Marvel Mods

Off-Topic => Video Games Talk => Topic started by: LarsAlexandersson on November 08, 2015, 09:25AM

Title: MUA2 Model porting
Post by: LarsAlexandersson on November 08, 2015, 09:25AM
If you guys registered Xentax as well like me & Teancum does. You'll might able to comment about this porting after seeing this first stage, showing a model sample of DP's rip:
https://forum.xentax.com/viewtopic.php?f=16&t=13507&sid=8c33ba138198cfd27d145e9087f3e24c
Title: Re: MUA2 Model porting
Post by: LarsAlexandersson on December 14, 2015, 10:33PM
UPDATED: Other progress

http://zenhax.com/viewtopic.php?t=432
Title: Re: MUA2 Model porting
Post by: MUALover on December 15, 2015, 09:15AM
Quote from: LarsAlexandersson on December 14, 2015, 10:33PM
UPDATED: Other progress

http://zenhax.com/viewtopic.php?t=432

Thanks to that script, I've successfully extract all packages from Marvel - Ultimate Alliance 2 from the PS3 version. Is there anybody wants the extracted files for further research? :D
Title: Re: MUA2 Model porting
Post by: Julio Cabral on December 15, 2015, 09:48AM
Quote from: MUALover on December 15, 2015, 09:15AM
Thanks to that script, I've successfully extract all packages from Marvel - Ultimate Alliance 2 from the PS3 version. Is there anybody wants the extracted files for further research? :D
I'll like to take a look to those files. Can you upload the files?
Title: Re: MUA2 Model porting
Post by: MUALover on December 15, 2015, 11:13AM
Quote from: Julio Cabral on December 15, 2015, 09:48AM
I'll like to take a look to those files. Can you upload the files?

Although only the sounds files are extracted completely. Some packages are currently not easy to be extracted.. Sorry for the inconvenience, I thought the files was to be extracted successfully.  :bawling:
Title: Re: MUA2 Model porting
Post by: LarsAlexandersson on December 15, 2015, 02:53PM
Like i said. The model files on ripping MUA2 still in progress.

Speaking of MUA2, it seems only left now is porting MUA Xbox 360, PSP (as foreshadowed from XML2 PSP model ripping progress around zenhax) & Wii Models since some exclusive models (including its textures) & HUDs are way higher quality:

* PSP exclusives on Wii version (not counting Hawkeye character since he is currently part of 360 GE) has a HQ Model Textures (despite the characters' model meshes are the same as PSP ones. Safe for this exclusive Super-Skrull's model, since it is a same model mesh as the original all versions model, Dark Mark made the shiny PC reskin one based on that PSP version for latest OC Pack, if i'm not wrong) & HUDs

* 360 exclusives has a similarity as PS3 & PC, such as the Models (both meshes & textures), & HUDs (a bit, since it seems to be DDS/PNG like PS3 one, with no Metal BG from PC/PS2/Wii/Xbox/PSP)
Title: Re: MUA2 Model porting
Post by: MUALover on December 16, 2015, 08:34AM
BTW, I think I'm gonna upload the extracted sounds first.. Hopefully these sounds will be useful for everybody in here :D
Title: Re: MUA2 Model porting
Post by: LarsAlexandersson on December 16, 2015, 09:18AM
Quote from: MUALover on December 16, 2015, 08:34AM
BTW, I think I'm gonna upload the extracted sounds first.. Hopefully these sounds will be useful for everybody in here :D

Which one?
Title: Re: MUA2 Model porting
Post by: MUALover on December 16, 2015, 10:12AM
Quote from: LarsAlexandersson on December 16, 2015, 09:18AM
Which one?

The ones in the sounds folder
Title: Re: MUA2 Model porting
Post by: LarsAlexandersson on December 16, 2015, 02:18PM
I mean which console versions of the sounds?
Title: Re: MUA2 Model porting
Post by: MUALover on December 16, 2015, 09:32PM
Quote from: LarsAlexandersson on December 16, 2015, 02:18PM
I mean which console versions of the sounds?

PS3, but I'm unsure I should upload them or not because the size is almost 800MB..