Welcome to BaconWizard17's Booster Release Page!
Links to my other projects and releases (http://marvelmods.com/forum/index.php/topic,10201.msg188989.html#msg188989)
This is where I post my boosters for XML2 Mods. Click the links to visit the character's page, and click the links there to download them.
- These will only work with X-Men Legends II
- You can use my boosters in your project as long as you credit me
- If there are any problems with my boosters, please let me know, and I will try to fix them.
SHARED TALENTS FILE (http://marvelmods.com/forum/index.php/topic,10400.msg193604.html#msg193604) (Not required but encouraged)
:bishop:BISHOP (http://marvelmods.com/forum/index.php/topic,10400.msg192247.html#msg192247):bishop:
:colossus:COLOSSUS (http://marvelmods.com/forum/index.php/topic,10400.msg192264.html#msg192264):colossus:
:cyclops:CYCLOPS (http://marvelmods.com/forum/index.php/topic,10400.msg193663.html#msg193663):cyclops:
:bishop: BISHOP BOOSTER :bishop:
Version 1.03
Download (https://www.mediafire.com/file_premium/y8i5qo0c23wd4b2)
Features:
- 7 new skins
- 8 new conversation HUDs
- 7 new HUD heads
- New packages, as well as a new numbering system for skins
- He now uses 1801.igb through 1808.igb for his skins, with 1801.igb being the primary skin (he has packages for 1809 as well, but I didn't include a skin for that slot)
- Changed the scalefactor from 1.00 to 1.08 to make him proportional
- Changed two powers
- Removed one power
- Changed one passive
- Created two new passives
- Redid the number of ranks for all skills
- All powers now have 10 ranks each
- Xtremes have 1 rank each
- Boosts have 5 ranks each
- Passives have 5 ranks each
- PS2 Icons (which are a lot more crisp) with new icons for the new powers
New Features for Version 1.01
- Redid order of unlocking powers
- Changed the rank to unlock Bio Blast
- Removed Astonishing X-Men Vol 4 skin and added Uncanny X-Men 2018 skin
- Redid the order of the skins
- Added new character select portrait
New Features for Version 1.02
- Redid the number of ranks for all skills
- All powers now have 10 ranks each
- Xtremes have 1 rank each
- Boosts have 5 ranks each
- Passives have 5 ranks each
New Features in version 1.03:
Moveset(https://a.l3n.co/i/doDI6K.gif)
Powers:
- Bio Beam: Channels energy through his hands to blast foes with a beam of focused power
- Plasma Blasters: Fires both guns in a spray of bullets, stunning enemies (Now uses both guns)
- Sapping Strike: Melee attack that reduces damage victims do by 50% for a time. Drains batteries
- Bio Blast: Radial energy attack that damages enemies and has a chance of doing a 'deadly strike' (33% instant hp loss)
- Rapid Fire: Fires both guns in broad sweeps with atomic radiation rounds
- Bombardment: Fires several high-powered rounds into the air that then crash down, smashing into enemies and surrounding objects (Now deals fire damage)
Xtremes:
- BIG BANG: Sucks in surrounding energy, releasing it in a violent explosion of power nullifying enemy powers
- SUPERCONDUCTOR: Entire party spend no EP and takes no energy dmg for a time
Boosts:
- Absorption: Absorbs a percentage of energy dmg as hp gain and boosts physical resistance
- Energy Fury: Gives bonus energy dmg to melee attacks for self and allies for a time
Passives:
- Energy Combat: Adds energy dmg to melee attacks
- Gun Mastery: Adds to gun damage and increases chance for criticals with gun attacks
- Energy Mastery: Increases damage and chance for criticals with energy attacks (New passive)
- Hardended Combatant: Adds to DEF and attack speed (New passive)
- Power Trip: Increases all resistances (Now increases all resistances)
- Mutant Master: Increases EP Regeneration Rate
Skins(https://b.l3n.co/i/doDttm.gif)
- 1801: Uncanny X-Men 2018 (by me)
- 1802: Original (by me)
- 1803: 2nd Costume (by me)
- 1804: Classic Revamp (by me, based on the default skin)
- 1805: Xtreme X-Men (by me, based on a skin by shafcrawler)
- 1806: Xtreme X-Men 2 (by me)
- 1807: Modern (default skin)
- 1808: MUA2 (by me)
Want additional skins and HUDs?
