Marvel Mods

Off-Topic => Video Games Talk => Topic started by: lostfaust on July 22, 2008, 07:12AM

Poll
Question: Which of Bishop's skills SHOULD stay?
Option 1: Bio Beam votes: 24
Option 2: Plasma Blaster votes: 14
Option 3: Sapping Strike votes: 12
Option 4: Full Auto votes: 18
Option 5: Rapid Fire votes: 14
Option 6: Bombardment votes: 18
Option 7: Bio Blast votes: 16
Option 8: Big Bang votes: 20
Option 9: Superconductor votes: 12
Option 10: Absorption votes: 12
Option 11: Energy Fury votes: 15
Option 12: Energy Combat votes: 13
Option 13: Power Trip votes: 16
Title: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: lostfaust on July 22, 2008, 07:12AM
UPDATE: GAME DETAILS(AUG.15/08)
I have decided on making my own mods and thought it'd be fun to make an X-Men: Ultimate Alliance.

WHAT I WILL CHANGE (or at least attempt to change):

  • Roster
  • NPCS & Villains
  • Storyline/Dialogue
  • Reskin/Edit levels

I am aware it will take some time. I am also aware that others have made some of these characters or they already exist, but I wish to create them over so I can give them the exact abilities I have in mind.

UPDATE: DECIDED ROSTER (AUG.13/08)
The poll has been closed and your TOP 21 have been chosen. This is the roster for X-MEN: ULTIMATE ALLIANCE.
:archangel: Archangel :beast: Beast :bishop: Bishop :cable: Cable :cball: Cannonball :colossus: Colossus :cyclops: Cyclops
:dazzler: Dazzler :emmafrost: Emma Frost :gambit: Gambit :havok: Havok :iceman: Iceman :nightcrawler: Nightcrawler :phoenix: Phoenix
:polaris: Polaris :psylocke: Psylocke :rogue: Rogue :kittyp: Shadowcat :storm: Storm :sunfire: Sunfire :wolverine: Wolverine


UPDATE: POLLS (AUG.15/08)
I've decided to now make a poll of each character from XML2 and see which skills people did not care for.
Current Poll: Which of Bishop's skills SHOULD stay?
I know the poll says choose up to 20 but just choose whatever powers you like most.
Title: Re: Hi/X-Men: Ultimate Alliance In Progress
Post by: Norrin Radd on July 22, 2008, 06:37PM
No problem, and thanks for clarifying.
Title: Re: Hi/X-Men: Ultimate Alliance In Progress
Post by: matt710 on July 23, 2008, 11:26PM
There is an extra unused slot in XML2.  So the max amount is 21.
Title: Re: Hi/X-Men: Ultimate Alliance In Progress
Post by: Norrin Radd on July 23, 2008, 11:50PM
Quote from: matt710 on July 23, 2008, 11:26PM
There is an extra unused slot in XML2.  So the max amount is 21.

I think he is talking about making a roster for MUA, not XML2
Title: Re: Hi/X-Men: Ultimate Alliance In Progress
Post by: lostfaust on July 24, 2008, 06:38AM
I've decided to change my FIRST post since it hasn't been moved. I will now be making X-Men: Ultimate Alliance for XML2 and then after I'm done, I will make XUA2 with MUA.

Hope I've cleared everything up now. That way the topic doesn't need to be moved.
Title: Re: Hi/X-Men: Ultimate Alliance In Progress
Post by: lostfaust on July 31, 2008, 08:18AM
IMPORTANT NOTE TO VOTERS:

I will be ending the poll next friday, so anyone who hasn't yet voted, please do so ASAP.

