Marvel Mods

XML and MUA - Common Items => Model Releases (XML and MUA compatible) => Topic started by: UltraMegaMagnus on February 16, 2018, 03:13PM

Title: UltraMegaMagnus's stuff - NO REQUEST
Post by: UltraMegaMagnus on February 16, 2018, 03:13PM
Mod Installation Guide :
https://marvelmods.com/forum/index.php/topic,10809.0.html

Any kind of request, suggestion will be ignored, as I have my own wishlist
Everything here is optimized for XML2 PC (but work as well for MUA 2006 PC), no bump, spec texture used here since XML2 does not support those texture. Those mods were not made with console in mind, so they probably won't work there.
For models for MUA 2006, go here :
http://marvelmods.com/forum/index.php/topic,10196.0.html


Mods are sorted by categories from oldest to newest.

I claim zero ownership over models/asset from games I mod and take them down by request if wanted by the owners.
This content should be considered as free fan-arts and is not made to earn money from it.


Feel free to edit, share everything, no need to ask my permission, I own nothing here, all the work comes from original games maker, support original game makers and this community if you wish.

Credits & thx to original author, game tools, Netmarble, Kabam, Fortnite, Gazillion, Marvel, Activision, Dark_Mark, Norrin Radd, 3D Ripper DX, Deepshadow, KittyinHiding, nodoub_jr, Teancum, Kaiserraiser, Highmoon Studios, Namco Bandai Games, Eighting, Space Ape, DC Unchained, Transformers Forged to Fight, FourThirtyThree Inc., Habro, ShaunsArtHouse, Xentax, Acewell, Metalscourge18ZX, Sticklove, Blaze, Vicarious Vision, Gameloft, DEVAINTCATEXE, silverhikari , Square Enix, RyuAensland, Spider-Man Unlimited, Digimon Links, Scopely, Strike Force, FoxNext, Warners Bros., Bandai, Digmon Links, Foxnext, SNK, DC Entertainment, datkofguy, Ecelon, NetherRealm Studios, Capcom, Xelandis, Hallow, KittyInHiding, Seven, Queboon, Pitermaksimoff, Kaito-Overlord, LarsMaster, LarsKusanagi, arisumatio, KingAdam, Blacthulhu, Nikita488, AdrianoAP, Maegawa, Aventureimax, Julio Cabral, AlexBond, Xelandis, Nickjustint, daemon1, Darth_Sapiens, AdrianoAP, Milo, Gildor, CaiqueWebSlinger, Revknight, LarsAlexanderson, ak2yny, Tony Stark, Outsider, Krisan Thyme, Jayglass, TQB, Andersonbrasil, BaconWizard, KylieStylish, Kal-El, Insomniac Games, LorisCangini & amazing people who shared asset, tutorials, modders and everyone I forgot.
.

CREDIT TO NIKITA488 FOR XML2 CONVERSION, Teancum for PNG8 texture FINDING AND THE REST MARVEL MODS

Invisible Player Indicator for MUA and XML2 :
https://www.mediafire.com/file/m5roumnn9p7us6g/Invisible_Player_Indicator.7z/file

