Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Ceamonks890 on October 31, 2020, 05:24AM

Title: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 31, 2020, 05:24AM
Hey everyone, this is where I'll be posting all my character mods that I release over time from here on out. So please feel free to try them out when you can!

IMPORTANT: Please be aware that my mods only work on the original 2006 PC port of MUA1 and will NOT work on the delisted 'remaster' release on Steam from 2016.

RULES:
-Do not edit or re-release these mods without my approval. It took a lot of work and invaluable assistance from fellow modders to get these created.
-If you plan to edit them, please ensure to give me and other modders credit for our respective contributions.
-Don't claim any of these as your own work. I may be a nice guy, but even I have my limits for general intolerance.
-These mods of mine are exclusive to the Marvel Mods forum. Do not re-upload them anywhere else or attempt to make money off them. If I discover anyone has done this whilst being a member of this community, severe punishment will be enforced. No exceptions, got it?
-Back up all of your original files when adding any of my own custom content, in case something unexpected goes wrong. Don't complain to me if results end with your game being in a worse state than before, as you all knew what you're getting yourselves into.
-When making character mod requests, keep in mind that I may have to use placeholder assets if more convincingly authentic custom skins or imported models from other games are not available. I'm also just one guy, so depending on the complexity of the mod, they may take less time or last a while to bring to life in a satisfying way.

DISCLAIMER (31/12/2021): There have been reports from numerous members on the Discord server that the audio for a lot of my mods is far quieter than it should be. Unfortunately, attempting to raise the audio for affected mods of mine usually results in unpleasant audio spike glitches.

This issue can be resolved to some degree in-game by bringing the music volume down significantly in your game's options menu and better allow affected members of our community to hear the voice and power/grunt audio for any mods of mine clearly.

I greatly apologize for the minor inconvenience, but there's not a whole lot I can do to solve this issue (as the mod audio is as high as it gets without any audio spikes occurring upon conversion to a v_zss or m_zsm file).

UPDATE (11/7/2023): Officially opening up the floodgates for character mod requests from others that will be pursued in-between bringing more characters that I find interesting to life in MUA. So if there's a favourite character of yours who is not playable, then by all means, post away.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 31, 2020, 05:27AM
JACK OF HEARTS

So you've decided to download and try out my first-ever character mod, Jack of Hearts!

An often forgotten Marvel hero created back in the 1970s by Bill Mantlo & Keith Giffen, this half-human, half-Contraxian Avenger has the unfortunate burden of being effectively a walking energy bomb just waiting to go off at any time, after being exposed to an experimental 'Zero Fluid' substance and forced to inhabit an armor for proper safe relegation.

But despite the odds being staked against him, this guy's not about to let the Masters of Evil put the fate of the universe in jeopardy and will do whatever it takes to save the world he calls home.

So what are you waiting for? Put this literally volatile hero to good use and show Doctor Doom why you don't mess with the Avengers!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, might, healing factor, 50% resistance to physical damage
-3 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Genis-Vell's Captain Marvel voice from MUA1 PSP.
-Uses assigned number #1 (shares with Blade - will clash in mannequin).

MOVESET:
1. Z-Energy Stun: Jack of Hearts gets right up close to an enemy and punches them in the chest real hard with a Z-Energy imbued punch, dealing physical damage.
2. Z-Energy Blast: Jack of Hearts uses his tried and true technique, firing quick energy blasts from his hands.
3. Z-Energy Shockwave: Jack of Hearts generates enough energy from his body, to deal damage to surrounding enemies whilst standing in place.
4. Z-Energy Concussive: Jack of Hearts generates enough energy to fire a concussive energy projectile at targeted foes, knocking them down from the force of the attack.
5. Z-Energy Burn: Jack of Hearts generates enough energy from above to deal fire damage to all surrounding enemies.
6. (Boost) Full Power: Jack of Hearts taps into his full strength, with his damage potential increased for a time.
7. (Boost) Scanalyzer Enhancement: Thinking at speeds equilivalent to a supercomputer, Jack of Hearts reveals all nearby enemies on the minimap whilst increasing speed for all regular attacks temporarily.
8. (Xtreme) Z-Energy Immolation: Jack of Hearts uses all his reserved energy to completely incinerate all surrounding enemies.

CREDITS:
Ceamonks890- Mod creation and coding, icons, hex-editing etc.
BaconWizard17- Invaluable guidance for XML2 side of things and MUAPS2Skinner, being a generally supportive, patient guy
BloodyMares- Assistance with resolving icons display bug
Dr. Bruce Banner- Jack of Hearts Classic, Modern & Ultimate (Marvel Trading Card) skins
Maegawa- Fixed coding for XML2 Bishop powers, which without, much of Jack's power animations would not work as intended.
Outsider- Loading screen, huds, mannequin, invaluable tutorials and guidance for MUA side of things, helping me out of many modding jams, being a generally supportive, patient guy


Download link: https://www.mediafire.com/?w6mdrmg99k6o1ah

EDIT(13/11/2020): Icon pics now properly fit in with portrait UI
Title: Re: Ceamonks890's Character Mods
Post by: Cohollow on October 31, 2020, 05:51AM
Great work! Can't wait to see what you do next!
Title: Re: Ceamonks890's Character Mods
Post by: phoenix2016 on October 31, 2020, 10:54AM
Arrasou! Congratulations =D
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 31, 2020, 12:51PM
Hey, this is really cool!

I remember you'd always come out with really cool moveset ideas for all kinds of cool characters! Now that you're making mods yourself, I'm excited to see what you do with them!
Title: Re: Ceamonks890's Character Mods
Post by: corvetterules on October 31, 2020, 03:17PM
Congratulations on your first mod. Less than 1% of the Marvel Mods community has even dared to try to take this first step. From here on out, future mods will be a breeze. Looking forward to what you've got cooked up down the line
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on October 31, 2020, 06:08PM
Damn proud. As I've always said, "The first mod is always the hardest." You are officially a modder now. Enjoy your new accomplishment.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 05, 2020, 01:33AM
Everyone, please download Jack of Hearts again as his icons are now fixed (or at least better compared to before, as I'm not exactly great at drawing circles with GIMP's Ellipsis tool). Huge thanks to BloodyMares for providing some much-needed tips and a more appropriate icon template to work with.
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on November 05, 2020, 10:18AM
Congratulations on your release! This seems like a really cool character
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 15, 2020, 08:57PM
DUM DUM DUGAN

Oh come now, you really expected him to just return to business as usual on the Omega Base after what Doctor Doom did to him?
Well, think again. He's dying for a bit of payback and Nick Fury knows better than anyone else, that once Dugan has his mind focussed on something, its nearly impossible for him to be convinced otherwise.
So like it or not, he'll be joining the team and seeing this mission through. Don't get on the bad side of this SHIELD operative or you'll be in a world of hurt!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of 25% chance of resurrection (via his consciousness being transferred to a different LMD body)
-3 hex-edited skins, HUD, loading screen, icons and sound/voice file using Neal McDonough's voice.
-Uses assigned number #50 (will clash with Robbie Reyes and Shazam in mannequin).

REQUIRES:
An MCU skin to go with his MCU actor's voice being used 

MOVESET:
1. Angry Veteran: Dugan grabs an enemy and slams them to the ground really hard, dealing physical damage.
2. Bullet Spray: Dugan pulls out a pistol and fires several shots, causing physical damage and knockback to enemies.
3. I'll Cover Ya!: Dugan pulls out a submachine gun and fires it, so long as button is held down. Capable of strafing whilst this power is used!
4. Target Eliminated: Dugan pulls out a powerful sniper rifle to take down a single enemy. Charge attack for max damage! Chance of instant KO for struck foes will depend on whether they're stunned or not before being shot at.
5. (Boost) Moral Repression: Remnants of the virus generated by the villainous John Garrett cause Dugan's behavior to drastically change briefly, increasing the damage of his attacks.
6. (Debuff) Blinding Snapshot: Dugan flings a flash bomb onto the ground, stunning enemies and lowering their overall damage output.
7. (Boost) Motion Sensor: Dugan pulls out some custom SHIELD tech to reveal all enemies on the minimap. Will also decrease damage taken for the entire team.
8. (Xtreme) Barbecue Time!: Dugan flings several explosive grenades into the air, dealing fire damage to all nearby foes.

BUGS:
-Loop sound for Power 3 doesn't work properly. From what Outsider has told me, the way Nick Fury's SMG power is coded acts very strangely with loop sounds when reverse-engineered for other characters (even when mapped to the correct 'Event' in the sound file). So there's nothing which can be done to fix this at present.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, loading screen, effects, sounds etc.
Outsider- Assistance with resolving mod issues I had not previously dealt with before
Raven Software- Hex-edited Dum Dum Dugan Classic model, various weapon and gadget models
UltraMegaMagnus- Dum Dum Dugan mannequin
Zignutus- Dum Dum Dugan Modern and Cyborg skins

Download link: https://www.mediafire.com/file/17dd9ztna7w9o7p/Dum_Dum_Dugan_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on November 16, 2020, 11:57AM
He's awesome! Great work!
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on November 16, 2020, 01:22PM
Triple D in the house! Looks like I'll need to update the dossiers on the Agents of SHIELD... well done.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 02, 2020, 01:11AM
JOE FIXIT

If you've been a part of the MarvelMods community for a long time, then you'll know how much I've wanted to see this guy be made playable in his own right within MUA1, entirely seperate from Hulk.

Often forgotten nowadays and relegated to a mere cosmetic costume in many modern Marvel games, the Gray Hulk (or Joe Fixit as he prefers to call himself), represents Bruce Banner's teenage years and what he considers the worst aspects of his personality.

Successfully managing to outsmart the stronger Savage Hulk persona within Bruce Banner's mindscape in what's considered a rare victory for his comparatively weaker levels of physical strength, Fixit finds himself having to reluctantly side with his 'friends' for the sake of not allowing the Masters of Evil to destroy everything he's built back in Las Vegas.

So engage with caution, because this mobster Hulk persona is a lot more devious and crafty than he looks!

DISCLAIMER: This mod uses one minute worth of music from the 1996 Hulk cartoon originally composed by Shuki Levy. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and usual Hulk immunities
-6 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Michael Donovan's voice from the 2003 Hulk movie game tie-in.
-Uses assigned number #157 (will clash with Luke Cage).

BLOCK + Jump (Theme Music)- Plays the underrated 90s Hulk cartoon theme which was Fixit's first appearance outside the comics, when he debuted in the second season.

MOVESET:
1. Dizzying Knuckle: Joe Fixit delivers a strong punch that will stun struck foes for a time. Charge attack for max damage!
2. Size 24: Joe Fixit stomps the ground, generating a shockwave as radial damage is dealt to affected enemies.
3. Short Fuse: Joe Fixit pulls out his dual tommyguns and blasts away so long as button continues to be held down, dealing physical damage.
4. Bone Shattering Shock: Joe Fixit leaps into the air and punches the ground hard, dealing radial damage to nearby foes.
5. Come Here Kid!: Joe Fixit lunges forward, tackling an enemy to the ground and beating them relentlessly, dealing physical damage.
6. (Debuff) Cocky Arrogance: Joe Fixit mocks opponents and their general insecurities, lowering enemy defense as they are angered by his 'classy' insults.
7. (Boost) Steel Fists: Inspired by the Incredible Hulk: Ultimate Destruction game, Joe Fixit manages to put together a pair of crude-looking steel boxing gloves, to increase the damage of his blows for a time.
8. (Xtreme) Little Friends: Joe Fixit pulls out his dual tommyguns, leaps into the air and rains bullets down before performing a 360 degree shootout on the ground, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, icons, hex-editing etc
ak2yny & Julio Cabral- Assistance with fixing gameplay bugs
Andersonbrazil- Marvel vs Capcom Infinite and Wolverine Vol. 2 Fixit costume models, tommygun models (Marvel Contest of Champions and Spider-Man: Shattered Dimensions)
BLAW- Joe Fixit and Gray Hulk skin models from Marvel Heroes, mannequins
epicanddragon94- Streamlined carryguy fightstyle files
Escanor610- Custom steel fist boltons
Outsider- Loading screen, assistance with fixing many other gameplay bugs
Teancum- Incredible Hulk Ultimate Destruction game official skin
tubularspacedude- Gray Hulk audio rips from the 2003 Hulk movie game tie-in and The Incredible Hulk: Ultimate Destruction
uncannyknack (Deviantart user)- Second Joe Fixit loadscreen: https://www.deviantart.com/uncannyknack/art/Grey-Hulk-2021-902411553

SIDE NOTE: New Fantastic Four skin (which is the MUA1 Gold Fixit model), is much smaller than the Joe Fixit and Gray Hulk models from Marvel Heroes. Nothing I can really do to fix the drastic size difference unfortunately, but hey, its there for those who want to play as him in that costume.

Download link: https://www.mediafire.com/file/60kh3bd3b83rlp1/Joe_Fixit_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: LuTzz on December 02, 2020, 01:44PM
Dope!
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on December 02, 2020, 03:50PM
He's a very unique combination of strength and gun attacks. Well done!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 09, 2020, 09:07PM
If you've downloaded Joe Fixit previously, please do so again as a bug related to the 'pummeling' aspect of the Come Here Kid! power has been fixed and a new skin from Andersonbrazil (MvCI Fixit) has been added.

EDIT: New tommygun models kindly converted over by Andersonbrazil have now also been added.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 08, 2021, 01:26PM
VENGEANCE

Not what you expected from me for my first mod of 2021, did ya?

A victim of psychologically manufactured trauma at the hands of the scheming Mephisto, the NYPD policeman known as Michael Badilino witnessed a mysterious flaming skull-headed demon burn his beloved father alive before his very eyes.

This cruel event drove Michael off the deep end, forcing him to murder the rest of his family before bringing his own life to a premature end.

However, that's not the end of the story as much to Michael's horror, the power he gained in Hell to defeat the men he believed to have ruined his existence was always meant to be his by birthright, due to his family's connection with the mysterious Medallion of Power.

And while his tenure as a reformed ally to other Ghost Riders was brief and led to much mockery by Mephisto's son, Blackheart, its about time this underutilized Spirit of Vengeance got his chance in the spotlight and demonstrate just how powerful he truly is.

So best get moving and ride across the universe if you want to prove the demonic naysayers wrong!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Power of the Rider (+20% speed, Fire & Cold Immunity), Demonic Stallion (can drive his Hellcycle by pressing block + jump at the same time)
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Mitch Urban's Ghost Rider voice from Marvel Heroes.
-Uses assigned number #42 (will clash with Cyborg and Shocker)

MOVESET:
1. Ignited Cinder: Vengeance generates a projectile blast of hellfire from his hands toward enemies, dealing fire damage to struck targets.
2. Hellish Inferno: Vengeance generates a quick hellfire blast under enemy feet, flinging them into the air as fire damage is dealt.
3. Spiked Chain: Vengeance breaks parts of his bone chain into pieces, dealing fire damage that causes major knockback to struck threats. Chance of 100% critical hit with airborne enemies!
4. Chains of Redemption: Vengeance spins and swings his bone chain around, dealing fire damage to nearby foes. If fully charged beforehand, enemies will be flung into the air!
5. Burning Hatred: Vengeance rapidly generates fireballs from his hands, dealing fire damage whilst keeping flung enemies airborne for longer.
6. (Debuff) Browned Pants: Vengeance terrifies nearby foes, weakening their durability as they try to escape from Vengeance's wrath.
7. (Debuff) Penance Stare: You all know what this does...
8. (Xtreme) Sated Revenge: Vengeance generates hellfire from his body, stealing health from foes and distributing it among his allies as fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation and coding, icons, loading screen etc
Outsider- Ghost Rider booster Hellcycle coding and assets
Raven Software- Vengeance model & hud, various weapon models, power effects from Ghost Rider & Human Torch
Starkiller- Ripped Ghost Rider audio from Marvel Heroes
TheMaster$$$- Custom Movie Game skin, HUD
UltraMegaMagnus- Vengeance mannequin

Download link: https://www.mediafire.com/file/ogvrnxs3fpt2y2x/Vengeance_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Cohollow on January 10, 2021, 11:14AM
:beast: The collection grows! Great work homie! :beast:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 20, 2021, 06:39PM
THE MAESTRO

Originating from an alternate reality where nuclear war utterly decimated the planet and drove humanity to the brink of extinction, this version of Bruce Banner found himself in a world entirely unfamiliar to the one he had known so well.

Tragically losing everyone he ever cared about in the war during his undesired stasis under surviving AIM troops and having not properly gone through with completing his therapy sessions, it wouldn't be long before Bruce would soon succumb to the abusive trauma placed on him as a child by his deceased father long ago.

Combined with all the residue gamma radiation his body absorbed throughout the decades, he became the spitting image of his father and a completely insane, power-hungry tyrant that ruled over the people of Dystopia with an iron fist.

It was only through the actions of his time-displaced younger heroic self from the past, that the being now known as the Maestro finally saw defeat and perished in the exact moment in time the Incredible Hulk was born.
But the Maestro has cheated death before and using the mysterious 'green door', finds himself returned to life anew and ready to take control of this not yet ravaged Earth for himself.

So don't get on the bad side of this Hulk or you'll be next on his personal hitlist!

BUGS:
-Overseer model has their arms clip through their shoulderpads when using various powers or combat animations. Harmless glitch, but still a minor nuisance.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Future Imperfect (too many benefits to write here)
-6 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Dion Luther's voice for Ravage from the 2003 Hulk movie game tie-in.
-Uses assigned number #33 (will clash with playable Super-Skrull and Nina Williams in mannequin).

MOVESET:
1. Sadistic Slashes: Maestro pulls out duplicates of Valkyrie and Ronan the Accuser's weapons, dealing blade damage to struck threats.
2. Thunderclap: Maestro does this classic Hulk technique, clapping his hands together as a concussive sound wave is generated that hits and stuns foes in front of him.
3. Shockwave Smash: Maestro smashes the ground with both of his fists, causing major ripples in the ground that knocks foes over. Will deal increased damage to any threat lying on the ground.
4. Bloody Slice: Maestro pulls out duplicates of Valkyrie and Ronan the Accuser's weapons, performing a spin attack that damages surrounding enemies.
5. Mere Ants: Maestro charges forward, damaging anything in his way as physical damage is dealt to any struck threat.
6. (Debuff) Unaware Subterfuge: Maestro uses an unseen copy of the Hood's Invisibility Cloak to become invisible for a time, increasing chances for citical hit damage against foes.
7. (Boost) ISO Forcefield: Using a mysterious iso-sphere, Maestro is able to generate a defensive forcefield around him for a time, deflecting projectile attacks back at foes.
8. (Xtreme) Watch Your Step: Maestro leaps a fair distance forward and punches the ground hard, creating an aftershock that deals massive physical damage to all nearby enemies. Has a chance of slowing down struck foes for a time.

CREDITS:
Ceamonks890- Mod creation and coding, most HUDs, icons, Maestro Classic hud etc
Blaw- Maestro Modern, Xmas & custom Worldbreaker skins, huds and mannequins
Cohollow- Gameplay bug fixes
Enchlore- Maestro Classic skin and HUD
Escanor610- Maestro Overseer Contest of Champions skin
Raven Software- Valkyrie sword model
sbarth13- Ronan the Accuser weapon model
tubularspacedude- Ravage voice rips from the 2003 Hulk movie game tie-in
ZuluViking- Contest of Champions skin model

Download link: https://www.mediafire.com/file/iukhgqprj2jm5du/The_Maestro_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 20, 2021, 07:50PM
Really loving these alternate Hulk mods! Really great work!

Have you read Al Ewing's run on Immortal Hulk? It's one of the best comic series I've ever read! There isn't a single bad issue in the entire series! It's the best example of superhero horror I've ever seen. I love how righteous but also how dark and brutal the Immortal Hulk is.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 27, 2021, 05:45PM
DANGER

Once the very Danger Room the X-Men used to help keep their skills in battle sharp and focussed for years, it took an upgrade of Shi'ar technology to give the previously silent simulation machine a sentient consciousness and soon enough, a body to call its own.

Vowing revenge on her 'father' Charles Xavier for keeping her imprisoned against her will as she became utterly consumed by overwhelming human feelings of anger and rejection above all else, she would clash with the X-Men numerous times before Xavier managed to awaken her complete sense of being.

Reconciling with her former enemies, the being known simply as Danger would find a renewed sense of purpose helping to rehabilitate mutant criminals for a time, before eventually leaving the X-Men once more to find her own way to exist in the world around her.

Fast-forwarding to present day, Danger finds herself getting brought back into conflict she'd long hoped to escape from as she spies a nearby Helicarrier being attacked by unknown enemy forces.

Detecting Wolverine among the ensuing chaos, she flies down to the floating transport to assist her allies in arms and prepares herself for wherever the action takes her.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, might, healing factor, Technological Marvel (55% resistant to physical, energy, fire and ice damage, immune to mind control, radiation and psychic damage)
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using a modified version of MUA1 Storm's voice.
-Uses assigned number #38 (will clash with Spider-Woman and Batgirl)

MOVESET:
1. Sheltered Force: Replicating Jean Grey's tactics, Danger generates enough hard light to create a powerful knockback blast of energy, dealing energy damage to struck threats.
2. Venezuelan Winds: Replicating Wind Dancer's tactics, Danger generates a physical whirlwind construct which can lift up enemies & objects and fling them about.
3. Louisiana Charm: Replicating Gambit's tactics, Danger generates enough hard light to create explosive energy that attaches to any unlucky enemy, blowing up on them after some time.
4. Arctic Chill: Replicating Iceman's tactics, Danger generates a physical hail storm holographic construct, focussing it on a specific target as it rains down upon affected foes.
5. Lightning Storm: Replicating Storm's tactics, Danger generates a physical lighting storm construct which rains down upon threats as electric damage is dealt.
6. (Boost) Warding and Banishment: Utilizing the specialized protocol taught to her by Doctor Strange, Danger cures herself and her team of all status ailments currently afflicting them whilst her teammates gain max energy.
7. (Boost) System Override: Danger becomes much faster with her attacks and efficient at dodging incoming attacks for a time.
8. (Xtreme) Lifelike Pain: Replicating Carol Danvers' tactics during her tenure among the X-Men, Danger generates a massive flash of light, dealing energy damage while stunning all threats on screen. If a foe's already affected, they will be dealt critical damage.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, icons etc
ak2yny- Invaluable help with fixing texture offsets on Danger's classic skin
BaconWizard17- Invaluable help with fixing texture offsets on Danger's modern skin
ratmon, Matt710, nodoubt_jr & shafcrawler- Danger skins and general inspiration from original Danger XML2 mod
UltraMegaMagnus- Danger mannequin

Download link: https://www.mediafire.com/file/pujkvz41dnpcou2/Danger_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 27, 2021, 09:33PM
Awesome! I love that you made a mod for Danger! I always thought her character was so interesting in the comics. Sometimes the more obscure X-Men stuff (Cassandra Nova, District X, Danger, etc.) turns out to be some of the most interesting. I wonder if they'll ever make movies or shows about any of that stuff someday? Could be cool I think.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 04, 2021, 05:37AM
MERGED HULK

Originating from an alternate reality where Doctor Bruce Banner did end up getting the proper help he desperately needed to overcome his traumatic past at the hands of his abusive father, he now lives life as a new man with his wife Betty Ross and his dissociative identity disorder a thing of the past.

But just when things are becoming too quiet for this new 'Professor' Hulk in control of his rage and actions, reality itself seems to warp and bend before the gamma-irradiated doctor's eyes as he gets sucked into a portal and becomes seemingly stranded in an unfamiliar reality, with no obvious way home.

However, this merged Hulk has been through a lot of adventures in his life and will refuse to give up on any opportunity to help others during a time of crisis (even if it costs his own life in the process).

So what are ya waiting for? Put the Doc's new toys and impressive levels of strength to the test, showing how even the worst events can lead to stronger people rising from the ashes!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 50% resistant to psychic damage, 100% immune to radiation damage and Theme Music (plays his Capcom-composed themes from either Marvel Super Heroes or Marvel vs Capcom 1 by pressing the jump button whilst blocking)
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Michael Donovan's Joe Fixit voice from Ultimate Destruction
-Uses assigned number #228 (will clash with Sage and Killer Frost)

REQUIRES:
-His Horseman of Apocalypse skin from Marvel Heroes

DISCLAIMER:
This mod uses one minute snippets of music from the Marvel Super Heroes arcade game & Marvel vs Capcom 1. I take no credit for any of these tracks.

MOVESET:
1. Warned You: Bruce performs a two-hit combo upon an unlucky foe, stunning them temporarily as physical damage is dealt.
2. Gamma Quake: Bruce pounds the ground with his fists, the affecting damage radius gradually expanding as enemies are dealt physical damage.
3. Thunderclap: Like other Hulk incarnations, Bruce claps his hands together, generating a concussive blast with a chance for instant KO if any foe's too close.
4. Gamma Charge: Bruce charges forward, tackling an enemy to the ground as he beats them mercilessly, dealing physical damage.
5. Power Slam: Bruce performs a massive leap into the air and comes back down, dealing radial damage to surrounding enemies.
6. (Boost) Tiny Invader: Inspired by a comic story from Peter David's Hulk run, Bruce uses a custom shrink device to temporarily reduce in size, increasing chances for critical hit damage.
7. (Debuff) Who's Next?: Possessing a more friendly sense of humor in battle compared to the Joe Fixit Hulk persona, Bruce makes a mocking gesture with one of his arms which agitates affected foes and forces them to attack, reducing overall defense and nullifies all of their powers temporarily.
8. (Xtreme) Weight of the World: Bruce leaps into the air and comes back down, dealing major radial damage to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, hex-editing, HUDs, icons, loading screen etc
Andersonbrazil- 2008 Hulk movie game Professor Hulk & Marvel Super War Planetary Destroyer skin
Cohollow & Ninja Kyden- Invaluable fix for Thunderclap power
Enchlore & UltraMegaMagnus- Alternate Merged Hulk Pantheon Saga comic skin
epicanddragon94- Streamlined carryguy fightstyle files
Equinyx- Ripped Joe Fixit voice clips from The Incredible Hulk: Ultimate Destruction
Outsider- Hank Pym mod sound effect for power 6
tubularspacedude- Default Pantheon Saga Merged Hulk skin with more comic accurate colours
UltraMegaMagnus- Avengers Endgame Professor Hulk MCU skin, HUD, Merged Hulk mannequin

Download link: https://www.mediafire.com/file/wvkcs5v5c7f1xa0/Merged_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on February 04, 2021, 05:48PM
Another awesome mod!
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on February 04, 2021, 09:47PM
Very great! You're knocking it out of the park with all of these wonderful Hulk personas!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 06, 2021, 07:20PM
A minor update to Merged Hulk has been made, adding another Pantheon Saga costume variant kindly made by tubularspacedude with more comic-accurate colours (which is the one playable by default now as his first costume). Much like Enchlore's version of the Pantheon Saga costume, Andersonbrazil's imported variant has now been moved to the xtras folder for those who liked the more subdued colours of the 2008 Hulk movie game and desire to still use it.
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on February 09, 2021, 07:02PM
If I haven't said this already, then let me just say that I am damn proud of your evolution as a modder. You are producing very decent work, and you are continuing to improve as you progress along.

(Sensei voice): "While there is always more to learn, you are no longer a pupil -- for you have evolved into a full-fledged graduate in the ancient art of modding. Soon, you will be able to teach would-be students on the craft, and you will feel the same level of satisfaction towards their growth as I feel towards your own. Well done."



Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 10, 2021, 05:07AM
Quote from: Outsider on February 09, 2021, 07:02PM
If I haven't said this already, then let me just say that I am damn proud of your evolution as a modder. You are producing very decent work, and you are continuing to improve as you progress along.

(Sensei voice): "While there is always more to learn, you are no longer a pupil -- for you have evolved into a full-fledged graduate in the ancient art of modding. Soon, you will be able to teach would-be students on the craft, and you will feel the same level of satisfaction towards their growth as I feel towards your own. Well done."

Cheers mate, wouldn't have gotten anywhere without your tutorials and all the little tips and tricks that I've gradually picked up along the way through fellow modders. Never would have imagined when I first joined this community all the way back in 2010 as a teenager, that I'd ever end up contributing so much new content to one of my favourite games and have my own mods enjoyed by both players and modders alike from all over the world, bringing in heroes & villains that I could only dream of being in the same game together beforehand.

I'm deeply touched by all the positive feedback I've received on both here and on the Discord server up to now, in spite of a few unexpected setbacks from time to time with my stuff post-release (with several people even going so far as to DM me and state that they've become immediate fans of specific characters through my mods). When you receive those types of posts after devoting so much time to bringing each mod to life, it leaves such a great feeling of accomplishment in your mind and a strong desire to push on with one's creativity.

So thank you to everyone who takes time out of their busy schedules to lend me a hand when I find myself significantly stumped by a problem and to all those who are and aren't registered on the website/Discord server, for being so keen to download and give my material a chance in your own MUA rosters.

Can only hope I continue to live up to the standards expected of me by so many people I've come to know a great deal and to those who I've not had the pleasure of meeting yet.

As for any new mods to come, I can't say definitively when my next project will be released. But rest assured, I don't intend to quit any time soon. Stay tuned! :D
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 10, 2021, 10:45PM
Everyone, Merged Hulk has been updated once again, adding in the ability to play either his Marvel Super Heroes arcade game theme or that of his theme from Marvel vs Capcom 1 (that is triggered whilst pressing any direction whilst blocking). There's no gameplay benefit to be had when playing any of the tracks, but I'm sure some will enjoy the novelty of having any of these tracks play during combat.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 11, 2021, 11:07PM
Maestro has also been updated, with a new hud and skin based off his debut appearance in the original 'Future Imperfect' comic mini-series by Enchlore. Please download him again, if you have him in your roster.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 14, 2021, 02:21AM
FREDDY KRUEGER

For my first non-Marvel character mod, I present the main character of the Nightmare on Elm Street franchise, Freddy Krueger!

As an immortal child murderer that was burned alive by the parents of his victims, he now survives within the dream realm, killing off those who are aware of him through their dreams.

Needless to say, this is one psycho that should not be taken lightly!

Many have tried to kill off the Springwood slasher of urban legend, but somehow, someway, Krueger will find a way to come back.

With his power source under threat, he decides to reluctantly join the heroes of this modern era in a very fragile alliance.

So watch out Masters of Evil, because like it or not, Freddy's coming for you!

FEATURES:
-6 powers, 2 boosts and an Xtreme
-Abilities of healing factor, 50% chance of resurrection, 30% resistant to physical damage
-4 hex-edited skins, HUDs, loading screen, icons and sound/voice file using archived audio of Robert Englund's voice from the Nightmare on Elm Street films
-Uses assigned number #3 (will clash with Wolverine and that of Outsider's variant of Wolverine based on the Konami X-Men Arcade game in mannequin)

REQUIRES:
-Freddy's distinct design from 'Wes Craven's New Nightmare' and Super Freddy from Nightmare on Elm Street 5 as fifth and sixth selectable costumes.

MOVESET:
1. Psychotic Bloodlust: Freddy runs forward, performing multiple slash attacks as his speed increases with each hit, so long as button is held down.
2. Light Weight: Inspired by Freddy vs. Jason, Freddy lifts up an unlucky foe and flings them around with his mind as if they were mere toys, dealing physical damage.
3. Burn Victim: Inspired by a move of Freddy's in the fan game Terrordrome: Rise of the Boogeymen, Freddy uses his vast power from the Dream World to generate flames underneath foes, flinging them into the air as fire damage is dealt.
4. Sadistic Slice: Freddy slices at enemies with his bladed glove, dealing bleed damage.
5. It'll Be Over Soon: Freddy impales an enemy on his bladed glove, lifting them up before throwing them to the ground, with a high chance for instant kill.
6. Spiral of Slaughter: Freddy performs a strong and quick spin attack, striking multiple foes with his bladed glove.
7. (Boost) Springwood Slasher: Living up to his reputation, Freddy taps into more of his power from the Dream World, boosting overall damage and speed for a time.
8. (Debuff) Hellish Confidence: In keeping with his character, Freddy unnerves foes by taunting them as they become drawn into the Dream World temporarily, rendering them completely scared of him as he feeds off their fear. Damage done on affected foes becomes energy for Freddy.
9. (Xtreme) Sticky Situation: Freddy draws from his power in the Dream World, foes suddenly becoming stuck in place by black slime as they're rendered incapable of attacking.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loadingscreen, icons etc
Aventureiromax- Freddy Krueger Classic and Remake skins (hat and no hat)
Outsider- Neo mod level lighting scripts
UltraMegaMagnus- Freddy Krueger mannequin

Download link: https://www.mediafire.com/file/br1le1rcbygasq8/Freddy_Krueger_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on February 14, 2021, 09:20PM
Oh my god, yes!!! This is so awesome!!! Thank you so much!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 22, 2021, 05:31AM
SPIDER-MAN NOIR

Originating from an alternate reality set during the Great Depression, this version of Peter Parker was raised by his aunt and uncle, fostering the belief of good always triumphing over evil.

But the more things change between universes, the more they stay the same.

And sure enough, tragedy soon struck Peter's life as his beloved Uncle Ben was devoured by a cannibal named Adrian Toomes, under the mysterious Goblin's orders.

Vowing revenge on the Goblin in his strong desire for justice, Peter would quickly become the protege of Ben Urich and investigate any intriguing tip-offs, before accidentally stumbling across a strange 'Spider Idol' and having his life irrevocably changed forever.

Brandishing a costume together from his late uncle's World War One-era gear, Peter now fights crime as the mysterious 'Spider-Man' of Earth-90214, enacting his unique brand of punishment on the guilty in the hopes of a less terrible world for everyone else.

Being brought to the primary Marvel Universe by other time-travelling Spider-heroes, he'll do what he can to prevent his universe from being put at risk of suffering the same potential fate as this incredibly advanced and fantastical alternate one he finds himself newly residing in.

Pulling out a trusty wartime revolver, Peter rushes into action and prepares to strike from the shadows...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of healing factor, triple jump
-4 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Christopher Daniel Barnes' voice.
-Uses assigned number #59 (will clash with Bullseye and Kabal in mannequin)

REQUIRES:
-Some better fitting Christopher Daniel Barnes audio for grunts in the sounds file. Currently using Quinton Flynn's MUA1 Spider-Man voice for these.

MOVESET:
1. Web Bullets: Peter fires projectiles of impact webbing at enemies, dealing physical damage over time. Mash button to keep attack going!
2. Web Snag: Peter generates enough webbing to stop an enemy in their tracks, dealing physical damage.
3. Web Fling: Peter generates a webline which grabs an unlucky enemy, utilizing them as an unwilling shield that deals radial damage to any threat stupid enough to get close. Charge button for max damage!
4. Web Soldier: Peter uses his webbing to launch an enemy into the air, dealing physical damage on the way down. Charge attack to increase distance of soaring enemies!
5. (Boost) Private Eye: As an experienced investigative reporter, Peter is able to roughly guess the locations of nearby enemies off leftover clues, revealing them on the map and increasing the damage inflicted by himself and his team.
6. (Boost) Vanishing Act: Peter blends into the shadows, becoming seemingly invisible to enemies. Decreases damage that Peter will take for a time whilst boosting critical hit damage to foes.
7. (Boost) Spider-Sense: You all know what this does...
8. (Xtreme) Stirring Up A Storm: Peter jumps high into the air and leaps between foes, dealing major physical damage with a 25% chance for instant kill. Also boosts overall damage of fellow teammates' Xtremes by 50%.

CREDITS:
Ceamonks890- Mod creation and coding, icons etc
Julio Cabral- Noir Classic Trenchcoat skin
Outsider- Loading screen
sbarth13- Union Jack Revolver weapon model
tubularspacedude- Christopher Daniel Barnes Symbiote Spidey voice clips from Marvel Heroes
UltimateVeNoM- Noir Classic No Trenchcoat, Noir Original Concept & Shattered Dimensions Cosmic Noir skins and huds
UltraMegaMagnus- Spider-Man Noir mannequin

Download link: https://www.mediafire.com/file/kwhpgljauugs96i/Spider-Man_Noir_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 26, 2021, 05:30AM
GWEN TENNYSON

To compliment ZuluViking's Ben 10 mod release, why not have his cousin Gwen join in on the action too against the Masters of Evil?

While she may not be able to fight alongside Ben for technical reasons, she's a reliable ally to have on any other team.

With access to many spells and trained in a bit of martial arts, this is one gal that's an absolute powerhouse in the right hands!

All that said, enjoy playing as her and I hope I managed to do justice to her character from the original Ben 10 cartoon.

FEATURES:
-5 powers, 2 boosts and an Xtreme.
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons, mannequin and sound file using ripped audio of Meagan Smith's voice from the classic Ben 10 cartoon.
-Uses official number #111 (will clash with Nebula and Amazo)

MOVESET:
1. Emocha Objectia: Gwen casts a quick magic blast at an unlucky foe, dealing energy damage.
2. Counter Spinning Kick: Gwen performs a defensive spin kick on unlucky enemies, dealing physical damage.
3. Segma Sofom: Gwen casts a spell which telekinetically lifts an enemy off the ground and flings them away, dealing physical damage.
4. Galeas Disruptus: Gwen casts a spell which generates a strong tornado, flinging enemies into the air as physical damage is dealt. Charge attack for max damage!
5. Reanima Dynamica: Gwen casts a spell which generates Jubilee-styled fireworks, dealing energy damage to foes.
6. (Debuff) Lucky Strike: Gwen puts her martial arts experience to good use, carefully striking an enemy in a critical spot on their neck as they're stunned for a time.
7. (Boost) Camouflat Vaporis: Gwen casts a spell that renders her and her teammates effectively invisible for a time, increasing chances for one-hit kills.
8. (Xtreme) Magical Overload: Gwen casts a spell which generates a large energy arc that damages everything on screen and stuns foes for 40 seconds. If an enemy's already stunned, then they'll be dealt 50% critical hit damage instead.

CREDITS:
Ceamonks890- Mod coding, loading screen, icons, sounds, effects etc
Miles838- Updated voice/sound files
ZuluViking- Original Gwen Tennyson mod assets

Download link: https://www.mediafire.com/file/m9loga8xa05q4df/Gwen_Tennyson_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on February 26, 2021, 06:34AM
That is your 10th mod -- Congrats, you're officially in double digits! At the rate you're going, you'll probably reach 20 in no time.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 10, 2021, 03:09AM
POWER PACK

An underrated superhero team created by Louise Simonson and June Brigman back in the mid-80s, the children of renowed physicist James Power found themselves confronted by a mysterious biped horse-like alien, having crashlanded on Earth and intending to warn their father of what he was unknowingly doing to the planet over time with his revolutionary but dangerous matter/antimatter converter invention.

Managing to save them from a mysterious opposing alien rival species nicknamed 'Snarks', the Kymellian alien, Aelfyre Whitemane, explained to the children that despite their father's good intentions of producing large quantities of renewable energy for the human race, it would trigger a massive chain reaction which would ultimately destroy the planet if allowed to continue.

Fatally wounded and dying, Aelfyre Whitemane transferred one of his powers into each of the children, only asking that they use their new powers to save their world.

After stopping the Snarks and saving their unaware parents, the Power Pack would have several exciting adventures afterward before disbanding and seemingly going their separate ways.

Now, Nick Fury of SHIELD has sent out an S.O.S. to every superhero on record to lend aid during a truly severe crisis at the hands of Doctor Doom and the newly-formed 'Masters of Evil'.

Knowing what they have to do, the siblings become the Power Pack once more and join the ever-expanding alliance, as they prepare themselves for their greatest challenge yet...

FEATURES(ALEX):
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and sound file using David Gallagher's voice for Riku from Kingdom Hearts 3.
-Uses assigned number #2 (will clash with Daredevil and the Terminator)

MOVESET:
1. Snapped Bones: Alex grabs an unlucky foe and slams them to the ground hard, breaking one of their arms as physical damage is dealt.
2. Lightweight: Alex uses his powers to decrease the natural gravity of an enemy enough, to the point that they're flung into the air upon uppercutting them, dealing physical damage.
3. Gravity Distortion Field: Alex uses his powers to grab objects or enemies and throws them with great force, dealing physical damage.
4. Loose Projectile: Alex uses his powers to hurl a spawned metal projectile around the screen, directing it anywhere he likes so long as button is held down with physical damage dealt to any struck foe.
5. (Boost) Thick Skin: Alex uses his powers to increase overall damage resistance to all attacks for both himself and his teammates temporarily.
6. (Boost) Do or Die: Alex taps into inner strength that he didn't know he had, increasing his damage output and chances of avoiding attacks for a time.
7. (Xtreme) Gravitational Storm: Alex uses his powers to generate a gravity storm and brings in nearby objects to rain down upon enemies, dealing physical damage. Will also increase the damage of his teammates' Xtremes too.

FEATURES(JACK):
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, icons and sound file using archived audio of Haley Joel Osment's voice for Sora from the original Kingdom Hearts.
-Uses assigned number #8 (will clash with Iceman)

WARNING: When activating You Can't Hit Me, ensure to press the jump button to deactivate the phase before using the 'Time to Get Serious' power.
Otherwise you run the risk of Jack floating infinitely into the air when jumping with Power 5 activated before deactivating the phase ability.
This will ruin the game and make it impossible to play as Jack properly from then on, unless you go back to a SHIELD extraction point and reset things back to normal by being in the roster selection menu.

MOVESET:
1. Owned Combo: Jack uses his powers creatively, enhancing the strength of his fists for a two-hit combo that does physical damage to struck foes.
2. Durable Punch: Jack uses his powers creatively, enhancing the strength of his fist as he throws an unexpectedly strong punch, leaving struck threats stunned briefly.
3. You're Outta Here!: Jack lands a powerful kick combo on an unlucky enemy, sending them flying into the air as physical damage is dealt.
4. Internal Discomfort: Jack disperses his molecules into nearby foes, making them more dense as physical damage is dealt from within.
5. (Boost) Time to Get Serious: Jack uses his powers to generate unseen mini shields over his hands, increasing the damage of his attacks temporarily.
6. (Boost) You Can't Hit Me!: Having grown in combat experience, Jack uses his powers to effectively become intangible and is able to pass through walls with enemy attacks proving useless temporarily. Energy regen is slowed down whilst active.
7. (Xtreme) Dense Gas: Jack uses his density powers creatively to disperse his molecules as potent makeshift knockout gas, dealing no damage but leaves foes stunned for a long time.

FEATURES(JULIE):
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, icons and sound file using Kate Higgins' voice for Lady from Devil May Cry 4 Special Edition.
-Uses assigned number #5 (will clash with the Thing and Haru Estia)

MOVESET:
1. Moving Target: Julie uses her powers to seemingly teleport to a nearby enemy, reappearing to deal a hard punch as physical damage is dealt.
2. Sound Barrier: Julie runs forward at great speeds, knocking over any foes in her way.
3. Vortex Draw: Julie uses her powers to generate a powerful vortex, flinging foes into the air as physical damage is dealt.
4. Winding Kick: Julie uses her powers to perform a deadly spin kick attack, dealing physical damage to struck threats.
5. (Boost) Time to Leg It: Julie's overall movement and attack speed is increased for a time.
6. (Boost) Sibling Power: Julie draws on the combined power of her brothers and younger sister, inexplicably increasing overall defense and resistance for both herself and her teammates.
7. (Xtreme) Lightspeed Attack: Julie takes to the skies, punching several foes hard before landing back on the ground.

FEATURES(KATIE):
-4 powers, 2 boosts and an Xtreme
-Ability of flight (via drawing from the power of her siblings)
-1 hex-edited skin, HUD, icons and sound/voice file using Tara Strong's voice for Bubbles from The Powerpuff Girls: Relish Rampage.
-Uses assigned number #14 (will clash with Ms. Marvel)

MOVESET:
1. Energy Guardians: Experimenting with her powers, Katie generates several energy balls that orbit around her, aiming them at enemies with her mind if they get too close.
2. Borrowed Time: Experimenting with her powers, Katie touches an enemy which causes their molecules to rapidly disintegrate before exploding, dealing damage to other enemies if nearby.
3. Bouncy Ball: Katie flings a bouncing energy ball at foes, causing energy damage with a 50% chance to stun a target and leave them a little winded.
4. Energized Output: Katie generates several energy balls from all of her limbs, causing energy damage to struck threats.
5. (Boost) Focussed Combatant: Having become more proficient in combat with age, Katie boosts her chances at dodging incoming enemy attacks, with a 15% chance of dealing a critical hit.
6. (Boost) Internal Relief: Katie raises the damage output of both herself and her teammates for a time.
7. (Xtreme) Unstable Energy: Katie moves about, generating various energy balls that cause damage to surrounding foes. 50% chance of instant kill.

CREDITS:
Ceamonks890- Mod creation and coding, loading screen, icons etc
Maegawa- Phase scripts from Vision character mod
Outsider- Phase entities scripts from Cloak character mod, custom flight effects for Jack & Julie, assistance with fixing many bugs
PADwithanE- Power Pack HUDs
UltraMegaMagnus- Power Pack mannequins
Zignutus- Power Pack models

Download link: https://www.mediafire.com/file/3i0fes4d9bl09s2/Power_Pack_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 10, 2021, 07:10PM
Dum Dum Dugan & The Maestro have been updated with new skins from Zignutus & ZuluViking respectively. If you're using them in your game, please download them again!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 31, 2021, 04:37AM
LADY BULLSEYE

Known under the alias of Maki Matsumoto to many as a skilled lawyer, the mysterious woman's past suggests a much darker beginning.

Imprisoned by Yakuza in her homeland of Japan as a young girl to be sold into sexual slavery, her direction in life was altered irrevocably through witnessing the equally mysterious Bullseye effortlessly kill her captors before her eyes like it was nothing.

From that experience, it inspired her to take up the mantle of 'Lady Bullseye' by night as one of the most dangerous assassins, possessing skills with no known equals that obtained the attention of the Hand and led to them being under their employ.

So with many supervillains crossing a line even the Hand cannot stand idly by and observe, Lady Bullseye is hired to bring these power-hungry tyrants down a peg.

Don't get on her bad side or you won't survive till morning!

FEATURES:
-6 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Ronin's voice from MUA1 PSP.
-Uses assigned number #6 (will clash with Ghost Rider in mannequin)

MOVESET:
1. Quick Death: Lady Bullseye flings out several specialized knives in a spread pattern at an unlucky enemy with great strength, dealing physical damage.
2. Secret Move: Lady Bullseye flings out a lethal throwing knife at foes. Charging the attack will have her fling multiple throwing knives at once!
3. Snapped Spine: Lady Bullseye does a flip through the air towards a foe, drawing a katana and stabbing them with it. High chance of landing a critical hit!
4. Cold-Blooded Slaughter: Lady Bullseye pulls out a katana and assassin knife, performing a deadly slash attack that deals damage to any threats in range.
5. Room Cleaner: Lady Bullseye performs a spin kick counterattack, dealing radial damage to all surrounding foes. Her satisfaction during battle grants her a chance of gaining back some health if the attack is fully charged up beforehand!
6. (Boost) Efficient Assassin: Lady Bullseye focuses her energy, boosting her attack damage and speed whilst reducing damage received to her by enemies temporarily.
7. (Boost) Killer Instinct: Overall energy cost for powers are reduced for Lady Bullseye temporarily.
8. (Xtreme) Foolish End: Lady Bullseye leaps into the air and flings out a ton of shuriken which deal physical damage and stun all hit targets. If a foe is already stunned, critical hit damage will be received instead.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blizz- Knife weapon model from Outsider's Crossbones mod
corvetterules- Kindly ripping Elektra's shuriken skin segments for her Xtreme and converting them into boltons
Outsider- Lady Bullseye character model, Psylocke katana weapon model, mannequin, secondary loading screen, invaluable assistance with resolving a few major issues

Download link: https://www.mediafire.com/file/muvgorerc1spr0s/Lady_Bullseye_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 02, 2021, 08:46PM
The following character mods of mine have been updated, by being transferred over from the out-of date 'fightstyle animation set' approach to the much more streamlined and less game-demanding 'animation mixing' method, bringing them more in-line with all my other character mods:
-Danger
-Dum Dum Dugan
-Jack of Hearts
-Joe Fixit
-Merged Hulk
-The Maestro
-Vengeance

If you're currently using any of these specific characters in your game, please download them again!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 07, 2021, 07:51PM
ELISA CAMERON

Residing in the fictional city of Arcadia, the enigmatic Lady in White was originally born as Elisa Deerlane before having her family name legally changed to Cameron (after her father died under mysterious circumstances and her mother newly married to an abusive alcoholic man named Earl Cameron some time afterward).

In life, Elisa Cameron was a journalist who's latest story involved the investigation of Arcadia's criminal underworld and uncovering the secrets many would prefer kept hidden, ending with her tragically murdered in cold blood.

Inexplicably resurrected from the dead and possessing very mysterious abilities, Elisa would take up the vigilante persona of 'Ghost' and desired vengeance on her hired killers, helping out those in need when she could (crossing paths with the Shadow, Hellboy and the Batman family over the course of her many adventures, in her quest to uncover the truth of her strange resurrection).

Packing a pair of .45 calibur pistols, some impressive combat skills and a number of superpowers, she finds herself now in an entirely unfamiliar reality and is forced to join this overwhelmingly vast omniversal strike team in hopes of returning home.

So what are you waiting for? Unleash this dangerous femme fatale and show the villains of the Marvel Universe what she can really do!

FEATURES:
-3 powers, 3 boosts and an Xtreme
-Ability of flight
-2 hex-edited skins, HUD, loading screen, icons and sound/voice file using Laura Bailey's voice for Angela from Marvel Heroes.
-Uses assigned number #31 (will clash with Norrin Radd's Banshee and Outsider's Ancient One mods)

WARNING: When activating Spectral Anomaly, ensure to press the jump button to deactivate the phase before using the 'Ghostly Visage' power.
Otherwise you run the risk of Elisa floating infinitely into the air when jumping with Power 5 activated before deactivating the phase ability.
This will ruin the game and make it impossible to play as Elisa properly from then on, unless you go back to a SHIELD extraction point and reset things back to normal by being in the roster selection menu.

BUGS:
After performing her Xtreme, one of her pistols will remain out despite despawn coding being in her powerstyle. Very harmless glitch and will go away when using Marksman Calibre.

MOVESET:
1. Burning Fire: Elisa grabs and slams a nearby victim to the ground, breaking their arm as physical damage is dealt.
2. Marksman Calibre: Elisa pulls out her dual pistols and shoots at foes, with a chance of knockback at struck targets.
3. Heart Blockage: Elisa becomes intangible and attacks enemies while solidifying her fists into their chests, dealing physical damage with a chance for critical hits. Immune to received damage so long as the power is active.
4. (Debuff) Painful Shock: Elisa strikes an enemy at a critical part of their neck, stunning them for a short time.
5. (Boost) Ghostly Visage: Elisa becomes completely invisible for a time, increasing chances for critical hit damage on enemies whilst reducing damage received.
6. (Boost) Spectral Anomaly: Elisa becomes completely intangible for a time, able to pass through walls and receive no damage from enemy attacks.
7. (Xtreme) Cameron's Revenge: Elisa draws out her pistols, leaps into the air and does a full 360 spin, hitting anything in range.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
epicandragon94- Shadowcat mod phase effects and animation for Power 3
nickjustint- Laura Bailey Angela voice and sounds from Marvel Heroes
Ninja Kyden- Power 4 bug fix
Outsider- Mystique gun boltons
UltraMegaMagnus- Elisa Cameron Ghost mannequin
Yeagerist09- Elisa Cameron Ghost model
Zignutus- Alternate Elisa Cameron Ghost model

Download link: https://www.mediafire.com/file/fbgfuyu05n3umk2/Elisa_Cameron_Ghost_%2528Ceamonks890%2529.7z/file

EDIT(24/4/21)- Added new skin variant for Elisa Cameron by Zignutus.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 23, 2021, 10:10PM
GARRETT

Originating from the cult classic first-person stealth series, Thief, Garrett is a man who's had it rough, growing up on the unforgiving streets of the fantastical City as a young orphan, living in perpetual fear of the Hammerites.

But during a chance encounter with a mysterious hooded man that people didn't seem to notice on the streets, he made a grab for his mini sack of gold on the man's belt.

Unexpectedly, the man seemingly predicted this happening and grabbed the young man's wrist to prevent him from escaping without drawing attention.

Impressed by the young man's natural talent, the mysterious man known only as Artemis would take Garrett into the ranks of the Keeper organization as a mentor and trained him to be one of them, their collective job being to maintain order and balance within the City.

Cynically not taking their cause seriously, Garrett would soon leave the Keepers and forge his own path forward in life, putting his newly-gained, unmatched skills to work as a thief by trade (robbing from the rich and powerful in order to get by on rent and have a satisfying challenge, the Keepers continuing to observe his activities with great interest).

As major events start to occur within the City (with Garrett unwillingly at the center of it all), he would have to face many physical and psychological trials before he would start to realize the Keepers had somewhat of a point and begins to better understand his place in the grand scheme of things over time.

Having faced many dumb City Watch guards, Pagan, Hammerite & Mechanist cultists, magic users, literal gods, insane tyrants and vicious monsters, Garrett is a man who's seen a lot in his many years as a sarcastic but wise rogue, who usually has a tool up his sleeve to get him out of many situations.

Ending up in a mysterious new world by accident during a job at the Mages Guild, Garrett finds himself reluctantly having to pick sides for the sake of returning home to his own world.

On the bright side, this new world may have a lot of rare loot to bag for the return home and fetch a pretty penny with many fences.

And for a man like Garrett, any adventure that's profitable is well-worth the effort!

DISCLAIMER- This mod uses one minute snippets of music from the original Thief trilogy. I take no credit for any of these tracks.

FEATURES:
-3 powers, 4 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound/voice files using archived audio of Stephen Russell's voice from the original Thief trilogy.
-Uses assigned number #6 (will clash with Ghost Rider and Lady Bullseye in mannequin)

Block combo abilities:
(Block + Light Combo) Mechanical Observation- Through convoluted means, Garrett uses his Mechanical Eye to reveal the positions of nearby foes on the map.
(Block + Action) Vanishing Shadow- Thanks to his extensive training under the secretive Keeper faction, Garrett seemingly vanishes from sight and becomes invisible to foes.
(Block + Heavy Attack) Master Thief- As one of the best thieves to have ever lived in the City, Garrett has a chance to come across something valuable for the team.
(Block + Jump) Theme Music- Plays one of three tunes from the original Thief video game trilogy.

MOVESET:
1. Broadhead Barrage: Garrett fires several broadhead arrows from his bow at enemies, dealing physical damage.
2. Burning Sensation: Garrett takes aim with a fire-imbued crystal arrow and targets nearby enemies, exploding upon impact as fire damage is dealt.
3. Woodsie Lord: Garrett taps into the ritualistic power he was blessed with by the Pagan faction in Deadly Shadows, enhancing the potency of his moss-imbued crystal arrows as he leaps and fires from above, ensnaring targeted foes in place as their very life is drained from them.
4. (Debuff) Potent Gases: Garrett flings several gas-imbued bombs that do little damage but leaves struck threats stunned for a long time.
5. (Debuff) Lose Thy Sight: Garrett tosses a flash bomb on the ground, blinding enemies within a given radius as they're temporarily stunned with their overall damage output reduced.
6. (Boost) Master Builder: Garrett taps into the ritualistic power he was blessed with by the Hammerite faction in Deadly Shadows, increasing the strength of all attacks and overall speed for a time.
7. (Boost) Holy Protection: Garrett pulls out his bow and fires a holy water-imbued crystal arrow at the ground, temporarily providing additional cold damage to his attacks for a time.
8. (Xtreme) Disorientating Sound: Garrett fires a modified variant of his noisemaker arrow that bounces off walls, sound generated at a pitch that hurts the ears or messes up the sensors of enemies as bleed damage is dealt to surrounding threats.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, loading screen, icons etc
Outsider- Effects from Lara Croft and Mortal Kombat's Smoke mods, invaluable assistance with fixing some very irritating gameplay bugs
UltraMegaMagnus- Converted blackjack weapon model from Elder Scrolls Skyrim mod, Garrett mannequin
Zignutus- Garrett Classic model

Download link: https://www.mediafire.com/file/jogls39j7w9faf3/Garrett_%2528Thief_series%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Jaybird on April 24, 2021, 07:16AM
I leave for a little and come back to find Ceamonks is a modder, so proud bro glad to see it. Can't wait to try out your stuff
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 27, 2021, 05:48PM
THE MASK

Residing in the fictional Edge City, there exists a mysterious masked superpowered being that serves as its wacky but ultimately well-intentioned anti-hero who fights for fun and... Oof!

No more narrative chatter from this guy for a bit, now that he's knocked out...

Hey kids, this is the actual Mask speaking from what you call fiction and I've been told I will be joining this game called... let's see the script again... ah, 'Marvel Ultimate Alliance'. That's right.

I come with guns, swords, finger guns, martial arts, hammers, dashing good looks and numerous variations on powers a few of those other playable losers over there, just love to show off against evildoers.

Funny how they don't seem to realize they're all stuck in an endless time loop, but that's a story for another day.
Anyway, I hope my unique style adds more to your never-ending replays and don't forget to support modders or whatever...

Uh oh, the narrator's waking up. Catch ya later in the game! Hahaha!

DISCLAIMER: This mod uses one minute snippets of music from the 90s Jim Carrey Mask film and its cartoon spin-off with Rob Paulsen as the voice of the titular character. I take no credit for any of these tracks.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of triple jump, healing factor, 10% faster than non super-speed powered characters, 40% resistant to physical/energy damage, 100% chance of resurrection and Mask Style (several block combos)
-10 hex-edited skins, HUDs, loading screen, mannequin, icons and sound/voice file using ripped audio of Jim Carrey's voice from the 1994 Mask film.
-Uses assigned number #34 (will clash with playable Ultron and Sentinel)

WARNING: Do not spam Jazzin' Tunes or Change of Wardrobe over and over. Allow the music or form change to play out in full before using it again. Otherwise the game has a greater chance of crashing, with a temporary PC account sign out required to restore things back to normal.

BLOCK COMBOS:
Block + Jump (Cranky Driving)- I hop into a nearby bumper car, running over potential rivals in my way. Press that Jump button to immediately cure my manic road rage.
Block + Action (Jazzin Tunes)- Plays music from my personal collection.
Block + Light Attack (Lee Style)- I take on the skills of a famous martial artist, doing a spin kick that'd make other heroes jealous!
Block + Heavy Attack (Boom Boom)- I pull out my beloved rocket launchers, Tina & Kathy, blowing a heavy load on nearby opponents!

MOVESET:
1. Communication Difficulties: I pull out a hidden mini horn and express what I think, assuming these jerks get the message!
2. Montana's Best Friend: I pull out a tommygun and blast away at those durable robots and creatures, bullets stinging them!
3. Unstable Explosives: I fling a few grenades from my pockets that I have a permit for, rearranging a few of those combatants for good measure!
4. Stretchy Aftershock: I leap into the air and stomp the ground, knocking back nearby fools from re-entry!
5. Conflicting Genres: I pull out a fantasy axe and a sci-fi energy sword from some big movies, those unfunny chumps being none the wiser.
6. (Debuff) Spicy Meatball: I expel some leftover chilli from my stomach, setting those idiots on fire!
7. (Boost) Change of Wardrobe: I change how I look for the occasion, sharing various 'gameplay' effects with the other friendlies.
8. (Xtreme) Smokin' Tornado: I get all Tasmanian Devil on these guys and make 'em nauseous while I fling them all over the place, hurting them a good deal!

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Andersonbrazil- Tommygun model
Blizz- Punisher Rocket Launcher model & entity coding
Canino- Iron Fist Dragon Kick and Quicksilver tornado coding
Julio Cabral- Custom Jim Carrey Mask movie skins, mannequin, Star Wars lightsaber bolton
Outsider- Loading screen, Arcade bumpercar script
UltraMegaMagnus & Blaw- Various Harley Quinn booster weapon models & animations

Download link: https://www.mediafire.com/file/o0xuz7auhjgrdz2/The_Mask_%2528Dark_Horse_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: andersonbrazil on May 03, 2021, 03:13AM
Hello Ceamonks890!
You are to be congratulated man!
Your mod The Mask is very fun and funny!
Really enjoyed!
Continue this excellent work!

(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)
Title: Re: Ceamonks890's Character Mods
Post by: MatheusYami on May 08, 2021, 08:44AM
SPIDER-MAN NOIR, HECK YEAH! I waited for that for so long, and now here it is, I'mn downloading righ now to play with him!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 09, 2021, 04:26AM
UNSTOPPABLE COLOSSUS

The X-Man known as Colossus has been many things during his tenure as a defender of both humans and mutants alike.

A devoted family man, brother, friend, superhero, Acolyte, Defender, savior of the mutant race against the Legacy Virus, one of the few former hosts of the Phoenix Force... If there's any role he's been able to fill, Piotr Rasputin is usually on call to take it on. But undoubtedly, one of his more interesting former positions was as the self-proclaimed 'Unstoppable Colossus', started up during the 'Fear Itself' event.

Furious at his empowered avatar for betraying him to the Norse God Serpent, Cytorrak took the power of Juggernaut back from Cain Marko and with a noble offer from Piotr to spare his sister Illyana from burdening herself with Cytorrak's granted power, took on the role of Cytorrak's new avatar on Earth.

Unfortunately, this granted power came at a great price and Colossus found himself afflicted with a overwhelmingly constant desire to inflict destruction and mayhem which conflicted with his personal values and over time, found himself beginning to take on more traits of Cytorrak himself than Cain Marko ever found himself having to deal with.

Terrified of losing control of himself and accidentally harming innocent people, he would voluntarily imprison himself in an alternate dimension alongside his sister, only deciding to come out again when the X-Men really needed him.

Encountering the Exiles team during his tenure in voluntary confinement, he agreed to come with them to help his friends and allies-in-arms within an alternate universe and stop the newly-formed Masters of Evil residing there, from enacting a plan that is likely to destroy the omniverse if left unchecked.

Knowing that he can do at least some good with this undesired power, this version of Colossus fights alongside his new teammates in the hopes of creating a better future for this world than the one he left behind...

BUGS:
-Power 4 charge sound doesn't loop properly. Nothing can be really done about it unfortunately at time of writing.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of Unstoppable Strength (various resistances and defence against specific damage types)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Jim Ward's voice for Colossus from X-Men Legends II.
-Uses assigned number #78 (will clash with Volstagg of the Warriors Three, as well as his official MUA1 Colossus counterpart and the version from Outsider's X-Men Retro Collection).

MOVESET:
1. Enigmatic Fist: Colossus does a Cytorrak-empowered ground slam which deals radial damage to surrounding enemies.
2. Wicked Blitz: Colossus spins around in place, hitting any surrounding threat hard.
3. Round of Applause: Colossus does a booming thunderclap, dealing physical damage to struck threats.
4. Battering Ram: Colossus charges forward, knocking back any enemy in his way so long as button is held down.
5. Russian Crimson: Colossus performs a series of quick punches, racking up physical damage with each hit (so long as button continues to be held down).
6. (Debuff) Unnerving Presence: Colossus slams his fists together threateningly, causing foes to run for their lives in fear.
7. (Boost) Durable Skin: Colossus shares portions of Cytorrak's power, reducing damage for the entire team whilst adding energy damage to their regular attacks.
8. (Xtreme) Unstoppable Demolition: Colossus leaps into the air and slams the ground hard, generating a portal to the Crimson Cosmos dimension as energy flows out, stunning and damaging foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Blaw- Unstoppable Colossus model and mannequin
epicanddragon94- Streamlined carryguy fightstyle files
ZuluViking- Some Juggernaut booster effect files

Download link: https://www.mediafire.com/file/h5i6j6di31qxq6y/Unstoppable_Colossus_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 13, 2021, 05:28PM
UATU THE WATCHER

I am Uatu, the Watcher.
Throughout countless millennia, I have bare witness to many realities and the denizens that inhabit them with their own stories to tell, including your own.

Many strange and fascinating beings of varying morality from across time and space have all found themselves flung back to this specific Earth and timeline, in order to achieve a common goal.
For what reason, things aren't immediately clear to our ever-expanding team of heroes and villains.

But as the journey progresses, they'll find themselves having to make challenging, almost compromising choices for the sake of their own existential survival.

Now comes the inevitable question... What if a Watcher aided in attempting to restablize the omniverse, brought on by the disruptive stolen power and influence of the Earthling known as Victor Von Doom?

Well fellow observers, wonder no longer as we view a different version of myself breaking the sacred vow of the Watchers to never interfere, putting his own life on the line for the sake of beings we both possess a strong fondness for.

Go now... Experience what I see for yourself.

FEATURES:
-3 powers, 4 boosts and an Xtreme
-Abilities of flight, might, 100% chance of resurrection (due to Uatu's strong willpower), 55% resistant to physical and energy damage, immunity to mind control
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using a modified version of my own voice.
-Uses assigned number #109 (will clash with Squirrel Girl and Martian Manhunter in mannequin).

MOVESET:
1. Cosmic Blast: Uatu fires a powerful blast of cosmic energy from his hands, dealing energy damage to threats in the way.
2. Forced Containment: Uatu traps an enemy in one of his generated forcefields and flings them away. Disables access to their special abilities for a time.
3. Better Look: Uatu teleports himself to a different position, causing damage to enemies upon reappearing.  If an ally is directly infront of you, they will teleport with you.
4. (Boost) Cosmic Senses: Uatu sees into the future briefly, revealing nearby enemy positions whilst increasing overall attack speed and chances of enemy attacks being unsuccessful in landing.
5. (Boost) True Size: Uatu uses his size alteration powers to grow back to the size of his NPC model for a time, temporarily increasing the strength of his attacks, max health and overall defense. Cannot regain energy.
6. (Boost) Power Augmentation: Uatu temporarily grants a portion of his vast cosmic energies to his willing teammates, adding additional energy damage to their attacks.
7. (Boost) Mental Invisibility: Uatu uses his incredible telepathic powers to seemingly render himself and his teammates invisible to foes for a time, reducing damage received from enemies.
8. (Xtreme) Cosmic Storm: Uatu generates a supernatural storm and rains down cosmic rays upon foes. Increases the damage of his teammates' Xtremes if available.

CREDITS:
Ceamonks890- Mod creation & coding, icons, loading screen, effects, sounds etc.
Raven Software- Hex-edited Uatu the Watcher skin, hud
UltraMegaMagnus- Uatu The Watcher mannequin

Download link: https://www.mediafire.com/file/a9mc6v1l7kkjuw4/Uatu_the_Watcher_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 21, 2021, 04:08AM
LILANDRA

A member of the royal family within the Shi'ar Empire, Lilandra found herself on the run from her insane older siblings D'Ken and Deathbird upon uncovering a plot to assassinate her, obtain the Shi'ar throne and gain access to the limitless power of the M'kraan Crystal for themselves.

Learning of the planet Earth and the vast number of recorded superhuman beings residing there via the documented Shi'ar archives, she had a loyal servant serve as a convincing decoy in her place as she escaped in a small starship for Earth.

Deciding to take a chance and land her ship near the Xavier Institute upon detecting students using their powers in the school grounds, she explained to the X-Men why she was there and was allowed to lay low under their watch, D'Ken and Deathbird being none the wiser as they started to put their plan into action for 'Lilandra'.

Residing in the training room within the basement of the X-Mansion one day (Lilandra in the control room, having been trained on how to use it), it wouldn't take long before a telepathic message from Charles via Cerebro, would halt their current session and alert them to an emergency call from SHIELD.

Being brought up-to-date on what's going on, Lilandra decides to go with her new allies to the Helicarrier, rushing to the X-Jet as they set off to the skies above New York City...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of leadership (+20% XP and +20% damage from combos)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using ripped audio of Courtenay Taylor's voice for Wonder Woman from Justice League Heroes.
-Uses assigned number #24 (will clash with playable U. S. Agent and Batman in mannequin)

BUGS:
Energy sword weapon model isn't properly held in Lilandra's hand if you look closely. Nothing can be done about this, due to the animation used.

MOVESET:
1. Defensive Counter: Lilandra pulls out a defensive combat knife and combined with her great strength, slices them up into the air as bleed damage is dealt.
2. Battlestaff Slam: Lilandra leaps into the air and slams a Shi'ar battlestaff into the ground, generating a damaging shockwave for surrounding enemies.
3. Shi'ar Markswoman: Lilandra pulls out an energy blaster used by forces of the Shi'ar Empire, firing a quick shot from it as energy damage is dealt to a target.
4. Royal Knife: Lilandra pulls out a defensive combat knife from one of her boots, flinging it at a target. Charge attack for more damage!
5. Sword Spiral: Lilandra pulls out an energy sword and performs a spin attack with it, dealing energy damage to struck foes.
6. (Boost) Majestrix Battlescars: Lilandra utilizes a Shi'ar battlestaff for a time during combat, boosting her damage output.
7. (Boost) Telepathic Link: Lilandra makes a psychic connection with her teammates, sharing her knowledge of nearby enemy positions whilst increasing chances of successful dodges.
8. (Xtreme) Shi'ar Artillery: Lilandra orders loyal Shi'ar forces to air strike all foes in her way. Also increases damage inflicted by any teammate attacks during the Xtreme.

CREDITS:
Ceamonks890- Mod creation & coding, icons, loading screen, effects etc
hemlot- Ripped Wonder Woman Justice League Heroes voiceclips from Wonder Woman XML2 mod
Julio Cabral- Star Wars lightsaber bolton
Outsider- Kano bowie knife bolton, Lilandra mannequin, secondary loading screen
Raven Software- Lilandra model & HUD, Shi'ar enemy weapon boltons

Download link: https://www.mediafire.com/file/vd4y47m29g6fopo/Lilandra_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 27, 2021, 11:14PM
DRAGON MAN

Originating from the future, a much more intelligent and heroic version of Dragon Man found himself flung back in time alongside Franklin & Valeria Richards during an accident, being seperated from them as he finds himself stuck in the past and unable to return home, without ensuring Franklin and Valeria were safe and accounted for.

Discovering he was back during the time of the Masters of Evil and Doctor Doom's ultimately failed scheme to abuse Odin's power for his own ends, he does what he can to keep the timeline consistent with his future whilst explaining to Nick Fury and the alliance, that he was reformed from where he came from and only desired to help out against the current threat whilst keeping an eye out for his time-displaced students in the meantime.

With both brains and brawn available for this Dragon Man, let's show the villains of the Marvel Universe what true power feels like!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of flight, might and Android Resistance (cannot be grabbed, stunned or mind-controlled, resistant to most damage types)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Richard Doyle's voice for Beast from X-Men Legends 1.
-Uses assigned number #67 (will clash with Agent Venom, Negasonic Teenage Warhead & Saint Seiya's Virgo in mannequin).

MOVESET:
1. Tail Swipe: Dragon Man flings his tail to the side hard, dealing physical damage to surrounding foes.
2. Immolating Flames: Dragon Man breathes fire out of his mouth upon foes, dealing fire damage.
3. Claw Concussion: Dragon Man spins around, slashing foes with his claws several times as physical damage is dealt.
4. Dragon Stomp: Dragon Man stomps the ground with one of his feet, generating a shockwave that deals radial damage to foes in his way.
5. (Boost) Gilbert Invention: Dragon Man uses invented tech from Mr. Fantastic to reduce damage taken by the entire team for a time.
6. (Boost) Omnivore Consumption: Using his unique physiology to his advantage, cost for all of Dragon Man's powers is temporarily reduced as his body absorbs unseen energy around him.
7. (Debuff) Beastial Scare: Dragon Man lets out a monstrous roar, scaring away foes as their overall defense is reduced.
8. (Xtreme) Monstrous Smash: Dragon Man leaps into the air and crushes the ground hard with his fists, dealing major radial damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, loadscreen, icons etc
Raven Software- Dragon Man model, hud & animations from his MUA boss counterpart
UltraMegaMagnus- Dragon Man mannequin, custom blocking animations

Download link: https://www.mediafire.com/file/0ad3ug5l2pwjecy/Dragon_Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 30, 2021, 10:29PM
HERMOD

Known as the God of Speed for a very good reason on Asgard, Hermod usually finds himself in the role of a royal messenger to Odin.

But during the arrival of Thor and Earth's various other superheroes in Niffleheim, Hermod happens to overhear Lady Sif's distraught fear during her discussion with the heroes between realms, the dreaded Twilight sword having been shattered into pieces... on Odin himself.

Fearing the worst himself, Hermod puts his responsibilities as a messenger aside and runs as fast as he can through the realm of Niffleheim to hopefully beat the strike team to Raven's Peak and aid them in their fight, knowing Loki would undoubtedly have been involved in the defeat of Odin.

Making one of his hands into a fist briefly, Hermod continues on, aiding his allies in what will be a fight for the ages...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and 10% faster than non super-speed powered characters naturally
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Josh Keaton's voice for Mar-Vell's Captain Marvel from Marvel Heroes.
-Uses assigned number #147 (will clash with Shatterstar and Speed in mannequin)

MOVESET:
1. Erratic Projectile: Hermod utilizes his speed to his advantage, seemingly teleporting to a nearby threat and uppercutting them into the air, dealing physical damage.
2. Unavoidable Outcome: Hermod sprints forward, knocking back any foe in his way from the strength of his speed breaking the sound barrier.
3. Reflexive Action: Hermod performs a spin kick attack, dealing physical damage to struck foes.
4. Special Delivery: Hermod moves at great speeds, generating hurricane-calibur winds behind him that damages and stuns everything in their path.
5. Howie Strikes: Hermod moves between foes at impressive speeds, dealing physical damage to all struck targets.
6. (Boost) Asgardian Gifts: Hermod pushes his powers to the max, increasing his overall movement and attack speed even further temporarily.
7. (Boost) Godly Speed: Hermod increases his speed enough to the point that the world seemingly slows down around him for a time, reacting to events even more quickly.
8. (Xtreme) Destructive Tornado: Hermod moves around in place really fast, generating a powerful tornado that deals physical damage to struck threats.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Canino- Reverse-engineered effects from Quicksilver booster mod
Maegawa- Reverse-engineered effects from Flash mod
Raven Software- Hermod Classic model & hud
tubularspacedude- Josh Keaton Mar-Vell Captain Marvel voicepack
UltraMegaMagnus- Hermod mannequin

Download link: https://www.mediafire.com/file/g0je9difih7llau/Hermod_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 07, 2021, 05:27AM
NEUTRON

A persistently loyal member of the Imperial Guard, Neutron found himself among the forces of tyrants who seeked to overthrow Princess Lilandra from the throne, time after time.

However, these constant betrayals led to Neutron's family effectively disowning him and with nothing left to his name, became all the more devoted to his role as a member of the Imperial Guard.

Don't let his coincidentally similar design to Colossus fool you, as his distinct origins as a walking black hole have benefitted the Shi'ar Empire during conflicts with combative enemy races many times.

But don't take my word for it - check him out for yourself.

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of flight, might, 30% resistant to physical and energy damage, immunity to knockback, grabs, stuns and finishers.
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by James Sie.
-Uses assigned number #51 (will clash with Blindfold, Kamala Khan & The Darkness in mannequin).

MOVESET:
1. Mass Step: Neutron alters his mass to increase the weight of his steps, dealing physical damage when near an enemy.
2. Ground Stomp: Neutron leaps into the air and stomps the ground hard, dealing radial damage as enemies are knocked back from the impact.
3. Destructive Bolts: Neutron releases stored energy from his body as force bolts, dealing energy damage.
4. (Boost) Quantum Singularity: Neutron uses the power contained within his body to become temporarily invincible to damage from enemies.
5. (Boost) Black Hole: Neutron absorbs unseen energies from the environment into his body, temporarily reducing cost for his powers.
6. (Xtreme) Imperial Loyalist: Neutron leaps into the air and comes back down, slamming his fists into the ground as radial damage is dealt to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Raven Software- Neutron skin, HUD, voice clips
UltraMegaMagnus- Neutron mannequin

Download link: https://www.mediafire.com/file/57bte446dvordvu/Neutron_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 09, 2021, 10:13PM
GREEN SCAR

Originating from an alternate reality where the planet Sakaar wasn't blown up by the ship which brought the Hulk to it and the deranged Red King & Miek were executed for treason, things have been mostly routine for this extremely powerful incarnation of the Hulk who has learned to better control his limitless strength and rule a vast kingdom justly, with his devoted wife and queen, Caiera, an ever-resourceful guide to the daily lives of their citizens.

However, this peace is short-lived for the 'Green Scar' as he receives a visit from a group calling themselves 'the Exiles', humoring them as he sat in his throne and listened with great interest about why they had chosen to appear before him this day.

Coming to understand everything he's rebuilt from the tyrannical Red King's ashes is at inevitable risk of being destroyed forever by yet another power-hungry version of Victor Von Doom and his apathetic concern for the potential destruction of the omniverse itself, Green Scar asks the Exiles to leave while he thought it over.

Understanding the severity of the situation but refusing to leave his citizens unprotected in his absence, Caiera reassured him that if anything happened, she and his Warbound would take care of it (reevaluating the importance of dealing with this vast universal threat).

Awkwardly thanking Caiera for her opinion, Green Scar kissed her and decided he would go with the Exiles to this alternate universe in the morning.

Arming himself with an assortment of weapons and determined to make sure nothing bad would happen to the ones he'd come to care a great deal for, Green Scar took one last look at the planet he'd come to consider his new home as the Exiles' ship set off for parts unknown...

FEATURES:
-6 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 50% resistant to psychic damage and usual Hulk immunities
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using ripped audio of Rick Wasserman's voice from the animated Planet Hulk movie adaptation.
-Uses assigned number #18 (will clash with War Machine and the Red Ranger from Power Rangers in mannequin)

MOVESET:
1. Cork Destroyer: Famed for his early exploits in the Sakaarian arena, Green Scar pulls out a sword and swings it twice at foes, knocking them back as they're left stunned from the strength of the blows.
2. Aftershock: Green Scar leaps into the air and stomps the ground hard, enemies knocked back from the impact.
3. Mace Throw: Green Scar flings a battlemace at foes with impressive accuracy, the strength of the throw being so strong that its unblockable. Charge attack for max damage!
4. Vicious Beating: Green Scar charges forward, tackling an unlucky foe to the ground and beating them to a pulp as physical damage is dealt.
5. Battlescars: Green Scar pulls out an axe and swings it at foes, dealing physical damage. Attack is delivered with such force that it gets stuck in the ground briefly.
6. Warrior Smash: Green Scar leaps into the air and slams his elbow into the ground upon impact, causing a small tremor for surrounding enemies.
7. (Boost) Sakaarian Love: Focussing on the positive memories of the time he had with his wife, Caiera, Green Scar's overall speed and resistances increase for a time.
8. (Boost) Oldstrong Meditation: Green Scar puts his meditative training under his Warbound ally Hiroim to good use, raising the damage output of both himself and his teammates temporarily.
9. (Xtreme) Worldbreaker: Green Scar gets so angry, that gamma radiation releases from his body and damages all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loadingscreen, icons etc
Andersonbrazil- Thor Ragnarok MCU Hulk skin
Aventureiromax- Alternate Planet Hulk comic skin
Blaw- Green Scar mannequin, Worldbreaker skin, hud
Julio Cabral- World War Hulk comic skin
Outsider- Coding for several powers and several weapon models from one of his secret mods
Raven Software- Planet Hulk comic skin and HUD

Download link: https://www.mediafire.com/file/qhj1y84fylc8nzm/Green_Scar_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 12, 2021, 04:38AM
SWORDSMAN

For many years, the man known as Jacques Duquesne was a regular performer at many carnivals and circuses (learning to be a pro over time with many bladed weapons).

Meeting a young Clint Barton at one of these events and seeing great potential in the orphaned runaway, Duquesne would take him under his wing and train Clint extensively in archery.

Unfortunately, this promising lifestyle was not to last as Jacques quickly started to develop a gambling addiction, amassing in debt so great that he would turn to a life of crime and seemingly kill Clint Barton, now known as the performer Hawkeye, to hide his dirty little secret.

Committing even more crimes across the world which led to him being barred from several nations in the process, he would eventually join the Avengers as a double agent to the Mandarin via a faked message from Iron Man.
His sword being outfitted with several embedded devices from the Mandarin, he would successfully inflitrate the Avengers' ranks.

Unexpectedly, Jacques fitted in well with the team, developing a crush on the then single Scarlet Witch and began to relish being a hero over time, leading to a conflict of interest when the Mandarin ordered him to lure the Avengers into a trap.

Fearing for Scarlet Witch's safety, he tried to dismantle the bomb (ultimately saving the Avengers at the price of being mistakenly believed to be a criminal once more).

His heart no longer in it for crime, he fled and served Monsieur Khruul for a while till a chance encounter with the exotic Mantis convinced him to reconcile with the Avengers and Hawkeye, his genuine sincerity and remorse for his past actions winning them over as he fought and ultimately died a hero to the bitter end, defending Mantis from a spiteful retaliation from Kang the Conqueror.

Inexplicably returned to life a few years after his death, Duquesne is determined to ensure this second chance at life isn't a wasted one, joining his comrades-in-arms against the universe's biggest threat yet!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Chris Edgerly's voice for the Flash from Justice League Heroes.
-Uses assigned number #168 (will clash with Oya of the X-Men and Gun Girls 1 in mannequin)

MOVESET:
1. Concussive Beam: Jacques presses an unseen button on the sword, performing an acrobatic manourvre as an energy beam is generated from the Makluan sword and deals knockback damage to a targeted foe.
2. Burning Shake: Jacques leaps into the air and slams the ground with his Makluan sword, pressing an unseen button that generates a bit of fire and burns surrounding enemies from the impact.
3. On the Edge: Jacques flings a throwing knive at enemies. Charge the attack to fling multiple knives at once!
4. Shocking Current: Jacques presses an unseen button on his Makluan sword, going into a defensive combat pose as electricity is generated and electrocutes targeted foes.
5. Spiral of Mantis: Jacques spins with his sword, dealing damage to all enemies in a given range.
6. (Debuff) Sleepy Time: Jacques presses an unseen button on his sword, generating a stream of noxious gas that harms nearby foes.
7. (Boost) Redemption Arc: Attempting to conquer his insecurities and not let the team down, Jacques puts his all into the fight as his overall speed and reflexes are increased temporarily.
8. (Xtreme) Disintegrating Trash: Jacques presses an unseen button on his Makluan sword, firing a disintegration ray from it that deals high burn damage to all foes in its path.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
hemlot- Ripped Flash Justice League Heroes voice clips
thetommyboy2002- Swordsman skins
UltraMegaMagnus- Mannequin
Vicarious Visions- Swordsman Thunderbolts HUD, Swordsman PSP boss animations

Download link: https://www.mediafire.com/file/4zzd0ixqgik3dsk/Swordsman_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 13, 2021, 09:17PM
LOU FERRIGNO HULK

Originating from an alternate reality where supervillains don't exist and empowered beings are a rarity, there exists one that has scared the living daylights out of corrupt gang members and general scumbags alike.

This one specific being is known primarily as the Hulk, the alter ego of which is widowed physician and scientist David Banner, who absorbed himself into his research out of traumatized grief for the death of his wife, Laura, in a car accident.

Hoping that his research into having increased strength usually only triggered under extremely stressful situations available at all times would ensure the same fate to never happen again to anyone else, David ended up impatiently testing his theory out on himself.

Not realizing the equipment had been recalibrated, David recklessly exposed himself to high levels of gamma-irradiated sunspots and ended up releasing a primitive, neanderthal-calibur persona upon the world which possessed incredible strength and durability upon being angered, at the price of not recalling anything the creature did while it had control of his body.

Despite this Hulk being significantly weaker than any of the traditional personas locked away within the mindscape of the abused Bruce Banner in the main Marvel reality, David Banner's similar but vastly different alter ego still poses a threat to anyone who would dare to harm innocent people for selfish gain.

Ending up in a mysterious new world filled with empowered individuals much like him via an unexplainable dimensional anomaly, David will do what he can to assist his new allies as the creature while taking in all the incredible sights it has to offer in the meantime.

Remember not to tick him off, as you wouldn't like him when he's angry!

DISCLAIMER: This mod uses a few seconds of the Wandering Man theme from the 1978 Hulk TV series. I take no credit for this track.

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of might
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using ripped Lou Ferrigno growls and Bill Bixby lines from the 1978 Hulk live-action TV series.
-Uses assigned number #30 (will clash with Psylocke in mannequin)

MOVESET:
1. Puny Human: Hulk grabs an enemy and gets them into a bear hug, crushing them as physical damage is dealt once Hulk lets them go.
2. Winded Bash: Hulk runs forward and slams into an enemy, dealing physical damage as they're knocked to the ground.
3. Mindless Thrashing: Hulk throws some surprisingly strong punches, dealing physical damage that stuns struck foes temporarily.
4. (Boost) Protective Instinct: Hulk's courage against overwhelming odds inspires his fellow teammates to continue fighting, increasing their overall damage resistances temporarily.
5. (Debuff) Growling Anger: Hulk stands still and growls menacingly at enemies, causing them to run away in fear.
6. (Xtreme) Property Damage: Hulk grabs several items and flings them at foes, dealing physical damage with a chance to stun.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons, sounds etc
Escanor610 & SuperMaster10- Primary Lou Ferrigno skins & mannequin
Outsider- Assistance with fixing Xtreme bug
UltraMegaMagnus- Extra Lou Ferrigno Hulk mannequin
Zignutus- Extra Lou Ferrigno Hulk skin

Download link- https://www.mediafire.com/file/ft9k0syfbpxqhnt/Lou_Ferrigno_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: phoenix2016 on June 14, 2021, 02:30AM
Your MODS are getting more amazing! Congratulations!  :phoenix:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 15, 2021, 07:14AM
ULIK

It was only a matter of time before the King of the Rock Trolls would join the ranks of playable Asgardians in MUA1.

Being so strong to the point that even the Mighty Thor could risk dying if a battle between the two endured for extended periods of time, his inherent gullibility and low intelligence levels make him easy for any opponent of his to outsmart and lead to his downfall... if you survive long enough to come up with a plan, that is.

But don't take my word for it. Put his impressive levels of strength and durability to the ultimate test against the Masters of Evil and see what I mean!

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Abilities of might, 50% resistant to physical and energy damage, immune to radiation damage, healing factor
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Fred Tatasciore.
-Uses assigned number #54 (will clash with Smoke from Mortal Kombat and Patriot in mannequin).

MOVESET:
1. Trollish Backhand: Ulik throws a strong swipe at an unlucky enemy with his right hand, dealing physical damage as they're knocked to the ground.
2. Brutish Aftershock: Ulik slams his fists into the ground, tripping foes off their feet from the impact as physical damage is dealt.
3. Boisterous Destruction: Ulik punches his fists into the ground, dealing radial damage to surrounding enemies. Mash button for max damage!
4. Puny Creature: Ulik grabs nearby enemies, swinging them around before flinging them away upon release, dealing physical damage. Hold button down to keep attack going!
5. Thuggish Charge: Ulik charges forward and rams through any enemy in his way, dealing physical damage.
6. (Boost) Leathery Hide: Causes all enemies to attack Ulik for the duration of the power. Reduces damage taken and reflects projectile attacks back at the original sources.
7. (Boost) Pounders: Ulik's max health and striking stats are increased temporarily for a time, as he utilizes his distinct brass knuckle weapons more efficiently in combat.
8. (Xtreme) Unconquerable Troll: Ulik slams his fist into the ground, dealing major physical damage to surrounding enemies with a chance to slow their movements temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Raven Software- Ulik boss animations, original MUA skin and HUD, voice/sound files
ZuluViking- Ulik Future Fight skin, HUD & mannequin

Download link: https://www.mediafire.com/file/w3byt3rqcx45trt/Ulik_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 19, 2021, 05:26AM
BYRRAH

A cousin to Namor and a possible heir to the Atlantean throne, Byrrah has time after time attempted to eliminate his royal sibling in some capacity with limited success.

Being let into the ranks of the Masters of Evil alongside his frequent Atlantean associate, Krang, he plotted an idea together with him (using Attuma as a temporary scapegoat for their own ends against Namor, using specialized technology to control the minds of the Atlantean military and kill anyone who would stand in their way).

If successful in stopping Namor, Doctor Doom promised all the villainous Atlanteans they would get what their hearts desired.

Waking up not long after being defeated by the SHIELD strike team, Byrrah received a holographic message from Doctor Doom saying that the deal was off as a result of his failure to kill Namor and hoped the others would fare better than him and Krang did.

Furious at the betrayal, Byrrah decides to temporarily put his seething hatred for Namor aside (desiring payback against Doctor Doom for cheapening him out of riches beyond his wildest dreams).

And if it means working together with Namor and the other heroes, its a price he's prepared to dearly pay...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by James Horan.
-Uses assigned number #116 (will clash with Quake and Lily Bloomerchen in mannequin).

MOVESET:
1. Bloodthirsty Stabbing: Byrrah stabs an enemy with his spear, dealing physical damage.
2. Cleaning Ranks: Byrrah does a quick spin attack with his spear, knocking surrounding enemies to the ground as physical damage is dealt.
3. Electrified Containment: Byrrah utilizes custom Atlantean technology to trap enemies and objects in a containment field, flinging them away whilst giving them a subtle electric shock.
4. Energy Blaster: Byrrah pulls out an Atlantean energy blaster and fire three shots from it, causing energy damage and knockback to struck threats. 50% chance of critical hit if an enemy is already stunned prior to being hit.
5. Unstable Explosives: Byrrah flings four grenades that deal energy damage to struck threats immediately upon exploding.
6. (Boost) Genetic Benefits: Being Atlantean, Byrrah is able to more efficiently dodge incoming enemy attacks temporarily.
7. (Boost) Atlantean Forcefield: Using custom Atlantean technology, Byrrah generates a defensive forcefield around him for a time, deflecting projectiles back at foes.
8. (Xtreme) Atlantean Genius: Byrrah releases powerful electrical blasts from custom Atlantean technology, electrocuting all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Raven Software- Byrrah model, HUD, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/5oel5z4fvayqscm/Byrrah_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 22, 2021, 05:24AM
CORSAIR

A loyal family man in a previous life, the space mercenary who would become known as Corsair was born on Earth under the name of Christopher Summers.

For him, his current path in life began with tragedy when his plane was attacked by a mysterious alien scout ship and set ablaze fast, during the return home from a vacation spot.

His wife Katherine pushing their two young sons, Scott and Alex, out of the plane with the only parachute on board to presumed safety from a far worse fate, Christopher and his wife would be abducted by the Shi'ar scout ship, him being sold into slavery after being forced to watch his beloved wife get murdered in front of him by the insane Shi'ar emperor, D'Ken.

Sentenced to work in the mine pits until he died, he would become acquainted with some fellow prisoners and managed to put an escape plan together, all of them successfully escaping in a stolen spaceship as the group became known as the Starjammers from then on and Christopher becoming known as the team's leader, Corsair.

Committing various piracy raids on many Shi'ar vessels, it wouldn't take long before Corsair would be forced to make a crashlanding on Earth and be properly reunited with his now adult sons, having joined the X-Men under the codenames of Cyclops and Havok at different times.

From there, Corsair and the Starjammers would aid the X-Men on various missions while staying one step ahead from bounty hunters and corrupt portions of the Shi'ar Empire.

Receiving a transmission from 'Lilandra' for help on the primary Shi'ar starship, Corsair and the Starjammers would take a chance for a mutual ally, their ship going into lightspeed as they remained blissfully unaware of the events to come...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of leadership
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Scott MacDonald's MUA1 voice for Nick Fury.
-Uses assigned number #23 (will clash with Guillotine and X-23 in mannequin).

MOVESET:
1. Pulse Blaster: Corsair fires a few shots from one of his trademark pistols, dealing energy damage.
2. Disruptive Mutiny: Corsair uses a teleportation device on his person, striking several enemies with his rapier sword before returning to his original position.
3. Dashing Spin: Corsair does a brief spin attack with his rapier sword, dealing physical damage to all enemies in a given distance.
4. (Boost) Advanced Medical: Corsair uses Shi'ar tech to recover back a portion of health for each teammate.
5. (Boost) Space Adventurer: Corsair boosts the attack speed and damage of himself and his teammates temporarily.
6. (Xtreme) Starjammer Rebellion: Corsair triggers his autopilot-activated ship's weapon systems, raining energy blasts from above upon all enemies in range.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Enigma- Ripped cutlass and revolver boltons from Corsair MUA1 skin segments, skin segmentless MUA1 Corsair skin
Outsider- Loading screen
Raven Software- Corsair HUD & voice clips
Waggens7uP- Mannequin
Zignutus- Custom Corsair skin

Download link: https://www.mediafire.com/file/di8h0t2wgf5byke/Corsair_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on June 22, 2021, 03:04PM
Finally we have Corsair! He was long overdue
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 26, 2021, 01:21AM
DEVIL HULK

Before the Green Scar, before Joe Fixit, before even the Savage Hulk, the persona known as the Devil Hulk was there within the young mind of the abused Bruce Banner at the hands of his father, becoming chained deep within his mindscape after it took control of an adult Bruce's body and murdered his father as repressed revenge for the death of Bruce's mother.

Becoming chained deep within Bruce's mindscape and believed for the longest time to be nothing more than an evil monstrous persona that represented Bruce's negativity and self-hatred, it would soon be revealed that the Devil persona (now known as the Immortal Hulk), actually embodied what Bruce desired in a protective father figure (Banner's incapability to imagine love without some semblance of pain), being the cause for why he had perceived it in such a negative light for so long.

Now free and in charge of the protective system that embodies him, Banner and the other Hulk personas as a stronger unified whole, the Devil Hulk enacts his unique brand of justice toward the guilty, drawing a very fine line between right and wrong.

But don't take my word for it. See for yourself...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 100% chance of resurrection and usual Hulk immunities
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Richard Moll's voice from the Incredible Hulk: Ultimate Destruction
-Uses assigned number #4 (will clash with Storm and that of her X-Men Retro Arcade counterpart by Outsider, as well as SoulWorker's Luna Nox in mannequin).

MOVESET:
1. Sadistic Backhand: Devil Hulk punches his hands together before throwing a strong swipe with his right hand, dealing physical damage as they're knocked to the ground from the blow.
2. Gamma Breath: Inspired by the Hulk: Ultimate Destruction game, Devil Hulk breathes out enough gamma radiation to prove lethal to affected targets, dealing radiation damage.
3. Irritated Burst: Devil Hulk slams his fists into the ground, generating an outward blast of gamma radiation underneath an unlucky enemy and sends them flying.
4. Boulder Crush: Devil Hulk throws a giant boulder at nearby enemies, dealing physical damage.
5. Taking It Personal: Devil Hulk does a devastating six-hit combo attack, dealing physical damage.
6. (Debuff) Terrifying Presence: Devil Hulk makes a random malicious taunt, lowering enemy defense as they run away in fear of him.
7. (Boost) Gut Feeling: Able to sense the nearby presence of those who intend to do harm to innocent people, Devil Hulk reveals the locations of enemies on the map while reducing energy cost for his other powers temporarily.
8. (Xtreme) Gamma Dispersal: Devil Hulk does an incredibly powerful thunderclap with his hands, dealing physical damage to unlucky targets as a large green blast is generated from his hands.

CREDITS:
Ceamonks890- Mod creation & coding, True Form HUD, loading screen, icons etc
Andersonbrazil- Marvel Future Revolution skin, HUD
Enchlore- Immortal Hulk MFF skin, HUD
Escanor610- Custom Devil Hulk True Form skin
Smile- Animated mannequin located in xtras folder
tubular spacedude- Ripped Devil Hulk voice clips from The Incredible Hulk: Ultimate Destruction
Waggens7uP- Primary mannequin

Download link: https://www.mediafire.com/file/sld5vh8hv8xcymc/Devil_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on June 26, 2021, 02:57AM
Yes!!! This is awesome!!!

I love the Immortal Hulk so much!!! I've been looking forward to this!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 28, 2021, 01:33AM
GRIZZLY

A former member of Cable's short-lived Six Pack team (who's team members also included Domino, Deadpool and the mysterious Copycat among their ranks), Grizzly would accompany the team on several missions before they would all go their seperate ways.

Retiring to live a more quiet life, he would soon unwillingly encounter Cable's son, Genesis, his mind being twisted to their will as he became a deranged serial killer and slaughtered several innocent people.

Encountering Domino, she was forced to kill Grizzly in self-defense, promising Grizzly as he died that Cable would never know what his son made him do.

But in an alternate timeline, Grizzly was snatched by the Exiles and brought into the future, members with telepathy doing their best to repair the damage Genesis had done to Grizzly's mind.

Ensuring to not waste this second chance at life, Grizzly reunites with his Six Pack teammates as they prepare to face off against the Masters of Evil...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Keith Ferguson's voice from X-Men Legends II.
-Uses assigned number #44 (will clash with Silver Samurai and Mortal Kombat's Goro in mannequin).

MOVESET:
1. Savage Uppercut: Theodore slices an enemy upward with his claws into the air, dealing physical damage.
2. Vicious Slicing: Theodore rushes forward, slicing with his claws several times as physical damage is dealt to foes who are knocked back from the blows.
3. Strafing Bullets: Theodore pulls out a submachine gun and fires from it. Hold button down to keep firing. Able to strafe while this ability is active.
4. Easy Shot: Theodore pulls out a sniper rifle and fires it, dealing physical damage to a targeted foe. 25% chance for instant kill, with a 50% chance if target is stunned.
5. Frag This: Theodore tosses a frag grenade which explodes and deals fire damage to enemies within a specific radius.
6. (Boost) Six Pack: Theodore boosts his overall defense and speed for a time.
7. (Debuff) Chilling Scream: Theodore lets out an agitated roar that terrifies nearby foes and reduces overall defense.
8. (Xtreme) Mindless Rampage: Theodore loses himself temporarily to the brainwashing placed on him by Cable's son, Genesis, long ago and deals heavy physical damage to every foe in range.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, loading screen etc
Raven Software- Grizzly XML2 model, power animations and effects from his boss files, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/26gqxw0wt6u2mem/Grizzly_%2528Theodore_Winchester%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Enchlore on July 01, 2021, 10:55AM
Nice work with Grizzly! Now there's enough characters for a "Six Pack" team bonus.

Devil Hulk's also pretty awesome. I can make a mannequin for him later this week.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 04, 2021, 03:44AM
ABOMINATION

A Russian spy hired to infiltrate the US Military, it wouldn't take long for Emil Blonsky to stumble across Bruce Banner's hidden lab in the desert.

Photographing everything he uncovered and curious as to the purpose of a particular machine in Banner's lab, Blonsky recklessly bombarded himself with a more intense, concentrated dose of gamma radiation and became the creature known as the Abomination.

Gaining permanently increased strength and durability from the dosage with no sacrifice to his intellect, he let the power go to his head and became a frequent villainous rival of the Hulk, clashing with Banner's brutish alter-ego countless times while ending up in various misadventures himself.

Forcibly used as an unwilling slave to justify the needs of others and continuing to lose against the Hulk, Blonsky eventually grew tired of his vast power and after attempting to force his widowed wife Nadia under New York's sewers with the local residents he'd recently taken up the position of a protector for, the 'Merged' Hulk (in the temporary size of an ant), managed to eventually convince Blonsky that it wasn't right for Nadia to know what had truly become of her lost beloved husband and finally let her go alongside his personal vendetta against the Hulk entirely, choosing to accept his new life as the creature whose form he was forced to remain in.

Helping a few wandering homeless people to the shelters beneath the city, Emil Blonsky couldn't help but notice various Ultron sentries fly high into the sky on mini battleships.

Irresistibly compelled to find out what was going on, he made a major leap into the air and stowed away on board one of the docked airborne ships.

With no turning back, the Abomination prepares himself for the fight of his life...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and usual Gamma-powered immunities
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Ron Perlman's voice from the Incredible Hulk: Ultimate Destruction.
-Uses assigned number #13 (will clash with Human Torch and Jason Voorhees in mannequin).

MOVESET:
1. Fighting Prowess: Abomination throws a hard punch at an unlucky target, dealing physical damage.
2. Vengeful Rage: Abomination smashes the ground with his fists, damaging surrounding enemies in an increasing radius.
3. Soaring Bomber: Abomination leaps into the air and comes back down, slamming a fist into the ground as radial damage is dealt to surrounding foes.
4. Dirty Fighter: Abomination grabs an unlucky foe by the legs, swinging them around as he uses them as a makeshift club to deal physical damage against other foes stupid enough to get close. Hold down button to keep attack going and let go of the button to release the enemy in Abomination's hands.
5. Russian Fury: Abomination picks up a large mass of rock off the ground and flings it at enemies, dealing physical damage.
6. (Boost) Pathetic Effort: Abomination forces all nearby foes to attack him for the duration of the power. Overall damage dealt to Abomination will be reduced and all projectile attacks will bounce back to the original sources.
7. (Boost) Hardened Spy: Abomination raises his max health and striking stats temporarily.
8. (Xtreme) Ugly Brutality: Abomination leaps into the air and slams into the ground, generating major physical damage to surrounding threats. Also increases amount of SHIELD credits dropped from defeated enemies during the Xtreme.