- Bishop PS2 Skins (http://marvelmods.com/forum/index.php/topic,9904.msg189318.html#msg189318)
- Bishop XML2 Conversation HUDs (http://marvelmods.com/forum/index.php/topic,10433.msg192733.html#msg192733)
- Bishop XML2 HUD Heads (http://marvelmods.com/forum/index.php/topic,10437.msg192768.html#msg192768)
Notes
- This does not create a new character. This is simply a booster. You must have the default Bishop files in your game
Credits
- BaconWizard17: Coding, Conversation HUDs, HUD Heads, Skins
- Hemlot: assistance with Coding
- X-Men Legends II developers: Bishop PS2 icons, Bishop PS2 Modern skin, original coding
- Anyone else I forgot to credit
Great job, man!
Quote from: hemlot on September 16, 2018, 05:57PM
Great job, man!
Thank you! And thanks for helping me figure out my problems!
Quote from: BaconWizard17 on September 16, 2018, 06:03PM
Thank you! And thanks for helping me figure out my problems!
Anytime!
Wow, your new booster(s) sound like a breath of fresh air XML2 needs! The skin-specific conversation huds should have been in the game from the start, really good job!
Quote from: Maegawa on September 16, 2018, 08:35PM
Wow, your new booster(s) sound like a breath of fresh air XML2 needs! The skin-specific conversation huds should have been in the game from the start, really good job!
Thank you! My goal is to try to attract people back to XML2.
I never got why they didn't do different conversation huds. All of my mods and boosters will have them though. They're a bit cumbersome to make, but I love the result.
Hi! Bishop es el Ășnico booster que tienes? :V
Quote from: rachel_grey on September 17, 2018, 08:05AM
Hi! Bishop es el Ășnico booster que tienes? :V
No, I will be making boosters for every character. You can see my progress here (http://marvelmods.com/forum/index.php/topic,9972.0.html). Colossus will be posted soon
:colossus: COLOSSUS BOOSTER :colossus:
Version 1.02
Download (https://www.mediafire.com/file_premium/4nemqda4ptylnld)
Features:
- 8 new skins
- 9 new conversation HUDs
- 1 new HUD head
- Added new character select portrait
- New packages, as well as a new numbering system for skins
- He now uses 0901.igb through 0909.igb for his skins, with 0901.igb being the primary skin
- Changed the scalefactor from 1.15 to 1.24 to make him proportional
- Now has Bruiser Resistances
- Immune to pain, grab, pickup, stun, and knockback
- Changed one passive
- Redid order of unlocking powers
- Redid the number of ranks for all skills
- All powers now have 10 ranks each
- Xtremes have 1 rank each
- Boosts have 5 ranks each
- Passives have 5 ranks each
- Updated PS2 icons
New Features for Version 1.01
- Redid order of unlocking powers
- Removed Colossonaut skin and added Cable and X-Force skin
- Redid the order of the skins
- Added new character select portrait
- Now has Bruiser Resistances
- Immune to pain, grab, pickup, stun, and knockback
- Redid the number of ranks for all skills
- All powers now have 10 ranks each
- Xtremes have 1 rank each
- Boosts have 5 ranks each
- Passives have 5 ranks each
New in Version 1.02:
- Fixed Metallurgy. It now displays the correct resistances
- Fixed syntax errors that messed up the level requirements for some passives
Moveset(https://b.l3n.co/i/doDS1Q.gif)
Powers:
- Steel Fist: An increased melee attack with knockback
- Uppercut: An increased melee attack that pops enemies into the air[/color]
- Thunder Clap: A thunderous clap that send out a 140 degree blast of damage
- Massive Strike: An increased melee attack with a chance for 33% instant HP loss on target
- Bounding Smash: A colossal leap and landing that send out a radial shock wave of damage
- Siberian Express: Charge against enemies and objects, knocking them back
Xtremes:
- DEMOLITION: A Xtreme concussion attack
- UNBREAKABLE: Makes Colossus invincible and increases his damage for a time
Boosts:
- Steel Skin: Generates steel armor around his body which absorbs an amount of damage instead of Colossus taking it
- Roar: A battle cry that gives all party members a bonus to all character traits
Passives:
- Brawler: Gives a natural ATK increase
- Galvanize: Gives a natural DEF increase
- Metallurgy: Increases natural resistance to Elemental Damage, Radiation Damage, and Energy Damage
- Critical Strike: Increased chance of critical hits for melee attacks(New passive)
- Might: Increses lifting strength and destruction level of melee attacks
- Mutant Master: Increases EP Regeneration Rate
Skins(https://b.l3n.co/i/doDL0k.gif)
- 0901: X-Men: Gold (by me)
- 0902: Classic Revamp (by me, based off of the default skin)
- 0903: 2nd Costume (by me)
- 0904: Outback (by me)
- 0905: Astonishing X-Men 2 (by me)
- 0906: Heroic Age (by me)
- 0907: Cable and X-Force (by me)
- 0908: Ultimate (default skin)
- 0909: Cinematic (Deadpool) (by me)
Want additional skins?