Converted models :
XML2 Converted Model:
New update pack 1 18-07-2019
https://www.mediafire.com/file/sdqd1j6x5k3r8qd/XML2_Converted_models_Pack_1_update.7z/file
Iron Hammer + Jean Grey FF with 3D Head
https://www.mediafire.com/file/stp2ycy6jabxans/XML2_Converted_models_Jean_Grey_FF_+_Iron_Hammer.7z/file
Hawkeye Classic Wii :
https://mega.nz/#!YrAyQKLY!R3I6l7nofrD_3Rpol0K2hwASKDDG678qgnA8JlQUx1w
Converted models : Hawkeye Wii Ultimate, Storm Strike Force, Cyclops MUA 2 Wii
https://mega.nz/#!VjoW0Q5Q!giDPPkt1hF2BevOiY7BumueWgIw_RBaciuiPO1DdStA
Hawkeye MUA Wii pack updated + Cyclops MUA 2 Wii updated
https://www.mediafire.com/file/hal5wyhzgpjsjyq/XML2_Hawkeye_Wii_pack_update_+_Cyclops_MUA_2_wii_update.7z/file
Luke Cage & Psylocke MUA 2 WII
https://www.mediafire.com/file/pggt04b9ree070k/XML2_%26_MUA_Luke_Cage_and_Psylocke_WII_MUA_2.7z/file
Jean Grey MUA 2 WII & Ultron Drone MH
https://www.mediafire.com/file/sl06bmo6lo88r4g/Jean_Grey_MUA_2_WII_%26_Ultron_Drone_MH.7z/file
War x Skrull Marvel Heroes for Wolverine
https://www.mediafire.com/file/arkijt5bx5rizo1/1_War_x_Skrull_Marvel_Heroes_for_Wolverine.7z/file
Master Mold XML1 with standard biped size and bone NO OUTLINE:
http://www.mediafire.com/file/niacu4fxw7u44s1/1_Master_Mold_XML1_3500_Poly.7z/file
Wolverine XML1 TAS with back fix for XML/MUA With Outline
http://www.mediafire.com/file/q8nl0qtumjvj7hf/Wolverine+TAS+XML1+back+fix+for+XML2+MUA+With+Outline.7z/file

Start menu music :
These mods only change the sound of the main menu start screen. Choose only one and drop to main game folder.
Replaced ambient sounds of the main menu with X-Men 90 theme song+added a version with Dark Phoenix Gap soundtrack :
https://www.mediafire.com/file/icmh151793mm4m1/Main_Menu_screen_music_XML2_ONLY.7z/file

Small tweak to some sounds
-muted sounds of menu press, pickup item, techbit drop
-Replaced some footstep with Half-Life counterpart

http://www.mediafire.com/file/zw9q8mtzluljasz/x_common.zsm

Main menu static background XML2 ONLY, replacing the spinning main menu :
https://www.mediafire.com/file/366jkm5akhtg2th/Main_Menu_static_background_XML2_PC_Only.7z/file

Modified health, mana, money pickup for XML2/MUA
I never liked how these pickup are spinning and the glow they have, so I removed it to be static and without glow.
(https://www.mediafire.com/convkey/b4e7/v1f0dx0alqe346i4g.jpg) (http://www.mediafire.com/view/?v1f0dx0alqe346i)
https://www.mediafire.com/file/t1wfzsoihsbxnif/Money%2C_health%2C_energy_pickup_without_spin_XML2_and_MUA_compatible.7z/file

XML2 Interface Hinge tweak and track removal:
Hate those, so removed exported an empty igb to hide track model and tweaked hinge model as much as I could. Backup your files before installing as usual. Exported in PNG8, should work on console too.
https://www.mediafire.com/file/a828noc4tz2bhw8/XML2_Interface_Tweak.7z/file
Before:

Feel free to edit all of these.
Title: Re: X-Men 90 Cartoon theme to main menu
Post by: BaconWizard17 on February 17, 2018, 06:10AM
Can you post a preview video? I won't have time to install this for a while, but I want to see it
Title: Re: X-Men 90 Cartoon theme to main menu
Post by: UltraMegaMagnus on February 17, 2018, 06:16AM
Quote from: BaconWizard17 on February 17, 2018, 06:10AM
Can you post a preview video? I won't have time to install this for a while, but I want to see it

It's basically this song to the main menu :
https://www.youtube.com/watch?v=sAkL2-vh2Sk
Title: Re: X-Men 90 Cartoon theme to main menu
Post by: BaconWizard17 on February 17, 2018, 06:49AM
I know but I want to see how it looks with the menu
Title: Re: X-Men 90 Cartoon theme to main menu
Post by: UltraMegaMagnus on February 17, 2018, 07:09AM
I don't have Youtube, I can only give this video preview as a small file sorry.

