**********************************************************************
By installing this mod, you agree with all of the following:
1. If you need to use any part of my mods for anything, please give me credit and notify me (ie. post a message right here in this thread you are reading).
2. Use this mod at your risk. I am not responsible for any file-losses or damages to yourself or your properties.
3. You will not sell any part of this mod for money, credits, or any other forms of currency.
Otherwise, don't install this mod and remove the package immediately.
**********************************************************************>>DOWNLOAD HERE<< (https://www.box.com/s/8dc22160877aaf3232c4)
[A.] Important Notes:1. This mod is a completely fan-made work for the sole purpose of making the game more enjoyable.
2. This mod was made publically available at MarvelMods.com completely free of charge.
3. This mod replaces a number of files in the game. Please make any necessary back-ups before installing this mod.
[B.]Features:Version 1.2: (May 13, 2012 ~ present) :ghostr:
- Uses the hellcycle model from Marvel vs Capcom 3.
Initially, the model was ported to XNALara by "iK1L73r" at DeviantArt. :bowdown1:
The model was then ported to MUA by "Broly- The Legendary Super Saiyan" at MarvelMods.com. :bowdown1: - 3 new skins:
- Caretaker replaces Western
- Ketch as 5th costume
- 2099 as 6th costume
- Maxed level 9 passives for 5th costume:
- boost stats (+10 to body/focus/strike)
- regeneration (+1.2%/s)
- defense (+9)
- Maxed level 9 passives for 6th costume:
- health per kill (+30 hp per kill)
- attack speed (+20%)
- defense (+9)
- Icons for "Hell's Embrace" and "Hellfire Breath"
Previews:(http://img803.imageshack.us/img803/9082/hellcycle.png)
(http://img100.imageshack.us/img100/9929/caretaker.png)
(http://img196.imageshack.us/img196/3662/ketch.png)
(http://img850.imageshack.us/img850/438/2099.png)
(http://img404.imageshack.us/img404/3945/breathtalent.png)
(http://img11.imageshack.us/img11/386/armortalent.png)
Version 1.1: (April 21, 2012 ~ May 13, 2012)1. Fixed bug where Ghost Rider cannot use other weapons. (Thanks "
Broly- The Legendary Super Saiyan" for reporting this bug! :bowdown1:)
2. Included a HUD for the Daniel Ketch costume.
http://img207.imageshack.us/img207/6892/hudketch.png
Version 1.0: (April 20, 2012 ~ April 21, 2012)1. Hellcycle (new ability)
Ghost Rider can ride on his hellcycle. Press the "jump" button twice to activate. Use your arrow buttons to move around. Press the "jump" button again to deactivate this feature.
2. Hellfire Breath (new power)
Ghost Rider breathe hellfire onto opponents continuously.
(http://img339.imageshack.us/img339/3531/breath.png)
3. Hell's Embrace (new boost)
Protects Ghost Rider with hellfire. Lowers damage taken and burns any enemy that touches Ghost Rider.
(http://img824.imageshack.us/img824/9905/armoruq.png)
4. Damnation (bug fix)
I have modified this power to perform as described in the descriptions. Enemies burnt by the hellfire will run away from Ghost Rider. These enemies can burn other enemies as they run.
5. Chain Shield (new effect)
A new effect for the blocking animation. Chains will spin around Ghost Rider, somewhat similar to the one in Ultimate Marvel vs Capcom 3. ;)
(http://img254.imageshack.us/img254/527/blockxhj.png)
6. Daniel Ketch skin (new skin)
This is the Ghost Rider from the 90's. The skin is numbered as 0604.igb, which replaces the Phantom Rider.
http://img198.imageshack.us/img198/3472/ketchx.png7. New pop-up animation via new fight-style.
Comments, suggestions, bug reports are welcome. Enjoy the mod~
Johnny Blaze rised again.
WOW! This mod looks absolutely awesome! I can't wait to try it out. You must be very knowledgeable about modding, iammingy.
Thanks for creating and sharing your Ghost Rider mod.
Oh my god. Ghost Rider is turning better and better. Good for me. He`s my girlfriend`s favorite character, so this weekend she`ll go crazy when I show her this modifications! Congratulations!
I don't use Ghost Rider :ghostr: much, but I think you've just convinced me to.
This looks amazing!
Amazing as always :) Thanks for coming back.
Thanks guys!