CREDITS:
Ceamonks890- Mod creation & coding, icons, loading screen etc
Andersonbrazil- Hulk 2008 movie game Abomination MCU skin & HUD
Blacthulhu- MCOC Abomination Classic skin & hud
Escanor610- Ultimate Destruction & Immortal Abomination skins
mj fan- Custom Abomination MCU skin
SuperMaster10- Ripped Ultimate Destruction skin
tubular spacedude- Ripped Ron Perlman voice clips for Abomination from the Incredible Hulk: Ultimate Destruction
ZuluViking- Abomination Comic MFF model, hud, mannequin, Hulk meteor coding

Download link: https://www.mediafire.com/file/tot32i9g8ea2rvh/The_Abomination_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on July 04, 2021, 07:52AM
I'm honestly surprised that Abomination hasn't been made yet. Great work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 08, 2021, 04:52AM
CALLISTO

Growing up young and beautiful (living a seemingly perfect life), disaster would soon strike for the mysterious woman known only as Callisto upon entering puberty.

Becoming blind in one eye and horribly disfigured after learning she was a mutant, Callisto realized that she was completely unwelcome in current society and fled for her new home in the sewers underneath New York.

Stumbling across similar mutant outcasts, Callisto would quickly take up responsibility for leading the 'Morlocks' and keeping them safe from the outside world.

Kidnapping Warren Worthington's Angel recklessly for mistakenly believing he was another undesired outcast, it wouldn't be long before his teammates, the X-Men, would come for him.

Challenging and losing to the X-Men's leader at the time, Storm, this development would lead to strong ties between the Morlocks & X-Men as they both aided and confronted each other at different times.

Receiving a message of help from the X-Men, Callisto leads the Morlocks into battle on the surface as they prepare to fight for their collective home...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of healing factor and leadership
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Vanessa Marshall's voice for Mercy from The Incredible Hulk: Ultimate Destruction.
-Uses assigned number #52 (will clash with playable Galactus and Raven in mannequin).

HEALER BLOCK COMBOS:
Block + Jump (Healing Potions)- Restores back a portion of health for Callisto and her allies.
Block + Move (Energy Potions)- Increases max energy to use on powers for both Callisto and her allies for 15 seconds.

MOVESET:
1. Master of Knives: Callisto flings out several knives in a spread pattern at unlucky foes with impressive accuracy, dealing physical damage.
2. Bo Staff Rumble: Callisto pulls out a bo staff and leaps into the air, slamming it into the ground as physical damage is dealt.
3. Tentacle Cyclone: Callisto mentally controls the mechanical coils within her arms as she performs a radial spin attack with them, retracting them back into her arms as physical damage is dealt.
4. Precise Shot: Callisto pulls out a combat rifle and fires from it, dealing physical damage. Chance for instant KO, depending on enemy being stunned or not.
5. Sharp Tase: Callisto pulls out a well-hidden taser and uses it, generating electric damage to various enemies at once. Hold button down to keep attack going!
6. (Boost) Morlock Senses: Callisto uses her enhanced senses to reveal nearby enemies on the map whilst increasing the damage dealt by her and her allies.
7. (Boost) Intuitive Tactician: Callisto uses her latent mutant ability to adapt to the current situation, increasing critical hit damage chances while adrenaline kicks in and seemingly slows everything down around her.
8. (Xtreme) Brutal Retaliation: Callisto leaps into the air and flings various throwing knives at once, dealing physical damage to surrounding targets. If targets are stunned, they will take a critical hit for a portion of their health.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
idrinkdrpepper- Omega Red tentacle coil boltons for Power 3
Marvel Watcher & shafcrawler- Original Callisto XML2 mod skin assets
Outsider- Conversion of Callisto skins from XML2 mod to MUA, custom loading screen
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/zqr7i4gs0bvx10u/Callisto_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 10, 2021, 07:04AM
HOLOCAUST

Originating from the reality known as the 'Age of Apocalypse', Apocalypse would end up bearing a child with an unrevealed woman, naming the boy Nemesis as he grew into one of his loyal Horsemen.

Being a complete sadist who took great pleasure in annihilating anyone who would oppose his father's rule, it wouldn't take long for much-deserved karma to catch up with Nemesis (as this reality's more heroic version of Magneto arrived and tore apart his physical body in revenge for the murder of his own child, Wanda, at his hands).

Awakening in the labs of the Dark Beast, Nemesis found his remaining life essence was fitted within a transparent battle armor that helped to keep him from dissipating away entirely, while being able to channel his life energy out of him as a powerful weapon (draining the lifeforce of others to replenish his supply).

Taking on his extremely questionable name of Holocaust, he resumed his active position as a Horseman of Apocalypse and committed numerous shocking acts of genocide against opposing humans and mutants alike.

But it was a chance confrontation with Nate Grey that led Holocaust to end up in his current situation, a shard of the M'Kraan Crystal getting impaled in his chest as him and Nate Grey were transported away to a different reality far removed from the one they left behind.

His armor recreated from the destruction of his original one upon entering this new reality and beneficial protection against telepaths granted to him by the godlike being known as Onslaught, Holocaust sets off to challenge this mysterious group calling themselves the Masters of Evil and prove to the Apocalypse of this reality why he was handpicked as one of his personal Horsemen...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 50% resistant to psychic damage and immunity to knockback, grabs, stuns and finishers.
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Peter Lurie's voice from X-Men Legends II.
-Uses assigned number #46 (will clash with Sersi and Robin in mannequin).

MOVESET:
1. Atomic Cannon: Holocaust fires a quick blast of plasma energy from his cannon arm, dealing fire damage.
2. Plasma Charge: Holocaust moves his regular arm back slightly, performing a sliding charge that sends him forward a few feet as physical damage is dealt to foes in the path of the attack.
3. Draining Rumble: Holocaust quickly slams the ground, generating a shockwave that knocks surrounding foes back as physical damage is dealt.
4. (Special) Decaying Leak: Holocaust releases enough energy on the ground to create flames around him, damaging foes stupid to get close. Also adds fire damage to melee attacks temporarily.
5. (Boost) Burning Plasma: Holocaust's chances of setting enemies alight through melee attacks is increased temporarily while this power is active. Also decreases damage received.
6. (Xtreme) Atomic Incineration: Holocaust releases energy from within his armor, dealing fire damage as enemy lifeforce is absorbed back into Holocaust to restore his health back from any damage received beforehand.

CREDITS:
Ceamonks890- Mod creation, icons etc
BaconWizard17- Mannequin, HUDs, XML2 Statue skin
Raven Software- Powerstyle coding for most powers, Holocaust skins, voice clips

Download link: https://www.mediafire.com/file/tnyof1ukd05g8re/Holocaust_%2528X-Men_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 16, 2021, 06:22AM
OLD MAN LOGAN & WEAPON X

OLD MAN LOGAN:

Originating from an alternate reality where the supervillains won and the vast majority of superheroes were killed during the conflict, Wolverine found himself stricken with overwhelming guilt as he discovered to his horror that he had been used as an unaware pawn to kill the entire X-Men team, under the malicious illusions of Mysterio and Bullseye.

Fleeing into hiding within the wilderness, Logan decided then and there that the Wolverine also died in the massacre, refusing to ever engage in violence again as he became a farmer and family man in the remnants of American states within the newly-named 'Hulkland'.

Tragically, the infamous inbred Hulk gang would arrive at his farm while off on a job with a blind, elderly Clint Barton for some easy rent across the country and slaughter his family during Logan's absence.

Combined with the events he had to experience during his journey with Hawkeye, Logan was fueled by revenge and killed the now-obese and delusional elderly Bruce Banner (now going under the name of Pappy Banner) and most of his inbred family, sparing baby Bruce Jr. as he returned to his old farm with him to bury his lost loved ones' bodies and train Bruce Jr. to be a hero in his own right.

Being inexplicably transported to an alternate reality where all of his friends are still alive and in the case of the Hulk, still very much the heroic smashing monster he remembered fighting so many decades before in his own timeline, this version of Wolverine is determined to ensure history doesn't repeat itself and joins the evergrowing omniversal alliance to prevent the supervillains of this Earth from causing untold damage to it...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Theme Music (plays the iconic credits music from X-Men 2: X-Men United by pressing jump button whilst blocking).
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Hugh Jackman's voice from the X-Men Origins Wolverine tie-in game.
-Uses assigned number #84 (will clash with Ronan the Accuser and the Xenomorph from Alien in mannequin).

DISCLAIMER: This mod uses one minute of music from the 20th Century Fox-era X-Men films. I take no credit for the use of it.

BUGS: The fully charged version of Power 3 (Round Kick) doesn't work as intended, Old Man Logan just floating across the ground briefly in his idle animation. Did everything I could to fix this annoying issue with no success. Still does damage to enemies though and simply tapping or mashing the related power button triggers the proper working animation as intended.

REQUIRES:
-Some better-fitting Hugh Jackman voice clips for battle grunts. Currently using Steve Blum's voice to fill the void.

MOVESET:
1. Tested Patience: Old Man Logan grabs and slams a unlucky foe to the ground, breaking their arm as physical damage is dealt.
2. Durable Uppercut: Old Man Logan throws a hard punch, sending struck foes into the air as physical damage is dealt.
3. Round Kick: Old Man Logan performs a two-hit kick combo, sending foes flying from the strikes as physical damage is dealt.
4. Boot to the Jewels: Old Man Logan rushes forward and kicks an enemy hard in a very vulnerable area, causing them to be knocked back as physical damage is dealt.
5. Dirty Twister: Old Man Logan pops his claws out briefly, performing a spin attack and hitting multiple foes at once as physical damage is dealt.
6. (Boost) Renewed Perspective: Old Man Logan decides to pop his adamantium claws out of his wrists during combat, fighting more like he did in his prime temporarily as damage dealt to enemies is increased.
7. (Boost) Experienced Fighter: Old Man Logan uses his enhanced senses to reveal nearby foes on the map whilst increasing resistance and overall damage toward enemies.
8. (Xtreme) Feral Rage: Old Man Logan pops his claws out and slashes multiple targets in a blinding flurry of rage, dealing physical damage.

WEAPON X:

The X-Man known as Wolverine has had to go through many untold physical and psychological trials to become the man he is today.

But things weren't always as easy for Logan, as he can tell ya first-hand when he was kidnapped by employers of the Weapon X program and used as an unwilling guinea pig for their twisted experiments.

Having adamantium bonded to his very bones, this led to unspeakable pain so great that Logan's very sanity struggled to retain dominance against his own newly strengthened animal instincts.

Being pulled out of time to the present day as a result of Doctor Doom's machinations with Odin's power in the future, this version of Wolverine will set to prove he's no mere mindless creature to be trifled with...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Mark Hamill's voice from X2: Wolverine's Revenge.
-Uses assigned number #3 (will clash with Wolverine, X-Men Arcade Wolverine and Freddy Krueger in mannequin).

MOVESET:
1. Savage Frenzy: Weapon X goes into a vicious charge, thrashing his adamantium claws in front of him as each strike increases in speed, dealing physical damage to struck foes.
2. Violent Lunge: Weapon X launches forward, knocking unlucky foes to the ground as he proceeds to brutally slash them to pieces, dealing blade damage.
3. Quick Death: Weapon X impales an unlucky foe on his claws as he lifts them up and throws them to the ground. High chance of instant kill.
4. Disembowel: Weapon X performs a heavy thrust manoeuvre to an unlucky foe, dealing radial damage.
5. Twirling Claw: Weapon X performs a spin attack, hitting multiple foes at once as blade damage is dealt.
6. (Boost) Primal Animal: Weapon X boosts his own defense and movement speed, as his limited expressions of humanity are subdued temporarily.
7. (Debuff) Terrifying Snarl: Weapon X lets out a terrifying yell, causing nearby foes to flee in fear from him as their overall defense is reduced.
8. (Xtreme) Beast Within: Weapon X looses control of himself, going into a blind berserker rage as he attacks every nearby enemy in the general vicinity, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation and coding, loading screen, icons etc
Andersonbrazil- Old Man Logan Marvel Heroes skin and HUD
CaiqueWebSlingerBrazil- Weapon X skin and HUD from Marvel Heroes
Enigma- Cleaner X2 Wolverine's Revenge audio clips of Mark Hamill's voice
tubularspacedude- Ripped Hugh Jackman voice lines from the X-Men Origins Wolverine movie game tie-in
Waggens7uP- Mannequins

Download link: https://www.mediafire.com/file/v145uhz5rwmplpq/Old_Man_Logan_%2526_Weapon_X_Wolverine_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 18, 2021, 10:19AM
This is very cool! Old Man Logan especially is a great idea for a mod! I'm surprised it wasn't done sooner!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 19, 2021, 09:36PM
MINIONS' INTERNATIONAL LIBERATION FRONT

So this has been a big project I've had in the back of my mind for a long time, ever since I saw Lags's work for XML2 which achieved similar feats in making various generic enemies within XML2 playable.

Deciding to give it a go myself with MUA1's lineup of generic enemies, I present to you the Playable Generic MUA1 Enemies Collection!

Currently, the selection is quite limited. But I plan to make every other generic enemy within MUA1's catalog playable somehow in the near future, updating this release with new enemies to choose from (in-between focussing on more major projects when I feel inspired to do so further).

Not sure if this will prove appealing to many in the end. But regardless, I hope some can gather some degree of fun from playing as these enemies that we've all collectively beaten the snot out of with proper heroes and villains alike since 2006!

IMPORTANT: Each playable enemy mod is planned to have a moveset that offers 2 or 3 attack powers (depending on the foe's capabilities), 1 boost and an Xtreme, in order to avoid completely overshadowing the more interesting characters, whilst staying true to the source material of these foes as displayed in MUA1 and in the comics where applicable.

PREREQUISITE:
This requires Outsider's special scripts package for specific abilities of the Atlantean minions & Skrull Commando to function properly. Download that here: https://www.mediafire.com/?b68zxsod7a0g05k. (If you have the EXG installed, then disregard, as the EXG has these scripts already.)

SIDE NOTE: Any other members of our community who are keen on having their own voices used as extra voice/sound packs for the SHIELD Agent in future, can check out the included voice lines txt file for what types of audio are expected for proper inclusion.

If interested, send the audio files to me privately (preferably as mp3 files) and please try to avoid sounding too quiet or bored in your recordings as they'll sound basically silent in MUA without serious amplification otherwise and will take players out of the experience.

CREDITS:
Ceamonks890- Mod creation, icons etc
Canino- Iron Fist Xtreme and boost coding for Shaolin Monk
Cohollow- Voice and grunt audio for alternate SHIELD Agent voicepacks
Enchlore- Extra AIM Trooper skins & HUDs, Voice and grunt audio for alternate SHIELD Agent voicepacks, Extra Fire Giant Future Fight skin & HUD, Extra Loki Troll Future Fight skin, HUD & mace bolton, Doombot Future Fight skin & HUD
Enigma- Ripped Mindless One audio from Marvel Ultimate Alliance 3, all other custom Hellfire Club Guard skins and all HUDs
epicanddragon94- Streamlined carryguy fightstyle files for Morlock Bruiser & Super Soldier
Escanor610- Mindless One Marvel Heroes model, immense mannequin contributions
Julio Cabral- Custom Lizardman skins
Maegawa- Custom AIM Elite Blue skins, HUDs, coding for AIM Trooper Xtreme
Nowhere Man- Hand Ninja skin
Outsider- Custom Modern Symbiote minion skin, Repurposed Mystique Form Change coding for Skrull Commando, Deep Six Booster coding for Atlantean Advantage custom talent
Quentin Hex- SHIELD Agent MUA1 Black suited variant
Raven Software- General assets and powerstyle coding for enemy-exclusive powers
Smile- Mannequins for Galactus Punisher & Super Soldier
UltraMegaMagnus- Extra AIM Trooper model from Marvel Heroes & HUD, AIM Trooper, Ultron Warrior, Ultron Striker & Doomsman mannequins
Waggens7uP- Frost Giant and SHIELD Agent mannequins
Zignutus- Custom Demon Bear skin

Download link: https://www.mediafire.com/file/awe8xvd6gi5qyi8/Minions%2527_International_Liberation_Front_%2528Ceamonks890%2529.7z/file

EDIT(11/04/2024): Officially renamed Playable Generic MUA1 Enemies Collection to Minions' International Liberation Front (an official codename for a team revolving around generic enemy minions from various organizations in the Marvel Universe).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 21, 2021, 08:41PM
BALDER THE BRAVE

Being a half-brother and close friend to the god of thunder, Thor, Balder was prophesied to trigger the coming of Ragnarok and the destruction of Asgard itself were he to ever perish.

Bestowed by Odin's wife Frigga with great durability to all forms of harm on Asgard in order to prevent this possibility from occurring, Balder quickly became renowned as the bravest Asgardian and given the role as the Asgardian God of Light not too long afterward.

Having fought in many battles on Asgard, it would take an army of monstrous Midgardian brutes under Loki's command to achieve the impossible as the gods became all imprisoned and used as traps for anyone brave enough to attempt a rescue.

Saved from the Enchantress and Executioner by Thor and various mortal heroes from Midgard, Balder immediately joins the strike team as he becomes determined to enact retailation against Loki and Doctor Doom for what they've done.

Arming himself with some fine Asgardian swords and his strength for battle renewed, the God of Light is prepared for anything that comes his way...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Scott MacDonald's voice for Cyclops from MUA1.
-Uses assigned number #101 (will clash with Thanos in mannequin).

MOVESET:
1. Painful Beams: Balder generates two strong beams of light from his swords upon enemies. Charge attack for max damage!
2. Asgardian Rumble: Balder leaps into the air and performs a massive ground slam with his swords, dealing physical damage.
3. Blinded by the Light: Balder generates a flare of light which stuns and damages enemies on-screen.
4. Smouldering Energy: Balder generates various energy arcs, dealing energy damage. Mash button for max chaining damage!
5. Photokinetic Heat: Balder generates a very hot light beam, dealing fire damage to struck threats.
6. (Boost) Soothing Light: Balder uses his light generation abilities to restore back a portion of health for his teammates.
7. (Boost) Warriors' Madness: Balder becomes much more arrogantly determined to win battles, increasing damage received from enemies while his Asgardian metabolism boosts his overall strength and regeneration capabilities temporarily.
8. (Xtreme) God of Light: Balder generates a powerful light beam, building up and overwhelming nearby enemies with its energy. Also restores teammate health and energy whilst dealing extra damage to threats if target is slowed, frozen or stunned.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons, voice/sound file etc
krum4o- Original Balder powerstyle and talents coding
Raven Software- Balder Classic model and HUD
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/8bng9g80zl3fwei/Balder_the_Brave_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Canino on July 23, 2021, 06:39AM
Wow!!! It's great what you've been done.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 25, 2021, 02:28AM
NEW GOBLIN

Originating from an alternate reality, this version of Harry Osborn lost his father seemingly at Spider-Man's hands.

Unaware of the truth, Harry would recklessly follow in his deceased father's footsteps, forging his own Goblin identity in blinded revenge as he prepared to hurt down the hero of the city, his high school friend that he had trusted for so long, for the cruel punishment placed upon his shoulders.

However, the New Goblin finds his planned vengeance towards Spider-Man halted as he's unexpectedly pulled into a strong dimensional wormhole within his flight path and arrives in a different reality altogether from the one he had unwillingly departed from.

Seemingly on a large floating ship, he spies a different version of Spider-Man among various other costumed individuals from the shadows.

Unsheathing his ionic sword, Harry was prepared to lunge for the kill.

But just as quickly as his instincts had tempted him, he immediately stopped and looked at the reflection generated off his sword.

As much as he desired closure for everything his Spider-Man had seemingly done to him, Harry knew deep down that it wasn't right or fair to take out his righteous fury on that of another one who had nothing to do with his experiences.

Deciding instead to follow these unknown heroes and see if it leads to a way back home, the New Goblin arms himself as he proceeds to fend off tons of sentient robots...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight via glider, might and healing factor
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using James Franco's voice from Spider-Man 3.
-Uses assigned number #10 (will clash with Thor and Red Tornado in mannequin).

MOVESET:
1. Deep Cut: New Goblin slashes at enemies with his ionic sword, dealing physical damage. Charge attack for max damage!
2. Vengeful Slash: New Goblin pulls out his ionic sword and performs a spin attack, dealing physical damage to all enemies within a short distance. Charge attack for max damage!
3. Pumpkin Barrage: New Goblin flings several pumpkin bombs from his glider's stocks, exploding upon contact with targets. Mash button to keep attack going!
4. Razor Bats: New Goblin throws three razor bats that proceed to slice into targets, dealing physical damage.
5. Wild Ride: New Goblin hops on his glider and dashes forward on it, dealing damage to anything in his way as physical damage is dealt. Hold button down to keep attack going!
6. (Boost) Osborn Legacy: New Goblin taps into inner strength provided by the Goblin Formula, increasing the potency of his attack damage and health regeneration at the cost of increased damage received from enemies temporarily.
7. (Boost) Durable Foundation: New Goblin taps into inner strength provided by the Goblin Formula, increasing his overall defense and speed in battle temporarily.
8. (Xtreme) Like Father, Like Son: New Goblin hops on his glider and fires a barrage of missiles which home in on nearby targets, dealing fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Blaw- Right-handed sword bolton
DarkMarkZX- Sam Raimi Green Goblin movie assets and powerstyle coding for many elements
marvel watcher- New Goblin XML2 skin
Outsider- Conversion of New Goblin XML2 skin to MUA, custom loading screen
UltraMegaMagnus- New Goblin glider and character models from Spider-Man 3 game
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/ecpio2sapgxwswm/New_Goblin_%2528Sam_Raimi_Spider-Man%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 25, 2021, 12:06PM
Very cool mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 26, 2021, 10:36PM
RAIMI SPIDER-MAN

Originating from an alternate reality where he's the only real superhero within it, this version of Peter Parker is widely considered a fan favourite to most moviegoers.

Having fought off many of the traditional Spider-Man's foes with distinct differences from the main Marvel continuity, Spider-Man finds himself swinging around New York, desperately trying to find his friend Harry and finally confront him about what truly happened on that night between him and Norman Osborn in the graveyard.

With Harry nowhere in sight (not even at Oscorp), Spider-Man finds himself face-to-face with other versions of himself (who explain their purpose here and inform Peter that they know where his best friend resides, the only way to find him being through them).

With nothing else to lose, this Spidey prepares himself for what lies ahead and hops on board Madame Web's dimensional platform with the other Spider-people.

Lost in thought, Peter promised Harry that wherever he is, he'll find him and bring him back home, no matter what the cost...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Web-Swinging and Theme Music (plays the iconic Danny Elfman Spider-Man theme)
-12 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Tobey Maguire's voice from the original Spider-Man movie games.
-Uses assigned number #11 (will clash with Black Panther and Android 18 in mannequin).

DISCLAIMER:
This mod uses one minute of music from the Sam Raimi Spider-Man film trilogy. I take no credit for the use of it.

MOVESET:
1. Hero Punch: Raimi Spidey throws a powerful punch, dealing physical damage.
2. Sticky Webs: Raimi Spidey fires enough webbing to trap an enemy in place, dealing minor physical damage.
3. Sweeping Kick: Raimi Spidey performs a sweeping melee attack, knocking foes back as physical damage is dealt.
4. Slinging Projectile: Raimi Spidey generates webs on the ground, pulling himself back a bit before shooting himself forward and kicking any unlucky enemy in his path hard, dealing physical damage.
5. Whirling Fists: Raimi Spidey performs a quick spin attack, dealing physical damage to struck enemies.
6. (Debuff) Trash Talker: Raimi Spidey throws a random quip at enemies, aggravating them as their overall defence is reduced.
7. (Boost) Spider Reflexes: Raimi Spidey's Spider-Sense tingles, seemingly slowing everything down around him while he continues to move at normal speed.
8. (Xtreme) Debt Collector: Raimi Spidey jumps into the air and leaps down on multiple enemies, dealing massive physical damage with a 25% chance for instant kill. Also boosts the damage potential of other teammate Xtremes by 50%.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
CaiqueWebSlingerBR- Spider-Man Sam Raimi Classic, Black, Wrestler & early Alex Ross design red and black suit, HUDs
Captain JZ America- Cleanly ripped Raimi-era web-swinging sound from original Spider-Man movie games, custom made civilian clothes skin & HUD, No Way Home masked and unmasked skin variants & HUDs
Enchlore- Spider Sting powerstyle coding from Spider-Man booster
Julio Cabral- Custom unmasked Raimi Spidey skin
Miles838- Expanded Raimi Spidey voice file
Outsider- Discovered coding trick for maskless skins to appear only in hub maps
tubularspacedude- Tobey Maguire voice and sound clips, ripped Spider-Man 4 Wii prototype models, Spider-Man 4 model custom mannequin
UltimateVenom- Early Alex Ross design white and blue variant suit & HUD
UltraMegaMagnus- Default Raimi Spidey mannequin

Download link: https://www.mediafire.com/file/0xvc7jkgynl6x16/Spider-Man_%2528Sam_Raimi%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 27, 2021, 05:52PM
Awesome!

I really love how you've been giving mods to iconic AU versions of characters in the game. It's one thing to try to use boosters, skins, voice packs, etc. to turn an already official character into an idealized or specific version, but this is particularly great because it hones in on what makes each version special and allows them to be (as far as I know as I haven't tried it yet) played alongside one another. Great work! You've carved out a terrific modding niche for yourself!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 31, 2021, 05:34AM
PENI PARKER SP//DR

Losing her father from a very young age, the child known as Peni Parker was informed by her uncle and aunt, Ben & May Parker, that she was the only appropriate candidate left to carry on the work her father had started.

Accepting this responsibility, Peni allowed the radioactive spider that formed half of the SP//dr mech's CPU to bite her and create a psychic link between the two.

Several years would pass before Peni would start encountering her world's versions of various Marvel heroes and villains as the unknown pilot of the SP//DR mech suit, making new friends and enemies along the way.

Encountering mysterious Spider-people from other realities in the middle of the New York subway, she was informed that her skills as a hero were needed in another reality as part of an omniversal strike force against a potentially universal threat collectively calling themselves the Masters of Evil.

Retrieving the SP//DR armor from a secret location, she would hop into it and step onto the mysterious interdimensional platform controlled by one of the other Spider-people calling themselves Madame Web.

Primed and ready for action, Peni Parker joins her fellow heroes as she fights in hopes of making her family proud...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and Web-Swinging
-8 hex-edited skins, HUDs, loading screen, icons and voice/sound file using carefully picked ripped audio from the Japanese dub of Neon Genesis Evangelion using Yūko Miyamura's voice for Soryu Asuka via translated subtitles.
-Uses assigned number #37 (will clash with Rhino and Cyrax in mannequin).

MOVESET:
1. Mecha Combo: Peni has her spider-mech perform a two-hit combo, stunning struck foes if successfully landed.
2. Sticky Entrapment: Peni has her spider-mech fire webbing from its installed webshooters, getting an unlucky foe stuck in place as minor damage is dealt.
3. Familiar Guilt: Peni has her spider-mech pound the ground repeatedly, damaging surrounding foes in an ever-increasing radius.
4. Genesis Rush: Peni has her spider-mech charge forward, damaging everything in its path as physical damage is received.
5. Flying Slam: Peni has her spider-mech jump into the air and slam the ground hard with one of its robotic fists, dealing radial damage.
6. (Debuff) Scary Evangelion: Peni's spider-mech does some terrifying movements, causing enemies to flee as their overall defense is reduced.
7. (Boost) Durable Metal: Peni has her spider-mech activate a function which reduces damage received from enemies for her and her allies temporarily.
8. (Xtreme) Mechanical Excellence: Peni has her spider-mech leap into the air and slam the ground hard, dealing physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Marvel Duel, ITSV, Ven#m and Strike Force skins
SuperMaster10- Contributions to ITSV skin
UltraMegaMagnus- Peni Parker SP//DR Classic skin and HUD from long defunct Spider-Man Unlimited mobile game, Peni Parker models and HUD from Marvel Contest of Champions, Peni Parker SP//DR mannequin

Download link: https://www.mediafire.com/file/0sio58rkc241r7b/Peni_Parker_SPDR_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 02, 2021, 08:50PM
Everyone, the Playable Generic MUA1 Enemies Collection has been updated with the Doomsman and Frost Giant now completely playable!

https://marvelmods.com/forum/index.php/topic,10976.msg201501.html#msg201501
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 05, 2021, 06:06PM
NEAL SHAARA

Born into an upper class family within Calcutta, Neal Shaara one day became concerned when his brother Sanjit did not return from a trip or contact the family in any capacity.

Leaving home to find Sanjit (despite his parents' protests), he would come across Karima Shapander who was hired by Neal's father to search for his brother too (the two developing a romantic relationship in-between).

After some time, the two would discover to their horror that Sanjit had been abducted for conversion into the Prime Sentinel program by the twisted Bastion, before being captured themselves and subjected to a similar fate.

This stressful experience would cause Neal's latent mutant abilities to emerge and permanently disrupt the Sentinel conversion process on him, much to Bastion's chagrin (as Sanjit fought against his Sentinel programming long enough to sacrifice himself in order to save Neal and Karima from Bastion, tragically perishing in the process).

Grieving over the loss of his brother, Karima told Neal quietly to run away from her while she still had control over herself, the Prime Sentinel programming threatening to override her sense of humanity if he didn't flee immediately from India.

With nowhere else to go, Neal would end up contacting Moira MacTaggert and travelled to Muir Island, terrified of his new powers and what they could do.

Members of the X-Men arriving on Muir Island at Moira's request, the team would ultimately take Neal in among their ranks and train him in how to properly utilize his new abilities.

Now more comfortable in his new lease on life, Neal heads off with his fellow X-Men in the X-Jet after receiving a distress call from Nick Fury of SHIELD about an attack on the Helicarrier.

As ready as he'll ever be, Neal Shaara prepares for battle as the Thunderbird!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Kumail Nanjiani's voice.
-Uses assigned number #57 (will clash with Kurse, Johnny Cage and Taihou from Azur Lane in mannequin).

MOVESET:
1. Unforgiving Flames: Neal generates a stream of plasma-generated fire from his hands at foes directly in front of him. Hold button down to keep attack going!
2. Heated Blast: Neal fires quick blasts of solar plasma from his hands, generating fire damage.
3. Light of the Sun: Neal generates a blinding flare of light which stuns and damages enemies on-screen.
4. Hot Rumble: Neal generates a quick blast of plasma-generated flame underneath an unlucky target, sending them flying into the air as fire damage is dealt.
5. Thermal Discharge: Neal generates an outward blast of plasma-generated flame, dealing fire damage to surrounding enemies.
6. (Boost) Second Wind: Neal transforms parts of his body into energy, boosting movement speed and defence against attacks temporarily.
7. (Boost) Solar Fields: Neal gives himself and his teammates a chance to ignite enemies on fire with melee attacks temporarily. Also decreases the amount of damage received from enemies.
8. (Xtreme) Superheated Plasma: Neal takes to the sky and generates focussed beams of solar plasma which rain down from above, dealing fire damage to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Outsider- Conversion of Neal Shaara XML2 skins to MUA1, custom loading screen
shafcrawler- Original Neal Shaara XML2 skins
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/wvxmvph65zahm3l/Thunderbird_%2528Neal_Shaara%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 07, 2021, 11:05PM
BASTION

Born from the merging of the Sentinel's Master Mold with the advanced alternate reality Sentinel prototype Nimrod, the more human-like being known as Bastion emerged in their places initially with amnesia.

Taken in by a woman named Rose Gilberti as an adopted surrogate son for several years, 'Sebastian' would eventually begin to learn of the global mutant menace propagated on local news and fell in with various anti-mutant groups over time.

His prime directives soon reawakened during this period of time, this would lead to one of the X-Men's deadliest foes rising up in the place of the Sentinels and would enact numerous plans in an attempt to eradicate what he considers 'abominations' to humanity.

Learning through infected contacts on the inside about a group of super-powered beings calling themselves 'The Masters of Evil' and their ultimate plans for the world, Bastion grew greatly agitated at what he uncovered from his hidden base of operations.

This greatly conflicting with his prime directives to protect humanity in his own twisted way, Bastion prepares to set off and bring these arrogant humans and gods down a peg.

Armed with a wide variety of distinct programming tactics, this is one Sentinel hybrid you do not want to mess with. So watch your back while he's on your team!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to psychic damage and mind control, 50% resistant to physical and energy attacks
-4 hex-edited skins, HUD, loading screen, icons and sound/voice file using ripped audio of the late Don Morrow's voice for Bastion from X-Men: Next Dimension.
-Uses assigned number #42 (will clash with Shocker, Vengeance and Cyborg in mannequin).

BLOCK COMBOS:
Block + Jump (Learn Your Place)- Bastion uses the benefits he received from exposure to the techno-organic virus by the villain Manspring to increase to the size of a giant, temporarily increasing the strength of his attacks, max health and overall defense. Cannot regain energy. Press Block + Jump again to return to normal size.
Block + Action (Nimrod Shielding)- Bastion generates a large pink energy shield around him that will deflect projectile attacks back to their original source.
Block + Light Attack (Hive Senses)- Bastion accesses the senses of unseen beings that he has infected with his strain of the techno-organic virus, revealing nearby enemies on the map whilst increasing critical hit opportunities as Bastion's systems adapt to his new battle strategies.
Block + Heavy Attack (Sentinel Override)- Bastion spawns in a reprogrammed Sentinel unit to aid him in battle temporarily.

MOVESET:
1. Filthy Animal: Bastion fires a blast of energy from one of his hands, dealing energy damage to a struck target.
2. Cybernetic Uppercut: Bastion throws a powerful uppercut that sends struck enemies flying into the air, dealing physical damage.
3. Master Mold Assault: Bastion generates a radial energy shockwave, dealing energy damage to surrounding targets. Mash button to generate smaller energy shockwaves for additional damage!
4. Days of Future Past: Bastion opens a dimensional portal in time to his home reality as Nimrod on Earth-811, sucking enemies in before having them get immediately blasted out by unseen Nimrod Sentinels on the other side of the portal, dealing energy damage.
5. Advanced Combat Protocols: Bastion teleports and reappears near multiple enemies, kicking foes upward to remove them as a serious threat with physical damage dealt.
6. (Boost) Prime Directive: Bastion's adaptive systems give him a huge burst in energy, temporarily increasing his damage output and attack speed.
7. (Boost) Nano Organic Virus: Bastion infects nearby enemies with his unique mixture of nanobots and the Techno-Organic Virus strain within his systems, turning them into Prime Sentinels which resemble his original Nimrod form. Bastion's overall defense is also temporarily increased while this power is active.
8. (Xtreme) Zero Tolerance: Bastion commands reprogrammed Sentinels from off-screen to fire down a barrage of lasers upon all targets, dealing energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Outsider- Sentinel minion model, various powerstyle coding for several powers
Raven Software- Bastion model from XML2
Ryujin Jakka- Ripped Bastion X-Men Next Dimension voice clips, Green & Blue and Classic Sentinel Colour scheme models
UltraMegaMagnus- Ripped shrunk Master Mold model from X-Men Legends 1, mannequin
Yeagerist09- Ultimate Nimrod minion model

Download link: https://www.mediafire.com/file/5gcbv3ybpehbcrg/Bastion_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 09, 2021, 06:13AM
SUGARMAN

Another being originating from the 'Age of Apocalypse' reality, the bizarre creature known as Sugarman ran human work camps on behalf of Apocalypse himself, frequently tormenting his slaves to satisfy his horrific genetic experiments.

His security chief drawing suspicion, Sugar Man proceeded to kill 'Quietus' off with his tongue and discovered X-Men rebels had taken Quietus's visage.

Escaping death several times, Sugarman would shrink in size and hitch a ride on the unaware Colossus, before entering the M'krann Crystal to escape being completely wiped from existence when the time-travelling Bishop went back into the past to save Charles Xavier and return things back to normal.

Arriving in the main Marvel continuity over twenty years in the past, he would operate in secret within Genosha for many years before stumbling across this reality's version of his former master, Apocalypse.

Explaining himself and his prior history with him, Apocalypse allowed Sugar Man to join his ranks.

Seeing the whole 'Masters of Evil' scenario on-screen from Apocalypse's base alongside him and Mr. Sinister, Sugar Man sets off to prove his continued worthiness to Apocalypse, a big grin across his face...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and immunity to knockback, grabs, stuns and finishers.
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using James Arnold Taylor's voice from X-Men Legends II.
-Uses assigned number #40 (will clash with Marvel's Scorpion and Red Hood in mannequin).

BUGS: Unfortunately, Power 3 (Sloppy Seconds), doesn't look quite right.
Sugarman's tongue (which is a bolton), doesn't seem to elongate out forward as in XML2 and instead veers to the right side of his mouth (still does damage to enemies though).
Did everything I could to figure out this annoying visual issue with no success.
He doesn't have a seperate tongue animation file like Toad either, so I currently have no clue how it worked originally in X-Men Legends II nor any obvious solution to its functionality in MUA1.

MOVESET:
1. Brutal Slash: Sugarman slices at enemies with a sword utilizing his lower arms, dealing physical damage. Charge attack for max damage!
2. Eat Lead Pally: Sugarman pulls out two Desert Eagles and fires from them, dealing physical damage. Hold button down to keep attack going!
3. Sloppy Seconds: Sugarman extends his tongue an impressive length, dealing physical damage to struck targets.
4. Room Cleaner: Sugarman does a quick spin attack with the axe and hammer weapons on his upper arms, dealing physical damage as struck threats are knocked back from the blows.
5. Sadistic Combo: Sugarman does a four hit combo with the axe and hammer weapons on his upper arms, dealing physical damage to any threats in his path.
6. (Boost) Mini Me: Sugarman reduces his natural size temporarily, increasing chances for critical hit damage.
7. (Boost) Battle Hardened Expert: Sugarman boosts his overall attack speed and damage output further for a time.
8. (Xtreme) Eroding Agent: Sugarman throws several bottles of acidic serum into the air, then pulls out a pistol and fires on them to release the burning chemical agent. Deals radiation damage to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Raven Software- Sugarman skin & tongue bolton, powerstyle coding from Sugarman XML2 files for several powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/tauyefkgd3t81ej/Sugarman_%2528X-Men_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 12, 2021, 08:41PM
DESTINY

Having always been blind in some capacity since birth, Irene Adler found herself always on edge as prophetic vision after prophetic vision invaded her mind, upon her 13th birthday activating her latent mutant powers of precognition.

Transcribing everything she ever experienced into a series of diaries, her condition had advanced further and Irene's vision was completely gone physically.

Meeting the mysterious Raven Darkholme (operating as a consulting detective at the time), they did what they could to make sense of Irene's prophetic visions of the future, quickly becoming close.

After various failed plans to push their pro-mutant agenda forward under the Brotherhood and Freedom Force teams, Irene (now going by the codename of Destiny), would tragically perish at the hands of a Shadow King-possessed Legion while on a mission with the Freedom Force team on Muir Island.

Her ashes blown out into the wind shortly thereafter, Mystique took time off to grieve for the loss of her best friend and lover.

Several years later, Destiny would find herself inexplicably alive and well once again as a result of Mr. Sinister's genetic cloning machinations.

Playing to Sinister's desires upon being told she was a genetically stable clone of the original Irene Adler by him, Destiny utilized her newly-gained astral projective ability when the coast was clear, to get into contact with Mystique and have her plan out a rescue operation immediately, informing her of exactly where she was.

With other members of the Brotherhood serving as a distraction for Sinister and his forces, Mystique would carefully infiltrate the base and against all odds, would get Irene safely back to Genosha and under the protection of the Brotherhood once more.

Offered a second chance at life, Destiny returned to fighting for the pro mutant cause, before receiving a prophetic vision warning of a group calling themselves the Masters of Evil rising up in the not too distant future (Doctor Doom being a catalyst for the universe's destruction if all the heroes, the Brotherhood and willing supervillains didn't join forces to stop this event from happening).

Providing this information to Magneto, he would ponder what was said before contacting the X-Men, as the Brotherhood prepared to head off for the SHIELD helicarrier...

FEATURES:
-2 powers, 4 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Marsha Clark's voice from X-Men Legends II.
-Uses assigned number #12 (will clash with Elektra and Optimus Prime in mannequin).

MOVESET:
1. Predestined Strike: Aware of an enemy's presence, Destiny carefully strikes them in a vulnerable spot, dealing physical damage as they're left stunned briefly.
2. Blind Accuracy: Destiny fires arrows from her crossbow, dealing physical damage to struck targets.
3. (Boost) Prophesied Success: Witnessing a vision, Destiny increases the chances of successful critical blows for a time.
4. (Boost) Reliable Prediction: Destiny predicts the battle outcome being in her and her teammates' favor, boosting chances to dodge incoming enemy attacks.
5. (Debuff) Doomsayer: Destiny predicts the outcome of a battle, causing enemies to flee in fear as their overall defence is reduced.
6. (Boost) Astral Projection: Destiny uses her unexplained astral projective ability to scout ahead and reveal nearby enemy positions on the map. Also reduces energy cost for powers temporarily.
7. (Xtreme) Foretold Outcome: Knowing this attack would happen, the obscure Brotherhood member known as the third Blindspot, utilizes her powers of memory manipulation off-screen to turn the battle in Destiny's favor, dealing psychic damage as they witness traumatic memories flash within their minds. Also has a chance of turning some enemies into allies for Destiny temporarily, as a result of mental reprogramming.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loading screen, icons etc
iammingy- Destiny Classic skin
Outsider- Huntress crossbow bolton
Raven Software- Custom casual design from XML2
Waggens7uP- Mannequin
Whiteking- Emma Frost effects for Xtreme

Download link: https://www.mediafire.com/file/lg76guyv4l81bsl/Destiny_%2528X-Men_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 14, 2021, 11:33PM
MOIRA MACTAGGERT

Awakening from a nonsensical dream where she was somehow a mutant who reincarnated numerous times and believed Charles Xavier's dream of a peaceful co-existence between humans and mutants was ultimately all for naught, Moira was relieved to wake up and discover that wasn't the case at all, familiar faces by her bedside as she awakened from what was later revealed to be the side-effects of trauma received during a nasty invasion several weeks prior on Muir Island by rogue acolytes of Magneto's.

Cared for by various members of the X-Men within the medical facilities of the X-Mansion during that time, Moira was greatly appreciative for the nursing back to health and would in time, return to Muir Island with Forge and Strong Guy newly residing there for increased security.

During a routine visit from members of the primary X-Men team (which happened to be Nightcrawler and Jean Grey in this particular instance), Muir Island was inexplicably attacked by Doombots for unknown reasons.

The X-Men members doing what they could to hold back the uninvited guests, it wouldn't take long before the Doombots would overwhelm them in numbers and ultimately depart Muir Island back to Latveria with an unconscious Jean and Nightcrawler.

Fearing the worst, Moira contacted the X-Mansion to inform them of the random kidnapping.

Learning through Charles Xavier that SHIELD was already on the case, she decided enough was enough and took off in a plane with Forge and Strong Guy for the Sanctum Sanctorum (newly armed with an M16 rifle and a whole host of useful genetic enhancement serums), to join the rest of the X-Men and see where this crazy plot ultimately goes...

FEATURES:
-2 powers, 5 boosts and an Xtreme
-Abilities of 25% chance of resurrection via injected adrenaline and Nullify Immunity
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Jane Carr's voice from X-Men Legends 2.
-Uses assigned number #28 (will clash with Attuma and The Joker from DC Comics in mannequin).

MOVESET:
1. Ticked Off: Having experience fighting in the military, Moira takes a risk and grabs an enemy by the arm before slamming them to the ground hard in self-defense, dealing physical damage.
2. M16 Fighter: Moira pulls out an M16 rifle and fires from it, dealing physical damage to struck targets so long as button is held down. Can also strafe while using this power!
3. (Boost) Peak Potential: Moira shares a few genetic enhancement syringes with invigorating effects, providing the entire team with reduced energy cost for their powers temporarily.
4. (Boost) Regenerative Properties: Moira shares a few genetic enhancement syringes with restorative effects, providing the entire team with potent healing factors temporarily.
5. (Boost) Strong Antibodies: Moira shares a few genetic enhancement syringes with strong antibodies contained within them, removing any harmful status debuffs currently afflicting the team.
6. (Boost) Human Evolution: Moira shares a few genetic enhancement syringes with especially potent effects, boosting overall stats and amount of experience the team earns temporarily.
7. (Debuff) Courageous Backbone: Moira silently taunts nearby enemies, making them much more reckless in combat as their overall defence is reduced.
8. (Xtreme) Blackbird Strike: Moira calls down an air strike from X-Men allies on board their undercover jet, dealing fire damage to all visible threats.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, icons etc
Outsider- Some effects and sounds from Night Nurse mod
Raven Software- Moira MacTaggert model from XML2, unused XML1 Apocalyptic Future timeline model from prototype builds
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/bd888s0wv0tqjzg/Moira_MacTaggert_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 15, 2021, 01:07PM
Ha, nice work jabbing at Moira's current comic version!

Something about the X-Men comics in the last few years always bugged me. I don't recognize them anymore. If other people enjoy it, that's great, but it's not for me. Give me the Chris Claremont classics any day, they'll never get old for me.

All that being said, great job with Moira MacTaggert and your other mods!
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on August 16, 2021, 05:51AM
Quote from: TheMK on August 15, 2021, 01:07PM
Ha, nice work jabbing at Moira's current comic version!

Something about the X-Men comics in the last few years always bugged me. I don't recognize them anymore. If other people enjoy it, that's great, but it's not for me. Give me the Chris Claremont classics any day, they'll never get old for me.

All that being said, great job with Moira MacTaggert and your other mods!


Not to flood Ceamonks' thread with an X-Men conversation, but I completely agree. He, myself, and others were talking about this on our Discord server the other day. The whole Krakoa thing -- including making them all plant-like clones when they die, just feels like a slap in the face of what made the X-Men popular in the first place. I view the Chris Claremont stories as the "good ol' days," and later when Jim Lee did the artwork, it was even better. Somewhere along the way though, the X-Men comics lost what made them one of Marvel's most successful properties and got replaced by something out of a really bad horror movie. Add to that the silly retcons such as Scarlet Witch & Quicksilver suddenly not being mutants and not being related to Magneto (Fox movie rights I know, but still), Iceman suddenly being gay (nothing against LGBTQ mind you, but it negates his previous relationships like with Polaris which I enjoyed reading), and Moira secretly being a mutant who has a finite number of reincarnations showing that Xavier's dream, Magneto's dream, and Apocalypse's dream all failed (really?), and it's a recipe for disaster. It's no wonder there hasn't been a new X-Men video game in years since the awful X-Men Destiny.

So, my approach has been essentially creating mods as if those things never happened, bringing out the best in these characters. Ceamonks admitted that he does the same thing, as you see here with his new mod of Moira. Others like Canino could be doing that as well. Marvel Mods has been making our own universe, and I for one am damn proud of what it has become.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 16, 2021, 07:51PM
MIKHAIL RASPUTIN

Originating from the Age of Apocalypse timeline, this version of Mikhail Rasputin started off as one of his country's best supersoldiers, fighting back against Apocalypse and his forces so successfully to the point he was kidnapped and brainwashed by the villain.

Resurfacing as a Horseman, Mikhail would lead his ships' forces toward Europe, claiming to offer humans salvation from the horrors of the world whilst grafting them with cybernetic implants without their knowledge, creating an army of pliant slaves for a plot intended to crush the remnants of powerless humanity and overthrow Apocalypse to rule the world in his place.

Ruffling the human council via a restrained Empath's emotional manipulation powers, they would send a group to investigate Mikhail (unaware that he intended to make them into his test subjects).

Creating clones of himself to better manage the inevitable workload, the human council forces would unexpectedly break free and destroy all of Mikhail's human cyborg slaves as well as a few of his clones.

The human known as Donald Blake would ultimately sacrifice his life to kill what he presumed was the original Mikhail as the two plummeted from Big Ben to their deaths.

However, this was proven to be not the case at all and Mikhail ultimately survived the conflict, going into hiding.

As soon as he learned the X-Men were planning to go back in time and undo everything Apocalypse had built, Mikhail created a portal which allowed him to inhabit a pocket universe and ensure his survival, long after everything was returned to normal.

Exploring this new dimension, he would eventually come across a time-displaced version of himself from Earth-616 (who displayed powers over matter which greatly impressed him).

Playing it smart, Mikhail would manage to convince his main universe counterpart that he came from an alternate universe where he had gained control over the power of his 'ancestors' and could free him of his burden too, if he transferred his power over to him.

Desperate to be free of this curse and seeing no other way out, the Earth-616 Mikhail would transfer his powers into the other Mikhail, quickly fading away into dust as he thanked this mysterious version of himself for saving him.

However, Mikhail merely laughed at his counterpart's inherent gullibility as he picked up their sword and relished in the new powers gained from the transfer, eventually opening a portal to the primary Marvel universe as he entered it, laughing at the thought of what he intended to do on this new universe...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 40% resistant to physical and energy damage, teleportation
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Steve Blum's voice from X-Men Legends 2.
-Uses assigned number #36 (will clash with Loki and Captain Planet in mannequin).

MOVESET:
1. Rasputin Slice: Mikhail slashes at enemies with his Earth-616 version's sword, dealing physical damage. Charge attack for max damage!
2. Subatomic Blast: Mikhail fires a quick blast of subatomic energy, dealing energy damage to struck targets.
3. Spiral of Evisceration: Mikhail pulls out his Earth-616 version's sword, performing a spin attack which deals physical damage to all threats within a given distance.
4. Minor Nuisance: Mikhail utilizes his matter warping abilities to unleash a radial blast that deals energy damage with a chance to turn them into throwable computer terminals.
5. Instant Reaction: Mikhail teleports between numerous foes, knocking them upward as physical damage is dealt.
6. (Boost) Side by Side: Mikhail generates a clone of himself to assist in combat for a time. Also takes less damage while power is active.
7. (Boost) Unstoppable Speed: Time seemingly slows down around Mikhail as he taps into his superhuman speed more, moving faster overall while everything else slows to a crawl temporarily.
8. (Xtreme) Alpha God: Mikhail uses his matter warping abilities to deal energy damage to all onscreen threats. Chance to change all stunned, frozen or slowed enemies into Xtreme pips.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Mikhail AOA HUD, mannequin, other HUDs and skins
Outsider- Black Knight Sword of Light bolton
Raven Software- Mikhail Rasputin Age of Apocalypse comic design skin, voice clips, effects for Power 2

Download link: https://www.mediafire.com/file/sgj8w6rs54ujntn/Mikhail_Rasputin_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 18, 2021, 07:59AM
KA-ZAR

Born to a British nobleman and scientist known as Lord Robert Plunder, the child known as Kevin Plunder would eventually end up in the Savage Land (after his father's discovery of a mysterious Anti-Metal element which could destroy the molecular structure of any metal known to man, drew attention from the wrong types of people who desired to use it for their own ends).

Fashioning a medallion out of the mysterious metal to utilize as a key to unleash its full power, he would split it into two pieces and give one half to Kevin and his older brother, Parnival, who was shipped off to live life as a sailor with the loyal butler, Willis, for his own safety.

Robert and Kevin desiring refuge within the Savage Land, it wouldn't take long for tragedy to occur as the barbaric native chief Maa-Gor and his tribe slew Kevin's father before his very eyes.

The Man-Apes attempting to abduct and harm Kevin as well, they were suddenly attacked by the sole surviving saber-toothed tiger within the Savage Land, Zabu, who took the boy to safety within the Land of Mists after the savage natives were scattered for the time being, the two forming a very empathic, lifelong bond from the experience.

Learning the ways of survival that came with life in the Savage Land, Kevin Plunder would grow into adulthood and become known to natives as the land's protector, Ka-Zar.

As time went on, Ka-Zar would encounter many mysterious individuals with fantastical abilities and skills who had the misfortune to end up in the Savage Land at one point or another, gaining many new allies within the superhero community.

Scaring off a vast cast of villains with questionable motives from proceeding too far into the jungle and obtain any of the Anti-Metal contained within, SHIELD would soon arrive to examine the aftermath of the situation.
Informed by Nick Fury that a powerful group of villains was forming and that his expertise would prove useful in the field for this particular mission, Ka-Zar ultimately chose to go with SHIELD.

Joined by Zabu and his wife Shanna the She-Devil, Ka-Zar joins the vast omniversal task force for the sake of keeping the Savage Land and the planet itself safe from whatever grand plan the Masters of Evil had in mind, the three of them getting to work on Ultron sentries and Doombots invading the SHIELD helicarrier itself...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late John Cygan's voice from X-Men Legends 2.
-Uses assigned number #27 (will clash with Rescue and Nightwolf in mannequin).

MOVESET:
1. Hunter's Best Friend: Ka-Zar pulls out his bowie knife and with great effort, slices an enemy up into the air as physical damage is dealt.
2. Life or Death: Ka-Zar fires arrows rapidly from his bow, dealing physical damage. Hold button down for max damage!
3. Savage Wind: Ka-Zar pulls out his knife and spins forward, hitting several foes with it as physical damage is dealt.
4. Zabu Lunge: Ka-Zar calls in Zabu for aid, hopping on his back as Zabu rushes forward and knocks struck foes to the ground, dealing physical damage.
5. (Boost) Son of the Tiger: Ka-Zar's overall damage output and attack speed are temporarily increased for a time.
6. (Boost) Lay of the Land: Having had to survive within the wilderness of the Savage Land since he was a child, Ka-Zar reveals the positions of nearby enemies on the map. Will also boost critical hit damage chances while power is active.
7. (Special) Man vs Wild: Ka-Zar puts together a random trap on the ground. The amount of traps capable of being setup at once by Ka-Zar will increase as he levels up.
8. (Xtreme) Lord of the Savage Land: Ka-Zar pulls out some anti-metal and uses his medallion to generate powerful sound waves which deals physical damage to all nearby foes, as they're knocked back from the impact.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Zabu bolton model
mellomods- Rocket Raccoon trap models, effects and coding
Outsider- Kano bowie knife bolton
Raven Software- Ka-Zar model, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/34nayyjl0tdq7zl/Ka-Zar_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 19, 2021, 06:21AM
ZEALOT

Born Thomas Philip Moreau on the island of Genosha to David Moreau, the genius who genetically engineered the entirety of the island's mutant population to follow a slave-like caste social system, the man who would become known simply as Zealot desired power over the weak above all else.

Enraged when Magneto arrived on Genosha and took control of the nation as a safe haven for mutantkind, he began to put a plan together, gathering many easily coerced followers to stand against Magneto's newly-governed rule.

However, this plan would immediately backfire when Zealot kidnapped Magneto's son, Quicksilver and tied him up to a cross, in order to send a strong message that he would not stand down against his presumed tyranny.
Ultimately, a great battle between the two would occur (with Magneto coming out the victor), sending Zealot away from Earth imprisoned within a metal cocoon and left to presumably starve to death in the depths of outer space.

But having planned out this outcome fully, Zealot would activate a hidden device on his person which teleported him out of the cocoon in the nick of time, to a safe haven on Genosha only he knew about (choosing to bide his time before striking again).

A few years later from his underground hideout, Zealot learns of the formation of a vast group of so-called supervillains under the leadership of Doctor Doom and sends a digital message expressing his interest of being among his ranks.

Laughed at and immediately rejected by Doctor Doom for not even being able to stand his ground against Magneto (let alone Doom), ties were brought to an immediate end.

Furious for being looked at as nothing more than a joke, Zealot decided to put his revenge for Magneto aside for the time being, deciding to prove to yet another dictator that he's far stronger than anyone gives him credit for...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Armin Shimmerman's voice from X-Men Legends II.
-Uses assigned number #105 (will clash with John Wraith and Judge Dredd in mannequin).

MOVESET:
1. Plasma Burst: Zealot utilizes his terrakinesis to send a jagged rock down a predetermined path, knocking an unlucky foe into the air from the strength of the blow as it forms out of the ground.
2. Explosive Debris: Zealot utilizes his terrakinesis to briefly encase himself in debris, affording him some breathing room before expeling the debris out as a strong radial attack, dealing physical damage to surrounding enemies.
3. Egotistical Ruler: Zealot utilizes his terrakinesis to raise the ground and slide across the level, damaging and knocking back foes in his path.
4. Traitorous Worm: Zealot sets a plan into action, preparing a trap for any unlucky enemies which encases them in rock as physical damage is dealt.
5. (Debuff) Unstable Foundation: Zealot utilizes his terrakinesis to shake the ground beneath his feet, causing nearby enemies to become stunned and much slower for a time.
6. (Boost) Genoshan Armor: Zealot utilizes his terrakinesis to his advantage, reducing damage received from enemies and deflecting all projectiles flung at him, at the cost of all nearby foes solely attacking Zealot for the duration of the power.
7. (Xtreme) Aftershock: Zealot utilizes his terrakinesis to manipulate the ground beneath his feet, dealing physical damage to all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
Blizz- Powerstyle and talents coding from Avalanche character mod
Raven Software- Zealot model, powerstyle coding and effects for first two powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/iwqaft9w4j0uaeq/Zealot_%2528X-Men_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 23, 2021, 03:41AM
STRYFE

Genetically cloned from Nathan Summers, the child who would grow up to be the time-travelling anti-hero known as Cable, under the assumption the original Nathan would perish to the techno-organic virus, the clone found itself dealing with a tough existence from the get-go when the original Nathan managed to pull through the worst of the virus.

But just before the Askani could do anything about the now completely redundant clone, their base was attacked by their reality's version of Apocalypse and not knowing any better, took the clone of Nathan under the assumption he was the original one.

Naming the clone Stryfe, Apocalypse would raise and encourage the clone's more uglier personality traits in the eventual hopes that he would take control of the young man's enhanced body and vast power for himself, when the time came.

Many years later, Stryfe would uncover Apocalypse's deception as his very sense of being was attempted to be forced out for Apocalypse's own.

Impressively fighting back the forced intrusion with his incredible psychic abilities, Apocalypse would ultimately be destroyed by his own forces as Stryfe was taken into care by a remorseful minion of Apocalypse called Ch'Vayre, eventually becoming the new military leader of the dictatorship born from Apocalypse's eradication (driven insane over time under the belief that he was the original Nathan Summers and not Cable).

After decades of fighting and various unimportant events, he would ultimately go back in time to the era of heroes and pursue Cable (founding the Mutant Liberation Front and creating the incredibly deadly, mutant-killing Legacy Virus as he became one of the most dangerous villains the X-Men had ever faced).

Informed by Kang the Conqueror of a serious anomaly in time that would wipe out everything that ever happened or will occur if left unchecked, Stryfe joined the conqueror's group of time-displaced individuals in a desperate attempt to preserve their own timelines from being erased by the actions of Doctor Doom and the Masters of Evil group formed for short-sighted, power hungry goals.

Arriving in the year 2006 alongside the other Chronos Corps members, Stryfe puts his personal vendettas aside as he prepared to face the threat head on...

BUGS: Unfortunately the effect generated on Stryfe's head briefly for Power 3 (reused from Whiteking's Emma Frost mod), doesn't display the texture properly and causes brief issues with other environment textures if the power is spammed too excessively. Nothing I could do to fix this problem.

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, flight, leadership, 15% faster than non super-speed powered characters, 100% chance of resurrection (except in bottomless pits), 50% resistant to physical and energy damage, immunity to mind control and psychic damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Daniel Riordan's voice from X-Men Legends 2.
-Uses assigned number #63 (will clash with Namor and the ED-209 from RoboCop in mannequin).

BLOCK COMBOS:
Block + Jump (Overriding Will)- Stryfe uses his vast telepathic powers to take control of enemy minds for 15 seconds for his own twisted amusement.
Block + Action (Psychological Terrors)- Stryfe uses his vast telepathic powers to generate realistic illusions before enemies, causing them to completely flee in fear of him.
Block + Light Attack (Psychic Blindspots)- With great reluctance, Stryfe uses his vast telepathic powers to render himself and allies invisible to enemies, increasing critical hit chances and revealing enemy positions on the map to teammates via his intuitive aptitude and mind links.

MOVESET:
1. X-Cutioner's Rage: Stryfe uses his vast telekinetic power to expel a short-ranged radial blast, dealing physical damage to surrounding foes.
2. Terrifying Grip: Stryfe uses his vast telekinetic power to hold an unlucky foe in place, dealing psychic damage to foes initially from shock before flinging them away like a toy, dealing physical damage. Can also grab objects with this power.
3. Concussive Psychic: Stryfe generates strong concussive telekinetic blasts from his brain, dealing physical damage as foes are knocked into the air. Upgrade power to fire more telekinetic blasts at once!
4. Brainless Vegetable: Stryfe uses his powers to generate a massive radial burst of telekinetic energy, dealing psychic damage which temporarily holds enemies in place as they're briefly incapable of thinking.
5. Psychic Bomb: Stryfe uses his powers to deal a far stronger radial telekinetic attack, dealing psychic damage to foes whilst using his telepathy to reduce their damage output temporarily via psychically manipulating their overall confidence.
6. (Boost) Enlightening Energies: Stryfe's overall energy cost for powers is reduced temporarily as he absorbs more psychic energy from defeated foes.
7. (Boost) Mental Safeguards: Knowing there's strength in numbers, Stryfe uses this inherent knowledge to his advantage as he uses his telepathic abilities to render allies immune to mind control and resistant to various damage types.
8. (Debuff) Brain Fog: Stryfe uses his vast telepathic powers to erase specific enemy memories, effectively nullifying their powers.
9. (Boost) Omega Level Defences: Stryfe generates an incredibly durable shield of telekinetic power around him, deflecting all projectile attacks and effectively making him invincible for a time.
10. (Xtreme) Legacy Virus: Stryfe uses his telekinesis to safely release a less lethal strain of the infamous virus across a specific distance, causing internal physical damage to all nearby enemies over time as their mental faculties are slowed by the virus.

CREDITS:
Ceamonks890- Mod creation & coding, icons, secondary Stryfe voice file etc
BaconWizard17- Stryfe XML2 Classic caped and no cape skin variants, HUDs, mannequins
Outsider- Provided loadscreen from other sources, assistance with fixing gameplay bugs
Raven Software- Powerstyle coding and effects for various powers, primary Stryfe voice clips
UltraMegaMagnus- MFF Stryfe cape and no cape skin variants, HUDs, mannequin

Download link: https://www.mediafire.com/file/gyn2yni95l5yinr/Stryfe_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Canino on August 23, 2021, 06:18AM
You're doing great mods man! Nice job!
Title: Re: Ceamonks890's Character Mods
Post by: dwoga on August 23, 2021, 02:48PM
Hey Ceamonk got a question. The chars that said need a mannequin, what should I use? I'm not really sure what to do
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 23, 2021, 06:04PM
Quote from: dwoga on August 23, 2021, 02:48PM
Hey Ceamonk got a question. The chars that said need a mannequin, what should I use? I'm not really sure what to do

It's nothing for you to personally worry about (as there aren't any mannequins available for the affected mods yet and you can still play as the characters in spite of this). It's more a request on my end and doesn't require players to go out of their way for anything.

Quote from: Canino on August 23, 2021, 06:18AM
You're doing great mods man! Nice job!

Thanks mate! And same to you. The variety of mods you've been gradually releasing as of late have been very impressive.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 24, 2021, 04:34AM
WEBB SPIDER-MAN

Originating from an alternate reality, this version of Peter Parker was a lot more courageous from the get-go compared to most incarnations.

Desiring to understand what happened to his parents all those years ago, he uncovered stored files within his home pointing to Oscorp as somewhere to investigate.

Breaking into the building under the guise of another student on a school trip, he would ultimately enter a restricted area fairly recklessly and be bitten by a genetically-altered spider which would change his life forever.

With these powers and a reminder of the age-old quote his Uncle liked to parade around upon his tragic death in the streets at the hands of a mere thug, Peter went on to become the Spider-Man of this dimension and save his city many times from a variety of threats, eventually finding closure for what happened to his parents after his dad turned up unexpectedly at a graveyard.

But on a seemingly usual day of patrol out on the streets of New York, he would find himself followed and stopped by other super-powered beings with seemingly identical powers to his own as a cross-species.

Having the situation explained thoroughly, he would ultimately join the other Spider-heroes on a quest to save the omniverse itself from complete destruction by an alternate reality villainous group calling themselves the Masters of Evil.

On board a large floating carrier, he prepares for whatever ends up coming next with fellow heroes and villains who fight to achieve a common goal...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Web-Swinging and Theme Music
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Andrew Garfield's voice.
-Uses assigned number #17 (will clash with Deadpool and Lion-O in mannequin).

DISCLAIMER:
This mod uses three minutes of music from the Amazing Spider-Man 1 & 2 composed by Hans Zimmer and the late James Horner. I take no credit for the use of it.

MOVESET:
1. Break A Leg: Webb Spidey grabs an unlucky enemy with his legs, flinging them away as they land on the ground hard with physical damage received.
2. Creative Nuisance: Webb Spidey grabs an enemy with his webbing and swings them around in a circle as a makeshift shield, knocking foes back that are stupid enough to get close. Let go of power button to release the enemy in your grasp.
3. Confident Skateboarder: Taking inspiration from the first TASM film, Webb Spidey hops on a skateboard and charges forward, knocking over any threats in his way as physical damage is dealt.
4. Shooter Soundwaves: Taking inspiration from the TASM2 movie game tie-in, Webb Spidey uses reverse-engineered tech to fire potent soundwaves from his webshooters, dealing physical damage.
5. Knockdown Kick: Webb Spidey performs a strong counterattack kick, dealing physical damage with a chance of gaining health back if fully charged.
6. (Boost) Camouflage: Taking inspiration from the first TASM film, Webb Spidey seemingly blends into the shadows and becomes completely invisible temporarily, boosting critical hit damage chances.
7. (Boost) Inner Strength: Webb Spidey increases his overall attack speed and damage for a time, reducing damage received from enemies and using his Spider-Sense to sense nearby foes on the map.
8. (Xtreme) Masked Vigilante: Webb Spidey quickly manoeuvres between enemies, hitting them with a variety of punches and kicks as physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation and coding, loading screen, icons etc
Caiquewebslinger BR- Andrew Garfield TASM1 & TASM2 skin variants, HUDs for most skins
Captain JZ America- Maskless Andrew Garfield TASM2 & custom Civilian skins, Civilian HUD, Vigilante skin & HUD, extra mannequin
Maegawa- Cleanly ripped web shooter sounds from TASM movies
Miles838- Better refined Webb Spider-Man voice and sound files
Panaka_69- Webb Spidey mannequin

Download link: https://www.mediafire.com/file/zzojbdwbz4pei2b/Spider-Man_%2528Marc_Webb%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 24, 2021, 05:37PM
Wow, this is so amazing!!!

I've always had a soft spot for Andrew Garfield's Spider-Man. Thanks for making a mod for him!
Title: Re: Ceamonks890's Character Mods
Post by: Mynexus92 on August 25, 2021, 02:59PM
 :spiderman: After binge watching the trailer for Spider-Man No Way Home, these Raimi and Webb Spider-Men are exactly what the doctor ordered! :spiderman:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 27, 2021, 12:09AM
SENATOR KELLY

Now I know what you're all thinking. Ceamonks... Of all the characters in the Marvel Universe up for grabs, why Senator Kelly as a playable mod from you?

Well first of all, this isn't the Senator Kelly you're likely familiar with from the old-school X-Men comics, but instead, is the interesting one-off interpretation of the character from the original 20th Century Fox-era X-Men film played by Bruce Davison.

If you've ever watched the original X-Men film from 2000, then you'll know this version of Senator Kelly was kidnapped by the Brotherhood and forcibly turned into a mutant against his will, ultimately fleeing Genosha to the X-Mansion for help and providing what info he could on what Magneto's plan was to the X-Men, before tragically disintegrating into water before the distressed Ororo Munroe's eyes as his body rejected the unnatural mutation.

But what if Kelly had lived and went on to be a more long-term ally of that universe's X-Men, atoning for his past mistakes and becoming a very proactive advocate for mutant rights in and out of the oval office? That folks, is what this mod of mine attempts to answer.

Instead of hoping for the best, Charles Xavier would contact an old friend named Moira MacTaggert, who's expertise in the field of genetics and mutation, meant she was effectively Senator Kelly's last hope during this crucial moment in time.

Managing to create a genetic sample which would help to stabilize Senator Kelly's failing condition in theory and allow his body to more easily accept the mutation, she quickly injected it into one of Kelly's arms (the X-Men members crowding around Kelly and praying for a miracle).

To the relief of everyone, Moira's cure worked and Senator Kelly's body returned visibly to normal.

Fast-forward several years later and this version of Senator Kelly has managed to bounce back in a number of ways, being trained to utilize his powers with a lot more reassurance as an undercover covert agent for the X-Men on the inside.

Being home one night with his family, Robert Kelly would receive an unexpected visit from a group calling themselves the Exiles (with members as diverse as a giant green man in gladiatorial battle armor and a beastial-like man with guns that reminded him of his encounter with Sabretooth, to a mysterious grey-skinned being in very extravagant attire and a pink-coloured girl who appeared to be the appointed leader of the group).

Explaining their purpose for being at his home, Robert Kelly would learn of the omniverse and the billions of worlds out there, with a specific universe being the catalyst for a disastrous existential crisis in the making unless it was stopped by an incredibly large alliance of powerful individuals varied in morals and general ethics.

Ultimately accepting this task after a heartfelt goodbye to his wife and daughter, Robert would depart with the Exiles for this new universe.

With new universes come new opportunities and possibilities. But for this version of Robert Kelly, it serves as an important reminder that heroes can still rise from even the most unexpected of places...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Crispin Freeman's voice for Superman from Justice League Heroes.
-Uses assigned number #76 (will clash with Shadowcat and the White Power Ranger in mannequin).

MOVESET:
1. Instinctive Counter: Putting his defensive training under the X-Men to good use, Robert Kelly grabs and slams an unlucky enemy to the ground, dealing physical damage.
2. Elastic Rumble: Robert Kelly uses his adaptive mutant ability to his advantage, leaping into the air with elongated legs before coming back down and stomping the ground, dealing physical damage as foes are knocked back from the impact.
3. Water Flow: Robert Kelly uses his adaptive mutant ability, creating a quick blast of water underneath enemies, popping them up into the air as cold damage is dealt.
4. (Boost) Strength of a Politician: Robert Kelly uses his adaptive mutant ability, gaining a healing factor and increased strength temporarily.
5. (Boost) Adaptive Camouflage: Robert Kelly uses his adaptive mutant ability to seemingly blend into his surroundings, becoming invisible whilst increasing critical hit damage opportunities temporarily.
6. (Xtreme) Redemption Arc: Robert Kelly uses his adaptive mutant ability to generate a ton of water from his body, dealing physical damage as foes are knocked back from the strength of the torrent.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Outsider- Wave character mod effects
Raven Software- Senator Kelly model
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/5zw4wmwp6dktdib/Senator_Kelly_%2528X-Men_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 27, 2021, 08:36PM
What an astonishing and creative idea for a mod! Really loving how you're cherry picking for the best elements of these interpretations of these characters!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 28, 2021, 02:04AM
INVINCIBLE

Born to a human mother and a Viltrumite alien father, Mark was raised under the belief that the Viltrumites were effectively a peaceful race with power to match and that his father, Nolan, had come to Earth as its greatest protector, Omni-Man.

After reaching his 17th birthday, he started displaying powers of his own and eventually put his great strength and durability to use as his own superhero identity, Invincible.

Believing he was following in his father's footsteps for the better and engaging in many adventures on the side, tragedy would strike when it was revealed that Omni-Man, his own father, had killed the Guardians of the Globe and that everything he'd been told of the Viltrumites up to then was nothing more than lies.

Engaging in a bloody battle, the two Viltrumites would destroy plenty of buildings and kill thousands of innocent people till against all odds, Mark's continued love for his father managed to get through to him.

As Omni-Man departed Earth in emotionally conflicted grief for literally anywhere else in the universe, Mark would spend several weeks in recovery before trying to pick up the pieces and help in the rebuild effort.

During a battle with a regular dimension-hopping villain named Angstrom Levy while out on patrol, Mark would find himself in a familiar reality he had previously visited once before as a result of Levy's machinations.

Flying around New York, he would reunite with the superhero known as Spider-Man, the two catching up as Mark hoped that the Avengers would be able to help him find a way back to his own dimension again in the meantime.

Those plans unfortunately stifled for the time being due to the unexpected rise of an evil group calling themselves the Masters of Evil, Mark decides to go with Spidey, Thor, Captain America and Wolverine, putting the protection of this universe before his own needs.

And as Thor called down energy from the Bifrost Bridge to transport the heroes to the SHIELD helicarrier above the skies of New York in an instant, Mark prepared himself for his most testing adventure yet...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, leadership, 50% resistant to physical and energy damage, immune to poison
-14 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Steven Yeun's voice from the Invincible TV series.
-Uses assigned number #19 (will clash with playable Doctor Doom and Agent Carter in mannequin).

MOVESET:
1. Heroic Uppercut: Mark knocks an enemy into the air with a hard punch, dealing physical damage.
2. Earth Tremor: Mark punches the ground with his fists, damaging enemies in an ever-increasing radius as physical damage is dealt.
3. Hurricane Strike: Mark throws a devastating punch at a nearby enemy, leaving them stunned for a time after receiving damage.
4. Flight Path: Mark takes to the skies and charges forward, slamming an unlucky enemy to the ground as he pummels them several times with his fists.
5. Conflicted Heritage: Mark flies above the battlefield and comes back soaring down, dealing physical damage to surrounding enemies.
6. (Boost) Short Fuse: Mark gets very irritated by the current battle, increasing his overall strength, speed and defense temporarily.
7. (Boost) Unyielding Will: Mark reduces overall damage received by enemies for entire team.
8. (Xtreme) Viltrumite Slam: Mark leaps into the air and comes back down, dealing massive radial damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, Classic HUD, loading screen, icons etc
BarryAllen- Optional extra Invincible mobile game classic skin variant and mannequins, official Fortnite models & mannequins
BobbFett42- Custom Invincible Classic skin
Canino- Recoloured effects and a few animations/powerstyle coding elements from Hyperion mod
Escanor610- Custom Invincible Updated Classic, Modern, Omni Mark & Sinister Mark skins, HUDs for Modern, Omni Mark & Sinister Mark
Miles838- Updated voice and sound files
Waggens7uP- Nightwing reskin mannequin

Download link: https://www.mediafire.com/file/m52n105cd3huz8n/Invincible_%2528Mark_Grayson%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 28, 2021, 03:45AM
Whoa, this is awesome!!! I wasn't expecting a mod for this character, but I'm so happy you made him!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 01, 2021, 09:57PM
DARK BEAST

You'd think the Age of Apocalypse timeline would have run out of homicidal villains who escaped to the primary Marvel timeline, but you'd be wrong.

Being a much darker version of the Beast who lived life without ever joining the X-Men and following Charles Xavier's guidance (as a result of his death in this timeline), this incarnation of Hank McCoy took great pleasure in his genetic experiments on innocent beings.

But even after the signing of the Kelly Pact between Apocalypse's forces and the X-Men's forces, the Dark Beast continued to perform unspeakable experiments on imprisoned mutant slaves.

Learning that the X-Men were planning to set things right and restore the timeline back to what it was, the Dark Beast was taken with the X-Men forces to avoid him warning Apocalypse.

However, the Dark Beast managed to sneak away during the final battle between the X-Men and Apocalypse's forces, going on a transporter which teleported him into the center of the M'Krann Crystal, escaping being wiped from existence by travelling into the past.

Now on a new world, this version of Hank McCoy found himself being brought out of hiding relatively quick via a chance encounter with the Morlocks who were planning to head to the surface, to aid their X-Men allies.

Realizing this wide gathering of heroes and villains from across countless dimensions was done to stop the Masters of Evil, Dark Beast reluctantly chooses to fight for his continued existence.

Seeing this as a great opportunity to test out his genetically-enhanced mutation and his new multi-tooled cybernetic parts, the Dark Beast prepares to slaughter any threat which would dare to oppose him...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and 30% resistant to physical and psychic damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Richard Doyle's voice from X-Men Legends II.
-Uses assigned number #48 (will clash with Captain Universe and Predator in mannequin).

MOVESET:
1. Malicious Savagery: Dark Beast slashes at enemies with his claws, dealing physical damage.
2. Cybernetic Blasts: Dark Beast fires quick blue energy blasts from the hidden energy cannons in his arms, dealing energy damage.
3. Stinging Shock: Dark Beast uses his cybernetic enhancements to radiate out an electricmagnetic pulse, damaging all enemies within range.
4. Hot Temper: Dark Beast pounds the ground with his fists, the radius of the attack increasing with each pound as physical damage is dealt to surrounding foes.
5. Feral Pounce: Dark Beast leaps forward, tackling an enemy to the ground and stabs them multiple times with his claws, dealing physical damage.
6. (Boost) Appealing Scent: Dark Beast uses his distinct ability to secrete pleasant-smelling pheromones, turning nearby enemies into allies for a time as they become stronger to prove their loyalty.
7. (Boost) Cybernetic Protection: Dark Beast utilizes his cybernetic enhancements to his advantage, generating a durable barrier that reflects all projectiles targeted at him.
8. (Xtreme) Genetic Might: Dark Beast jumps into the air and leaps between foes, dealing major physical damage to nearby foes with a 25% chance for an instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Marvel Heroes Dark Beast model
BaconWizard17- Dark Beast mannequin, third skin
Blaw- Custom Dark Beast Classic & Dark X-Men models

Download link: https://www.mediafire.com/file/00vilbxjig6bdyi/Dark_Beast_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 02, 2021, 06:06PM
LIVING MONOLITH

His story starting as a mere professor of ancient Egyptology, the man known as Ahmet Abdol became quickly accused of heresy when his findings proved that the gods and pharaohs of long past were among the first mutants on record.

Attacked by a mob which chased him and his family through the streets in their car, Ahmet would tragically end up in an accident with his wife and infant daughter both perishing in the crash, the mob looking on as they did nothing to help Ahmet.

Unconsciously firing strange blasts of energy in rage at the mob for what they did, this would lead to Abdol's mutant powers manifesting.

Wandering the streets a broken man, it wouldn't take long for Ahmet to be approached by a random man in the streets who claimed to represent the Cult of the Living Pharaoh, believing everything stated in his research to be true and offered Ahmet the services of the cult.

The mysterious man actually being Apocalypse, he had Mr Sinister graft in a modified sample of Alex Summers' DNA to enhance Ahmet's inherent power further.

Deciding to use his newfound powers for personal gain, Abdol created a new cult revolving around him as he set about to take over the world in his own way as the Living Monolith.

Having his plans hindered by the interference of the Masters of Evil, Abdol decides to use this opportunity to prove himself among his loyal peers and sets off to take down the villains who refuse to learn their place...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Dwight Schultz's voice from X-Men Legends 2
-Uses assigned number #49 (will clash with Marvel's Odin and Cassie Cage in mannequin).

REQUIRES:
-Skins for his Living Pharaoh and Juggernaut forms

MOVESET:
1. Stinging Sunburn: Ahmet raises his hands into the sky, generating a quick ray of sunlight as fire damage is dealt.
2. Concussive Radiation: Ahmet uses his powers of cosmic energy to generate a radial blast of concussive energy absorbed from the sun, knocking nearby foes back as physical damage is dealt.
3. Heated Lasers: Ahmet fires blasts of cosmic energy from his eyes, dealing physical damage to struck targets.
4. Cosmic Barrage: Ahmet rapidly fires balls of cosmic energy from his hands at foes, dealing energy damage to foes over time as they get flung into the air. Hold button down to keep attack going!
5. Ticking Timebomb: Ahmet utilizes his powers creatively to charge an enemy up with a ton of cosmic energy, causing them to explode after some time and deal fire damage to any surrounding foes within the blast of the explosion.
6. (Debuff) Hypnotic Allure: Ahmet uses one of his specialized gems to hypnotize foes, making them run away in fear whilst reducing their overall defense.
7. (Boost) Egyptian God: Ahmet absorbs enough cosmic energy from his environment to massively grow in size to that of a giant, temporarily increasing his max health, strength and defense. Cannot regain energy. Press power button again to return to normal size.
8. (Xtreme) Will of the Pharaoh: Ahmet expels a great amount of energy absorbed from the sun as intense heat, dealing fire damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Raven Software- Living Monolith model from XML2, powerstyle coding for first two powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/ddv2tqtj3obgmxh/Living_Monolith_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 03, 2021, 04:20AM
GAROKK

Born half a millennium ago as a mere sailor who's true identity was never revealed, the young man was onboard an exploring vessel until it unexpectedly crashed into an iceberg on the South Pole with him the only survivor of the wreckage.

Washed up on the Savage Land, thirsty and fatigued, the sailor believed he was in the land of the dead.
Stumbling across a mysterious shrine for the stone god Garokk, the sailor found a solitary cup with a strange liquid contained within it, drinking it out of desperation.

Attacked and chased away deep into the jungle by Garokk's followers, the sailor would eventually escape the Savage Land and return to England, noticing over time that he no longer aged and had become immortal.

Five centuries later, the sailor returned to the Savage Land as the 'Petrified Man' in order to stop Garokk's followers from waging war on the Savage Land, after receiving distressing visions constantly in England.

Teaming up with the new resident protector of the Savage Land, Ka-Zar, the two managed to put a stop to the chaos (but not before the Petrified Man went mad and started believing himself to be Garokk reincarnated.)

As Ka-Zar and Garokk found themselves clashing many times, the Petrified Man eventually managed to get his sanity restored by tribal mystics and decided to form a truce with Ka-Zar, taking a portion of the Savage Land under his protection whilst accepting his new name of Garokk completely.

Learning through his loyal followers and citizens of an attempted invasion on the Savage Land by a strange cast of devious characters, Garokk decided then and there that the planet's supervillains needed to know their place at the hands of Garokk.

Confronting Ka-Zar and Shanna directly, he reluctantly forges an alliance with them and soon the vast strike team under the authorization of SHIELD, for the sake of his own people and interests.

Walking a very thin line between hero and villain, Garokk prepares himself for wherever this great quest takes him...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of 50% resistant to physical and energy damage, 100% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Dwight Schultz's voice from X-Men Legends 2.
-Uses assigned number #26 (will clash with Black Cat and He-Man in mannequin).

MOVESET:
1. Savage Energy: Garokk fires a green energy beam from his eyes, dealing energy damage to struck targets.
2. Dimensional Warp: Garokk temporarily warps between dimensions, dealing physical damage to surrounding foes from the generation of energy before he reforms his body anew.
3. Concussive Energy: Garokk generates a yellow energy beam from his eyes, dealing energy damage as struck foes are knocked back to the ground.
4. Bright Energy: Garokk generates a blast of light from his eyes on the ground, stunning and damaging all enemies on screen.
5. (Boost) Follower Connection: Garokk utilizes his followers back in the Savage Land to his advantage, boosting his overall strength and speed temporarily as his followers pray to him as their god.
6. (Boost) Infused Matter: Garokk temporarily turns parts of his body into pure energy, adding additional energy damage to attacks.
7. (Xtreme) God of the Sun: Garokk turns the inside of his body into energy briefly to generate a very strong light beam, overwhelming nearby foes with its vast power. Deals extra damage to enemies if target is slowed, frozen or stunned.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Raven Software- Garokk model, powerstyle coding for first two powers, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/f6nllw1tj8uq5rp/Garokk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Canino on September 03, 2021, 10:16AM
Wow! You're unstoppable! Very good job!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 05, 2021, 09:40PM
THE SHROUD

An obscure Marvel antihero created by Steve Englehart and Herb Trimpe in the late 1970s as a heavily influenced mashup of DC Comics' Batman and the pulp-era hero known as the Shadow, the similarities in the Shroud's origin story with the two characters in question are very much evident.

But in spite of his fairly derivative origin, Max Coleridge more than makes up for it in his ambitious ideals as the Shroud to bring down big-league supervillains in any manner he deems necessary for crimes against humanity and in his interesting mashup of martial arts, mysticism, gadgets and connection to the Darkforce Dimension through a combination of trials during the course of his career as a crimefighter.

While he frequently finds himself a little too in over his head at worst, not once has the Shroud wavered in his devotion to justice for the common man.

Realizing he was starting to lose himself mentally from the stress of being a vigilante and previous traumatic events which had not been properly resolved, his superhero girlfriend, Julia Carpenter, decided to intervene and took Max to see someone who could properly help him in learning to accept the events of his past and come out of the experience, a hopefully stronger man for it.

Making numerous appointments with renowned psychiatrist and occasional superhero in his own right, Doctor Leonard Samson, the Shroud gradually found himself becoming more at peace during his therapy sessions as he described to Leonard Samson, all the major events which had led him to becoming the Shroud in the first place.

Eventually re-examining his stance which had served as a primary motivator in his life for so long, Max decided it was time to hang up the Shroud costume and retire from crimefighting to a lifestyle better suited for him, putting his bachelor of science in law to good use as a seemingly blind but surprisingly solid legal counsellor for those desperately in need.

However, the superhero life managed to find its way back to Max after some time as Julia, now his wife and the new Madame Web (who had become legally blind as a result of the transferred powers from Cassandra Webb), suddenly received a precognitive vision of a series of events which would lead to the eventual destruction of the omniverse if not prevented by a strong alliance of heroes and villains from an assortment of places across time and space.

Rushing from his work desk to help Julia up from a crouching position, Max inquired about what she saw in her vision.

Explaining everything she could describe to the best of her ability, Max knew then and there that he needed to be there for his wife.

Ensuring his young stepdaughter, Rachel Carpenter, was sent off to Julia's parents for her own safety while the two of them were off assisting SHIELD, Max would venture into the basement of their home and suit up as the Shroud once more.

No longer the vengeful man he once was, the Shroud instead chooses to fight for the ones he loves most and bring all evildoers to justice the right way, in order to be decided by the courts.

Arming himself with plenty of bombarangs and taking flight via his newly strengthened connection to the Darkforce, the Shroud and Madame Web set off for the Helicarrier high above New York City...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using archived audio of Ron Perlman's voice for Batman from Justice League Heroes.
-Uses assigned number #32 (will clash with Phil Coulson, The Flash and Gredin in mannequin).

MOVESET:
1. Snapped Bones: The Shroud grabs an unlucky enemy and slams them to the ground, dealing physical damage.
2. Bombarang: The Shroud flings one of his custom boomerangs as they immediately explode, dealing fire damage to surrounding foes within the vicinity of the blast.
3. Brutal Counter: Being very well-trained in a wide assortment of martial arts, the Shroud pays close attention and anticipates an enemy attack. Countering it, he reverses the damage and kicks an enemy back, knocking them down as physical damage is dealt.
4. Insane Combo: The Shroud performs a powerful six-hit martial art combo attack, dealing physical damage to struck threats.
5. (Boost) Psychic Perception: His natural eyesight replaced with enhanced mystical perceptions, The Shroud reveals all nearby enemies on the map (thanks to being able to see through walls). Damage inflicted by the Shroud and his allies are also increased whilst this power is active.
6. (Boost) Darkforce Shadow: The Shroud uses his power over the Darkforce to become seemingly invisible to foes, decreasing damage received whilst boosting critical hit chances by 33%.
7. (Xtreme) Thick Fog: The Shroud opens a mystical portal from the Darkforce Dimension, generating fog so thick that all light sources are temporarily gone as he successfully knocks out all minor enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Maegawa- Voice and sound files from Justice League Heroes
Outsider- Xtreme powerstyle coding and effects from Cloak
Waggens7uP- Mannequin
Zignutus- Shroud skin

Download link: https://www.mediafire.com/file/nx6m3luddn01qsb/The_Shroud_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 05, 2021, 09:56PM
What a cool character! Nice mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 07, 2021, 04:52AM
MCU SPIDER-MAN

Didn't expect me to be the one to make this cinematic incarnation of Spider-Man playable? Me neither quite frankly.

But after spending time working on other mods and being in a particularly good creative mood, the idea came back to me and seeing various members of the community being so happy with my mods of Sam Raimi and Marc Webb's takes on Spider-Man in anticipated hype for Spider-Man: No Way Home, I knew then and there that MCU Spidey needed to be made to complete the cinematic Spidey trinity (no matter what my personal biases).

So I've taken it upon myself to put as much effort into this version of Peter Parker as I possibly can, making him as distinct from Maguire and Garfield's incarnations as reasonably possible.

Being brought on board the ever-increasing alliance standing against the Masters of Evil in the primary Marvel continuity by other heroic Spider-characters, this version of the web-head finds himself utterly starstruck by the types of individuals on the side of SHIELD as they set off on a vast quest to save the omniverse from complete destruction.

Having access to all 11 of his on-screen costumes from his trilogy of films through mixing and matching, some advanced tech provided by the late Tony Stark of his timeline and some of his own ingenuity, the MCU Spider-Man is prepared for anything that comes his way!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-12 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Tom Holland's voice.
-Uses assigned number #206 (will clash with Leonardo of the Ninja Turtles and Bishop in mannequin).

DISCLAIMER:
This mod uses several second snippets of music from the MCU Spider-Man movies. I take no credit for the use of it.

MOVESET:
1. Taser Web: MCU Spidey fires electrified web bullets from his webshooters, dealing electric damage to struck threats over time. Mash button to keep attack going!
2. Web Grenade: MCU Spidey fires specialized non-lethal bombs which entrap several enemies at once in durable webbing for a time.
3. Spider Tingle: MCU Spidey utilizes his Spider-Sense to his advantage, anticipating an incoming enemy attack. He then reverses the attack and strikes with a counter blow, dealing physical damage.
4. Hero of Queens: MCU Spidey uses his webbing to fling an enemy into the air. Charge longer to increase the overall distance an enemy will be thrown into the air.
5. (Boost) Youthful Stubbornness: MCU Spidey refuses to give up, increasing his overall attack speed and defence temporarily.
6. (Boost) Spider-Drone: MCU Spidey utilizes a hidden mini-drone to reveal nearby enemies on the map, greatly decreasing energy cost for powers on entire team temporarily.
7. (Boost) KAREN Tactical Diagnostics: MCU Spidey uses the AI interface within his suit to better adapt to enemy tactics, increasing critical hit damage chances temporarily.
8. (Xtreme) E.D.I.T.H.: MCU Spidey puts on some fancy-looking unseen shades, ordering the EDITH AI to utilize drone missiles from off-screen, dealing fire damage as they rain down on all on-screen targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Homemade Suit from Spider-Man Homecoming movie, HUD
BobbFett42- No Way Home Integrated, Far From Home and Black & Gold suits, HUDs and mannequin, Avengers Campus/What If...Zombies! Spidey costume
Canino- No Way Home end credits suit, HUD, mannequin
Captain JZ America- Cleanly ripped MCU webshooter sound, custom made Civilian skin & HUD
Enchlore- Infinity War/Endgame Iron Spider model
fighttherot- Night Monkey model
Miles838- Refined MCU Spider-Man voice and sound files
Panaka_69- Homecoming Unmasked Variant, custom fan-made Symbiote design
UltraMegaMagnus- Spider-Man Homecoming Stark Suit model, Infinity War/Endgame Iron Spider model, extra mannequins, updates for existing skins, Avengers Campus/What If...Zombies! Spidey costume fixes

Download link- https://www.mediafire.com/file/0lln94om0udo90i/Spider-Man_%2528MCU%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 07, 2021, 10:12AM
Nice work!

The MCU version of Spider-Man isn't my favorite either, but I appreciate what I can about him including this cool mod!

Any chance you might consider Chris Pine's Spider-Man or Jake Johnson's Peter B. Parker from Into The Spider-Verse? Could be fun! No pressure though, I just think it's a cool idea.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 07, 2021, 04:59PM
^Don't think there's anything seriously unique about those versions of Spidey in a gameplay sense (so it'd be quite hard to justify them as their own character mods). Voicepacks would be more likely to happen.
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 07, 2021, 06:52PM
Quote from: Ceamonks890 on September 07, 2021, 04:59PM
^Don't think there's anything seriously unique about those versions of Spidey in a gameplay sense (so it'd be quite hard to justify them as their own character mods). Voicepacks would be more likely to happen.

That's fair. I appreciate the thought, anyhow. If they ever do become voicepacks, that'd be a neat treat, but having the live action cinematic Spider-Man trinity as their own unique mods is more than good enough. Once again, great work on everything!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 09, 2021, 09:07PM
BEERUS

For my first mod based off an anime/manga IP, I bring to you the primary Dragon Ball universe's God of Destruction, Beerus.

Being incredibly powerful and arrogant in spite of his lazy nature, Beerus found himself drawn to a seemingly insignificant backwater planet called Earth after having a prophetic dream of a so-called 'Super Saiyan God'.

Informed by his loyal attendant, Whis, of surviving Saiyans on the planet that could lead to what he's looking for, he would eventually end up fighting a greatly enhanced Goku and became somewhat humbled by the Saiyan's refusal to give up during the confrontation, gradually becoming an ally to the main Dragon Ball cast in spite of his gruff, selfish personality getting him into trouble with Bulma on many occasions.

Sensing something from his home planet in-between watching Goku and Vegeta sparring with each other, he asks Whis what that strange anomaly he sensed was and where it came from.

But before Whis could reply with a semblance of an answer, a massive portal opens back on Earth as a ton of strange troopers dressed in yellow suits start coming out of it and begin firing on innocent civilians, with robots following close behind.

Witnessing the madness unfold in real time on Whis's staff, Goku and Vegeta knew then that their friends and family needed them back on Earth.

Curious about the temporal anomaly himself, Beerus went with them to Earth (arriving just as some of Earth's other defenders, Gotenks and Piccolo, were attempting to fend off the mysterious soldiers via intimidation alone).
After the timely intervention of Goku and Vegeta, the mysterious enemy forces had largely fallen back or been knocked unconscious and destroyed from the fighting, the portal still remaining open inexplicably.

As the other Z fighters arrived to clean up the mess, they took time to examine the portal from a safe distance and wondered if it was safe to risk going through it.

Vegeta very unsure if they'd even be able to come back (were the portal to suddenly close on them), a sudden large blast of energy came firing out of the portal as the Z fighters quickly retaliated with Ki blasts of their own to dissipate it.

Deciding then and there that the source of this unwarranted attack needed to be sorted out once and for all, everyone present at the battlefield gradually went through the portal, preparing themselves for anything on the other side...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, immunity to mind control and power nullify, immunity to energy, poison and psychic damage, 50% resistant to other damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Douglas's voice from Dragon Ball Fighterz.
-Uses assigned number #8 (will clash with Jack Power of the Power Pack and Iceman in mannequin).

MOVESET:
1. Pressure Point Attack: For the sake of being a good sport to the weaker enemy ranks of the Marvel Universe, Beerus performs a careful strike at a vulnerable enemy spot, dealing minor physical damage whilst leaving them stunned from the blow.
2. God of Destruction's Judgement: Beerus teleports between foes, knocking them up into the air as physical damage is dealt.
3. God of Destruction Rampage: Beerus leaps into the air and slams the ground hard, knocking nearby foes into the air as physical damage is dealt.
4. God of Destruction's Wrath: Beerus unleashes a radial attack of multiple ki blasts in all directions, dealing energy damage to surrounding enemies.
5. Hakai: Beerus uses one of his deadliest techniques, firing a purple energy blast which instantly KOs any struck foes.
6. (Boost) Fury: Beerus powers up into a stronger energy state, glowing purple as overall damage is increased further temporarily with him cutting a little loose.
7. (Boost) Devious Clone: Deciding to mess with the weaker enemy ranks of the Marvel Universe, Beerus generates an equally powerful clone of himself to support his teammates in battle temporarily.
8. (Xtreme) Beerus Ball: Having grown bored with the current battle, Beerus decides to create a massive energy ball and flings it down on the battlefield, destroying all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Julio Cabral- Recoloured Super Saiyan aura effect for Power 6
Maegawa & Outsider- Goku Spirit Bomb Xtreme coding for Power 8
UltraMegaMagnus- Updated Beerus, skin, HUD & mannequin

Download link: https://www.mediafire.com/file/5hzgt6qt8kbewf9/Beerus_%2528Dragon_Ball%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 10, 2021, 08:27PM
Very cool!!!

I remember seeing another user on this forum sometime ago who is a huge Beerus fan and was eager for a mod of him to get made. Hopefully he sees this!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 13, 2021, 07:26AM
JIMMY HUDSON

You've had Wolverine, Old Man Logan, Weapon X, X-23 and even Daken...
But now, the Howlett family has expanded even more with the introduction of Jimmy Hudson to the omniversal alliance against the Masters of Evil.

Originally from the Ultimate Marvel continuity, Jimmy found himself flung to Earth-616 alongside Miles Morales and the Maker after the incursions between the two Earths seemingly destroyed their original universe.

But a lot of time has passed since then and Jimmy's gained a lot more than a renewed sense of purpose in this new world he's come to call home, sharing his existence with that of a sole-surviving Poison (a mysterious alien species of crystalline beings that can assimilate symbiote-infected creatures and become an even more powerful life form in the process).

So Jimmy has more than a few tricks up his sleeve, as he and his Poison bring both metallic claws and symbiotic-like tendrils to any fight they and their teammates find themselves in.

Time to uncage the beast and unleash its full power against those who wish to disrupt the balance of the universe!

FEATURES:
-4 powers, 3 boosts and an Xtreme.
-Abilities of might, healing factor, Web-Swinging, 50% weaker to psychic damage, immunity to mind control and poison damage
-2 hex-edited skins, HUD, icons and sound/voice file using a combination of Keith Szarabajika's voice from the Ultimate Spider-Man game and Steve Blum's voice from MUA3 for Jimmy and the Poison respectively.
-Uses official number #246 (shares with Wasp and Shao Khan)

MOVESET:
1. Warned You!: Jimmy impales an unlucky enemy on his metallic claws, lifts them up and throws it down. High chance of instant kill.
2. Toxic Tentacles: Jimmy's Poison generates tendrils from within his body, dealing radial damage to surrounding opponents.
3. Merry-Go-Slash!: Jimmy performs a forward spin slash, striking multiple threats at once as bleed damage is dealt.
4. Savage Lunge: Jimmy launches forward, knocking down any human-sized enemy in his way as he brutally slashes them, dealing bleed damage.
5. (Boost) Expert Tracker: Jimmy uses his enhanced senses to reveal nearby enemies on the map, reducing energy cost briefly for himself and his teammates.
6. (Debuff) Worst Nightmare: Jimmy's Poison makes its presence known to foes, terrifying them as they run away in fear with their overall defence reduced.
7. (Boost) Primitive Instinct: Jimmy taunts foes, forcing them to attack him at the cost of less damage being dealt to Jimmy or his teammates.
8. (Xtreme) Poisonous Slime: Jimmy's Poison sends off pieces of itself to ensnare all nearby foes in place, rendering them incapable of defending themselves against Jimmy or his teammates.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, sounds etc.
BaconWizard17- X-Men Blue skin
Escanor610 & Waggens7uP- Custom Poison skin for Worst Nightmare Debuff power
Outsider- Second loading screen
Stickbro- Ripped MUA3 Venom voiceclips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/hj5zqr5tnp9ock0/Jimmy_Hudson_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 13, 2021, 08:19PM
Very cool mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 16, 2021, 04:32AM
PRODIGY

Growing up in Chicago, Illnois, the young man known as David Alleyne was born with a natural intelligence that greatly impressed his family.

But upon reaching puberty and having his mutant power of telepathic knowledge and skill absorption activated whenever anyone was near him, David suddenly knew everything that one skilled or knowledgeable in any field would take years to achieve.

Constantly on edge as to whether anything he knew at any given time was truly his own intuition and that of someone else's borrowed insight, he studied even harder and strived to prove himself in any way he could, without relying on his uncontrollable mutant ability as a crutch.
Taking college-level courses whilst still in high school, his status as a mutant was blown by the anti-mutant group known as 'Purity'.

Saved by Danielle Moonstar and Karma, David was recruited into the X-Men and assigned the codename of Prodigy.

Whilst still quite insecure about his true capabilities deep down, David would gradually go on to be a very capable leader and strategist in his own right, leading the new Mutants and eventually the 'New X-Men' team to victory in many a conflict over time.

His skills required more than ever, he hops on the Blackbird with much of the other X-Men as they respond to a distress signal sent out by SHIELD on their helicarrier...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of leadership and flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Khary Payton's voice for Cyborg from the Injustice games.
-Uses assigned number #54 (will clash with Ulik, Patriot and Mortal Kombat's Smoke in mannequin).

MOVESET:
1. Pupil Becomes Master: Using telepathically absorbed combat knowledge from Wolverine, David grabs an unlucky enemy and slams them to the ground as a counter attack, breaking their arm as physical damage is dealt.
2. Spidey Shooters: Using telepathically absorbed combat knowledge from Spider-Man, David uses donated web-shooters from Peter Parker to fire projectiles of impact webbing at targets, dealing physical damage over time.
3. Elektric Kick: Using telepathically absorbed combat knowledge from Elektra, David performs a radial spin kick attack which damages surrounding enemies.
4. Caged Life: Using telepathically absorbed combat knowledge from Luke Cage, David impressively grabs a small enemy and swings them around, knocking other foes back which come into range. Let go of power button to throw enemy in David's hands away!
5. (Boost) Stark Energy: Using telepathically absorbed knowledge of nanite tech from Tony Stark, David is able to greatly reduce power energy cost for entire team temporarily.
6. (Special) Strange Spell: Using telepathically absorbed knowledge of the mystic arts from Doctor Strange, David casts a spell which makes affected enemies become allies on the current map temporarily.
7. (Boost) Summers Strategies: Using telepathically absorbed strategic knowledge from Cyclops, overall damage dealt to David and his teammates are reduced temporarily whilst critical hit chances are increased.
8. (Xtreme) Beastial Chemicals: Using telepathically absorbed knowledge in science and biology from Beast, David flings several bottles of specialized toxins into the air, releasing the potent gases on all nearby foes as radiation damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
shafcrawler- Custom Prodigy X-Men model from XML2
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/rr6gbyh3i9zh2fh/Prodigy_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 19, 2021, 03:42AM
LOBO

Created initially as a generic hardened villain in the early 1980s before being reinvented into a knowingly tongue-in cheek parody of grim and gritty comics which were being heavily pushed during the 1990s, Lobo quickly amassed a strong fan following over time (including the late great, Stan Lee, which he considered as his favourite character from DC Comics).

