OpenHeroSelect with support for this awesome new 36 Character Mod is now live! You can build up your roster way faster, no need to mess with the xmlb compiler! Get it here: http://marvelmods.com/forum/index.php/topic,10597.0.html
Outsider, what changes were made to the maps/act1/heli/heli1.engb file? I have a version of that file in the JL conversation mod.
Congrats on the 36R release to all those involved.
Hey guys, my herostat compiled properly but now it's crashing my game. I can't get past the first scene. Any advice?
I can't even get to the point where you select a new game. I've checked and double-checked. I don't know where i right wrong. Can someone take a like at it for me?
https://www.mediafire.com/file/1j7f9id8o4m42g5/herostat.xml/file
I can't even get to the point where you select a new game. I've checked and double-checked. I don't know where i right wrong. Can someone take a like at it for me?
https://www.mediafire.com/file/1j7f9id8o4m42g5/herostat.xml/file
Now what shall I do with the playable characters’ items then? If I recalled correctly, it won’t come out due exceed 27 based limits on the playables. Should I made the items being a regular like in XML2.
Forgive me if this is already a known issue or a mistake I made but I had an odd issue:
I set up herostat the way the instructions said and with the characters in herostat from left/top to right/bottom. One character I put in in spot 20 (Emma Frost) had 2 powers that appeared fine in the character menu but could not be selected or used in-game. I copy and pasted her entry to 2nd from top in herostat but still in spot 20 and she worked fine. No other characters had this issue, though if I did more re-arranging of my herostat, who knows. I had also started a new game and used defaults stats with every change I made. So, if anyone else had any power issues like this, try copy and pasting the entry but leaving the spot the same and that fixes it.
It's great to have such a full menulocation.
Guys, the fact that it has increased the memory of the game implies that the old problems we faced, such as flaws in power animations and common jump and punch animations, have disappeared?
I ask this because some of my subscribers have reported to me that they are experiencing these errors, even if playing with three characters. I did some more detailed testing and noticed that it really happens, but with the secret code of opening all powers, this is solved.
I just recently followed every step to getting 36R to work and can confidently say I've done everything correctly though I am new to this however it seems Dr Doom is missing one green light ball when he flys in his right hand (his perspective) I've triple checked his herostat within the .engb to make sure I haven't mispasted some code or made an error in formation but everything seems fine and Dr Doom has both green lights when flying for me on 27 Roster Heroselect. Would anyone know whats going on? anyone else having this issue? thanks.
I just recently followed every step to getting 36R to work and can confidently say I've done everything correctly though I am new to this however it seems Dr Doom is missing one green light ball when he flys in his right hand (his perspective) I've triple checked his herostat within the .engb to make sure I haven't mispasted some code or made an error in formation but everything seems fine and Dr Doom has both green lights when flying for me on 27 Roster Heroselect. Would anyone know whats going on? anyone else having this issue? thanks.
Anderson, could you see if both of Doom's hands are glowing when he flies -- without the code? I'm trying to figure out what's happening, but once again, it looks like the 36R is not the cause of this problem.
@Carnage - Is there anyone ahead of Doom in your herostat that also has the glowing hands, perhaps such as Green Lantern? I have found when you have two characters with the same effect, the effect can conflict. For example, if I have Killer Frost and Iceman both on the roster, whichever one is first in the list gets the chill effect, and whoever is second doesn't have it.
A second thing I just found out, it seems like while the Sepulchre fix works great, everyone's working just fine there, something still causes issues with the Stygian Abyss section (the actual Mephisto bossfight level). With one combination of characters (Iron Man, Spider-Man, Batman, Superman) only the last character had powers and only some of them worked, while with another combination (Batman, Ghost Rider, Stan Lee) the game just sat on the loading screen and then froze.
My hunch is this is due to the 117 fightmove limit that still exists?
And now Spider-Man's web bullets attack has all sorts of animation issues, even when he's alone on the team.
So, what would be the way to minimize the whole fightmove problem, assuming that's what's going on? Should I use mostly official characters/limit the number of modded characters? This feels like whack-a-mole to me in terms of when I find one character with issues and think it's gone, another pops up.
