Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Noelemahc on January 07, 2007, 11:43pm

Title: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 07, 2007, 11:43pm
Compiled by our very own Blizz.
Get it here! (http://www.momoshare.com/file.php?file=164b7fd48a8ec794c166cac6e0b2762c)

Includes:
- Colossus
- Moon Knight
- Next-Gen Exclusive Villain Missions
- Personalized Item Drops for Colossus and Moon Knight
- Fix for the Ultimate Deadpool Portrait

This should have ALL the bugs fixed out of it. Even if you're using an older build of the mod, you WILL have to start a new game to access the item and comic mission expansions. Yesss.

EDIT: For those of us just signing on -- down the thread line are updates to this, fixing the Deadpool fix from a ghastly bug and adding support for the Italian version of the game. Or you can just get it from the site's news page, that one's kept always up-to-date.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Mexeyz on January 08, 2007, 01:51am
Thank you!
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: TooMuchCoffee on January 08, 2007, 02:36am
Excellent! But what are the "Next-Gen Exclusive Villain Missions"? Something like the beat-the-crap-out-of Crimson Dynamo mission?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 08, 2007, 03:05am
Eggsactly. There are five more available on the Next-Gen consoles-- and the PC, but, just like MK and Coll, they were locked up. Now they aren't. They should be available from the get-go, from the first moment you enter the mission menu after starting a new game :D
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: kfcrispy on January 08, 2007, 08:31am
NICE! thanks! i haven't been keeping up with this but this will give me another reason to play this game. also, i hope we can get some of that downloadable content that'll be released in march (intuition tells me it's "very possible" ^_^)
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Bane1 on January 08, 2007, 10:13am
I can't get this to download from that site. This is amazing work by the way. Any idea why I can't get it to download. I click on download after 10 seconds and it just goes to the next page where you upload and nothing happens. I have java enabled and allowed through Norton antivirus. Any help would be appreciated. I look forward to playing this mod.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 08, 2007, 12:23pm
Well, this can happen if you forgot to do what the site suggests (and keep your Java installed, enabled and up-to-date). If even updating the Java runtimes doesn't help, I'll mirror the file elsewhere as necessary.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: spectre_lance151 on January 08, 2007, 02:30pm
okay... is there any way I can have this mod (well, just the villain missions at least) and keep the cyclops replacement, short of opening it up in the compiler?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cvc on January 08, 2007, 03:48pm
sooo easy thanks Blizz
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Bane1 on January 08, 2007, 04:50pm
I have enabled everything under security settings for Java. Not sure what is wrong really. Googled how to enable Java script and updated Java and they have a test at the java site to see if it works though the test did not work. Also checked my Norton settings. Trust me I don't want to be a pain and have you put this up on another site. If you do I would really appreciate it.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: durfal on January 08, 2007, 09:50pm
Though I don't need these files anymore I have a problem with dl anything from that site too since a week and a half ago.
Never thought about Java.
But I updated Java I think around the same time. So probably having the updated java is the problem! Don't know how to solve it though.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 08, 2007, 09:59pm
Quote
is there any way I can have this mod (well, just the villain missions at least) and keep the cyclops replacement, short of opening it up in the compiler?
The villain missions are added by the SIMULATOR.ENGB file from the DATA folder. And, IIRC, didn't the Cyclops mod include the Coll/MK herostat already?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: THX on January 09, 2007, 10:20am
Mirrored here:

http://marvelmods.com/games/mua/mods/nextgen_final.rar

Will post it up on the main page when i get back from vacation, thanks guys!
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Bane1 on January 09, 2007, 01:29pm
Thanks alot. You are the man.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Charlie_Murphy on January 09, 2007, 02:28pm
I love you guys (no homo) :D
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: TooMuchCoffee on January 09, 2007, 04:19pm
After installing does my game ctd now when I try to load a saved game, but I guess that's the price one has to pay for changing a lot of files.

And Noelemahc, you might want to know about this:
(http://img296.imageshack.us/img296/3703/udpcw6.jpg)
So the small portray of ultimate DP is now haunted by ultimate MK (Resolution 800x600). But Moon Knight's pics are fine.
I hate to play the messenger of bad news...
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: menneb on January 09, 2007, 07:33pm
I think that may be the fix. IIRC the old icon contained some guy (cant remmeber if it was DP) I think he my have just edited MK's to match DP's...
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 09, 2007, 11:04pm
Ohcrap. Not again. I'm gonna check what's going on, might be that Blizz included the wrong portrait revision. I just wasn't up to checking EVERY file in the pack. Gah.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on January 10, 2007, 04:28am
I included the most recent one you released. :P
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 10, 2007, 04:47am
Okay, means 'twas my fault. Lemme check again... It's kinda hard to keep track, as the mipmaps seem to be called differently on my system (meaning that even on 640x480 I don't get those ghost images that others do).

