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Off-Topic => Talk about anything => Topic started by: Teancum on April 12, 2010, 07:35AM

Title: Editorial: Why games that should be good/great fall short
Post by: Teancum on April 12, 2010, 07:35AM
Before I begin, let me just say most of this is simply opinion.  While my opinions are gathered from 20+ years of gaming and what facts I've gathered, it's still opinion.

Ever played a game and thought, "Man, they were so close to nailing this one" or "I see what they were trying to do, but they failed big time"?  I do it fairly often, and I've come up with a number of reasons why I think it happens.

Title: Re: Editorial: Why games that should be good/great fall short
Post by: LX - Rampage on April 12, 2010, 08:57AM
You know, nowadays, games are shorter, and that's the biggest problem for me. Great example is GTA IV. I mean, I played through GTA SA in about 150 hours overall, but for GTA IV, it was only 32 hours. Plus, I heard, that the newest Splinter Cell game will be only 5 hours gameplay in Single-Player. In a game like that, well it's sad.
Title: Re: Editorial: Why games that should be good/great fall short
Post by: Dihan on April 12, 2010, 09:06AM
I don't really mind games being shorter. When you get older and have less time then games that take less time to complete are a lot better. It's better to be able to play through a 30-40 hour game in a few weeks than slave through a 70+ game and then lose interest.

Also, another thing:

Title: Re: Editorial: Why games that should be good/great fall short
Post by: Nowhere Man on April 12, 2010, 10:34AM
so true. take the case of fable 1. It is indeed a great game, but the hype was so huge that I thought I'd have a mini virtual me that does everything I do. had they promoted the game the right way i still would have gotten it and wouldn't be dissapointed. it's like avatar. it's a fun movie but there's such a hype that when we left the theater me and my family were trashing the movie to no end.
Title: Re: Editorial: Why games that should be good/great fall short
Post by: TEGC Rocco on April 12, 2010, 07:07PM
Quote from: Teancum on April 12, 2010, 07:35AM
I'd say a year from now all but the hardcore MW2 players will be back to Halo, Battlefield, or will have moved on to some other game.

I agree I used to play Modern Warfare 2 but then it does get boring with all the drama. Halo 3 is better.
Title: Re: Editorial: Why games that should be good/great fall short
Post by: BLaw on April 14, 2010, 10:20AM
    * Customization options - Games nowadays have a lot of customizations. Good ones, though. But there's ALWAYS and I repeat ALLLLWAAAYS one or more options left out which should have been there. And I'm keeping it Marvel: XML2 had customization limited to gear slots. MUA1 had customization limited to costume passives and 1 gear slot. MUA2 had medals. Wait what? Medals? Yeah, strange eh?
It's a common mistake made by many game developers (All in my opinion): Never leave customization options out. NEVER. Unless it got a 80% thumbs down on the net, where most gamers are lurking in the shadows and voting for stuff.

Another example is Medal of Honor Allied Assault's expansion packs. A common feature in the main MOHAA is leaning while walking. All pro's do it there, and gives a more tense battle. In the expansion packs it was removed, leaving players with "let me sit here and then lean".
Title: Re: Editorial: Why games that should be good/great fall short
Post by: fenrir4life on April 22, 2010, 04:59PM
Here's another one: Fake difficulty.  Not terrible in the marvel games, but any game where the camera is a bigger obstacle than any given boss is more or less doomed to craphood.  Sonic games, I'm lookin' at you.  Basically, anywhere that flaws in the system pose a larger obstacle than the actual in-game challenges.