Marvel Mods

XML and MUA - Common Items => Knowledge Base - (not for questions) => Topic started by: BliZZ on July 11, 2007, 01:30PM

Title: XML2: How to add new playables to the Danger Room
Post by: BliZZ on July 11, 2007, 01:30PM
You gotta level them up to level 30, and adjust their values accordingly. The upside? They are balanced with the playables, and it is fun :eek:

Ironman's defintion:

   stats {
   autospend = support_heavy ;
   body = 60 ;
   characteranims = 15_ironman ;
   charactername = Ironman ;
   level = 30 ;
   mind = 100 ;
   moveset1 = moveset_flying ;
   name = Ironman ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power4 ;
   power4 = power9 ;
   powerstyle = ps_ironman ;
   scriptlevel = 3 ;
   skin = 1501 ;
   sounddir = iron_m ;
   speed = 70 ;
   strength = 60 ;
   team = hero ;
   textureicon = 13 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 4 ;
      name = iro_unibeam ;
      }

      talent {
      level = 3 ;
      name = iro_pla_charge ;
      }

      talent {
      level = 3 ;
      name = iro_energy_shie ;
      }

      talent {
      level = 3 ;
      name = iro_disrupt_sho ;
      }

      talent {
      level = 3 ;
      name = iro_auto_turret ;
      }

      talent {
      level = 2 ;
      name = iro_motion_amp ;
      }

      talent {
      level = 3 ;
      name = iro_repuls_rays ;
      }

      talent {
      level = 3 ;
      name = iro_trac_beam ;
      }

      talent {
      level = 3 ;
      name = iro_sys_ovrload ;
      }

      talent {
      level = 4 ;
      name = iro_gamma_bolts ;
      }

      talent {
      level = 4 ;
      name = iro_regen ;
      }

      talent {
      level = 3 ;
      name = iro_markVIII ;
      }

      talent {
      level = 2 ;
      name = iro_envir_suit ;
      }

      talent {
      level = 3 ;
      name = iro_reroute ;
      }

      talent {
      level = 1 ;
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      FlyEffect {
      bolt = Bip01 L Toe0 ;
      effect = char/iron/ability_fly_hand ;
      }

      FlyEffect {
      bolt = Bip01 R Toe0 ;
      effect = char/iron/ability_fly_hand ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


Put this right after the _HERO1_MC_ - 4_MC_ in NPCstat. This character will now appear right after the playables in the DR list.

Yay! Now add this

unlockCharacter('ironman', ' ')

to "tutorial1.py", right after this:

if status == 0
     actSilent("door_security", "door_security" )
endif


Now he will be balanced in the DR, and doesn't have to appear in your herostat. Just replay the tutorial level and it'll unlock him.

Here are some other codes I've whipped up: for Magma, Polaris, Professor X (the official one), Deadpool, Dark Phoenix. You need to add equal lines for them to the script, obviously. And you could alphabetize them in the NPCstat. I'm working on Jubilee and Havok definitions for their mods at the moment.

   stats {
   autospend = support ;
   body = 60 ;
   characteranims = 153_darkphoenix ;
   charactername = Dark Phoenix ;
   effect_skin = char/drkphoenx/special_aura ;
   effect_skin_bolt_default = Bip01 Spine1 ;
   level = 30 ;
   mind = 70 ;
   name = DarkPhoenix ;
   playable = true ;
   power1 = power1 ;
   power2 = power3 ;
   power3 = power9 ;
   power4 = power8 ;
   powerstyle = ps_darkphoenix ;
   scriptlevel = 3 ;
   skin = 15301 ;
   skin_60s = 04 ;
   skin_70s = 02 ;
   skin_aoa = 07 ;
   skin_astonishing = 03 ;
   skin_future = 06 ;
   skin_civilian = 08 ;
   skin_winter = 05 ;
   skin_weaponx = 09 ;
   sounddir = darkp_m ;
   speed = 70 ;
   strength = 60 ;
   team = hero ;
   textureicon = 1 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 3 ;
      name = dark_matter ;
      }

