Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: BaconWizard17 on October 17, 2018, 06:02PM

Title: [OLD] BaconWizard17's XML2 Conversation HUDs
Post by: BaconWizard17 on October 17, 2018, 06:02PM
Welcome to BaconWizard17's XML2 Conversation HUDs!

Links to my other projects and releases (http://marvelmods.com/forum/index.php/topic,10201.msg188989.html#msg188989)

This is an old thread, and I will no longer be posting in it. All new conversation portraits will be posted in the common model release thread. You can find my thread here (http://marvelmods.com/forum/index.php/topic,10629.msg195564.html#msg195564)

This is where I post my XML2 conversation HUDs. These are the character portraits that show up when you engage in a conversation in X-Men Legends II. They go in the HUD folder
Requests are CLOSED (http://marvelmods.com/forum/index.php/topic,9904.msg190325.html#msg190325)


MARVEL CONVERSATION HUDS
:bishop:BISHOP (http://marvelmods.com/forum/index.php/topic,10433.msg192733.html#msg192733):bishop:
:colossus:COLOSSUS (http://marvelmods.com/forum/index.php/topic,10433.msg192955.html#msg192955):colossus:
:colossus:COLOSSUS UNARMORED (http://marvelmods.com/forum/index.php/topic,10433.msg192956.html#msg192956):colossus:
:cyclops:CYCLOPS (http://marvelmods.com/forum/index.php/topic,10433.msg193680.html#msg193680):cyclops:
:cyclops:CYCLOPS (TIME DISPLACED) (http://marvelmods.com/forum/index.php/topic,10433.msg193683.html#msg193683):cyclops:
Title: Re: BaconWizard17's XML2 Conversation HUDs
Post by: BaconWizard17 on October 17, 2018, 06:18PM
:bishop: BISHOP :bishop:

These are my Bishop conversation HUDs. So far, I only have the ones from my XML2 Bishop Booster, but I will eventually add all the default ones and any others that I use.

These assets are currently undergoing a full overhaul. You can find the updated assets here (https://marvelmods.com/forum/index.php/topic,10629.0.html)

Other Bishop Content:From left to right:
(https://a.l3n.co/i/doo98C.png)
Title: Re: BaconWizard17's XML2 Conversation HUDs
Post by: BaconWizard17 on November 17, 2018, 12:56PM
:colossus: COLOSSUS :colossus:

Other Colossus Content:
These assets are currently undergoing a full overhaul. You can find the updated assets here (https://marvelmods.com/forum/index.php/topic,10629.0.html)

Main Comic Universe Skins (First 3 Rows)Alternate Universe Skins (Second 3 Rows)
(https://b.l3n.co/i/doowci.png)
(https://a.l3n.co/i/dooGD2.png)
Title: Re: BaconWizard17's XML2 Conversation HUDs
Post by: BaconWizard17 on November 17, 2018, 01:11PM
:colossus: COLOSSUS UNARMORED :colossus:

Other Colossus Content:
Main Comic Universe Skins (First 3 Rows)Alternate Universe Skins (Second 3 Rows)
Download (https://www.mediafire.com/file_premium/lgzlg3tchjq4db4)

(https://b.l3n.co/i/dou2VC.png)
(https://a.l3n.co/i/douA5z.png)
Title: Re: BaconWizard17's XML2 Conversation HUDs
Post by: BaconWizard17 on January 10, 2019, 10:39AM
Bishop's section has been updated with the new Uncanny X-Men 2018 conversation HUD. Check it out here (http://marvelmods.com/forum/index.php/topic,10433.msg192733.html#msg192733)!
Title: Re: BaconWizard17's XML2 Conversation HUDs
Post by: BaconWizard17 on January 31, 2019, 09:18PM
:cyclops: CYCLOPS :cyclops:

Other Cyclops Content:
All of these assets have since been updated to the new format. They can be found on my new release thread (https://marvelmods.com/forum/index.php/topic,10629.0.html), along with many more new skins

Main Comic Universe SkinsAlternate Universe Skins
Title: Re: BaconWizard17's XML2 Conversation HUDs
Post by: BaconWizard17 on February 01, 2019, 02:24PM
:cyclops: CYCLOPS (TIME DISPLACED) :cyclops:

Other Cyclops (Time Displaced) Content:
Main Comic Universe Skins
(https://b.l3n.co/i/douBWH.png)
Title: Re: [OLD] BaconWizard17's XML2 Conversation HUDs
Post by: BaconWizard17 on July 15, 2019, 07:50AM
With the new ability to create custom models that are compatible with XML1, XML2, and MUA, I'm no longer going to use this thread. I'll be posting everything in a common release thread in the new model release section here (http://marvelmods.com/forum/index.php/topic,10629.msg195564.html#msg195564)