Side Mission 1: Wolverine vs. Sabretooth
(http://xs119.xs.to/xs119/07374/Marvel0097.png.xs.jpg) (http://xs.to/xs.php?h=xs119&d=07374&f=Marvel0097.png) | (http://xs219.xs.to/xs219/07373/Marvel0094.png.xs.jpg) (http://xs.to/xs.php?h=xs219&d=07373&f=Marvel0094.png) | (http://xs219.xs.to/xs219/07373/Marvel0096.png.xs.jpg) (http://xs.to/xs.php?h=xs219&d=07373&f=Marvel0096.png) |
credits:
sabretooth npc made by nodoubt_jr
level conversion and the rest, Norrin Radd
extra thanks to:
file donor(s)
Side Mission 2: Colossus vs. Omega Red
(http://xs321.xs.to/xs321/07462/Marvel0075.png.xs.jpg) (http://xs.to/xs.php?h=xs321&d=07462&f=Marvel0075.png) | (http://xs321.xs.to/xs321/07450/omegamission.png.xs.jpg) (http://xs.to/xs.php?h=xs321&d=07450&f=omegamission.png) |
credits:
omega red npc taken from XML2
omega red hud_head taken from omega red mod by idrinkdrpepper
level conversion and the rest, Norrin Radd
extra thanks to:
file donor(s)
Side Mission 3: Cyclops and friends vs. Sentinels (guest appearances by Morph and Beast)
(http://xs223.xs.to/xs223/08051/marvel0121532.png.xs.jpg) (http://xs.to/xs.php?h=xs223&d=08051&f=marvel0121532.png) | (http://xs223.xs.to/xs223/08051/4sents392.png.xs.jpg) (http://xs.to/xs.php?h=xs223&d=08051&f=4sents392.png) |
credits:
Big thanks to
CVC for all the Sentinel work
Morph skin by Norrin Radd and additional touches by Iammingy
Beast 19001 (classic) by unknown
Morph hud_head, level conversion and the rest, Norrin Radd
extra thanks to:
file donor(s)
How to unlock MissionsHow to unlock Mission 1
To unlock the mission you need to talk to Nick Fury in Stark Tower (see pics above). When you talk to him, you should have ONLY Wolverine on your team.
How to unlock Mission 2
To unlock the mission you need to talk to Nick Fury in Stark Tower (see pics above). When you talk to him, you should have ONLY Colossus on your team.
How to unlock Mission 3
To unlock the mission you need to talk to Nick Fury in Stark Tower (see pics above). When you talk to him, you have to have Cyclops on your team. You may also have an additional character on your team, but Cyclops has to be the one that talks to Fury.
If you dont like the conversations, then change them. If you think the villain is too easy, then change the level value in the npcstat entry provided.
Install Instructions:1. Back up your npcstat, packages/generated/maps/act1/stark/stark1.pkg, conversations/act1/stark/1_stark1_030.engb, and scripts/act1/stark/talk_fury01.py
2. Place files in game folders in which they came
3. (optional if you want to keep your current npcstat) Add the provided npcstat entry at the bottom of your npcstat
MISSION PACKDownload Here (http://www.marvelmods.com/ftp_users/NorrinR/MUAextramissions.rar)
Extra:
4 person team files for Mission 3
Download Here (http://www.marvelmods.com/ftp_users/NorrinR/mods/4manteamfiles.rar)
I can't believe how well those maps look in MUA,great job can't wait. :ohnoes:
OMG, you rock.
oh Chocolate egg? thats toooooo cool is it for mua
Quote from: the master$$$ on September 12, 2007, 09:08AM
oh Chocolate egg? thats toooooo cool is it for mua
the topic is called "New MUA side mission" so yes its for MUA
btw it looks awesome :), gotta love the XML1 mpaps
sorry i ment is it really for mua cause it looks too awsome
So who is you know who vs. you know who? ;)
i think wolvie and toothy,dont tell me that that was a joke
I don't ;) think ;) it was a ;) joke ;) ;) *wink*
Nope, no joke.
i just released it, see the first post for details.
Thanks Norrin Radd I'm installing now to check it out looks great though.
[edit] ok should only take a few min.
