Marvel Mods

Marvel Ultimate Alliance I, II & III => Mod Releases and Conversions => Topic started by: superhiepsi on April 17, 2026, 12:44PM

Title: JC's mods
Post by: superhiepsi on April 17, 2026, 12:44PM
Hi! I'll be posting my mods here.
Originally I thought they wouldn't be so many, but I've grown fond of the trade (and hopefully a bit better).
You may freely use, modify and share.
Enjoy!

LESSER BOOSTERS
These are light boosters intended to change some skills or visuals, usually to fit my personal tastes.

DAREDEVIL BOUNCING BATON (https://marvelmods.com/forum/index.php?msg=207316)

WOLVERINE RAGELESS (https://marvelmods.com/forum/index.php?msg=207327)

SHADOWCAT REDUCER (https://marvelmods.com/forum/index.php?msg=207375)

MR FANTASTIC BOOSTER (https://marvelmods.com/forum/index.php?msg=207382)

CONAN MARVELIZATION (https://marvelmods.com/forum/index.php?msg=207441)

WONDER MAN BOOSTER (https://marvelmods.com/forum/index.php?msg=207489)

CYCLOPS BOOSTER (https://marvelmods.com/forum/index.php?msg=207667)

MAGNETO BOOSTER (https://marvelmods.com/forum/index.php?msg=207667)

LARGER BOOSTERS
These are bigger mods, which modify a character's whole powerset (or nearly so).

WONDER WOMAN REDUCER (https://marvelmods.com/forum/index.php?msg=207376)

MARTIAN MANHUNTER BOOSTER (https://marvelmods.com/forum/index.php?msg=207376)

AQUAMAN BOOSTER (https://marvelmods.com/forum/index.php?msg=207383)

VISION REDUCER (https://marvelmods.com/forum/index.php?msg=207469)

ADAM WARLOCK REDUCER (https://marvelmods.com/forum/index.php?msg=207477)

MEGGAN MOD (https://marvelmods.com/forum/index.php?msg=207609)

CHARACTER MODS
Full character mods, often made with salvaged/modified/cannibalized skins, since I'm no good with 3D.

EL COMANDANTE (https://marvelmods.com/forum/index.php?msg=207663) (Original Character)

DARKSEID (https://marvelmods.com/forum/index.php?msg=207665)

BLUE BEETLE and BOOSTER GOLD (https://marvelmods.com/forum/index.php?msg=207750)

MISTER MIRACLE (https://marvelmods.com/forum/index.php?msg=207728)

BIG BARDA (https://marvelmods.com/forum/index.php?msg=207728)

ORION (https://marvelmods.com/forum/index.php?msg=207712)

LIGHTRAY (https://marvelmods.com/forum/index.php?msg=207712)

MONKEY D. LUFFY (https://marvelmods.com/forum/index.php?msg=207591)

V FOR VENDETTA (https://marvelmods.com/forum/index.php?msg=207480)

WATCHMEN:

  Doctor Manhattan (https://marvelmods.com/forum/index.php?msg=207392)

  Rorschach (https://marvelmods.com/forum/index.php?msg=207394)

  Nite-Owl (https://marvelmods.com/forum/index.php?msg=207428)

  Silk Spectre (https://marvelmods.com/forum/index.php?msg=207440)

  The Comedian (https://marvelmods.com/forum/index.php?msg=207440)

  Ozymandias (https://marvelmods.com/forum/index.php?msg=207442)

MISC MODS

LOADING SCREENS (https://marvelmods.com/forum/index.php?msg=207364)

FASTER PUSH/PULL (https://marvelmods.com/forum/index.php?msg=207377)

IMPROVED LOOT (https://marvelmods.com/forum/index.php?msg=207443)
Title: Re: JC's mods - Daredevil micro-booster
Post by: superhiepsi on April 17, 2026, 12:49PM
 :daredevil:
DAREDEVIL micro-booster:
- Changes DD's class to bruiser_light, reducing his Strike so he's no longer on par with The Thing.
- changes his base power to a bouncing baton projectile much like cap's shield, and closer to DD's style than a massive baton smash.

UPDATE: now also works as a reducer, removing the pointless "Charge" power.

Get it here: https://gamebanana.com/mods/670251

Hope someone likes this! Enjoy!
Title: Re: JC's mods
Post by: superhiepsi on April 20, 2026, 07:35PM
:wolverine: WOLVERINE BOOSTER

Another small booster, this time for everyone's favorite psycho.

- Removed Rage.
- removed claw slash and claw frenzy, as they are too similar to his basic attacks.
- new power: feral senses (detects enemies and increases team DMG).
- changed Taunt to intimidate, rather than attract enemies. It now slows the targets in addition to weakening them.
- changed his height to be a short guy like in the comics.
- Removed might and redundant stuff from herostat.

Credit to maegawa for pioneering (and coding) rage removal.

Get it here:
https://www.dropbox.com/scl/fi/u6nlhvhmwskmtz5kexp7f/Wolverine-by-JC.zip?rlkey=i7fcnrsvnqce8zlhc7zjb7q27&dl=0

Enjoy!
Title: MFF loading screens!
Post by: superhiepsi on April 27, 2026, 11:24AM
MFF LOADING SCREENS

Hi all!

Just made a few loading screens based on jeehyung lee's MFF loading screens and other artwork, including nonmarvel characters.

Credits to Nikita488 and ak2yny for image2igb batch files.

Enjoy!

https://www.dropbox.com/scl/fi/syowlkv7ca96vjxgptqrb/MFF-loading-screens-by-JC.zip?rlkey=pia2b5hh1m7jjc5cd15hj0qv2&dl=0
Title: Re: JC's mods
Post by: superhiepsi on April 30, 2026, 05:11PM
 :kittyp:  SHADOWCAT REDUCER

Here is a long-overdue reducer for epicandragon's version of Shadowcat/ Kitty Pryde, one of my favorite X-Men. Enjoy!

https://www.dropbox.com/scl/fi/c1r6aonslbxxm8pfl7raj/shadowcat-reducer-by-JC.zip?rlkey=cg3pn74g0bd3sx9nfukj2voqg&dl=0
Title: Re: JC's mods
Post by: superhiepsi on May 01, 2026, 12:04AM
WONDER WOMAN REDUCER
https://www.dropbox.com/scl/fi/8kn61vtuv8jmg4q22aey9/Wonder-Woman-Outsider-Reducer-by-JC.zip?rlkey=16acbsv0gpis2e84jmt9x7urj&dl=0

UPDATE: nerfed the speed boost so she wouldn't become faster than Flash.

To use with Outsider's mod (get it here (https://marvelmods.com/forum/index.php/topic,8753.msg178452.html#msg178452)).

- Removes the star sapphire alternate ID and associated coding (packages numbered higher than 7505 are no longer needed).
- Replaces power 2 with an additional, earlier use of Lasso of Truth (pull/ trip).
- Changes the names of some powers to better fit the canon.
- Changes her herostat and adds the critical strike talent to reflect Diana's combat training.


