Marvel Mods

XML and MUA - Common Items => Knowledge Base - (not for questions) => Topic started by: Noelemahc on January 23, 2007, 03:38AM

Title: MUA Offsets Central
Post by: Noelemahc on January 23, 2007, 03:38AM
I'm not sure we've had a thread for this yet.
Let's list and sort out the full offsets for the default models of MUA. Allow me to begin (I just spent forty minutes on this and I don't intend to lose it!).

Here's 1504.IGB, Ultimate Iron Man.
QuoteSize   Texture Data     Specular Map      Normal Map
1024     862326           2143654              3323302
512    mip of prev.       4371878               452726
256   mip of prev.      mip of prev.           378998
128    348534              444534               845942
64     343406             345454               364918
32     2140446          mip of prev.         mip of prev.
16     2141102             2140974              370550
8      2141278             2141246                N/A
The first two are color-flipped alphaless DXT1s. The third one is a monochrome DXT5 (only green and alpha channels are used).
I list them with the mip entries and not actual offsets as nba2k's program doesn't support multi-texture insertion yet in any case, and I, personally, still want to fool around with the extra maps for some possible effects. This one's actually mipped down to 4x, but I chose not to write those out, would'a been way too redundant. Also, I simply failed to find the 8x normal map. Sorry about that :D I can tell you that the 4x is lodged between the 16x and 8x mips of the other two, though :D
Title: Re: MUA Offsets Central
Post by: Noelemahc on January 23, 2007, 04:44AM
20 more minutes, and here we have one more.

2901.igb, Modern Enchantress (classic had a much scarier head-dress, AFAIK).
QuoteSize   Texture Data     Specular Map      Normal Map
512       296192             535760                 666832
256         MIP               932976                 470224
128         MIP               289968                 266648
64        930856              287128                 MIP
32        930192               MIP                 929152
16        930728              929024              289696
8         298160              928984              932912
This one's actually more revealing than the previous one, as it tells me we SHOULD specular map the skin, but NOT normal map it. Although I really wonder what would happen if I did :D

EDIT: Holy crud! 2999.igb is not an Enchantress alternative model! It's Leather Jacket Wolverine from the cutscenes! But, sadly enough, not skeleton-mapped, i.e. unusable in-game.
Title: Re: MUA Offsets Central
Post by: darkmythology on March 04, 2007, 03:54PM
Hey Noel, question for ya since I haven't found the answer referenced anywhere else.

Has anyone had any luck with figuring out how to edit the specular mapping on a model. i.e. alter raised and lowered parts. I don't know if it's been done, and I'm just missing it, if it hasn't been attempted, or if it simply isn't doable to our knowledge. If it is doable, is it just like normal? Thanks.

~Dark
Title: Re: MUA Offsets Central
Post by: Noelemahc on March 04, 2007, 09:06PM
Yeah, you use Texture Finder to find the starting offset for the largest mip; then extrac it via hex (because TF treats alpha channels badly, and you NEED them!) into a DDS (you need a DXT5 two-channel header; though any DXT5 will work equally well); open it in PS.
Green channel is the horizontal volume; Alpha channel is vertical. Once you see it, you'll get it :D
Edit, export to 32-bit RGBA BMP; import via MUASkinner as DXT3 to every offset this thing is present at. Poof, it works.
Title: Re: MUA Offsets Central
Post by: darkmythology on March 04, 2007, 09:29PM
ahhh I think I may be screwed by using my bootleg open source photoshop, since it seems to be screwy for the alpha. I'll give it a shot though...
Title: Re: MUA Offsets Central
Post by: THX on March 08, 2007, 08:31AM
hmmm would this be beneficial to include all this data in a FAQ?  I guess in case you eff something up and wanna go back to default..
Title: Re: MUA Offsets Central
Post by: Teancum on March 26, 2007, 08:05AM
I'm way lost on how to use Texture finder.  Anyone have MK's texture offsets?
Title: Re: MUA Offsets Central
Post by: Noelemahc on March 27, 2007, 10:23PM
Next stop.

4101.igb, Moon Knight Classic.
Size   Texture Data     Specular Map      Normal Map
1024    861883              2638091             1582779
512     730667             1386171              468523
256    1550011             1517243              402987
128    370219              378411               386603
64     2635275             2633147              366123
32     2637323             2631395              2631907
16     2632971             861739               2637835
8      2632939             2631355              2635195

Don't lose them :D The Normal map offsets below 32x MIGHT be off by one quad (that would be 16 bytes) either way - the damn thing is chock full of redundant copies and the lack of decent voluminity in the normals makes them indecipherable after 64x.

Quote"Manny Both-Handz died to bring us this information."
-- Star Wars Tales: Tag and Bink Are Dead v.2
Title: Re: MUA Offsets Central
Post by: Noelemahc on April 01, 2007, 12:08AM
More hands-on stuff. 15702.igb
Size  Texture    Specular   Normal
1024  907152     683360    1628048
512   775936     1431440   513792
256   1595280    1562512   448256
128   415488     423680    431872
64    2680544    2678400   411648
32    2682592    2676664   2677176
16    2678240    907008    2683104
8  didn't find it 2676624  2680464
4     2680456    907136    2678368

The same warning applies to normals as with the above set (but pertains only to the 16x mip, I'm dead certain about the other two).
Title: Re: MUA Offsets Central
Post by: BliZZ on April 04, 2007, 09:23AM
Tony Stark (1506)
256   16339
128   59763
64    67955
32    49107
16    70011


He doesn't have any of that fancy mapping, as he is an XML2 port.
Title: Re: MUA Offsets Central
Post by: parrastaka on May 09, 2007, 11:58AM
anyone's got Spidey Symbiote's?

I could only find:

1024 143367
512  666631
256  797191
128  131847

Cheers...
Title: Re: MUA Offsets Central
Post by: Teancum on May 29, 2007, 03:45PM
Technically an XML2 offset

juggernaut_nohelmet.igb,DXT3,256,256,66509,128,128,50125,64,64,36441,32,32,192161.
Title: Re: MUA Offsets Central
Post by: BliZZ on May 29, 2007, 03:49PM
http://marvelmods.com/forum/index.php?topic=137.0

Already been recorded.
Title: Re: MUA Offsets Central
Post by: parrastaka on May 30, 2007, 11:42PM
Quote from: Teancum on May 29, 2007, 03:45PM
Spidey Symbiote's?

I could only find:

1024 143367
512  666631
256  797191
128  131847

sorry guys, but anyone can help me out with the smaller values of this offset?

would be much appreciated.
Title: Re: MUA Offsets Central
Post by: iammingy on May 31, 2007, 02:52PM
Quote from: parrastaka on May 30, 2007, 11:42PM
Quote from: Teancum on May 29, 2007, 03:45PM
Spidey Symbiote's?

I could only find:

1024 143367
512  666631
256  797191
128  131847

sorry guys, but anyone can help me out with the smaller values of this offset?

would be much appreciated.

hmmm... I am trying to find those, too.
I will post them here when I find them, ok? :)
It's really hard (for me) to differentiate between the black costume and the black areas of the file...  :laugh:
Title: Re: MUA Offsets Central
Post by: iammingy on June 10, 2007, 03:05PM
Quote from: parrastaka on May 09, 2007, 11:58AM
anyone's got Spidey Symbiote's?

I could only find:

1024 143367
512  666631
256  797191
128  131847

Cheers...

All of those are close but not accurate... You need to align the BMP so that the BMP is a square and each BMP of different sizes looks the same as each other wrt the change in size.
Title: Re: MUA Offsets Central
Post by: iammingy on June 13, 2007, 04:38PM
parrastaka, here is my CFG entry for Symbiote Spider-man:

Spidey_symbiote_0902.igb,DXT1,1024,1024,142047,512,512,666335,256,256,797407,128,128,131807,64,64,2708379,32,32,2681567,16,16,2683167,8,8,2710427.

It took me a long time, I tell you!!! :drool1:
Title: Re: MUA Offsets Central
Post by: Norrin Radd on June 13, 2007, 09:45PM
iammingy your information doesnt show up clearly, it just shows a bar for me. It is still visible if you highlight everything and copy it in notepad, but it is not readable on this page.
Title: Re: MUA Offsets Central
Post by: BliZZ on June 13, 2007, 09:47PM
It looks fine to me. Member Cates was having the same problem elsewhere.

the [c ode] (without space) tags must me going crazy :laugh:
Title: Re: MUA Offsets Central
Post by: Norrin Radd on June 13, 2007, 09:48PM
offset found by boreman:
IRON MAN (NEW AVENGER)
1502.igb,DXT1,512,512,769450,256,256,1572714,128,128,690362,64,64,1605474.
Title: Re: MUA Offsets Central
Post by: parrastaka on June 14, 2007, 01:35PM
Quote from: iammingy on June 13, 2007, 04:38PM
parrastaka, here is my CFG entry for Symbiote Spider-man:

Spidey_symbiote_0902.igb,DXT1,1024,1024,142047,512,512,666335,256,256,797407,128,128,131807,64,64,2708379,32,32,2681567,16,16,2683167,8,8,2710427.



It took me a long time, I tell you!!! :drool1:

:applause: :applause: :applause:
Many many thanks!!

I did not have the time nor the skill to perfectly find them. Cheers!! :banghead: :banghead: :banghead: :banghead: :banghead:
Title: Re: MUA Offsets Central
Post by: VahnBlack on June 14, 2007, 03:27PM
I was working on my Conan mod (that currently is around 16%) and i found these offsets for Ultimate Thor.  :thor:

ultimatethor.igb,DXT1,1024,1024,1644938,512,512,91710,256,256,222782,128,128,81454,64,64,1639990,32,32,1642038,16,16,1642606.

ultimatethor.igb,DXT1,1024,1024,1644922,512,512,91710,256,256,222774,128,128,81462,64,64,1639990,32,32,1642038,16,16,1642606.

Right now, there are two cuz i didnt reinsert the skins yet and made sure myself, since i cant seem to circle his model incompatibilities with conan, so here are both anyway.  :banghead:
Title: Re: MUA Offsets Central
Post by: boreman on June 15, 2007, 01:45AM
Actually, I have a correction:

VISION (NPC)
14401.IGB,DXT1,512,512,217316,256,256,184548,128,128,110276,64,64,655012,32,32,657060.