[edit] Everything works just like you said,still can't beleive the maps hold up so well again thanks for all your hard work. Btw I used a save and it worked great.
thanks, let me know if you have any problems. remember you can use a save game to run it as long as no objectives past the first ones given in stark mansion are passed. Otherwise you may have to start a new game.
edit:
awesome, thanks for the confirmation!
looks awesome!
thanks, its nothing too elaborate, but it should be totally convertable to xml2. All you need to do is change/make a conversation so that the mission will load.
edit:
also, the level was way better once i put your version of the npc in, so thanks again for letting me use him
hey guys i tawked too nick fury with only wolverine and i didnt go to the mansion
did you use a save game? it will only work if you havent passed any other objectives after you get to the stark base, so basically you need to see him after you arrive from the helicarrier (after you defeat fin fang foom)
yes infact
so to get it to work you will either have to use an early save before you get to the stark mansion or start a new game
You making more side missions?
probably not
Takes heaps of work, eh?
depends how elaborate it is. it can be pretty simple if its just a few enemies and there are no real goals other than killing, but you can run into problems that can consume some time yes. i would rather convert levels that have already been setup than spend time making my own, although i did want a wolverine vs sabretooth battle, so i figured i would make one
how do you down load the mods to the game to use the character please help me I am having problems.
this is not a character mod, it is a new level. you play as wolverine and you fight a villain
could anybody upload this file somewhere else, please? sendspace is not working...
thanks!!!
reuploaded, see first page,
unfortunately sendspace removes uploaded files after a while :ugh:
I saw that a lot lately...
Thanks, norrin! It looks great.
How's XML1 to MUA project going? I can't hardly wait!!!! =) Actually, I never played XML1 'cause I don't have PS2...
the project is going good, but there are so many levels, it takes lots of time, also i dont convert the enemies, only the non-fighting npcs, so even if the level parts are done, they are still missing some enemies. You can see the progress in this thread http://marvelmods.com/forum/index.php?topic=1154.0
Is there anyway to add OMEGA RED on this side mission? :wolverine:
you mean in addition to Sabretooth or instead?
it would be easy to add him but someone would have to make an Omega Red npc mod first
wait, there is already an npc of him in xml2, haha, so maybe some sort of snow level? with colossus? like in TAS, or do you want it Omega Vs. Wolverine?
How do i only have wolverine in my team ??
when you go to the character select team, look at the bottom of the screen, there will be a button where you can remove a team member, ill try and get a picture soon
Quote from: Norrin Radd on November 09, 2007, 06:30PM
when you go to the character select team, look at the bottom of the screen, there will be a button where you can remove a team member, ill try and get a picture soon
thanks for ur help
see at the bottom of the screen, it says "Remove" and the button is "del" or delete, so all i have to do is press the delete button to remove a character
(http://xs221.xs.to/xs221/07456/Marvel0051.png.xs.jpg) (http://xs.to/xs.php?h=xs221&d=07456&f=Marvel0051.png)
ok thanks ... r u thinking about doing any other side missions ???
possibly, Emilio mentioned Omega Red, since there is an npc of him in xml2 i may be able to reuse him, i was thinking maybe colossus vs. omega red or something, what do you think?
edit:
also, do you think a snow level of it would be cool
Yeh sounds good ... i dont really no about using colossus but it would be good using them in the snow level since there both russian
ok, i tested the Omega Red npc and it seems to work fine, so now we just need to decide where its ganna be and who its ganna be against.
possible heroes:
colossus
wolverine (but we already had a wolverine extra mission)
others...
possible locations:
snow (probably an xml1 level)
others...
also, why do they want to fight each other
Colossus and Omega Red in the snow, somewhere in Siberia.
In the 90's~
(http://xs321.xs.to/xs321/07456/omegacold8xh.gif)
Now~
Omega Red: Cheater! You got Storm's help the last time we met! You don't deserve to be a Russian!
Colossus: So, you want a re-match?
Omega Red: Yes!!! I want it NOW!!!
...
you can do both wolvie and colossus.that would be cool
i would like to see some sort of side mission were ur like spiderman and u fight venom or u can choose to be venom and fight spiderman that would be pretty kool .....
or be venom and fight carnage
yeah i was thinking about the same thing pal & i tought to say it when the newest venom skins arrived.here's another idea-you can put lots of venoms (people that are contaged by the venom virus)but weaker and at the end the boss,the real venom!(oh and the stage could be NYC)but this is just an idea
Quote from: the master$$$ on November 10, 2007, 04:23AM
yeah i was thinking about the same thing pal & i tought to say it when the newest venom skins arrived.here's another idea-you can put lots of venoms (people that are contaged by the venom virus)but weaker and at the end the boss,the real venom!(oh and the stage could be NYC)but this is just an idea
sounds nice but i would make it so instead of lots of venoms it would be the other symbiotes , carnage , lasher , hybrid etc
yeah thats cool to but all of them should be like bosses.and thats a litle proble cause spidey wouldnt handel all the symbiotes alone
Quote from: iammingy on November 10, 2007, 02:41AM
Colossus and Omega Red in the snow, somewhere in Siberia.
