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News from N*Space

Started by Gevth, September 03, 2009, 12:51PM

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http://www.herohq.com/forums/viewthread/12877/

Some of them:

What engine does the Wii version use? Is it similar to the MUA1 engine, the MUA2 engine, or something completely new? 

All versions of MUA2 (360/PS3/PS2/Wii/PSP) utilize different versions of the Alchemy engine, which was used in the original Marvel Ultimate Alliance but have been upgraded and revamped for Marvel: Ultimate Alliance 2.

Was it based on the same "design plans" as the VV version?

There are similarities: shared character models are based off of VV's models, story is generally the same as are the pre-rendered cutscenes, and locations have a lot of commonality (e.g., there is a New York level in both games).  Plus fusions are a major element of Marvel: Ultimate Alliance 2 across all platforms.  While this is still an action-RPG following the same overall storyline and the things that make Marvel: Ultimate Alliance do great (like a huge cast of characters), differences include elements of the gameplay, level design, and characters.  Heroes have different super powers, so that is going to affect balance and how the game feels, in addition to the levels which are completely unique vs. Xbox 360/PS3 versions. 

One exciting add-on is that the N-Space version has its own Marvel writer for unique dialog and character quips.  The events of the story are the same, but the way it is told is completely unique.  The Wii/PS2 also has specially-stylized mission briefings which 360/PS3 does not have.

How similar is the Wii version to the PS2 and DS versions? 

The Wii and PS2 versions are identical in terms of game content (levels, characters, story), but there are differences in the controls.  We take full advantage of the motion controls on the Wii at certain points (e.g., using the Wii Remote's pointer to aim during mini-games or shaking the Nunchuk to initiate a fusion).  These little touches add variety to the gameplay and take advantage of the unique advantages of the console without feeling overdone or gimmicky. 


The DS version is different from the Wii/PS2.  It follows the same story line, and shares many of the same environments, but level design, powers, and gameplay are a different experience.  The DS game takes advantage of the system's touch screen and stylus in things like mini-games, where the player can tap the screen rapidly to lift a heavy object, or target multiple objects by tapping them on the touch screen in a quick, timed sequence.  Like the Wii version, these mini-games vary up the gameplay and are specifically designed for the Nintendo DS.

I can't wait to get DS version to play Jean anywhere.