- Colossus PS2 Skins (http://marvelmods.com/forum/index.php/topic,9904.msg184999.html#msg184999)
- Colossus PS2 Unarmored Skins (http://marvelmods.com/forum/index.php/topic,9904.msg186505.html#msg186505)
- Armored Conversation HUDs (http://marvelmods.com/forum/index.php/topic,10433.msg192955.html#msg192955)
- Unamored Conversation HUDs (http://marvelmods.com/forum/index.php/topic,10433.msg192956.html#msg192956)
- Armored HUD Heads (http://marvelmods.com/forum/index.php/topic,10437.msg192969.html#msg192969)
- Unarmored HUD Heads (http://marvelmods.com/forum/index.php/topic,10437.msg192970.html#msg192970)
Notes
- This does not create a new character. This is simply a booster. You must have the default Colossus files in your game
Credits
- BaconWizard17: Coding, Conversation HUDs, HUD Heads, Skins
- X-Men Legends II developers: Colossus PS2 icons, Colossus PS2 Modern skin, original coding
- Anyone else I forgot to credit
[/list]
Bishop has been updated! Check out his post to see what's new
Awesome work, BaconWizard! Colossus' icons have a little more "pop" to them and you've done fantastic work with those skins. Same goes for Bishop. Downloaded it in a heartbeat.
Quote from: Dream Weaver on December 11, 2018, 05:27AM
Awesome work, BaconWizard! Colossus' icons have a little more "pop" to them and you've done fantastic work with those skins. Same goes for Bishop. Downloaded it in a heartbeat.
Thank you! I'm glad you like it. Colossus is yet to be updated, so check back in a few days for version 1.01 of him
Bishop's booster has been updated to version 1.01! Here are the changes:
- Redid order of unlocking powers
- Changed the rank to unlock Bio Blast
- Removed Astonishing X-Men Vol 4 skin and added Uncanny X-Men 2018 skin
- Redid the order of the skins
- Added new character select portrait
Check it out here (http://marvelmods.com/forum/index.php/topic,10400.msg192247.html#msg192247)!
Quote from: BaconWizard17 on January 10, 2019, 10:41AM
Bishop's booster has been updated to version 1.01! Here are the changes:
- Redid order of unlocking powers
- Changed the rank to unlock Bio Blast
- Removed Astonishing X-Men Vol 4 skin and added Uncanny X-Men 2018 skin
- Redid the order of the skins
- Added new character select portrait
Check it out here (http://marvelmods.com/forum/index.php/topic,10400.msg192247.html#msg192247)!
Hi!! I logged in just to thank you for this booster and also the AWESOME Colossus one. Thank you so much, X-men Legends 2 is my fav X-men game =) I would love to see your take on Jean Grey, Gambit or Rogue. Your boosts are so fresh!! Again, thank you. Have a great year.
Quote from: nathios on January 15, 2019, 06:18PM
Hi!! I logged in just to thank you for this booster and also the AWESOME Colossus one. Thank you so much, X-men Legends 2 is my fav X-men game =) I would love to see your take on Jean Grey, Gambit or Rogue. Your boosts are so fresh!! Again, thank you. Have a great year.