In the 90's~
(http://xs321.xs.to/xs321/07456/omegacold8xh.gif)
Thats what i was thinking :thumbsup:
For the spidey/venom stuff, since there isnt a venom npc i dont think i am going to do a mission like that, it sounds cool, and i could do it in NYC, there would just need to be an npc made first
maybe nodoubt_jr can do a venom npc
maybe, you could ask him and see what he says, except webswinging and some other things i dont think work in XML2 (which is what he mods) so he might not be able to make a venom one either
Sorry for the late post!
I meant a NEW Side Mission.
And it would be EVEN BETTER if it was COLOSSUS vs OMEGA RED.
Just like the cartoon!!! :runaway:
The snow level coud have some debris for using in combat.
:colossus: NO ONE CAN DEFEAT THE MIGHTY COLOSSUS! :colossus:
ok great, so new side mission, Colossus Vs. Omega Red, in the snow
it may take me a while to finish. It will probably be accessible the same way the wolverine one was, where you talk to nick fury in the stark tower
Ok! I CAN'T wait to playt it!
THANX!
P.S.: Sorry! But.. Wouldn't it be easier if those Side Missions were Simulation Missions?
We could acess them at anytime.
It's only a suggestion, ok!
Your Side Mission is really cool!!!
Quote from: Norrin Radd on November 10, 2007, 09:13AM
maybe, you could ask him and see what he says, except webswinging and some other things i dont think work in XML2 (which is what he mods) so he might not be able to make a venom one either
yep i couldnt help you guys, i cant play MUA on my PC so i couldnt test anything out.
Quote from: Emilio Amaral on November 10, 2007, 11:06AM
P.S.: Sorry! But.. Wouldn't it be easier if those Side Missions were Simulation Missions?
We could acess them at anytime.
It's only a suggestion, ok!
Your Side Mission is really cool!!!
i havent tried making simulator missions before, but i think there is a limit on the amount of simulator missions you can have, so this way, we can have all the side missions we want, and we can set it up so there is no timers or anything
yeah the side missions are cooler but your idea good too.i would realy like some team side missions
Quote from: the master$$$ on November 10, 2007, 12:49PM
yeah the side missions are cooler but your idea good too.i would realy like some team side missions
yes team side missions are also possible
coooool
Quote from: Norrin Radd on November 10, 2007, 12:43PM
i havent tried making simulator missions before, but i think there is a limit on the amount of simulator missions you can have, so this way, we can have all the side missions we want, and we can set it up so there is no timers or anything
Yes, the limit is what we have + 1 (Hulk's)
ok thanks, the hulk one, has anyone done it or working on it?
Working on it. Hulk won't show up though, and I think the problem is that the mesh has no number (ie 17001) inside of it. I'll probably end up re-writing the intro so Banner doesn't show and then disappear, so it is just Hulk appearing from the start. We also need an Abomination mesh or skin.
PS: Sorry for off-topic post :shy:
We could delete some NextGen Simulators to make some room to Colossus vs Omega Red and Wolverine vs Sabretooth.
I could try to do that if I had the technical knowledge! :(
'Cause I only know how to make some skins changes, talents and icons for the game.
here is a sneak peek at the new mission
(http://xs321.xs.to/xs321/07450/omegamission.png.xs.jpg) (http://xs.to/xs.php?h=xs321&d=07450&f=omegamission.png)
i added some other enemies to make it more interesting
looking good! I better install Colossus again! :D
sounds amazing gonna hav to download it wen its released... arnt aim troppers minions of modok ?
Quote from: iammingy on November 10, 2007, 11:47PM
looking good! I better install Colossus again! :D
yeh me too lol
Quote from: Venom on November 10, 2007, 11:51PM
sounds amazing gonna hav to download it wen its released... arnt aim troppers minions of modok ?
thanks guys,
about aim troopers, i just needed some useless villains, and these ones were already npcs in the game and i thought they fit well,
pretend they are workers at a russian nuclear facility
Quote from: Norrin Radd on November 10, 2007, 11:54PM
Quote from: Venom on November 10, 2007, 11:51PM
sounds amazing gonna hav to download it wen its released... arnt aim troppers minions of modok ?
thanks guys,
about aim troopers, i just needed some useless villains, and these ones were already npcs in the game and i thought they fit well,
pretend they are workers at a russian nuclear facility
and they mutated and hate the xmen lol
Looks great! Can't wait till it will be released! (*off-topic- how bout an All-Russian team bonus: Black Widow, Colossus, Omega Red, Crimson Dynamo, etc...anyone else?)
Sorry for the insistence... :( But...
Is there any way for converting Side Missions on Simulator Missions? :(
Eventhough there's a SM limit. I would delete the NextGen simulator for make room for them.
i think the simulator missions are setup quite differently than regular levels, so it may take some heavy editing to change it. I can take a quick look later, to see what it would take, but for now the plan is to release it as a stand alone mission
Ok! I really can't wait to kick Omega Red's butt!