http://www.mediafire.com/file/v8f0w9yp2uwaw94/aa.mp4/file
Title: Re: X-Men 90 Cartoon theme to main menu
Post by: BaconWizard17 on February 17, 2018, 08:42AM
Thanks!
Title: Re: X-Men 90, Evolution & minor tweaks to menu interface.
Post by: UltraMegaMagnus on March 15, 2018, 05:47AM
Added some tweaks to the menu interface on the main post.
Title: Re: X-Men 90, Evolution & minor tweaks to menu interface.
Post by: BaconWizard17 on March 15, 2018, 07:23AM
Sweet! It looks way less cluttered
Title: Re: X-Men 90, Evolution mainmenu sounds & small tweaks to menu interface.
Post by: UltraMegaMagnus on March 16, 2018, 12:53PM
I'm glad someone finds this useful^^
I've just added a small tweak to sounds, I really hate the footstep sounds lol, so I changed some with Half-Life Counterpart.

Small tweak to some sounds
-muted sounds of menu press, pickup item, techbit drop
-Replaced some footstep with Half-Life counterpart

How to install
Drop to your game folder

http://www.mediafire.com/file/zw9q8mtzluljasz/x_common.zsm
Title: Re: Ultra's Stuff : Skins pack 1
Post by: Julio Cabral on July 11, 2019, 08:52AM
Excelent skins! Thanks!
Title: Re: Ultra's Stuff : Skins pack 1
Post by: Dream Weaver on July 11, 2019, 12:00PM
Quote from: UltraMegaMagnus on July 11, 2019, 08:22AM
Released first mini pack 1 in first post
(https://cdn.discordapp.com/attachments/450086606339047444/598897024397738056/20190711172216_1.jpg)

They all look so good. Fantastic job!
Title: Re: Ultra's Stuff : Skins pack 1
Post by: jayglass on July 11, 2019, 01:33PM
Are your skins PS2 compatible?
Title: Re: Ultra's Stuff : Skins pack 1
Post by: LarsAlexandersson on July 11, 2019, 07:06PM
TTwTT nice... At long last indeed. If PSP exclusives' animations can be opened for a conversion to PC as well, that would mean the long absent Official PSP Mod Pack (proper models, effects & animations) will indeed be opened someday.
Title: Re: Ultra's Stuff : Skins pack 1
Post by: Rain on July 12, 2019, 04:01AM
Quote from: UltraMegaMagnus on July 11, 2019, 08:22AM
Released first mini pack 1 in first post
(https://cdn.discordapp.com/attachments/450086606339047444/598897024397738056/20190711172216_1.jpg)
I must say the skins look absolutely amazing! Hoping for more skin packs coming soon! Really well done on that and thank you!
Title: Re: Ultra's Stuff : Skins pack 1
Post by: Teancum on July 12, 2019, 05:40AM
Absolutely fantastic Ultra, I'm still stoked that we have a proper 90's Cyclops now.

Quote from: jayglass on July 11, 2019, 01:33PM
Are your skins PS2 compatible?

Currently it's only PC/Xbox (same optimizations). Might be good for us as a community to try exporting with GameCube or PS2 optimizations from 3DS Max.

Quote from: LarsAlexandersson on July 11, 2019, 07:06PM
TTwTT nice... At long last indeed. If PSP exclusives' animations can be opened for a conversion to PC as well, that would mean the long absent Official PSP Mod Pack (proper models, effects & animations) will indeed be opened someday.

Unfortunately we can't open PSP XML2 animations in Finalizer, so we can't convert them.
Title: Re: Ultra's Stuff : Skins pack 1
Post by: jayglass on July 12, 2019, 08:34AM
I think it has to be in bmp format
Title: Re: Ultra's Stuff : Skins pack 1
Post by: Teancum on July 12, 2019, 08:51AM
Maybe -- I'm not sure what exactly the 3DS Max platform-specific settings do, but there are over 20 image formats that Alchemy uses, and then there's also the pixel byte order. I think this is going to be a big trail-and-error situation

(https://i.imgur.com/Qpzyyay.png)
Title: Re: Ultra's Stuff : Skins pack 1
Post by: jayglass on July 12, 2019, 09:07AM
What are the setting for ps2?
Title: Re: Ultra's Stuff : Skins pack 1
Post by: Teancum on July 12, 2019, 09:16AM
 When you export from 3DS Max there is an Optimizer section. If I remember right it just has some simple checkboxes for PC, GameCube, PS2, etc. My 3DS Max is messed up at the moment so I can't check.

