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Welcome to Marvel Mods => Rules and Information => Topic started by: BaconWizard17 on May 07, 2021, 09:45AM

Title: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on May 07, 2021, 09:45AM
(https://i.imgur.com/W5OfILg.png)

X-MEN  LEGENDS  II  ULTIMATE  PATCH
PROGRESS POST AND INFO




Introduction
    The X-Men Legends II Ultimate Patch (X2UP) is an upcoming project for X-Men Legends II. The day I originally posted this thread marked my 5 year anniversary with the Marvel Mods community. The Patch is not ready for release, but to celebrate my anniversary I wanted to give an outline and some previews of the coming features of the X2UP.
    The X2UP is going to be XML2's first base mod pack. It is intended to be installed before any other mods, like Ultimate Alliance's Official Character Pack (OCP). The X2UP will feature a variety of fixes, improvements, restored content, and extra bonus features that will bring the base game up to an improved standard. The X2UP is being created to work on the PC, and then will be converted to work on the other 4 consoles.



Progress Tracker
    This section is the new progress tracker. It will show the status of development for all X2UP tasks. It is current as of the most recent monthly update and will be continuously updated each month.
The color codes are:

🟢 Phase 0: Compiler Development
    Before formal development will resume in full force, the first focus is to rewrite the compiler for the project. The compiler allows us to keep files stored separately and decompiled for easy updating, and then compile them all together to make up the mod files for testing and release.
Expand to see status of tasks related to this phase
  • 🟢 Compiler functionality for playable characters
  • 🟢 Update existing playable characters to work with the new compiler
  • 🟢 Compiler functionality for NPCs
  • 🟢 Update existing NPCs to work with the new compiler
  • 🟢 Compiler functionality for shared data files
  • 🟢 Update existing shared data files to work with the new compiler
  • 🟢 Compiler functionality for menus
  • 🟢 Update existing menus to work with the new compiler
  • 🟢 Compiler functionality for maps
  • 🟢 Compiler functionality for misc files
  • 🟢 Any remaining compiler functions

🟡 Phase 1: GitHub Setup/Migration
    We used to store the project on Google Drive, but midway into the project decided to migrate the project to GitHub to track updates better. Many assets were not set up or migrated because we didn't have the compiler set up yet.
Expand to see status of tasks related to this phase
  • 🟢 Playable Characters:
    • 🟢 Setup of base game characters: 18/18
    • 🟢 Setup of console-exclusive characters: 6/6
    • 🟢 Setup of XML1 characters and bonus character: 6/6
    • 🟢 Migration of assets from Google Drive
  • 🟢 NPCs:
    • 🟢 Setup of NPCs: 163/163
    • 🟢 Migration of assets from Google Drive
  • 🟡 Shared Data Files:
    • 🟡 Setup of shared data files: 9/?
    • 🟡 Migration of assets from Google Drive
  • 🟡 Menus:
    • 🟡 Setup of menus: 9/95
    • 🟡 Migration of assets from Google Drive
  • 🟡 Maps:
    • 🟡 Setup of maps: 6/94
    • 🟡 Migration of assets from Google Drive
  • ⚫️ Migration of any lingering files

🟡 Phase 2: Development
    This phase is the bulk of project; it covers the actual modification of files for the X2UP.
Expand to see status of tasks related to this phase
  • 🟡 Playable characters
    • 🟡 Skins and visual assets
      • 🟢 Skins/portraits/3D heads/other visuals for 18 common characters
      • 🟢 Skins/portraits/3D heads/other visuals for console-exclusive characters
      • 🟡 Skins/portraits/3D heads/other visuals for XML1 characters and secret bonus character
      • 🔵 Skins/portraits/3D heads/other visuals for package mod characters
      • 🟡 Mission briefing models
    • 🟢 Coding (powers/effects/packages/scripts/etc.)
      • 🟢 Coding for 18 common characters
      • 🟢 Coding for console-exclusive characters
      • 🟢 Coding for XML1 characters and secret bonus character
      • 🔵 Coding for package mod characters
    • 🟡 Sounds
    • ⚫️ Any remaining playable character tasks
  • 🟡 NPCs
    • 🟡 Skins and visual assets
      • 🟡 Skins/portraits/3D heads/other visuals for allied NPCs
      • 🟡 Skins/portraits/3D heads/other visuals for bosses
      • 🔵 Skins/portraits/3D heads/other visuals for minions
    • 🟢 Coding
    • 🟢 Sounds
    • ⚫️ Any remaining NPC tasks
  • 🟡 Common data files
  • 🟡 Maps
    • 🔴 Check and update conversations
    • 🟡 Restore unused content
    • ⚫️ Correct coding issues
  • 🟡 Menus
    • 🟢 Add character bio menu