EDIT: Yeah, I found where I screwed up >.<. Gonna fix it and upload with the next portrait batch, okay?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on January 11, 2007, 03:50pm
When you do, I suppose we will have to make a FINAL Final Next Gen Mod. :D

Before that, can someone with a next gen version of the game confirm whether or not X-Men is a pre-selectable team? (like FF, Avengers, or MK) If so, I'll fix up team_prefabs :P
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 11, 2007, 09:44pm
No, it's not. The guy who gave me the MK and Colossus files from the X360, he also gave me the whole of the DATA folder. The team_prefabs file is eggsactly the same as in the PC version. Fix it all you want, dude.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 13, 2007, 06:10am
Fixed Ultimate Deadpool portrait fix (now doesn't that sound SILLY, kids?):
http://h1.ripway.com/ivank/hud_head_1702.rar
You know the drill. This has all the mips fixed up proper. I think. Won't hurt to check, but, as I said, I can't get those submips to load on my machine under ANY circumstances for some reason. Bleh.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Eniena on January 13, 2007, 02:03pm
Nice to see we're even further than ever to beating Activision and Raven Software's evil plans to force us out of all the good stuff we should've had in the first place.

I don't know about you guys but I'm declaring this to be a bonafide revolution! HOOAH!!!

Oh yeah, thanks for the mod, Noel.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: THX on January 13, 2007, 11:56pm
updated the packaged .rar on the main site with the new portrait, thanks noel
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: TooMuchCoffee on January 14, 2007, 02:56am
All of the hud pics work fine on my machine now. Which, hopefully, means that the problem is solved once and for all. One last little thing: The readme.txt should have a disclaimer informing that the mod just works when a new game is started and that any previous saved games become useless -> ctd.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Alienmorph on January 14, 2007, 05:13am
Hey there can be some compatibility problems with non-enlish versions of MUA? 'cos I'm Italian and off course I've the italian version of the game: I reinstalled it, I deleted the savgames and copied the files. No Colossus no MoonKinght. Nothing. Any idea? I'm really looking 4 new heroes and I prefert if someone tell me that I did some idiocy so the problem will solved...
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 14, 2007, 05:19am
Oh, right. I forgot about that. I've made the patch for the OLD mod to support the italian version, get it here:
http://h1.ripway.com/ivank/MUA_ita_patch.rar
This doesn't add the simulator missions and items, but it DOES add the characters. Be mindful, as it requires the mod itself to already be installed. Just replace the files in the game with the files in the archive, and you're good to go. I'll re-make the simulator and item files and upload them separately in a moment.

EDIT: Here.
http://h1.ripway.com/ivank/MUA-ita-v2.rar
Same drill, these two files go into the DATA folder, overwriting the existing ones. Tell me if something still doesn't work, alright?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Alienmorph on January 14, 2007, 06:09am
Now works perfectly, thanks. It's a problem excusively of the Italian version? 'cause every time that there's some interesting char disturbing his creator to ask the compatibilty patch would be not exactly my greatest ambition... again thank you so much.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 14, 2007, 06:27am
You're welcome.
It's a problem for any non-English version of the game. Which means that, yes, unless a mod's author includes support for a localized version in his mod, you won't be able to use it comfortably. That's just how the game was made, nothing we can do about it.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: jacobivan on January 14, 2007, 06:35pm
After installing the mod, collosus and moonknight work ok, but I have no new missions in simulator menu.  There are 5 unlocked, but its mr Fantastic, Black Panther, Piledriver, Super Scrull and Spider man. Means, the mod unlocked wrong missions...
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 14, 2007, 09:57pm
O-kay. You sure the simulator.engb file extracted right? (Open it with any text or hex editor, do a search for CG (case-sensitive), if it fails to find anything, it's right)
Started a new game?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on January 14, 2007, 10:03pm
Um, it's definitely right. That, and Super Skrull is one of the next gen missions :P
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: phoenixforce on January 14, 2007, 11:37pm
once again, thanx to the mods for this. Just to confirm, the next gen missions are kurse, lizard, paibok, superskrull and thunderball, right? Did I miss out anything else?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 15, 2007, 12:04am
Yeah, that's what they're supposed to be if everything works right. And I know of no reason why it should not. *shrug*
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: aerophex on January 15, 2007, 10:30am
After installing the mod, I lose Hawkeye and Ronin, can I reimport the herostat file with those two characters and still get all the next gen goodies?  Any other files?

