:cyclops: Cyclops Booster :cyclops: V2.1
This is a booster to leader of the X-Men Scott Summers aka Cyclops! This booster features animation mixing and well as some of his powers from MUA. He's now more of a mix between his XML2 and MUA version
https://drive.google.com/file/d/1qACom4bBZTPY-0IUMmK5VPd8Faie7wnu/view?usp=sharing
(https://i.imgur.com/qyvzKcP.gif)
Changes
AttacksPopup Combo Attack: No longer does a fixed amount of damage. Now it scales with his Strike Stat. Now deals energy damage. Adjusted angle of Beam. Now uses Fusion Beams sfx.
Ground Attack: He now has his unique ground attack from MUA.
Optic Beam: Now has a chance to pierce, which increases as it levels up. No longer has an animation speed scaling, now uses it's XML1 visual effects.
Optic Sweep: (Optic Slam) Now Pierces, slightly increased attack radius, now uses its XML1 visual effect. Now is unlocked at Lv 7 instead.
Optic Flash: Damage increased, EP increased, now unlocked at Lv 14 instead. Adjusted visual effects.
Optic Stream: New Power - Launch a continuous stream of optic energy as long as button is held. ;
Banked Shot: New Power - Fire a beam that can bounce off walls and pierce through enemies. Press and hold to continuously shoot beams.
Optic Explosion: New Power - Jump in the air and unleash a powerful optic blast that explodes on contact that knock backs nearby enemies.
X-tremesOptic Rage: Now Cyclops removes his visor when using this attack
Flawless Tactics: No Changes
BoostsCorrective Lenses: New Power - Cyclops adjusts his visor, granting him increased crit chance to optic attacks for a time.
Command: New startup visual effect from XML1
PassivesCyclops now starts with 5% Mental and Energy Resistance.
Visor Upgrade: No Changes
Point Blank Shot: New Passive - Increase the damage of ranged attacks within 10 feet.
Defense Grid: No Changes
Leadership: No Changes
Mutant Master: No Changes
MiscNew SFX from MUA
Now features 9 new and updated skins
Packages are now listed as 01-09
Uses custom power icon made by me
Higher quality Hud Head
60's and 70's skin use their XML1 Hud Head
Updated CSS icon
Credits
BaconWizard17: Skins, 3D Heads
-UltraMegaMagnus-: Animation Help
Enigma: CSS Icon
ChangelogV1.1 Banked Shot now can deal multiple instances of damage to same enemy rather than only once.
V2.1 Fixed small issue with Point Blank Shot
:phoenix: Jean Grey v1.4 :phoenix:
This is a small & simple booster to the Omega Level Mutant Jean Grey! My goal was to give Jean more oomph to her powerset. Jean now uses more of her telekinetic prowess and as the avatar of the Phoenix Force, I wanted to showcase some more of the cosmic entity to make Apocalypse's forces tremble in fear of her destructive power.
https://drive.google.com/file/d/163nQWnI0wTsTMuvi5UH3Hi7xZEC6fw7x/view?usp=sharing
(https://i.imgur.com/4PpuiIO.gif)
Changes
AttacksTelekinesis: Damage now properly boosted by
Mental Mastery. New effect added from XML1
Mental Spike: Now does Mental damage instead of Telekinetic
Psionic Boom: Reworked - A radial telekinetic attack that knocks down all enemies in the area.
Memory Wipe: Now has a chance to nullify enemy powers and reduce enemy damage instead of causing fear. Now does Mental damage instead of Telekinetic. New effect added from XML1 to show successful debuff.
Dark Phoenix: Initial attack now deals Mental damage instead of Telekinetic. Explosion damage now deals Fire damage instead of Physical.
Mental Guardian: Now does Mental damage instead of Telekinetic
X-tremesPhoenix Force: Jean now uses her XML1 Phoenix Force animation and effects
From The Ashes: Jean now uses her default XML2 Phoenix Force animation and effect.
BoostsTelekinetic Shield: New Power - Create a telekinetic shield around Jean which absorbs a set amount of damage for a time. Nearby allies receive a portion of Jean's shield. Uses her XML1 animation.
Calming Presence: No Changes
Cosmic Entity: New Power - Jean and the Phoenix Force join in unison, transforming her into either Phoenix, Dark Phoenix, or White Phoenix of the Crown. During this time, she gains HP regeneration. As Phoenix, her abilities will consume less EP. As Dark Phoenix, her attacks will all do bonus fire dmg. As White Phoenix, she receives damage reduction.
