All X-Men Edition
Version 1.4
This is a package mod that adds a separate exe and files that allow you to play with a roster full of X-Men characters. Its roster runs separately from the base game.
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0189a.jpg)
Download Link (https://www.mediafire.com/file_premium/psz1fov1rtbf8c2)
Features:
- A separate exe (Xmen2_AXE.exe) from the base game with its own set of files, allowing for a new roster and new experience. The following files are used:
- Herostat: hero_axe.engb
- Team bonus file: team_b_axe.engb
- Danger Room file: danger_axe.engb
- new_game scripts: new_axe_.py and new_axe__hard.py
- characters_heads package: characters_h_axe.pkgb
- A unique save folder to prevent conflicts with the main game.
- A roster with only X-Men. Mod characters are included with the download:
- Angel (matt710's version with the XML2 Number Fix skin numbers)
- Beast (nodoubt_jr's version)
- Bishop (default character)
- Cable (nodoubt_jr's version)
- Colossus (default character)
- Cyclops (default character)
- Dark Phoenix (matt710's version with the XML2 Number Fix skin numbers)
- Emma Frost (nodoubt_jr's version)
- Gambit (default character)
- Havok (matt710's version)
- Iceman (default character)
- Jean Grey (default Character)
- Jubilee (nodoubt_jr's version)
- Magma (nodoubt_jr's version)
- Nightcrawler (default character)
- Polaris (matt710's version)
- Psylocke (nodoubt_jr's version)
- Rogue (default character)
- Storm (default character)
- Wolverine (default character)
- X-Man (nodoubt_jr's version)
- Cannonball as an additional character that can be swapped in.
- New skins for some default characters.
- Loading screens for all new characters.
- Danger Room maps from XML1.
Changelog:
Expand to see changelog
- Version 1.0:
- Version 1.1:
- Originally known as the November 16th, 2008 update.
- A fix for Magma's powerstyle so that her slide move uses EP and a new entities trail effect
- A talent fix for Cable to organize it properly
- A talent and powerstyle fix for X-Man, now "Plasma Shield" has a time limit and his talents is more organized
- A talent fix for Polaris to fix an icon issue
- Team Bonus update to include Jean Grey in the Family Affair bonus and to change Raven Knights (Raven Knights is now: Jubilee, Magma, Iceman and X-Man, sort of a young people bonus)
- Danger Room courses fix and update. Now the mission to protect Forge, actually spawns Forge instead of Havok. Also adds new Challenges for Angel, Cable, Havok, Polaris and X-Man. Which means that all the playable characters, except for Dark Phoenix, have a Danger Room challenge.
- Version 1.2:
- Additional updates to various characters from September and October 2009.
- Updated Cannonball to nodoubt_jr's Cannonball v3 mod.
- Updated Psylocke to nodoubt_jr's Psylocke v3.1 mod.
- Updated Magma to nodoubt_jr's Magma v5 mod.
- Version 1.3:
- Assembled the initial release and all updates into a single download.
- Updated Dark Phoenix and Angel to use the numbers from the XML2 Number Fix. Dark Phoenix uses skin numbers 0211-0219, and Angel uses skin numbers 1002-1010.
- Version 1.4:
- Updated file names to be compatible with OpenHeroSelect v4.8.0's new package mod features
- Version 1.4.1:
- Corrected an error in Angel's herostat entry that was causing a crash.
Installation Instructions:
Expand to see instructions for this mod
- MO2 Method:
- Install the mod through MO2 as an archive. Deselect any png and txt files included with the download. Also delete the exe from the download.
- The priority of this mod should be 0.
- Manually install the mod's exe file into your game files, and then configure it as an exe in MO2.
- You don't need to change anything in your game files or the mod's files to get this mod to work.
- Direct Method:
- Extract the mod's download.
- Drag and drop the mod into your game files. Install it before other character mods.
- You don't need to change anything in your game files or the mod's files to get this mod to work.
Previews:
Exand to see preview images
- New Roster:
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0225a.jpg)
- Action Shots:
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0186a.jpg)
- New Danger Room Maps:
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0231-2.jpg)
- New Danger Room Missions:
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0000a.jpg)
- New Team Bonuses:
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0228a.jpg)
Known Issues:
- PSP Character Effects - For some reason when using Cable, X-Man and/or Dark Phoenix together, they cause other characters or even themselves to loose some of their effects, the powers still do damage but the effects are gone. Why this happens? i don't know, i haven't found a reason or a fix, so just use them separately.
- Losing second skeleton or powerstyle - I only had this problem in one area (the level were you go and fight Sinister's Dark X-Men). While using Beast and Jubilee (who both have new fightstyles) in that area, it caused the fourth person to not be able to access their powerstyle, they were stuck with only their fightstyle. That is the only place were i ran into that problem, so when you get there don't use Beast and Jubilee together. (this is a memory issue with the game, nothing really having to do with the two characters, so feel free to use them together in other areas, i had no problems playing the game with both of them together).
- Crashing - I did have one crash while using this edition, after fighting Garokk and going back to the base, how i stopped this is by just using the original characters that came with the game to fight Garokk and go back to the base. I've gotten this error before when using mods in that fight with Garokk, so i don't know if its just an issue with my game or if its just an issue in general with that area. That was the only crash i got.
Credits:
- BaconWizard17: XML2 number fix, assembly of prior updates, file name updates.
- nodoubt_jr: Beast, Cable, Jubilee, Magma, Psylocke, and X-Man mods, original assembly of the package mod.
- matt710: Angel, Dark Phoenix, Emma Frost, Havok, and Polaris mods; 3605.igb skin; 0503.igb, 1001.igb, 3603.igb, 9003.igb, 15103.igb, and 15403.igb loading screens.
- Burning Rage: Basis for Emma Frost and Psylocke mods.
- Teancum: Basis for Beast mod.
- Unknown: Classic Gambit, Classic Psylocke, AOA Psylocke, and AOA Jubilee skins.
- Norrin Radd: Original Rogue, 3606.igb, 3607.igb, 7106.igb, 1055.igb, 1056.igb, and 9006.igb skins.
- Iammingy: Cable, X-Treme Gear Psylocke, 90s Jean Grey, Original Beast, Original Bishop, Second Generation X Jubilee, X-Man, Original Angel, 9003.igb, and 9004.igb skins; PsySword, laser_gun_back, laser_gun_left, and Angel sword boltons.
- BLiZZ: AOA Beast and AOA Angel skins; Beast and Jubilee power icons; XML1 Jubilee effect coloration.