MARTIAN MANHUNTER REDUCER
https://www.dropbox.com/scl/fi/4n8zxnnih84qha4038gel/martian-manhunter-Outsider-reducer-by-JC.zip?rlkey=jkikt7iqrlu570cjz73e8t56i&dl=0

To use with Outsider's mod (get it here (https://marvelmods.com/forum/index.php/topic,8753.msg181211.html#msg181211)).

- Changes all TK powers to telepathic, and changes the names of some powers to better fit the canon.
- The AI can no longer use the phasing attack power, as it sometimes caused a bizarre bug where martian manhunter would remain phased out until the AI used the power again.
- Changes the invisibility effect to let the player know where the character is.
- Removes most alternate identities and their associated talents, leaving only one shapeshifting power with the form of Dr Doom (to convert enemies to the player's side).
- Gives him the no_grab/ untouchable talent to reflect his shapeshifting abilities.
- Changes his herostat and gives him the bruiser_light class to put him more in line with other heroes.
Title: Re: JC's mods
Post by: superhiepsi on May 01, 2026, 10:00AM
MIGHTY PUSH
push/pull QoL improvement

With this mod, characters with Might will push/pull stuff twice as fast. 'nuff said.

https://www.dropbox.com/scl/fi/g1d5gz67rbhqadg2mwn0h/Mighty-Push-by-JC.zip?rlkey=eyt3vccl6j87h4fkaril69xbs&dl=0

Update: Now actually differentiates between characters with and without might!
Title: Re: JC's mods
Post by: superhiepsi on May 02, 2026, 11:47AM
 :fantastic: MISTER FANTASTIC BOOSTER

UPDATE: now includes new voicefile extracted from his MUA3 sounds!

- works as a reducer, removing pinball and drastic elastic
- adds a new power - neutralizer ray (stuns and repels enemies)
- adds a new boost - ultimate gadget (increases team's skill dots)
- herostat adds no_grab/ untouchable ability, reflecting mr F's plastic form

240 triggers total

Credits to Outsider, for his guides and for his Black Bolt coding (some of which I used for one of the new skills).

BUGS
Sometimes, if the character chains to another animation while using the neutralizer ray, the bolton will stay glued to the hand - to solve it, simply use the power again.

Get it here:
https://www.dropbox.com/scl/fi/b51owg1bqgjzx0zp14g24/Mr-Fantastic-Booster-y-JC.zip?rlkey=fhuv8ljxecmzmsr2oia492owc&dl=0
Title: Re: JC's mods
Post by: superhiepsi on May 02, 2026, 12:52PM
AQUAMAN BOOSTER

Another booster I made for my personal use, now sharing it :)
This mod removes all hydrokinesis powers from Aquaman, and changes the names of most other powers, referencing pre-new 52 canon

UPDATE 1.2 - fixed animation mistakes and streamlined powers, reducing triggers even more!

- New power: Warrior King - radial melee trident attack, lots of damage and kb.
- New Xtreme: Avatar of the Blue - massive radial mental damage + stun.
- Herostat changes
- Compatible with Outsider's swimming boost

CREDITS: Erik Lehnsherr - original mod
superhiepsi - booster coding

get it here:
https://www.dropbox.com/scl/fi/rv7cta8a6yahzg48ria0m/Aquaman-booster-by-JC.zip?rlkey=yz8u7am1acysic3d9dr7em3mn&dl=0
Title: Re: JC's mods
Post by: superhiepsi on May 10, 2026, 10:13PM
DOCTOR MANHATTAN MOD

I'm proud to present my first full character mod:
Doctor Jon Osterman - the supreme being himself, Doctor Manhattan!
OP (as expected) but not game-breaking (I expect).


UPDATE:
1.0
- Added variant custom outfits from his earlier years, as depicted in the graphic novel
- Made him a bit taller so he looks less scrawny
1.1
- Added a mannequin by ProfEscanor

POWERSET
1) Manhattan Transfer - Teleport + radial damage, also activated instead of dodge-roll
2) Awesome Mass - Giant size + ground slam
3) Atomic Ray - Continual energy beam
4) Disintegration - makes most enemies explode in one hit
5) Duplicate - Creates an identical minion
Boost) Timeless Perception - slow time + show enemies on map
Boost) Cancer Scare - Becomes radioactive, gaining a damaging aura
Xtreme) LEAVE ME ALONE - Makes nearby enemies disappear outright

PASSIVES
Intrinsic Field - immune to grab/ stun/ throw, resist most damage, reform after death unless he's playing solo
Molecular mastery - Boost all Resistances
Watchmaker - Increase max energy
Timeless Precision - Increase crit chance

Basic outfit has no defense bonus, to compensate for extra passives.

Under 140 trigger count
Mod #252 - Clashes with Ant-Man, Rictor, Hornet and Stella Unibell.

NEEDS
A proper soundset (currently using silver surfer's voice files)

CREDITS
superhiepsi/ JC - coding
Ultramegamagnus - original MFF modern silver surfer skin conversion
Outsider - modding guides, some coding for power 5
Ceamonks890 - some coding for power 2

get it HERE:
https://www.dropbox.com/scl/fi/uz0do2gl7rkk59tigj2ve/Doctor-Manhattan-by-JC.zip?rlkey=b740uly6y1e9ejvor2fbbgvi3&dl=0
Title: Re: JC's mods
Post by: superhiepsi on May 11, 2026, 02:08PM
RORSCHACH MOD

And here is everyone's favorite fascist psycho - Walter Kovacs, AKA Rorschach.

UPDATES
1.0 - Added custom outfits: Kovacs and The Question
1.1 - Added voiceset and data fixes by kylecalibur15!
1.2 - Added mannequin and cleaver by ProfEscanor!

POWERSET
1) Brutal interrogation - high-damage melee grab
2) Improvised weapon - stabbing move with chance for deadly strike
3) grappling gun - trip & pull
4) spontaneous combustion - molotov cocktail that spawns a fire trap
5) dog carcass in alley this morning - the well-known skull-splitter, blade damage, bleed, chargeable
Boost) Brutal Tactics - increase crit chance AND crit damage
Debuff) Who killed Edward Blake? - intimidates and debuffs enemies
Xtreme) YOU'RE LOCKED IN HERE WITH ME - No damage, but causes all enemies to flee and increases party damage.

PASSIVES
MY PERSPECTIVE - Environmental damage bonus
FINE LIKE THIS - Boost all Resistances
NEVER COMPROMISE - Mental resistance

188 triggers total
Numbered #185 - clashes with Pixie, Kraven, Morlock Claw and Hit (DBZ)

NEEDS
A proper mannequin (currently using skin_01 on T-pose).
A proper cleaver for power 5 (currently using an asgardian axe).

CREDITS
superhiepsi/ JC - coding
Julio Cabral - Rorschach model
kylecalibur15 - sounds/voice file
Da_Pestillence - MFF Defenders Iron Fist skin (used for custom Kovacs skin)
outsider - modding guides


Get it HERE: https://gamebanana.com/mods/676555
alt link: https://www.dropbox.com/scl/fi/td2agn62rkafmby88ms0t/Rorschach-mod-by-JC.zip?rlkey=rbnpzi10b8jrav09mh2qwvkfv&dl=0
Title: Re: JC's mods
Post by: superhiepsi on May 15, 2026, 01:50PM
NITE-OWL mod

I'm halfway into my Watchmen mods, and we turn now to Nite-Owl, which is the most fun I've had since I started modding - as it's my first serious foray into effect edition.