Great Work!
Thanks!
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 15, 2007, 10:59am
Yeah, you only need to reuse the old herostat. It won't make you lose anything, if that's what you're worried about, but your old saves will still be unusable because of the comic missions and items updates.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: aerophex on January 15, 2007, 01:28pm
tyvm works like a charm
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: RedSeminole on January 22, 2007, 01:22pm
I downloaded and installed the Next-Gen Mod today. The five new simulator missions are there, but Colossus and Moon Knight are not. Any suggestions? Thanks for the help!
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 22, 2007, 09:31pm
That's an interesting effect. What version of the game are you using?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: RedSeminole on January 24, 2007, 04:34pm
Does the game have a version number? Sorry if that's a stupid question - I've looked all over and can't find one. I got the PC version the day after it was released, though. And if it makes a difference, I've copied all the files onto my computer so I don't need the DVDs to play it.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on January 24, 2007, 09:54pm
It doesn't have NUMBERS. I meant the regional version. Is it the US release, Euro release, are you using english language or some other?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: RedSeminole on January 25, 2007, 08:18am
It's the standard US release
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: DrewP_85 on January 25, 2007, 11:37am
I downloaded and installed the Next-Gen Mod today. The five new simulator missions are there, but Colossus and Moon Knight are not. Any suggestions? Thanks for the help!

I installed the Next-Gen mod the other day and I have the same problem, and yes  have the standard US release too.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: LawweDier on January 26, 2007, 12:49am
Hey Guys. Last night I started playing a new game for the third time, this time using the GREAT next GEN add-on. Did anyone notice that when Colossus jumps.... there is no sound (from him)? Or did I mess something up. Everything else seems to work brilliantly... Thanks for a great mod...
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Omega on January 31, 2007, 06:34pm
This is awesome, you guys. I can't tell you how I felt like I got gypped by Activision from the get-go, and this evens the odds considerably.

Now for the cruel irony: Come March, the PSPers and Next-Geners will be downloadable on PC.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: aerophex on February 01, 2007, 07:08am

Now for the cruel irony: Come March, the PSPers and Next-Geners will be downloadable on PC.

I've only heard there will be new downloadable content... Where did you hear it will be these characters exactly?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: rainy_de_lunche on February 01, 2007, 07:30pm
yea almost everyone on the VIP forum is saying itll probly be xbox 360 only. i like it but it sounds questionable.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on February 01, 2007, 08:16pm
I'm fairly certain that was sarcasm :P

Also, 360 is better than notta. After all, we partially got big C and Moony with the 360's files.

Also, the vip forums is FAR from an intelligible place. One of their threads is an argument over the possibility of modding Hawkeye in :D
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: rainy_de_lunche on February 01, 2007, 09:23pm
lol, man are they behind, its really pretty sad more ppl dont kno about this
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on February 04, 2007, 01:51am
Quote
After all, we partially got big C and Moony with the 360's files.
Ayup. We had them stitched together from X360, X-Box and forgotten-in-PC files :D
Quote
Now for the cruel irony: Come March, the PSPers and Next-Geners will be downloadable on PC.
Are you SURE we'll manage to decipher the PSP model format till March? Your date might not be as accurate as you think :D

[/irony central]

Okay, now for seriousity. There have been NO confirmations as to WHO they will make downloadable, as well as the elaboration that for now only X-Box Live users (which means X360 and MAYBE X-Box) will get the DLC.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Luciano on February 05, 2007, 03:26am
who can put the screens of mk all four costumes?
Please!
THX
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: aerophex on February 06, 2007, 05:09am
who can put the screens of mk all four costumes?
Please!
THX
I don't think anyone will be able to do that...
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Cates on February 26, 2007, 09:47pm
I'm a new game owner and added Colossus and MK after beating the game once. This is why it's great to be a PC gamer--community content! One of my few complaints about the game was only 3 X-Men in the stock PC version, so having talented folks like you add Colossus is just great.

I love that Colossus and Wolverine can do the "fastball special." (I've tried several other characters, but it seems Colossus can ONLY throw Wolverine. True?) Just that fact alone adds so much to the gaming experience. Awesome, awesome, awesome. Great work, gang.

Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on February 27, 2007, 03:28am
No, Mr Fantastic (only in pinball form) can also be thrown ;D
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: kfcrispy on February 27, 2007, 02:23pm
i thought Thing or Luke Cage can throw Wolvie, but i actually never tried.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: rainy_de_lunche on February 27, 2007, 08:09pm
yea they can...its cool but can be dangerous...i accidently threw wolvie off cliff once
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Exumbra on March 26, 2007, 06:45pm
2 questions.