Best bet is to have the modder export directly with PS2 or GameCube optimizations as needed and try those.
Title: Re: Ultra's Stuff : Skins pack 1
Post by: jayglass on July 12, 2019, 09:19AM
Can I do it with finalizer alone?
Title: Re: Ultra's Stuff : Skins pack 1
Post by: Teancum on July 12, 2019, 09:42AM
No. Finalizer version 2.5 won't open the models, and Finalizer 5.0 will open them, but will save them as the new format, which works for MUA but not XML.
Title: Re: Ultra's Stuff : Skins pack 1
Post by: jayglass on July 12, 2019, 09:43AM
Trying to format it but it doesn't change
Title: Re: Ultra's Stuff : Skins pack 1
Post by: Teancum on July 12, 2019, 10:13AM
Doesn't matter. Finalizer will save it as a newer IGB format that won't work in XML2. The only way to get an XML2 model to work is to export it from 3DS Max using the 2.5 Alchemy exporter
Title: Re: Ultra's Stuff : Skins pack 1
Post by: jayglass on July 12, 2019, 10:26AM
I've optimized the file but when i opened it in hex editor there is no texture file.
Title: Re: Ultra's Stuff : REQUEST ARE CLOSED Converted models 1
Post by: UltraMegaMagnus on July 14, 2019, 02:39PM
I won't try to optimize converted model for PSP and PS2, I am very sorry, but not worth the effort imo (I can't do much either, the best I can do to optimize models is to reduce texture size), there is memory limitation according to Teancum, with PSP models optimized with 128x128 texture and 2000 polygon, I can't optimize converted models to try to limit memory usage, plus if you were to use many converted models on PSP and PS2, that would probably reach that limit.

I checked the models I convert, most from mobile game and Marvel Future Fight for example has recent models with 512x512 texture and 10k+ poly, the less detailed models are 2000 average (Spider-Man basic model for exameple).
There is also the problem of adding outline that double polycount, all things considered this too difficult and time consuming to try to optimize those.

So, I'll just keep converting models with XML2 PC in mind using PNG8 texture format + displaying poly numbers (anything average 2000 poly, maybe will work), so converted models can work on XML2 PC and MUA PC out of the box.
I also won't release no outline version, too much time consuming, but you can remove outline via Alchemy 2.5 (in my case those are cloned mesh with 01 append). I also can't fix models size.
Title: Re: Ultra's Stuff : REQUEST ARE CLOSED Converted models 1
Post by: Teancum on July 14, 2019, 05:23PM
I use Softimage XSI quite often, and it has a polygon reduction tool that's really good. For very specific requests I could lower the polygon count of the .obj model before you rig it in 3DS Max (if you want).

Title: Re: Ultra's Stuff : REQUEST ARE CLOSED Converted models 1
Post by: UltraMegaMagnus on July 15, 2019, 04:57AM
Thx, I gotta try this software, I used the optimize modifier from 3DS Max, but it sucks bad.