POWERSET
1) Extreme Violence - melee radial + charge, for dealing with big groups of enemies
2) We Fix' Em! - The Hollis Mason punch (chargeable)
3) Grappling Gun - Trip and reel enemies
4) Screechers - use the Owlship's subsonic screechers to stun enemies
5) Archie's blitz - Call down a lightning storm from the Owlship
Boost) Infrared goggles - detect enemies, crit bonus for the whole team
Boost) A brother to dragons - Cover the area in fog, granting the team a dodge bonus and slowing enemies down
Xtreme) Owlship airstrike - Call down the Owlship's missile battery

3 Skins (with HUDs):
DCEU - The movie outfit, courtesy of Julio Cabral
Crimebusters - Custom comic outfit, edited from outfit 1
Winter outfit - Custom snow outfit, edited from outfit 1

Get it HERE
https://www.dropbox.com/scl/fi/5svgjzlo0mseqv2qdxmff/Nite-Owl-Watchmen-by-JC.zip?rlkey=l1yfuovu2j0otg3w5dorvx28m&dl=0

NEEDS
A proper mannequin (currently using skin_01 on T-pose)
A proper soundset (currently using mr fantastic's voice files)
A comic-accurate model for outfit 2

Mod number: 187 - Clashes with Night Thrasher, Morningstar, and stand-alone Star Sapphire

CREDITS
superhiepsi/ JC - mod, custom skin edition, fog cloud effects
Dimonpru - Grappling gun coding
Julio Cabral - model/ skin conversion
Mrkabblamofish/ak2yny - texture editing batch files (my favorite modding tool so far)

Special thanks to Outsider for his modding guides
Title: Re: JC's mods
Post by: superhiepsi on May 18, 2026, 09:58PM
Here are the next two members of my Watchmen collection:

SILK SPECTRE

First comes Laurie Juszpecyk, the heart and soul of the non-team - The Silk Spectre!

POWERSET
1) Juspeczyk Smash (melee) - melee grab + high damage
2) Black & Sweet (melee) - Melee combo with no milk and two sugars
3) Two-Finger Punch (melee) - Laurie gives foes the finger (up the nose bridge): Melee chargeable
4) Spinning Kick (radial) - Flying spinning kick; melee radial
5) Gymnastics Run (charge) - charge ahead, finish with a flip kick
6) Polish Taunt (debuff) - weaken and bait nearby enemies
7) Polish Inspiration (boost) - Inspire allies, increasing HP/EP
Xtreme) Polish Revenge - Hit every enemy nearby

OUTFITS
Crimebusters - Custom skin trying to approximate the comic outfit
DCEU - Custom skin based on movie outfit
Sally Jupiter - Echo Champion of Laurie's mom

NEEDS
A proper soundset (currently using scarlet witch's voice files)
Better skins

Mod number: 188 - mannequin will clash with Doctor octopus, Weapon Hex, Rapunzel and Saint Walker

CREDITS
superhiepsi/ JC - mod, custom skin editions
AventureiroMax - original psylocke/ Talia skins
JZS - original Golden Age Wonder Woman skin
Mrkabblamofish/ak2yny - texture editing batch files

Get her here:
https://www.dropbox.com/scl/fi/h8ewiuwsgl1n8jaez0bw1/Silk-Spectre-by-JC.zip?rlkey=2hfsfzqmuv8o96liu0idq8glz&dl=0


THE COMEDIAN

After Laurie I kinda made her father - the series' bad guy/ protagonist/ victim; the Comedian!

I say i KINDA made him because, since their powersets are so similar, this mod is basically a reskin/reducer for Outsider's Punisher Mod, with just enough variation to qualify as an echo champion.

POWERSET
1) Dual Guns (beam) - fire from both pistols as long as button is held
2) Riot Tactics (debuff + projectile) - Frighten targets and shoot them in the back
3) Scorched Earth (beam) - Flamethrower, Vietnam-style
4) Burst Out Laughing (radial) - Grenade volley
5) Just Don't Ask Me Where I Was (projectile) - sniper shot, like the one he totally did NOT make at Dallas
6) See The Funny Side (debuff) - Flash grenade that stuns enemies
7) Government Issue (boost) - Reduce damage taken and energy costs
Xtreme) The Punchline - Call down a government-sanctioned airstrike

OUTFITS
Classic - Custom skin trying to approximate the comic outfit
Government Operative - Same as above, but different
Peacemaker - Literally the Peacemaker skin from Ceamonk's mod

BUGS
For some reason, weapon sounds don't work; haven't found a fix yet

NEEDS
A proper soundset (currently using wolverine's voice files)
Better skins

Mod number: 189 - mannequin & loading screens will clash with Kyle Rayner, Quicksilver and Vulture

CREDITS
superhiepsi/ JC - mod assembly, custom skin edits
Outsider & Blizz - original punisher mod, weapon models
AndersonBrazil - original punisher 2099 skin
amitam2 - cable MFF skin
Guiguis_12 - Peacemaker skin
Mrkabblamofish/ak2yny - texture editing batch files

Get him here: https://www.dropbox.com/scl/fi/moa8ahh2vts9y4qb89m7y/The-Comedian-by-JC.zip?rlkey=w5y7l2itamjkmhl2r8et1aa0k&dl=0
Title: Re: JC's mods
Post by: superhiepsi on May 19, 2026, 02:06AM
Booster: MARVEL CONAN

This booster is mostly aesthetic, intended to make conan look and feel less like Arnold and more like the Marvel character.

UPDATE: now replaces Arnold's voice with a much grittier soundset taken from SoulCalibur :)

REQUIRES Outsider's Conan mod to work (get it here: https://marvelmods.com/forum/index.php/topic=8753.msg185420#msg185420 )

- Changed skins, removing Arnold and adding variant outfits. Changed the sword.
- Changed the talent/ power names/ descriptions to match the lore of Marvel Conan.
- Removed axe attacks; he now uses a sword for everything, and does not sheathe it as often.
- Changed the Herostat to fit the new skins and reduce his starting strength (it will be high anyway, since he's a bruiser, but it will no longer be as high as Thor).

There's an optional voicepack (in the xtras folder) from Ceamonk's Shroud mod, which sounds both tougher and smarter than Arnold. Didn't make it the mod's standard voice because it might not suit everyone's taste. The xtras folder also includes a variant herostat that calls for the corresponding voice.

Get the Booster HERE:
https://www.dropbox.com/scl/fi/ue40u6nwi75jyt8z39fjr/Marvel-Conan-by-JC.zip?rlkey=xfjh87t2e0xo0kqq3z2r4ot6t&dl=0

CREDITS
JC/ superhiepsi - mod assembly, custom skin editing, voice file
Outsider - original Conan mod
Aventureiromax - original conan skin, original he-man skin
ProfEscanor - original doc samson skin
Ceamonks890 - alt voice files
mrkablammofish, ak2yny - texture editing batch files

Title: Re: JC's mods
Post by: superhiepsi on May 19, 2026, 09:10AM
OZYMANDIAS

Providing the silent capstone (as he would say) to my Watchmen Collection, here is Adrian Veidt, the baddie/ goodie of the tale, the World's Smartest Man, and the most terrifying villain Alan Moore could conjure up - a handsome, vegan millionaire.