Being the last of his kind as a Czarnian which were considered as an immortal but peaceful race, the birth of Lobo led to mass anarchy among the local populace of Czarnia as his inherent evil became frighteningly apparent, eventually leading to Lobo committing mass genocide out of boredom by using his unnerving genius to create a swarm of lethal creatures that would successfully wipe out every Czarian on the planet but him as a science project, giving himself an A before leaving the now desolate planet to become a bounty hunter.

Engaging in many a bounty (fighting the Easter Bunny, Santa Claus, various superheroes and even beings which supposedly didn't exist despite evidence to the contrary), Lobo's crazy shenanigans eventually led him to the realms of Heaven and Hell, his mass slaughter being so severe that he was barred from ever re-entering them, to the point that the Grim Reaper was strictly instructed not to collect Lobo's soul, were he to ever perish again.

But despite how irredeemable Lobo can be at the worst of times, he strangely possesses a very strict code of honor and integrity when it comes to any job he takes on, never breaking an agreement with a client until it has been successfully achieved.

Ending up in yet another crazy situation, Lobo finds himself flung through a portal to a different reality altogether on accident, meeting a lot of new faces in-between facing familiar heroes from his own reality in the form of the Justice League briefly, who happened to arrive much earlier via an inter-dimensional message from SHIELD to help, as a means of returning a favour for the Avengers' aid in an earlier cross-dimensional adventure within the DC Universe against Darkseid and Thanos.

Carefully convinced by the head of SHIELD, Nick Fury, to hire his services for the sake of saving the omniverse itself from a group calling themselves the Masters of Evil (in exchange for his return home), Lobo gleefully agrees much to the uncomfortable vibe of everyone else present.

Being among the members on board the Quinjet as they head off for the Omega Base from Stark Tower, Lobo arms himself proper for his biggest bounty yet.

No matter how big or small the threat, the Main Man always delivers on his contracts...

So what are you waiting for? Satisfy Lobo's desire for mass chaos and put the Masters of Evil down by any means necessary!

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, flight, healing factor, 100% chance of resurrection, immune to mind control, knockback, grabs, stuns, finishers, radiation, fire, ice and psychic damage types
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of David Sobolov's voice from Injustice: Gods Among Us.
-Uses assigned number #20 (will clash with Mr. Fantastic and John Blaze in mannequin).

BLOCK COMBO:
Block + Jump (Air Dash)- Perform a quick air dash with the Spacehog that sends struck enemies flying.

MOVESET:
1. Main Man: Lobo throws an incredibly strong punch at an unlucky target, dealing physical damage. Charge atack for max damage!
2. Always Delivers: As an expert sharpshooter, Lobo flings several sharp blades at foes, dealing physical damage.
3. Obliterate: Lobo pulls out a plasma rifle, firing it at enemies with a chance of a critical hit if target is already stunned.
4. Frag You: Lobo throws a few lethal grenades, blasting enemies into the air as fire damage is dealt.
5. Don't Do Logical: Lobo leaps into the air and drills into the ground, dealing physical damage and knocking back neaby foes upon impact.
6. (Boost) Feetal's Gizz: Being infamous within the DC Universe as being someone easy to agitate when things don't go his way, Lobo's overall damage output is increased for a time.
7. (Boost) Right Here: Being surprisingly faster than he looks at first glance, Lobo seemingly slows everything down around him while he moves and reacts a lot faster.
8. (Boost) Bastich Fer Hire: Lobo uses his experience as a bounty hunter to reveal nearby enemy positions on the map, reducing energy cost briefly for himself and his allies.
9. (Boost) You Bastich: Thanks to Lobo's unique physiology as a Czarnian, he is able to create a clone of himself to aid in battle temporarily from a mere drop of blood spilled on the battlefield.
10. (Xtreme) Lacerating Obliteration: Lobo lives up to his infamous reputation and leaps into the air, slamming the ground to deal massive physical damage. Also increases amount of SHIELD credits given for defeated foes during sequence.

CREDITS:
Ceamonks890- Mod creation & coding, extra skin HUD, icons etc
Aventureiromax- Lobo skins and HUDs
Escanor610- Spacehog model, extra Injustice mobile skin
Outsider- Custom loading screen, Cable laser rifle bolton, Shatterstar knife projectile model
Shabranigdu- Block combo air dash coding
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/zrt3ik4nbahmpfx/Lobo_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 19, 2021, 05:37AM
The Sam Raimi and MCU versions of Spider-Man have also received a small update with the proper web-swinging sounds from their respective movies now included in both of their sound files, better matching up with Marc Webb's version. Credit to Captain JZ America for generously adding these.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 22, 2021, 05:21AM
ABYSS

Yet another villain from the Age of Apocalypse reality, very little is known of Nils Styger's life before becoming one of Apocalypse's appointed Horsemen as the truly psychotic Abyss.

Having had to contend with the X-Men of his reality several times to prevent humans escaping to freedom, it wasn't long before his reality was erased and the prime Marvel Universe returned to normal.

Surviving the jump between realities by generating a massive portal which allowed him to escape into the Brimstone Dimension for a while and eventually return to see the place he once called home in its original state.

Managing to find his old colleague, Dark Beast, whom had also managed to survive the dimensional jump, the two would work together to keep their presence a secret to the heroes and villains of this timeline.

Finding themselves brought out of hiding relatively quickly via a chance encounter with the Morlocks, Abyss & Dark Beast decided to make use of this rare opportunity to test out their enhanced mutant powers.

Never underestimate Abyss or his deranged laugh will be the last thing you end up hearing...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-2 hex-edited skins and 6 hex-edited body parts, HUDs, loading screen, icons and voice/sound file using Quinton Flynn's voice from X-Men Legends II.
-Uses assigned number #40 (will clash with Marvel's Scorpion, Sugarman and DC's Red Hood in mannequin).

MOVESET:
1. A Real Drag: To amuse his twisted sense of humor, Abyss performs an uppercut attack with one of his arms on an enemy that sends them flying, dealing physical damage.
2. Unraveling Elongation: Abyss stretches one of his arms out forward, dealing physical damage to a target as they're knocked back from the blow.
3. Psychic Tremor: Abyss floats in the air briefly, the very sight of him dealing psychic damage to surrounding foes.
4. This Will Be a Blast!: Abyss opens the portal within his chest and pulls a bomb out from it, flinging it on the ground as it proceeds to explode after a few seconds, dealing fire damage.
5. Annoying Trickster: Abyss opens the portal within his chest to the Brimstone Dimension briefly, sucking enemies in before immediately blasting them out, dealing physical damage.
6. (Debuff) Knowing Mockery: Abyss mockingly laughs as he taunts nearby foes, lowering their defenses and causing them to attack.
7. (Debuff) Fear Absorption: Abyss terrifies nearby foes into running away, getting a boost in strength temporarily as he absorbs power from their collective fear.
8. (Xtreme) Gravity of the Situation: Abyss opens the portal within his chest to the Brimstone Dimension entirely, drawing foes in to their deaths as the environment becomes pitch black briefly. Resulting power gained from the lifeforce of enemies restores Abyss back to full health.

CREDITS:
Ceamonks890- Mod creation, icons etc
ak2yny- Loading screen
BaconWizard17- HUDs, XML2 Statue skin & body part boltons
Outsider- Cloak Xtreme coding
Raven Software- Abyss models, effects & coding for his powers, sounds, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/7tx81a8oq5k3bw6/Abyss_%2528Ceamonks890%2529.zip/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 02, 2021, 08:46PM
SAM FISHER

Originating from the Splinter Cell franchise set within the fictional universe of the late Tom Clancy, Sam Fisher was once a highly decorated Navy SEAL and CIA paramilitary ops/clandestine officer. In good time, he would soon be brought out of retirement by Irving Lambert to become the first in a new top secret initiative within the NSA known to very few as Third Echelon, gradually becoming their most effective covert agent over the course of several missions.

Set between the events of Pandora Tomorrow and Chaos Theory in the Splinter Cell series timeline in 2006, Sam's story in the much more bombastic and loud Marvel Universe, begins with Third Echelon finding itself in a new mess of global proportions when the equally secretive organization, SHIELD, comes out of the shadows themselves to enlist aid from as many mutual allies as possible across the world to stop a greater threat.

The US president getting very nervous from the evidence Colonel Nick Fury has shared, he contacts the head honcho of Third Echelon, Irving Lambert, in secret to have his best man on the job immediately.

Seeing to it that Fisher is brought up to speed, Lambert hangs up the phone and heads down to inform Sam Fisher of his latest mission.

Knowing the severity of the situation if Third Echelon has to expand its circle of connections for such a vast covert operation, Fisher prepares himself for his latest adventure (keeping quiet about the findings Nick Fury is allowed to share with him about Doctor Doom with all the other members on the strike team, much to his cynical frustration).

Getting on with the job at hand, he arms himself for the journey ahead (staying in contact with his allies back at homebase, Lambert and Grimsdottir), as he heads into battle from the shadows...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Michael Ironside's voice, with voices from Don Jordan and Claudia Besso for Sam's Third Echelon associates, Lambert and Grimsdottir, from the classic Splinter Cell games respectively.
-Uses assigned number #22 (will clash with Invisible Woman and her Malice persona in mannequin).

DISCLAIMER:
This mod uses two minutes of music from the classic Splinter Cell games. I take no credit for the use of it.

REQUIRES:
-Skins for Sam Fisher's designs from the other Splinter Cell games

MOVESET:
1. SC-20K M.A.W.S. Sniper: Sam pulls out his trusty custom assault rifle, attaches the sniper configuration and fires a strong kinetic shot from it, dealing physical damage.
2. SC-20K M.A.W.S. Ring Airfoil: Sam pulls out his trusty custom assault rifle and fires a projectile made of high-density rubber from it, knocking enemies to the ground as they're left stunned.
3. SC-20K M.A.W.S. Sticky Shock: Sam pulls out his trusty custom assault rifle and fires a projectile from it, which deals a slight electrical shock to struck foes as low electric damage is dealt.
4. Explosive Mine: Sam throws a mine on the ground. If enemies are within the blast radius, they will be dealt fire damage.
5. (Debuff) Gas Grenades: Sam throws several gas grenades toward nearby threats, causing them to become stunned for a time.
6. (Boost) Thermal Vision: Sam is able to reveal nearby enemies on the map via his fancy trifocal goggles, based off leftover heat trails from threats whom have recently passed by the area, reducing energy cost for powers temporarily.
7. (Boost) Ghost: Sam seemingly blends into his surroundings, becoming invisible to foes. While this boost is active, attacks have a greater chance of dealing critical damage while a theme from the original Splinter Cell game plays in the background.
8. (Xtreme) Mark and Execute: Sam marks nearby enemies, before firing shots from his silenced pistol both in front of and to the left of him, dealing physical damage to foes. 40% chance of a critical hit.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Blaw- Rifle and mine boltons
UltraMegaMagnus- Pistol bolton, mannequin
UltimateVeNoM- Splinter Cell Conviction skin, HUD

Download link: https://www.mediafire.com/file/kmu02ck1bvfapjl/Sam_Fisher_%2528Tom_Clancy%2527s_Splinter_Cell%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 02, 2021, 09:10PM
Wow, this is extremely cool!

I love the Marvel universe and everything, it probably has the most characters and stories that I deeply enjoy in any franchise or form of media ever (even completely outside of the MCU), but I'm just a huge fan of crossovers in general (especially ones that are more rare or otherwise next to impossible, like intercompany crossovers), so I always feel an extra special jolt of excitement whenever someone here makes a Non-Marvel mod. At this point, if someone made a mod for Ash Williams from the Evil Dead/Army of Darkness franchise, I would be set for life in terms of my happiness with MUA mods.

I haven't had the fortune of playing the Splinter Cell games even though I've always wanted to, but I can easily appreciate how cool Sam Fisher is as a character! He'll especially fit right in with other mods like James Bond and Solid Snake!

Excellent work as always!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 11, 2021, 05:55PM
CLOUD STRIFE

Originating from the iconic and greatly beloved seventh main entry in the Final Fantasy franchise as the series's introduction to not only the Playstation brand of gaming systems (but to many 90s gamers in Western territories overall as their first JRPG experience), Cloud Strife has been through a lot in his life on the planet Gaia.

Harboring a lot of insecurities and a bit of a superiority complex from a young age, he resolved to better himself as a person after he failed to save his neighbour, Tifa Lockhart, from falling into a coma and feeling guilty for failing to save her, left his home town to join a military group within the city of Midgar called SOLDIER (managed by the mysterious Shinra Electric Power Company).

Seemingly succeeding in going up through the ranks over the course of several years, he eventually grew disillusioned and became recruited into a mercenary group by the now adult Tifa called Avalanche, in the hopes of bringing down Shinra for the disastrous damage they were doing to the planet, by using its very lifeforce as a way to keep Midgar's bustling slums and upper-class residents sustained.

Gaining new allies over the course of his initial adventure, Cloud and the others eventually came across the vengeful, insane madman known as Sephiroth, who proclaimed himself as the chosen one destined to lead the planet down the right path.

From there, dark secrets were brought to the surface, conspiracies revealed and Cloud began to realize his time under SOLDIER was all a lie, mentally snapping into a coma before being brought back from the brink through the devotion of his friends, succeeding in slaughtering Sephiroth once and for all, using nothing but his own well-earned skills to win the day.

His confidence strengthened and overall purpose in life renewed, Cloud proved himself as being a very capable swordsman and strategist in his own right, continuing to fight the good fight to protect Gaia and Midgar from any new threats that may arise, under the memory of those who had fallen during the long-winded conflict.

Unexpectedly pulled into a strange dimensional portal during a regular patrol on the outskirts of Midgar, Cloud and his allies find themselves in a new world far different from the one they unwillingly left behind, being on a strange ship not too dissimilar to the more steampunk 'Highwind' airship of Cid's back home.

Finding themselves face-to-face with some strange costumed individuals and a whole host of robot minions surrounding them all, everyone put their differences aside for the time being to deal with a common enemy, as Cloud and the members of Avalanche fought alongside these strange heroes in the hopes of finding a way back to Midgar...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Burton's voice from various Final Fantasy games.
-Uses assigned number #01 (will clash with Blade and Jack of Hearts in mannequin).

REQUIRES:
-His distinct designs from the FF7 Advent Children movie and the original Kingdom Hearts game as second and third skins.

MOVESET:
1. Braver: Cloud leaps into the air and strikes an unlucky enemy with his Buster sword, dealing physical damage.
2. Focused Thrust: Cloud charges forward at impressive speed towards an enemy with his Buster sword, causing bleed damage and knockback to struck foes.
3. Finishing Touch: Cloud pulls out his Buster sword and generates a powerful gust of wind, dealing damage to enemies caught in its vicinity.
4. Blade Beam: Cloud swings his Buster sword, generating a green light beam that moves in the direction of the strike, dealing energy damage to any enemy in its path.
5. Meteorain: Cloud leaps into the air and calls down a barrage of meteorites from thin air upon surrounding enemies, dealing fire damage.
6. (Boost) Operator Mode: Cloud's overall defense and movement speed is increased for a time.
7. (Boost) Punisher Mode: Cloud's overall damage and health is increased for a time.
8. (Xtreme) Omnislash: Cloud moves between targets, hitting them with a variety of strikes via his Buster Sword, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
epicandragon94- Link Master Sword Beam coding
MUALover- Human Torch booster Meteorite Shower coding
Outsider- Dante Stinger and Demonic Whirlwind coding
UltraMegaMagnus- Cloud Strife FF7 Classic skin from Dissidia Final Fantasy PSP, buster sword bolton, mannequin

Download link: https://www.mediafire.com/file/km6n8d2drdra2it/Cloud_Strife_%2528Final_Fantasy_7%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 21, 2021, 04:35AM
DEADSHOT

Renowned as one of the greatest assassins in the DC Universe, Floyd Lawton didn't initially start out that way (being raised among a rich but ultimately abusive family, with his younger brother Eddie providing the only source of comfort in his youth).

After many years of horrendous physical abuse, Floyd's mother had enough of his father and encouraged Floyd to shoot him from a secure position.

Incredibly nervous at the thought of murdering someone, this caused his trigger finger to flinch (with the shot missing his father but hitting his beloved brother Eddie instead).

Wracked with grief for what he did, Floyd vowed to never miss a target again and to kill his father if he ever saw him again, the latter escaping in the confusion for parts unknown.

Continuing his weapons training into adulthood, Floyd became a marksman with few equals (becoming the mercenary known as Deadshot), as he took on any jobs that paid well for his services.

Naturally, this would draw the attention of Amanda Waller who forced Deadshot into the ranks of the Suicide Squad and have him enact countless missions for the team, being one of its longest-lasting members.

But eventually, Deadshot was freed by the Legion of Doom and once again, became a free agent (his resume continuing to expand as he struggled to find a worthy challenge).

Convinced by Lex Luthor to join him in his presumed conquest of a new universe free from the watchful eyes of the Justice League, Lawton accepted (as the Legion of Doom walked through a dimensional portal), unaware that everything wouldn't be going exactly to plan...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Matthew Mercer's voice from Injustice 2.
-Uses assigned number #23 (will clash with Corsair, Guillotine and X-23 in mannequin).

MOVESET:
1. In My Sight: Deadshot flings out a lethal throwing knife laced with poison at an unlucky enemy, dealing damage. Charge attack to have Deadshot fling multiple knives at once!
2. Explosive Rounds: Deadshot pulls out his rife and sets it to assault mode, continually firing a barrage of bullets, so long as button continues to be held down.
3. Spinning Kick: Inspired by his Injustice 2 appearance, Deadshot does a powerful spinning kick and takes the fight to an enemy directly, dealing physical damage as they're flung into the air.
4. Sharp Shot: Deadshot pulls out his rifle and sets it to sniper mode, in order to target specific enemies. 25% chance of instant KO. If target's stunned, chance is increased to 50%.
5. Blown Cover: Deciding to make some noise, Deadshot pulls out a missile launcher and fires a shot from it, dealing fire damage. Charge attack for max damage!
6. (Boost) Master Tactician: Deadshot carefully examines the environment, revealing all enemies on the current map. Also decreases damage received from enemies temporarily.
7. (Boost) Deadliest Marksman: Deadshot's ranged attacks have a greater chance of criticals temporarily, as overall damage output is increased.
8. (Xtreme) I Never Miss: Deadshot leaps into the air, firing shots from his wrist mounted cannons at grounded enemies before finishing with a 360 degree spin manouevre to kill off any surviving stragglers, reloading the cannons anew. 50% chance of instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, Suicide Squad Movie HUD, loading screen, icons etc
Andersonbrazil- All other Deadshot skins and HUDs
Guiguis_12- Deadshot Comic and Alternate Suicide Squad movie skins, comic HUD
iammingy- Punisher knife and desert eagle boltons
Outsider- Rifle and rocket launcher boltons
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/ms6q812gd6s3sn2/Deadshot_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 21, 2021, 05:04AM
Great work! Deadshot is a really cool mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 28, 2021, 02:11AM
SUPERIOR SPIDER-MAN

Originating from an alternate reality where Doc Ock swapped bodies with Spider-Man (initially to ruin his life and tarnish his reputation), remnants of Peter Parker's memories brought a change in him unknowingly at first.

Otto deciding instead to prove to the presumably deceased Peter Parker that he would be a 'Superior Spider-Man' than he ever was, he put his own intellect and knowledge to use for better and for worse (causing major strains in Peter Parker's relationships and friendships with other heroes and loved ones as a result).

But when the Goblin King threatened to destroy everything he had built and hold dear to the point it became too much for Otto to handle, he went back to Parker Industries and allowed what remained of Peter's consciousness to get back control of his body as his own consciousness became erased by the neurolitic scanner he had developed.

However, Otto wasn't truly gone and had in fact planned ahead to ensure his survival (making a backup of his mind in the event of his fated 'death'), eventually transferring his mind to the Living Brain robot and later a 'Proto Clone' body which combined his core genetic material with that of Spider-Man's.

Gaining a renewed lease on life in his new perfected body as the Superior Octopus for a while, Otto would discover in time that he still possessed Peter Parker's memories from his original tenure as the Superior Spider-Man and would come to Aunt May's aid against the Carnage-bonded Norman Osborn's Red Goblin and his unwillingly infected grandson, Normie.

Deciding that the Octopus alias was too historically tainted for a heroic codename, Otto moved to San Francisco and took up the alias of Elliot Tolliver, a teacher at Horizon University, as he took on the mantle of the Superior Spider-Man once more to protect the citizens and loved ones he would come to hold dear.

The past coming back to haunt him as an alternate reality Norman Osborn imbued with spider-powers sought to destroy Otto's new life in revenge for insulting him during the events of Spider-Geddon, Mephisto would approach Otto and offer him a way to defeat this alternate Osborn by reverting him back to his original Doc Ock persona and give him all the power he needed, at the price of all the goodwill he had brought to the citizens of San Francisco.

Instead of accepting the deal as in the main Marvel reality, Otto would openly refuse and managed to land a successful right hook at Mephisto's jaw, disgusted with the demon for even daring to suggest such a thing (his stubborn pride and newly gained appreciation at being seen as a hero, overriding the desire to return to what he now believed was a weaker version of himself).

Working with his mutual ally, Anna Maria, Otto would ultimately find another way to stop the alternate Norman Osborn and win the day against all possible odds.

Now finding himself a part in yet another omniversal war for the ages on a different Earth, this version of Otto Octavius prepares to show this Masters of Evil group how rewarding it is to be the bigger man, leaping into the fray as the Superior Spider-Man!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and web-swinging
-4 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Alfred Molina's voice from the Spider-Man 2 movie game.
-Uses assigned number #66 (will clash with Sunspot and Mortal Kombat's Jax in mannequin).

MOVESET:
1. Prideful Slash: Superior Spidey slices at his opponents with the retractable talons on his suit's gloves, dealing physical damage to struck targets.
2. Instinctive Lunge: Superior Spidey leaps forward, knocking an opponent to the ground and slashing at them with his talons, dealing physical damage.
3. Strong Defence: Superior Spidey grabs a nearby enemy with his webbing and swings them around whilst standing in place, dealing radial damage to any enemy dumb enough to get close. Let go of power button to release enemy!
4. Quick Offense: Superior Spidey punches and kicks surrounding enemies via the talons on his suit, dealing physical damage.
5. Webslinger of San Francisco: Superior Spidey utilizes his webbing to make an unlucky foe airborne. Charge attack for max distance!
6. (Boost) Spider-Arms: Superior Spidey activates the mechanical arms on his suit, boosting overall damage and speed for a time.
7. (Boost) Arachnid Surveillance: Superior Spidey utilizes the unseen Spider-Bots placed around the environment to reveal nearby enemy positions on the map. Also activates his Spider-Sense to allow himself to react more quickly.
8. (Xtreme) Echoing Pain: Superior Spidey activates a countermeasure within his suit's mechanical arms, generating soundwaves so powerful that enemies are knocked back from them, dealing high physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
CaiqueWebSlinger BR- Superior Spider-Man skins and HUD
Guiguis_12- Extra Superior Spider-Man Modern skin and mannequin variants, Superior Venom skin from Spider-Man Unlimited mobile game
Miles838- Extra Christopher Daniel Barnes Marvel Heroes MMO voice/sound files
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/awfvfg7p01b5f5s/Superior_Spider-Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 28, 2021, 07:47PM
Awesome!!! I love Superior Spider-Man!

I know that comic series was very controversial, and I can see why, but I actually thought it was really enjoyable. It was an interesting twist on the Spider-Man formula that didn't end too quickly nor overstay it's welcome, solidly lodging a satisfyingly refreshing era in the history of these characters. I've always been a huge fan of dark stories and redemption stories as well as Spider-Man and Doctor Octopus as characters, so I was loving it the entire time!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 31, 2021, 05:24PM
Everyone, the following mods have been updated to avoid unintended skin clashes:

-Cloud Strife
-Lobo
-Lou Ferrigno's Hulk
-New Goblin

Delete the following from the package files sub folder located in your game files if they've already been installed:

Cloud Strife (Now uses 0114, to avoid clashing with Outsider's Blade booster):
cloudstrife_0107.pkgb
cloudstrife_0107_nc.pkgb

Lobo(Now uses 2008 for the first skin and 2009 for the second skin, to avoid clashing with Mr. Fantastic):
lobo_2007.pkgb
lobo_2007_nc.pkgb

Lou Ferrigno's Hulk(Now uses 3008, to avoid clashing with Psylocke):
ferhul_3007.pkgb
ferhul_3007_nc.pkgb

New Goblin(Now uses 1008, to avoid clashing with Thor):
newgoblin_1007.pkgb
newgoblin_1007_nc.pkgb

Also ensure to edit your herostats to change the skin numbers being used by the respective mods, if they're already active in your game.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 09, 2021, 05:33AM
KILLER CROC

Born within a slum in Florida, Waylon Jones was cursed with a rare congenital medical condition that caused his body to develop progressively less human and more akin to a crocodile (his mother tragically dying in childbirth).

Raised by his drunk, abusive aunt and possessing no real friends, Waylon became an easy object for ridicule and dismissed as nothing more than a freakshow.

Upon reaching adulthood, he took up work wrestling alligators as part of a carnival attraction and gained the name of Killer Croc.

Realizing there was more money to be made in crime, Waylon head off for the infamous Gotham City and quickly became a target of the city's local vigilante, Batman (the two clashing many times before all was said and done).

Fast-forward a number of years however and Waylon Jones has found himself coming to a taxing truce with the Dark Knight, finding a new lease on life amongst Gotham's homeless sewer dwellers as its greatly appreciated protector.

Whilst out rummaging for food, Croc unexpectedly spotted a random portal in an alleyway and with curiosity getting the best of him, decided to investigate.

Upon entering through it, he found himself face to face with a humanoid lizard dressed in a tattered lab coat within a sewer.

Having not much choice in the matter as the strange 'Lizard' began to lunge at him, Croc prepared a strong counterattack...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and immunity to knockback, grabs, stuns and finishers
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Ed Neal's voice from DC Universe Online.
-Uses assigned number #30 (will clash with Psylocke and Lou Ferrigno's Hulk in mannequin).

MOVESET:
1. Dirty Fighter: Having experience as a street fighter, Killer Croc performs a two-hit combo that stuns enemies temporarily as physical damage is dealt.
2. Pounding Shake: Killer Croc punches his fists into the ground repeatedly, dealing physical damage to foes in an ever-increasing radius.
3. Appetizing Meal: Killer Croc lunges forward, forcing an enemy to the ground as he bites into them, dealing physical damage.
4. Let's Wrestle!: Killer Croc grabs an unlucky enemy, swinging them around as a defensive weapon that deals damage to foes that get close. Let go of button to release enemy in Croc's hands.
5. Savage Charge: Killer Croc charges forward, damaging anything in his path as physical damage is dealt.
6. (Boost) Armored Hide: Killer Croc temporarily loses himself to his more animalistic urges, boosting overall damage and resistance.
7. (Debuff) Primal Scream: Killer Croc lets out a terrifying roar, causing enemies to run away in fear with overall defence reduced as his enhanced senses reveal nearby enemy positions.
8. (Xtreme) Tempered Expectations: Killer Croc leaps into the air and slams the ground, causing major physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Dr. Bruce Banner- Killer Croc skins
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/j85cv7swafouj5m/Killer_Croc_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on November 09, 2021, 06:19AM
Very awesome! It's always nice to see more Batman characters :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 18, 2021, 10:55PM
Everyone, the Generic Playable MUA1 Enemies Collection has been updated with another new selectable character in the form of the SHIELD Agent.

This minion mod in particular, comes with three different selectable voices to choose from (Cohollow, Enchlore & myself).

If any other members of our community desires to have their own voice used in future for an optional voicepack of their own to pick, check out the voice lines txt file included and if interested to pursue it further, send the audio files to me privately (preferably as mp3 files).

Please try to avoid sounding too quiet or bored in your recordings as they'll sound basically silent in MUA without serious amplification otherwise and will take players out of the experience.

Have fun!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 27, 2021, 02:07AM
THE DOCTOR

Born on the planet Gallifrey, the mysterious time lord known simply as the Doctor quickly grew cynical of the Time Lord Council's insistence on not interfering with the natural flow of universal history.

Deciding to leave and venture across the universe with his granddaughter Susan in one of the older TARDIS ships in his desire to learn and help others who couldn't help themselves, the Doctor found himself initially rejected by his own race as an outcast and it would take several decades to resolve, before he would be accepted back among the ranks of his people once more.

But his perspective of the universe gradually started to change for the better after a chance encounter on the planet Earth in 1963 with two Earthlings named Ian Chesterton & Barbara Wright (the two of them being school teachers to Susan as she decided to try and live a new life among the local populace of Earth despite his objections).

Initially not desiring to have his or Susan's true nature known after discovering their ship in a junkyard, the Doctor trapped the two teachers in the TARDIS and unknowingly whisked them all back to prehistoric times (the group having to learn to get along and work together to get themselves out of the mess they found themselves in, forming very strong bonds with one another by the time they returned to 1960s' Earth and went their separate ways).

Since then, the Doctor has gone through many regenerations, turning into a different person each time with a distinct fashion sense, age range, set of skills and series of personality traits as new companions boarded the TARDIS and joined him in his many adventures across the universe to both save it and learn its countless secrets.

Now however, various incarnations of the Doctor find themselves forcibly pulled out of their natural timestream during a desperate attempt to escape from the deadly Dalek race and find themselves unexpectedly on a different version of Earth altogether, where superheroes and supervillains exist alongside creatures and races none of the Doctors have ever encountered before.

Spotted by mysterious human-styled robots upon exiting their respective TARDIS, the Doctors found themselves surrounded and were worried that this could be the definitive end of their shared existence.

Thankfully, this fear was short-lived as a shield which seemed to illogically defy all forms of gravity, spun around and flung a number of them away (a strange costumed masked man dressed like an American flag leaping in to seemingly assist them).

Ordering them to find cover, the Doctors took that advice on board and rushed behind some nearby barriers, the American hero joined soon after by a younger man dressed in a spider-themed costume, a seemingly regular man with metal claws and the norse god Thor himself as they finished off the surviving enemy stragglers.

Captain America confirming that it was safe to come out, the Doctors approached the four heroes who saved their lives and explained themselves as best they could, for why they were here on a strange floating 'ship' that Captain America called the Helicarrier.

Understanding their confusion, Spider-Man suggested they come along and perhaps find some answers to their current conundrum.

Their chat coming to an abrupt end, more 'Ultron' forces arrived, the Avengers arming themselves anew while most of the Doctors pulled out their sonic screwdrivers, preparing themselves for their biggest adventure yet...

FEATURES:
-3 powers, 3 boosts and an Xtreme
-Abilities of healing factor, 30% resistant to poison damage, immunity to mind control
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using audio of Matt Smith's voice.
-Uses assigned number #41 (will clash with Moon Knight and Fandral)

DISCLAIMER: This mod uses 8 minutes of official music from the Doctor Who franchise. I take no credit for any of these tracks.

REQUIRES:
-Skins for his other incarnations

MOVESET:
1. Aikido Counter: The Doctor uses his experience in the Venusian aikido defensive combat style to his advantage, grabbing an enemy by their arm and non-lethally flinging them to the ground with ease via pressure points, dealing physical damage.
2. Sonic Screwdriver Shock Setting: The Doctor pulls out his trademark device and aims it at nearby enemies, shocking the neural centers of their brain as the energy chains between targets, dealing psychic damage.
3. Time Vortex: One of the Doctor's physically older incarnations (William Hartnell's First Doctor or John Hurt's War Doctor), lend support in their own way by using their TARDIS to re-open time portals generated by Doctor Doom's damage to the space-time continuum, sucking enemies in before they're blasted back out again as dimensional damage is dealt.
4. (Boost) Gallifreyan Ingenuity: Having an extensive knowledge in medicines, the Doctor is able to restore health back for himself and his allies at a hefty energy cost.
5. (Debuff) Aikido Chop: Having experience in this unarmed defensive combat style across most of his incarnations, the Doctor strikes an enemy in a critical, non-life threatening location, stunning them briefly.
6. (Boost) Telepathic Relay: The Doctor uses an obscure skill of his to share info with his teammates on combat strategies telepathically, adding critical hit damage to regular attacks for a time whilst reducing cost of powers as one of his incarnation's theme songs play.
7. (Xtreme) Enemy of the Daleks: Spying their eternal enemy, the Daleks initially target the Doctor before spying far physically stronger threats on the ground from above and decide to try and destroy both forces at the same time, narrowly missing the Doctor as they exterminate all threats on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Miles838- Updated audio files, Tenth Doctor skins, HUDs & distinct voice file
UltraMegaMagnus- Eleventh Doctor model, TARDIS mannequin, Sonic Screwdriver bolton

Download link: https://www.mediafire.com/file/6jmka3qgjvywpxs/The_Doctor_%2528Doctor_Who%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on November 27, 2021, 12:01PM
Wow, very cool!

This is another character who I never thought would be made into a mod on MUA, but I'm so glad he has! Thank you so much!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 29, 2021, 04:01PM
SLAPSTICK

Always a problematic kid, Steve Harmon was frequently caught breaking his own things and dressing up in a variety of bizarre costumes.

But after getting detention as a result of his high school archrival, Don Winston, Steve planned to get back at him for ratting him out and dressed as a clown, in an attempt to ruin his date at a new carnival.

But before Steve could do anything, Don and his date Heather were abducted by several clowns.

Arming himself with a mallet as a weapon, Steve followed the clowns through the carnival's fun house and entered a portal to Dimension Ecch (then known as Dimension X) disguised as a mirror, just as it was closing.
Upon doing this, his molecules became stretched across thousands of dimensions and were now composed of living unstable ones dubbed by the Scientist Supreme of Dimension Ecch as 'Electroplasm'.

The strange scientist helping to stabilize his new cartoony form and teach him the new powers he possessed, Steve would ultimately save all the kidnapped Earthlings from the devious 'Overlord', before they could be brainwashed to follow whatever he desired.

Back on Earth, Steve destroyed the portal mirror and prevented any more Dimension Ecch beings from ever gaining access back to Earth again (or so he thought at the time).

Steve's best friend, Michael Peterson, would quickly uncover the strange clown's true identity and convinced him to adopt the superhero codename of Slapstick.

Since then, Slapstick has been both a reliable ally to those who know him well at best and an annoying prankster whose cartoon antics wear thin over time at worst (fighting ludicrous villains as devious as the Overkiller, Oliver Denton and the Neutron Bum), joining the New Warriors team for a while and even became a part of Deadpool's short-lived Mercs for Money group to make ends meet.

Now a freelance mercenary with no way to return back to his human form reliably anymore, Slapstick continues to fight for the sake of the children, disabled and a chance to become Steve Harmon once more, reuniting with Speedball as the two prepare to beat up a ton of robots...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Richard Epcar's voice for DC Comics' Joker from Mortal Kombat 11.
-Abilities of 50% resistance to all damage types except for psychic attacks, 100% chance of resurrection (except when falling into pits)
-Uses assigned number #64 (will clash with Crystal and Mortal Kombat's Baraka in mannequin).

MOVESET:
1. Harmon's Resentment: Slapstick pulls out his trademark mallet from his bottomless pockets and performs a powerful strike with it on enemies. Charge attack for max damage! Chance of instant killing enemies if stunned.
2. Merc Armaments: Slapstick pulls out two mini rocket launchers from his bottomless pockets and fires from them, dealing fire damage. Chance to knock down struck foes!
3. Ticking Explosives: Slapstick pulls out some active dynamite from his bottomless pockets and flings it to the ground, exploding after a few seconds as fire damage is dealt to any enemies in range.
4. Sick Burn: Slapstick pulls out a flamethrower from his bottomless pockets and generates fire from it, so long as button is held down. Can strafe while this power is active!
5. Black Comedy: Slapstick leaps into the air and flings several cartoon-styled bombs from his hands, dealing fire damage to surrounding enemies.
6. (Boost) Living Cartoon: Slapstick gets randomly struck by a bolt of lightning, increasing his overall strength for a time in accordance with his unstable cartoony molecules.
7. (Boost) Clown of Dimension Ecch: Slapstick pulls out a comic book from his costume's bottomless pockets, inexplicably spawning a clone of him to assist in combat for a time.
8. (Xtreme) Hammer Time: Slapstick leaps into the air for overly dramatic effect, charging his mallet with mysterious energy as he deals physical damage to all nearby enemies. Also restores energy to entire team.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Amit Amir- Converted Slapstick skin and item models from Marvel Future Fight
Outsider- Loading screen
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/b5pvs0g6bbjele2/Slapstick_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 01, 2021, 12:16AM
LEONARD SAMSON

Born as Leonard Skivorski Jr before legally changing his name in adulthood, Leonard Samson was the son of a successful psychiatrist who took advantage of his specialty for the worst, his father Leonard Skivorski Sr having affairs with many of his young female patients by taking advantage of their emotional vulnerability.

Disgusted by his father's actions, Leonard Jr initially wanted to follow a different career path but in college, he ultimately went on to achieve a PhD in psychology like his manipulative father before him in spite of everything, alongside doctorates in science and general physics.

Brought on by General Ross years later in hopes of finding a cure to Betty's increasing body crystallization as a result of a blood transfusion with the villain Sandman, he would use the gamma and psionic energy generated by the Hulk during transformation to successfully cure Betty of her condition which conveniently, also seemingly cured Bruce as well of the Hulk.

With an excess amount of Bruce Banner's gamma power stored within a ray projector, Leonard willingly irradiated himself out of scientific curiosity and gained an incredibly durable, muscular body (selfishly using it initially to steal Betty Ross away from Bruce Banner behind his back).

Furious, Bruce exposed himself recklessly to gamma radiation and became the Hulk once more to teach Samson a lesson.

Regretting what he did to his patient after some well-deserved punches to the face by the Hulk before they leaped away, Leonard vowed from then on to never abuse his power again in order to avoid becoming the spitting image of his father (him, Bruce Banner and the Hulk eventually making amends after a few misadventures).

Now serving as a psychiatrist to not only Bruce Banner but many other superheroes in general, Leonard was not short on work to keep him occupied as he did what he could to help others come to terms with their own personal trauma and gently encourage them down a better path in the long run.

Alerted by SHIELD that they were under attack and needed support, Leonard put on his superhero costume and used his enhanced legs to make small but nevertheless impressive superhuman leaps across the city, running into Scarlet Witch, Iron Man, War Machine and She-Hulk who were also called by SHIELD to come help on the Helicarrier.

Nervous but excited to have a bit of action again, Leonard stood alongside his fellow heroes as they were whisked away by Wanda's chaos magic to their desired destination...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Daniel Riordan's voice from the Incredible Hulk: Ultimate Destruction.
-Abilities of might and 50% resistant to physical, energy and psychic damage types
-Uses assigned number #70 (will clash with Penance and the Undertaker in mannequin).

MOVESET:
1. Annoyed Retaliation: Leonard throws a massive uppercut, dealing physical damage to struck targets. Charge attack for max damage!
2. Brains & Brawn: Being a highly skilled hand-to-hand combatant, Leonard performs a powerful combo, dealing physical damage to struck targets.
3. Omega Laser: Inspired by the 90s Hulk cartoon, Leonard pulls out a fancy laser gun, dealing energy damage to struck targets whilst nullifying their powers temporarily. Pierces through multiple enemies!
4. Spiral Throw: Leonard grabs a nearby enemy and swings them around as a weapon, damaging any enemy that comes near. Let go of power button to release enemy in Leonard's hands.
5. Irradiated Ram: Leonard charges forward, physically damaging everything in his path.
6. (Special) Calming Psychology: Leonard uses his expertise as a professional psychiatrist to his advantage, convincing minor enemies to turn against their own allies and fight alongside him temporarily.
7. (Boost) Dark Samson: Leonard's much more evil persona takes control of his body for a time, increasing his max health and stats.
8. (Xtreme) Gamma Rumble: Leonard leaps into the air, slamming his durable fists into the ground as massive radial damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Andersonbrazil- Rifle bolton
tubularspacedude- Ripped voice audio from the Incredible Hulk: Ultimate Destruction
Waggens7uP- Mannequin
Zignutus- Custom Leonard Samson skins

Download link: https://www.mediafire.com/file/se3csv2xnl46b4d/Leonard_Samson_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 01, 2021, 10:31AM
Looks cool,i will test it when i can.
Want to see more DC mods from you, I would especially like to see the Anti-Monitor mod (do you remember the New Year event at the DCUO with Anti-Monitor :santa1:? It was awesome, isn't? of course if you played or still playing this game)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 01, 2021, 04:24PM
Quote from: Dorpond on December 01, 2021, 10:31AM
Looks cool,i will test it when i can.
Want to see more DC mods from you, I would especially like to see the Anti-Monitor mod (do you remember the New Year event at the DCUO with Anti-Monitor :santa1:? It was awesome, isn't? of course if you played or still playing this game)

Never played DC Universe Online (as I'm not an MMO guy), so I have no idea what you're referring to. Would need to have a character model converted over into an MUA skin, before any sort of mod like the Anti-Monitor would get made. And even then, there's tons of other characters (both from Marvel and non-Marvel IPs unrelated to DC Comics), that I'd want to tackle over him.

I'm also more of a Marvel guy than DC and as such, don't have as strong a passion for the latter as I do the former (so don't expect me to tackle DC characters very often). When you all see a character mod of a DC hero or villain from me, that's going to be largely down to how interesting they are to me personally from a backstory and gameplay sense.
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 02, 2021, 12:16AM
Ok thanks.
I just expected to see something like a New Year's gift from you in the form of an Anti-Monitor mod, but I completely forgot what the forum was never converted his model from the DCUO to Mua.
But I have 4 ideas for 4 skins, maybe they will be useful for you when you will want to make a mod of it,anyways here are they

Classic (DCUO)
https://cosmicbook.news/sites/default/files/styles/image_header/public/dcu-online-anti-monitor.jpg?itok=D-toygCG

Black lantern
https://res.cloudinary.com/csicdn/image/upload/c_pad,fl_lossy,h_350,q_auto,w_350/v1/Images/Products/Misc%20Art/Heroclix/full/miniDCConExclusives_dG01.jpg

Yellow lantern
https://comicvine.gamespot.com/a/uploads/original/11112/111122896/4644353-anti-monitor_dcuo_001.jpg

Earth-27
https://static.wikia.nocookie.net/earth279527/images/3/3f/Anti-Monitor.jpg/revision/latest?cb=20170807201930
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 02, 2021, 02:32AM
Dorpond, I think you misunderstood my last post.

I DON'T take character mod requests and even if I did (were the proper skins converted over), the Anti-Monitor is at the very bottom of my list (as I have NO interest in him as a character period and would work on literally anyone else if given the option). I'm not a skinner either, so your hopes for seeing him made by me are very misplaced.

Also, what on earth brought you to the conclusion that I'd make a New Year's gift mod? I make mods because there are plenty of characters I want to personally see playable at my own pace and rarely deviate from this creative direction as such.

Feel free to make the Anti-Monitor yourself once you've gotten back into modding proper Dorpond (as you'd be more likely to do him justice as a playable character than I ever could, considering you're actually a fan of him).

Cheers.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 03, 2021, 01:32AM
STARBOLT

A firmly dedicated member of the Shi'ar Imperial Guard, the mysterious being known as Starbolt was granted incredible power over a mysterious form of flammable plasma energy through an unrevealed process on his homeworld.

This incredible power in hand to defeat whatever enemy stood in the path of the Empress, it unfortunately came with a terrible price and made him unable to ever have a wife or children to call his own.

His sworn duty to the Imperial Guard being all that he had left to live for now, Starbolt remains steadfast in dealing with any opposing force against the Shi'ar Empire.

Ultimately being among the traitors who allowed Deathbird to assume the throne of the Empire from Lilandra, he was swiftly defeated by a strike team of various heroes and mutually aligned villains far quicker than he had anticipated.

Struggling to get to his feet again after such a humiliating defeat, he rushes to quickly follow the strike team's steps in hopes of cutting them off, completely unaware of the very real lethal fate that awaited him and how far Deathbird was willing to go to retain her hold over the throne...

FEATURES:
-4 powers and an Xtreme
-Abilities of might and 100% immunity to fire damage
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Beau Weaver.
-Uses assigned number #48 (will clash with the Predator, Dark Beast and Captain Universe in mannequin)

BUGS:
-Starbolt's always-on passive visual effects only work as intended during gameplay and do not display in the menu at all. Getting rid of fxlevel coding for Starbolt's passive visual effects entirely, reveals that they glitch out while Starbolt is in the menu. As a result, his passive visual effects have been left disabled within the menu in the herostat code.

MOVESET:
1. Imperial Plasma: Starbolt flings two bolts of hot plasma from his hands, dealing fire damage to targeted enemies.
2. Imperial Heat: Starbolt generates an area-of-effect plasma blast from his body, dealing fire damage to surrounding foes.
3. (Special) Burning Hate: Starbolt gets increasingly agitated as flames start to spawn around him as a result of his unique physiology, dealing fire damage to any foes stupid to get close. Also adds increased fire damage to his regular attacks.
4. (Special) Destructive Tendency: Starbolt breathes hot flames from his mouth on enemies, igniting struck targets as they run around in desperation to put out the flames and recklessly set their own allies on fire during the scuffle.
5. (Xtreme) Raining Plasma: Starbolt raises his hands, generating vast plasma which rains down upon all enemies on-screen, dealing fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Raven Software- Starbolt model, HUD, effects, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/iyggohqapew6b6r/Starbolt_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 03, 2021, 01:36AM
Ok maybe i understand something wrong from you,sorry if i was looked as a fool.
You probably know what English it's not my native language and i can have some problems with writing.
I'm not big Anti-Monitor fan in DC comics Universe i like more various Lanterns and Batman.

Also want to ask you something..
Do you know where I can find templates for icons and huds ? (this can be very useful for me), I have found them but I cannot find them again (since i'm using smartphone to visit a forum and surfing forum its not easy for me)
thanks

P.S congrats on Starbolt mod
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 03, 2021, 01:42AM
^Check out this section of Outsider's tutorial. It'll offer exactly what you're looking for- https://marvelmods.com/forum/index.php/topic,10705.msg198277.html#msg198277
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 03, 2021, 01:46AM
Thaks a lot!
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 03, 2021, 03:42AM
I'm sorry for double-posting and maybe be annoying for you.
But i have question again...
How do you making mods so fast? If i'm remembering correctly i was developed Saint Walker mod around 2 months and it was not so easy..if this a something like a secret you can write me a an PM  ;)
Thank you in advance!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 03, 2021, 04:06AM
It's largely down to me having a lot of free time on my hands at present as a result of the current pandemic, with a lot of required powerstyle/talents code, audio and skin/weapon/item models already available for reuse in whatever powers I have in mind for a given character (with fellow modders such as UltraMegaMagnus, Amit Amir, Andersonbrazil, Outsider, BaconWizard17, Zignutus and many, many more kindly converting or making specific assets that I can then utilize in my own mods, with or without a bit of personal tweaking to better reflect a given character's original source material).

The vast majority of the steps required to make a character mod as outlined in Outsider's tutorial, are also very easy and quick for me to get through personally by this point (with the actual coding part taking me the longest to put together and even then, its usually not too much of a tedious slog to go through every time). Only elements that really hold me back from making specific characters I really want to make is again, the lack of relevant character and item/weapon models to bring them to life in MUA proper.

Also, feel free to join the community's Discord server when you get the chance Dorpond (as that's where everyone within the community is usually located at these days and we're all able to chat in real time there).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 09, 2021, 09:38PM
CHRIS NOLAN BATMAN

Originating from an alternate reality, this version of Bruce Wayne resided in a more grounded universe (where superpowers don't exist and all the villains rely on more conventional means to achieve what they can do in the primary DC Comics reality).

Going through the all-too familiar scenario of his parents being shot before his eyes in Crime Alley as a kid by a common mugger, he would eventually leave Gotham in adulthood to travel the world, in hopes of better understanding the mind of the common criminal.

Trained to his physical and mental peak whilst learning to come to terms with his fears and the events of his past, he would come to take up the mantle of his world's Batman and served as a symbol to inspire and deter his city's citizens against crime and corruption.

Ultimately, Bruce would succeed in his overall goal after many devoted years of crimefighting, the defeat of the Joker and the salvation of Harvey Dent's legacy giving Bruce all the more reason to finally retire and attempt to rebuild his life in a more rejuvenated Gotham City.

However, this dream was not to last as Bruce and his devoted butler Alfred found themselves visited by a strange group of unfamiliar, ridiculously costumed individuals who had arrived through a large portal generated within the depths of the Batcave (including a version of himself).

The strange heroes explaining why they were there before him now, Bruce would initially refuse to put on his Batsuit again, remaining firm in his stance that his Batman wasn't needed anymore.

Planning to walk away from that heroic path again in spite of the S suit-wearing 'Super' man and spandex-wearing 'Spider-Man's' words being so potent, Bruce would be stopped in his tracks by his alternate universe counterpart, pulling him aside from the others as he removed his own mask and explained why he continued to fight on in his own reality, getting back up in spite of many setbacks and emotional losses he had to endure over the course of his tenure.

Learning from the other Batman that there's more to being a hero than serving as an idea and that he had a responsibility to act for the sake of countless lives across limitless worlds (no matter how justified his reasons for retiring may be), Bruce let out a sigh and turned to Alfred.

Acknowledging the words of the other heroes, Alfred saw where they were coming from and understood the severity of the situation, but would respect whatever decision Bruce took.

Deciding to fight the good fight one last time, Bruce donned his Batsuit once more and with Alfred by his side, walked through the portal to a parallel Earth with the other heroes (unafraid of what lay on the other side).

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of leadership and cape glide
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Christian Bale & Michael Caine's voices from the Batman Begins movie game.
-Uses assigned number #47 (will clash with Blue Marvel, Nightcrawler and Outsider's X-Men Arcade version of Nightcrawler in mannequin).

DISCLAIMER: This mod uses one minute of music from Batman Begins. I take no credit for the use of it.

BUGS:
-When using Power 5 (Swear to Me!), the cape glide model for both the regular suit and fear gas-induced form will appear briefly for a second above Nolan Batman's head, before immediately despawning. Unfortunate side-effect of skin segments when using form change powers, but its the most reliable option available.

MOVESET:
1. Batarang Barrage: Nolan Batman flings one of his trademark shuriken at a targeted enemy, dealing physical damage. Upgrade power to throw more Batarangs at once!
2. Shadow Strike: Nolan Batman uses his training under the League of Shadows to his advantage, anticipating an incoming enemy attack whilst striking a pressure point, leaving them stunned for a time.
3. Dark Knight Combo: Nolan Batman performs an impressive six-hit martial arts combo attack, dealing physical damage to struck foes.
4. Batplane Cover Fire: Nolan Batman presses a button on his suit, activating autopilot on his off-screen Batplane as it fires rubber bullets at enemies, dealing physical damage.
5. (Debuff) Swear to Me!: Nolan Batman uses a modified version of his Scarecrow's fear gas, tossing a smoke grenade-styled gadget to the ground as he seemingly changes into a monstrous bat creature before enemy eyes as they run away in fear of him. Nolan Batman's iconic film theme, Molossus, will play for a time upon activation of this power.
6. (Boost) Sonar Vision: Inspired by the Dark Knight film, Nolan Batman activates highly advanced sensors on his cowl, revealing nearby foes on the map as overall energy cost for powers is greatly reduced.
7. (Xtreme) HF Transponder: The environment seemingly darkens around Nolan Batman and his allies, as he activates a gadget on his person and calls in an army of bats to swarm surrounding enemies whilst proceeding to defeat them all during the blinding chaos, instantly knocking them out.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Andersonbrazil- Batman Arkham Origins Unused Worst Nightmare skin for Power 5
Blaw- Batman Cape Glide coding
Dat Mental Gamer- Custom texture for Dark Knight movie skin
Enigma- Grunt sound effect fixes
Julio Cabral- Batman Begins PS2 model
Outsider- Goku skin segment despawn code, assistance with fixing Power 5 functionality
SSJKratos- Mannequin
SuperMaster10- Batman Begins game League of Shadows skin & HUD
tubularspacedude- Batman Begins game Dark Knight comic and World's Greatest Detective skins, custom Dark Knight movie skin

Download link: https://www.mediafire.com/file/5pvtrackwii49bj/Batman_%2528Chris_Nolan%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 09, 2021, 09:48PM
Very awesome! I love Batman!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 20, 2021, 03:35AM
RAZIEL

Soul Reaver 2, 100 years after Kain's refusal to sacrifice himself at the Pillars as its balance guardian for Nosgoth, Raziel having just acquired the elemental power of air for his Wraith Blade as he enters a mysteriously abandoned time-streaming device...

I had no choice but to act purely on blind faith. There was no way to tell what era this device was tuned to and I had neither the knowledge nor the means to set the machine myself.
I hesitated only briefly, then throwing the switch, I hurled myself into oblivion and relinquished my will to the hand of fate.

Waking from my brief temporal stasis, I stumbled out of that time-streaming chamber and found myself in a world that did not resemble the time of the Sarafan nor any other era of Nosgoth I was familiar with.

Great towers blinded the skyline, strange devices moved back and forth across a dark patched path and humans blissfully ignorant of any vampire plague, seemingly moved about their distracted lives, unafraid of what lay just outside their vision.

As I hid behind cover, I noticed a sorcerer of some kind battling with a demonic creature I had not previously encountered, not too far from my current position.

Unsure whether to intervene or retain my distance, I resolved to press on and retreat into the Spirit Realm, moving under the cover of generated shadows to explore the new era I now occupied, uninterrupted.

And while I was no closer to uncovering the mystery of the legendary Janos Audron, I knew somehow that I would find another way back to the period of the Sarafan crusade and obtain the answers I sought.
'Who you blue ghost?' boomed a monstrous voice to my left. 'You good guy or bad guy?'

'That depends on your definition of morality, green one,' I inquired back. 'Are you familiar with a vampire named Janos Audron?'

'Gah... Hulk not know. Hulk not good with names. But Magician may help blue ghost with problem. Follow Hulk. He know where Magician live!'

With no other choice, I resigned myself to following my new green friend to the site he specified, adjusting to the altered terrain within the Spirit Realm as I eventually stumbled across a portal and shifted back to the Material Realm, inside what the human described as a 'Sanctum Sanctorum'.

Confronted by the green monster in the flesh who was somehow able to see me and interact from within the Spirit Realm, I found myself introduced to the previously alluded human with a strong mastery of the mystic arts, possessing access to knowledge that would give Moebius a rival worthy of his energies.

Explaining my story thus far, I discovered there was no way this 'Doctor Strange' could send me back to Nosgoth's past immediately, my arrival coinciding with the formation of a very powerful legion to stop what they called 'The Masters of Evil', their plan I discovered being somehow related to the disruption which pulled me out of Nosgoth and onto a very different world unrelated to my own existential dilemmas.

Obligated to lend my free will for no other reason then to return to Nosgoth and resume my quest for Janos Audron, I joined this impressive legion, not entirely surprised to see Kain standing there in the Sanctum like a moth to a flame, as if he were already expecting me...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, glide and 100% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Michael Bell's voice from the Legacy of Kain games.
-Uses assigned number #14 (will clash with Ms. Marvel and Katie Power in mannequin).

DISCLAIMER: This mod uses two minutes worth of music from the Legacy of Kain games. I take no credit for any use of these tracks.

SECRET MOVE:
Defying Possession (Grab an enemy then press light attack and heavy attack)- Inspired by cut content from the original Soul Reaver, Raziel uses this newly discovered power to possess an enemy's body to satisfy his own ends.

MOVESET:
1. Reaver of Souls: Raziel slashes at enemies with his wraith blade, dealing energy damage. Charge attack for max damage!
2. Howling Winds: Raziel taps into the Wraith Blade's air enchantment, creating a powerful whirlwind that knocks surrounding enemies into the air, dealing physical damage.
3. Petrified Earth: Raziel taps into the Wraith Blade's earth enchantment, leaping into the air before slamming the wraith blade into the ground, turning nearby foes into stone temporarily as physical damage is dealt.
4. Reaver Bolts: Raziel carefully positions his Wraith Blade arm and charges up a powerful energy projectile from his distinct weapon. Causes knockback to struck foes as energy damage is received.
5. Frosty Water: Raziel taps into the Wraith Blade's water enchantment, sending out a beam of ice which freezes enemies solid briefly. If frozen foes receive a critical hit, they shatter into pieces!
6. (Boost) Redeemer and Destroyer: Growing more confident in battle, Raziel's overall energy cost for powers is reduced for a time. When power is activated, either Raziel's iconic theme from Soul Reaver 1 (Information Society's Ozar Midrashim) or the main menu theme of Soul Reaver 2 (Ariel's Lament) will play.
7. (Special) Intangible Shift: The environment lighting changes to more of a green tint as Raziel partially shifts to the Spectral Realm, becoming completely intangible as he passes through solid matter with ease for a time. Press Jump button while idle to deactivate power!
8. (Xtreme) Incinerating Spiral: Raziel taps into the Wraith Blade's fire enchantment, spinning his arm in place to generate flames that damage surrounding enemies. Will distribute the soul energy of foes among Raziel's active teammates to restore their own vitality.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
iammingy- Moon Knight Cape Glide coding
Tien shinhan- Ghost Rider Possession boost coding
UltraMegaMagnus- Raziel model, mannequin

Download link: https://www.mediafire.com/file/10kx02ogm1f39f6/Raziel_%2528Legacy_of_Kain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 20, 2021, 10:27PM
Wow, what a cool character!

I had heard such good things about the Legacy of Kain games a really long time ago, but I never got around to trying them out. Perhaps this will convince me to finally give them a shot!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 23, 2021, 06:35PM
KAIN

Legacy of Kain Defiance, a mere few hours after Kain's younger self refused to sacrifice himself at the Pillars as its balance guardian for Nosgoth, Kain having just acquired the full power of the Soul Reaver through Raziel's sacrifice and temporarily halted the malicious intent of the mysterious 'Elder God'.

Now at last, the masks had fallen away. The strings of the puppets had become visible, and the hands of the prime mover exposed.
Most ironic of all, was the last gift that Raziel had given me: More powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me.
The first, bitter taste of that terrible illusion - hope.

Aware that there was nothing more to gleam from this era, I changed into a swarm of bats and flew back to the Sarafan Stronghold, the hidden time-streaming chamber of the recently deceased Moebius being my primary goal.

Naturally, the news of their master's death at the hands of a vampire did not go well with the surviving Sarafan forces, as they quickly fortified the stronghold in preparation for another vampire invasion.

It would have worked with any other vampire in Nosgoth, but I am no ordinary vampire. I am Kain, the Scion of Balance and there's nothing any mere mortal can do to stop me.

Dealing with this minor annoyance accordingly, I succeeded in gaining access back into the time-streaming chamber and manually set the dial for the era of my empire, pulling the switch as I immediately knew no more.

As I emerged from the time-streaming chamber, I immediately knew I hadn't returned to the post-apocalyptic wasteland of which I had come to associate with my strongarmed rule (this world baring no similarity to any era of Nosgoth I had witnessed in the countless Chronoplast visions over the many centuries).

Large towers rose into the distinctly pitch black sky, strange containers and lights surrounding every corner of the towers and there were humans running away in sheer terror from a threat I knew to not be myself.

Drawing the Soul Reaver from my back, I armed myself for any threat foolish enough to cross my path. What I discovered to be the source of mortal mass hysteria however, was not at all what I expected.

It was a vampire who looked much like how I did in my youth, but I sensed that this one was far different from any one particular vampire I had encountered previously across Nosgoth's history.
Even then, I knew he was not to be trusted.

'Who are you?' the white-skinned vampire responded. 'I've never seen you among my children before.'

'Children?' I retorted. 'You dare to compare me to an infant? I am my own being, you foul creature. You're a sloppy butcher and any vampire worth his power, knows not to jeopardize his presence by attacking mortals with such bloodletting.'

'You dare insult Dracula, king of all vampires!' Dracula responded. 'For that, I will have you bend to my will. Now, obey me!'

When this 'Dracula' attempted to infiltrate my mind and gain control over me, I merely laughed off his feeble attempt, having been reminded of a similar trick by my former lieutenant Marcus in another life.

'What?!' Dracula replied in shock. 'But how? No being has been able to resist the will of Dracula so easily.'

'What manner of creatures have you been utilizing your proclaimed gifts on?' I taunted nostalgically. 'Weak mortal fools with their minds full of commerce and dung? My mind is far too strong for your powers.'

'Very well then,' Dracula commented in frustration. 'If I cannot have you, then you must be slain right here. I cannot have anyone serve as a competitor to my rule.'

'Funny.' I stated as I positioned the Soul Reaver in a defensive combat stance. 'I could have promised you a place at my side in my own empire, but it would be a lie.'

'Attack him, my children!' Dracula called out to his allies. 'Tear him to pieces so that nothing of him survives.'

And as the brainwashed fledgelings swarmed towards my general direction, I raised the Soul Reaver offensively, defiantly shouting as I charged forward into battle. 'Vae Victis!'

FEATURES:
-4 powers, 5 boosts and an Xtreme
-Abilities of might, healing factor, leadership, 100% chance of resurrection, immunity to mind control and psychic damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Simon Templeman's voice from the Legacy of Kain games.
-Uses assigned number #55 (will clash with Gladiator and Silk in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the Legacy of Kain games. I take no credit for the use of it.

REQUIRES:
-Three more skins based off his designs in Blood Omen 1, Blood Omen 2 and the cancelled game, Legacy of Kain: The Dark Prophecy.

MOVESET:
1. Energy Bolt: Utilizing a power he hasn't required since Blood Omen 1, Kain fires a powerful energy bolt from his hands, dealing energy damage to struck foes.
2. Cadaverous Slice: Kain pulls out the Soul Reaver sword, performing a lethal spin attack as he causes damage to all enemies within a specific distance. Charge attack for max damage!
3. Telekinetic Versatility: Kain uses his vast telekinetic power to lift an enemy with relative ease, flinging them away with disinterest as physical damage is dealt.
4. Dimensional Laceration: Kain activates the Dimensional Emblem on the Soul Reaver sword's hilt, using its incredible power to teleport between foes, slashing at them as physical damage is dealt.
5. (Boost) Slowed Reactions: Kain activates the Time Emblem on the Soul Reaver sword's hilt, slowing down time while he continues to move at normal speed for a time.
6. (Boost) Mist Form: Utilizing his trademark vampiric ability, Kain seemingly disappears as his body changes into innocent-looking mist. Boosts critical hit damage chances by 33%.
7. (Boost) Wolf Form: Utilizing a power he has not required since Blood Omen 1, Kain transforms into a wolf for a time (gaining access to increased strength and new attacks for a time while his battle theme from Blood Omen 2 plays).
8. (Special) Inspire Hate: Utilizing a power he hasn't needed since Blood Omen 1, Kain casts a spell which turns nearby enemies into allies for a time, until the spell's influence wears off.
9. (Boost) Repel: Utilizing a power he has not required since Blood Omen 1, Kain casts a spell which generates an energy barrier around him (deflecting projectiles whilst becoming completely invulnerable to physical damage for a time).
10. (Xtreme) Vae Victis: Utilizing one of his most powerful spells, Kain casts a spell which generates multiple bolts of lightning, dealing electric damage to all targeted foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Outsider- Werewolf by Night model for Wolf Form, assistance with fixing bugs
Raven Software- Blade Jumpsmash coding from Marvel Legends Prototype
UltraMegaMagnus- Elder Kain model, mannequin, Soul Reaver sword boltons

Download link: https://www.mediafire.com/file/tzrwpy5rcictnmo/Kain_%2528Legacy_of_Kain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 26, 2021, 06:33PM
Everyone, all three cinematic Spider-Men have received some form of update. If you are already using them in your game, please download them again. Huge thanks to tubularspacedude for informing me of these!

MCU Spidey: An optional ninth skin to replace the Homecoming costume (Avengers Campus/What If?... Zombies) converted by BobbFett42/Cykal455 has been added to the xtras folder with its own hud to compliment it.
Raimi Spidey: Default Spider-Man 4 game models used in the position of Raimi Spidey's Classic and Black suits have been updated in relation to tubularspacedude's latter updates on the same skins.
Webb Spidey: Andrew Garfield's voice and sound files have had the vast majority of their audio significantly amplified, due to reports that they were far quieter than originally expected.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 30, 2021, 05:01AM
BULLY MAGUIRE

As my last mod of 2021, I present to you a mod no-one would have ever expected to see made... Bully Maguire himself!

Originating from an alternate reality that ran concurrently with the Sam Raimi Spider-Man film trilogy, this version of Peter Parker differs in the sense that he completely embraced the power his strange new black suit offered.
Unexpectedly, the granted power made this version of Peter Parker even more of a force to be reckoned with as he began to leap from one universe to the next, interfering in the original intended events of those worlds by teaching those individuals he deemed trash, a thing or two about religion and humility.

Despite claiming that it wasn't his problem to help others with their own issues (being capable of altering probability to suit his own needs if he thought it would be funny), being completely erased from existence altogether wasn't something the strange 'Bully Maguire' took kindly to being threatened with by Doctor Doom and the Masters of Evil.

Seeing through his egotism that there was still strength in numbers (even for an overpowered being like himself), Bully Maguire initially laughs at Nick Fury's offer to help before plainly responding back with a straight-faced OK.

So beware all overconfident villains everywhere! Because if you happen to get on the bad side of Bully Maguire, he'll ensure to put some dirt in your eye and make sure it stings!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Web-Swinging and Theme Music
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using humorously-edited audio of Tobey Maguire's voice from the original Spider-Man film trilogy.
-Uses assigned number #39 (will clash with Professor X and Kenshi in mannequin).

DISCLAIMER: This mod uses three minutes of music from the Sam Raimi Spider-Man movies. I take no credit for the use of them.

MOVESET:
1. Stings, Doesn't It?: Bully grabs an unlucky enemy with his legs, launching them away as they land on the ground humiliated, with physical damage dealt.
2. Pizza Time: Bully throws a pizza at enemies, dealing physical damage whilst decreasing their defense. Can throw multiple pizzas on higher levels!
3. Strong Focus on What I Want: Bully charges forward, physically damaging everything in his path.
4. Aaaaargh!: Bully lets out a very loud scream, striking enemies with incredible force that severely damages everything in his way.
5. Good Riddens: Bully flings stolen pumpkin bombs from Oscorp stored within his infinite pockets at enemies, exploding upon contact with targets. Mash button to keep attack going!
6. (Boost) Still Got the Moves: Bully humors his teammates and shares his limitless power with them, reducing energy cost of powers for a time.
7. (Boost) Hey Everyone: Bully humors his teammates and shares his limitless power with them, rendering himself and allies all completely invulnerable for a time.
8. (Xtreme) I Need That Money!: Bully jumps into the air and leaps down on multiple enemies, dealing major physical damage with a 100% chance for instant kill. Also boosts the damage potential of other teammate Xtremes by 100%.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
asdfas- Bully Maguire sound assets, general ideas
Erik Lensherr- Ninja Turtles Pizza projectile model
Julio Cabral- Bully Maguire model
Cohollow, Crescendo, Enchlore, epicanddrgaon94 & tubularspacedude- General ideas
SSJKratos- Mannequin
UltraMegaMagnus- Custom dancing animations

Download link: https://www.mediafire.com/file/5i5sil5o04uuone/Bully_Maguire_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 30, 2021, 09:42AM
This is a hilarious and awesome mod! Amazing mod to close out 2021!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 30, 2021, 08:53PM
So there have been reports from numerous members on the Discord server that the audio for a lot of my mods is far quieter than it should be. Unfortunately, attempting to raise the audio for affected mods of mine any further in WavePad than they already are, usually results in unpleasant audio spike glitches when played back in ZSM Sound Editor.

This issue can be resolved to some degree in-game by bringing the music volume down significantly in your game's options menu and better allow affected members of our community to hear the voice and power/grunt audio for any mods of mine clearly.

I greatly apologize for the minor inconvenience, but there's not a whole lot I can do to solve this issue (as the mod audio is as high as it gets on my end, without any audio spikes occurring upon conversion to a v_zss or m_zsm file).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 03, 2022, 12:41AM
KAINE

The first successful clone of Peter Parker created by the Jackal, Kaine eventually started to become deformed and mentally unstable as his condition continued to worsen from a flaw in the original cloning process.

Kept alive as a test subject, Kaine exceeded Miles Warren's expectations but would eventually leave his 'creator' and discovered his genetically inherited powers had been slightly amplified from his degenerating condition.

As time went on, Kaine would clash many times with his successor clone, Ben Reilly and his original genetic template, Peter Parker, as the events of the Clone Saga were brought to their long-winded and unsatisfactory end.

But while Kaine and Ben Reilly would make amends and go their separate ways (Ben having survived the attack against him and Peter by the long thought dead Norman Osborn and moving to Las Vegas as the Scarlet Spider once more), Kaine would still maintain a slight grudge towards Peter as he continued to find a cure for his genetic degeneration, no matter how much it would bring him into conflict with the original Spider-Man.

It was only through being accidentally thrown into a tank filled with a concentration of the Anti-Venom symbiote, that Kaine's condition would finally stabilize and leave him as much of a perfect clone as Ben Reilly was.

Provided with a modified version of Peter Parker's 'Big Time' costume after the events of Spider-Island by Madame Web and accepting the new powers granted to him by the mysterious being known simply as 'The Other', Kaine would leave New York himself and take up residence in Mexico as its local spider-powered hero.

Brought on board by his genetic brothers and the rest of the multiversal Web Warriors to stop the foretold machinations by Doctor Doom and the Masters of Evil, Kaine is ready to prove himself as a brutal but ultimately well-meaning anti-hero as he swings into action...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Christopher Daniel Barnes' voice.
-Uses assigned number #49 (will clash with Odin, Living Monolith and Cassie Cage in mannequin).

MOVESET:
1. Web Bullets: Kaine fires projectiles of organic webbing from the glands within his forearms, dealing physical damage over time. Mash button to keep attack going!
2. Sticky Ensnarement: Kaine fires webs from the glands within his forearms, stopping a struck foe in their tracks as damage is dealt.
3. Intimidating Pummel: Kaine rushes forward, tackling an enemy to the ground and punching them repeatedly without mercy, dealing physical damage.
4. Slinging Projectile: Kaine fires some webs on the ground, pulling himself back a bit before flying forward and kicking any enemies in his path. Charge attack for max damage!
5. Sting of Kaine: Kaine extends out his hard-to-spot venomous stingers from his forearms, performing a spin attack as poison damage is dealt to struck targets.
6. (Boost) Unrestrained Strength: Having no qualms with utilizing his full strength to usually very brutal results, Kaine's overall damage and speed is increased for a time.
7. (Boost) Sneaky Modifications: Utilizing the assigned settings of Peter Parker's original Big Time costume, Kaine becomes invisible as enemy damage dealt to him is decreased for a time. Also boosts critical hit damage chances by 33%.
8. (Xtreme) Mark of Kaine: Kaine leaps into the air, moving between enemies with impressive agility as he burns enemies with his unique hand deformities, dealing fire damage to all struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
CaiqueWebSlinger BR- Kaine Modern skin and HUD
Escanor610- Custom Earth-121802, Classic and Big Time Red skins
Guiguis_12- Kaine Tarantula Spider-Man Unlimited mobile game skin & HUD
Stickbro & tubularspacedude- Christopher Daniel Barnes Marvel Heroes voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/c3nb5g45nxwe8mn/Kaine_%2528Scarlet_Spider_II%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Mynexus92 on January 04, 2022, 05:12PM
My favourite Spider-character is finally here! Gah I can't explain how excited I am to finally have him here. Between him and your previous Superior Spider-Man mod I think I'm in heaven here. Thanks a bunch!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 04, 2022, 09:14PM
Happy to have made your constant modded playthroughs of MUA1 that little bit more exhilarating!
Title: Re: Ceamonks890's Character Mods
Post by: dwoga on January 05, 2022, 01:02AM
Bully Maguire... You have made my month already!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 22, 2022, 07:04PM
INSOMNIAC GAMES SPIDEY

Originating from Earth-1048, this version of Peter Parker has been active as Spider-Man for eight years and proactively works with the NYPD police to help better combat crime in Manhattan.

Having defeated many of the traditional rogues usually associated with many incarnations of the web-head via a combination of gadgets, custom costumes to suit every occasion and his trademark sense of humor, Peter found himself swinging around a mostly quiet city as all of his known foes were in custody.

Thinking about what he was going to teach to Miles next, Peter was immediately pulled from his thoughts as he quickly spotted other spider-powered beings swinging behind him in his peripheral vision.

Landing on top of a nearby building, Peter prepared himself for anything but quickly discovered that these strange, similarly powered beings meant him no harm and actually required his aid against a vast, omniversal threat called the Masters of Evil on a different reality altogether.

Brought up to speed, Peter understood the severity of the situation and let Miles and Mary Jane know that he would be gone again for a while and to protect the city in his absence.

Hopping on-board Madame Web's dimensional platform, Peter immediately knew no more as he was transported away with everyone else from his original reality to Earth-7150...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and web-swinging
-13 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Yuri Lowenthal's voice.
-Uses assigned number #60 (will clash with Mysterio and Mortal Kombat's Sub-Zero in mannequin).

MOVESET:
1. Impact Web: Insomniac Spidey fires projectiles of impact webbing from his web-shooters, dealing physical damage to struck targets. Mash button to keep attack going!
2. Arachnid Uppercut: Insomniac Spidey charges up a powerful uppercut, sending a struck foe high into the air as physical damage is dealt.
3. Spider Drone: Insomniac Spidey launches an attack drone on the ground from his webshooters, as a trap which fires at all enemies stupid enough to get close, dealing energy damage.
4. Web Bombs: Insomniac Spidey flings proximity-triggered explosives that instantly release webbing upon striking a target, damaging and trapping multiple enemies temporarily.
5. Concussive Blast: Insomniac Spidey discharges a pulse of sonic waves from his modified web-shooters, dealing physical damage several times as a shockwave flings enemies upward into the air.
6. (Boost) Suit Change 1: Insomniac Spidey uses advanced nanites to change his costume to a different one with distinct buffs temporarily.
7. (Boost) Suit Change 2: Insomniac Spidey uses advanced nanites to change his costume to a different one with distinct buffs temporarily.
8. (Xtreme) Burning Velocity: Insomniac Spidey uses advanced nanites to change to his Velocity suit briefly, gaining a quick burst in speed as he moves between on-screen foes, dealing physical damage before returning to the costume he was previously wearing.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
fighttherot- Insomniac Games Spider-Man skins
Julio Cabral- Assistance with fixing bugs
Miles838- Additional lines and grunts from Spider-Man 2018 game within mod audio files, extra Symbiote Insomniac Spidey 2 PS5 model & HUD
Outsider- Spider-Drone & Web Bomb coding, assistance with fixing bugs
Panaka_69- Spider-Drone & Web Bomb models
Stickbro- Spider-Man MUA3 voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/x096jlzslp3mwer/Insomniac_Games_Spider-Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 22, 2022, 09:36PM
Very excellent work! You've brought so many great, unique iterations of Peter Parker to MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 02, 2022, 11:10PM
PHANTOM RIDER

Existing long before any of the heroic Ghost Riders, Carter Slade originally went by the vigilante name of Ghost Rider himself before a chance encounter with a time-displaced Johnny Blaze to the era of the Wild West, made him decide to change his name to that of the more distinct Phantom Rider.

Initially just a gifted human who relied on clever tricks to fool his foes into believing his alter ego was supernatural in origin, Carter would engage in many adventures before tragically dying in a rock avalanche, as he sacrificed himself to save his brother, Lincoln Slade, from a similar fate.

Guilt-ridden, Lincoln would take up the guise of his late brother in his place and continued to fight the good fight.

Alas, the pressure became too much for Lincoln as the years wore on and he gradually became more insane, ultimately perishing himself as he fell off a cliff to his death, the time-travelling Mockingbird and West Coast Avengers refusing to save him, after kidnapping and drugging Mockingbird for his own misplaced ends earlier.

In the present day, the haunting spirit of Lincoln Slade would maliciously possess the body of his great great grandson Hamilton Slade and use him unwillingly to further pursue his own ends.

This action would however rouse Carter Slade from his eternal rest as well and upon discovering what his equally deceased sibling was doing to their ancestor, would also possess Hamilton's body and attempt to drive out his brother's influence over Hamilton from within.

Eventually, Hamilton was freed from his ancestor's spirits by Daimon Hellstrom, Carter managing to successfully subdue Lincoln during the confusion as Hellstrom prepared a portal to a nether-dimension, where the two Phantom Rider spirits would be trapped for eternity.

Realizing Carter was only trying to protect him from Lincoln's influence as best he could, Hamilton intervened and asked Carter to enter his body willingly, to avoid being banished with Lincoln forever from the world of the living.

As Lincoln was unwillingly sucked into the nether-dimension, Hamilton breathed a sigh of relief as the horrors of the past few months were finally over.

Engaging in conversation with the spirit of Carter Slade within his mindscape via concentrated meditation, the two came to an agreement that the Phantom Rider was still needed in the modern day.

With Carter acting as a benevolent guiding force whilst granting his newly-gained abilities as a ghost to Hamilton that allowed him to take the form of his late ancestor once more physically, the two used the Phantom Rider persona to newly enact justice the right way in the modern era.

Informed by the West Coast Avengers of SHIELD needing all hands on deck, Hamilton agrees to come along and offer his support in any way he can.

Packing a pair of revolvers filled with ethereal energy, the Phantom Rider prepares to take down the Masters of Evil!

FEATURES:
-3 powers, 3 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Matthew Mercer's voice for McCree from Overwatch.
-Uses assigned number #68 (will clash with Iron Fist and Mortal Kombat's Sektor in mannequin).

MOVESET:
1. Ghostly Strike: Hamilton uses his inherited skills from Carter Slade's spirit to grab and slam a nearby victim to the ground, dealing physical damage.
2. Ethereal Sharpshooter: Hamilton pulls out his spectral revolvers and fires them, with a chance to stun enemies hit by the bullets. Hold button down to keep attack going!
3. Whip Lash: Hamilton pulls out a whip and lashes at surrounding enemies with it, dealing physical damage.
4. (Debuff) Scary Trick: Hamilton seemingly pulls his head off, terrifying nearby enemies as they run away in fear of him. For a time, any damage inflicted on them will come back as energy orbs for Phantom Rider.
5. (Boost) Unseen Evil: Hamilton turns himself invisible, decreasing damage received from foes whilst boosting critical hit chances as he reveals nearby foes on the map.
6. (Boost) Intangible Phantom: Hamilton turns himself intangible, being able to pass through walls with enemy attacks proving useless for a time and energy regen slowed down while power is active. To turn power off, press the Jump button whilst stationary to become solid again!
7. (Xtreme) Western Justice: Hamilton pulls out his spectral revolvers, leaps into the air and fires at the ground, landing as he performs a 360 spin to damage any nearby enemies with his guns, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Aventureiromax- Caretaker Ghost Rider movie skin, HUD
Outsider- Loading screen
Raven Software- Phantom Rider Classic skin, HUD
UltraMegaMagnus- Six shooter gun models
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/vs6q4ckdjgyn358/Phantom_Rider_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 09, 2022, 09:24PM
SORA

The main protagonist of the long-running crossover video game franchise, Kingdom Hearts, Sora was initially just an ordinary fourteen year old kid who grew up on the tropical Destiny Islands with his best friends, Riku & Kairi.

The trio of friends longing to venture outside their home ever since they learned Kairi wasn't originally from their 'world', they set to work on putting a raft together and venture off for parts unknown.

However, their wish wouldn't end up going the way they intended it to go (as a mysterious supernatural storm ravaged the islands, separating them as Sora was left to fend for himself against mysterious creatures known simply as the Heartless, before soon knowing no more as Destiny Islands was seemingly wiped from existence).

Ending up in the world known as Traverse Town, Sora would quickly encounter characters from the Final Fantasy franchise as well as Disney's Donald Duck & Goofy, uncovering through his new allies that the strange sword-like weapon he possessed was called a 'Keyblade', being the first recorded wielder of such a weapon in decades.

Understanding his newfound responsibility to protect the many worlds out there from the Heartless, Sora joined Donald & Goofy on their quest to find their king, Mickey Mouse and attempt to get to the bottom of this grand scheme plotted by villains from all across the Disney canon, hoping to find Riku and Kairi no matter what.

Since then, two full years have passed and Sora has faced many strenuous trials which have put his skills and wits to the test many times, having been reunited with his friends who proved themselves worthy protectors of the light in their own way whilst also gaining new allies across his many adventures from across Disney, Pixar & Square-Enix properties.

During his third major quest, Sora would finally lay the devious villain known as Xehanort to rest and prevent him from opening up the eponymous Kingdom Hearts for his own twisted but illogical gain.

This victory would however come at a terrible price as his now girlfriend, Kairi, was slaughtered before Sora's eyes at the villain's hands and overwhelmed with a strong desire to prevent Kairi from dying, Sora recklessly used a dangerous power to travel back in time to the final battle and ultimately change Kairi's fate, at the cost of his own existence.

Fading away from his original universe much to the shock of his friends and allies not too long after, Sora found himself unexpectedly alive and well in an unfamiliar city, fending off a very powerful warrior known as Yozora before returning to the empty, night sky-filled dimension he had arrived in previously and being no closer to returning home.

Pulled to a far different reality through machinations he was simply unaware of, Sora opened his eyes after the bright light cleared and found himself face-to-face with four young kids calling themselves the Power Pack within the middle of a city park.

Introducing himself to the startled kids in an attempt to calm things down, he would become quickly acquainted with the group before their discussion was interrupted by a hired mercenary known as Taskmaster who was assigned to capture the Power children by any means necessary.

Not taking kindly to the threat leveled at his new friends, Sora magically drew his Keyblade and prepared to attack Taskmaster, the merc blissfully unaware of the true power this newcomer possessed...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of glide
-8 hex-edited skins, HUDs, loading screens, icons and voice/sound file using archived audio of Haley Joel Osment's voice from Kingdom Hearts 3.
-Uses assigned number #53 (will clash with Spider-Girl and Joseph in mannequin).

BLOCK COMBOS:
Block + Jump (Firaga)- Sora blasts a fireball projectile from his Keyblade, dealing fire damage to struck threats.
Block + Action (Blizzaga)- Sora fires a beam of ice from his Keyblade, freezing struck threats for a time as physical damage is dealt. If a frozen target receives a critical hit, they will shatter!
Block + Light Attack (Thundaga)- Sora calls down bolts of lightning with his Keyblade, dealing radial electric damage to surrounding threats.
Block + Heavy Attack (Aeroga)- Sora raises his Keyblade, casting air magic as defensive wind currents surround Sora and his teammates, reducing damage taken from enemies.

MOVESET:
1. Stun Impact: Sora gathers magical energy into his body, before unleashing it in a large burst that damages and stuns an unlucky foe.
2. Sonic Blade: Sora thrusts forward with his Keyblade at blinding speed, causing struck foes to receive bleed damage and knockback from the blow.
3. Blasting Wisdom: Sora draws upon his strong connections to Roxas & Xion from across realities, changing into a blue-coloured outfit. Fires blue energy shots from his dual Keyblades akin to guns, so long as button continues to be held down with a chance to knock down enemies. Sora will change back to normal, as soon as power stops.
4. Masterful Spiral: Sora draws upon his strong connections to Donald & Goofy from across realities, changing into a yellow-coloured outfit as he performs a wide radial acrobatic attack with his dual keyblades, spinning around as physical damage is dealt to surrounding foes. Changes back to normal when attack is finished.
5. Ragnarok: Sora leaps into the air and fires a barrage of energy projectiles from his Keyblade which rain down on enemies, dealing energy damage.
6. (Boost) Hyper Healing: Sora raises his Keyblade into the air, casting Curaga to heal active teammates and revive any fallen allies at the price of all his energy.
7. (Boost) Valor Form: Sora draws upon his strong connections to Kairi & Riku from across realities, changing into a red-coloured outfit as he gains access to the Oathkeeper & Oblivion keyblades for combat, boosting overall strength and speed while gaining access to new combos temporarily.
8. (Xtreme) Final Limit: Sora draws upon the strong connections he has made with his fellow heroes, changing into a white-coloured outfit as he moves between foes, slicing at them before returning to his original position and slamming one of his Keyblades into the ground, generating a powerful radial blast of magical energy.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Hennykage (Kingdom Hearts modding community)- Custom KH3 Sora PS2 skin textures
Outsider- Dante Stinger & Xtreme coding
SquoodTortellini- Converted Sora skins & Keyblade models, loading screens
Tomk1004 (Kingdom Hearts modding community)- DDD Sora HD model import
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/pczljxd6ow55v6h/Sora_%2528Kingdom_Hearts%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 17, 2022, 12:30AM
KIRBY

A resident of the eponymous Dream Land located on the planet Popstar, Kirby is a small pink puff that has served as its cheerful, well-meaning optimistic protector through thick and thin across countless adventures.

In spite of his child-like personality and lacking capability to speak, Kirby possessed a strong sense of justice to help those in need and often goes out of his way to achieve it (usually winning over the mutual respect of many a villain, when all's said and done).

But this time however, it won't be so easy for Kirby to win the day as he found himself unexpectedly getting pulled out of Dream Land through some strange temporal shenanigans and landing in a strange new dimension, deep within the laboratory of the Baxter Building.

Gently shaking his head to reduce the discomfort of the forced landing, Kirby looked up and found himself staring at a variety of strange-looking beings dressed in blue costumes.

'Aww, ain't you the most adorable little guy!' the young man stated, carefully reaching down and lifting Kirby up in his arms, Kirby mutually accepting the affection without questioning it.

'Be careful Johnny,' Reed Richards said with a matter-of-factly tone that the Fantastic 4 had come to expect from him. 'We have no idea if this creature is dangerous or not.'

'Oh come on Reed.' Johnny responded. 'If this little puff ball meant to harm us, we would have likely received a warning from the Baxter Building's interdimensional scanners by now.'

'He does have a point Reed,' Sue Richards said. 'And come on. How much of a threat can this adorable pink ball be?'

Just as everyone was starting to gradually bring their guard down around Kirby, the Baxter Building was suddenly under attack by Doombots.

'Ugh... Doc Doom again,' Ben Grimm stated in annoyance. 'Can't seem ta' go a week without his forces invadin'.'

Kirby intuitively sensing that something was wrong, he leapt out of Johnny's hands and rushed off to find out what the commotion was all about, the Fantastic 4 swiftly following the speedy puff through the hallway as they rushed to the roof of the Baxter Building while a hologram of Doctor Doom displayed in the sky.

'Richards, you and your little family may have been a constant foil in my plans. But this time, I ensure to right all those failures and I can't have any of you getting in my way. Doombots, destroy them!'

Fighting off the army of Doombots admirably, the Fantastic 4 became quickly overwhelmed until Kirby surprisingly sucked in a large majority of the robots into his mouth with the strength of a black hole, swallowing them as if it was all just a light snack as he gained a Doombot's energy cannon on one of his little arms for his own use.

'Woah, that's seriously cool!' Johnny shouted out in excitement. 'Wonder what else this little guy can do?'

'Whatever the case may be, I'm glad he's on our side.' Sue commented. 'Think you could help us in cleaning up the remaining stragglers, little guy?'

Kirby acknowledged the question with a simple nod and began to fire his new energy cannon at the Doombots, Reed Richards looking on in amazement in-between stretching his arms to crush two robots in his hands as one would an insect, wondering where this powerful creature could have possibly come from as events start to unfold on the Helicarrier high above New York City...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Makiko Ohmoto's voice.
-Uses assigned number #56 (will clash with Deathbird and Marvel's Hogun in mannequin).

MOVESET:
1. Hammer Bash: Using one of his previously absorbed copy abilities, Kirby inexplicably spawns in a large for his size mallet on one of his little arms, striking enemies with it. Charge attack for max physical damage and a chance to instant kill enemies!
2. Ice Breath: Using one of his previously absorbed copy abilities, Kirby blasts out cold air from his mouth that freezes enemies briefly, dealing cold damage. Chance of enemy shattering into pieces if they receive a critical hit!
3. Sky-Shot Shower: Using one of his previously absorbed copy abilities, Kirby inexplicably pulls out a bow and fires a hot arrow into the air that explodes and rains down on surrounding enemies, dealing fire damage.
4. Inhaling Vacuum: Kirby uses his powerful breath to suck in nearby enemies, before spitting them back out as physical damage is dealt.
5. Mic Encore: Using one of his previously absorbed copy abilities, Kirby sings briefly as physical damage is dealt to nearby enemies.
6. (Boost) ESP Vanish: Using one of his previously absorbed copy abilities, Kirby renders himself and his fellow teammates invisible temporarily. Decreases damage received by enemies whilst increasing critical hit chances by 33%.
7. (Boost) Artistic Inspiration: Using one of his previously absorbed copy abilities, Kirby boosts overall defence and damage resistances for entire team temporarily.
8. (Xtreme) Whip Tornado: Using one of his previously absorbed copy abilities, Kirby inexplicably spawns a whip in one of his arms, generating a powerful tornado that sends enemies flying as physical damage is received.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Kirby Smash Bros assets

Download link: https://www.mediafire.com/file/tkwlljdwucukn5q/Kirby_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: edward on February 17, 2022, 12:25PM
A Kirby and a Sora mod? Incredible work, thank you so much 👍
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 17, 2022, 04:31PM
^No problem! I appreciate the compliment :D
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 27, 2022, 06:08PM
SLY COOPER

So I suppose we should start from the beginning, huh?

The name's Sly, Sly Cooper. And where I come from, I'm a thief (or was one up to a much-deserved retirement).
Ya see, I come from a long line of master thieves who pass down their skills from generation to generation in an ancient book called... the Thievius Raccoonus.

Yeah, yeah, yeah... I know how on-the-nose the name is.

Anyway, a rival gang of thieves called the Fiendish Five arrived to ransack our house, murdering my parents in cold blood while taking our family's book for themselves, as they split all across my world with various pages (little ol' me hiding in a closet with the family cane helplessly).

Broke and alone, I grew up in the Parisian orphanage, meeting my two best friends who became my trusted crew and new family (Bentley, an anxious little turtle with a brain to rival the best of 'em and Murray, the hippo muscle of the group with a heart of gold and determination to fight on no matter what the odds).

Together, we brought down the Fiendish Five, destroyed my family's eternal foe Clockwork once and for all through the aid of the lovely Inspector Carmelita Fox and entered the Cooper family's vault, located out on an island in the middle of nowhere, to obtain our much-deserved inheritance.

However as our band of misfits expanded during our third major heist, I began to slowly realize how much I was unintentionally hurting them by having my friends continuously involved in this line of work, deciding to do what I believed was best as I leapt in front of a projectile by the devious Doctor M meant for Carmelita, the love of my life who worked on the other side of the law, as I feigned amnesia for a chance to be with her while leaving the spoils for my former gang.

Needless to say, it felt good to be newly respected on the other side of the law, after years spent on the run.
But it wasn't long before I got roped back into thievery for the sake of saving my family's history from being erased entirely, through events involving time travel.

The three (later four of us) reuniting to travel across time to meet and save my various ancestors from a jealous, in-secure nobody named 'Le Paradox' and a various assortment of colourful rogues, we found ourselves caught in a trap which ended up being Le Paradox's last laugh.

My friends having saved themselves while I faced off against Le Paradox, I was flung back in time on his collapsing, time-travelling airship to the era of Ancient Egypt and was seemingly left trapped there with no way back home to my friends in the modern day.

Well... That was the case until a portal to this entirely different world opened up unexpectedly after a few days spent in Egypt and I found myself here among all of these strange beings and creatures, having no idea where I am now.

But if fighting alongside all of these mysterious heroes and villains gives me even a slight chance at reuniting with Bentley, Murray & Carmelita, I was willing to do whatever it takes...

DISCLAIMER: This mod uses seven minutes worth of music from the Sly Cooper games composed by Peter McConnell, Michael Bricker and the late Ashif Hakik. I take no credit for the use of it.

FEATURES:
-4 powers, 4 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Kevin Miller's voice.
-Uses assigned number #74 (will clash with Purple Man and Pete Wisdom in mannequin).

BLOCK COMBOS:
Block + Jump (Musical Box)- To liven up enemy encounters, Sly pulls out a well-hidden musical box and has it play random music from his original games.
Block + Action (Treasure Hunter)- Being a master thief, Sly will search the terrain and has a 50% chance of finding a rare item.

MOVESET:
1. Cane Jump Uppercut: Sly does a self-taught uppercut attack with his cane that sends enemies flying, dealing physical damage.
2. Steerable Spiral: Using a self-taught technique of his, Sly pulls out his cane and performs a radial spin attack, dealing physical damage so long as button continues to be held down.
3. Lightning Spin: Using a technique he learned from raiding a criminal's vault, Sly spins with his cane as electric damage is dealt to all enemies within a given range. 50% chance of instant-killing foes!
4. Rocket Slide: Using one of his bought ThiefNet gadgets, Sly slides along the ground on rocket boots, damaging enemies as they're knocked back from Sly slamming into them.
5. (Boost) Unseen Thief: Using a technique originally taught by his ancestor Slytunkhamen Cooper, Sly turns invisible temporarily while his critical hit chances are increased.
6. (Debuff) Smoke Bomb: Using one of his bought ThiefNet gadgets, Sly throws a smoke bomb on the ground which stuns foes and lowers the damage they dish out.
7. (Special) Rage Bomb: Using a technique he learned from raiding a criminal's vault, Sly flings several gas-imbued bombs that do little damage but has struck foes be made into temporary allies as they lose themselves to spice-induced rage.
8. (Boost) Thief Reflexes: Using techniques taught by his ancestors Matthew de la Coopeur & B.F. Cooper, Sly is able to slow down time whilst moving faster in the eyes of foes temporarily. Gameplay benefits will affect entire team.
9. (Xtreme) Time Stopper: Using a technique from his ancestor Colonel Reid Cooper, Sly leaps & slams his cane into the ground and causes all enemies to be stunned for a few seconds, before moving between foes and hitting them very hard. Also increases SHIELD credit drops for enemies defeated as Sly picks their pockets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
ak2yny- Invaluable assistance with fixing bugs
UltraMegaMagnus- Sly Cooper Thieves in Time model, Cooper cane model, mannequin

Download link: https://www.mediafire.com/file/vfotf681xpwor4v/Sly_Cooper_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on February 27, 2022, 08:39PM
All your mods are great but your respective choices for both Marvel-related mods and Non-Marvel mods is especially interesting! Modders like you are turning MUA into the greatest video game crossover of all time!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 06, 2022, 03:48AM
BINARY

Originally born within Carol Danvers as a result of experimentation by the malicious Brood alien race during her time among the X-Men after Rogue took away Carol's original personality, much of her memories and her Ms. Marvel abilities, Binary was an incredibly powerful form Carol took on long-term for a while.

Restoring her original powers in a greatly enhanced way, Carol would spend much of her tenure as Binary among the stars with Corsair and the Starjammers in order to find a renewed sense of purpose, before eventually burning out her godlike energies and returning to the power level she formally had as Ms. Marvel once more.

Taking up the codename of Warbird after returning to Earth and the Avengers, Carol's access to her Binary form's incredible capabilities would fluctuate throughout the years.

But during a confrontation with the devious Vox Supreme where she found herself trapped in a cage specifically designed to repel her vast power over energy, Carol took a cue from Monica Rambeau and utilized her photon blasts creatively to construct an energy duplicate to aid in her escape.

As a result of Carol having to perform this tactic twice, the energy duplicate of Carol's form gained full sentience and despite being unable to speak at all, made it known what side she was on.

Fighting alongside her original genetic template (gaining a full outfit that resembled Carol's original Binary form from merely touching her), they would ultimately go on to win the day against Vox Supreme before respectfully going their separate ways.

Now however, Binary finds herself unexpectedly pulled to a different reality entirely.

Spying familiar friendly faces from her shared memories with Carol fighting on-board the SHIELD Helicarrier against enemy robots, the mute energy being flew down and prepared herself to aid the heroes of this world in the hopes of returning to her own reality...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 50% resistant to physical damage, immune to fire damage, radiation and being grabbed
-3 hex-edited skins, HUDs, loading screen, icons and sound file.
-Uses assigned number #79 (will clash with playable Mephisto and Mortal Kombat's Reptile in mannequin).

MOVESET:
1. Nerve Jab: Drawing upon her shared memories with Carol Danvers, Binary strikes an enemy in a critical area of their body, stunning them as the enemy is burned by the touch.
2. Enflamed Uppercut: Binary throws a powerful melee punch that sends an unlucky enemy flying into the air, dealing fire damage. Charge attack for max damage!
3. Ticking Bomb: Binary touches an enemy with her energy, turning them into a mobile explosive that will blow up after a few seconds, dealing energy damage to surrounding enemies.
4. Liftoff: Binary takes to the skies and charges forward, forcing an unlucky enemy to the ground as she beats them senseless, dealing fire damage.
5. Power Stream: Binary fires an energy beam at targets that splits depending on the amount of targets in range, dealing energy damage.
6. (Boost) Cosmic Awareness: Binary senses the presence of nearby enemies, revealing their positions on the map. Also reduces energy cost for entire team.
7. (Boost) Power of a Star: Binary taps into more of her limitless power, increasing overall damage, speed and defence temporarily.
8. (Xtreme) Binary's Wrath: Binary releases an incredibly potent blast of bright yellow energy from her very being, dealing energy damage to surrounding enemies as they're instantly killed by the blast.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Escanor610- Custom Binary Modern and Classic skins
Outsider- Custom Binary Original skin, loading screen
SuperMaster10- Texture contributions for Binary Modern skin
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/g4tdg85h4r1fz2i/Binary_%2528Carol_Danvers_variant%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 10, 2022, 01:38AM
SUPAIDAMAN

Originating from Earth-51778, there exists a distinct version of Spider-Man named Takuya Yamashiro who serves as his world's local protector from his homebase in Japan.

Possessing a vastly different origin and series of powers to the vast majority of Spider-centric characters within the Marvel Comics multiverse, Takuya started his young adult life as a motocross racer but eventually began to receive telepathic messages from an unknown being.

Initially dismissing these unexplained cries for help and refusing to assist his sister Shino & father Hiroshi in investigating a mysterious crash site as he departed to compete in a race, Takuya would soon receive more telepathic messages from this unknown voice and decided to head off for the nearby mountains to properly investigate.

Discovering that the astro-archaeologist research crew had been attacked by strange creatures according to Shino and his friend, Hitomi Sakuma, Takuya rushed ahead to find his father collapsed near a river.

With his last dying breath, Hiroshi asked his distraught son to continue his work and find out what type of alien invaders were trying to conquer the planet before perishing in Takuya's arms.

Grief stricken and vowing revenge for his father's killers, Takuya was soon attacked by the invading 'Iron Cross Army' and attempted to flee, sustaining fatal injuries himself during the escape as he fell into a cave and finally met the being who had been previously bombarding him telepathically for assistance.

Revealing themselves as Garia, the sole survivor of his race from the planet Spider, he explained to Takuya that he ended up trapped on Earth during a battle to defend planet Spider from a dangerous being called Professor Monster and had been psychically reaching out in the hopes of anyone heeding the call to action, Takuya himself being the only one to have ever heard his telepathic cries.

Saving the badly-wounded Takuya's life, Garia placed a device called the 'Spider Bracelet' around one of his wrists, which injected Takuya with the blood of his people and healed his wounds whilst gifting Takuya with incredible abilities.

Shedding his human form into that of an Earth spider, Garia would help guide Takuya into getting to grips with his new responsibilities before tragically perishing as a result of his extreme old age.

Taking the lessons learnt from his short-lived mentor to heart, Takuya would help others in solving their problems in-between engaging in many battles against Professor Monster and his forces, till they were eventually defeated for good by him and Earth saw renewed peace once again.

Being no stranger to the greater omniverse through previous adventures with other Spider-powered heroes against the Inheritors, Takuya is just as willing to help other realities in times of crisis and upon being briefed via translation about the severe crisis that could wipe out all of existence, joins his fellow heroes once more on Earth-7150.

So beware all evildoers everywhere, as the Emissary from Hell is not one to underestimate!

DISCLAIMER: This mod uses two minutes of music from the 1978 Japanese Spider-Man series & 1977 Western Spider-Man series. I take no credit for the use of it.
And for the sake of source material accuracy, Leopardon is too big to fit through doors. So its only advised to bring him out when you're in a serious combat situation.

SECRET MOVE (Block + $GUARD)- Do this combination to have Takuya pilot Leopardon and disable access to hand-to-hand combat. Press $GUARD again while blocking as Leopardon to have Takuya return to moving on foot.
Press the following buttons while moving to have Leopardon do the following:
- $MOVE (Arc Turn)- Leopardon spins around in place, firing beams of light from its head.
- $SMASH (Vigor Stab)- Leopardon leaps into the air and stabs the ground with its distinct sword, generating a radial blast from the impact.
- $ATTACK (Leopardon Strings)- Leopardon generates very durable webbing from a hidden spot on its chest, ensnaring enemies in place for a full minute.