This is it. I had put it as 14402 because I duplicated the file for extracting the Vision from AvengersMod.
Title: Re: MUA Offsets Central
Post by: parrastaka on June 16, 2007, 02:29AM
well, thanks to iammingy I could finally edit the Symbiote skin. It may seem stupid, it may seem to be unnoticeable... but for me there's a huge difference between the "standard" greyish, too light costume and the now darker, but brighter, bluer, blacker skin I had always seen in comic books, especially in those by Mike Zeck...

There go some screenshots.

(http://img.photobucket.com/albums/v463/parrastaka/mua1.jpg)
(http://img.photobucket.com/albums/v463/parrastaka/mua2.jpg)
(http://img.photobucket.com/albums/v463/parrastaka/mua3.jpg)
(http://img.photobucket.com/albums/v463/parrastaka/mua4.jpg)
(http://img.photobucket.com/albums/v463/parrastaka/mua5.jpg)
Title: Re: MUA Offsets Central
Post by: Cates on June 16, 2007, 09:15AM
Heh, I still can't see the text in those windows . . . weird.
Title: Re: MUA Offsets Central
Post by: iammingy on June 16, 2007, 12:30PM
Quote from: Cates on June 16, 2007, 09:15AM
Heh, I still can't see the text in those windows . . . weird.
What browser are you using, Cates?

EDIT: ahh, I get that problem with IE7... :mad: (I use Opera 9.21. :chuckle:)

Quote from: parrastaka on June 16, 2007, 02:29AM
well, thanks to iammingy I could finally edit the Symbiote skin. It may seem stupid, it may seem to be unnoticeable... but for me there's a huge difference between the "standard" greyish, too light costume and the now darker, but brighter, bluer, blacker skin I had always seen in comic books, especially in those by Mike Zeck...

You are welcome. :) Can you share the skin somewhere?
Title: Re: MUA Offsets Central
Post by: parrastaka on June 16, 2007, 01:32PM
if you want I can mail it to you, but I do not use (yet) a file sharing application.

Just send me an email to parrastaka at hotmail dot com
Title: Re: MUA Offsets Central
Post by: Norrin Radd on June 16, 2007, 11:16PM
Wolverine T-shirt
0301.igb,-DXT1,512,512,182373,256,256,313445,128,128,346213,64,64,815037,32,32,814373,16,16,814909.
Title: Re: MUA Offsets Central
Post by: Crowley on June 17, 2007, 05:16AM
Lightmap of symbiote Spider-Man:

1024,1024,1108703,512,512,2710531,256,256,21215,128,128,53983,64,64,139999.

I can't seem to find anything smaller than 64x64.
Title: Re: MUA Offsets Central
Post by: Norrin Radd on June 17, 2007, 08:37AM
Quote from: Crowley on June 17, 2007, 05:16AM
Lightmap of symbiote Spider-Man:
1024,1024,1108703,512,512,2710531,256,256,21215,128,128,53983,64,64,139999,32,32.
I can't seem to find anything smaller than 32x32.

Did you forget to put the offset for 32,32?
Title: Re: MUA Offsets Central
Post by: Crowley on June 17, 2007, 09:36AM
Quote from: Norrin Radd on June 17, 2007, 08:37AM
Quote from: Crowley on June 17, 2007, 05:16AM
Lightmap of symbiote Spider-Man:
1024,1024,1108703,512,512,2710531,256,256,21215,128,128,53983,64,64,139999,32,32.
I can't seem to find anything smaller than 32x32.

Did you forget to put the offset for 32,32?

Oh, sorry. I just had a lapse of concentration about that. Actually I couldn't find any lightmaps smaller than 64x64. I just typed 32,32 there, couldn't find it that size and forgot to remove it. I edited my previous post accordingly.

edit: Here are the offsets I could find for Henry Pym. This is probably the best template for a male in a trenchcoat.

14201.igb,-DXT1,512,512,117652,256,256,248724,128,128,347028,64,64,750172,32,32,749516.
Title: Re: MUA Offsets Central
Post by: Norrin Radd on June 20, 2007, 03:20PM
captain america, 1st skin
0701.igb,-DXT1,1024,1024,234675,512,512,1434755,256,256,1893507,128,128,938675,64,64,3568771,32,32,3570819.

his color shield in same file
0701.igb,-DXT1,256,512,758963,128,256,217003,64,128,933939,8,16,933875.
Title: Re: MUA Offsets Central
Post by: boreman on June 23, 2007, 02:42PM
is ultimate thor already offsetted?

i got this:

1001.igb,-DXT1,1024,1024,1644930,512,512,91710,256,256,222782,128,128,81454,64,64,1639990,32,32,1642038,16,16,1642606.
Title: Re: MUA Offsets Central
Post by: Norrin Radd on June 23, 2007, 08:34PM
Quote from: boreman on June 23, 2007, 02:42PM
is ultimate thor already offsetted?
i got this:
1001.igb,-DXT1,1024,1024,1644930,512,512,91710,256,256,222782,128,128,81454,64,64,1639990,32,32,1642038,16,16,1642606.

yes, they are on page 2, by razgriz
Title: Re: MUA Offsets Central
Post by: boreman on June 23, 2007, 09:34PM
OK. Damn, we'll need an index or a catalogue of those offsets.
Title: Re: MUA Offsets Central
Post by: iammingy on July 01, 2007, 11:45AM
Wyatt Wingfoot:

wyatt_wingfoot_15601.igb,DXT1,512,512,308850,256,256,439922,128,128,472690,64,64,941514,32,32,940850,16,16,941386,8,8,308818.

This is the base skin I used for all 4 Sandman skins.
This is also the base for the modern Punisher skin by Kinstryfe.
Title: Re: MUA Offsets Central
Post by: Gevth on July 01, 2007, 12:01PM
Since you mentioned the Punisher Skin, any chance you want to work on more of them, please? Once you finish your current projects, of course.
Title: Re: MUA Offsets Central
Post by: iammingy on July 01, 2007, 12:24PM
I am working on them.... lol It doesn't turn out as good as I thought, so I kinda just left them behind...
Title: Re: MUA Offsets Central
Post by: Tetragene on July 01, 2007, 01:06PM
0403.igb (Storm - Ultimate costume)
1024,1024,985870,512,512,822030,256,256,953102,128,128,305934,64,64,280718,32,32,1543198,16,16,1543798.

2203.igb (Invisible Woman - Heroes Reborn costume)
1024,1024,888508,512,512,1412796,256,256,3753668,128,128,611420,64,64,363340,32,32,620660,16,16,365388.

Couldn't find anything lower than 32x32 for Storm or 64x64 for Invis Woman.  Are the 1024x1024's actually needed for anything?  And if so--how are you supposed to extract them?  Texture Finder can't fully display the 1024x1024's :confused:

edit: found/posted the 32's and 16's for Storm and Invis Woman...and are those things ever a bitch to find ;)
Title: Re: MUA Offsets Central
Post by: iammingy on July 01, 2007, 01:10PM
Type your entry for the character in the CFG file for SkinnerUI, then you extract the 1024x1024 BMP by clicking the export button. :)

1024s are almost always needed in the game... :confused:

EDIT: nice avatar of Dazzler!
Title: Re: MUA Offsets Central
Post by: Tetragene on July 01, 2007, 01:17PM
Quote from: iammingy on July 01, 2007, 01:10PM
Type your entry for the character in the CFG file for SkinnerUI, then you extract the 1024x1024 BMP by clicking the export button. :)

1024s are almost always needed in the game... :confused:

Ah, I thought it was just the 512x512's that were needed.  Damn, so I've been wasting time altering 512x512's for no reason, lol.

edit: thanks--it's from the Marvel Zombies vs Army Of Darkness miniseries, which I highly recommend checking out.
Title: Re: MUA Offsets Central
Post by: iammingy on July 01, 2007, 01:21PM
You can still resize your 512s into 1024s, but the 1024s will be lower quality than they should be... :( The 256, 128, onwards are fine though!
Title: Re: MUA Offsets Central
Post by: BliZZ on July 01, 2007, 01:28PM
You're gonna get some shading from the original skin around your re-skin's edges unless you map down to the 16 on most models.
Title: Re: MUA Offsets Central
Post by: Norrin Radd on July 01, 2007, 05:10PM
0801.igb (iceman) color skin, DXT1
1024 -- 376597
512 -- 900885
256 -- 1031957
128 -- 366357
64 -- 2917845
32 -- 2916117
16 -- 2917717
8 -- 2919893

Note: not tested
Title: Re: MUA Offsets Central
Post by: Tetragene on July 02, 2007, 06:07PM
Here's what I've found for the "large head" skins for 2203.igb

2203.igb ("large head")
512,512,480348,256,256,303364,128,128,2694844.

Those are the only occurences of the "large head" (what's the "official" name for that?) I've found in the file, however testing a modified large head in-game, only a fraction of the edit could be seen.  I've looked throughout the file for more occurences of the "large" head that were lower than 128 or higher than 512, but have found nothing.

visuals of what I'm talking about:
(edited skin)
(http://img504.imageshack.us/img504/8237/dazzlerblueheadek4.jpg)
(in game -- notice how only a small bit of the bandanna can be seen, and they altered eyes aren't visible)
(http://img255.imageshack.us/img255/3905/dazzlerbluehead2kx1.jpg)
Title: Re: MUA Offsets Central
Post by: DJay Saint on July 02, 2007, 06:10PM
If you're looking for Invisible Woman offsets...  I've made an old outfit of hers, bumped and spec-d it, etc.