PASSIVES - Acrobatics/ triple jump

POWERSET
1) Manners (melee) - grab and throw
2) Non-violent measures (melee) - A very violent stunning combo
3) Acrobatic Combat (charge) - Rolling charge attack/ escape
4) Perhaps Faster Than Me (radial) - melee radial
5) Memory of Bubastis (projectile) - summon a ghost of his dead lynx, bubastis, to attack enemies
6) Master Strategist (boost) - Increase speed and defense
7) Catch the Bullet (boost) - Slow time for enemies
Xtreme) Doomsday Clock - Airstrike +XP bonus

OUTFITS
Classic - Custom skin of the comic outfit
Adrian Veidt - Custom skin of his civilian clothes
Crimebusters - Custom skin of his masked persona

NEEDS
A proper soundset (currently using cyclops' voice files)
A proper mannequin (currently using skin_01 in t-pose)
A proper skin for Bubastis (currently using Outsider's snow wolf effect and pretending it's a ghost - since Bubastis is canonically dead anyway)

Mod number: 190 - mannequin & loading screens will clash with Beast, Darkseid, Saitama and Raiden Shogun (Genshin Impact)

Get it HERE
https://www.dropbox.com/scl/fi/4foj39u6ugu0elhfwdsti/Ozymandias-by-JC.zip?rlkey=g8t9ksmt1t26h0mjtffined4y&dl=0

CREDITS
superhiepsi/ JC - mod assembly, custom skin edits
Miles838 - original Obi-Wan Kenobi skin
Outsider - ghost wolf model
Dimonpru - Bubastis power coding
Mrkabblamofish/ak2yny - texture editing batch files
Title: Re: JC's mods
Post by: superhiepsi on May 20, 2026, 11:44PM
ITEMS MOD

If you're like me, you may be frustrated with the vanilla game's underwhelming (and sometimes jarring) loot. If you're like me, this mod is for you.

This mod adds tr_items (character-specific loot) for all OCP characters and modifies the effects of all tr_items to (hopefully) make them more useful and less unbalanced. It also renames most loot items because I am neurodivergent.

TR_ITEMS
- Added tr_items for ALL OCP characters.
- Added tr_items for all justice league members.
- Added tr_items for a couple of mod characters that are closely associated to the OCP roster (iron fist for luke cage, quicksilver for scarlet witch, etc).
- tr_items no longer add dots to a single power, but instead they have one of two effects:
1) they may give +6 to one trait (body, focus or striking) OR
2) they may give +1 (and only +1) to ALL talents of the specific character.

IMMERSION CHANGES/  NITPICKING
- Items that were named as weapons, armor or clothing have been renamed to reflect the sad truth that the character model does not actually carry a new weapon or wear a new armor/ suit.
- Items that were named as abstract concepts (attuma's wrath) or body parts (gross) have been given actual gear names (no more selling your radioactive touch).
- tr_items no longer have their owner's name (zero chance of finding "spider-man's socks" in Atlantis - you're welcome), being instead associated with a material or type relevant to the character ("radioactive" for spiderman, "Uru" for Thor, etc).

Like? Get:
https://www.dropbox.com/scl/fi/y4lhypf6g4w1bcnt818nn/items-mod-by-JC.zip?rlkey=lvs52940ms6vq53lus1p8sshg&dl=0
Title: Re: JC's mods
Post by: superhiepsi on May 30, 2026, 12:46AM
And here I thought I wouldn't be sharing that many mods. Oh well. Here's another one.

:vision: VISION REDUCER

I realized it's been years since anybody touched this mod, and it remains one of the heaviest trigger-wise. I understand the reluctance to mess with it, since Maegawa's original code is nothing less than a work of art (particularly his scripts to change from phasing to dense modes, which are exactly what I removed). But a reducer's gotta reduce, and here we are. I also tweaked some actually obsolete stuff, such as the bloated power list and the fightstyle_vision file. In all, I pared it down to around 180 triggers, so, not too shabby. Give it a try and let me know how it plays. 

NEEDS Maegawa's original Vision mod (https://marvelmods.com/forum/index.php/topic,9124.msg189089.html#msg189089)

ESSENTIAL CHANGES
- Removes the phasing/ dense separate scripts, giving their functions to the density/ intangibility boosts
- Removes all calls to the fightstyle_vision file (plays a bit less unique, but far more stable)
- Removes all skin-exclusive triggers from powerstyle (skin-numbered effects in char/vision folder are no longer needed)
- Removes all calls to visionphase/visionphaseout scripts (the corresponding .py files are no longer needed)
- Removes a LOT of redundant code (more than 80 triggers removed, should now work in teams of 4)

POWER CHANGES
- Changes both boosts (dense/phasing) to have a limited duration, with no bearing on energy regen or movement modes
- Changes phasing boost to give a high dodge bonus, removes phasing through walls ability to prevent potential game-breaking situations
- Adds grab/stun/slow/knockback/finisher/pain immunities to both phasing and density states
- Changes power 5 from yet another solar blast to a stunning charge move
- Removes two powers (solar bolts & dense strike) to fit the standard of 5 powers/ 2 boosts/ 1 xtreme

COSMETICS
- Replaces skins and herostat (packages numbered 06 and beyond are no longer needed)
- Changes some HUDs to fit the new skins
- Adds a transparency effect while phased

Get it HERE:
https://www.dropbox.com/scl/fi/m897bl0sn0wdke6n8t8nr/Vision-Reducer-by-JC.zip?rlkey=wsam3uxe4wxui9fexz0af3qgz&dl=0

CREDITS
Maegawa - original mod
JC/Superhiepsi - booster coding, assembly and edition
BLaw - skins 02 and 04
Julio Cabral - skin 03
Da_Pestillence - skin 05
Thanks to the community for their ongoing labor of love
Title: Re: JC's mods
Post by: superhiepsi on June 03, 2026, 04:09PM
:shard: ADAM WARLOCK REDUCER

This mod is intended to modernize/ reduce/ streamline Adam Warlock, as the existing versions have not received the attention they deserve.

UPDATE: redid skin_02/ "HIM"; it looks almost good now

CHANGES
- removes redundant code.
- reduces powerset to the 5 moves/2 boosts/xtreme standard, and renames some powers to include as much of the canon as possible.
- removes the cocoon block effect, which didn't do that much (except bloating the code).
- removes the magus identity/boost and all the corresponding references/ fallbacks.
- changes skins and mannequin, using more recent models (skin_02 is a custom edited by me).
- changes xtreme to recruit/ resurrect like professor X.
- replaces voiceset with marvel rivals sounds, as extracted by Ahmed Moustafa and Brian1960.