Here a second batch of XML2 Converted skins, but still in DDS format, I didn't know at the time the PNG8, when I can I'll try to update more models with PNG8 256 texture and also update a bit the head outline.

https://mega.nz/#!M2JTWIwI!Gd-QQDPCotXxzmQ9FPKorlmf7fO1loEzuQXWXxseLYo
Title: Re: Ultra's Stuff : REQUEST ARE CLOSED Converted models 2
Post by: jayglass on July 15, 2019, 06:59AM
Is cyclops converted to that format?
Title: Re: Ultra's Stuff : REQUEST ARE CLOSED Converted models 2
Post by: UltraMegaMagnus on July 15, 2019, 08:13AM
Nothing release so far has been converted with PNG8 to work on PS2/PSP, I'll update everything I converted soon with PNG8 texture + with poly numbers.
Title: Re: Ultra's Stuff : REQUEST ARE CLOSED Converted models 2
Post by: jayglass on July 15, 2019, 08:52AM
No problem
Title: REQUEST ARE CLOSED Converted models Pack 1 update
Post by: UltraMegaMagnus on July 18, 2019, 02:02PM
Removed first two pack with an updated link with PNG8 texture 256, they will not work on PSP & PS2 for the most part, they are too high poly and have multiple texture. I won't remove outline myself, as converting models is super time consuming already, but you can remove outline via Alchemy 2.5 and remove the mesh with 01 append.

https://www.mediafire.com/file/sdqd1j6x5k3r8qd/XML2_Converted_models_Pack_1_update.7z/file
Title: Re: REQUEST ARE CLOSED Converted models Pack 1 update 18-07-2019
Post by: nando915 on July 29, 2019, 08:05PM
Hey ultra, when you get the chance would you mind reuploading the X-Men evolution Main Menu mod? The link seems to be down. Also, I noticed in one of the pics of the converted skins that FF Jean Grey had a hud but i'm not sure if it was never put in the first place or if it's just missing from the pack. Thank you for all the great work you do.  :phoenix:
Title: Re: REQUEST ARE CLOSED Converted models Pack 1 update 18-07-2019
Post by: UltraMegaMagnus on July 30, 2019, 04:09AM
Quote from: nando915 on July 29, 2019, 08:05PM
Hey ultra, when you get the chance would you mind reuploading the X-Men evolution Main Menu mod? The link seems to be down. Also, I noticed in one of the pics of the converted skins that FF Jean Grey had a hud but i'm not sure if it was never put in the first place or if it's just missing from the pack. Thank you for all the great work you do.  :phoenix:

I forgot to add the 3D head for Jean, thx for the notice, for the portrait hud for conversation and team select, I removed them to update them when I can. I'd like to update the portrait of playable characters with higher resolution portrait with Future Fight and Battle Line portraits.

Iron Hammer (without hammer lol) + Jean Grey FF with 3D Head
https://www.mediafire.com/file/stp2ycy6jabxans/XML2_Converted_models_Jean_Grey_FF_+_Iron_Hammer.7z/file

I updated the link for X-Men Evolution Main menu music+added Dark Phoenix gap alternative.
https://www.mediafire.com/file/icmh151793mm4m1/Main_Menu_screen_music_XML2_ONLY.7z/file
Title: Re: REQUEST ARE CLOSED Converted models Pack 1 update 18-07-2019
Post by: rachel_grey on August 04, 2019, 04:56PM
Hello!!
No se si hablas español, pero porsi las dudas escribiré este mensaje en ambos idiomas ._.

Te escribo porque "BaconWizard17" me te recomendó para que te preguntara sobre como modificar los skin/ pieles. Intenté enviarte un mp, pero me dice que esta bloqueado, de verdad perdón por hacer mi consulta por acá u.u

Lo que deseo saber es como puedo modificar los movimientos de un pj, y como cambiarle piezas o accesorios de un skin a otro. Se que se puede porque "nodoubt_jr" lo hacía en sus mods. Lo que no se es como hacerlo, o que programas usar.

Si me pudieras dar algo de guía en esto, de verdad te agradecería enormemente y.y

PD: Tus mods son demasiado geniales!!!!! D:
--------------

Hello!!

I don't know if you speak Spanish, but Porsi doubts I will write this message in both languages . _.

I write because "BaconWizard17" I recommend you to ask you about how to modify the skin. I tried to send you an mp, but it tells me it's blocked, I'm really sorry for doing my consult over here u.u

What I want to know is how I can modify the movements of a Pj, and how to change parts or accessories from one skin to another. I know you can because "nodoubt_jr" did it in your mods. What you don't know is how to do it, or what programs to use.