      talent {
      level = 3 ;
      name = dark_force ;
      }

      talent {
      level = 3 ;
      name = dark_erode ;
      }

      talent {
      level = 3 ;
      name = dark_inferno ;
      }

      talent {
      level = 3 ;
      name = dark_absorb ;
      }

      talent {
      level = 3 ;
      name = dark_absorb2 ;
      }

      talent {
      level = 3 ;
      name = dark_warp ;
      }

      talent {
      level = 3 ;
      name = dark_shield ;
      }

      talent {
      level = 3 ;
      name = dark_consume ;
      }

      talent {
      level = 3 ;
      name = dark_xtreme2 ;
      }

      talent {
      level = 3 ;
      name = dark_combustion ;
      }

      talent {
      level = 1 ;
      name = dark_resist ;
      }

      talent {
      level = 1 ;
      name = dark_ionize ;
      }

      talent {
      level = 1 ;
      name = dark_ment_mast ;
      }

      talent {
      level = 1 ;
      name = dark_hardened ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      talent {
      level = 1 ;
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


   stats {
   autospend = bruiser_light ;
   body = 70 ;
   characteranims = 44_deadpool_hero ;
   charactername = Deadpool ;
   level = 30 ;
   mind = 100 ;
   name = Deadpool ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power3 ;
   power4 = power9 ;
   powerstyle = ps_deadpool ;
   scriptlevel = 3 ;
   skin = 4403 ;
   sounddir = dphero_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 40 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Brotherhood ;
      }

      Multipart {
      health = 0 ;
      hideskin = sword_l_back ;
      }

      Multipart {
      health = 0 ;
      hideskin = sword_r_hand ;
      }

      Multipart {
      health = 0 ;
      hideskin = guns ;
      }

      Multipart {
      health = 0 ;
      nonmenuonly = true ;
      showskin = sword_l_back ;
      }

      Multipart {
      health = 0 ;
      hideskin = sword_l_hand ;
      nonmenuonly = true ;
      }

      talent {
      level = 3 ;
      name = dead_jab ;
      }

      talent {
      level = 4 ;
      name = dead_pistols ;
      }

      talent {
      level = 4 ;
      name = dead_taunt ;
      }

      talent {
      level = 4 ;
      name = dead_blade ;
      }

      talent {
      level = 4 ;
      name = dead_tele ;
      }

      talent {
      level = 4 ;
      name = dead_kick ;
      }

      talent {
      level = 3 ;
      name = dead_nitro ;
      }

      talent {
      level = 4 ;
      name = dead_mstry ;
      }

      talent {
      level = 4 ;
      name = dead_stealth ;
      }

      talent {
      level = 4 ;
      name = dead_regen ;
      }

      talent {
      level = 1 ;
      name = fightstyle_finesse1 ;
      }

      talent {
      name = block ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

   }


   stats {
   ailevel = 2 ;
   autospend = support_heavy ;
   body = 60 ;
   characteranims = 36_magma ;
   charactername = Magma ;
   level = 30 ;
   mind = 65 ;
   name = Magma ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power3 ;
   power4 = power6 ;
   powerstyle = ps_magma ;
   scriptlevel = 3 ;
   skin = 3601 ;
   skin_aoa = 02 ;
   skin_astonishing = 03 ;
   sounddir = magma_m ;
   speed = 65 ;
   strength = 55 ;
   team = hero ;
   textureicon = 52 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