🔴 Phase 3: Testing
    Once development is complete, we'll proceed with extensive testing to ensure that the X2UP is stable and has everything that we need.
Expand to see status of tasks related to this phase
  • 🔴 Initial playthrough test with starting four (Cyclops, Magneto, Storm, Wolverine) to test game features
  • 🔴 Stress test with 4 characters that have the biggest powerstyles
  • 🔴 Stress test with 4 characters with custom movesets
  • 🔴 Test each character on the roster in groups of 4 for power functionality and level compatibility

🔴 Phase 4: Release Prep
    This step will take place once testing is complete. During this phase, any supporting documentation will be developed to make sure that the release is smooth and all information about it is out there.
Expand to see status of tasks related to this phase
  • 🔴 Write updates to XML2 Mod Installation Guides
  • 🔴 Write release posts for mods
  • 🔴 Prepare release video
  • 🔴 Compile final releases
  • 🔴 Upload mod files

🔴 Phase 5: Release
    This is when the PC version of the progress will be released to the public!
Expand to see status of tasks related to this phase
  • 🔴 Post tutorial updates
  • 🔴 Post mod releases
  • 🔴 Post release video
  • 🔴 Announce release on Discord

🔴 Phase 6: Console Conversion
    During this phase, the remaining development will be completed to get the X2UP functioning on the console versions of XML2.
Expand to see status of tasks related to this phase
  • 🔴 Convert assets
    • 🔴 Convert skins to GameCube
    • 🔴 Convert skins to PSP
    • ⚫️ Convert any remaining visuals
    • 🔴 Convert sounds to GameCube
    • 🔴 Convert sounds to PS2
    • 🔴 Convert sounds to PSP
    • 🔴 Convert sounds to Xbox
    • ⚫️ Convert any remaining sounds
  • 🔴 Testing
    • 🔴 Play test of GameCube version with starting 4 characters on an emulator
    • 🔴 Play test of PS2 version with starting 4 characters on an emulator
    • 🔴 Play test of PSP version with starting 4 characters on an emulator
    • 🔴 Play test of Xbox version with starting 4 characters on an emulator
    • 🔴 Play test of GameCube version with starting 4 characters on hardware
    • 🔴 Play test of PS2 version with starting 4 characters on hardware
    • 🔴 Play test of PSP version with starting 4 characters on hardware
    • 🔴 Play test of Xbox version with starting 4 characters on hardware
  • 🔴 Release prep
    • 🔴 Write updates to XML2 Mod Installation Guides
    • 🔴 Write release posts for mods
    • 🔴 Prepare release video
    • 🔴 Compile final releases
    • 🔴 Upload mod files
  • 🔴 Release
    • 🔴 Post tutorial updates
    • 🔴 Post mod releases
    • 🔴 Post release video
    • 🔴 Announce release on Discord



Features
    The X2UP is going to include a lot of changes and improvements. Here's what features are planned:
   
Power Fixes
Expand to see details
    Every single power in the game has been thoroughly combed over to ensure that they function the way they were intended to work based on their descriptions and talent values. The timing of everything within a power has been verified to make sure that the powers function as smoothly as possible. A few powers that could not be made to work as intended were changed. Missing effects, such as Sabretooth's, will also be restored. Pyro's radiation shield boost is being changed since it doesn't make sense for his character.
    For example, Colossus's boost was supposed to absorb a certain amount of damage before turning off. However, the effect would not reliably turn off at the end of the power even if the damage threshold was met, so it was impossible to tell when it ended. The power was instead changed to block a certain amount of damage for a certain amount of time. This way, the effect always turns off, so you can tell when the power ends
    Certain characters with unique walk/run animations (Nightcrawler and Toad) will receive custom movesets that will allow their footstep sounds to properly play when they're walking in hub areas.

Additional Characters
Expand to see details
    There are 18 characters in XML2 that are common to all 5 console versions: Bishop, Colossus, Cyclops, Deadpool, Gambit, Iceman, Iron Man, Jean Grey, Juggernaut, Magneto, Nightcrawler, Professor X, Rogue, Scarlet Witch, Storm, Sunfire, Toad, and Wolverine. There are also 6 characters that are exclusive to certain consoles and aren't found on the rest: Pyro and Sabretooth are exclusive to the PC, and Cable, Cannonball, Dark Phoenix, and X-Man are exclusive to the PSP. All of the exclusive characters will now be included in every console version:
  • The PC-exclusive characters will be included in all versions in their original form, but will receive the same power fixes and visual improvements as other default characters.
  • The PSP-exclusive characters will be included as custom interpretations on the other consoles, because the original PSP animations aren't compatible with the other consoles.
    On top of this, we're also going to be including new versions of the XML1-exclusive characters (Beast, Emma Frost, Jubilee, Magma, and Psylocke). The addition of those characters brings the roster to 29, so a secret 30th bonus character will also be included on the roster.
    Currently, it's not possible to increase the roster size of any version of the game. Each console only has one additional character slot open. By popular vote, Psylocke will be added to that extra roster spot. All remaining characters will be included in the files of the mod, but will need to be swapped into the roster in place of another character.