If you could give me some guidance on this, I would really appreciate it very much and.
Title: Hawkeye Classic Wii
Post by: UltraMegaMagnus on August 05, 2019, 02:09AM
no problem, there is a tutorial here for powers swapping, I'm not experienced enough in this area to help : http://marvelmods.com/forum/index.php/topic,4937.0.html

For accessory skins, it depends, if the accessory is a skinsegment (you can check in the herostat skinsegment), you need to convert the skin from scratch to add accessory to the skin.
The second method is using bolton for accessories, you will need to put the coding of bolton to the powerstyle file engb  of of your character with the model location I think.

I also do not speak spanish or portuguesh.

Added Hawkeye Classic Wii :
credits jayglass for the texture.
https://mega.nz/#!YrAyQKLY!R3I6l7nofrD_3Rpol0K2hwASKDDG678qgnA8JlQUx1w
Title: Re: REQUEST ARE CLOSED Hawkeye Classic Wii converted model
Post by: jayglass on August 05, 2019, 10:04AM
Great work as always
Title: Re: REQUEST ARE CLOSED Hawkeye Classic Wii converted model
Post by: LarsAlexandersson on August 05, 2019, 11:07AM
So, the rest of PSP exclusives (safe for Super Skrull) will be released in Wii model style.

I'm not whether someone might plan working on converting n-space MUA2 models from Wii or PS2 to work
Title: Hawkeye Wii Ultimate, Stomr Strike Force, Cyclops MUA 2 Wii
Post by: UltraMegaMagnus on August 06, 2019, 11:00AM
Converted models : Hawkeye Wii Ultimate, Stomr Strike Force, Cyclops MUA 2 Wii
thx jayglass for the texture.
https://mega.nz/#!VjoW0Q5Q!giDPPkt1hF2BevOiY7BumueWgIw_RBaciuiPO1DdStA

I'm going to stop Hawkeye, his skinsegement and outline are driving me crazy.
Title: Re: REQUEST ARE CLOSED Hawkeye Classic Wii converted model
Post by: jayglass on August 06, 2019, 12:13PM
I would recommend using cyclops mua2 psp on gamecube,psp and wii
Title: Re: REQUEST ARE CLOSED Hawkeye Classic Wii converted model
Post by: Kaneko on August 09, 2019, 06:42AM
Hi Magnus, using you Jean Grey atm, just to let you know, in the character screen there's a problem with her shoulders, when she flyes, like they shrunk, didn't notice it on game, just saying.

Love your work, cheers!
Title: Re: REQUEST ARE CLOSED Hawkeye Classic Wii converted model
Post by: UltraMegaMagnus on August 09, 2019, 08:15AM
Quote from: Kaneko on August 09, 2019, 06:42AM
Hi Magnus, using you Jean Grey atm, just to let you know, in the character screen there's a problem with her shoulders, when she flyes, like they shrunk, didn't notice it on game, just saying.

Love your work, cheers!