Get it HERE
https://www.dropbox.com/scl/fi/xpzo7fxchj7mvzrmt2gs1/AdamWarlockByJC.zip?rlkey=l4ari5ou45g0pgpj12ncmax4r&dl=0

CREDITS
Mellomods - original mod
Ebonfowl - code streamlining
JC - editing, coding and assembly
ProfEscanor - skin01
Guiguis - original tempest skin for skin_02
Andersonbrazil - skins 03 and 04
Smile - mannequin
Ahmed Moustafa, Brian1960 - converted voice files



Title: V FOR VENDETTA
Post by: superhiepsi on June 04, 2026, 03:39PM
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTVOR1BqQc25EA9BEoc_A_7jHvAUPJTOJ0FMg&s)

V For VENDETTA

"Did he feel this? This Verve, this Vitality... La Voie, la Verité, la Vie..."

Here it is, my favorite character ever, playable at last in MUA. This is a big deal for me, and the hardest mod I've tackled so far.

- 5 powers, 2 boosts, 1 xtreme
- 2 skins based on the same model, very slight color variation (one with a palette closer to the comic book, and the other to the film), with animated cape Bolton by Julio Cabral
- custom voice file by Crescendo and me, with inestimable help from ak2yny
- Mod number #05 (I had to), so mannequins and screens will clash with the Thing, Julie (Power Pack), Exar Kun (Star Wars), and Haru Estia (Soulworker)

He plays as a bruiser_light, favoring mind/focus so his physical abilities won't skyrocket (a pet peeve of mine)

POWER SET
1) Vicissitude - nerve pinch, stuns the target
2) Violence - two consecutive slashing spins, chargeable
3) Venom/Volcano - the signature mix of mustard gas and napalm that burned Larkhill down
4) Various Valentines - four mini-explosives in close area of effect
5) Vengeance - charge attack with high turn rate, lasts while holding button or until energy runs out

boost 1) Veritable Vanishing - bow out, become unseen, increase crit chance AND damage
boost 2) Virtue Victorious - inspire allies to gain health and energy from kills

Xtreme - Vi Veri Veniversum Vivus Vici - detonates everyone around to the beat of the 1812 overture

passive - ideas are bulletproof: immune to pain and mind control

CREDITS
JC/superhiepsi - modding, coding, edition
miles838 - for converting the skin and starting me down this rabbit hole
Julio Cabral - cape bolton animations
Crescendo/JC - custom voice pack extracted from the WB film
ak2yny - because he's always there


Get it Here:
https://www.dropbox.com/scl/fi/98jh8mt92cbu3gurzyi4s/V-for-Vendetta-by-JC.zip?rlkey=m2meqzxd6a5wj25zhkpcj3z45&dl=0

NEEDS
A proper mannequin (currently using skin_01 in t-pose)
Title: Re: JC's mods
Post by: superhiepsi on June 11, 2026, 08:34PM
WONDERMAN BOOSTER

After making my Vision booster, I now turn to his less popular (and equally neglected) "brother", and one of my favorite marvel heroes - Wonder Man!

More an update than a booster, this is a tuneup of sbarth13's 2012 wonder man mod, with retouched skins and a rebalanced herostat/ powerset.

BONUS: includes custom skin for MCU version! :)

REQUIRES
Sbarth's Wonder Man mod (http://www.mediafire.com/download/i10q8dm742bso5o/wonderman.rar)

CREDITS
JC/ superhiepsi - coding, mod assemgly, skin editing
sbarth13 - original Wonder Man mod
Enchlore - classic wonder man skin, original hank pym skins (from which I made half this mod's skins)

Find it HERE
https://www.dropbox.com/scl/fi/kfzvm3x7eumcx67mtx45f/Wonderman-Booster-by-JC.zip?rlkey=vf7it17mdsehkx96tn5iejhk5&dl=0
Title: Re: JC's mods
Post by: superhiepsi on August 03, 2026, 10:36AM
(https://media.thepopverse.com/media/luffy-smiling-fhvbiq4tfgjftheknfbdxavcsm.jpg)

MONKEY D. LUFFY

I'm so proud and tired after making this one.

The Mugiwara captain, future Kaizokuo, and star of one of the greatest fantasy sagas in any era or medium, arrives to MUA with a smashing powerset, as fun to play as it is powerful!
PSA - You'll want to fill your Xtreme meter as often as possible!

Includes HUDs, icons, loading screens, and voiceset by Tanaka Mayumi - taken straight from the source and masterfully edited by Deidara1046!

Voicefile includes roster callout and 5 menu breaks; just extract them (with zsnd or OHSGUI) and drop them in the x_voice :)

Mod #200 - mannequins and loading screens clash with Sentry, Jack Kirby and Shinnok

CREDITS
JC - mod assembly and coding, custom skins, loading screens, power icons, HUDs
Deidara1046 - custom soundfile
Guiguis - Outfits 1 & 3
UltraMegaMagnus - Outfit 2 (also used for custom Gear5 form)
AndersonBrazil - Original blob skin (used for Fuusen/ blocking form)
arachnidspaceman - big balls

164 events/ 31 nodes; successfully tested in 4-member team + trigger-heavy areas

NOTE: Started out as a mr fantastic clone, but some of the skins used do NOT have separate arm segments, so I deleted independent arm actors/skin files and stuck to the powerstyle's base anims, which DO stretch the limbs (although they look slightly weirder).

PASSIVES
- Gomu gomu no mi - physical resistance, electrical immunity, blade vulnerability
- seawater weakness (yes, he WILL become incapacitated if taken to Atlantis!)
- Might
- Critical bonus

SPECIAL MOVES
(Double jump) Quick rocket leap - springs forward feet first
(Block) Fuusen form - Inflates body and deflects projectiles

POWERS
1) gomu gomu no pistol - single charged punch with increased range
2) gomu gomu no rocket - charge backwards and forward slingshot, damaging any enemies in his path
3) gomu gomu no gatling - barrage of long-range punches (rapid tap)
4) conqueror haki - all on-screen enemies fall unconscious for a time, during which they can't be hurt (luffy would never hit a sleeping opponent)
5) gomu gomu no elefanto gun - turn fist into oversized iron ball and smash the ground, inflicting area damage

Boost) observation haki - sense nearby enemies and gain dodge bonus
Boost) armament haki - increase defense and melee damage

XTREME - DRUMS OF LIBERATION - Luffy enters gear 5, possessed by the Sun God Nika! Given the mercurial, creative nature of his powers in this state, this skill manifests in a different, random form each time, effectively counting as several Xtremes in one!

OUTFITS (all include HUDs)
East Blue (basic)
Gear 2 (more serious, straw hat on back)
Yonko (long sleeves, recolor)
- Outfit 3 includes luffy's black coat outside the CSS menu
- Outfits 1 and 3 are slightly oversized; scale_factor is untouched because Outfit 2 and Nika form would end up too small

KNOWN BUGS
- The gatling power restarts the voice effect if there is any pause in tapping; just rapidtap as rapidly as you can and it should work fine.
- Some stretching animations look ugly fashionably weird.


Get HERE:
https://www.dropbox.com/scl/fi/totdht8q85r0mvu433ead/luffy-mod-by-JC.zip?rlkey=wc1vfxp44nn0mdzbjexaduhcc&dl=0
Title: Re: JC's mods
Post by: superhiepsi on August 12, 2026, 10:04PM
MEGGAN MOD

Sharing my own version of Meggan Puceanu, Marvel's first fey mutant (30+ years before Pixie). It started as a Booster for outsider's mod, but it grew in a completely different version.

This Meggan is a bruiser_light, far more focused in melee, crowd control and shapeshifting than in elemental blasts; instead of a single power with several shapes, she adopts a different shape for each of her powers.

Down to brass tacks:

* 170 triggers counting nodes + events
* Mod Number #75, so she will clash with Wonder Woman and Ceamonks' Wallflower, Crypto and Warwolf
* Uses Outsider's mod assets (HUDs, loading screens, etc) but adds new power effects and voice/sound file based on Rivals Mantis by Nando915.

CREDITS
Outsider - original mod and skins
JC - coding, custom skin #2
Andersonbrazil - skins for most shapeshifted forms
Nando915 - Mantis voice

PASSIVES
Adaptive shapeshifting - Resistant to elemental damage, immune to freezing/ stun
Might
Flight

POWERSET
Elemental Blast - the untouched power from Outsider's version: a cone-area elemental attack; no shapechange
Enlarged Punch - Meggan becomes burly and tough, punching twice and stunning the enemy
Elemental Burst - Radial elemental power; no shapechange
Romani Beast - Meggan becomes the monster her parents thought she was, and fiercely pounces on a target
Fearsome Form - Meggan becomes a terrifying creature, causing enemies to flee

BOOSTS
Empathic Form - Meggan adopts a form familiar to her enemies (various different shapes, each taken from the current map/level), converting baddies to her side; nullifies other powers so as to avoid trigger-heavy skin-change chains
True Form - Meggan briefly shows her true fey nature, increasing her power damage and health

XTREME: GLORIANA - Massive energy attack that also heals allies

Get it HERE:
https://www.dropbox.com/scl/fi/2rmba73xtru2whsbqe5k6/Meggan-by-JC.zip?rlkey=9nc4rf2efcvgxd0x11hnvei55&dl=0

BUGS
After using her Empathic form, Meggan will revert to skin #01; I still don't know how to avoid this

Please enjoy!
Title: Re: JC's mods
Post by: superhiepsi on August 20, 2026, 09:08PM
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRzxAmtOQzcgNMyRgKD55MqLacRn7S3B80m_FEXiwyuFhX98noQfFxxfKLl&s=10)

MERLYN

He has many names. But which ones are his and which were given by others? Which by allies, which by enemies? Which by rumours and myth? Is he a man or a demigod? A benevolent spirit? A demon? An evolved mortal or a cosmic entity?

However you call him, he is Merlyn, and he is always - or never - the same.

He fought alongside King Arthur, of course, and he mentored Marvel's long line of Black Knights. He created the Captain Britain corps and empowered each of its members. He has been an ally and rival of Doctor Strange, and a Sorcerer Supreme himself. He has also been an enemy of mortals, be they human or mutant, and a deceiver, and a manipulator with schemes that unfold across centuries, perhaps millennia.

And finally, Here is Merlyn, one of the most recognizable figures in myth and popular culture - and as luck would have it, a Marvel property - ready to play in Ultimate Alliance.

I wanted him to play like a mystical powerhouse, with a minimalistic approach - no "block talents" or extra powers (save for jonohood's AoE magic punches), but a strong basic set, focused on crowd control more than attack or defense.
130 events, 31 nodes - half the trigger limit, for 10 times the punch.

Includes everything you need to play - 4 skins/mannequin (custom-edited from various sources), standard powerset, HUDs, loading screens, effects (from jonohood mods), and soundset (based on Rivals Adam Warlock).

XTRAS: Includes an optional story booster with custom conversations and scripts (EXG required) in the xtras folder

Mod number #222 - shares mannequin and loading screens with Catwoman, Surge, and Symbiote Spidey.

UPDATE: voice/sound effects now correctly named!

PASSIVES
Flight
Untouchable (immune to grabs)
Omniversal presence (immunity to mental effects and anything that slows, stuns or freezes)
Teleport Dodge (dodging activates his teleport power)

POWERS
1 - Dimension Step (special): teleport damaging enemies at destination (also activated by dodging).
2 - Arcane bolts (special): Floating will-o'wisps that attack approaching enemies.
3 - Entrancing gaze (radial): Hypnotizes (stuns) nearby enemies.
4 - Imprisonment (close range): incapacitates a target, dealing massive damage over time (weaker enemies die), with high energy cost.
5 - Summon Self (special): summon a clone from an alternate timeline to fight on your side.

6 - Timeless Perception (boost): slow enemies + show in minimap.
7 - Chosen Champions (boost): imbues allies with power (increase skill dots).

Xtreme - Cosmic Storm: rains stars and comets on the enemy and increases the damage of other Xtremes.

SKINS
Modern (recolor of Bret Hart's Xmen 97 magneto)
Omniversal Guardian (Alan Davis/ Excalibur incarnation, recolor of Escanor's MFF Malekith)
Merlin the Magus (medieval outfit, recolor of Anderson's luke skywalker)
Great Hierophant (Doctor Who comics version, recolor of Anderson's Ancient One)
Xtra: Street Clothes (Infinity Countdown version, recolor of Anderson's John Wick)

THE STORY BOOST
This is an optional addon (in the xtras folder) which enhances the story if you have Merlyn in your team. Features:
- several special conversations, both in game and in hubs (DM me for spoilers).
- 10 new teammates (including merlyn) can now save both Nightcrawler and Jean :nightcrawler2: :phoenix:  in various ways
- Requires Outsider's EXG (https://marvelmods.com/forum/index.php?msg=203587) to work
- Compatible with the Magneto/ JL conversation/ Zatanna mods
- You can even install this as a standalone, without the Merlyn mod (but I obviously recommend keeping him in the team and checking out the convos)

CREDITS
JC/Superhiepsi - coding, mod assembly
Outsider - EXG coding
Bret "The Hitman" Hart & Superhiepsi - skin 1/ mannequin
Prof Escanor & Superhiepsi - skin 2
Andersonbrazil & Superhiepsi - all remaining skins
Prof Escanor - Staff of One Bolton
Jonohood - most power effects
Ahmed Moustafa, Brian1960 - soundfile

BUGS
- Skins #3 and #4 look weird in advanced lightning settings; turn off to fix
- Despite the low trigger count, may cause teammates to lose some abilities in trigger-heavy areas

Get it HERE
https://www.dropbox.com/scl/fi/gf08n82nue36o9zxgeijd/Merlyn-Mod-by-JC.zip?rlkey=i2qzs8jftqz58liree55yhw60&dl=0
Title: Re: JC's mods
Post by: superhiepsi on September 08, 2026, 01:02PM
EL COMANDANTE
Original Character by Superhiepsi

This time I'm sharing one of my own creations. Introducing El Comandante, a character intended to be a version of Cap for Latinos; That is, a Captain America for the whole continent. I designed the suit to be a variation of Simón Bolívar's revolutionaries, and gave him a hi-tech version of our native cultures' Bastón de Mando (Staff of Command/ Staff of Office).

El Comandante's powers derive from the Training of a Thousand Lives - essentially, a ritual that allows him to summon the strength, training and willpower of everyone that has ever fought alongside him, including his murdered family and ancestors.

Unsurprisingly, he plays like a mix of Cap and Gambit, but instead of throwing stuff he smashes it with hard-hitting palos.

