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oh Chocolate egg? thats toooooo cool is it for mua
when you go to the character select team, look at the bottom of the screen, there will be a button where you can remove a team member, ill try and get a picture soonthanks for ur help
yeah i was thinking about the same thing pal & i tought to say it when the newest venom skins arrived.here's another idea-you can put lots of venoms (people that are contaged by the venom virus)but weaker and at the end the boss,the real venom!(oh and the stage could be NYC)but this is just an ideasounds nice but i would make it so instead of lots of venoms it would be the other symbiotes , carnage , lasher , hybrid etc
Colossus and Omega Red in the snow, somewhere in Siberia.Thats what i was thinking :thumbsup:
In the 90's~
(http://xs321.xs.to/xs321/07456/omegacold8xh.gif)
maybe, you could ask him and see what he says, except webswinging and some other things i dont think work in XML2 (which is what he mods) so he might not be able to make a venom one either
P.S.: Sorry! But.. Wouldn't it be easier if those Side Missions were Simulation Missions?
We could acess them at anytime.
It's only a suggestion, ok!
Your Side Mission is really cool!!!
yeah the side missions are cooler but your idea good too.i would realy like some team side missionsyes team side missions are also possible
i havent tried making simulator missions before, but i think there is a limit on the amount of simulator missions you can have, so this way, we can have all the side missions we want, and we can set it up so there is no timers or anything
looking good! I better install Colossus again! :Dyeh me too lol
sounds amazing gonna hav to download it wen its released... arnt aim troppers minions of modok ?thanks guys,
and they mutated and hate the xmen lolsounds amazing gonna hav to download it wen its released... arnt aim troppers minions of modok ?thanks guys,
about aim troopers, i just needed some useless villains, and these ones were already npcs in the game and i thought they fit well,
pretend they are workers at a russian nuclear facility
Nice use of the HAARP facility dude! Kudos for that. I had actually thought about using the NYC Flashback for a character's side mission at one time. I also thought about doing XML2 city streets for Moon Knight.a mission using NYC Flashback in XML2 would be cool, but if you wanted to run it in MUA you might want to consider the NYC levels from later in the game, where it is dark, i think i tried one and there was no red
linking together is possible yes, if there would be a short story line or something, it could be great, any suggstions cvc?
i would also like to have one where there are many x-men against enemies, but then i would need many xmen npcs, im not sure of how much work would be needed to convert working heroes to npcs though
No, you have to edit their herostat (now an npcstat) entry so the moves are active.
IE:
talent {
level = 3 ;
name = gambit_p1 ;
}
talent {
level = 3 ;
name = gambit_p2 ;
}
talent {
level = 3 ;
name = gambit_p3 ;
}
with "level" being the # of points, and the name being the power's name.
power1 = power1 ;
power2 = power5 ;
power3 = power2 ;
power4 = power9 ;
Try adding this in to the NPCstat entry, replacing the power #'s as necessary (1/2 are powers, 3 is boost, 4 is xtreme, IIRC)Code: [Select]power1 = power1 ;
power2 = power5 ;
power3 = power2 ;
power4 = power9 ;
to change that though, meaning to have any character you want to run through the level, its easy, you just need to change the script for that level (i can give you more specifics if you want)
Norrin, once you have this one released, I will take you up on that offer, thanks. That would be great to know where to make the proper adjustments.
for sure, here are the two steps you should do (i'll use for example the new Mission 3)
1. edit /scripts/extra_missions/nyc/conv.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
2. edit /scripts/act1/stark/talk_fury01.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
if you want to make it so that more characters can come with you, change the line that includes alive("_HEROX_" ), where X-1 is the number of players that will join you
note that Mission 3 is only setup for 2 characters to join, so even if you change this HEROX line for that level, you should only be allowed to have 2 characters max, for more you would have to change the level eng file, which isnt difficult, but it would require several extra steps
Norrin could you plz tell me how to take a 4 member team on that mission and how to raise the difficulty of the mission?
Thanks :)
for sure, here are the two steps you should do (i'll use for example the new Mission 3)
1. edit /scripts/extra_missions/nyc/conv.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
2. edit /scripts/act1/stark/talk_fury01.py
change the word "cyclops" to the name of the character you want, using the name from the herostat
if you want to make it so that more characters can come with you, change the line that includes alive("_HEROX_" ), where X-1 is the number of players that will join you
note that Mission 3 is only setup for 2 characters to join, so even if you change this HEROX line for that level, you should only be allowed to have 2 characters max, for more you would have to change the level eng file, which isnt difficult, but it would require several extra steps
Also, I wasn't able to decompile these py files (like you can for herostat, etc), so I had to use a Hex Editor. But it worked.
Norrin, is the process as clear for swapping the villain? Let's say I wanted Iron Man to take on Crimson Dynamo in the snowstorm setting. Is there just one location where Omega Red is specified?
Anyway, Great work. these are short missions, but a lot of fun. Certainly whets the appetite for the full XML conversions.
:stark:
Ok, here is an idea...
The side missions would expand this game in a way most people could have never dream of... BUT what do you think about this...
Instead of making side missions for a specific character (Colossus/Wolvie/Cyclops)...
WHY NOT MAKING THEM FOR A SPECIFIC TEAM?
Imagine in EACH act (posibly excluding the last act so that the MAIN battle doesn't loose interest) a side mission for a specific Marvel Team.
Dragon Man - Already in game as villain.
- Stage could be the jungle in XML2
Gladiator - Already in game as villain.
- don't know which stage...
Doc Doom - not in act 4 nor 5 since it's closer to the final battle
- Doesn't matter which stage... Doom is all we need ;)
- He's the MAIN villain, maybe not a good char for a side mission...
SuperSkrull - Same as Dragon Man, already in-game
- no idea which stage XD
they may respawn since they aren't bossesActually, bosses can respawn as well. Today I was on my way back to collect a Daredevil action figure in the Omega Base when suddenly Crimson Dynamo's introductory script was activated and I was able to fight him again. I even got another item from him!
Thanks. There won't be any new missions for a while, I'm hoping to soon finish the three x-men mods I'm working on thoughSorry to pushin you man :P i forgot that i was waiting for that mods too, i guess i got too excited cause of your missions
After a little bit more testing I think it's safe to assume that this mod isn't compatible with the 50R hack. Not a knock against since I'll just have 2-3 different folders of mua that I'll customise for different playthroughs 🤣