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Cable Mod (updated)

Started by nodoubt_jr, October 19, 2007, 01:26PM

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Ok after taking the advice of matt710 I attempted to use the unlock all code and frankly had a hell of a time with it.  I have a logitech gamepad and I got the code off Gamefaqs.com in the PS2 section for XMLII.  Just to make sure I'm not barking up the wrong tree, the unlock all code is:

Right, Left, Left, Right, Up, Up, Up, Start at the team management screen. Just wanted to make sure I'm at least trying to do it right.

An easier method (at least in my opinion) is to edit the new_game.py script to have the characters unlocked from the beginning. I am on a trip out of town. If nobody gives the exact steps by the time I get back home, I'll post them then.

Well....apparently Cable was in my herostat because after using that new_game.py file you so graciously provided, I now have Cable and unlocked Deadpool as well just for the heck of it!!! (Cause, ya know, Cable and Deadpool are a team).  Thanks so much for everybody's help.

May 14, 2008, 06:57PM #18 Last Edit: August 25, 2008, 04:40PM by nodoubt_jr
Cable Mod version 5
http://www.mediafire.com/?1oyv5drdtdv

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0100-2.jpg


differences from version 4:
*Fixed up xtreme yells, they had gotten switch up
*added power sounds
*fixed up fightstyle
*fixed up talents file

this will probably be the final update, not sure yet.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

These days I seem to be the king of dumb questions in regards to Cable.  But will updating Cable to v.5 require starting a brand new game?

no it doesnt
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

I was thinking something...since Cable has telekinesis, why doesn't he have a flight ability?

Quote from: Midnight Curse on May 17, 2008, 07:19AM
I was thinking something...since Cable has telekinesis, why doesn't he have a flight ability?

Well, Cable only ever flew when his powers were full on (Cable 100-107, Soldier X 1-12, Cable and Deadpool 1-10).  The way Cable's powers are designed on this mod are a hodge-podge of gun attacks and mental attacks (either telekinesis or telepathy).  Very reminiscient of when Jeph Loeb was writing Cable (circa Cable 15-25).  Cable's got so many cool powers on this mod, frankly I don't want anything else to allocate skill points to.  Just my opinion

August 25, 2008, 04:48PM #23 Last Edit: November 11, 2008, 09:19PM by nodoubt_jr
Cable Mod version 6.1
download: http://www.mediafire.com/?dn54zuzwok5



Notes: New version.  Now he uses only one skeleton.  He needs to have fightstyle hero for one of his moves to look good, so you do have to start a new game if you had the previous two skeleton version.  I like this version more than the other version, Magneto's skeleton had some good animations, but his idle and menu animations did not fit Cable.  This new versions idle and menu animations are a lot more Cable and the power animations also work well, plus u dont have to worry about losing his second skeleton.



New Pistol Fire animation, a lot closer to what he had in the psp version


and in menu now he holds a gun, so that his menu hello looks good
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Reporting a few bugs in the Talent File.

Bionic Arm: Does more damage than advertised, however the amount of damage it does seems more "right" than the damage it advertises.
Pistol Fire: Last four squares don't do anything
Psychic Slam: May not be a bug but it only does a maximum 163 damage.  Seems low for an extreme(about half of the damage of a normal extreme).
Channel Rage: Again, may not be a bug it it only lasts for 23 seconds. Seems low for an extreme(about half of the time span of a normal extreme).
Cloaking Device: Doesn't have an EP cost.

November 11, 2008, 01:38PM #25 Last Edit: November 11, 2008, 01:54PM by nodoubt_jr
I'll look into those "bugs" and see which ones i can fix, and which ones can stay the way they are.  the psp talents tend to have errors (you should have seen the damage cannonball was doing before i fixed his stuff, lol).  theres also an issues with metal grenades unlocking too early, that i want to fix.

edit: i might not "fix" some of those as that is how he was meant to be in the psp version.  but for sure i can fix the powers i added.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

I hear ya on that.  When modding deadpool I was really torn on fixing Deadpool's passives.  Some of his stuff is incredibly broken.

I looked into X-Man, and Cannonball and both of those guys have problems in their talent trees.  I haven't really fiddled with Dark phoenix before because she is way too powerful.  Other than these three characters I have never seen a value of 15 for max ranks on a power.  Most of the problems are caused in the maximum level rank of each of the inherent values.  I was able to speculate what the ranks were supposed to be by looking at the values like minimum level to unlock or EP cost at 1 rank.

I've all ready fixed some of the issues and I didn't back up my file (because I can download it again just as easy).  I'd share but since you have the source material (the psp version), you are going to more accurate than my guesses.
For example under psychic slam:

talentvalues {
         talentvalue {
         level = 1 ;
         name = cable_psycho_req ;
         value = 15 ;
         }

         talentvalue {
         level = 20 ;
         name = cable_psycho_req ;
         value = 45 ;
         }

         talentvalue {
         level = 1 ;
         name = cable_psycho_dmg ;
         value = 85 96 ;
         }

         talentvalue {
         level = 20 ;
         name = cable_psycho_dmg ;
         value = 279 309 ;
         }

         talentvalue {
         level = 1 ;
         name = cable_psycho_kb ;
         value = 40 ;
         }

         talentvalue {
         level = 20 ;
         name = cable_psycho_kb ;
         value = 620 ;


If I were you I'd fix all of the bugs.  Most players, myself included, have never even seen the PSP version.  The reason I did not fix Deadpool was because EVERYBODY here has seen the original.  I did decide to include a balanced aka bug fixed version of him that I enjoy more. This may be the option you may want to go with. 

Also as a personal request.  Is there any chance Cable's Winter Soldier Skin's are getting a haircut soon?  I really like them but I cannot bare to look at Cable with a Mullet, it just hurts (that by the way if you remember is why I said he looks awkward in my first post).

yes i saw those problems, i'll fix what I can and want, but the mod is good as is so dont expect me to change everything.  no i'll include only one updated talents and/or powerstyle.

nope the winter soldier skins are not getting a hair cut, theres no way to do that since its all one piece.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

I love your mod as is.  I don't think anything is really so powerful that it needs to be nerfed.  As far as the skins go, I don't skin and I couldn't possibly do any better.

OK i updated Version 6 (now version 6.1 http://www.mediafire.com/?dn54zuzwok5) to fix up some issues with the talents file (the ones mentioned by Jack of All Trades and me).  Now the talents file is cleaner and most of the problems mentioned a couple of post above are fixed.  The only thing i couldn't fix is that the correct damage for Bionic Arm is shown.  In order for it to show the correct number i would have to mess around with it and i might accidentally change the damage it is doing now, and since i like the damage it does now, I'm not going to change anything.  Just be aware that the damage shown in the talents is not the exact damage it does.

if you had already downloaded Version 6 and only want the new talents, download the fix here http://www.mediafire.com/?qzwgxmi2xmm
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it