A second thing I just found out, it seems like while the Sepulchre fix works great, everyone's working just fine there, something still causes issues with the Stygian Abyss section (the actual Mephisto bossfight level). With one combination of characters (Iron Man, Spider-Man, Batman, Superman) only the last character had powers and only some of them worked, while with another combination (Batman, Ghost Rider, Stan Lee) the game just sat on the loading screen and then froze.
Many of the NCP’s are Moon Knight though (or the 25 in your menu) but that’s about it.
Hang on -- where did you see NPCs as Moon Knight (first character on your herostat) Was this at a HUB like Stark Tower? I ask because before releasing it, I checked Stark Tower 1, the Sanctum Santorum, and Attilan, and no NPCs were changed. The game's memory was supposed to have been increased to eliminate those NPC glitches.
Well, when I talk to Black Widow and Daredevil (maybe a few others I’ll check again and return) it says ‘Talk to Moon Knight’ next to the talk button, not their model if that’s what you thought I meant. This has only happened in the Sanctum though. It does not do this with Nick Fury for some reason.
A second thing I just found out, it seems like while the Sepulchre fix works great, everyone's working just fine there, something still causes issues with the Stygian Abyss section (the actual Mephisto bossfight level). With one combination of characters (Iron Man, Spider-Man, Batman, Superman) only the last character had powers and only some of them worked, while with another combination (Batman, Ghost Rider, Stan Lee) the game just sat on the loading screen and then froze.
My hunch is this is due to the 117 fightmove limit that still exists?
Well, when I talk to Black Widow and Daredevil (maybe a few others I’ll check again and return) it says ‘Talk to Moon Knight’ next to the talk button, not their model if that’s what you thought I meant. This has only happened in the Sanctum though. It does not do this with Nick Fury for some reason.
Got a problem, I installed the 36 Roster mod, but when I try to open the game, it shows an error notice that says: could not detect the game version, contact the mod creator. Can someone help me, I need to start working on some skins for my mod and I won't be able to test them until I fix this.
So I spent some time looking through some of these problems that were reported... I ask that from now on, please specify what exactly happened in detail and what you installed in your game before the 36R, as it has appeared that the 36R is not the cause of these problems, and I don't want people thinking that the 36R is loaded with problems when it isn't. When in doubt, do a clean install, then the OCP (Official Characters Pack), then the 36R.
Well, I played as that same team and went to the Sepulchre stage (before the Stygian Abyss) and the game froze at the loading screen. So I have reason to believe that the 117 fightmove limit is indeed the reason. Although I would have to count the fightmoves of each of them to confirm this.
I checked both areas of the Sanctum Santorum and I didn't see that. They all say "Talk to (the correct character)" and are correct. Something else may be the cause of that. If you've used the 28R or 33R, make sure that both are uninstalled.
I have never seen that error notice before, and you didn't provide details of what you did to your game before the 36R. So, I would suggest a clean install of the game, then OCP (Official Characters Pack). If everything is fine, then add 36R and see if you still get that notice -- which you shouldn't.
You need NoCD Game.exe file.
Hey guys, I had a problem with the 36 Roster Hack and I'm not sure what the solution could be. So I did a clean install of the game, added the official Char. mod, and then lastly added the 36 roster hack and for the most part it seems to work well. However, whenever I have all 36 spots filled in my herostat, two random characters in the last 20 in the herostat get messed up. One doesn't play any animations correct whatsoever, and the other get stuck in a heavy attack and cannot preform combos. I tested this multiple times, because I thought it was conflicting mods or something but I did 4 fresh installs and I always got this problem. I made sure my herostat was set up correctly so I don't know what it could be. Every time I move the afflicted characters to the upper half of the herostat, the problems move to 2 new characters in the bottom half. Any insight would be very much appreciated. Thank You.
If you have modded characters, install XML2 pack as well after official Char. mod, then 36 roster hack. Some modded characters mods depends on file from XML2 Pack.
Make sure to have installed the dinput8.dll as well.
If not working, you can upload your herostat here or Discord.
I installed the XML2 pack as well, but that didn't help. I know that I installed the dinput8.dll correctly too because my game kept crashing the first time because i forgot to put it in the directory. As for the herostat, any particular way I should upload it here because it does seem like it would clog up this thread. Unless you meant like upload as in a ZIP file?Upload as zip preferably, or using the spoiler in the forum if it works.
