This is for default characters who comes out from PC installation only, sorry not included XML1's :beast: (who is officially n-gage character in XML2) & XML2 PSP's :cable:. Permissions first, except in PSP version
NOTES:
* :toad: already have a Double Jump, but i included with a little edit on having an Air Combo chain
* Agile characters like :bishop: :deadpool: :gambit: :nightcrawler: :stooth: :wolverine: will have a similar double jump as :toad:'s
* As of 3.56: PC version is considered final
* If you want your downloaded mod characters to flip jump as of some other video games, I recommend you to use XMLBCUI on powerstyle file, then copy paste the ea_double_jump_start code from the updated ps files i provided, particularly from updated :toad:
Updated (V2 24/08/2015)
* :colossus: :cyclops: :juggernaut: :pyro: :scarletw: :xavier: removed, replaced with shared_nodes, which is now common for all characters
*Put the files on the right folder origin as usual
Updated (V3 03/09/2015)
* Double Jump chain timing fixed
* :deadpool: :iceman: :nightcrawler: can now double jump cancel to air special transportation moves
* :iceman: now has ice slide cancel after ice slide (Note: the input is not like in MUA2 y'know, the ice slide is triple jump holding like the air teleport move above) + jump attacks
* 3.5 small updates/fix on these 3 characters for :deadpool: :iceman: :nightcrawler:
* 3.55 refinalized: small fix on :toad:
* 3.56 small fix on :iceman:, adds velocity on his skateend
Thx:
nodoubt_jr for in-flight power ideas: http://marvelmods.com/forum/index.php/topic,940.0.html
Blaw for realism mod idea into similar in VVisions MUA2 (especially he did on MUA1)
Some person who worked on 1.01 updates: http://xml2.livejournal.com/ (no longer working), https://www.mediafire.com/file/q70dkr8065d1d7c/xml2_101.rar (backup by kripticdoto on Reddit)
https://app.box.com/s/k5cfasng5ofd47g43tcxrf16l2bfmnsx
Suggestion: if you owned some non-air special agile type character mods who can do flipjump like in comic book (including MUA series), you'll might need to copy paste the ea_jump_double_start animation code from some powerstyle files i provided via XMLBCUI
Updated (V2 24/08/2015)
* :colossus: :cyclops: :juggernaut: :pyro: :scarletw: :xavier: removed, replaced with shared_nodes, which is now common for all characters
*Put the files on the right folder origin as usual
Updated (V3 03/09/2015)
* Double Jump chain timing fixed
* :deadpool: :iceman: :nightcrawler: can now double jump cancel to air special transportation moves
* Iceman now has ice slide cancel after ice slide (Note: the input is not like in MUA2 y'know, the ice slide is triple jump like the air teleport move above)
3.5 small updates/fix on these 3 characters for :deadpool: :iceman: :nightcrawler:
3.55 refinalized: small fix on :toad:
Looks interesting. It's nice to see someone else on this side of the forum.
:)
Thx man... now i figure out how Iceman's skateend works, just simply add the velocity
3.56: small fix on :iceman:, adds velocity on his skateend
UPDATE Link regarding unofficial XML2 1.01 patch's OG Link no longer working. Backup provided by kripticdoto on Reddit.