PassivesJean Grey now starts with 10% Mental Resistance.
Psionic Combat: No changes
Telekinetic Net: No Changes
Mental Mastery: Now increases Critical Hit chance for all mental attacks. Now also increases damage and crit chance for telekinetic attacks.
Flight: No Changes
Mutant Master: No Changes
AestheticsNow features 9 new and updated skins (Streamlined skins and packages so now Jean uses 0201 - 09)
Uses Ps2 Power Icon textures
Higher quality default Hud Head
Added XML1 Hud heads to respective skins
Added my XML1+2 voicepack
Credits
BaconWizard17: Skins, 3D Heads, help with skin swaps
nodoubt_jr: XML1 effects
Bugs
If using a power that changes Jeans skin (such as Dark Phoenix) at the same time as Cosmic Entity is about to end, then Jean will stay in the White Phoenix skin. Leaving the area seems to fix it.
If using a skin not featured on this booster, then Jean's transformation powers will cause the issue of not reverting back properly
Changelog
v1.1
-"Memory Wipe" now uses a her XML1 "Psychic Scream" effect.
-Added additional effect to her flight.
-Added additional effect to "Telekinesis".
v1.2
-Streamlined powerstyle coding
-Edited "Telekinetic Shield" visual effects.
-Reworked "Telekinetic Shield". Jean Grey's shield now absorbs a set amount of damage. Nearby allies receive a portion of Jean's shield.
-"Phoenix Force" conversion time now properly scales with level.
v1.3
-Now features animation mixing.
-"Phoenix Force" now uses its XML1 animation and effects.
-"Telekinetic Shield" now uses its XML1 animation.
-"From the Ashes" now uses XML2's default "Phoenix Force" animation and effect.
-Some power icons were switched around.
-Added additional effects to "Memory Wipe", "Telekinesis", "Psionic Boom", and her unique knockback attack.
-Streamlined powerstyle coding.
-No longer swaps skins during "Phoenix Force", "Dark Phoenix" and "From the Ashes".
-"Cosmic Entity" has been reworked. Now it randomly transforms Jean into either Phoenix, Dark Phoenix, or White Phoenix of the Crown.
v1.4
-fixed small issues in talent file
:scarletw: Scarlet Witch v1.2 :scarletw:
This is a booster for the Scarlet Witch! My goal was to give Wanda more powerful and chaotic effects to her powerset because I felt like her base game version didn't really make use of her reality warping capabilities to their full extent. It was really fun working on her because with Wanda anything can happen, such as causing her enemies to shrink in size! Wanda is now fully ready to save her brother Quicksilver from Apocalypse!!
https://drive.google.com/file/d/1pPXg_XLfjHTm5iMmsKhnCh8clczCAph7/view?usp=sharing
(https://iili.io/JxMmtuj.gif)
Changes
AttacksHex Bolts: Fire homing Hex-Bolt(s) that deal a random damage type and effect. Now uses red colors for effects.
Possible Effects - DMG Blade - Deals Bonus Damage - DMG Wind - Causes Popup - DMG Bleed - Heals Scarlet Witch for percentage of Dmg dealt - DMG Electricity - Shrinks enemies - DMG Radiation - Causes enemies to get stuck in place - DMG - Magnetic - Recover EP based on damage dealt.
Combustion: No Changes
Transmutation (Reality Shift): No Changes
Disaster Field (New Power): Use Chaos Magic to create a field which alters gravity, causing all enemies to become suspended in the air.
Reality Warp (Hex Explostion): Fire a Hex-Bolt which explodes on impact, causing all enemies to shrink in size and reduces their damage for a time.
Misfortune: Cast a spell which trips enemies and either nullifies their powers for a time or causes enemy attacks to backfire, reflecting a percentage of damage back on themselves.
X-tremesAnarchy Assault : No changes
Revitalize: No changes
BoostsChaos Blessing (Heal): No Changes.
Probability Syphon: No Changes
Amplify Luck: No Changes
PassivesWanda now starts with 10% Energy Resistance.
Protection Spell (Deflect Missiles): No changes
Witchcraft (Scarlet's Touch): No Changes
Chaos Magic Mastery (Hex Mastery): Now increases DMG and Critical Hit chance for all powers.
Mutant Master: No Changes
AestheticsNow features 9 new and updated skins
Uses Ps2 Power Icon textures
Higher quality default Hud Head
Credits
BaconWizard17: Skins, 3D Heads
jonohood mods: Disaster Field Effect inspiration
Changelog
v1.1
-Fixed issue with "Misfortune" not dealing increased damage when leveled up.
v1.2
-Streamlined powerstyle coding
-Added an additional possible outcome for "Hex Bolts".