Invisible Woman (PC 2204.igb, -DXT1)
1024x1024: 2867367 (size = 524288, total = 3391654)
512x512:   3391655 (size = 131072, total = 3522726)
256x256:   360975  (size = 32768, total = 393742)
128x128:   304623  (size = 8192, total = 312814)
64x64:     326127  (size = 2048, total = 328174)
32x32:     501423  (size = 512, total = 501934)
16x16:     1228839 (size = 128, total = 1228966)
8x8:       666031  (size = 32, total = 666062)

Invisible Woman Specular (PC 2204.igb, -DXT1)
1024x1024: 668911  (size = 524288, total = 1193198)
512x512:   501951  (size = 131072, total = 633022)
256x256:   1193199 (size = 32768, total = 1255967)
128x128:   393743  (size = 8192, total = 401934)
64x64:     3784871 (size = 2048, total = 3786918)
32x32:     3786919 (size = 512, total = 2787430)
16x16:     668631  (size = 128, total = 668758)

Invisible Woman Bump (PC 2204.igb DXT5)
1024x1024: 1491111 (size = 1048576, total = 2539686)
512x512:   2539687 (size = 262144, total = 2801830)
256x256:   2801831 (size = 65536, total = 2867366)
128x128:   483991  (size = 16384, total = 500374)
64x64:     300527  (size = 4096, total = 304622)
32x32:     500375  (size = 1024, total = 501398)
16x16:     1228567 (size = 256, total = 1228822)
8x8:       668847  (size = 64, total = 668910)

Invisible Woman Head (PC 2204.igb, -DXT1)
512x512:   1228967 (size = 131072, total = 1360038)
256x256:   633023  (size = 32768, total = 665790)
128x128:   292335  (size = 8192, total = 300526)
64x64:     1225967 (size = 2048, total = 1228014)
32x32:     1228015 (size = 512, total = 1228526)
16x16:     401943  (size = 128, total = 402070)
8x8:       665807  (size = 32, total = 665838)
Title: Re: MUA Offsets Central
Post by: Althekiller on August 14, 2007, 08:58PM
Anyone by any chance gots Namor?

I've been looking for his for the past few hourse, but since I suck at finding offsets all its doing is giving me a headache.

I only have this:
148171 512
Title: Re: MUA Offsets Central
Post by: boreman on August 17, 2007, 11:11PM
Dumping used offsets:

CUSTOM SKINS
DarkMark's Venom Marvel vs Capcom -> 17603.igb,DXT1,1024,1024,505259.
Youngblood¡s Rachel Grey-> Rachel_Grey_MUA.igb,DXT3,256,256,51177,128,128,126565,64,64,35317,32,32,28229.
tommyboy's Captain Marvel manny-> 20201.igb,DXT1,512,512,294229.


REGULAR CHARACTERS AND BOLTONS
Mr. Fantastic #03 right arm-> 2070.igb,DXT1,256,256,16969,128,128,56957,64,64,65149,32,32,49673,16,16,67205.
Mr. Fantastic #03 left arm-> 2071.igb,DXT1,256,256,17109,128,128,51205,64,64,59397,32,32,49813,16,16,61453.
Blade Classic-> 0103.igb,DXT1,256,256,31384,128,128,23176,64,64,21128,32,32,64152,16,16,64672,8,8,64800.


NPCs
Medusa-> 9601.igb,DXT1,512,512,200937,256,256,168169,128,128,93897,64,64,638633,32,32,640681.
Dark Human Torch-> 1305.igb,DXT1,256,256,16928,128,128,61164,64,64,69356,32,32,49696,16,16,71412.
Bruce Banner A-> 7701A.igb,DXT1,256,256,30986,128,128,22282,64,64,20098,32,32,30474,16,16,22146.
Bruce Banner B-> 7701B.igb,DXT1,256,256,72690,128,128,64498,64,64,105458,32,32,63906,16,16,63754.
LabTech Male-> 7401.igb,DXT1,256,256,16781,128,128,59725,64,64,67917,32,32,49549,16,16,69973.
Senator Kelly-> 7601.igb,DXT1,512,512,95135,256,256,226207,128,128,324511,64,64,332703,32,32,377695,16,16,335999.
Winter Soldier-> 11901.igb,DXT1,512,512,499644,256,256,1301332,128,128,635604,64,64,630716,32,32,632764,16,16,633516.
Winter Soldier (accesories)-> 11901B.igb,DXT1,256,256,373484,128,128,2677332.
Dark Elf stryder-> 10401.igb,DXT1,256,256,16985,128,128,68745.


MANNEQUINS
Invisible Woman manny-> 2201.igb,DXT1,512,512,196924.
Spider-Man manny-> 0901.igb,DXT1,512,512,349535.
Elektra manny-> 1201.igb,DXT1,1024,1024,1245157,256,256,12265.


XML1/2
Polaris Modern-> polaris.igb,DXT3,256,256,81247,128,128,53451,64,64,23763,32,32,35467,16,16,19703.
banshee.igb,DXT3,256,256,64539,128,128,44635,64,64,14227,32,32,18323,16,16,22431.
Gambit-> gambit.IGB,DXT3,256,256,94945,128,128,52329,64,64,25389,32,32,24365.
Cannonball/Spacesuit Angel (accessories)-> angel_space_B.igb,DXT3,128,128,116025.
Cannonball/Spacesuit Angel-> angel_space.igb,DXT3,128,128,99641,64,64,58169,32,32,29609,16,16,29337.
Guardian-> guardian.IGB,DXT3,256,256,40199,128,128,105735,64,64,28003,32,32,26979,16,16,21643.
Quicksilver XML2-> quicksilvermodern.IGB,DXT3,256,256,59199,128,128,124735,64,64,32679,32,32,36775,16,16,28903.


HUDs and icons
hud_head_1001.igb,DXT1,128,128,10537,64,64,19265,32,32,18729.
drstr_icons.igb,RAGB,256,256,6217.
Title: Re: MUA Offsets Central
Post by: Norrin Radd on August 18, 2007, 07:51AM
2001.igb, mrfantastic's body (not including other head)
Quote2001.igb,-DXT1,1024,1024,3217409,512,512,1050617,256,256,1329497,128,128,2944513,64,64,2952705,32,32,484657,16,16,485169,8,8,484369.

msmarvel 1402.igb
406252 1024
930540 512
1061612 256
396012 128
2947500 64
2945772 32
2947372 16
2949516 8
Title: Re: MUA Offsets Central
Post by: Althekiller on August 18, 2007, 08:58AM
 :applause:
Thats a helluva lot of offsets
Title: Re: MUA Offsets Central
Post by: BliZZ on August 21, 2007, 12:48PM
Thing Mannequin
0501.igb,DXT1,512,512,401222.
Title: Re: MUA Offsets Central
Post by: muaguy on August 23, 2007, 05:56PM
Here's some of the offsets for the Scarlet Spider skin:

skin
0903.igb,-DXT1,1024,1024,374007,512,512,898295,256,256,1029367,128,128,363767,64,64,2915255,32,32,2913527,16,16,2915127,8,8,2917303.
spec
0903.igb,-DXT1,1024,1024,1340663,512,512,2917407,256,256,253175,128,128,285943,64,64,371959,32,32,3048751,16,16,3049263,8,8,3049391.
bump
0903.igb,DXT5,1024,1024,1864951,512,512,1062135,256,256,294135,128,128,1324279,64,64,359671,32,32,2914047,16,16,3048495,8,8,2917343.

Not sure about the smaller ones and those 8x8s are hard to find
Title: Re: MUA Offsets Central
Post by: muaguy on August 23, 2007, 07:41PM
My guess at the Spider girl skin:

skin
3804.igb,-DXT1,1024,1024,729759,512,512,598543,256,256,1417887,128,128,238095,64,64,2503151,32,32,2505199,16,16,2500847.
spec
3804.igb,-DXT1,1024,1024,2505967,512,512,1254047,256,256,1385119,128,128,246287,64,64,2501007,32,32,2499271,16,16,729615.
bump
3804.igb,DXT5,1024,1024,1450655,512,512,366399,256,256,270863,128,128,254479,64,64,233999,32,32,2499783,16,16,2505711,8,8,2503087.
Title: Re: MUA Offsets Central
Post by: muaguy on August 25, 2007, 10:11AM
Original Spider-man

skin
0901.igb,-DXT1,1024,1024,541446,512,512,410374,256,256,115462,128,128,25350,64,64,2993506,32,32,2995554,16,16,2814302,8,8,2813190.
spec
0901.igb,-DXT1,1024,1024,2288902,512,512,1065734,256,256,1196806,128,128,1229574,64,64,1237766,32,32,1239814,16,16,2839554,8,8,2814270.
bump
0901.igb,DXT5,1024,1024,1240326,512,512,148230,256,256,49926,128,128,33542,64,64,21254,32,32,2813238,16,16,2996066,8,8,2839682.
Title: Re: MUA Offsets Central
Post by: Norrin Radd on September 23, 2007, 10:11AM
MUA PS2 offsets
format:
name
igb number
size (= size X size)
texture offset
palette offset

Colossus (Ultimate)
7801.
256
58767
9546 + 1 = 9547

Colossus (Astonishing)
7803.
256
56023
27150 + 1 = 27151

Blade (Night Stalker)
0103.
256
49771
16002 + 1 = 16003

Ms Marvel (Warbird)
1401.
256
52967
9438+1=9439

Iceman (Bobby Drake)
0802.
256
55969
10102+1=10103

Ms Marvel (orignial)
1402.
256
52391
29666+1=29667

Spider-Woman (Spider-Girl)
3804.
256
50737
49712+1=49713

Invisible Woman (New Marvel)
2203.
256
68555
134090+1=134091

NOTE:
these offsets were way easier to find (and took less time) compared to non-ps2 offsets where you have to look for the 64x64, 32x32,...

edit (added):
angel:
10901.igb 256 256 24639 137991 .
9999.igb 128 128 31887 92563 .

gambit:
1303.igb 256 256 13257 141585 .
toad
20903.igb 256 256 12073 166589 .
Title: Re: MUA Offsets Central
Post by: matt710 on September 23, 2007, 10:26PM
Thanks to Norrin's tutoring on PS2 palettes, now I can finally find these.

I will keep listing as I find them.

Follow the same format as Norrin's previous post.

Colossus (Classic)
7802
256
85019
52310 + 1 = 52311
Title: Re: MUA Offsets Central
Post by: VahnBlack on September 30, 2007, 08:18PM
Thing (Ultimate)
1024x1024 - 371189
512x512 - 895477
256x256 - 1026549
128x128 - 360949
64x64 - 2912437
32x32 - 2910709

Wolverine (Ultimate)
1024x1024 - 525757
512x512 - 1051069
256x256 - 1443261
128x128 - 353725
64x64 - 3051677
32x32 - 1479557


Or close enough anyway...
<edit> added wolvie's :P
Title: Re: MUA Offsets Central
Post by: boreman on October 01, 2007, 11:03AM
Classic Thor:

1002.igb,DXT1,1024,1024,1397945,512,512,1922225,256,256,695001,128,128,740521,64,64,656633,32,32,655929,16,16,669121.