If there are more than 21 characters after the poll closes, there will be a second poll with the remaining characters until 21 is reached.
Title: Re: Hi/X-Men: Ultimate Alliance In Progress
Post by: Teancum on July 31, 2008, 08:25AM
No offense, but you realize how absolutely huge of a project this is, right?  To do something this big you really need to know how to mod inside and out before you start.
Title: Re: Hi/X-Men: Ultimate Alliance In Progress
Post by: Wraith on August 01, 2008, 05:50AM
There are so many other characters, the best would be alternate incarnations like AOA x-men with Samurai, Sabretooth, Wildchild, Exodus, Morph etc or Ultimate Firestar, Pyro, Toad. Deadpool, Phoenix, Plague, Armageddon. Or even other newer x-men like:  Mystique, Lady Mastermind, Omega Sentinal, Xorn, Juggernaut, The New X-Men, Stacy X, Caliban. Or Old ones that were missed: Wraith, Thunderbird, X-Man, Changeling, Petra, Darwin, Sway, Vulcan. Or the exiles who are allies of the x-men: Sasquatch, Sunfire, Magik, Mimic, Namora, Magnus, Nocturne, Spiderman 2099 etc

But i think the alternate incarnations, mostly x-men 2099 would be a great idea. I loved that series of comics and i dont think the characters in it have had enough time in the spotlight. What does everyone else think?
Title: Re: Hi/X-Men: Ultimate Alliance In Progress
Post by: lostfaust on August 01, 2008, 06:53AM
Quote from: Teancum on July 31, 2008, 08:25AM
No offense, but you realize how absolutely huge of a project this is, right?  To do something this big you really need to know how to mod inside and out before you start.

Oh yes. I'm very aware of not only how huge this project is but how long it will take as well.
Title: Re: Hi/X-Men: Ultimate Alliance In Progress
Post by: colossusjames on August 01, 2008, 07:29AM
I would suggest just doing the first 21 characters that joined the team:

1)Cyclps
2)Iceman
3)Angel/Archangel
4)Beast
5)Jean Grey/Marvel Girl
6)Mimic
7)Changeling
8)Polaris
9)Havok
10)Nightcrawler
11)Banshee
12)Colossus
13)Storm
14)Wolverine
15)Sunfire
16)Thunderbird
17)Shadowcat w/ Lockheed
18)Rogue
19)Rachel Summers/Marvel Girl II
20)Magneto

Unlockable 21: Sage

-----------------------------
X-Men Ultimate Alliance 2

1)Psylocke
2)Dazzle
3)Longshot
4)Jubilee
5)Gambit
6)Bishop
7)Cannonball
8)Joseph
9)Cecilia Reyes
10)Marrow
11)Maggott(maybe not)
12/11)X-Man
13/12)Cable
14/13)Thunderbird III aka Neil
15/14)Moonstar
16/15)Emma Frost
17/16)Chamber
18/17)Xorn
19/18)Stacy-X
20/19)Lifeguard
21/20)Northstar
22/21)Husk
23/22)Juggernaut
24/23)Warpath(Thunderbird's brother)
25/24)Armour (unlockable)
26/25)Hepzibah(unlockable)
27/26)Caliban (unlockable)
--/27)Pixie(unlockable)

That is just how i would do it. It would give people the chance to play EVERY X-Man/Woman to join, all the way up to current times.

I couldn't help in coding, but I could help with power sets ideas, and general brain-storming/story/plot/character development
Title: Re: X-Men: Ultimate Alliance Roster Chosen (Poll Closed)
Post by: lostfaust on August 13, 2008, 08:52AM
The poll has been closed and edited with the Top 21.
Title: Re: X-Men: Ultimate Alliance Roster Chosen (Poll Closed)
Post by: jonchang on August 13, 2008, 09:12AM
Really looking forward to seeing what you can do with the XML2 and MUA engines!
Title: Re: X-Men: Ultimate Alliance Roster Chosen (Poll Closed)
Post by: nodoubt_jr on August 13, 2008, 01:14PM
so will you be doing all those characters over? or are you keeping the official characters like they are and using existing mods? i dont really get what you are planning on doing.  Have you done a mod before?
Title: Re: X-Men: Ultimate Alliance Roster Chosen (Poll Closed)
Post by: jonchang on August 13, 2008, 07:17PM
He wishes to create them over so he can give them the exact abilities in mind. I don`t think he has made a mod for XML2 or MUA yet.
Title: Re: X-Men: Ultimate Alliance Roster Chosen (Poll Closed)
Post by: the master$$$ on August 14, 2008, 01:01AM
hey lostfaust if you do new dialogs u could extract all the sounds of the chars heroes villains from gameplay,brefings,boss dialogs ect and combine the words to create new frases and stuf
Title: Re: X-Men: Ultimate Alliance Roster Chosen (Poll Closed)
Post by: lostfaust on August 14, 2008, 09:11AM
Quote from: nodoubt_jr on August 13, 2008, 01:14PM
so will you be doing all those characters over? or are you keeping the official characters like they are and using existing mods? i dont really get what you are planning on doing.  Have you done a mod before?
Quote from: Midnight Curse on August 13, 2008, 07:17PM
He wishes to create them over so he can give them the exact abilities in mind. I don`t think he has made a mod for XML2 or MUA yet.
It all depends on whether the character could be improved or not.
Maybe I'll make a poll for each character and what abilities people liked the most...or hated most.