:colossus: NO ONE CAN DEFEAT THE MIGHTY COLOSSUS!!! :colossus:
Nice use of the HAARP facility dude! Kudos for that. I had actually thought about using the NYC Flashback for a character's side mission at one time. I also thought about doing XML2 city streets for Moon Knight.
Quote from: Teancum on November 11, 2007, 01:54PM
Nice use of the HAARP facility dude! Kudos for that. I had actually thought about using the NYC Flashback for a character's side mission at one time. I also thought about doing XML2 city streets for Moon Knight.
a mission using NYC Flashback in XML2 would be cool, but if you wanted to run it in MUA you might want to consider the NYC levels from later in the game, where it is dark, i think i tried one and there was no red
i dont remember the XML2 city streets, or know that much about MoonKnight, but it sounds cool
I'm absolutely loving what I've seen of these side missions! And if we're talking about TAS rivalries I imagine Cyclops vs. Sinister in the savage land would also be a tempting scenario.
But Definately looking forward to the russian Battle. Red Dawn was always my favorite episode so it's kinda like a dream come true to relive it.
Because these are really great Like snap shots in time Have you thought of linking some together I'm not asking you to do as I've made a couple of Sim missions and know the work involved more of a could it be done question?They really are great thanks yet again your a machine.
linking together is possible yes, if there would be a short story line or something, it could be great, any suggstions cvc?
i would also like to have one where there are many x-men against enemies, but then i would need many xmen npcs, im not sure of how much work would be needed to convert working heroes to npcs though
Quote from: Norrin Radd on November 11, 2007, 08:24PM
linking together is possible yes, if there would be a short story line or something, it could be great, any suggstions cvc?
i would also like to have one where there are many x-men against enemies, but then i would need many xmen npcs, im not sure of how much work would be needed to convert working heroes to npcs though
Not much. You'd just need to decide what level you want your characters on, see how many skills points the playable version has at that level, and assign away.
what about the powerstyle file, does it need to be changed (like change the names of the moves or something)? i tried to add characters straight up, but they only use default melee fighting moves, no powers
No, you have to edit their herostat (now an npcstat) entry so the moves are active.
IE:
talent {
level = 3 ;
name = gambit_p1 ;
}
talent {
level = 3 ;
name = gambit_p2 ;
}
talent {
level = 3 ;
name = gambit_p3 ;
}
with "level" being the # of points, and the name being the power's name.
:bowdown1: thank you sir, maybe that could be my next challenge, XMEN vs Brotherhood, Battle Royal, not sure what the setting should be
NYC?
NYC = new york city
there are a some xml1 levels set in NYC, see http://marvelmods.com/forum/index.php?topic=1154.0
I'll have to think on that one,most likely a comic story refined.
EDIT: That sounds great,also you could keep it open ended so you could add chapters as they come to you more like cliff hangers.
mission pack released (see first post), enjoy and let me know if there are any problems
That's COOL!
You're the man! :colossus:
Great work! Can't wait to use it!
That was very quick from thought to product like I said your a machine. :hyper:
:wolverine:
Could you put a "skill alliance" (talent point) on Wolverine's mission?
I could be hidden (randomly, if possible) inside the rooms.
I would really help for upgrading Logan's powers.
haha, nobody told me i forgot to include the models for things inside the levels, haha, i guess it shows how little interest there are in these missions. Anyway, i updated the link to include the models used in the two levels
I think if they were packaged with the Official Characters mod or something it'd make a bigger difference. But a lot of people probably get past where you can activate the mission and don't want to start over.
Quote from: BliZZ on November 11, 2007, 08:34PM
No, you have to edit their herostat (now an npcstat) entry so the moves are active.
IE:
talent {
level = 3 ;
name = gambit_p1 ;
}
talent {
level = 3 ;
name = gambit_p2 ;
}
talent {
level = 3 ;
name = gambit_p3 ;
}
with "level" being the # of points, and the name being the power's name.
that seems to work when you switch characters with the npcs, using for example the script changeActivatingHero("Gambit_extra" ), so your powers for that character match the ones you assinged in the npcstat, but it doesnt seem to work when that character is an npc in a map, they just use their melee moves and never do the moves you assigned values to, any ideas why?
