Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Deidara on October 14, 2025, 10:14AM

Title: Acolyte Playable Character Mod
Post by: Deidara on October 14, 2025, 10:14AM

The Acolytes
(https://media.discordapp.net/attachments/1419377880445620336/1419668418008715305/acolytes.png?ex=68ef99bf&is=68ee483f&hm=d025f0205a147a0fdb4217dd9c51150055526052c85d7d98cc4062b2c5074a1b&=&format=webp&quality=lossless&width=485&height=485)
Debuting in 1991, The Acolytes :beetle:  are a group of powerful mutants that revere and serve Magneto. Although changing membership throughout the years, The Acolytes almost always are portrayed as the loyal followers of Magneto and protectors of Genosha. Reintroduced in X-Men Legends, the Acolytes are once again portrayed as members of the Brotherhood of Mutants honorbound to Magneto and his ideal of Homosuperiority. They fail to appear in the sequel, but instead two skins reappear as enemies ranamed as the Shock Trooper and Shock Captain. I believe they are absent by name due to Apocalypse himself. During the seige of Genosha, the Acolytes undoubtedly aided in the defense of the island nation alognside the Brotherhood, but were ultimately defeated. As a result, Mr. Sinister was free to experiment and test on the Genoshan mutants, most likely including the Acolytes and forcing them to join Apocalypse's army. With Apocalypse defeated and Genosha liberated, the Acolytes have returned to their master's side and are ready to aid him in defeating the Masters of Evil! This mod brings the abilities of the three Acolyte minions from XML1 and combines them into one.

FEATURES:
-6 powers, 2 boosts, and an Xtreme.
-3 hidden powers that can activate while blocking.
-Upgradable grabsmash.
-Ability of mental, physical, and energy resistances.
-Uses all 9 variations of the Acolyte skins.
-9 hex-edited skins, 3 HUDs, icons, 1 loading screen, 1 mannequin, and sound/voice file.
-Uses official number #251.

MOVESET:
1. Arc Blast: Charges an energy blast in both hands that will stun foes upon impact. (Acolyte Master power).
2. Ground Blast: Delivers a supercharged punch to the ground, blasting all enemies away. Will also increase damage done by grab smash. (Acolyte Warrior power).
3. Sweeping Arc Blast: Discharges a powerful blast sweeping in a 90 degree arc, tripping foes. (Acolyte Master power).
4. Critical Smash : Concentrates a large amount of energy in their right hand, inflicting massive physical damage on their pitiful foes. (Acolyte Warrior power).
5. Seismic Wave: Utilizing training from fellow Brotherhood member Avalanche, the Acolytes smash the ground, releasing an earth blast deeling radial damage towards enemies and blasting them into the air.
6. Mental Beam: Discharges a quick but traumatic blast of mental damage, blasting enemies away and damaging their minds. (Acolyte Adept power).
7. (Boost) Comradery : The Acolytes are steadfast loyal to each other, and expect the same from their new begrudging allies. Shares their mutant ability with the team to reduce incoming damage and deflects all projectiles. Will also add health to resurrection ability.
8. (Boost) Mutant Mastery : Channels their mutant ability inwards, energizing their suit and adding electricity damage to their melee combat. Will also boost stats of a summoned Acolyte.
9. (Xtreme) Magneto's Will: Sworn loyal to Magneto, The Acolytes release a massive burst of radial energy, devastating their pitiful adversaries in the name of their master.

Blocking Abilites:
1. Teleport - The Acolytes have various mutant powers they use to better serve Magneto, The Acolytes can teleport by pressing $SMASH while blocking. (Acolyte Adept power).
2. Revive - The Acolytes will fight until their last breath and will not tolerate any weakness from their allies. Press $ATTACK while blocking to resurrect fallen allies. (Acolyte Adept power).
3. Brotherhood of Evil - There is stregth in unity. The Acolytes are stronger together when fighting as one. Press $MOVE while blocking to summon an Acolyte to aid in battle.

Bonus:
* includes roster call out by Sir Patrick Stewart and menu break lines. Extra sounds are in the acodlc_v.zss file with correct hashes. Simply drag them into your xvoice_v.zss file and it should work.

Note :
* Mannequin will clash at #251 with Baron Mordo, Kingpin, and Flemma.

CREDITS:
Blitz-St0rm - Shocker character mod (serves as the foundation of this mod)
Outsider - Upgradable grab smash, EXG Acolyte HUD, blocking power code
Enigma - Upscaled loading screen
MUALover - Magneto booster icons
Teancum - XML1 PC Project
Ak2yny - Mannequin, hex editing, global color fixing, animation mixing
Deidara1046 - power coding, effect recoloring, sound files/pack, descriptions

Get it here!:

https://www.mediafire.com/file/hnp6czkdd0y5yg3/acolytes.zip/file