Package Mod Updates
Expand to see details
    Since the X2UP is going to be a base mod installed before any others, other mods are being updated to take this into account. There are 3 package mods for XML2: the All X-Men Edition (AXE), the Brotherhood Edition (BHE), and the Marvel Universe Edition (MUE). All 3 mods are going to be updated with compatibility updates to make sure that they work with the X2UP and don't introduce any clashes or complications. Any updated characters/features that are available at the time of release of these mods will also be incorporated.

Visual Fixes and Improvements
Expand to see details
    The visual assets of the game are undergoing vast improvements. As needed, visual assets will have their texture format changed to optimize the quality of the textures. Many of the visual assets are also having their resolution increased. On all platforms, conversation portraits and character select portraits are going to be increased from 64x64 to 128x128. On PC and Xbox, power icons and loading screens will also be doubled in resolution.
Expand to see comparisons of default and updated visuals
Conversation portraits. Before: 64x64 DXT3 (this one is from PC). After: 128x128 PNG8
(https://i.imgur.com/NcgPyFr.png)

Character select portraits. Before: 64x64 DXT3 (this one is from PC). After: 128x128 PNG8
(https://i.imgur.com/pgElums.png)

Skins. Before: 256x256 DXT3 (this one is from PC). After: 256x256 PNG8. Click to expand the image
(https://i.imgur.com/NHVfLHM.png)

Power icons. Before: 128x128 DXT3 (this one is from PC). After: 256x256 PNG8. Click to expand the image
(https://i.imgur.com/60dGNVX.png)

Loading screens. Before: 512x512 DXT3 (this one is from PC). After: 1024x1024 DXT1. Click to expand the image
(https://i.imgur.com/tpJLeJs.png)

Character Skins
Expand to see details
    Skins will not be undergoing a resolution increase due to file size limitations. However, all character skins will be switching to PNG8 format textures. All the existing skins are undergoing total revamps, and every character will be receiving additional skins to fill out their selection. We will be adding every default skin that a character has used in XML1 (including prototype/early development material), XML2, and MUA1. Each skin is being thoroughly reviewed to make sure it is of the highest quality, and we are ensuring that the skins are standardized and all look like the same character. Many allied NPCs and enemy bosses will also be undergoing skin improvements, but most minion/generic NPCs will not unless they have a critical issue. Additionally, each skin will be receiving a skin-specific default-style conversation portrait. Mission briefing models will also be updated to reflect the skin improvements.

Expand to see information about playable character skins
    Our team has slightly expanded the definitions of XML2's default skin categories to allow for each character to have the maximum number of skins possible. The default version of XML2 has an average of 3.5 skins per character, but with the X2UP, there will be an average of 8.2 skins per character. The redefined skin categories are as follows:

Expand to see new skin categories
  • Skin: the character's default skin
  • Skin_astonishing: a more recent comic book outfit for a character, preferably from the early to mid 2000s. It comes sequentially after all the other comic book outfits.
  • Skin_aoa: a character's look from the Age of Apocalypse universe. If they didn't appear in the Age of Apocalypse universe, or their appearance was insignificant, another non-Ultimate alternate universe can be used, such as Heroes Reborn.
  • Skin_60s: a character's earliest notable comic book outfit.
  • Skin_70s: an earlier comic book outfit for a character that comes after the choice for skin_60s.
  • Skin_weaponx: if the character was in Weapon X, this will be their outfit from their time in Weapon X. Otherwise, it can be used for another comic book outfit that comes after skin_70s and before skin_astonishing.
  • Skin_future: for X-Men, this is for X-Treme Gear skins. For non-X-Men, this spot can be used for Ultimate skins. If Ultimate is already used for a character's primary skin, this category can be used as a miscellaneous category.
  • Skin_winter: if a character has a winter gear outfit, that skin goes here. Otherwise, this is a catch-all category for any default skin that doesn't fit another category.
  • Skin_civilian: If a character has some sort of armor for their default skin, this skin is the main skin without armor. If their main skin has a mask or helmet, this skin will be the default skin without the mask or helmet. If a character is known to fight in street clothes, or they have a street clothes outfit as a default skin, it goes here. If a character is a scientist, this skin will be their main skin but with a lab coat.

    Below, you can see previews for the completed playable character skins for X2UP characters. Click the images to enlarge them.

