Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: nodoubt_jr on November 05, 2007, 11:57PM

Title: Multiple Man Mod
Post by: nodoubt_jr on November 05, 2007, 11:57PM
Multiple Man mod v3.1
download: http://www.mediafire.com/?bl72yeg1w29r663
last update: February 22, 2009

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0072-4.jpg)
-----------------------------------------------------------------------------------------------
Version 1:
http://www.mediafire.com/?5wmsj9s16gd (old version, download version 3)

Notes: Complete mod. 5 attacks, one xtreme, one boost. Pretty fun to play with.  He is able to duplicate himself 19 times, for a total of 20 Madroxes.  Keep track of how many times you have duplicated cause after 19 he wont duplicate again until you move on to a new area.  The dupes wont follow you unless there is an enemy neirby they can attack.  Mixture of Madri and Nick Fury.

This uses a new fightstyle not in XML2.  So you must start a new game from default, old games will not accept the new fightstyle and the mod will not be able to use its second skeleton in old games.  So just start over.

Backup anything else you might overwrite, im not responsible for anything that is lost. Install everything in this mod in order for everything to work correctly.  Ive set up the rar file to match the way XML2 sorts its files, so just drag and drop.

Powers:
Dupes - duplicates himself
Axe Swing - swings axe in an arc
Multiple Strikes - triple hit with the point of the axe
Axe Smash - smashes axe down
Riffle Shot - shoots a single shot with rifle
Multiple Shots - multiple shots from smg, hold down button for it to keep shooting
Xtreme:
S.H.I.E.L.D. Strike - Madrox's SHIELD dupe calls down an airstrike on enemies
Boost:
Anti-Kinetic Armor - armor takes damage instead of Madrox

Credit:
modern skin by Razgriz

Pics:
http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0123-3.jpg

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0133.jpg)

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0135-2.jpg

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0141.jpg


(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0146-3.jpg)

dupes in action (notice 3 of them have their riffles out, so they do use the playable madrox's attacks)
http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0156-3.jpg
Title: Re: Multiple Man Mod v1
Post by: Lionsden99 on November 06, 2007, 12:05AM
19 Dupes are you kidding me!!  This is easily the craziest power I've ever seen.   :jumping:


Big Props!
Title: Re: Multiple Man Mod v1
Post by: jonchang on November 06, 2007, 01:35AM
INSANELY GREAT WORK!!! ^_^
Title: Re: Multiple Man Mod v1
Post by: siemens1 on November 06, 2007, 03:44AM
HOLY CHRIST ITS MULTIPLE MAN
Title: Re: Multiple Man Mod v1
Post by: shafcrawler on November 06, 2007, 06:24AM
Great Work! Only you misspelled "Rifle"
I corrected that before installing it
Title: Re: Multiple Man Mod v1
Post by: nodoubt_jr on November 06, 2007, 12:20PM
thanks guys.

lol, lets just say the extra f is a dupe of the other f in rifle
Title: Re: Multiple Man Mod v1
Post by: ratmon on November 08, 2007, 01:53PM
nice work like always, since you could make this mod you should do shadowcat, i know shes tricky but i think you could solve it maybe after you complete the brotherhood edtion.
Title: Re: Multiple Man Mod v1
Post by: nodoubt_jr on November 08, 2007, 02:04PM
i have tried but i cant figure out a way to make her phase.  As soon as i figure out a way to make her go through walls, i'll start working on a mod for her.  If i cant figure out a way, then i wont make a mod.
Title: Re: Multiple Man Mod v1
Post by: The Boy Sanga on November 08, 2007, 02:18PM
The Vision mod for MUA has phasing. Perhaps the code could be reused?
Title: Re: Multiple Man Mod v1
Post by: nodoubt_jr on November 08, 2007, 02:22PM
thanks i'll take a look at it later
Title: Re: Multiple Man Mod v1
Post by: nodoubt_jr on May 18, 2008, 09:29PM
working on updating this mod.  it needs a serious update.  updates will include a second boost, sound, additional skins, and new icons.

edit: thanks to boreman well have new unique icons and great skins
Title: Re: Multiple Man Mod (v2 05-20-08)
Post by: nodoubt_jr on May 20, 2008, 03:45PM
Multiple Man Mod version 2
download: http://www.mediafire.com/?89zgtymxg6l

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0123-5.jpg


Differences from version 1:
* power sounds
* fixed up his multiple shots power
* Added 3 more skins by boreman (thanks :))
* new icons by boreman (with some additional icons)
* fixed up fightstyle, now has jump attack and a fuller fightstyle
* added passives and a second boost

Notes: i consider this mod complete and final.  Dont expect any more updates, unless we find a fix for the dupes not following the group.
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: matt710 on June 26, 2008, 08:37PM
Quick question. If you change the character line, will the game load a completely different character?

      trigger {
      character = multipleman_hero ; (change to another like havok_hero)
      copy_counter = true ;
      name = spawn_actor ;
      skin = 15201 ;
      startnode = divide_end ;
      tag = 1 ;
      team = hero ;
      time = 0.5 ;
      }

Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: nodoubt_jr on June 26, 2008, 08:39PM
no, it just loads defaultman wearing whatever skin you defined in the "skin" part.  doing that did work in xml1, but i guess the got rid of it for xml2.
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: Norrin Radd on June 26, 2008, 08:55PM
yeah it looks like thats how they made enemies spawn different enemies in xml1. it also does not work in mua. Another way they spawned enemies in xml1 was to put the characters name in the entities file.
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: matt710 on June 26, 2008, 08:58PM
So basically the clones can just attack right? no powers
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: nodoubt_jr on June 26, 2008, 09:09PM
yep, if the name doenst match who called them, then it loads powerless defaultman with fightstyle_hero
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: Norrin Radd on August 07, 2008, 02:39PM
I'm not sure what voice you're using for him, but he has about 15 jokes about multiplying in XMen the official game, they should be extractable (from vridgea.zss and vridgeb.zss, he also has some lines in chatter.zss)
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: nodoubt_jr on August 07, 2008, 03:34PM
im using Iceman XML1 for his voice. is there any place to get those sounds from xmen the official game.
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: Norrin Radd on August 07, 2008, 03:52PM
there sure is:
Download Here (http://www.marvelmods.com/ftp_users/NorrinR/multipleman.zsm)
I included the ones from the files i mentioned
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: nodoubt_jr on August 07, 2008, 04:58PM
awesome thanks  i'll check them out

edit: just checked them out and they are really good, thanks.  Future updates will feature the new voice. i'll also probably be moving him to only one skeleton.
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: Sammo12345 on August 17, 2008, 09:59AM
Wow this is one of the best mods I've seen lol. Its amazing! I will be downloading him for sure. Thanks I've always wanted to play as Multipleman.

Quick question though, if I download this will he replace any other XML2 charecter?
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: jonchang on August 17, 2008, 10:20AM
Only one slot can be maintained without replacing. Also the mod will not automatically be in once downloaded. Follow the instructions on the main page to installing characters. It can apply to XML2 as well. Remember to start a new game! Oh and welcome to MarvelMods. :)
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: nodoubt_jr on August 17, 2008, 11:57AM
Quote from: Sammo12345 on August 17, 2008, 09:59AM
Quick question though, if I download this will he replace any other XML2 charecter?

thanks :)

no it wont replace anyones file. theres also an extra spot in xml2 so you can add him to your herostats, without removing anyone, and start a new game.  he uses a new fightstyle so you have to start a new game anyways for it to work properly.

Eventually i do plan to update this mod with a new voice and for him to only use one skeleton. But dont worry this version is fully playable.
Title: Re: Multiple Man Mod v2.1 (now with voice)
Post by: nodoubt_jr on September 03, 2008, 07:58PM
ok currently updating this mod.  he will get a new voice, its from X-Men The Official Game thanks to Norrin Raad which upped the file (the voice actor is Eric Dane, the same guy that played Madrox in X-men 3).  He will only be using one skeleton now (Madri).

Im getting rid of his multiple shot and rifle shot power, and replacing them with a grenade attack and another attack were he throws his axe at enemies.  And a second xtreme boost, "Multiple Men" were he creates 5 dupes or more at one time.
Title: Re: Multiple Man Mod (v3 9-11-08)
Post by: nodoubt_jr on September 11, 2008, 05:45PM
Multiple Man Version 3.1
download: http://www.mediafire.com/?bl72yeg1w29r663

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0072-4.jpg)

Notes: Updated version.  This version only uses one skeleton, so if you had a previous version you will need to start a new game.  This version is way better than previous versions, its a lot more unique now and bug free.

Differences from previous version:
* fixed up his duplicating power.  Now the dupes he creates wear whatever the main Madrox who made it wears. Dupes also now dissapear after 30 seconds, they also now follow the team and fight along with the team.  You must start a new game, when i tried using the new script with an old saved game the dupes would follow, but not attack, so start a new game.
* uses new voice (including new xtreme yells), thanks to Norrin Radd
* Got rid of multiple shot power and rifle shot power, and instead added Axe Throw, throws his axe at enemies, causing physical damage and stunning them, and a second xtreme, Multi Men, he summons up five duplicates which last longer than his regular dupes (45 seconds)
* rearranged some of the icons around.

v3.1
*load screen by shafcrawler

pics:

look at all that green, lol
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0060.jpg)

new animation and effect when the dupe appears
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0062.jpg)

new Axe Toss power
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0066-1.jpg)

new Xtreme Multi Men
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0063-2.jpg)

EDIT: if you are a modder and would like to know how i got the duplicates to dissapear and follow the team, look at this post http://marvelmods.com/forum/index.php?topic=2275.msg42839#msg42839
Title: Re: Multiple Man Mod (updated 2-22-09)
Post by: nodoubt_jr on February 22, 2009, 07:58PM
updated the above version.

what i updated:
*redid character packages
*fixed up the values in the talents file
*updated powerstyle, fixes an issue with his second xtreme, now all five dupes created follow the group
*a really cool load screen by shafcrawler (preview here http://marvelmods.com/forum/index.php?topic=2275.msg49252#msg49252)

version 3.1 is the same version of the mod that will be included in the Brotherhood Edition.
Title: Re: Multiple Man Mod (updated 2-22-09)
Post by: Cpt.AmericA83 on August 31, 2011, 01:14AM
Quote from: nodoubt_jr on February 22, 2009, 07:58PM
Powers:
Dupes - duplicates himself
Axe Swing - swings axe in an arc

Axe? Multi always striked me as more of a melee (h2h) char. The axe just feels weird.I love what how you did the duplicate skill and I like the SMG. Have you considered a pistol skill ? :madrox:
Title: Re: Multiple Man Mod (updated 2-22-09)
Post by: nodoubt_jr on August 31, 2011, 06:10PM
Yeah he's not really an axe type of character, but i like when in game stuff and mods go together, and since the Madri are just Multiple Man dupes, i thought it would be cool to have him use their skills. The last version i released is the final version, so i have no plans to update or change anything.