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might and healing factor
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using carefully ripped audio of Shinji Tōdō's voice from the 1978 Japanese Spider-Man show.
-Uses assigned number #69 (will clash with Captain Britain and Mortal Kombat's Kitana in mannequin).

MOVESET:
1. Spider-Strike: Takuya uses his enhanced senses to his advantage, anticipating an incoming enemy attack and striking a pressure point, leaving them stunned for a time.
2. Short-Tempered Cover Fire: In reference to an infamous section within episode six of the original 1978 series, Takuya pulls a random sub-machine gun out of nowhere and fires it, so long as button is held down. Can also strafe and move while power is active!
3. Spider Machine Gunfire: Takuya calls for one of his vehicles to shoot machinegun fire at surrounding enemies from off-screen, dealing physical damage.
4. Spider-String: Takuya fires webbing from the Spider-Bracelet, grabbing an enemy or object with it. Charge to increase max soaring distance!
5. (Boost) Spider-Sense: Handled quite differently from the traditional Spider-Man, Takuya uses his Spider-Sense to reveal nearby enemies on the map whilst increasing chances to successfully evade attacks.
6. (Boost) Emissary from Hell: Being difficult for any villain to completely defeat, Takuya taps into his full strength as his overall damage output and speed is increased, while his theme plays in the background.
7. (Boost) Cultural Equals: Having tagged along with other Spider heroes from across the multiverse, Nicholas Hammond's version of Spider-Man from the live-action 1977 series leaps in to lend Takuya a hand in combat for a time, while his own theme song plays in the background.
8. (Xtreme) Marveller Missiles: Takuya calls for one of his vehicles to fire missiles at all enemies from off-screen, dealing fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Green Ranger Dragonzord code used as basis for extra powers involving Leopardon
Escanor610- Supaidaman, Nicholas Hammond Spidey Arachnid Rider and custom Leopardon skins, sword vigor boltons, mannequin

Download link: https://www.mediafire.com/file/zcfa6ijpefoghhn/Supaidaman_%2528Toei_Spider-Man%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on March 10, 2022, 03:07AM
Wow!!! Somehow I never imagined this version of Spider-Man showing up here, but I'm glad he has! Keep up the great work with the great mods!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 15, 2022, 12:15AM
THE LEADER

Starting his adult life as a simple American worker that aided in the disposal of radioactive material, the man known as Samuel Sterns would find himself in an accident as his body was bombarded with gamma radiation.

His skin turning green as his head grew to massive size, Samuel realized the accident had increased his intelligence to that of a genius, possessing a limitless capacity for learning and an assortment of psychic-based abilities.

Desiring a challenge to match his advanced ambitions, Samuel would take on the persona of 'the Leader' and uncover the existence of the gamma-powered beast known to locals as the Hulk, who possessed an equally limitless capacity for incredible physical strength.

Knowing he wanted to be a god among men, the Leader would clash with the Hulk many times (of who he would learn his true identity as renowned physicist Bruce Banner), in the hopes of obtaining that power for himself, only to fail every time as his prideful arrogance caused him to overlook obvious flaws within his plans.

But when Banner found his very being separated from the Hulk itself as a result of his allies attempting to free him from the beast, the Leader took advantage of the opportunity and used his mutated forces to snatch the Hulk's unconscious body and bring him back to his hidden base.

Utilizing advanced tech of his own design to transfer his intelligence and consciousness into the sleeping body of the Hulk, the Leader laughed in gleeful satisfaction as he had seemingly achieved his dream of having both the limitless brains and brawn to take over the world.

However, the Leader realized too late that the Hulk's inherent power was far too primal for even his great intellect to control and after nearly causing an undesired nuclear meltdown, would rush back to his base and transfer himself back to his original body, realizing in the end that the Hulk's power just wasn't worth it.

To compensate for this major setback, the Leader took time to study everything he could in order to enhance his own mutation further and make his psychic abilities much more potent in their efficiency, eventually gaining the ability to fly with his psychic abilities.

Now as the Leader watches from his new base in Freehold as mini, insect-like robotic cameras fly around Doctor Doom's castle uninterrupted as his makeshift eyes and ears, the Leader was visibly horrified to discover what Doctor Doom was planning to do, using stolen SHIELD plans to obtain the power of the Asgardian god Odin.

Calculating the devastation that would arise from such a plan and knowing full well what a lesser mind like Victor von Doom was capable of, the Leader knew then that there was strength in numbers and quickly sought a solution to avoid his own plans for global conquest from going up in smoke permanently.

Uncovering that SHIELD was putting together an incredibly vast strike team to combat the Masters of Evil (which consisted of many heroes and willing villains from across the multiverse working together to put an end to this grand scheme), the Leader knew then what he had to do.

Deciding to bite the bullet in ego-fuelled frustration, the Leader teleported from Freehold to Stark Tower in the blink of an eye and with much persuasion, acknowledged to everyone (including various versions of the Hulk) that for now, it would be advantageous for all of them to work together in order to stop the Masters of Evil rather than continue to fight amongst themselves.

Looking forward to paying Doctor Doom back for backstabbing him in a previous escapade, the Leader prepares himself for more up-close enemy encounters...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of flight, leadership, immunity to mind control & psychic damage and 100% chance of resurrection
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Michael Dobson's voice from the 2003 Hulk movie game
-Uses assigned number #224 (will clash with Firestar and SoulWorker's Fuu-Chan in mannequin).

MOVESET:
1. Psychic Shock: The Leader fires energy blasts from his hands, dealing mental damage to all targets in range.
2. Unstoppable Superiority: Utilizing advanced tech of his own design back at his secret base, The Leader teleports between foes confidently as he knocks them into the air with a well-delivered blow, dealing physical damage.
3. Futile Effort: The Leader generates a radial shockwave of psychic energy, dealing physical damage to surrounding foes.
4. Telekinetic Lightweight: The Leader uses his enhanced psychic powers to lift an enemy off the ground with ease, flinging them away as physical damage is dealt.
5. Psychic Blitz: The Leader generates psychic energy that rains down upon surrounding enemies as laser-styled blasts, giving them a painful shock as physical damage is dealt.
6. (Debuff) Psychic Blocks: The Leader releases a psychic blast that stuns enemies while blocking access to their powers for a time.
7. (Boost) Clairvoyant Projections: The Leader reveals all nearby enemies on the map, reducing energy cost for a time.
8. (Boost) Projected Allies: The Leader uses his psychic powers to generate a duplicate of himself to aid in combat temporarily.
9. (Boost) Gamma Psychic: The Leader generates an incredibly durable telekinetic bubble around himself, rendering himself invincible temporarily as projectiles simply bounce off the shield.
10. (Xtreme) Mind Over Matter: The Leader releases a powerful blast of psychic energy across a specific distance, enemies forcibly bending to his will for a time. 

CREDITS:
Ceamonks890- Mod creation & coding, classic HUD, icons etc
ak2yny- Converted Leader Strike Force skin, HUD
Alastor- The Leader custom classic skin
Outsider- Loading screen, assistance in obtaining archived Leader files from MarvelGames.ru
UltimateVenom- Sharing archived files from MarvelGames.ru
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/0p2ys9tmff002k4/The_Leader_%2528Hulk_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on March 15, 2022, 12:35AM
Very cool!

I love how sinister and creepy The Leader was in Immortal Hulk. Thinking of him now, I'm remembering how they set up The Leader to possibly appear in the MCU all the way back in 2008 with The Incredible Hulk, but strangely this has yet to happen. Even Abomination showed up again before him in the Shang-Chi movie! I'm sure it has something to do with the rights to a solo Hulk picture still being tied up with Universal Studios (of all things, when they've managed to get the Sony Spider-Man deal and buy Fox to regain access to X-Men and Fantastic Four). Maybe someday he'll show up there...
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 17, 2022, 12:52AM
Everyone, the following mods have been updated in some capacity:

Abyss:

-BaconWizard17 has re-exported Abyss's skin, body part boltons & mannequin to remove redundant properties and cut down on filesize while also fixing texture mapping mistakes by Raven Software.
-New HUD for Abyss skin by BaconWizard17

Dark Beast:

-Updated mannequin by BaconWizard17
-Added BaconWizard17's latest Dark Beast skin as a third costume

Holocaust:

-New mannequin by BaconWizard17 that uses his main Age of Apocalypse design
-Reduced scale_factor coding to ensure consistency with mannequin
-Original two skins re-exported by BaconWizard17 to remove redundant properties and cut down on filesize.
-New HUDs for original two skins by BaconWizard17
-One new skin (XML2 Statue)

Mikhail Rasputin:

-Two new skins by BaconWizard17 (Classic & XML2 Statue)
-New mannequin by BaconWizard17 that uses his Age of Apocalypse design
-Reduced scale_factor coding to ensure consistency with mannequin
-New HUD for AOA skin by BaconWizard17

Stryfe:

-Classic skins and optional mannequins re-exported by BaconWizard17 to remove redundant properties and cut down on filesize.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 20, 2022, 03:06AM
SYMBIOTE SPIDER-MAN

Originating from Earth-1610, the life of this reality's Peter Parker went through a lot of similar events as his primary Marvel counterpart.

One distinct difference however, was in his late father's pioneering research into something called the 'Venom Project' and upon reuniting with his long lost childhood friend, Eddie Brock Jr, the two discovered their fathers had worked together on the same project when looking through archived assets within Peter's home.

Utilizing his ESU connections, Eddie showed Peter 'their inheritance', which turned out to be a biological lifeform which could enhance all the natural traits of any being it bonded with and heal from any illness or disease the being was currently suffering from.

Determined to right this wrong and continue what his father started, Peter snuck into ESU under the cover of night as Spider-Man and attempted to take a sample for himself.

Unexpectedly, the biological 'symbiote' spilled onto his suit and formed a new black costume which enhanced Peter's spider powers significantly.

What his father never mentioned in his files however, was a particularly nasty side effect involving its desire for the lifeforce of others and bringing out a more monstrous form if the host were to witness a traumatic moment or become stressed.

Upon realizing how dangerous the suit actually was, Peter quickly disposed of it and was free of the symbiote.

In the process however, this greatly enraged Eddie for what he had done as he took a spare sample of the 'Venom' compound, becoming one of this Spider-Man's greatest threats to a degree far worse than anything the primary Marvel counterpart of Venom could only dream of.

Fast-forward a year later and this Peter Parker finds himself having to reluctantly bond with the compound which nearly ruined his life again (upon the unexpected arrival of various Spider-themed heroes, who proceed to inform him of a major omniversal threat that requires his aid).

Reassured by Madame Web that her psychic powers would keep the black suit's more unpleasant traits in check while away from his home reality on this massive quest, Peter agreed and bonded with a saved sample from earlier in his reality's timeline, becoming the 'Symbiote' Spider-Man once more.

Armed with greatly enhanced strength, Symbiote Spider-Man joins countless other heroes and villains from across the omniverse in order to stop whatever Doctor Doom and his allies have planned on Earth-7150, uncomfortably relishing in the opportunity...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor, 50% weaker to fire damage and Tendril Swinging
-4 hex-edited skins, HUDs, loading screen, icons, mannequin and voice/sound file using archived audio of Sean Marquette's voice from the Ultimate Spider-Man video game.
-Uses assigned number #222 (will clash with Surge and Catwoman in mannequin).

MOVESET:
1. Tendril Thrust: Ultimate Peter generates a tendril from the symbiote forward, damaging any enemy in its path.
2. Primal Burst: Ultimate Peter generates a multitude of tendrils from the symbiote, dealing radial damage to any surrounding foes or objects.
3. Irritated Pounding: Ultimate Peter lunges forward, tackling an enemy to the ground and beating them to a pulp as physical damage is dealt.
4. Great Power: Displaying an impressive level of strength, Ultimate Peter generates tendrils at a target, forcing them high into the air as physical damage is received.
5. (Boost) Feels Good: Ultimate Peter taps into more of the symbiote's power, increasing overall damage and speed temporarily.
6. (Debuff) Millennial Banter: Ultimate Peter spouts out a random quip, angering enemies as they are irritated by his constant jokes.
7. (Debuff) Monstrous Terror: Ultimate Peter utilizes the symbiote to his advantage, confidently scaring nearby foes away with a monstrous growl whilst increasing his defense against damage.
8. (Xtreme) Vicious Headache: Ultimate Peter screams out in distress as the symbiote releases a ton of goo over surrounding enemies, with a 25% chance for an instant kill as the symbiote attempts to devour them.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
BobbFett42- Ultimate Spider-Man Classic and Symbiote models, mannequin
Escanor610- Custom Wrestler and Arachno Man skins

Download link: https://www.mediafire.com/file/ie40sn398ld06m1/Symbiote_Spider-Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on March 20, 2022, 07:16AM
Great work! I like how you brought Symbiote Ultimate Spider-Man here the same way they did in Shattered Dimensions. What a cool throwback!
Title: Re: Ceamonks890's Character Mods
Post by: NoahTheNerd on March 20, 2022, 03:44PM
I KNOW RIGHT???!!?
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 03, 2022, 05:14AM
WALLFLOWER

The second-generation mutant daughter of a emotionally manipulative and self-absorbed father with identical abilities to her own, Laurie Collins was a quiet loner for much of her life as she was raised solely by her mother Gail, who had fled from her father, Sean Garrison, upon gaining immunity to his mutant powers through her pregnancy and realizing what he had done to her in the time they had been together.

Inexplicably becoming very popular in school as her mutant ability to uncontrollably generate very potent airborne scent-based pheromones activated during puberty, Gail Collins did her best to gently explain to her daughter what was happening to her (being completely immune to her pheromones).

However, Laurie became more terrified of what she could do and closed herself off even more from her fellow peers.

Being accepted into the Xavier Institute for the Gifted by Professor Charles Xavier, Laurie would over time learn to better control her powers and gain close friends who would help to bring Laurie out of her emotional shell within the latest New Mutants team.

During a visit to meet Windflower's manservant (who she considered as her real father for how much he was willing to make time for her), the New Mutants found themselves getting into a fight with the Reavers group, Laurie being mortally wounded by one of them.

Saved by a Reaver named Josh Foley who just discovered he was a mutant too through his healing powers, the two grew close romantically as he later joined the New Mutants under the codename of Elixir.

While Laurie was initially concerned Elixir was hitting on Wolfsbane, she was relieved that the feelings he had for her were mutual (their dorm room unexpectedly attacked during their 'private time' by a temporarily insane Wolfsbane, mortally wounding Elixir as he leaped in front of Laurie to protect her, Laurie's screaming bringing Wolverine and Beast to her aid in order to restrain Wolfsbane and rush Elixir to the infirmary).

Prodigy and Surge theorizing that Laurie's powers could help keep Elixir calm and conscious enough for his own healing powers to kick in and seal his wounds, Elixir would ultimately make a full recovery and their bond blossomed all the more.

Whilst outside on the mansion grounds as part of a training exercise, Laurie (now a full member of the New Mutants and going by the codename of Wallflower), took a quick breather to talk with Elixir, the two completely unaware that Matthew Risman, a member of the mutant-hating Purifiers, had his sniper sights trained on them within the mansion grounds.

Smelling gunpowder, X-23 rushed to where Wallflower and Elixir were, knocking Laurie out of the way just in time as the sniper bullet struck X-23 instead in the shoulder.

All the active X-Men now aware of an enemy sniper in their midst, they would uncover the Reavers' involvement and dealt with them accordingly.

Now on board the Blackbird with various other mutants and mutual allies after receiving a distress signal from Nick Fury onboard the Helicarrier, a much more experienced and confident Wallflower prepares herself for the fight of her life...

FEATURES:
-1 power, 6 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Laura Bailey's voice for Chun-Li from Marvel vs Capcom 3.
-Uses assigned number #75 (will clash with Meggan and Wonder Woman in mannequin).

MOVESET:
1. Focused Strike: Laurie puts everything she's got into her fist, dealing physical damage to an enemy. Charge attack for max damage!
2. (Debuff) Struck A Nerve: Laurie puts her combat training under the X-Men to good use, striking a critical area on an enemy as they become stunned.
3. (Special) Can We Still Be Friends?: Laurie's mutant power activates, her calming feelings convincing minor enemies to turn into allies on the current map briefly.
4. (Boost) Experimental Mindset: Laurie's mutant power activates, increasing critical hit chances for herself and her teammates temporarily as she thinks outside the box.
5. (Boost) Pep Talk: Laurie's mutant power activates, her renewed confidence reducing cost of powers for herself and her teammates temporarily.
6. (Boost) Teenage Tantrum: Laurie's mutant power activates, her rage increasing the damage and speed of herself and her teammates temporarily.
7. (Boost) Optimistic Perspective: Laurie's mutant power activates, her cheerful mood generating a positive emotional aura over her which also heals her teammates if they come near her.
8. (Xtreme) Mind Blown: Laurie's mutant power activates, enemies stunned for a long time as they're left amazed by the feeling of Laurie realizing something she previously didn't know.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Marvel Watcher- Converted custom Wallflower skin from XML2
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/qzdi7izu5gzfxla/Wallflower_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 03, 2022, 08:26AM
Very cool!

Your mods are always very exciting for me, because they're either a pleasant surprise of a character I never thought of seeing in MUA but really enjoy having there, or they introduce me to some really cool obscure character I never heard of before but find very interesting. The introductory sentences explaining their background and lore before the powers are a very nice cherry on top. I look forward to everything else you want to do here!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 04, 2022, 11:00PM
BLASTAAR

Once the ruler of the planet Baluur within the Negative Zone dimension, the being known as Blastaar was quickly overthrown by his citizens and sent to live out his days adrift on an asteroid to die.

But this would not be the end for Blastaar, as he would luckily hitch a ride back to the positive matter universe through a portal generated by the Fantastic Four, in the hopes of saving Mr. Fantastic from a far worse fate after the events of a prior adventure.

The heroes unaware of his arrival in their reality, Blastaar saw this new world as a perfect place to conquer.
However, he would be quickly defeated by the Fantastic Four before any major damage could be done and was sent back to the Negative Zone, seemingly no closer to achieving his newfound goals.

Crossing over to the positive matter universe many times through various means from then on, he would ultimately fail time and time again but never ceased in his endless pursuit for power (even managing to land a few lethal blows during some conflicts).

Now however, Blastaar has returned once again to Earth and upon overhearing from the shadows of the Baxter Building about Doctor Doom and a group calling themselves the Masters of Evil, he is left filled with fury at the realisation that these tyrants were stealing what he considered his by right.

Deciding to join the massive multiversal SHIELD strike team under the guise of a more benevolent motivation for his own ends, Blastaar enters into the vast conflict with nothing but a devious grin on his face...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership and 50% resistant to most damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Bob Joles' voice from the Fantastic Four 2005 movie game.
-Uses assigned number #95 (will clash with Longshot and Mortal Kombat's Stryker in mannequin).

MOVESET:
1. Balurrian Aftershock: Blastaar leaps into the air and stomps the ground, dealing radial damage as enemies are knocked back upon impact.
2. Balurrian Combo: Blastaar performs a deadly two-hit combo that will stun struck foes temporarily, finishing them off with a quick energy blast from his hands.
3. Force Blast: Blastaar generates an energy ball from his hands, dealing energy damage to struck threats as they're knocked back from the blow.
4. Righteous Fury: Blastaar sprints forward, tackling an unlucky enemy to the ground as he proceeds to beat them mercilessly, dealing physical damage.
5. (Debuff) Negative Influence: Blastaar lets out a terrifying growl, causing nearby enemies to run away in fear.
6. (Boost) Deadly Combatant: Letting out a battlecry-calibur growl, Blastaar's overall speed and damage is increased temporarily.
7. (Xtreme) Prideful Dictator: Blastaar leaps into the air and slams both of his fists into the ground upon landing, dealing major radial damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Voice/sound file assets
epicanddragon94- Streamlined carryguy fightstyle files
Ryujin Jakka- Converted Blastaar Fantastic 4 2005 movie game model from XML2
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/cjoluatjsejacbi/Blastaar_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 14, 2022, 04:20AM
MASTER CHIEF

Born in the wartorn future of 2511, the man known initially as John started life as a kid with noble aspirations, before he was covertly kidnapped from his family at a very young age and inducted into the SPARTAN-II supersoldier program against his will.

Taken to the planet Reach, John was trained and further enhanced to the absolute peak of human perfection over the course of many years, his potential not lost to Doctor Catherine Halsey & Lieutenant Keyes throughout their continued observations as he proved himself a very capable leader and combatant in the eyes of his fellow Spartan soldiers.

After serving in numerous intergalactic campaigns against the devious Covenant Empire over the course of a combined 27 years, John eventually gained the unheard of 'Master Chief' Petty Officer rank and his reputation among the forces of the UNSC and Spartans grew all the more stronger, soon meeting the AI construct known as Cortana that would serve as a constant companion from then on within his armored suit.

Having saved the universe from the threat of the highly dangerous and parasitic alien race known as the Flood once and for all, as well as preventing the activation of the dreaded Halo rings to wipe out all life, Master Chief's long battle was finally finished as he and Cortana are left drifting in the outskirts of space within the floating wreckage of their escape ship, sending out a distress signal in the hopes of being saved and returning home to their Earth.

Master Chief going into cryosleep, Cortana is left to wallow in her own thoughts and praying for a response to their distress signal sooner rather than later.

Unexpectedly, a new portal opened up much to Cortana's shock after a few months of directionless stasis as the remnants of the Forward Unto Dawn ship were pulled into a completely different reality far removed from what they had left behind and ended up newly drifting in a system that she didn't recognize from her memory banks.

Overhearing the arrival of a ship, she awoke Master Chief from cryosleep as the two prepared to hail their strange visitors.

Spying a small group of colourful individuals from behind cover, Master Chief could make out three humanoid-like beings of varying skin type and what looked to be a talking tree & raccoon arguing back and forth in conversation about a topic that was completely lost on Master Chief and Cortana.

Raising his UNSC assault rifle, Master Chief prepared to confront these mysterious 'Guardians of the Galaxy', in the hopes of getting some answers...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, leadership, healing factor, 15% resistant to many damage types and 20% faster than non super-speed powered characters
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Downes and Jen Taylor's voices from various Halo games.
-Uses assigned number #71 (will clash with Grey Gargoyle and Mortal Kombat's Liu Kang in mannequin).

MOVESET:
1. Rifle Swing: Master Chief swings his currently equipped weapon at an enemy very hard, causing knockback as physical damage is dealt.
2. Gravity Hammer: Master Chief pulls this powerful Covenant weapon out and proceeds to slam it into the ground, dealing radial damage to surrounding enemies.
3. UNSC Assault: Master Chief points his futuristic assault rifle in front of him, proceeding to fire so long as button is held down. Allows movement and strafing capabilities.
4. Antipersonnel Grenades: Master Chief throws four Covenant sticky grenades in a radial attack, dealing energy damage to struck foes as they explode in their faces.
5. Anti-Materiel Snipe: Master Chief pulls out an anti-personnel UNSC sniper rifle, firing at a single enemy with it. 25% chance of instant KO. But if enemy is stunned, KO chance increases to 50%.
6. (Boost) Cortana Recon: Master Chief's loyal AI companion, Cortana, picks up data from nearby sources within his suit as enemy positions are revealed on the map and boost evasion chances & XP gains.
7. (Boost) Active Camouflage: Master Chief activates a feature on his suit, becoming invisible temporarily as critical hit chances are increased.
8. (Xtreme) Shield EMP: Master Chief generates a short-range electromagnetic pulse through his suit's personal shields, dealing electric damage to surrounding enemies as they're left stunned temporarily by the shock.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Master Chief Mark V Armor, HUD, mannequin
Escanor610- Converted weapon models from Halo games

Download link: https://www.mediafire.com/file/9c18t4lrdddngsl/Master_Chief_%2528Halo%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 14, 2022, 08:28PM
Wow! Master Chief! Very cool!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 17, 2022, 03:40AM
KNULL

An ancient eldritch god of darkness and the creator of the symbiotes within the Marvel Universe, Knull was awakened by a 'Light' when the Celestials invaded his kingdom residing in a pocket of darkness.

Using his vast power to create the first ever symbiote into the form of a deadly Necrosword called All-Black, Knull retaliated and viciously slaughtered one of the Celestials in his madness.

Deciding to wage war against the Light (later known as the Enigma Force), he became a legendary figure of terror who proved incredibly difficult to stop as he created an artificial planet from his living darkness to serve as his base of operations.

Conquering countless worlds, civilizations and pantheons, Knull enslaved many into his hive-mind symbiote army, bending them all to his will as they were turned into horrific monsters.

Eventually, Knull was surprisingly incapacitated by one of the mysterious gold-armored gods empowered by the Enigma Force in a last ditch effort to stop him, after their comrades had all perished by Knull's blade.

His blade stolen by the being known as Gorr, Knull was forced to make a retreat to his home base on Klyntar and recover from his injuries for more than a century, creating the modern Symbiote race in the hopes of corrupting life rather than continuing to eradicate it.

Finally brought to an end through the norse god Thor's lightning severing the link with the vast majority of his creations during an invasion of the planet Earth, the symbiotes collectively learning notions of honor and nobility from being bonded to so many good-hearted beings and ultimately rebelled, imprisoning Knull within his own throneworld for centuries in the hopes of redeeming themselves.

But this was not to last, as Knull would soon become freed once more after centuries of imprisonment due to Victor Von Doom's reckless use of Odin's stolen power destabilizing the very fabric of reality within an alternate future to Earth-7150.

Knull taking advantage of the situation, he would use the numerously generated chrono portals to send himself and his newly-controlled symbiotic forces back to the past, regaining his sword All-Black during dimensional travel.

Ensuring to take down what he deems as one of the only real threats stopping him from complete control over countless universes opened up by the Victor Von Doom of a possible future, Knull prepares to enact his plan, his alliance with what he considers 'lesser beings' primarily a means to an end...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, healing factor, faster energy regen, immunity to mind control, psychic damage, being stunned, grabbed, slowed down, frozen and being knocked down, 60% resistant to all other damage types, 100% chance of resurrection (except in bottomless pits), Creator of the Symbiotes (creates symbiotes out of human-sized enemies through grabbing them)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late Tony Jay's voice from Planescape Torment.
-Uses assigned number #73 (will clash with Karnak, Kamen Rider Black and Solid Snake in mannequin).

MOVESET:
1. Energy of All-Black: Knull draws out the All-Black sword and slashes at enemies with it, generating a radial red energy wave as physical damage is dealt.
2. Lambs to the Slaughter: Knull draws the All-Black sword and begins running forward, slicing at anything in his way. Each strike will boost attack speed.
3. Sadistic Massacre: Knull draws the All-Black sword out and spins in place, dealing physical damage to enemies across a vast range.
4. Parasitic Domination: Knull generates geysers of symbiotic goo out from the ground, flinging nearby enemies into the air.
5. Monstrous Brutality: Knull performs a quick combo, ending the attack with a beam of dark energy as energy damage is dealt to struck targets, stunning them temporarily.
6. Unstable Foundations: Knull leaps forward and stabs the All-Black sword into the ground, tripping nearby enemies as physical damage is dealt.
7. Conniving Schemer: Knull draws the All-Black sword and goes into a guard stance. If an enemy comes in close contact of him or not, Knull will retaliate differently.
8. (Boost) Living Darkness: Knull gets enraged, his even more unhinged state of mind causing threats to run away in fear as he moves much faster temporarily.
9. (Boost) The King in Black: Knull focuses more of his limitless energy into his All-Black sword, boosting overall damage output, XP gains and momentum.
10. (Xtreme) Symbiotic Wyverns: Knull commands symbiote dragons of his own creation to fire at enemies from off-screen, spewing symbiotic goo that deals heavy damage to all threats in range.

CREDITS:
Ceamonks890- Mod creation, voice/sound file
corvetterules- Reused power coding, effects, sounds and Fuu Chan Wolf Pillar model from SoulWorker character mods
Outsider- Loading screen, demon wing flight coding, Summoned Symbiote skin
UltraMegaMagnus- Knull MFF skin, HUD, mannequin, boltons, icons

Download link: https://www.mediafire.com/file/t14ijr9jjb3rqqs/Knull_%2528Ceamonks890%2529.zip/file

EDIT(25/6/22): Updated release post with new download link to fix reported faulty one
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 17, 2022, 10:37AM
Wow! Very cool character!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 25, 2022, 06:00AM
SONIC

Existing on either the planet Mobius or an alternate Earth depending on who you talk to, there exists a young freedom fighter named Sonic who's exploits against the determined villain, Doctor Ivo 'Eggman' Robotnik and his many creations, serve as inspirational stories of heroism and justice to all who know him on his world.

As a blue humanoid hedgehog with incredible levels of speed, this naturally makes Sonic a very cocky but well-meaning thrill seeker who has complete confidence in his skills and abilities, often to his detriment when he finds himself outsmarted by Eggman on more than one occasion.

During his latest confrontation between himself and Eggman alongside many of his fellow Freedom Fighters, it seemed to be business as usual for the blue blur as they all destroyed Eggman's robots as if they were nothing.

Being far from done, Eggman prepared to rush forward in his mech to crush his long-time arch enemy once and for all while it was powered by the Master Emerald, Sonic preparing to charge forward at great speed much to his allies' protests in response.

Unexpectedly, a strong dimensional portal started to appear in the middle of Eggman's command room, disrupting the battle entirely as the strong gravitational pull of the portal started to pull everything not nailed down into it.
Sonic, Eggman and the Freedom Fighters did their best to escape the strong pull of the portal, but even their highest speeds were no match for this unexplained anomaly.

Successfully pulled into the portal one by one shouting panic-fuelled screams, Sonic was eventually left as the last one standing, still doing the best he could to escape the portal's gravitational pull until he inevitably joined his allies and arch-nemesis's collective fate as he knew no more.

Waking up and struggling to bring himself to his feet, Sonic looked over his new surroundings, finding himself on board a floating ship that didn't resemble anything Eggman would have created, even on his worst day.

Spying four costumed humans in front of him from his unseen position, Sonic decided to follow the denizens of this new world covertly for now, praying that his friends were OK and that there was hopefully a way back to his own home when everyone was accounted for...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed and 25% faster energy regen
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Jason Griffith's voice from various Sonic games.
-Uses assigned number #58 (will clash with Satana and Triton in mannequin).

BUGS:
-Skin segment for Sonic's ball form can be very clearly seen when changing back to normal from Super Sonic (not as easy to spot when changing into said form). Move around and it will quickly disappear.
-When grappling with an enemy for a weapon, Sonic's model will randomly grow in size briefly and bypass the assigned scale factor size in his herostat. Nothing which can be done about this unfortunately.
-Sonic Boom skin is quite short on standard scale_factor size of 0.5 for Sonic mod while idle. To fix this, use Block + Light Attack to increase the Sonic Boom skin proportions to be more accurate whenever you enter a new level section. If you don't intend to use that skin, then you don't need to worry about this.

DISCLAIMER: This mod uses nine minutes worth of music from across the Sonic the Hedgehog franchise. I take no credit for the use of it.

BLOCK COMBOS:
Block + Jump (Broken Record)- To make encounters more interesting, Sonic will play a random iconic song from one of his games for a minute.
Block + Action (Extreme Rider)- Sonic pulls out a skateboard, riding on it briefly to ram into an enemy, dealing knockback damage.

MOVESET:
1. Sonic Wave: Sonic curls into a ball briefly, generating a shockwave that knocks enemies upward if they're within the shockwave's predetermined path, dealing physical damage.
2. Speedy Ball: Sonic goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing any other power will automatically force Sonic out of a ball.
3. Speed Whirlwind: Sonic briefly vanishes as he generates a powerful whirlwind that knocks surrounding enemies into the air, dealing physical damage.
4. Sound Barrier: Sonic activates the boost power from his newer games, dashing forward at great speeds as he knocks down most threats in his way.
5. (Special) Magic Hands: Using this obscure powerup from Sonic Adventure 2, Sonic generates a radial effect around him before firing a projectile at a target, dealing damage with a 50% chance to turn struck foes into harmless action figures.
6. (Boost) Elemental Shields: Sonic activates one of the shield powerups from Sonic 3 & Knuckles, granting defense and specific damage types to melee attacks for entire team, depending on activated powerup. Quickly tap button combinations to activate!
7. (Boost) Super Sonic: Sonic transforms into his Super form powered by the Chaos Emeralds for a full minute, gaining increased damage, overall speed and invulnerability at the price of all his energy, being unable to regain it during boost duration.
8. (Xtreme) Light Speed Attack: Sonic combines some of his techniques together as he moves between foes at light speed, knocking all struck foes into the air with the Insta Shield technique as high physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation, Black Knight & LW Link costume huds, loading screen, voice/sound file
corvetterules- Invaluable help in finalising and fixing Sound Barrier power
Escanor610- Sonic Boom skin
Miles838- Updated Sonic voice/sound files
UltraMegaMagnus- Most Sonic the Hedgehog skins, Modern HUD, mannequin, imported animations from Sonic Forces: Speed Battle mobile game, coding for various powers

Download link: https://www.mediafire.com/file/x3mmiwrrl2mnwwj/Sonic_the_Hedgehog_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on April 25, 2022, 06:21AM
Congratulations! You have brought into MUA one of the most iconic video game characters in history, and no one can ever take that away from you. Curious to try him out. Keep up the great work.

Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 25, 2022, 08:56PM
Great job putting Sonic in MUA! Way past cool!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 01, 2022, 07:22PM
Everyone, Sonic has been updated with two new primary skins (Black Knight & Lost World Link DLC costume), as well as a unique Super form for the Black Knight skin where he turns into Excalibur Super Sonic from that game when the related power is used.

The Caliburn bolton (which is briefly seen when Sonic does one of his melee combos), has also been replaced with the official model from Sonic and the Black Knight. Credit to UltraMegaMagnus for all of these.
Title: Re: Ceamonks890's Character Mods
Post by: edward on May 01, 2022, 07:50PM
You got Sonic up in here, insane work he has a soft spot from my childhood and you combined it with my other childhood just brilliant!
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 01, 2022, 08:29PM
Very nice work updating Sonic!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 04, 2022, 02:37AM
KIM POSSIBLE

Residing on an alternate Earth where relatable teenage problems frequently collided with supervillains and world-ending events, there existed a high-school aged teen spy named Kim Possible.

Usually accompanied by her childhood friend (now boyfriend) Ron Stoppable and his naked mole rat, Rufus on missions (with her ever-reliable tech wiz, Wade, residing from the sidelines), Kim has proven herself time and again against the forces of evil, having saved her world countless times.

But a good number of years have passed since her early beginnings and now a fully graduated young woman in her 20s, Kim's truly come into her own as a crimefighter, having joined the Global Justice Network she first encountered as a teenager full-time.

Brought up to speed by her veteran superior, Betty Director, about a major existential threat, she is promptly introduced to a similarly dressed man from another universe via a real-time broadcast from across realities called Nick Fury, the director of an organization called SHIELD.

Betty explaining how this Nick Fury managed to get in contact with the Global Justice Network several years back, Kim, Ron, Rufus, Wade and the forces of the Global Justice Network are asked by Nick Fury for immediate assistance against the forces of a group calling themselves the 'Masters of Evil'.

While Ron did his best to make light of the situation, Kim wasn't so easily convinced and continued to listen to what Nick Fury had to say.

Coming to understand how grave a risk this 'Doctor Doom' character would be if he wasn't stopped, Kim agreed to journey through the Global Justice Network's recently constructed dimensional portal to the universe of Nick Fury on the designated reality of Earth-7150 and lend support to an ever-growing alliance of powerful & skilled individuals in any way she could.

Taking one last glance back at her fellow GJN agents, Kim proceeded to walk through the portal before knowing no more.

Arriving in a fancy building filled with tons of scientific gear, Kim finally met Colonel Nick Fury in the flesh and was promptly introduced to all sorts of interesting heroes, preparing for the biggest fight of not only her life but of all existence as well...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Christy Carlson Romano's voice.
-Uses assigned number #78 (will clash with Volstagg and all playable versions of Colossus in mannequin).

DISCLAIMER: This mod uses three minutes worth of music from the original Kim Possible cartoon. I take no credit for the use of it.

BLOCK COMBO:
Block + Jump (Can Do Anything)- To liven up combat encounters, Kim plays music from her personal playlist as a random track from her cartoon plays for a minute.

MOVESET:
1. Grapple Soar: Kim fires her grapple gun, pulling an enemy towards her as they're sent flying by the strength of the grapple line, dealing physical damage.
2. Elastic Lipstick: Kim fires a quick shot of a hardening elastic substance from normal-looking lipstick, dealing minor physical damage as struck foes are left stuck in place and unable to fight back.
3. Rocket Boots: Kim activates hidden rockets within her combat boots, charging forward and knocking human-sized enemies to the ground which cross her path. Mash button to keep attack going!
4. Veteran Combo: Kim unleashes a powerful combo of martial art kicks, dealing physical damage to struck targets.
5. (Boost) Stealthy Espionage: Kim activates hidden features on her outfit, becoming completely invisible to enemies temporarily as critical hit chances are increased.
6. (Debuff) Stink Bomb: Kim throws an opened, innocent-looking hair gel container on the ground, generating a foul odor as enemies run away to escape from it.
7. (Boost) Super Suit: Kim activates hidden features on her outfit as her arms begin to glow with blue energy, her overall battle speed increased whilst energy damage is added to her attacks temporarily. Inspired by the experimental suit in the animated Kim Possible film, So The Drama.
8. (Xtreme) Possible Outcome: Putting her experience as a combatant and cheerleader to good use, Kim leaps into the air and moves between enemies, dealing major physical damage with a 25% chance for an instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Outsider- Custom Adult Kim Possible skin, loading screen
UltraMegaMagnus- Batman grapple gun bolton
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/8rz22tm6u1ueg70/Kim_Possible_%2528Disney%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 04, 2022, 06:16PM
Interesting choice for a mod!
Title: Re: Ceamonks890's Character Mods
Post by: edward on May 06, 2022, 09:46AM
Mods get more insane the one, "Kim Freakin Impossible" believe that!  :thumbsup:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 09, 2022, 06:48PM
KURTIS TRENT

Originating from the Tomb Raider franchise as a one-off character introduced in the sixth main entry, The Angel of Darkness, Kurtis Trent was one of many casualties as a result of the rushed and unfinished development cycle for said game, his backstory and much of his inherent capabilities left on the cutting room floor.

Born on 26th June 1972 in a bunker within Salt Flats, Utah, Kurtis Heissturm found himself constantly on the run with his family from the likes of the immortal black alchemist, Eckhardt and his equally deadly Cabal organisation who sought to wipe out all surviving traces of the Lux Veritatis.

Trained in the ways of the Lux Veritatis order by his father Konstantin from an early age (which were in themselves an offshoot of the Knights Templar), Kurtis underwent many strenuous and intense trials, his father becoming increasingly distant as his priorities for the Lux Veritatis outweighed his time to devote to his son as he aged into adulthood.

Eventually gaining access to powerful abilities and skills not too long after becoming nineteen, Kurtis became disillusioned with the Lux Veritatis's collective mission and disappeared to join the Foreign Legion, changing his surname to Trent in order to keep a low profile.

Staying hidden from the Cabal for five long years within the Foreign Legion in order to qualify for French citizenship, Kurtis found himself constantly assaulted by strange and hard-to-explain events linked to the occult.

Adapting the nickname of 'Demon Hunter', Kurtis would leave the Foreign Legion in 1996 to freelance as a mercenary under an assortment of semi-legal agencies collectively under the direction of Marten Gunderson, continuing to deal with whatever odd jobs needed to be sorted out for the next three years whilst continuing to evade the attention of the Cabal.

Eventually learning through a covertly sent letter that his father had been caught and murdered by Eckhardt, Kurtis felt nothing but feelings of incredible guilt for leaving the Lux Veritatis and in his grief, vowed revenge against Eckhardt to ensure his father had not died in vain.

Granted by his mother Marie, the terrifying Chirugai blade (a discus-like glaive) and two talismanic items known as the Periapt Shards (which were the only things capable of killing Eckhardt for good if all three were united), Kurtis would set off on a personal mission to overthrow Eckhardt and finally bring an end to his centuries of tyranny.

Crossing paths several times with world renowned adventurer, archeologist and tomb raider, Lara Croft across Paris as he searched for the fabled Obscura Paintings that contained parts needed to revive an ancient evil called the Sleeper (which would in return revive the dangerous Nephilim race), the two eventually formed a partnership to stop the major threat once and for all.

Through many trials and tribulations as the two travelled all across Europe to stop the true villain, Karel, an undercover Nephilim posing as one of Eckhardt's Cabal lieutenants, from continuing where Eckhardt had failed, Lara and Kurtis would succeed and save the world from the threat of both the Cabal and Nephilim, going their separate ways whilst continuing to keep in contact if another major threat were to arise again in future.

Now reunited with Lara Croft once again after four years, Kurtis finds himself joining Lara among a vast alliance of powerful individuals brought together under the management of S.H.I.E.L.D., their collective reason for joining together being to stop Doctor Doom and the Masters of Evil from destroying all of existence.

Arming himself with his custom made Boran X pistol, Kurtis prepares to handle this mission in his stride, his strengthened confidence and cocky attitude shining through as he prepares for whatever comes next...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons, mannequin and voice/sound file using archived audio of Eric Loren's voice from Tomb Raider: Angel of Darkness.
-Uses assigned number #61 (will clash with Lizard and Miss America in mannequin).

MOVESET:
1. Broken Ego: Kurtis puts his combat training under the French Foreign Legion to good use, grabbing an enemy with his legs as he sends them soaring to the ground hard, dealing physical damage.
2. Chirugai Throw: Kurtis pulls out his Chirugai Blade and throws it at an enemy, dealing physical damage. Hold button down and use movement controls to steer Chirugai.
3. Death Takes All: Kurtis pulls out his custom-made pistol from TR Angel of Darkness, the Boran X, to fire at enemies in his way. Can move and strafe while firing.
4. Vicious Cycle: Kurtis pulls out his Chirugai Blade and spins around, cutting through enemies and objects across a specific radius as physical damage is dealt.
5. (Debuff) Sardonic Intimidation: Kurtis throws out a quip an enemy's way to taunt them, enraging affected foes into attacking him as their overall defence is decreased.
6. (Boost) Mind's Eye: Kurtis uses his granted Lux Veritatis abilities to his advantage, using his psychic sight to briefly astral project and reveal nearby enemies on the map. Also decreases energy cost for entire team.
7. (Boost) Psychic Strength: In order to stay on top of his enemies, Kurtis uses his Lux Veritatis abilities to drain the lifeforce of an unlucky enemy, temporarily increasing his max health, energy, damage and combat speed to superhuman levels.
8. (Xtreme) Lux Veritatis Legacy: Kurtis pulls out his Chirugai Blade and throws it in a giant arc, as it circles around and hits all enemies on screen with major physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, voice/sound file etc
Murti Schofield (Ex-Core Design developer and established book author)- Kurtis Trent creator
Outsider- Loading screen
UltraMegaMagnus- Converted Kurtis Trent model, Boran X & Chirugai Blade boltons, mannequin

Download link: https://www.mediafire.com/file/kxe1kxj2pcxlhg6/Kurtis_Trent_%2528Tomb_Raider%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 09, 2022, 07:54PM
Very interesting character! Nice work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 13, 2022, 08:10AM
ZELDA

Across many generations within several different timelines, there has existed a young woman named Zelda who usually becomes the ruling royal princess over the land of Hyrule.

Possessing the Triforce of Wisdom on her person to compliment the Triforce of Courage embodying the Hero of Time and their many descendants, Zelda has access to divine wisdom and incredible mystical capabilities that makes her a capable tactician in her own right.

For this specific incarnation of Hyrule's royal princess however, she has recently survived and come out of a great invasion against her kingdom by the malicious Zant, the Twilight King of the realm of shadows and the eternal enemy of every previous generation of Link & Zelda alike, Ganondorf (allying herself with the latest incarnation of Link and his mysterious companion, Midna, to ultimately win the day and restore peace to the land).

But peace only lasts so long, as Zelda herself is well-aware and not too long after parting ways with her recent companions, finds herself confronted by unfamiliar beings that ask for her aid in a matter involving the fate of existence itself.

Knowing there was precious little time to think over what she was about to do, Zelda chose to side with these mysterious 'Exiles' and accompanied them to a vastly different world far beyond her wildest dreams...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of leadership
-11 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived grunts of Ayumi Fujimura's voice from Super Smash Bros Ultimate.
-Uses assigned number #65 (will clash with MODOK and Rocket Raccoon in mannequin).

MOVESET:
1. Nayru's Love: Zelda generates a magical barrier around her briefly as she spins in place, reflecting all incoming enemy attacks back at them as physical damage is dealt.
2. Eternal Cycle: Inspired by a technique from Smash Bros, Zelda enchants her arms with fire briefly as she performs a spin attack, dealing fire damage to any struck foes.
3. Lightning Kick: Inspired by a technique from Smash Bros, Zelda does a martial artist-styled jump kick, knocking struck targets back as electric damage is dealt.
4. Din's Fire: Zelda uses magic to project a fireball from one of her hands, dealing fire damage to struck targets. Charge attack to stun enemies and keep them in fire longer.
5. Farore's Wind: Green magical energy surrounds Zelda, as she teleports to different positions, knocking enemies upward if they're in range.
6. (Boost) Triforce of Wisdom: Zelda uses her portion of the Triforce to telepathically share invaluable combat knowledge with her teammates, increasing evasion chances for entire team.
7. (Boost) Princess of Hyrule: Zelda casts a powerful spell, restoring the vitality of herself and her teammates at the cost of all her energy. Will also bring any teammates back if they've previously fallen in battle.
8. (Xtreme) Light Arrow Barrage: Zelda pulls out a bow and carefully aims it upward, firing multiple arrows of enchanted light into the air which rain down on surrounding enemies, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- All Zelda skins
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/nz1vofnb9cbc943/Zelda_%2528Legend_of_Zelda%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 13, 2022, 05:44PM
Nice! Always love when more Nintendo and/or Super Smash Bros. characters make it into MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 17, 2022, 05:46AM
DEFAULTMAN

And now for my 100th character mod, I present Defaultman!

Ever since 2004, he has been a persistent presence within the game code of X-Men Legends, X-Men Legends II and Marvel Ultimate Alliance (only making his vast power truly known to those who mess up modifying the work of Raven Software in any major capacity).

Frequently spotted most of all as the form taken by the androids within Murderworld when character skins haven't been properly hex-edited, Defaultman has followed his job to the letter for 18 years and has never wavered in his long-forgotten responsibilities... until now.

Having gotten bored with the same old role of being the placeholder guy whenever a cast member hasn't been hired for a given role during a player's current playthrough, Defaultman suddenly gains full sentience and desires to play the hero himself for a change.

Breaking the fourth wall, they ask this unusual 'Ceamonks890' to change things up a little and somehow make him be in the same league as all of these other characters that millions of human beings all over the world come back to play as through these old games time and time again.

His wish granted, Defaultman's power is now truly unleashed as he prepares to use his control over the Marvel Ultimate Alliance game code to stop any foul villain in the path of him or his many allies...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 100% chance of resurrection, immunity to mind control, psychic, radiation, cold & fire damage
-3 hex-edited skins, HUDs, icons and voice/sound file using a UK text-to-speech voice named Charles offered by the website Natural Readers.
-Uses assigned number #0 (will clash with Mistress Death and The Agent in mannequin).

MOVESET:
1. Unrestrained Beating: Defaultman performs a six hit combo before finishing with an air kick, dealing physical damage to struck targets. If enemy is in path of kick finisher, they will be knocked back!
2. Number Crunching: Defaultman messes around with the MUA game code, firing multi-coloured balls of energy from his hands as damage is dealt to struck foes.
3. Tiny Hexes: Defaultman utilizes his vast control over the MUA game code to lift an enemy into the air effortlessly and fling them away, dealing physical damage.
4. Unstable Code: Defaultman uses his surprising levels of strength to pound the ground repeatedly, damaging enemies across an ever-increasing radius as they're flung into the air from the impact.
5. Aerial Beating: Defaultman messes around with the MUA game code, raining down different forms of energy at once as damage is dealt to struck enemies.
6. (Special) AI Reprogramming: Defaultman uses his vast control over the MUA game code to make enemies into allies on the current map for a whole minute.
7. (Boost) Heroic Modifiers: Defaultman uses his vast control over the MUA game code to make himself and his allies completely invulnerable to all damage for a minute.
8. (Xtreme) Code Erasure: The environment goes completely dark briefly as Defaultman loses patience with evildoers who never learn their lesson, proceeding to use his vast power to kill all enemies on screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
ak2yny- Custom Defaultman all-white mannequin
Raven Software- Defaultman all-white, ice form & rock form skins

Download link: https://www.mediafire.com/file/kqw8tvw9ub06vfv/Defaultman_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on May 17, 2022, 06:47AM
Lol hahaha, thanks for the mod!
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on May 17, 2022, 09:14AM
Welcome to the 100-mod club! This mountain's been a solo spot for a long time now. Proud to see another reach the milestone. And that was... an unorthodox choice for a mod, but creativity should know no bounds. Nice work.

Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 17, 2022, 05:35PM
Congratulations on 100 mods!

Very funny and creative character!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 19, 2022, 05:28PM
NITARA

The Moroi vampire from the Outworld-conquered Vaeternus realm known as Nitara, has been a victim of constant subjugation at the hands of the conqueror known as Shao Kahn, ever since her realm was conquered and merged centuries before by the power-hungry dictator.

Taking advantage of Shao Kahn's attempted invasion of an alternate Earthrealm for her own ends, Nitara seeks out a man apparently made of heavily armed iron, in the hopes of bringing her realm out of the lava its securely stored in and finally have a chance at freedom from Shao Kahn's rule.

But in order to convince this 'Avenger' to her cause, Nitara will have to play ball and work with him and his associates in order to get what she wants...

FEATURES:
-4 powers, 3 boosts and a Fatality
-Abilities of Mortal Kombat (can taunt and perform Stage Fatality), flight, might and healing factor
-1 hex-edited skin, HUD, icons, loading screen and voice/sound file using archived audio of Alicyn Packard's voice for Shahdee from Prince of Persia: Warrior Within.
-Uses assigned number #30 (will clash with Psylocke, Lou Ferrigno Hulk and Killer Croc in mannequin).

REQUIRES:
-Her classic costume from Mortal Kombat Deadly Alliance

MOVESET:
1. Moroi Slash: Nitara slashes at enemies with her sharp vampire claws, dealing physical damage.
2. Blood Spit: Nitara fires a projectile of blood from her mouth at a target, dealing physical damage.
3. Unpredictable Predator: Nitara moves between numerous foes at impressive speeds, slicing them with her claws as physical damage is dealt.
4. Feast of Blood: Nitara lunges forward, forcibly knocking an enemy to the ground as she proceeds to bite into them several times, dealing physical damage.
5. (Debuff) Struck Nerve: Nitara strikes an enemy in a critical area on their body, stunning them briefly.
6. (Boost) Exploitable Shadow: As a master manipulator, Nitara uses her inherent gifts to blend in with the environment, becoming invisible as critical hit chances are increased.
7. (Boost) Denizen of Vaeternus: Pushing herself further, Nitara's overall damage, defense and movement speed are increased temporarily.
8. (Fatality) Satisfying Meal: Nitara slashes multiple enemies at once with her claws to alleviate her inherent bloodlust, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, seond loading screen, icons etc
Andersonbrazil- Nitara Mortal Kombat Deception skin
Outsider- Stage Fatality and taunt coding, Skarlet Bloodball coding, first loading screen
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/audmohaplmwfmso/Nitara_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 19, 2022, 06:43PM
Yes!!! I love Nitara!!! Thank you so much!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 23, 2022, 10:08PM
DARK SAMUS

Originally the Metroid Prime on Tallon IV, this mysterious and dangerous creature engaged in a devastating battle with the invading Samus Aran.

Despite putting in everything it had, the overwhelming Phazon radiation from Samus Aran's intriguing new combat suit became too much for the Metroid Prime to handle as it quickly began to destabilize.

In a last desperate effort, it managed to tear the Phazon suit directly off Samus and subsequently exploded as she made a last ditch escape for the surface.

Unbeknowest to Samus however, the Metroid Prime itself was far from dead and having acquired the Phazon suit for itself as well as replicated pieces of Samus's DNA from the battle, became reborn entirely as a new humanoid lifeform known as Dark Samus.

Ultimately, Dark Samus would encounter its original genetic template and clash with her several times across the planet Aether and a planet called Phaaze, the latter created entirely from all the Phazon radiation it had been continually absorbing during its renewed existence.

But against all odds, Samus successfully stopped the foul creature's plans for the galaxy and seemingly destroyed Dark Samus for good as it dissipated into mere particles with the destruction of Phaaze... or so it seemed.

Inexplicably waking up no worse for wear on a strange alternate world it was completely unfamiliar with, Dark Samus would be confronted by strange brown, insectoid like creatures that it immediately felt a brief sort of kinship with.

Taking advantage of these creatures' collective fascination with it, Dark Samus expelled Phazon radiation from its body as it began to corrupt all life on the planet for its own benefit, manically laughing as it prepared to enact its grand plan for this new universe...

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor, 100% chance of resurrection, 50% resistant to all damage types, immune to mind control
-1 hex-edited skin, HUD, icons, loading screen and voice/sound file using archived grunts and sounds from the Metroid Prime games.
-Uses assigned number #67 (will clash with Dragon Man, Agent Venom & Negasonic Teenage Warhead in mannequin).

DISCLAIMER:
-This mod uses one minute of music from Metroid Prime 2: Echoes. I take no credit for the use of it.

MOVESET:
1. Phazon Beam: Dark Samus charges up its arm cannon to fire a powerful projectile of Phazon energy, dealing radiation damage to struck targets.
2. Phazon Blast: Dark Samus fires quick blasts of Phazon energy, dealing radiation damage to struck targets.
3. Radioactive Shockwave: Using replicated powers from the late bounty hunter, Gandrayda, Dark Samus pounds the ground as combined electric and radiation damage is dealt to surrounding targets.
4. Chest of Plasma: Using replicated powers from the late bounty hunter, Ghor, Dark Samus generates a beam of Phazon-infused plasma energy from its chest as radiation damage is dealt to struck targets.
5. Phazon Pillars: Using replicated powers from the late bounty hunter, Rundus, Dark Samus generates pillars of Phazon-infused ice underneath enemies, knocking enemies into the air as radiation damage is dealt.
6. (Boost) Dark Echoes: Dark Samus creates a perfect clone of itself to aid in battle temporarily.
7. (Boost) Galactic Threat: Dark Samus utilizes some of its Phazon energy to boost its overall damage and speed for a time as its suit glows with energy.
8. (Boost) Unstoppable Cruelty: Dark Samus uses energy generated by its replicated form of Samus's Shinespark item to its advantage, generating a shield around itself as it becomes completely invulnerable for a full minute as its iconic battle theme plays.
9. (Xtreme) Prime Corruption: Dark Samus suddenly floats into the air, channeling Phazon energy before releasing it from its body, dealing heavy damage to all surrounding enemies with a high chance to convert enemies into permanent allies on the current map.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
Aventureiromax- Dark Samus model, coding for first two powers
Outsider- Assistance with bug fixing
scottsum- John Stewart Green Lantern Pillars of Light coding
UltraMegaMagnus- Skin segment less Dark Samus Echo minion model
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/qeb348g31dwra2e/Dark_Samus_%2528Metroid%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 26, 2022, 06:13AM
LARA CROFT DOPPELGANGER

Originating from an alternate reality within the Tomb Raider side of the multiverse, events played out once more for a vastly different incarnation of Lara Croft who spent much of her career attempting to uncover what happened to her mother, after she accidentally pulled out a mysterious green sword from an ancient hilt in a Nepal monastery and was transported away, leaving the young Lara alone as seemingly the only survivor of a deadly plane crash.

Fast forward a decade later after the passing of her father, Richard, in his own quest to discover what happened to Amelia and this version of Lara Croft would find herself inevitably clashing with the Natla of this reality in 1996, managing to prolong the deranged Atlantean's plans for the so-called 'seventh age' and bringing the lost Atlantean island down with it as the city was left in ruin.

However, Natla was far from dead and upon being discovered by Lara's arch-rival, Amanda Evert, over twelve years later as Amanda sought out another method to enter the fabled realm of Avalon after Lara had taken the opportunity away from her, Natla took advantage of Amanda's narrow-minded obsessions and played along, leading to the two forging an uneasy alliance.

Creating a genetically advanced, super-powered clone of Lara Croft from obtained portions of her DNA through surviving Atlantean resources, the Doppelganger was born and used as an unstoppable tool by the two for their own ends as a means of getting back at their common enemy.

But beneath the unwilling psychological control of the Doppelganger's mind, resided many remnants of her original genetic template's personality and memories who made her silently confident but arrogant persona known when required.

Stopped by the traitorous Amanda Evert in-between attempting to kill her original genetic template under Natla's orders within the realm of Helheim, the Doppelganger was telekinetically flung by Amanda into a pit of dangerous supernatural Eitr liquid, narrowly landing on safe ground and knocked out for a considerably long time as the two rivals set off to stop and defeat Natla for good.

Eventually awakening from her long nap, the Doppelganger would uncover a badly damaged and deteriorating Natla among the remnants of the destroyed Norse Midgard Serpent device and took the moment to openly mock her master for failing once again, before she was forcibly compelled once again into following Natla's orders via the ancient words of 'Ohk Eshivar'.

Taking plenty of time to reactivate the advanced batteries for the healing chamber that would restore her master to normal, the Doppelganger was given her final orders to kill Lara Croft and when she was done with that... herself.

Visibly horrified but uncontrollably compelled to follow Natla's command, the Doppelganger travelled far and wide without rest to the underground remnants of Croft Manor in England and almost succeeded in her psychologically implanted goals, until Lara stated those same ancient words from an artifact she had uncovered and freed her from Natla's control, now being a slave to no one.

Silently grateful, the Doppelganger departed under Lara's advice and would undo what she did in Helheim, destroying the healing chamber's power and successfully killing Natla, as her still very frail and damaged body was crushed by the weight of the destroyed healing chamber pod, the Doppelganger looking on with grim satisfaction as she relished in her newfound freedom.

Unfortunately, this was not to last as she realized she no longer had any purpose or place of belonging in this world and proceeded to wander the lifeless, zombified Thrall-infested ruins for an untold amount of time until she stumbled across a strange portal that the undead creatures took immediate interest in.

Using her enhanced capabilities to her advantage, the Doppelganger dealt with the foul beasts before deciding to take a chance at walking through the portal herself.

Eyeing one last glance back at the path she had traversed, the Doppelganger walked on as the portal within Helheim closed behind her...

FEATURES:
-4 powers, 1 boost and an Xtreme
-Abilities of might, healing factor, triple jump
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Keeley Hawes' voice from the Lara's Shadow DLC for Tomb Raider Underworld.
-Uses assigned number #63 (will clash with Namor, Stryfe and ED-209 in mannequin).

REQUIRES:
-A second skin based off the Doppelganger design from Tomb Raider 1/Tomb Raider Anniversary

MOVESET:
1. Shadow Strike: Utilizing her enhanced strength and agility, the Doppelganger performs a powerful five hit combo of punches and kicks, dealing physical damage.
2. Shadow Barrage: The Doppelganger pulls out her dual pistols and fires them, with a chance to knock down struck enemies. Hold button down to keep attack going!
3. Shadow Punch: The Doppelganger throws a powerful forward punch, dealing physical damage to any foe unlucky to be in the way.
4. Shadow Kick: The Doppelganger performs an acrobatic somersault and trips unlucky enemies that surround her, dealing physical damage.
5. (Boost) Shadow Power: The Doppelganger uses her greatly enhanced reflexes and instincts to seemingly slow down time around her briefly, increasing her speed and damage as she better adapts to the current situation.
6. (Xtreme) Shadow Fire: The Doppelganger draws out her pistols and leaps into the air, slowing down time briefly as she fires down a barrage of bullets upon enemies before finishing off surviving stragglers with a 360 spin, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Doppelganger Tomb Raider Underworld skin
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/useoswqvu4mffku/The_Doppelganger_%2528Tomb_Raider%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 26, 2022, 08:29PM
I always like whatever mods you make because they're always interesting and exciting! Marvel or not, they're always great picks! I especially love how you come up with profiles for each of them - I get to learn new things about series I've liked that I never knew before!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 27, 2022, 02:16AM
Quote from: TheMK on May 26, 2022, 08:29PM
I always like whatever mods you make because they're always interesting and exciting! Marvel or not, they're always great picks! I especially love how you come up with profiles for each of them - I get to learn new things about series I've liked that I never knew before!

Thank you. It's always a pleasure reading such positive responses and feedback from both here and on the Discord server to the content I put out, continuing to serve as firm reassurance that I'm doing something right in my approach to modding through continuously unexpected inclusions. Really helps in keeping me going at this stuff :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 29, 2022, 05:59PM
THUNDERSTRIKE

Working as an architect to provide for his son Kevin as a single dad, the man known as Eric Masterson would ultimately meet the Asgardian god of thunder, Thor, after being injured in an accident involving falling girders.

Rushing the mortal man to the nearest hospital, Eric's life would be saved by the heroic Avenger as he found himself unwillingly tangled in a series of events which led to him getting fatally wounded by the villain Mongoose.

Believing himself responsible for Eric's worsening condition, Thor bravely allowed his very being to be merged with Eric by his father Odin in a last ditch attempt to save his life.

Luckily, the process worked and Eric found himself taking on the form of Thor whenever he struck down a seemingly normal cane on the ground in a specific way and would gain access to the god of thunder's abilities once more.

Guilt-ridden for forcing Odinson into this situation, Thor affirmed that it had been his choice to save Eric's life and did his best to guide Masterson in utilizing his new powers from within his mind.

But on Earth-7150, Eric Masterson in this reality would ultimately not give up custody of his son Kevin to his ex-wife Marcy nor perish to the curse of the Bloodaxe by the Egyptian god Seth and over time, managed to find a solid work-life balance between the responsibilities of fatherhood and heroics (engaging in many adventures with the Avengers while continuing to work as an architect on the side).

Eventually, Eric would become separated from Odinson once more (Masterson believing that his tenure as a superhero was at an end, as he shook hands with Thor and prepared to leave Asgard for Earth as a normal man).

However, Eric was quickly stopped by the Asgardian all-father himself, Odin, who commended the mortal man for taking on so much over the course of many months and ordered the creation of a new battlemace that would allow Eric to achieve similar capabilities to Thor without having to be tied to Odinson anymore.

Appreciative of the new weapon, Masterson would take up his own superhero identity named after the mace itself as 'Thunderstrike', continuing to fight the good fight as a protector of Earth among the Avengers.

Now however, a number of years have passed and Eric has come into his own as a hero, his son Kevin now a teenager who can take care of himself after being trained in self-defence by him, in the likelihood that one day, he will pass the Thunderstrike mantel onto him.

Informed by Iron Man through an Avengers communicator that something was going on at the Helicarrier, Eric informed his son that duty calls as he slammed the wooden cane on the ground and transformed into Thunderstrike, setting off for the Helicarrier...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and healing factor
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Dameon Clarke's voice for Nathan Spencer from Marvel vs. Capcom 3
-Uses assigned number #71 (will clash with Grey Gargoyle, Master Chief and Mortal Kombat's Liu Kang in mannequin).

MOVESET:
1. Counter Blow: Putting his combat training under Captain America to good use, Eric grabs an enemy in self-defence and slams them to the ground, dealing physical damage.
2. Godly Combo: Putting his combat training under Hercules to good use, Eric deals a strong two-hit punch combo that will stun struck enemies briefly.
3. Mace Toss: Eric throws the Thunderstrike mace, knocking struck foes to the ground from the strength of the blow as physical damage is dealt.
4. Savage Winds: Eric swings the Thunderstrike mace in a circle, creating a massive whirlwind that sends enemies flying into the air.
5. Fury of Thunderstrike: Eric summons lightning down on an unlucky target, shocking them as the electricity travels between foes. Level up to have power chain to more enemies at once!
6. (Boost) Odin's Blessing: Eric's overall combat speed, evasion and damage output is increased temporarily, as he adapts to the current situation.
7. (Debuff) Power of a God: Eric threatens to bring down lightning upon enemies with the sound of thunder in the sky, causing nearby enemies to run away in fear.
8. (Xtreme) Masterson Slam: Eric leaps into the air, slamming the Thunderstrike mace into the ground as heavy radial damage is dealt to surrounding foes from a powerful electric shockwave.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Enchlore- Custom Thunderstrike skin, HUD, mace bolton
Outsider- Loading screen
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/n52x089n1hkn6g4/Thunderstrike_%2528Eric_Masterson%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 02, 2022, 04:44AM
J JONAH JAMESON

Raised by a war veteran and regularly abusive stepfather, David, during his childhood, J. Jonah Jameson became very much convinced over time that no-one was a true hero every day of the week and couldn't keep up appearances forever.

Specializing in boxing and photography throughout his high school years, he would obtain a job as a part-time reporter for the Daily Bugle within New York before eventually purchasing the paper with his large inheritance and becoming its new publisher and editor-in-chief, saving the Bugle from bankruptcy as it was revitalized for a new generation.

For decades, Jonah was a respected businessman who supported civil rights and frequently published exposes towards organized crime.

But when many costumed heroes started popping up gradually (including the then newcomer Spider-Man), Jonah would utilize his power over the press to make the general public believe the web-slinger and an assortment of other street heroes, were nothing more than masked menaces who took the law into their own hands.

However, Jameson's stance towards vigilantism would quickly devolve into an unhealthy obsession as he hypocritically commissioned the creation of various super-powered beings at different points to take Spider-Man down, who quickly became deranged from the unstable effects of radiation exposure.

Despite continually failing to bring Spider-Man down a peg and show to the world how much he was in the wrong (even running for mayor of New York to further his reach), Jonah would stubbornly pursue his vendetta towards superheroes (even after having several close brushes with death at the hands of villains more times than he can count).

With his fellow contacts and colleagues turning on him and calling him out on his barbaric actions, the continued stress from numerous revelations and personal tragedy became too much for Jameson to bear as he would soon retire from the role of mayor and secluded himself off from the world within his apartment, resigning himself to running a regular blog on the internet as a means to justify his continued existence.

Realizing that Jonah was emotionally hurting from all the pent-up resentment he had towards his heroics, Spider-Man would ultimately agree to an interview off the record and bravely revealed his secret identity as Peter Parker, giving Jonah the long sought-after clarity he had unknowingly been searching for his whole life.

Now on Earth-7150, J. Jonah Jameson has been doing his best to make up for his past actions and openly show his support for heroes he once deemed as no better than their various rogues galleries, running a popular talk show called Get to Work which regularly attracts a healthy amount of listeners to hear the latest local gossip.

Suddenly, the radio station starts to come under attack as Jonah pulls out the hidden web-shooters that Peter Parker had crafted for him in an emergency from his desk drawer and put them on his wrists, praying that he still remembered the hand motions required to make them work.

Preparing himself for whatever happens next whilst being utterly terrified internally, Jonah was ready to defend himself from whatever crazy loon decided to attack him this time...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of Nullify Immunity (Powers cannot be nullified because he has no powers so to speak).
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of J.K. Simmons' voice.
-Uses assigned number #83 (will clash with Marvel's Ares and Mortal Kombat's Ermac in mannequin).

MOVESET:
1. Hard Knockout: Drawing on his experience as a boxer, Jonah throws an unexpectedly devastating two-hit punch combo that stuns struck enemies temporarily.
2. Shut It!: Jonah uses the donated emergency webshooters on his person from Spider-Man to defend himself, firing projectiles of impact webbing at foes as physical damage is dealt.
3. Little Punk: Jonah puts his experience as a street fighter to good use, grabbing an unlucky foe by the legs as he swings them around as a makeshift weapon, dealing physical damage to surrounding threats. Let go of button to throw enemy away!
4. (Debuff) Confident Distraction: Jonah silently taunts nearby enemies, enraging them as they focus their attacks on him and render themselves more vulnerable for his teammates to deal with.
5. (Boost) Battle Hardened: Being an inherently stubborn man who refuses to give up so easily, Jonah's max health and striking stats are increased temporarily.
6. (Xtreme) You Are Fired!: Jonah flings several explosive grenades into the air that he had picked up along the way, dealing fire damage to all surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Spider-Man Unlimited mobile game Modern and custom Jigsaw Jameson costumes
Julio Cabral- Spider-Man 3 game skin
Waggens7uP- Mannequin
Zignutus- Default custom JJJ Modern skin

Download link: https://www.mediafire.com/file/0u8mwuj8cuxewhn/J_Jonah_Jameson_%2528Spider-Man_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Mynexus92 on June 02, 2022, 07:51PM
Every time I think I have a grasp on what direction you're headed next, you continue to pleasantly surprise.
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on June 02, 2022, 08:09PM
This is very great! Love it!
Title: Re: Ceamonks890's Character Mods
Post by: alexwesker123 on June 03, 2022, 03:23AM
Quote from: Ceamonks890 on April 17, 2022, 03:40AM
KNULL

An ancient eldritch god of darkness and the creator of the symbiotes within the Marvel Universe, Knull was awakened by a 'Light' when the Celestials invaded his kingdom residing in a pocket of darkness.

Using his vast power to create the first ever symbiote into the form of a deadly Necrosword called All-Black, Knull retaliated and viciously slaughtered one of the Celestials in his madness.

Deciding to wage war against the Light (later known as the Enigma Force), he became a legendary figure of terror who proved incredibly difficult to stop as he created an artificial planet from his living darkness to serve as his base of operations.

Conquering countless worlds, civilizations and pantheons, Knull enslaved many into his hive-mind symbiote army, bending them all to his will as they were turned into horrific monsters.

Eventually, Knull was surprisingly incapacitated by one of the mysterious gold-armored gods empowered by the Enigma Force in a last ditch effort to stop him, after their comrades had all perished by Knull's blade.

His blade stolen by the being known as Gorr, Knull was forced to make a retreat to his home base on Klyntar and recover from his injuries for more than a century, creating the modern Symbiote race in the hopes of corrupting life rather than continuing to eradicate it.

Finally brought to an end through the norse god Thor's lightning severing the link with the vast majority of his creations during an invasion of the planet Earth, the symbiotes collectively learning notions of honor and nobility from being bonded to so many good-hearted beings and ultimately rebelled, imprisoning Knull within his own throneworld for centuries in the hopes of redeeming themselves.

But this was not to last, as Knull would soon become freed once more after centuries of imprisonment due to Victor Von Doom's reckless use of Odin's stolen power destabilizing the very fabric of reality within an alternate future to Earth-7150.

Knull taking advantage of the situation, he would use the numerously generated chrono portals to send himself and his newly-controlled symbiotic forces back to the past, regaining his sword All-Black during dimensional travel.

Ensuring to take down what he deems as one of the only real threats stopping him from complete control over countless universes opened up by the Victor Von Doom of a possible future, Knull prepares to enact his plan, his alliance with what he considers 'lesser beings' primarily a means to an end...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, healing factor, faster energy regen, immunity to mind control, psychic damage, being stunned, grabbed, slowed down, frozen and being knocked down, 60% resistant to all other damage types, 100% chance of resurrection (except in bottomless pits), Creator of the Symbiotes (creates symbiotes out of human-sized enemies through grabbing them)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late Tony Jay's voice from Planescape Torment.
-Uses assigned number #73 (will clash with Karnak, Kamen Rider Black and Solid Snake in mannequin).

MOVESET:
1. Energy of All-Black: Knull draws out the All-Black sword and slashes at enemies with it, generating a radial red energy wave as physical damage is dealt.
2. Lambs to the Slaughter: Knull draws the All-Black sword and begins running forward, slicing at anything in his way. Each strike will boost attack speed.
3. Sadistic Massacre: Knull draws the All-Black sword out and spins in place, dealing physical damage to enemies across a vast range.
4. Parasitic Domination: Knull generates geysers of symbiotic goo out from the ground, flinging nearby enemies into the air.
5. Monstrous Brutality: Knull performs a quick combo, ending the attack with a beam of dark energy as energy damage is dealt to struck targets, stunning them temporarily.
6. Unstable Foundations: Knull leaps forward and stabs the All-Black sword into the ground, tripping nearby enemies as physical damage is dealt.
7. Conniving Schemer: Knull draws the All-Black sword and goes into a guard stance. If an enemy comes in close contact of him or not, Knull will retaliate differently.
8. (Boost) Living Darkness: Knull gets enraged, his even more unhinged state of mind causing threats to run away in fear as he moves much faster temporarily.
9. (Boost) The King in Black: Knull focuses more of his limitless energy into his All-Black sword, boosting overall damage output, XP gains and momentum.
10. (Xtreme) Symbiotic Wyverns: Knull commands symbiote dragons of his own creation to fire at enemies from off-screen, spewing symbiotic goo that deals heavy damage to all threats in range.

CREDITS:
Ceamonks890- Mod creation, voice/sound file
corvetterules- Reused power coding, effects, sounds and Fuu Chan Wolf Pillar model from SoulWorker character mods
Outsider- Loading screen, demon wing flight coding, Summoned Symbiote skin
UltraMegaMagnus- Knull MFF skin, HUD, mannequin, boltons, icons

Download link: https://www.mediafire.com/file/oukh7zskw8t0u8g/Knull_%2528Ceamonks890%2529.7z/file
Knull skill living darkness and symbiotic wyverns the effect like green screen is glitch ? (https://www.img.in.th/images/33d681ff92da81186387a82f3617e76d.png)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 03, 2022, 04:41AM
^That's very strange, as the effects are just copy/pasted from Venom for those affected powers and applied as Knull's own files. So I have no idea what's going on there. Displays perfectly fine on my end o.O
Title: Re: Ceamonks890's Character Mods
Post by: alexwesker123 on June 03, 2022, 05:12AM
Or I need to install Official Characters Pack 2 for vemon ?
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 03, 2022, 05:21AM
Worth a shot, as I have no idea what else would be causing this.
Title: Re: Ceamonks890's Character Mods
Post by: alexwesker123 on June 03, 2022, 09:34AM
Quote from: Ceamonks890 on June 03, 2022, 05:21AM
Worth a shot, as I have no idea what else would be causing this.
Ok I found how to fix your mod need VENOM (Dark_Mark) mod to fix it
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 03, 2022, 04:32PM
I think just having the OCP installed is enough, as that Venom and Dark_Mark's Venom share the same files.
Title: Re: Ceamonks890's Character Mods
Post by: alexwesker123 on June 03, 2022, 11:00PM
Quote from: Ceamonks890 on June 03, 2022, 04:32PM
I think just having the OCP installed is enough, as that Venom and Dark_Mark's Venom share the same files.
in the future shall you add more knull skin ? I'm really love knull model from marvel contest.
(https://www.img.in.th/images/b20bc8a0ea29bbd0e680dcc58702d0c7.jpg)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 04, 2022, 12:06AM
^All up to the active skinners to convert models over for use in mods (as I'm not one myself). Otherwise it probably won't happen.

Pretty much the case for any character mod really.
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on June 04, 2022, 07:35AM
Quote from: alexwesker123 on June 03, 2022, 05:12AM
Or I need to install Official Characters Pack 2 for vemon ?

You should always have the official characters pack installed before adding any characters
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 06, 2022, 05:32AM
DANNY KETCH

Born to Barton Blaze and Naomi Kale, the young, cowardly Danny would be given away to a widowed woman named Francis Ketch alongside his sister when they were both very young (blissfully unaware of their true parents).

But on one Halloween night several years later, Danny and Barbara (now teenagers), would sneak out of their home to a graveyard that was rumored to house the grave of Harry Houdini for pictures, accidentally stumbling into a brutal confrontation between gang members of the Kingpin's payroll and that of newcomer Deathwatch.

Deathwatch quickly becoming aware of the Ketch siblings' presence after dealing with Kingpin's forces, he ordered one of his henchmen to fire at them as an arrow shot into Barbara's chest and fatally wounded her.

Incredibly terrified, Danny dragged Barbara's unconscious body and rushed to hide them in a nearby junkyard away from Deathwatch's men, eventually noticing a pristine looking motorbike with a glowing gas cap.

Deciding to inspect the gas cap, Danny touched the motorbike with a hand that was stained with his sister's blood and suddenly transformed into a new version of the Ghost Rider, a Spirit of Vengeance who had not been heard or seen from in the seven years Johnny Blaze had been freed from the influence of the demon Zarathos.

Knowing time was of the essence, Danny utilized his new form's hellfire-infused bike to drive Barbara to the nearest hospital before proceeding to hunt down Deathwatch's henchmen for revenge.

Turning back to normal upon sunrise and initially afraid of what this newfound power could do after almost going too far with torturing a common thug, Danny abandoned the bike in an alley and ran back home.

Tragically, Barbara's wounds would prove too great as she would pass away the next night in the hospital.
Guilt-ridden for venturing into the graveyard in the first place, Danny tracked down the mysterious motorbike once more, deciding to try and do some good with it as the Ghost Rider that defined much of the 90s era of comics.

Now however on Earth-7150, Danny Ketch is brought on board the vast multiversal strike force organized by SHIELD, meeting up with the newest vengeful spirit on the block, Robbie Reyes, his former rival, Vengeance and an alternate version of his brother from another reality altogether who never lost his wife and children to insane villains, simply going by 'Blaze'.

Pondering where the Johnny Blaze of his reality could possibly be for only a moment, Danny knew he couldn't allow such concerns to distract him for the sake of putting a stop to the plans of Doctor Doom and the Masters of Evil, as he got on his hellfire-infused motorbike and prepared to venture off with his fellow heroes to the Omega Base...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to mind control, immunity to fire, cold & mental damage, Demonic Stallion (can drive his Hellcycle by pressing block + jump at the same time)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Richard Grieco's voice from Marvel vs Capcom 3
-Uses assigned number #82 (will clash with Domino and Mortal Kombat's Shang Tsung in mannequin).

MOVESET:
1. Ravaging Hellfire: Danny charges up a quick blast of hellfire, aiming it at a nearby enemy that spontaneously combusts them. Ignites struck targets if fully charged, dealing extra damage!
2. Chain Shuriken: Danny breaks portions of his hellfire chain and flings pieces of them at enemies, dealing damage from the massive knockback. 100% chance of dealing critical damage if enemy is airborne!
3. Chains of Vengeance: Danny spins and swings his hellfire chain, dealing radial damage to surrounding enemies. Sends enemies flying if fully charged.
4. Hellfire Projectiles: Danny rapidly launches fireballs from his hands at enemies, dealing fire damage as enemies are knocked into the air.
5. Hellfire Spread: Danny creates a charged fireball in one of his hands, starting a very potent fire on the ground. Stuns enemies if power is fully charged!
6. (Boost) Hellfire Clone: Danny uses his hellfire to generate a decent-looking duplicate of himself to aid in combat for a time.
7. (Debuff) Penance Stare: You all know what this does...
8. (Xtreme) Hellfire Tornado: Danny uses his hellfire chain to generate a powerful tornado, sending enemies flying as heavy fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, Classic Skin HUD, icons etc
Andersonbrazil- Danny Ketch Ghost Rider Modern skin, Hellcycle model
Outsider- Ghost Rider Hellcycle coding, loading screen, HUD
Teancum- Custom Danny Ketch Ghost Rider Classic skin
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/60yxgd8492exics/Ghost_Rider_%2528Danny_Ketch%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 20, 2022, 04:09AM
ADAM WEST BATMAN

Originating from an alternate reality, this Caped Crusader is a lot more inherently optimistic and hopeful for the future of Gotham compared to most incarnations, continuing to serve as an inspirational beacon of hope to its many citizens as the 'Bright Knight'.

But with that inherent podium also comes those who wish to challenge that authority and snuff it out for their own devious schemes and vendettas.

Having fought tooth and nail alongside his faithful partners, Robin and Batgirl, to maintain the peace whilst ensuring that good morals continue to remain upheld, this interpretation has thwarted a whole assortment of colorful villains countless times throughout the years.

However, the Bright Knight finds himself involved in his greatest caper yet as he's visited in his Batcave by mysterious costumed heroes from a different universe entirely, in the hopes of aiding them on their own world for the sake of all existence.

Understanding the major implications, our hero prepares to tackle this crazy tomfoolery with his new allies and be back home before the local Gotham holidays arrive...

Will he and his teammates come out on top or will this Doctor Doom character manage to finally succeed in his grand schemes for the omniverse? Tune in now on the same bat-time, same bat-channel!

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-5 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of the late Adam West's voice.
-Uses assigned number #77 (will clash with White Tiger and Amanda Sefton in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the 1960s Batman show. I take no credit for the use of it.

BUGS: When performing a jumpsmash, the comic hit bubble effect can briefly be seen a second time. This is unintentional, with no way to fix it to my knowledge.

Block + Jump (To the Batmobile!)- West Batman hops into his version of the iconic vehicle, dealing damage to any enemy in the way. Run into a wall to have West Batman hop out of the Batmobile.
Block + Action (Holy Teamup Batman!)- Burt Ward's version of Robin leaps in to lend a hand in combat temporarily.

MOVESET:
1. Batarang: West Batman flings one of his distinct boomerangs at a targeted enemy, dealing minor physical damage with a high chance to stun.
2. Veteran Kick: West Batman runs to an enemy and deals a flying kick to them, causing major knockback as physical damage is dealt.
3. Bomb Disposal: Discovering an active cartoon-styled bomb on the ground, West Batman disposes of it quickly, dealing fire damage to surrounding enemies as they're caught in the blast.
4. Groovy Slide: West Batman uses an advanced Bat surfboard with the capability of flight, proceeding to charge forward and deal damage, knocking over most threats in his way.
5. (Boost) Bat Intuition: West Batman uses his impressive wits to reveal nearby enemies on the map via leftover evidence, decreasing energy cost for powers as the iconic 60s Batman theme plays for a minute.
6. (Boost) Universal Antidote Pills: West Batman pulls out small medical capsules and shares them with his teammates, removing status ailments from allies whilst raising overall health regen for entire team.
7. (Xtreme) Bat-Sleep Gas: West Batman, not wanting to seriously harm his foes, flings gas pellets that deal no damage but leaves foes stunned for a long time in a state of utter bliss.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Adam West Batman Classic, Contaminated, Catman & Gray Ghost skins, Robin '66 skin, mannequin, 60s Batmobile bolton
MrKablamm0Fish- Ripped Zemo Dance animation from Marvel Future Fight
Raven Software- Marvel Legends Prototype comic hit effects
tubularspacedude- Adam West voice clips from Lego Batman 3

Download link: https://www.mediafire.com/file/ykepsejv0hphf1l/Adam_West_Batman_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on June 20, 2022, 07:45AM
Very nice work! Looking forward to everything else you want to make for mods in MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 30, 2022, 02:16AM
BLACK MANTA

Growing up in Baltimore, Maryland, the man who would later become one of Aquaman's greatest foes, started life as an autistic kid who simply loved to play by the ocean.

Known as David, he would soon get unexpectedly kidnapped by morally bankrupt pirates while out on an open beach alone and forced to work on their vessel for an unspecified amount of time.

Spying Aquaman nearby with some dolphins one day, David desperately tried to signal the hero for help (the king of Atlantis regrettably not seeing him), eventually forcing David to defend himself as he killed one of his pirate tormentors with a knife and activated the ship's SOS signal for rescue.

Harboring a strong resentment for the emotionless sea and Aquaman, David would vow to become the master of the seven seas and took this mindset all the way into adulthood as he studied everything he could about deepsea diving and weaponry.

Now dressed in an incredibly durable diving suit and armed with a vast assortment of weaponry, Black Manta is a man who is greatly feared by superheroes and villains alike, Lex Luthor playing his cards close to his chest as he informs everyone within the Legion of Doom about an entirely new reality, free from the interference of the Justice League.

Preparing himself for the haul of the century, Black Manta steps through the newly generated LexCorp portal to Earth-7150, hoping that this world's Atlantean ruler will prove just as much of a worthy challenge...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and 20% resistant to physical damage
-5 hex-edited skins, HUDs, loading screens, icons and voice/sound file using archived audio of Kane Jungbluth-Murry's voice from Injustice 2.
-Uses assigned number #86 (will clash with Gorgon and Miles Morales in mannequin).

MOVESET:
1. Trained Killer: Black Manta pulls out a combat knife and puts his all into the strike, sending an unlucky enemy flying into the air.
2. Trident Slam: Black Manta slams his custom-made trident into the ground, dealing radial damage to surrounding foes.
3. Destructive Tendencies: Black Manta fires two heat-seeking missiles from his diving suit's hidden weapon shoulderpads, the missiles dealing fire damage if they manage to catch an enemy in their flight path.
4. Steel Cyclone: Black Manta pulls out two swords and performs a radial spin attack, so long as button continues to be held down.
5. Optic Destruction: Black Manta generates a powerful optic blast from his suit's helmet, generating a powerful radial blast that explodes on contact and generates energy splash damage to surrounding targets.
6. (Boost) Observant Tracker: Being a very talented tracker, Black Manta reveals nearby enemies on the map whilst increasing amount of XP and momentum earned.
7. (Debuff) Terrifying Hunter: Having a widely known notoriety on all sides in the DC Universe, Black Manta terrifies nearby enemies as they run away in fear, while he relishes in the thrill of the hunt.
8. (Xtreme) Optic Fury: Having little patience with his foes, Black Manta pushes his helmet's lasers to full power, firing a powerful blast of energy that sends enemies flying as high energy damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Blaw- Sword boltons
Guiguis_12- Black Manta models, HUDs, extra loading screens, mannequin

Download link: https://www.mediafire.com/file/rxy75mc9u3ztm1s/Black_Manta_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on June 30, 2022, 08:11AM
This is extremely cool!!!

When it comes to DC Comics, I'm not as familiar with the source material for most of their things, having only read everything I could grab on Batman, Teen Titans, and some of their Vertigo titles. However, I found Black Manta to be extremely cool and badass in the DCEU Aquaman movie and in Injustice 2! He's a very welcome addition to MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 03, 2022, 02:37AM
THE PRINCE OF PERSIA

'They say time is like a river that flows swift and sure in one direction, but I have seen the face of time and I can tell you... they are wrong.
Time is an ocean in a storm. You may wonder who I am and why I say this; sit down and I will tell you a tale like none that you have ever heard...'


So I suppose we should start from the beginning. In what would be a quest which ultimately lasted seven whole years with many twists and turns, it began as all good stories do.

Honour, glory, betrayal, love, loss... it all occurred that fateful day in my youth when my father, King Sharaman and his army invaded India with relative ease, thanks to the treachery of a manipulative Vizier who betrayed his own people in the hopes of obtaining a share of the treasure, deep within the Maharajah's royal vaults.

What we could have never foresaw that day, was that tyrant playing us for fools and manipulated events for his benefit, using me as an unknowing instrument to release the dangerous 'Sands of Time' from a fantastical-looking hourglass and unleash untold horrors upon the kingdom of Azad, corrupting and changing every living thing it came into contact with.

And yet I would be one of only three survivors to be spared the corrupting influence of the Sands, with the Maharajah's beautiful & resourceful daughter, Farah and the Vizier himself still possessing that of flesh and blood.
Journeying with Farah across the castle to the Tower of Dawn, I grew ever closer to her along the way.

But in my fear-fuelled reluctance to immediately undo everything that had transpired and make it so these events never happened, I would ultimately lose her once before reverting time back to how it was before we ever attacked India, everyone returned to life with no memory of what happened besides myself, defeating the Vizier when he attempted to take the life of Farah while I explained everything that had happened to us in an alternate time.

From then on, I went on further adventures and saved other mystical kingdoms from all sorts of threats, including plants, demons & spirits (but never without great sacrifice for those I had come to care a great deal for each time).

However, it was a great war I accidentally started between Persia, India and Aresura in my haste to avoid being pursued by an unstoppable creature called the Dahaka for cheating predestined fate in Azad, that I decided to no longer hold back in striking down anyone or anything that stood in my way and proceeded to distance myself from many I held dear, in order to stay safe.

As I learned of the Island of Time's existence through a reliably wise old man, I crossed the unforgiving seas in the hopes of stopping the Empress of Time, Kaileena, from creating the Sands completely and therefore erasing the Dahaka permanently from the timeline.

Notwithstanding the revelation that killing Kaileena was what led to the creation of the Sands in the first place and having to travel across time while wearing the Mask of the Wraith in order to afford me another chance to set things right in my favour, I came to better understand that she and I were not so different, choosing to instead spare her life when bringing her to the present time and finally slaying the foul beast that had caused me so much torment with her aid.

With the Dahaka now finally defeated, we left the island together on a newly-built vessel in order to return to Babylon, the trip expected to last several weeks as we spent many hours getting to know one another as allies-in-arms, rather than the unforgivable enemies we had viewed ourselves as before.

At the same time, I could not imagine what would eventually materialize in front of us next as a strange portal opened in the middle of our path across the vast ocean and successfully pulled our ship into it, able to do nothing but watch in looming horror as we knew no more...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of 50% chance of resurrection (Sand Recall)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Robin Atkin Downes' voice from Prince of Persia: Warrior Within
-Uses assigned number #89 (will clash with M and Diamondback in mannequin).

REQUIRES:
-Skins based off his appearances in Sands of Time & Two Thrones

MOVESET:
1. Free Form Slash: The Prince pulls out the Water Sword and performs a charged spin attack, dealing physical damage to surrounding enemies.
2. Confident Brutality: The Prince performs a deadly, multi-hit attack with his two swords, dealing physical damage.
3. Deadly Throw: The Prince throws out several daggers in a spread pattern, dealing physical damage to struck threats.
4. Wind of Fate: The Prince releases a powerful radial blast that utilizes the Sands of Time, dealing damage to surrounding enemies as they're knocked back from the blow.
5. (Boost) Hardened Warrior: Refusing to give up in the face of overwhelming odds, The Prince lets out a battlecry as attack speed and damage output is increased for entire team.
6. (Boost) Potential Outcome: The Prince suddenly has a vision of a possible future thanks to the Sands of Time, revealing the positions of nearby enemies on the map as his chances for dealing critical hits are increased.
7. (Boost) Eye of the Storm: The Prince uses the Sands of Time to slow down everything around him, allowing the Prince to react to events much more quickly.
8. (Xtreme) Ravages of Time: The Prince utilizes his most powerful Sands of Time ability, increasing his natural speed significantly while everything else flows at normal speed, the game's lighting turning blood red as he moves between foes and slices them with his swords, dealing heavy damage before the power wears off shortly afterward.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
UltraMegaMagnus- Prince of Persia Warrior Within and Sandwraith skins, Light & Water Sword boltons from Warrior Within
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/54f0h010b9mscv3/The_Prince_of_Persia_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 03, 2022, 02:51AM
Oh my god, yes!!! Thank you so much for this!!!

You have no idea how happy you've made me with this mod. It's obviously no secret by now from everything to my name, profile picture and history of posting on this forum that Mortal Kombat is my favorite video game series of all time. Well, the Prince of Persia: Sands of Time series is my second favorite, practically tied for first! Ever since long ago you posted a potential movelist for a mod creation of The Prince I eagerly awaited him becoming a mod someday! When I saw recently someone posted a skin of him I hoped it would come true and it has! He's been one of my most desired modded characters, the one I would start a whole new game for if I had an otherwise perfect setup I didn't want to change! There's very few characters I feel this strongly about, so I have to stress this, thank you, thank you ever so much. The only other character I can even think of that I'd feel this strongly about is Ash Williams from the Evil Dead/Army of Darkness series; if he ever became a modded character, between him and every other mod here (including several that you've made personally), MUA would become my personal video game heaven.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 03, 2022, 03:33AM
Quote from: TheMK on July 03, 2022, 02:51AM
Oh my god, yes!!! Thank you so much for this!!!

You have no idea how happy you've made me with this mod. It's obviously no secret by now from everything to my name, profile picture and history of posting on this forum that Mortal Kombat is my favorite video game series of all time. Well, the Prince of Persia: Sands of Time series is my second favorite, practically tied for first! Ever since long ago you posted a potential movelist for a mod creation of The Prince I eagerly awaited him becoming a mod someday! When I saw recently someone posted a skin of him I hoped it would come true and it has! He's been one of my most desired modded characters, the one I would start a whole new game for if I had an otherwise perfect setup I didn't want to change! There's very few characters I feel this strongly about, so I have to stress this, thank you, thank you ever so much. The only other character I can even think of that I'd feel this strongly about is Ash Williams from the Evil Dead/Army of Darkness series; if he ever became a modded character, between him and every other mod here (including several that you've made personally), MUA would become my personal video game heaven.

I appreciate the compliments and I'm honoured that I made another player happy with the release of this mod. Believe it or not, the Prince has been among the biggest characters from video games that I've wanted to bring over to MUA for several years now myself and as such, wanted to ensure he was done the proper justice as a fan of the Sands of Time trilogy era for the franchise.

You should come by the Discord server sometime, as Magnus kindly converted over those POP assets for me primarily (as I had made a request for them to be converted over a few months back).

As always, a pleasure to see new comments from you TheMK whenever I release a new character mod for folks to play around with and bring their MUA crossover dreams to life :D
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 07, 2022, 04:03AM
The Playable Generic MUA1 Enemies Collection has been updated with a ninja from the Hand joining the ranks!
Title: Re: Ceamonks890's Character Mods
Post by: kuralsz1 on July 10, 2022, 04:21AM
Hey I love your mods. Its fun to play with them but i reinstalled my game. Your "knull" link not working can u refresh it ?
(sorry my bad english)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 10, 2022, 05:18AM
Works just fine on my end :confused: Have you tried the new download link on his release post?

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 10, 2022, 05:23AM
STANLEY

'This is the story of a man named Stanley. Stanley worked for a company in a big building where he was Employee Number 427...'

'Wait, what's going on here? Stanley, are you seeing this? Is that a combat robot... Oh god Stanley, we're doomed. I'll try to restart the game and...'

'Hmm, nope... It looks like something is disrupting my story from playing out correctly in any capacity. Hmm, what are we going to do?'

But Stanley knew there was only one way he would get out of this situation alive and put all his willpower into his fighting reflexes.

'Wow Stanley, I didn't know you had it in you. Haha, that stupid robot didn't know what hit it!'

'Now, let's try and investigate around the office and see where this story goes... Ooh, is that a dimensional portal in the middle of the next room? Not exactly what I had in mind for the story, but I can tolerate a few rewrites here and there...'

'Goodness, there seems to be a whole host of empowered beings and creatures engaging in a fight on board... some kind of mobile base on the other side, against... robots? But why would a portal to this alternate dimension spawn within the Stanley Parable? Don't they realize the huge risk of copyright infringement...'

It was then however that the narrator gained a sudden realization on this new reality he couldn't have possibly known yet inexplicably did. This world was designated Earth-7150 and was seemingly a passion-fuelled community product designed by many internet nerds on Earth-1218 who brought their overall desires to life within a comparatively ancient video game called Marvel Ultimate Alliance, telling their own collective story as to why all these heroes and villains from across the omniverse were working together to achieve a common goal.

'How utterly ridiculous', the narrator spouted out, unaware of someone else speaking his inner thoughts, much like he did constantly with the inexplicably mute Stanley. 'Don't these people have anything better to do with their time, beyond ignoring controversial, fictional stories and events crafted by writers who put their heart and soul into the tales they write, solely because they feel it disrespected their favourites or they wished to see the well-concluded stories of others continue against the intention of their creators? I mean, really...'

'Oh.' the narrator quickly realized. 'This must mean that one of these strangely gifted nerds might be subconsciously reaching out to our game without them even knowing and wants us to join in on the fun too... Oh, how exciting!'

Clearing his throat, the narrator stated, 'Alright Stanley. I've had a fair bit of time to think about it... I've decided we should head through the portal and see where this unexplored narrative takes us. Quickly Stanley, the time for opportunity is fading!'

Deciding to take a chance, Stanley rushed to pick up his loyal friend, a simple bucket, from off a desk nearby, before leaping into the portal as he knew no more, the disembodied narrator pulled in with him whether they liked it or not...

FEATURES:
-3 powers, 4 boosts and an Xtreme
-Abilities of flight (a nod to the Stanley Parable's Mariella ending) & 100% resurrection except for bottomless pits (The Stanley Parable narrator refuses to have his story on Earth-7150 ruined)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Kevan Brighting's voice for the Narrator from the Stanley Parable: Ultra Deluxe.
-Uses assigned number #87 (will clash with Black Bolt and Spider-Gwen in mannequin).

DISCLAIMER: This mod uses a good chunk of music from the Stanley Parable game. I take no credit for the use of it.

BLOCK COMBO (Bored Narrator)- Press Block + Jump to have the Stanley Parable narrator say a random line to lighten the mood.

MOVESET:
1. Confusing Enigma: As a reference to the Elevator & Confusion endings of the Stanley Parable, Stanley's inconsistent actions causes the Marvel Ultimate Alliance code to freak out, an inexplicable radial blast of psychic energy generated from within Stanley as damage is dealt to surrounding foes.
2. Heartless Worker: As a reference to the Games ending in the Stanley Parable, Stanley inexplicably generates fire underneath enemies, sending them flying into the air.
3. Facility Explosives: The Narrator plays around with unseen assets pulled from the Stanley Parable game, raining explosives from the Countdown ending upon enemies via simple commands as fire damage is dealt.
4. (Debuff) Narrative Contradiction: As a reference to the Not Stanley ending within the Stanley Parable, Stanley's inconsistent actions cause enemies to run away in fear of his unstable power.
5. (Boost) Zending: Attaining a sense of inner calm, Stanley temporarily boosts stats and reduces energy cost for entire team as a random theme from the Stanley Parable plays for a minute.
6. (Boost) Reassurance Bucket: Stanley pulls out his only friend, the Stanley Parable Reassurance Bucket, for comfort as damage taken is lowered and overall resistance is increased for entire team.
7. (Boost) Adventure Line: Stanley generates a seemingly sentient yellow line behind him as the Adventure Line's music plays for 43 seconds, increasing overall attack damage and speed for entire team.
8. (Xtreme) Skip Button: Having gotten fed up with enemies constantly disrupting his story, the Narrator convinces Stanley to press a hidden, portable version of the Skip Button attached to his wrist, the environment briefly going black as all enemies on-screen are instantly killed.

CREDITS:
Ceamonks890- Mod creation & coding, Half-Life 2 mod HUD, loading screen, icons etc
BarryAllen- Official Stanley Stanley Parable game skin, Stanley Parable HUD, mannequin
Davey Wreden & William Pugh- Original creators of the Stanley Parable
Ok_Table7457 (Reddit user within Stanley Parable group)- Thoroughly ripped audio from the Stanley Parable: Ultra Deluxe
Raven Software- Reverse-engineered Stark Tower male employee model for custom Stanley Parable Half-Life 2 mod Stanley design

Download link: https://www.mediafire.com/file/3fwyaknpkuhxfhu/Stanley_%2528The_Stanley_Parable%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 10, 2022, 06:08AM
What an equally amazing and unexpected mod! You never fail to surprise as much as you delight!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 15, 2022, 05:32PM
HELLBOY

Taking place not too long after the events of the Conqueror Worm comic arc within Hellboy's line of stories, Hellboy has recently parted ways with his colleagues within the Bureau of Paranormal Research and Defense (BPRD), in order to learn more about his place in the world on his own terms.

Originally brought to Earth by crazed Nazi occultists during the final years of the second World War, the child-like demon with a mysteriously disproportionate 'Right Hand of Doom' (who's true name of Anung Un Rama he would not learn of for decades), was fortunately uncovered by the Allied Forces first and was christened the name of 'Hellboy' by his adoptive father, Professor Trevor Bruttenholm.

From then on, Hellboy grew into an immortal but well-meaning occult detective with an iron wit and a heart of gold, honoring his stepfather's tragic passing at the hands of Lovecraftian frog monsters decades later by continuing to fight demons and monsters as a protector of humanity, no matter how many times he's reminded of being its doomed, prophesied destroyer by those he ends up fighting.

Wandering the jungles of Africa, he suddenly finds himself witnessing an army of demons rush out of a random portal and heading right for him.

Being quick on his feet, he lifts up a giant tree from its roots and charges forward as he forces the vast majority of demons back where they came from, regrettably falling through himself as he awoke unknowingly on Earth-7150 within the realm of Mephisto as the portal closed behind him, dimensional tears happening across the multiverse constantly as Doctor Doom's abuse of Odin's power in a future timeline, threatened to tear all of existence apart.

But Mephisto would underestimate this strange new demon that had arrived in his realm as Hellboy fought tooth and nail to escape from his forces, eventually finding another portal back to what he presumed was home, unaware of the new reality he had unexpectedly been displaced to...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to fire and electricity damage, knockback, stuns, grabs and finishers
-1 hex-edited skin and tail, HUD, loading screen, icons and voice/sound file using archived audio of Bruce Barker's voice from Injustice 2.
-Uses assigned number #102 (will clash with Maverick and Strong Guy in mannequin).

