Marvel Mods

XML and MUA - Common Items => Knowledge Base - (not for questions) => Tutorials => Topic started by: BaconWizard17 on March 12, 2018, 03:36PM

Title: [All Games] Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on March 12, 2018, 03:36PM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

This is a tutorial I've been wanting to do for a long time, and now that I have collected as much knowledge as possible, I am able to make it. My goal with this tutorial is to create the most thorough PS2 skinning tutorial on this entire site. I'm going to get very basic in my descriptions so that everyone, from veterans to newcomers, can learn from this tutorial. If you would like to suggest any additional information, or if something is inaccurate, please let me know. Feel free to ask any questions.

Table of Contents

Section 1: Introduction

PS2 models are the igb model files from the PlayStation 2 versions of X-Men Legends, X-Men Legends II, and Ultimate Alliance. They are used for essentially every visual element in those games, from character skins, wallpapers, HUDs, icons, and mannequins, to menu buttons, map files, and objects.

PS2 models provide a unique set of advantages:

Version-specific information for PS2 models:

That pretty much does it for introductory information. Sections 2 and 3 will follow in the coming days, and then the rest of the sections will be added progressively. Again, feel free to ask any questions.

[1]They technically exist in the formats for XBOX and Gamecube as well, but those formats are not used on these forums due to the greater difficulty in finding the offsets and potential incompatibility. I'm really not an expert on the subject, but I'm sure there is information on this in the Knowledge Base.

Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on March 12, 2018, 06:56PM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

Table of Contents

Section 2: Necessary Programs and Files

There are several programs that are needed in the process of editing PS2 model textures.

Additionally, there are several files that are needed.
Other useful links:

I believe that is all. If I missed anything, please let me know. If any links are down, check the Resource Backup Database (http://marvelmods.com/forum/index.php/topic,8626.0.html), and if the file isn't there either, request the file there.
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on March 18, 2018, 07:43PM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

Table of Contents

Section 3: Extracting PS2 igb files

Before I begin this section, it is important to note that this process is really only necessary for getting the PS2 igb files from X-Men Legends II. They have already been extracted for X-Men Legends and Ultimate Alliance.
If you are retexturing skins only, you won't need to worry about this step. All skins have been extracted from all 3 games and can be found in section 2

Since this process is incredibly straightforward, I won't be adding screenshots.


FB Extractor will have created several folders in your folder. They have the exact same names and organization as the standard game files.

That is the extraction process. If you have any questions, or if anything is unclear, please let me know.
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on September 07, 2018, 11:50AM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

Table of Contents

Section 4: Finding PS2 Offsets

PS2 offsets are fairly easy to find. Offsets for every type of PS2 file are found in the same way. Note that the offsets for Ultimate Alliance PS2 skins have all already been found, so there is no need to find them yourself.

In order to find PS2 offsets, you'll need TextureFinder 1.32 and TextureFinder 2.1. Both can be found in Section 2 (http://marvelmods.com/forum/index.php/topic,10229.msg189505.html#msg189505)

A small note on these programs: certain antivirus softwares will target them as harmful, and will delete them when you try to open them. To get around that, go to your antivirus software's active scan settings, and set these two programs to be excluded from active scanning.

Now, onto the offset process.

All in all, a simple process. Let me know if anything is missing or unclear.

Common widths for files
[/list]
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on September 07, 2018, 02:38PM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

Table of Contents

Section 5: Extracting the Texture

Everything from here is a lot more simple. For this section, we'll need MUAPS2Skinner. See section 2 for the download.

Congratulations! Now you can extract dds files from igb files
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on September 07, 2018, 03:41PM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

Table of Contents

Section 6: Editing the Texture

Now we get into the fun stuff. For this section, we need GIMP and the GIMP dds plugin.

First, you need to install the plugin. It goes in GIMP 2\lib\gimp\2.0\plug-ins. This will allow you to open up dds files with GIMP.
(https://i.imgur.com/ykY0BX6.png)

Now we can edit

And that's how you edit a skin. In section 10, I'll go into some tips and tricks on how to edit skins and make them look nice.
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on September 09, 2018, 11:08AM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

Table of Contents

Section 7: Compiling and Testing

So now, we can get on to compiling and testing.


And that's how you compile and test skins
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on September 09, 2018, 11:40AM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

Table of Contents

Section 8: Hex Editing

Hex editing is an important step for skins you will be using. It's not important if you're going to be sharing the skin with others, because everyone uses different skin numbers for different characters. The importance of hex editing comes mostly in skin swapping, as if a character's skins aren't correctly hex edited, they won't be able to swap skins correctly. However, I like to hex edit all my skins, even if they're not involved in skin swapping. (In Ultimate Alliance, you should hex edit all of your skins in order for the evil robots on Murder World to show your skin).

In order to hex edit, you need hex editing software. I use HxD, but you can use any software.

Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on September 09, 2018, 11:52AM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

Table of Contents

Section 9: FAQs and Further Information

FAQs:

If there are any more questions, I can add then to this list.
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on September 09, 2018, 01:26PM
XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
By BaconWizard17

Table of Contents

Section 10: Editing Tips and Tricks

Here is a collection of some of my more commonly used editing tricks


And here's what all that looks like in game:

(https://i.imgur.com/QrNCjae.png)

Title: Re: BaconWizard17's Ultimate PS2 Skinning Tutorial
Post by: jayglass on September 09, 2018, 04:33PM
(https://i.imgur.com/6hOX1Oq.png)

How do i fix this?
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on September 09, 2018, 06:12PM
I don't know. I've never worked with the PS2 version of the game before. I don't think that's a texture problem though
Title: Re: BaconWizard17's Ultimate PS2 Skinning Tutorial
Post by: jayglass on September 09, 2018, 07:11PM
It's the same thing when i use xml2 icons from ps2
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on September 09, 2018, 07:15PM
I honestly don't know why it's doing that. Sorry
Title: Re: XML1, XML2, and MUA: Ultimate PS2-Format Re-Skinning Tutorial
Post by: BaconWizard17 on July 15, 2019, 08:09AM
With the new ability to make custom models in the PS2 format, I will be revising this tutorial in the coming future to cover a bit more information and include more accurate terminology for this tutorial. It will still only cover re-skinning, as there are many good tutorials about rigging and model making