After installing this mod, I can no longer load a saved game, the game crashes to desktop.  Is that expected? 

2 - I had no idea about people being able to throw Wolverine ala fast ball special.  How do you do it?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on March 26, 2007, 07:00pm
'Use' button. Cage, Colossus, Thing, Ms Marvel can all throw him. Mr Fan (in pinball form) can also be thrown.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Noelemahc on March 26, 2007, 08:36pm
Quote
Is that expected? 
Did you think the warning "you cannot use old savegames and will have to start a new game" was there just for show?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Exumbra on March 27, 2007, 09:08am
lol, it's entirely possible, that I just maybe, overlooked that part.

D'oh
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Exumbra on March 27, 2007, 09:13am
btw, big thanks to anyone that worked on this project.  I hate it when other platforms get exclusive content to a game.  Much props to you folks for porting this over.  Works/looks great. 
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: spider777 on April 10, 2007, 05:04am
cool.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: hrudu on April 23, 2007, 09:59am
Hi guys,

Awesome mod.  However, (and this is the dumb part) can anyone please upload the original copies of the files -- items.engb, herostat.engb, review_paths.engb and simulator.engb? 

I was so excited at the prospect of being able to play as Moonknight that I accidentally backed-up the .itab files instead. 

From http://marvelmods.com/index.php?option=com_content&task=view&id=22&Itemid=31 (http://marvelmods.com/index.php?option=com_content&task=view&id=22&Itemid=31), there's really nothing that states that you can't play your old saved games once you put the patch on, even in the included README file, so yes, I can't continue my current game.

I was only recently able to purchase the game last Friday, and now I can't load my game.

Many thanks to the mod authors and fellow Moonknight fans!
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on April 23, 2007, 02:26pm
Any time you add new characters or simulator missions you have to start over.  Old savegames won't work.  However, if you start a new game, then save over your old one you should still have all of your characters at the same level they were + have any costumes you unlocked.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: hrudu on April 24, 2007, 12:02am
Any time you add new characters or simulator missions you have to start over.  Old savegames won't work.  However, if you start a new game, then save over your old one you should still have all of your characters at the same level they were + have any costumes you unlocked.

Many thanks for the info.  I guess it'd be okay to start over if it meant I could use MoonKnight --- plus, if the character's levels are the same, it'd be easier.  Thanks!
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on April 24, 2007, 05:11am
I would recommend installing the PSP mod as well before you start over.  That way you've got 27 characters and don't have to start over again later.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: brohara on April 24, 2007, 11:49am
Any time you add new characters or simulator missions you have to start over.  Old savegames won't work.  However, if you start a new game, then save over your old one you should still have all of your characters at the same level they were + have any costumes you unlocked.

Teancum, just wanted to clarify what you mean here...

Do you mean, that after installing the mods and starting a new game
you just save over an existing game in the menu or do you mean to
overwrite your new save file on the disk? This is great news if you
can retain your characters and their levels. Can you clarify? Thanks.

Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on April 24, 2007, 01:35pm
Yeah, just save over an existing savegame.  Start at the beginning, save over the old one.  Or if you want to be really safe, save a new savegame, then delete the old one.  As I recall XML1/XML2 and MUA actually save characters unlocked/levels/etc in two separate files.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Owen on May 01, 2007, 03:46pm
Just curious as to which hud icons are replaced in addition to the Ultimate Deadpool one?  I noticed 3 files in the folder: hud_head_1702.igb, hud_head_4102.igb, and hud_head_4103.igb.  Any chance for some pictures of each icon? 
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cvc on May 01, 2007, 03:58pm
Moonknight had a ghosting problem they fixed with those.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Owen on May 01, 2007, 04:05pm
So for the 3 hud replacements, it's 2 Moonknight fixes and the Ultimate Deadpool fix?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: amit5530 on May 02, 2007, 03:27am
i am the only one that is Colossus Skills areent Work?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: parrastaka on May 02, 2007, 05:34am
my first message in this forum. It could be otherwise:

Thank you. :bowdown:

I came across this forum from a link in Wikipedia, and I found myself with superb ports of Colossus and Moon Knight to play in my MUA.

This was a great job and I just wanted to say thanks. Of course I have some questions about other mods and so on...  :chuckle:

I read somewhere in this thread that it will be impossible to make the latecomers (Hulk, Venom and so forth) available for PC. I just wonder.. how is it that you could port Colossus and Moon Knight but not these new characters?

