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Blizz's Custom Character Hut: PUNISHER (09/24); LIZARD (10/05)

Started by BliZZ, July 23, 2007, 06:38PM

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You MUST have this mod installed prior to downloading these characters. It is the Official Characters mod.

Click on the pictures to download.




 :avalanche: AVALANCHE :avalanche:
(Slot 164XX)
Powers:
Seismic Blast: Launches a seismic blast at the enemy, causing popup on contact.
Earth Shake: Using both fists, Avalanche smashes the ground causing huge ripples in the earth, knocking enemies off their feet. Does double Damage to enemies lying on ground.
Seismic Smash: Jumps into air and comes back down hard doing radial damage.
Earth Slide: Slides on a wave of raised ground, damaging and knocking back enemies.
Entrapment: Sets a trap for the enemy, encaging them in rock and dealing Physical Dmg.
Shaker: Shakes the ground, causing nearby enemies to become disoriented and move slower.
Earth Armor: Causes all nearby enemies to attack him for the duration of boost. Reduces damage taken, and reflects all projectiles back at attackers.
Quake: Shake the earth all around you, causing massive Physical Dmg.



Credits:
iammingy - Classic/X-Corps/Freedom Force skins
darkmythology - recolored XML1 effects, original Avalanche mod
nodoubt_jr - fixing "Entrapment" power
Teancum - avalan_m/avalan_v
MXYZPTLK - mannequin




 :blob: BLOB :blob:
(Slot 196XX)
Powers:
Spinning Punch: Devastating punch that will stun enemies for a time.
Massive Stomp: Stomps the ground doing radial Dmg and sends a shockwave forward.
Heavy: Jumps up and slams butt onto ground, doing radial Physical Dmg.
Rolling Thunder: Rolls forward destroying everything in his path. Sends enemies flying out of the way.
Increase Gravity: Raises Defense and Max Health Points for a time.
Thick Skin: Deflect nearly all projectile and beam attacks.
Belly Flop: Flops down doing massive radial Dmg.



Credits:
iammingy - all 4 skins
Cates - the ideas for the majority of the moves
Teancum - blob_v
MXYZPTLK - mannequin




 :electro: ELECTRO :electro:
(Slot 199XX)
Powers:
Electric Strike: Casts a lightning bolt down on enemy.
Electric Shock: An electric pulse radiates outward damaging enemies within range.
Chain Lightning: Lightning shoots from his hands, chaining from enemy to enemy.
Thunderstorm: Summons lightning down on victim. Can chain to more victims at higher levels with rapid tapping.
Blitz: Radial lightning attack. Does extra damage against slowed enemies.
Electric Discharge: Shoots a bolt at the ground, damaging and stunning enemies.
Conductivity: Reduces Physical Damage taken by 33% and adds Electricity Damage to all melee attacks for the entire team.
Static Explosion: Radial lightning attack.  Does extra damage against slowed, stunned, and frozen enemies.



Credits:
Ultimate, Retro, House of M skins by Overload
Classic Unmasked Skin by Norrin Radd
Voice files ripped by Teancum (Change from Star Trek Elite Force II)




LIZARD
(Slot 61XX)
Powers:
Lizard's Slice: Increased melee attack that causes bleed damage.
Deadly Claws: Impale the enemy on Lizard's claws, lift them up, and throw them down.  High chance of instant kill.
Reptilian Rampage: Spin forward, hitting multiple targets with claws.
Lizard's Tail: Tail slash attack which causes massive knockback.
Prey: Lizard's reptilian instincts give him the ability to dodge nearly all projectile and beam attacks.
Predator: Boosts allies' damage temporarily.
Lizard's Leap: Leap at targets, doing massive radial damage on impact.



Credits:
Norrin Radd - Ultimate skin




 :namor: NAMOR :namor:
(Slot 63XX)
Powers:
Atlantean Blade: A powerful punch. Can be charged to deal more damage.
Bio-Electric Shock: Radial electric outburst, with smaller secondary outbursts.
Hurricane Uppercut: Massive melee punch that sends enemies flying.
Water Vortex: Creates a massive vortex. Hold and rotate the Left Stick to increase radius.
Liquid Coffin: Traps target in a bubble, causing crushing damage.
Lateral Lines: Reveals all enemies on the Automap, also decreases Damage Taken for entire party.
Aquatic Healing: Raises Health Point regeneration rate of Namor for a time.
Imperius Rex: Slams the ground, causing massive Physical Damage. Also increases Shield Credit drops for enemies defeated during attack sequence.