Look for a new update for Colossus in the near future! The other boosters will come soon as well. I'm doing the characters in alphabetical order, so once I post the update for Colossus (as well as the one I finally finished for Cyclops), I'll get on to Deadpool and then Gambit. The others will follow in the same way
Edit: actually, Bishop has one more update coming as well, where I'll lower the number of levels each skill has
Hey there Bacon. Have you started your Cyclops Booster yet ? If not, what do you have in mind ? Just out of curiosity hehe
Quote from: Daniel Kings on January 20, 2019, 02:04PM
Hey there Bacon. Have you started your Cyclops Booster yet ? If not, what do you have in mind ? Just out of curiosity hehe
I have! He's pretty much done other than some tweaks and cleanup. I detail all the changes I'm making in my workbench post
Quote from: BaconWizard17 on January 20, 2019, 06:20PM
I have! He's pretty much done other than some tweaks and cleanup. I detail all the changes I'm making in my workbench post
Nice. I can't wait! xD
Both Bishop and Colossus have been updated. Unless there are bugs or they get new outfits in the comics, I don't plan to update them again until The Great Balancing Update (which I'll explain in my workbench eventually). For now, this is how they'll be. For them to be complete, you'll need to download my updated sharedtalents.engb file, which decreases the number of ranks per shared passive.
SHARED TALENTS
This is the sharedtalents.engb file that I use for all of my boosters. It decreases the number of ranks for all of the shared passives. While it's not necessary, it completes my mods and boosters.
This file goes in the Data folder
Download (https://www.mediafire.com/file_premium/qf6lhr9apimqsa5)
Note: in order to make sure that characters with Might were able to use up all of their skill points, I added an extra dummy rank to Might. That rank changes nothing for the character other than being a placeholder, so there's no need to level it up all the way unless you get all the way to level 99 and need somewhere to put that last point.
Quite the concept, eh ? Nicely done. A couple of bugs though:
As for Colossus, his Metallurgy skill is also giving Radiation Resistance. According to your description it was only supposed to give resistance to Elemental, Mental and Energy. The description of Energy Resistance is always at "0%", regardless that, the effects still apply.
You could remove Siberian Express and put something else. This power is just really bad from default. I never liked this power haha Btw, it's not a bug, just a suggestion xD
As for Bishop, his Power Trip doesn't work, neither does his description when you put points in it.
I just thought you'd like a feedback. Thanks for the great boosters!
Quote from: Daniel Kings on January 25, 2019, 03:59AM
Quite the concept, eh ? Nicely done. A couple of bugs though:
As for Colossus, his Metallurgy skill is also giving Radiation Resistance. According to your description it was only supposed to give resistance to Elemental, Mental and Energy. The description of Energy Resistance is always at "0%", regardless that, the effects still apply.
You could remove Siberian Express and put something else. This power is just really bad from default. I never liked this power haha Btw, it's not a bug, just a suggestion xD
As for Bishop, his Power Trip doesn't work, neither does his description when you put points in it.
I just thought you'd like a feedback. Thanks for the great boosters!
I'll try to fix those ASAP. Siberian Express will stay though, as I personally enjoy it. What about Power Trip doesn't work?
Quote from: Daniel Kings on January 25, 2019, 03:59AM
Quite the concept, eh ? Nicely done. A couple of bugs though:
As for Colossus, his Metallurgy skill is also giving Radiation Resistance. According to your description it was only supposed to give resistance to Elemental, Mental and Energy. The description of Energy Resistance is always at "0%", regardless that, the effects still apply.
You could remove Siberian Express and put something else. This power is just really bad from default. I never liked this power haha Btw, it's not a bug, just a suggestion xD
As for Bishop, his Power Trip doesn't work, neither does his description when you put points in it.
I just thought you'd like a feedback. Thanks for the great boosters!
Though it all is up to BaconWizard, I'd like to point out that (to my knowledge) Colossus is supposed to be resistant or even immune to radiation damage, at least in his steel form. If not in the comics, at least in X-Men Legends canon because he's shown completely unharmed during a sequence in the first game at the nuclear power plant.
Quote from: Dream Weaver on January 25, 2019, 08:04AM
Though it all is up to BaconWizard, I'd like to point out that (to my knowledge) Colossus is supposed to be resistant or even immune to radiation damage, at least in his steel form. If not in the comics, at least in X-Men Legends canon because he's shown completely unharmed during a sequence in the first game at the nuclear power plant.
You make a good point. I don't want to make him immune to radiation damage, but I'll make sure that a resistance is added
Quote from: BaconWizard17 on January 25, 2019, 08:03AM
I’ll try to fix those ASAP. Siberian Express will stay though, as I personally enjoy it. What about Power Trip doesn’t work?
Well, it doesn't add any resistance to Bishop. I put all 5 points and it didn't increase any resistances. Also, the description always stays at 0% whether you put 0, 1 or 5 points.