Just wondering, I'm not complaining. What you've already done and are doing in other mods is GREAT.

Cheers.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on May 02, 2007, 06:57am
They were there in the PC and PS2 versions, just disabled. 
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: parrastaka on May 02, 2007, 12:45pm
OK, I see. Cheers!
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: jonchang on May 08, 2007, 04:54am
Do you think MK or Colossus is better?

I prefer MK because of his cooler XTreme, Lunar Eclipse.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on May 08, 2007, 03:20pm
MK, but Colossus isn't far behind.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: OKB on May 12, 2007, 03:29pm
i dwnloaded the mk & coll mod but its not working how do i make it work?  also do u need a winrar program or somthing? plzzzzzz hlp?     :colossus:
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: jonchang on May 13, 2007, 01:49am
i dwnloaded the mk & coll mod but its not working how do i make it work?  also do u need a winrar program or somthing? plzzzzzz hlp?     :colossus:

Yes, you need Winrar. Then copy all the files from the WinRar Evaluation Copy into your Marvel Ultimate Alliance file according to its corresponding folder.

Thank me later,
lol
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on May 22, 2007, 03:59pm
Featuring an Iceman fix, a Cap fix, and a Daredevil fix; as well as some hud_head fixes and MK's 4th skin.
Iceman Fix = Because they misnumbered Iceman's skin 02 & 03, AoA had Icy hand effects and Bobby Drake had the full body Ice effects that Classic/Original had.
Cap fix = Gave him Might. Him lacking might is my #1 'WTF?' with the game.
Daredevil Fix = batons were misnamed in the herostat.

These skins still need some proper hud_heads:
Blade 4
Cap 1
Fantastic 4
MKnight 4
Powerman 4
Thing 4
Thor 4
Elektra 4

Also, any way to unlock MK's 4th costume via script?

Once those hud_heads and unlocking MK's 4th skin = done, I'd say upload this on the main site. I gave up on my renumbering process, it'd be too much a pain in the ass to distribute.

http://www.momoshare.com/file.php?file=96b7d542473235bf6a2b94b42083eeb5
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on May 22, 2007, 07:45pm
Here's how to unlock Moon Knight's 4th costume from the start (untested).

Heli1.py (replace your original script with this, then test)
Quote
# Generated by BehavEd
setRecallActive("FALSE" )
cameraFade(0.000, 1.000 )
cameraSetClipPlane(20000.000 )
first_visit = getGameFlag("Heli1", 1 )
defeated_scorpion = getGameFlag("Heli1", 2 )
if first_visit == 0
     startCutScene("FALSE", "FALSE" )
     act("jet", "jet" )
     act("jet_elevator", "jet_elevator" )
     setGameFlag("Heli1", 1, 1 )
     cameraFollowMotionPath("heli_carrier/opening_cam", "mp_opening_cam", "TRUE", "TRUE", "FALSE", "" )
     waittimed ( 1.000 )
     createPopupDialogXml("act1/heli/heli1/fury_1" )
     sound (  "PLAY_SOUND", "Voice/fury/1_heli1_new", "", "" )
     act("intro_relay01", "intro_relay01" )
     waittimed ( 0.250 )
     act("intro_relay02", "intro_relay02" )
     waittimed ( 0.250 )
     act("intro_relay03", "intro_relay03" )
     waittimed ( 1.500 )
     act("intro_relay04", "intro_relay04" )
     waittimed ( 0.250 )
     act("intro_relay05", "intro_relay05" )
     waittimed ( 3.500 )
     sound (  "PLAY_SOUND", "Voice/fury/1_heli1_010_017_nf", "", "" )
     createPopupDialogXml("act1/heli/heli1/fury_2" )
     waittimed ( 1.500 )
     act("intro_relay06", "intro_relay06" )
     waittimed ( 0.250 )
     act("intro_relay07", "intro_relay07" )
     waittimed ( 0.250 )
     act("intro_relay08", "intro_relay08" )
     waittimed ( 2.000 )
     endCutScene("FALSE", "TRUE" )
     remove ( "intro_ultron01", "intro_ultron01" )
     remove ( "intro_ultron02", "intro_ultron02" )
     waittimed ( 1.000 )
     objective ( "Heli_Obj0",  "EOBJCMD_SHOW" )
     objective ( "Heli_Obj10",  "EOBJCMD_SHOW" )
endif
UnlockCharacter("moonknight", "04")
if defeated_scorpion == 1
     remove ( "scorpion_fight_trig", "scorpion_fight_trig" )
     remove ( "scorpion_spawner", "scorpion_spawner" )
     remove ( "ultrona", "ultrona" )
     remove ( "ultronb", "ultronb" )
     remove ( "ultronc", "ultronc" )
     remove ( "ultrond", "ultrond" )
     setEnable("link_heli2", "TRUE" )
endif

Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Smex on June 27, 2007, 09:45am
hello

I installed the moonknight and colossus files in to the directories but I can't see any of their powers when I look at their details.