That's what I used for New Thor, if someone wants to give a hand with those yellow borders.
Title: Re: MUA Offsets Central
Post by: VahnBlack on October 11, 2007, 02:57PM
Bullseye.igb,DXT1,512,512,41221,256,256,172293,128,128,270597,64,64,278789,32,32,392493.
BullseyeSpecular.igb,DXT1,512,512,393293,256,256,351021,128,128,383789,64,64,786509,32,32,391981.
BullseyeBump.igb,DXT5,512,512,524365,256,256,205061,128,128,20741,64,64,37125,32,32,280989.
Title: Re: MUA Offsets Central
Post by: Serph21 on November 04, 2007, 11:21AM
how bout astonishing wolverine pls? thanks! :)
Title: Re: MUA Offsets Central
Post by: BliZZ on November 05, 2007, 01:22PM
Are Khonshu MK's offsets recorded? Or Doom Bot's? I don't want to find offsets that are already here.


(OT: This thread really needs to be reorganized. Things are impossible to find :shy:
Title: Re: MUA Offsets Central
Post by: iammingy on November 05, 2007, 01:27PM
I have the offsets for Moon Knight Khonshu's normal, specular, and bump maps. I will post them here tonight.


Moon_Knight_4103.igb,DXT1,1024,1024,784794,512,512,653578,256,256,1472922,128,128,293130,64,64,2558186,32,32,2560234,16,16,2555882,8,8,2555850,4,4,2555842.
Moon_Knight_4103_bump.igb,DXT5,1024,1024,1505690,512,512,391434,256,256,325898,128,128,309514,64,64,289034.
Moon_Knight_4103_spec.igb,DXT1,1024,1024,2561002,512,512,1309082,256,256,1440154,128,128,301322,64,64,2556042,32,32,2554306,8,8,2554274.
Title: Re: MUA Offsets Central
Post by: BliZZ on November 06, 2007, 05:42AM
I think I got all of them (except the ones in the first 2 posts, as I have no idea how to deal with those  :scratchhead:  and the XML1/2 ones, as we will need PS2 offsets for those (except Quicksilver and Angel Spacesuit/Ultimate With Wings, which are here)

Anyway, here are all the offsets from the thread in the format of Norrin's new skinner. If I missed some, obviously let people know which. I haven't tested these, and these are not all complete (a lot of missing spec/bump maps)

hud.igb dxt1 256 256 10571 128 128 43339 64 64 51531 16 16 53595 32 32 54435 .
angel.igb dxt3 128 128 271591 64 64 16523 32 32 33711 16 16 32943 .
angelwings.igb dxt3 512 256 117551 256 128 58591 128 64 22703 64 32 30895 32 16 33199 .
angelnowings.igb ps2 256 256 24639 137991 .
angelspacesuit.igb dxt3 128 128 99641 64 64 58169 32 32 29609 16 16 29337 .
angelspacesuitbelt.igb dxt3 128 128 116025 .
bladeclassic.igb dxt1 256 256 31384 128 128 23176 64 64 21128 32 32 64152 16 16 64672 8 8 64800 .
bullseye.igb dxt1 512 512 41221 256 256 172293 128 128 270597 64 64 278789 32 32 392493 .
bullseyebump.igb dxt5 512 512 524365 256 256 205061 128 128 20741 64 64 37125 32 32 280989 .
bullseyespec.igb dxt1 512 512 393293 256 256 351021 128 128 383789 64 64 786509 32 32 391981 .
captainamericaultimate.igb dxt1 1024 1024 234675 512 512 1434755 256 256 1893507 128 128 938675 64 64 3568771 32 32 3570819 .
captainamericaultimateshield.igb dxt1 512 256 758963 256 128 217003 128 64 933939 16 8 933875 .
captainmarvelmannequin.igb dxt1 512 512 294229 .
cyclopsastonishing.igb ps2 256 256 35651 146739 .
darkelfstryder.igb dxt1 256 256 16985 128 128 68745 .
elektramannequin.igb dxt1 1024 1024 1245157 256 256 12265 .
gambitultimate.igb ps2 256 256 13257 141585 .
hankpym.igb dxt1 512 512 117652 256 256 248724 128 128 347028 64 64 750172 32 32 749516 .
humantorchdark dxt1 256 256 16928 128 128 61164 64 64 69356 32 32 49696 16 16 71412 .
icemanclassic.igb dxt1 1024 1024 376597 512 512 900885 256 256 1031957 128 128 366357 64 64 2917845 32 32 2916117 16 16 2917717 8 8 2919893 .
invisiblewomanmannequin.igb dxt1 512 512 196924 .
invisiblewomannewmarvel.igb dxt1 1024 1024 888508 512 512 1412796 256 256 3753668 128 128 611420 64 64 363340 32 32 620660 16 16 365388 .
invisiblewomannewmarvelhead.igb dxt1 512 512 480348 256 256 303364 128 128 2694844 .
invisiblewomanclassic.igb dxt1 1024 1024 2867367 512 512 3391655 256 256 360975 128 128 304623 64 64 326127 32 32 501423 16 16 1228839 8 8 666031 .
invisiblewomanclassicbumb.igb dxt5 1024 1024 1491111 512 512 2539687 256 256 2801831 128 128 483991 64 64 300527 32 32 500375 16 16 1228567 8 8 668847 .
invisiblewomanclassicspec.igb dxt1 1024 1024 668911 512 512 501951 256 256 1193199 128 128 393743 64 64 3784871 32 32 3786919 16 16 668631 .
invisiblewomanclassichead.igb dxt1 512 512 1228967 256 256 633023 128 128 292335 64 64 1225967 32 32 1228015 16 16 401943 8 8 665807 .
ironmannewavenger.igb dxt1 512 512 769450 256 256 1572714 128 128 690362 64 64 1605474 .
tonystark.igb dxt1 256 256 16339 128 128 59763 64 64 67955 32 32 49107 16 16 70011 .
labtechmale.igb dxt1 256 256 16781 128 128 59725 64 64 67917 32 32 49549 16 16 69973 .
lukecageheroesforhire.igb dxt1 1024 1024 907152 512 512 775936 256 256 1595280 128 128 415488 64 64 2680544 32 32 2682592 16 16 2678240 4 4 2680456 .
lukecageheroesforhirebump.igb dxt5 1024 1024 1628048 512 512 513792 256 256 448256 128 128 431872 64 64 411648 32 32 2677176 16 16 2683104 8 8 2680464 4 4 2678368 .
lukecageheroesforhirespec.igb dxt1 1024 1024 683360 512 512 1431440 256 256 1562512 128 128 423680 64 64 2678400 32 32 2676664 16 16 907008 8 8 2676624 4 4 907136 .
medusa.igb dxt1 512 512 200937 256 256 168169 128 128 93897 64 64 638633 32 32 640681 .
moonknightclassic.igb dxt1 1024 1024 861883 512 512 730667 256 256 1550011 128 128 370219 64 64 2635275 32 32 2637323 16 16 2632971 8 8 2632939 .
moonknightclassicbump.igb dxt5 1024 1024 1582779 512 512 468523 256 256 402987 128 128 386603 64 64 366123 32 32 2631907 16 16 2637835 8 8 2635195 .
moonknightclassicspec.igb dxt1 1024 1024 2638091 512 512 1386171 256 256 1517243 128 128 378411 64 64 2633147 32 32 2631395 16 16 861739 8 8 2631355 .
moonknightkhonshu.igb dxt1 1024 1024 784794 512 512 653578 256 256 1472922 128 128 293130 64 64 2558186 32 32 2560234 16 16 2555882 8 8 2555850 4 4 2555842 .
moonknightkhonshubump.igb dxt5 1024 1024 1505690 512 512 391434 256 256 325898 128 128 309514 64 64 289034 .
moonknightkhonshuspec.igb dxt1 1024 1024 2561002 512 512 1309082 256 256 1440154 128 128 301322 64 64 2556042 32 32 2554306 8 8 2554274 .
mrfantasticultimate.igb dxt1 1024 1024 3217409 512 512 1050617 256 256 1329497 128 128 2944513 64 64 2952705 32 32 484657 16 16 485169 8 8 484369 .
quicksilver.igb dxt3 256 256 59199 128 128 124735 64 64 32679 32 32 36775 16 16 28903 .
senatorkelly.igb dxt1 512 512 95135 256 256 226207 128 128 324511 64 64 332703 32 32 377695 16 16 335999 .
spidermanmannequin.igb dxt1 512 512 349535 .
spidermanclassic.igb dxt1 1024 1024 541446 512 512 410374 256 256 115462 128 128 25350 64 64 2993506 32 32 2995554 16 16 2814302 8 8 2813190 .
spidermanclassicbump.igb dxt5 1024 1024 1240326 512 512 148230 256 256 49926 128 128 33542 64 64 21254 32 32 2813238 16 16 2996066 8 8 2839682 .
spidermanclassicspec.igb dxt1 1024 1024 2288902 512 512 1065734 256 256 1196806 128 128 1229574 64 64 1237766 32 32 1239814 16 16 2839554 8 8 2814270 .
spidermansymbiote.igb dxt1 1024 1024 142047 512 512 666335 256 256 797407 128 128 131807 64 64 2708379 32 32 2681567 16 16 2683167 8 8 2710427 .
spidermansymbiotespec.igb dxt1 1024 1024 1108703 512 512 2710531 256 256 21215 128 128 53983 64 64 139999 .
scarletspider.igb dxt1 1024 1024 374007 512 512 898295 256 256 1029367 128 128 363767 64 64 2915255 32 32 2913527 16 16 2915127 8 8 2917303 .
scarletspiderbump.igb dxt5 1024 1024 1864951 512 512 1062135 256 256 294135 128 128 1324279 64 64 359671 32 32 2914047 16 16 3048495 8 8 2917343 .
scarletspiderspec.igb dxt1 1024 1024 1340663 512 512 2917407 256 256 253175 128 128 285943 64 64 371959 32 32 3048751 16 16 3049263 8 8 3049391 .
spidergirl.igb dxt1 1024 1024 729759 512 512 598543 256 256 1417887 128 128 238095 64 64 2503151 32 32 2505199 16 16 2500847 .
spidergirlbump.igb dxt5 1024 1024 1450655 512 512 366399 256 256 270863 128 128 254479 64 64 233999 32 32 2499783 16 16 2505711 8 8 2503087 .
spidergirlspec.igb dxt1 1024 1024 2505967 512 512 1254047 256 256 1385119 128 128 246287 64 64 2501007 32 32 2499271 16 16 729615 .
stormultimate.igb dxt1 1024 1024 985870 512 512 822030 256 256 953102 128 128 305934 64 64 280718 32 32 1543198 16 16 1543798 .
thingmannequin.igb dxt1 512 512 401222 .
thingultimate.igb dxt1 1024 1024 371189 512 512 895477 256 256 1026549 128 128 360949 64 64 2912437 32 32 2910709 .
thorultimate.igb dxt1 1024 1024 1644930 512 512 91710 256 256 222782 128 128 81454 64 64 1639990 32 32 1642038 16 16 1642606 .
thorclassic.igb dxt1 1024 1024 1397945 512 512 1922225 256 256 695001 128 128 740521 64 64 656633 32 32 655929 16 16 669121 .
toadaoa.igb ps2 256 256 12073 166589 .
vision.igb dxt1 512 512 217316 256 256 184548 128 128 110276 64 64 655012 32 32 657060 .
warbirdoriginal.igb dxt1 1024 1024 406252 512 512 930540 256 256 1061612 128 128 396012 64 64 2947500 32 32 2945772 16 16 2947372 8 8 2949516 .
wintersoldier.igb dxt1 512 512 499644 256 256 1301332 128 128 635604 64 64 630716 32 32 632764 16 16 633516 .
wintersoldiergun.igb dxt1 256 256 373484 128 128 2677332 .
wolverinemodern.igb dxt1 512 512 182373 256 256 313445 128 128 346213 64 64 815037 32 32 814373 16 16 814909 .
wolverineultimate.igb dxt1 1024 1024 525757 512 512 1051069 256 256 1443261 128 128 353725 64 64 3051677 32 32 1479557.
wyattwingfoot.igb dxt1 512 512 308850 256 256 439922 128 128 472690 64 64 941514 32 32 940850 16 16 941386 8 8 308818 .
Title: Re: MUA Offsets Central
Post by: Crowley on November 07, 2007, 11:07AM
Doom's offsets:

1901.igb,-DXT1,512,512,280635,256,256,228915,128,128,180115,64,64,261683,32,32,617667,16,16,618827.

I decided not to strain my eyes looking for the 8x8 texture.
Title: Re: MUA Offsets Central
Post by: winstrol on November 07, 2007, 06:34PM
colossus's:
7802.igb,DXT1,1024,1024,5359944,512,512,2213864,256,256,1743824,128,128,1776592,64,64,1784784,32,32,1693160,16,16,1710928.
7802_spec.igb,DXT3,1024,1024,294296,512,512,1342872,256,256,1605016,128,128,1711048,64,64,1786832,32,32,5884232,16,16,5886352.

couldn't find omega's.. anyone know?
Title: Re: MUA Offsets Central
Post by: iammingy on November 08, 2007, 05:45PM
What Omega? Omega Red?
Title: Re: MUA Offsets Central
Post by: winstrol on November 08, 2007, 09:23PM
Quote from: iammingy on November 08, 2007, 05:45PM
What Omega? Omega Red?
yes, classic skin
Title: Re: MUA Offsets Central
Post by: iammingy on November 08, 2007, 09:29PM
Oh, I think you are looking at the PS2 version. You can find the offsets in a special way. Please read this tutorial:

http://marvelmods.com/forum/index.php?topic=7.msg2749#msg2749
Title: Re: MUA Offsets Central
Post by: winstrol on November 08, 2007, 11:24PM
nope, it's the pc version (23301.igb)
Title: Re: MUA Offsets Central
Post by: iammingy on November 08, 2007, 11:32PM
That is a PS2 model.
Title: Re: MUA Offsets Central
Post by: iammingy on November 09, 2007, 09:31PM
0801.igb - SKIN from the "actors" folder:

Quote from: Norrin Radd on July 01, 2007, 05:10PM
0801.igb (iceman) color skin, DXT1
1024 -- 376597
512 -- 900885
256 -- 1031957
128 -- 366357
64 -- 2917845
32 -- 2916117
16 -- 2917717
8 -- 2919893

Note: not tested
All of the above offsets are same as the ones I've got and:
4 --- 2917661

Specular map: DXT1
1024 - 1343253
512 -- 2919997
256 -- 255757
128 -- 288533
64 --- 374549
32 --- 3051341
16 --- 3051853
8 ---- 3051981

Bump map: DXT5
1024 - 1867541
512 -- 1064725
256 -- 296725
128 -- 1326869
64 --- 362261




0801.igb - MANNEQUIN from \ui\models\mannequin

Normal map: DXT1
512 - 372374

Specular map: DXT1
512 - 503446

Bump Map: DXT 5
512 - 110230

NOTE: You would not want to edit the default black mannequin (The largest mip is only 128!!!); I recommend using Iceman's mannequin if needed.
Title: Re: MUA Offsets Central
Post by: iammingy on November 10, 2007, 11:25PM
shadowking_PS2.igb
128 x 128 pixels
palette: 21732+1 = 21733
normal: 25941

shadowking_XBOX.igb,DXT3,128,128,13151,64,64,29599,32,32,33695,16,16,34719.
Title: Re: MUA Offsets Central
Post by: cvc on November 10, 2007, 11:31PM
Thanks iammingy, sorry for messin your thread.


EDIT: but the ps2 one's are better right.
Title: Re: MUA Offsets Central
Post by: iammingy on November 10, 2007, 11:32PM
Oh, no problem man.  :)

edit: the one from the mega pack is the xbox version.

Edit2: yes!
Title: Re: MUA Offsets Central
Post by: cvc on November 12, 2007, 01:23PM
@iammingy if you still have the offsets for the Doomsman that you used for venom and you have the time could you post them. please  :bowdown:

PS: Man I don't know how it you did it with shadow king to look so good as Toxin with the offsets being so small witch makes that even more thrilling. :eek:
Title: Re: MUA Offsets Central
Post by: iammingy on November 12, 2007, 01:31PM
Toxin was my very first skin released.... Took me quite some time to do it. :bawling:
You would have to be good at pixel art... lol
-------------------------------

Note that this Doomsman guy has a disc on his chest! Bump map can't fix this.

PC model:


Doomsman_13601.igb,DXT1,512,512,103932,256,256,235004,128,128,333308,64,64,101628,32,32,341500,16,16,342812,8,8,342780.
Doomsman_13601_spec.igb,DXT1,512,512,383964,256,256,343004,128,128,375772,64,64,777180,32,32,342012,16,16,342524,8,8,342652.


PS2 model:

doomsman_13601_PS2.igb
256x256
palette: 61466+1 = 61467
normal: 77451




Moonknight4103_PS2.igb
256x256
pal: 49516+1 = 49517
norm: 93553
Title: Re: MUA Offsets Central
Post by: cvc on November 12, 2007, 01:56PM
Thanks for the offsets,I got a guy in mind that I can use the disc thanks again.
Title: Re: MUA Offsets Central
Post by: cvc on December 03, 2007, 11:16AM
blackBolt
8701.igb,DXT5,512,512,158560,256,256,502624,128,128,588640,64,64,611216,32,32,615312.

deadpool4.igb,DXT1,1024,1024,2268421,512,512,239373,256,256,195085,128,128,35549,64,64,237077,32,32,129029.

panther3.igb,DXT1,1024,1024,3105567,512,512,328487,256,256,467743,128,128,318063,64,64,307439,32,32,300695.
offsets for panther3 were slightly off should be right now.

DrStrange3.igb,DXT1,1024,1024,406671,512,512,930959,256,256,1062031,128,128,396431,64,64,2947919,32,32,2946191.


Here are some ps2 offsets
10901.igb ps2 256 256 137991 24639 .
7803.igb ps2 256 256 27151 56023 .
0103.igb ps2 256 256 16002 49771 .
1401.igb ps2 256 256 9439 52967 .
0802.igb ps2 256 256 10103 55969 .
3804.igb ps2 256 256 49713 50737 .
7801.igb ps2 256 256 9547 58767 .
1402.igb ps2 256 256 29667 52391 .
2203.igb ps2 256 256 134091 68555 .
1303.igb ps2 256 256 141585 13257 . 
7802.igb ps2 256 256 52311 85019 .
angelnowings.igb ps2 256 256 24639 137991 .
cyclopsastonishing.igb ps2 256 256 35651 146739 .
gambitultimate.igb ps2 256 256 13257 141585 .
toadaoa.igb ps2 256 256 12073 166589 .
angelnowings.igb ps2 256 256 24639 137991 .
Norrin.igb ps2 256 256 16505 133541 .
shadowking.igb ps2 256 256 21733 25941 .
4103.igb ps2 256 256 49517 93553 .
1601.igb ps2 256 256 32499 114311 .
8701.igb ps2 256 256 9413 71877 .
1603.igb ps2 256 256 49633 54688 .
0501.igb ps2 256 256 30557 73005 .
1604.igb ps2 256 256 9461 52553 .
1103.igb ps2 256 256 38885 61714 .
Hellfire.igb ps2 256 256 47205 125969 .
3802.igb ps2 256 256 9443 59594 .
0803.igb ps2 256 256 9401 91751 .
magneto.igb ps2 256 256 58685 28272 .
0602.igb ps2 256 256 25821 60531 .
Apoca.igb ps2 256 256 150999 199329 .
11601.igb ps2 256 256 39131 64555 .
0804.igb ps2 256 256 120287 42091 .

Added a few more PS2 ones for the great tool NRskinner that should save ya some time.
Title: Re: MUA Offsets Central
Post by: BLaw on January 21, 2008, 01:42PM
Corsair:
2301.igb,-DXT1,512,512,244573,256,256,211805,128,128,137533,64,64,682269,32,32,684317,16,16,678749.
Title: Re: MUA Offsets Central
Post by: cvc on January 22, 2008, 11:52AM
No Rhino 3702 offsets,I was thinking may be alpha out the horn and using that model let me see if I can find the offsets. :rhino:
Title: Re: MUA Offsets Central
Post by: Teancum on January 22, 2008, 12:18PM
You'll get a hole in the model more than likely.
Title: Re: MUA Offsets Central
Post by: iammingy on January 22, 2008, 05:53PM
cvc, I have them, all three.

Rhino_3702.igb,DXT1,512,512,226381,256,256,193613,128,128,119341,64,64,664077,32,32,666125,16,16,660557.
Rhino_3702_bump.igb,DXT5,512,512,398413,256,256,128077,128,128,98861,64,64,115245,32,32,662749,16,16,666637,8,8,664013.
Rhino_3702_spec.igb,DXT1,512,512,666893,256,256,356941,128,128,390221,64,64,660693,32,32,127549,16,16,663781.