I edited the custom skins from models converted by Julio Cabral, ProfEscanor and Bret 'The Hitman' Hart.

The textures for icons, effects and loading screens are edited by me.

This is also the first time I import a full voice file, using audio from Jason Hightower's brilliant rendition of Mexican-American Jackie Welles for Cyberpunk 2077.

Mod #230 - texture and mannequin clashes with Forge, Peter Venkman (ghostbusters), Raphael (TMNT) and servbot (Megaman).

PASSIVES
Increased critical chance
Leadership
Triple Jump

SKILLS
Staff Shot (ranged) - fire a force blast from the Command Staff
Staff Assault (melee) - many fast melee hits on quick succession (rapid tap)
Staff Spin (melee area, chargeable) - hit and trip all nearby enemies
Staff Slam (melee area) - a staff-enhanced jump smash with high damage and kb
Victorious Charge (charge) - run ahead, hitting enemies as long as button is held

Training of a Thousand Lives (buff) - increase attack speed and damage
El Pueblo Unido (team buff) - gives vampire (health + energy) attacks to all the team.

Retiemble en su Centro (Xtreme) - causes a massive earthquake with the staff (a reference to both the Mexican National Anthem and Latin America's propension for massive earthquakes)

Get it HERE
https://www.dropbox.com/scl/fi/84rrm3ldzse2ahaz2fels/El-Comandante-by-JC.zip?rlkey=k81szajs9d5uyla0gt525fva3&dl=0

CREDITS
Superhiepsi/ JC - mod assembly, coding, custom skins, voice file, textures
Julio Cabral, Bret 'The hitman' Hart, ProfEscanor - original skin model conversion
Maegawa - original gambit mod
ak2yny - sound editing tips

BUGS
Some Jumping animations look weird when using skin 01, because of model rigging. Please notify me of anything else.

Thanks for playing!

Title: Re: JC's mods
Post by: superhiepsi on September 11, 2026, 12:05PM
DARKSEID REWORK by JC

This was a request by SaiyanRizz#2024 on Discord. It's a full character mod, revamping/based on ErikLehnsherr's original darkseid mod and assets.

RETAINS the original skins, huds, mannequin and power icons - plus the boss killing Xtreme.

CHANGES base stats/herostats, powerset and animations (Includes comic-accurate boom tube and somewhat-close-to comic-accurate omega effect).

ADDS loading screens and a new voiceset, based on Michael-Leon Wooley's master-class Injustice performance.

Mod #190 - clashes with Beast, Ozymandias, Thane, Saitama and Genshin Impact's Raiden Shogun.
147 triggers total, perfectly safe to play in heavy teams or areas.

PASSIVES
Godhead - resists all damage, immune to mental attacks, control and grabs/ finishers
Flight
Leadership
Might
Teleport Dodge (activates boom tube by using the dodge combo)

POWERSET
1 - boom tube (special) - teleports in the direction you're moving; also activated by dodging
2 - Fly swatter (melee) - slaps enemies away like the insects they are
3 - Eradicating Shockwave (radial) - unleashes a way of pure destruction, shattering objects
4 - Matrix of Agony (ranged) - drains energy from a target in close range
5 - omega effect (ranged) - seeking beams that disintegrate enemies on contact, high energy cost

6 - cosmic awareness (boost) - slows time for enemies, shows them on minimap
7 - dark boon (boost) - increases the team's skill ranks

Xtreme - Anti-life equation - converts minions, kills bosses

CREDITS
Erik Lehnsherr - original mod coding and effects
Superhiepsi/ JC - mod assembly, new voiceset, new powers, new effects, loading screens
Aventureiromax - original skins, huds and mannequins
Outsider - original mod coding and effects
Michael-Leon Wooley - being a general badass

Get HERE:
https://www.dropbox.com/scl/fi/540nzw7a2ptbcbqalqeug/Darkseid-by-Superhiepsi.zip?rlkey=4v0yr65ykhwp0e9e5uwdzce73&dl=0

NEEDS
I can't make the boom tube effect appear in the menu, any help with that is appreciated
I think the omega beams can still use some work, if anyone with better effect creation skills wants to chip in.

If you find any bug or gameplay issue, or if you think it's still too OP, drop me a line.
Title: Re: JC's mods
Post by: superhiepsi on September 12, 2026, 01:48PM
 :cyclops: CYCLOPS REDUCER/ :magneto: MAGNETO MICRO-BOOSTER

Hi! I've been using these for my personal games, so I might as well share them,

Cyclops mod reduces cyclops' triggers, and also improves his optic blasts and gives him a unique optic-blast grab smash.

Magneto mod makes some aesthetic changes to the powerset, and gives all his attacks and powers the ability to destroy metal objects automatically.
POWERS CHANGED
power1 (ranged) - Metallic crush (grip an enemy in a damaging metal vise as long as button is held)
power7 (boost) - changed from vague "dark energy" to magneto actually building a machine that empowers his allies out of thin air

Get here:
CYCLOPS REDUCER https://www.dropbox.com/scl/fi/dkn9wx1xmrz211352cuyw/cyclops-reducer-by-JC.zip?rlkey=16n2kb137yytdgmmglfckdbqg&dl=0

MAGNETO BOOSTER https://www.dropbox.com/scl/fi/zet3glenq7bryrfm9lk9f/Magneto-Micro-Booster-by-JC.zip?rlkey=f1pv6f7yteo6a792lomodiqkq&dl=0

Enjoy!
Title: Re: JC's mods
Post by: superhiepsi on September 22, 2026, 04:39PM
ORION and LIGHTRAY

A few months back I asked the community's skinners to convert some New Gods skins, since our collection can always use more Kirby. Guiguis_12 rose to the challenge and converted the models for two characters, which I now offer to you as complete mods:
ORION, son of Darkseid and Dog of war, and his best friend and faithful sidekick, LIGHTRAY.

ORION

The Son of Darkseid, and the second most popular New God (after his dad). This mod is not "Orion the bullying brute" that he's often portrayed as, but Kirby's Orion - a tormented, fierce warrior at odds with his own bloodthirsty heritage.

Mod number 226 - mannequin and loadscreens will clash with Mantis, the Stepford Cuckoos and Handsome Jack.
Around 220 triggers/nodes because of unique moveset, so it may cause some issues in heavier areas.

Includes full powerset, huds, loading screens, icons, skins converted by Guiguis himself, and voiceset based off Kylecalibur's conversion of Ron Perlman on Fallout.

PASSIVES
Flight, Might, Critical strike

POWERSET
Astro-force (ranged) - Shoot a quick astro-force blast
Tractor Beam (special) - Grip and pull an enemy with antigravity
Astro-blast (charged beam) - massive, piercing astro-force beam, charge longer for more damage
Dog of War (melee) - dismount the astro-harness to get up close and personal with (i.e., mercilessly clobber) an enemy.
Astral Onlsaught (ranged charge) - mix of charge and rapid fire; charges ahead and shoots astro-blasts as long as button is held

Boom Tube (special) - summon a boom tube to teleport to another space
Mother Box (buff) - Heal himself with the Mother Box

Orion to War (xtreme) - fly upwards and rain astro-blasts down on enemies

Get HERE https://www.dropbox.com/scl/fi/io3g3btifs50h3yabcipf/Orion-by-Superhiepsi.zip?rlkey=oxnma0f47qxhkif9zhislz084&dl=0

CREDITS

Superhiepsi/ JC - mod assembly, voiceset customization, coding, HUDs, icons, screens, effects
Guiguis - skin conversions
Kylecalibur - voice file
Canino (RIP) - Xtreme power coding

WIP: Rage mode. Put it on hold because he's trigger-heavy as it is, don't want to risk it for now.

