Marvel Mods

XML and MUA - Common Items => Knowledge Base - (not for questions) => Topic started by: Tony Stark on May 29, 2019, 04:24PM

Title: MUA1 (2006 PC release): run above 1080p60Hz
Post by: Tony Stark on May 29, 2019, 04:24PM
Hey everyone, I've found a way to run MUA1 above 1080p and 60Hz (60 FPS) on the original PC release! Before, that was the max limit. This uses a program called dgVoodoo2, which acts as a wrapper for DirectX 1-9 and 3DFx/Glide based games to wrap them into DirectX 11. (MUA uses DX9.)

Here's how you do it:


As a note, there is a drawback to resolutions above 1080p (I think this happens whether or not you use this), the Keyboard & Mouse UI is broken, with everything being small and moved up into the upper left, and things become tough to click on. I would recommend just using a controller, the game's controller UI works fine.

I hope this helps you guys play our favorite 14-year-old game on a modern PC! Unlike the remastered Steam version, you can use this to play at high res/refresh rates AND use all the mods you want!

Here's a video of the game running at 1440p120Hz (although YouTube cut the video framerate down to 60Hz, but the game was running at 120Hz when I captured it!): https://youtu.be/kmHuL8e3_Vk
Title: Re: Running the MUA1 Classic Edition (2006 PC release) above 1080p60Hz
Post by: BarryAllen on May 30, 2019, 12:28PM
Wow! Well done, this is something I've wanted for a while. Will be trying this out.
Title: Re: Running the MUA1 Classic Edition (2006 PC release) above 1080p60Hz
Post by: Tony Stark on May 30, 2019, 06:47PM
Quote from: superaceman34 on May 30, 2019, 12:28PM
Wow! Well done, this is something I've wanted for a while. Will be trying this out.

Thanks! Let me know how it goes for you, I want to make sure my instructions are clear enough that it works for everyone.
Title: Re: Running the MUA1 Classic Edition (2006 PC release) above 1080p60Hz
Post by: MelloMods on June 03, 2019, 04:45PM
Awesome! Is there any chance to get a video capture of this? Sort of "Proof of Concept" kinda thing?
Title: Re: Running the MUA1 Classic Edition (2006 PC release) above 1080p60Hz
Post by: Tony Stark on June 03, 2019, 07:07PM
Quote from: MelloMods on June 03, 2019, 04:45PM
Awesome! Is there any chance to get a video capture of this? Sort of "Proof of Concept" kinda thing?

I tried posting a video to YouTube but it's stuck at 360p. Here's the link, in case it updates to 1440p120Hz at some point: https://youtu.be/kmHuL8e3_Vk

Edit: now it's at 1080p60Hz, but that's already something the game has.

Edit 2: Working now, kind of! Turns out YouTube doesn't go above 60Hz, but it is at 1440p!
Title: Re: Running the MUA1 Classic Edition (2006 PC release) above 1080p60Hz
Post by: Jaybird on June 04, 2019, 07:59PM
Thanks, Tony.
Title: Re: Running the MUA1 Classic Edition (2006 PC release) above 1080p60Hz
Post by: Tony Stark on June 06, 2019, 07:28PM
Quote from: Jaybird on June 04, 2019, 07:59PM
Thanks, Tony.

:)
Title: Re: MUA1 (2006 PC release): run above 1080p60Hz
Post by: thetommyboy2002 on October 28, 2019, 04:38AM
I finally got this to work in 4k today, and wanted to say "Thanks".
It's.. so beautiful... *sobs*..all the texture detail is visible even from far away, I can see Tigra's fur on the character select screen even before they are selected.
I did have to experiment a bit to get it to work on my setup:
on the general tab I used :full screen/unspecified scaling
on the directX tab I used 2048 Vram/ 3840x2160 resand unchecked everything else.
I did force anisotropic 16X just for the hell of it, but I'm not 100% sure it makes much difference.

Anyway, this has given a new lease of life to one of my old favourites, so again Thank You for finding it, and to the people who made it.
Title: Re: MUA1 (2006 PC release): run above 1080p60Hz
Post by: Tony Stark on October 28, 2019, 05:05AM
Quote from: thetommyboy2002 on October 28, 2019, 04:38AM
I finally got this to work in 4k today, and wanted to say "Thanks".
It's.. so beautiful... *sobs*..all the texture detail is visible even from far away, I can see Tigra's fur on the character select screen even before they are selected.
I did have to experiment a bit to get it to work on my setup:
on the general tab I used :full screen/unspecified scaling
on the directX tab I used 2048 Vram/ 3840x2160 resand unchecked everything else.
I did force anisotropic 16X just for the hell of it, but I'm not 100% sure it makes much difference.

Anyway, this has given a new lease of life to one of my old favourites, so again Thank You for finding it, and to the people who made it.

That's great! Hopefully this makes the game even more enjoyable!