Try adding this in to the NPCstat entry, replacing the power #'s as necessary (1/2 are powers, 3 is boost, 4 is xtreme, IIRC)
power1 = power1 ;
power2 = power5 ;
power3 = power2 ;
power4 = power9 ;
thanks, ill try it out tonight
Quote from: BliZZ on November 21, 2007, 09:13AM
Try adding this in to the NPCstat entry, replacing the power #'s as necessary (1/2 are powers, 3 is boost, 4 is xtreme, IIRC)
power1 = power1 ;
power2 = power5 ;
power3 = power2 ;
power4 = power9 ;
dude, it worked like a charm, thanks :thumbsup:
new mission preview:
(http://xs222.xs.to/xs222/07500/newmiss.png.xs.jpg) (http://xs.to/xs.php?h=xs222&d=07500&f=newmiss.png)
it is still in the early stages, but it will be loosely based off the first few episodes of the x-men animated series, i think either storm or cyclops will unlock it
Looks great. Poor Beast, lol. :P
I see Morph's in there. Cool beans.
Sweet can't wait. :beast:
Great news, looking forward to it!
Wowwzzaa
U guys are geniuses!
Amazing
Can't wait
:storm:
Ok, here's a question...
In these side missions, do you see a character select screen before the mission starts?
The reason I ask is that this game has been just ACHING for an urban setting to play in,
especially for characters like Spidey, Daredevil, Punisher, Moon Knight etc. Norrin, how
complicated is it to make these flexible as to who runs through the mission? It would be
awesome to be able to pick your team and run through this side mission. Is this do-able?
right now there is no character selection screen before the mission starts,
what happens is you run them from a conversation with nick fury in the stark tower, and right from that conversation the mission loads. I made it this way because i wanted the levels to make a little sense, instead of having any character beat up on any other character.
to change that though, meaning to have any character you want to run through the level, its easy, you just need to change the script for that level (i can give you more specifics if you want)
for the urban setting, there are quite a few new york levels in xml1, and the next side mission will include one of them. I think what i was planning on doing in this side mission is i will allow 2 characters, one is cyclops, and the other can be the choice of the player. Cyclops is in there so the level makes sence, but like i said before that can be changed with scripts.
if you really want to see lots of urban setting levels with daredevil, etc. then you will probably be pretty happy when the xml project is released.
also, if you own the game xml2 for pc, since there are some levels in new york also, you can either play that game with mods of the characters you mentioned or convert those levels to mua
Quote from: Norrin Radd on December 28, 2007, 11:22PM
to change that though, meaning to have any character you want to run through the level, its easy, you just need to change the script for that level (i can give you more specifics if you want)
Norrin, once you have this one released, I will take you up on that offer, thanks. That would be great to know where to make the proper adjustments. And yes, I'm definitely looking forward to the XML > MUA project to hit as well. Thanks for the update.
recent progress pics:
(http://xs223.xs.to/xs223/08051/marvel0121532.png.xs.jpg) (http://xs.to/xs.php?h=xs223&d=08051&f=marvel0121532.png)
(http://xs223.xs.to/xs223/08051/4sents392.png.xs.jpg) (http://xs.to/xs.php?h=xs223&d=08051&f=4sents392.png)
cyclops is required to unlock the mission, but you will be able to bring in one more character of your choice
Wow!Fantastic
And for me that Extra character will be Storm :D
Can't wait
3rd mission released, see firt post
to unlock it talk to fury with cyclops either alone or with one teammate
Note that if Morph dies, the mission is failed
thanks a lot to cvc for putting the sentinel npc together :nod:
let me know if you think i forgot to put something in the upload
Hey, do you want my Morph voiceovers? I never compiled them, but it wouldn't take that long.
i'm not planning a mod for him, and since npc's sounds have to be built in the level sounds (i think), i think i will pass, but if you have them thats great, hopefully they can be used in the future
Quote from: brohara on December 29, 2007, 12:25AM
Norrin, once you have this one released, I will take you up on that offer, thanks. That would be great to know where to make the proper adjustments.
Hey Norrin, awesome to see this land! Your hard work is much appreciated.
Can't wait to try this out. You mentioned that it would be pretty easy to mod
the script to control which characters play through these levels. You still up for
providing some specifics on where to make the changes? Thanks in advance...
for sure, here are the two steps you should do (i'll use for example the new Mission 3)
1. edit /scripts/extra_missions/nyc/conv.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
2. edit /scripts/act1/stark/talk_fury01.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
if you want to make it so that more characters can come with you, change the line that includes alive("_HEROX_" ), where X-1 is the number of players that will join you
note that Mission 3 is only setup for 2 characters to join, so even if you change this HEROX line for that level, you should only be allowed to have 2 characters max, for more you would have to change the level eng file, which isnt difficult, but it would require several extra steps
Wow,this rocks Norrin!!!Thanx a bunch
Hey Norrin,why do the Sentinels look like this in my game?