LIGHTRAY


Solis the Lightray, the happiest of the New Gods, best known as the sidekick to Orion and lighthearted counterpart to the latter's grim demeanor. He is a fast, easygoing, happy-go-lucky character, but also a calculating strategist. I wanted skills that reflected both things. Hope you enjoy it!

Mod number 227 - mannequin and loadscreens will clash with Rockslide, the Pink Power Ranger, Baron Zemo and Trish from DMC.
Less than 100 triggers/nodes, so no issues there.

Includes full powerset, huds, loading screens, icons, skins converted by Guiguis himself, and voiceset based off ceamonk's tim drake.

PASSIVES
Flight and increased flightspeed - he flies much faster than he walks.

POWERSET
Light Ray (ranged) - his namesake power - a quick energy blast; May use in flight
Shooting Star (charge) - flying charge, smashing enemies away
Starburst (area) - blind and push nearby enemies
Eye beams (beam) - continuous light beam, high damage and cost
Light at play with atoms (special) - mutating light; heavy damage in close range, with a chance to convert the target into a (cosmic New Genesis) crate

Light Manipulation (debuff) - use strategic brain to taunt and debuff nearby enemies
Light of Hope (buff) - Heal himself and nearby allies

God of Light (xtreme) - become a living laser that bounces around the screen killing enemies

Get HERE https://www.dropbox.com/scl/fi/kyp4t3asa1nj4mmfemx6r/lightray-mod-by-Superhiepsi.zip?rlkey=en2tb0ikgqn9lykxscpwh9dks&dl=0

CREDITS
Superhiepsi/ JC - mod assembly, voiceset customization, coding, HUDs, icons, screens, effects
Guiguis - skin conversions
Ceamonks - voice file

NEEDS
A third skin, probably custom, preferably representing his long-haired 90s look. I'm still looking into it.

Title: Re: JC's mods
Post by: superhiepsi on October 09, 2026, 10:53AM
MISTER MIRACLE and BIG BARDA by JC

Man, what fun I had doing these. And playing them is twice as fun - see for yourself.
The power couple of the New Gods, the most solid marriage in superhero history, the Policewoman of Hell and the Cosmic Escape Artist, at last in their own mod!

CREDITS
JC/Superhiepsi - coding, mod assembly, custom skins, voice files
Guiguis12 - skins
Zuluviking - MFF She-hulk skin
Andersonbrazil - MvC3 She-Hulk skin
DC comics - HUDs and loading screens

Get them HERE
https://gamebanana.com/mods/725861

MISTER MIRACLE
mod #225 - clashes with Scarlet Spider, kronika (MK) and Ryuko (Kill la Kill)
130 triggers
loading screens, HUDs and sounds file from legend Robert Craig Smith's Mister Miracle voice for Justice League Action

PASSIVES
Might
Flight
Acrobatics
mental resist
Scot-Free - immune to grabs, stun, slow amd finishers

SKILLS
1) Combat Skill (melee grab + throw)
2) Spring Snare (Trap + DPS to single enemy)
3) Disappearing trick (teleport + stun)
4) Deadly discs (throw aerodiscs as bouncing projectiles)
5) Android Double (summon minion)

Boost 1) Escape mode (short-time invulnerability)
Boost 2) Mother Box (HP/EP regen + sense enemies)

Xtreme) Alpha Effect (heal + resurrect)

SKINS
1) Classic (official DCUO)
2) Scott Free (Custom maskless)
3) Shilo norman (Custom echo champion)


BIG BARDA
mod #228 - clashes with Killer Frost, Khameleon (MK), Sage, and Red Hulk
160 triggers
loading screens, HUDs and voice file from Soul Calibur V's tough warrior female

PASSIVES
Might
Flight
Untouchable/ nograb

SKILLS
1) Mega-rod Smash (chargeable melee)
2) Shockwave (Short-radius AOE)
3) Mega-rod beam (chargeable beam)
4) boom-tube banishment (expensive single minion autokill)
5) Apokolips Stare (radial fear + slow)

Boost 1) Boom-tube (teleport + damage enemies)
Boost 2) Female Fury (personal combat buff)

Xtreme) Big Barda (area popup + high damage)

SKINS
1) Battle Armor (classic look)
2) Leisure (Apokolips bikini)
3) Barda Free (casual human clothes)
Title: Re: JC's mods
Post by: superhiepsi on October 21, 2026, 09:22PM
BWA-Ha-HA! Pack:
BLUE BEETLE AND BOOSTER GOLD

At long last, the Blue & Gold team arrives to MUA! Probably arrived from another reality to save this one, or something.

Mod Numbers 197 (clash with Havok & Mileena) and 198 (clash with Emma Frost & Kamen Rider decade)
Ted Kord Blue Beetle is 150 triggers, Booster is around 120.

Get pack HERE:
https://www.dropbox.com/scl/fi/ogzse6gkfs63fzui8rta3/BWAHAHA-pack-by-JC.zip?rlkey=33ofxnrexooeqv3dsclf9moqa&dl=0

CREDITS
JC/ Superhiepsi - mod coding, custom skins
Guiguis12 - models, main skinner
BLaw, Cabral, Escanor - additional skin conversion

Spacedude - Captain Marvel voice/sounds for Booster Gold
Ceamonks - Nathan Drake voice/sounds for Blue Beetle


POWERSETS

Beetle

Passives: Flight (hanging off the Bug)

1 - BB Gun (Projectile) - knockback cone
2 - BB Grapple (Projectile) - pull an enemy in with the BB gun
3 - Acrobatic combat (radial melee) - trip all surrounding enemies
4 - BB Flash (projectile) - Blind/stun enemies in a con
5 - Scarab Spell (radial) - Unleash the Khaji Da, dealing magic lightning damage in a radius

6 - Sensor goggles (boost) - sense enemies + increase crit chance
7 - Genius gadgets (boost) - give gadgets to all teammates, increasing power levels

Xtreme - The Bug - Call on your ship to rain plasma all around

Booster

Passives: Flight, Might

1 - Fullback Dive (charge) - flying football maneuver, smashing foes away
2 - Force Field Smash (Radial) - crush enemies with his force field, as he did for his JL admission test
3 - Energy gauntlets (Beam) - charged energy blast
4 - Phantom zone projector (special) - crush enemies between dimensions and send them to the Phantom Zone
5 - Future Self (summon) - Booster arrives from the future to warn himself and help change history

6 - Force Field (boost) - bonus to Defense stat
7 - skeets (boost) - call your robotic sidekick to increase healing and energy regen

Xtreme - Convergence - trap surrounding enemies in time

NEEDS
Still need proper models for Skeets and the Phantom Zone Projector, using stand-ins for now