I haven't made a mod for either game yet, but I am working on it. I've also am waiting to hear back from a college about a video game design course to learn more about the structure/scripting of games.

Quote from: the master$$$ on August 14, 2008, 01:01AM
hey lostfaust if you do new dialogs u could extract all the sounds of the chars heroes villains from gameplay,brefings,boss dialogs ect and combine the words to create new frases and stuf
That's a great idea. Thanks. I'll certainly look into that.
Title: Re: X-Men: Ultimate Alliance Roster Chosen (Poll Closed)
Post by: jonchang on August 14, 2008, 09:17AM
I'm all ears if you need ideas for powers, and the brainstorming stage.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: lostfaust on August 14, 2008, 09:29AM
Quote from: Midnight Curse on August 14, 2008, 09:17AM
I'm all ears if you need ideas for powers, and the brainstorming stage.

Oh sure. If anyone has any power ideas (or just cool names), feel free to list them.
I'm looking at maybe 15-17 powers per character.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: Teancum on August 14, 2008, 09:35AM
The PC only supports 10 total, then you run out of keys to use.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: megansunfire on August 14, 2008, 09:44AM
This sounds very good.
I can't wait but I guess I'll have to. XD

Quote from: Teancum on August 14, 2008, 09:35AM
The PC only supports 10 total, then you run out of keys to use.

Really? My computer doesn't support XML2. (Yes, that's right. My computer blows!) so I didn't know that.
Does that mean the characters don't have all their moves from the console versions?
I plan to use a controller when I play mine. Can you have more then or can you still only have 10?

Sorry for tossing my questions into this thread, but...meh. LOL.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: Teancum on August 14, 2008, 09:48AM
Ah, I lost track.  At one point he said it was going to be X-Men in MUA, but now it looks like MUA in XML2 with MUA levels.

Wow, I'll be really straightforward.  I've been modding 10+ years and I can tell you right now this is waaaaaaaaaaaaaaaaaay to big of a project for a first project.  Learn to do a new character before you commit to something like this.  Even if you have the commitment and time this isn't a one-man project.  This project is huge beyond huge, almost to the scale of the X-Men Legends PC project, which has multiple people working on it, most of them veterans.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: Norrin Radd on August 14, 2008, 10:59AM
If you plan on removing or adding some moves to Bishop in MUA, and you are using the existing MUA mod to do it, it would probably be polite to ask the people who worked on it first. I think it might be frowned upon to take someone elses work, modify it slightly and then release it without their permission. If you are planning to convert him yourself (or any other characters) or are using the XML2 version then its a different story

edit:
Quote
I WILL USE X-MEN LEGENDS 2 FOR X-MEN ULTIMATE ALLIANCE.
if the first post means that you won't be using MUA then you can ignore the comment, but if you're going to be modifying other existing mods like angel or beast for XML2, then it still applies
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: nodoubt_jr on August 14, 2008, 11:06AM
yes i agree, if you are going to be using any of my mods, id rather you leave them as they are, and just tell me what you feel they need. i worked really hard on them.