- apollo: Furry X-Treme Gear and Ultimate Original Beast skins; Havok loading screen and Polaris loading screen.
- shafcrawler: Hidden Years Beast, 2000s Beast, House of M Psylocke, Ultimate Psylocke, X3 Dark Phoenix, Sleeveless X-Factor Polaris, Purple X-Force Cannonball, AOA Cannonball, New Mutants Cannonball, XSE Cannonball, Mutant X Cannonball, Blue X-Force Cannonball, Messiah Complex Cannonball, Modern Archangel, and Modern Angel skins; Polaris loading screen; Psylocke mental damage immunity coding.
- intensity: Classic Jubilee, First Generation X Jubilee, Outback Jubilee, X-Treme Gear Jubilee.
- boreman: Cable, Ultimate Civilian Polaris, X-Factor Polaris, Civilian Havok, and Original Havok skins.
- DarkMythology: White Phoenix and X-Treme Gear Angel skins.
VERY cool. I'll probably switch out Dark Phoenix for Cannonball, but awesome nonetheless.
Wow, amazing!
Sorry to bug you once more, but who is coming up next on the list after this?
totally cool :)
Is this for the PS2? 'Cause for christmas, im getting some stuff so i can actualy download some mods.
Nope. PC only, Sorry
thanks guys for the nice comments :), hope you guys enjoy it
I really like your little intro.
Astonishing work. Just a couple of comments:
Perhaps the Raven Knights team is better suited to those who don't show up elsewhere. All of the people on that roster show up in at least two other teams; perhaps some of the characters who have only fit into one team (Jubilee, Magma) would be better choices?
On a related note, surely Jean Grey should also be in Family Affair?
Very, very impressed with this, though. Can't wait to play more with it.
thanks for the feedback and the nice comments :).
I wanted an all psychic team bonus so i chose to use Raven Knights for that since the name is not too descriptive and could fit it. I didn't include Jean to the Family Affair team bonus since i thought it would be cooler to just have it be activated by all the Summers men (Cable, Cyclops, Havok and X-Man). But i see your point, in any future update I'll add Jean to the bonus, and see how i can change Raven Knights.
Hey there, new member, and this is probably a stupid question with a simple reply... But is anyone else experiencing problems with the download link? For the life of me I can't get it to load.
mediafire seems to be down at the moment, keep checking im sure it will be working eventually. if its still down by tommorow i'll reupload to another site.
I have to say this mod totally rocks. It made me actually go up into the attic, dig out my install disks and go through the hell of installing the game on a windows x64 Vista system. Fun times. Been playing with Havok, Polaris, Magma, and Psylocke and absolutely love it!!! If I can figure it out i'm going to try to get Sage, Marvel Girl, and Cannonball into it too. Just cant figure out who to drop. Anyways, the point is this mod is absolutely awesome and stuff!!!!
After finding out that I cannot use mods for multiple playthoughs, you just gave me another reason to jump into the PC version of this game.
Thank you.
What about the section of the Brotherhood base that won't open without a brotherhood member? Is it still locked?
i did think about it, a teleporter can get in there (Nightcrawler)
All of you that contribute to these mods are the best
i'm a bit confused. i believe the first page says any marvel mod can be playable. i thought the only playable characters are the ones listed on the character selecting picture. so are those the only characters playable. or are every other mods playable, only they aren't shown. also it says that the brotherhood characters are replaced. but down below it says nothing from the game is lost. are the brotherhood characters still playable are npt. please answer my two questions. i'm very confused
yes the only playables for this edition are those in the roster given in the first post. No the brotherhood characters are only replaced in the editions herostat (called heroreal here, so it doesn't overwrite the games natural herostat.engb), their files are not replaced, so they are still playable in the regular version.
everything in this edition is separate from the regular game, so you can launch the game with the game.exe and play the game as it comes or with whatever mods you want. this edition is launched by the new XMenBundle.exe, and runs files that are unique to it and not overwriting other important files.
thanks for the help
no problem, and thanks Scotimus and Tanekado for the nice comments
one more thing, what afer i download the file, where do i drop the file so the mod can be in the game??
the files are dropped in the folder Program Files/Activision/X-Men Legends 2/ , if you check it you will see the files in the package are set up exactly as XML2 sets up its files. So its just drag and drop. So Actors goes in Actors, and HUD goes in HUD, etc.
Quote from: nodoubt_jr on October 22, 2008, 09:16PM
i did think about it, a teleporter can get in there (Nightcrawler)
Kurt can teleport people adjacent to him right? Then you can have two X-Men in that area.
Quote from: nodoubt_jr on October 22, 2008, 09:16PM
i did think about it, a teleporter can get in there (Nightcrawler)
There's also a sneaky way to do it, which is to set up a Blink Portal almost directly next to that door and go through it. When you come back, the engine sometimes places a party member on the other side of the door.
But then you waste the time needed to recharge a Blink portal. And wasted if the tactic doesn't work.
Quote from: Midnight Curse on October 26, 2008, 08:14AM
But then you waste the time needed to recharge a Blink portal. And wasted if the tactic doesn't work.
Yes, I'm just pointing out that there is another option.
@ nodoubt_jr:
Is there any plan to delete the Brotherhood specific random item drops (Toad's Cloak, etc.)?
Quote from: Bandobras Took on October 26, 2008, 11:52AM
Is there any plan to delete the Brotherhood specific random item drops (Toad's Cloak, etc.)?
oh thanks for reminding me about this.
it seems that for the items.engb you cant add items, you can only replace. Also hexing the exe to use something like itemx.engb instead (like i did with team bonus and dangerroom, and as i originally planned to do) causes the exe to immediately crash, so i cant even hex it so that it uses its own unique items. So no i have no plans to change the items file, i rather people do it on there own as they know what mods they are using.
thank you nodoubt_jr, really appreciate it. Maybe i should start making my own mods
Indeed. The Knowledge Base is a good place to start.
Just wanted to mention that the Magma Mod has been updated in her individual thread to fix an issue with her slide power not consuming energy and her lava projectile having a side trail. All you need to be up to date on Magma is download this file http://www.mediafire.com/?zfjeztnyi2q and replace the files that came in the first version of this project.
also once there has been a number of fixes released for the mod or the project i will release an additional "hotfix" for the packaged mod.
will this work for psp
where can i purchase this game? I cant find it in stores anymore
@kcr15 - not it wont
@Tanekado - i dont know, maybe ebay?
