Marvel Mods

Off-Topic => Video Games Talk => Topic started by: Ebak on March 15, 2008, 10:58AM

Title: New Features you'd like to see in MUA2
Post by: Ebak on March 15, 2008, 10:58AM
For me great new features would be the following:

1. The different outfits offer slightly different superpowers than the others, like Iron Spiderman. One super attack that would be unique to that suit would be the metal arms etc, maybe have a power that changes when a new outfit is selected that is relevant to the outfit. The WarMachine outfit for Iron man could use the shoulder gattling gun or something.

2. The ability to select alternate outfits for the villains, want to face Ultimate Shocker? Then you can change their outfit from the options menu after you unlock it.

3. Level Select, replay from a certain position in the game.

4. You can unlock special characters through other means, like the Imperfects if you find and defeat them within hidden areas in the game.

5. MANY more outfits for the characters.

6. Make more use out of peoples unique abilities, such as Icemans ability to create bridges etc, they aren't used alot in the original game.

7. DLC for PC!!!

8. Make more mod friendly.
Title: Re: New Features you'd like to see in MUA2
Post by: PackerFan8459 on March 20, 2008, 07:56AM
I would like it if characters had differnt strength abilities. Like Silver Surfer should have been alot stronger in MUA, but instead he was as strong as Elektra, maybe a little stronger. If a character is known for strength then he should be stronger than those characters known for agility, and vice versa. I also hope they don't have any playable villians, although Venom was pretty tight.

Quote from: Ebak on March 15, 2008, 10:58AM

4. You can unlock special characters through other means, like the Imperfects if you find and defeat them within hidden areas in the game.

6. Make more use out of peoples unique abilities, such as Icemans ability to create bridges etc, they aren't used alot in the original game.


^^^^ Yea these would be sweet to see also
Title: Re: New Features you'd like to see in MUA2
Post by: muafan on March 20, 2008, 09:51AM
Quote from: Ebak on March 15, 2008, 10:58AM


2. The ability to select alternate outfits for the villains, want to face Ultimate Shocker? Then you can change their outfit from the options menu after you unlock it.


oooh nice idea.
Quote from: Ebak on March 15, 2008, 10:58AM

3. Level Select, replay from a certain position in the game.

4.
the extract option does this.
Title: Re: New Features you'd like to see in MUA2
Post by: Charlie_Murphy on March 23, 2008, 11:04PM
I'd like to see all characters at their actual power levels. No balance. Silver Surfer and Thor should be much more effective than Daredevil or Electra. Perhaps such characters would have to be unlocked, or your team must be a combination of different tier characters. I don't know, just make it like the comics.

Also equipment stacking like in X-Men Legends where you could combine certain types of equipment to increase damage, health, etc... I liked the passive abilities in XML1 they were unique for each character.

Other attributes from XML1 that I liked are pain, destruction, and strength levels.

Pain - A little robot cannot stun somebody like Hulk, whereas Cyclops would be knocked on his ass (he should stay back and use his beams anyway).

Strength - Thor is stronger than Wolverine. Much stronger. Wolverine can probably lift a car, Storm can not. Thor can easily lift a bus and throw it. Hell he lifted the midgard serpent that weighed millions of tons and was so massive its body was wrapped around the earth!

Destruction - Wolverine can destroy a timber wall but cannot punch through brick. Guys like Colossus can. Different levels of destruction for different characters. A Cyclops optic blast should penetrate brick walls easily.
Title: Re: New Features you'd like to see in MUA2
Post by: jonchang on March 24, 2008, 12:42AM
A little bit of free roaming would be good, instead of following a storyline.

Different modes other than the Simulator.

More environmental damage.

A create-a-hero option would also be nice!

Different agility levels. For example, Thing can't backflip or handspring the way Daredevil would.

*Off Topic- Charlie, when did you return?
Title: Re: New Features you'd like to see in MUA2
Post by: Charlie_Murphy on March 24, 2008, 09:47AM
Quote from: Midnight Curse on March 24, 2008, 12:42AM
*Off Topic- Charlie, when did you return?

Today. Been busy working two jobs -- looking to buy property soon. I missed this place. :D
Title: Re: New Features you'd like to see in MUA2
Post by: jonchang on March 25, 2008, 12:27AM
Welcome back! I hope you see all the new awesome stuff that has been released since you had departed! :)
Title: Re: New Features you'd like to see in MUA2
Post by: Arkanshel on March 30, 2008, 07:39PM
Things to add:

1) Real comboes and combo options. Not just a damage boost because dumb luck dictated the CPU used Energy Daggers while I was doing a Dual shot. I want REAL, controllable comboes, like Mr Fantastic holding someone so that Thing can get a lil' Clobbering Time with the enemy, or, of course, Colossus and Wolvie performing a Fastball special.

2) Active Items. Passives are nice, but I want to be able to make a hero actualy get some uses out of things gained from bosses. Nothing like using Cap's shield with Thor or giving Spidey the Executioner's Axe, but rather something like Deadpool getting Blade's Sword.

3) Moddability. Not for me, but to make every modder's life a bit easier.

