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IRON FIST mod v1.4 (fixed the no-power bug)

Started by iammingy, December 13, 2007, 01:44AM

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awesome update, the new radial attack is great. I like the new pose a lot too.



just tested the mod and it is AWESOME, good job. one question, the run ani in the dash punch is making it hard for me to connect the combo. is there any way i could cut the run ani or even make the combo connect sooner?

Thanks!

Ahh... I understand what you mean. I am trying to improve that. :)

I think I can modify the code so that Iron Fist will execute the combo as soon as you release the button. The bad thing is you will use the energy required twice whenever you use that move. So, that's why I make it you will execute the combo only when are still holding the button.

I will see what I can do. Thanks for the suggestion!


I will upload the stuff for you (and others) to test when I find out how to fix it. Thanks for the offer! :)

Don't know if you're interested, but do you want the last-gen versions of your animation sets to make him cross-platform?

March 02, 2008, 06:11PM #145 Last Edit: March 02, 2008, 06:16PM by iammingy
Would PS2 animations work? Cuz... I am kinda working on those. (I'm putting together a seperate package) ^_^

Yeah, PS2 animations are the best to use, I didn't know if you had em.


sweet, im in the process of making the ties on his belt and mask long. not very good progress :(