Quote from: Tanekado on November 08, 2008, 08:45AM
where can i purchase this game? I cant find it in stores anymore
Try Amazon (http://www.amazon.com/X-Men-Legends-2-Rise-Apocalypse-Pc/dp/B000AM3H0I/ref=pd_bbs_sr_3?ie=UTF8&s=software&qid=1226175533&sr=8-3)?
It's only $10.
thank you all so much for the assistance. I really appreciate it very much. Have a good evening and bless you. :cuckoo: :moonstar: :emmafrost:
This is great! nodoubt_jr how long did this take you to do?
The only reason I ask is because I would love it if someone did an X-Girls edition with:
Storm
Jean Grey
Rogue
Emma Frost
Jubilee
Magma
Psylocke
Blink
Dazzler
Dust
Husk
Magik
Marvel Girl
Moonstar
Polaris
Sage
Shadowcat
X-23
Wolfsbane
Mystique
Scarlet Witch
Everyone knows that the best X-men are women! ;)
Quote from: John Sage on November 11, 2008, 12:22PM
This is great! nodoubt_jr how long did this take you to do?
it took me a while, mostly to gather stuff and fix any little problems that happened, plus i had to play the game once over and test the edition. It was a little easier then the Marvel Universe Edition, since for this one all the mods were already done.
Two mods included in this Edition have been updated, Cable and X-Man. Both were updated to correct problems in their talents and in the case of x-man, powerstyle too. To get these new updates download these http://www.mediafire.com/?qzwgxmi2xmm and http://www.mediafire.com/?mwidmt5zh4m. Just download and replace the files that came in the edition download.
since theres been 3 mod updates, I'll probably be releasing a fix that contains all of these fixes and some fixes to the danger room (I'll probably be adding some challenges for characters that don't have any) and a change to the team bonus file.
OK as mentioned above now that theres been a couple of updates i decided to release a package that contains all these new updates, plus some new stuff.
Update/Fix Version 1
download: http://www.mediafire.com/?jji4zzyznya
This is an update for the All X-Men Edition v1.
This update includes new fixes and fixes to character mods since it was first released.
Just unpack after having installed the All X-Men Edition v1 and replace those files that came in the package with these new files.
It includes:
- A fix for Magma's powerstyle so that her slide move uses EP and a new entities trail effect
- A talent fix for Cable to organize it properly
- A talent and powerstyle fix for X-Man, now "Plasma Shield" has a time limit and his talents is more organized
- A talent fix for Polaris to fix an icon issue
- Team Bonus update to include Jean Grey in the Family Affair bonus and to change Raven Knights (Raven Knights is now: Jubilee, Magma, Iceman and X-Man, sort of a young people bonus)
- Danger Room courses fix and update. Now the mission to protect Forge, actually spawns Forge instead of Havok. Also adds new Challenges for Angel, Cable, Havok, Polaris and X-Man. Which means that all the playable characters, except for Dark Phoenix, have a Danger Room challenge.
No need to start a new game with any of these updates/fixes. Now you are all up to date as this includes all the previous updates mentioned before.
Pic of new Danger Room Challenge for Havok
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0076-1.jpg)
(for those wondering why you don't have to start a new game for the danger room challenges to work. the new challenges use the the online missions names which have always been on the file, just not visible. So you don't have to start a new game, but it may mess up the danger room records, so if you already started playing the danger room missions the records may be a little off.)
I'm really glad I was able to help you sort out the danger room. Did you create some new items for your missions or are you just handing out non character specific unique items? I have an items list with some new items for Sabretooth (Killer's Glove's), Pyro (Irradiated Fuel Tank), Deadpool(Assassin's Blade), Professor X (Moira's Charm), Ironman (Extremis Armor), Cable (Relic of the Future) , Cannonball (Blast Field Enhancer), and X-Man (Plasma Armor). I'm not sure if adding new items messes up the game like adding new Danger Room Courses does but if not lets do it. I do know that you can modify existing items without messing up the game. As an experiment I made the 250 attack bonus on Cyclops' Accelerated Visor into a defense bonus and it worked perfectly, I did unequip the item before hand, just in case.
So did you create entirely new danger room missions for all of the new characters or did you just cheaply copy them over like I did? I know you mentioned saving Forge...
no new items, and like i have posted before on here i don't plan on doing items for these characters since i play this version, the marvel universe one, the brotherhood one, original and etc. and i just rather people do their own items as you cant add new ones, just replace/rename and they know what mods they are using.
the new danger room missions are mostly ones that already existed, some from XML1, and others using some of the unused danger room maps.
edit: the danger room missions scores are only messed up if you had already started playing the missions, if you haven't or are starting a new game you wont have any of these issues. i didn't really care, i was just happy almost everyone has a danger room mission.
I didn't even bother reading the level entries in dangerroom.engb. I played a bit of the All X-Men version and I noticed the 1st level was different. I thought you brought that over from XML1. I may have to look into that.
is the all brotherhood edition out yet????
no not yet, sorry for the confusion im playing a testing version (two of the mods for it are still not done)
oh, thanks. and do you know when the brotherhood edition will be released???
no, like i said two mods are still not done and then i have to gather everything up and play the whole game. so i dont really know.
ok thanks
Hi, nodoubt, sorry I was a little late on this, but I met problem here. After running 4 Mystique into the Sanctuary I got 4 angels, then I went for a team change and it crashed to my desktop. Does it have anything to do with language? I'm using a french version XML2. But shouldn't be, all the structures are the same and you can actually switch between 5 languages. Can't fugure out why...
so you are running the all x-men edition and are getting 4 mystiques, etc.? the language thing may be a problem, all of the files are .engb, and i think the french version uses .freb
:juggernaut: Thanks nodoubt, after renaming all .engb to .freb the problem is fixed. That was wonderful this pack! Sincere gratitude for your great work! :elektra:
awesome, good to know that that worked
Could you update this. Add in Shadowcat, and X23, and Wolfsbane, Sage, Dust, and all the other newer X-Men mods. Because for some reason I can't get the single mod characters to work does work. And I really want to play as the other X-Men, especially Shadowcat. I really hope you can help me because this one is awesome, I just really want to play as the rest. And if you don't have the others because you can't have more than 21 characters, could you make variations or some way for us to edit them outselves to add who we want in the game. Thanks!
no sorry, if you want to learn how to add new characters check out this thread http://marvelmods.com/forum/index.php?topic=2446.0 we pretty much explained how to do it
I think the idea of putting really all xmen into this mod a little weird. I mean you have done great about making an extra .exe and the dangerrooms and so on but I think the X-Men who where available in the original game are unnessesary. You should have put for example Magik, Dazzler, Banshee into the game. Or just have made a Marvel Hero Mod with all good natured modding characters. The fact that Jean AND Dark Jean are available also strange. But I hope will do more Mods like this, I am especially waiting for the BrotherhoddmMod. (Does really have to be a Brotherhood Mod? Not just a villain mod??)
