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Official Characters 1.3 RELEASED (24.05.2013)

Started by Dark_Mark, June 01, 2009, 08:13AM

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im gonna add some more characters would you recomend i wait to install these to do the heroselect swap thing or does it even matter?

April 03, 2010, 04:53PM #271 Last Edit: April 03, 2010, 07:20PM by LittleGlassVial
Hello everyone I love the mod (or the 4 characters I've seen of it anyway)
and I think I'm missing something with the heroselect. I follow all the step I think its installed properly but when I go into the game its all the default characters still and the hulk, hawkeye, capt marvel and moon knight

So does anyone know why the default characters are there even when I don't select them but ones like nightcrawler don't appear???
Cheers

There somethings wrong on  :cyclops: grabsmash, it's just liked Default Man not liked Silver Surfer interact does. If guys play MUA1 Gold (X360) or MUA2 (PS2, PSP or Wii). You might have have to play as Cyclops and using his grabsmash on enemies. I made one in prototype version. But i did'nt upload it right now.
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

April 11, 2010, 09:46AM #273 Last Edit: April 11, 2010, 10:04AM by Silas_Parrish
Quote from: Nowhere Man on March 30, 2010, 08:05AM
that's strange. I don't have that problem. Cap Marvel is working just fine and dark_mark's models are disturbingly perfect.
I'll do a screencap and show you what I mean. I have had this problem with a few other models. I must have changed some setting somewhere and f'ed the model up at some point...
EDIT: Here it is.

that is his old model, dark mark did a new official model. you can see pics of it here http://marvelmods.com/forum/index.php/topic,4266.0.html
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

April 15, 2010, 09:16AM #275 Last Edit: April 15, 2010, 04:57PM by LarsAlexandersson
So you really want to know what happen when we using Captain Marvel's Official Models

This is what happens when we once press jump button outside HQ Base (Mission Gameplays):



When we once press jump button in HQ Base, he's fine. Weird. Did i just change something inside of Captain Marvel's power file or it cames from all models.

According to Dark_Mark status in deviantart still unknown to him  :confused:.
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

A dev at raven or nspace said that the alchemy object modifier needs to be placed on every model exported. I've been doing it for a few days but I was unable to test it. I've put it on the sabretooth models though.

I'm not sure if it works, but the object modifier is the only modifier that has the "collidable" option.

Quote from: Mr. Law^^ on April 16, 2010, 03:11AM
A dev at raven or nspace said that the alchemy object modifier needs to be placed on every model exported. I've been doing it for a few days but I was unable to test it. I've put it on the sabretooth models though.

I'm not sure if it works, but the object modifier is the only modifier that has the "collidable" option.
:confused: what dev. Deviantart.
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

A developer that I have talked to, and who wishes to remain anonymous.

I really like this mod. Everything is well done and works fine for me so far. Great work *thumbs up*

First I wanted to thanks everyone involved for this mod. I've enjoying it for a while and it gave me the chance to play as my favorite Marvel character, venom :venom:. But I just wanted to ask how do I unlock his fourth skin, if there's any to unlock.
Can anyone hint me on this one?

Thanks in advance.

It would be nice, if venom had the ability to eat people to recover, As he does in the game Ultimate Spider-Man. (http://www.youtube.com/watch?v=zgeW493IDUo)
Venom could have Omega Red's Coil Attack that Drains Life (http://marvelmods.com/forum/index.php/topic,993.0.html) with the same animation from the game Ultimate Spider-man.

It would be nice, but it is a dream, I do not know how to do this by myself, and nobody would want.  :venom:

THe above should go in the request board, you never know someone may like the idea and do it, but here it will just be overlooked as off topic stuff.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

April 19, 2010, 11:43PM #283 Last Edit: April 19, 2010, 11:52PM by Darkness
EDIT: Dont worry about what i posted. My real problem is .. can i play my save games with the new mod characters and herostat?
Because i don't want to start again.

You can't play with your saved games, you will have to start again, sorry.
Phoenix Force: No. He loves Emma Frost.  He loves me.
Jean Grey: He wants her. Not you. Not US. And now it's time... to leave this behind.
Phoenix Endsong #5