-"Hex Bolt" now has a chance to deal magetic dmg. Wanda regains EP based on damage dealt.
-"Hex Bolt" energy dmg chance has been changed to bleed dmg. Effect remains the same. Now plays the sound effect for using a health potion when successfully hitting an enemy. Changed coding to more accurately heal based on amount of damage dealt.
-The shrinking enemies effect of "Hex Bolts" no longer affects bosses.
-"Hex Bolts" talent description now lists all possible outcomes.
-"Anarchy Assualt" conversion time now accurately scales with level.
-"Reality Warp" now properly deals energy dmg.
Congrats on the releases!
Updated Jean Grey and Scarlet Witch to v1.1
Updated Jean Grey and Scarlet Witch to v1.2
:rogue: Rogue v1.1 :rogue:
This is a booster for Rogue! My goal was to improve Rogue's signature power stealing mutant power and make it more viable and fun to use. Rogue will now be able to absorb her teammates powers, as well as enemies like before. She also has a new power inspired by Marvel Heroes! Beware Apocalypse! Rogue is now more dangerous than ever!
https://drive.google.com/file/d/1Pyf-t85Y-omO9sY5_makKNpZSHPQHvLE/view?usp=sharing
(https://s14.gifyu.com/images/bxWtc.webp)
Changes
AttacksSouthern Smash (Smash): Now includes its XML1 effect.
Power Theft: Reworked - Now deals energy damage, previously dealt no damage at all. Improved the way it targeted enemies, now should be easier to hit enemies with this power. Increased stun duration. Rogue can also use this power to steal ally powers - Be warned, this also damages allies. Allies receive half damage and won't be stunned.
Energy Overflow: No changes
Aerial Onslaught: New Power - Fly forward while punching rapidly then uppercut an enemy. Tap button to keep punching.
Tremor: No changes.
Torpedo Strike: No changes.
X-tremesEnergy Drain (Manic Slam): Rogue will now either use her XML1 animation and effects for Energy Drain or use Manic Slam's default XML2 animation and effects. Decreased stun duration and increased nullify duration since the stun lasted longer than the nullify. Enemies now lose energy as well. Energy pack sound effect and visual effect now plays when Rogue hits an enemy with this skill. Damage now scales with Rogue's Strike stat, should now do more damage overall.
Reflective Aura: Now scales similarly to other Xtreme Boosts. Previously it started off at a lower level. Now uses her default menu_action animation
BoostsSouthern Belle (Bedazzle): - No changes.
Southern Hospitality (Heal): Now at later levels, also includes Southern Shouts effects. Now uses Southern Shouts animation
Block: No changes.
PassivesMarvelous Physique: Increases Rogue's Max HP.
Prism Shield: Now also increases DEF.
Critical Strike: No Changes
Might: No Changes
Flight: New animation for fly_idle and fly_fast from Marvel Heroes, Fixed issue where fly_slow wouldn't let Rogue move.
Mutant Master: New
MiscNew run, menu_action, and menu_idle animations from Marvel Heroes.
Now features 9 new and updated skins (Streamlined skins and packages so now Rogue uses 0701 - 09)
Uses custom Power Icon
Higher quality default Hud Head
Uses my XML1 voicepack, as well as new sfx for Aerial Onslaught.
Credits
BaconWizard17: Skins, 3D Heads
nodoubt_jr: XML1 effects
EPICANDDRAGON94: Animation Help
Changelog
v1.1
- Added New Animations from Marvel Heroes! She now has new animations for "run", "fly_fast", "fly_idle", "menu_action", and "menu_idle".
- New Power "Aerial Onslaught" inspired by Marvel Heroes.
- Changed name of "Bedazzle" to "Southern Belle". Now uses "Southern Shouts" power icon. Now properly grouped with her boost powers, rather than being grouped with her attack powers.
- "Southern Shout" has been moved to be a part of "Southern Hospitality". Now "Southern Hospitality" will also provide "Southern Shouts" effects when leveled.
- "Southern Hospitality" now uses the animation from "Southern Shout instead.
- Now includes a higher quality hud head.
- "Reflective Aura" now uses her default menu_action animation
You know exactly what people wanted from the characters, thank you!