Quote from: Daniel Kings on January 25, 2019, 09:33AM
Well, it doesn't add any resistance to Bishop. I put all 5 points and it didn't increase any resistances. Also, the description always stays at 0% whether you put 0, 1 or 5 points.
I'll take a look at it
Colossus and Bishop have been fixed. If there are any more problems, Please let me know, and I'll fix them!
:cyclops: CYCLOPS BOOSTER :cyclops:
Version 1.00
Download (https://www.mediafire.com/file_premium/iv3w5q95jn89kbb)
Features:
- 7 new skins
- 8 new conversation HUDs
- 7 new HUD heads
- Added new character select portrait
- New packages, as well as a new numbering system for skins
- He now uses 0101.igb through 0108.igb for his skins, with 0101.igb being the primary skin (he has packages for 0109 as well, but I didn't include a skin for that slot)
- Changed the scalefactor from 1.00 to 1.04 to make him proportional
- Added 1 power, 1 boost, and 2 passives
- Redid order of unlocking powers
- Redid the number of ranks for all skills
- All powers now have 10 ranks each
- Xtremes have 1 rank each
- Boosts have 5 ranks each
- Passives have 5 ranks each
- Updated PS2 icons
Moveset(https://b.l3n.co/i/doNjIr.gif)
Powers:
- Optic Beam: A beam of energy filtered through Cyclops' visor
- Optic Slam: A wide beam that can knock enemies back[/color]
- Optic Flash: Produces a low powered discharge of energy, stunning and damaging enemies
- Optic Explosion: A powerful optic blast that explodes on contact, sending out splash damage to nearby enemies (new power)
- Focused Beam: An intensely focused beam that can pierce through enemies
- Polarized Beam: A beam that splits into 3 at point of contact with enemies
Xtremes:
- OPTIC RAGE: An Xtreme arc spray attack
- FLAWLESS TACTICS: Increases experience earned for entire party for a time
Boosts:
- Solar Absorption: Decreases EP requirements of all visor beam attacks for a time (new boost)
- Command: Uses natural leadership abilities to boost effectiveness of entire team
Passives:
- Visor Upgrade: Increases damage of all visor beam attacks
- Accuracy: Increases critical chance for ranged attacks
- Telepathic Resistance: Increases Mental Resistance (new passive)
- Energy Resistance: Increases resistance to energy attacks (new passive)(New passive)
- Leadership: Increases combo XP bonus to any combo done while on team and increases critical chance for whole team
- Mutant Master: Increases EP Regeneration Rate
Skins(https://a.l3n.co/i/doN0BF.gif)
- 0101: Heroic Age (by me)
- 0102: Original Revamp (by me, based off of the default skin)
- 0103: Classic Revamp (by me, based off of the default skin)
- 0104: X-Factor (Yellow) (by me)
- 0105: X-Factor (White) (by me)
- 0106: 90s (by me)
- 0107: Astonishing (by me)
- 0108: Ultimate XML1 (by me)
Want additional skins?
- PS2 Skins (http://marvelmods.com/forum/index.php/topic,9904.msg185627.html#msg185627)
- Conversation HUDs (http://marvelmods.com/forum/index.php/topic,10433.msg193680.html#msg193680)
- XML2 HUD Heads (http://marvelmods.com/forum/index.php/topic,10437.msg193853.html#msg193853)
Notes
- This does not create a new character. This is simply a booster. You must have the default Cyclops files in your game
Credits
- BaconWizard17: Coding, Conversation HUDs, HUD Heads, Skins
- Hemlot: Assistance with coding
- X-Men Legends II developers: Cyclops PS2 icons, original coding
- Anyone else I forgot to credit
[/list][/list][/list]
Fixed the link for Cyclops
Great to see this new release! Congratulations!
Quote from: hemlot on January 30, 2019, 01:02PM
Great to see this new release! Congratulations!
Thank you! It's not easy to balance school with modding, but I try my best to make it work
So i tried your cyclops :cyclops: booster and it's really cool. your skins look sooooo good and i like how accurately you drew from the comics with things like solar absorption and mental resist. I noticed there is no aura or other visual ques that solar absorption is active making it very difficult to utilize. Can't wait to see what you do with deadpool! :deadpool:
I'll take a look at it and see what's going on. I'm glad you like it!