Credits:
Classic, Savage, and Ultimate meshes and skins by thetommyboy2002
Mannequin by Overload
Xtreme Callout distorted by Teancum




 :punisher_logo: PUNISHER :punisher_logo:
(Slot 158XX)
Powers:
Punishment: Grab and slam a nearby victim into the ground.
Twin Barrage: Pull out two Desert Eagles and shoot, chance to knock down enemies hit.
Sniper: Use high-powered rifle to shoot a single enemy.  Fires on release. 25% chance for instant knockout, if victim is stunned, chance increases to 50%.
Flamethrower: Pull out a flamethrower and spout fire as long as button is held. Allows movement and strafing.
Grenade Fling: Throws several grenades that explode when within 3 feet of an enemy or when time expires.
Guns 'n Armor: Decrease energy spending and damage taken for a time.
Flash Bang: Throws a flash bang to the ground that will stun enemies and lower their damage output.
Missile Mayhem: Launch missiles, bouncing off walls and lasting several seconds.



Credits:
iammingy - Mannequin: Boltons
Teancum - Loading Screen; Sounds; Trenchcoat skin
BLaw - Civil War skin
darkmythology - Modern skin
Razgriz - Classic skin
parrastaka - Icons; Classic/Civil War/Modern huds




 :quicks: QUICKSILVER :quicks:
(Slot 189XX)
Powers:
Accelerated Strike: A swift double punch.
Mach Speed: Quicksilver blasts forward at mach speed.
Tornado: Radial spin attack.
Quantum Kick: A powerful spinning kick.
Quick Silver: Increases movement speed.
Supersonic: Quicksilver moves forward within a given range instantly.  If an ally is directly infront of him, they will move with him.  Damages enemies at the destination.
Abrupt Decimation: Quicksilver, traveling too fast to be seen, attacks all enemies within a radius of himself.



Credits:
Ultimate skin by darkmythology
Classic/Original skins by Cates
Mannequin by MXYZPTLK
quicks_m by Cates
Voice Sounds ripped by Teancum (NPC Jedi from Jedi Academy)




 :rhino: RHINO :rhino:
(Slot 37XX)
Powers:
Headbutt: Slams horn into nearby victim.
Rhino's Horn: Charges at enemies, hitting them with his horn and causing massive knockback.
Stampede: Charge against enemies, and objects, knocking them back.
Throw Down: Charges forward, tackling an enemy and beating him mercilessly.
Bounding Smash: A large leap and landing that sends out a radial shock wave of damage.
Eyes on the Prize: Rhino is able to deal more damage for a short time.
Thick Skin: Raises Max Health Points and Striking for a time.
Demolition: Leaps into the air and comes back down doing massive radial damage.



Credits:
iammingy - Original/Armored Skins, Loading Screen
Overload - Mannequin




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Original Post

Yeah! A new mod!

Anyway, this has been sitting on my comp for a long time, thought I'd release it. A new version of Quicksilver, separate from tommy's or dark's version. Using slot 189, just like the previous versions. Converted XML characters'll still go in that other thread, this is for custom characters.



Powers:
Accelerated Strike: A swift double punch.
Mach Speed: Quicksilver blasts forward at mach speed.
Tornado: Radial spin attack.
Quantum Kick: A powerful spinning kick.
Quick Silver: Increases movement speed.
Supersonic: Quicksilver moves forward within a given range instantly.  If an ally is directly infront of him, they will move with him.  Damages enemies at the destination.
Abrupt Decimation: Quicksilver, traveling too fast to be seen, attacks all enemies within a radius of himself.

Herostat Entry:
   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 189_quicksilver ;
   charactername = Quicksilver ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 4 ;
   name = Quicksilver ;
   playable = true ;
   powerstyle = ps_quicksilver ;
   scriptlevel = 3 ;
   skin = 18901 ;
   skin_01_name = Classic ;
   skin_02 = 02 ;
   skin_02_name = Original ;
   skin_03 = 03 ;
   skin_03_name = Ultimate ;
   skin_04 = 04 ;
   skin_04_name = Modern ;
   sounddir = quicks_m ;
   strength = 10 ;
   team = hero ;
   textureicon = 7 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Brotherhood ;
      }

      talent {
      level = 1 ;
      name = quick_strike ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

   }


>>>Download Here<<<

Credits:
Ultimate skin by darkmythology
Mannequin by thetommyboy2002
Classic/Original skins by Cates

July 23, 2007, 06:41PM #1 Last Edit: July 23, 2007, 06:47PM by Norrin Radd
Quote from: BliZZ on July 23, 2007, 06:38PM

Known Errors:
The Modern skin has BDOD.


