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Irelon's mods

Started by IronManRocks, August 21, 2026, 03:02AM

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Hello guys, Irelon here, aka IronManRocks in the forum aka Rirgaril on te NexusForum.
This is the release thread for my mods, hope you all enjoy and Have fun  :strange:

August 21, 2026, 03:28AM #1 Last Edit: August 22, 2026, 05:14AM by IronManRocks
:venom2: :venom: VENOM :venom:  :venom2:


Very well guys, after some little fixes released here and there in the MUA1modding channel on Discord, here it is my first full mod on the community: a booster for Venom! :venom:  :venom2: 

The point of this mod is to make it more Comic Like :deadpool:  and give him some justice, making it highly customizable, with skins, huds,  claws (try AntiVenom and Toxin ;-) ) and tongue :toxin:  :venom: , new matching effects, new sounds and conversations sounds (try "talking" to Rhyno :rhino:  in Pinball or Mysterio in Omega Base) and fixed and/or updated powers. It also uses Rdh94's code as base in order to have all the power of Venom with a lesser count of triggers. All the details in the ReadMe.

Also, original Outsider Agent Venom mod uses the venom folder  to share its effect and its 17604 skin to transform; I separated them both giving the transofrmation skin of Agent Venom number 17607 and creating a new one separated effect folder simply named "venom2", so you can now freely customize them both indipendently.

So, what are the new/fixed/updated powers?
||- Power 1 - **Venom Thrust**: Fixed it so that it now damages all the enemies in its way with a knockback and also stun them for a while.||
||- Power 2 - **Symbiote Flail & Internal Smothering**: Fixed it to to hit on impact AND overtime, plus now he can take up to 7 targets and drain their health with his tendrils!||
||- Powers 3 & 4: Nothing changed||
||- Power 5 - **Symbiote Bite**: Thanks to Irelon/Rdh94/Outsider coding, he can now hit properly without missing targets and damage bosses; I also added a restoring health feature if he succeeds to bite his enemy with an instant KO chance. Watch out from those fangs!||
||- Power 6 - **Venom's Rage**: Like in the Comics, the old p6 and p7 are now combined in this single new boost with its new name and some hot stuff...thus now Venom grows in size, he moves, attack and regens his health faster, use his tendrils and claws to increase his damage and defense against physical damage, terrorise his enemies and deflect all kind of projectiles attacks! Unleash your King of the Symbiotes powers; we...are...VENOM!||
||- Power 7 - **Chameleon**: straight from the Comics, the new p7  now has his chameleonic ability to become invisible||
||- Power 8 - **Symbiote Sludge**: Fixed it so that he now does both impact on hit (thus being useful against bosses as well) and overtime.||

And that's it!

Many thanks to:
-AndersonBrazil, for his precisely crafted mannequins (in this mod) and skins, but above all for his extremely clear tutorials: even though I'm not from Brazil, I found them incredibly useful; it was also a great publicity of how far this game and this community have come—and continue to go!
-CaiqueWebSlingerBrazil for his Amazing Skins and Huds conversions from Marvel Heroes
-Da Pestilence for War of Realms skin and HUD from Marvel Future Fight
-Kamkyoin for her Caique's updated skins with Specs and for her recent work on the Symbiotes, giving them all Justice they deserve; go check her page
-Ethan Bacon Wizard, BloodyMare[RU] and Ceamonks890 and many others for their general help and tips
-Ceamonks890 also for his AntiVenom stance
-ProfEscanor[Uk] for his humor, keeping the chat's moods always light
-Outsider for his modding guide and costant help about coding, his tips, suggestions and avaibility, and all of his beautifull creations!
-EpicDragon aka rdh94 For his great Venom reducer on trigger and fix for aiming the Symbiote Bite, which I used as a Base for this mod
-DarkMark, Original Venom booster mod, original mod conversion and creation of Venom for MUA1. This would have not be possible without him, expecially for the p1 and p8; I used its original booster as both a base and inspiration
-Sazandra125 for the original Spidey and Venom Shield mod
-StarKiller for his original MH2016 conversion sounds mod, in particular for the pinched down special dialogues of Venom, making it suite perfectly the new sounds and voicelines from Neil Kaplan (still probably the best voice for Venom IMOP)
-NickJustInt for his updated MH2018 Venom Sounds
-Ak2yny for creating for me the merged sound file Comprehensive of OCP, MH2016 and MH2018. If the new Venom sounds like that, it is thanks to him.
-Another special thanks still to ak2yny. Yes, to him: for his "Herculean" [cit. Outsider] patience, help and avaibility and support in and to this incredible community, for creating QuickBatch and the other programs who made modding this game so much easier, give less headache and much more fun!

Well, here it is Ladies and Gentlmen, that's all I guess, and I hope I didn't forgot anyone. If so, I'm so, so sorry. Forgive me.
Cheers and happy MUA1 gaming ad modding to you all!

Best regards,
Irelon  aka Rirgaril aka IronManRocks :stark:

:venom2: :venom:  Mod Download link (Discord):  :venom:  :venom2:
https://discord.com/channels/449510825385000960/929457958159548506/1539787539047776359

August 22, 2026, 05:12AM #2 Last Edit: August 22, 2026, 05:20AM by IronManRocks
:deadpool: DEADPOOL :deadpool:


Very well guys, it here it is my second mod post, which is actually a fix.
Long ago I posted in the MUA1 thread on the Discord server a fixed Deadpool vanilla OCP powerstyles for powers p1, p2 and p3. If you missed it don't worry, great news, because thanks to nshinnosuke/NoWhere'Mans code I've also been able to finally fix his p5 grenades, so I can happily announce Deadpool vanilla OCP is finally fully fixed!

A quick Recap:
p1) Assassin's Strike : now it hit 3 times as it was supposed to do, but didn't because the last 2 attacks were both "index=2". Indeed if you cast it without hitting an enemy, you'll clearly hear 3 sounds, like "ta, ta-da" with his swords: that's because the index was already correct for when he does not hit anything;
p2) Dual Shot: simply makes the knockback register again. The knockdown never registered before, because the word "auto" was missing from "dmgmod_auto_knockback". So now, when an enemy will attack you, the bullets will have the possibility to knock him back. NO OTHER CHANGES DONE BEYOND THE "auto" WORD CORRECTION. Important:  since the chance is already low (1%, 3%,..., 20% ), and it only activates when an enemy is hitting/running towards you while you're shooting him, so pretty much rarely, I added an optional talent file with increased chance of kb (10%, 30%, ...., 100%)
p3) Teleport Flurry: The stun has been corrected. "victimeventtag = 101" was missing from the trigger.
p5) Grenade Toss: for the same previous reasons, rushed code (probably the developer was a bit drunk that day) it didn't hit all any enemies, or didn't do damage at all or didn't do knockback or just who knows what, anyway it was just missing some tags/eventtag here and there, that's it, nothing else, and somehow NowhereMan and nshinnosuke were able to find them and put them back in making it work as intended. They also slightly incresed  the radius of the toss,  and added a popup effect, I let it in that way since make it look exactly as intended.

Last but not least, many thanks to Trini Bwoi who was the first who found the mistakes in the p1, p2 and p3 powers and was so kind to write about them in the forum and tell us how to fix them.
Here it is Ladies and Gentleman, have fun Deadpooling around with your fully fixed deadpool!❤️�🔥 :xmen_logo:  :deadpool:

  :deadpool: Mod Download link (Discord):  :deadpool:
https://discord.com/channels/449510825385000960/929457958159548506/1540692779196350617