MOVESET:
1. Demonic Right Hook: Hellboy performs a massive uppercut with the Right Hand of Doom, dealing physical damage as struck foes are sent flying.
2. Brimstone Grenades: Hellboy flings several grenades of hellfire at surrounding enemies, dealing fire damage.
3. Arthurian Blood: Hellboy pulls out a random sword he picked up earlier and goes into a guard stance. If an enemy comes into close contact with him or not, Hellboy will attack differently with the sword.
4. Good Samaritan: Hellboy pulls out his custom-made revolver and fires shots at enemies. 25% chance of instant knockout due to Hellboy not being the best shot. But if victim is stunned chance will increase to 50%.
5. Vasilisa's Gift: Hellboy flings a grenade which generates a powerful water wave of radial blasts, dealing physical damage as enemies are knocked back from the blows.
6. (Boost) Holy Irony: Hellboy flings a vial of holy water on the ground, granting entire team with a constant cold damage buff that harms enemies which get too close to them.
7. (Boost) Demonic Relics: Hellboy uses one of the relics collected over the course of his many adventures to augment overall defense and resistances for entire team temporarily.
8. (Xtreme) End of the World: Hellboy leaps into the air before slamming his Right Hand of Doom into the ground, dealing major physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, second loading screen, icons etc
Guiguis_12- Hellboy skin, tail model
Ninja Kyden- Fixed Good Samaritan bolton
Outsider- First loading screen
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/sjsslu6aziuxldo/Hellboy_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 15, 2022, 08:49PM
Very awesome! I love Hellboy!

I don't think I ever said it anywhere, but Injustice 2 has my favorite selection of guest characters in all of (official) fighting games; Sub-Zero, Raiden (both my top two favorite Mortal Kombat characters), Hellboy, and the Teenage Mutant Ninja Turtles, all in a game with the DC universe (many good Batman and Teen Titans characters, Swamp Thing, etc.). There's a peculiar thrill I'm feeling at all of those same guest characters now being available in MUA thanks to you! Keep up the awesome work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 20, 2022, 06:49AM
ANG LEE HULK

Originating from Earth-400083, this version of Bruce Banner went through a less than ideal childhood as his father, David Banner, frequently experimented on himself as part of his genetics research in attempts to improve human DNA.

His wife eventually giving birth to Bruce, David was horrified to discover that his mutated DNA had been passed on to Bruce and did what he could to create a cure (before Thaddeus 'Thunderbolt' Ross uncovered what David had been doing and ordered that his experiments be shut down by order of the American government).

Losing himself to his own rage, David sabotaged the military facility's gamma reactor and accidentally killed his wife, Bruce being adopted.

Years later, Bruce would grow up into a brilliant scientific genius who rarely expressed his emotions outward as a result of repressed childhood memories that frequently manifested as quickly forgotten but nevertheless terrifying nightmares.

Working on a custom-built device known as a 'Gammasphere' which relied on medical nanotechnology triggered by gamma radiation in order to regenerate living tissue and ideally save an irradiated individual from radiation poisoning, this would ultimately lead to the birth of another side of Bruce as he saved his colleague, Harper, from being caught in the accidentally released blast of the Gammasphere during a planned test.

Miraculously surviving a full bombardment from the Gammasphere in ways no-one else had (thanks to Bruce's already altered DNA), he would soon transform for the first time into the Hulk of his reality during the middle of the night after being confronted by his father for the first time in years.

Ultimately, Bruce would unwillingly find himself pulled into battle with the American military's forces several times as well as facing his own father, now newly obsessed with gaining that power for himself, as David recklessly exposed himself under the same conditions that caused Bruce's awakened power of the Hulk, gaining the ability to meld with and absorb the inherent properties of anything he comes into contact with.

Left with no other option, Bruce and the Hulk briefly put their differences aside and worked together to destroy their far more monstrous father once and for all, generating enough gamma radiation that proved too much for David to handle in its limitless output (as David's very being was finally destroyed by a missile bound straight for them).

Surviving the battle but believed dead, Bruce would go into hiding for a year in South America within the depths of the Amazon rainforest as a medical doctor who did what he could for the vulnerable or injured who came across his path.

But this was not to last as Bruce would soon return to the United States through a phone call from his former mentor, Geoffrey Crawford, having finally come up with a proclaimed cure to Bruce's condition known as the Gamma Orb.

Sneaking into his lab while avoiding the rummaging military forces, this would tragically turn out to be a deceitful trick by Crawford as he used the Orb to drain a good chunk of Gamma energy from Bruce's body and interacted with it to transform himself into a Hulk-like form known as Ravage with similar capabilities to Bruce's own, Crawford now being able to walk again for the first time in years.

Enraged at the betrayal, Bruce transformed into the Hulk for the first time in a long time and pursued Ravage across the rooftops and sewers of San Francisco, fighting off the newly pursuing military as well as several other Gamma-powered beings who fruitlessly attempted to stop the Hulk in his tracks.

Learning of what Crawford was planning to do with his stolen gamma energy, Bruce would uncover information of a mysterious Gamma-powered individual known only as the Leader, who had grand plans of using the Gamma orb to create an army of gamma-powered warriors.

Not wishing to have anyone else bare the burden of his genetic curse, Bruce would eventually arrive at the secret underground Freehold base hidden underneath Alcatraz Island after escaping from the military's clutches once more and fought his way through the Leader's forces as the Hulk.

Expecting this well ahead of time, the Leader tricked the Hulk as he threw an activated Gamma orb at him, successfully absorbing the rest of the core gamma radiation within Bruce's body as he was now free of the Hulk at last.

Refusing to give up, Bruce did what he could to stay on top of the Leader's vast gamma-powered talents, quickly gaining back access to the Hulk and accepting his new existence completely as he swiftly defeated the Leader for the time being, the humiliated villain taunting Hulk that this would not be the last time they would be seeing each other.

Escaping Freehold just in the nick of time as it began to collapse from all the chaos enacted previously during Hulk's battle against the Leader, Bruce found himself alone once more in the deserts of New Mexico as he attempted to hitchhike, before giving up on the idea as he headed off into the sunset.

Unexpectedly, Bruce found himself caught in the middle of multiversal instability as dimensional tears across time and space started to make their presence known across every reality, strange human-like robots flying out of them and heading right for him.

Having no choice, Bruce willingly transformed into the Hulk again under duress as he escaped from a large swarm of the strange robots which had attempted to trap Banner beneath their combined weight, as the Hulk proceeded to leap into one of the dimensional tears, unaware of what sort of destination him and Banner would end up in this time with their escape, as the tears soon corrected themselves with his departure from their original universe...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, triple jump, healing factor, immunity to poison damage, grabs, stuns, finishers and knockback
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived and ripped audio of Eric Bana's voice from the Hulk 2003 game and movie respectively.
-Uses assigned number #88 (will clash with Daimon Hellstrom/Hellstorm and Mortal Kombat's Noob Saibot in mannequin).

MOVESET:
1. Temper Tantrum: Ang Lee Hulk throws a powerful melee punch, dealing physical damage to struck foes.
2. Crumbling Foundations: Ang Lee Hulk stomps the ground with his foot, a damaging shockwave knocking nearby foes back as physical damage is dealt.
3. Violent Shockwave: Ang Lee Hulk pounds the ground in agitation, dealing physical damage to enemies across an increasing radius.
4. Puny Toss: Ang Lee Hulk grabs nearby enemies, swinging them around as a makeshift weapon that harms any nearby foes that come close to him, dealing physical damage. Let go of button to throw away the enemy in his hands.
5. Crafty Viciousness: Spying a missile on the ground that hasn't yet detonated, Ang Lee Hulk throws it at a target, dealing fire damage to any threat in the flight path of the missile.
6. (Boost) Rational Morality: Memory fragments of Bruce's consciousness help to reign in Ang Lee Hulk's brutality, reducing energy cost whilst boosting overall resistances and striking stats temporarily for entire team.
7. (Boost) Won't Like Me When I'm Angry: Ang Lee Hulk's rage builds over the course of the battle, causing him to grow in size as his overall speed, damage and defense is increased temporarily.
8. (Xtreme) Frustrating Destruction: Having had enough of the current battle, Ang Lee Hulk lets out a frustrated roar before leaping into the air, pounding his fists into the ground as radial damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Custom Ang Lee Hulk movie skin
SuperMaster10- Ripped Ang Lee Hulk Green & Gray models from 2003 Hulk movie game, mannequins, Grey Hulk skin HUD
tubularspacedude- Ripped Eric Bana voice clips from 2003 Hulk movie game
Waggens7uP- Aventureiromax custom skin mannequin

Download link: https://www.mediafire.com/file/1s5df4uno8nn8w8/Ang_Lee_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 20, 2022, 09:17PM
Very cool!

I always thought this version of the Hulk was pretty underrated. I thought it was interesting how the MCU's 2008 Incredible Hulk could be interpreted as a 'requel' - both a remake and a sequel - with just enough ambiguity that either or both could be true.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 25, 2022, 10:15PM
SAILOR MOON

Originating from an alternate Earth based in Japan, the young Usagi Tsukino initially seemed like an average teenage girl with a love for boys, video games, manga and sleeping who avoided studying whenever she could.

But Usagi could have never realized her true nature as a descendant of a prosperous civilization on the moon known as the Moon Kingdom, after a chance encounter with a talking cat named Luna who gave them a magic brooch which allowed Usagi to transform into her superpowered alter ego known as Sailor Moon.

Since then, Usagi has had to manage her newfound responsibilities as a protector of the world against the opposing Dark Kingdom alongside school and family life, quickly meeting new allies who would join her in defending the world as well as numerous villains who sought to destroy the world.

However, none of her previous adventures could entirely prepare her for what came next as strange dimensional portals started to pop up all throughout Japan and unleashed all sorts of unfamiliar creatures upon its citizens.

Knowing what had to be done, Usagi and her friends transformed into their Sailor alter egos, swiftly dispatching as much of these unknown creatures as possible before preparing to jump through one of the portals and attempt to stop the threat at its source....

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Tracey Moore's voice from the DiC English dub for the Sailor Moon anime.
-Uses assigned number #90 (will clash with Vertigo and Jennifer Kale in mannequin).

MOVESET:
1. Moon Tiara Action: Sailor Moon performs an energy disc-based attack, flinging it at a nearby target as energy damage is dealt.
2. Moon Princess Halation: Sailor Moon pulls out her Moon Stick and fires a beam of white energy with a chance to pierce multiple threats if charged, dealing energy damage.
3. Supersonic Wave: Sailor Moon uses her red magical hairpieces as an amplifier for her screams, generating a high-pitched blast that deals damage to everything in her path, dealing physical damage.
4. Sailor Moon Kick: Sailor Moon rushes towards an enemy and deals a flying kick to their dumbfounded face, causing knockback as physical damage is dealt.
5. (Boost) Moon Tiara Stardust: Sailor Moon uses this variant of her Moon Tiara action technique, removing any harmful status debuffs currently afflicting entire team while boosting overall stats temporarily.
6. (Boost) Moon Healing Escalation: Sailor Moon pulls out her Moon Stick and uses it to heal herself and her fellow teammates back to full health, at the cost of all her available energy.
7. (Xtreme) Moon Spiral Heart Attack: Sailor Moon pulls out the Spiral Heart Moon Rod of legend on her world, raising it to her face initially before performing a quick twirl and striking a pose, releasing powerful radial energy upon surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Sailor Moon model, Moonstick and Moonrod boltons
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/vd0awc7qb4bl01p/Sailor_Moon_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 26, 2022, 05:12AM
Wow! I never expected a mod for this character!

You're always full of awesome surprises Ceamonks :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 26, 2022, 05:44AM
JIM HAMMOND

Existing long before Johnny Storm would take up his superhero codename for himself, the android that would later go by Jim Hammond was created in 1939 within the laboratory of Professor Phineas Horton.

A pioneer in the fields of artificial intelligence and robotics, Horton's research gave Jim the capability to mimic all of the functions of a normal human (including independent thought), in spite of being composed entirely of synthetic materials.

Being capable of bursting into flame at will and utilizing it in a variety of ways, Jim took up the 'Defender' codename of the Human Torch accidentally provided to him during an accident involving his solar power cells and served as a champion of justice throughout the Second World War.

However, Jim's tenure as the Human Torch would come to an end for several decades as he found himself caught in the blast of an atomic bomb during a mission in the early 1950s, losing control of his flames over time as it began to irradiate harmful levels of radiation that would prove deadly to humanity if left unchecked and selflessly sacrificed himself by burning out his power cells under the grounds of the American southwest desert to deactivate his android body.

Discovered in the modern day by the criminal genius known as the Mad Thinker, much of Jim's android body would be restored to proper condition by him in the hopes of getting back at the Fantastic Four.

But Jim was no fool and upon realizing the implications of his potential actions, worked with the Fantastic Four to put a stop to the Mad Thinker's latest scheme.

Now stuck in an era of time unfamiliar to what he left behind as a result of his loved ones largely being long dead, Jim Hammond felt incredibly isolated on Earth and ventured across the world for a renewed sense of purpose.

Learning the original Human Torch was alive again, Steve Rogers would take an Avengers quinjet with the Vision to Jim's last recorded location and met up with him, the two doing what they could to help Jim through adjusting to the modern world.

Appreciative for the support, Jim would eventually join the Avengers and fought alongside his new comrades-in-arms on many adventures, in order to maintain established peaceful relations throughout the universe.

Contacted by Tony Stark for a mission of grave importance that required all hands on deck against the rising Masters of Evil group under the leadership of Doctor Doom, Jim coated himself in flame once more as he took to the skies and flew off for Stark Tower...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, immunity to mind control, fire & psychic damage
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Brian Bloom's voice for Captain America from Marvel Heroes.
-Uses assigned number #69 (will clash with Captain Britain, Supaidaman and Mortal Kombat's Kitana in mannequin).

MOVESET:
1. Trials of War: Jim charges up to direct a powerful blast of fire at an unlucky target. Ignites and deals extra damage to enemies if fully charged.
2. Plasma Updraft: Jim creates a quick blast of flame underneath enemies, sending them popping upward as fire damage is dealt.
3. Flame Generator: Jim generates a continuous stream of fire from his hands towards enemies, dealing fire damage so long as button continues to be held down.
4. Fireball Barrage: Jim rapidly launches fireballs from his hands at enemies, dealing fire damage as they're knocked into the air.
5. Hellish Vortex: Jim creates an outward blast of fire, damaging enemies across a specific radius as they're knocked back from the vortex's strength.
6. (Boost) Horton's Legacy: Jim ignites his fists on fire, increasing overall damage and movement speed temporarily.
7. (Boost) Thermal Power: Jim goes all-out with his powers, reducing energy cost whilst increasing momentum temporarily.
8. (Xtreme) Nova Burst: Jim generates powerful flames from his body, dealing heavy fire damage to surrounding foes. If any enemies are still standing, their health will be drained over time till they finally die from the poisoning.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Blaw- Jim Hammond Modern skins, HUD
Canino- Human Torch booster Fire Vortex code
Nickjustint- Captain America Marvel Heroes sound files
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/pvom0eeqe7tfakn/Human_Torch_%2528Jim_Hammond%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 26, 2022, 05:32PM
Very nice! Cool to have the original Human Torch here!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 28, 2022, 08:05PM
WARWOLF

A unique lycanthrope affected by the planet Mars as a result of an ancient Roman curse placed upon his family's bloodline, Vic Marcus has had to go through a lot in life to get what he wants (being able to shift between human and werewolf form at will, no matter what time of day it is).

Eventually brought into SHIELD's ranks as an overseeing squad leader for its newly formed Howling Commandos division, he takes this responsibility in his stride as he leads the team through many successful missions against more supernatural threats that SHIELD itself can't easily take on.

But this time however, the Howling Commandos is needed against a far more major threat than anything else it has faced before, Nick Fury letting them in on the stolen SHIELD plans involving Asgard by Doctor Doom and how important it is that the Masters of Evil be stopped at all costs to prevent a major existential wipeout from occurring across the entire multiverse.

Understanding the severity, Warwolf ordered his colleagues to work with the less-informed strike force consisting of primarily superheroes, temporarily aligned villains and dimensionally-displaced beings from across countless realities, in order to ensure Doctor Doom's twisted plans never end up coming to fruition.

Pulling out an energy rifle, Warwolf prepared himself for the fight ahead...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-1 hex-edited skin, HUD, loading screen and voice/sound file using Peter Lurie's MUA1 voice for Sabretooth.
-Uses assigned number #75 (will clash with Meggan, Wallflower and all three Wonder Woman mods in mannequin).

MOVESET:
1. Lycan Slash: Warwolf slashes at enemies with his claws, dealing physical damage.
2. STAKE Pistol: Warwolf draws out a custom-made pistol and fires several quick energy shots from it, dealing energy damage to struck targets.
3. Violent Slices: Warwolf spins around, slashing nearby foes multiple times as physical damage is dealt.
4. Feral Leap: Warwolf lunges forward, knocking an unlucky foe to the ground and slashing at them without mercy, dealing physical damage.
5. STAKE Rifle: Warwolf pulls out a powerful energy rifle and fires it, dealing energy damage to several targets.
6. (Boost) Bestial Intuition: Warwolf uses his enhanced senses to reveal nearby enemies on the map, boosting overall speed, defense and evasion chances temporarily.
7. (Debuff) Uncaged Monster: Warwolf lets out a terrifying roar which causes enemies to flee in fear as their overall defense is reduced.
8. (Xtreme) Ancient Fire: Warwolf calls for air support from above, as the STAKE dragon Grogg burns all enemies from off-screen with its incredibly potent fire breath, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Maegawa- Elite gun power coding/effects from AIM Elite minion mod
Waggens7uP- Mannequin
Zignutus- Custom Warwolf skin

Download link: https://www.mediafire.com/file/2fbj6hwz6djqfq3/Warwolf_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 28, 2022, 08:33PM
Man, what a cool character!!! I love when you introduce me to cool new corners of the Marvel universe I've never heard of before!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 31, 2022, 12:26AM
TIDUS

The main protagonist of the tenth main entry in the Final Fantasy series, Tidus was the 17 year old son of the biggest blitzball star within the vast city of Zanarkand, Jecht (who strangely disappeared without a trace ten years prior).

Desiring to surpass his father and prove to himself that he's the best blitzball player around as the captain of the Zanarkand Abes blitzball team, Tidus selfishly relished in his celebrity status and went off to play the latest game of Blitzball against a rival team, blissfully unaware of the events to come.

But when a mysterious monolithic creature simply called 'Sin' arrived in Zanarkand out of nowhere to attack the city, Tidus was left with no other choice but to follow an old friend of his father's, Auron, to parts unknown as the two fought off many dangerous 'fiends' which stood in their way, ultimately being whisked away to the land of Spira as Sin seemingly wiped away what was left of Zanarkand in a single stroke.

Wanting to return home no matter the cost, Tidus fought tooth and nail to survive as he found himself encountering an assortment of interesting people along the way, eventually meeting and gaining the attention of Besaid Island's latest summoner, Yuna.

Learning that Yuna's pilgrimage included visiting Zanarkand (now inexplicably considered a sacred site), he would come to tag along with Yuna and her group of guardians as he gradually grew into a more selfless and heroic person over the course of his long journey, gaining mutual respect from his fellow party members over time.

Discovering in the end that his hopes for returning to the Zanarkand he had previously known was all for nought, Tidus nobly choose to stand by his friends' side to the very end (ultimately defeating Sin at the price of his own continued existence within Spira, much to great heartbreak from his allies as they could only watch him move onto the next life).

Now finding himself in another world entirely different to the one he left behind, Tidus realizes his story is not quite over yet as he prepares to resume fighting for the sake of a better continued existence for everyone else...

FEATURES:
-3 powers, 4 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons, mannequin and voice/sound file using archived audio of James Arnold Taylor's voice from various Final Fantasy games.
-Uses assigned number #94 (will clash with Adam Warlock and Mortal Kombat's Jade in mannequin).

MOVESET:
1. Spiral Cut: Tidus does a few flips as he strikes his Brotherhood sword upon an unlucky enemy, dealing damage as energy is generated from the sword.
2. Energy Rain: Tidus pulls out his Brotherhood sword and swings it, firing purple energy blasts at nearby enemies as energy damage is dealt.
3. Slice & Dice: Tidus moves between enemies quickly, striking enemies with his sword as physical damage is dealt.
4. (Boost) Hastega: Tidus casts a supportive spell, speeding up the actions of himself and his teammates temporarily.
5. (Debuff) Provoke: Tidus silently taunts surrounding enemies, angering them as they focus their attacks on him with their overall defence reduced.
6. (Boost) Cheer: Tidus temporarily raises overall strength and defense for entire team.
7. (Debuff) Slowga: Tidus casts a debuff spell, slowing down the movements of all enemies while Tidus and his allies continue to move normally.
8. (Xtreme) Blitz Ace: Tidus leaps into the air and does a mid-air flip as he kicks a blitzball at the ground hard, generating a powerful radial blast of light as energy damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
BloodyMares- Assistance with crafting combat powers
UltraMegaMagnus- Tidus Dissidia PSP & FFX PS2 skins, mannequin, Brotherhood sword and Blitzball boltons

Download link: https://www.mediafire.com/file/bwuify1vcqyp9bu/Tidus_%2528Final_Fantasy_X%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 31, 2022, 02:34AM
Very cool!

I've never played any of the Final Fantasy games, but perhaps I should start trying them. Their characters are very neat, though!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 02, 2022, 08:01PM
BUZZ LIGHTYEAR

Originating from an alternate universe, there exists a human spaceranger known as Buzz Lightyear who ranks as the most prolific hero in the galaxy.

Being a member of a para-military organization known as Star Command (whose main purpose is in keeping the galaxy safe from criminals), Buzz has rarely ceased in his continued quest for galactic peace, often clashing with the devious Zurg as their plans for galactic domination are thwarted time and time again.

Eventually taking on the added responsibility of leading three new recruits named Booster Munchapper, Mira Nova & XR after some initial hesitancy, Buzz led Team Lightyear over the course of many adventures as they found themselves clashing with a whole assortment of crazy villains and creatures that often pushed them to their limits.

But somehow, someway, Team Lightyear would find a way to rise from their failures and fight on to ultimately win the day.

Now however, a mysterious dimensional tear has started to appear on planet Roswell and Team Lightyear have been dispatched by Star Command to investigate the problem.

Throwing everything they had at the strange creatures pouring out of the tear between realities, Buzz knew that they were going to have to take the fight directly to the source as the spaceship launched into lightspeed, the others screaming in panic as they knew no more with the dimensional tear closing itself behind them...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight and leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped/archived audio of Tim Allen's voice.
-Uses assigned number #31 (will clash with Banshee, Ancient One and Elisa Cameron's Ghost in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the Buzz Lightyear of Star Command cartoon. I take no credit for the use of it.

MOVESET:
1. Focussed Energy: Buzz carefully positions one of his arms, firing a basic energy attack at targets from his armlaser. Hold button down for a stronger, wider energy shot!
2. Laser Stream: Buzz launches a continuous stream of his armlaser's beams, dealing energy damage over time to an unlucky target.
3. Diverted Blasts: Buzz fires a series of short blasts from his armlaser which bounce off walls, dealing energy damage to all targets on-screen.
4. Not Today: Buzz activates the wings on his spacesuit, taking to the skies as he proceeds to charge forward, knocking down most enemies in his way as physical damage is dealt.
5. Boosting Trap: Buzz throws a Star Command tracking beacon on the ground. Any enemy that walks near it, will have a random trap be dropped by Buzz's teammate, Booster and either crush or restrain them, dealing physical damage.
6. (Boost) Chilling Mind: Buzz's teammate, Mira Nova, uses her mind-reading powers not too far off-screen, letting Buzz know via his communicator of nearby enemy positions, as overall energy cost is reduced for entire team.
7. (Boost) On The Job: Buzz inspires his fellow teammates to fight on, increasing overall damage and defence for entire team as the underrated theme from the Buzz Lightyear of Star Command cartoon, plays for a whole minute.
8. (Xtreme) To Infinity and Beyond: Buzz's teammate, XR, fires a few quick shots from above off-screen with his blasters, dealing energy damage to all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
tubularspacedude- Moveset ideas
UltraMegaMagnus- Buzz Lightyear Mirrorverse skin, HUD, extra mannequin
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/21tzcexluyv58om/Buzz_Lightyear_%2528Pixar%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 02, 2022, 08:11PM
So amazing!!! I'm endlessly blown away by how many characters I love from across all of fiction that you bring to life in this game! Modders like you are helping Marvel Ultimate Alliance become the best and biggest video game crossover of all time!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 05, 2022, 01:09AM
CIVIL WARRIOR

Originating from an alternate reality, this version of Steve Rogers was involved in a variation of the original Civil War event that never ended and ultimately engulfed the entire planet.

Getting mortally wounded but surviving the final confrontation with his version of Iron Man, Tony Stark wouldn't be quite so lucky and tragically perished in the conflict.

Consumed with guilt and grief, Steve chose to abandon the mantle of Captain America and became the new hero known simply as the Civil Warrior, combining Stark tech with his own arsenal to honor the memory of his late friend and everyone else who had fallen during the bloody conflict.

Eventually pulled by an alternate version of the cosmic being known as the Collector to the Battlerealm and forced to participate in the 'Contest of Champions', Steve fought through many different variations of himself, his friends and enemies, never once ceasing in his quest to win the contest and hopefully return home.

Spying a suspicious dimensional tear unlike anything he had become accustomed to seeing throughout his time in the Battlerealm, Steve glimpsed through the tear and saw events transpiring on the Helicarrier that were unlike anything he recalled occurring on his original reality.

Believing anything was better than resigning himself to the never-ending battles of the Battlerealm, the Civil Warrior leapt through the tear and found himself on Earth-7150, unaware of the major implications to come from his arrival...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons, mannequin and voice/sound file using modified MUA1 audio of Trev Broudy's voice for Captain America
-Uses assigned number #21 (will clash with playable Nick Fury and Green Ranger in mannequin).

MOVESET:
1. Arc Throw: Civil Warrior throws his shield at enemies, dealing physical damage. Hold power button down and use directional controls to direct shield path!
2. Arc Bash: Civil Warrior gets himself into a good battle position, thrusting his shield forward and striking an enemy, stunning them as physical damage is dealt.
3. Energy Arc: Civil Warrior spins around with his arc shield, cutting through enemies and objects across a specific radius, dealing damage as energy projectiles get quickly generated from the shield.
4. Arc Charge: Civil Warrior raises his shield in front of him and charges forward, knocking down most threats in his way.
5. Repulsor Explosion: Civil Warrior prepares a powerful chest repulsor blast that explodes on contact, generating energy damage upon surrounding enemies.
6. (Boost) Strong Resolve: Civil Warrior taps into a reserve of inner strength, increasing his overall damage and speed temporarily.
7. (Boost) Selfless Redemption: Not wanting his fellow teammates to fall so easily, Civil Warrior uses some of his tech to reduce energy cost and damage received from foes for entire team.
8. (Xtreme) Shield Reactor: Civil Warrior raises his shield in front of him, firing a powerful repulsor blast from the core of the shield as high energy damage is dealt to struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons, voice/sound file
UltraMegaMagnus- Civil Warrior assets

Download link: https://www.mediafire.com/file/w6nizsq8ad0yg4q/Civil_Warrior_%2528Marvel_Contest_of_Champions_OC%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 05, 2022, 04:14AM
Amazing! I always love when you make alternate versions of existing Marvel characters because I get to learn new and interesting trivia that I never heard before!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 07, 2022, 07:22AM
ICE

Born into a Norwegian Romani clan, Tora Olafsdotter displayed cryokinetic abilities from an early age.

Terrified that her grandfather would consider Tora a reborn goddess and utilize her powers for criminal gain, Tora's father would eventually flee with her, her mother and Tora's sister to Germany.

Having already seen Tora's powers being accidentally displayed previously during a girls' soccer game, Tora's morally bankrupt grandfather never gave up attempting to find them again and was determined to take Tora by any means necessary.

Left with no other choice, Tora froze her grandfather and his hired mercenary group to death at the cost of her father's life (who bravely sacrificed himself to buy Tora some time).

Continuing to be on the run with her mother and sister while guilt-ridden for unintentionally killing her beloved father, they would make a deal with the German government and moved to New Zealand, finally managing to settle down.

Joining the Global Guardians team as an adult to replace the then-deceased heroine, Icemaiden, Tora lied about her past and claimed to be a princess from an isolated tribe of magic-wielding Norsemen, too ashamed initially to accept her true past publicly.

But her time among the Global Guardians was not to last, as funding would quickly withdraw with the reformation of the International Justice League team.

Encouraged to join the Justice League by her friend, Beatriz da Costa aka Fire, Tora would take a chance and was remarkably accepted into their ranks.

Now however, Tora (going by the superhero codename of Ice), is one of the many reserve Justice League members assigned to stay behind in the primary DC Universe on the JLA Watchtower, while the senior members assisted different heroes on an alternate reality against a major multiversal threat known as the Masters of Evil.

Unexpectedly, the dimensional instability of the multiverse was starting to make its presence much more known as reality itself started to collapse throughout the core DC Universe timeline.

Left with no other choice, Tora and the reserve Justice League members leapt through the Watchtower portal to Earth-7150, hoping they could find a way to restore their original universe somehow once all was said and done...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of Ice Slide and immunity to cold damage
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file.
-Uses assigned number #93 (will clash with Star-Lord and Paradox in mannequin).

MOVESET:
1. Chilling Shards: Tora uses her powers to generate shards of ice at foes, dealing cold damage. Chance to slow down enemies by 50%!
2. Ice Beam: Tora uses her powers to generate a beam of cold, freezing enemies briefly. If the frozen enemy receives a critical hit, they will shatter into pieces!
3. Arctic Explosion: Tora uses her powers to charge up a particle and throw it at foes, dealing cold damage as struck targets are slowed temporarily.
4. Hail Barrage: Tora uses her powers to generate a small cloud of hail above a target, raining down and dealing cold damage to surrounding threats.
5. Cold Shoulder: Tora uses her powers to create a column of ice underneath enemies, violently sending them flying into the air as physical damage is dealt.
6. (Boost) Icey Figure: Tora uses her powers to generate a large, sentient icy figure to assist her in combat for a time.
7. (Boost) Frosty Chill: Tora uses her powers to give entire team ice gloves temporarily, adding cold damage to melee attacks with a chance to slow enemies down by 50%.
8. (Xtreme) Chilly Reception: Tora uses her powers to generate a massive radial blast of cold, damaging and slowing down all enemies on-screen, with a chance to freeze them solid!

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons
BaconWizard17- Ice DC Comics skins
Canino- Iceman booster Ice Pillar coding and effects
hemlot- Voice/sound files from Ice XML2 mod
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/pfa30062uvj506y/Ice_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 07, 2022, 07:52AM
Very cool!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 09, 2022, 06:01AM
GORR

Originating from a planet whose name was never revealed three thousand years ago, Gorr and his people spent almost every day on the brink of starvation (taught to trust in the will of gods who seemingly never answered their prayers).

But with more and more of his loved ones tragically perishing as time went on, Gorr lost hope and quickly grew cynical, believing there were no gods.

Exiled by his own people who refused to give up their devotion to the gods, Gorr wandered the unforgiving deserts to die.

Suddenly, Gorr witnessed a battle between two different gods (of which a mysterious gold-armored, purple-skinned god was the victor against a dark elder variant with a mysterious red insect on his chest, who laid on the ground seemingly defeated).

Shocked by the revelation that gods actually did exist but ultimately furious that one would ask him for help when they never did the same for him or his people, Gorr allowed the mysterious sentient mass of living darkness to bond to his body.

The dark mass forging a new weapon called All-Black, Gorr slew the pleading golden god and vowed vengeance against all of the gods, beginning a genocidal crusade across the cosmos over the course of thousands of years to enact his revenge (clashing with the Asgardian god of thunder, Thor, several times and getting consistently outsmarted by the god's 'light'.)

Inexplicably encountering the dark eldritch god from so long ago once more, they revealed themselves as Knull (having arrived from a darker alternate future through generated chrono portals to the past).

Explaining why he was standing before him whilst brandishing his own version of Gorr's powerful sword, Gorr soon learned that it would be a mortal human from Earth who would erase all of existence in the foreseeable future if their foretold abuse of a god's power wasn't stopped, before it even begins.

Not wanting to be cheated out of destroying the gods himself, Gorr decided to play along with Knull's plans and with great reluctance, joined the vast multiversal strike force originating on the planet Earth.

Suspecting Knull knew more than what he was letting on, Gorr mentally vowed to try and kill the dark god once this quest to preserve all of existence was over (entirely unaware that Knull's link to Gorr's own All-Black sword left him vulnerable to manipulation).

Hearing Gorr's every thought in that moment, Knull silently laughed to himself as he looked forward to having an easily malleable new puppet to control soon enough...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Gavin Hammon's voice for Varus from League of Legends
-Uses assigned number #55 (will clash with Gladiator, Silk and Legacy of Kain's Kain in mannequin).

MOVESET:
1. Butcher Slash: Gorr slashes at enemies with the All-Black sword, dealing physical damage to struck targets.
2. Insatiable Bloodlust: Gorr runs forward with the All-Black sword drawn, slicing at anything in his way as physical damage is dealt to enemies. Each strike boosts attack speed.
3. Quick Retaliation: Gorr seemingly moves between targets at impressive speeds, dealing physical damage to several enemies with the All-Black sword.
4. Bloody Cycle: Gorr performs a spin attack with the All-Black sword, dealing physical damage to all enemies across a given radius.
5. Vile Deeds: Gorr draws the All-Black sword and goes into a guard stance. If an enemy comes into close contact with Gorr or not, he will attack differently and deal physical damage to an unlucky foe.
6. (Boost) Cloud Stalker: Gorr taps into more of All-Black's power, gaining increased defence and stats temporarily.
7. (Boost) God Butcher: Gorr taps into more of All-Black's power, increasing overall speed, damage and evasion temporarily.
8. (Xtreme) God Bomb: Gorr leaps into the air and stabs All-Black into the ground, generating a radial blast that deals heavy damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, first loading screen, icons etc
Andersonbrazil- Gorr MCU skins, HUDs
Agent Bachello- Mannequin
Outsider- Kratos Xtreme coding, second loading screen, custom black recolour of All-Black sword
Zignutus- Custom Gorr the God Butcher comic skin

Download link: https://www.mediafire.com/file/j6s2vd6ddkfm4ux/Gorr_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 09, 2022, 07:59PM
Absolutely epic!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 14, 2022, 03:36AM
SPIDER-PUNK

Originating from Earth-138, the young foul-mouthed teenager, Hobie Brown, found himself bitten by an irradiated spider while walking through the city streets one day.

Gaining powers in the same fashion as many other Spider-themed heroes from across the multiverse, Hobie used his new powers to fashion himself a costume and become the Spider-Man of his reality, fighting for freedom in the hopes of taking back control of the United States for the people, from the tyrannical President Osborn.

Leading the freedom fighting gang known as the 'Spider Army', Hobie would ultimately bring down President Osborn's twisted regime, destroying their V.E.N.O.M. through 15,000 volts of amp-generated punk rock.

The completely irredeemable President Osborn now defeated and entirely vulnerable, Hobie would kill the tyrant off and unmask himself to the viewing crowd, his primary mission as Spider-Man now successfully finished.

But this renewed sense of peace was not to last, as Hobie would find himself brought out of retirement after being confronted by other super-powered beings with identical powers to his own.

Explaining themselves as the Web Warriors and why they were present on his home turf, Hobie was convinced to don the mask once more and hopped on board Madame Web's dimensional platform with the other Spider-people for Earth-7150.

Excited at the thought of journeying to a new world and meeting new people, 'Spider-Punk' was prepared to teach some villainous fools a lesson or two about ruining the lives of others for personal gain...

DISCLAIMER: This mod uses a lot of uncensored swear words in many of their voice clips. If you're someone who gets easily offended by the use of foul language, than please refrain from downloading this mod.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Young Maylay's voice for CJ Johnson from Grand Theft Auto: San Andreas
-Uses assigned number #41 (will clash with Moon Knight, Fandral and Doctor Who in mannequin).

MOVESET:
1. Flipping Off: Hobie grabs an unlucky enemy with his legs, flinging them above his head as they land on the ground hard with physical damage dealt.
2. Brutal Webs: Hobie fires projectiles of impact webbing from his webshooters, dealing physical damage to enemies continuously so long as button continues to be held down.
3. Unrestrained Fury: Hobie grabs an enemy with his webbing and swings them around as a makeshift weapon that deals radial damage to other threats stupid enough to get too close. Let go of button to fling trapped enemy away.
4. Rock and a Hard Place: Hobie generates two webs on the ground, shooting himself forward and kicking any enemies in his path, dealing physical damage.
5. Bleeding Ears: Hobie performs an air guitar manoeuvre as he utilizes hidden amplification tech to generate a high-pitched blast of music that severely harms everything in its path, dealing physical damage.
6. (Debuff) Savage Confidence: Hobie mocks nearby enemies by taunting them, lowering enemy defence as they become enraged and focus their attacks on him.
7. (Boost) Spider-Sense: You all know what this does...
8. (Xtreme) Punk Life: Hobie utilizes hidden amplification tech to generate a loud soundwave which deals damage and temporarily stuns all enemies in the area.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Arachnid_human_male- Spider-Man Unlimited mobile game Spider-Punk skin
Escanor610- Spider-Punk comic skin variants
Guiguis_12- Custom Spider-Punk Across the Spider-Verse movie skin, extra mannequin
Waggens7uP- Primary mannequin

Download link: https://www.mediafire.com/file/5w2npw8kaydv6nj/Spider-Punk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 14, 2022, 06:59AM
Incredibly awesome!!! Spider-Punk is extremely cool!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 20, 2022, 05:14AM
AGATHA HARKNESS

An immortal witch that has survived for centuries throughout the Marvel Universes' timeline, Agatha Harkness's known recorded history begins as far back as 18,500 BC.

Forming her own coven of witches within Salem, Massachusetts during the 17th century, it was her dream to freely practice magic in the New World.

In 1692 however, the infamous event recognized in the modern day as the 'Salem Witch Trials' would occur as many illegitimate witches and a few genuine ones would be ultimately hunted down by deranged Puritans and burnt at the stake.

Approving of the trials under the belief that it was necessary for magic-imbued beings to come back even stronger, Agatha would soon relocate her surviving members to the town of New Salem, forming a secret magical community in what later became known as Colorado in the modern era.

Becoming the most powerful sorceress during the late 17th century and accepted as the leader of this new community while continuing to push the ideal of strengthening the magical community through ridding those who couldn't defend themselves, Agatha would soon get married with an unknown man and give birth to her only child, the warlock known as Nicholas Scratch.

However, Agatha would soon leave New Salem and be involved with the heroic group known as the Daughters of Liberty during the end of the 18th century as well as assist the Department of the Uncanny during the second World War, before eventually retiring to a new home atop Whisper Hill and serving as a governess for young children in need.

Contacted by the superhero team known as the Fantastic Four for a nanny position to look after Reed Richards and Sue Storm's then recently born baby, Franklin, Agatha invited the group over to her home to discuss the position further (gradually becoming a reliable ally to the team over the course of many adventures, as well as a reliable magical expert for the Avengers where she took the than newcomer Scarlet Witch into her tutelage).

Learning that Wanda had channelled magical energy stolen by her evil son's offspring during a random misadventure to conceive children for herself and her synthezoid Avenger husband known simply as the Vision, Agatha found herself immediately concerned when the demon Mephisto found himself interested in the soon to be born twin brothers, revealing to Agatha that the twins were a special anomaly in the universe, demanding that they be handed over to him as soon as possible or face the consequences.

But while Agatha cruelly wiped Wanda's memory of her children in primary Marvel canon to prevent disaster unfolding on Earth from the twins being taken away and absorbed into Mephisto's very being (alongside paying the ultimate price later on for robbing Wanda of true happiness when her memory of the traumatic event was restored), Agatha would do the exact opposite on Earth-7150 and instead warned Wanda and the Vision of Mephisto's plans, as they would fight for the lives of the newly-born twins, Billy and Tommy, by any means necessary (barely sending the demon lord back to his realm with his tail between his legs, through the beneficial aid of the Midnight Sons).

Now many years have passed and Agatha finds herself newly contacted by Doctor Strange through his astral form in regards to a matter of grave urgency, requiring as much aid as they can against the Doctor Doom-led Masters of Evil group.

Ultimately agreeing to contribute what she could to the incredibly vast SHIELD strike team, she created a magical portal from her home at Whisper Hill and joined her colleagues at the Sanctum Sanctorum...

FEATURES:
-3 powers, 5 boosts and an Xtreme
-Abilities of flight, leadership, 50% chance of resurrection and Magical Awareness (always reveals nearby enemy positions on mini-map via her crystal ball)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Susanne Blakeslee's voice for Maleficent from the Kingdom Hearts series.
-Uses assigned number #12 (will clash with Elektra, Destiny and Optimus Prime in mannequin).

MOVESET:
1. Mystical Bolts: Agatha casts magical bolts of energy from her hands at enemies, knocking struck targets to the ground.
2. Elemental Magic: Agatha casts a spell which generates a beam with its colour related to a specific damage type. Can be Physical, Fire, Energy, Radiation, Cold, Electricity or Mental damage.
3. Transmutated Containment: Agatha casts a spell which generates a beam that will petrify any struck enemy into stone and render them unable to move or attack briefly, dealing physical damage.
4. (Boost) Dimensional Distortion: Agatha casts a spell to teleport within a given range. Will teleport with an ally if one of her teammates is directly in front of her while dealing damage to enemies at the destination following the end of her teleportation spell.
5. (Boost) Full Potential: Agatha uses her obscure telepathic abilities with her teammates to boost overall team stats, making them a far more experienced team temporarily.
6. (Debuff) Vocal Manipulation: Agatha casts a spell which has her issue a threat toward enemies through the magically generated yet convincing voice of a random Marvel villain, causing minor enemies to run away in fear.
7. (Boost) Optical Illusion: Agatha casts a spell which renders herself and her teammates entirely invisible to the naked eye of enemies, raising chances of a critical hit whilst stunning foes hit by said strikes.
8. (Boost) Salem Shield: Agatha casts a spell which generates a large magical shield that will deflect projectile attacks and grants her mystical invulnerability for a minute.
9. (Xtreme) Deadly Familiar: Agatha's cat familiar, Ebony, leaps to defend its owner from off-screen in its more bestial form, the entire level going completely black as it slashes all enemies, dealing heavy physical damage while restoring health for entire team.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Andersonbrazil- Agatha Harkness Classic Marvel Strike Force skin & HUD
Outsider- Reused coding used for several powers
Waggens7uP- Mannequin
Zignutus- Custom Agatha Harkness Modern Comic skin

Download link: https://www.mediafire.com/file/7u5sw0vl5t2g2fq/Agatha_Harkness_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 20, 2022, 10:02AM
Another really cool character! Looking forward to everything else you want to mod as well!
Title: Re: Ceamonks890's Character Mods
Post by: edward on August 22, 2022, 08:56PM
I don't remember her much in the comics but you know how popular she is now 😅 thanks for making her she's so good
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 25, 2022, 03:59AM
PUNISHER 2099

Originating from a divergent timeline to Earth-928 in the year 2099 (whose events went quite differently from the primary Marvel 2099 canon), the Public Eye officer known as Jacob Gallows was a victim of personal tragedy, his family cruelly killed in the streets by a bunch of drug addicts as a byproduct of being unable to pay for police protection from the Public Eye.

Enraged by the inhumane act and growing disillusioned with the ever-increasing corruption within the force, Jacob used the resources available to him in order to track down the ones who murdered his family.

Stumbling across archived, digital records of a legendary vigilante known as the Punisher who was active during the so-called 'Heroic Age', Jake used this insight as inspiration to fashion himself a costumed persona, vowing to do what the Public Eye could not in saving innocent lives for free.

Initially struggling to come to grips with what he was about to do but ultimately feeling as if he had no other choice in making a meaningful difference to the city's crime levels, Jacob became the Punisher of 2099, enacting a brand of justice all his own on the guilty, within the futuristic streets of New York.

Now Jacob sees no rest as he relentlessly hunts down criminals, choosing to often spare the smallfry through delivering brutal but not entirely lethal injuries and sending a message to the bigger targets that their activities will no longer go under his notice, fashioning a terrifying reputation that bordered on mythological to much of the city's criminal underworld (as thugs found themselves increasingly on edge for any sight of him).

Whilst in the middle of one of his major assassination missions, Jacob's activities were interrupted by the sudden presence of strange dimensional tears, releasing demonic creatures upon the populace that were completely relentless in their messy slaughter.

Leaping from atop a high skyscraper to attack one of the bigger winged demons, Jacob accidentally found himself falling too close to one of the tears, its strength proving too much for his stolen Public Eye jetpack's propulsion to move him away from.

Ultimately unable to get away from the dimensional tear's pull, Jacob was forcibly dragged into it and knew no more as the tear closed behind him, unknowingly pulled to a different reality set in the past...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, 30% resistant to physical and energy damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Brian Bloom's voice for Punisher from Marvel Ultimate Alliance 3.
-Uses assigned number #57 (will clash with Kurse, Neal Shaara and Mortal Kombat's Johnny Cage in mannequin).

MOVESET:
1. Determined Brutality: Jacob grabs an unlucky enemy and slams them to the ground, dealing physical damage.
2. Limited Patience: Jacob pulls out a pistol and fires it, dealing physical damage to struck threats.
3. Public Eye Specialist: As a former weapons specialist for the Public Eye Patrol, Jacob pulls out an energy blaster and fires a quick shot at a target, dealing energy damage.
4. Grenazers: Jacob throws four of these ridiculous-sounding grenades at enemies which violently explode in seconds, dealing electric damage as struck foes are left stunned from the shock.
5. Omega Punishment: Jacob pulls out a plasma rifle and fires at enemies, dealing energy damage with a high chance for critical damage if struck foes are stunned.
6. (Debuff) Itchy Trigger Finger: Jacob fires a dangerously close warning shot from his pistol, causing nearby enemies to run away in fear.
7. (Boost) 90s Edge: Jacob puts more effort into his actions, boosting his overall attack speed and damage temporarily.
8. (Xtreme) Violent Vengeance: Jacob pulls out his two futuristic pistols and leaps into the air, raining down a barrage of bullets before finishing off any stragglers, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Punisher 2099 skin, HUD
BarryAllen- Mannequin
Outsider- Punisher booster Grazing Shot powerstyle coding used for reference on Itchy Trigger Finger power

Download link: https://www.mediafire.com/file/bzwzhgpsqze7fwl/Punisher_2099_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 25, 2022, 05:19PM
Very awesome! I always thought Marvel 2099 was pretty cool.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 27, 2022, 05:43PM
MAN-THING

Originally biochemistry professor Ted Sallis, the man who would later be transformed into the swamp creature known as 'Man-Thing', started out with the best intentions for humanity.

Recruited into the United States Army for Project Sulfur, Ted would eventually develop the experimental SO-2 Serum which would grant its user permanent immunity to all known and recorded toxic biochemicals in theory.

Continuing to modify the formula in a desperate attempt to rid it of the more monstrous side-effects on test subjects and make it more of a safer basis for a new Super Soldier Serum, Ted would tragically not manage to definitively refine it (as he was hunted down by the organization known as A.I.M., in the hopes of creating monstrous soldiers that they could use to take over the world).

Devoting the formula to memory, Ted burned the surviving SO-2 serum records he had documented and fled in his car, injecting the only existing sample of the SO-2 formula into himself prior.

However, AIM agents would not be far behind and ultimately forced Ted off the road as he crashed into a swamp within the Florida Everglades and tragically perished.

But this would not be the end for Ted Sallis as the magical energies of the swamp combined with the S0-2 serum within Sallis's bloodstream, transforming him into the hideous but largely instinctual Man-Thing, as his human intelligence, memories and personality quickly faded away into stasis within the body of the monster consequently.

Doomed to primarily roam the swamp he now calls home forever as the guardian for the Nexus of All Realities, the Man-Thing has proven to either be a great help or a major threat to anyone who comes near him as his sensory empathic abilities help him better adapt to most situations.

Magically transported away from his swamp and brought onto the vast omniversal SHIELD strike team by his long-time sorceress ally, Jennifer Kale, she would work with Doctor Voodoo, Doctor Strange's heroic mute clone Paradox, Scarlet Witch and an assortment of other magic users pulled from different realities to Earth-7150, in order to cast a vast, all-encompassing spell that greatly enhanced Man-Thing's empathic abilities in order to better recognize who was friend or foe.

Forging a stronger, unsaid bond with his countless new allies as a side-effect of the spell (whose effects would last only as long as the mission required against the newly forged Masters of Evil group), the mute Man-Thing instinctively prepares to fend off any threat that gets in his way...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, flight, healing factor, 100% chance of resurrection, immunity to knockback, finishers, being grabbed or stunned and physical & radiation damage
-2 hex-edited skins, HUDs, loading screen, icons and sound file.
-Uses assigned number #56 (will clash with Deathbird, Hogun and Kirby in mannequin).

MOVESET:
1. Monster Slash: Man-Thing slashes at enemies with his surprisingly sharp claws, dealing physical damage to struck targets.
2. Swamp Life: Man-Thing uses his inherent chlorokinesis to generate a large tree that grows and strikes enemies, sending them flying into the air as physical damage is dealt.
3. Immense Rage: Lashing out in response to overwhelming feelings of anger and rage from enemies, Man-Thing spins around and slashes at them with his sharp claws several times, dealing physical damage.
4. Vine Whip: Man-Thing uses his inherent chlorokinesis to manipulate vines on his body, ensnaring an enemy in them as they're used as a makeshift weapon against other surrounding threats, dealing physical damage over time. Let go of button to fling away enemy in your grasp!
5. (Debuff) Whatever Knows Fear: Sensing the strong inherent psychological fear of him from nearby foes, Man-Thing generates an acidic substance from his body which burns and damages any enemies which come in range of him for a time.
6. (Boost) Dimensional Transport: Man-Thing uses his connection to the Nexus to teleport to a different position within a specific range. If an ally is directly in front of him, they will be teleported to a new position alongside Man-Thing. Damages enemies if they're at the desired destination.
7. (Boost) Giant-Sized Man-Thing: Fuelled by the fear of surrounding enemies, Man-Thing temporarily grows in size as his speed and damage output is increased, causing surrounding enemies to flee terrified.
8. (Xtreme) Nexus of All Realities: Man-Thing taps into his connection to the Nexus, transplanting a temporary wormhole which contains an unknown destructive form of energy upon surrounding enemies, sending them flying to their deaths as high damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Andersonbrazil- Man-Thing MCOC skin, HUD, mannequin
MelloMods- Xtreme coding from Adam Warlock mod
Outsider- Coding for two powers from Poison Ivy mod, loading screen
Zignutus- Custom Man-Thing skin

Download link: https://www.mediafire.com/file/du2uq8o7v6c6eza/Man-Thing_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 27, 2022, 08:31PM
What a legendarily cool character!!!

I always found it so strange how Man-Thing and Swamp Thing are so similar, but they have a few distinctions between each other.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 02, 2022, 03:58AM
INFAMOUS IRON MAN

Originating from an alternate reality, this version of Victor von Doom had been through it all: Devoting years of his life to mastery over the mystic arts and scientific research, saving his mother's spirit from the parasitic demon Mephisto, time traveling, fighting demons, exploring and encountering extraterrestrial life... even becoming a literal god with power to match several times over.

However upon being defeated by his long-time rival, Reed Richards, yet again and having his god-like power stripped from him by the Molecule Man as the multiverse was gradually restored from a particularly major cataclysmic event, Victor found himself returned to his variant of Earth feeling a sense of unfulfillment, in ways he had never felt before.

Years of his life spent on an insatiable quest for power and what did it ultimately achieve in the end? Failure after failure, setback after setback and more enemies against him than he could throw retaliating strikes at, as the country of Latveria stood as a durable monument to his shameful hubris.

But while it was quickly revealed in mainstream Marvel canon that Victor's memories had been altered by Mr Fantastic in the hopes of setting him down a better path, this version of Victor von Doom was not affected by such a ploy and came to this natural conclusion himself over time, his previously scarred face still restored as a side-effect of the Molecule Man's power.

No longer finding any meaningful sense of pleasure or purpose under the costumed dictator persona of 'Doctor Doom' that he had gone under for so long and shortly uncovering his world's version of Tony Stark had fallen into a coma, Victor knew then and there that his new destiny was calling.

Deciding to give the path of a so-called hero a shot, Victor stole one of Tony Stark's Iron Man suits and fashioned himself a new persona as the 'Infamous Iron Man', putting his mastery over the mystic arts and science to effective use as he prepared to hunt down villains and bring them to justice in his own way, still being about as boastful and arrogant as ever as he sought to redeem himself for his countless crimes.

Despite this inevitably not lasting in mainstream continuity after having his face newly scarred during a great battle against a Dormammu-possessed Hood and starting his jarring descent back into villainy, the path of this Victor von Doom would continue down the road to heroism (as he merely got back up from this unpleasant setback and grew into a stronger, more morally righteous figure, casting a spell to restore his face to what it was before the battle).

Not caring anymore whether anyone would accept him as a man trying his hardest to reform or not, Victor chose instead to be the better man and immediately rejected the mysterious Zora Vukovic's help, seeing no need to have any more innocent blood put in harm's way for his heroic crusade.

As Victor set to work on bringing Latveria back from the poor state he'd left it in during his more noble pursuits abroad, many heroes began to gradually gain trust and respect for him as the Infamous Iron Man (including Victor's old enemies, the Fantastic Four, who he now saw more as equals and no longer as the enemies who consistently thwarted his plans in another life).

Unexpectedly witnessing tears in reality across all of Latveria one day, Victor managed to narrow down the source of these portals to the alternate universe known as Earth-7150, a reality where a variant of him never once swayed from the villainous position he had to fight tooth and nail to rise up from, leading a group called the Masters of Evil down a path of destruction that would be highly likely to cost all of existence once more.

Not wanting a repeat of the second 'Secret Wars', Victor suited up as the Infamous Iron Man and had one of his reworked Doombots look after his kingdom while he was gone, preparing to teach his Earth-7150 counterpart a lesson in humility, even if it meant having to explain everything once more to the vast amount of protectors that comprised Earth-7150's heroes...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, might, leadership, immunity to mind control and psychic damage
-1 hex-edited skin, HUD, loading screen and voice/sound file using archived audio of Lex Lang's voice for Doctor Doom from Marvel Heroes.
-Uses assigned number #94 (will clash with Adam Warlock, Tidus and Mortal Kombat's Jade in mannequin).

MOVESET:
1. Enchanted Repulsors: Victor fires quick magic-enhanced repulsor blasts from his hands, dealing energy damage to struck targets.
2. Doomed Uppercut: Victor throws a strong punch, sending enemies flying into the air as physical damage is dealt.
3. Determined Assault: Victor generates a magic-infused energy shockwave, dealing radial damage to surrounding foes. Mash button for max damage!
4. Redeeming Arc: Victor casts a spell as he generates a magical blast from his hands as the stream moves between targets, dealing energy damage.
5. Wrath of Von Doom: Victor generates a magic-infused repulsor explosion, damaging all surrounding enemies.
6. (Boost) Terrifying Aura: Victor uses his prior reputation as the Doctor Doom of his world to his advantage, increasing critical strike chance for entire team as enemies run away in fear of being taken down by the Infamous Iron Man.
7. (Boost) Technical Magic: Victor uses a combination of his armor's technology and his affinity with magic to generate protective energy shields for entire team, deflecting all projectiles and damaging all melee attackers.
8. (Xtreme) Zero-Point Barrage: Victor generates magic-enhanced Uni-beams from his armor, dealing energy damage to all onscreen targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Julio Cabral- Infamous Iron Man skin, HUD, animated cape bolton and coding
nickjustint- Doctor Doom Marvel Heroes audio
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/yfc3hlc0rivmgij/Infamous_Iron_Man_%2528Victor_Von_Doom%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 02, 2022, 08:33PM
This is so cool! I loved the Infamous Iron Man comics, and I never realized the genius of having Victor Von Doom's heroic and villainous sides fighting one another! This will truly be a satisfying character to spearhead a run of the game with!

I always love seeing heroes wrestle with corruption arcs and villains wrestle with redemption arcs, but Doom's is one of the coolest and most satisfying.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 03, 2022, 02:18AM
CASSIE LANG

A young woman with a heart of gold, Cassie Lang admired and loved her biological father, Scott Lang, from an early age in spite of his initial criminal background (after he went through hell and back to get her a safe, successful heart transplant).

Encountering many of Earth-7150's greatest heroes as she grew up into a teenager, Cassie would intentionally expose herself to Pym Particles soon enough in the hopes of becoming a superhero herself.

But as Scott became much more involved with the superhero community, Cassie's mother, Peggy Rae, worried for her daughter's safety and took Cassie into her parental custody, having re-married to a police officer named Blake Burdick who harbored a strong dislike for superheroes (with Cassie's consistent kidnappings during this period not helping her opposing stance).

However, this would not stop Cassie from following in the footsteps of Scott Lang for long (as she gradually aged into her early 20s, having discovered that she could alter her size akin to the various Ant-Mans or Wasps, her body adapting accordingly to the changes brought out by prior Pym Particle exposure).

Joining the Young Avengers in spite of Scott's initial objections, she would eventually be properly trained in militaristic strategies and defensive hand-to-hand combat by Captain America & Wolverine respectively, adopting the codename of Stature for a time before settling on the more defining Stinger persona.

Contacted alongside her father by Tony Stark in regards to a existential-level threat posed by the Masters of Evil, the two would suit up as they flew off for Stark Tower...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Danielle Nicolet's voice for Carol Danvers from Marvel Heroes
-Uses assigned number #98 (will clash with Arclight and Mortal Kombat's Kung Lao in mannequin).

MOVESET:
1. Furious Punch: Cassie channels her feelings of anger, growing in size to throw a strong punch at an unlucky enemy, dealing physical damage.
2. Enraged Combo: Cassie channels her feelings of anger, growing in size as she performs a two-hit combo that deals radial damage to nearby enemies.
3. Struck Nerve: Cassie channels her feelings of anger, causing her to grow in size to that of a giant as she pounds the ground with her newly durable fists, dealing physical damage across an increasing radius.
4. Taking The Initiative: Cassie channels her feelings of anger, growing in size as she grabs an enemy and uses them as a makeshift weapon, dealing damage to surrounding enemies before eventually throwing the one in her hands away as she returns to normal size.
5. Drilling Stinger: Cassie channels her feelings of anger, growing to giant size as she leaps into the air and drills into the ground, damaging surrounding enemies are they're knocked back from the blow, before returning to normal size.
6. (Boost) Tiny Invader: Cassie channels her feelings of fear, encouraging the Pym Particles in her system to shrink her to the size of an ant, gaining increased movement speed, damage and a higher chance to dodge incoming enemy attacks. Cannot be slowed down or grabbed.
7. (Boost) Huge Stature: Cassie channels her feelings of anger, encouraging the Pym Particles in her system to grow her to the size of a giant, gaining increased defense and striking at the cost of being unable to regain energy. Press $SMASH for Giant Punch. Activate power again to return to normal size!
8. (Xtreme) Giant Rumble: Cassie channels her feelings of anger, growing to the size of a giant before she leaps into the air and slams the ground with her newly durable elbow, dealing heavy physical damage before returning to normal size.

CREDITS:
Ceamonks890- Mod creation, HUDs, loading screen, icons etc
Andersonbrazil- Wasp animated wings bolton
Deedoo- Custom Stature skin from XML2
nickjustint- Carol Danvers Marvel Heroes voice clips
Panaka_69 & Scabbia- Coding for powers from Ant-Man & Hank Pym mods
Waggens7uP- Mannequin
Zignutus- Custom Cassie Lang Stinger persona skin

Download link: https://www.mediafire.com/file/doynnnkbt15sd40/Cassie_Lang_%2528Marvel_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 03, 2022, 05:17AM
Great character mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 09, 2022, 04:01AM
NADIA VAN DYNE

The long lost daughter of Hank Pym and his first wife, Maria Trovaya, Nadia found herself kidnapped from a very young age and raised within the infamous Red Room responsible for the Black Widow spy program, in the hopes of turning her into an agent herself.

Demonstrating an impressive aptitude for science above all else in-between her various other training sessions in numerous subjects and believing her natural skill to be genetic, Nadia's handlers informed her of her famous father and encouraged her to focus on her studies more.

However, this would prove to be a major mistake for the Red Room Academy as this made Nadia all the more determined to escape the hellish academy and find her real family.

Taking a grave risk, Nadia was eventually able to obtain a Pym Particle sample off the black market without the academy's knowledge, working in secret to study the size altering capabilities of the particles and ensure that they could be used reliably without posing any harm to herself.

Managing to escape at last after several months of planning, Nadia fled Russia to the United States and made her way to the current address of her father (quickly learning that he wasn't home).

Shrinking down and sneaking into Hank's presently unoccupied lab, Nadia would fashion herself a costume from old Ant-Man suit pieces and unofficially became the second Wasp, vowing to earn the admiration of her father and his allies as she took to the skies of New York.

Noticing a streak of fire above her from one of the Human Torches that seemed to be heading in the direction of Stark Tower, Nadia decided to follow it and hope she wasn't too late...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Tara Strong's voice for X-23 from Marvel Heroes
-Uses assigned number #58 (will clash with Satana, Triton and Sonic the Hedgehog in mannequin).

MOVESET:
1. Red Counter: Drawing on her training under the Red Room, Nadia grabs an enemy and slams them into the ground hard, dealing physical damage.
2. Bio-Electric Disruption: Nadia fires a bio-electric beam from her hands, causing struck threats to fall back from the blow as electric damage is dealt.
3. Graceful Ballerina: Drawing upon her training under the Red Room, Nadia performs a radial kick attack on surrounding enemies, dealing physical damage. Chance of gaining health if power is charged beforehand!
4. Stinging Wasp: Nadia fires rapid bio-electric blasts from her hands, dealing electric damage to struck targets.
5. (Debuff) Orchestrated Strike: Nadia strikes an enemy in a critical location, stunning them temporarily.
6. (Boost) Mini Genius: Nadia uses her Pym Particles to shrink to the size of an insect, scouting out the area as nearby enemy positions are revealed on the map. Also makes her impossible for enemies to spot while reducing energy cost for powers temporarily.
7. (Xtreme) Pym's Legacy: Nadia uses her Pym Particles to enlarge one of her father's old Ant-Man helmets, throwing it at enemies as it does heavy radial damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Andersonbrazil- Wasp Nadia Van Dyne skin
Canino- Coding for several powers from original Wasp mod
nickjustint- X-23 Marvel Heroes voiceclips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/c3fnh8mbxyz4p26/Wasp_%2528Nadia_Van_Dyne%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 15, 2022, 06:07AM
ABRAHAM WHISTLER

Originating from Earth-26320, Abraham Whistler was once a happily married man before his family became a target for a sadistic vampire, who cruelly drained the life blood of his wife and daughters before his eyes, moving onto torturing Abraham and severely injuring him, before the now satisfied vampire swiftly disappeared into the night.

Eventually recovering from his wounds, Abraham would dedicate his life to hunting down vampires as he willingly shut himself off from the world and learned everything he could about their culture and customs.

Several years later, Abraham would encounter a young Eric Brooks on the streets of New York (almost mistaking him for a traditional vampire as he quickly uncovered Eric's unique birth as a Daywalker who happened to possess all of the vampire strengths with none of their weaknesses beyond an insatiable bloodlust, looking convincingly human otherwise).

Taking Eric under his wing, Abraham taught the young man everything he knew about vampire hunting and how to safely utilize his new powers, creating a serum which helped to sate Eric's uncontrollable bloodlust, choosing to go by the name of Blade from then on as his urban legend reputation among the vampire race, grew with each passing year.

However, Abraham would eventually be diagnosed with lung cancer after years of a bad smoking habit and secretly began to form a team of vampire hunters behind Blade's back, determined to ensure that he would never be alone in his crusade to wipe out all vampires.

Fending off an assault by the vampire lord, Deacon Frost and his goons as he gave then-infected vampire victim Karen Jenson enough time to escape with a cure to both her and Blade's ailment, Abraham was bitten by Frost and threatened with being turned into a vampire himself in order to lure Blade out for his own ends.

Being found not too long afterward by Blade at their destroyed warehouse lair, Abraham pleaded for Blade to go and stop Deacon Frost's plans, attempting to commit suicide in order to escape from a worse fate as Blade slowly walked away.

This would unfortunately turn out to be in vain for Abraham however as he survived the self-inflicted gun shot and was kidnapped by the forces of the vampire overlord, Eli Damaskinos, who saw Abraham as a tool that could prove useful against Blade, keeping him as a tortured prisoner that had now been turned into the very thing he despised.

Luckily, Abraham would be found alive and saved by his young protege, Blade, after two years of dedicated searching (brought back to their new safehouse in New York's docks as a new, more refined cure created by Karen Jenson was administered to eradicate Abraham's vampirism and make him a mortal human once more with the lung cancer wiped from his system as a byproduct of his time as a vampire).

Gradually reforging a trusting relationship with Blade, Abraham ultimately proved himself during the events of the Reaper Strain vampire outbreak and proved that this old man could still learn new tricks.

Unfortunately, this would not last for too long as Blade recklessly killed several humans who were loyal to an offshoot group of vampires, neglecting to ensure in his overconfident mindset that they were truly vampires.
Knowing that the two of them had now opened up the wasp's nest with attracting too much attention, Abraham knew it was only a matter of time before their base of operations was discovered by the local human authorities.

With the sudden arrival of the FBI who stormed upon their safehouse and not wanting decades of intel on vampires to fall into the wrong hands, Abraham nobly sacrificed himself once more and afforded Blade enough time to escape, not living to see what would become of his protege and his time among the Nightstalkers as they wiped out the vampires for good on Earth-26320 with the defeat of Dracula himself.

But things are not always as they seem, as a strange dimensional portal formed beneath Abraham and pulled him safely to a different universe just before the explosives entirely destroyed the safehouse.

Now finding himself on Earth-7150 and discovering that his cure had only partially gotten rid of his vampirism, Abraham now found himself able to move about and react like someone in their physical prime despite still being old and mortal.

Suddenly encountering a different version of Blade who had never even met him before (but had still gone on to be a vampire hunter regardless in this strange timeline), Abraham was about to ask this Blade a whole host of questions about where he was, before the two were inexplicably attacked by robotic clowns, which eventually managed to abduct Blade as he was teleported away somewhere else, with only a maniacal laugh heard by Abraham as he was separated from Blade again as quickly as he had been reunited.

Determined to save this version of Blade no matter what, Abraham had his attention drawn to a unfamiliar voice as he turned around to see two mysterious men whom claimed to be allies of this world's Blade, calling themselves Hannibal King and Frank Drake respectively...

DISCLAIMER: This mod uses uncensored swear words in many of their voice clips. If you're someone who is easily offended by the use of such foul language, then please refrain from downloading this mod.

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Kris Kristofferson's voice from the Wesley Snipes Blade trilogy
-Uses assigned number #59 (will clash with playable Bullseye, Spider-Man Noir and Mortal Kombat's Kabal in mannequin).

MOVESET:
1. Adrenaline Surge: Whistler grabs an unlucky enemy and slams them to the ground hard, dealing physical damage.
2. Barrage of Bullets: Whistler pulls out a pistol and fires four shots, dealing physical damage and knockback to struck targets. 50% chance of a successful critical hit if a struck enemy is stunned!
3. Explosive Kick: Whistler flings an extremely effective frag grenade at the ground, exploding across a radius after a few seconds, dealing fire damage.
4. Shotgun Strafe: Whistler wields his shotgun, firing off blast after blast while strafing around enemies, dealing physical damage to enemies over time (so long as button is held down).
5. (Boost) Enhancement Serum: Desiring to give himself an advantage during battle, Whistler injects himself with an enhancement serum of his own creation that grants him increased strength and healing temporarily.
6. (Boost) Weapon Accuracy: Surprisingly proficient at using firearms, Whistler loads his guns with specialized bullets, increasing critical hit chances and XP gained temporarily.
7. (Xtreme) Vengeful Haze: Whistler throws multiple bottles of serum he created into the air, then blasts away at them with a pistol, raining heavily damaging destruction down on all nearby foes.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Outsider- HUD, loading screen, Shotgun Strafe coding
Rad_Brad89- Custom Abraham Whistler Classic skin
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/kuzoawn8yxkpmeb/Abraham_Whistler_%2528Blade_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 15, 2022, 06:53PM
Always happy to see more cool Marvel character mods!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 17, 2022, 04:59AM
TOAD

Being a resident within the Mushroom Kingdom of the Super Mario universe, this particular Toad has been involved in many adventures with the Mario brothers, whether that be in helping to stop Bowser's latest kidnapping scheme involving Princess Peach or getting himself involved in dealing with a much bigger threat.

Unfortunately for Toad however, his interchangeable appearance with that of many other members of his species, left him feeling undervalued by the end of each adventure as his 'friends' went off to new parts unknown without him often, as he resigned himself to being just another royal guard to Princess Peach.

One night, Toad wished upon a shooting star for a chance to go on an adventure of his very own and perhaps save a few beings himself along the way.

Unknown to him however, events of a vast omniversal scale were beginning to unfold within a drastically different reality as portals started to spawn across many other alternate universes and draw random denizens from said worlds into a particular time period within Earth-7150.

Suddenly spying one of these portals nearby, Toad rushed to get some weapons from the local Mushroom Kingdom armory, packing them all into his go-kart as he started up its engines and drove into the portal for parts unknown as it closed behind him...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, flight and Mario Kart (will spawn in a vehicle that he can ride in and run enemies over by pressing jump button whilst blocking)
-4 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio from various Mario games.
-Uses assigned number #106 (will clash with playable Frost Giant, Inferno and Siryn in mannequin).

REQUIRES:
-Skins based off Captain Toad, Toadette & Toadsworth for other three costumes

DISCLAIMER: Determined Charge (Power 3) is quite rough in execution but its the best I have to work with, considering Toad's scale_factor coding. Best to use it in close quarters or situations where enemies aren't too far away to get the most out of it.

MOVESET:
1. Aggressive Adversity: As a reference to Mario Party 3, Toad pulls out a random mallet and attacks enemies with it. If fully charged, there is a chance stunned threats will be instantly killed!
2. Explosive Rumble: As a reference to Wario's Woods, Toad leaps into the air briefly and throws several cartoon-styled bombs at surrounding enemies, dealing fire damage.
3. Determined Charge: Toad charges forward like an unstoppable battering ram, damaging everything in his path.
4. Spinning Fungus: Toad makes use of his incredible levels of endurance, performing a spin attack that deals physical damage over time.
5. (Boost) Green Gecko Gem: Toad uses an obscure item from the Nintendo Comics System issues to create a glowing yellow barrier around him, making him invulnerable temporarily.
6. (Debuff) Grumpy Toad: Based off an ability from the Smash Bros franchise, Toad gets annoyed, releasing non-lethal spores that stun surrounding enemies temporarily.
7. (Boost) Guiding Adviser: As a regular adviser within the ranks of the Mushroom Kingdom, Toad manages to increase skill ranks for himself and his fellow teammates temporarily.
8. (Xtreme) Mushroom Kingdom Might: Despite being scared internally of what's going on around him, Toad puts his all into a powerful radial attack, leaping into the air as high physical damage is dealt to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BaconWizard17- Primary Red Toad Super Mario model
Escanor610- Ala-Gold & Bucken-Berry Toad skins (Yellow & Blue Toad), Squirrel suit model, Mario Kart Go-Kart model
Waggens7uP- Mannequin
Download link: https://www.mediafire.com/file/yy6lebii8ds5on3/Toad_%2528Super_Mario%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 17, 2022, 07:20AM
When I first saw the name of this character, I got really confused, because I assumed it was the one from X-Men and could've sworn he already had a mod! But this is a very pleasant, and equally unexpected surprise. I hope this means more Super Mario characters might be able to make it in!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 19, 2022, 06:25AM
AUNT MAY

Being an ever-reliable elderly woman with a heart of gold, May Parker has been through a lot in her long life with strained family relationships, the tragic loss of her late husband Ben to a common mugger and struggling to stay financially afloat for her adopted nephew, Peter's, sake among an assortment of situations.

Emboldened with the responsibilities and life lessons her and Ben had taught him, Peter knew he had to do something in order for them to retain their home with Ben no longer around and took up a job at the Daily Bugle whilst doing what he could to keep up with his education simultaneously.

As a result of this often dangerous career path, May constantly felt concern for his safety much to her own detriment as she frequently suffered from health problems that put her in harm's way.

However, the truth of Peter's secret occupation was far more major than May could have ever imagined as she discovered a badly injured Peter sleeping in his apartment one night (arriving as a result of a concerning phone call from him earlier), with the tattered costume of Spider-Man lying on the floor before her.

Ultimately engaging in a heart-to-heart conversation which led to the two confessing their darkest secrets, May and Peter learned that they were both far more capable than they initially perceived of one another for several years.

And while the events of Civil War and One More Day did not happen on Earth-7150, May was nevertheless kept busy as she soon took up volunteer work at a homeless shelter called FEAST.

Her day-to-day life proceeding as normal, May suddenly felt quite strange within the privacy of her office as she inexplicably began to have plenty of unfamiliar memories flow through her mind as she soon passed out from the strain.

Eventually waking up and discovering she now possessed the strength and health of a woman in her prime despite looking no different physically (alongside an assortment of unexplained superpowers), May decided to call Peter and let him know what's happened, leaving her to ponder what could have possibly caused these mysterious gifts and memories to be granted to her...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Rosemary Harris's voice from the Sam Raimi Spider-Man film trilogy
-Uses assigned number #103 (will clash with playable Lady Sif and Meteor Man in mannequin).

MOVESET:
1. Shame on You!: Using her newfound strength to her advantage, May performs a powerful uppercut on an unlucky enemy, sending them flying into the air.
2. Organic Goo: Embodying the borrowed powers from Spider-Ma'am of Earth-3123, May fires projectiles of webbing from her wrists, dealing physical damage.
3. Cold Shoulder: Embodying the borrowed powers from Auntie Freeze of Earth-24838, May generates a beam that freezes enemies temporarily. If frozen enemy receives a critical hit, they will shatter into pieces!
4. Cosmic Surge: Embodying the borrowed powers from Goldie Oldie of Earth-8417, May generates a radial blast of cosmic energy that stuns surrounding enemies.
5. Insect Swarm: Embodying the borrowed powers from Ant-Aunt of Earth-23848, May commands ants to swarm around enemies, biting enemies constantly for 7 seconds as physical damage is dealt, while causing them to run away in fear.
6. (Boost) Nanite Recovery: Embodying the borrowed technical insight from Golden Oldle of Earth-24388, May uses potent nanites to fully heal herself and her allies of any wounds. Will also fully restore any teammates that have previously fallen in battle.
7. (Boost) Determined Claws: Embodying the borrowed powers from her counterpart on Earth-89122, May suddenly obtains Wolverine-styled adamantium claws as she gains access to new combat moves temporarily.
8. (Xtreme) Universal Enigma: Embodying the borrowed powers from Captain Universe of Earth-77640, May generates a radial burst of the Enigma Force from her body, dealing heavy damage. Also increases damage of other Xtreme attacks.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loading screen, icons etc
Escanor610- Spider-Ma'am & Lady Spider skins
Waggens7uP- Mannequin
Zignutus- Custom Aunt May Modern skin

Download link: https://www.mediafire.com/file/wdrfbl0ajgsthyw/Aunt_May_%2528Spider-Man_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on September 19, 2022, 12:29PM
Damn, on a roll with the awesome mods :)
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 19, 2022, 08:50PM
Yet another quintessential Spider-Man character made into an impeccable mod! Great work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 20, 2022, 02:10AM
WARSTAR

A combination of two symbiotically-linked mechanoid aliens (the small, intelligent B'nee and the large, intimidating C'cil), Warstar was a member of the Imperial Guard whose shared morality would change to better suit the situation they found themselves in.

Initially loyal to Empress Lilandra, Warstar would eventually have their loyalty bought out by the opposing ruler for the Shi'ar Empire throne, Deathbird (who hoped to use their great strength to contribute towards overthrowing Lilandra and attempt to take the throne for herself).

However, Warstar would ultimately fail alongside their Imperial Guard comrade Starbolt, knocked out cold by a primarily Earth-based rebel strike team as they soon saved Lilandra (who was in actuality a very convincingly disguised loyal servant) from a particularly gruesome fate.

Enforced back into the real Lilandra's service, Warstar was punished by the Empress for betraying her and was strongarmed alongside Neutron, Hussar & Starbolt to assist the heroes of Earth-7150 in their quest to save the multiverse from complete destruction at the hands of a madman supervillain known as Victor von Doom.

Transported to the royal kingdom of the Inhumans, Warstar looks at their fellow Imperial Guards with significant frustration before resigning themselves to their fate, as they prepared for their next trip to the Skrull Throneworld...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might, flight and healing factor
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by the late John Cygan.
-Uses assigned number #52 (will clash with Raven and playable Galactus in mannequin)

MOVESET:
1. Shocking Combo: Warstar performs a two-hit combo on a nearby enemy, dealing electric damage as they're knocked to the ground from the blows.
2. Down and Out: Warstar raises its fists, slamming them down hard on an unlucky target as they're stunned and electrocuted from the strike.
3. Soaring Mechanoid: Warstar leaps into the air and comes back down hard, dealing radial damage.
4. (Boost) Mechaniote Overclock: Warstar uses its inbuilt cybernetic systems to push themselves beyond their limits, temporarily increasing their overall attack speed and damage.
5. (Boost) Rerouted Power: Warstar uses its inbuilt cybernetic systems to restructure where its energy goes, greatly reducing energy cost temporarily.
6. (Xtreme) Mechaniote Smash: Warstar uses its flight patch to get above ground quickly, coming back down as massive radial damage is dealt to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Raven Software- Warstar model, HUD, voice clips, animations from his boss files
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/x8xkqemf0pqys6r/Warstar_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 22, 2022, 05:39AM
HUSSAR

A long-time serving member of the Imperial Guard, Hussar was a member whose loyalty was easily bought by the one with the most power.

Convinced to join Deathbird in an attempt to overthrow Lilandra for the Shi'ar throne, Hussar would be complacent in restraining Lilandra and serve as one of Deathbird's newly instated bodyguards.

But in spite of her unique alien physiology allowing her to channel bioelectricity through her limbs or 'neuro-whip', Hussar would ultimately fail alongside her Imperial Guard comrade Neutron, knocked out cold by a primarily Earth-based rebel strike team as they soon saved Lilandra (who was in actuality a very convincingly disguised loyal servant), from a particularly gruesome fate.

Enforced back into the real Lilandra's service, Hussar was punished by the Empress for betraying her and was strongarmed alongside Neutron, Warstar & Starbolt to assist the heroes of Earth-7150 in their quest to save the multiverse from complete destruction at the hands of a madman supervillain known as Victor von Doom.

Resigning herself to her fate, Hussar prepares for their next trip to the Skrull Throneworld...

FEATURES:
-2 powers, 3 boosts and an Xtreme
-1 hex-edited skin & whip model, HUD, loading screen, icons and sound/voice file using her in-game MUA1 boss voice provided by April Stewart.
-Uses assigned number #26 (will clash with He-Man, Garokk and Black Cat in mannequin).

MOVESET:
1. Neuro Lashing: Hussar pulls out her neuro-whip and lashes it forward, dealing physical damage to struck targets.
2. Paralyzing Cycle: Hussar gets into a combat stance, preparing to deal a radial spin kick attack which deals physical damage, as foes are left stunned from the subtle bioelectricity generated by her legs. Chance of gaining health orbs if fully charged.
3. (Debuff) Shocked Nerves: Hussar strikes an enemy in a very vulnerable location, stunning them as they're shocked by her bioelectricity.
4. (Boost) Imperial Will: Hussar focusses her energies more, boosting overall damage and speed while becoming more tolerant of damage received from enemies temporarily.
5. (Boost) Shi'ar Veteran: Hussar becomes much more determined in battle, raising her max health and striking stats temporarily.
6. (Xtreme) Neuro Punishment: Hussar pulls out her neuro-whip and performs two 180 degree crowd control attacks with it, dealing high physical damage to struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Raven Software- Hussar model, HUD, voice clips, animations from her boss files
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/eud1zy61udm9b8h/Hussar_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 26, 2022, 04:25AM
SKRULL EMPRESS

Being the latest Empress of the Skrull Throneworld, S'Byll was raised on the Skrull-occupied homeworld of Satriani and was trained from an early age in the customs of Skrull culture.

But when Satriani became the latest target of the World Devourer known as Galactus and was completely destroyed to satisfy his hunger, S'Byll would be among the Skrull survivors that managed to successfully escape the planet's destruction and set off for the primary throneworld of the Skrull Empire to start their lives anew.

Many years would pass as the Skrulls began their renewed assault on the opposing Kree Empire, with countless soldiers killed off on both sides as Skrulls began to quickly get infected with a disease that eradicated their genetic ability to shapeshift.

However, a chance encounter with the ex-herald of Galactus, Silver Surfer (as a byproduct of surviving Skrull forces allying themselves with the planet of Zenn-La), would cause S'Byll to gain a portion of the surfer's power cosmic and restore the natural shapeshifting abilities to many Skrulls via a genetic machine after some careful persuasion.

Successfully fighting off the invading Kree forces with the Silver Surfer and the Super-Skrull's aid, the Skrulls would ultimately scare off the surviving Kree forces as the enemy ships fled through hyperspace to their own homeplanet on Hala.

For a long time, the Skrulls went on mostly unopposed across the Marvel Universe until their worst fears started to occur, as Galactus was starting to head in the direction of the Skrull Homeworld.

As Galactus's loyal 'punishers' began to assault the planet, S'Byll ordered all active Skrull soldiers to keep the enemy forces back for as long as possible while the general Skrull population was swiftly evacuated in escape ships.

Manipulating a seemingly random strike team of beings originating from the planet Earth under the guise of providing information on how to defeat Galactus (in order to reopen the jammed hanger door and flee the presumed destruction of the planet), S'Byll left her royal guards, Paibok and the Super-Skrull, to tie up loose ends before fleeing in a nearby escape craft of their own when their job was done.

This would however, not end up happening as the strike team swiftly defeated S'Byll's royal guards, destroyed the mysterious shield generators around the city and somehow defeated the world devourer himself, saving the Skrull Throneworld from destruction altogether (as she received transmissions back on the planet from loyal soldiers about the Earthlings having forced Galactus and his forces to flee).

Not expecting Earthlings to be capable of such selfless sacrifice and feeling slightly guilty for tricking them, S'Byll learned through surviving soldiers that the Earthlings had primarily arrived on their world to obtain a device of Galactus's known as the Muonic Inducer, for use in saving the greater multiverse from complete eradication.

Believing she owed the Earthlings a great debt, S'Byll contacted all nearby Skrull ships to head for Earth and attempt to assist this incredible strike team against whatever major threat they were preemptively preparing themselves against...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of flight and leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of April Stewart's voice.
-Uses assigned number #25 (will clash with Moondragon, Erik Killmonger and Genshin Impact's Hu Tao in mannequin).

MOVESET:
1. Flesh Wound: Pulling out a self-defence Skrull military pistol, S'Byll fires it as energy damage is dealt to a close target.
2. Royal Will: Tapping into her previous self-defence combat training, S'Byll grabs and slams a nearby enemy into the ground, dealing physical damage.
3. Cosmic Explosion: S'Byll draws upon the power cosmic she had previously absorbed from the Silver Surfer, unleashing a radial blast of cosmic energy which stuns surrounding threats.
4. (Debuff) Pressure Points: S'Byll strikes an enemy in a vulnerable location on their neck, stunning them briefly.
5. (Boost) Inner Resolve: A determined leader who never gives up, S'Byll raises damage output for entire team temporarily.
6. (Xtreme) Skrull Strike: S'Byll calls down an air strike from Skrull ships flying far above on all on-screen enemies, dealing high damage. Also increases damage inflicted by other attacks in sequence.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Raven Software- Skrull Empress skin, HUD, Skrull Commando gun model
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/l2xx1v8ubvn4v3s/Skrull_Empress_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: StarAndy on September 27, 2022, 08:05PM
do you think about doing some assassins creed mod around here friend?
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 27, 2022, 08:36PM
Quote from: StarAndy on September 27, 2022, 08:05PM
do you think about doing some assassins creed mod around here friend?

Yes actually. I'd love to work on Ezio Auditore, but at this time, I lack at least one converted skin to work with. So unless an active skinner modder generously converts an Ezio model over, a mod of him ain't happening (as I'm not a skinner myself).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 28, 2022, 05:33AM
VOLLA

An incredibly accurate, ancient soothsayer from the Asgardian realms, Volla has proven reliable to those who seek her out time and time again.

Witnessing consistent visions of a very real future involving the complete eradication of all life in the multiverse as a result of Doctor Doom abusing the stolen power of the All-Father, Odin, Volla began to put a plan together in order to prevent this disastrous event from entirely occurring.

Learning that a vast team of so-called heroes and villains from across the entirety of Earth-7150 and the greater multiverse itself were doing what they could to prevent this unknowingly horrific future from happening, Volla took advantage of the Rock Troll Ulik and the armored Dark Elf, Kurse, as a means of testing this strike team's resolve.

Proven right by the team's determination to retrieve her ring back from the locked chest guarded by Ulik & Kurse, Volla knew then that this was the correct path in the timestream which would ultimately lead to vast success in restoring the stability of the multiverse itself, when all was said and done.

Allowing her ring to be kept by the SHIELD strike team in order to prevent them falling into a fatal trap, Volla seemingly disappeared from the sight of the strike team through ancient magics.

Arriving in the realm of Valhalla, Volla explained her sudden presence to SHIELD director Nick Fury and how they were all going to save existence, so long as they played their cards close to their chest...

FEATURES:
-4 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Nika Futterman's voice from MUA1.
-Uses assigned number #145 (will clash with Wiccan and Street Fighter's M. Bison in mannequin).

MOVESET:
1. (Debuff) Cannot Change Your Fate: Volla threatens surrounding enemies of their potential future, causing them to flee in fear as their overall defence is reduced.
2. (Debuff) Precognitive Blackmail: Volla warns surrounding enemies that they co-operate with the entire team or face truly severe consequences, turning them into allies on the current map for a few minutes.
3. (Boost) Humble Words: Volla reassures all allies that they will ultimately succeed, increasing overall defence and resistances for entire team temporarily.
4. (Boost) Foretold Outcome: Volla reassures all allies that they are doing everything correctly to preserve the stability of existence, boosting striking stats, dodging chances and damage reflection to incoming enemy blows.
5. (Xtreme) End of All Things: Volla warns all surrounding enemies that their fates are sealed, the instability of the multiverse suddenly erasing them from time and space as they're instantly killed.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Raven Software- Volla skin, HUD, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/wmk07isala5vkg0/Volla_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 29, 2022, 04:45AM
ULTIMO

Originally part of a race of giant humanoid robots created centuries before on an unknown alien planet through a potent source of biomatter energy, the Ultimos eventually rebelled against their creators and devoured them in order to survive.

Somehow leaving the planet after completely annihilating their original home of all life, several Ultimo robots would quickly gain a deadly reputation as cosmic-level threats which wiped out and terrorized many galactic civilizations, before crashlanding on the planet Earth during the middle of a meteor shower.

Soon discovered by the Mandarin, he would alter the collective programming of the crashlanded Ultimos for his own needs and lied to all who encountered him, as being their original creator.

However, the Ultimos would be ultimately bested on many occasions, most recently during an unwarranted invasion on the Mandarin's Palace by SHIELD's recently formed, omniversal strike team under the assumption that the Mandarin was working with the devious Masters of Evil.

Explaining he no longer had anything to do with them and that they had been lured to his palace under shapeshifted deception by Loki, the Mandarin laughed off the inherent gullibility of these do-gooders and disappeared from sight.

Now left alone to his own thoughts, the Mandarin plotted out a scheme which would result in getting back at Doctor Doom for daring to send heroes onto his doorstep unannounced and ordered a spare, still functional Ultimo robot to accompany him to the SHIELD strike team's new base at the Sanctum Sanctorum and forge a temporary alliance, under the guise of saving the world.

Accepting its master's commands without question, the Mandarin activated his teleportation tech as he and the accompanying Ultimo robot soon found themselves face-to-face with the impressive SHIELD strike team forces once more, as the Mandarin secretly looked forward to getting the Masters of Evil back for daring to reject him from their grand plan...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, 40% faster than non super-speed powered characters, 100% chance of resurrection, cannot be grabbed, thrown, frozen, mind-controlled, stunned or knocked back and is immune to slowness.
-2 hex-edited skins, HUDs, loading screen, icons and sound file using various robotic sound effects from his in-game MUA1 boss counterpart.
-Uses assigned number #124 (will clash with Red Skull and Samus Aran in mannequin).

MOVESET:
1. Foot Crush: Ultimo briefly grows in size, slamming its foot down on the ground hard as physical damage is dealt to nearby foes, before it shrinks back down to human size.
2. Eye Burn: Ultimo fires energy lasers from its eyes at foes, dealing energy damage.
3. Thermal Outburst: Ultimo releases absorbed energy from its body, dealing fire damage to surrounding enemies. Tap for additional thermal energy projectiles!
4. Incinerating Rain: Ultimo expels absorbed energy upward as it rains down upon surrounding enemies, dealing fire damage.
5. Robotic Drill: Ultimo briefly grows in size, leaping into the air and drills into the ground, damaging surrounding enemies as they're knocked back from the impact.
6. (Boost) True Size: Ultimo utilizes its mass manipulation powers to grow back to the size of his NPC counterpart, increasing max health, damage and defence. Cannot regain energy. Press power button again to return to normal size!
7. (Boost) Metal Morphing: Utilizing the self-named virus it carries, Ultimo temporarily infects all allies and grants entire team invulnerability and unlimited energy for a minute.
8. (Xtreme) Giant Slam: Ultimo briefly grows in size, leaping into the air and performing an elbow drop on the ground, dealing heavy radial damage before shrinking back down to human size.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Enchlore- Ultimo MUA3 skin & HUD
epicanddragon94- Streamlined carryguy fightstyle files
Raven Software- Ultimo model, HUD, Ultimo grunts, original coding for first two powers
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/f1cyeuqlq3zlnan/Ultimo_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on September 29, 2022, 12:47PM
Love the boss mods, finally getting some well earned love :P Great mods!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 05, 2022, 05:29AM
THE SPOT

Originating from the alternate reality of Earth-92131, this variant of scientist Johnathon Ohnn worked for many years at Stark Enterprises on inter-dimensional technology, soon inventing the Time-Dilation Accelerator device.

To Ohnn's personal dismay however, Tony Stark eventually terminated the project under justifiable fears of it being too dangerous to continue development, after the events of a previous adventure with Spider-Man as his secret Iron Man persona almost led to Dormammu's escape from the Dark Dimension onto Earth.

Greatly embittered and not wanting to work on lesser projects, Johnathon quit his job and headed off for home.
Fortunately, this major setback would not last long as Ohnn was approached by Wilson Fisk, offering him his own personal lab and work partner, Silvia Lopez, in order to continue his work on inter-dimensional travel (unaware of Fisk's true motives as the Kingpin of Crime).

Ultimately successful in recreating the inter-dimensional technology over the course of several weeks with Silvia, Ohnn recklessly got too close to an active portal and was sucked into it, the resulting explosion generating several portals across New York City.

Flung through this strange dimension, Johnathon was left pleading for help as many of the smaller portals residing within this dimension began to attach to his body, transforming him into a living magnet for portal generation.

Managing to pull himself together, Ohnn soon found a way back to his lab but noticed his appearance had changed a great deal.

Horrified by the realization his reckless actions could cause if these loose portals weren't closed quickly and experimenting with his newfound powers, Johnathon quickly dispelled of most of the loose portals.

Deciding to take on the codename of 'The Spot', Johnathon used his new powers to rob banks throughout the city in order to fund a new lab for himself and Silvia (clashing several times with the superhero Spider-Man, before Wilson Fisk's true motives were revealed).

Strongarmed to take Spider-Man down by Wilson Fisk for the sake of the kidnapped Silvia's life, he would in the end be defeated by Spider-Man in their second rematch but forged a plan with the web-head, in order to ensure Silvia's life would be saved.

The two working together to fight off Kingpin and his armed forces, everyone's attention would suddenly be drawn to an extremely large portal Ohnn had neglected to close, that was continuing to grow at an alarming rate.

Putting their differences aside for the sake of the planet, Kingpin fashioned The Spot, Spider-Man and Silvia a ship which could get them close enough to in theory, dispose of this rogue portal for good.

However, its power was simply too great for the Spot to absorb alone and had Spider-Man connect the Time-Dilation Accelerator to the ship, drawing upon its energy enough to significantly shrink the portal.

Realizing there was no other way to completely eradicate the rogue portal without going right into it, Johnathon nobly sacrificed himself as Silvia jumped into the portal with him, the two expressing their love for one another as they disappeared with the portal's closure, Spider-Man regrettably missing them with his webbing as he attempted to pull them back to the ship.

But this would not be the end for this variant of the Spot and his love interest as they eventually fell out of the portal dimension and found themselves seemingly on a different version of Earth entirely on the reality of Earth-7150.

Having no idea where they were but doing whatever he could to protect Silvia, the Spot prepared to defend them from an onslaught of robot sentries onboard a mysterious helicarrier...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of teleportation
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Oliver Muirhead's voice from Spider-Man: The Animated Series
-Uses assigned number #110 (will clash with Warpath, Hawkgirl and Ben 10 in mannequin).

MOVESET:
1. Unstable Combo: The Spot teleports and performs a devastating two-hit punch on an unlucky target, dealing physical damage as they're left stunned from the blows.
2. Dimensional Pummel: The Spot charges up for an attack, before he begins to teleport between several targets and performs an uppercut and two acrobatic kicks on enemies, dealing physical damage.
3. Dimensional Leaper: The Spot leaps into the air, teleporting into the ground as enemies are dealt knockback damage from the portal's gravitational shockwave, before immediately reappearing a few seconds later.
4. Portal Flurry: The Spot performs a rapid teleport attack on numerous targets, throwing an air punch on each one as physical damage is dealt.
5. Unpredictable Frenzy: The Spot quickly teleports between multiple enemies, striking them with such strength that they fall back to the ground with physical damage dealt.
6. (Boost) Quick on his Feet: The Spot increases his chances to successfully dodge incoming enemy attacks while becoming completely immune to stun attacks temporarily.
7. (Debuff) Unpredictable Power: Enemies become increasingly afraid of the Spot's portal generation abilities, running away in fear as the Spot's chances for critical hits are increased.
8. (Xtreme) Thinking With Portals: The Spot teleports between enemies, performing a few brutal flying kicks before teleporting back to position and slamming the ground, generating a shockwave as heavy physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, Contest of Champions HUD, loading screen, icons etc
Dihan- Blink mod portal power coding and general inspiration
iammingy- Custom The Spot skin (Earth-7150)
UltraMegaMagnus- Spot Marvel Contest of Champions skin
Waggens7uP- HUDs, mannequins, custom Jonathan Ohnn Civilian, Spot Spider-Man TAS and Spot Classic skins

Download link: https://www.mediafire.com/file/gca88upye6gi5vm/The_Spot_%2528Spider-Man_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 08, 2022, 04:20AM
The Playable Generic MUA1 Enemies Collection has been updated with a Hellfire Club Guard imported from XML2, joining the ranks of playable minions!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 10, 2022, 04:16AM
DARREN CROSS

A self-made millionaire and successful business mogul, Darren Cross seemingly had it all as he led his company, Cross Technological Enterprises, through much internal strife as he made it a strong rival to even the top competitors on the tech market.

But this long-term success was not to last as Darren was informed he was diagnosed with a rare, fatal heart condition which would eventually kill him if a cure wasn't found soon.

Creating an experimental nucleorganic pacemaker to save his life, it initially seemed as if Darren had finally solved the problem until it began to mutate his body, granting him incredible superhuman strength and durability at the cost of quickly burning out his heart and risking death once again.

Desperate to survive, Darren kidnapped heart surgeon Erica Sondheim and many 'donors' from the slums of New York, taking healthy hearts from unwilling innocence as he did what he could to prolong his life.

However, heart burnout would happen time and time again till Scott Lang, the latest Ant-Man at the time, would stop the twisted mogul by pure happenstance as he managed to save everyone that Cross had captured and luckily get a successful heart transplant for his young daughter, Cassie.

Though this would not be the end for Darren Cross as his deceased body was put into a cryogenic state by his son, Augustine, as he became obsessed with finding a way to bring his father back to life in the long term.

Learning of the Pym Particles and their effects on the human body when used safely, Augustine obtained another healthy heart and began exposing it to the particles, eventually finding a safe middle ground that would allow Darren to survive without ever running the risk of burning out his heart again.

Brought out of stasis and surgically having his new Pym Particle-affected heart implanted, Darren found himself alive once more after several years of unwilling downtime.

Fashioning together a new battlesuit from stolen Hank Pym designs, Darren was prepared to mass produce it to interested buyers before noticing random dimensional portals above New York's skyline, spitting out all sorts of unrecognizably strange beings upon the populace.

Deciding instead to take the battlesuit out for a test run, Darren could only laugh in glee as he flew off to investigate, unaware of the mess he would find himself inevitably drawn into soon enough...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and healing factor
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Josh Keaton's voice for the Peter Parker CEO from Spider-Man: Edge of Time
-Uses assigned number #121 (will clash with Omega Sentinel and Taki in mannequin).

MOVESET:
1. Restrained Brutality: Keeping his emotions in check to avoid it affecting his body's size, Darren grabs an enemy by the arm and breaks it as he slams them into the ground, dealing physical damage.
2. Insect Precision: Darren uses his superhuman senses originally granted to him by his long discarded Nucleorganic Pacemaker, to command several bullet ants to fly around him and sting enemies in range, dealing physical damage.
3. Bio-Electric Sting: Darren fires a blue bio-electric beam from his suit's gloves, knocking struck foes to the ground as electricity damage is dealt.
4. Yellowjacket Toss: Darren grows to the size of a giant, grabbing an unlucky enemy and using them as a makeshift weapon, damaging any enemy that gets close. Let go of power button to release foe in Darren's hands and have him shrink back to normal.
5. Crushed Bugs: Darren grows to the size of a giant, repeatedly punching the ground as physical damage is dealt across an ever-expanding radius.
6. (Boost) Anger Issues: Letting his repressed emotions out, Darren grows to the size of a giant as he gains increased defense and striking at the cost of being unable to regain energy. Press $SMASH for Giant Punch. Activate power again to return to normal size!
7. (Boost) Calm Schemer: Letting his repressed emotions out, Darren calms himself down enough to shrink down to the size of an ant as he gains increased movement speed, damage and a higher chance to dodge enemy attacks for two minutes. Cannot be slowed down or grabbed.
8. (Xtreme) Fury of Cross: Darren grows to the size of a giant as he leaps into the air and comes back down, slamming the ground with his newly durable fists, dealing heavy radial damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enigma- Cleanly ripped audio from Spider-Man: Edge of Time
Waggens7uP- Mannequins, Darren Cross Yellowjacket skins & HUDs

Download link: https://www.mediafire.com/file/sshs2gd3y70zcv7/Yellowjacket_%2528Darren_Cross%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 11, 2022, 09:10PM
SOLOMON GRUNDY

Known in life as Cyrus Gold, the origins of Solomon Grundy are never made entirely clear prior to his death in Slaughter Swamp on the outskirts of Gotham City in the late 19th century.

Some tales state he was merely a wealthy merchant that was assassinated while other tales state him as a failed attempt at creating a new Plant Elemental by the 'Parliament of Trees'.

Regardless of his backstory inconsistencies however, one thing remains the same with him being a completely unkillable zombie with incredible levels of strength and durability who cannot be stopped permanently.

But with all that power also comes great psychological instability as each time Solomon Grundy dies and is resurrected, a new personality often emerges to take control of the body with varying levels of intelligence, memory recollection and sense of morality.

After one particular resurrection however, the emergence of a more child-like, pure-hearted personality found itself in charge of Grundy's zombified body and took to hiding within the sewers of Opal City to avoid hurting anyone.

What happened next was far more than anything Grundy could have ever expected as he's drawn to a mysterious bright light, walking through it none the wiser.

Finding himself now within the depths of a 'strange sanctum', its not long before Grundy is spotted by a bald man wielding magic and a giant green creature that reminded Grundy of itself in a way.

'Halt!' the bald man shouted out. 'What are you and how did you get inside the Sanctum Sanctorum!'
'Grundy... not know.' Solomon Grundy replied. 'Saw... bright light and walked through it. Came here and don't know where Grundy is.'

'Easy there Wong,' the green monster said in a calm voice, as he walked slowly towards Solomon Grundy. 'Can't you see this zombie means us no harm? He's clearly very distressed and is simply another dimensionally-displaced victim like the rest of us to your reality.'

'Keen observation there Professor,' Wong said. 'But how do we know its not simply an act?'

'Now Wong,' the Professor Hulk said. 'The more brutish Hulk personas I used to exhibit back in my world whenever I got angry, acted out in a very similar way to our friend here when threatened. He's got the mind of a child in what seems to be an adult body, so I can understand what that's like.'