I see the problem, I think I placed the clavicle bone too low or spine2 too high, I'll try to update it when I get the chance. Might be the model itself, not sure.
Title: Re: REQUEST ARE CLOSED Hawkeye Wii converted models
Post by: UltraMegaMagnus on August 20, 2019, 08:48AM
added :
Hawkeye MUA Wii pack updated + Cyclops MUA 2 Wii updated
https://www.mediafire.com/file/hal5wyhzgpjsjyq/XML2_Hawkeye_Wii_pack_update_+_Cyclops_MUA_2_wii_update.7z/file
Title: Re: REQUEST ARE CLOSED Hawkeye Wii converted models
Post by: Teancum on August 20, 2019, 05:15PM
Thanks. I love that we finally have all the Hawkeye models available for consoles.
Title: Re: REQUEST ARE CLOSED Hawkeye Wii converted models
Post by: jayglass on August 20, 2019, 08:47PM
Great job
Title: Luke Cage & Psylocke MUA 2 WII
Post by: UltraMegaMagnus on August 21, 2019, 11:52AM
added :
Luke Cage & Psylocke MUA 2 WII
https://www.mediafire.com/file/pggt04b9ree070k/XML2_%26_MUA_Luke_Cage_and_Psylocke_WII_MUA_2.7z/file
Edit : There is a bad vertex weight in each thigh for Psylocke, I might or might not update it lol
Title: Re: REQUEST ARE CLOSED Luke Cage & Psylocke MUA 2 WII converted models
Post by: jayglass on August 21, 2019, 01:09PM
Its look great still
Title: Re: REQUEST ARE CLOSED Luke Cage & Psylocke MUA 2 WII converted models
Post by: UltraMegaMagnus on August 22, 2019, 02:37PM
added :
Jean Grey MUA 2 WII & Ultron Drone MH
https://www.mediafire.com/file/sl06bmo6lo88r4g/Jean_Grey_MUA_2_WII_%26_Ultron_Drone_MH.7z/file
Title: Re: REQUEST ARE CLOSED Invisible Player Indicator
Post by: UltraMegaMagnus on September 02, 2019, 08:08AM
added :
Invisible Player Indicator for MUA and XML2 :
https://www.mediafire.com/file/m5roumnn9p7us6g/Invisible_Player_Indicator.7z/file
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/c33a5264-74b9-473d-a439-799591c73269/ddfdmf2-2ba49fa7-8d68-4424-9335-0585d2496a01.jpg/v1/fill/w_1087,h_735,q_70,strp/invisible_player_indicator_by_kakakujakukondor_ddfdmf2-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9Nzc3IiwicGF0aCI6IlwvZlwvYzMzYTUyNjQtNzRiOS00NzNkLWE0MzktNzk5NTkxYzczMjY5XC9kZGZkbWYyLTJiYTQ5ZmE3LThkNjgtNDQyNC05MzM1LTA1ODVkMjQ5NmEwMS5qcGciLCJ3aWR0aCI6Ijw9MTE0OSJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.QPB83A6x3p7YamPUP4owCNZ8UZXOlhSQElgYIW-xD0w)
Title: Re: REQUEST ARE CLOSED Invisible Player Indicator
Post by: Julio Cabral on September 02, 2019, 04:42PM
Quote from: UltraMegaMagnus on September 02, 2019, 08:08AM
added :
Invisible Player Indicator for MUA and XML2 :
https://www.mediafire.com/file/m5roumnn9p7us6g/Invisible_Player_Indicator.7z/file
YES!!! Thank you!
Title: Main menu static background XML2 ONLY
Post by: UltraMegaMagnus on October 09, 2019, 12:32PM
MAKE BACKUP BEFORE INSTALLING

added main menu static background XML2 ONLY, replacing the spinning main menu :
(https://www.mediafire.com/convkey/dc8c/0l8bq6icm6h2ff64g.jpg) (http://www.mediafire.com/view/?0l8bq6icm6h2ff6)
https://www.mediafire.com/file/3qvhnno1whsrbui/Main_Menu_static_background_XML2_Only.7z/file
Title: Re: Main menu static background XML2 ONLY
Post by: MelloMods on October 10, 2019, 04:47PM
Quote from: UltraMegaMagnus on October 09, 2019, 12:32PM
MAKE BACKUP BEFORE INSTALLING

added main menu static background XML2 ONLY, replacing the spinning main menu :
(https://www.mediafire.com/convkey/dc8c/0l8bq6icm6h2ff64g.jpg) (http://www.mediafire.com/view/?0l8bq6icm6h2ff6)
https://www.mediafire.com/file/3qvhnno1whsrbui/Main_Menu_static_background_XML2_Only.7z/file

Thank you SO MUCH for UPing this as well as a 'source for modders' .max file.

What's more, is that this file can be hex-edited on a  "per .exe" basis. Which means each .exe can have a different loading menu.

