COMPATIBLE
- XMLBCUI
- skinnerui
- TextureFinders (suggest to use 2.1)
-- However when it comes to models, it cannot find any bump related textures due to being above DXT3 - 5
-- As for Hud and Brand New Power Icon Offsets requires a mastering on alpha channeling
- fsbExtractor and Fmod designer (due to sound file is brand new)
- Hex Editing
- IGB Animations
- Effects Codes
- Original PC version's Models, including from PC version of X-Men Legends II.
-- In turn, nikita confirms that Remastered Models also works on OR PC, but some RE models like:
--- Captain America's Shields (only for his iconic shield for both Ultimate & Classic) from models folder have a wrong texture arrangements, US Agent's shield remained the same and messed up, and WW2 shield is both same & safe for having a correct texture arrangement
--- Silver Surfer, when reskinned on some of his actors files does not change the board colors
—- Putting maps-related files may fix few stages like Mephisto’s Realm 1
- Alchemy 5.0: Animation IGB modding purpose only. Mostly compatible with modding animations related to XML series, MUA1 & n-space MUA2
-Mesh Mod. However, being kept in the original higher poly & texture sizes may cause crash. Meaning you must reduce them to avoid breaking the memory limit for a time being
— UPDATE: Teancum’s recommendation on mesh modding: 8000 polygons or less + no more than 2x 1024 textures
INCOMPATIBLE
- Mesh Modding Programs like old Alchemy
-- UPDATE: Due to the foundation of Alchemy 5.0 by KingAdam, only animation IGB modding works (mostly compatible on modding animations related to XML series, MUA1 & n-space MUA2)
-- UPDATE: Mesh modding confirmed compatible, but has memory limit of the poly & texture sizes. Meaning that you'll might need to be careful on reducing the poly & texture size to get the custom mesh works there
- Pre-Remastered Console port Models (including from X-Men Legends series and n-space Marvel Ultimate Alliance 2)
- Retexture IGB's texture from its Original PC version's IGB, as the OR PC's IGB is incompatible on RE PC and must require to transfer the retextured PC textures via TextureFinder & skinnerui to make them work
-- UPDATE: Turns out original PC version's models are compatible in this Remastered version, meaning we can finally get Captain America's shield (only Ultimate & Classic, US Agent requires retexture fixes, WW2 shield remained the same & safe) texture fix (from models folder) & recolorable Silver Surfer's board textures (via reskinning the costume from actors folder). Same goes for XML2 PC
Programs & Tutorials can be found in:
http://marvelmods.com/forum/index.php/topic,3516.0.html
http://marvelmods.com/forum/index.php/topic,9866.0.html (Alpha Channeling for Remastered, also PS3 & Xbox 360)
http://marvelmods.com/forum/index.php/topic,10489.0.html (Alchemy 5)
http://aezay.dk/aezay/fsbextractor/
http://www.fmod.org/download/
https://forums.undeadlabs.com/threads/modding-guide-editing-replacing-music-audio-using-fmod-fbs-extractor-and-wavepad.47617/ (the pak on MUA1 are simply a folder)
Also described here:
http://larsmasters.deviantart.com/journal/MUA-RE-Mod-Compatible-List-636228104
Thanks for this!
Your welcome. Anyway, if i'm not wrong, are PS2/Xbox models incompatible to remasters? I think it was commented somewhere about this model compatibility, but i can't remember which topic
Quote from: LarsAlexandersson on October 12, 2016, 06:48AM
Your welcome. Anyway, if i'm not wrong, are PS2/Xbox models incompatible to remasters? I think it was commented somewhere about this model compatibility, but i can't remember which topic
Correct. PS2/Xbox animations work. Meshes do not.
Wait, what about the original PC huds? I saw Bruce Banner's Hud on PS3/360 & Remastered are still DXT1. I dunno if the rest of original PC huds still works there
Just as nikita confirms on this page:
http://marvelmods.com/forum/index.php/topic,10135.0.html
Remastered Edition's textured IGBs (sans hud) are working on Original PC. Right now, automaps, zones & maps igb from RE are still not sure if they are work too, to fix some problems like from Mephisto's Realm 1 floor part
Good news, original PC version's Models works on this RE version, meaning we can fix Cap's shields (models/bolton & effects only) & Surfer's board (actors only) too
Update: This is Captain America's iconic shield for Ultimate & Classic from original PC version. For U.S. Agent, the shield texture still the same & messed up. WW2 shield is both same & safe for the correct textures
(https://steamuserimages-a.akamaihd.net/ugc/863986341956831436/CAB72AE420FAAC8E8DBDD0F3D22C89E4D08237E0/)
Hello, sorry to make such a unnecessary reply but. . .recently it was suggested that the models (skins) from RE version work on the old version of the Game, can that be confirmed?
I'll update it as well
So, just to be clear, this means that Official character and the various boosters work on Steam?
Quote from: Dark_Ansem on May 22, 2018, 12:57AM
So, just to be clear, this means that Official character and the various boosters work on Steam?
As long as the modded textured-based IGB files are reworked from PC installed game ones, yes.
Thank you.
Sorry for the late, since Alchemy 5.0 has just been found:
http://marvelmods.com/forum/index.php/topic,10489.0.html
i'll update the compatible lists
Quote from: LarsAlexandersson on June 21, 2019, 06:43PM
Sorry for the late, since Alchemy 5.0 has just been found:
http://marvelmods.com/forum/index.php/topic,10489.0.html
i'll update the compatible lists
Thank you!
MUA1 2016 turns out have a mesh modding compatibility, yet have a memory limit on the models' poly & texture size. Best suggestion requires to reduce the size of the poly and texture, same goes when you try to mesh mod on PSP (which only accepts diffuse textures as OR Xbox, PS2 & Wii, but lower poly & texture size than these three consoles) too.
On Discord I showed that doing a polygon reduction to under 5000 will still be fine and look amazing in MUA. So I recommend being at 8000 polygons or less. Textures should be no more than 2x 1024 textures to be safe.