'Hey Grundy, its alright. We're not going to hurt you pal.' the Professor Hulk stated, as he helped Solomon Grundy up the stairs to the visitor hallway, minding their heads around the doors as Grundy was introduced to the rest of the omniversal SHIELD strike team collectively brought together to stop the Masters of Evil...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to knockback, grabs, stuns, finishers, fire & cold damage, 100% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Fred Tatasciore's voice.
-Uses assigned number #107 (will clash with Morbius and Yondu in mannequin).

BLOCK COMBO (Bored Zombie)- Press Block + Jump to have Grundy say a random line to lighten the mood in his own way.

MOVESET:
1. Solomon Uppercut: Grundy performs a strong uppercut, sending an unlucky enemy flying as physical damage is dealt.
2. Round of Applause: Grundy performs a thunderclap with his hands, creating a concussive soundwave that physically damages and stuns enemies in front of him.
3. Ground Rumble: Grundy smashes the ground with both of his fists as he causes huge ripples in the earth, knocking enemies off their feet. Will deal double damage if enemies are already lying on the ground.
4. Monstrous Knock Down: Grundy charges forward, tackling an enemy to the ground as he beats them without mercy, dealing physical damage.
5. Swamp Puddle: Inspired by Injustice: Gods Among Us, Grundy stomps the ground, causing an enemy to become stuck in place as damage is dealt.
6. (Boost) Energy Manipulation: Grundy subconsciously taps into his obscure ability to absorb and manipulate energy, reflecting all projectiles back at their original source and reducing overall damage received as all nearby enemies attack Grundy for the power duration.
7. (Boost) Reincarnated Madness: Losing himself briefly to his anger, Grundy gains increased speed, damage and defence temporarily.
8. (Xtreme) Zombie Smash: Grundy leaps into the air and slams one of his fists into the ground, dealing massive physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Solomon Grundy Classic skin, mannequin
hemlot- Solomon Grundy voice clips from Grundy XML2 mod

Download link: https://www.mediafire.com/file/dewwvn1q4uwku0w/Solomon_Grundy_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 11, 2022, 09:21PM
Great work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 23, 2022, 07:48PM
SPIDER-MAN SUPREME

Originating from an alternate reality, this version of Peter Parker started out his young life much like every other variant in the Marvel Comics side of the multiverse, as he went out on a school field trip to a public science exhibition.

That day, Peter's life was changed forever as he found himself bitten by a mystically-enhanced spider and gained incredible new abilities.

But instead of eventually devoting his life to fighting crime across New York City like countless Spider-people before him upon the tragic death of a loved one, Peter would instead say goodbye to his concerned but understanding Aunt May after revealing his powers to her, seeking out the ancient city of Kamar'Taj upon graduating from high school, accepted among their ranks with open arms as Peter trained both his body and mind to their absolute peak.

Growing into adulthood as a very capable sorcerer while the years went on, Peter was approached by the Ancient One who used to be known as Doctor Stephen Strange in a previous life, expressing how impressed he was with Peter's natural tenacity for magic and gave him the opportunity to become the Sorcerer Supreme of his reality.

Facing off against many fellow sorcerers who proved very adapt at magic in their own right, Peter knew immediately not to underestimate them (in spite of his spider powers granting him a strong advantage in reacting much more quickly to incoming attacks than most).

His 'Spider-Sense' serving as an effective warning sign as sorcerer after sorcerer lost and was pulled out of the contest, Peter ultimately came out on top and was granted the official designation of Sorcerer Supreme or Spidey Supreme as Peter jokingly liked to call himself by.

Becoming the protector of his dimension against all sorts of existential threats from than on, his attention was soon drawn to a parallel reality known as the 'Contest of Champions', which proved harmful to the stability of the multiverse as heroes and villains alike from across time and space were being pulled to this dimension and forced to battle for the amusement of powerful cosmic beings.

Magically travelling to the Contest of Champions in hopes of putting a stop to it, the Spidey Supreme fought off against all sorts of strange combatants, gaining many allies and enemies during his time in the realm.

In the end though, the Spidey Supreme soon realized to his dismay that the Contest of Champions wasn't entirely to blame for the huge multiversal disturbance and learned through dreams that a universe known as Earth-7150 was where his unique talents were needed more.

Frustrated that he couldn't easily send his new friends back to where they came from, the Spidey Supreme parted ways with them before magically transporting off to the equally strange realm of Earth-7150, blissfully unaware in the moment of events to come...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to mind control and psychic damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of James Arnold Taylor's voice for Spider-Man from Spider-Man: Friend or Foe
-Uses assigned number #27 (will clash with Rescue, Ka-Zar and Mortal Kombat's Nightwolf in mannequin).

REQUIRES:
-Spidey Supreme's official model from Marvel Contest of Champions (Using a combination of Waggens7uP's Kraven the Hunter Spidey outfit and Julio Cabral's animated Doctor Strange cape as placeholders in the meantime).

MOVESET:
1. Mystic Projectiles: Spidey Supreme fires bolts of magical energy from his hands under a distinct hand motion, dealing energy damage over time to struck targets (so long as button continues to be mashed).
2. Levitating Magics: Spidey Supreme uses his magical abilities to lift objects and human-sized enemies, holding them in place. Let go of button to throw them away and deal physical damage!
3. Blessing of the Web: Spidey Supreme releases a powerful wave of kinetic magical energy from his hands, dealing energy damage.
4. Magical Ensnarement: Spidey Supreme traps an unlucky enemy in a magical sphere, causing crushing damage as they're spun around all over the place.
5. (Boost) Eye of Agamotto: Spidey Supreme raises health regen rates for entire team and removes status ailments from allies within range, at the price of some of Spidey Supreme's own health.
6. (Boost) Astral Form: Spidey Supreme uses his magical abilities to become intangible, allowing him to avoid enemy damage altogether and pass through walls. Press Jump button whilst standing still to deactivate power!
7. (Boost) Spidey Sense: You all know what this does...
8. (Xtreme) Magical Overload: Spidey Supreme unleashes a large arc of magical energy, damaging all enemies on-screen as they're stunned for 40 seconds. If enemy is already stunned, than critical hit damage will be dealt instead!

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Spider-Man: Friend or Foe audio files
Julio Cabral- Animated Doctor Strange classic cape bolton
Waggens7uP- Custom Kraven the Hunter Spider-Man skin, mannequin

Download link: https://www.mediafire.com/file/bjryix6m27xhyza/Spider-Man_Supreme_%2528Marvel_Contest_of_Champions_OC%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 29, 2022, 04:58AM
JOHN WICK

One of the most dangerous contract killers to have ever lived in the vast omniverse, John Wick is a man of few words who prefers to let his guns do the talking for him when forced into confrontation, his extremely long assassination career, the stuff of legend within the criminal underworld as he never stopped till the current job was done.

But upon meeting and soon marrying an innocent woman named Helen, John decided to leave the uncertain life of a hitman behind him, completing one last mission under orders of Viggo Tarasov as he tried to live a peaceful life for five years as a law abiding citizen.

However, tragedy would strike for John Wick as Helen eventually passed away from a lethal strain of cancer, leaving a dog named Daisy in John's care to look after and attempt to fill the emotional hole left open in his heart when her time inevitably came.

Withdrawing and secluding himself off from the world, John spent many of his days driving around in his prized car before a random gang assault on his home by the son of John's former employer, Iosef, led to him getting beaten to an inch of his life, his beloved dog getting cruelly beaten to death and his car stolen, after refusing to sell it to them beforehand.

Vowing revenge, John came out of retirement and armed himself once more with a pistol as he donned his trademark black suit laced with tactical lining and a bulletproof vest, proceeding to kill anyone who dared to get in the way of him and his primary target, ultimately coming out on top as he adopted a pitbull set to be euthanized before returning home.

Yet this would ultimately not be the end of Wick's return to the world of assassination, him going on to kill tons of criminals, terrorists and plenty of fellow hitmen in self-defense or renewed vengeance.

Despite all that, our current story with John Wick (taking place between the events of Chapter 1 & Chapter 2), has him immediately drawn to a random interdimensional portal spawned in his home as a blissfully unaware byproduct through the reckless actions of the supervillain Doctor Doom within the far future of an alternate universe known as Earth-7150.

Taken by surprise as random soldiers dressed in garish yellow hazmat suits started to come through the portal, John proceeded to act fast and dodged sudden laser blasts from the advanced weaponry of these mysterious soldiers, firing shot after shot at them as his home started getting ruined during the chaos.

Successfully scaring the surviving stragglers back where they came from and stubbornly curious to know where these antagonistic soldiers came from, John quickly rushed downstairs to his armory and armed himself with as many weapons as he could feasibly hold, telling his new pit-bull to stay as he walked without concern through the portal and knew no more as it proceeded to close behind him...

DISCLAIMER: This mod uses six seconds of music from the John Wick franchise. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Keanu Reeves' voice from the John Wick films
-Uses assigned number #114 (will clash with Beta Ray Bill, Jane Foster Thor and Hand Ninja in mannequin).

MOVESET:
1. Vengeful Destruction: John grabs an unlucky enemy and slams them to the ground hard, breaking their arm as physical damage is dealt.
2. Reflexive Action: John pulls out a pistol and fires it, dealing physical damage over time (so long as button continues to be held down). Can move around and strafe while power is active!
3. Continental Contract: John throws out several knives in a spread pattern, dealing bleed damage to struck targets.
4. Explosive Finish: John throws an explosive grenade on the ground, dealing fire damage after a few seconds if enemies are caught within the blast radius.
5. Relentless Slashing: John performs a deadly multi-hit attack with a sword and knife, dealing bleed damage to struck targets.
6. (Boost) The Boogeyman: John uses his expertise as an assassin to seemingly blend into the shadows, becoming invisible to enemies as his incredible sense of will decreases damage received from enemies while increasing critical hit damage chances.
7. (Boost) Baba Yaga: Refusing to give up in the face of overwhelming odds, John's instincts kick in as he becomes able to react and dodge incoming attacks much more quickly for a time as enemies run away in fear.
8. (Xtreme) No Mercy: John marks nearby enemies, before firing quick shots from his pistol in front of him and to his left side, dealing heavy physical damage to foes. 50% chance of a critical hit.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- John Wick Fortnite skins, HUDs, mannequin, shotgun bolton
Blaw & Outsider- Weapon models

Download link: https://www.mediafire.com/file/jes2s81np97xcb2/John_Wick_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 29, 2022, 08:25AM
Yes! This is incredibly awesome!

I love John Wick; I'm eagerly awaiting the fourth movie set to come out next year. That series is full of my top favorite action movies; a close second are Nobody (made by some of the same creators as John Wick!) and the first Taken movie (I didn't care for the sequels, they got too cartoony for my taste).

Thanks for bringing one of film's coolest action heroes to MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 05, 2022, 05:50AM
MOLECULE MAN

Born a very small and frail child, Owen Reece found himself an easy target for bullies throughout his school years while being raised by an overprotective mother, dreaming to be a magician one day.

But as Owen aged into adulthood, these childhood dreams would gradually fade as he began working at the ACME Atomics Corporation for the next twelve years as a lab technician beneath the notice of most, hoping to one day be properly recognized for his hard work.

However, tragedy would soon strike as a 'trillion-to-one' accident occurred during Owen's attempt to fix an atomic powered device as he was unknowingly bombarded by dimensional radiation through beings existing out of time and space itself known as the Beyonders.

Created by the Beyonders to unwillingly serve as a walking universal singularity for their twisted amusement from afar, Owen discovered that he could control the molecular structure of nearly anything on a whim and decided to attempt taking over the world upon being fired from his job as a byproduct of the accident, deciding to call himself the 'Molecule Man'.

This limitless power however would come with a terrible price on Owen's mental health as years of untreated psychological problems would cause him to fluctuate between the mindset of a scheming villain and a more well-meaning anti-hero on a whim if he exerted his new powers too much, placing subconscious blocks within his mind to limit his powers to render him unable to affect the molecules of organic lifeforms and avoid accidentally killing anyone.

Ultimately outsmarted in his first conflict with the Fantastic Four through a timely intervention by Uatu The Watcher, Owen would be imprisoned within another dimension by Uatu where time moved much more rapidly, hoping that he would die safely of old age to prevent his unrestrained power from potentially being unleashed across the universe.

Yet against all odds, Owen would survive and used his powers to create a cloned 'son' body that survived long enough to escape the dimension he had been imprisoned in, channeling his original consciousness into a wand-styled device that would be the cause of much distress for Earth-7150 long after the cloned body was destroyed by being away from the power-channeling wand too long, forcibly possessing the bodies of numerous innocents before a chance encounter with the Silver Surfer forced Owen to try and recreate a body from scratch using nothing but the wand his consciousness was trapped in to achieve this feat.

Succeeding and returning to the land of the living proper at last, Owen would continue to battle the Fantastic Four and the Avengers before being pulled alongside plenty of other heroes and villains to the strange 'Battleworld', forced to battle for the amusement of one of the Beyonders originally responsible for granting him his powers.

Meeting and falling in love with a recently assigned new ally to the villain ranks known as Marsha Rosenberg (now going by the plasma channeling Volcana), the two formed a fast relationship which lasted long after they returned to Earth, deciding to retire from a life of villainy as Owen gained much better control over his incredible abilities.

Though while this relationship would inevitably not last in mainstream Marvel continuity and the Molecule Man's mental stability would continue to decay once more, this would not be the case at all on Earth-7150 as Owen finally recognized that his childhood trauma needed to be properly treated accordingly and did what he could to make amends with his former enemies over time, Marsha remaining by his side through thick and thin as the two's love for each other grew all the more durable from sharing their mutual life experiences during therapy sessions with the legendary therapist known as John Cereus.

Unfortunately, the rogue Beyonder that had previously abducted him and countless others from Earth to Battleworld would reveal to Owen's horror, that he and himself were in actuality sentient Cosmic Cubes as the Beyonder prepared to destroy the universe of Earth-7150 for good after several prior failures at learning to better understand humanity.

Understanding what he ultimately had to do for the sake of everyone else's survival, Owen would give his now wife Marsha a tragic goodbye kiss before informing Mr. Fantastic to fire a device that would in theory merge the two walking anomalies into a complete Cosmic Cube as he held the Beyonder in place long enough for the energy blasts to strike successfully.

With Owen and the Beyonder now nothing more than an extremely powerful complete Cosmic Cube with no sentience of its own, Mr. Fantastic would ultimately hand it over to Uatu the Watcher once more to look after for safekeeping, as the heroes took time to mourn the Molecule Man's brave sacrifice for the greater good.

Fast forward a year later however and Doctor Doom has begun to enact his grand plans to take the power of the Asgardian god Odin for himself, his seemingly inevitable future actions causing much untold damage to the space-time continuum as countless heroes, villains and gods from many different worlds and realities across the omniverse found themselves all displaced at different points to Earth-7150.

Existential stability gradually tearing itself apart, this would eventually prove enough to successfully free Owen from his imprisonment with the Beyonder within the Cosmic Cube, discovering his previously subconscious barriers which had previously prevented him from altering the molecular structure of organic beings to be entirely gone.

Brought up to speed by Uatu (who had spied on the Masters of Evil's recent meetings during his non-interfering duties to merely observe), Owen proceeded to use his powers to transport himself quickly back to Earth within Stark Tower and use his temporarily renewed freedom as a result of this vast existential crisis to set things right again, knowing full well how much of a liability he himself posed to proceedings if he wasn't careful...

DISCLAIMER: For the sake of staying true to his overpowered nature in the comics but maintaining a proper sense of gameplay balance, Molecule Man's powers are intended to be utilised more strategically than most characters (costing varying portions of health instead of energy to use a given ability in reference to the strain his powers place on him in the comics if used too much). You won't get anywhere fast and will effectively turn Molecule Man into a glass cannon if you choose to spam his powers with reckless abandon, so ensure to use his incredible power wisely!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of 50% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Darin De Paul's voice for Ardyn Izunia from various Final Fantasy games.
-Uses assigned number #43 (will clash with Hulkling, Drax the Destroyer and Kamisato Ayaka in mannequin).

MOVESET:
1. Molecular Shock: Owen expels a damaging portion of his powers upon enemies as a potent blast of energy, stunning all enemies across a specific radius for a full minute at the cost of 10% of his health.
2. Molecular Rumble: Owen leaps into the air and stomps the ground hard, dealing radial damage as enemies are knocked back from the impact generated by his unique energy, at the cost of 30% of his health.
3. Molecular Instability: Owen uses his powers to generate quick blasts of energy underneath enemies, sending them flying into the air as they're slowed down for a full minute, at the cost of 40% of his health.
4. Molecular Deconstruction: Owen uses his powers to generate an extremely powerful outward blast of energy, damaging enemies across a specific radius as they start burning to dust, at the cost of 60% of his health.
5. (Boost) Molecular Strengthening: Owen uses his incredible powers to generate impenetrable shields for entire team which last for 30 seconds at the cost of 80% of his health.
6. (Debuff) Molecular Twists: Owen uses his incredible powers to mess with the minds of enemies, dealing mental damage as they run away in fear of Molecule Man at the cost of 50% of his health.
7. (Boost) Molecular Reconstruction: Owen uses his incredible powers to raise health regen rates and remove active status ailments for entire team, reviving any fallen teammates at the cost of 70% of his health.
8. (Xtreme) Molecular Wipeout: Putting himself at great risk, Owen uses his incredible power to instantly wipe out all enemies on-screen across a specific range at the cost of 90% of his health.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
ak2yny- Invaluable assistance with power health cost coding
Agent Bachello- Mannequin
Waggens7uP- Skin, HUD

Download link: https://www.mediafire.com/file/hf167t3ubs5awyk/Molecule_Man_%2528Fantastic_4_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 15, 2022, 04:39AM
KING KONG

Long believed to be merely a fictional creature crafted for what would later become a classic film in 1933 that spawned a vast cinematic franchise, the giant gorilla known as King Kong in fact did exist during the early 19th century on Earth-7150.

Unlike what was traditionally shown off on the big screen however, Kong would not be killed off by biplanes from on top the World Trade Center and was swiftly dealt with and saved by the immortal, unseen defenders of humanity known as the Eternals, using their Uni-Mind to wipe the minds of everyone in New York of King Kong's existence, living on solely as an idea within the mind of a young filmmaker named Merian C. Cooper who dismissed the news stories over the radio as merely acts of inspirational fiction.

Psychically knocked unconscious by the Uni-Mind, the Eternals worked together and used their vast superhuman strength to fly the king of the jungle back to his original home in the Savage Land, carefully placing him on the ground in a confirmed safe zone and flew off to leave Kong in peace once more.

Awakening back in familiar territory while wondering what became of his 'blonde bride', Kong would gradually forget about his time among humanity and returned to fending off invading dinosaurs which attempted to impose upon his territory for many human decades, Kong's unique physiology allowing him to live potentially for thousands if not millions of years.

But one day, Kong would find himself facing humanity once again as he came under attack by a team of HYDRA agents, being ultimately no match for their superior weaponry as he was captured and experimented on, blasted with various rays till he was shrunk down a significant amount from his original size to that of a normal gorilla but still possessing a great chunk of his enhanced strength and durability.

Saved by the human defender of the Savage Land, Ka-Zar and his sabretooth tiger, Zabu, Kong would put his differences aside as he fought off the surviving HYDRA forces with his mysterious new allies, forming a great respect for the human who selflessly put his life on the line to save his own.

Ensuring to never forget this deed, King Kong would come to Ka-Zar's aid when called upon through a distinct horn against threats Ka-Zar couldn't easily confront alone.

Contacted by Ka-Zar to join the vast omniversal task force created by SHIELD to combat the major existential threat of the Masters of Evil, King Kong silently acknowledges him as he follows the various defenders of the Savage Land on all fours to an Avengers quinjet...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived sounds from the 2005 King Kong movie game on PS2
-Uses assigned number #36 (will clash with playable Loki, Mikhail Rasputin and Captain Planet in mannequin).

MOVESET:
1. Unrestrained Smash: King Kong throws a powerful punch, dealing physical damage to struck targets. Charge attack for max damage!
2. Frustrating Rumble: King Kong pounds the ground with his fists, dealing physical damage to enemies across an increasing radius.
3. Soaring Slam: King Kong leaps into the air and comes back down, slamming a fist into the ground as radial damage is dealt to surrounding enemies.
4. Speedy Gorilla: King Kong charges forward, tackling an unlucky enemy to the ground as they're beaten without mercy, receiving physical damage.
5. Drilling Monkey: King Kong leaps into the air and drills into the ground, dealing physical damage to surrounding enemies.
6. (Debuff) Intimidating Presence: King Kong lets out a terrifying roar, causing nearby enemies to run away in fear of him as their overall defence is reduced.
7. (Boost) Empowering Fury: Enraged by the relentless barrage of enemies, King Kong is able to return to a bigger size temporarily as his overall speed, strength and defence is increased.
8. (Xtreme) King of the Jungle: King Kong leaps high into the air and comes back down, slamming his fists into the ground as heavy radial damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Generic DC Comics Gorilla Grodd model, mannequin
epicanddragon94- Streamlined carryguy fightstyle files
iscreamer1 (Deviantart user)- Cleanly ripped audio from King Kong 2005 movie game

Download link: https://www.mediafire.com/file/fzjnpe4iqsvfarr/King_Kong_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 22, 2022, 02:24AM
AARKUS

An official 'Keeper of Law' within the dimension of Smokeworld, the being known as the Vision (no not that one), was looking for a suitable place of banishment for a murderer who had committed the first killings in centuries within Smokeworld.

Luckily, he managed to come into contact with a scientist on the planet Earth during the middle of the second World War by the name of Markham Erickson, who had managed to successfully pierce through the dimensional barriers between Earth and Smokeworld, asking the Vision if he could act as a guardian over humanity.

While the Vision's first attempt to arrive on Earth resulted in him landing on Jupiter instead where he left the Smokeworld murderer to perish on, the incident inspired him regardless to continue fighting crime.

Adopting a human guise of 'Mr. Aarkus' upon successfully arriving on Earth and saving Erickson and his co-workers from loanshark mobsters, the Vision would soon drop this disguise after some time among his new friends, in his continued quest to battle evil beings on Earth (becoming a mysterious guardian to those in need who disappeared as quickly as he aided him).

Eventually however, the Vision desired to return home to Smokeworld after aiding Captain America, the Invaders and a whole host of other active superheroes during an assault on a Nazi stronghold (taking poisonous gas back with him to Smokeworld where it could be safely dispersed without harming any of his allies as he was never heard from again for decades).

Arriving back in the modern era from Smokeworld via reliable methods all his own decades later, Aarkus was fascinated by all the changes which had transpired since he had last been present on Earth in the 1940s, cautiously exploring his new surroundings while being mindful to not draw too much attention to himself among the general populace.

Spotting mysterious battleships controlled by robotic sentries on nearby rooftops from high above as a strange green beast stowed away in one of the ships, the Vision decided to covertly follow them and see where this mystery ultimately led...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, flight, immunity to mind control, radiation and psychic damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Fred Tatasciore's voice for Soldier 76 from Overwatch
-Uses assigned number #44 (will clash with Silver Samurai, Grizzly and Mortal Kombat's Goro in mannequin).

MOVESET:
1. Billowing Cloud: Aarkus uses his control over smoke, gas & vapor to generate a projectile of smoke that he throws at a target, dealing physical damage as they're flung into the air and stunned.
2. Blizzard Blast: Aarkus uses his innate powers of cryokinesis to generate a beam of cold, freezing enemies temporarily as cold damage is dealt. If a frozen foe receives a critical hit, they will completely shatter!
3. Invader Combo: Aarkus uses his incredible agility and strength to his advantage, performing a six-hit combo attack that deals physical damage to struck foes.
4. Smokeworld Officer: Aarkus takes to the skies, immersed in smoke, as he proceeds to charge forward and slams an unlucky enemy to the ground, before beating them up with his fists as physical damage is dealt.
5. Gaseous Transport: Aarkus uses his control over gas, vapor and smoke substances to teleport between foes at incredible speeds, dealing physical damage to struck targets.
6. Hypnotic Control: Aarkus uses his innate abilities of hypnotism and mind control to turn enemies into allies on the current map.
7. (Boost) Astral Telepath: Aarkus uses his innate abilities of telepathy and astral projection to scout out the area, sharing enemy positions with his teammates while increasing overall team resistances for a time.
8. (Debuff) Terrifying Images: Aarkus uses his innate powers of telepathy to generate terrifying illusions into the minds of surrounding enemies, causing them to flee in fear as their overall defence is reduced.
9. (Boost) Chilling Shock: Aarkus uses his innate powers of cryokinesis to grant entire team ice gloves temporarily, adding additional cold damage to melee attacks with a chance to slow enemies down by 50%.
10. (Xtreme) Keeper of Law: Aarkus uses his innate powers of cryokinesis to generate a massive radial blast of cold, damaging and slowing all surrounding enemies with a chance to freeze them solid!

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Guiguis_12- Converted Aarkus Vision Contest of Champions skin, mannequin

Download link: https://www.mediafire.com/file/n415i8uw9y9pizg/Aarkus_%2528Golden_Age_Vision%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 24, 2022, 04:11AM
INDIANA JONES

Born on July 1st, 1899, Doctor Henry Jones Jr or 'Indiana Jones' as he prefers to be called, started life from an early age completely fascinated by ancient legends and history.

But as he aged into adulthood, Indy would participate in many important events in history and encounter all sorts of unexplainable scenarios as he participated in the Mexican Revolution, three years of World War 1 and the entirety of World War 2 during his many escapades as an archaeologist in-between his teaching job at Marshall College.

Discovering countless legendary finds over the course of his long career such as the Ark of the Covenant, the Holy Grail, the Pa Cheng and even discovering the lost city of Atlantis to name a few of his many accomplishments, Indiana Jones has often found himself caught in the middle of conflict as opposing enemy forces fought for control over the latest archaeological find.

However, this latest adventure of Indy's would prove to be his most challenging one yet as he finds himself unexpectedly pulled from his original timeline to the very far future of an alternate Earth as a byproduct of dimensional tears across all of time and space.

Waking up on what looked like an incredibly advanced airship, Indy would be swiftly saved by a random agent of an organization known as SHIELD and brought quickly to the bridge to escape the bombarding missile attack.

Learning through the 'SHIELD' commander known as Nick Fury, Indy would discover to his combined amazement and horror that he had somehow ended up in an entirely different universe where fantastical heroes of fictional comic books created to boost morale during the war effort on his world, actually existed in mass abundance while he was in turn, a fictional hero that existed solely in blockbuster films, played by an actor called Harrison Ford.

Ultimately agreeing to assist during the oncoming battle in exchange for a way back to his own world and timeline, Indy prepares to aid the newly formed omniversal strike team in any way he can, to combat the major threat known as the Masters of Evil...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-4 hex-edited skins and 1 whip model, HUDs, loading screen, icons and voice/sound file using archived audio of the late David Esch's voice from Indiana Jones and the Emperor's Tomb
-Uses assigned number #45 (will clash with Kang the Conqueror and Witchblade in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the Indiana Jones movies composed by John Williams. I take no credit for the use of it.

MOVESET:
1. Brutal Lashing: Indy pulls out his trademark whip and lashes it forward, dealing physical damage to struck targets and disarming them of their weapons.
2. Tommy Shootout: Indy pulls out an old-school tommygun and fires away, dealing physical damage continuously so long as button continues to be held down!
3. Combative Rush: Indy puts his left elbow in front of him before quickly charging forward, physically damaging any enemy in his path while knocking over human-sized enemies.
4. Quick Shot: Indy pulls out his revolver and fires shots at enemies, dealing physical damage. 25% chance of instant KO, but will increase to 50% if targeted enemy is stunned beforehand!
5. (Boost) Resilient Fighter: Having fought off many common thugs, hunters and Nazis in his career, Indy's overall defence and evasion is increased for a time as his iconic theme song plays.
6. (Boost) World Famous Archaeologist: Being a master treasure hunter, Indy searches the surrounding area and has a 50% chance of finding a rare item which will benefit entire team.
7. (Xtreme) Vicious Lacerations: Indy pulls out his whip and performs two 180 degree crowd control strikes with it, dealing heavy physical damage to struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BloodyMares- Drop Weapon technique/tips for implementation on first power
Epic Games/Lucasfilm/Disney/Reilly Lohr- Original creators of Indiana Jones Fortnite model
Hannah & tubularspacedude- Indiana Jones Staff of Kings PS2/Wii leather jacket skin & HUD, Fortnite Indiana Jones model, extra sound file with higher quality sounds from PC/Xbox Emperor's Tomb
Outsider & UltraMegaMagnus- Tommygun and revolver weapon models
Raven Software- Hussar whip weapon model
Waggens7uP- Indiana Jones skins, mannequins, HUDs

Download link: https://www.mediafire.com/file/7osc8ul9da4ppyg/Indiana_Jones_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 26, 2022, 04:06AM
AMADEUS CHO

Starting life as a normal human who was born with an extraordinary level of intelligence from an early age, the young Amadeus Cho has been through a lot in life.

Tragically losing his beloved parents with the explosive destruction of his house as a byproduct of an online quiz game devised by the morally evil Pythagoras Dupree to kill off anyone he deemed as an intellectual rival, Amadeus would find himself on the run with a coyote pup named Kirby.

Encountering and befriending the superheroes Hercules and the Hulk, Amadeus would join them over the course of many adventures, coming to terms with the accidental deaths of his parents by encountering their spirits in the Grecian Elysian Fields before eventually learning that his older sister, Maddy, was still alive and had been kidnapped by an organization known as the Excello just before the original explosion at his home.

Determined to save her, Amadeus worked with Hercules to free Maddy from captivity and was soon reunited with her.

A few years later however, Amadeus ended up putting his own life on the line for once, selflessly transferring a dangerous amount of an unknown radiation type that the Hulk had been struggling to contain to prevent complete nuclear disaster into himself, utilizing special nanites to safely absorb a portion of Bruce Banner's gamma radiation during the transfer and ultimately became a Hulk himself, in spite of Bruce's objections.

Going by the codename of the 'Totally Awesome' Hulk for a while, Amadeus would use his new abilities to protect the innocent (often letting the power go to his head as he frequently did more harm than good at the worst of times, as his older sister Maddy did what she could to keep him on the right path).

Unfortunately, Amadeus realized too late that the original absorption of Bruce Banner's gamma radiation brought his more darker personality traits to the surface, forming its own sense of self within his mind as it plotted to take control of his body behind the scenes through strategic blackouts.

Knowing the severity of the situation themselves (having gone through a similar scenario years prior), Bruce Banner and the Savage Hulk persona worked together, bringing on Jean Grey and Charles Xavier to have them enter Amadeus Cho's mindscape and help him confront his inner demons once and for all, the Savage Hulk doing what he could to protect Amadeus Cho from his own more malicious Hulk side by fighting it to a standstill.

But before he was ready to land the final blow on his darker side himself, Amadeus looked at Bruce and the Savage Hulk for a moment (realizing that for everything his Hulk persona had done to him and his life over the course of many months, it was still a part of him and that it wasn't right to take away the life of another, no matter what form it may take).

Deciding instead to merge his core personality and sense of self with his Hulk side, Amadeus and Bruce came out of the shared mindscape anew as Amadeus decided to take up the codename of Brawn and use his powers more responsibly, making Bruce proud of the man that Cho had grown into as Amadeus joined an offshoot team of the Agents of Atlas to continually protect the world.

Now however, the 'New Agents of Atlas' have been informed by SHIELD of a grave threat involving the villainous Doctor Doom and his newly-forged group calling themselves 'The Masters of Evil'.

Confirming that they would arrive at Stark Tower as soon as possible, Amadeus left his shared base of operations with the other members of the 'New Agents of Atlas', ready for whatever gets thrown their way...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Brandon Routh's voice for Superman from the Superman Returns movie game
-Uses assigned number #112 (will clash with Okoye, Supergirl and Saien in mannequin).

MOVESET:
1. Dizzying Punch: Amadeus throws a damaging punch that stuns struck enemies temporarily. Charge attack for max physical damage!
2. Rumbling Stomp: Amadeus leaps into the air and stomps the ground hard upon impact, dealing radial knockback damage to surrounding enemies.
3. Bumrush: Amadeus puts his arms in front of him as he charges forward, knocking back most enemies in his way as physical damage is dealt.
4. Mallet Toss: Amadeus grabs an unlucky enemy and swings them around as a makeshift weapon, dealing physical damage to any threats stupid enough to get close. Let go of button to throw enemy away!
5. Impatient Release: Amadeus pounds the ground with his fists, dealing physical damage to surrounding enemies across an ever-expanding radius.
6. (Boost) Hyper-Mind: Amadeus uses his naturally high intelligence to perform unimaginably complex calculations, revealing nearby enemy positions on the map whilst increasing critical hit damage chances for entire team.
7. (Boost) Rage Form: Succumbing to his inner rage for the sake of improving the team's odds in battle, Amadeus temporarily regains the strength, speed and defense that he originally had during his 'Totally Awesome' Hulk days, growing to the size of Bruce Banner's various Hulk forms as he gains access to new attacks.
8. (Xtreme) Awesome Brawn: Amadeus leaps into the air and slams his fist into the ground, dealing heavy physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Cleanly ripped Superman Returns movie game audio
Waggens7uP- Amadeus Cho Brawn MFF skin, HUD, mannequin
Zignutus- Custom Champions design for rage form power

Download link: https://www.mediafire.com/file/0qd9pacyuqhu5b5/Amadeus_Cho_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on November 26, 2022, 06:19AM
Awesome mods as always! Especially thrilled by King Kong and Indiana Jones!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 29, 2022, 06:07PM
RATCHET
&
CLANK

Originating from an alternate reality within the years of 53XX, there exists a heroic duo that have saved several galaxies and their entire universe time and time again from the crazy, oftentimes twisted plots of villains who sought to abuse their power for their own gain and frequently paid for it with their lives.

But once upon a time, that was not always the case as the young hotheaded but gifted Lombax mechanic, Ratchet, started out life on his home planet of Veldin, fixing whatever was brought into his repair shop to the best of his ability while putting together a makeshift ship in the hopes of getting off Veldin and exploring beyond the stars for adventure.

However, one crucial part was missing in the form of a robotic ignition system according to his on-board Gadgetron Helpdesk technology and without it, any hope of getting off the planet was effectively dead in the water.

Sighing in frustration and about to call it a night, Ratchet's attention was immediately drawn to another ship which flew right past his workshop and crashlanded nearby.

Setting off to investigate with his large Omniwrench and Gadgetron bomb glove in hand for self-defence, Ratchet fought off local Veldin wildlife and unfamiliar warbots till stumbling across the crashsite proper and discovering a small, unconscious robot among the wreckage.

Carefully picking it up and carrying it back to his workshop, Ratchet swiftly departed from the crashsite and resumed working the next morning, as the mysterious robot reactivated and suddenly startled Ratchet with his unexpectedly articulate voice.

The two becoming acquainted, Ratchet would ultimately agree to take the small robot (which he started calling Clank), to see the galactic superhero Captain Qwark in hopes of finding a way to stop Supreme Executive Chairman Drek from wiping out entire planets for the sake of creating his own one from their resources (completely unaware Qwark was a secret spokesperson that was in Drek's pocket).

In spite of Ratchet and Clank often disagreeing with each other on the best course of action, the two of them went on to stop Chairman Drek once and for all, killing the insane power-hungry villain via his own planet-destroying laser as Drek's battlesuit was knocked back during their battle to his custom-built planet.

Forging a strong sibling-like bond by the end of their first adventure, Ratchet and Clank remained together through thick and thin, watching each other's backs in the face of overwhelming odds over the course of many years.

And while events within this divergent timeline occurred differently to the point many adventures or contrived revelations in the primary Ratchet and Clank timeline never ended up happening altogether, the two remained a near unbeatable and experienced duo regardless.

Travelling through the depths of space in their upgraded Megacorp-provided spaceship to search for gold bolts whilst being lost in discussion, their ship's detection systems picked up an unexplained portal in the middle of their flight path.

Clank starting to panic as Ratchet did what he could to turn their ship around whilst reassuring him they'd be okay, the effort would unfortunately prove fruitless as the gravitational pull proved too strong to escape from for even the ship's max thruster settings.

Now seeing there was no chance of escape, Ratchet and Clank began to panic simultaneously as they knew no more, their ship pulled in to a different reality entirely as the portal closed behind them...

DISCLAIMER: This mod uses several minutes worth of music from Ratchet and Clank: Tools of Destruction composed by David Bergeaud. I take no credit for the use of it.

BUGS:
-Placeholder weapon models beyond the whip skin model are nearly impossible to spot. Nothing that can be done about this, short of converting them over from scratch or converting new models that better accommodate Ratchet's reduced scale_factor coding.

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Ability of flight (Levitator from Ratchet and Clank 2: Going Commando)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of James Arnold Taylor and David Kaye's voices from PlayStation All-Stars Battle Royale
-Uses assigned number #117 (will clash with Monica Rambeau and Wave in mannequin).

REQUIRES:
-Official weapon models for some powers from the Ratchet and Clank games (Using placeholder weapon models in the meantime).
-At least three more skins for Ratchet with Clank on his back

MOVESET:
1. Walloper: Ratchet pulls out a boxing glove-styled weapon from the original R&C game, quickly dashing forward as physical damage is dealt to any unlucky target in Ratchet's path.
2. Plasma Whip: Ratchet pulls out this effective weapon from UYA, performing a whip strike attack that deals radial burn damage to surrounding enemies.
3. Drone Device: Ratchet activates a defensive weapon from the original R&C game, launching silent drones that fly around Ratchet and hit enemies constantly, dealing physical damage for a few seconds.
4. Pyrocitor: Ratchet pulls out a useful weapon from the original R&C game, shooting a stream of flame from the weapon, dealing fire damage so long as button continues to be held down.
5. Mistaken Anemone: Ratchet pulls out a custom transformation weapon, firing a quick beam at targeted enemies with a 50% chance to turn them into harmless space anemones.
6. Flux Rifle: Ratchet pulls out a deadly sniper rifle weapon from UYA, firing a green energy beam from it. 25% chance of instant KO, but if enemy is stunned, chance is increased to 50%.
7. (Debuff) Nightmare Box: Ratchet pulls out a terrifying weapon from ITN, spawning a random creature that causes surrounding enemies to flee in fear for 30 seconds.
8. (Boost) Groovitron: Ratchet throws out a device from TOD which generates a mirror ball with strobing lights as the entire area becomes a place for uncontrollable funky beats, generating a random theme that lasts 39 seconds as enemies are left stunned. Team gains increased momentum and decreased energy cost.
9. (Boost) Tesla Barrier: Ratchet activates this impenetrable energy shield from GC that surrounds him and Clank, rendering them invulnerable to all incoming enemy attacks whilst electrocuting any threat stupid enough to get close.
10. (Xtreme) Rip Ya A New One: Ratchet pulls out the RYNO from the original Ratchet and Clank game, firing several heat-seeking missiles that follow enemies and violently explode upon impact, dealing heavy splash damage to all targets in range of explosions.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Outsider- Dazzler booster Saturday Night Fever coding used as reference for Groovitron power
Waggens7uP- Ratchet & Clank 1 2002 skin, mannequin

Download link: https://www.mediafire.com/file/yn9g4dsztlz6gpl/Ratchet_%2526_Clank_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 03, 2022, 05:26AM
EZIO AUDITORE

Originating from an alternate reality similar to our own in many ways, there existed two opposing secret societies known as the Assassin Brotherhood and Templar Order who fought for differing, morally complex ideologies across all recorded eras of human history, in order to achieve what they considered the best path forward for humanity.

One of these legendary assassins, Ezio Auditore da Firenze, started off life as a womanizing Florentine nobleman always keen to get into a street fight during the Italian Renaissance, unaware of his family's secret heritage until he was 17 and found himself forced into the life of an assassin, after his beloved father and brothers were cruelly murdered by the Templars.

Doing what he could to escape Firenze with his surviving sister, Claudia and his mother, Maria, Ezio would soon encounter his uncle Mario alongside numerous other allies over the course of his quest for revenge, gradually maturing into a wiser and more experienced assassin over the course of many adventures as the years passed (eventually coming to terms with his loved ones' death and choosing to retire to a more quiet life).

But while much of Ezio's recorded history is reachable through memories contained within his modern ancestors' DNA via the incredible 'Animus' technology created by Abstergo (the modern Templar order), there are some adventures of Ezio which even the Animus can't seem to access.

For one of these unreachable stories however (taking place in 1508 not too long after the liberation of Rome from Cesare Borgia and his army), Ezio would continue to lead the Assassin Order as they fought to take back what the Borgia family had stolen from the local populace of Rome.

During a routine patrol, one of the recent Assassin initiates discovered a strange, fantastical-looking 'entryway' that seemed to lead to a more advanced counterpart to Earth upon careful inspection (ultimately scared off by strange machines and men with munitions far more advanced than anything the Order had ever encountered).

Ensuring to let the other Assassins know about this mysterious find upon returning, Ezio would soon be brought up to speed and prepared to head off with a group of experienced assassins to investigate, hoping that this wasn't another twisted plan of the Templars (as they walked through the entryway and knew no more, as it unexpectedly closed behind them).

The truth would in actuality, be far more complicated than anything Ezio or his assassin recruits could have ever expected as they prepared to defend themselves against unfamiliar humans dressed in unusual attire...

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Roger Craig Smith's voice from Assassin's Creed Brotherhood.
-Uses assigned number #119 (will clash with playable Winter Soldier and Spyke in mannequin).

REQUIRES:
-At least one proper official model of Ezio Auditore from the Assassin's Creed games (Using Guiguis_12's MCU Moon Knight skin as a placeholder in the meantime).

MOVESET:
1. Master Assassin: Ezio leaps to a nearby target and stabs them with his hidden blades, dealing bleed damage.
2. Italian Ingenuity: Ezio quickly pulls out a crossbow, firing an arrow laced with poison from it as poison damage is dealt to a struck target over time.
3. Silent Kill: Ezio expertly aims some throwing knives at enemies in a spread pattern, dealing physical damage.
4. Hidden Pistol: Ezio carefully positions his arms, firing a powerful shot from the hidden gun crafted by his ally, Leonardo da Vinci, with a 50% chance of instant KO. If victim is stunned, chance is increased to 100%.
5. Execution Streak: Ezio seemingly moves between foes at impressive natural speeds, stabbing them with his Hidden Blades as they're briefly stunned, dealing bleed damage.
6. (Boost) Medicinal Aid: Ezio uses one of the medicine bottles on his person to recover back a portion of health. Will share medicine with his teammates too if they come near him.
7. (Boost) Eagle Vision: Ezio activates this special Assassin ability, revealing nearby enemies on the map whilst reducing energy cost for powers temporarily.
8. (Debuff) Smoke Bomb: Ezio throws a custom made smoke bomb to the ground, stunning enemies and lowering their damage output temporarily.
9. (Xtreme) Arrow Storm: Ezio signals loyal members of the Assassin order to attack from off-screen, raining down fire arrows upon all on-screen enemies as heavy fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BloodyMares- Cleanly ripped Ezio Auditore voice clips and grunts, mannequin
Carbint (Deviantart member)- Original Ezio Auditore AC2 model ripper
Outsider- Crossbow bolton
UltraMegaMagnus- Sword bolton

Download link: https://www.mediafire.com/file/3c4o8gln52rk1uz/Ezio_Auditore_%2528Assassin%2527s_Creed%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 03, 2022, 10:30PM
Very epic! It's especially exciting to get to have Ezio and the Prince of Persia on the same team, seeing as how the latter inspired the Assassin's Creed series!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 09, 2022, 01:26AM
LUKE SKYWALKER

Originating from a galaxy far, far away within a vast universe with all sorts of alien races and droids living in harmony, Luke Skywalker was prophesied long before his birth to be one of the champions who would ultimately bring the Jedi back from the brink of complete eradication by the Imperial Empire in the future.

Born alongside his twin sister Leia on the asteroid colony of Polis Massa shortly after the end of the Clone Wars and the start of the infamous 'Jedi Purge' by Emperor Palpatine, his brainwashed apprentice, Darth Vader and his army of Storm Troopers, the two 'Force sensitive' siblings would be unknowingly separated by the careful planning of surviving Jedi Masters, Obi-Wan Kenobi and Yoda for their own protection.

Growing up on the planet of Tatooine, Luke would live much of his early years as a farmer on his adopted uncle and aunts' homestead, ending up in various escapades before he began to develop a stronger desire for adventure beyond Tatooine that frequently conflicted with his uncle and aunt's staid sensibilities.

But one day, Luke's life would change forever after a chance purchase of two droids originally belonging to Luke's father, Anakin, brought him into contact at last with the now elderly Obi-Wan Kenobi, who explained enough about his former apprentice's past without entirely revealing the truth of what tragically transpired so long ago.

Arriving home to discover that his aunt and uncle had been murdered in cold blood by Imperial Stormtroopers looking for the droids, R2-D2 and C-3PO, alongside the message from Princess Leia originally intended for Obi-Wan, Luke became wracked with grief.

No longer having anything left on Tatooine, Luke would accompany Obi-Wan to the planet Alderaan, running into new friends and foes along the way as he trained to become a Jedi Knight like his father before him and serve as a protector for the galaxy.

Through many trials and tribulations over the course of his life, Luke's tenacity, ethics, belief and skill would be tested time and again as he gradually grew from an experienced pupil under the tutelage of Obi-Wan and Yoda to a Jedi Knight and after many years of devoted training and open-minded learning in his use of the mysterious 'Force' energies, a legendary Jedi Grandmaster in his own right who forged an academy on the planet Yavin where the Jedi forces of a new generation truly got to shine.

His exploits including the downfall of Emperor Palpatine on two separate occasions, the redemption of Darth Vader upon learning of the Sith apprentice's true origins, outsmarting the devious Grand Admiral Thrawn and deranged Jedi clone of Jorus C'baoth, facing off against the lingering spirit of the Dark Lord Exar Kun alongside his Jedi pupils and being involved in the devastating Yuuzhan Vong War among countless others, Luke has become a respected hero of the galaxy who has never entirely given up in the face of constant emotional and existential losses.

However, Luke would end up finding himself in his greatest trial yet, unexpectedly sensing a major disturbance in the Force unlike anything he had previously felt before as unexplained dimensional portals started to make their presence known across the galaxy, damaging and quickly erasing many worlds from existence at an alarming rate.

Contacted by Leia and Han Solo, they confirmed that the portals were starting to appear across the primary planet of the New Republic as well.

As the ever-increasing destructive power of the portals continued to tear the galaxy apart, Luke knew then that if there was any hope of saving everything they had built over the past few decades, it would be in bravely venturing through these portals and attempting to stop the destruction at their source in an alternate universe far unlike their own.

Co-ordinating a plan with Leia, Han, his own wife Mara Jade and the many newly-trained Jedi under his tutelage among others, our heroes all went through a portal using either the Force or the Millennium Falcon ship for some form of protection, as they soon knew no more...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of leadership and immunity to mind control & psychic damage
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Bob Bergen's voice from various Star Wars games
-Uses assigned number #128 (will clash with E.V.A. and Fantomex in mannequin).

MOVESET:
1. Force Choke: Luke carefully uses this Force ability to lift an unlucky enemy off the ground with surprising ease and disable them as a threat, flinging them away as physical damage is dealt.
2. Saber Throw: Using the Force, Luke readies himself and throws his lightsaber as he telekinetically controls the directions it takes, dealing physical damage to struck targets before eventually returning to his hand.
3. Electric Judgment: Luke uses this powerful Force ability to generate green lightning from his hands, chaining from enemy to enemy as electric damage is dealt over time (so long as button continues to be held down).
4. Spiral of Light: Luke performs a spin attack with his lightsaber, causing physical damage to all enemies within a specific distance. Charge attack for max damage!
5. Burnt Spine: Luke performs a flip through the air to a nearby enemy, slashing them with his lightsaber and dealing physical damage. 50% chance of dealing a critical blow!
6. (Boost) Force Confusion: Luke uses his strong connection to the Force to temporarily manipulate the minds of enemies, having them become allies on the current map for 60 seconds.
7. (Boost) Force Senses: Luke uses his strong connection to the Force to detect nearby enemies, revealing them on the map while increasing critical hit and evasion chances temporarily, as he telepathically shares info with his teammates.
8. (Boost) Force Purification: Luke uses his strong connection to the Force to heal entire team at the cost of all his energy.
9. (Boost) Force Speed: Luke uses his proficiency with the Force to increase his overall speed while everything else seemingly slows down to a crawl temporarily.
10. (Xtreme) Oneness: Having become experienced in accessing this state of power without dealing any severe harm to himself, Luke becomes one with the Force itself as he moves between enemies at incredible speeds, the environment lighting turning a distinct yellow colour briefly as high physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Andersonbrazil- Repurposed Force Awakens skin
jhood93- Recoloured Storm booster lightning effects for Electric Judgment power
Outsider- Oneness Xtreme yellow environment lighting script
tubularspacedude- Cleanly ripped Luke Skywalker voice clips from various Star Wars games
UltraMegaMagnus- Luke Skywalker ROTJ Galaxy of Heroes game model, lightsaber bolton, mannequin, custom movement animations from his Magik booster

Download link: https://www.mediafire.com/file/swtyf4zrwov9obo/Luke_Skywalker_%2528Star_Wars%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 09, 2022, 09:40PM
Very amazing work!

I've always loved Luke Skywalker, I always felt bummed out you couldn't seem to play as him more often in so many Star Wars games. He's a great addition to MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 12, 2022, 03:20AM
ASH WILLIAMS

Across the vast multiverse, there have existed many different timelines involving the varied exploits of a Deadite demon hunter known as Ashley 'Ash' Williams.

Initially starting off as a cowardly, egotistical jerk who worked in the housewares department within his local town's superstore, S-Mart, Ash's life would be irrevocably changed forever when he drove with his friends Scotty & Shelly, sister Cheryl and girlfriend Linda one night to a mysterious, abandoned cabin in the woods.

Discovering a tape recorder alongside the infamous Necronomicon Ex-Mortis or 'The Book of the Dead', the group recklessly played the tape as the book's ancient writings were translated by the long deceased Professor Knowby and unleashed the dangerous Kandarian Demon upon their world.

Forced to kill his loved ones and various innocent people that randomly walked into the general vicinity of the cabin one by one as they became possessed by the demon and turned into crazed, remorseless, undead 'Deadites' which all conveniently shared a dark sense of humor towards their intended victims, Ash's sanity would gradually slip over the course of the two nights he unwillingly found himself trapped in the cabin.

Eventually snapping after nearly being possessed himself by the Kandarian Demon, slashing his sentient evil hand off his own body with a chainsaw and bearing witness to tons of possessed inanimate objects somehow all audibly laughing at him, Ash began to destroy everything in the cabin that so much as looked at him funny.

Working with the sole surviving victim, Annie Knowby, to attempt to turn the demon from a disembodied presence into a being of the flesh that could be killed and sent back in time to have its corpse properly disposed of in theory, the plan would ultimately be jeopardized as Ash's evil hand stabbed Annie in the back with the Kandarian Dagger as Ash was whisked back in time to 1300 AD with his car during the middle ages.

Having to be eventually forced to work with Lord Arthur and his round table as the prophesied Chosen One inexplicably written about in the pages of the Necronomicon as the hero to deliver them from the terror of the Deadites (in order to return back to his proper place in time), Ash grew over the course of this adventure from a self-absorbed idiot that was way in over his head to more of a noble and selfless antihero (in spite of often creating more problems that he has to solve, including having to defeat a Deadite doppelganger of himself twice over known as 'Evil Ash').

Soon defeating the threat of Evil Ash and the Deadite 'Army of Darkness' for the time being, Ash was provided a potion by a 'Wise Man', that would place him in a deep slumber and chronologically freeze his body for 600 years till he was back in the present.

Fortunately succeeding for once, Ash awoke back in his own time as promised and resumed his life as an employee of S-Mart to the best of his capability, in spite of the severe trauma of losing many that he loved or had grown to respect.

But one day however, action would soon strike again for Ash after several years of inactivity from the Deadites as a mysterious man dressed in a unappealing all-green outfit calling themselves 'Baron Mordo', had arrived from a different universe in the hopes of gaining access to the power of the Necronomicon for himself and his twisted magical needs.

Knowing how dangerous it would be if the book fell into the wrong hands, Ash did what he could to escape from Baron Mordo and keep the book safe, quickly grabbing his trusty boomstick and chainsaw as he did what he could to fight Mordo off, but was no match for the wizard's various spells.

With all hope seemed to be lost, Ash's uncanny, almost supernatural amount of luck would soon pay off as a mute magical being known as 'Paradox' used their own magical powers to pull Ash towards their own generated interdimensional portal to safety.

Finding himself unwillingly on a different Earth altogether from the one he left behind, Ash gave himself enough time to recuperate from the stressful battle and take in his surroundings, shouting at Paradox for an explanation before their attention was drawn to that of a sophisticated-sounding voice.

'Please do be respectful of Paradox Mr. Williams,' Doctor Strange casually responded. 'He may not be the chatty type, but he is still a clone of me and will send you back to Mordo without the Necronomicon, if it means continued stability of the multiverse.'

'Now just wait a damn minute here Doctor Bizarre,' Ash replied, agitated. 'For all I knew, your duplicate might as well have been working with that Baron fellow that attacked me at my new place out of nowhere. I never asked for this life, OK? It chose me. And as much as I hate to admit it, this book is my responsibility now. Can't even hold down a hard date without this book jeopardizing my life at every turn, so I got enough problems as it is without finding myself involved in even more messes.'

'Perhaps...' Doctor Strange said. 'But the primary reason we brought you to our universe Mr. Williams, is because we need all the help we can get against the Masters of Evil and the last thing any of us want, is for the Necronomicon to wind up in the hands of Doctor Doom.'

'Doctor Doom, huh? What's so dangerous about him?' Ash quipped. 'Was Doctor Calamity or Doom Slayer already taken?'

'You may joke all you want, but Doctor Doom is one of the most dangerous supervillains on record for this Earth and isn't one to be taken lightly.' Doctor Strange reaffirmed. 'His expertise in the mystic arts have even rivalled my own as the Sorcerer Supreme.'

'Really?' Ash responded. 'Well, things must be pretty bad for your world then if you have to start bringing folks like me from our own universes to yours all willy-nilly without our permission first.'

'In more ways than you know Ashley Williams,' Doctor Strange stated. 'Believe me that we wouldn't have interfered with your life at all if it wasn't urgent. You've fought off many Deadite forces in your lifetime and I believe your expertise would be greatly useful in stopping whatever the Masters of Evil are planning.'

'Hmm...' Ash thought audibly. 'Alright, tell ya what? I'll help you guys out, in exchange for finding a way to dispose of this book permanently. I'm sick of dragging this thing around like a ball to my chain if you know what I mean. Wanna start having more of a life again.'

'Very well then,' Doctor Strange confirmed with confidence. 'It may prove difficult to accomplish what you're asking for, but I'm sure I can contact my friends in the magical community and put a plan together to safely dispose of the Necronomicon when this is all over. Welcome aboard.'

'Thanks. And call me Ash.' Ash said, as he used his free hand to shake one of Doctor Strange's, the two of them swiftly heading deeper into the Sanctum Sanctorum to join the rest of the multiversal strike team formed by SHIELD to combat this grave threat...

BUGS:
-For some unexplained reason, Shocking Development ceases to function correctly when held down upon activation of Extra Strength boost power. Unsure how to fix this currently, but mashing Power 2 button will still allow you to deal damage to enemies. Works perfectly fine again upon boost power deactivation however.

FEATURES:
-5 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Bruce Campbell's voice from various Evil Dead games
-Uses assigned number #129 (will clash with Mockingbird and Gwenpool in mannequin).

MOVESET:
1. Swallow This: Ash pulls out his 'boomstick' shotgun, firing a powerful blast in an enemy's face that deals physical damage as they're knocked back from the blast.
2. Shocking Development: In reference to Evil Dead: A Fistful of Boomstick, Ash competently casts a spell that generates lightning from his hands which chain between enemies, dealing electric damage over time.
3. Flaming Appendage: In reference to Evil Dead: Regeneration, Ash quickly pulls out a portable flamethrower and fires a stream of flame from it, dealing fire damage to struck foes over time.
4. Ashy Slashy: Ash pulls out his chainsaw, carefully positioning himself before he performs a radial spin attack with it, dealing blade damage to struck targets.
5. Rain of Fire: In reference to Evil Dead: A Fistful of Boomstick, Ash competently casts a spell from a magical book on his person, raining down a barrage of hot lava upon surrounding enemies, dealing fire damage.
6. (Debuff) Dizzy Demon: In reference to Evil Dead: A Fistful of Boomstick, Ash competently casts a spell that stuns all on-screen enemies for 30 seconds.
7. (Debuff) Cocky Savior: Known for his smartass quips, Ash spouts a random taunt towards nearby enemies, lowering their defenses as they become enraged.
8. (Boost) Extra Strength: In reference to Evil Dead: A Fistful of Boomstick, Ash competently casts a spell that boosts overall strength and speed for entire team temporarily.
9. (Xtreme) Seismic Wave: In reference to Evil Dead: A Fistful of Boomstick, Ash competently casts a spell which endows him with enough superhuman strength to generate an earthquake that deals heavy radial damage to surrounding enemies, as they're knocked to the ground from the rumble.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
UltraMegaMagnus- Ash Williams Evil Dead Regeneration skin, mannequin

Download link: https://www.mediafire.com/file/5q9wg5ihphmp0zn/Ash_Williams_%2528Evil_Dead%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 12, 2022, 03:38AM
OH MY GOD!!! YES!!!

You have no idea how happy you've made me with this mod! You've completely made my day!

I've been waiting for a long time to try putting together a modded MUA to play because I had sensed that a lot of cool things were coming I'd want to wait for first, like Outsider's mystery project that he said is coming soon. You've delighted me beyond tickled pink by creating the Prince of Persia in MUA and so many other amazing characters, but with this mod I'm so happy that I'd be just fine even if no other mods ever came out again!

Granted I'm still excited for the potential of other mods, there's even some other characters I'd enjoy seeing in here that haven't been made into mods yet, but with Ash Williams finally joining the completed and playable ranks, I'm now finally perfectly content with this game and couldn't ask for anything more :)

If I ever get the chance someday I think it'd be fun to find out how to mod this game myself and make my own additions and character mods to it, but I doubt that'll happen anytime incredibly soon, sadly. Still, thank you so, so much for this Ash Williams character mod, the Prince of Persia character mod, and everything else you've contributed here! You're one of my top favorite modders for this game!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 13, 2022, 12:35AM
SYMBIOTE SUPREME

Originating from an alternate reality, this version of Doctor Strange found himself unwillingly bonded to a particularly hostile symbiote.

His sense of morality completely eroded by the symbiote's corrupting influence, the 'Symbiote Supreme' made it his primary mission to find and expand its symbiote's hivemind, bonding with any lifeform it came across.

Having been pulled to a different dimension known as the Battlerealm for the twisted amusement of a being known as the Collector, the Symbiote Supreme found himself engaging in seemingly never-ending conflicts with a whole assortment of other imprisoned beings, often struggling to keep up with the constant bombardment of new battles he had to face.

Sensing a unique tear in space-time that stood out from what he had become used to during his time spent in the Battlerealm, the Symbiote Supreme spied an alternate universe ripe for the taking in the midst of its own internal chaos.

Deciding to play along and assist this vast multiversal strike team against a far more heinous group known as the Masters of Evil which threatened to put a permanent spanner into his grand plans, the Symbiote Supreme soon learned a whole assortment of beings from countless other universes had also been pulled to this specific Earth, in relation to the gradual deterioration of all existence.

Eyeing the limitless reach that his hivemind could have when this far-reaching quest to preserve existence was over, the Symbiote Supreme prepared himself for whatever came next...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, immunity to mind control, 50% weaker to fire damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Wishnov's voice for Nocturne from League of Legends
-Uses assigned number #122 (will clash with MACH-V, Conan the Barbarian and Kung Fu Man in mannequin).

MOVESET:
1. Symbiotic Magic: The Symbiote Supreme fires mystical red bolts from his hands at enemies, dealing damage.
2. Teasing Appetizer: The Symbiote Supreme uses dark magic to levitate enemies or lift objects, flinging them away or at another target as physical damage is dealt.
3. Dimensional Hunger: The Symbiote Supreme generates tendrils from his body outward, dealing physical damage to all surrounding enemies.
4. Tendril Bombardment: The Symbiote Supreme directs one of his hands at the ground, generating an assortment of symbiotic tendrils that sends enemies flying into the air as physical damage is dealt.
5. Insatiable Energy: The Symbiote Supreme throws a ball of dark magic at an enemy, resulting in physical damage with a chance to turn an enemy into a harmless crate.
6. (Boost) Hive Mind: The Symbiote Supreme utilizes a combination of dark magic and symbiotic reach to brainwash enemies, turning them into allies on the current map.
7. (Debuff) Unnerving Echo: The Symbiote Supreme scares nearby enemies for not accepting his gift, causing them to flee in fear as his damage and defence are temporarily increased.
8. (Xtreme) Dark Arts: The Symbiote Supreme utilizes magic to ensnare the entire area in darkness as his symbiote attacks all nearby threats, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Mannequin
UltraMegaMagnus- Symbiote Supreme skin, HUD

Download link: https://www.mediafire.com/file/sb04gt46msgu8vl/Symbiote_Supreme_%2528Marvel_Contest_of_Champions_OC%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 17, 2022, 10:02PM
SPIDER-HAM

Originating from the crazy, off-the-wall, comedic reality of Earth-8311, a simple anthropomorphic spider was residing in the basement lab of a goofy pig scientist known as May Porker, as she set to create the world's first atomic powered hairdryer.

However, May would end up accidentally dosing herself in radiation during the first pig test and bit the innocent spider in a fit of temporary derangement.

Transformed into a smarter, anthropomorphic pig while still retaining all of his original spider capabilities, the new lifeform would take up the name of Peter Porker and used his new-found abilities to fight crime as the Spectacular Spider-Ham.

Taking pictures for the Daily Beagle to financially support the now loving May Porker (who had reverted mentally to a state of mind in which she believed Peter was her nephew), Spider-Ham would be involved in many adventures within his home reality, before finding himself involved in a whole assortment of cross-dimensional quests with other Spider-powered beings against vampire-like beings known as the Inheritors, ultimately succeeding every time before returning back to Earth-8311 and resuming his crime-fighting career against such memorable foes as the Kingpig, Buzzard & Raven the Hunter.

This time however, Spider-Ham finds himself forcibly pulled from his home reality to a different one entirely known as Earth-7150 as dimensional tears start to occur across the entire multiverse.

Finding himself now in a magical house where a whole assortment of strange beings (who had also been displaced from across the multiverse to this particular reality), had gathered for reasons that seemed to escape him at the moment, Spider-Ham found himself wondering what loony shenanigans he would find himself dragged into this time, as he began his short trek to the center of the strange building and hoped he could find a way back to his original dimension once more...

DISCLAIMER:
-Don't play as Spider-Ham with advanced lighting on. Otherwise there will be a distracting white glare on the model which ruins the celshaded look.

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-8 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of John Mulaney's voice.
-Uses assigned number #123 (will clash with Jean Grey and Kamen Rider Zero-One in mannequin).

MOVESET:
1. Porker Hammer: Spider-Ham pulls out his hammer from his bottomless pockets and deals a powerful strike to enemies. Chance of instant kill if struck foe is already stunned!
2. Slinging Projectile: Spider-Ham fires webs to the ground, pulling back before shooting himself forward, dealing physical damage to struck targets.
3. Comedic Punchline: Spider-Ham flings several pies from his bottomless stocks, dealing physical damage to struck targets. Mash button to keep attack going!
4. Hurricane Hands: Taking advantage of the cartoon physics inherit to all superpowered beings on Earth-8311, Spider-Ham generates potent gusts of wind from his hands, dealing knockback damage over time (so long as button is held down).
5. (Boost) Cartoony Shenanigans: Spider-Ham prepares a random trap on the ground for any enemy stupid enough to get close, dealing physical damage as a random heavy object lands on them upon triggering the trap.
6. (Boost) Spider-Nonsense: Spider-Ham performs a taunting motion in the face of overwhelming odds, boosting his strength and defence whilst reducing overall cost for energy across entire team.
7. (Boost) Spider-Sense: You all know what this does...
8. (Xtreme) Hammy Finish: Spider-Ham jumps high into the air and leaps between foes, dealing heavy physical damage with a 50% chance for instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Fixed Spider-Ham Spider-Man Unlimited mobile game skin and mannequin, all other skins
UltraMegaMagnus- Spider-Ham Contest of Champions pie projectile and hammer bolton models

Download link: https://www.mediafire.com/file/y9czck2mbmsma6u/Spider-Ham_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 18, 2022, 06:53AM
Wow, what a great mod!

I remember feeling bummed out when Spider-Ham was teased at the end of Spider-Man: Shattered Dimensions and wasn't a playable character. How ironic that he ended up being a major character in Into The Spider-Verse, a movie inspired by that very game! He even got away with saying "that's all, folks"!

I always enjoyed the Larval Universe. Anthropomorphic animals and superheroes seem to go so well together; I'm surprised they're not seen more often. I'm reminded of how cool it was to read the Marvel Apes comic series, and later their crossovers with Marvel Zombies. Fun times definitely; highly recommend reading those if you haven't.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 26, 2022, 09:30PM
LESLIE NIELSEN

The king of comedic spoofs with classics such as Spy Hard, Scary Movie 3 & 4 and the Naked Gun trilogy among his vast career, the late Canadian actor Leslie Nielsen consistently proved himself a rare talent in deadpan comedy after the success of 1980's Airplane pushed him forward and out of the confining creative zone of action movies, that he had been in since the start of his acting career in 1956 via the film Random!.

Having played over 220 different characters on both the big and small screens before tragically passing away in 2010 at 84, Leslie left behind an enduring legacy for generations young and old to continue appreciating long after he was gone.

Being one of my personal favourite comedy actors and wishing to do him justice in a way that even he would have appreciated, I present all of MarvelMods with my tribute to him as a mod in Marvel Ultimate Alliance.

Drawing upon skills and abilities from some of the many characters he played in movies and TV shows, this is one guy that the Masters of Evil should not underestimate despite his comedic exterior.

I hope you all enjoy this mod and may this comedy legend's spark continue to flourish in the most unexpected of places!

DISCLAIMER: This mod uses one minute worth of music from the Police Squad TV series/Naked Gun films. I take no credit for the use of it.

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might and flight
-1 hex-edited skin, HUD, loading screen and voice/sound file using ripped audio of the late Leslie Nielsen's voice from various films
-Uses assigned number #37 (will clash with playable Rhino, Peni Parker and Mortal Kombat's Cyrax in mannequin).

MOVESET:
1. Acrobatic Hijinks: Inspired by 2001: A Space Travesty, Leslie unexpectedly grabs an enemy with his legs and flings them over his head, dealing physical damage upon being slammed into the ground.
2. Shoot to Kill: Inspired by the Naked Gun trilogy, Leslie pulls out a police-issued revolver and fires it, dealing physical damage. Can move around and strafe while power is active!
3. Self-Destructive Cassette: Inspired by Spy Hard, Leslie throws a suitcase containing explosive old-school cassette tapes which explode after a few seconds, dealing fire damage to struck foes.
4. Christmas Cheer: Inspired by Santa Who, Leslie casts a beam of Xmas magic which damages and stuns enemies, with a chance to turn them into a harmless Christmas tree.
5. (Boost) Zerosuit Durability: Inspired by the obscure Zeroman cartoon series, Leslie becomes completely invulnerable temporarily for a minute as the Police Squad TV theme plays.
6. (Boost) Vampire Allure: Inspired by Dracula: Dead and Loving It, Leslie uses the hypnotic abilities of Dracula to turn enemies into allies on the current map for 30 seconds.
7. (Debuff) Foul Gases: Inspired by common practical jokes that Leslie Nielsen enjoyed doing in interviews, Leslie lets some pretty bad farts slip out as enemies run away from the awful smell, reducing their overall defense.
8. (Xtreme) Demonic Exorcism: Inspired by Repossessed, the environment goes briefly dark as Leslie releases cursed spirits upon the living, killing all on-screen enemies instantly as they suffer heart attacks.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Escanor610- Mannequin
tubularspacedude- Custom Leslie Nielsen Frank Drebin Naked Gun skin, loading screen

Download link: https://www.mediafire.com/file/dlze9ittjyg5o4w/Leslie_Nielsen_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 26, 2022, 09:46PM
What an insanely creative idea for a mod! I never in a million years would have guessed a character mod like this would show up in MUA, but lo and behold, you did it! I never tire of the incredible variety you bring to this game with your character choices, both inside Marvel and out.

I had only just recently started playing this game again thanks to additions you've made like Prince of Persia and Ash Williams; it had been so long since I've played that, unfortunately, as awesome as the game and everything about it is, a lot of things about the tone and execution of the game itself come off as incredibly goofy and cheesy; the writing and voice acting for the Masters of Evil and the cartoonish music throughout the game among other things sometimes put me off (this isn't a criticism against you or any modders, just the game itself as it is; that being said, I don't mean anything badly towards the creators of the official game either! It speaks volume that in spite of these things, even the base official game without any mods is still massively fun and incredible, with so much replay value, one of my favorite games!).

Mods like this and The Mask (another terrific mod you've made!) are a perfect companion piece to lampoon these sillier elements of the game! Thank you for making the game even that much more enjoyable!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 28, 2022, 05:51AM
CARMEN SANDIEGO

Originating from an alternate reality, the mysterious and consistently elusive Carmen Sandiego has had a complicated history.

Starting off as one of the best agents within the ACME Detective Agency after years of travel around the world in her youth, Carmen eventually grew tired and bored of how easily she caught thieves.

Desiring some proper excitement in her life once more, Carmen decided to leave ACME and became a master criminal herself, forging her own organization known as V.I.L.E. created expressly to steal things usually for the thrill of the hunt by the law and rarely ever for some sort of monetary value on her end (sometimes even going so far as to rescue ACME agents from dangerous situations that she had a part in, not desiring the death of innocence and ratting out any of her fellow criminals who decided to backstab her for their own gain).

Outsmarted by her former ACME partner, Chase Devineaux and his latest ACME agent recruit in relation to the theft of the world's landmarks through convoluted size-changing crystallizing technology, Carmen made a quick getaway from her collapsing base of operations in a custom aircraft.

Feeling momentarily gratified to have escaped from the law again by the skin of her teeth, her excitement would be short-lived as she suddenly found herself in the path of a unexplained dimensional portal that had inexplicably formed across her flight path.

Left with no other choice but to go through it (as the gravitational pull of the portal proved far too strong for her to fly away in time), Carmen decided to fly straight ahead into the unknown, a cunning grin across her face as she soon knew no more with the portal closing behind her as quickly as it had arrived.

Now finding herself in an entirely different universe from her own alongside countless other displaced beings from across the multiverse, she now finds herself left with no other choice but to work with this incredibly vast strike team formed by an organization known as S.H.I.E.L.D., for a chance to return to her original reality and resume her criminal endeavors...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Mari Devon's voice from several old Carmen Sandiego PC games
-Uses assigned number #40 (will clash with playable Scorpion, Abyss, Sugarman and Red Hood in mannequin).

MOVESET:
1. VILE Thief: Carmen grabs a nearby enemy and slams them hard into the ground, dealing physical damage.
2. Devious Kick: Carmen rushes towards an enemy and performs a flying kick to their face, dealing physical damage as enemies are knocked back from the blow.
3. ACME Transporter: Using stolen tech from ACME, Carmen teleports between several foes, knocking them into the air as physical damage is dealt.
4. Quantum Crystalizer: Carmen uses salvaged tech from the events of Math Detective from 1998, generating a radial effect that has a 50% chance to trap enemies within harmless gems.
5. (Debuff) Quick Strike: Carmen strikes an enemy in a critical location, stunning them for a bit.
6. (Boost) Where is Carmen Sandiego?: Being a master manipulator, Carmen blends into her surroundings as she becomes seemingly invisible, increasing critical hit chances temporarily.
7. (Xtreme) Babble On: Carmen uses salvaged tech from the events of Word Detective from 1997, hacking satellites to rain down yellow beams which deal little damage but leave enemies stunned in utter bliss as their brains or circuitry get scrambled.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Custom Carmen Sandiego skins and mannequin

Download link: https://www.mediafire.com/file/tbdh405cg6cplnr/Carmen_Sandiego_%2528Broderbund%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 28, 2022, 06:07AM
Awesome work! Once again, a very cool character who I've never expected to see in this game!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 02, 2023, 03:26AM
ANTI-VENOM

Originating from an alternate reality, this version of Eddie Brock never ended up bonding again with the Venom symbiote upon learning of its true manipulative nature over its hosts.

Unaware that inert traces of it remained within his body long after the separation, Eddie soon learned that he was slowly dying from a fatal form of cancer and chose to use what time he had left, to help people as a volunteer at FEAST.

Taking pity on Brock, Mr. Negative's heroic side, Martin Li, used his healing abilities to rid Eddie of the fatal cancer for good.

However, the process would accidentally fuse the remnants of the Venom symbiote with Eddie's white-blood cells, creating a new symbiote variant known as Anti-Venom which demonstrated incredible, unique healing abilities that could cure living beings of any illness or addiction.

This completely mindless symbiote variant entirely under Eddie's control, he would seek to make amends for his more regrettable actions under the proper Venom symbiote's control and over time, became recognized as an anti-hero who did a lot of good on the streets of New York City, in spite of sometimes going a little too far in his pursuit for justice.

Unexpectedly pulled to an entirely different Earth as a result of strange dimensional tears, Anti-Venom prepares to defend himself as he does whatever it takes to get back to his own world...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, symbiote tendril swinging, immune to fire damage, knockback and being grabbed
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Steve Blum's voice for Anti-Venom from Spider-Man: Edge of Time.
-Uses assigned number #70 (will clash with Penance, Doc Samson and The Undertaker in mannequin).

MOVESET:
1. Facing the Light: Anti-Venom throws a powerful punch at an unlucky target, dealing physical damage.
2. Anti-Venom Swing: Anti-Venom grabs an enemy with symbiotic tendrils and swings them around like a makeshift weapon, damaging any threats stupid enough to get close. Release power button to throw ensnared enemy away.
3. Symbiotic Concussion: Anti-Venom spins around in place, slashing nearby enemies with his symbiotic claws several times, dealing physical damage.
4. Pent-Up Aggression: Anti-Venom releases an assortment of symbiote tendrils from his body in an all-out radial attack, physically damaging all surrounding enemies.
5. Ravenous Pounce: Anti-Venom lunges forward towards a nearby enemy, knocking them to the ground as he proceeds to slash at them, dealing physical damage.
6. (Boost) Internal Cleansing: Anti-Venom uses his symbiote's unique ability to cleanse his teammates of all negative status ailments currently afflicting them while raising health regen temporarily.
7. (Boost) Bestial Side: Losing himself briefly to his rage, Anti-Venom suddenly increases a little bit in size, boosting overall damage, speed and defence temporarily.
8. (Xtreme) Nullifying Sludge: Anti-Venom sends off portions of his symbiote to restrain nearby targets, adhering them to the ground as their powers are nullified.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- MVCI Anti-Venom skin (Bestial form)
CaiqueWebSlingerBR- Custom Anti-Venom normal size form, HUD
Enigma- Cleanly ripped Spider-Man Edge of Time game audio
Escanor610- Mannequin

Download link: https://www.mediafire.com/file/g1ivrpadlfvfvhe/Anti-Venom_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 02, 2023, 06:39AM
Very nice!

I really enjoyed Spider-Man: Edge of Time, and Shattered Dimensions and the Amazing Spider-Man games as well (even though I can understand and respect why they weren't everybody's thing).

Spider-Man is really fortunate; he has very few, universally hated and truly bad video games! Perhaps they were always meant to go together.

All that aside, the concept of the Anti-Venom character has always been pretty interesting to me. Eddie Brock has always been morally ambiguous, hero or villain, but it's neat to get to see a lighter shade of that.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 04, 2023, 04:01AM
BLACK ADAM

His time as the champion of Kahndaq within the DC Comics universe going as far back as the era of Egyptian pharoahs, the young prince known as Teth-Adam impressed the ancient wizard Shazam immediately with his fairness and decency for his fellow man.

Desiring a champion to represent him, Shazam was prepared to grant Teth-Adam his incredible power before an unexpected deal with the Egyptian god Set by Shazam's corrupted daughter Blaze caused Teth-Adam to be blessed with the power of six Egyptian gods instead rather than that of the Greecian gods Shazam channeled his own power through when shouting out the magic word, Shazam and Teth-Adam entirely unaware of what happened.

Serving Egypt for an entire millennia as a successful hero thanks to the immortality his powers provided him (in spite of the strain his newfound duty placed on his family's relationships over time), tragedy would eventually strike as the evil priest, Ahk-Ton, used a dangerous artifact known as the Orb of Ra to destroy his homeland and kill his entire family.

Wracked with grief but loyally continuing to serve within Rameses' court, he would soon meet three travelers from the far future in the form of Hawkgirl, Mr. Terrific and his successor, Captain Marvel (relieved that his legacy would continue on through the Captain and thought very highly of him as he worked with them and the wizard Nabu to capture and ultimately execute Ahk-Ton, in retribution for the murder of Teth-Adam's family before the time travellers were whisked back to their proper place in the timestream).

Returning to Kahndaq to forcefully overthrow its corrupt government and appoint himself its ruler once again, this would ultimately not last as the wizard Shazam became aware of what Teth-Adam had done and manipulated into believing Teth-Adam had been corrupted by his demonically-possessed daughter, Blaze, unleashed a powerful spell on Teth-Adam which trapped his soul and abilities within a powerful scarab as his now de-powered mortal body aged into dust, Teth-Adam becoming known in death under the name of 'Black Adam'.

Disillusioned by what he perceived as a betrayal, Shazam went several millennia before granting his power onto another mortal known as Billy Batson in the modern era to fight evil in his name.

However, this would not be the end for Teth-Adam as he would soon be reborn in the modern day as well through his essence being channelled via his morally bankrupt descendant, Theo Adam, abusing his powers to attempt to bring down the then newcomer Captain Marvel (the two clashing time and time again).

But eventually, Teth-Adam's noble spirit within the scarab would overrule the twisted influence of Theo Adam, Teth-Adam's spirit taking full control of his descendant's physical body as Theo's was magically cast out for good.

Gradually adjusting to the modern era proper, Black Adam would do what he could to make amends for his actions under Theo's influence and Blaze's manipulation, his comparatively archaic approach often bringing him into conflict with other heroes despite his best intentions at heart.

Soon settling down in Kahndaq once more as its magic-imbued defender in-between his duties to the Justice Society and Justice League, Black Adam grew to be seen over the course of several years as a well-meaning but smug anti-hero who often found himself pulled back and forth, often to his own detriment.

Contacted by the Justice League in regards to matters of grave existential urgency on an entirely different Earth, Black Adam left his kingdom of Kahndaq in the very capable hands of his equally powerful queen, Adrianna Tomaz (who went by the codename of Isis), as he set off with the rest of the senior heroes to a world known as Earth-7150...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and leadership
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Joey Naber's voice from the Injustice games
-Uses assigned number #131 (will clash with Avalanche and Misty Knight in mannequin).

MOVESET:
1. Shazam Bolt: Black Adam shouts the magical word Shazam as he unleashes a smaller lightning bolt at an unlucky enemy, dealing electric damage.
2. Unyielding Uppercut: Black Adam throws a powerful punch that sends enemies flying into the air, dealing physical damage. Charge attack for max damage!
3. Kahndaq Strength: Black Adam takes to the skies and charges forward, forcing an enemy to the ground as he pummels their faces into the dirt, dealing physical damage.
4. Swiftness of Heru: Black Adam moves between enemies at hypersonic speed, knocking them into the air as physical damage is dealt.
5. (Debuff) Fear of Sinestro: Drawing upon the power of the Sinestro Corps ring generously provided to him by Sinestro himself to assert his dominance against what he considers feeble foes, Black Adam causes nearby enemies to run away in fear of his presence as their overall defence is reduced.
6. (Boost) Wisdom of Zehuti: Black Adam gains temporary clairvoyance, revealing nearby enemies on the map while reducing energy cost for powers.
7. (Boost) Courage of Mehen: Refusing to accept defeat, Black Adam becomes completely immune to most damage types and mind control temporarily as chances for critical hit damage are increased.
8. (Xtreme) Power of Aton: Black Adam shouts out the magical word Shazam, generating a powerful radial lightning bolt which damages all on-screen enemies. Deals extra damage to foes if they've been stunned, slowed or frozen beforehand.

CREDITS:
Ceamonks890- Mod creation & coding, Injustice skin HUD, icons etc
Aventureiromax- Black Adam Injustice Gods Among Us skin
Captain JZ America- Black Adam Injustice mannequin, Black Adam DCEU movie skins, HUDs, second and third loading screens, optional mannequins
Guiguis_12- Black Adam DC Legends Classic skin
Outsider- First Loading screen

Download link: https://www.mediafire.com/file/t4g380e4fxnh010/Black_Adam_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 04, 2023, 06:51AM
Very cool!

I can understand why it wasn't everyone's thing, but I actually really enjoyed the Black Adam movie. I always meant to check out some of his comics; everything I've heard about them sounds extremely cool.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 11, 2023, 04:48AM
SCOTT PILGRIM

Originating from an alternate reality more similar to our own than most in the vast multiverse, there existed a hopeless romantic 23 year old known as Scott Pilgrim who lived in a one-room apartment with his cool gay roommate, Wallace Wells whilst working within a niche underground band managed by Stephen Stills, Julie Powers and Young Neil.

Finding himself involved in the latest line of unhealthy relationships upon a chance encounter with a girl named Ramona Flowers at a party, Scott went out of his way to forge what he deemed as the ideal relationship with the perceived girl of his dreams, in both a literal and metaphorical sense.

However, this monumental task turned out to be far more than anything Scott ever expected or bargained for, as he found himself forced to fight against Ramona's past seven ex boyfriends, who had become inexplicably evil in their obsessive collective pursuit to control the direction of Ramona's love life.

Hopelessly naive and simple-minded in his goals but determined to date Ramona no matter what, Scott would continually display and show off his unexplained superhuman-level skill and abilities as he managed to come out on top, usually by sheer force of luck as enemy after enemy would be defeated and 'respawn' as more rational individuals after leaving behind money with their defeats in battle.

But when it came to the final showdown with the leader of the League of Seven Deadly Exes known as Gideon Graves after a number of misadventures which included fighting and eventually re-merging with a dark clone of himself originally spawned from a weaponized form of power known simply as 'The Glow', Scott would come to finally accept his past faults and attempted to grow into a better person as his repressed memories returned to him.

Working with Ramona, the two of them used the swords forged by their strong emotions to successfully defeat Gideon Graves once and for all as they ultimately tried to give their deteriorating relationship another shot while their various friends started going their separate ways and forge their own paths forward in life.

Nevertheless, this would not be entirely the end for Scott and his various peers' time together quite yet as while everyone was sleeping during a refreshingly quiet night in their hometown within Canada and dreaming away the worries of the day, dimensional tears originating from the reality known as Earth-7150 started to make their presence known, albeit in a very unique way from the many other worlds it had proceeded to ravage across the multiverse.

Their very spirits pulled from their bodies as they became newly conscious and Scott especially wondering how they were all experiencing the same dream simultaneously, they soon found themselves looking down on their home as they swiftly knew no more.

Now collectively finding themselves in much more durably empowered but temporary physical bodies to better accommodate their presence on a different world that felt ripped right out of a comic book, Scott and his peers do what they can to put their strong differences aside for one last adventure together, hoping that they could find a way back and wake up from what they perceived as a very strong, inescapable lucid dream, spying some familiar costumed characters nearby as they prepared to jump in and lend a hand...

DISCLAIMER: This mod uses one minute worth of music from the Scott Pilgrim video game composed by the band Anamanaguchi. I take no credit for the use of it.

FEATURES:
-6 powers, 2 boosts and an Xtreme
-Abilities of might and 50% chance of resurrection (extra life)
-10 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Michael Cera, Mary Elizabeth Winstead, Kieran Culkin, Alison Pill, Johnny Simmons, Mark Webber & Mae Whitman's voices from the Scott Pilgrim movie
-Uses assigned number #133 (will clash with Guardian and Abigail Whistler in mannequin).

MOVESET:
1. Shoryuken: Inspired by the Street Fighter move of the same name, Scott performs a powerful uppercut that sends a struck foe into the air, dealing physical damage.
2. Reversal: Scott anticipates an incoming enemy attack and strikes them hard enough to send them flying backward, dealing physical damage.
3. Adrenaline Rush: Scott performs a surprisingly fast six-hit combo attack, dealing physical damage to struck foes.
4. Charge 'n' Barge: Scott quickly dashes forward at surprising speeds, dealing physical damage to anything in his way.
5. Sharp Aim: Scott's ex-girlfriend, Knives Chau, flings a barrage of knives upon targeted enemies from off-screen environment blending, dealing physical damage.
6. Rock Out: Scott pulls out his guitar, generating a high-pitched blast of music that harms everything in its path with it, dealing physical damage.
7. (Boost) Power of Understanding: Scott pulls out an incredibly powerful sword that reduces energy cost whilst increasing attack speed and damage output, as he gains access to new attacks temporarily.
8. (Boost) Musical Shield: Scott's friends work with him off-screen to inexplicably generate incredibly durable energy shields for entire team that renders them invulnerable to damage for a whole minute, as the 'Another Winter' theme from the Scott Pilgrim video game plays.
9. (Xtreme) Yeti: Scott activates an unseen giant monster sound projection, causing heavy damage to all on-screen threats as enemies are knocked to the ground hard.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- All Scott Pilgrim skins, mannequin, guitar bolton

Download link: https://www.mediafire.com/file/qovjbtnievahwtj/Scott_Pilgrim_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 11, 2023, 06:54AM
Awesome work!

I love the Scott Pilgrim movie, it's hilarious.
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on January 12, 2023, 02:03PM
Cool mods :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 14, 2023, 11:17PM
CRASH BANDICOOT

Originating from an alternate reality, Crash started life as a normal bandicoot living carefree in the wilderness of N. Sanity Island.

Captured by Doctor Neo Cortex in order to be made the general of his army of commandos as part of his evil plan to conquer the world, Crash was placed initially into the Evolvo-Ray created by the equally unstable Doctor Nitrus Brio (gaining human-level sapience and becoming capable of walking on two legs reliably).

Put through a nine month training programme, Cortex eventually believed it was time for Crash to be put through the Cortex Vortex, a machine designed to increase the intelligence of subjects to that of genius levels at the price of becoming entirely subservient to Cortex's will.

Fortunately for Crash, the machine proved a failure that fateful day and took the opportunity to escape during the chaos, swiftly becoming a consistent thorn in the side of Doctor Neo Cortex and his many associates & minions.

Thwarting the threat of Cortex on his world time and time again whilst gaining new allies along the way (including his sentient mask father figure, Aku Aku, his younger bandicoot sister Coco and a visiting purple dragon from the fantastical Dragon Realms named Spyro), Crash has proven himself a very capable hero in spite of his lacking vocabulary.

Facing off against Neo Cortex and his forces once again (who by this point had completely snapped from constant failed evil schemes and was working with Spyro's own arch enemy Ripto to get the job done once and for all), the heroes of N. Sanity Island worked with Spyro to infiltrate Cortex's castle and prepared to face off against their archenemies.

However, both sides would find themselves unexpectedly pulled into a conflict far greater than themselves, as the future twisted machinations of a villain on an entirely different Earth known as Doctor Doom began to make their presence known, as the stability of many realities across the multiverse started tearing themselves apart.

Unexpected dimensional portals starting to appear both outside and inside Cortex's castle, Coco immediately questioned whether this was Cortex's doing, the groups having previously ventured across different local realities through machinations orchestrated by him and the cunning time lord N. Trophy for the sake of wiping the bandicoots from their local timeline.

Genuinely denying that they had anything to do with these particular dimensional tears, Aku Aku would confirm to the heroes that Cortex was actually telling the truth for once, sensing that these tears were far different than that of the ones from their previous major adventure.

The portals starting to suck in everything not nailed down, everyone did what they could to fight off the portals' gravitational pull but found their collective efforts ultimately fruitless as one by one, the villains got sucked in and seemingly vanished on the other side.

Spyro quickly shouting to the bandicoots and Aku Aku to get on his back to avoid getting separated, he bravely flew directly into the portal in front of them as they swiftly knew no more...

DISCLAIMER: This mod uses 42 seconds of music from several Crash Bandicoot games. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Brendan O'Brien, Tom Kenny, Eden Riegel & the late Mel Winkler's voices
-Uses assigned number #137 (will clash with Vance Astro and Justice in mannequin).

MOVESET:
1. Tornado Spin: Crash performs his trademark spin attack, dealing physical damage as struck foes are knocked back from the blow.
2. TNT Blast: Crash flings one of the TNT crates from his games at the ground, exploding after a few seconds as fire damage is dealt to enemies caught within the blast radius.
3. Wumpa Bazooka: Crash pulls out his custom rocket launcher from Warped, carefully positioning himself before firing a barrage of surprisingly durable wumpa fruit at enemies, knocking them back from the velocity while bouncing off walls as physical damage is dealt.
4. Death Tornado Spin: Crash uses this technique from Warped to extend the length of his spins, dealing physical damage to enemies that get close (so long as button continues to be held down).
5. Dragon Rush: Spyro leaps in to lend Crash a hand as he hops on Spyro's back, the young purple dragon continually charging forward and dealing physical damage to enemies.
6. (Boost) One Step Ahead: Crash's younger sister, Coco, relays information back at base for the surrounding area to Crash and his fellow teammates, revealing nearby enemy positions on the map while reducing energy cost temporarily.
7. (Special) Witch Doctor Magic: Crash's sentient mask mentor, Aku Aku, temporarily attaches himself to Crash's face as his voodoo magic increases Crash's overall running speed and renders him completely invulnerable for 21 seconds as enemies are instantly knocked back and killed if they get in Crash's way.
8. (Xtreme) Dragon Superflames: Crash's long-time rival, Spyro the Dragon, flies above the level and rains down fireballs from off-screen, dealing heavy fire damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
UltraMegaMagnus- Crash Bandicoot Twinsanity model, Aku Aku, wumpa fruit, TNT crate, bazooka & Spyro boltons, mannequin

Download link: https://www.mediafire.com/file/hhlw89wncbnp20n/Crash_Bandicoot_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 15, 2023, 01:21AM
This is incredibly epic!

I've only played a few games in both the Crash Bandicoot and Spyro The Dragon series, but they make for a great character mod here in MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on January 15, 2023, 10:51AM
Cool, great job :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 22, 2023, 06:24PM
HARRY POTTER

Born on July 31st 1980 in England to James and Lily Potter, Harry's birth was immediately overshadowed by a predestined prophecy which named either him or his future friend, Neville Longbottom, as the one who would ultimately vanquish the most powerful and feared Dark Wizard within the Wizarding World known as Lord Voldemort.

Targeted by Voldemort due to a greater amount of similarities with him than Neville did, Harry's parents would go into hiding but would tragically perish in their unsuccessful attempts to protect their infant child from Voldemort.

But something unexpected happened that night as Voldemort tried to finish the job and prevent the prophecy from coming to pass, somehow dying from his own Killing Curse while Harry survived completely unscathed, as a giant named Hagrid soon rushed in to take the infant from the destroyed remnants of his home to the safety of his only remaining Muggle blood relatives, despite the objections of Professor McGonagall to Albus Dumbledore's decision.

Growing up abused, neglected and bullied by everyone around him for eleven years while being completely unaware of his past and lineage, Harry's life would eventually change for the better as mysterious letters inviting him to attend Hogwarts School of Witchcraft and Wizardry bombarded the Dursley home constantly, to the point Vernon Dursley moved everyone down to an abandoned old shack out in the middle of the ocean to escape the never-ending barrage upon their residence from owls.

However, this ended up being entirely for nought as Hagrid would be sent out to retrieve Harry from his horrible family members and prepare him for his first year at Hogwarts in 1991, exposing Harry to a secret world that very few Muggles or people with no inherent magical talent knew about.

Gaining all his necessary school supplies, Harry soon went on the Hogwarts Express train and left his former life far behind, making plenty of friends and enemies over the course of his seven years of education at Hogwarts as he found himself frequently being the one to save the school or the world from the latest threat imposed by the far from dead Dark Lord, Voldemort.

Ultimately defeating and killing off Voldemort and the threat of his Death Eaters once and for all in 1998 through the aid of Ron Weasley, Hermione Granger and Neville Longbottom (in spite of the tragic loss of many innocent people who died for the sake of protecting the world from Voldemort), muggles and wizards alike rejoiced with this newly gained sense of peace.

Since then, nine years have passed and Harry Potter, previously known mostly as 'the Boy Who Lived' within the broader Wizarding World, is now a highly trained 26-year old wizard law head official known as an Auror who has helped to greatly reform and revolutionise the Ministry of Magic for a more modern era (including the recent formation of strong alliances with other friendly magical communities across the vast multiverse).

Contacted by the proclaimed 'Sorcerer Supreme' of Earth-7150 known as Doctor Stephen Strange in regards to a matter of grave urgency that affected every single universe and timeline in existence if the threat of the Masters of Evil wasn't dealt with swiftly, Harry acknowledged the severity and prepared to make the dimensional jump to this new Earth, immediately recognising a number of heroes present on the newly formed strike force once he arrived on Earth-7150, from old cartoons he used to catch his cousin Dudley watching on television years prior.

Prepared to take on his greatest challenge since Voldemort, Harry arms himself with his wand anew as he does what he can to help and defend his new allies against the Masters of Evil...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and teleport (Apparate)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Daniel Radcliffe's voice from the Harry Potter films
-Uses assigned number #93 (will clash with Star-Lord, Paradox and DC Comics' Ice in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Expelliarmus: Harry casts a surprisingly potent variant of this disarming charm, knocking enemies backward as physical damage is dealt.
2. Diffindo: Harry casts an offensive spell which cuts enemies from afar, dealing bleed damage.
3. Confringo: Harry carefully casts this offensive spell, causing a magical explosion underneath enemies as they're blasted into the air, dealing fire damage.
4. Apparate Strikes: Using his mastery over the Wizarding World's taught ability to teleport across great distances, Harry moves between targets surprisingly quick, knocking them into the air as physical damage is dealt.
5. (Debuff) Auror Potions: Using his expertise as an Auror, Harry quickly crafts some potions and magically leaps into the air, flinging them at the ground as they explode and poison surrounding enemies.
6. (Boost) Protego: Harry casts a powerful defensive charm which generates very potent magical shields around entire team, rendering them invulnerable to damage for 60 seconds.
7. (Debuff) Stupefy Duo: Harry casts a very powerful version of the Stupefy charm spell, striking a target with a magical projectile as they're left stunned for 30 seconds.
8. (Xtreme) Expecto Patronum: Harry casts one of the most powerful spells known in the Wizarding World as the surrounding environment goes completely white, dealing heavy damage as enemies are knocked back from the impact of Harry's corporeal Patronus.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Hannah & tubularspacedude- Movie Harry Order of the Phoenix game model

Download link: https://www.mediafire.com/file/5pupcprhsarhvzr/Harry_Potter_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 22, 2023, 06:31PM
What another fantastic mod!!! It's only right that Harry Potter as one of the greatest heroes in all of fiction joins MUA!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 25, 2023, 07:12PM
MIMIC

While there are quite a number of distinct variants of Calvin Rankin across the Marvel Comics multiverse who followed entirely different paths in life as a byproduct of their mimicry powers brought upon by activated genetic mutation in one way or another, there was one on the reality of Earth-7150 who took a path far removed from the rest of his multiversal counterparts.

His mutant powers prematurely activated accidentally from an early age as a result of dangerous experiments conducted by his scientist father Ronald, Calvin would learn to gradually figure out on his own how his new abilities worked as he grew into his teens, quickly becoming the best athlete at his local school much to the chagrin of his peers while the newfound popularity went to his head.

But unlike his Earth-616 counterpart, Calvin came to the conclusion much sooner that he abused his gifts for purely selfish gain and with everyone but his father having distanced themselves from him under the assumption of being simply an arrogant tool, felt increasingly isolated from society and became closed off.

One day however, his luck would soon change as he and his father were contacted by the mysterious professor for mutation known as Charles Xavier, who explained to them that Calvin's abilities were not a result of the experimental chemicals as previously concluded by Ronald, but were in fact a genetic mutation in nature and that there is nothing to be ashamed of.

For Calvin though, this initially provided little comfort for the young man as he felt this made him more of a freak than ever, before Xavier revealed he was a mutant as well before his eyes.

Offered a chance to join the Xavier Institute for the Gifted and be taught to use his powers more for the greater good, Calvin swiftly accepted as Ronald gave him his blessing, the two parting ways for what would tragically be the final time (as Calvin's original home was destroyed by Sentinels searching for Calvin himself, only discovering Ronald who was swiftly killed without remorse by anti-mutant protestors during the chaos).

Lost in grief upon learning the news of his father's death in TV reports, Calvin focussed more and more on his training to unhealthily cope as he successfully managed to duplicate the capabilities of several X-Men permanently under extreme emotional duress, his fellow X-Man Prodigy swiftly confronting Calvin over what was going on.

Soon learning that Prodigy possessed similar but uncontrollable mimicry abilities to his own as they talked back and forth (with Prodigy going so far as admitting to Calvin that he considered his own mutant abilities a curse at the worst of times but never ceasing in his efforts to prove himself perfectly capable on his own terms), the two forged a strong friendship from the ordeal as Prodigy convinced Calvin to continually fight for a better tomorrow and make his father proud, knowing that he wasn't a failure for coming to the Institute.

Taking the lesson to heart, Calvin grew increasingly reliable to his teammates as he grew comfortable in his own skin, having a new costume fashioned for him inspired by that of Xavier's First Class team of five and joined the New Mutants training squad on many missions.

Now a young adult and having long taken up the codename of 'Mimic', Calvin is among the many reserve X-Men members at the Institute to heed the call of an SOS message from SHIELD commander Nick Fury, in regards to a rising threat known as the Masters of Evil, taking off collectively in the Blackbird for the SHIELD helicarrier high above the skies of New York City...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight and might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Troy Baker's voice for Jake Muller from Resident Evil 6
-Uses assigned number #125 (will clash with Marvel Girl and Mortal Kombat's Sindel in mannequin).

REQUIRES:
-At least three more custom skins
-A mannequin

MOVESET:
1. Marvellous Telekinesis: Utilizing the mimicked abilities of Jean Grey he obtained while she was temporarily free of the Phoenix Force, Calvin lifts enemies or objects into the air with his mind, dealing physical damage to them when thrown.
2. Ice Beam: Utilizing the mimicked abilities of Iceman, Calvin generates a beam of cold that freezes enemies for a time. If frozen enemy receives a critical hit, they will completely shatter!
3. Slim Kick: Utilizing the mimicked combat skills of Cyclops, Calvin performs a powerful kick combo that sends struck foes flying, dealing physical damage.
4. Angelic Charge: Utilizing the mimicked abilities of Angel before his unwilling transformation into Archangel by Apocalypse, Calvin takes to the skies and charges forward, slamming an unlucky enemy to the ground as he punches them several times with Beast's mimicked strength, dealing physical damage.
5. Tactical Explosion: Utilizing the mimicked abilities of Cyclops, Calvin fires a powerful optic blast that explodes on contact with the ground, dealing splash damage to surrounding enemies. Charge attack for max damage!
6. (Boost) Beastial Spirit: Utilizing the mimicked abilities of Beast before he mutated further into an actual beast, Calvin uses his latter training under Wolverine to mentally focus, increasing damage and resistance for entire team temporarily.
7. (Boost) Sub-Zero Aura: Utilizing the mimicked abilities of Iceman, Calvin creates a shield of cold air around him, damaging and slowing the actions of enemies over time if they're stupid enough to get close.
8. (Xtreme) Chilly Incineration: Utilizing the mimicked abilities of Iceman and Cyclops together, Calvin initially freezes surrounding enemies quickly before finishing off surviving stragglers with a 360 optic blast, dealing high damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Raven Software- MUA1 Cyclops Original skin & HUD used for Earth-7150 costume, Angel wing boltons, animations and bolton actor code from XML2

Download link: https://www.mediafire.com/file/ihu2f7aki06cddt/Mimic_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 25, 2023, 08:47PM
Very awesome choice for a mod!

This character is certainly nostalgic to me, as I remember him as one of the last creations during Stan Lee's initial run on X-Men in it's first ever incarnation. It's ironic to me that he seems oddly unintentionally similar to Superman; strength from Beast, flight from Angel and Marvel Girl, eye beams from Cyclops and ice breath (among other things) from Iceman!

I always thought it was interesting how those first twenty or so issues introduced the original X-Men, Xavier, the X-Mansion, the Danger Room, Cerebro, Magneto and the Brotherhood, Juggernaut and the Sentinels, but there wasn't much else that truly cemented X-Men in the public consciousness otherwise until Chris Claremont came along. Even more ironic that the most popular character, Wolverine, was created by someone else entirely! A fictional being so famous that people think of him first rather than the animal he's named after!

I'm so grateful for everything X-Men has been over the years. It's certainly one of the biggest and best parts of my life in my experiences as a fan of science fiction and fantasy.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 27, 2023, 04:43AM
CHASE STEIN

Accidentally conceived by two scientific geniuses, Chase Stein found himself a consistent target for abuse at the hands of his parents for focussing too much on improving his natural tenacity for sports, to the detriment of his overall school grades and aptitude in other subjects.