(http://i127.photobucket.com/albums/p160/DMCRAIDER/Sent.jpg)
haha, the wrong skin is used there, sorry about that, ill try to fix it up and reupload
edit:
the npcstat that i uploaded was calling for a different sentinel skin, i changed it to the right skin and uploaded the new stuff
Thanks for letting me know! i hope this works better for you, haha
The new side mission is great!And now it's the correct sentinel costume/characters.
I had a glitsh though...when I went close to beast body the game crushed...
Norrin could you plz tell me how to take a 4 member team on that mission and how to raise the difficulty of the mission?
Thanks :)
It's ok :D
I'm just glad I helped :)
The missions are awesome by the way,thanx a lot :D
:storm:
Quote from: Norrin Radd on January 31, 2008, 11:58PM
for sure, here are the two steps you should do (i'll use for example the new Mission 3)
1. edit /scripts/extra_missions/nyc/conv.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
2. edit /scripts/act1/stark/talk_fury01.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
if you want to make it so that more characters can come with you, change the line that includes alive("_HEROX_" ), where X-1 is the number of players that will join you
note that Mission 3 is only setup for 2 characters to join, so even if you change this HEROX line for that level, you should only be allowed to have 2 characters max, for more you would have to change the level eng file, which isnt difficult, but it would require several extra steps
Norrin, you are a gentleman and a scholar.
Thanks, will give that a shot.
Quote from: Philip on February 01, 2008, 09:27AM
Norrin could you plz tell me how to take a 4 member team on that mission and how to raise the difficulty of the mission?
Thanks :)
to increase the difficulty, open /data/npcstat.eng, then look for Morph's and Sentinel's entry. Raise their "level" entry to raise the difficulty, so for instance, raise the sentinels level to 43 and morph's to 40
to have a 4 person team use these files:
Download Here (http://www.marvelmods.com/ftp_users/NorrinR/mods/4manteamfiles.rar)
i added two more starting points and changed it so that it didnt matter how many people were on your team to start the conversation. if you want it to not be cyclops who has to start the mission, do what i told brohara to do
good luck
Hey norrind, I've got a problem with the 3rd mission, when I finish it, I press the bouton for exit the mission with the X-jet but nothing do . . . Can you help me ^^ ?
you mean after you press the button and you select that you want to leave then nothing happens?
when you get to the end and it says at the bottom of the screen: "Use XJet ..." you should press the "use" button and then a popup box should appear. After this box appears it will ask if you want to leave or not. If you say no, nothing will happen, if you say yes it will take you back to Stark Towers. Which part is not working for you? If you cant get the popup box to appear did you try to keep pressing the "use" button near the end of the mission? i dont know if anyone else is having this problem
I'm having the sam problem,but I didn't think it was too important...:)
Nothing happens when we press the use button :D
ok i see i forgot to include the dialog file in the upload which is what is causing the problem, whoops.
thanks for pointing it out, ill upload a new copy with the dialog file included hopefully by tomorrow
Don't worry man ;)
I don't think it's that big of a deal,but ok :)
Quote from: Norrin Radd on January 31, 2008, 11:58PM
for sure, here are the two steps you should do (i'll use for example the new Mission 3)
1. edit /scripts/extra_missions/nyc/conv.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
2. edit /scripts/act1/stark/talk_fury01.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
if you want to make it so that more characters can come with you, change the line that includes alive("_HEROX_" ), where X-1 is the number of players that will join you
note that Mission 3 is only setup for 2 characters to join, so even if you change this HEROX line for that level, you should only be allowed to have 2 characters max, for more you would have to change the level eng file, which isnt difficult, but it would require several extra steps
Ok, I have the NYC mission working with Spider-Man as the trigger character, and I bring a NYC street level character with me for fun (Moon Knight or Daredevil).
As a note to anyone else who wants to do this, swapping the character name in the two scripts is case sensitive. AND the name is NOT as it appears in the HeroStat. For example, in herostat, the Character Name parameter is "Spider-Man" and his Name parameter is "Spiderman". Neither worked. But I noticed that Norrin has all lower case letters when checking 'wolverine' and 'colossus' so I tried 'spiderman' and it worked. So keep that in mind.
Also, I wasn't able to decompile these py files (like you can for herostat, etc), so I had to use a Hex Editor. But it worked.
Norrin, is the process as clear for swapping the villain? Let's say I wanted Iron Man to take on Crimson Dynamo in the snowstorm setting. Is there just one location where Omega Red is specified?
Anyway, Great work. these are short missions, but a lot of fun. Certainly whets the appetite for the full XML conversions.
:stark:
Thanks Norrin :)
It was far too easy for my tastes :)
I had the same problem with exiting, but I didnt really care, I used the portal option to exit :P
Quote from: brohara on February 02, 2008, 01:08PM
Also, I wasn't able to decompile these py files (like you can for herostat, etc), so I had to use a Hex Editor. But it worked.