Quote from: Zilar on April 20, 2012, 06:03AM
Oh my god. Ghost Rider is turning better and better. Good for me. He`s my girlfriend`s favorite character, so this weekend she`ll go crazy when I show her this modifications! Congratulations!
You have a great girlfriend. ;)
Quote from: nodoubt_jr on April 20, 2012, 06:31PM
Amazing as always :) Thanks for coming back.
I hope there are people out there still playing this game and enjoy our mods.
awesome job!great mod
Love it!!! Please bring more!!
I can't get it to do anything. The only difference from the original Ghost Rider that I've noticed is skin 4.
This will for sure bring Ghost Rider back into my roster ^-^
Edit: though on the other hand it looks like your missing his most important power: Urinating fire and destruction XD
http://www.youtube.com/watch?feature=player_detailpage&v=ebCawfEnSWU#t=111s
I have updated first post with some extra stuff.
Quote from: DeeDooo on April 21, 2012, 01:12PM
This will for sure bring Ghost Rider back into my roster ^-^
Edit: though on the other hand it looks like your missing his most important power: Urinating fire and destruction XD
http://www.youtube.com/watch?feature=player_detailpage&v=ebCawfEnSWU#t=111s
Yeah, I went for the hellfire breath instead. haha
Quote from: Hman360 on April 21, 2012, 12:14PM
I can't get it to do anything. The only difference from the original Ghost Rider that I've noticed is skin 4.
The usual questions:
1. Did you start a new game using default stats?
2. Which language do you use for MUA?
3. Do you see any new power/boost in the talents?
...
hey iammingy, I've got a problem with ghost rider.he is not able to wield any other weapon entities that already exists in the game(bumper car,hammer,pipes..etc).
Quote from: Broly- The Legendary Super Saiyan on April 21, 2012, 08:31PM
hey iammingy, I've got a problem with ghost rider.he is not able to wield any other weapon entities that already exists in the game(bumper car,hammer,pipes..etc).
Good catch. I know why. It was the "idle" part. I know how to fix it.
I put the code there so that if the player switches to another character while on hellcycle, the hellcycle will be destroyed.
The bug is fixed!!! Version 1.1 and v1.0-to-v1.1 patch have been uploaded. Ghost Rider can use other weapons now. :)
(http://img441.imageshack.us/img441/438/2099.png)
I made a hellcycle some while ago for.. Idk who it was, Gevth I think. I based it on comic design I googled from somewhere, the picture of it is somewhere on this forum. I don't know if you might be able to use it.
Though the thing is, Gevth didn't want to use the sit-animation for it. I suggested putting the Ghost Rider on the bike so you'd have a proper sit anim. (Him just being posed to sit :P).
Am willing to finish it if it's being used, and if you want. It's possible for any skin/model of him.
Quote from: BLaw on April 22, 2012, 09:56AM
I made a hellcycle some while ago for.. Idk who it was, Gevth I think. I based it on comic design I googled from somewhere, the picture of it is somewhere on this forum. I don't know if you might be able to use it.
Though the thing is, Gevth didn't want to use the sit-animation for it. I suggested putting the Ghost Rider on the bike so you'd have a proper sit anim. (Him just being posed to sit :P).
Am willing to finish it if it's being used, and if you want. It's possible for any skin/model of him.
I have thought about this, too. The pose would look certainly more natural. The problem with the idea is that it's not flexible enough to accommodate for any future skins/meshes (from me or other people). The fact that all of Ghost Rider's current costumes have bump-map and specular-map doesn't help either. :(
I think the sitting animation I used is OK. I just don't like the arms. With a bike model more tailored for this sitting animation, the flaws could be hidden pretty well.
Quote from: iammingy on April 21, 2012, 03:46PM
The usual questions:
1. Did you start a new game using default stats?
2. Which language do you use for MUA?
3. Do you see any new power/boost in the talents?
...
I installed the 1.1 patch, then:
1. yes
2. English
3. Nope...
Any ideas? (Side note, there's no limit to how many mods you can apply in one game, is there?)
"Johnny Blaze, re-rised again!"
Quote from: Hman360 on April 22, 2012, 06:39PM
I installed the 1.1 patch, then:
1. yes
2. English
3. Nope...
Any ideas? (Side note, there's no limit to how many mods you can apply in one game, is there?)
Anybody else having the same issue?
Well. I know of a way to get tje perfect sitting anim....