4) Reactive environment. I don't want to smash Doom Castle to bits with Thor, but I want to be able to break a wall with Thing or have Doctor Strange lift a chunk of a fallen pillar and use it to whack the baddies via levitation.

5) Good AI. AIM mooks SHOULD run at me screaming and firing their weapons, but MODOK is a really intelligent guy, and should fight accordingly, abusing the environment and staying away from meleers.
Title: Re: New Features you'd like to see in MUA2
Post by: Teancum on March 30, 2008, 07:41PM
DLC for PC will never happen.  It's way to easy to pirate and everyone would do so, so the companies wouldn't make any money.

Wolverine and Colossus can already do the Fastball Special, as can Thing and Mr Fantastic
Title: Re: New Features you'd like to see in MUA2
Post by: Arkanshel on March 31, 2008, 03:14PM
As A combination maneuver, and not a damage boost? Or as an actual triggerable combo with special moves geared for that? Hell no. I specifically mentioned how boosts to damage isn't exactly what I was speaking of, and simply holding an enemy with Mr. F while Thing hits 'em is not exactly what I'd call a unique maneuver, since the other characters can join in.

And why not allow for mods? It's not THAT hard to create an official editor.
Title: Re: New Features you'd like to see in MUA2
Post by: MAtgS on April 09, 2008, 07:14PM
Versus mode

online co-op (& vs.)

Ditto create-a-hero, not everyone has the computer knowhow for modding afterall.
Title: Re: New Features you'd like to see in MUA2
Post by: The Boy Sanga on April 10, 2008, 12:55AM
How about increasing the team size to say 6 BUT making team bonuses work in a way that makes smaller teams just as good (i.e. health increase and damage increase etc) so that teams like the Fantastic Four would not be penalised for having less characters...
Title: Re: New Features you'd like to see in MUA2
Post by: jonchang on April 10, 2008, 01:37AM
I know! I know!

Some NPC support for the team. Something like when you run into Strange in Mandarin's Palace.
Title: Re: New Features you'd like to see in MUA2
Post by: MAtgS on April 20, 2008, 12:37AM
Quote from: The Boy Sanga on April 10, 2008, 12:55AM
How about increasing the team size to say 6 BUT making team bonuses work in a way that makes smaller teams just as good (i.e. health increase and damage increase etc) so that teams like the Fantastic Four would not be penalised for having less characters...
Considering that 4=max number of players on a system, I'd highly doubt this would happen. 4 is something of a magic number in video games for that reason.
Title: Re: New Features you'd like to see in MUA2
Post by: Morry on May 07, 2008, 06:02AM
Larger camera view, I want to be able to zoom out and see more of the action, rather than running towards bullet trails.
Title: Re: New Features you'd like to see in MUA2
Post by: spiderman_rj on May 07, 2008, 09:29AM
bring back the ability to set the ai agressiveness,and what power should they most rely on,so i can have good boosters using the booster,and power using power.how hard could this be ?
Title: Re: New Features you'd like to see in MUA2
Post by: jonchang on May 07, 2008, 10:07PM
One more idea. Let the AI allies use the flight ability more often, as well as their powers, not when you command them to use them.
Title: Re: New Features you'd like to see in MUA2
Post by: spiderman_rj on May 08, 2008, 12:46PM
they would get more stuck into walls then they do now,lol.and most flyers already do fly,ms marvel and the magician guy,hover instead of walking.
Title: Re: New Features you'd like to see in MUA2
Post by: jonchang on May 09, 2008, 06:55AM
So does Namor in BliZZ's mod.

I think they should actually use their flight ability.
Title: Re: New Features you'd like to see in MUA2
Post by: armored captian america on May 13, 2008, 12:40PM
Quote from: Ebak on March 15, 2008, 10:58AM
For me great new features would be the following:

1. The different outfits offer slightly different superpowers than the others, like Iron Spiderman. One super attack that would be unique to that suit would be the metal arms etc, maybe have a power that changes when a new outfit is selected that is relevant to the outfit. The WarMachine outfit for Iron man could use the shoulder gattling gun or something.

2. The ability to select alternate outfits for the villains, want to face Ultimate Shocker? Then you can change their outfit from the options menu after you unlock it.

3. Level Select, replay from a certain position in the game.

4. You can unlock special characters through other means, like the Imperfects if you find and defeat them within hidden areas in the game.

5. MANY more outfits for the characters.

6. Make more use out of peoples unique abilities, such as Icemans ability to create bridges etc, they aren't used alot in the original game.