I can choose then and move about the levels with them but they have no powers can't punch jump or anything, jusy walk about

Any idea why this is happening, is there something simple i've missed?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: aerophex on June 27, 2007, 11:30am
did you also copy in thor's melee combat?  It's referenced around here somewhere, I forget where.  It should be included in the release package.

If you did that already, then it may be your PC oddly enough.  I have run into this very problem on a few of the mods.  Try another character or two and see if they work or get the same results.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on June 27, 2007, 11:49am
No, Thor's melee isn't necessary for these 2, since they were built for MUA.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Gevth on June 27, 2007, 11:53am

Are you sure you got the latest version?
If so, try to download it and install it again. Be sure all files are in place. If that doesn't work, well, I dunno.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: aerophex on June 27, 2007, 11:55am
Ahh thank you BliZZ
Guess its your rig! 

 :lamer:
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Smex on June 28, 2007, 09:54am
I went and downloaded it again and copied everything over and for some reason when I moved thing from the packages directory things went over with out asking me if I wast to replace the files or not, and now it works.

Thank you very much
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: brohara on July 04, 2007, 02:39pm
Ok, here's a question...

Which file tells how many missions to list in the comic missions menu?

I've re-installed the game and installed the next-gen mod (again) and I STILL am only seeing the previous number(29?)of comic missions. Colossus and Moon Knight work fine, but I'm really curious about the Lizard mission, etc.

Files seem to be in the right places as far as I can see, and I know simulator.engb contains the mission parameters (I decompiled and checked it). I even tried the cheat to reveal all missions, to no effect. So is there another file that says to 'show x number of missions' in the list? Which file might that be? 
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on July 04, 2007, 06:03pm
simulator.engb, found in the /data folder.  As long as you didn't have new simulator missions added before there shouldn't be a problem.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: brohara on July 04, 2007, 06:41pm
ok, that's perplexing.

As I mentioned, I already decompiled simulator.engb to see
if the new mission details were there, and they were.

You are supposed to see them in the missions list right away, correct?
Once I play through a new game I check as soon as I reach Stark Tower.

I'll keep digging. Thanks Teancum.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cable2099 on August 14, 2007, 10:37am
(MODERATOR EDIT: I removed the last page or so of useless posts, because it added nothing of any use to the thread.)





Ok I got it to work but I am missing the HUD icon for the fourth costume of MK and also should the Ultimate Deadpool HUD be the same colors as him because they are brighter? Any thoughts on why the HUD icon for the fourth costume is not working and why Deadpools Ultimate HUD is almost faded bright colors?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cable2099 on September 06, 2007, 12:18pm
I have put in all files again for the fourth costume for MK and I seem to not be getting the stats for his fourth costume like I did before. Does anyone know what file I need to put in from this mod that will add those stats again? Also is someone going to make a HUD for MK's fourth costume?  I copied the HUD from the first costume and somehow it does not look right with his costume.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cable2099 on September 06, 2007, 03:04pm
Ok I got the stats to work so that is no problem. So is anyone going to make a HUD for MK's fourth costume? I would think that people complaining about Deadpool's Ultimate HUD and the fact that someone changed that along with some other HUDs that they would at least make one for MK's fourth costume. Unless I am missing something and there was a HUD for the fourth costume.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on September 06, 2007, 03:44pm
No offense, but it's not that hard.  So have at it.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cable2099 on September 07, 2007, 08:46am
How did I know someone was going to say that? Piece of advice to people who release skins: Dont release a skin that is not complete ala no HUD. Would we have liked it if Raven had left the HUD off of some of their skin releases? For one thing I dont know how to make a HUD and if I am going to download a skin I would at least want it to be completed by the author. What is the point of releasing a skin if it has no HUD? Better not to release it then. I call it lazy on the creator's part. Why make different HUD's for other characters that people are not happy with but they can not make one for the fourth costume of MK? Answer me that question please. This is one of those cause and effect things. Cause: No HUD for the skin. Effect: Me complaining. If someone had done the HUD in the first place than I would not be complaining about it.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on September 07, 2007, 09:04am
This is one of those cause and effect things. Cause: You complaining. Effect: Me not posting the 4th MK hud. I could've, but apparently we, as a community, are lazy.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: VahnBlack on September 07, 2007, 09:17am
Somehow, when i read cable2099's posts, Mojo Jojo from PPG comes to mind...

