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nil's Reimagined Conversations Mod (XML2 PSP) (WIP)

Started by nildagoat, January 22, 2025, 06:40PM

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January 22, 2025, 06:40PM Last Edit: January 22, 2025, 07:43PM by nildagoat Reason: An error in the mod needs to be addressed
Hey all! I've been working on this conversation mod for :xmen_logo: X-Men Legends II - Rise of Apocalypse PSP, and I wanted to post the first initial version for the tutorial and Sanctuary changes. This is a work in progress and will be updated every time I change a new map.

Since I'm rewriting this post, I will shorten it down a bit.

Features:
◦ Conversations are rewritten in my own words, and sound files have been removed to keep a Read-it-Yourself RPG theme in the game
◦ New bits of information, and the removal of repetitive information
◦ Inclusion of other characters in conversations that don't normally have them, so as to make it more inclusive and fun to read


Here is everything I've yet to do and will figure out in the future:
◦ The rest of the conversations
◦ Add back some of the extra conversations I had to scrap due to a softlock preventing me from progressing because of misplaced code
◦ NPC Swap in-map for extra dialogue (I have a theory on exactly how I could make this happen, by simply using a rename swap + Default NPC name, but I haven't gotten around to trying it out yet)


Here is the download link to the file, accompanied by a short and simple 5 step tutorial to help you install it:
(https://www.mediafire.com/file/arecspq7qb2277t/assetsfb.wad/file)
1. Open UMDGen (free to download online), and open the XML2 ISO
2. Follow this exact path: PSP_GAME/USRDIR/z
3. Right click to delete assetsfb.wad, and then right click to add existing file(s)
4. Add the modded assetsfb file and save as Uncompressed (.iso)
5. Run the ISO in PPSSPP (also free to download)


And there you go!

If you have any questions, concerns or issues with the mod or the download link, please message me on the Discord server where I am online 99 times out of 100.

If you use this mod in your own release, please credit me (no permission needed), so that my work may be provided to the community without the extra hassle.

Credits:
◦ ak2yny, :cyclops:  BaconWizard17, mgcorpa and the other fine knowledgeable members of MarvelMods who guided me when I needed it

◦ My friends  :iceman: IceTrey and MelonScripter, for being included as Easter Eggs in the conversations

◦  :abyss: Myself, for modding on my phone and being a quick learner (humble brag)

◦ My dearest friend and most valuable foe, trial and error. Without trial and error I would not be here today to share my experiences and knowledge with you all. Please hold your mistakes close to your heart if you wish to truly achieve your goals.


Thanks! Enjoy!  :abyss:

Edit notes:
Mod has been fixed. Sabretooth now (as far as I know) has been given an exit trigger.
ya mhm