(MUA1) How to traverse and fight in Atlantis as if on land

Started by Ceamonks890, July 23, 2024, 10:23PM

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If you've ever played Marvel Ultimate Alliance, than you've no doubt experienced the Atlantis level (which utilises different attack and movement animations from the rest of the game). As a result, this naturally makes the swimming controls more sluggish than they should be.

Fortunately, there is an easy solution to make Atlantis play more akin to the rest of the game control wise. To achieve this, do the following:

1. Remove interact_swimming.igb and interact_swimming_4_07_captamerica.igb from your actors folder.
2. Remove interact_swimming.xmlb from data -> fightstyles.
3. Start a new game if you're playing on a pre-existing save.
4. Get to the Atlantis level either legitimately or via the extraction points all made accessible from the get-go by the Expanded Game Mod (EXG).
5. Have fun!

BUGS: Standard jumps/double jumps will take slightly longer for your playable characters to descend back to the ground (as a result of how these particular levels are coded). But characters who can fly or web-swing make this level easy to speed through (so have at least one of these character types on your team).

The bossfight against Attuma and Tiger Shark will also break if you do this, but they can still be defeated and progress further in the level regardless.