Anyways, what have you done to contribute to this modding community? Besides bitchin and ticking ppl off, nada, am i rite? First you complain about Raven, now you complain about the modders, who out of free will, getting nothing in return, basically kindness and generosity, SHARE their work bathed in sweat and blood, in hopes others will get to arms and help create a fully working character, and thus enhance the gaming experience as you so dearly desire and complain that Raven doesn't for your platform, and all we hear is "wah, wah, waaaaaaaaaahmbulance, dont realease your work unless its professional work quality you lifeless tards, i have no time to learn how to do it myself and YOU GUYS GOTTA DO IT FOR ME, or i'll cry, moan and whine about it in your forums". Guess what buddy, that's not gonna make anyone do what you're saying, that'll only tick their nerves.

This is one of those cause and effects things. Cause: You bitch. Effect: People bitch slap you.

You haven't stopped to think that maybe skinning is the only thing that said Modder can do (like me, so far a fully working character is still elusive, still haven't figured packages out) and that by contributing a skin, without hud, powerstyles or anything, they already are doing what others might not know how to, or have trouble, or simply doing better than a previous skin. Man, i shouldn't have to explain this to you, you aren't 7 years old...

Seriously, you stated you were 30 or something previously, had a wife, kids, work and etc.... You make it sooooooo difficult to belive behaving like that. Please, grow some sense and get a better understanding of how to live in a society, or at least in small groups. People may have told you already, and guess what, they were right, you are not (gasp) the center of the world, nor the universe, nor the multiverse. Sheesh.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cable2099 on September 07, 2007, 09:47am
Well, I would not have complained and I would not have posted my complaint if the HUD had been posted in the first place. So :P! Besides it is not my fault that the HUD was not posted before is it? If it was my fault than I would admit it but it is not so why I need to be condemned for someone else's mistake?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cable2099 on September 07, 2007, 12:05pm
I doubt you really had it to post Blizz because you would have done it waaaaaaaaaaaaaaay before I even started my incessant complaining. BTW I was not referring to the community as lazy just the one person who thought it would be funny not to release the HUD for the fourth costume. If you have it Blizz than prove it.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on September 07, 2007, 12:15pm
Yeah, it was IMPOSSIBLE for me to miss this thread. I have all the time in the world and catch every post made in every thread the moment it is made. I don't owe you Chocolate egg and I do not feel the need to "prove" that I did the insanely simple task of editing MK's 1st hud to match the 4th skin. Fuck off, please.


PS: Uh, you DID call the community lazy, because hardly any of the skins made have corresponding huds and you stated that making a skin w/o an hud was lazy.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cable2099 on September 07, 2007, 12:31pm
Wow! such language that our mods use. Our mods that are suppose to be an example here.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: nodoubt_jr on September 07, 2007, 12:50pm
Learn to do Chocolate egg and stop complaining, if you dont like something do it yourself.  151 post of complaining, god and i thought that spamming guy was annoying.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: cable2099 on September 07, 2007, 01:55pm
I have not spent 151 posts just complaining. If you would take the time to look you would see that not all of my posts are complaining. Get your facts straight!
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: thetommyboy2002 on September 07, 2007, 01:57pm
I have not spent 151 posts just complaining. If you would take the time to look you would see that not all of my posts are complaining. Get your facts straight!

One more post in this thread, and I'll move for you to be banned.
As far as I'm concerned you are a borderline Troll who brings nothing to this community and would not be missed.
You made your request.
Now stop spamming the thread.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on September 07, 2007, 06:17pm
One more post in this thread, and I'll move for you to be banned.

At this point, I'm seconding that movement.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: jonchang on September 08, 2007, 08:12pm
How did I know someone was going to say that? Piece of advice to people who release skins: Dont release a skin that is not complete ala no HUD. Would we have liked it if Raven had left the HUD off of some of their skin releases? For one thing I dont know how to make a HUD and if I am going to download a skin I would at least want it to be completed by the author. What is the point of releasing a skin if it has no HUD? Better not to release it then. I call it lazy on the creator's part. Why make different HUD's for other characters that people are not happy with but they can not make one for the fourth costume of MK? Answer me that question please. This is one of those cause and effect things. Cause: No HUD for the skin. Effect: Me complaining. If someone had done the HUD in the first place than I would not be complaining about it.

Dude, do we owe you something? NO. So stop fuckin spamming this thread with your useless posts.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on September 08, 2007, 08:27pm
Something about a pot and a kettle..........