Norrin, is the process as clear for swapping the villain? Let's say I wanted Iron Man to take on Crimson Dynamo in the snowstorm setting. Is there just one location where Omega Red is specified?
Anyway, Great work. these are short missions, but a lot of fun. Certainly whets the appetite for the full XML conversions.
:stark:
1. the py files are just text files, just edit them with a text editor
2. for swapping the villain there is a bit more you need to do, if you want you can start a thread about level modding in the knowledge base or something where we can discuss how to mod levels
*edit*
ok i uploaded a new version which contains the file that allows you to go back to stark mansion after the level is complete
thanks to Onua and TheStorm for reporting the problem
COUL IT BE HE FIRST TIME U GET 2 ASGARD?
Trust me, it's actually easier to just finish the game and start again with your leveled up characters, or start again with a bunch of mods you've been dying to try. If you're in Asgard, you're halfway through the game anyway.
And all-caps post is a big "no no" in any forum, for the record.
Ok, here is an idea...
The side missions would expand this game in a way most people could have never dream of... BUT what do you think about this...
Instead of making side missions for a specific character (Colossus/Wolvie/Cyclops)...
WHY NOT MAKING THEM FOR A SPECIFIC TEAM?
Imagine in EACH act (posibly excluding the last act so that the MAIN battle doesn't loose interest) a side mission for a specific Marvel Team.
Examples:
Fantastic Four - If you are playing with this team, you could have side missions with the following mini-bosses:
Dragon Man - Already in game as villain.
- Stage could be the jungle in XML2
Gladiator - Already in game as villain.
- don't know which stage...
Doc Doom - not in act 4 nor 5 since it's closer to the final battle
- Doesn't matter which stage... Doom is all we need ;)
- He's the MAIN villain, maybe not a good char for a side mission...
SuperSkrull - Same as Dragon Man, already in-game
- no idea which stage XD
That pretty much makes 4... 1 for each of the 1st 4 acts... The good thing about using chars that are already "in-game" as villains would be to make the mod have better quality and at the same time, don't need to add new stuff...
Same could happen with other groups, like Xmen or Avengers...
X-men - as long as you have all Xmen chars in your group you could face
Brotherhood (a small gang of mini-bosses would be cool... Blob, Avalanche, Pyro and Toad), Magneto, Omega Red, Centinels, or even Apocalypse.
Avengers - as long as you have all Avengers chars in your group you could face:
Wrecking Crew, Destroyer, Kurse, Radioactiveman... you get the idea
I don't know... just throwing the first villains that come to mind, but you guys get the idea.
I think it would be much better to do it with groups, instead of specific chars. This would allow for more "customization"... since you still can choose WHICH of the members of that group to take... and not just take Colossus to do the side mission if you don't like the guy.
Just a thought... let me know what you guys think about it...
Cheers, and GREAT IDEA!!!
Quote from: Rasdel on February 19, 2008, 06:57PM
Ok, here is an idea...
The side missions would expand this game in a way most people could have never dream of... BUT what do you think about this...
Instead of making side missions for a specific character (Colossus/Wolvie/Cyclops)...
WHY NOT MAKING THEM FOR A SPECIFIC TEAM?
Imagine in EACH act (posibly excluding the last act so that the MAIN battle doesn't loose interest) a side mission for a specific Marvel Team.
I think that's a pretty cool idea, however I don't think I'll be spending time making side missions any time soon because I am mainly focusing on this project: http://marvelmods.com/forum/index.php?topic=1154.0 which takes a lot of time.
Quote from: Rasdel on February 19, 2008, 06:57PM
Dragon Man - Already in game as villain.
- Stage could be the jungle in XML2
Gladiator - Already in game as villain.
- don't know which stage...
Doc Doom - not in act 4 nor 5 since it's closer to the final battle
- Doesn't matter which stage... Doom is all we need ;)
- He's the MAIN villain, maybe not a good char for a side mission...
SuperSkrull - Same as Dragon Man, already in-game
- no idea which stage XD
The fact that the villains are already in-game makes it much easier to build the side missions
Norrin- can u make a thor vs. herc mod (herc is a npc in the npc27 mood)
Thanks Norrin Radd, off to download and play.(wohoo)
just as soon as i beat my game i'll download for my second play thrhu
wow great job norrin! these look awesome! just wondering what else will you be doing with these side missons?
Thanks, I don't think I will be making any more missions for a while because I working on converting the XML1 missions/npcs
whoa! thats a big project. is your progress posted?