Expand to see playable character skin previews
BeastBishopCableCannonballColossus
(https://i.imgur.com/en9WQD7.png)(https://i.imgur.com/rTrs0lO.png)(https://i.imgur.com/iDJasIC.png)(https://i.imgur.com/aBBhM2D.png)(https://i.imgur.com/95MLPRb.png)
CyclopsDark PhoenixDeadpoolEmma FrostEmma Frost (Diamond Form)
(https://i.imgur.com/L8ObB5M.png)(https://i.imgur.com/cYGNTCi.png)(https://i.imgur.com/sfT1d1w.png)(https://i.imgur.com/eEYFPuy.png)(https://i.imgur.com/ekOx1YL.png)
GambitIcemanIron ManJean GreyJubilee
(https://i.imgur.com/hUsnScB.png)(https://i.imgur.com/ttdtZPq.png)(https://i.imgur.com/ElSjRZA.png)(https://i.imgur.com/8gwTOHU.png)(https://i.imgur.com/h1IoD85.png)
JuggernautMagmaMagma (Fiery Form)MagnetoNightcrawler
(https://i.imgur.com/1a76kHU.png)(https://i.imgur.com/Fo7AYTg.png)(https://i.imgur.com/O9r26A9.png)(https://i.imgur.com/7QVEnFl.png)(https://i.imgur.com/LlZpWFJ.png)
Professor XPsylockePyroRogueSabretooth
(https://i.imgur.com/ibWZMi4.png)(https://i.imgur.com/1xmOi7e.png)(https://i.imgur.com/DGWjz9q.png)(https://i.imgur.com/K2SVINf.png)(https://i.imgur.com/cva0l6o.png)
Scarlet WitchStormSunfireToadWolverine
(https://i.imgur.com/T9yCoO0.png)(https://i.imgur.com/QjlKHFu.png)(https://i.imgur.com/tYvvIuX.png)(https://i.imgur.com/14cS8rb.png)(https://i.imgur.com/hzV7n1U.png)
X-Man
(https://i.imgur.com/5VQQsD3.png)

    The 3 package mods (AXE, BHE, and MUE) will also have updated skins for some of their characters. The main focus is currently the AXE, but other skins will be added over time.

Expand to see package mod playable character skin previews
AngelBansheeHavokPolarisQuicksilver
(https://i.imgur.com/gySNnAA.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/cRBY0Dg.png)


Expand to see information about NPC skins
Many allied NPCs are receiving skin updates. They're receiving the same treatments as playable character skins.

Expand to see allied NPC skin previews
AngelDazzlerdefaultmanHavokPolaris
(https://i.imgur.com/FUdWsBq.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/ih8Fi2A.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)
Professor XQuicksilverStan LeeTony Stark
(https://i.imgur.com/c60iyk4.png)(https://i.imgur.com/kVlWJbr.png)(https://i.imgur.com/D8YKzhf.png)(https://i.imgur.com/sxR3xxt.png)

    Many of the game's bosses will also be receiving updated skins. Some generic enemies will also receive updates, but only if there are issues with their default skins. Certain skins are being replaced to improve accuracy to the cutscenes, and some have been added to enhance the game.

Expand to see enemy NPC skin previews

AbyssApocalypseArchangelCharred CorpseDeadpool (Boss)
(https://i.imgur.com/4JSCruP.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/KOgW9la.png)(https://i.imgur.com/x5i3uNN.png)(https://i.imgur.com/bEoTCKu.png)
Hellfire Club GuardHolocaustLady DeathstrikeMikhail RasputinMr. Sinister
(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/z5PHGxJ.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/JDHXjc0.png)(https://i.imgur.com/yyrmkdX.png)
NinjasSinister CyclopsSinister IcemanSinister StormSinister Wolverine
(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/4hS1bOb.png)(https://i.imgur.com/FgYzfbO.png)(https://i.imgur.com/cOCxhIe.png)(https://i.imgur.com/95qn93Z.png)
Stryfe
(https://i.imgur.com/QMLvlEq.png)


Expand to see information about bonus skins
    Certain characters have more skins than the maximum allowed in the game (9), so these skins will be included as optional bonus content that players can replace existing skins with. These are primarily any default skins that didn't fit a character's main skin set. Certain NPCs also have bonus skins.