i personally would prefer if new comers worked on new mods, theres tons of x-men related characters that havent been modded, so theres tons of possibilities.

also if you are transferring levels from mua to xml2, let me just tell you its hard and some maps cause run time errors.  not impossible, but hard.  this is not to discourage you from doing it, just to let you know some stuff since you seem to be new.

if i were you i would try my hand at a mod first before making all these plans, just to see if this is going to be easy for your or hard for you.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: ratmon on August 14, 2008, 07:44PM
not be mean, But please! If you haven't started modding at all I don't think you should be planning something that's not gonna happen. I agree 100% with Teancum.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: lostfaust on August 15, 2008, 07:16AM
Okay! OKAY!!! BACK IT UP EVERYONE!!! *BEEP! BEEP! BEEP!*

How did we get to this point? Here's what I plan on doing.

I asked people to choose X-Men that they would like as part of an X-MEN: ULTIMATE ALLIANCE.
I had originally planned on using MUA to do it but then decided I would use XML2 and save MUA to make X-MEN: ULTIMATE ALLIANCE 2.

I never mentioned anything about customizing others mods or swapping/converting levels.
If I wanted to change someone's Mod, I would most definitely ask them.

If anyone would like me to include their mods into this project, just let me know.

All I am attempting to do is change the roster, the villains and most likely the dialogue of XML2 to create X-Men Ultimate Alliance.

I hope that clears everything up.

ALSO: I've reset the poll and decided it would be easier if people chose the skills they liked.

NOTE: I did not include Gun Mastery and Mutant Mastery because everyone will have skills like these to boost their attacks and EP.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: Teancum on August 15, 2008, 08:16AM
Quote from: lostfaust on August 15, 2008, 07:16AM
I asked people to choose X-Men that they would like as part of an X-MEN: ULTIMATE ALLIANCE.
I had originally planned on using MUA to do it but then decided I would use XML2 and save MUA to make X-MEN: ULTIMATE ALLIANCE 2.

But that still doesn't explain what you want to do.  Is X-MEN: ULTIMATE ALLIANCE an all X-Men mod for XML2, and X-MEN: ULTIMATE ALLIANCE 2 an all X-Men mod for MUA?
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: lostfaust on August 15, 2008, 08:32AM
Quote from: Teancum on August 15, 2008, 08:16AM
But that still doesn't explain what you want to do.  Is X-MEN: ULTIMATE ALLIANCE an all X-Men mod for XML2, and X-MEN: ULTIMATE ALLIANCE 2 an all X-Men mod for MUA?

Exactly.
All the NPC's & Villains will be changed.
Also, I plan to change the storyline/dialogue and reskin levels.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: Norrin Radd on August 15, 2008, 08:40AM
what do you mean by reskin levels? do you mean edit some of the textures in the level igb's or edit textures of all the models within a playable map (for example barrels, etc.)
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: Teancum on August 15, 2008, 09:03AM
Man, if you want to reskin the levels themselves, then I feel for you.  That's a daunting task.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: Dihan on August 15, 2008, 10:44AM
You may as well make a new game.
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: nodoubt_jr on August 15, 2008, 12:24PM
again no one wants to attack you or anything, we just want you to know what you are getting yourself into. personally i dont want you to get excited about a project that in the end might not be possible or you are just gonna end up dropping it.  Just look at my XML2 Marvel Universe edition, it went through many versions, ran into constant problems, until i got a playable version (that still has some issues), and all i did was change the rosters, team bonus, and dangerroom.

and yes i agree, you never really made yourself clear about what you were doing, we kind of just got a project name and a whole lot of names thrown at us.

and this is one of the most helpful forums around, so for sure we'll be around to help you with what we can
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: egnite987 on December 21, 2010, 08:03AM
lmao 2 years and nothing
Title: Re: X-Men Ultimate Alliance (Current Poll: Bishop)
Post by: whiteking on December 21, 2010, 04:37PM
So what's the point of posting an answer in a topic that has been inactive since 2008?
Stop resurrecting old topics please.

TOPIC CLOSED