Some of the progress is posted in these pics:
http://marvelmods.com/forum/index.php?topic=1154.0
In the Knowledge Base section. (http://marvelmods.com/forum/index.php?topic=1154.0) Right now there's no official % Complete or anything like that. So what you see in the pictures works albeit with lots of bugs and whatnot that need fixing before public release. Act 1 is mostly playable in our private versions, but there's still lots to do.
sweet thanks teancum!
is there any way to make the maps recycle, so one could do the missions over and over? i discovered that i REALLY like killing sentinels. thanks!
I think if you complete a few levels before you go back there, they may respawn since they aren't bosses, but i'm not sure. Maybe the easiest way to replay it again is just to save at the mansion and always use that save to devastate the sentinels
Quote from: Norrin Radd on March 09, 2008, 02:45PMthey may respawn since they aren't bosses
Actually, bosses can respawn as well. Today I was on my way back to collect a Daredevil action figure in the Omega Base when suddenly Crimson Dynamo's introductory script was activated and I was able to fight him again. I even got another item from him!
so, it's possible that the new missions recycle the same way the acts do? i've noticed that if you switch acts, the maps tend to recycle themselves. that, or i'm completely nuts.
wow man i really like it :D nice work keep it up :D i think that everyone right now :p want to ask u could u make more missions?????
Thanks. There won't be any new missions for a while, I'm hoping to soon finish the three x-men mods I'm working on though
Quote from: Norrin Radd on June 05, 2008, 10:49PM
Thanks. There won't be any new missions for a while, I'm hoping to soon finish the three x-men mods I'm working on though
Sorry to pushin you man :P i forgot that i was waiting for that mods too, i guess i got too excited cause of your missions
PS: sorry for beign so anoying in the forum
fantastic work norrin.when you finish those x-men mods.you should do more of these,like spider-man vs venom and Thor vs Gladiator
Call me crazy, but I'd rather have the XML-1 remake then another little side mission. That sucker 'll be like a whole new game - so you get MUA AND XML-1 for the PC... all for 12 bucks off Amazon with maybe a sixty-seven dollar add-on for a new video card to handle the advanced pixel shaders.
All 'n all you get your moneys worth AND THEN some. Kudos to the modders who make this game bend over backwards and beg for butter-milk ;)
Added Omega Red's voice sounds and power sounds. See first post for link.
If you had the previous version installed just overwrite your:
/maps/extra_missions/haarp2.engb
/packages/generated/maps/extra_missions/haarp2.pkgb
and add the files in the /sounds/ directory
downloaded it. i like it. but is there a way to add goons to the wolvy mision?
There is yes, but I meant that mission to be similar to on the X-men TV show where Wolverine and Sabretooth fight, without goons
Whoa! This looks unbelievable Norrin! So, I just copy the files (and back-up old ones, of course), and once I reach Stark Tower and use the right person to talk to Fury, this'd happen? Sorry if I sound all skeptical; I'm not. I'm just so new to all this modding it's like I haven't seen anything as awesome as this. :D
Yep, that's exactly right
any chance of making new side missions????
Not in the near future
ok thanks
can you reupload the 3 side missions and the 4 person team files for Mission 3, because i tried the download, but the link didn't work, so can you please fix the problem.
I'm glad to help here's the link sorry i don't have the 4 person team files for mission 3 or i think is in this package since i do it with cyclops and wolverine
http://rapidshare.com/files/199455754/MUAextramissions.zip
ok, thanks, and its ok that you don't have the 4 person files. i myself was thinking of doing the mission with cyclops and wolverine.
sorry, can someone upload the missions again
Not to bring an old topic but someone please re-upload this...
can someone please re upload the side mission?
Heres the missions:
http://www.mediafire.com/download/48f5ao42w4o7xy1/MUAextramissions.zip
I don't however have the 4 person team files for Mission 3 so im not sure what will happen if you try and bring anyone other than cyclops on mission 3 ive never tried yet.
Thanks alot for uploading it, I will surely try it out!
I have installed and uninstalled this mod twice now so far and each time, instead of sabertooth being in the medical bay, black panther is there in his place. You can't interact with him and sabertooth is nowhere to be found lol.
After copying my backup of the base game and only installing the ocp and xml2 characters beforehand, I tried this mod again, well the Wolverine mission anyway, and it worked.
After a little bit more testing I think it's safe to assume that this mod isn't compatible with the 50R hack. Not a knock against since I'll just have 2-3 different folders of mua that I'll customise for different playthroughs 🤣
Quote from: deadjoke on February 20, 2020, 04:10AM
After a little bit more testing I think it's safe to assume that this mod isn't compatible with the 50R hack. Not a knock against since I'll just have 2-3 different folders of mua that I'll customise for different playthroughs 🤣
Does anyone have any idea what could be causing the issue to occur because of the 50 roster hack?