MAKE ONE.
And use it as a fly anim ;) Tommy and me havr been trying to get custom anims to work. They do. You wont need the models on the bike and export. Just a fly anim file and the bike and you are set.
Quote from: iammingy on April 22, 2012, 10:35PM
Anybody else having the same issue?
I got it to work! I just installed the full v1.1 mod over the 1.0 + 1.1 patch I had and replaced the 1.0 herostat with the new one. It works fine now, and it's incredibly awesome.
Two things I've noticed though:
1. It won't go through doorways.
2. On the level in Asgard where you have to open the Bifrost Bridge, the part where the 3 statues are spitting fireballs at you and the camera stays at that specific angle, when you try to use the bike, it comes up fine, but when you try to move, Ghost Rider acts as though he's on an invisible bike and the bike just sits there.
Quote from: BLaw on April 23, 2012, 07:15AM
Well. I know of a way to get tje perfect sitting anim....
MAKE ONE.
And use it as a fly anim ;) Tommy and me havr been trying to get custom anims to work. They do. You wont need the models on the bike and export. Just a fly anim file and the bike and you are set.
What? That's just too awesome. :laugh:
How come nobody has done it for any mods? :(
Quote from: Hman360 on April 23, 2012, 04:04PM
I got it to work! I just installed the full v1.1 mod over the 1.0 + 1.1 patch I had and replaced the 1.0 herostat with the new one. It works fine now, and it's incredibly awesome.
Two things I've noticed though:
1. It won't go through doorways.
2. On the level in Asgard where you have to open the Bifrost Bridge, the part where the 3 statues are spitting fireballs at you and the camera stays at that specific angle, when you try to use the bike, it comes up fine, but when you try to move, Ghost Rider acts as though he's on an invisible bike and the bike just sits there.
Great! :)
1. You will have to get off the bike and then open the door. After the door has opened, you can go through the doorways on bike. At the very least, for me, Ghost Rider can go through the doorways on the Hellcarrier very smoothly.
2. Thanks for reporting this. A screenshot would be great.
By the way, do you have any problems using the hellcycle under water in the Atlantis levels?
Quote
What? That's just too awesome. :laugh:
How come nobody has done it for any mods? :(
Because you're limited to 1/2 custom animations and not more than that. Damn exporter =[
But at least you'll have your own animation. I mean he'll sit still on it anyway.
Great! :)
1. You will have to get off the bike and then open the door. After the door has opened, you can go through the doorways on bike. At the very least, for me, Ghost Rider can go through the doorways on the Hellcarrier very smoothly.
2. Thanks for reporting this. A screenshot would be great.
By the way, do you have any problems using the hellcycle under water in the Atlantis levels?
[/quote]
1. Okay, I can do that.
2. I don't exactly know why, but it isn't doing that anymore. (Maybe my PC just needed a reboot.)
And when you said problems in Atlantis, did you mean it simply doesn't work? Because I think the multi-jump actions for every character are disabled for that level.
Quote from: BLaw on April 24, 2012, 02:11AM
Because you're limited to 1/2 custom animations and not more than that. Damn exporter =[
But at least you'll have your own animation. I mean he'll sit still on it anyway.
Oh, I understand now. Thanks, Master of Modnetism!
Quote from: Hman360 on April 24, 2012, 06:44PM
1. Okay, I can do that.
2. I don't exactly know why, but it isn't doing that anymore. (Maybe my PC just needed a reboot.)
And when you said problems in Atlantis, did you mean it simply doesn't work? Because I think the multi-jump actions for every character are disabled for that level.
Ok, good. I thought the hellcycle would be spawned while Ghost Rider was busy swimming in Atlantis.
Hey Mingy, just tried the booster and it's absolutely awesome. Congrats!
One question. When I use the 2nd alternate bike released by Broly the wheels are about 1/4 beneath floor lvl. Is there a way to make it a tad higher?
Thanks!
fixed it check my post
Mingy, just wanna let you know that you forgot the "eng" folder in the sound part so, some people may be using it without the bike sounds (which are fantastic and really make a difference, BTW).
Thank you for sharing, your Ghost Rider is amazing.
Quote from: Nowhere Man on May 05, 2012, 06:42AM
Hey Mingy, just tried the booster and it's absolutely awesome. Congrats!
One question. When I use the 2nd alternate bike released by Broly the wheels are about 1/4 beneath floor lvl. Is there a way to make it a tad higher?