Quote from: BlackSun23 on December 03, 2008, 01:38PM
But I hope will do more Mods like this, I am especially waiting for the BrotherhoddmMod. (Does really have to be a Brotherhood Mod? Not just a villain mod??)
Yes it has to be brotherhood if you read the project thread you will know why i decided to make it all brotherhood.
This is a great job.
Magma has been updated here http://marvelmods.com/forum/index.php?topic=727.msg47918#msg47918 read more about that update there or in the first page of this topic
Quote from: BlackSun23 on December 03, 2008, 01:38PM
The fact that Jean AND Dark Jean are available also strange.
Um I know this is a little late, but the PSP version of XML2 would have had both as well. Sorry for the delayed reaction but I just noticed that one.
Hello :)
I was wondering how you made the package file work, as in how you made a crack and stuff, because i was thinking of just producing an XML2 that is similar to the x-men edition just with alternate mods just to save some people the time and confusion that I went through to mod it XD
Thanks :)
i hexed the exe using a hex editor, once that was done it was just packaging the mods together and creating the new herostat and stuff like that.
Psylocke has been updated here http://marvelmods.com/forum/index.php?topic=2846.msg57047#msg57047 . The All X-Men Edition should be installed first, then the update, and last should be the Psylocke update.
Edit: Psylocke was updated again on September 26, 2009
Is there a way to replace someone with Cannonball so I can have him playable instead of another?
Yes, his files are included in the package as well as his herostat entry. so edit the herostat (called heroreal.engb in this edition), remove who you dont want and place his herostat entry there.
How do I edit the herostat? I tried Word and Notepad but id doesn't display correctly. I could have sworn I used them before to edit.
Use Xmlbcui you can find it here : http://www.nba2kstuff.org/mua/
Quote from: DylanWirta on October 09, 2009, 05:13PM
How do I edit the herostat? I tried Word and Notepad but id doesn't display correctly. I could have sworn I used them before to edit.
Yes what venom said above, you need that program. Look around the Modding Discussion http://marvelmods.com/forum/index.php?board=18.0 or Technical Problems http://marvelmods.com/forum/index.php?board=23.0 . We've helped a lot of people figure this out there. If not start a new thread in Technical Problems and someone can help you out, this isnt really the right thread to go into those details.
Magma has been updated here http://marvelmods.com/forum/index.php?topic=2846.msg70007#msg70007, Psylocke was also updated a week ago too here http://marvelmods.com/forum/index.php?topic=2846.msg67784#msg67784
Since theres been 1 update to the package and 3 updates to 3 characters included in the package i will be updating the package with all the new stuff. This should make it easier for new members, so they dont have to hunt down all these updates. I'll wait a week or more to make sure these characters wont need another update before i release an updated package.
I've tried to edit the herostat, but just like always, it either deletes the entry when it says it saves or it doesn't show up in the game period.
you have to compile the engb then you got it it should say "run game to view changes"
Quote from: DylanWirta on October 10, 2009, 05:56PM
I've tried to edit the herostat, but just like always, it either deletes the entry when it says it saves or it doesn't show up in the game period.
Again, start a thread in Technical Problems and search the forum. There we can guide you through the process, here it would just be off topic and spammy.
I really like this job) It`s perfect.Is there a pack where only x-girls?
Thank you. And no there isnt a x-girls pack, check the Character Mod Catalog http://marvelmods.com/forum/index.php?topic=753.0 there you'll see that theres only this one, a Brotherhood pack and a Marvel Universe (MUA) pack.
An x-girl pack would be nice. Just wondering if any characters will be updated with new skins. Like maybe Gambit with death or retro skin, Rogue with Messiah Complex etc.
I hadn't thought of that. Originally i only added official skins that were from MUA1 and XML1, and some must haves (Jean's 90s for example). I didnt add more since matt710 already has boosters with multiple skins and other skinners were doing multiple skins, so i didnt see the point of adding a bunch of skins when people would just add whatever they wanted. Now i might add some more skins, especially if they appear in MUA2 (which Gambit's death skin does) and if any other must have skins have been release.
That's nice. Will you include Cyke's 90s? Wondering cause it messes up other skins cause of the bolton.
Probably not, since it will make the other skins look off.
Ok, I tried to change Cable for Cannonball. I followed all tutorials, but all characters that I tried to change don't appear in the game. What can I do? I want to put other chars in this mod.
I downloaded from you, but i don't know what to do next, could you xplain as easy as possible?
Download it and click on xmenbundle, game starts and you just play.
Could some one explain me how to do this in an easy way PLEASE?
- Download
- Install in your X-Men Legends 2 folder
- Double click or press ENTER/RETURN on "xmenbundle.exe" in the X-Men Legends 2 folder
- Press ESCAPE till the main menu shows up
- Choose Play Game or something to play the game
- Select the difficulty
- Play
Quote from: nodoubt_jr
To play, all you have to do is unpack the package and drag and drop all the files to Program Files/Activision/X-Men Legends 2/ (the files are setup exactly as XML2 sets it up, so you could even unpack the files directly in the XML2 folders). To launch the new game, double-click on XMenBundle.exe located in Program Files/Activision/X-Men Legends 2/.
Quote from: MarvelFan12345 on November 26, 2009, 01:41PM
Download it and click on xmenbundle, game starts and you just play.
It CANNOT BE ANY EASIER THAN THAT. Seriously..
LOl. Arya94, its basically like getting ready to play the original XMENLEGEND2 game. Just go to the folder under programfiles/activision/xml2(something like that) and then you shall see the game towards the bottom if you scroll down. You do all this after you install. So yeah, that's pretty much Mr. Law is saying. :\
a little Q though, is there a way for any of us to mod the whole game? like say, add a new map and quest for the actualy game or something? or does that defy the rules of modding and pretty much the capability aand limits of the game?
this isnt really the best place for a question like this since its not about the AXE, the modding discussion forum would be better. but i'll go ahead and answer your question, yes you can add new maps and quests (a while back i added some mua1 shiar levels to my game), but eventually your going to hit the memory limit and stuff will not load properly so you might get stuck unable to finish the game because script or a map just wont load (the memory limit is the reason why the XML1 to XML2 mod didnt really work)
thanks. just thought id squeeze that little Q in
I swapped out Dark Phoenix and X-Man for Marvel Girl and Shadowcat, but the game has marked the two newcomers as 'unlockables'. Am I correct in thinking that they should be available from the start?