:soapbox: bdod (nothing against you, just the dots)

Looks pretty cool, I'll check it STAT!

By the way, I think this skin (the one I was using) doesn't have BDOD.
http://www.box.net/shared/2kgzhihjbr


I think that Pietro having been the subject of 3 distinctly different complete mods means that he Activision should seriously consider him for inclusion in the future...

This has to be the best of the three. The moves are more different from each other, and based on the physical style of QS. I just tested him until the first SAP, but does his movement speed increase, or is he super-fast only when attacking?

July 23, 2007, 09:05PM #6 Last Edit: July 23, 2007, 09:20PM by BliZZ
His boost buffs his movement speed, though not as significantly as I think'd be expected. I figured I had to put some sort of cap on his speed for a semblance of balance. And thanks, I'll check out that skin.

EDIT: Sweet, that fixed it. Link has been updated with a dot-less Quicksilver.


This is an EXCELLENT mod.  So much fun to play as him, and the skills have plenty of balance.  Easily a new favorite of mine.

Is this the third Quicksilver I've seen? One in the Avengers, one in the Quad Mod, and one individual! Man, QS is getting popular. :Where's the Quicksilver emote???:

Pietro was popular since always, but the developers never gave him eoguh importance to include him in a game (except for little supporting roles).

BliZZ, would it be possible to include a base superspeed based on the costume boosts the AvMod had, but as a passive talent? Jut a thought.

Well, I'm working on Namor atm and I thought I'd show some progress shots. I am using a combo of Iron Man and Doom's combat skeletons.

Using Doom's Grab Smash (I'm going to change the effect to a bubble at some point):




Using Arctic Burst:




Using Atlantean Blade (I will later add a "Water Blade" effect to his hand, right now it just looks like a slap :laugh:):


Namor. Mostly based on a 616 moveset, with the bubble move reflecting his Ultimate "Hydrokinesis" ability. Big thanks to tommy for the meshes :)



Powers:
Atlantean Blade: A powerful punch. Can be charged to deal more damage.
Bio-Electric Shock: Radial electric outburst, with smaller secondary outbursts.
Hurricane Uppercut: Massive melee punch that sends enemies flying.
Water Vortex: Creates a massive vortex. Hold and rotate the Left Stick to increase radius.
Liquid Coffin: Traps target in a bubble, causing crushing damage.
Lateral Lines: Reveals all enemies on the Automap, also decreases Damage Taken for entire party.
Aquatic Healing: Raises Health Point regeneration rate of Namor for a time.
Imperius Rex: Slams the ground, causing massive Physical Damage. Also increases Shield Credit drops for enemies defeated during attack sequence.

Herostat Entry:
      stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 63_namor_hero ;
   charactername = Namor ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 4 ;
   moveset1 = moveset_flying ;
   name = SubMariner ;
   playable = true ;
   powerstyle = ps_namor ;
   scriptlevel = 3 ;
   skin = 6302 ;
   skin_01_name = Classic ;
   skin_02 = 01 ;
   skin_02_name = Original ;
   skin_03 = 03 ;
   skin_03_name = Savage ;
   skin_04 = 04 ;
   skin_04_name = Ultimate ;
   sounddir = namor_m ;
   strength = 12 ;
   team = hero ;
   textureicon = 5 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = namor_p1 ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

   }



>>>Download Here<<<

Credits:
Mannequin; Classic, Savage, and Ultimate skins by thetommyboy2002

September 02, 2007, 06:41PM #13 Last Edit: September 02, 2007, 10:29PM by Midnight Curse
Cool. I like the second skin.

September 03, 2007, 12:45AM #14 Last Edit: September 03, 2007, 12:52AM by Serph21
this is a namor mod i requested and is done by cvc. i hope this helps. :)
http://marvelmods.com/forum/index.php?topic=900.0

EDIT: hey maybe let him do an attack like a water geyser or something that does pop-up. maybe just like human torch's skill just change the fire effect to a color blue one. and check out namor with iceman's chill effect on him. i think it's cool that's what i did. :P anyway just sharing bro. and just a quick Q, can namor really discharge electric energy?