Thanks!
Quote from: Broly- The Legendary Super Saiyan on May 05, 2012, 08:33AM
fixed it check my post
Thanks Broly for the new model!
Quote from: Nowhere Man on May 13, 2012, 12:23AM
Mingy, just wanna let you know that you forgot the "eng" folder in the sound part so, some people may be using it without the bike sounds (which are fantastic and really make a difference, BTW).
Thanks for pointing this out! I am releasing v1.2, which will fix this issue.
Quote from: kiadar on May 13, 2012, 08:31PM
Thank you for sharing, your Ghost Rider is amazing.
You are welcome.
v1.2 is released:
https://www.box.com/s/8dc22160877aaf3232c4
All 3 skins included are PS2 models.
I ditched my hi-poly Ketch skin from the previous versions. The Ketch skin included in version 1.2 is slightly different than the one released at my skin thread (from a few years ago). The changes are hollow eye sockets and grey pants. :D
The Caretaker's cape is hidden while on the bike because the cape segment would point into the bike. It is always shown otherwise.
As Nowhere Man has pointed out, I messed up the directory structure in version 1.0~1.1. This issue is fixed in version 1.2.
Back to building Carnage and other stuff... :carnage:
Quote[B.]Features:
Version 1.2: (May 13, 2012 ~ present) :ghostr:
- Uses the hellcycle model from Marvel vs Capcom 3.
Initially, the model was ported to XNALara by "iK1L73r" at DeviantArt.
The model was then ported to MUA by "Broly- The Legendary Super Saiyan" at MarvelMods.com. - 3 new skins:
- Caretaker replaces Western
- Ketch as 5th costume
- 2099 as 6th costume
- Maxed level 9 passives for 5th costume:
- boost stats (+10 to body/focus/strike)
- regeneration (+1.2%/s)
- defense (+9)
- Maxed level 9 passives for 6th costume:
- health per kill (+30 hp per kill)
- attack speed (+20%)
- defense (+9)
- Icons for "Hell's Embrace" and "Hellfire Breath"
Previews:
(http://img803.imageshack.us/img803/9082/hellcycle.png)
(http://img100.imageshack.us/img100/9929/caretaker.png)
(http://img196.imageshack.us/img196/3662/ketch.png)
(http://img850.imageshack.us/img850/438/2099.png)
(http://img404.imageshack.us/img404/3945/breathtalent.png)
(http://img11.imageshack.us/img11/386/armortalent.png)
new skins for ghost rider looks amazing! of course the update itself is great. :bowdown1:
Quote from: Broly- The Legendary Super Saiyan on May 14, 2012, 07:21AM
new skins for ghost rider looks amazing! of course the update itself is great. :bowdown1:
Thank you!
Good job :thumbsup:
Working beautifully!
Legends of Awesomeness. But good thing i was there (on deviant art) which searching some news, arts, 3d models, fan movesets, but .... WOW!
Quote from: aventureiromax on May 15, 2012, 08:35AM
Good job :thumbsup:
Quote from: Hman360 on May 15, 2012, 02:01PM
Working beautifully!
Thank you!
Quote from: LarsAlexandersson on May 15, 2012, 07:16PM
Legends of Awesomeness. But good thing i was there (on deviant art) which searching some news, arts, 3d models, fan movesets, but .... WOW!
Yes. Thanks for your heads up once again!
only one problem, the bike cant be used on a full team, i dont know if its because he needs a lot of space but on a team of 4 when you do the double jump the bike lands one place and he lands on another, and all he does is slide all over the place on his ass, doing no damage or anything while the bike stays unmoved, and the bike disappears when he deactivates the power
Quote from: delvinho on June 08, 2012, 06:33PM
only one problem, the bike cant be used on a full team, i dont know if its because he needs a lot of space but on a team of 4 when you do the double jump the bike lands one place and he lands on another, and all he does is slide all over the place on his ass, doing no damage or anything while the bike stays unmoved, and the bike disappears when he deactivates the power
That has been happening on occasion in Mephisto's Realm to me.
Quote from: delvinho on June 08, 2012, 06:33PM
only one problem, the bike cant be used on a full team, i dont know if its because he needs a lot of space but on a team of 4 when you do the double jump the bike lands one place and he lands on another, and all he does is slide all over the place on his ass, doing no damage or anything while the bike stays unmoved, and the bike disappears when he deactivates the power
his ass? How nice...