(Think: Marvel Heroes Mod (https://marvelmods.com/forum/index.php/topic,2278.0.html), Brotherhood Edition (https://marvelmods.com/forum/index.php/topic,2981.0.html), or ALL X-Men Edition (https://marvelmods.com/forum/index.php/topic,2584.0.html) can ALL have a different menu)

I do this in MUA w/ all of my mulitple themed herostats! (explained in this tutorial (https://marvelmods.com/forum/index.php/topic,8284.msg149010.html#msg149010))!!

It is a welcome touch to differentiate between each herostat/.exe when loading the menu or each 'game'!
Title: Re: NO REQUESTS - Invisible Player Indicator
Post by: UltraMegaMagnus on October 16, 2019, 04:51AM
:)
added modified health, mana, money pickup for XML2/MUA
I never liked how these pickup are spinning and the glow they have, so I removed those effect to have static model without glow.
(https://www.mediafire.com/convkey/b4e7/v1f0dx0alqe346i4g.jpg) (http://www.mediafire.com/view/?v1f0dx0alqe346i)
https://www.mediafire.com/file/t1wfzsoihsbxnif/Money%2C_health%2C_energy_pickup_without_spin_XML2_and_MUA_compatible.7z/file
Title: Re: NO REQUESTS - War x Skrull Marvel Heroes
Post by: UltraMegaMagnus on November 29, 2019, 08:01AM
added War x Skrull Marvel Heroes for Wolverine, neck is screwed a bit, but hard to deal with.
https://www.mediafire.com/file/arkijt5bx5rizo1/1_War_x_Skrull_Marvel_Heroes_for_Wolverine.7z/file
Title: Re: UltraMegaMagnus's stuff - I don't serve request/suggestion
Post by: UltraMegaMagnus on July 07, 2020, 04:44AM
Updated Main menu static background XML2 ONLY with more accurate menu positioning and no rotating menu fix:

Main menu static background XML2 ONLY, replacing the spinning main menu :
https://www.mediafire.com/file/366jkm5akhtg2th/Main_Menu_static_background_XML2_PC_Only.7z/file
Title: Re: UltraMegaMagnus's stuff - I don't serve request/suggestion
Post by: UltraMegaMagnus on July 29, 2020, 10:39AM
Added XML2 Interface Hinge tweak and track removal:
Hate those, so removed exported an empty igb to hide track model and tweaked hinge model as much as I could. Backup your files before installing as usual. Exported in PNG8, should work on console too.
https://www.mediafire.com/file/a828noc4tz2bhw8/XML2_Interface_Tweak.7z/file
Before:
(https://www.mediafire.com/convkey/170b/4on82qlpvullkn34g.jpg) (http://www.mediafire.com/view/4on82qlpvullkn3)
After:
(https://www.mediafire.com/convkey/f225/kgcs90qe0qrzzpv4g.jpg) (http://www.mediafire.com/view/kgcs90qe0qrzzpv)
Title: Re: UltraMegaMagnus's stuff - I don't serve request/suggestion
Post by: jayglass on July 29, 2020, 11:36AM
Great job
Title: Re: UltraMegaMagnus's stuff - I don't serve request/suggestion
Post by: UltraMegaMagnus on August 17, 2020, 05:54AM
Added:
Master Mold XML1 with standard biped size and bone:
http://www.mediafire.com/file/niacu4fxw7u44s1/1_Master_Mold_XML1_3500_Poly.7z/file
Title: Re: UltraMegaMagnus's stuff - Wolverine XML1 TAS with back fix with outline
Post by: UltraMegaMagnus on December 03, 2020, 11:17AM
Wolverine XML1 TAS with back fix for XML/MUA With Outline V2
64x64 texture sized model works on Gamecube. UPDATED V2
http://www.mediafire.com/file/j5m7u2sslspjxyd/Wolverine+TAS+XML1+back+fix+for+XML2+MUA+With+Outline+V2.7z/file