Even Unlock all powers and costume cheat (unlock costume cheat is mandatory for 36 roster if I recall) does not fix the issue ?
Even Unlock all powers and costume cheat (unlock costume cheat is mandatory for 36 roster if I recall) does not fix the issue ?
MINOR GLITCHES:
-Some characters will have all of their outfits locked, including the one they are wearing. Fortunately, the "Unlock All Costumes" cheat code will fix that.
...I'm trying to play with the scripts to see if there is a way to unlock everything without cheat codes...
The only files & characters who are affected are:
* Cyclops' special dialogue w/ Jean, if the conversation codes put inside the regular generated/maps/act2/murder2, will cause crash. Was confirmed in pre-2016
What am I to do? I wasn't sure if I should post this in the bugs section because I don't know of any other origin that may be tied to it and thought it would be too vague.
1. Has anyone else experienced this?
2. How do I fix this?
Yeah, this would be a technical problems/bugs kind of post. OK, so let's see...
(1) Do you have the Gold Edition Content (GEC) mod? That mod has a history of screwing up various characters, not allowing them to attack for example -- which sounds like the problem you're having. I placed a warning there not to use it. If the answer is yes, then get rid of it.
(2) Ultra said that sometimes having the XML2 Characters package can help with this. You can find it here: https://marvelmods.com/forum/index.php?topic=2471.0. You can download just the animation igb files (located in the actors folder) and see if it helps.
(3) It doesn't sound like the 36 Roster Hack is what's causing it (usually it is something else), but if you truly believe the 36R is the problem, then get rid of it and then see if you have the same problem. Kind of like a process of elimination to determine the cause of the problem.
I'm fairly certain the 36R is not the problem. If it were, it wouldn't have been released, or the majority of people would have had the same problem. Since you've tried some things already, you can try those above and let us know what the results are.
How would I get rid of the GEC frommy game file?
How would I get rid of the GEC frommy game file?
That's it. Now when you want to use the 36R instead of the 50R for a particular roster or game save, go to your game's "ui/menus" folder, and rename "team_back.xmlb" to "team_back_50R.xmlb," and rename "team_back_36R.xmlb" to "team_back.xmlb" (See what you did? You basically just switched the hack, and you can always switch back!) Just remember which one you are using when saving and loading games. Renaming the team_back file determines which hack you're using. Pretty cool, right?
Everyone, the 36 Roster Hack has been updated to v2.0. This is a very important update. Why? Because it now coincides with the new 50 Roster Hack!!!
See, the one drawback that the 50R has is that you have to have all 50 spots filled for the game saves to work. But what if for a certain game, you don't want that many on your roster? Well, that's where the new 36R comes in. I'll show you how so that you have both and switch between 50R and 36R at any time!
The following information is not for newbies. Don't attempt if you don't know what you're doing.
The new 36R works just like the 50R -- it's essentially the same package. Same plugins, same dll file, etc. There's only one real difference -- the "team_back.xmlb" file.
So, for those of you who already have the 50R, all you have to do is...
(1) Download the new 36R, but don't install it (because they're practically the same as the 50R).
(2) Open the 36R's "ui/menus" folder and look for the "team_back.xmlb" file. Rename that file "team_back_36R.xmlb" and then copy it.
(3) Open your game's "ui/menus" folder and paste the file there.
(4) At the new 36R, copy the "Menu Locations.png" image and paste it elsewhere for your reference. This way you have the menulocation numbers for both hacks.
That's it. Now when you want to use the 36R instead of the 50R for a particular roster or game save, go to your game's "ui/menus" folder, and rename "team_back.xmlb" to "team_back_50R.xmlb," and rename "team_back_36R.xmlb" to "team_back.xmlb" (See what you did? You basically just switched the hack, and you can always switch back!) Just remember which one you are using when saving and loading games. Renaming the team_back file determines which hack you're using. Pretty cool, right?
And for those who use "Tony Stark's" OpenHeroselect program, don't worry. When he returns home from the holidays, he plans to update the program for both, as I have sent him the menulocation numbers.
You're welcome. :king:
Everyone, the 36R has been updated to version 2.5. Spider-Man and Captain America's spots have switched, and the pre-made herostat has been made even simpler for newbies. Check it out.