Does it happen all the time? I always have a time of 4 and I only see it very occasionally.
it happens to me to.i thought it was because of my pc.
(https://lh6.googleusercontent.com/-z4B2KkLx8dg/T5d7bYYF-MI/AAAAAAAAAY4/SUsPIbMtPe4/s512/ad.jpg)
Did he not have enough room for the bike? was that why?
i will try to fix it after hackathon!
Thanks. :)
take your time, because everything else about him is perfect
I have modified the PY script "use_hellcycle.py".
https://www.box.com/s/372bfafe511158870685
Put it in "Activision\Marvel - Ultimate Alliance\scripts\common"
Caretaker has been getting on and off the hellcycle many times in a team of four, but I don't see the bug. So, let me know if it fixes the bug that you guys had been seeing.
(http://img844.imageshack.us/img844/8504/teamof4.png)
in a team of four ghost rider still keeps getting off his hellcycle for me. i also moved and replaced the script with the newer one u uploaded. also started a new game
____
would it be possible to change it to triple jump for the hellcycle?
GREAT MOD!
for some weird reason when Ghost Rider rider his bike he can only go back and forth, he can't switch the bike off either.
is this a common bug?
Quote from: M@pple on May 19, 2013, 01:12AM
for some weird reason when Ghost Rider rider his bike he can only go back and forth, he can't switch the bike off either.
is this a common bug?
I have same problem. Is there any fix for it?
I have a problem.
Is it possible to make Ghost Rider jump 3 times to activate the hellcycle?
It's kinda annoying if I can't jump twice. I can't reach some place which are needed to be double jumped on.
Quote from: ▲t o p k e k▲ on August 26, 2017, 01:56AM
I have a problem.
Is it possible to make Ghost Rider jump 3 times to activate the hellcycle?
It's kinda annoying if I can't jump twice. I can't reach some place which are needed to be double jumped on.
Yes, it is possible. I will consider changing it (through my
Ghost Rider booster) when I have some available time.
EDIT: I have made it possible. View my Ghost Rider booster at The Crypt.
Quote from: ▲t o p k e k▲ on August 26, 2017, 01:56AM
I have a problem.
Is it possible to make Ghost Rider jump 3 times to activate the hellcycle?
It's kinda annoying if I can't jump twice. I can't reach some place which are needed to be double jumped on.
Yes it is, just launch the XMLBCUI and decompile the ps_ghostrider.xmlb; click on "edit", this is what you have to do:
scroll down until you find
FightMove {
animenum = ea_jump_start ;
handler = ch_move_jump ;
lockangles = true ;
name = jump ;
noncombat = true ;
startchaintime = 0.1 ;
chain {
action = move ;
result = ridehellcycle ;
<- change this name from ridehellcycle to airjump. This will tell the game to make :ghostr: perform another jump after a jump (a double jump). Ok, almost done ;)
}
chain {
action = attack ;
result = jumpsmash ;
}
chain {
action = smash ;
result = jumpsmash ;
}
chain {
action = powers ;
result = powers ;
}
chain {
action = idle ;
result = jumploop ;
}
chain {
action = special ;
result = jumpland ;
}
}
Ok, now add the whole following FightMove immediatley after the previous one: this will tell the game to summon your hellcycle if you jump after a doublejump (triple jump) FightMove {
animenum = ea_jump_start ;
blendtime = 0.1 ;
handler = ch_move_jump ;
lockchaining = false ;
locktransitionangles = true ;
name = airjump ;
turnrate = 0.2 ;
chain {
action = move ;
result = ridehellcycle ;
}
chain {
action = attack ;
result = jumpsmash ;
}
chain {
action = smash ;
result = jumpsmash ;
}
chain {
action = powers ;
result = powers ;
}
chain {
action = idle ;
result = jumploop ;
}
chain {
action = special ;
result = jumpland ;
}
}
Once finished remember to save and recompile it as an
.engbDone, have fun with
Ghost Rider :ghostr: !
Hello! I just gen't get file from box site, Can someone reupload it to another place?
You can find these in the community archive: https://www.mediafire.com/folder/nhw6skl65lj2b,n2dwu8p6cd5rs/shared (https://www.mediafire.com/folder/nhw6skl65lj2b,n2dwu8p6cd5rs/shared)
or replace w/ "app.box.com/s/"