      talent {
      level = 1 ;
      name = magma_resist ;
      }

      talent {
      level = 1 ;
      name = critical ;
      }

      talent {
      level = 4 ;
      name = magma_skating ;
      }

      talent {
      level = 4 ;
      name = magma_blast ;
      }

      talent {
      level = 4 ;
      name = magbeam ;
      }

      talent {
      level = 4 ;
      name = geyser ;
      }

      talent {
      level = 4 ;
      name = magma_column ;
      }

      talent {
      level = 1 ;
      name = fire_master ;
      }

      talent {
      level = 1 ;
      name = elemcom ;
      }

      talent {
      level = 4 ;
      name = lava_fissure ;
      }

      talent {
      level = 3 ;
      name = magma_form ;
      }

      talent {
      level = 3 ;
      name = magma_xtreme ;
      }

      talent {
      level = 3 ;
      name = magma_earth ;
      }

      talent {
      level = 1 ;
      name = mutantmaster ;
      }

   }


   stats {
   ailevel = 2 ;
   autospend = support ;
   body = 50 ;
   characteranims = 103_polaris ;
   charactername = Polaris ;
   level = 30 ;
   mind = 120 ;
   moveset1 = moveset_flying ;
   name = Polaris ;
   playable = true ;
   power1 = power5 ;
   power2 = power2 ;
   power3 = power1 ;
   power4 = power9 ;
   powerstyle = ps_polaris ;
   scriptlevel = 3 ;
   skin = 10301 ;
   sounddir = polaris_m ;
   speed = 70 ;
   strength = 50 ;
   team = hero ;
   textureicon = 26 ;
      FlyEffect {
      bolt = Bip01 L Hand ;
      effect = char/polar/ability_fly_hand ;
      }

      FlyEffect {
      bolt = Bip01 R Hand ;
      effect = char/polar/ability_fly_hand ;
      }

      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 3 ;
      name = pol_telekinesis ;
      }

      talent {
      level = 3 ;
      name = pol_pol_shield ;
      }

      talent {
      level = 3 ;
      name = pol_cage_beam ;
      }

      talent {
      level = 3 ;
      name = pol_metal_spikes ;
      }

      talent {
      level = 3 ;
      name = pol_shrap_sent ;
      }

      talent {
      level = 3 ;
      name = pol_death_trap ;
      }

      talent {
      level = 3 ;
      name = pol_pol_blast ;
      }

      talent {
      level = 3 ;
      name = pol_pol_grasp ;
      }

      talent {
      level = 3 ;
      name = pol_atom_sphere ;
      }

      talent {
      level = 3 ;
      name = polar_minion ;
      }

      talent {
      level = 3 ;
      name = pol_supremacy ;
      }

      talent {
      level = 3 ;
      name = pol_mag_def ;
      }

      talent {
      level = 2 ;
      name = pol_intim ;
      }

      talent {
      level = 1 ;
      name = fightstyle_finesse1 ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      talent {
      name = mutantmaster ;
      }

   }


   stats {
   ailevel = 2 ;
   autospend = support_heavy ;
   body = 70 ;
   characteranims = 11_professorx_hero ;
   charactername = Professor X ;
   level = 30 ;
   mind = 100 ;
   name = Professorx ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power3 ;
   power4 = power9 ;
   powerstyle = ps_professorx ;
   scriptlevel = 3 ;
   skin = 1104 ;
   sounddir = profx_m ;
   speed = 60 ;
   strength = 65 ;
   team = hero ;
   textureicon = 9 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 4 ;
      name = prof_cleave ;
      }

      talent {
      level = 3 ;
      name = prof_hold ;
      }

      talent {
      level = 4 ;
      name = prof_tele_link ;
      }

      talent {
      level = 4 ;
      name = prof_storm ;
      }

      talent {
      level = 4 ;
      name = prof_resurrect ;
      }

      talent {
      level = 4 ;
      name = prof_reveal ;
      }

      talent {
      level = 4 ;
      name = prof_clairvoy ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      name = leadership ;
      }