The script is set up to unlock those that come with the herostats, not any other additional mods. What i would suggest is start a new game with the given herostat, save it. Then use your new herostat, and start a new game, now all spots should be unlocked.
Whoops, shouldn't have been playing through Act One, then!
Thanks.
Edit: apologies for my useless comment lol...
Great job, this edition is great! Owning the PS2 version (and the PC one), I had always wanted to play characters from the PSP version, such as X-Man and Cable.. And this edition gave me chance to do it in a very simple and clear way!
Awesome, really ^^
thanks for the awesome comments, always good to read that people enjoy what i put together :)
First off, this thing is awesome. Had to hunt down a copy of the game for this Mod and now that I got Shadowcat in it, I cant figure out who to use for my 4. But I do have a Q about the Mod. Are the other skins unlocked immediatly or do you have to play through the game/ use code to have them unlocked? Dont want to get to far and then have to start over cause I messed up somewhere. Once again though, great Mod, and looking forward to your other Mods
Thanks for the nice comment :) Yes you have to play through the game to unlock skins, they unlock just like they do in the original game.
Any chance of X-23 making appearance here?
oh and another thing
what about saved games?
does the mod store games saved while playing it separate from the ones with original XML2?
The roster is going to stay as is. and yes the save games are stored in there own unique folder, so it wont overwrite or intefere with the original game.
alright. bear with me on this one please.
I'm thinking of doing a little combination, if you will, of the two versions.
i want it to be just like the originals, ie standalone, so that i don't mess with the original game too much.
i want to have in it only the new characters (to xml2) from the mods. well the cool ones anyway.
namely:
1. Angel
2. Beast
3. Dark Phoenix
4. Emma Frost
5. Cable
6. Polaris
7. Psylocke
8. X-Man
9. Blink
10. Forge
11. Marrow
12. Multiple Man
13. Mystique
14. Quicksilver
15. Stephord Cuckoo
16. Blob
whoa... only 16?
hmm... hold on a sec...
here we go. a few extras from outside:
17. cannonball
18. X-23
19. Omega Red
20. Shadowcat
21. Omega Sentinel
whew!
funnily enough i know zilch about Karima (Omega Sentinel). It's just she looks sooo cool!
alright! now. still with me? good.
now for the question.
could someon sorta troubleshoot me through the process?
I think i get the part with the herostat and with adding of the extras but...
what I need is what files do i need to put where from one version to another (is all x-men to brotherhood or vice versa)
or can i just bring everything over?
thank you!
This is how i would install the editions
Install Order:
1) Marvel Universe Edition
2) All X-Men Edition
3) All X-Men Edition Update
4) Marvel Universe Edition Update
5) Brotherhood Edition
6) Brotherhood Edition Update
7) Individual Mod updates for All X-Men Edition and Marvel Universe Edition
Eventually, when i have time i'll update these packs so theres not so much stuff to download and it can just be 3 easy downloads.
To add all those ones you want its simple, just install the stuff like i said above and edit the herostats (called heroreal.engb in the All X-Men Edition). Now if you want to know how to edit herostats and all that stuff than i would suggest starting a new thread here http://marvelmods.com/forum/index.php/board,18.0.html so that this thread doesnt get filled up with that stuff.
oohhh...
thanks!
except i'll skip on the marvel universe pack.
this is gonna be cool.
uhm there's a problem with the second Freshman level Danger Room mission, the one where you need to do a pick-up-and-throw move 5 times.
There's nothing to throw.
The mission starts fine but it does not generate any boxes, crates, barrels or anything else throw-able.
I don't know if it matters but I was using X-23.
Just checked my game and they showed up, I also check the dangeroom file, models and map and its all correct too. So make sure you installed everything, the crates do work and they are in the package.
As I said earlier in this topic, this edition is wonderful!
However, I have two questions:
1) I'm currently using the non-updated version of the edition. I've recently started a new game and, while playing with X-Man, Psylocke, Angel and Magma, the game undergoes frequent and sudden crashes, forcing me to reboot my PC everytime =/
The version of Magma I'm playing is the non-updated one, too. Could this be the problem? (Probably a dumb question, but I felt like asking xD) If not, do you have any suggestions/advice about it? =)
2) How do I install the updated "All X-Men" edition? Do I have to replace all the files in the folder etc. etc. ?
(Please consider that this edition and my original game are in the same folder) Moreover, do I have to start a new game after installing the updated version?
1) Not sure why you are having crashes. To tell you the truth it could be many reasons, some not even related tot he mods themselves. The game has issues and modding is not perfect, so I cant really pinpoint it.
2) Just install the All X-Men Edition Update by dragging and dropping, it just replaces old files from the All X-Men Edition. No you wont have to start a new game, unless you dont want your Danger Room achievements messed up. I rearranged some stuff so everyone has a challenge in the Danger Room so scores may get a little messed up. If you havent played any danger room challenges than you will be find.
and like i said a couple of post up, eventually i will update this to include all updates..
Somebody help me!
I start new game on Easy Difficulty and i have got four Mystique's!
Please help me!
Screen:
http://a.imageshack.us/img251/7045/49544529.png
WTF?
I am currently running into technical difficulties after reinstalling XML II. I cannot get the hero stat to work any more, nor can I unlock characters with psy. script.
Cant you release the All X-men Edition with a Heroselect that also has has the default characters. I do like Maneto and Juggernaught. Psylocke, Angel, Cyclops, and Beast are my favorite team in XML II.
Downloaded this the other day, LOVE it.. I'm a hardcore Jean Grey fan, but X-Man is getting to be one of my favorites... I love how he walks SUPER fast, and all his powers, and the different skins he has... and all that! LOVE all the characters included in this edition.. Major props to whoever had a hand in making this! :)
Always glad to read people like this edition and the characters in it :)
Anytime ;)
Awesome!
Hi I need help! I can't download the link because everytime I click "Click here to start download" It only refreshes but does not download the mod P
Please I need help :)
Maybe try downloading again later on. sometimes mediafire acts a little weird. i just tried downloading it and it worked find.
Thank you! :) but is Professor X still unlockable in that edition also Ironman?
Iron man isn't (because the name is all >>X-MEN<<). Check the first post to see if prof X is in there.
:polaris:The only thing I can say about this MOD versions of XML2 is...Thanks for making my dream come true!!!!
Man!!! it's just amazing!!! This is exactly the kind of X-Men game I have always wanted, I mean, because the characters that the All X-Men edition has, I would say that the game is PERFECT!!!
The only thing I would like to do is replacing Dark Phoenix by Cannonball, but I do not know how to do it!!!
Could you tell me in simple words!!! (sorry I'm so so rookie on this MOD thing)
Thanks!!! :jubilee:
Hey everyone, I'm new. I just tried the All X-Men mod. When I got a chance to play and look at all the characters, everyone had only 2 costumes each. Is that normal? I thought everyone had, like, 9 costumes each now.
Quote from: asocialjester on January 13, 2011, 12:35AM
Hey everyone, I'm new. I just tried the All X-Men mod. When I got a chance to play and look at all the characters, everyone had only 2 costumes each. Is that normal? I thought everyone had, like, 9 costumes each now.
I remember Wolverine has biggest amount of costumes (but only 8). And have you finished the game once? Maybe because you just began playing the game so you didn't even unlock all costumes, check it first
Quote from: Jerkman on January 13, 2011, 06:10AM
I remember Wolverine has biggest amount of costumes (but only 8). And have you finished the game once? Maybe because you just began playing the game so you didn't even unlock all costumes, check it first
Oh. I guess because it's a mod I assumed everything would be unlocked from the beginning. I still have to play through and earn everything?
hey guys! i just want to clear this for me, ok so after i installed the all x men edition v1 properly, i also have to download the updated fixes thing for this mod so that it works perfectly right? then all i gotta do is just like overwriting the files from v1 and replace it with the fixed ones.
yes install the all x-men edition v1, then overwrite those files with the additional updates
many thanks, nodoubt. glad that the creator of this editions helped out another modder :x-23:
I just loved your work here, you're amazing!
I personally liked :xman: X-Man and :jubilee: Jubilee, but they are all pretty cool
Thank you
Thanks for the kind words :) Thanks to a lot of other modders/skinners work I was able to put this together. I'm glad you enjoy it :D
Hey, nodoubt_jr,
I've been playing a new game for a while and I just updated the game today. I noticed that the challenge for Havok has already been completed(without me doing it of course =]) How do I fix this? I want the unique item but must say that it will be quite a hassle to play a whole new game to get there. Polaris' mission, ironically, is not, even though it's right under his. I'm in act 2 and I just noticed it. I also had a bug or two with the Havok Booster, and maybe even without it. All his abilities, save Mutant Mastery and Leadership disappeared completely.
I want to thank you for this though. THis is great. I love Havok, and though his powers aren't star blue, he is fantastically done. I've always been wary of powers like his energy blasts or IM's repulsors: is it his best power here? It barely consumes energy at 1st level and combos so easily.
Were you previously playing before you added the new missions? You have to start a new game after you add the additional missions if you had already started playing.
Sorry the Havok mod isnt mine, but i never had those problems with him.
Quote from: nodoubt_jr on October 13, 2011, 07:34PM
Were you previously playing before you added the new missions? You have to start a new game after you add the additional missions if you had already started playing.
Sorry the Havok mod isnt mine, but i never had those problems with him.
Ah, doesn't it say that I DON'T have to on the first page? I can't find it but I remember reading it somewhere that I can just keep playing and it'll work. x[
Can you have all three of them? Meaning can I have the all x men edition,all brotherhood edition, and the marvel universe edition all on one game. (sorry of this is confusing)
Quote from: Me on November 14, 2011, 03:41PM
Can you have all three of them? Meaning can I have the all x men edition,all brotherhood edition, and the marvel universe edition all on one game. (sorry of this is confusing)
No Im pretty sure thats impossible. You can download all 3 and play each one when ever you want but not all together on one game.
No I didn't mean for just one game. I meant like individual games.can you have all three and play individual games for them. But you answered it already. :D thanks.(:
Quote from: Me on November 14, 2011, 03:59PM
No I didn't mean for just one game. I meant like individual games.can you have all three and play individual games for them. But you answered it already. :D thanks.(:
Oh lol well glas I still helped XD, yeah because I have all 3 downloaded and you can play them all because they have their own start up things
Just remember the Install Order :) :
1) All X-Men Edition
2) All X-Men Edition Update
3) Brotherhood Edition
4) Brotherhood Edition Update
5) Individual Mod updates for All X-Men Edition
6) Marvel Universe Edition Final Version
How would you update the packs?
What do you mean? You want to update the packs or do you want them most up to date characters?
Update the packs.
there is no need to post the same thing in multiple threads, and to double and triple post. Your post were done on New Year's Eve, did you really expect an answer right away?
Anyways, make sure you installed everything correctly. Everything in the package should be installed. They work, so there is no reason why it should be crashing.
Maybe it has to do with your herostat/heroreal file? What language is the game from? Look into the Data folder and make sure the heroreal is install with the right language. Examples engb, itab, freb, and gerb. Either way I'm sure it has to do with that file.
Is there a list or could someone send me a list of the team bonuses and people in them in this?
Whenever I download it, it's not a package
could sombody please help me
please dont double post, its a .rar file. use WinRar to unzip.
thanks
Everytime I use it says I need libcrimovie.dll
Quote from: as6d3 on April 17, 2012, 03:45PM
Everytime I use it says I need libcrimovie.dll
im guessing that's an issue on your end, these editions dont need anything extra other than the actual game installed.
Quote from: as6d3 on April 17, 2012, 03:45PM
Everytime I use it says I need libcrimovie.dll
This is beyond frustrating. I've tried everything I can think of. Do you have to put each folder inside the ones that already exist (Actors, Data, etc.)?
Or, do you just copy and paste everything into the XML2 Folder? No matter what I do I keep getting the above message and it won't run.
Quote from: nodoubt_jr on April 17, 2012, 06:02PM
im guessing that's an issue on your end, these editions dont need anything extra other than the actual game installed.
I think its for Winrar. Also in the X men legends 2 folder I have libcrimovie (dll file, I assume it is libcrimovie.dll)
"the files are setup exactly as XML2 sets it up, so you could even unpack the files directly in the XML2 folders"
^ Does this mean that I must unload the files into each specific folder? And if so, sometimes it asks if I want to replace existing files. Should I replace them?
you could do that, or unpack everything together in the Activision/X-Men Legends 2/ folder and yes replace them.
Thank you no_doubtjr!
I just gave it a test run before I make some small modifications of my own, and this is absolutely fantastic! *Amazed*
And I noticed you put Jean Grey in as the replacement for Magneto for the start of the game. That was a great idea to open that one closed forcefield door! :)
Glad it worked for you :)
I really like your mod very much. It made my dreamed team came true.
And sorry for asking this really late, but is there a problem with the dangeroom course?
I noticed that I couldn't pass the grades through qualifying exams but other courses.
And some of the dangeroom courses should be given when you pass a grade, but now it doesn't.
I have read through the instructions but I didn't see it. If I made any mistakes please tell me.
Thanks and great work nodoubt_jr
Thank you :) I'm not sure what could be causing this, I didnt run into this issue when testing it out. Did you add the update before you started playing the edition, or after you had already started? That's the only thing that could cause an issue, other than that I havent run into a problem with the danger room.
If I install the update after starting the game, will there be a problem?
I played through the game without finishing dangeroom courses, then I started hard mode with the first save file but it still has the problem
But when I played the mavel universe edition, nothing like this happened
Thanks for replying :) and if I did make some mistake please let me know
There's only an issue when you switch mid game, like if you played the first two acts with the old danger room file and then added the update, and then continued playig act 3 and on. Other than that if you just started a new game and played with the updated one from the beginning you shouldnt have a problem.
I just checked the file and saw no errors. Sorry I dont really know what to tell you, I've never ran into this issue myself. Not sure if anyone else has either.
I guess I just did what you said. The problem starts from act 3 , act 1 and 2 are fine.
So maybe I could just start a new game.
Thanks for the answer, you helped a lot. :)
I have an issue with starting this, when i open x-men bundle everything works fine until the part when i need to choose the difficulty,then it sends me back to the main menu... Please help :/
Maybe it's because you didn't put the files into the XML2 folder, you need to put all folders into the XML2 folder to play.
If you only put the x-men bundle.exe in, you'll have that kind of problem.
No,it's not that i copy everything in xml 2 file, and still i've that problem.
Did you have x-men legends 2 installed?
I click the x-men bundle it say an error something can someone please help me
Perhaps you didn't put it in the xml2 folder
i started having the same problem, i uninstalled XML2 and re installed it to make sure. I've never had a problem with the download before, please help its by far my most favorite download
Please someone help me. I have the All X-men updated version of X-men legends 2 characters and I still can't add/replace any other character, having reading a lot of tutorials. The problem is when I try to decompile the herostat.engb and edit, it says that the herostat.xml archive can't be found, so I downloaded the herostat.xml archive from 2shared, and then decompiled and edit but it had MUA characters. I don't know what else to do so please, if anyone could help me, i'd be really apreciated.
pd: Sorry for my bad english
Having a problem with this, I extracted everything to the X-Men Legends 2 folder, but the second I try to use the XMenBundle.exe, it deletes itself and gives me an error message.
Is it possible to, in the way that you made this and the Brotherhood and the Marvel Universe editions, make our own "package mods" for the game? One where we could build the roster we wanted and then give it a separate exe and save files?
I would like to second the above unanswered question, but also ask my own.
I was able to add this mod to my game installation along with the replaced x-voice and have successfully completed the game on Easy mode using Angel as my lead character almost all the time with Beast, Iceman and Cyclops as my helpers. I liked that they were given an Old School bonus due to being the original four X-Men, while Jean Grey is also allowed into this category. I want to thank the modders who created this content very much for making this possible and doing such good work.
I was curious though - is there a step by step process to re-add one of the characters that was deleted and replace one of the new characters back with them? I saw you removed Sunfire, but I wanted to keep him since even though he left the team early on in the comics, he was originally recruited as an X-Man and the game's original version categorizes him as one of them. I was thinking of removing Dark Phoenix since I usually prefer using the regular Jean Grey and don't need two kinds of her at once.
Was Sunfire's data overwritten by a custom character or is all I have to do is copy his herostat file from an unmodded copy of the herostat document, decompile herostat, paste his herostat back in and recompile herostat?
Quote from: TheGameCollector on August 06, 2017, 09:52PM
I would like to second the above unanswered question, but also ask my own.
You can find the thread where this was answered here (http://marvelmods.com/forum/index.php/topic,9957.0.html). Usually you should ask these questions in the Technical Problems and look for answers there before posting please.
Quote from: TheGameCollector on August 06, 2017, 09:52PM
I was curious though - is there a step by step process to re-add one of the characters that was deleted and replace one of the new characters back with them?
Replacing characters in the All X-Men Edition is exactly the same as doing so in the regular game. Think of this as a clone of the original game. It functions in the exact same way, it just has a different name for things such as its herostat and exe.
Quote from: TheGameCollector on August 06, 2017, 09:52PM
Was Sunfire's data overwritten by a custom character or is all I have to do is copy his herostat file from an unmodded copy of the herostat document, decompile herostat, paste his herostat back in and recompile herostat?
Unless you deleted Sunfire's data, it should all be there. I don't believe the All X-Men edition overwrites anything that doesn't pertain to the characters it adds. To get Sunfire back in, all you have to do is decompile heroreal.engb (this version's herostat), take out a character's entry you don't want, and add in Sunfire's herostat entry.
Quote from: BaconWizard17 on August 07, 2017, 06:56AM
You can find the thread where this was answered here (http://marvelmods.com/forum/index.php/topic,9957.0.html). Usually you should ask these questions in the Technical Problems and look for answers there before posting please.
Replacing characters in the All X-Men Edition is exactly the same as doing so in the regular game. Think of this as a clone of the original game. It functions in the exact same way, it just has a different name for things such as its herostat and exe.
Unless you deleted Sunfire's data, it should all be there. I don't believe the All X-Men edition overwrites anything that doesn't pertain to the characters it adds. To get Sunfire back in, all you have to do is decompile heroreal.engb (this version's herostat), take out a character's entry you don't want, and add in Sunfire's herostat entry.
Thank you for everything. I am sure this will help and that I should be able to figure it out. Now that I have a guide to making my own exe, I'll just keep XmenBundle the way it is so I don't have to start my file over and make my own exe for my custom team that includes Sunfire. At least since XmenBundle already has mostly characters I want to use, I can use it as my starting point instead of the original game installation, saving me time. I'll probably make a version where I replace the later recruits with as many custom made earlier X-Men recruits as I can, then make a separate one featuring all the later recruits.
The thread you linked me to might also solve the main problem I was having with adding Angel to Marvel Ultimate Alliance as my first custom character attempt. He kept showing up as a blank spot and I think it was because I didn't know I needed to edit his menulocation number correctly and Heroselect didn't do it automatically. So I had decided to just download this package mod for X-Men Legends II instead so I could at least play as him somehow.
Quote from: Cobalsh on June 20, 2016, 02:55AM
Having a problem with this, I extracted everything to the X-Men Legends 2 folder, but the second I try to use the XMenBundle.exe, it deletes itself and gives me an error message.
I'm having the same problem...
Quote from: AllanHoult on August 28, 2018, 10:52AM
I'm having the same problem...
Your antivirus software could be targeting it. Your software should have a place where you can pick files for it to skip over during active scanning. The same thing happened to me with TextureFiner2.1, and that fixed it
Quote from: BaconWizard17 on August 28, 2018, 11:01AM
Your antivirus software could be targeting it. Your software should have a place where you can pick files for it to skip over during active scanning. The same thing happened to me with TextureFiner2.1, and that fixed it
My antivirus is off, i did everything but the file just delete itself with an "maybe you don't have the permission" error
Quote from: AllanHoult on August 28, 2018, 11:04AM
My antivirus is off, i did everything but the file just delete itself with an "maybe you don't have the permission" error
Have you tried running as an administrator?
Quote from: BaconWizard17 on August 28, 2018, 11:30AM
Have you tried running as an administrator?
Like i said, i did everything!
Quote from: AllanHoult on August 28, 2018, 11:34AM
Like i said, i did everything!
Then I'm not quite sure. I haven't had this problem myself so that's all the help I can think of
Quote from: BaconWizard17 on August 28, 2018, 11:36AM
Then I'm not quite sure. I haven't had this problem myself so that's all the help I can think of
I always got a message saying that the Windows coudn't find the file or maybe i don't have the permissions to run the file. I did everything, reinstalled the game and the files, gave all the permitions, run as administrator, antivirus off, literally everything!
Quote from: AllanHoult on August 28, 2018, 11:38AM
I always got a message saying that the Windows coudn't find the file or maybe i don't have the permissions to run the file. I did everything, reinstalled the game and the files, gave all the permitions, run as administrator, antivirus off, literally everything!
Do you have a cracked exe for your regular game?
Quote from: BaconWizard17 on August 28, 2018, 12:55PM
Do you have a cracked exe for your regular game?
Yes and i realized now that the Brotherhood and the MUA edition runs normally, just the XMen Bundle that's getting this error...
Quote from: AllanHoult on August 28, 2018, 02:02PM
Yes and i realized now that the Brotherhood and the MUA edition runs normally, just the XMen Bundle that's getting this error...
I wish I knew how to help. Sorry
Quote from: Cobalsh on June 20, 2016, 02:55AM
Having a problem with this, I extracted everything to the X-Men Legends 2 folder, but the second I try to use the XMenBundle.exe, it deletes itself and gives me an error message.
I was just able to find a fix for this. I made an exception for the entire XML2 folder in AVG and ran as an administrator. Good luck!
Anyone have working links to Pyslocke, Cannonball and Magma updates?
Thanks for the trojan virus dude. Xmenbundle.exe isn't even deletable on my system.
Quote from: CarnageLikesRed on September 10, 2019, 02:36AM
Thanks for the trojan virus dude. Xmenbundle.exe isn't even deletable on my system.
nothing on this site has a virus. this is caused by your computer not the .exe as i use this same mod all the time.
The All X-Men Edition has been updated to version 1.3, now reflecting the changes implemented by the XML2 Character Number Fix (https://marvelmods.com/forum/index.php/topic,10782.msg197486.html#msg197486)
(The fix is already applied to the AXE, so you won't need to replace any files)
Angel's herostat entry had one skin referenced incorrectly. That has been fixed. Please re-download him if you've had any issues!
This is a great mod. I was wondering though is it possible to get the 90's Cyclops character mod for it :cyclops:? I didnt see it in-game. Thanks and apologies in advance if this has already been asked somewhere (I'm a newbie).
Quote from: tonyb42011 on October 28, 2022, 04:40PM
This is a great mod. I was wondering though is it possible to get the 90's Cyclops character mod for it :cyclops:? I didnt see it in-game. Thanks and apologies in advance if this has already been asked somewhere (I'm a newbie).
I'm assuming that you're referring to a skin of 90s Cyclops (skins are what we call the character models, while "mods" generally refers to full character mods with coding and everything else). You can pretty much apply any skin to any character regardless of the mod, so you're welcome to use that. You just have to name it properly. It's easiest to replace an existing skin for the character. If you're looking for a skin to download, I have a 90s Cyclops (and many others) on my release thread
Thanks for responding back. That's where I am lost. How do you replace the skins? I found your thread and downloaded the 90's Cyclops skin. I read the readme file of where everything goes, but I'm stumped on where the png files go and if i am supposed to use a hex editor for some other tool. Can you direct me to where I need to go to learn how to do this? (or provide a brief instruction). Apologies for once again asking a question that you've probably had to answer many times over.
Quote from: tonyb42011 on October 29, 2022, 12:30PM
Thanks for responding back. That's where I am lost. How do you replace the skins? I found your thread and downloaded the 90's Cyclops skin. I read the readme file of where everything goes, but I'm stumped on where the png files go and if i am supposed to use a hex editor for some other tool. Can you direct me to where I need to go to learn how to do this? (or provide a brief instruction). Apologies for once again asking a question that you've probably had to answer many times over.
I'll put by response in my personal thread so that we can keep the conversation in one place
The All X-Men Edition has been updated to version 1.4. Several files have been renamed to improve compatibility with OpenHeroSelect (OHS) v4.8.0:
- The herostat is now called hero_axe.engb
- The team_bonus file is now called team_b_axe.engb
- The danger room file is now called danger_axe.engb
- The mod now includes its own characters_heads package, characters_h_axe.pkgb
- The new_game script file is now called new_axe_.py
- The mod now includes its own new_game_hard script file, called new_axe__hard.py
- The exe is now called Xmen2_AXE.exe. It is now the smaller cracked exe, and it references the updated file names.
- The herostat entries and roster file have been separated out to be easily used with OHS.
It is recommended that you reinstall the game to use this new version.
The AXE has been updated to version 1.4.1. I fixed an error with Angel's herostat entry that was causing a crash. This fix will require you to start a new game.
The AXE download has been corrected, this time actually fixing the issue that I described. Please re-download if you downloaded it earlier.