Poll
Question:
Advanced Lighting --- On or Off?
Option 1: On
votes: 18
Option 2: Off
votes: 16
Personally I think the game looks cheap with it on. It's bloom central, rather than doing quality lighting, they just throw lots of bloom in. Plus, I think it more Marvel-ish with regular lighting.
I much prefer the colours without advanced lighting, but I like the bump-mapping.
I tend to play without the lighting by choice.
I usually play with it off, but snap pics with it on. Not by choice (I only get 40 fps with it on)
I play with it on. I get excellent frame rates (not sure how many, but it runs just as smooth on my Alienware with advanced lighting on as it did on my Dell Lattitude D820 with advanced lighting off, which ran pretty fast), so I have absolutely no problem playing at 1920x1200 with high shadow detail. Some of the lighting is really done well, and some of it is mediocre. Even so, the bumping is more than enough reason to use it regardless of the lighting in my opinion.
I can't imagine playing with the advance lighting off. It looks sooooo much better with the advanced lighting on.
I don't like how AL looks, it's like everything is so glowy and costumes look all latex-covered-in-oil-with-difuse-light-and-fog, and you loose too much detail with the visual data overload in your eyes. I don't need sparkling armors as much as I didn't need the cel-shader in XML2. I didn't even like the DLC previews because of their looks.
Yeah I heard that Boreman. Latex-covered-in-oil sums the look up perfectly.
They went overboard with the lighting effects on Human Torch. When he's flying he pretty much looks like a blotch of light.
A lot of the "latex covered in oil" stuff can be fixed simply by editing the specular maps. Those seem like they were done kind of quick, so that's why everything is shiny. However, you can use them to your advantage to make some sort of "skin shaders", as well as make cloth and leather shine differently. There's a lot of potential with the advanced lighting, it's just that the specular maps were a little insane. It's not as bad with low shadow detail on. I don't know it it would work, but you could probably hex the specular map reference in the .exe to not recognize the specular maps in the models, or replace all the models' specular maps with just flat black textures (which would take forever). I guess that would allow you to enjoy the bump maps without the overly-glossy specular maps, and make your system faster by just rendering the bumps instead of both. *shrugs*
ok i definitely need a new video card :nervous:
if i put AL on my game runs well only at 800X600... :bawling:
anyhow the maps are better with adv lights (there also are shadows!!!)
i bought an nvidia geforce 8600 gts and it works perfectly.... and i'm still FOR adv. lights
i play with advance lightning, shadows - low. (8800GTS 640mb 1440x900) :)
I like it on. Looks too much like XML2 (as fun as it was), but I'm into the glowy/realistic look.
the game doesn't give me the option to enable it...
do you have to have a specific video card to enable Advanced Lighting?
Possibly. I have an 8600gt in my machine.
Yes, you need a really good card to enable it.
Still, I prefer it off. It looks sortof good with it one, but they went nuts with the lighting, and everything (and I do mean everything) is ultra shiny. That means things like skin is shiny, Thing is shiny, etc. I'll leave it off thanks
Off. I have MUA on PS3 and thought it was okay, and I tried it out on PC and didn't like it. The Advanced Lighting makes it hard to see the details on the skin.
yeah you gotta have like a '512 megabyte video card with 3.0 pixel shader agp 8x' yadda yadda yadda 'resolution up to 2600x1900' sorta deal to be able to run the game with the advanced lighting thing on.
Personally I like it off... they look like plastic action figures with it on - which is stupid for a game thats SUPPOSED to be based on a comic book