   }
Title: Re: How to add new playables to the DR.....
Post by: nodoubt_jr on July 11, 2007, 01:37PM
great guide, now i can add Toad and Pyro again
Title: Re: How to add new playables to the DR.....
Post by: ratmon on July 11, 2007, 01:44PM
same here thanks alot!! :bowdown1: Could you do pyro?
Title: Re: How to add new playables to the DR.....
Post by: Teancum on July 11, 2007, 03:08PM
Speaking of the DR, do we know a Max # of characters available in the MP DR?  I know there's only 64 icons, but I'm wondering if we're only limited to the number of NPCs we can put in the npcstat.
Title: Re: How to add new playables to the DR.....
Post by: nodoubt_jr on July 18, 2007, 04:31PM
i just did Toad's, here it is

   stats {
   autospend = bruiser_light ;
   body = 50 ;
   characteranims = 33_toad ;
   charactername = Toad ;
   level = 30 ;
   mind = 55 ;
   name = Toad ;
   playable = true ;
   power1 = power1 ;
   power2 = power5 ;
   power3 = power2 ;
   power4 = power9 ;
   powerstyle = ps_toad ;
   scriptlevel = 3 ;
   skin = 3303 ;
   skin_aoa = 02 ;
   skin_astonishing = 01 ;
   sounddir = toad_m ;
   speed = 55 ;
   strength = 55 ;
   team = hero ;
   textureicon = 31 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Brotherhood ;
      }

      BoltOn {
      anim = 33_toad_tongue ;
      bolt = Bip01 Head ;
      menuonly = true ;
      model = 3310 ;
      slot = ebolton_cape ;
      }

      talent {
      level = 1 ;
      name = toa_donkey_kick ;
      }

      talent {
      level = 1 ;
      name = toa_secretion ;
      }

      talent {
      level = 1 ;
      name = toa_sticky_spit ;
      }

      talent {
      level = 1 ;
      name = toa_toxic_spit ;
      }

      talent {
      level = 1 ;
      name = toa_tongue_str ;
      }

      talent {
      level = 1 ;
      name = toa_tongue_lash ;
      }

      talent {
      level = 1 ;
      name = toa_leap_attack ;
      }

      talent {
      level = 1 ;
      name = toa_taunt ;
      }

      talent {
      level = 1 ;
      name = toa_extreme ;
      }

      talent {
      level = 1 ;
      name = toa_spit_mast ;
      }

      talent {
      level = 1 ;
      name = toa_tongue_mast ;
      }

      talent {
      level = 1 ;
      name = toa_extreme2 ;
      }

      talent {
      name = block ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      name = critical ;
      }

      talent {
      level = 1 ;
      name = fightstyle_finesse1 ;
      }

   }
Title: Re: How to add new playables to the DR.....
Post by: ratmon on July 18, 2007, 05:16PM
Thanks hey do you have pyro's?
Title: Re: How to add new playables to the DR.....
Post by: nodoubt_jr on July 18, 2007, 05:17PM
no
Title: Re: How to add new playables to the DR.....
Post by: nodoubt_jr on July 21, 2007, 07:27PM
ok im trying to complete my game so i did some more Pyro, Sunfire and Captain Marvel

   stats {
   autospend = support_heavy ;
   body = 70 ;
   characteranims = 12_sunfire ;
   charactername = Sunfire ;
   effect_skin_aoa = char/sun/special_burning ;
   level = 30 ;
   mind = 100 ;
   moveset1 = moveset_flying ;
   name = Sunfire ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power7 ;
   power4 = power9 ;
   powerstyle = ps_sunfire ;
   scriptlevel = 3 ;
   skin = 1203 ;
   skin_aoa = 02 ;
   skin_astonishing = 01 ;
   sounddir = sun_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 10 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 4 ;
      name = sun_resist ;
      }