I believe it is very likely that nothing happen for this particular model even if the alpha channel is edited. May be you will have better luck than me!!!
Title: Re: MUA Offsets Central
Post by: cvc on January 22, 2008, 06:35PM
Your right I found them and worked with it a couple of hours but its still there so I got to find a different model maybe a morlock.
Title: Re: MUA Offsets Central
Post by: BLaw on January 23, 2008, 04:20PM
Dang, I'm unable to find Ultimate Cyc's (PS2's) pal and tex offsets here AND with the TextureFinders. Yes, I've used the method Noelemahc described HERE (http://marvelmods.com/forum/index.php?topic=7.msg2749#msg2749). I've found no "obvious" rows/pages at all, EXCEPT for a whole buncha green. Does somebody have the offsets? :$
Title: Re: MUA Offsets Central
Post by: cvc on January 23, 2008, 06:31PM
@BLaw I just looked it up and I got pal--10526+1   off--149330  see if that don't work for you.

EDIT: no problem. :cyclops:
Title: Re: MUA Offsets Central
Post by: BLaw on January 23, 2008, 06:41PM
!!! Thanks cvc :D That one works

Luke Cage Street Outfit:
15703.igb,-DXT1,1024,1024,378010,512,512,902298,256,256,1033370,128,128,367770,64,64,2919258,32,32,2917530,16,16,2919130,8,8,2921306.

NR format:
15703.igb dxt1 1024 1024 378010 512 512 902298 256 256 1033370 128 128 367770 64 64 2919258 32 32 2917530 16 16 2919130 8 8 2921306 .

Dark Psylocke:
3005.igb,-DXT1,512,512,113225,256,256,244297,128,128,342601,64,64,745745,32,32,745089,16,16,745617.

NR format:
3005.igb dxt1 512 512 113225 256 256 244297 128 128 342601 64 64 745745 32 32 745089 16 16 745617 .

Modern Forge and Modern Grizzly:
forge.igb ps2 256 256 19399 136435 .
grizzly.igb ps2 256 256 57741 166389 .

Title: Re: MUA Offsets Central
Post by: Teancum on February 28, 2008, 12:20PM
Looking for XML2 PS2 offsets:

Modern Bishop
Ultimate Magneto (helmet)
Ultimate Magneto (no helmet)

MUA PS2:
Medusa
Title: Re: MUA Offsets Central
Post by: cvc on February 28, 2008, 01:07PM
MUA PS2:
Medusa



9601.igb ps2 256 256 122323 34019 .

MUA PS2:
Neutron
5101.igb ps2 256 256 21863 75519 .
Title: Re: MUA Offsets Central
Post by: serenityq2 on March 10, 2008, 03:00PM
i cant download the text finder (cant link to the website it just shuts down windows explorer) can anyone give me the offsets to the clea and crystal skins please??? thanks
Title: Re: MUA Offsets Central
Post by: cvc on March 14, 2008, 10:46PM
This should be the clea one.

MUA PS2:
Clea


15101.igb ps2 256 256 9347 32173 .
Title: Re: MUA Offsets Central
Post by: muafan on March 28, 2008, 11:24AM
lokking for:
human torch (classic)
Title: Re: MUA Offsets Central
Post by: cvc on March 28, 2008, 11:33AM
Here is one I already found not sure what costume though

MUA PS2:
Human Torch

1303.igb ps2 256 256 141585 13257 .


[edit] But try to learn how to do it so you won't need help.

[edit] Start here http://marvelmods.com/forum/index.php?topic=7.msg2749#msg2749

this shows how I learned how to do it with the help of Norrin Radd and is a good tut.

[edit] Its just like I have it above.

[edit] read this it will help http://marvelmods.com/forum/index.php?topic=1224.msg22926#msg22926
Title: Re: MUA Offsets Central
Post by: muafan on March 28, 2008, 11:34AM
is the phrase "1303.igb ps2 " included?
Title: Re: MUA Offsets Central
Post by: Tetragene on August 13, 2008, 05:03PM
Would anyone happen to have the spectral and bump map offsets for 1202.igb ("ultimate/white" Elektra)?  I have the texture offsets correct but I keep getting a cfg error when I run NRskinner to get the spectral or bump map.  Any help would be appreciated.  Here's what I got when I tried obtaining the offsets in TextureFinder:

spectral
1202.igb DXT1 1024 1024 1586230 512 512 3162974 256 256 498742 128 128 531510 64 64 617526 32 32 3293934 16 16 324798 . 

bump map
1202.igb DXT1 1024 1024 2110518 512 512 1307702 256 256 539702 128 128 1569846 64 64 605238 .


***the following is correct & tested for the "texture"***

texture
1202.igb DXT1 1024 1024 619574 512 512 1143862 256 256 1274422 128 128 609334 64 64 3160822 32 32 3159094 16 16 3160694 .
Title: Re: MUA Offsets Central
Post by: Norrin Radd on August 13, 2008, 06:44PM
I was able to get them fine from NRskinner using those, except your bumpmap line is wrong, it is DXT3, not DXT1
Title: Re: MUA Offsets Central
Post by: BLaw on August 19, 2008, 08:53AM
Anyone has the correct offsets for Colossus - 7803.igb?

I have:

MUASkinner: 7803.igb,-DXT1,1024,1024,992788,512,512,665108,256,256,796180,128,128,321044,64,64,295828,32,32,2041668,16,16,2042268.

NRSkinner: 7803.igb dxt1 1024 1024 992788 512 512 665108 256 256 796180 128 128 321044 64 64 295828 32 32 2041668 16 16 2042268 .

I think a may have missed 2: 8×8 & 4×4. Or I got one wrong. My skin on the model doesn't show up correctly and I can't find the low resolution offsets.
Title: Re: MUA Offsets Central
Post by: Norrin Radd on August 19, 2008, 03:40PM
Here's what I found (the 64x64 is a bit different):
1024 992788
512 665108
256 796180
128 321044
64 295820
32 2041668
16 2042268
8 2042204
4 2042428

I haven't tested them, and I'm not too sure about the 4x4 one
Title: Re: MUA Offsets Central
Post by: BLaw on August 20, 2008, 01:39AM
Thanks Norrin, the 4x4 is correct.
Title: Re: MUA Offsets Central
Post by: Tetragene on August 24, 2008, 07:07AM
1202.igb DXT5 1024 1024 2110518 512 512 1307702 256 256 539702 128 128 1569846 64 64 605238 .

I just can't seem to find 32x32 & below for this bump map.  64x64 is directly below the 256x256 & the 128x128 is directly below the 512x512 but 32x32 & below I just can't find anywhere.  I've looked at the top & bottom of the bump maps I already found the offsets for and other areas to see if it was isolated, but no luck.  If it's not that necessary to have then no big deal, but if it is I'd appreciate any help.
Title: Re: MUA Offsets Central
Post by: Donachaild on September 17, 2008, 08:16PM
Does anyone have the offsets for the wolverine classic outfit 0302 thanks.
Title: Re: MUA Offsets Central
Post by: Donachaild on September 23, 2008, 06:16AM
I just had a eureka moment wolverines classic outfit is

0302.igb,-DXT1,1024,1024,374635,512,512,898923,256,256,1029995,128,128,364395,64,64,2915883,32,32,2914155.
Title: Re: MUA Offsets Central
Post by: BliZZ on September 27, 2008, 07:11PM
Would it be at all possible for someone to find Classic Lizard's (6102) offsets? I only need the normal map. Thanks in advance.
Title: Re: MUA Offsets Central
Post by: Norrin Radd on September 27, 2008, 07:40PM
I took a stab at it, it is quite difficult to find the smaller ones since it's basically a blob of green with no distinct features. Here's what I came up with, for the 4x4 I'm not too sure:
512 512 495685
256 256 299077
128 128 95501
64 64 111885
32 32 758005 or 758021
16 16 118549 or 118565
8 8 761765
4 4 759029 or 118805

edit:
I put one of them down wrong, I just corrected it. For the 32x32, 16x16, and 4x4 I found two possibilities, not sure which one is right
Title: Re: MUA Offsets Central
Post by: BliZZ on September 27, 2008, 07:46PM
When you put "or" do you mean that you aren't sure or that there are two versions of that particular mip?
Title: Re: MUA Offsets Central
Post by: Norrin Radd on September 27, 2008, 07:48PM
I just edited the post, I put one down wrong. When I say 'or' it is because it seems that there are two possibilities, but I'm not sure which is right. If you look at that offset in TextureFinder I think you'll see what I mean. It is because of how the texture lines up in a square (either 64x64 or 32x32) there is a 4x4 piece sticking out.

edit:
there are really 4 options for the 4x4 from what i can see, the other two are 118549 and 758005. Maybe you or anyone else has a better idea of which is right
Title: Re: MUA Offsets Central
Post by: BliZZ on September 27, 2008, 07:55PM
Ok, thanks, I see you what you mean. I'll try to figure out which is right :)
Title: Re: MUA Offsets Central
Post by: Norrin Radd on September 27, 2008, 07:59PM
BliZZ, I used Paint and PrintScreen to get a close-up of the textures and I think 32x32 offset is 758005

edit:
I did the same for 16x16 and I think the right one is 118549
Title: Re: MUA Offsets Central
Post by: BliZZ on October 03, 2008, 05:04PM
Would someone mind finding the offsets for the regular texture map of that same skin?
Title: Re: MUA Offsets Central
Post by: Norrin Radd on October 03, 2008, 06:25PM
You can try these (I assume by regular you mean the colored one):
512 512 127045
256 256 258117
128 128 290885
64 64 759709
32 32 759045
16 16 759581
8 8 127013
4 4 759557
Title: Re: MUA Offsets Central
Post by: BliZZ on October 03, 2008, 06:35PM
Perfect. Thanks :bowdown1:
Title: Re: MUA Offsets Central
Post by: sourimplant on February 26, 2009, 04:39PM
Trying to find the offsets for 360_med_eng.igb, but Texture Finder shows them all at 0. What am I doing wrong?
Title: Re: MUA Offsets Central
Post by: BLaw on March 14, 2009, 06:05AM
use "shift" and or try different modes like DXT3.



Anyway, does anyone have the offsets to Boreman's Sentry's Cape? They aren't in the regular sizes like 256x256, but (I think) in these sizes: 256x128,128x64,64x32,32x16,16x8 and 8x4. I'm not sure however, difficult for me to tell. I feel like I'm missing an offset, since these are mine:

Quote-DXT3,256,128,13049,128,64,46385,64,32,54321.