7. DLC for PC!!!

8. Make more mod friendly.

that i good idea with the alternate skins.

but on the idea for the imperfect marvel wood have two by them from EA.
Title: Re: New Features you'd like to see in MUA2
Post by: jonchang on May 14, 2008, 09:10PM
He already PM'ed me about it. Previous post deleted.
Title: Re: New Features you'd like to see in MUA2
Post by: ratmon on May 14, 2008, 10:16PM
number 1. is really a good idea
Quote from: armored captian america on May 13, 2008, 12:40PM
that i good idea with the alternate skins.

but on the idea for the imperfect marvel wood have two by them from EA.
Title: Re: New Features you'd like to see in MUA2
Post by: The Raptor on May 21, 2008, 02:28AM
First of all, make the fighting the same as XML2. They should make it so that people who play xml can understand how to play mua. Also, they should put in more characters and put them all in for ALL the systems. My bro was extremely disappointed about not being able to be Colossus and I wanted to be Venom. Lastly, make it so that after you beat some of the villains, you can control them, like in Spider-Man: Friend or Foe.
Title: Re: New Features you'd like to see in MUA2
Post by: the amazing spiderman on May 23, 2008, 09:27AM
vs mode
Title: Re: New Features you'd like to see in MUA2
Post by: Teancum on May 23, 2008, 09:37AM
Yeah, but it's gotta be better than XML2's versus mode.  I'd more like to see a team-vs-team mode.  So you could play last man standing, deathmatch, capture the flag, etc.  Imagine playing capture the flag with all Spideys vs all Venoms :D
Title: Re: New Features you'd like to see in MUA2
Post by: the amazing spiderman on May 23, 2008, 09:40AM
i liked the  xml1 vs mode
Title: Re: New Features you'd like to see in MUA2
Post by: jonchang on May 23, 2008, 08:15PM
Spideys and Venoms would be fun. I can actually imagine that. :laugh:
Title: Re: New Features you'd like to see in MUA2
Post by: absonic on July 22, 2008, 12:31PM
Yeah a customizable versus mode would be awesome. You could recreate famous battles from Marvel and such. All your favorite heroes trying to take down the Hulk would be awesome.

Also team play needs to be better. I'm guessing since the game is called FUSION there will be better teamwork, but i want to be able to like give commands to get a plan going. MUA 1 was too much of a free for all with each character running from one enemy to the next. Some characters are fighters and others are defenders and I didn't see that with the AI's. Isn't combining the powers of the various marvel heroes together to defeat a powerful enemy what it is all about?
Title: Re: New Features you'd like to see in MUA2
Post by: nodoubt_jr on July 22, 2008, 12:52PM
Quote from: the amazing spiderman on May 23, 2008, 09:40AM
i liked the  xml1 vs mode

sorry to be offtopic, but how was it different from the xml2
Title: Re: New Features you'd like to see in MUA2
Post by: Teancum on July 22, 2008, 02:36PM
It wasn't any different aside from the fact that there were only 4 powers/character.
Title: Re: New Features you'd like to see in MUA2
Post by: sinn3r on July 22, 2008, 05:31PM
yess versus mode will be awesome I think...
Title: Re: New Features you'd like to see in MUA2
Post by: Power Cosmic on July 23, 2008, 04:14AM
Wait, what about the PS3 DLC, why just on XBOX 360, it's boring without DLC
in PS3. I want DLC are only for 2 consoles(PS3 & XBOX 360).  Because why,
i buy PS3 40 GB after success in Jr. High.
Title: Re: New Features you'd like to see in MUA2
Post by: Venom on July 24, 2008, 12:31AM
DLC I reckon should be availabe for every system  :nod:
Title: Re: New Features you'd like to see in MUA2
Post by: jonchang on July 24, 2008, 07:04AM
Cosmic, I don't think the developers would make exclusives according to the consoles you own.

And if there are DLC on all consoles, I hope they will all be different so as to create a variety.
Title: Re: New Features you'd like to see in MUA2
Post by: Dihan on July 24, 2008, 07:17AM
Different DLC just makes it annoying for fans of certain characters who then get the short end of the straw by buying the wrong version.
Title: Re: New Features you'd like to see in MUA2
Post by: Teancum on July 24, 2008, 07:29AM
I just gotta say this again -- As much as PC DLC would be awesome, don't expect it to happen.  AFAIK only a few PC games had DLC in the traditional sense, one of which was Need For Speed: Carbon.  The DLC was available through an EA store for purchase, but ended up getting cracked.  I haven't seen any true DLC since, with the semi-exception of Steam (http://en.wikipedia.org/wiki/Steam_(content_delivery)), which does full games/mods and not really DLC.

If the PC version comes out I'd personally be fine with no DLC, but the ability to mod characters and not have limits.
Title: Re: New Features you'd like to see in MUA2
Post by: jonchang on July 24, 2008, 07:36AM
Then I'd rather not call it DLC if it's available on all systems.
Title: Re: New Features you'd like to see in MUA2
Post by: Baby Doll on April 19, 2009, 01:25PM
Bye Bye to timed missions. More interaction between characters, alternate endings, gallery mode, enemy is as strong as you are, improve map, no hidden exits, leveling up characters less complicated
Title: Re: New Features you'd like to see in MUA2
Post by: piutebob on April 19, 2009, 05:14PM
Quote from: Baby Doll on April 19, 2009, 01:25PM
Bye Bye to timed missions. More interaction between characters, alternate endings, gallery mode, enemy is as strong as you are, improve map, no hidden exits, leveling up characters less complicated

Did you notice the last post was from July 2008? (Sorry admins and moderators if I was playing junoir moderator!)
Title: Re: New Features you'd like to see in MUA2
Post by: Teancum on April 19, 2009, 05:26PM
Good call

*LOCKED*