      talent {
      level = 4 ;
      name = sun_flmthrow ;
      }

      talent {
      level = 4 ;
      name = sun_ignite ;
      }

      talent {
      level = 4 ;
      name = sun_atomcharge ;
      }

      talent {
      level = 4 ;
      name = sun_fireballs ;
      }

      talent {
      level = 4 ;
      name = sun_fireblast ;
      }

      talent {
      level = 4 ;
      name = sun_flameswd ;
      }

      talent {
      level = 4 ;
      name = sun_flamefury ;
      }

      talent {
      level = 4 ;
      name = sun_ionshield ;
      }

      talent {
      level = 4 ;
      name = sun_nucblast ;
      }

      talent {
      level = 4 ;
      name = sun_flamecol ;
      }

      talent {
      level = 4 ;
      name = sun_rising ;
      }

      talent {
      level = 4 ;
      name = sun_firemaster ;
      }

      talent {
      level = 4 ;
      name = sun_elemcom ;
      }

      talent {
      level = 4 ;
      name = sun_ionize ;
      }

      talent {
      name = flight ;
      }

      FlyEffect {
      bolt = Bip01 L Hand ;
      effect = char/sun/ability_fly ;
      }

      FlyEffect {
      bolt = Bip01 R Hand ;
      effect = char/sun/ability_fly ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


   stats {
   autospend = support_heavy ;
   body = 70 ;
   characteranims = 114_pyro_hero ;
   charactername = Pyro ;
   level = 30 ;
   mind = 100 ;
   name = Pyro_hero ;
   platform = PC ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power7 ;
   power4 = power9 ;
   powerstyle = ps_pyro_hero ;
   scriptlevel = 3 ;
   skin = 11401 ;
   skin_astonishing = 02 ;
   sounddir = pcpyro_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 21 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Brotherhood ;
      }

      talent {
      level = 4 ;
      name = pyr_resist ;
      }

      talent {
      level = 4 ;
      name = pyr_flmthrow ;
      }

      talent {
      level = 4 ;
      name = pyr_ignite ;
      }

      talent {
      level = 4 ;
      name = pyr_atomcharge ;
      }

      talent {
      level = 4 ;
      name = pyr_fireballs ;
      }

      talent {
      level = 4 ;
      name = pyr_fireblast ;
      }

      talent {
      level = 4 ;
      name = pyr_flameswd ;
      }

      talent {
      level = 4 ;
      name = pyr_flamefury ;
      }

      talent {
      level = 4 ;
      name = pyr_ionshield ;
      }

      talent {
      level = 4 ;
      name = pyr_nucblast ;
      }

      talent {
      level = 4 ;
      name = pyr_flamecol ;
      }

      talent {
      level = 4 ;
      name = pyr_rising ;
      }

      talent {
      level = 4 ;
      name = pyr_firemaster ;
      }

      talent {
      level = 4 ;
      name = pyr_elemcom ;
      }

      talent {
      level = 4 ;
      name = pyr_ionize ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


   stats {
   ailevel = 2 ;
   autospend = support ;
   body = 50 ;
   canfly = true ;
   characteranims = 170_captainmarvel ;
   charactername = Captain Marvel ;
   level = 30 ;
   mind = 100 ;
   moveset1 = moveset_flying ;
   name = CaptainMarvel ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power4 ;
   power4 = power6 ;
   powerstyle = ps_captainmarvel ;
   scriptlevel = 3 ;
   skin = 17001 ;
   skin_aoa = 02 ;
   skin_astonishing = 03 ;
   sounddir = capmvl_m ;
   speed = 70 ;
   strength = 50 ;
   team = hero ;
   textureicon = 13 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = captma_p1 ;
      }

      talent {
      level = 1 ;
      name = captma_p2 ;
      }

      talent {
      level = 1 ;
      name = captma_p3 ;
      }

      talent {
      level = 1 ;
      name = captma_p4 ;
      }

      talent {
      level = 1 ;
      name = captma_p5 ;
      }

      talent {
      level = 1 ;
      name = captma_p6 ;
      }

      talent {
      level = 1 ;
      name = captma_p7 ;
      }

      talent {
      level = 1 ;
      name = captma_p8 ;
      }

      talent {
      level = 1 ;
      name = captma_combat ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      name = flight ;
      }

      FlyEffect {
      bolt = Bip01 L Hand ;
      effect = char/captmarvel/special_aura_hand ;
      }