Expand to see bonus skin previews
Colossus (Bonus Skins)Cyclops (Bonus Skins)Dark Phoenix (Bonus Skin)Holocaust (Bonus Skin)Iceman (Bonus Skin)
(https://i.imgur.com/G2fDdVo.png)(https://i.imgur.com/WEQIJ77.png)(https://i.imgur.com/VPA64Hv.png)(https://i.imgur.com/5PvhcsY.png)(https://i.imgur.com/NxNTo17.png)
Jean Grey (Bonus Skins)Juggernaut (Bonus Skin)Magneto (Bonus Skin)Nightcrawler (Bonus Skin)Professor X (Bonus Skins)
(https://i.imgur.com/YqL1Bft.png)(https://i.imgur.com/CMm8A43.png)(https://i.imgur.com/uffpxk4.png)(https://i.imgur.com/kpkRnRL.png)(https://i.imgur.com/HBBDYCv.png)
Stan Lee (Bonus Skin)Storm (Bonus Skins)Stryfe (Bonus Skin)Toad (Bonus Skin)Tony Stark (Bonus Skin)
(https://i.imgur.com/vh79t0q.png)(https://i.imgur.com/diFwBGp.png)(https://i.imgur.com/QMLvlEq.png)(https://i.imgur.com/KT0CXS6.png)(https://i.imgur.com/ZEdlJcD.png)
Wolverine (Bonus Skins)
(https://i.imgur.com/ucvLYnX.png)


Expand to see information about mission briefing models
    All mission briefing character models will be updated to reflect the changes to the playable skins. To make this easier on myself, I've created hybrid models of the mission briefing characters. I use the body of the playable character's skin, separate their index finger from the other fingers, and then I splice in the higher poly face of the default briefing model to allow their faces to animate correctly.
    It's difficult to view these models in the character select screen, and they can only be viewed in T-Poses. The lighting in the character select screen also makes them look odd. They look better in game.

Expand to see previews of mission briefing models
Bishop (Briefing Model)Colossus (Briefing Models)Cyclops (Briefing Model)Gambit (Briefing Model)Iceman (Briefing Model)
(https://i.imgur.com/6uA87ct.png)(https://i.imgur.com/Lu5rLaV.png)(https://i.imgur.com/GRwlwUt.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)
Jean Grey (Briefing Model)Juggernaut (Briefing Models)Magneto (Briefing Model)Nightcrawler (Briefing Model)Professor X(Briefing Model)
(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/wDAAcOU.png)
Rogue (Briefing Model)Scarlet Witch (Briefing Model)Storm (Briefing Models)Sunfire (Briefing Model)Toad (Briefing Model)
(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)(https://i.imgur.com/yyrmkdX.png)
Wolverine(Briefing Model)
(https://i.imgur.com/igA6Dzk.png)



Restored Content
Expand to see information about restored content
    In addition to the default content that exists in the game, we have combed through the files to look for any unused content from the game that can be restored. This includes missing NPCs, conversations, objectives, interactive elements, and other things. Cyclops' NPC in the Sanctuary was almost complete, so we added him to the intended place and added his conversation. Various sound effects and other elements that were supposed to occur during boss battles have been restored. The hero and villain bio menu (codex) is being restored as well, and will be accessible through the mission computer.

Expand to see previews of restored content
Restored voice lines in the Abyss battle: https://streamable.com/r0ytjt (https://streamable.com/r0ytjt)

Restored voice lines in the Madi Temple: https://streamable.com/t0s8ta (https://streamable.com/t0s8ta)

Cyclops NPC
(https://i.imgur.com/kzDx3du.png)

Restored Bio/Codex Menu
(https://i.imgur.com/tU8J6rb.png)(https://i.imgur.com/qf8JgbU.png)

Bonus Features
Expand to see information about bonus features
    In addition to the pre-installed content, the X2UP will feature plenty of optional bonus content. One feature will be alternate skins without cel shading since some people prefer this visual style. Another optional feature is to add back the cut Bishop NPC. He's missing his voice sounds, and he won't fit into the Sanctuary due to conversation limits, but this optional feature will add his NPC to the Weapon X facility. Other things include scripts to unlock all skins and characters, as well as the quick play mod. Many bonus visuals, such as additional loading screens and comic covers, will also be available. As we get closer to the completion of the Patch, any other features that we believe are useful but too far from the default game will be included as bonus features. 

Ease-of-Use
Expand to see information about ease-of-use
    One of the focuses of the X2UP is ease of use for anyone who wants to mod the game. First and foremost, the Patch will come as a single install that's ready to drag and drop into the game. It will also feature full support for OpenHeroSelect (OHS) to allow for quick and easy roster changes. The skin numbers for all characters have also been changed to use a more practical order. For example, Cyclops's skin order used to be 0103, 0101, 0102, 0120, 0121, and 0123. Now, his skin order is 0101, 0102, 0103, 0104, 0105, 0106, 0107, 0108, and 0109. Even if they don't have a full 9 skins, each character will feature 9 packages so that skins can be easily added to them. New tutorials will be created to help people more easily mod XML2.



Summary
      The X2UP is a really ambitious project, and nothing has been done so far like it in XML2. We're incredibly excited to be working on this project, and we're hoping to bring it to completion as soon as possible! There's still lots to do, but we've also finished a considerable portion of what we've wanted to do. Thank you to everyone for your continued support, and thank you to the Patch team for the hard work you've put in!