Anyway, I have half a mind to delete everything related to this incident for being so absolutely useless, but I want tommy's warning to be viewed.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: msmarvel2007 on September 09, 2007, 09:26am
May I put my two cents worth in? I am new to this site as people know and I have read many of his posts and I am really surprised he was not banned awhile ago. I dont think it is a good idea to keep him on here but we do not need to stoop to his level by using bad language because it makes the whole site look bad to newcomers. I dont want to offend anyone with this post but I felt I needed to say it.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: jonchang on September 14, 2007, 04:10am
I guess cable2099 ain't comin' back.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Padishar on September 21, 2007, 11:05am
On a more positive note,
thx for releasing this,
was a bit disappointed when I bought M:UA yesterday to not see moony and colossus in it...
<3
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: flink on December 12, 2007, 08:22am
hi  im new with MUA and i wanted to add this colossos.
i have put all files from the download in right place but stil when i play as the heroes they have no powers,
am i doing something wrong or have i missed something ?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Gevth on December 12, 2007, 08:30am
First, I'd rather download the "official characters alpha" mod. This "next-gen" mod is included in that one, plus another additional 2 characters (actually 9, but only 2 available at the same time), among other things.

Second, you have to start a new game (without carrying stats), otherwise stuff like that may happen.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: lastsonofzod on January 03, 2008, 11:58pm
I just thought I would write in, and say thank you from the bottom of my heart. I'm a long term fan of the marvel universe, and when I saw UA come out I was thrilled by the concept, but somewhat ambivalent about the way that the various video game companies divided up the characters. It is nothing less than a joy to see that some few, dedicated fans have decided to bridge the gaps, and out of their own tireless efforts provide character for those of us less capable of such technomancy.

In other news:

I GOT MY RUSSIAN!!!

WOOOHOOOOO!!!!!

Thanks again :)
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: muafan on February 06, 2008, 03:27pm
woo made this is? if  Blizz did i LURVES colosus  (no homo. if not... i love it anyway...!
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: BliZZ on February 06, 2008, 05:07pm
woo made this is?

Noelemahc
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: muafan on February 06, 2008, 05:22pm
thx Noelemahc for colosus.


"i hope ve meet dokter doom"
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: ToyBoy20 on June 22, 2008, 07:56am
Is this for the PS2?
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Teancum on June 22, 2008, 08:32am
No, check the Console Versions forum for any PS2 mods.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: thxmike on June 22, 2008, 06:06pm
I have installed the mod as instructed. However when trying to run the game, you can see the game start in the task bar but then stops and does not run the game. Not sure what to do. Any assistance would be appreciated.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: jonchang on June 22, 2008, 06:45pm
One would download the most recently updated Official Characters pack now.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: thxmike on June 26, 2008, 06:06pm
I downloaded the latest mod from the marvel mods site but unfortunately I am still unable to get it to launch the game when the mods are applied. I noticed in the Event Viewer the following message:
The description for Event ID ( 0 ) in Source (   ) cannot be found. The local computer may not have the necessary registry information or message DLL files to display messages from a remote computer. You may be able to use the /AUXSOURCE= flag to retrieve this description; see Help and Support for details. The following information is part of the event: 7.
Not sure if this helps. Any help or guidance would be appreciated.

Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: thxmike on June 28, 2008, 03:57pm
I figured out what the problem was. Thanks for your help
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Patrib1103 on May 09, 2009, 07:02am
I cant download the Next-Gen Mod. i Need a new link to it. I tried the Offical Character Mod but it had a big bug when you try to rescue Jean Grey in the circus world. then the game crash with you cant move.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: CosmoChakra on May 09, 2009, 07:09am
You'll need to download Dark_Mark's Magneto mod. That fixes the game crash.

http://marvelmods.com/forum/index.php?topic=726.0 (http://marvelmods.com/forum/index.php?topic=726.0)
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Patrib1103 on May 09, 2009, 07:31am
how would that help
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Gevth on May 09, 2009, 07:37am
It has the files that fixes the bug.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: Patrib1103 on May 09, 2009, 07:45am
oooohhhh, ok i will try it later but first i will try X-Men Legends mod with spider-man in the game and new costumes to the characters.
Title: Re: FINAL RELEASE: Next-Gen MOD
Post by: nodoubt_jr on May 09, 2009, 01:24pm
This thread is almost a year old, please dont bump up old threads.

Im locking this thread, Next-Gen characters can be found along with other official characters in the Official Characters Mod http://marvelmods.com/forum/index.php?topic=3380.0