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New Skins and Stuff: British Psylocke

Started by shafcrawler, January 28, 2008, 04:08AM

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Thanks for all the comments! Let's see whether you like my next few works or not. Plan on posting some within the next week (If I get the time between studies and all)

Nice job with all the skins!


For the post before about using 2403 for Mystique sometimes it is hard for people to imagine what can go wrong.  Like this one for instance:




All of Wanda's skins have a headress of some kind, so for those people that keep asking to use this skin as a base this is why we can't use it.  Just thought that would help.   :mystique:

  From the Ashes she will rise.

Quote from: iammingy on March 08, 2008, 08:18PM
Mikail Warrior from XML2



How do you get the guns to show up with this outfit as shown in the Fantomex preview pic on Page 1? I guess all I really need to know is the name of the skin segment so I can make it show in Herostat.

May 12, 2008, 12:19AM #63 Last Edit: May 12, 2008, 12:23AM by iammingy
Quote from: Specter on May 12, 2008, 12:01AM
How do you get the guns to show up with this outfit as shown in the Fantomex preview pic on Page 1? I guess all I really need to know is the name of the skin segment so I can make it show in Herostat.

This skin doesn't have a skin segment. The pistols are boltons.

Add this to the herostat for the character you used for Fantomex or Mikail Warriors:


      BoltOn {
      bolt = Bip01 L Hand ;
      model = models/bolton/myst_gun_lhand ;
      slot = ebolton_clawleft ;
      }

      BoltOn {
      bolt = Bip01 R Hand ;
      model = models/bolton/myst_gun_rhand ;
      slot = ebolton_clawright ;
      }


For example, Bishop:



   stats {
   ailevel = 2 ;
   autospend = support_heavy ;
   body = 16 ;
   characteranims = 18_bishop ;
   charactername = Bishop ;
   level = 1 ;
   mind = 20 ;
   name = Bishop ;
   playable = true ;
   power1 = power1 ;
   power2 = power5 ;
   power3 = power2 ;
   power4 = power9 ;
   powerstyle = ps_bishop ;
   scriptlevel = 3 ;
   skin = 1801 ;
   skin_aoa = 02 ;
   skin_astonishing = 03 ;
   sounddir = bishop_m ;
   speed = 16 ;
   strength = 16 ;
   team = hero ;
   textureicon = 17 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      Multipart {
      health = 0 ;
      hideskin = gun_left ;
      }

      Multipart {
      health = 0 ;
      hideskin = gun_right ;
      }

      talent {
      level = 1 ;
      name = bishop_beam ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

      talent {
      level = 1 ;
      name = bishop_resist ;
      }

      talent {
      name = mutantmaster ;
      }

      BoltOn {
      bolt = Bip01 L Hand ;
      model = models/bolton/myst_gun_lhand ;
      slot = ebolton_clawleft ;
      }

      BoltOn {
      bolt = Bip01 R Hand ;
      model = models/bolton/myst_gun_rhand ;
      slot = ebolton_clawright ;
      }


   }


Thanks. So I was able to get that to work but I realized I don't have the models for the mystique guns you used in the code. Where can I get them, cause they're not in the full skin pack either. I appreciate it minge.

On a diff note, when trying to edit the textures for the fantomex/mikhail skin, I get white lines at 512 though texture finder. I'm using dtx1 with RGB inversion and thats about as clear as I can get the skin. Any suggestions?

Quote from: Specter on May 12, 2008, 01:34AM
Thanks. So I was able to get that to work but I realized I don't have the models for the mystique guns you used in the code. Where can I get them, cause they're not in the full skin pack either. I appreciate it minge.

Are you using this for XML2 or MUA?

The pistols should be in the boltons folder in XML2 already; you don't need to download them. If you are looking for them, then look inside: ..\Activision\X-Men Legends 2\Models\Bolton

These boltons would have an annoying outline in MUA. So, you might want some substitutes instead...

Quote
On a diff note, when trying to edit the textures for the fantomex/mikhail skin, I get white lines at 512 though texture finder. I'm using dtx1 with RGB inversion and thats about as clear as I can get the skin. Any suggestions?

They are 7801.igb to 7805.igb in the "actors" folder in XML2. So, you can use these ones and don't need to worry about the RGB conversion for XML2. The largest one (meaning there are smaller ones!) is 256x256, DXT3.

just added 3 skins: Rogue, Mystique and Viper. Enjoy!


thanks Rogue looks great :)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

just added 3 cannonball skins. more on the way. enjoy!

a lot of good stuff, Shafcrawler! good job.

great job as always :)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Added 3 new Cannonball skins:
X.S.E. (redone using a different base that in my opinion, suits the costume more)
Age of Apocalypse (this one still needs minor fixes)
Mutant X (no comments here)

Enjoy!

EDIT: oh, and everyone thanks for the previous comments!

Great job shafcrawler, are these skins for XML2 or MUA?
Cheers!

XML2, but most probably can be used with MUA after minor tweaks