I need the offsets for my upcoming prowler mod.
Title: Re: MUA Offsets Central
Post by: Gevth on March 14, 2009, 08:41AM
I'm not sure if it's the same bolton, but I found this topic: http://marvelmods.com/forum/index.php?topic=76.msg2966#msg2966
which has these offsets:
DeathsHandCape.igb,-DXT3,128,256,12713,64,128,48745,32,64,45481,16,32,48217,8,16,47519.

(It's the only reference to a cape bolton being used by a non-mod character I could find, too)
Title: Re: MUA Offsets Central
Post by: BLaw on March 14, 2009, 09:33AM
Hmm. So I must've entered the wrong dimensions, because now I see the 128 and 256 being different in my line. However, the offsets are somewhat close to what I got. I'll try it out, thanks.
Title: Re: MUA Offsets Central
Post by: BLaw on March 14, 2009, 10:01AM
Okay, I've found out that the offsets don't work properly. It shows the texture, but it ain't the right offset.
Title: Re: MUA Offsets Central
Post by: BLaw on March 14, 2009, 10:29AM
Well, mine seem to work fine, but I'm still missing an offset.

This is mine:

Quote23421.igb,-DXT3,256,128,13049,128,64,46385,64,32,54065,32,16,45873.

The texture shows up fine.

In-game, there must be one missing from the list. I've tried finding 16x8, but no success at all.
Title: Re: MUA Offsets Central
Post by: opakarlo on March 23, 2009, 05:31PM
Hi, Can someone please help me with the Crystal offset. I cannot see the lowest numbers. This is what I got so far. I am planning to work on Crystal skins (3 of them that will complete the character). This is what I got so far.

6402.igb,
-DXT1,
1024 1024 - 124.939
512   512 – 123.915
256   256 – 255.499
128   128 – 353.803
64     64 – 362.123
32     32 – 407.115



I am missing
16 & 8

Help is very much appreciated.

Title: Re: MUA Offsets Central
Post by: BLaw on March 24, 2009, 12:58AM
When I'm home I could give you the offset of the ps2 model.
Title: Re: MUA Offsets Central
Post by: CosmoChakra on March 26, 2009, 07:15AM
Luke Cage -New Avengers!

15701.igb,-DXT1,1024,1024,752842,512,512,1441506,256,256,1440994,64,64,2526258,32,32,2528306,16,16,2523922,8,8,2523922.

Ed:The tail end of that might be messed up...
Title: Re: MUA Offsets Central
Post by: BLaw on March 26, 2009, 07:57AM
16 & 8 can not be the same. That is also my answer in your workbench topic.
Title: Re: MUA Offsets Central
Post by: opakarlo on April 02, 2009, 12:54PM
Hi,

I would like to ask for some help. If anyone has time and the will to do it, I would apprisciate it very much. I tired all the ideas put in the the forum but cannot find it, and the skin when imported like this has dots (probably because of the missing 8 part)

I need some help with the Crystal MUA Offset. I am missing the last part. This is what I got so far:

6402.igb,-DXT1,512,512,124531,256,256,255603,128,128,353907,64,64,362009,32,32,407091,16,16,365427.

I am missing the '8' part.

If someone has the PS2 offset, it can help as well.

Thank you so much.
Title: Re: MUA Offsets Central
Post by: BLaw on April 02, 2009, 01:04PM
I'll get you the PS2 offset and skin. Just a minute.
Title: Re: MUA Offsets Central
Post by: BLaw on April 02, 2009, 01:16PM
Quote6401.igb ps2 256 256 9447 76279 .

http://www.mediafire.com/download.php?mezkmjjztzm

Finding it was easy as pie.
Title: Re: MUA Offsets Central
Post by: opakarlo on April 03, 2009, 09:42AM
Thank You BLaw. Fantastic! Got it and done the first skin! I did the original Fantastic Four skin (cannot put the sign though - this is very complicated as the file to make the skin is simetrical. I might leave it like that. But it looks great in the game :) Me very happy.  :blackshake:
I also have to find out where in the forum to ask how to make use part of the mesh from Jubilee (her jacket would look perfect on Crystal) and put on Crystal character. Or find how to do it myself.  :jubilee:

When I do all of the skins I will post them and show you the pictures ;)
Title: Re: MUA Offsets Central
Post by: BLaw on April 03, 2009, 12:21PM
Well the jacket should be a bolton then. I've got it on my to-do list, but nowhere in the near future though.
Title: Re: MUA Offsets Central
Post by: opakarlo on April 07, 2009, 03:22PM
Hey Blaw, I would like to ask you if by any chance you have time to (and will :) ) to find me the Crystal Hud PS2 offset for the portrait, I cannot get it out from the Crystal hud_head_6401.igb  ... two many small parts. My sight is really not helping me trying to find those :(

I guess it works the same way as skins - it can be just imported in the game when re-edited.
Title: Re: MUA Offsets Central
Post by: BLaw on April 07, 2009, 03:37PM
You can do it easier: use the offsets for thor's hud (hud_head_1001.igb) (MUASkinner should have it by default, otherwise search in this topic). Load the hud, don't touch anything.

Now, use Crystal's hud in-game, and take a screenshot of it. You'll need to download Starter.psd for a headless hud with the right background. It does have the wrong resolution (256 should be 128). STARTER.PSD (http://www.mediafire.com/?tnqmatnezji). Flip the image vertically (the head should be upside down. Paste the screenshot in the file, place it correctly, erase what you don't need. Save as a BMP (32-bits, no alpha channels). Import, and you're done.
Title: Re: MUA Offsets Central
Post by: ragincajun on April 11, 2009, 12:03PM
I'm sorry, but I can't figure out how to use TextureFinder to get the offsets to save my life.  Could I get some help with them for the Lady D-strike loadscreen.  Here's the file in case: http://www.mediafire.com/download.php?zcmh5y51w0o
Title: Re: MUA Offsets Central
Post by: BLaw on April 11, 2009, 12:38PM
Here ya go:

Deathstrike Loadingscreen (http://www.mediafire.com/?am1zegnefw3)
Title: Re: MUA Offsets Central
Post by: ragincajun on April 11, 2009, 02:06PM
Many many thanks
Title: Re: MUA Offsets Central
Post by: the master$$$ on July 27, 2009, 04:14AM
Can somebody give me Storm's 0404.igb ofsets i need them and i cant find it
EDIT:PLEASE I NEED THE OFFSETS I WANT TO DO A SKIN TODAY PLEASE(sorry if it sounded rude)
Title: Re: MUA Offsets Central
Post by: BLaw on July 28, 2009, 04:40AM
Post yours so everyone can see what you've found so far.
Title: Re: MUA Offsets Central
Post by: piutebob on July 28, 2009, 01:45PM
Yesterday I decided actually to see if I was doing it right, so I started looking for them...
At this point, in your tut, Blaw, what do you mean:
Quote from: BLaw on August 21, 2008, 03:53PM
...are in the DXT1 format and can be found in the following widths: 1024x1024, 512x512, 256x256, 128x128, 64x64, 32x32, 8x8, 4x4 and 2x2. YES even 2x2...
That I put in 1024 in width and shift and so on and then read the offset?
Title: Re: MUA Offsets Central
Post by: BLaw on July 28, 2009, 04:21PM
Yes.
Title: Re: MUA Offsets Central
Post by: piutebob on July 28, 2009, 05:15PM
Woo! Thanks!
Title: Re: MUA Offsets Central
Post by: the master$$$ on July 29, 2009, 05:03AM
Hey guys i found out i was doing it wrong and i heve the wright ones,it was just that i had to listen blaw on putting than 1 offset in the skinner lol,thx anyway
Title: Re: MUA Offsets Central
Post by: Gamabot on August 10, 2009, 08:15AM
can anyone find the offsets for blizz's avalanche? I wanted to reskin him.
Though, i cant ask him because hes been inactive for sometime.
Title: Re: MUA Offsets Central
Post by: sesaru1984 on September 03, 2009, 10:40AM
Is there a post were i can find the offsets from MUA PC-PS2 but organized, like XML2 Offsets???

Title: Re: MUA Offsets Central
Post by: BLaw on September 03, 2009, 11:02AM
Organized. No. You have to get into each topic and use the search function (try the skin number, otherwise name of the character's skin like Colossus or something).
Title: Re: MUA Offsets Central
Post by: Tetragene on September 07, 2009, 07:36AM
nevermind, finally figured it out.  Here are the offsets for the body portion of Invisible Woman's Heroes Reborn costume (2203.igb)

**INVISIBLE WOMAN (HEROES REBORN)**
*texture

2203.igb DXT1 1024 1024 888508 512 512 1412796 256 256 3753668 128 128 611420 64 64 363340 32 32 620660 16 16 365388 .
*spectral
2203.igb DXT1 1024 1024 2703036 512 512 3229380 256 256 1543868 128 128 291076 64 64 336196 32 32 338244 16 16 365516 .
*bump map
2203.igb DXT3 1024 1024 1576636 512 512 3360452 256 256 2625228 128 128 338764 64 64 2690748 32 32 619612 16 16 621900 .
Title: Re: MUA Offsets Central
Post by: the master$$$ on September 10, 2009, 03:11AM
Hey guys,i have a hard time finding the right 16x16 offset of hank pym(but i found out there is one)
Can someone help me?
Title: Re: MUA Offsets Central
Post by: Nowhere Man on October 14, 2009, 06:20AM
yey, my first offsets ever found:

Storm - Astonishing

0401.igb DXT1 1024 1024 1023506 512 512 445962 256 256 989202 128 128 341522 64 64 316306 32 32 1578786
Title: Re: MUA Offsets Central
Post by: Shade on November 11, 2009, 09:05PM
:doom: Classic Doom:
Quote
1901.igb,DXT1,512,512,280635,256,256,228915,128,128,180115,64,64,226587,32,32,617667,16,16,618827.
1901_spec.igb,DXT1,512,512,411707,256,256,189723,128,128,608315,64,64,261683,32,32,618315,16,16,151299.
1901_bump.igb,DXT5,512,512,835159,256,256,542779,128,128,159635,64,64,222491,32,32,188419,16,16,228635.

Doom's cloak has separate maps (or at least there are some that look very cloaky-like):
Quote
1901_cloak.igb,DXT1,128,128,151443,64,64,1097303,32,32,263731,16,16,618187.
1901_cloak_bump.igb,DXT5,128,128,264251,64,64,176019,32,32,616507,16,16,189451.