Contributors
    Thank you to current and prior contributors to the X2UP! hemlot, Cohollow, Lags, Enchlore, Ninja Kyden, and Enigma.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: Daniel Kings on June 13, 2021, 05:33AM
Wow, i should check out the Workbench topic more often. I never knew this kind of project was going on. You guys are awesome, i can't wait to try it out!
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: powpowpower on July 25, 2021, 05:41PM
WOW! one of the best games all all time gets a patch after all these years, thank you Marvel Mods Team for making this happen!
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on July 27, 2021, 10:04AM
We're working hard to get this made ASAP! There's still some more things left to do, but it will be worth the wait.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: powpowpower on October 26, 2021, 06:47PM
Updates??😁
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on October 28, 2021, 12:02PM
Quote from: powpowpower on October 26, 2021, 06:47PM
Updates??😁

Progress is coming along! I can't really give a definitive timeline for when we'll be done, but we are working hard to bring the patch to you! There are still a few more characters that need skins, some characters that need updates, some visual assets to improve on, and other fixes like that.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on June 04, 2022, 09:10AM
I've updated this thread with new previews for completed skins, and I've also edited the section that details what's left. Progress is slowly coming along on the X2UP!
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on July 04, 2022, 03:08PM
I've updated the thread with some additional new information
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: Yohan on July 27, 2022, 08:02PM
Great! Althoug I think the patch is much more than just a patch. You guys are pratically creating the definitive version of XML2. Can't wait to play the game again when X2UP is done.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on July 28, 2022, 03:03PM
Quote from: Yohan on July 27, 2022, 08:02PM
Great! Althoug I think the patch is much more than just a patch. You guys are pratically creating the definitive version of XML2. Can't wait to play the game again when X2UP is done.

Thank you! That's always been the goal for us. We're looking forward to sharing it with everyone when we're done!
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on October 01, 2022, 09:31PM
I've updated the X2UP progress post with X-Man's skin previews, since I just completed them. I also added screenshots of the new mission briefing models.

As for the status of the project itself, it's still WIP. We're currently transferring the files from Google Drive to GitHub and restructuring everything to make it easier to account for the console versions. So far, all the characters and NPCs have been transferred over, but maps and finishing touches are still in progress. My plan is to finish Magma before returning to this transfer. We hope to have a finished product delivered as soon as possible!
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on October 29, 2022, 11:50AM
I've added the previews for Magma's skins. All playable characters have been completed now for the X2UP! But there's still lots of work to go...
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: JeanGreyFan5907 on January 03, 2023, 12:51AM
Oh my gosh! :runaway: I can't believe that this project is now happening! I am very excited! You all are truly amazing for doing this. I can't wait to play XML2 after using the X2UP.  :chuckle: :applause:
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: Gabriel Oliveira on January 09, 2023, 03:26PM
I can't wait for this project to be released. Not trying to rush or anything, but I really hope it can be released this year! Btw, thank you for doing this. XML2 deserves any attention it can get, I really love this game.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: Monalyze on January 10, 2023, 05:09AM
What about cinematics? I'm tired of the 4:3 view, I need 16:9 and in HD quality.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on January 10, 2023, 04:17PM
Quote from: Gabriel Oliveira on January 09, 2023, 03:26PM
I can't wait for this project to be released. Not trying to rush or anything, but I really hope it can be released this year! Btw, thank you for doing this. XML2 deserves any attention it can get, I really love this game.

We are working hard to get this project out to you all! There are still many things to do, especially behind the scenes, but we are working away at it.

Quote from: Monalyze on January 10, 2023, 05:09AM
What about cinematics? I'm tired of the 4:3 view, I need 16:9 and in HD quality.

Unfortunately, this isn't something that we can get around. The cinematics in the game are locked to their current size and resolution. Using anything else will just cause the game to crash. It is possible to have the videos run at 60 fps though, and we will be implementing that.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: Monalyze on January 11, 2023, 08:46AM
Quote from: BaconWizard17 on January 10, 2023, 04:17PM
Unfortunately, this isn't something that we can get around. The cinematics in the game are locked to their current size and resolution. Using anything else will just cause the game to crash. It is possible to have the videos run at 60 fps though, and we will be implementing that.

Look at the MUA1 experience, there are all cinematics in 16:9 and HD, maybe you can unlock somehow? Just remaking the video to 1920x1080 and SFD format is not a problem at the moment.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on January 11, 2023, 12:23PM
Quote from: Monalyze on January 11, 2023, 08:46AM
Look at the MUA1 experience, there are all cinematics in 16:9 and HD, maybe you can unlock somehow? Just remaking the video to 1920x1080 and SFD format is not a problem at the moment.