      FlyEffect {
      bolt = Bip01 R Hand ;
      effect = char/captmarvel/special_aura_hand ;
      }

      FlyEffect {
      bolt = Bip01 Spine2 ;
      effect = char/captmarvel/special_aura ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }
Title: Re: How to add new playables to the DR.....
Post by: nodoubt_jr on July 21, 2007, 08:19PM
Cable and Goblin Queen

   stats {
   ailevel = 2 ;
   autospend = support_heavy ;
   body = 70 ;
   characteranims = 115_cable ;
   charactername = Cable ;
   effect_skin = char/cable/special_aura ;
   effect_skin_bolt_default = Bip01 Head ;
   ignoreboundsscaling = true ;
   level = 30 ;
   mind = 100 ;
   name = Cable ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power8 ;
   power4 = power7 ;
   powerstyle = ps_cable ;
   scale_factor = 1.1 ;
   scriptlevel = 3 ;
   skin = 11501 ;
   sounddir = cable_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 0 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      Multipart {
      health = 0 ;
      hideskin = gun_left ;
      }

      Multipart {
      health = 0 ;
      hideskin = gun_right ;
      }

      talent {
      level = 4 ;
      name = cable_smash ;
      }

      talent {
      level = 4 ;
      name = cable_pistol ;
      }

      talent {
      level = 4 ;
      name = cable_tele ;
      }

      talent {
      level = 4 ;
      name = cable_rifle ;
      }

      talent {
      level = 4 ;
      name = cable_confuse ;
      }

      talent {
      level = 4 ;
      name = cable_slow ;
      }

      talent {
      level = 4 ;
      name = cable_psycho ;
      }

      talent {
      level = 4 ;
      name = cable_tactics ;
      }

      talent {
      level = 4 ;
      name = cable_gren ;
      }

      talent {
      level = 4 ;
      name = cab_rage ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


   stats {
   ailevel = 1 ;
   autospend = support ;
   body = 70 ;
   canseestealthed = true ;
   characteranims = 02_goblinqueen ;
   charactername = Goblin Queen ;
   level = 30 ;
   mind = 100 ;
   name = GoblinQueen ;
   playable = true ;
   power1 = power2 ;
   power2 = power1 ;
   power3 = power6 ;
   power4 = power9 ;
   powerstyle = ps_goblinqueen ;
   scriptlevel = 3 ;
   skin = 0255 ;
   sounddir = darkp_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 1 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Brotherhood ;
      }

      talent {
      level = 4 ;
      name = gob_tele ;
      }

      talent {
      level = 4 ;
      name = gob_blasts ;
      }

      talent {
      level = 4 ;
      name = gob_slave ;
      }

      talent {
      level = 4 ;
      name = gob_nullify ;
      }

      talent {
      level = 4 ;
      name = gob_stun ;
      }

      talent {
      level = 4 ;
      name = gob_pain ;
      }

      talent {
      level = 4 ;
      name = gob_astral ;
      }

      talent {
      level = 4 ;
      name = gob_invs ;
      }

      talent {
      level = 4 ;
      name = gob_master ;
      }

      talent {
      level = 4 ;
      name = gob_armor ;
      }

      talent {
      level = 4 ;
      name = gob_link ;
      }

      talent {
      level = 4 ;
      name = gob_psi_infno ;
      }

      talent {
      level = 4 ;
      name = gob_demons ;
      }

      talent {
      level = 4 ;
      name = dark_ionize ;
      }

      talent {
      name = leadership ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_psionic ;
      }

   }
Title: Re: How to add new playables to the DR.....
Post by: ratmon on July 21, 2007, 08:52PM
I got a quick qestion, If I replace sunfires Cname and skin with human torch's, will that work to have him as a npc?
Title: Re: How to add new playables to the DR.....
Post by: nodoubt_jr on July 21, 2007, 08:56PM
i think it would
Title: Re: How to add new playables to the DR.....
Post by: ratmon on July 21, 2007, 09:46PM
It didn'T WORK :bawling: