Harpua1982's Mannequins
I've seen many, many good mods on here. Some complete, some not. I decided, that in between my modding projects, I can contribute some mannequins to those of which don't have any available. Below is my collection of Mannequins available. Click on image to d/l.
If I forget anyone in the Credits, just post a reply and I'll be sure to update all posts.
Installation Instructions- Unzip folder
- Rename .igb to appropriate number (xx01.igb)
- place in mannequin directory:
Activision/Marvel Ultimate Alliance/ui/models/mannequin
PLEASE BE SURE TO BACK-UP ALL FILES!
:wbane:TIGRA:wbane:
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/manny_tigra.png) (http://www.mediafire.com/?v09y2sg81f5e3fh)
Here is the Tigra mannequin for thetommyboy2002's Tigra Mod (http://www.mediafire.com/?sc7okoimtbrpgvq), found in Toms Avengers Mod v2.0 (http://www.mediafire.com/?acmgjnm22id).
Credits- Thanks to thetommyboy2002 (http://marvelmods.com/forum/index.php?action=profile;u=4) for giving me permission to use his Tigra model.
- Fox456 (http://marvelmods.com/forum/index.php?action=profile;u=1937) for the rips
:sinister:MR. SINISTER :sinister:
sinister_many01 sinister_many02 sinister_many03
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/mrsinister_manny.png) (http://www.mediafire.com/?nyaknnqkqq7lrf5)
I couldn't decide which Mr. Sinister Mannequin I liked best, so here's all 3.
Credits:- Fox456 (http://marvelmods.com/forum/index.php?action=profile;u=1937) for the rips
- Blizz, I believe, for his Sinister Mod.
:stryfe: STRYFE :stryfe:
w/ Cape
flying_manny_01 standing_manny_02 standing_manny_(slot23)
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/Stryfe_Mannys.png) (http://www.mediafire.com/?4jqlb61x3c6ywgh)
Included is a flying Stryfe mannequin, which is probably best for somewhere besides the front row, a regular standing Stryfe mannequin and a mannequin that uses slot 23 (Thing's spot).
This would go pretty well w/ Blizz's X-Man mod. Although, I thought about making a separate mod for Stryfe himself. Would anybody be interested in that?
Credits:- Fox456 (http://marvelmods.com/forum/index.php?action=profile;u=1937) for the rips
- Blizz's X-Man mod.
:toad: TOAD :toad:
(Spidey's Menulocation)
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/Toad_mannequin.png) (http://www.mediafire.com/?60dg80ja92g630x)
(click on image to d/l)Included is an alternate mannequin for Toad. I made this mainly b/c I needed to fill Spidey's spot in my "Brotherhood Alliance" game. This mannequin works best in Spider Man's spot (menulocation: 16).
Credits:Thanks to Fox456, for the rips.
:sauron: SAURON :sauron:
Back-row Mannequin
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/sauron_manny_01.png) (http://www.mediafire.com/?76n263l4fujmds8)
(click on image to d/l)I'm not sure how complete this mod is, but I needed it for my "Brotherhood Alliance" mod, so I thought I'd share. The Sauron mod can be found here: http://www.mediafire.com/?oqoz5qtytgf (http://www.mediafire.com/?oqoz5qtytgf). Not sure if any files need to be renamed but all my skins reference 186.
Credits:Thanks to Fox456, for the rips.
Not sure who converted this, but thanks.
...reserved....
WOW! Those are really good!
Love the new Mannies :)
Amazing on the Mr. Sinister mannequins.
As soon as i get my disc drive fixed, i'm installing one of them for sure. :sinister:
It's going to feel good to see him have a mannequin
:toad: TOAD :toad:
Alternate Mannequin
(Spidey's Menulocation)
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/Toad_mannequin.png) (http://www.mediafire.com/?60dg80ja92g630x)
(click on image to d/l)Included is an alternate mannequin for Toad. I made this mainly b/c I needed to fill Spidey's spot in my "Brotherhood Alliance" game. This mannequin works best in Spider Man's spot (menulocation: 16).
Credits:Thanks to Fox456, for the rips.
Side Note: Does anybody know how to make animated mannequins?
The new Toad mannequin looks awesome!
:sauron: SAURON :sauron:
Back-row Mannequin
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/sauron_manny_01.png) (http://www.mediafire.com/?76n263l4fujmds8)
(click on image to d/l)I'm not sure how complete this mod is, but I needed it for my "Brotherhood Alliance" mod, so I thought I'd share. The Sauron mod can be found here: http://www.mediafire.com/?oqoz5qtytgf (http://www.mediafire.com/?oqoz5qtytgf). Not sure if any files need to be renamed but all my skins reference 186.
Credits:Thanks to Fox456, for the rips.
Not sure who converted this, but thanks.
WOW!!!!!!!!! Love the Sauron mannequin!!!!
Sauron looks awesome! These are really amazing Harpua!
MagikFront-Row Static MannequinSo, I really wanted to try this new method of creating mannequins. Here's Magik, but I'd love to know how to apply normal maps (or spec?) for shading. I believe it was mentioned somewhere on this site on how to do so, but I don't think there was actually a method posted on how to get these maps to export w/ Alchemy correctly. If anyone has any information on that, please let me know. I plan to release more (not static, but animated mannequins and mannequins that have a mod, but no mannequin), but I'd love for these mannequins to look a little less "cartoony". I also plan to eventually (not in the near future) plan to release a booster for her that includes her demonic friend as well as skin-specific sword boltons.
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/16701_Majik_Static_Default_zpssgm6dczr.png) (https://www.mediafire.com/?rt2gklk34g7f2tt)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/16701_Majik_Static_MarvelNOW_zpsohxbwryu.png) (https://www.mediafire.com/?rt2gklk34g7f2tt)
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/16701_Majik_Static_NewMutants_zpsmmtr209x.png) (https://www.mediafire.com/?rt2gklk34g7f2tt)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/m_16701_Majik_Static_Pheonix5_zpskewbg2pk.png) (https://www.mediafire.com/?rt2gklk34g7f2tt)
(click on image to d/l)Credits:xelandis for ripped MH models
Wow, looks very impressive!
Congratulations by mannequins, MelloMods! I'll download them and present them in a sequence of gameplays that I do on you tube if you allow me. The guys that watching the videos is fascinated by the forum. As to what you mentioned about shadows I did not understand. You are having problems with shadows effect in the models or you want to apply textures with these shadows present on them?
:eek:
Wow! Your mannequins are Marvelous!!! Countinue realising coolest mannequins!!
Yeah, Xelandis is doing good job for marvel heroes fans, and helping us.
Can't lie these are some of the best mannequins I've seen on the site. I love these cant wait to get home and download.
Magik looks incredible!!!! Congratulations!!
Agree with the others . These mannequins are bitching ;)
Thanks for the comments. Expect more.
Quote from: andersonbrazil on August 23, 2016, 08:09AM
Congratulations by mannequins, MelloMods! I'll download them and present them in a sequence of gameplays that I do on you tube if you allow me. The guys that watching the videos is fascinated by the forum. As to what you mentioned about shadows I did not understand. You are having problems with shadows effect in the models or you want to apply textures with these shadows present on them?
I have no problem with you sharing anything I create on Youtube! In fact, I enjoy watching your videos. (even though I can't understand a word of it!)
Trying to figure out how to apply these textures:
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/cc6fb625-de29-4430-b96f-1ce619aa2a30_zpsp9lndsfy.png)
I believe it was mentioned somewhere here that these textures could be applied, but a few errors occur in-game (model turning black and into t-pose). I'm not sure how this would effect manenquins, however.
To use those "normals" textures I use photoshop to combine it with the "diffuse" texture.
Quote from: Julio Cabral on August 24, 2016, 06:53AM
To use those "normals" textures I use photoshop to combine it with the "diffuse" texture.
Hmmmm.....interesting. how exactly do you "combine" the two? Add new layer on top and change the blend mode of the "normal" map? If so, would the "overlay" blend mode be what im after? Srry. Cant expirement b/c im not at the computer atm.
Quote from: MelloMods on August 24, 2016, 10:03AM
Hmmmm.....interesting. how exactly do you "combine" the two? Add new layer on top and change the blend mode of the "normal" map? If so, would the "overlay" blend mode be what im after? Srry. Cant expirement b/c im not at the computer atm.
Exactly like that, I use a spanish version of the program but the mode I use have to be lineal overlay or soft light, I just play with the settings to be honest.
Quote from: MelloMods on August 24, 2016, 04:38AM
Thanks for the comments. Expect more.
I have no problem with you sharing anything I create on Youtube! In fact, I enjoy watching your videos. (even though I can't understand a word of it!)
Trying to figure out how to apply these textures:
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/cc6fb625-de29-4430-b96f-1ce619aa2a30_zpsp9lndsfy.png)
I believe it was mentioned somewhere here that these textures could be applied, but a few errors occur in-game (model turning black and into t-pose). I'm not sure how this would effect manenquins, however.
Quote from: Julio Cabral on August 24, 2016, 10:14AM
Exactly like that, I use a spanish version of the program but the mode I use have to be lineal overlay or soft light, I just play with the settings to be honest.
I know there is a way to use it through the 3ds max, but as said Julio Cabral, I also edit it just in photoshop. However I apply in it the "overlay" mode and then I suiting it through saturation. I do like this:
1 - We open each texture separately.
(http://oi64.tinypic.com/kdtj7r.jpg)
(http://oi67.tinypic.com/2dkioh3.jpg)
2 - After I select (Ctr+A) blue texture.
(http://oi66.tinypic.com/msofpd.jpg)
3 - I copy (Ctr+C) and paste (Ctr+V) it in the diffuse texture tab.
(http://oi64.tinypic.com/257zjb4.jpg)
4 - After I select the layer of blue texture and choose the "overlay" mode application.
(http://oi67.tinypic.com/mrsd9v.jpg)
5 - I select the toolbar in option, "image" , "adjustements", "vibrance".
(http://oi64.tinypic.com/2hzr1bc.jpg)
6 - You can change the saturation and vibrance it at will.
(http://oi68.tinypic.com/2hs51ci.jpg)
7 - After I select any of the layers, squeeze the right mouse button and choose the option "merge invisible." Now all the layers are joined
(http://oi65.tinypic.com/158bj86.jpg)
Ready! This is how I treat my textures. However I am not very skillful with textures so that there may be other better ways of manipulating them in Photoshop or on the 3ds max. But I believe that this can be a start for you to advance.
Thanks Julio and andersonbrazil. Great advice. I'll see what I can come up w/.