No specular on the cloak (if there is, i couldn't find it), nor textures bigger than 128x128.
And couldn't find 8x8 maps if my life depended on it...

Since this are my first offsets, if someone could check if they're alright it would be greatly appreciated.
Title: Re: MUA Offsets Central
Post by: TEGC Rocco on January 01, 2010, 02:21PM
Does anyone have the pc Classic Cyclops?
Title: Re: MUA Offsets Central
Post by: Guyver on February 19, 2010, 08:46AM
Who can lay out offset the archangel? In advance thanks!
Title: Re: MUA Offsets Central
Post by: LarsAlexandersson on May 12, 2010, 06:26PM
Does anyone have the offset:
Venom Bulky Model (ex. Thunderbolts or Ultimate (iammingy))
Ultimate Colossus
Fantastic Four First Costume in the game:
-Ultimate Mr. Fantastic (Head)
-Ultimate Invisible Woman
-Ultimate Human Torch
-Modern Thing

It gives me a headache to finding an offsets
Title: Re: MUA Offsets Central
Post by: BLaw on May 12, 2010, 08:01PM
try the ps2 skins.
Title: Re: MUA Offsets Central
Post by: Betterhero on May 30, 2010, 04:25AM
Does anybody know what are the offsets of the UltimateVeNoM's Iron Man movie skin?
Title: Re: MUA Offsets Central
Post by: M_L on April 09, 2011, 02:17PM
I've searched this thread and found offsets for magneto.igb, which file does that refer to?
Also, are there offsets available for Magneto's helmet? Is it a bolton? I'm hoping to edit it and use it on a new skin (which all depends if Magneto's helmet is a bolton...)
Title: Re: MUA Offsets Central
Post by: iceman1488 on August 04, 2011, 01:51PM
Quote from: piutebob on July 28, 2009, 01:45PM
Yesterday I decided actually to see if I was doing it right, so I started looking for them...
At this point, in your tut, Blaw, what do you mean:That I put in 1024 in width and shift and so on and then read the offset?
when i do that the offest just says 1024 when i put in 1024 as shift and width ?
Title: Re: MUA Offsets Central
Post by: sbarth13 on October 12, 2011, 04:04PM
anybody have hawkeye ultimate
Title: Re: MUA Offsets Central
Post by: Zilar on February 13, 2012, 06:15AM
Guys, I`m trying to find any Longshot  :longshot: skins and icons offsets. Please, is there anyone with these? Thanks!
Title: Re: MUA Offsets Central
Post by: MelloMods on February 14, 2012, 07:36AM
Has anyone had any luck finding the offsets for Hulk? (17001.igb)

I've only been successful in finding a clear picture @ 1024 (DXT1) and 512 (DXT3).

Zilar, I'll try and see if I can find the offsets for longshot later today.

Edit:
-DXT1,1024,1024,25989. seemed to work for Thanos Annihilation skin from Marquis.  I'm sure it will work for Hulk as well.  Thanks to Sub-Mariner for pointing this out.
Title: Re: MUA Offsets Central
Post by: Zilar on February 14, 2012, 11:57AM
Harpua, thanks! I hope somebody post a 4-5 screenshots of  "clicking and finding a offset" in the future. Until there...I`ll start my first Skin here with this kind of help! Thanks a lot!  :moonk:
Title: Re: MUA Offsets Central
Post by: MelloMods on February 14, 2012, 02:57PM
Zilar, it looks like a ps2 skin.  You can use NRskinner for xml2.  If you don't already have it, you can find it here:
http://marvelmods.com/forum/index.php/topic,4716.msg90171.html#msg90171 (http://marvelmods.com/forum/index.php/topic,4716.msg90171.html#msg90171)

In the .cfg file, make sure you paste this in there:

;95 - Longshot
9502.igb ps2 256 256 31541 125978 .
Title: Re: MUA Offsets Central
Post by: Zilar on February 14, 2012, 03:56PM
Thanks! Lets try! : )
Title: Re: MUA Offsets Central
Post by: Shin on April 22, 2012, 07:49AM
Anyone know what are the values ​​of the offsets of the skin of the 0421 storm?
:storm: :storm:
Title: Re: MUA Offsets Central
Post by: MelloMods on April 22, 2012, 11:30AM
The ps2 offsets are:

XML2 Original Storm
0421.igb ps2 256 256 34335 159111 .

You can find the ps2 skin here:
xml2 skins and skeletons (http://marvelmods.com/forum/index.php/topic,4224.0.html)

Check my post above for link to NRskinner for XML2. (if you don't have it already.)

Other ps2 offsets can be found on the PS2 Offset Central (http://marvelmods.com/forum/index.php/topic,1608.0.html) page. (which is where I found Storm's)
Title: Re: MUA Offsets Central
Post by: MelloMods on June 26, 2012, 11:26AM
Does anybody have the offsets for captain marvel  :genis: (17301.igb)?
Title: Re: MUA Offsets Central
Post by: Zilar on January 29, 2013, 04:11PM
Please, I need the offsets for Captain Marvel (1704)!!! Anyone?
Title: Re: MUA Offsets Central
Post by: sbarth13 on March 03, 2013, 08:21PM
i need the offsets for tony stark casual dress (1506), please.
Title: Re: MUA Offsets Central
Post by: 15cyber on June 29, 2013, 04:41AM
Anyone know what are the values ​​of the offsets of the skin of the 16101.igb green goblin ?
:greengoblin:
Title: Re: MUA Offsets Central
Post by: Maegawa on February 14, 2014, 06:10PM
Does anyone have the offsets of Blaw's Ultimate Cyclops Revamped Skin? By the way here are the offsets of Dark_Mark's Venom Classic Skin 17604.igb,DXT1,1024,1024,41307.
Title: Re: MUA Offsets Central
Post by: bmitsos20 on May 13, 2014, 05:59AM
Can anyone tell me the offsets of iammingy's classic hulk skin?
Title: Re: MUA Offsets Central
Post by: Metalwolf717 on October 19, 2018, 06:08PM
Hello, not sure if already present, but could someone post Nick Fury's Offsets? I would prefer his 1st and 4th costumes. thanks! :nfury:
Title: Re: MUA Offsets Central
Post by: Maegawa on January 10, 2019, 11:12AM
Hey guys, just wanted to share some offsets I've found for the DLC characters' models:
Quotecyclops_astonishing.igb,DXT3,512,512,953114,256,256,1215258,128,128,262154,64,64,241674,32,32,950378,16,16,951706.
cyclops_classic.igb,DXT3,512,512,680014,256,256,262158,128,128,241678,64,64,237566,32,32,678734,16,16,416238.
cyclops_mannequin.igb,DXT3,1024,1024,141364.
cyclops_ultimate.igb,DXT3,512,512,981604,256,256,1243748,128,128,287812,64,64,283444,32,32,1310580,16,16,981108.
doom_mannequin.igb,DXT3,512,512,141598.
doom_mannequin_cape.igb,DXT3,128,128,665886.
hawkeye_classic_dlc.igb,DXT3,512,512,1088089,256,256,1349209,128,128,295465,64,64,315945,32,32,1064697,16,16,323049.
hawkeye_ultimate_dlc.igb,DXT3,512,512,783922,256,256,651570,128,128,1112130,64,64,219674,32,32,1128514.
hulk.igb,DXT3,512,512,765923,256,256,243075,128,128,366483,64,64,357251,32,32,501731,16,16,1355747.
hulk_head.igb,DXT3,256,256,1290211,128,128,382867,64,64,481251,32,32,1487139,16,16,1488163.
hulk_mannequin.igb,DXT3,1024,1024,83966.
hulk_original.igb,DXT3,512,512,615369,256,256,1107209,128,128,296505,64,64,1176841,32,32,312889,16,16,598457.
hulk_original_head.igb,DXT3,256,256,877513,128,128,598985,64,64,1574153,32,32,268553,16,16,598713.
hulk_planet_hulk.igb,DXT3,512,512,2202192,256,256,2656848,128,128,2787920,64,64,490624,32,32,732288,16,16,733312.
hulk_planet_hulk_head.igb,DXT3,256,256,1079184,128,128,2529872,64,64,576640,32,32,462784,16,16,489680.
magneto_ultimate.igb,DXT3,512,512,2117871,256,256,488367,128,128,323503,64,64,298575,32,32,2380015,16,16,2381039.
magneto_ultimate_cape.igb,DXT3,512,512,905455,256,256,339887,128,128,302671,64,64,288079,32,32,297295,16,16,838319.

It's important to note that Hulk's head needs the 8x8 offsets, but I couldn't find them. Because of that, his reskinned head may show some shades of the original texture. Ultimate Hawkeye also lacks the 16x16 offsets...

Also important to remind is that these offsets are for the 2016 Steam Re-Release version of the DLC models, not the Xbox 360 ones.
Title: Re: MUA Offsets Central
Post by: LTCProductions on February 01, 2019, 10:28AM
Can someone provide the offsets for Thor's first skin HUD, mentioned in Blaw's HUD making tutorial?
Title: Re: MUA Offsets Central
Post by: Maegawa on February 01, 2019, 11:37AM
Quote from: LTCProductions on February 01, 2019, 10:28AM
Can someone provide the offsets for Thor's first skin HUD, mentioned in Blaw's HUD making tutorial?

These are the ones I use:
Quotehud_head_1001.igb,DXT1,128,128,10537,64,64,19265,32,32,18729.
Title: Re: MUA Offsets Central
Post by: LarsAlexandersson on November 11, 2019, 12:05AM
Proper ones:

Playable:
hud_head_1001.igb,DXT1,128,128,10537,64,64,19265,32,32,18729,16,16,10377,8,8,10505.
hud_head_15704.igb,DXT1,128,128,10573,64,64,19301,32,32,18765,16,16,10413,8,8,10541.
hud_head_0201.igb,-DXT1,256,256,10603,128,128,43371,64,64,51563,32,32,54435,16,16,53627,8,8,54947.

NPC:
hud_head_12301.igb,-DXT1,64,64,10766,32,32,10230,16,16,10102,8,8,10070.
hud_head_8001.igb,-DXT1,64,64,10815,32,32,10279,16,16,10151,8,8,10119.

Highly Recommended Icon:
invisiblewoman_icons.igb,RAGB,256,256,6226.