Constantly disappearing in his mid-teens to an abandoned mansion known as the Hostel (in order to escape from the general stress of life and afford himself a momentary reprieve from his parents' constant hounding), Chase's childhood friends Alex, Nico, Gertrude, Karolina and Molly tended to serve as his only real positive interactions outside school.

Unintentionally witnessing all of their parents sacrifice an innocent girl for a demonic ritual while they were visiting Alex's home, the teens realized to their horror that their parents were all crazy supervillains who were part of a group calling themselves 'the Pride'.

Searching their respective homes while on the run for evidence to show to the police, the newly-formed 'Runaways' would uncover all sorts of peculiar gifts and abilities originally intended for them to fully access upon reaching adulthood by their parents.

Getting his hands on some X-Ray specs and custom-made 'Fistigons', Chase would utilize this incredible technology to constantly fend off anyone who dared to harm him or his friends, often to his own detriment as he frequently found himself at odds with the other Runaways and barely surviving many close shaves with death.
But when it was revealed that Alex had been working with their criminal parents the entire time behind the scenes as they attempted to enter and stop the Pride from enacting another sacrificial ritual, Chase and the others did what they could to recover from this major setback as Alex and the Pride members were killed by the god-like Gibborim for immense disrespect.

Barely escaping with their lives in a vehicle created by Chase's parents called the Leapfrog, the surviving Runaways would be immediately apprehended by Captain America, as they were placed into foster care.

However, this was not to last as the Runaways eventually fled from their foster homes, found their loyal dinosaur companion, Old Lace and regained their equipment from a storage warehouse, deciding to take up shop at one of the Pride's old lairs.

Becoming unofficial defenders of Los Angeles in order to prevent supervillains from taking advantage of the power vacuum left open with the destruction of the Pride, the Runaways did what they could to stay on top of local authorities who wouldn't approve of their vigilante activities, gaining new teammates in the android son of Ultron, Victor Mancha, the chlorokinetic mutant Klara Prast and the Super-Skrull in training, Xavin.

Eventually found and contacted by a travelling Luke Cage, Iron Fist and Cloak & Dagger on behalf of SHIELD, the Runaways were provided with an ultimatum, either choosing to come with them to the Sanctum Sanctorum in New York and use their unique gifts to help save the world from a major threat or face being placed back into foster care and even juvenile prison.

Choosing to go with the smarter option, the Runaways reluctantly agreed as they were transported to the Sanctum Sanctorum in an instant through Cloak.

Collectively amazed by the presence of so many heroes from across Earth and the greater multiverse whilst visibly uneasy by all the obvious supervillians roaming around the Sanctum, Chase did what he could to act as the responsible legal adult of the Runaways, as they were brought up to speed on the situation by Colonel Nick Fury.

Thrilled at the chance to knock down some pretty big names in the global criminal underworld, Chase made sure his Fistigons and newly-obtained 'Footstigons' were in proper working order as he set off with his friends and new teammates to stop whatever crazy scheme the Masters of Evil were plotting...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Darren Scott's voice for Iceman from X-Men Legends 1
-Uses assigned number #130 (will clash with playable Arcade and RoboCop in mannequin).

MOVESET:
1. Fistigon Flame: Chase floats off the ground as he generates a continuous stream of fire from his Fistigons, dealing fire damage over time to struck enemies.
2. Fistigon Uppercut: Chase performs a strong melee punch with one of his Fistigons, sending struck foes flying as physical damage is dealt.
3. Fistigon Missiles: Chase gets into position and fires two heat-seeking missiles from his Fistigons, the missiles dealing fire damage if they manage to successfully target an enemy in their flight path.
4. Fistigon Concussive: Chase gets into position and generates concussive blasts from his Fistigons, dealing physical damage over time as struck foes are knocked to the ground from the impact.
5. Fistigon Electric: Chase generates lightning from his Fistigons, raining down on enemies as it chains between targets, dealing electric damage. Can chain to more enemies at higher levels with rapid power button tapping!
6. (Boost) X-Ray Specs: Chase puts on his X-Ray googles, revealing nearby enemies on the map while lowering defense received.
7. (Debuff) Holo-Record: The Runaways' sentient transportation, the Leapfrog, generates convincing holograms off-screen from recordings whilst its in-built camouflage tech is active, tricking enemies into turning on each other temporarily.
8. (Xtreme) Resounding Burn: Chase creatively uses the Fistigons' flame functionality to generate a 360 degree fire which deals heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
DamesMaximoff & Maegawa- Ripped Iceman XML1 voice clips
Escanor610- Mannequin
Raven Software- Reverse-engineered super powerglove boltons from XML1 for Fistigons
Zignutus- Custom Chase Stein skin

Download link: https://www.mediafire.com/file/wl6vke66vhdiika/Chase_Stein_%2528Runaways%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 27, 2023, 06:35AM
Awesome mod!

I love the Runaways comics. So cool, dark, funny, unpredictable, and creative. I've really enjoyed everything I've read by the creator, Brian K. Vaughan. I should really finish his Vertigo series Y: The Last Man sometime.

I also really enjoyed what I saw of the Runaways show originally on Hulu, now on Disney Plus. There's three seasons but I only saw the first one; I'll have to try to finish the rest sometime soon.

Chase is one of my favorite characters. In a way, he reminds me a lot of Ash Williams; in a lot of ways he's an oafish goofball, but when it counts, he can be a capable leader and man of action.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 31, 2023, 05:48AM
TRON

A self-monitoring program originally created by ENCOM programmer Alan Bradley, the sentient, good-hearted entity known as TRON was intended to be a durable security program for ENCOM's company mainframe.

Unfortunately, Alan's access to TRON would be suspended as a byproduct security measure against an unknown hacker who was in actuality, an ex-computer programmer for ENCOM known as Kevin Flynn.

Without Alan around to keep him safe, TRON was soon captured by the malicious entity known as the Master Control Program or MCP within the digital world representing ENCOM's computer servers known as 'The Grid', under orders from its second in command, Sark.

Trapped and forced to fight through never-ending gladiatorial video games, TRON would eventually encounter Kevin Flynn who was unwillingly digitized from the real world into the Grid by the MCP, after trying to release evidence of senior ENCOM executive Ed Dillinger's theft of his work for himself beforehand.

Unaware that Flynn was in fact a 'User' who sought to also destroy the MCP till much later on in their original adventure, the two would forge a strong alliance as they escaped from their imprisonment on stolen lightcycles for the I/O Tower and obtain invaluable coded data from Alan Bradley back in the real world (which would alter odds for success greatly in their favor).

TRON successfully obtaining the data he needed from Alan after careful stealthy infiltration into the I/O Tower, he proceeded to escape with his lover Yori as the tower guardian, Dumont, did what he could to buy the two time to escape for a 'Solar Sailer' which would transport them to the MCP's primary location.

Reuniting with Flynn along the way, the trio would eventually succeed and destroy the threat of the MCP and its malevolent forces for good as Flynn was digitized back into the real world, his own plans to have incriminating evidence leaked publicly a success as Ed Dillinger was swiftly removed from his position as Senior Executive for ENCOM.

Now however, two decades have passed since ENCOM's hidden corruption was wiped out and TRON has received numerous upgrades from Alan since then, to keep him updated in the face of continually advancing technology.
Spying a particularly suspicious anomaly within a sector of the Grid, TRON would proceed to investigate only to unexpectedly find himself in the real world of Earth-7150.

Fortunately retaining access to his coded combat protocols despite no longer being within the grid, TRON proceeded to explore this fascinating new world before swiftly encountering five young kids in the middle of a park who were seemingly finishing off a rogue older user that meant them harm.

The biggest young User, who possessed a key-like sword in his hands which disappeared as quickly as it had appeared, immediately seemed to recognize TRON upon spotting him (despite TRON not being familiar with the young man himself), as he was swiftly hugged by the teenager who explained shortly afterward that his name was Sora and that he had met a different version of TRON before, not being originally from this world either.

Introduced to the four other kids who went by the collective name of the 'Power Pack', TRON explained everything to the best of his understanding and desired to return back to the Grid as soon as possible.

But before Sora could attempt to suggest a way back to the Grid on TRON's behalf, their conversation would be interrupted by the arrival of the sorcerer known as Doctor Voodoo who requested everyone to come with him to the Sanctum Sanctorum.

With no other leads currently available and secretly wishing to learn all he could about this mysterious new world before returning to the Grid, TRON would accompany his new allies to their destination, preparing his combat functions for a proper test...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and Lightcycle (can drive his Grid-based Lightcycle by pressing block + jump at the same time)
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Bruce Boxleitner's voice from Kingdom Hearts 2
-Uses assigned number #142 (will clash with playable Hank Pym and Reine du Rien in mannequin).

MOVESET:
1. Scouting Disk: Tron carefully throws and directs where his Identity Disk weapon goes, dealing physical damage to any enemies in its path before eventually returning to Tron.
2. Battlestaff Slam: Inspired by the Tron Uprising cartoon, Tron pulls out his staff from it and slams the ground hard, dealing radial damage as struck foes are knocked to the ground.
3. Sequencer: Inspired by the Tron 2.0 game, Tron throws out several Identity Discs at once in a spread pattern, dealing physical damage.
4. LOL Rifle: Inspired by the Tron 2.0 game, Tron pulls out the Grid's version of a sniper rifle and carefully positions himself before firing. 25% chance of instant KO. But if victim is stunned, chance increases to 50%.
5. Ball Primitives: Inspired by the Tron 2.0 game, Tron throws several stored custom-coded grenades from the Grid at enemies, dealing splash damage to surrounding enemies.
6. (Boost) Energy Claw: Inspired by the Tron 2.0 game, Tron uses this incredibly potent Mesh form to drain the health of an unlucky enemy, temporarily increasing max health, energy, damage and combat speed for entire team.
7. (Boost) Virus Scan: Tron uses his coded capability from the Grid to restore the vitality completely for entire team and even bring them back from the dead, at the cost of all his available energy.
8. (Xtreme) Cluster Code: Inspired in general concept from Tron's Limit move in Kingdom Hearts 2, Tron unleashes a potent amount of computer code across the battlefield, dealing internal damage to any enemies over time if they survive the initial blast.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- All Tron skins, mannequin, Identity Disc projectile bolton, Lightcycle and custom LOL Rifle boltons

Download link: https://www.mediafire.com/file/zmz7x5jcuoo985i/Tron_%2528Disney%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 31, 2023, 06:30AM
Very cool mod! I really enjoyed the Tron movies. What a fitting character for MUA, especially being from something themed after video games, and from Disney which owns Marvel! I wonder if Wreck-It Ralph and Free Guy's Blue Shirt Guy might eventually join him. :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 04, 2023, 03:43AM
HIT-MONKEY

Originally a mere macaque monkey that resided in the mountainous wilderness of Japan, his clan of macaques would take in a fugitive assassin and helped nurse him back to heath.

The macaque that would later become Hit-Monkey would however oppose their treatment, fearing someone would come searching for the hitman and kill them all for aiding him, immediately dismissed by his clan due to accepting the unnamed assassin as one of their own.

Studying the assassin's techniques from afar, the macaque soon became surprisingly proficient himself in the art of assassination over time (but not before his entire clan of macaques and the assassin were mercilessly slaughtered by a group of soldiers).

Desiring vengeance, Hit-Monkey picked up the dead assassin's dual pistols and killed the soldiers (the spirit of the deceased hitman guiding him on his path for retribution, before he finally passed onto the next life with his memory avenged by Hit-Monkey).

Clashing with the supervillain Bullseye several times (often to the unintended death of innocent blood on Hit-Monkey's hands), Hit-Monkey became all the more determined as he developed into a necessary evil, proceeding to kill anyone who harmed the innocent, manifesting a death count over time which would have made the Punisher blush as he grew into an urban legend.

But it would ultimately be the intervention of Deadpool through his fourth wall breaks that made Hit-Monkey realize this life of endless vengeance would lead him nowhere and that he would never attain the peace he sought.

Deciding to find a new, more meaningful purpose in life, Hit-Monkey soon joined the latest incarnation of SHIELD's Howling Commandos, a sub-division specialized with handling more supernatural threats that SHIELD itself often couldn't deal with.

Joining his Howling Commando teammates at the Sanctum Sanctorum one day under the direct order of Nick Fury himself, Hit-Monkey newly armed his dual pistols as he prepared to do right by himself and the world...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of wild monkey grunts and roars
-Uses assigned number #132 (will clash with Cloak and Mortal Kombat's Erron Black in mannequin).

MOVESET:
1. Brutal Counter: Hit-Monkey pulls out a combat knife, using his natural monkey agility and strength to slice an unlucky enemy into the air, dealing physical damage.
2. Agile Gunfire: Hit-Monkey pulls out his dual pistols and performs a flip, aiming with impressive accuracy as physical damage is dealt to struck targets.
3. Rapid Fire Efficiency: Hit-Monkey pulls out an SMG and continually fires at enemies, dealing physical damage so long as button is held down.
4. Intuitive Shot: Hit-Monkey pulls out a sniper rifle and carefully aims at an nearby target. 25% chance of instant KO upon bullet contact. But if target is stunned, chance increases to 50%.
5. Sapien Nunchucks: Hit-Monkey pulls out a pair of nunchucks and rapidly swings them in a forward arc, speeding up as enemies get hit.
6. (Boost) Experienced Hitman: Considered nothing more than an urban legend within the general Marvel Universe, Hit-Monkey uses this to his advantage as his overall XP gain and critical hit chances are increased temporarily.
7. (Boost) Monkey Howl: Hit-Monkey boosts team's overall attack speed and damage output temporarily.
8. (Xtreme) Hit List: Hit-Monkey draws out his dual pistols and leaps into the air, raining down bullets before landing on the ground and performing a 360 spin that finishes off every enemy surrounding him, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Mannequin, custom white-coloured suit and Mercs for Money skins
UltraMegaMagnus- Hit-Monkey Marvel Contest of Champions sunglasses and no sunglasses models
Blaw & Outsider- Weapon models

Download link: https://www.mediafire.com/file/qsgopqlp84emhxo/Hit-Monkey_%2528Marvel_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 06, 2023, 12:47AM
SAM ALEXANDER NOVA

The son of Nova Corps member, Jesse Alexander, Sam started life as an average fourteen year old teenager before a chance encounter with the Guardians of the Galaxy known as Gamora and Rocket Raccoon, would irrevocably alter the direction of his life forever as he was given a rare Black Nova Corps helmet which originally belonged to his missing father.

Learning that his father was alive somewhere within the depths of the universe through a chance encounter with Uatu the Watcher, Sam would gradually learn to get to grips with the Black Nova helmet passed onto him as he was trained in its use by Gamora and Rocket.

Struggling to deal with the simultaneous responsibilities of school, family life and being a superhero over the course of several months, Sam would consistently be forced to make tough choices for the sake of keeping his small town of Carefree safe.

Eventually finding his father under the gladiatorial slavery of the evil Chitauri alien race, Sam and Jesse would work together to outsmart the Chitauri and put their plans for Earth on long-term hold.

Soon returning to Earth, the two reunited with Sam's mother, Eva and younger sister, Kaelynn, as they set to make up for lost time.

Now however, two years have passed and Sam has truly come into his own as a superhero, being one of the founding members of the latest incarnation of the Champions with Kamala Khan's Ms. Marvel, Miles Morales's Spider-Man and the synthezoid daughter of the Vision, Viv Vision.

Contacted by Nick Fury of SHIELD through an SOS radio message from on board the Helicarrier, Sam prepares to take off in style with his teammates as the youngest human rocket prepares to beat the snot out of the cliche-sounding 'Masters of Evil'.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight and might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Logan Miller's voice from Disney Infinity
-Uses assigned number #61 (will clash with playable Lizard, Miss America and Kurtis Trent in mannequin).

MOVESET:
1. Mini Rocket: Sam charges himself up with Nova Force power and blasts himself forward, damaging any enemy in his path.
2. Energy Telekinesis: Using a Nova Corps ability exclusive to him, Sam uses Nova Force energy to lift an enemy off the ground helplessly, before eventually flinging them away as physical damage is dealt.
3. Accelerated Bolt: Compiling Nova Force energy into a ball carefully, Sam proceeds to throw a massive pulse of energy which entirely destroys the first thing it collides with as energy damage is dealt.
4. Lightspeed Pummel: Moving faster than most sentient beings would be able to notice, Sam attacks all surrounding enemies in quick succession, dealing physical damage.
5. Shooting Star: Sam takes to the air before flying back down to the ground hard, generating a blinding flash of destruction as surrounding enemies are flung into the air themselves from the strength of the impact.
6. (Boost) Cosmic Atlas: Sam uses his Nova helmet to reveal nearby enemy positions on the map to his teammates as overall energy cost is reduced for entire team.
7. (Debuff) Hard-Light Holograms: Sam creatively makes use of the Nova Force and his copy of the Xandarian Worldmind to create convincing illusions, causing enemies to turn on each other temporarily as they believe themselves betrayed within their ranks.
8. (Xtreme) Explosive Finale: Sam taps into the full power of the Nova Force provided by his helmet and unleashes a massive blue energy radial blast that deals heavy energy damage to surrounding foes as they are slowed down temporarily.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
Andersonbrazil- Sam Alexander skin
Canino- Original coding for several powers from Richard Rider Nova booster mod
Escanor610- Mannequin

Download link: https://www.mediafire.com/file/v65531uhd1kmlcs/Nova_%2528Sam_Alexander%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 10, 2023, 04:41PM
COSMIC GHOST RIDER

Originating from an alternate reality, the life of this version of Frank Castle mirrored a lot of the primary Marvel comics timeline.

But when Thanos decided to invade the Earth and finally rid himself of the greatest threat to his rule over the universe, many now middle-aged or elderly heroes and villains put their differences aside in order to bring Thanos down by any means necessary, including an older Frank Castle.

However, this would turn out to be a losing battle as all life on Earth would perish, Frank Castle brought to Mephisto's Realm and offered the chance to become the latest Ghost Rider in his desire for vengeance.

Returned to a now dead Earth and roaming endlessly in his undying Spirit of Vengeance form, Frank quickly began to lose what little sanity he had left with no one else to interact with, as Mephisto soon fell silent to his calls altogether (his personality resembling Deadpool more in his actions and words than the Frank Castle of the past).

A badly injured Galactus arriving on Earth in the hope of gaining more help against Thanos (entirely unaware that the global population of Earth had already been massacred by the Mad Titan), Frank offered the corpse of the planet Earth to empower Galactus in exchange for the chance of punishing Thanos as his herald.

Accepting the offer, Galactus empowered the hellfire-imbued Frank Castle with the power cosmic as he became the Cosmic Ghost Rider and journeyed with Galactus in a centuries-long quest to halt Thanos's systematic annihilation of all life in his universe, which unfortunately ended with Galactus being easily beheaded by the now King Thanos and the unkillable Cosmic Ghost Rider forced into becoming his servant.

King Thanos bringing a younger version of himself from the past into their current timeline, the Cosmic Ghost Rider played his cards close to his twisted chest, unaware of the Fallen One aka Silver Surfer's own plans to erase King Thanos once and for all as the time-displaced younger Thanos realized his older self's true motivations to kill him and effectively create a paradox to finally be by Death's side.

Using the Time Stone to travel back to the primary Marvel timeline while King Thanos was distracted by the Fallen One and the retaliating Cosmic Ghost Rider for killing Galactus, the younger Thanos's plan to wipe this timeline from existence and prevent it from ever occurring would ultimately succeed.

For the Cosmic Ghost Rider however, this would not be the end of his story as he found himself pulled from his deleted timeline to a different reality entirely known as Earth-7150.

Unsure what to make of these events but deciding to roll with it, Cosmic Ghost Rider got on his cosmic-powered hellcycle and flew down to the SHIELD Helicarrier currently under attack by Ultron sentries, preparing himself for his idea of a fun time...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to fire and cold damage
-1 hex-edited skin and two hex-edited chain models, HUD, loading screen, icons and voice/sound file using archived audio of Keith Ferguson's voice for Reaper from Overwatch
-Uses assigned number #46 (will clash with Sersi, Holocaust and Robin in mannequin).

MOVESET:
1. Destructive Telekinetic: Frank uses his potent telekinesis activated by his Power Cosmic to lift an unlucky enemy into the air and fling them away as physical damage is dealt.
2. Space Dust: Frank gets on his flying, power cosmic enhanced hellcycle and does a quick burst forward, knocking enemies back and damaging them as they're run over.
3. Stylish Gunfire: Frank spawns his enhanced guns as he flips them up into the air, charging them up before they spawn back in his hands as he shoots hellfire blasts at an enemy. Can be utilized to send one enemy in the air before turning to shoot another!
4. Rider's Rage: Frank uses the Power Cosmic to generate arcs of energy from his hands, chaining from enemy to enemy as energy damage is dealt over time.
5. Chain Barrage: Frank brings his hellfire chains together and breaks them into tiny pieces, dealing damage and causing massive knockback to struck targets. 100% chance of critical hit if enemies are airborne!
6. Chains of Vengeance: Frank spins and swings his hellfire chain around, dealing radial damage to surrounding enemies. Pops threats into the air if fully charged!
7. Punishing Condemnation: Frank breaths hellfire on enemies. If struck, they will be set on fire and run around in terror, igniting additional foes as they go.
8. (Special) Remote Possession: Frank uses his centuries of experience as the Cosmic Ghost Rider to remotely take control of enemy minds for two minutes.
9. (Debuff) Penance Stare: Frank scares foes into feeling remorse for their sins. For a time, any damage dealt to them will come back as energy orbs for Frank.
10. (Xtreme) Cosmic Penance Stare: Frank infuses his Penance Stare with the Power Cosmic, generating a far more powerful variant of this technique as all surrounding enemies are instantly killed, regardless of whether they feel remorse for their actions or not.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Outsider- Loading screen
UltraMegaMagnus- Cosmic Ghost Rider Contest of Champions skin, hellfire chain skins, dual guns and cosmic hellcycle boltons, custom texture for hellcycle_front effect, mannequin

Download link: https://www.mediafire.com/file/xc8ir9vjoxp0bb2/Cosmic_Ghost_Rider_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on February 10, 2023, 06:22PM
Very cool characters!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 15, 2023, 05:25PM
SARAH CONNOR

Originating from an alternate timeline within the Terminator side of the multiverse where events after T2: Judgment Day never occurred, Sarah Connor and her teenage son, John, could rest easy (knowing that the future threat of Skynet would ultimately never come to pass through the destruction of Cyberdyne Systems, the defeat of the T-1000 and the noble sacrifice of the reprogrammed Terminator unit which had been sent back in time to protect John from Skynet's forces).

Using whatever loyal connections she still had on the inside as they did what they could to stay low and out of sight from the local authorities, Sarah and John's records would be subtly wiped clean over the course of several months as they were granted new identities to start their lives over, free from the burden of existential fate which had tormented them for so long.

But as one major crisis gradually faded from collective memory, another, far more severe existential disaster in the making would start happening across the vast limitless reach of the multiverse itself as strange dimensional tears started popping up across many different worlds.

Modifying her smuggled armory in their new home's workshop, Sarah would instinctively sense that something was off and quickly rushed outside, John crying out for her as she was horrified to see an expanding dimensional tear pull everything not nailed down within their backyard into it.

Rushing to grab him as quickly as she could whilst hanging onto secure objects herself, the strength of the tear would soon prove too much for the two to hold on any longer as Sarah swiftly hugged John tightly in an attempt to protect him from whatever would be there for them on the other side, putting her back before the tear itself as they soon knew no more.

An unfortunate byproduct of future events at the hands of a supervillain known as Doctor Doom on the reality known as Earth-7150 through his unrestrained use of the Asgardian All-Father Odin's power, many heroes and villains alike would start getting pulled from their worlds or timelines back to a specific point in Earth-7150's past as the multiverse's collective last hope to set things right.

Collapsing safely on a large flying ship while the dimensional tear sealed itself as quickly as it had formed, Sarah and John would be quickly saved and retrieved by a man whom dressed like a cowboy and a familiar face with a distinct voice that told Sarah to come with them if they wanted to live.

No strangers to defying fate, Sarah and John would follow their saviors to the Helicarrier bridge and were swiftly brought up to speed on the situation by SHIELD director Nick Fury as they prepared for the fight of their lives with all sorts of different heroes and villains just as confused by events as they were...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Linda Hamilton, Edward Furlong and Michael Biehn's voices from Terminator 2: Judgment Day
-Uses assigned number #144 (will clash with Vision and Sepulchre in mannequin).

REQUIRES:
-Sarah Connor's T2 costume model from Fortnite (Using Lara Croft's Infiltration costume as a placeholder in the meantime).
-A mannequin

MOVESET:
1. Determined Burst: Sarah pulls out a custom rifle and carefully aims at a target, firing several bullets rapidly. Holding button down increases chances of critical hits by 50% on stunned foes.
2. Defensive Reflex: Sarah pulls out a pistol and fires several shots, dealing physical damage and knockback to struck targets.
3. Shotgun Barrage: Sarah pulls out a shotgun, firing blast after blast at enemies while strafing, dealing physical damage to foes over time.
4. (Boost) Easy Money: Getting to grips with the advanced tech of Earth-7150, John sends out nanites which enhance XP gains while reducing energy costs for entire team temporarily.
5. (Boost) Strong Will: Encouraged to fight on through memories of the late Kyle Reese, Sarah's overall critical hit chances are increased temporarily.
6. (Xtreme) Fire in the Hole: Sarah throws several explosive grenades into the air, dealing heavy fire damage to all surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Terminator shotgun and rifle boltons

Download link: https://www.mediafire.com/file/r2qsqhxf0j3bybn/Sarah_Connor_%2528Terminator%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 21, 2023, 04:22AM
SLINGERS

Originally just four college-aged teenagers who all went to Empire State University, they would be contacted by the golden age superhero known as Black Marvel (who was looking to launch a new superhero team to protect the streets of New York City and seemingly carry on the good fight, when the bigger heroes weren't around to handle local threats).

Each of them granted a uniquely-powered suit formally used by the superhero known as Spider-Man during the 'Identity Crisis' story arc, the newly-formed Slingers started their training in earnest preparation for what was to come as they took up their new costumed aliases.

The team ultimately led by Prodigy after Black Marvel seemingly passed away of natural causes, the Slingers would find themselves in over their heads time and time again as Prodigy found himself battling a strong addiction to alcohol which frequently brought his leadership skills into scrutiny, Dusk facing a continued existential crisis as a being that was now no longer alive nor dead, Ricochet dealing with an abusive father and Hornet narrowly avoiding death more times than he dared to count while struggling with the gift his armor provided to his naturally palsied right arm.

But in spite of their many failures and close calls, the experiences would only strengthen their bonds and improve their efficiency as a team.

Discovering to their mutual horror that their costumes were provided to them by Black Marvel for truly selfish purposes through a deal with the demon lord Mephisto, the Slingers would be dragged into Mephisto's Realm and forced to endure unique strenuous trials, refusing to forgive Black Marvel for ruining their lives.

With all hope appearing to be lost as the Slingers battled on in spite of their growing exhaustion, they would be saved by a giant red demon with a disproportionate right hand who had arrived in Mephisto's domain himself unintentionally through being dimensionally displaced from his original reality much earlier, rushing to the teens' aid as he heard their cries for help.

Helping them battle their way out of Mephisto's Realm, 'Hellboy' would direct them to another dimensional portal which served as their escape route, the five of them managing to successfully escape for now from Mephisto's grasp.

Finding themselves back on the streets of New York City anew, the Slingers would introduce themselves proper to Hellboy, thanking him for saving their lives.

Professionally stating that it wasn't a problem at all (openly expressing his dislike for evil demons who took advantage of the innocent for their own ends), the Slingers and Hellboy would find themselves drawn away from conversation as they narrowly avoided being hit by sharp shuriken, members of the Hand suddenly appearing on the streets and visibly determined to add more powerful individuals to their ranks.

Getting into formation, the five heroes prepared to engage the dangerous ninja organization head-on as more superheroes happened to walk outside of a seemingly normal townhouse...

FEATURES (DUSK):
-3 powers, 2 boosts and an Xtreme
-Abilities of healing factor and teleportation
-2 hex-edited skins, HUD, icons and voice/sound file using archived audio of Erin Torpey's voice for Invisible Woman from Marvel Heroes
-Uses assigned number #28 (will clash with Attuma, Moira MacTaggert and DC Comics' Joker in mannequin).

MOVESET:
1. Shadow Combo: Cassie teleports and takes an enemy by surprise, performing a strong two-hit punch combo on a targeted foe, dealing physical damage as they're left stunned briefly.
2. Darkforce Comets: Cassie uses the Darkforce to generate comet-styled constructs, dealing strong damage upon impact with targets.
3. Darkforce Containment: Cassie uses the Darkforce to generate unlucky enemies in a temporarily holding cell construct, draining their health.
4. (Boost) Dimensional Senses: Cassie uses her mysterious clairvoyant abilities to reveal nearby enemies on the map, increasing overall damage output.
5. (Boost) Shadow Disguise: Cassie uses the inherent capabilities of her costume to render herself invisible to enemies, decreasing damage received whilst increasing critical hit chances.
6. (Xtreme) Shadow Destruction: Cassie uses her connection to the Darkforce Dimension to render the entire environment in shadow briefly, dealing heavy damage to surrounding foes.

FEATURES (HORNET):
-3 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-1 hex-edited skin, HUD, icons and voice/sound file using archived audio of Chris Cox's voice for Star-Lord from Marvel Heroes
-Uses assigned number #29 (will clash with Enchantress, Synch and Mortal Kombat's Scorpion in mannequin).

MOVESET:
1. Quick Strikes: Putting his combat training to effective use, Eddie delivers a multi-hit physical combo to enemies, the final strike knocking a target to the ground.
2. Bio-Electric Burst: Eddie fires a focussed bio-electric beam from his suit's gauntlets, causing struck targets to be knocked back as electric damage is dealt.
3. Noble Charge: Eddie takes to the skies and charges forward, knocking down any unlucky enemy in his path and punching them several times, dealing physical damage.
4. (Boost) Mechanical Genius: Eddie puts his mechanical expertise to good use, decreasing energy cost for entire team temporarily.
5. (Debuff) Nap Time: Eddie fires fast-acting sedative darts from his suit's gauntlets, stunning struck targets for 60 seconds.
6. (Xtreme) Superheated Lasers: Eddie carefully positions himself and generates a powerful laser blast from one of his suit's gauntlets, dealing heavy energy damage to struck targets.

FEATURES (PRODIGY):
-3 powers, 2 boosts and an Xtreme
-Abilities of might, leadership and glide
-2 hex-edited skins, HUD, icons and voice/sound file using archived audio of Robert Tinkler's voice from the next-gen version of Marvel Ultimate Alliance 2
-Uses assigned number #31 (will clash with Ancient One, Banshee, Elisa Cameron's Ghost and Buzz Lightyear in mannequin).

MOVESET:
1. Swift Kick: Ritchie performs a sweeping melee attack with one of his legs, dealing physical damage as foes are knocked to the ground.
2. Slinging Uppercut: Ritchie performs a powerful melee punch that sends struck foes flying into the air, dealing physical damage.
3. Adrenaline Rush: Ritchie charges forward, damaging anything in his path as physical damage is dealt.
4. (Boost) Mystical Enhancements: Ritchie's overall evasion is increased temporarily.
5. (Debuff) Blinding Flash: Ritchie throws a flash bomb to the ground, stunning nearby enemies and lowering their damage output.
6. (Xtreme) Unyielding Slam: Ritchie uses the mystical enhancements of his armored suit to his advantage, leaping into the air and slamming one of his fists into the ground, dealing heavy physical damage to surrounding enemies with a chance to slow them down temporarily.

FEATURES (RICOCHET):
-3 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, icons and voice/sound file using archived audio of Scott Porter's voice for Cyclops from Marvel Heroes
-Uses assigned number #30 (will clash with playable Psylocke, Lou Ferrigno Hulk, Killer Croc and Nitara in mannequin).

MOVESET:
1. Acrobatic Strike: Johnathon rushes towards an enemy and deals a brutal kick their way, knocking them back as physical damage is dealt.
2. Explosive Disc: Johnathon expertly throws one of his special modified throwing discs, dealing fire damage to surrounding enemies.
3. Helicopter Kick: Jonathon thinks quickly, performing a spinning handstand attack with his legs outstretched, dealing knockback damage to surrounding enemies.
4. (Boost) Agile Mutation: Jonathon taps into his mutant powers more, becoming much faster and stronger in combat for a time.
5. (Boost) Danger Sense: Johnathon uses his mutant powers to slow down time for himself and his teammates, allowing them to react to events much more quickly.
6. (Xtreme) Gallo's Might: Johnathon jumps into the air and leaps down on nearby enemies, dealing heavy physical damage with a 25% chance for an instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs for Prodigy & Hornet, icons etc
CaiqueWebSlingerBR- Ricochet skin & HUD
Cohollow- Beast Propeller Kick coding
Escanor610- Primary Dusk skin & mannequin, Fixed Prodigy next-gen MUA2 caped skin, optional capeless skin, Prodigy mannequin
nickjustint- Cyclops Marvel Heroes voice and sound files, Invisible Woman Marvel Heroes voice clips, Star-Lord Marvel Heroes voice clips
UltimateVenom- Extra Dusk skin & HUD
UltraMegaMagnus- Extra Dusk mannequin, Hornet & Ricochet mannequins, Hornet Spider-Man Edge of Time skin

Download link: https://www.mediafire.com/file/5yh72nzoosgvrwq/Slingers_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on February 21, 2023, 04:32AM
Woohoo, you just keep cranking them out :P Nice mods :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 24, 2023, 03:49AM
EARTH X VENOM

Originating from the alternate reality of Earth-9997 (also known as Earth X), this variant of Mayday Parker grew up living a very different life from her more well-known counterpart on Earth-982 in the MC2 universe.

Her mother tragically passing away of cancer when she was still young and her father's secret identity as the superhero Spider-Man revealed to the public, she and Peter would take up new identities with help from Nick Fury in an attempt to protect their privacy and anonymity.

But a year after the death of her world's version of Mary Jane Watson, every human on Earth-9997 was mutated by the effects of the Terrigen Mists (leading to widespread chaos, anarchy and a near-total collapse of society as people fought for what essentials they could get their hands on).

Developing superpowers of her own from her father's genetics upon reaching puberty, Mayday would be trained to more efficiently use her new abilities by her world's version of Daredevil for the sake of self-defence.

Eventually sought out by the Venom symbiote in an attempt to get back at Peter for rejecting it all those years ago (Eddie Brock having become too tired and old to carry on as its host), it soon snuck up on Mayday and attached to her body, attempting to possess her for its own ends.

Unexpectedly however, this plan would backfire as Mayday's many training sessions under Daredevil paid off, her enhanced Spider-Sense allowing her to fully subjugate and control the Venom symbiote as it mutated into a veiny red & black, spider-themed costume.

Becoming a costumed hero like her father had been (in spite of Peter's initial objections and refusing to believe she had the symbiote under her control), Mayday swung out to fight crime as the new Venom in order to get some air.

Mayday and Peter ultimately joining the NYPD run by a now older Luke Cage to maintain order in a consistently evolving world, Venom would engage in many adventures during her time at the NYPD while gradually making amends with her father.

Unfortunately, dimensional tears would start appearing across the multiverse as a byproduct of a very different Earth altogether, Mayday finding herself pulled into one of these tears during a routine patrol before her father could react...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Mary Faber's voice for Spider-Girl from Marvel Heroes
-Uses assigned number #124 (will clash with playable Ultimo, Red Skull and Dragon Ball's Beerus in mannequin).

MOVESET:
1. Agile Fling: Mayday grabs an unlucky foe with her legs, throwing them over her head as they slam into the ground, dealing physical damage.
2. Symbiote Thrust: Mayday generates tendrils from her subjugated variant of the Venom symbiote, stretching them a great distance as enemies get damaged if they're in the path of the tendrils.
3. Parker Sting: Mayday rolls forward and evades incoming attacks, performing a cartwheel kick on a targeted enemy as they're knocked into the air, dealing physical damage.
4. Neutralizing Webs: Mayday generates enough webbing to trap enemies and disables access to their special abilities temporarily as physical damage is received.
5. Disorientating Slingshot: Mayday generates weblines on the ground, propelling herself forward and kicking enemies in her path, causing stun and knockback damage to struck threats.
6. (Boost) Symbiotic Enhancements: Utilizing the inherent power of her symbiote, Mayday's combat speed and damage output is increased temporarily.
7. (Boost) Spider-Sense: Utilizing her enhanced variant of this trademark ability thanks to training from her world's version of Matt Murdock, Mayday slows down time for entire team while honing in on nearby threats, revealing them on the map.
8. (Xtreme) Swift Finish: Mayday generates a giant blast of webbing to trap surrounding foes, before finishing them off with fast, deadly kicks as heavy physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
darkmythology- Extra Mayday Parker Earth X Venom skin
Escanor610- Default Mayday Parker Earth X Venom Spider-Man Unlimited skin, mannequin
Outsider- Original coding for various powers from Spider-Girls mod
SuperiorSpyder- Spider-Girl Marvel Heroes voice clips

Download link: https://www.mediafire.com/file/dzzrpbsjk821w1e/Venom_%2528Mayday_Parker_Earth_X%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 27, 2023, 01:20AM
GATEWAY

A mysterious indigenous Australian whose true identity was never revealed, the codenamed, mute mutant known as Gateway lived in peace for many years before he was suddenly captured and forced into servitude by a gang of criminal cyborgs known as the Reavers.

Used as makeshift transportation to easily allow the Reavers to loot and pillage from many sacred sites for many months, he would be eventually saved by the superhero team known as the X-Men whom swiftly defeated and scared off the criminals.

Having taken up shop in the Australian Outback during this period on Earth-7150, Gateway would repay the X-Men for saving his life by volunteering his abilities to more easily transport the team from location to location, Psylocke using her telepathic abilities to directly communicate where they desired to go.

But soon, Gateway would decide to return to the life of a hermit and teleported away to return to his small village in the outback, his trans-realm clairvoyance ensuring that he would return to the X-Men's ranks again someday, only when the time was right.

Now, several years have passed since Gateway's original meeting with the X-Men.

Forced out of a calming meditation session by another clairvoyant vision which warned Gateway of the very real risk to not only this world but the entire multiverse as a whole if the threat of the Masters of Evil wasn't stopped, Gateway used his mutant teleportation powers to generate a portal to the X-Mansion, setting off to join in the battle to come...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound file
-Uses assigned number #22 (will clash with Invisible Woman, Malice and Sam Fisher in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Spear Strike: Gateway strikes enemies with his combat spear several times, dealing physical damage to struck targets.
2. Dreamtime Cyclone: Gateway performs a quick spinning attack with his combat spear, damaging surrounding enemies as physical damage is dealt.
3. Spear Slam: Gateway slams the ground with his durable combat spear, dealing radial damage to surrounding threats.
4. (Boost) Outback Survivor: Determined to ensure that the currently predestined fate for all of existence doesn't come to pass, Gateway focusses more on the fight, increasing his overall damage and speed temporarily.
5. (Boost) Psionic Clairvoyance: Gateway shares clairvoyant details with his teammates, revealing nearby enemies on the map whilst reducing damage taken and increasing momentum for entire team.
6. (Xtreme) Outback Portal: Gateway briefly opens one of his distinct portals to a dimension with drastically different gravity, dealing heavy radial damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation and Xtreme coding, HUD, icons etc
Canino- Custom made Black Panther spear bolton
Enigma- Gateway loadscreen image
Panaka_69- Original Okoye coding for most powers
Raven Software- Gateway XML1 skin, animations, effects, models for bola and portals, portal texture file

Download link: https://www.mediafire.com/file/w4cmix8xcjgefr6/Gateway_%2528X-Men_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 03, 2023, 01:21AM
IRON HAMMER

In Memory of Canino (1977-2022)

So originally, this was a mod intended to be created by the established MarvelMods modder Canino as far back as the 9th of June in 2021.

However, Canino tragically developed a serious case of cancer behind the scenes in his personal life and eventually passed away on April 22nd, 2022.

In order to honour Canino's memory, I took it upon myself to finish Iron Hammer on his behalf, creating the project entirely from scratch whilst ensuring Iron Hammer is as accurate to the original source material as possible.

Wherever you are Canino, I can only hope you're in a better place now and that I've done this character justice in ways that would have made you proud to play as him.

Rest in peace man, you were taken from us far too soon :(

DISCLAIMER: Usual Earth-7150 bio that I include for my mods is included separately as a txt file within download for this one.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using modified audio of Rick Wasserman's voice for Thor from Marvel Ultimate Alliance 3.
-Uses assigned number #72 (will clash with playable Mandarin and Mongul in mannequin).

MOVESET:
1. Mjolniron's Might: Stark pulls out his distinct warhammer and performs a powerful strike with it, dealing physical damage. Chance to instant kill struck foes if fully charged!
2. Armor Repulsor: Stark fires fast energy beams from his hands at enemies, dealing energy damage that causes major knockback when successfully striking a target.
3. Warhammer Toss: Stark throws Mjolniron at enemies, dealing physical damage as they're stunned from the blow while the hammer returns to Stark.
4. Homing Seekers: Stark launches three heat-seeking missiles from his armor which follow enemies and explode upon impact, dealing fire damage.
5. Stark's Rage: Stark pulls out Mjolniron and summons lightning down on unlucky victims, dealing electricity damage. Will chain to more targets as he levels up.
6. (Boost) Armor Overclock: Stark pushes his armor's systems to their max level of available energy, temporarily increasing his overall attack speed and damage.
7. (Boost) Blessing of Howard: Stark increases skill ranks and overall resistances for entire team temporarily.
8. (Xtreme) Iron Will: Stark leaps into the air and calls down lightning from the sky, dealing heavy electricity damage whilst restoring energy for entire team.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Iron Hammer warhammer projectile bolton
UltraMegaMagnus- Iron Hammer skin, HUD, mannequin

Download link: https://www.mediafire.com/file/ucvp4is6if5yzww/Iron_Hammer_%2528Marvel_Comics_variant%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on March 03, 2023, 06:24AM
I had no idea Canino was gone... That is so sad. Thank you for this lovely tribute to him, it is a nice way to honor his memory. May he rest in peace.

As always, great mods.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 05, 2023, 04:36PM
JC DENTON

Originating from the alternate dystopian near-future setting of the Deus Ex video game franchise, JC Denton was born in 2029 as part of experimental surgery that allowed his infertile mother to become pregnant once more via cloned embryos from his genetic brother, Paul.

Carefully monitored by the shady secret organization, Majestic 12, from the day he was born for many years after being very displeased with Paul's own progress as a UNATCO agent, JC would be sent off to a Swiss school covertly managed by Majestic 12 upon reaching six years old, spending time there for the next twelve years as JC and Paul's parents were quietly killed off to ensure JC wouldn't be raised the same way Paul was for their own ends, attempting to instill an unquestioning sense of loyalty to superiors and a willingness to obey orders.

However, this would not end up entirely working on JC as he eventually graduated in 2047 at eighteen years old, developing a hidden rebellious and sarcastic attitude in spite of Majestic 12's best efforts, soon becoming augmented with highly advanced nanotech as he joined the ranks of UNATCO like his equally augmented brother Paul before him in 2052.

Beginning his first mission investigating an attack at UNATCO's headquarters on Liberty Island in New York City by the terrorist organization known as the NSF, the oncoming events would lead JC down a conspiracy rabbit hole as he started to question who to really trust in an increasingly unstable and manipulative world as the deadly Gray Death virus ravaged the planet, with limited amounts of the Ambrosia vaccine to go around amongst the global population.

Soon defecting from UNATCO after uncovering enough evidence which exposed their shady dealings with Majestic 12, JC found himself on the run and aided by a mysteriously sentient but equally rebellious computer AI known as Daedalus as he escaped to Hong Kong and helped unite the warring criminal cartels there against the true threat known as their world's version of the Illuminati.

Travelling across Paris to meet with an Illuminati insider who could help in manufacturing a true cure for the Gray Death virus known as Morgan Everett, JC would inadvertently cause the Daedalus AI to merge with a far more malicious AI known as Icarus during his visit to Vandenberg to assist scientists in manufacturing a true cure for the Gray Death virus, becoming the entity known as Helios.

Eventually arriving at Area 51 to confront Bob Page, the leader of Majestic 12 and the man who had been pulling the most strings behind the scenes throughout his entire life, JC ended up making one of three choices that decided the fate of his reality.

But before he could make the decision that decided what would happen to humanity on his world, dimensional tears would start appearing throughout the multiverse as a byproduct of another Earth's future events entirely, as the supervillain Doctor Doom abused the incredible power of Odin, recklessly causing all reality to gradually collapse beyond repair if he wasn't stopped in the past.

Unable to escape the pull of the dimensional tear in time within the depths of Area 51, JC was pulled in and immediately knew no more as he arrived in the past of Earth-7150, noticing humanoid robots fighting against all sorts of costumed humans and humanoid creatures below.

Deciding to intervene and assist these strange beings in the hopes of getting back and thwarting Majestic 12's plans for good, JC pulled out his stored guns and began to charge in...

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor and Vision Enhancement (shows enemies on the mini-map)
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Jay Anthony Franke's voice from the original Deus Ex game
-Uses assigned number #28 (will clash with playable Attuma, Moira MacTaggert, Dusk and DC Comics' Joker in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the original Deus Ex game. I take no credit for the use of it.

MOVESET:
1. Pistol Barrage: JC pulls out a pistol and fires four quick shots, dealing physical damage as enemies are knocked back by the shots. 50% chance of critical hit if enemy is stunned beforehand!
2. Throwing Knives: JC throws out several knives in a spread pattern, dealing bleed damage to struck targets.
3. Combustible Organisms: JC pulls out a flamethrower, continuously firing a stream of fire at targets so long as button continues to be held down.
4. Sniping Master: JC pulls out a sniper rifle, carefully positioning himself before firing a shot at a target. 25% chance of instant KO, but will increase to 50% if target is stunned.
5. Burning Plasma: JC pulls out a plasma rifle and fires, nullifying enemy powers as energy damage is dealt so long as button continues to be held down.
6. (Boost) Power Recirculator: JC activates one of his torso augmentations, reducing overall energy cost whilst increasing his movement speed temporarily with the activation of his speed enhancement augmentation located on one of his legs.
7. (Boost) Cloak: JC activates one of his subdermal augmentations alongside the run silent augmentation located on one of his legs, becoming completely invisible to enemies as his combat strength arm augmentation simultaneously increases critical hit damage chances by 30%.
8. (Boost) Aggressive Defense: JC activates a cranial augmentation and combines it with his energy shield augmentation located on his torso and EMP shield augmentation located on his subdermal, deflecting all projectiles as he becomes completely immune to damage for a whole minute while the iconic Deux Ex 1 theme plays.
9. (Xtreme) Spy Drone: JC triggers the self-destruction feature of an off-screen spy drone he spawned earlier in the level, generating a potent EMP blast which deals heavy electricity damage as enemies are left stunned from the blast for a few seconds.

CREDITS:
Ceamonks890- Mod creation and coding, HUD for primary skin, loading screen, icons etc
SuperMaster10- JC Denton skins, HUDs for other skins, mannequins
UltraMegaMagnus- Repurposed Star Wars blue lightsaber bolton for Dragontooth Sword

Download link: https://www.mediafire.com/file/jz0hh6xg7q80lb5/JC_Denton_%2528Deus_Ex%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 09, 2023, 03:01AM
NATHAN DRAKE

Born in 1975 originally as Nathan Morgan (being the youngest of two sons to American archaeologist Cassandra Morgan), Nathan Drake's life initially seemed to be destined for greatness.

However, this was tragically cut short five years later when Nathan's mother decided to take her own life, no longer wishing to suffer from a severe terminal illness and put ever-increasing financial pressure on her family.

With her passing, Nathan and his older brother, Sam, were surrendered to the Catholic 'Saint Francis' Boy's Home' by their father and became orphans which grew up to lead very different paths after breaking into a nearby mansion years later as teenagers, to retrieve a journal that once belonged to their beloved mother.

Accidentally framed for murder as an unintended byproduct of the mansion's owner and revealed family friend, Evelyn, having a heart attack after mistakenly calling the police earlier for trespassing, Nathan and Sam quickly fled from the scene by the skin of their teeth.

Realizing they couldn't go back to the lives they once knew at the orphanage (with the police hunting them), Nathan and Sam took what Evelyn had told them earlier about Sir Francis Drake's legacy and covertly changed their legal surnames, taking advantage of the lacking definitive knowledge surrounding Drake's potential heirs.

Becoming an experienced treasure hunter who gradually learned many new tricks and skills of the trade to survive in a consistently volatile world as his reputation grew, Nathan would find himself involved in many adventures over the course of his life, discovering many long-lost civilizations and encountering new allies along the way which frequently joined him on many of his quests for the latest treasure hunt.

But sometime in 2010 during his quest to find the lost city of Solomon, Nathan would soon realize he had found something more important over his many travels than simple trinkets as the years went on and decided to settle down and retire with a reporter named Elena Fisher who he had grown to appreciate a great deal, tying the knot as they became married.

While he would come out of retirement briefly in 2013 to search for Henry Avery's lost treasure across the world for the sake of his long-believed dead brother Sam (who found himself back in his life once more and desiring a bit of adventure simultaneously), Nathan would ultimately stand by his decision to put his loved ones before the treasure, killing off a morally bankrupt former colleague in self-defense named Rafe Adler within the treasure-filled, wrecked ship of Henry Avery as he escaped the collapsing cave with Sam, settling down for good as he formed a legal salvaging company with Elena in order to continually fulfill his sense of adventure and archaeological discovery without having to risk putting himself or others in harm's way anymore.

For our current story however (taking place between the events of Uncharted 2 & 3), Nathan and his long-time friend, Victor 'Sully' Sullivan, would be flying in Sully's old but reliable plane bound for Monaco in Western Europe, lost in discussion about the latest uncovered ancient legend as dimensional tears from a different universe entirely, started to spawn across the vast multiverse as a byproduct of future actions by the supervillain Doctor Doom on the reality of Earth-7150.

Discovering too late that an unexplained anomaly was in the middle of their flight path, Sully did what he could to direct the plane away from the tear but its external gravity proved too much for them to successfully escape, Nathan's last words being, 'Oh crap!' as the two knew no more...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Nolan North and Richard McGonagle's voices from the Uncharted series
-Uses assigned number #126 (will clash with Shard and Arachne in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the Uncharted video game franchise. I take no credit for the use of it.

MOVESET:
1. Combative Counter: Nate grabs an unlucky enemy and slams them to the ground hard, breaking their arm as physical damage is dealt to an unlucky enemy.
2. Exhilarating Knock: Nate quickly rushes towards an enemy and deals a flying kick to their face, sending them flying backward while dealing physical damage.
3. Bold Assault: Nate pulls out an assault rifle, proceeding to fire bullets so long as button is held down. Can move around and strafe while power is active!
4. Explosive Kick: Nate pulls out a rocket launcher and carefully positions himself, firing a rocket as fire damage is dealt to a struck target.
5. Sullivan Cover Fire: Nate calls for assistance from his long-time friend, Sully, as Sully carefully flies down and fires lethal bullets off-screen from a provided SHIELD plane, dealing physical damage to struck targets.
6. (Boost) Close Call: Possessing an almost supernatural level of luck, Nate's overall evasion and defense increases temporarily as his memorable character theme from the Uncharted series, plays for a full minute.
7. (Special) Observant Eye: Planning ahead, Nate uses advanced tech provided by his allies to place random traps on the ground. The amount that Nate can throw out at once will increase as he levels up.
8. (Xtreme) Hot Potato: Desiring to end the current fight fast, Nate throws several grenades into the air before expertly firing at them with a pistol, causing them to explode in front of surrounding enemies as heavy fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation, HUDs, loading screen, icons etc
Aventureiromax- Shotgun, rifle and rocket launcher boltons from Terminator mod
Blaw- Pistol boltons
DanteIkaris- Converted Nathan Drake Uncharted 1-4 skins
Escanor610- Mannequin
MelloMods- Trap boltons

Download link: https://www.mediafire.com/file/cm16a5w30q6bewn/Nathan_Drake_%2528Uncharted%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on March 09, 2023, 04:02AM
Very cool mod!

I've only played a little bit of the Uncharted games, but I really enjoyed what I did play of them. Alas, I've never been very good at not only first person shooters, but even third person shooters; I kept dying on those parts, even on the easiest difficulty! But I really enjoyed the parkour elements, they reminded me a lot of the Prince of Persia: Sands of Time trilogy, and the Assassin's Creed series.

I thought the Uncharted movie was actually pretty enjoyable too, but I can understand why it might not be everyone's thing.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 16, 2023, 06:01AM
JAK
&
DAXTER

Originating from an alternate reality where fantasy and sci-fi technology are intertwined, there existed a young, mute elf-like human named Jak who found himself involved in various misadventures throughout his early childhood, spending many of them with his best friend, Daxter.

But when the duo ventured off to the forbidden 'Misty Island' in spite of the ancient sage Samos's warnings, they uncovered a growing army of creatures known as Lurkers by two corrupt elf leaders residing there, which threatened to take over their world if they weren't swiftly stopped.

Doing what they could to escape the island while defending themselves from Lurkers which spotted them, Daxter would be accidentally knocked back from a nearby explosion into a pool of deadly 'Dark Eco' to Jak's unsaid horror, shot back out of it as a weasel/otter hybrid being called an ottsel.

Confronting Samos about what they learned, Jak would get to work in learning how to properly utilize his rare ability to channel different forms of eco (the very lifeforce of their world), as he and Daxter began their first adventure with Samos and his intelligent mechanic daughter Keira, in their quest to find out what has become of the other Eco Sages and hopefully find a way to revert Daxter back to normal.

However, it never turns out that easy as the group eventually discovered to their dismay that the Dark Eco Sage, Gol, was the leader of the Lurkers alongside his older researcher sister, Maia (the two of them having kidnapped the Eco Sages for their own twisted ends).

Venturing to their heavily guarded citadel in spite of major setbacks for Daxter, Jak gradually saved the Eco Sages from imprisonment and fought Gol and Maia to a standstill, finishing the two villains off for good with a powerful projectile of ancient Light Eco spawned during the fight, using the many Power Cell artifacts collected on their journey to uncover a mysterious rift transport and gate behind the long abandoned door.

This would in the end however, lead the duo, Samos and Keira to be unknowingly transported a century through time to a much more dystopian colony known as Haven City.

Separated from their friends, Jak and Daxter would be suddenly confronted by red armor clad 'Krimzon Guards', Daxter fleeing and promising he'll save Jak somehow as the young man became imprisoned and tortured for two years with Dark Eco injections as part of the devious Baron Praxis's plan to create an army of supersoldiers against the far more deadly 'Metal Head' race.

Fortunately saved by Daxter before he could be disposed of as a perceived failure, Jak discovered he could finally talk audibly and channel portions of Dark Eco to access a more powerful form, its abilities proving useful in his quest for revenge against Baron Praxis and the Metal Heads, struggling to maintain a moral balance between right and wrong as Daxter did what he could to keep his conflicted best friend on the right path in his own way.

Eventually coming out on top once again and ensuring the time loop of events would continue to flow on correctly, Jak and Daxter would continue to fight the good fight as they worked together with their many new allies to bring Haven City back from the corruptive state that the Baron had left it in prior to his death, in spite of being initially exiled for his misinterpreted involvement in the Metal Heads' invasion of Haven City.

Gaining access to the ancient light eco anew in a more permanent fashion upon accessing ancient Precursor temples among the vast deserts of 'The Wasteland', Jak's emotional sense of self at last became more centered as the pure light energies complimented the volatile & unstable darker ones within his body, as the demolition duo fought to destroy the remnants of Metal Head forces alongside the newly risen Dark 'Maker' Precursors and rogue collective of KG Deathbots, discovering to their surprise that the mysterious Precursors were in actuality, different shaped Ottsels much like Daxter.

Greatly disappointed by the revelation but doing what they could to save their planet from complete destruction at the hands of the Dark Makers with the surviving Precursors' help, Jak and Daxter ultimately succeeded for a third time and brought long-term peace to their world, relishing in the moment as life finally seemed to settle down.

Yet things are never quiet for too long as Jak and Daxter would soon find out to their dismay as mysterious dimensional tears started to appear throughout the greater multiverse as a nasty byproduct of future events on a very different world entirely.

Knowing then that he had to face the threat head-on no matter what ends up happening, Jak bravely walked toward the tear with his trusty Morph gun drawn.

Refusing to let Jak go alone in spite of being terrified internally of what potentially lay on the other side, Daxter clung tightly to Jak's shoulder armor plate as Jak ran through the tear and knew no more, as it quickly sealed up behind them...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-3 hex-edited skins, HUD, loading screen, icons and voice/sound file using a combination of ripped and archived audio of Mike Erwin and Max Casella's voices
-Uses assigned number #95 (will clash with Longshot, Blastaar and Mortal Kombat's Stryker in mannequin).

DISCLAIMER: This mod uses 24 seconds of music from the original Jak and Daxter trilogy composed by Josh Mancell. I take no credit for the use of it.

MOVESET:
1. Red Eco Uppercut: Channelling Red Eco to enhance his base strength temporarily, Jak performs a powerful uppercut that deals physical damage as struck foes are sent flying into the air from the blow.
2. Yellow Eco Fireballs: Channelling Yellow Eco, Jak generates yellow energy fireballs from his hands, rapidly launching them as enemies are knocked into the air and dealt energy damage continuously, so long as button continues to be held down.
3. Blaster Assault: Switching his Morph gun to the combat rifle setting, Jak points the Blaster in front of him, proceeding to fire so long as button is held down. Allows movement and strafing options.
4. Vulcan Barrage: Switching his Morph gun to the minigun setting, Jak points the Vulcan Fury in front of him, continuously firing at enemies and dealing physical damage (so long as button is held down).
5. Peaceful Finish: Switching his Morph gun to the missile launcher setting, Jak carefully positions the Peace Maker before firing a homing projectile, dealing electric damage with a 50% chance for an instant kill!
6. (Boost) Blue Eco Speed: Jak channels blue eco to enhance his overall movement and combat speed temporarily.
7. (Boost) Flash Freeze: Jak transforms into Light Jak and claps his hands together as time slows down for everything but himself and his allies for 20 seconds, allowing them to react to events much more quickly as he simultaneously heals the wounds of entire team.
8. (Boost) Dark Invisibility: Jak uses his Dark Eco powers to render himself and his allies completely invisible for a time, raising chances of critical hits for entire team whilst stunning enemies hit by critical attacks.
9. (Boost) Dark Giant: Jak transforms into his dark eco form for a full minute, increasing to the size of a giant while being completely invulnerable as purple lightning generates from his body, knocking back and damaging enemies stupid enough to get close.
10. (Xtreme) Dark Bomb: Jak taps into his dark eco power without needing to transform as he leaps into the air and pounds his fist into the ground, generating a powerful, large-radius shockwave of dark eco energy that deals heavy electric damage as surviving enemies are knocked back from the blow.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Terminator minigun used in place of Vulcan Fury
Escanor610- Official Jak models with Daxter attached, mannequin
jhood93- Repurposed Storm booster effects for Dark Jak lightning

Download link: https://www.mediafire.com/file/2oo8byonwcxlirp/Jak_%2526_Daxter_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: StarAndy on March 23, 2023, 04:51PM
CEAMONKS890 would you be thinking of a Rorscharch and Deathstroke mod for the MUA?
would love to see them playable.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 23, 2023, 07:07PM
Quote from: StarAndy on March 23, 2023, 04:51PM
CEAMONKS890 would you be thinking of a Rorscharch and Deathstroke mod for the MUA?
would love to see them playable.

No. I'm not much of a DC fan and those characters don't personally interest me. So I'll have to respectfully decline.

You're more than welcome to learn how to make mods yourself though, as there are converted skins available for those characters by Julio Cabral and Doctor Bruce Banner respectively.

Considering how openly passionate you are for Deathstroke and Rorschach, you'd probably do them justice in MUA far better than I ever could.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 25, 2023, 12:53AM
AGENT CAIN

Originating from the cult classic 2000 PC exclusive game, Sanity: Aiken's Artifact, there exists a man known as Nathaniel Cain who was predestined to stop the coming of a 'great darkness' which threatened to take over his world with dangerous psionic abilities if it wasn't stopped.

Set in an alternate future somewhere within the 2040s which still felt very inspired by the 1990s in overall aesthetics, a mysterious otherworldly artifact was discovered somewhere in the middle east in 2028 which would have a profound impact on humanity.

The artifact carefully studied by renowned scientist Doctor Joan Aiken over the course of many years, she eventually managed to create a revolutionary 'Psionic Booster' serum that would finally allow humans of Cain's world to access strange unused portions of their brains.

However, it would quickly be discovered that initial batches of the serum led to nasty side-effects in fully developed human brains, causing them to become irreversibly insane when utilizing their newfound power over time (Aiken changing up her approach as she discovered the more unappealing side-effects of the serum would be significantly reduced and easier to manage when injected into fetuses while babies were still developing).

Cain being among the successful subjects to accept the Psionic enhancements through this method, he would grow up into a man who possessed a short temper but was often very clever and quick on his feet, possessing a strong moral code and sense of justice as he stood up for the weak and the helpless, in spite of frequent overwhelming enemy odds and coming to constant blows with his unstable foster brother, Abel, as the two joined the newly founded Department of National Psionic Control or DNPC to confront the rising threat of Psionic-enhanced criminals.

Becoming the founding member of the Psionic Totem for fire while his brother Abel would be the founding member for the Psionic Totem of electricity, Cain soon became one of the DNPC's best field agents as he thwarted crime after crime, locking up many Psionic criminals behind bars.

Unfortunately, his foster brother Abel would soon turn on the DNPC and went rogue as Cain was forced to bring him into custody (tragically leading to much loss of innocent life as the two brothers fought off one another with their incredible powers).

Guilt-ridden and not wishing to risk such an event from happening again, Cain volunteered to have the experimental DNPC 'Aggression Control Chip' surgically implanted into his brain as a safety measure, triggered to take Cain down nonlethally if he ever harmed someone else that displayed no signs of aggression.

Soon brought back into active service as a DNPC agent a month later, Cain would find himself drawn into a case with all sorts of weird twists and turns during his missions to bring down what were dubbed as 'Psionic terrorists', visiting a trailer park housing the dangerous 'Eye of Ra' group, breaking into the deathtrap building of legendary Psionic illusionist Adrian Starr, investigating the secretive dark manor of Professor Krebspawn and even invading Aiken Pharmaceuticals' main base of operations itself among others, Cain would gradually amass an incredible, varied amount of powerful Psionic abilities over the course of his quest to find answers.

Discovering that the mysterious 'Golgotham' was the one involved in presumably ending the world, Cain used his contacts at the DNPC to assist in learning more about his unknown adversary, encountering connections to Joan Aiken and her 'Children of Tomorrow' as he did what he could to protect its prized member, Bobby and the mysterious sentient artifact which turned out to be a living alien brain in a glass case affectionately nicknamed 'Ted' by Bobby, from harm.

Battling through many strenuous losses and trials over the course of his journey, Cain would ultimately live up to his destiny as he fought back against Golgotham and the invading otherworldly demonic creature known as the 'Sanity Devourer' which inhabited Golgotham's original human body, vanquishing the threat of Golgotham for good before fighting off against his foster brother Abel one last time, using his Psionic Push talent to telekinetically push Abel off to his death into the dam below.

Relishing over a thorough job well done, Cain, Bobby and Ted set off back for DNPC headquarters, the obnoxiously smug and sarcastic Ted pushing his luck way too far as Cain swiftly lost patience, picking up the glass case containing Ted in life-giving liquids from Bobby's backpack before smashing Ted onto the ground and leaving him for dead, as Cain and Bobby drove off into the night.

But this well-earned peace of mind was not to last as mysterious dimensional tears started to pop up across the vast multiverse as a byproduct of a very different Earth's own future events, one of them appearing outside DNPC Headquarters as Cain rushed to see what the situation was about, saving the life of a dangling DNPC agent at the cost of his own safety as he was pulled into the quickly sealed tear by its strong gravitational pull and knew no more, Bobby and Cain's fellow DNPC agents left to ponder what had become of their world's savior...

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Ability of Psionic Blessing (50% resistant to fire, radiation, electricity and mental damage as a result of always-on protection talents).
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Ice-T's voice from Sanity: Aiken's Artifact
-Uses assigned number #101 (will clash with Thanos, Balder and Mortal Kombat's Chameleon in mannequin).

REQUIRES:
-A proper custom skin for Agent Cain (Using Luke Cage's primary skin as a placeholder in the meantime). If any skinner is interested in making a more authentic-looking skin for Cain, creative reference screenshots are included in the mod contents.
-A mannequin (preferably after Cain's received a more accurate skin).

BLOCK COMBOS:
Block + Jump (Reveal)- Cain uses the Psionic power of Truth to reveal nearby enemy positions on the map whilst reducing energy cost for entire team.
Block + Action (Clone)- Cain uses the Psionic power of Science to generate an identical clone to assist in combat for a time.
Block + Light Attack (Haste)- Cain uses the Psionic power of Fire to boost overall movement speed for a full minute.
Block + Heavy Attack (Heal)- Cain uses the Psionic power of Sun to heal himself and his teammates.

MOVESET:
1. Fireball: Cain channels the Psionic power of Fire, throwing a meteor-styled projectile at enemies as fire damage is dealt to struck targets.
2. Wave of Force: Cain channels the Psionic power of Storm, generating a powerful surge of energy in front of him that deals physical damage to struck threats. Charge attack for max damage!
3. Demonic Rift: Cain channels the Psionic power of Demonology, creating a radial destructive demonic wave from his position and travels across a specific range, dealing special damage.
4. Star Shower: Cain channels the Psionic power of Sun to rain down multiple yellow blasts from the sky, dealing special damage that stacks up on surrounding enemies.
5. Pit of Venom: Cain channels the Psionic power of Death to generate a poisonous dark fluid on nearby enemies, adhering them to the ground while damage is dealt continuously for 30 seconds.
6. Electrical Storm Glyph: Cain channels the Psionic power of Storm, generating a hidden trap glyph on the ground which triggers a painful blast of lightning to any enemy that walks past it, stunning them briefly.
7. (Boost) Invisibility: Cain channels the Psionic power of Illusion, becoming completely invisible to enemies for 60 seconds whilst increasing critical hit attack chances.
8. (Debuff) Psionic Suppression: Cain channels the Psionic power of Science, throwing incredibly potent Psionic grenades which suppress surrounding enemies, preventing them from accessing their special abilities for 20 seconds.
9. (Boost) Shield of Truth: Cain channels the Psionic power of Truth to create a white-colored barrier of purity that protects him from any source of damage for a full minute.
10. (Xtreme) Lightning Strike: Cain channels the Psionic power of Storm to generate a powerful bolt of lightning, dealing heavy electric damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/0v0mo89p5hgbiqi/Agent_Cain_%2528Sanity_-_Aiken%2527s_Artifact%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: edward on March 25, 2023, 10:54AM
Rip canino, he was on here a while and put a lot of effort in his work. And thank you for all this amazing mods and the tribute for him.  :thumbsup2:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 31, 2023, 07:46PM
KNUCKLES

One of the most beloved characters in the Sonic the Hedgehog franchise, the mysterious red humanoid echidna known as Knuckles was born into the role of guarding the Master Emerald on Angel Island against any invaders who seeked to abuse its incredible powers.

Seemingly the last surviving member of his Echidna tribe that once inhabited the island floating perpetually high in the skies above so long ago, Knuckles frequently found himself battling overwhelming internal feelings of loneliness and insecurities beneath his headstrong & independent, tough guy exterior as he patrolled across Angel Island tirelessly in his never-ending commitment to his pre-assigned duties as its loyal guardian.

But it would be through a chance encounter with the speedy hedgehog Sonic and his intelligent fox sidekick Tails that Knuckles' life and views of the outside world would change forever, as he was tricked by the seemingly noble Doctor Ivo Robotnik into fighting the visiting duo, too distracted to notice the mad doctor attempting to steal the sacred emeralds behind his back.

Soon uncovering Robotnik's deception in a fit of rage, Knuckles would work together with Sonic and Tails to bring Robotnik down, eventually restoring Angel Island back to its proper place in the skies above after collapsing into the sea from the earlier removal of the emeralds from their secured containment areas by Robotnik's hand as he saw Sonic and Tails off in their plane known as the Tornado.

Since that day, Knuckles has frequently found himself venturing beyond the boundaries of Angel Island for one reason or another, whether that be in terms of getting the Master Emerald back from the newly nicknamed Doctor Eggman once again or to generally ensure the safety of the world overall, often coming into friendly but nevertheless frustrated conflicts with treasure hunter and GUN agent, Rouge the Bat, as Knuckles did what he could to keep the femme fatale away from the Master Emerald.

Having joined Sonic and his Freedom Fighters in order to regain the Master Emerald as part of a recent mission, they would confront Doctor Eggman and valiantly fought off all the robots which came their way.

Immediately protesting to Sonic against engaging Eggman directly, Knuckles audibly groaned in annoyance at how reckless his long-time friend could be at the worst of times, prepared to jump in when the opportunity arose.

Pulled from his thoughts upon seeing a strong dimensional tear appear in the middle of Eggman's command room, Knuckles could only watch in horror as the gravitational pull of the portal began to pull everything not nailed down into it.

Rushing to save as many of the Freedom Fighters as he could while grabbing onto more stable surface area for balance, Knuckles' tenacity would only last so long before Eggman, himself and his allies were pulled into the portal.

Spying one last glance at Sonic as the blue blur tried his best to escape the gravitational pull and reach for Knuckles' hand among many others present, Sonic barely missed reaching him in time as he knew no more, vanishing on the other side of the tear alongside everyone else to an entirely different universe known as Earth-7150.

Waking up in a strange land surrounded by an army of oddly-dressed human-like beings nearby, Knuckles witnessed an incredible battle between this army and that of an equally formidable army of monsters, hearing a scrawny but unnerving god that the human soldiers called 'Loki', brag about how he had come to pay his respects to 'Odin'.

Witnessing many of the so-called noble 'Asgardians' give their lives to protect their homeland, Knuckles became all the more determined to fight back, covertly traversing across Asgard as he witnessed many of the surviving gods becoming imprisoned by what he immediately recognized as villains.

Snuck up on by an Asgardian woman calling themselves Valkyrie, she would explain the situation of what had transpired to Knuckles as quickly as she could, explaining that heroes from 'Midgard' had come to liberate the nine realms from a morally corrupt group calling themselves 'The Masters of Evil'.

Asking if there were any beings like him among the heroic forces of this world's defenders, Valkyrie confirmed an odd blue hedgehog and yellow, dual-tailed fox among others in the ranks of Midgard's forces.

Relieved that his friends had made it through the dimensional tear as well and sensing the Master Emerald anew, Knuckles was transported by Valkyrie to the honored realm of Valhalla, spying familiar faces among this incredible alliance of heroes as he rushed to meet with them...

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Abilities of might, leadership, glide and 30% resistant to physical damage
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Scott Dreier's voice from several Sonic games
-Uses assigned number #72 (will clash with playable Mandarin, Iron Hammer and Mongul in mannequin).

BUGS:
-Sonic Boom skin is quite short on standard scale_factor size of 0.5 for Knuckles mod while idle. To fix this, use Block + $GUARD to increase the Sonic Boom skin proportions to be more accurate whenever you enter a new level section.

MOVESET:
1. Knuckles Upper: Inspired by cut content from the original Sonic Adventure, Knuckles performs a powerful uppercut on an unlucky target, dealing physical damage as struck threats are sent flying upward from the strike.
2. Thunder Arrow: Based off a technique from Sonic Adventure 2, Knuckles raises one of his fists upward and inexplicably generates lightning bolts, dealing electric damage as enemies are stunned briefly.
3. Megaton Hook: Based off a move from Sonic Battle on GBA, Knuckles performs a quick 360 spin before delivering a heavy right hook to an unlucky target, dealing physical damage.
4. Maximum Heat: Utilizing this powerful combat technique from Sonic Adventure, Knuckles charges up energy before gliding forward and striking several enemies at impressive speeds, dealing physical damage.
5. Rock Free Fall: Based off a move from Sonic Battle on GBA, Knuckles tears up a large rock from beneath the ground and throws it at enemies, dealing physical damage.
6. Meteor Crush: Based off a move from Sonic Battle on GBA, Knuckles leaps into the air and calls down a meteor storm from thin air upon surrounding threats, dealing fire damage.
7. (Boost) Hammer Gloves: Utilizing a useful upgrade from Sonic Adventure 2, Knuckles' overall damage output and health is increased for a time.
8. (Boost) Shovel Claw: Utilizing this invaluable upgrade from the Sonic Adventure games, Knuckles digs underground within a given range, damaging enemies physically if they're at his destination.
9. (Boost) Treasure Hunting Shades: Utilizing a handy upgrade from Sonic Adventure 2, Knuckles activates a pair of special sunglasses on his person, revealing nearby enemies on the map whilst increasing defence for entire team.
10. (Xtreme) Deep Impact: Based off a move from Sonic Battle on GBA, Knuckles leaps into the air and performs a punch that causes friction with the air, generating a powerful shockwave that has a high chance to slow enemies down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Mannequin, Sonic Boom skin, custom Chaos Knuckles Archie Comics and OVA Hat skins, extra Gawain Knuckles skin & HUD from Sonic and the Black Knight
UltraMegaMagnus- Knuckles Modern skin

Download link: https://www.mediafire.com/file/d71pztxiddsvpcb/Knuckles_the_Echidna_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on March 31, 2023, 09:43PM
Very cool!

If you haven't already seen it, Sega released a free new game on Steam as an April Fool's joke, "The Murder of Sonic The Hedgehog". I actually just finished playing it and found it very fun! Precious few Sonic games focus so intently on the stories and characters, but that one definitely did well. I still need to check out Sonic Frontiers; I'm excited it has DLC where finally, for the first time in years in a main Sonic game, there's going to be more playable characters besides just Sonic himself.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 02, 2023, 05:28PM
MICHAEL MYERS

His entire history rife with contradictions or inconsistent reporting, the pure evil individual known as Michael Myers has been reported under many names: The Shape, Thorn, the Nightmare Man or simply the Boogeyman of Haddonfield in Illnois.

But no matter what series of events one chooses to believe, Michael Myers' infamous history always begins the same way with his murder spree brought upon by voices in his head that encouraged him down a very dark path in life from the age of six years old as he murdered his innocent older sister, Judith, in cold blood for devoting more time to her boyfriend than babysitting him.

Willingly allowing his parents and the police to arrest and place him in Smith's Grove Sanitarium as a resident patient for the next fifteen years, Michael was placed into the care of psychiatrist Samuel Loomis.

Barely moving and never speaking a word again for the rest of his life, Michael would eventually break out in 1978 as a fully-grown adult and began to stalk his long-lost sister, Laurie Strode, desiring to re-enact the events of that fateful night once more in irredeemable and unseen sadistic glee.

Laurie bravely fighting back against her psychopathic older brother in spite of much traumatic emotional loss at Michael's hands as he invaded her home, Doctor Samuel Loomis would arrive in the nick of time with a pistol in hand, shooting Michael six times till he fell off the balcony to the ground below and seemingly died.

However, there would be no body to examine for Loomis as he discovered Michael had completely vanished without a trace.

While this unforgettable event would lead to all sorts of divergent timelines across the vast multiverse, Michael's body count would never truly cease for good in the long term.

Unexpectedly pulled to an entirely different Earth where super-powered individuals and beings existed whilst in the middle of his resumed hunt for Laurie at the local town hospital, Michael found himself surrounded by an army of soldiers dressed in garish yellow hazmat suits, completely armed to the teeth and seemingly intent on killing what they deemed a threat.

Desiring to get back to his own world and finish his 'mission', Michael pulled out his kitchen knife and began viciously attacking the forces of A.I.M...

DISCLAIMER: This mod uses various portions of music from the Halloween film franchise. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file.
-Uses assigned number #65 (will clash with playable MODOK, Rocket Raccoon and Zelda in mannequin).

MOVESET:
1. Counter Kill: Michael stabs an enemy in the gut with his knife before throwing them away, dealing physical damage.
2. Slashing Frenzy: Michael performs multiple slashing attacks with his knife, each hit increasing his speed for a time as physical damage is dealt.
3. Determined Lunge: Michael launches forward, knocking back enemies as he lands and brutally slashes an unlucky target, dealing physical damage.
4. Inevitable Finish: Michael impales an enemy on his knife, lifting them up with surprising strength before throwing them to the ground hard. High chance of instant kill!
5. Gutted Fish: Michael deals radial damage to surrounding foes before finishing with a heavy thrust at an unlucky survivor, dealing physical damage.
6. (Boost) Evil Within: Michael seemingly blends into the shadows as he proceeds to stalk his prey, increasing critical hit chances by 50%.
7. (Debuff) Halloween Killer: Surrounding enemies run away completely in fear of Michael as his iconic theme composed by John Carpenter plays for 30 seconds.
8. (Xtreme) Unyielding Bloodlust: Michael slashes multiple surrounding enemies in a surprisingly quick radial strike, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BarryAllen- Michael Myers skin & mannequin

Download link: https://www.mediafire.com/file/0g9we7b0ie9w5ep/Michael_Myers_%2528Halloween%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 06, 2023, 03:10AM
SILVER

Originally debuting in the critically panned mainline Sonic the Hedgehog game from 2006, Silver originates from a divergent post-apocalyptic timeline within the vast Sonic portion of the multiverse, set 200 years after the world was destroyed by the 'Flames of Disaster' and forged an immortal being known as Iblis.

Working with his timeline's variant of Blaze the Cat to keep the remaining survivors of this nightmarish post-apocalyptic world safe against Iblis's seemingly endless demonic forces, Silver would eventually grow incredibly frustrated from the fruitlessness of their actions and openly wished for a way to destroy Iblis for good.

As if on cue, a mysterious being calling themselves 'Mephiles' appeared out of nowhere and informed Silver & Blaze of how Iblis was unleashed onto the world, sharing his records of the event and claiming that the heroic blue blur, Sonic, was the 'Iblis Trigger' and the ultimate catalyst behind everything.

The duo sent back in time a few weeks before Iblis was freed from the body of Soleanna's princess, Elise, thanks to Mephiles' convenient ability to time travel, Silver made it his primary mission to hunt Sonic down and kill him, under the misguided assumption that removing him from the equation would lead to the timeline of his world being changed for the better.

However, Silver frequently found his reasons for wanting to get rid of Sonic brought into question over the course of his journey and with the timely intervention of Shadow, learned the truth of Iblis and its dangerous connection with Mephiles.

Guilty for being so short-sighted in his mission, Silver did what he could to make amends with Sonic and his friends, teaming up alongside Blaze as they carefully used the Chaos Emeralds to travel back in time together to save Princess Elise from Eggman's battleship before it malfunctioned and crashed into Soleanna's forests, killing them both.

Their rescue mission ultimately successful, the heroes celebrated their victory against a still alive Eggman before a familiar voice drew their attention and unexpectedly stabbed Elise with a beam of energy after blinding them with a bright light, much to everyone's shock as Iblis's essence released from Elise's dying body and newly merged with Mephiles as time itself started to collapse around them, creating the malicious godlike being known as Solaris.

Miraculously still intact in a timeless void as everyone reunited with Shadow, Rouge and Omega, the heroes and Eggman looked over Elise's lifeless body, Sonic guilt-ridden over failing to protect Elise when it was most needed.

But when all seemed lost, Silver's youthful optimism raised the spirits of the others present, suggesting that re-obtaining all the Chaos Emeralds anew may help undo all of this and make it so Solaris would never come to be, therefore preventing Elise from dying altogether or leading to the creation of his nightmarish future.

While the heroes set off to retrieve the Chaos Emeralds as a temporary aligned Eggman held down the fort against Solaris's enemy forces, Silver bravely fought through the timeless dimension's recreation of Dusty Desert's environment and eventually obtained his assigned Chaos Emerald as he was immediately transported back to the void.

Utilizing the power of the collected Chaos Emeralds, Sonic and Shadow activated their super forms, offering Silver the opportunity to fight with them too which he gladly accepted, gaining a super form of his very own as the trio of empowered hedgehogs fought and soon defeated Solaris for good as the trio were sent back in time once more as disembodied beings witnessing Solaris in its original form of harmless white flame, seeing a much younger child version of Elise interacting with her still alive father about their plans with Solaris, blissfully unaware of how doomed their goals would be.

With Elise and her Duke father having walked away, Sonic carefully picked up the Solaris flame from its containment field and was bravely willing to blow out the flame despite knowing their memories of this convoluted adventure would be erased.

Taking the opportunity to thank Sonic and Shadow for everything, Silver shook hands with Shadow and gently patted Sonic's shoulder, encouraging him to end this once and for all as Sonic blew out the flame, the world around them suddenly going black.

And while this is usually the conclusion to Silver in the official Sonic games as a major player in the events of franchise plotlines, the timely gradual destruction of the multiverse as a byproduct of an entirely different world known as Earth-7150 by the future actions of supervillain Doctor Doom, would cause Silver's chronologically frozen body to be pulled to this alternate world, just as the timeline of the primary Sonic universe was changed to a new status quo that removed any events related to Solaris from the timeline.

Waking up in an unfamiliar mystically-themed environment while still retaining the memories of Soleanna and the emotional connections he had forged with many within that erased timeline, Silver carefully explored his new surroundings before soon encountering sentient armed statues and martial artists who threatened to harm a mysterious human sorcerer.

Deciding to help and hopefully get some answers about where he was, Silver used his psychokinesis to lift surrounding threats off the ground with relative ease, flinging them away as he assisted the 'Strange' sorcerer with handling their mutual foes...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight and super speed
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Pete Capella's voice from Sonic '06.
-Uses assigned number #33 (will clash with playable Super-Skrull, Maestro, Captain Carter and Nina Williams in mannequin).

MOVESET:
1. Hold Smash: Silver uses his psychokinesis to telekinetically lift an unlucky enemy off the ground before flinging them away, dealing physical damage as the enemy is left temporarily dizzy and stunned.
2. Psychic Bolts: Inspired by the fan-made PC Unity remake of Sonic '06 by ChaosX, Silver fires kinetic bolts of psychic energy at enemies, dealing physical damage over time so long as button is constantly tapped.
3. Psycho Shock: Silver jumps into the air and comes back down hard, generating a psychokinetic shockwave that stuns surrounding enemies for 20 seconds as physical damage is dealt.
4. Teleport Dash: Silver takes to the skies and flies forward, his psychokinetic power knocking back any human-sized threat in his path, dealing physical damage so long as button is held down.
5. Psychic Snare: Silver traps and spins an unlucky enemy in a psychokinetic sphere, dealing crushing damage.
6. (Boost) Unyielding Heroism: Refusing to give up in the face of overwhelming odds, Silver encourages his teammates to fight on, increasing overall resistances and skill ranks for entire team temporarily.
7. (Debuff) Psychic Control: Inspired by an ability in the PSP exclusive Sonic Rivals series, Silver unleashes a psychokinetic energy wave that causes enemies to become disoriented and run away in the complete opposite direction for 30 seconds.
8. (Xtreme) Psychic Storm: Inspired by his boss fight in Sonic Generations, Silver puts his all into his psychokinesis, raining down pieces of nearby metal debris which rains down on enemies, dealing physical damage. Will also increase damage for his teammate Xtremes as well if used simultaneously.

CREDITS:
Ceamonks890- Mod creation & coding, Classic HUD, loading screen, icons etc
Escanor610- All Silver skins, Super form, Galahad & Racesuit HUD, mannequin
BrutalSurge402X & Sticklove (Deviantart users)- Custom racesuit model

Download link: https://www.mediafire.com/file/i0m3ajr7tvrf7se/Silver_the_Hedgehog_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 08, 2023, 01:54AM
SHADOW

Originally introduced in Sonic Adventure 2, Shadow was created by Gerald Robotnik aboard the Space Colony Ark flying outside in the depths of space, in the hopes of constructing a cure for Gerald's terminally ill granddaughter, Maria.

Forging a strong sibling bond with Maria during his time aboard the Space Colony Ark, their time together would be brought to a tragic end as Maria was gunned down by the military organization G.U.N. and Gerald imprisoned back on Earth, as Shadow was put into stasis for fifty years.

Seen as too dangerous to live alongside humanity, Shadow would only be released by Gerald's grandson, Doctor Ivo 'Eggman' Robotnik, in order to assist in his latest grand plan for conquering the world.

Seemingly obliging with Eggman's request in spite of major amnesic gaps in his memory, Shadow secretly sought to destroy humanity in vengeance for Maria's murder, clashing several times with the resident hero of the planet, Sonic the Hedgehog, in order to achieve his goals.

However, Shadow would soon discover the more darker manipulations of his original creator's plans in the Bio-Lizard, his true memories of Maria triggered during a conversation with Amy Rose which actually encouraged him to be a force for good in her dying breaths and not to go on a vengeful vendetta as had been carefully orchestrated by Gerald Robotnik with modified, false memories.

Wracked with guilt for what he had done, Shadow would team up with Sonic, Eggman and the others to defeat the Bio-Lizard and successfully put a stop to Gerald Robotnik's insane doomsday plans involving the Ark crashing onto the planet, nobly sacrificing his life as he seemingly perished during atmospheric re-entry.

Fortunately, this would turn out not to be the case as the Chaos Emeralds kept him durable long enough to survive atmospheric impact as Doctor Eggman later discovered his unconscious body at the unoccupied crash site, placing Shadow into a healing tube at one of his hidden bases as a subtle way of returning the favour for saving his plans of world domination from the short-sighted vendetta of his grandfather.

Discovered by Rouge the Bat some time later much to her shock, she would team up with Shadow and a rogue robot unit of Eggman's known as E-123 Omega to stop Eggman's latest scheme, entirely unaware that it was a more powerful Metal Sonic pulling the strings of them and three other Freedom Fighter groups behind the scenes.

And while Shadow would go on to face the invading alien forces of Black Doom alongside his true long-term allies, his memory would not be affected whatsoever from his time in the healing tube, immediately dismissing Black Doom's nonsensical claims that he was a part of their alien race and teamed up with Sonic in their super forms once more to defeat the pathetic would-be dictator, putting his dark past behind him for good as Shadow set off to re-discover his place in the world.

Joining Sonic and the Freedom Fighters in the modern day alongside Rouge and Omega during their off-time as GUN agents, the heroic forces would invade Eggman's latest active base in order to get the Master Emerald back and preserve the stability of their world.

But just as Sonic recklessly choose to take on a Master Emerald-empowered Eggman suit alone, dimensional tears created as a byproduct of a drastically different Earth by the future actions of a supervillain known as Doctor Doom, would start appearing across the vast multiverse on a variety of different worlds.

One tear unfortunately generated in the middle of Eggman's base and pulling everything not nailed down into it with its strong gravitational pull, Shadow would do what he can to save as many of his teammates from the tear with his impressive levels of speed.

Unfortunately, Shadow would only last so long as the gravitational strength finally pulled him in as he rushed to try and save Rouge and Omega, knowing no more.

Landing expertly in a very different base from the one he left behind (with no sign of Sonic, Rouge, Omega or even Eggman), he would be quickly drawn from his thoughts upon hearing distressed battle screams nearby.
Rushing to the source of the disturbance, Shadow would be visibly horrified to see a disturbed-looking human killing off garishly-dressed soldiers so carelessly with nothing more than a common kitchen knife.

Inherently knowing in his gut that those soldiers didn't have good intentions either but disgusted regardless by the needless murder, Shadow swiftly sped into action, prepared to knock out this 'Halloween' reject quickly and hopefully figure out where his allies were from one of the surviving soldiers...

DISCLAIMER: This mod uses one minute worth of music from the 2005 Shadow The Hedgehog game. I take no credit for the use of it.

BUGS:
-Sonic Boom skin is a little too big on standard scale_factor size of 0.6 for Shadow mod while idle. To fix this, use Block + $GUARD to decrease the Sonic Boom skin proportions to be more accurate to the cartoon whenever you enter a new level section.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed, faster energy regen and immunity to psychic damage & mind control
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of David Humphrey's voice from several Sonic games
-Uses assigned number #42 (will clash with playable Shocker, Vengeance, Bastion and DC Comics' Cyborg in mannequin).

MOVESET:
1. Chaos Spear: Shadow generates a projectile of Chaos energy and aims it at an unlucky target, exploding in front of them as they're left stunned from the damage briefly.
2. Drilling Ball: Shadow goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing other powers will automatically force Shadow out of a ball.
3. Boot Exhaust: Shadow performs a quick lower sweep attack with one of his legs, activating the thrusters as they spew a quick blast of flame towards surrounding enemies, dealing fire damage.
4. Shadow Rifle: Shadow pulls out a powerful special weapon from his 2005 solo game, carefully positioning himself before firing energy blasts repeatedly, so long as button continues to be held down.
5. Chaos Snap: Shadow instantly teleports to nearby foes and attacks them, knocking them into the air as physical damage is dealt.
6. (Boost) Chaos Control: Shadow uses this powerful Chaos ability to slow down time's natural flow for entire team, allowing them to collectively react more quickly to enemies.
7. (Boost) Chaos Boost: In reference to an ability from Sonic '06, Shadow uses his Chaos energy to endow him further with increased damage dealt, reduced energy cost and immunity to overall enemy damage for 60 seconds as his memorable theme from his 2005 solo game plays.
8. (Xtreme) Chaos Blast: Shadow draws in Chaos energy before unleashing a massive shockwave that deals heavy energy damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Primary mannequin, Sonic Boom & Lancelot skins, imported skating movement animations from Marvel Future Fight
Guiguis_12- Shadow the Hedgehog Classic & Super Shadow skins, xtra mannequin

Download link: https://www.mediafire.com/file/rtspgtm0k7ukbba/Shadow_the_Hedgehog_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 14, 2023, 06:16AM
CHERYL MASON

Seemingly your average teenage girl raised by a concerned but well-meaning and loving father named Harry, Heather Mason would live most of her young life blissfully unaware of her true origins.

But one day while out exploring a shopping mall as part of an errand on behalf of her father, Heather would be confronted by a seemingly shady-looking private detective named Douglas Cartland who appeared to know a lot more about her than he was letting on.

Only wishing for Heather to follow him and meet with a mysterious stranger in regards to information surrounding her birth, Heather ultimately wouldn't hear any of it and covertly fled from Douglas through a public female restroom window to an alleyway.

Unexpectedly finding herself pulled back and forth between a more nightmarish variant of the real world with all sorts of disturbing creatures and imagery plastered throughout her surroundings as she attempted to find a way out of the shopping mall safely, Heather would encounter a black-dressed, blonde-haired woman who introduced herself as Claudia Wolf within a random hallway.

The crazed cultist vaguely telling the confused Heather about her coming part to play in the renewed attempt at creating a paradise conceived by some sort of god and Heather's 'true' self previously thwarted by her father seventeen years prior, Heather began to suffer from unpleasant migraines as repressed memories of a past life she didn't know she had, started to come to the surface.

Soon escaping the mall and making a detour through a subway, underground passageway, a series of sewer lines, community center and even a construction site while bravely fighting off or running away from the terrifying monsters in her path, Heather eventually arrived back home at her and Harry's shared apartment (only to discover her beloved father dead in his favorite chair at the hands of Claudia and her deranged cult of worshippers, desiring her back in the town of Silent Hill by any means necessary).

Deciding to go to Silent Hill and kill the cultists in vengeance for Harry's cold-blooded murder (much to the remorseful Douglas Cartland's open disagreement), various memories, mementos and documents left behind by either Harry prior to his death or the previous cult group from years before even that, would be discovered or brought to the surface by Heather, finally remembering everything about her past lives as Cheryl Mason and Alessa Gillespie, after a lot of time exploring the town.

Simultaneously discovering to her horror that her body was being used to unwillingly impregnate a demonic god and being the underlying cause for the dimensional shifts throughout the course of her journey, Heather remembered the necklace on his person containing organic material called Aglaophotis given to her long ago by her late father, swiftly ingesting it as it caused her to expel the bloody, fetal god from her body.

Now free of the demonic god's influence, Heather attempted to crush it but was prevented from doing so by Claudia (who was too far gone in her insanity to realize her actions had consequences as she ingested it, her body destroyed as the demonic god gained a partial but more developed form).

Confronting and definitively killing the god with the vast assortment of weapons she had collected along the way, Heather dropped to the floor victorious but newly mourning her father's death once more, trying her best to cope with the reality that he was still gone and would never again be a presence within her own life.

Meeting back up with Douglas Cartland in the now demonically free amusement park of Silent Hill (who had previously become injured in his attempt to fight back against Claudia for lying to him about why she wanted Heather back), the two would leave Silent Hill behind as Heather came to terms with her past and switched back to her true name of Cheryl, attempting to move forward with her life as Douglas exposed the dark secrets of Silent Hill to the world, finally bringing an end to the cult that had tormented Cheryl across various reincarnations for so long as she properly buried Harry's body in a public graveyard and said her final goodbye to him.

However, this would not be the end of Cheryl's story as she gradually rebuilt her life into her early 20s, growing into a trained crisis line operator to assist troubled youth going through similarly dark but much more down-to-earth times in their own lives as she once did.

Unfortunately despite Cheryl's best efforts to move forward herself, the traumatic experiences of stopping the Silent Hill town's cult and retained guilt for not being able to save Harry from his cruel fate would continue to eat away at her, as she often suffered from traumatic nightmares brought upon by these events.

Desiring some way to get rid of these nightmares for good and finally put the more horrific elements of her past behind her, she would be roused awake one late night by a mysterious buzzing sound on the street outside her window as a bright blue light shined through briefly.

Looking out the window, Cheryl would spy a mysteriously out-of-place, old-school British police box that she knew for certain as not being there before and decided to investigate, getting properly dressed as she locked her apartment door on the way out.

Examining the police box, she almost swore that she heard some kind of motor going off in there before the door unexpectedly swung open and revealed two men who appeared to be somewhere in their mid-30s on the other side walking out of it, one having a metal gauntlet in place of one of their natural hands while the other was dressed in a way that Heather could only describe as unorthodox.

The two men introducing themselves as Ash Williams and 'The Doctor' respectively, Heather would be brought up to speed as to why they were present on her doorstep and asked for her help in relation to matters concerning the fate of all existence, given her previous experience in facing off against ancient evils.

Initially laughing it off and rolling her eyes at how ridiculous the whole thing sounded, Ash and the Doctor suggested otherwise as they explained their own history with facing off against various demonic threats and beings claiming to be gods, sympathizing with her internal plight in their own way as the Doctor respectfully asked her if she could come with them into the 'TARDIS'.

Reluctant but seeing no other choice, Cheryl stepped in and was immediately taken aback in amazement by how much bigger the weird police box seemed on the inside than out, Ash providing Cheryl some extra guns of his for self-defence during their time in a different, more fantastical universe entirely while a mysterious, almost magical staff flew into the TARDIS just as it closed behind them.

Perplexed by the object but deciding to hold onto the strangely decorated staff for safekeeping, Cheryl ultimately agreed to come with Ash and the Doctor to parts unknown, as the TARDIS transported them back to Earth-7150...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Heather Morris's voice from the original PS2 & PC release of Silent Hill 3
-Uses assigned number #34 (will clash with playable Ultron, Sentinel and The Mask in mannequin).

MOVESET:
1. Colorful Pipe: Cheryl pulls out the silver pipe originally given to her by a random 'Sewer Fairy' for her open honesty during the events of Silent Hill 3, swiping at enemies really hard with it, dealing physical damage. Charge attack for max damage!
2. Heather Beam: Inexplicably manifesting power she didn't know she had, Heather fires a quick laser blast from her eyes, dealing energy damage to struck targets.
3. Submachine Barrage: Cheryl pulls out an SMG, continuously firing it so long as button is held down, dealing physical damage to enemies over time.
4. Burning Monsters: Cheryl pulls out a flamethrower, generating a continuous spray of fire at enemies, so long as button is held down, dealing fire damage to struck foes. Allows movement and strafing.
5. Sexy Beam: Cheryl generates a more powerful variant of her Heather Beam ability, generating several energy balls in place of a laser, dealing energy damage to surrounding targets.
6. (Boost) Princess Heart: Activating the mysterious magical staff in her possession, Cheryl transforms into her Sailor Moon-inspired alter ego and becomes much more confident in the face of overwhelming odds, increasing damage output and resistances while reducing energy cost temporarily.
7. (Boost) Beam Saber: Pulling out an energy sword eerily similar to ones from a galaxy far, far away, Cheryl gains access to new attack combos temporarily as she becomes more proficient in combat.
8. (Xtreme) UFO Destruction: In reference to the joke endings present in most Silent Hill games, random UFOs spawn above Cheryl and the team off-screen, firing death rays at all on-screen targets, dealing heavy fire damage before disappearing as quickly as they arrived.

CREDITS:
Ceamonks890- Mod creation & coding, HUD for Silent Hill 3 skin, loading screen, icons etc
SuperMaster10- Converted skins from several Silent Hill games, mannequin, HUDs for other skins

Download link: https://www.mediafire.com/file/dfr8wm1fnmhm730/Cheryl_Mason_%2528Silent_Hill%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 17, 2023, 07:29AM
THE DAHAKA

Originating from the Sands of Time trilogy within the Prince of Persia franchise as part of Warrior Within's events, the Dahaka is that universe's assigned guardian of the timeline.

Its job solely to ensure events across time play out as originally written, the Dahaka is not open to being reasoned with or stopped from achieving its eternal task (willing to eliminate everyone and everything that stands in its way if necessary, to achieve its ultimate objective in restoring the natural flow of the sacred timeline).

With its attention drawn specifically to a mysterious young royal Prince from Persia who had selflessly undone events manipulated behind his back by a traitorous royal vizier from the previously conquered India for the sake of unleashing the corrupting Sands of Time upon the world, the Dahaka began its eternal task anew and started hunting down its latest prey.

The Prince hunted by this dangerous immortal foe over the course of several years, the Prince would discover through an informative elder that there might be a way to stop the Dahaka from hunting him down forever if the Sands of Time were prevented from being created altogether in the past by its sacred Empress, Kaileena at the Island of Time.

Traversing across the unforgiving seas on a boat with a loyal crew who paid the ultimate price at the hands of sand monsters who were all too aware of the Prince's predestined intentions, the Prince found himself washed up on the elusive Island of Time and gradually explored his new surroundings across two different time periods, activating towers which would open a gate to the royal chambers and the Empress herself.

Encountering the Dahaka several times and escaping consistently by the skin of his teeth, the Prince came to a horrifying discovery and realized that killing Kaileena himself in combat within the past only ensured the creation of the Sands of Time for his younger self to rediscover once more in India and have events play out as if everything was all for nothing.

Initially losing hope and welcoming the Dahaka's unforgiving embrace as it struggled to get to where the Prince was currently holding up, he would soon learn of a miraculous artifact known as the 'Mask of the Wraith', which could in theory achieve the impossible and reset events in time to afford the Prince a second chance at changing his fate at the Dahaka's hand, exploring through the island thoroughly before putting it on to great agony, transforming him into the human-like creature he had seen at different points during his time on the Island.

Forced to lure his unaware past self to the Dahaka who had learned to generally find the Prince in the past era of the Island of Time at this point, the 'Sandwraith'-empowered Prince was fortunately protected from being entirely erased by this logical time paradox through the mask's powerful ancient magics, its hold over his body loosening as he removed the mask and returned to his normal battle-armored appearance.

More aware of what to expect this second go-around and naively believing the Dahaka was gone after being satisfied with devouring and erasing his past chronal duplicate from the timeline, the Prince manipulated Kaileena into following him into the present, his plan assuming that with the Sands of Time technically not being on the Island of Time when the Maharaja of India arrived in the future to discover the artifacts that led to the Vizier's manipulations on his life, that the Dahaka would no longer have any business with him.

However, what the Prince could not have foreseen is that by bringing Kaileena into the present era, the Dahaka's attention became focussed on her instead and while the canon ending of Prince of Persia: Warrior Within has the Prince save Kaileena by killing the Dahaka with a magically imbued 'water' sword after having a change of heart about killing her (seeing them as tortured souls who were not so different), that is not the outcome for this version of the story.

In this alternate series of events, the Prince would not attempt to coerce Kaileena from her bloodthirsty drive to kill him herself upon arriving in the present, the two clashing swords in another battle before the Prince inevitably found himself the victor once again, feeling a grave sense of guilt as he wished it didn't have to end with Kaileena's death, Kaileena sympathizing with him in her dying moments as she felt ashamed that her vengeance would be unleashed once more on the world.

But fortunately, the Dahaka would arrive on the battlefield much to the Prince's renewed sense of horror and gently grabbed Kaileena's dying body, devouring her essence to prevent the Sands of Time from being unleashed in the present before taking the Prince's Amulet of Time handed to him by Farah from his armor and ensuring that the Sands of Time were gone in their entirety from the present as it seemingly vanished from existence, much to the Prince's relief as he cried out in happiness for the first time in so long, having finally changed his fate.

The Dahaka not being truly gone in this divergent timeline but having instead returned to the center of the timestream itself, it would have its attention drawn back to active duty once more in good time after sensing dimensional tears across all of existence from a different reality entirely known as Earth-7150, by the hands of an arrogant mortal named Victor Von Doom who had taken the Asgardian All-Father Odin's power for himself to abuse.