Cyclops has been updated to v2
Jean Grey has been updated to v1.4
:wolverine: Wolverine :wolverine:
This is a mini booster for Wolverine! He has some of his animations from MUA and XML1 as well as updated effects and sound file! Get ready to Impale enemies with Wolverine's new grab power from MUA!
https://drive.google.com/file/d/1BO6z_tQciVlI374WSaG_rgzLuM0VRIAm/view?usp=sharing
(https://i.imgur.com/NBs1cS4.gif)
Changes
AttacksAttack Light 3: Now uses his MUA animation.
Ground Attack: Now uses his MUA animation.
Feral Slash: Now knocks down enemies. Now uses XML1 effect. Will play either it's XML2 sound effect or XML1's
Tornado Claw (Claw Flurry): - No changes.
Eviscerate: Previously the damage increase effect applied on Wolverine, not sure if that was intended, but now it applies to enemies instead. Lowered damage in exchange
Claw Frenzy:: Now has it's ending animation from XML1. Increased animations base speed, slightly increased buff duration. Slightly reduced bonus speed. Uses it's XML1 visual effect. Changed sound effect that plays. Power can now be stolen by Rogue
Bloodlust: Reworked - Impale an enemy on Wolverine's claws, causing heavy bleeding. Then lift them up, and throw them forward.
Lethal Lunge: Added new sound effect from MUA for when Wolvie stabs the enemy.
X-tremesSavage Rampage (Berserker Fury): Wolverine will now either use his XML1 animation and effects for Savage Rampage or use Berserker Fury's default XML2 animation and effects. Now always targets the max amount of enemies
Rude Awakening: Now Wolverine roars when he resurrects himself.
BoostsBerserker Rage: Uses new animation from MUA. Changed powerup sound effects, added additional visual effect from XML1.
Scream: No Changes
Block: No changes.
PassivesHealing Factor (Regeneration): No Changes.
Claw Master: Now also increases damage and crit chance of Wolverine's punch attacks.
Enhanced Senses: No Changes
Might: No Changes
Strong Willed: No Changes
Mutant Master: New
MiscNow features 9 new and updated skins (Streamlined skins and packages so now Wolverine uses 0301 - 09)
Uses Ps2 Power Icon textures
Higher quality default Hud Head
Uses expanded voice lines taken from XML1
Credits
BaconWizard17: Skins, 3D Heads, Claw Boltons
:colossus: Colossus :colossus:
This is a booster for Colossus! He has some of his powers from MUA and as well as some animations from Marvel Heroes! Get ready to tackle enemies with Colossus's new take down power from MUA as well as showing his new dancing moves!
https://drive.google.com/file/d/1Nrtc6dhLsYp0zCvwoMNLGmQyXilNNsKL/view?usp=sharing
(https://i.imgur.com/IlNJxTj.gif)
Changes
AttacksAttack Light 3: Now uses his MUA attack_stun2 animation.
Popup Attack: Now uses his Uppercut power animation and effects.
Knockdown Attack: Now uses Massive Strike's animation and effects.
Iron Fist: - Now uses XML1's effects. Fixed bug where it consumed power twice.
Thunder Clap: Now uses XML1's effects. Now is unlocked at level 7 instead of 14. Rebalanced starting values in exchange. It's knock back now scales with level.
Fissure: New Power - Colossus pounds the ground with his fists, damaging enemies in an increasing radius. Tap button to use power again.
Take Down: New Power - Charges forward, tackling an enemy and beating him mercilessly with a chance for 33% instant $HP loss on target.
Siberian Express: No Changes.
Bounding Smash: No Changes.
X-tremesDemolition: Now knocks down enemies and can properly hit enemies on the ground.
Unbreakable: No Changes.
BoostsHeavy Metal (Steel Skin): Uses new animation from Marvel Heroes. Now absorbs damage from all types rather than just physical. Now while boost is active, Colossus will be immune to knock back, popup and trip effects. This power can also be canceled into a dance!
Colossal Roar (Roar): Increased buff values.
Block: No changes.
PassivesBrawler: No Changes.
Osmium Armor: New Passive - Gives a natural Max $HP increase.
Metallurgy: No Changes
Might: No Changes
Critical Strike: No Changes
Mutant Master: No Changes
MiscNow features 9 new and updated skins (Streamlined skins and packages so now Colossus uses 0901 - 0909)
Uses custom power icon i made
Higher quality default Hud Head
Alternate CSS Icon
Additional sfx for new powers.
Credits
BaconWizard17: Skins, 3D Heads
Enigma: CSS Icon
EPICANDDRAGON94: Animation Help