The 2006 PC version of MUA1 doesn't have HD cinematics either. And unfortunately the aspect ratio of the playback is hard coded, so it's not something we can change. The videos themselves are technically 16:9, but they're fit to 4:3 for the game.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: Monalyze on January 11, 2023, 04:06PM
Quote from: BaconWizard17 on January 11, 2023, 12:23PM
The 2006 PC version of MUA1 doesn't have HD cinematics either. And unfortunately the aspect ratio of the playback is hard coded, so it's not something we can change. The videos themselves are technically 16:9, but they're fit to 4:3 for the game.

In MUA 1, the video is in a ratio of 16:9, when in XML 2 in 4:3, they use the same Alchemy engine, which means that it is possible to make an XML 2 video with a ratio of 16:9. You just can't because you don't understand how to do it or what?

AND
The 2006 version of MUA 1 for PC supports HD, tested!
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on January 12, 2023, 08:27AM
First off, there's no need to be rude. Your tone is not appreciated. I'm just trying to explain to you the knowledge that I have based on what others have attempted in the past.

You are correct that both games use the Alchemy engine. However, they use different versions (XML2 uses Alchemy 3.2 and MUA1 uses Alchemy 4.0). In addition, each one has been tailored specifically to that game. They both have different capabilities and different hard-coded aspects. So they're not the same. Just because something works in MUA1, that doesn't mean that it will work in XML2.

If you've been able to get HD movies to work on MUA1, that's great. I haven't heard of this working before though when others tested it.  If you have, please do post it and share it with the community, or at least share your methods with an example. You're also more than welcome to attempt the same with XML2, and I would be happy to include it in the X2UP if you can get it to work. But so far, I haven't seen anything like that work before, so I was relaying that information to you. This is what we are currently using for the X2UP:

https://marvelmods.com/forum/index.php/topic,11208.msg202538.html#msg202538 (https://marvelmods.com/forum/index.php/topic,11208.msg202538.html#msg202538)
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: Monalyze on January 12, 2023, 09:49AM
Quote from: BaconWizard17 on January 12, 2023, 08:27AM
First off, there's no need to be rude. Your tone is not appreciated. I'm just trying to explain to you the knowledge that I have based on what others have attempted in the past.

You are correct that both games use the Alchemy engine. However, they use different versions (XML2 uses Alchemy 3.2 and MUA1 uses Alchemy 4.0). In addition, each one has been tailored specifically to that game. They both have different capabilities and different hard-coded aspects. So they're not the same. Just because something works in MUA1, that doesn't mean that it will work in XML2.

If you've been able to get HD movies to work on MUA1, that's great. I haven't heard of this working before though when others tested it.  If you have, please do post it and share it with the community, or at least share your methods with an example. You're also more than welcome to attempt the same with XML2, and I would be happy to include it in the X2UP if you can get it to work. But so far, I haven't seen anything like that work before, so I was relaying that information to you. This is what we are currently using for the X2UP:

https://marvelmods.com/forum/index.php/topic,11208.msg202538.html#msg202538 (https://marvelmods.com/forum/index.php/topic,11208.msg202538.html#msg202538)
I'm sorry if you took my words for rudeness, I didn't position my words that way. And thanks for the detailed answer.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: Rampage on January 12, 2023, 10:39AM
@Monalyze, me and a few others from MarvelMods have already confirmed that higher resolution movies do not work in either xml1/2 and Mua. Every time I tried to play 4K and even 1080 resolution cinematics in game, the game would either crash or play at a very slow and choppy speed. You mentioned that it's possible/works so could you provide proof that it does if possible. In the meantime, if you haven't already, check out the improved movies mods I did for xml2 and Mua. They keep the same resolutions but play at higher frame rates in game.

https://marvelmods.com/forum/index.php/topic,11207.msg202536.html#msg202536

https://marvelmods.com/forum/index.php/topic,11208.msg202538.html#msg202538
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: Monalyze on January 12, 2023, 02:36PM
Quote from: Rampage on January 12, 2023, 10:39AM
@Monalyze, me and a few others from MarvelMods have already confirmed that higher resolution movies do not work in either xml1/2 and Mua. Every time I tried to play 4K and even 1080 resolution cinematics in game, the game would either crash or play at a very slow and choppy speed. You mentioned that it's possible/works so could you provide proof that it does if possible. In the meantime, if you haven't already, check out the improved movies mods I did for xml2 and Mua. They keep the same resolutions but play at higher frame rates in game.

https://marvelmods.com/forum/index.php/topic,11207.msg202536.html#msg202536

https://marvelmods.com/forum/index.php/topic,11208.msg202538.html#msg202538

I tried your modified video for XML2, you have a modified frame resolution, in the original 640x346. At the expense of HD quality, yes it was possible in MUA 1, I experimented a couple of years ago with a video in 1920 x 1080, and the video worked perfectly, here the most important thing is how you create a video in SFD format. If I have time to repeat it in the near future, I will add an updated file to you here.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on January 12, 2023, 06:48PM
Quote from: Monalyze on January 12, 2023, 02:36PM
I tried your modified video for XML2, you have a modified frame resolution, in the original 640x346. At the expense of HD quality, yes it was possible in MUA 1, I experimented a couple of years ago with a video in 1920 x 1080, and the video worked perfectly, here the most important thing is how you create a video in SFD format. If I have time to repeat it in the near future, I will add an updated file to you here.

If you're able to share your methods and some examples, that would be greatly appreciated.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on August 18, 2024, 03:37PM
X-MEN  LEGENDS  II  ULTIMATE  PATCH
AUGUST 2024 UPDATE




Update
    Hi all, it's been quite some time since I've updated on the status of X2UP. Personal life and other obligations have gotten in the way of regular updates, but I'm pleased to say that I'm back to working on the project fully!
    To ensure that there's open communication about the project, I'll begin making monthly updates about the project to you all. On top of that, I've added a color-coded Progress Tracker to the first message of this topic. That will show you all what we've done, what we're working on, and what's left before we can finish the project. I've also generally re-organized the first message to make it easier to see the information that you're looking for.
    For August, the main update is the migration and new compiler system:
    There are two other updates to go along with this.
    I look forward to continuing to update you all on the progress of the project! Regardless of how much progress is made each month, I'm committed to providing you all with a monthly update every month. With each update, the Progress Tracker will be updated accordingly.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on September 30, 2024, 01:11PM
X-MEN  LEGENDS  II  ULTIMATE  PATCH
SEPTEMBER 2024 UPDATE




Update
   Hi all, this is the September update for the X2UP! This past month, I continued to work on the new compiler. NPC functionality in the compiler has been completed, and I went back and made improvements to how playable characters work. We've also converted all playable characters to work with the new compiler, and more than half of the NPCs have been converted as well. The progress tracker has been udpated with this information.
    The next steps as we continue with the project will be to finish converting the remaining NPCs to work with the new compiler, and then I'll continue adding functionality to the compiler for the remaining asset types.
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on October 31, 2024, 06:35AM
X-MEN  LEGENDS  II  ULTIMATE  PATCH
OCTOBER 2024 UPDATE




Update
    Hi all, this is the October update for the X2UP! This past month, I continued to work on the new compiler. The remaining NPCs were updated to work with the new compiler. I also implemented support for common data files, and converted all existing data files to work with the new compiler. I've also begun working on compiler functionality for menus. The progress tracker has been updated with this information.
    The next steps as we continue with the project will be to finish the menu functionality for the compiler, add map functionality, convert remaining assets, and then add anything else to the compiler that it needs. Phase 0 is now more than halfway done!
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on December 05, 2024, 12:34PM
X-MEN  LEGENDS  II  ULTIMATE  PATCH
NOVEMBER 2024 UPDATE




Update
    The November update is coming a bit late because of the holidays. In the past month, I got the compiler to work with menus, and also got the existing menus converted to work with it. Map functionality is in progress, and then some miscellaneous file functionality is left. I'm going to try to shoot for the end of the month to get Phase 0 done, but the holidays may make that tricky. Regardless, I'll keep working and keep the updates coming!
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on February 01, 2025, 02:49PM
X-MEN  LEGENDS  II  ULTIMATE  PATCH
DECEMBER 2024/JANUARY 2025 UPDATE




Update
    I wasn't able to provide a December update because of the holidays and other personal things, but with this January update, I'm pleased to announce that Phase 0 of the project is now complete! I've fully created the compiler for the project, which means that we can now proceed with setting up the remaining files. Phase 1 covers the setup of our GitHub project and the migration of assets from our old Google Drive folder. I've added some additional details to Phase 1 to show what's been done so far and what's left to do. Thank you all for following along, and stay tuned for more!
Title: Re: X-Men Legends II Ultimate Patch: Progress Post and Info
Post by: BaconWizard17 on March 02, 2025, 10:35AM
X-MEN  LEGENDS  II  ULTIMATE  PATCH
FEBRUARY 2025 UPDATE




Update
    February has been a month of exciting new developments! With the new animationProducer tool by nikita488, we're finally able to use animation mixing in XML2, including mixing in custom animations. This means that we can create even more authentic conversions of the PSP and XML1 characters for this project. I'm currently reworking my Cable skins to work with his new animations coming from the PSP. This has taken some focus away from Phase 1, although we have still managed to increase some of the numbers of uploaded assets.