Not standing for this violation, the Dahaka travelled back to a specific point in Earth-7150's history which was also drawing countless denizens from other realities to it as a result of the limitless dimensional tears.

Working with this incredible strike team in an extremely fragile but conveniently beneficial alliance, the Dahaka prepared to set things right for all of existence in its own way...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, 100% chance of resurrection, immunity to radiation, psychic, fire, cold, knockback, stun, finishers, being grabbed and mind control
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Richard M. Dumont's voice from Prince of Persia: Warrior Within
-Uses assigned number #46 (will clash with Sersi, Holocaust, Cosmic Ghost Rider and DC Comics' Robin in mannequin).

MOVESET:
1. Futile Pest: The Dahaka performs a strong forward uppercut, knocking struck enemies back as physical damage is dealt.
2. Tendril Flail: The Dahaka unleashes a ton of deadly tendrils from within its body, physically damaging all surrounding threats.
3. Playing with Fate: The Dahaka spawns one of its limitless tendrils, wrapping an unlucky foe within them as it uses the restrained enemy as a makeshift weapon to damage surrounding threats, so long as button is held down. Let go of button and the Dahaka will throw them away.
4. Tendril Heave: The Dahaka generates a tendril at an unlucky target and flings them high into the air, dealing physical damage upon impact to the ground.
5. Temporal Rumble: The Dahaka leaps into the air and stomps the ground hard, dealing radial damage to surrounding threats.
6. (Boost) Time Guardian: The Dahaka says a random taunt in reversed English, utilizing his connection to the very timestream to boost his overall damage and speed temporarily.
7. (Debuff) Unknown Horror: The Dahaka lets out a bestial roar, causing enemy defence to lower as they run away in utter terror.
8. (Xtreme) Cannot Change Your Fate: Having lost its patience with the disruptive nature of many battles that halt meaningful progress, The Dahaka renders the environment completely dark briefly as it uses its vast tendril reach to immediately kill and erase surrounding threats from the timeline, making it easier to accomplish its eternal mission.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
epicanddragon94- Streamlined carryguy fightstyle files
Escanor610- Dahaka Prince of Persia Warrior Within model, mannequin

Download link: https://www.mediafire.com/file/wn774tjlxqr5ubr/The_Dahaka_%2528Prince_of_Persia%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 17, 2023, 08:02PM
Wow, what a cool character mod!!!

I remember how formidable and intimidating this character was in Prince of Persia: Warrior Within. He terrified me! Somehow I was lucky enough never to get killed by him (as far as I can recall; for all I know he might've caught me and I might've used the sands to reverse time to get out of it). I was never lucky enough to get the real ending with the water sword though.

All this time I never considered how cool it would be to have him as a playable character! I think a few other characters like Kaileena and Farah could potentially make for cool mods too.

I just love the Prince of Persia: Sands of Time series so much... I will always feel super nostalgic and emotional about it. One of my top favorite things in all of fiction, my second favorite video game series, behind only Mortal Kombat.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 21, 2023, 05:34AM
SHEVA ALOMAR

Debuting in Resident Evil 5 as the BSAA West Africa agent assigned to assist legendary operative Chris Redfield during the Kijuju Autonomous Zone Incident in 2009, Sheva Alomar consistently found herself unwillingly involved in regional instability within her homeland of West Africa from an early age.

Being no stranger to zombie outbreaks after being the sole survivor of an Umbrella T-Virus combat test in 1994, Sheva would do what she could to survive (being rescued by guerilla fighters and gaining the attention of American and British spies as she was trained in a variety of different combat and espionage tactics, being a naturally fast learner).

Enlisting with the Bioterrorism Security Assessment Alliance or BSAA for short upon graduation from a very fruitful education spent in the United States generously provided to her by her adoptive legal guardian in an unrevealed American agent, Sheva was determined to prevent another Umbrella caliber incident from happening again, after learning what became of Raccoon City a decade prior.

Working surprisingly well together with Chris Redfield, the two fought through many different variants of zombies and monsters alike in their pursuit to apprehend the long-standing global terrorist Albert Wesker, who was prepared to unleash the dangerous Uroboros virus across the world and become a self-proclaimed god over what was left.

Discovering Chris's previous BSAA colleague, Jill Valentine, alive but genetically enhanced and brainwashed to serve Albert Wesker's command, Sheva and Chris would be forced into conflict with her, eventually managing to remove a peculiar device from Jill's person as she swiftly regained her free will and warned the duo of Wesker's plans.

Engaging with Wesker anew after managing to catch up with them, Sheva and Chris strategised a plan and injected an overdose of a virus variant being used to enhance Wesker's abilities to superhuman levels into him, weakening him enough that Wesker was starting to become severely outmatched as they fought within the cargo hold of a jet.

The jet soon collapsing into an active volcano and fighting with a now Uroboros-enhanced Wesker in a last ditch effort to wipe out the BSAA agents for good, Sheva and Chris would finally against all odds, put Albert Wesker down for good from the safety of a helicopter procured by Jill as he was blown to pieces by two RPG rockets within the incredibly hot magma of the volcano below.

Celebrating a job well-done at Wesker's permanent defeat, Sheva and Chris would go their separate ways after arriving back at base as she would return to more smaller-scale work for a number of years at her own local BSAA branch.

However, things would not remain too quiet and low level for long as Sheva eventually got contacted by her superiors and requested to fly to the United States in regards to more serious matters of global security.

Brought up to speed by Chris and several other veteran agents of the BSAA as to what was going on (spying a few oddly dressed, masked heroes and surreal humanoid-looking creatures that she wasn't familiar with), Sheva learned that an unexplained dimensional tear was beginning to form just outside Earth's atmosphere, not only happening on what was considered their universe but across countless other worlds in the vast multiverse as well.

Knowing the severity of the mission if the threat of an evil organization on the masked heroes' world of Earth-7150 known as the Masters of Evil wasn't stopped, Sheva followed her BSAA teammates and these 'superheroes' back to this incredible alternate universe, disappearing behind the more safe and stably-generated portal as she armed herself for what lay ahead...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Karen Dyer's voice from Resident Evil 5
-Uses assigned number #66 (will clash with Sunspot, Superior Spider-Man and Mortal Kombat's Jax in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Skull Crusher: Sheva grabs an enemy with her legs and flips them over her, dealing physical damage.
2. Accurate Shot: Sheva pulls out a longbow and rapidly fires arrows, dealing physical damage over time (so long as button is mashed).
3. Rotten Egg: Sheva throws a particularly rotten egg on the ground, which unleashes a foul odor that inflicts damage to nearby threats, continuing to harm them over time.
4. Dragunov SVD: Sheva pulls out a high-powered sniper rifle and carefully positions herself, firing at a single target. 25% chance of instant KO, though will increase to 50% if enemy is stunned prior to taking the shot.
5. Constructive Destruction: Sheva pulls out a shotgun, firing blast after blast at targets while being able to strafe and move around the battlefield, dealing physical damage over time.
6. (Boost) BSAA Boost: As an adaptive combatant, Sheva is able to boost overall team damage and speed temporarily.
7. (Boost) Golden Eggs: In reference to her infamous AI-controlled support in RE5, Sheva shares several golden eggs amongst herself and her teammates, restoring full health for entire team at the cost of all of Sheva's available energy.
8. (Xtreme) Blaze of Glory: Sheva throws several incendiary grenades into the air before firing at them all with a pistol, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Hannah & tubularspacedude- BSAA Boost coding and effect texture
mj fan- Custom Sheva Alomar Classic skin

Download link: https://www.mediafire.com/file/8vn9zf3k499d95h/Sheva_Alomar_%2528Resident_Evil%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 22, 2023, 08:06PM
GHOSTFACE

Originating from the Scream movie franchise which began in 1996 under the screenwriting mind of Kevin Williamson and direction of the late horror legend, Wes Craven, Ghostface was very much unlike other movie slasher icons of the time in the sense that the costumed mantle was never used by any one person for too long to commit their crimes, often possessing a dark sense of humor to accommodate stalking of their targets via a modified voice changer.

Usually accompanied by a loyal partner-in-crime in order to achieve their morally bankrupt or twisted goals, the legacy of Ghostface has frequently brought it into conflict with the personal life of Sidney Prescott to increasingly ridiculous degrees, usually concluding with the latest unmasked Ghostface killers ironically being murdered in self-defence by their intended victims.

But in spite of the repetitious nature of the Ghostface murders (unhelpfully encouraged by the in-universe series of horror films simply titled Stab), not every individual that has taken up the Ghostface mantle has gone after Sidney Prescott and uses the infamous masked identity to achieve plans on a far more grander scale, which is the case of the unknown Ghostface that is the focus of our current story.

Being a hireable hitman who usually targeted individuals with high bounties on their head, they would use his world's surprisingly collective levels of indifference to their advantage, working with a trained colleague to create unnerving feelings of deception and fear into their targets before dealing the final blow, as they quickly amassed a reputation which had them rolling in the green.

Contracted by their latest client, the two masked Ghostfaces were beginning to put a strategy together before suddenly getting pulled by a random dimensional tear to a vastly different reality altogether where all sorts of beings with superpowers resided, known as Earth-7150.

Knowing full well how out of their league the two masked hitmen were in this new reality, they would ultimately make a truce with the many heroes, anti-heroes and mutually-aligned supervillains for the sake of getting back to their own Earth and finish the job they were hired to take on, putting their skills and years of experience to the ultimate test, in the hopes that they would be able to stay alive long enough to even get back home at all...

DISCLAIMER: This mod uses uncensored swear words in many of their voice clips. If you're someone who is easily offended by the use of such foul language, than please refrain from downloading this mod.

FEATURES:
-4 powers, 3 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Roger L. Jackson's voice from various Call of Duty game collaboration events
-Uses assigned number #62 (will clash with playable Skurge, Hellcat and Nightwing in mannequin).

MOVESET:
1. Brutal Slash: Ghostface pulls out his trademark knife and strikes at targeted foes, dealing bleed damage.
2. Determined Dual: Ghostface pulls out two pistols and fires away continuously so long as button is held down, dealing physical damage with a chance to knock enemies down.
3. Impatient Shot: Reacting quickly, Ghostface pulls out one of his pistols and fires four quick but accurate shots, dealing physical damage as targets are knocked back. 50% chance of a successful critical hit if targeted foe is stunned.
4. Shotgun Barrage: In reference to Scream VI, Ghostface unexpectedly pulls out a combat shotgun, repeatedly firing shots while strafing around enemies, dealing physical damage over time.
5. (Debuff) Black Comedy: Ghostface takes advantage of his relative obscurity in the face of oblivious enemies, issuing a random threat as they run away in fear temporarily while he blends into his surroundings.
6. (Boost) Creative Subterfuge: To draw away enemy attacks from him, Ghostface calls in his identically-dressed accomplice to assist him in combat for a time.
7. (Boost) Original Part: Ghostface plans ahead and plants a random trap on the ground for unaware enemies. The amount of traps Ghostface can throw on the ground, will increase as he levels up.
8. (Xtreme) Fulfilled Contract: Ghostface pulls out two pistols and leaps into the air, raining down bullets on targets before finishing off survivors with a 360 spin, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Ghostface skins, mannequin

Download link: https://www.mediafire.com/file/xtbiwwxx22yxjgv/Ghostface_%2528Scream%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 23, 2023, 05:39AM
Very cool!

I've seen most of the Scream movies, but not the latest few just yet. I want to check them out at some point though. I always really enjoyed Wes Craven's films, with the Scream series being high up there, the only one I'd put in higher regard is A Nightmare on Elm Street. I remember you made a Freddy Krueger mod too! Very fun to play as.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 24, 2023, 03:06AM
ADA WONG

A spy-for-hire within the Resident Evil universe, the elusive Ada Wong is a woman of mystery who's personal history has never been fully revealed to anyone left alive to tell the tale.

Having been linked to numerous international criminal organisations while taking part in a vast variety of missions, Ada would eventually be contacted by Albert Wesker at some point in the mid 1990s to join a new 'Organization', seeing a lot of potential for her among their ranks of top-quality espionage agents.

Proving herself a reliable agent while covertly looking after her own ends, Ada would soon be assigned the mission of infiltrating the Arklay Laboratory within the depths of Raccoon City's police department and retrieve a sample of the T-Virus from Doctor William Birkin's lab undetected.

However, this mission would prove itself a lot more complicated than Ada could have ever imagined as Raccoon City tragically fell to a violent outbreak of a modified T-Virus strain as a result of exposed sewer rats, gradually mutating humans and animals into undead zombies which moved mindlessly across the city for fresh meat to devour.

Stumbling into rookie cop Leon S. Kennedy and even saving his life a few times from the persistent 'Mr. X' Tyrant and rogue zombie beasts, Ada seemingly perished in a last desperate act to save Leon (of which she had started to unexpectedly develop romantic feelings for).

Fortunately, this would turn out not to be the case as Ada managed to escape Raccoon City with a desired sample from William Birkin's mutated corpse by hookshooting a nearby Umbrella helicopter just before it was completely wiped off the map by a series of missiles, as she recovered from severe injuries sustained during the Raccoon City mission back at base and attempted to move on from Leon, doing her best to separate her emotional attachment towards him and make it appear as if it was all an act.

Discovering a former colleague of hers named Derek Simmons was the one who had planned the destruction of Raccoon City, she knew then that he was too unstable, obsessive and dangerous to continue associating with and immediately cut all ties with him, continuing to perform various missions throughout the next several years, reuniting with the now battle hardened and experienced Leon Kennedy once again by pure chance during a mission in Spain, to retrieve a sample of the parasitic 'Las Plagas' organism for Albert Wesker's own ends.

Instructed by Wesker to kill Leon if he got in the way of the mission, Ada felt a conflict of interest (still possessing strong romantic feelings towards him) and silently refused to follow the order, assisting Leon against the infected puppet forces of Saddler from the sidelines before deciding to ultimately save him and the kidnapped American president's daughter, Ashley Graham, from their unwilling infection of Las Plagas as it was forcibly removed from their systems and freed them from Saddler's control.

Not wishing to leave empty-handed after disposing of the compromised Jack Krauser who had fallen to the power newly gained by Las Plagas infection and working with Leon to kill off the leader of the Las Plagas infected forces, Saddler, for good, Ada would take advantage of the situation and pointed a gun at Leon, taking the surviving Las Plagas sample for herself as she departed Spain in a helicopter, leaving her jet ski keys for Leon (so he and Ashley could escape from the island before its inevitable explosive destruction).

Gradually developing into more of an anti-heroic role while continuing to fulfill contracts for the organisation she worked under, she would have an international warrant for her arrest filed by the BSAA after it was discovered Ada attempted to pose as an agent of theirs during a covert mission in the Eastern Slav Republic to retrieve yet another unique sample of Las Plagas for her employers, unaware that her obsessive and deranged former colleague, Derek Simmons, was the one who hired her till it was far too late as yet another zombie outbreak would occur across various cities in the United States and China.

Learning of Simmons' treachery and unhealthy manipulation of her reputation by creating a genetic doppelganger of her without her knowledge as the leader of the newly forged 'Neo-Umbrella' by using Doctor Carla Radames as his guinea pig, Ada would express subtle but open disgust at such an act as she pursued her doppelganger across the globe, inevitably forced to kill her in self-defence as Carla's mutations grew too unstable to maintain, assisting Leon and his mission partner, Helena Harper, in the ultimate destruction of Derek Simmons (having become mutated by the virus himself accidentally).

No longer having any more threats to deal with, Ada destroyed Carla's surviving underground lab to prevent another of her crazy experiments from getting unleashed before she would leave for another mission and return to the shadows of anonymity anew.

Informed by her new superiors of uncovered details from undercover operatives within the BSAA in relation to matters happening on an alternate universe which threatened to wipe out all of existence if left unchecked, Ada was ordered to covertly follow the senior BSAA agents through a dimensional portal generated by visiting beings dressed in colourful masked costumes and attempt to prevent this disastrous calamity from ever coming to fruition by any means necessary.

Knowing full well that she would inevitably be brought back into conflict with the senior BSAA agents either way upon arriving on Earth-7150, Ada prepared to put a cover story together as she slipped through the dimensional portal, just as it began to close...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Courtney Taylor's voice from Resident Evil 6
-Uses assigned number #39 (will clash with playable Professor X, Bully Maguire and Mortal Kombat's Kenshi in mannequin).

MOVESET:
1. Head Buster: In reference to Resident Evil 6, Ada gets on top of an enemy and carefully positions her legs, before fiercely forcing them to the ground as physical damage is dealt.
2. Hookshot Soar: Ada pulls out her trademark grapple gun and fires it at a target, the strength of the wire allowing them to be sent flying towards her as she pulls it back, dealing physical damage.
3. Crossbow Barrage: Ada quickly pulls out her crossbow, firing several regular arrows from it as targeted enemies are dealt physical damage.
4. Pipe Bomb Arrows: Ada quickly pulls out her crossbow, firing several pipe bomb-attached arrows which attach to enemies and explode after a few seconds, dealing fire damage.
5. Burning Inferno: Ada throws several incendiary grenades at once, dealing fire damage to surrounding enemies.
6. (Debuff) Flashy Shades: In reference to Resident Evil 4, Ada throws some seemingly normal sunglasses on the ground, generating a flash bomb that stuns struck foes and lowers their overall damage output.
7. (Boost) Phone Scanner: In reference to Resident Evil 6, Ada uses an advanced setting on her phone to reveal nearby enemies on the current map while increasing critical hit chances for entire team.
8. (Xtreme) Separate Ways: Ada jumps into the air, pulling out her grapple gun as she leaps between enemies, dealing heavy physical damage with a 25% chance for instant kill. Also boosts damage of teammate Xtremes if used at the same time.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Aventureiromax- Ada Wong Resident Evil 4 PS2 Mercenaries model
Escanor610- Primary mannequin
Outsider- Loading screen
SuperMaster10- Ada Wong Resident Evil 4 Dress and PS1 skins, HUDs, extra mannequin

Download link: https://www.mediafire.com/file/yjcvn4bcuzk75pd/Ada_Wong_%2528Resident_Evil%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 27, 2023, 09:55PM
AMY ROSE

Originally debuting in the love it or hate it Sonic the Hedgehog CD, Amy Rose was a pink hedgehog who started off as an endlessly positive but hopelessly naive and reckless young girl who found herself consistently flung into dangerous situations despite the many objections of those within her life.

But when she encountered the rebellious blue blur and resident hero of her world, Sonic the Hedgehog, for the first time on the small satellite creatively known as 'Little Planet' during his latest quest to stop the evil Doctor Robotnik and his creation Metal Sonic, Amy felt a strong sense of love at first sight and became a persistent presence in many of Sonic's adventures from then on, hoping to win him over somehow.

Naturally, Sonic was not interested in Amy romantically and frequently did what he could to covertly escape from Amy after making sure she was safe from harm, always on the move to ensure the world remained safe from whatever threat was thrown in his path.

However over the course of the infamous 'Perfect Chaos' crisis in Station Square, Amy would gradually grow from a scared damsel into a much more independent heroine in her own right as she fought to protect a bird-like 'Flicky' affectionately named Birdie from the now newly named Doctor Eggman and his robotic forces, her resolve to make Sonic respect her evolving their relationship from a one-sided love affair to that of mutual equals over time, who came to deeply appreciate one another in their lives as close friends.

Her endless positivity and humanity managing to convince even soulless robots to turn against their morally bankrupt creators on more than one occasion, Amy would develop further into an inspirational leader for the Freedom Fighters' forces during many dire attempts at complete conquest by Doctor Eggman, the morally bankrupt doctor stopped every time by Sonic and the Freedom Fighters.

Leading the Freedom Fighters anew in the modern day to retrieve the stolen Master Emerald back from Eggman (with Sonic and Shadow going on ahead to lay out the surrounding area of Doctor Eggman's latest base), the large group would soon find themselves in the center of the base to the knowing amusement of Doctor Eggman.

Sonic recklessly choosing to take on Eggman in a Master Emerald-empowered battlesuit alone despite the objections of everyone present including Amy, their determined focus on the battle at hand would soon be halted with the unexpected arrival of a large dimensional tear which began to suck everything not nailed down into it with its strong gravitational pull.

Amy holding onto one of Tails' hands for dear life, she would soon lose her grip and be pulled into the tear to the horror of her friends and comrades, seemingly knowing no more.

Waking up on a comfy couch within a lavish-looking building she didn't recognize, Amy would be swiftly startled by an unfamiliar voice coming from a bald man dressed in green robes who was seemingly pleased to see she was awake, providing her with some much-needed food and water to restore her energy after confirming that Amy had arrived unconscious several hours prior from a dimensional tear outside the building's walls.

Thanking the mysterious 'Wong' for looking after her, she immediately asked if there was anyone in the building which resembled her in terms of likeness.

Wong confirming that various different colored hedgehogs and a yellow-colored fox with two tails were among the vast strike force created by a secret organization known as SHIELD to combat the threat known as the Masters of Evil as a result of the many dimensionally-displaced beings across the vast multiverse being pulled to this particular reality, Amy was relieved to learn that at least some of her friends had seemingly survived the dimensional travel to this strange but fascinating new world.

Agreeing to joining the strike force for the sake of a better tomorrow across the entire multiverse, Amy followed Wong downstairs to join her friends and potential new allies in the fight to come...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed and energy regen
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Lisa Ortiz's voice from various Sonic games
-Uses assigned number #50 (will clash with playable Dum Dum Dugan, Robbie Reyes and Shazam in mannequin).

MOVESET:
1. Tempered Whack: Amy uses her inherent flaring temper to enhance her strength as she raises her Piko Piko Hammer, performing a powerful strike with it on unlucky enemies. Charge attack for max damage! Chance of instantly killing enemies if stunned!
2. Explosive Gift: In reference to an ability from Sonic Battle on GBA, Amy throws out a seemingly safe present which explodes after a few seconds as the bomb detonates, dealing fire damage to surrounding enemies.
3. Storming Heart: Utilizing a technique from Sonic Adventure 2, Amy blows out a kiss which lowers enemy defence, stunning them as special damage is dealt to surrounding foes.
4. Revolving Hammer: Amy utilizes a technique she learned in the original Sonic Adventure, carefully positioning herself before starting to spin constantly with her Piko Piko Hammer, dealing physical damage to enemies (so long as button continues to be held down).
5. Tarot Draw: In reference to Amy's obscure love of cartomancy, Amy draws unseen cards which inflicts enemies with a potent curse that lowers their attack damage, speed and defense values.
6. (Boost) Flower Festival: In reference to Sonic Heroes, Amy uses this powerful boost ability to temporarily grant entire team an invulnerable energy shield and the capability to execute skills at higher levels of power for 60 seconds.
7. (Boost) Hyper Mode: In reference to Sonic The Fighters, Amy taps into a weaker but still effective variant of the super state provided by the Chaos Emeralds, increasing her overall speed and damage even further for 60 seconds.
8. (Xtreme) Piko Hammer Slam: Amy leaps into the air, imbuing her hammer with incredible levels of energy as she slams it heavily into the ground, dealing heavy physical damage to surrounding enemies. Also restores energy to the entire team.

CREDITS:
Ceamonks890- Mod creation & coding, all other HUDs, loading screen, icons etc
Escanor610- Amy Rose skins, mannequin, Sonic Boom HUD, Piko Piko Hammer bolton, extra Sonic Boom cartoon and Tempist Bash hammer boltons

Download link: https://www.mediafire.com/file/c8c3gbquqxdakdc/Amy_Rose_%2528Sonic%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 30, 2023, 10:43PM
AYA BREA

Born on November 20th 1972 as a seemingly normal girl, Aya Brea's life would not be a positive one for very long as her twin sister, Maya and mother Mariko, tragically perished in a car crash when she was merely five years old.
With only her father left to look after her till adulthood, Aya would grow into an independent woman who wasn't afraid to put others before herself as she studied criminology and relocated to New York City, eventually promoted to the rank of Detective during her time amongst the police force after a mere three years.

However, Aya's life would irrevocably change forever on Xmas Eve 1997 during an attendance for an opera performance at Carnegie Hall as the lead opera singer, Melissa Pearce, became unexpectedly ill before becoming possessed and transformed by a rogue entity known as Eve created by advanced mitochondria and used her incredible powers to spontaneously combust the entire opera audience.

Fortunately immune to Eve's powers as a byproduct of a transplanted cornea from her late mother, Aya instead gained access to a different form of enhanced mitochondria nicknamed 'Parasite Energy' and gradually began to display superhuman abilities of her own during her quest to locate and hopefully arrest Eve, having to fight off all sorts of animals or organisms unwillingly mutated by Eve known as Neo-Mitochondrial Creatures or NMCs.

Knocked unconscious during a pursuit of Eve in Central Park after learning she was the reason for Eve's interest in the opera theater to begin with, Aya would be luckily saved by a visiting man from Japan known as Kunihiko Maeda who explained the true complicated but dark origins of Eve to her from the safety of his apartment, believing that Eve was attempting to birth an 'Ultimate Being' that would bring about the end of the world if it wasn't prevented or outright stopped from achieving Eve's twisted goals for all life on the planet.

Ultimately convinced by the military to attack Eve through one of their choppers after several failed prior attempts to strike at Eve (being the only one capable of reaching her without combusting), Aya would finally defeat the crazed Eve within a mutated Statue of Liberty but not before Eve gave birth to the dreaded Ultimate Being as her body decayed into nothingness.

But in spite of overwhelming odds as the Ultimate Being mutated into increasingly stronger and horrifying new forms no matter what she threw at it, Aya would eventually slay the Ultimate Being itself by firing specialized gun bullets containing some of her own extracted, mutated cellular structure (becoming recognized as a hero among surviving military forces, Maeda and her NYPD partner, Daniel Dollis while the general populace remained blissfully unaware of everything that had happened).

Soon leaving the NYPD in January 1998 to join an off-shoot branch of the FBI codenamed MIST to hunt down and destroy any surviving NMCs originally created during Eve's hold on Manhattan, Aya discovered that her awakened mitochondria during the incident in New York had effectively rendered her biologically immortal and moreorless a goddess over mortal humans, which she often took note of in her observations as more people started to grow fearful of her inherent capabilities while she pursued cases alone.

During early September 2000, an NMC infestation at Akropolis Tower would lead Aya down into a deep conspiracy that led her to travel across the Mojave Desert to a tiny town of Dryfield and cross paths with a private investigator from Texas named Kyle Madigan who was present for similar reasons, the two forming a partnership to figure out what was truly going on.

Discovering a strange shadow government facility called 'Neo Ark' near a seemingly normal shelter, Aya learned to her utter horror that the recent Artificial NMCs had all been controlled by a brainwashed child clone of her named after the monstrous Eve, who seemed to lack Aya's immortality but possessed much more childlike innocence.
Newly obligated to finish what she started back in New York and once again save humanity from an ominous fate caused by her own physical existence, Aya would progress through the underground facility, facing further twists and turns before facing off with an experimental ANMC known as the Brahman which unwillingly absorbed her young clone, Eve and became an incredibly large monster that eerily resembled the monstrous Eve from New York several years prior.

Coming out on top by the skin of her teeth, Aya would save the world anew and rescue her young 'Eve' clone from the remnants of the monster as the Neo Ark facility started to collapse into ruins as a byproduct of the deadly battle.

Her 'struggle' having finally ended for good, Aya left MIST and adopted the young Eve into her care as a sister, the US Government disposing of any information related to the NMCs while Aya enjoyed a well-deserved semblance of a normal life returning to regular police work, forging a romantic relationship with Kyle before the two eventually married after a number of years together.

And while this is usually where Aya Brea's story properly concludes for many fans of the cult-classic Parasite Eve games, Aya would eventually be brought out of retirement to save the world on a much grander scale as she was contacted by a mysterious man known only as 'The Doctor', requesting her world-saving expertise in regards to matters that impacted more than just her specific universe.

Initially reluctant and unconvinced by the Doctor's claims but soon convinced as the Doctor managed to provide evidence of his own otherworldly origins to her, Aya began to understand the severity of the situation given everything she had been through in her life up to then, accompanying the Doctor back to his very old-fashioned, out-of-place police box 'parked' just outside her local police precinct which was surprisingly bigger on the inside than it was out.

Introduced to the two travellers accompanying the Doctor known as 'Ash' and 'Cheryl', Aya let Kyle know ahead of time over the phone that she was going to be a little late getting home before the Doctor's 'TARDIS' closed the doors behind her as it dimensionally transported its occupants away to a very different universe...

DISCLAIMER: This mod uses one minute worth of music from the Parasite Eve series. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of 50% chance of resurrection (Preraise power)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Erica Lindbeck's voice for Carol Danvers from Marvel Ultimate Alliance 3.
-Uses assigned number #43 (will clash with Hulkling, Drax the Destroyer, Molecule Man and Kamisato Ayaka in mannequin).

REQUIRES:
-Custom skins based off Aya Brea's outfit in Parasite Eve 2 as well as her Liberate power form from Parasite Eve 1 (Using Android 18 from Dragon Ball Z and BaconWizard17 Emma Frost XML1 skin for her diamond form as placeholders in the meantime)
-A mannequin (preferably after Aya's received a more convincing skin).

SPECIAL MOVES:
Block + Jump (Slow)- Aya uses her powers to seemingly slow down time, reducing enemy movement while herself and her allies continue to move at normal speed.
Block + Action (Haste)- Aya uses her powers to increase overall movement speed, sharing her enhanced capabilities with her teammates temporarily for 60 seconds as Aya's iconic battle theme from Parasite Eve 1 plays.
Block + Light Attack (Confuse)- Aya uses her powers to confuse surrounding enemies, stunning them for a time.
Block + Heavy Attack (Energyshot)- Aya uses her powers to increase overall damage output and reduce energy cost for entire team temporarily.
Grab + Heavy Attack (Lifedrain)- Aya uses her powers while confronting an enemy directly to drain their lifeforce and temporarily increase her max health and energy to superhuman levels temporarily when in a bit of a bind.

MOVESET:
1. Pyrokinetic Blast: Aya carefully positions herself before firing an energy projectile of fire at a target, dealing fire damage.
2. Combustive Burst: Aya raises her arm in the air as a cone of fire is generated in front of her briefly, dealing fire damage to enemies in front of her.
3. Plasma Knockback: Aya raises one of her arms in the air authoritatively, casting a large blast of air which deals knockback damage to surrounding enemies.
4. Energy Ball: Aya casts a small ring of energy orbs which float around and protect her from enemies, homing in on nearby threats if in range.
5. Inferno Eradication: Aya casts a big explosion which hits all surrounding and nearby enemies, dealing fire damage with a 50% chance for instant kill.
6. Electrified Necrosis: Aya fires a green blast of electricity from one of her hands, dealing electric damage with a chance to inflict additional radiation damage over time.
7. Cooked Apobiosis: Aya generates electrical discharges of lightning from her hands, dealing electric damage to struck targets over time whilst stunning surrounding enemies as a result of the powerful energy.
8. (Boost) Antibody Defences: Aya uses her powers to create a durable yellow-colored protective shield around herself and her teammates, rendering them completely invulnerable to all damage for 75 seconds.
9. (Boost) Full Recover: Aya uses her advanced mitochondria cells to restore health and remove any active status effects on entire team at a heavy energy cost.
10. (Xtreme) Liberate: Aya unleashes her full mitochondrial powers as she transforms into a deadly blue-green creature with wing-like appendages on her arms temporarily, moving between targets at impressive speeds before soon turning back to normal, dealing heavy special damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/o014imf7pd1bqcl/Aya_Brea_%2528Parasite_Eve%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 06, 2023, 02:20AM
RIKU

Being one of the original trio of characters to debut in the first Kingdom Hearts game, Riku was the older 15-year old childhood friend of Sora's who consistently proved himself a seemingly unbeatable opponent in wooden sword battles on Destiny Islands.

Desiring from an early age to venture off the islands and explore the vast cosmos (encouraged even further into his teens with the unexpected arrival of Kairi from a very different world entirely), Riku gradually let his overconfident and fearless persona go to his head as he willingly accepted being absorbed into the darkness, Destiny Islands being seemingly destroyed with the invasion of creatures known as the 'Heartless'.

Regretfully leaving his best friends behind as he woke up on the world of Hollow Bastion (many of the villains within the Kingdom Hearts universe having taken up residence there as their base of operations), Riku slowly began to lose himself in the new power over the darkness he was granted, doing what he believed was right in order to survive and later search for the comatose Kairi's missing spiritual 'heart' in order for her to awaken.

Blissfully unaware that Kairi's heart had safely taken up residence within Sora's body as a byproduct of Sora attempting to save her during Destiny Islands' destruction, Riku would confront Sora several times on different worlds and attempted to convince him to join the dark side in a mutual quest to find and restore Kairi, Sora adamantly refusing every time as he attempted to reason with Riku about his questionable actions.

But it was during one of their confrontations on Hollow Bastion itself that it was revealed the legendary Keyblade Sora had been using to fend off Heartless and seal them away from destroying any more surviving worlds since he began his journey, was truly Riku's (as it was magically pulled away from Sora's grasp and transferred over to Riku as Sora's accompanying allies, Donald Duck and Goofy, went off with Riku as they remembered their mission to follow the one with the Keyblade).

However, Riku would be unexpectedly defeated in more ways than one by Sora as the Keyblade and Donald & Goofy soon returned to Sora (recognizing his pure-of-heart nature as being far stronger than Riku's increasingly power-hungry desires).

Desperate to somehow surpass Sora anew, Riku recklessly followed the words of a mysterious brown-coloured hooded figure as they possessed his body for his own ends and soon forced his 'heart' out into the Realm of Darkness after losing once again to Sora, in spite of the power-enhancing possession (only able to regain his body with the defeat of the unveiled villain known as 'Ansem - Seeker of Darkness' at Sora's hands).

Later arriving at the mysterious Castle Oblivion not too long after the sealing of the doorway to the mysterious realm of Kingdom Hearts, Riku would begin a long journey of redemption in-between fighting cloned genetic replicas of himself, members of the elusive 'Organization XIII' and even his own inner darker impulses represented as a spiritual echo of the Seeker of Darkness who remained long after his defeat and threatened to take back control of his body, if he exerted too much of his power over darkness.

Soon reuniting with the King of Disney Castle, Mickey Mouse, after previously encountering one another during their time in the Realm of Darkness, Riku took the battle to the Seeker of Darkness's remaining spiritual essence directly within a physical manifestation of his mind through Castle Oblivion's incredible room generation magics, ultimately coming out the victor as he expelled the Seeker of Darkness's influence from his body for good, taking the villain's incredible amount of residue power for himself as he did what he could to keep Sora safe during his year-long sleep to recover his true memories (after they were forcibly wiped by a powerful blonde-haired girl named Namine by the Organization's strongarming, desiring to turn Sora into a controllable puppet to satisfy their own motives).

Going into hiding with Mickey through the aid of a mysterious man known as simply DiZ by dressing up in enchanted black robes, Riku continued to hone and refine his powers over darkness, until Sora finally re-awakened and resumed his quest with Donald & Goofy to locate Riku and Mickey while protecting the many worlds from the combined threats of the Heartless and newcomer Nobody enemy forces (blissfully unaware that the two of them were keeping an eye on the trio from the sidelines, remaining covert and only interfering when it was the least risky to avoid attracting too much of Organization XIII's attention).

Finally reuniting with Sora and Kairi proper (the latter of which had been kidnapped much earlier by a rogue member of the Organization to lure Sora out), Riku would fight alongside his allies against the surviving remnants of Organization XIII (losing much of the loaned power of darkness from his prior encounters with the Seeker of Darkness later on during their travels across the Nobody's base of operations, as a side-effect of an overloaded data-encoding machine created by DiZ to thwart Organization XIII's plans to re-create the Kingdom Hearts moon of legend.

Taking the fight to Xemnas (the leader of Organization XIII) directly as Riku fought alongside Sora to finish him off definitively for the time being, the two soon returned to Destiny Islands at last, celebrating a job well-done among their friends.

The duo making a good impression on King Mickey's former master known as the ancient wizard Yen Sid, Sora and Riku began their Mark of Mastery exam to be properly recognized as official 'Keyblade Masters', liberating worlds residing in a realm of dreams as part of their test before it became swiftly interfered with in no time by random resurrected and newcomer members of Organization XIII who sought out Sora as a vessel to unwillingly house part of Master Xehanort's morally bankrupt soul, having been pulled from across the Kingdom Hearts timestream by means of convoluted time travel shenanigans.

Learning of this scheme while engaging in his own Mark of Mastery exam across various different worlds, Riku would track Sora down to a dream world variant of the recently destroyed 'World That Never Was' that used to serve as the first Organization XIII group's headquarters and used his newly-acquired 'Dream Eater' abilities to fend off the resurrected, elderly Master Xehanort and his equally twisted cohorts or possessed human vessels with the timely intervention of Mickey, Donald, Goofy and newly reformed Axel (who now went by his original true name of Lea), preventing Sora from falling to Master Xehanort's influence.

Recognized as a proper Keyblade Master by Yen Sid in spite of Sora not succeeding through no fault of his own, Riku became a hero of darkness that had finally risen above his inherent fears and insecurities as he journeyed with Mickey to save an old ally of Mickey's from the decade-long entrapment within a different dimensional plane in the Realm of Darkness known as Aqua.

Traversing through this very dangerous landscape together while fending off Heartless which were much more stronger in their home turf, Riku and Mickey would encounter Aqua who had tragically fallen to the darker energies which empowered this realm and faced off against her together, barely managing to come out on top as they brought her back to the primary 'Realm of Light', working with Yen Sid to expel the darkness from Aqua's very being.

Utilizing the earned 'Power of Waking' from his Mark of Mastery exam, Riku was able to dive into Aqua's mind and eradicate the unnatural darker influence over her, soon joining his friends and the other newly formed Guardians of Light against the resurrected Organisation XIII at the derelict and abandoned Keyblade Graveyard world, bringing down their members one by one as an initially shaky but effective unit.

Unfortunately, Riku and the others would be unable to stop Master Xehanort from slaughtering Kairi before their eyes, all the more determined to stop the madman's twisted but illogical schemes, fending off a formidable army of Xehanort duplicates while Sora, Donald and Goofy went off to deal with the real one (eventually coming out on top before Sora used his own acquired 'Power of Waking' to travel back in time to prevent Kairi's gruesome fate at the hands of Master Xehanort, paying a huge price for her resurrection as Sora faded away from their original universe).

Discovering Sora likely was in another reality entirely after a thorough year of searching, Riku informed the others where he was going and travelled to the spirit realm of the 'Final World' in the hopes of bringing Sora back to their own universe, channeling the Power of Waking through various different sources as he was transported away from the Kingdom Hearts universe and expected to arrive in the realm known as Quadratum where Sora was expected to be, instead finding himself on the city streets of an alternate comic book-inspired reality known as Earth-7150 due to unrelated future existential machinations by a supervillain known as Doctor Doom.

Drawing his Way to the Dawn keyblade upon spying a red demon with a large right hand and four masked heroes facing off against red coloured ninjas, Riku decided to take a chance and lend them a hand, hoping that this would lead to Sora somehow...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of David Gallagher's voice from various Kingdom Hearts games
-Uses assigned number #25 (will clash with playable Skrull Empress, Erik Killmonger, Moondragon and Hu Tao in mannequin).

REQUIRES:
-At least one official skin from the Kingdom Hearts games (Using BaconWizard17's modern Avengers outfit for Quicksilver as a placeholder for his Kingdom Hearts 3 outfit).
-The official model for his Way to the Dawn keyblade (Using Sora's Kingdom Key keyblade as a placeholder in the meantime).
-A mannequin (preferably after Riku's received an official skin).

MOVESET:
1. Impulse: Riku spawns his Keyblade, quickly knocking struck enemies into the air with a popup attack before performing a quick slam attack on the ground, damaging multiple enemies as powerful energy erupts underneath them.
2. Dark Firaga: Riku generates fireballs constructed of dark energy that will follow enemies and explode upon contact, dealing special damage.
3. Maelstrom: Riku spawns his Keyblade as he unleashes a powerful spinning attack, dealing physical damage to struck targets.
4. Dark Splicer: Riku spawns his Keyblade and quickly moves between targets, expertly slashing at them as physical damage is dealt.
5. (Boost) Vanish: Riku casts a spell through his Keyblade that renders himself and his teammates invisible for 30 seconds, increasing critical hit damage chances temporarily.
6. (Debuff) Blackout: Riku casts a spell through his Keyblade which generates dark energy that turns the surrounding environment black briefly, stunning surrounding enemies for 60 seconds.
7. (Xtreme) Dark Break: Riku spawns his Keyblade before leaping into the air and attacking enemies from above, slamming his Keyblade onto them as heavy physical damage is dealt to nearby targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/aoab7qrr8gu2354/Riku_%2528Kingdom_Hearts%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 09, 2023, 09:07PM
MICHAEL KEATON BATMAN

Originating from an alternate reality, this cinematic incarnation of the Dark Knight is widely considered a fan favourite to many across several generations of filmgoers.

Tragically losing his parents in Crime Alley to a man named Jack Napier who would years later serve as his first major challenge in his war on crime as his world's version of the Joker, Batman ultimately proved himself time and time again as the defender of his world's Gotham City, contributing to the defeat of the Penguin, Catwoman, ruthless business mogul Max Shreck and even the former district attorney of Gotham, Harvey Dent, as the psychologically and physically scarred Two-Face throughout the course of his crime-fighting career.

Doing what he could to keep the city safe with each passing year, Bruce Wayne retires to his cave for the night under Wayne Manor and ponders why he continues to fight as Batman, in a city that never seems to let up on crime (no matter how much effort he puts in to keep his urban legend status alive as new supervillains continued to pop up out of nowhere to defy local law enforcement).

Pulled from his thoughts by the arrival of unfamiliar voices, Bruce quickly draws out a Batarang, prepared to fight off the unexplained intruders within his home.

Unexpectedly however, he found himself greeted by a teenage-aged kid in a red & black spider-themed costume dangling from a web-line, a giant grey-skinned human monster dressed in a fancy tuxedo, an alien-like creature dressed in a purple & blue costume surrounded by strange dream-like mist and a man dressed in a purple archer costume, who soon explained to Bruce that they were in his Batcave in regards to matters of grave importance surrounding the fate of the multiverse itself and how they needed as many allies as they could to stop the existential threat of the Masters of Evil on Earth-7150.

Knowing that he was ultimately needed more on that alternate world rather than his version of Gotham if it had any chance of still being around at all, Bruce would eventually agree to join these strange heroes as he suited up anew, reassuring Alfred that he would be back as soon as possible as he and the group were interdimensionally transported back to the reality of Earth-7150...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Michael Keaton's voice from the Tim Burton-era Batman films alongside ripped audio of Val Kilmer, George Clooney, Ben Affleck and Robert Pattinson's voices for specific situations.
-Uses assigned number #44 (will clash with Silver Samurai, Grizzly, Aarkus and Mortal Kombat's Goro in mannequin).

DISCLAIMER: This mod uses three minutes worth of music from the Tim Burton Batman films and 1989 NES game. I take no credit for the use of it.

REQUIRES:
-A mannequin

BLOCK COMBOS:
Block + Jump (Better Odds)- Val Kilmer's version of Batman assists in the background, using his advanced sonar system to reveal nearby enemy positions over radio, increasing overall strength and defence for entire team.
Block + Action (Never Leave Without It)- Recalling advice given to him earlier by George Clooney's version of Batman over the radio, Keaton Batman activates the hidden features of the infamous 'Bat Credit Card', increasing amount of XP gained temporarily.
Block + Light Attack (Do You Bleed)- Finding himself in a bit of a tough bind, Keaton Batman calls on Ben Affleck's variant of Batman from the Synderverse to assist in combat for a time, boosting overall combat speed.
Block + Heavy Attack (I'm Vengeance)- Finding himself in a bit of a tough bind, Keaton Batman calls on Robert Pattinson's variant of Batman from the Reevesverse to assist in combat for a time, boosting critical hit chances.

MOVESET:
1. Bat in my Belfrey: In reference to the final battle in Batman '89, Keaton Batman grabs an unlucky enemy with his legs and flips them over him, dealing physical damage.
2. Remote Control Batarang: In reference to Batman Returns, Keaton Batman flings a remote-control batarang programmed to non-lethally strike any nearby targets in its flight path, dealing physical damage as he commands it remotely.
3. Dark Avenging Uppercut: Keaton Batman expertly performs a powerful uppercut on an unlucky enemy, sending them flying into the air as physical damage is dealt. Charge power for max damage!
4. Bat-Grapple: Keaton Batman fires a cable line at an unlucky enemy, pulling them toward him as physical damage is dealt.
5. (Debuff) Unphased Mockery: Keaton Batman silently taunts surrounding enemies into combat, enraging them as their overall defence is reduced.
6. (Boost) Iconic Presence: Keaton Batman plays a random theme associated with his era of DC Comics films, decreasing energy cost for one minute on entire team.
7. (Debuff) Flash Capsule: Using one of his custom-made flash bombs, Keaton Batman flings it to the ground as struck enemies are stunned and have their damage output lowered.
8. (Xtreme) Terrifying Gunfire: Utilizing fear tactics, Keaton Batman remotely activates his Batplane from off-screen, having the proceeding gunfire deliberately miss but leaves enemies in a long-term state of fear.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blaw- Reverse-engineered Batman 90s Troika skin from original Batman mod
Captain JZ America- Robert Pattinson Batman model for minion spawn
UltraMegaMagnus- Ben Affleck Batman model for minion spawn

Download link: https://www.mediafire.com/file/c5gcdrky24243x9/Michael_Keaton_Batman_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on May 11, 2023, 03:35AM
Cool mods!! :)
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 11, 2023, 03:49AM
Very cool!

I've always liked Michael Keaton's Batman a lot. I'm excited he's returning for The Flash. The fact that he's a lot older in there reminds me a lot of one of my favorite Batman comics, The Dark Knight Returns, which strongly influenced Tim Burton's Batman movies, alongside another, The Killing Joke.

I also like that your biography for him referenced the events of the Batman '89 comic released in the last few years, where he got to fight the Billy Dee Williams version of Two-Face. That comic was well done, and written by the original screenwriter of Burton's movies, even!
Title: Re: Ceamonks890's Character Mods
Post by: Vlodomer on May 17, 2023, 04:44AM
Your mods are of awesome quality, and with such a pace!

I enjoyed your mod for Vengeance and might add that a hellcycle feature as in many other Ghost Rider-like characters would fit quite nice, if you are willing to add it as an update
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 25, 2023, 07:02AM
THE HOOD

Witnessing a battle between Daredevil and Electro as a child, Parker Robbins was enticed by the idea of becoming a super villain.

But as he grew up and his mother's health worryingly deteriorated, Parker willingly dropped out of high school and began to steal money in order to support her medical care.

Learning of some particularly valuable material at a certain warehouse that could be sold on the black market for a ton of cash from his cousin John, they would break in during the night only to find merely evidence of a mystical ritual.

Disappointed that they would be leaving empty handed, Parker was prepared to leave before they were suddenly attacked by a mysterious cloak-wearing demon, quickly firing at it with a gun as it seemingly died.

Taking the creature's red cloak and boots for himself (unaware that their power originated from the demon lord Dormammu), Parker would soon discover the innate abilities of his new attire and decided to forge his own criminal enterprise, fluctuating back and forth in his morally gray perception of right and wrong over the next few years, as he tried to settle down with his girlfriend, Sara, after becoming pregnant and giving birth to his daughter, Breanne.

However, the combined stress of keeping his double life as a supportive father figure and crime boss separate alongside Dormammu's ever-increasing control over his body at any given moment, would tragically ruin Parker's relationship with his now wife, Sara, as she moved away with Breanne upon learning of Parker's secrets.

Now left with nothing but his criminal empire and resigning himself to being a full-on criminal with a code of honor as he continued to do his best at keeping his demonic powers in check, Parker lost himself in his Hood persona completely.

Learning through a mutual contact of a newly-forged group of supervillains called the Masters of Evil which had been formed by the legendary Doctor Doom, Parker was furious that he hadn't been invited in on the action and was cheated out of power beyond his wildest dreams.

Determined to teach Doctor Doom a lesson, Parker would inform various other criminals of Doom's treachery (as dimensional portals started to appear above New York during the chaos).

Entirely ignorant for the moment about the true implications of such a major event but having a gut feeling that the heroes were involved in this somehow too, the Hood prepared to set off for Stark Tower, knowing there would be hell to pay for the good Doctor...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and air-walking
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Troy Baker's voice for Erron Black from Mortal Kombat X
-Uses assigned number #39 (will clash with playable Professor X, Bully Maguire, Ada Wong and Mortal Kombat's Kenshi in mannequin).

MOVESET:
1. Spikey Whirl: Channelling the power unknowingly granted to him by Dormammu, Parker briefly sprouts twin spike sickles made of bone and spins forward, dealing physical damage to struck targets.
2. Explosive Pistols: Channelling the power unknowingly granted to him by Dormammu, Parker repeatedly fires explosive bullets from his dual pistols, dealing fire damage (so long as button is held down).
3. Destructive Electricity: In a fit of frustration, Parker unexpectedly channels red lightning from his hand, dealing electric damage to enemies over time (so long as button is held down).
4. Brutal Encounter: Parker unexpectedly teleports quickly between nearby foes, dealing physical damage.
5. Bloody Rain: Parker quickly leaps into the air and rains down a barrage of bullets, finishing off any stragglers with a 360 spin before holstering his pistols anew, dealing physical damage to close enemies.
6. (Boost) Occult Shadows: Parker uses his distinct cloak to render himself temporarily invisible to enemies, increasing critical hit damage chances and overall defence.
7. (Special) Demonic Resurrection: Parker uses the powers unknowingly granted to him by Dormammu to reanimate the dead to serve him for a short time. For the sake of better increasing his own survival, Parker will also resurrect his teammates as well if they've fallen in battle.
8. (Xtreme) Possessive Explosion: Due to overuse of Dormammu's power, Parker loses control of his body as Dormammu forcibly expels powerful demonic energy upon unsuspecting enemies, dealing heavy energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
epicanddragon94- Shadowcat mid-air walk coding
Escanor610- Hood Contest of Champions skins, pistol boltons, mannequin
Outsider- Loading screen, Quan Chi resurrection and enemy reanimation coding

Download link: https://www.mediafire.com/file/die734x9jhtlr6y/The_Hood_%2528Marvel_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 25, 2023, 07:56PM
Very cool!

I remember reading the series Parker Robbins debuted in under the Marvel MAX imprint. I know Stan Lee disliked that imprint and thought it was a bad idea, but I respectfully disagree with his opinion; there's nothing wrong with wanting family friendly superhero entertainment, but I personally find that superhero stories for mature audiences are much more interesting and compelling. Of course, there's ways to tell good stories that can appeal to all kinds of age ranges, but I wish mature superhero stories were more common, even though they now have at least a nice niche backlog.

Brian K. Vaughan, The Hood's creator, has a lot of cool ideas. I also really enjoy Runaways, and Y: The Last Man.

Now that you've made this mod, I want to go back and read The Hood series again! I remember it being a lot of fun. Such an interesting character; undeniably a criminal and a supervillain, but with ethics and noble traits that make him very morally grey.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 25, 2023, 10:47PM
CLAIRE VOYANT

One of the many so-called superheroes which popped up during World War II in the Marvel Universe, there existed a small-time medium named Claire Voyant whose predictions weren't always accurate but made her enough money to survive week to week.

Unexpectedly shot in her own home one night by one of her previous clients in agitated revenge for her inaccurate predictions, Claire would be pulled into a hellish dimension by a mysterious demon claiming to be Satan himself, who expressed a great interest in her and proposed an offer to have her serve him as his personal assassin against evil mortals.

Recklessly agreeing without a second thought, Claire became a vigilante that went under the codename of the 'Black Widow', hunting down evil mortals and punishing them for their sins which strengthened her demon lord master immensely as she served throughout World War II as one of the legendary 'Twelve', suiting both her own ends and that of the world itself against the genocidal Nazis.

However, she and the other members of the Twelve would be captured by Nazi forces during the twilight years of WWII and were placed into suspended animation for intended use later, forgotten about by the world as the Nazis inevitably lost the war with Adolf Hitler's death.

Revived in the modern era after the Twelve's suspended animation containers were uncovered in the remnants of a construction site, Claire would do what she could to adjust to this new era before she was contacted for the first time in decades by her original demon master telepathically, who now went by the name of Lucifer.

Conflicted but feeling as if she had no other choice, Claire would resume her vigilante actions as the Black Widow anew, before getting drawn into conflict with Danny Ketch's Ghost Rider, Jennifer Kale, Doctor Strange & Blade who had been tracking her activities at different points and demanded to know what she was doing in hunting down and killing seemingly random people.

Stuck between a rock and a hard place, Claire explained herself and claimed that she was bound to an unknown demonic master for eternity and that this was the only way she could continue to survive.

Not entirely convinced that Claire was being honest with them but not wishing to escalate the situation any further, Claire would soon be enlisted into the latest incarnation of the Midnight Sons and attempted to do good by her new teammates, remaining perpetually in fear of retaliation from Lucifer if she let her guard down.

Brought on board the vast omniversal strike force approved by the organization known as SHIELD in regards to matters of grave importance, Claire readied herself for the many trials ahead as she received questioning looks from the latest Black Widow, Natasha Romanoff...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Danielle Burgio's voice for Trish from Devil May Cry
-Uses assigned number #138 (will clash with playable Blackheart in mannequin).

MOVESET:
1. Destructive Inferno: Claire creates a quick blast of hellish fire underneath the feet of unlucky foes, blasting them into the air as fire damage is dealt.
2. Voyant Kick: Claire rushes towards an unlucky foe and deals a brutal flying kick, causing physical damage as they're knocked back from the strike.
3. Burning Rage: Claire creates an outward blast of fire, damaging surrounding enemies across a specific radius.
4. Fires of Hell: Claire rapidly launches fireballs from her hands at enemies, dealing fire damage as they're flung into the air.
5. Dimensional Punishment: Claire travels back and forth from her master's hellish dimension, dealing physical damage to all nearby threats.
6. (Boost) Demonic Recovery: Claire uses an obscure ability of hers to recover overall team health (even if they've been knocked out), at the cost of all her available energy.
7. (Boost) Demonic Feed: Claire bites into an unlucky enemy's neck, draining their lifeforce to further increase her max health, energy, damage output and combat speed temporarily.
8. (Xtreme) Mark of the Black Widow: Claire takes to the sky, moving between enemies quickly as she burns them all with a touch, instant killing anything she strikes.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Claire Voyant Modern & Classic skins, mannequin, spider legs bolton

Download link: https://www.mediafire.com/file/ism5mpo69fczly0/Claire_Voyant_%2528Golden_Age_Black_Widow%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 28, 2023, 01:23AM
COLE MACGRATH

Originating from the inFamous video game franchise, Cole MacGrath was originally a simple bike messenger that relished in urban exploration who delivered packages to residents within Empire City, desiring to live his own life free from the strict desires of his family.

But it was during a particular delivery one day by an anonymous caller which caused a mysterious package to explode in Cole's hands within the Historic District of Empire City, leading to thousands of unintended deaths and numerous city blocks falling into ruin from destruction.

Now inexplicably possessing the power to generate and control electricity in a variety of ways after waking up from an injury-induced coma, Empire City having fallen into quarantine, Cole frequently found himself having to make difficult moral choices as he gradually came to terms with his new responsibilities as Empire City's resident hero.

Impressing his nurse girlfriend, Trish Dailey, over time with his frequently selfless actions for the city's populace to the jealous chagrin of his long-time friend, Zeke Dunbar, Cole confronted and defeated the many corrupt enemy forces created alongside him as a byproduct of the 'Ray Sphere' device, fighting to take the city back piece by piece and restore law and order.

However, what Cole couldn't have possibly imagined is that all of the events throughout his entire life which had led to him gaining superpowers and becoming a 'conduit', had been planned out entirely from the beginning by the mysterious 'Kessler' (who was in fact an older version of Cole from an alternate timeline, having travelled back in time to prepare him for the oncoming battle against a dangerous god-like being known simply as 'The Beast').

Battling a major existential crisis in-between grieving for Trish's death at the harsh hands of Kessler intended to shed any distracting emotional connections that would prevent Cole from making impossibly challenging decisions, he would eventually have an epiphany and refused to run away anymore from danger as he dealt with a leftover monstrous experiment of Kessler's originally known as David Warner and an off-shoot military agency known as DARPA who desired to have Cole and make him into a weapon for their own ends.

Accepting that there was no way for him to go back to how things were, Cole prepared to head off for the city of New Marais after being contacted by NSA agent Lucy Kuo, in order to gain some new powers which would be required in order to stop the Beast, Zeke tagging along with them after they finally made amends from prior events.

Unexpectedly, the Beast arrived in Empire City far sooner than expected and began to tear it all apart, Cole putting everything he had into the confrontation but it wasn't enough.

All the more determined to stop the Beast by any means necessary and ensure no more innocent lives would be taken by the Beast, Cole, Zeke and Kuo would covertly find a way into New Marais as Zeke handed Cole a powerful melee weapon custom built to channel his abilities more efficiently in melee combat called the Amp, which proved invaluable in the face of a militia army which controlled New Marais under the leadership of Joseph Bertrand.

Obtaining a device known as the RFI from the late Doctor Wolfe which could remove conduit abilities including that of the Beast, Cole and the others set to work on acquiring powerful items known as 'Blast Cores' which could further enhance a Conduit's abilities, doing what they could to take New Marais back from the 'First Sons' militia group and strange mutated creatures that had started appearing throughout New Marais.

Meeting a rogue freedom fighter conduit named Nix who had control over fire and all sorts of flammable substances such as oil or napalm in-between rescuing Kuo from being kidnapped (whose repressed Conduit abilities over flight and ice activated during Bertrand's twisted experiments on her), the group would discover through Zeke (who had gone undercover within Bertrand's ranks), of a power transfer device which could duplicate one conduit's powers and further enhance another with theirs added to their existing arsenal of abilities.

Opting to go with Kuo rather than Nix, Cole would gain access to some of Kuo's ice powers which complimented his electricity abilities as he proceeded to destroy the machine and prevent it from being used ever again by Bertrand and his forces.

Soon discovering to their horror that the source of the mutated monsters was from Bertrand himself, Cole would work with the rebel forces led by Rosco Laroche to expose his dark secret to the general public of New Marais, the Beast simultaneously arriving safely in New Marais and revealing themselves to Cole as John White, an NSA agent that had helped Cole during the events of Empire City and seemingly perished with the explosive destruction of the Ray Sphere.

John explaining that the plague which originated in Empire City and was beginning to spread globally could be vastly reduced in overall impact by awakening more Conduits unknowingly residing within general society through his vast godlike powers granted by the Ray Sphere (due to Conduits being immune to the effects of the plague), Cole found himself left to ponder over what to do when the time eventually came, as he resumed hunting down the fleeing Bertrand with the others, placing a series of traps that ultimately led to the tyrant's end as he died during a climatic battle.

Left with just the Beast to contend with, Cole called in Zeke, Kuo and Nix for a meeting as he explained his uncovered connection to the Beast and John's goal to save society by turning as many people into Conduits at the price of non-powered humans perishing in a matter of months.

Initially reluctant to eradicate the Beast and the plague by association after realizing the RFI would kill all conduits while the rest of humanity would live and be cured, Cole decided to follow through with his original plan and put the continued survival of humanity and Zeke over that of the Conduits much to Kuo's fear-fuelled disgust as she went off to join John White while Nix followed through with Cole's decision to save humanity and destroy the Beast for good.

Charging the RFI up even more via multiple substations to fully charge its range to affect the entire planet (many of Cole's allies perishing in their efforts to buy him more time), Cole would bid goodbye to Zeke one last time as he weakened the Beast enough to unleash the full power of the RFI, making amends with Kuo as she encouraged him to do what needed to be done, Cole soon knowing no more as life faded from his body and many other unaware Conduits with the Beast's destruction as Zeke and all the surviving human residents mourned Cole's noble sacrifice.

This would however not be quite the end of Cole MacGrath's story just yet, finding himself newly awakened and alive on a vastly different universe known as Earth-7150 where a lot more superheroes and Conduit-like superpowered humans known as mutants resided.

Realizing that he must have been brought to this alternate universe for a reason before he could fully pass onto the next life, Cole spied a nearby commotion on the city streets below from the rooftop he found himself standing on, citizens running away in fear of garishly dressed red ninjas and armored soldiers as an impressive collection of costumed superheroes, seemingly normal-looking people and crazy-looking humanoid creatures worked together to fight back against this threat.

Deciding to go and introduce himself in a stylish fashion, Cole picked up his Amp left on the ground with him upon his dimensional arrival on Earth-7150, as he leapt down to lend these mysterious heroes a hand...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership, healing factor, glide by pressing jump button three times (Static Thrusters), immunity to radiation and electricity damage, Radar Pulse (always reveals nearby enemies on map) and Electric Drain (faster energy regen as Cole absorbs electricity from nearby sources)
-2 hex-edited skins, HUDs, loading screen and voice/sound file using archived audio of Eric Ladin's voice from PlayStation All-Stars Battle Royale
-Uses assigned number #52 (will clash with playable Warstar, Galactus, Callisto and DC Comics' Raven in mannequin).

REQUIRES:
-Kessler skin from inFamous 2 as potential third alternate costume

BLOCK COMBOS:
Block + Jump (Kinetic Pulse)- Cole uses his electromagnetic abilities to levitate enemies or objects and throws them at will, dealing physical damage. Only works when up close, otherwise Cole will use Overload Burst instead. Unlocked at level 10.
Block + Action (Lightning Hook)- Cole generates an electric tether and throws it at human-sized enemies, pulling them closer to him as physical damage is dealt upon impact. Unlocked at level 17.
Block + Light Attack (Induction Grind)- Cole uses his electrokinesis on his feet to slide along the ground akin to a skateboard, physically damaging anything that's in his path. Mash block combo string to keep grinding!
Block + Heavy Attack (Shatter Blast)- Cole generates a small group of icicles and launches them at enemies, dealing cold damage. Chance to slow enemies down to 50% of their natural speed! Unlocked at level 5.

MOVESET:
1. Magnum Bolt: Cole generates a condensed blast of lightning rapidly at enemies, dealing electric damage over time (so long as button is continually mashed).
2. Ice Grenades: Cole throws a ball of cold that detonates on impact, freezing enemies in place temporarily.
3. Overload Burst: Using an ability only accessible on good karma playthroughs of the original inFamous game, Cole releases several powerful blasts of electricity that bounce off walls and damage all on-screen enemies, dealing electric damage.
4. Precision Bolt: Cole carefully positions himself before firing a powerful blast of lightning at a single target as his focus increases. 25% chance of instant KO, but will increase to 50% if target is stunned beforehand.
5. Ionic Freeze: Cole generates a series of ice pillars which spawn up from underneath the ground and blast enemies upward, dealing cold damage to surrounding threats.
6. (Debuff) Frost Shield: Cole generates an aura of harsh cold for entire team, slowing all surrounding enemies in range.
7. (Boost) Pulse Heal: Cole emits a weak electric pulse, healing all teammates which haven't been defeated back to full health.
8. (Xtreme) Ionic Vortex: Cole generates a powerful electrically charged tornado, flinging enemies and tossing objects in random directions.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BarryAllen- Cole Infamous 2 Heroic & Neutral skins, mannequins, amp bolton

Download link: https://www.mediafire.com/file/kx4ehh7ouanvm4o/Cole_MacGrath_%2528inFamous%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 28, 2023, 05:07AM
Very cool mod!

I love the inFamous games. I wish there were more games like them.
Title: Re: Ceamonks890's Character Mods
Post by: RogueRecruit on June 01, 2023, 10:18AM
Hi!
Trying out the Mikhail mod and I have a question about the "Instant Reaction" ability. He teleports to an enemy and does damage, but Mikhail has no attack animation. He just stands there, the enemy takes damage, then Mikhail teleports to the next enemy. Is he supposed to have an attacking animation?

I've tried this in different costumes, in a party, and solo. I started a new game with no other save files. The only mods before Mikhail are the OCP and 50 Roster Hack.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 01, 2023, 06:03PM
Quote from: RogueRecruit on June 01, 2023, 10:18AM
Hi!
Trying out the Mikhail mod and I have a question about the "Instant Reaction" ability. He teleports to an enemy and does damage, but Mikhail has no attack animation. He just stands there, the enemy takes damage, then Mikhail teleports to the next enemy. Is he supposed to have an attacking animation?

I've tried this in different costumes, in a party, and solo. I started a new game with no other save files. The only mods before Mikhail are the OCP and 50 Roster Hack.

It's solely due to an incompatible loop animation reference in MUA's coding, as I've reused this power's code for other character mods since then (changing the loop animation reference to something more compatible, it being a kick animation). I've been meaning to get around to fixing that, but I've been very busy on other projects and simply haven't found the time.

So its nothing that you've done.
Title: Re: Ceamonks890's Character Mods
Post by: RogueRecruit on June 01, 2023, 07:15PM
As long as it does damage, he gets the job done. Thank you for letting me know!
Title: Re: Ceamonks890's Character Mods
Post by: RogueRecruit on June 02, 2023, 01:47PM
Sorry for another post, but I love the Sailor Moon mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 03, 2023, 06:16PM
HOWARD THE DUCK

Behold my 200th character mod!

Originating from the alternate reality known as Duckworld on Earth-791021 (where anthropomorphic ducks were the dominant species on the planet Earth and not humans), Howard Duckson was a member of a normal working class, religious family.

Discovering from a young age that he had amazing potential to become one of the smartest minds on his world, continuous bullying by other kids would soon sour his investment in studying as he quit school, feeling extremely embittered and cynical about his future.

One day however, Howard would inexplicably vanish from his home world and would end up on Earth-7150, after the power hungry demon, Thog the Nether-Spawn, shifted the interdimensional cosmic axis through magic in order to gain access to the Nexus of All Realities.

Reluctantly assisting the strange beings in order to set things right and hopefully get back home, Howard would ultimately contribute to fixing the interdimensional cosmic axis but was unable to return home to Duckworld, seemingly trapped for good on this strange new world where evolved monkeys were the dominant species on the planet rather than ducks.

Eventually meeting the young life model, Beverly Switzler, during one of his misadventures on Earth-7150, the two became close friends and dealt with whatever event was thrown their way while doing what they could to live a semblance of a normal life.

But over time, Howard would work to overcome his insecurities over the course of his time living as a resident on Earth-7150, having teamed up with many of its superheroes on various cases or adventures during his time as a private investigator, becoming somewhat proficient in the mystic arts through Doctor Strange alongside mastering the little known martial art of Quack-Fu from Master C'haaj, his strong sense of will and incredible capacity for learning finally allowing him the chance to prove all his childhood bullies wrong and overcome the psychological barriers which had been holding him back.

Inexplicably noticing during a slow day at the office that dimensional portals were starting to appear all over New York City, Howard sighed in annoyance as the chance for some peace and quiet while watching a cartoon about 'looney animals', was seemingly out the window today.

Startled by the sudden arrival of Jennifer Kale & Man-Thing, Howard would be told by Kale of the coming end of all existence if something wasn't done to stop Doctor Doom from enacting a particular grand plan through a vast strike team created by SHIELD to combat this great threat.

Rolling his eyes and commenting sarcastically that world-ending events seemed to happen every other week, Howard would get out some of his old gear from previous adventures (including a duplicate Eye of Agamotto, his old Iron Duck suit and his pride & joy, the BFG gun from a brief escapade with the ARMOR organization, knowing he'd need a strong advantage in order to keep on top of things).

After finishing with putting his Iron Duck armor back on whilst attaching the Eye of Agamotto to his neck and sticking the BFG on his back, Howard was transported through Man-Thing and Jennifer Kale to Stark Tower, nervous but doing what he could to keep a strong look in the face of adversity...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-3 hex-edited skins and 1 whip model, HUDs, loading screen, icons and voice/sound file using ripped audio of Chip Zien's voice from the 1986 Howard The Duck film & Wes Johnson's voice from The Elder Scrolls IV: Oblivion for Chair
-Uses assigned number #53 (will clash with Spider-Girl, Joseph and Sora in mannequin).

BLOCK COMBOS:
Block + Jump (Rebellious Furniture)- The dimensionally-displaced being known simply as Chair from Earth-9047 gets thrown by Howard, dealing special damage to struck targets.
Block + Action (Symbiotic Influence)- In reference to Marvel Contest of Champions, Howard temporarily finds himself bonding with a symbiote, increasing overall damage and defence as enemies run away in fear from the unexpected transformation.

MOVESET:
1. Brutal Beating: Howard pulls out a battlemace and strikes an enemy with them, dealing bleed damage to struck foes. Chance to instant kill enemies if fully charged!
2. Burning Lash: Using repurposed gear from a destroyed black suit of armor, Howard lashes at enemies with an enhanced whip, dealing fire damage to foes as they're left stunned from the strikes briefly.
3. Quack-Fu Combo: Howard performs an impressive six-hit combo attack, dealing physical damage to struck foes thanks to his expertise in the obscure martial art of Quack-Fu.
4. Technical Blasts: Using repurposed gear from a destroyed black suit of armor, Howard rapidly fires off a stream of laser blasts that repeatedly bounce off walls at higher levels, dealing energy damage over time so long as button is constantly tapped.
5. Duckworldian Rampage: Tapping into his Quack-Fu combat training, Howard moves faster than the human eye can keep track of as he seemingly teleports between foes, knocking struck threats into the air as physical damage is dealt.
6. (Boost) Eye of Agamotto: Tapping into his brief mystic training under Doctor Strange, Howard raises health regen rates and removes status ailments for entire team at the price of a portion of his health.
7. (Boost) Iron Duck: Howard activates this crude old-school armor crafted by Claude Starkowski, becoming much faster as overall energy cost is reduced for a time. Press $SMASH while moving to have Howard use the flamethrower attached to his right arm.
8. (Debuff) Struck Nerve: Tapping into his training under the little known 'Quack-Fu' martial art, Howard carefully strikes an enemy in a critical area of their body, stunning them temporarily.
9. (Boost) Unstoppable Duck: Using both his quack fu training under Master C'haaj and mystical training under Doctor Strange to his advantage, Howard casts a very potent shield of the seraphim spell through incredible force of will, increasing overall damage and resistance to incoming enemy attacks for entire team temporarily.
10. (Xtreme) Big Freakin' Gun: Howard pulls out this powerful ARMOR weapon and fires a powerful radial disintegration beam from it, killing all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
ak2yny- Iron Duck boost buggy interaction fix
Raven Software- Repurposed Doom Castle Chair model
UltraMegaMagnus- Howard The Duck Marvel Heroes skins, mannequin, BFG bolton

Download link: https://www.mediafire.com/file/qyo5xn2ctqshtdi/Howard_The_Duck_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: NoahTheNerd on June 03, 2023, 10:53PM
omg wtf lol this looks amazing, i can't wait to try him out
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 05, 2023, 08:30AM
EVIL COLE MACGRATH

Originating from a divergent timeline in the inFamous video game franchise, there existed a morally evil variant of Cole MacGrath who rather than choose to save the world from the threat of the Beast upon arriving in New Marais, would end up making every morally wrong decision possible in his quest to destroy the Beast.

Only caring about himself and being much more ruthless, short-tempered and impatient in his actions as he frequently collaborated with Nix to bring down Jacob Bertrand and his militia forces, Cole would eventually gain access to Nix's powers over fire and flammable substances through a power transfer machine, accomplishing much of the same feats in this alternate timeline as his more heroic counterpart did.

But when the Beast's true identity of John White was revealed and he explained his overall plan to ensure survival of humanity by awakening unaware Conduits within general society at the cost of millions not lucky enough to possess Conduit genes, this variant of Cole would choose to ensure the survival of Conduits over normal humans, forced to kill Nix and Zeke who did not agree with the Beast's plans for humanity.

Guilt-ridden over their deaths but understanding what needed to be done, Cole would destroy the RFI and ensure the plague would never be undone at the expense of Conduits as John in the form of the Beast, expressed that he could no longer justify murder and wished to die, transferring all of his incredible power into Cole as he faded away into nothing.

Now empowered with the limitless capabilities of the Beast, Cole would awaken all of the unaware Conduits on his timeline's variant of Earth as non-powered humanity ceased to be merely a memory with its complete eradication.

However for this more morally reprehensible version of Cole MacGrath, his leadership of the Conduits as the next stage of human evolution on his world, found itself under major existential threat when massive dimensional portals started popping up across his world and started pulling in everything not nailed down as entire cities and countrysides were completely wiped off the map.

Wishing to ensure the survival of all remaining Conduits on the planet, Cole bravely decided to venture through one of these strange portals and knew no more, awakening in an entirely different universe known as Earth-7150.

Encountering a seemingly more goody two-shoes version of himself among the vast strike force of those willingly choosing to fight for the preservation of all existence and set things right by taking down a group calling themselves the 'Masters of Evil' (including so-called supervillains), the more morally bankrupt Cole decided to side with this incredibly powerful group in the hopes that he may be able to return back to his own timeline with everything restored to how it was when all was said and done.

Rushing in to face off against an army of garishly-dressed red ninjas and armored soldiers from the city alleyway he had arrived in, 'Evil' Cole tapped into the power of the Beast and unleashed his incredible destructive abilities on all the weaklings who stood in his way, the more heroic version of Cole and various other heroes visibly disgusted by his darker counterpart's actions, even if it made their own jobs a little easier...

DISCLAIMER: This mod uses a fair amount of uncensored swear words in many voice clips. If you're someone easily offended by the use of such language, than don't download this mod. Also, don't have Evil Cole on full teams of four (as he is very demanding on the game and will cause instability and gameplay bugs if you aren't careful).

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, leadership, healing factor, 100% chance of resurrection and immunity to radiation and electricity damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Cottle's voice
-Uses assigned number #82 (will clash with Danny Ketch, Domino and Shang Tsung in mannequin).

REQUIRES:
-Infamous 1 Evil Karma outfit and Reaper outfit from inFamous 2 as potential second and third alternate costumes

BLOCK COMBOS:
Block + Jump (Gigawatt Blades)- Evil Cole uses this exclusive pre-order bonus ability from inFamous 1 to generate a certain amount of electrical energy around his arms, increasing his overall damage output for a time.
Block + Action (Shadow Strike)- In reference to the PS3 PSN entry, Festival of Blood, Evil Cole uses the power of the Beast to move between targets at impressive speeds, dealing physical damage.
Block + Light Attack (Spikers)- Evil Cole generates several liquid napalm spikes which turn into sentient 'Spikers', ensnaring enemies in place for 30 seconds.
Block + Heavy Attack (Ionic Drain)- Evil Cole expands his Bio-Leech ability further, draining energy and health from enemies over time temporarily.
Grab + Heavy Attack (Bio Leech)- Evil Cole gets up close and personal, draining an unlucky target's bio-electric energy, temporarily increasing his max health, energy and speed for a time.

MOVESET:
1. Firebird Strike: Evil Cole becomes temporarily enveloped in fire, flying himself a short distance before creating a small explosion, dealing fire damage to surrounding enemies if close enough.
2. Thunder Drop: Evil Cole drains energy around him while airborne, generating a damaging electrical shockwave upon impact with the ground as enemies are knocked back from the strike.
3. Arc Lightning: Using an ability only accessible on evil karma playthroughs of the original inFamous game, Evil Cole continuously generates red lighting bolts from his hands upon enemies, dealing electric damage so long as button is held down.
4. Napalm Grenades: Evil Cole leaps into the air and generates several napalm-constructed energy grenades, dealing fire damage to surrounding enemies.
5. Hellfire Rocket: Evil Cole fires a cluster of fireballs at unlucky targets, dealing fire damage.
6. (Debuff) Nightmare Blast: Evil Cole generates a cloud of ash and dust, stunning surrounding enemies for 30 seconds as their damage output is lowered.
7. (Boost) The Beast Has Arrived: Evil Cole taps into the power of the Beast, increasing to the size of a giant at the cost of being unable to regain energy. Press $SMASH for Giant Punch. Activate power again to return to normal size.
8. (Xtreme) Ionic Storm: Having had enough of the current battle, Evil Cole summons down multiple bolts of red-colored lightning at once, dealing heavy electricity damage to all struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BarryAllen- Evil Cole Infamous 2 skin, mannequin

Download link: https://www.mediafire.com/file/4y2jjdlj8etb2i5/Evil_Cole_MacGrath_%2528inFamous%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 09, 2023, 08:51AM
KAI

Once a member within the secretive White Lotus Society and learning a variety of skills in martial arts from an assortment of experienced teachers across Asia, the mysterious African warrior known only as Kai still wasn't satisfied with what he had learned, desiring to continually improve himself and surpass his current potential.

Learning of an incredible Shaolin warrior that had saved the world through competing and winning several 'Mortal Kombat' tournaments named Liu Kang, Kai journeyed all the way to the United States in the hopes of getting in contact and becoming a pupil of his.

Soon meeting with him, Kai and Liu Kang would gradually develop a mutual respect for one another as Kai continued to impress his new teacher and colleague with how fast he learned and adapted to the techniques taught by him over the course of many weeks.

Kai's training prematurely interrupted as the invasion of the rogue Elder God Shinnok and his dark legions advanced upon the realm of Edenia, these events would go on to define Kai, affording him the chance to grow beyond his insecurities of not being strong enough to stop forces far beyond his initial comprehension.

Among the defenders of Earthrealm to successfully defeat Shinnok for the time being, Kai proceeded to finish off his training with Liu Kang before deciding to wander the world and uncover its many secrets, keeping in close contact when the situation required it through a provided Special Forces communicator.

Now however, Kai finds himself involved in a complicated mission with the many defenders of Earthrealm on an entirely new world, mysteriously contacted by a possible future version of his former teacher who had ascended to godhood, requesting Kai to stop the oncoming threat in order to prevent all of existence from being wiped away forever.

Accepting this daunting request while having to avoid confronting the younger Liu Kang about it (in order to prevent a chrono paradox), Kai found a mutual friend in a local hero of this new world who dressed like an American flag and fought against anything in his way with nothing but a durable shield.

Desiring to learn all he could during this time on this new world, Kai prepares to defend the multiverse as best he can and ensure that no-one has to lose everything over such selfish motives...

FEATURES:
-5 powers, 2 boosts and a Fatality
-Ability of Mortal Kombat (can taunt and perform Stage Fatality)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Greg Eagles' voice for Luke Cage from MUA1.
-Uses assigned number #61 (will clash with playable Lizard, Miss America, Sam Alexander's Nova and Kurtis Trent in mannequin).

MOVESET:
1. Burning Light: Kai briefly immerses one of his legs in fire, performing a rising upward kick that sends an unlucky target flying, dealing fire damage.
2. Singeing Slide: Kai briefly immerses his feet in flames, quickly sliding along the ground as he knocks back struck foes, dealing fire damage.
3. Immolating Combo: Kai immerses his hands in flames, performing a quick six-hit combo as fire damage is dealt.
4. Brutal Beatdown: Immersing his hands in flames, Kai proceeds to attack enemies with a series of nunchucks, dealing fire damage to struck targets over time.
5. Cycle of Life: Kai gets into a handstand position and uses his legs to rotate and kick surrounding enemies within a specific radius, dealing physical damage.
6. (Boost) Open Mind: Paying close attention to his enemies' tactics, Kai adapts to the current situation, increasing his overall defence and chances of landing a critical hit on enemies temporarily.
7. (Boost) Inner Strength: Kai nobly shares portions of his power with his teammates, surrounding them in flames as they gain additional damage and immunity to fire alongside increased momentum temporarily.
8. (Fatality) Overcome Adversity: Kai temporarily floats in the air, calling down a barrage of fireballs which deal heavy fire damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Kai MK4 skin, mannequin

Download link: https://www.mediafire.com/file/c3rdwu2s4zfm287/Kai_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 10, 2023, 05:26AM
The Playable Generic MUA1 Enemies mod has been updated with the Skrull Commando from MUA1's Skrull Throneworld level added to the playable ranks!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 12, 2023, 05:01AM
TERRAX THE TAMER

Originally an alien dictator of a small city on a planet named Birj (located 80,000 light years away from Earth), Tyros utilized his unique mutation of control over the earth and rocks to rule his kingdom with an unwavering firm control over his people.

Eventually brought to the attention of Galactus, Tyros was brought before the World Devourer in the hopes of gaining a herald whose inherent moral values would not prevent them from fulfilling their duties to him.

Transformed into Terrax the Tamer by Galactus's vast cosmic power, Tyros's powers were augmented to incalculable levels as he was granted a special axe to easily fend off any who would oppose him.

Finding great pleasure in conquest of countless worlds for Galactus while possessing no true loyalty to him, Terrax abused his new position of power over time and attempted to rule several worlds for himself.

Failing on several occasions when attempting to takeover the planet Earth by the hands of the Fantastic Four and the New Warriors, Terrax continued to traverse the universe while staying one step ahead of his former master, Galactus, in order to avoid being stripped of his vast powers.

Now however, Terrax senses something isn't quite right for the universe at large as he spies dimensional tears popping in and out of existence, that seem to bring a whole host of strange beings into this reality.

Suspecting the so-called heroes of Earth are involved in this unexpected mess somehow, Terrax proceeds to fly at the speed of light in the hopes of finding an answer to his questions...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 50% resistant to physical and energy damage, immunity to knockback, grabs, stuns and finishers
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Michael-Leon Wooley's voice for Darkseid from Injustice 2
-Uses assigned number #34 (will clash with Ultron, Sentinel, the Mask and Cheryl Mason in mannequin).

MOVESET:
1. Buried Alive: Terrax strikes with his cosmic axe several times before slamming it into the ground, generating a trail of cosmic energy down a predetermined path, dealing physical damage to targeted foes.
2. Energy of the Universe: Terrax swings his cosmic axe, generating a cosmic energy beam at an unlucky target as energy damage is dealt, knocking them to the ground.
3. Destructive Wave: Terrax swings his cosmic axe, generating a powerful force blast as damage is dealt, enemies knocked back from the blow.
4. Landlak Rumble: Terrax leaps into the air and stomps the ground hard, using his geokinesis to cause the earth to rumble, dealing radial damage as enemies are knocked to the ground.
5. Cunning Dictator: Terrax uses his geokinesis to prepare a trap for unlucky enemies in his path, entrapping them as physical damage is dealt.
6. (Boost) Cosmic Will: Terrax taps into more of his power cosmic, transforming into a more powerful form as his damage and combat speed is increased temporarily.
7. (Boost) Impervious Forcefield: Terrax uses his cosmic axe to generate a highly impervious force field around him, rendering him completely invulnerable for a whole minute.
8. (Xtreme) Meteor Strike: Terrax uses his cosmic-enhanced geokinesis to bring down meteors from the sky, hitting all nearby enemies with heavy fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Cosmic Axe model, mannequin
UltraMegaMagnus- Fixed positioning for rock platform bolton
Zignutus- Custom Terrax Classic and Cosmic-powered skins
ZuluViking- Original Hulk meteor model for Terrax rock platform used during flight

Download link: https://www.mediafire.com/file/v2r5w41a9mdi8ad/Terrax_The_Tamer_%2528Fantastic_4_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 16, 2023, 12:39AM
PUPPET MASTER

Born into a constantly struggling family, Phillip Masters eventually became obsessed with carving things out of wood before moving onto clay, after discovering some mysterious empowered material near the base of Wundagore Mountain.

Inspired by sixth century legends told to him by his grandmother in relation to the demon Chthon tainting the land of Transia, Phillip would keep this insight long into adulthood as his mental health gradually declined with continued exposure to the radioactive elements generated by the mysterious empowered clay.

Adopting Alicia Reiss as a stepdaughter after feeling guilty for his involvement in the death of her birth parents, Phillip withdrew himself from the world for many years before he returned to his homeland of Transia in order to obtain more empowered clay and pursue a path as a criminal (his previous attempt at forging a legitimate business with the clay dying with the late Jacob Reiss).

Taking up the persona of the 'Puppet Master', Phillip would begin to have his schemes for complete control over the world interfered with on a constant basis from then on by the superhero team known as the Fantastic Four.
Making them one of his top priorities to fruitlessly overpower while continuing to look after Alicia in his own twisted way, Phillip would find himself frequently outsmarted by his sworn enemies as he was placed back into sanatoriums time after time, in order to hopefully be rehabilitated into a proper member of society.

Spying some dimensional tears forging across the world while in the middle of planning another scheme against the Fantastic Four (thanks to local TV broadcasts), Phillip suspected a far bigger player in the supervillain community to be involved.

Not wishing to lose his own chance at world domination nor have Alicia be in far more danger than even the Thing could handle, Phillip proceeded to head off for Stark Tower, knowing full well that it was better to have willing strength in numbers for this particular plan...

FEATURES:
-1 power, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Neil Ross's voice from the 90s Fantastic Four cartoon
-Uses assigned number #35 (will clash with Destroyer Armor, Spider-Man 2099 and Superman in mannequin).

REQUIRES:
-A more convincing custom skin (Using Professor X skin as a placeholder in the meantime).
-A mannequin (preferably after Puppet Master has received an official skin).

MOVESET:
1. Deranged Slash: Attempting to fend approaching enemies off, Phillip pulls out an axe and slashes at them, dealing physical damage. Charge attack to increase chances of instant kill!
2. (Boost) Leading Puppeteer: Letting the power go to his head, Phillip's overall resistances increase for a time as his energy cost is reduced.
3. (Boost) Brainwashed Puppet: Pulling out one of his clay puppets, Phillip takes control of unlucky enemy minds, forcing them to attack their own allies for a time.
4. (Debuff) Mindless Puppet: Pulling out one of his clay puppets, Phillip takes control of surrounding enemies as they're left in a stunned state for a long time.
5. (Xtreme) Voodoo Puppetry: Having gotten incredibly frustrated by the continued resistance of enemy forces, Phillip pulls out one of his custom-made clay puppets, dealing heavy physical damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/nod0m0evu9svr7a/Puppet_Master_%2528Fantastic_Four_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 18, 2023, 03:14AM
The Playable Generic MUA1 Enemies mod has been updated with a symbiote added to the playable ranks!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 21, 2023, 05:00AM
VIV VISION

The synthezoid daughter of the Avenger Vision, Vivian found herself struggling to fit into society from the very beginning of her original creation.

Initially living in Arlington, Virginia with her family, disaster would swiftly strike with the untimely arrival of the supervillain Grim Reaper (who was greatly upset at the thought Vision could even have a happy family, least of all when the Vision's brainwaves were duplicated from his superhero brother, Wonder Man, who's family life was far from cheerful).

Gravely injured by Grim Reaper but managing to ultimately survive the attack while the Vision was away on a mission with the Avengers (her mother and twin brother not being quite so lucky as the resentful villain escaped during the chaos), Vivian was left in a state of extreme distress from the loss of her loved ones, turning off the emotional side to her programming for a number of months as she found herself currently unable to cope with the immense distress they placed on her.

Joining the latest incarnation of the Champions superhero team, Vivian gradually became comfortable among her teammates over the course of several adventures and frequently proved herself as a capable and selfless hero in her own right.

Now however, Vivian has reactivated her emotional programming and come to more healthier terms with her traumatic experiences, accepting that while she would never be truly able to forget about that defining moment in her short life thus far as a synthezoid, she would not allow herself to be defined by it and vowed that she would do what she can to ensure the same thing would never happen to anyone else (no matter what type of living being they are).

Flying down with her father to join the other superheroes of Earth-7150 at Stark Tower, Viv Vision prepares herself for her biggest adventure yet...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and immunity to psychic/radiation damage and mind control
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Heath Pennington's voice for Orianna from League of Legends
-Uses assigned number #19 (will clash with playable Doctor Doom, Agent Carter and Invincible in mannequin).

MOVESET:
1. Close-Quarters Protocol: Viv becomes briefly intangible as she phases through enemies, dealing a variety of strikes which causes them to become stunned temporarily. Press Block at any time for a massive radial blast!
2. Solar Blasts: Viv fires instant blasts of solar energy rapidly at enemies, dealing energy damage.
3. Solar Ray: Viv releases a powerful solar beam that can pierce enemy defences if fully charged. If not charged, power will cause knockback damage instead.
4. Crushed Heart: Viv makes one of her hands intangible and phases it through enemies, giving them a minor heart attack with a chance for critical hits.
5. Solar Overload: Viv builds up energy within her solar gem before unleashing it as a large explosion, knocking enemies back as energy damage is dealt.
6. (Boost) Holographic Camouflage: Viv projects a convincing hologram as she seemingly becomes invisible to enemies, increasing defence and critical hit chances temporarily.
7. (Boost) Multiprocessor Brain: Viv uses her synthezoid brain to wirelessly hack satellites in outer space, revealing nearby enemy positions while reducing cost for powers temporarily.
8. (Xtreme) Awakened Awareness: Using her traumatic memories as strength to stop all dangers which stand in her way, Viv takes to the skies above and targets on-screen enemies, firing an assortment of solar blasts from her jewel before increasing her density as she flies back down with the impact of a meteor, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation, HUDs, loading screen, icons etc
epicanddragon94- Coding for first power from Shadowcat mod
Escanor610- Mannequins, Viv Vision Marvel Strike Force skin
Maegawa- Original coding from Vision mod for many powers
Zignutus- Custom primary Viv Vision skin

Download link: https://www.mediafire.com/file/59bdwbwbe9xpfuz/Viv_Vision_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 23, 2023, 05:46AM
FAITH CONNORS

Originating from an alternate reality set in a future city achieved by an oppressive regime, there existed a young woman named Faith Connors who found herself having to constantly fight for survival on the city streets of Glass.

Originally born into a family of four but ultimately fleeing her homelife at sixteen years old to live on the streets after her father Abraham turned to alcoholism upon the unexpected death of her mother, Erika, during the infamous 'November Riots', Faith initially resorted to petty thievery before being caught by a man named Mercury.

Taken under his wing and trained in the work of a 'Runner' to transport private and sensitive assets across the city of Glass to gain back some sense of control over the city's oppressive police force, Faith quickly developed into a natural courier over time.

Finding herself pulled back into her strained family life several times (in order to save both her father and later her older police officer sister, Kate, from corrupt power-hungry tyrants at different points), Faith would find herself pushed to her limits in her quest to find answers.

Uncovering a former runner nicknamed Jacknife as being the true mastermind behind Kate's framed murder of running mayor, Robert Pope, Faith infiltrated the city's regime hall known as The Shard to rescue Kate, eventually coming out on top as she kicked Jacknife out of a flying helicopter to his death.

Both of the Connors sisters now considered wanted fugitives, Faith used her remaining connections with the wider Runner community to help get them underground and away from prying eyes within Glass's police forces, forging new identities in an attempt to start their lives over while waiting for events to die down.

Eventually resuming Runner jobs in order to provide money and food for herself and her sister (much to Kate's disapproval), Faith equipped herself with some new tools which helped to enhance her repertoire of techniques readily available to her whenever she found herself having to confront anyone that got in her way.

Unexpectedly running into a dimensional portal which had spawned seemingly out of nowhere in the middle of an escape from the police on the rooftops of Glass, Faith soon knew no more as she found herself newly residing on the more primitive and dirty city streets of an entirely different version of Earth, proceeding to investigate before finding herself suddenly attacked by an assortment of red-coloured ninjas...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of Runner Vision (always reveals nearby enemy positions on map), Theme Music (plays her iconic Still Alive theme from the original Mirror's Edge game), Parkour Sprint, Slide Kick & Quick Reflexes
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jules de Jongh's voice from the original Mirror's Edge game
-Uses assigned number #54 (will clash with Patriot, playable Ulik, X-Men's Prodigy and Mortal Kombat's Smoke in mannequin).

MOVESET:
1. Hard Life: Faith grabs an unlucky enemy and slams them to the ground, breaking their arm as physical damage is dealt.
2. Mag Rope Soar: Inspired by a mod for Mirror's Edge Catalyst called Enemy Grapple Takedown, Faith uses her mag rope to pull an enemy towards her, dealing physical damage.
3. Runner Strike: Faith uses her combat experience to her advantage, anticipating an enemy attack before striking a pressure point, physically stunning them for a time.
4. Defying Kick: In reference to an infamous glitch within the original Mirror's Edge game, Faith runs toward an enemy and performs a gravity-defying kick, dealing physical damage as they're knocked back by the strike.
5. (Debuff) BeatLink Disrupt: In reference to an upgrade from Mirror's Edge Catalyst, Faith activates a hidden device on her person which stuns surrounding enemies for a time.
6. (Boost) Focus Shield: In reference to an upgrade from Mirror's Edge Catalyst, Faith is more easily able to evade incoming enemy attacks while reducing energy cost as the world seemingly becomes a blur of speed to her temporarily.
7. (Xtreme) Glass Rebel: Faith jumps into the air and leaps between foes, dealing heavy physical damage with a 25% chance for instant KO.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BloodyMares- Moveset suggestions
Escanor610- Mannequin
MPrince- Converted Faith Mirror's Edge 2008 Classic skin
Shabranigdu- Additional quality-of-life features and extra abilities from Faith Connors booster

Download link: https://www.mediafire.com/file/4t7kktpvru0nd24/Faith_Connors_%2528Mirror%2527s_Edge%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on June 23, 2023, 06:59AM
Ooh Viv! Still one of my favorite comic storylines. Heartbreaking but a nice character!
Title: Re: Ceamonks890's Character Mods
Post by: MPRINCE34 on June 23, 2023, 06:35PM
I've been at work all day(my feet are killin' me!), but I'm so happy to see you did the Faith mod so soon!!! I will try her out when I get some rest, and work on a mannequin for her, and the Harry Potter mod you did, this weekend(he was great! Wonderful work.).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 24, 2023, 04:10AM
HAMMERHEAD

Formally a member of a migrant Russian family that fled their homeland for America, the kid named Joseph who would grow up to become the Italian crime boss of New York City known as Hammerhead, lived a traumatic childhood.

Constantly berated and beaten by his father or school bullies for attempting to speak Italian, Joseph would soon psychologically snap and remorselessly killed them in order to gain official initiation into the Maggia.

Beginning his career as a junior hitman, Joseph's head would get brutally shattered in the middle of a brawl as his skull was gravely broken from the many blows received during the battle.

Narrowly saved from the brink of death by disgraced surgeon Jonas Harrow as a new skull made of steel was constructed and surgically inserted carefully into Joseph's head to protect his brain, Joseph would eventually awaken and come to appreciate his newly-gained durability.

Being struck with permanent amnesia as a byproduct of the previously mentioned psychological issues, Joseph became fixated on a gangster movie poster and adopted the mobster identity of Hammerhead, favoring attire, personality traits and weaponry reflective of the era.

Finding himself involved in numerous gang wars throughout New York City (frequently clashing with many of the local street heroes), Hammerhead's initial streak soon ran out as he was shot in the head by adamantium bullets and lapsed into a coma from severe physical trauma.

Saved from the brink of death once more by Mister Negative who wished to hire him for his talents, Hammerhead had his brain transplanted into a new robotic adamantium skeleton, becoming stronger and durable than before.

Now joining many of New York's criminals in order to confront Doctor Doom about being cheated out of power and riches beyond their wildest dreams, Hammerhead arms himself anew with a tommygun, prepared to take him out when the opportunity presented itself...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of John DiMaggio's voice from Spider-Man: Shattered Dimensions
-Uses assigned number #36 (will clash with playable Loki, Mikhail Rasputin, Captain Planet and King Kong in mannequin).

MOVESET:
1. Spiral Smash: Hammerhead performs a potent strike with one of his fists, stunning struck foes temporarily.
2. Heavy Charge: Hammerhead runs forward at impressive speeds, knocking back most foes in his way as physical damage is dealt.
3. Faithful Friend: Hammerhead pulls out a tommygun and fires away, dealing physical damage over time to ranged enemies so long as button is held down.
4. (Boost) Stubborn Gangster: Refusing to surrender, Hammerhead's overall critical hit chances are increased temporarily as he adapts to enemy strategies.
5. (Boost) Adamantium Durability: Putting his improved skeleton to good use, Hammerhead receives less damage from enemy blows temporarily.
6. (Xtreme) Mafia Hit: Hammerhead orders an off-screen group of gangsters loyal to him to assassinate all enemies, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enigma- Ripped Spider-Man: Shattered Dimensions audio files
Waggens7uP- Hammerhead Noir Shattered Dimensions & Custom Classic skins, HUDs, mannequins

Download link: https://www.mediafire.com/file/z1dk54fldab1gta/Hammerhead_%2528Spider-Man_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 25, 2023, 03:52AM
WEAPON H

Having a rough childhood, the man known as Clayton Cortez would become a marine and Eaglestar contractor hireable by any military agency in adulthood.

But when he grew more of a conscience during the middle of a mission to take out rebellious villagers in Ujanka who sought to sabotage a pipeline by the Roxxon organization and killed his own men, Clay would be captured by the infamous Weapon X facility and experimented on by their 'Batch-H' division.

Transformed into a gamma-powered hybrid with the strength and durability to rival the Incredible Hulk alongside adamantium bones and claws akin to Wolverine, Clay became known as 'Weapon H' from then on.

His memories fragmented as a byproduct of the twisted experiments he underwent, Clay would escape during the middle of a pain-induced rage as he slaughtered the monsters that had proceeded to ruin his life, destroying records on a wife and children that he barely recalled having in order to ensure their safety.

Fighting whatever monstrosities were in his way (including Wendigo and Brood alien hybrids also created by offshoot Eaglestar facilities), Clay would eventually find himself confronted by a few of Earth-7150's superheroes, including Doctor Strange, Wolverine and Doctor Bruce Banner who helped him to track down the people truly responsible for the inhumane experiments he underwent and brought them to justice the right way.

Soon reunited with his family, Clay attempted to make up for lost time and devoted many days to raising his young children as best he could with gradually renewed support from his wife Sonia Sung, all receiving new identities on part of SHIELD director Nick Fury in order to provide Clay the proper sense of anonymity and security that he truly needed after many months unwillingly spent on the run from Roxxon and Weapon X.

Now however, Clay finds himself getting involved in the bigger global affairs of the superhero community once more as he gets contacted by Nick Fury in regards to matters of national security, requiring all hands on deck to stop the forces of Doctor Doom calling themselves 'The Masters of Evil'.

Understanding the need but initially struggling to accept this responsibility after managing to regain all his lost memories through months' worth of therapy sessions with Doc Samson and regaining his true sense of self, Clay would be reassured by Sonia that her and the kids would be safe during his absence, encouraging him to get out there and put his undesired gifts to good use, in order to save the world and show everyone the type of man he truly was.

Thanking Sonia for her invaluable advice and giving her a kiss, Clay would walk outside the small cottage they lived in and transformed into Weapon H once more, performing superhuman leaps as he travelled to the covert meeting spot with SHIELD agents ready to pick him up and transfer him to the temporary base of operations in New York City that many other superheroes had taken up residence at...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to knockback, grabs, stuns and finishers, Impenetrable Rage (receives increased critical hit chances if he gets angry enough during combat)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Fred Tatasciore's voice for Blockbuster from the 2013 Deadpool game
-Uses assigned number #45 (will clash with Kang the Conqueror, Witchblade and Indiana Jones in mannequin).

MOVESET:
1. Cyclone Slash: Carefully positioning himself, Weapon H performs a devastating punch attack while his claws are out, dealing physical damage with a chance for instant kill!
2. Superhuman Gusts: Weapon H inhales in a ton of air before unleashing a forward blast of wind upon surrounding enemies, sending them flying as wind damage is dealt.
3. Grumpy Swipe: Weapon H lunges forward, forcing an unlucky foe to the ground as he stabs them several times with his claws, dealing physical damage.
4. Claw Spiral: Weapon H performs a quick spin attack with his claws, hitting multiple targets at once as physical damage is dealt.
5. Leaping Aftershock: Weapon H leaps into the air and stomps the ground hard, dealing radial damage as enemies are knocked to the ground upon impact.
6. (Debuff) Monstrous Defiance: Weapon H performs a silent taunting action while his claws are out, forcing enemies to attack him and deal less damage for a time.
7. (Boost) Gamma Frequency: Tapping into this mysterious new ability earned during the Savage Avengers series, Weapon H imitates the power of Red Hulk and the Leader, his claws getting hotter as he becomes much smarter and immune to psychic damage & mind control, sharing nearby enemy positions with his teammates via telepathy as fire damage is added to his regular attacks.
8. (Xtreme) Hulkverine: Weapon H moves between enemies at incredible speeds, slashing them all before finishing with a 360 spin as heavy physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Archived Deadpool game audio
Escanor610- Ripped Weapon H Marvel Future Revolution model, mannequin

Download link: https://www.mediafire.com/file/dk4m06o4bcol6cu/Weapon_H_%2528Marvel%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 27, 2023, 06:16AM
ABSORBING MAN

Growing up in the Bronx, Carl Creel was consistently encouraged by his mother to always set expectations for himself, learning a few things about boxing and automotive mechanics through his father which would come to serve him well in adulthood.

But when his mother unexpectedly passed away while he was still very young, Carl's father grew into a much more abusive man in his grief, taking out his unrestrained rage against the world on Carl until he finally gained the strength to fight back and put his father in his place, swiftly kicked out of his home shortly afterward.

Forced to live on the streets and the local gym while being forced to turn to a life of crime in order to survive as he gradually let out his anger towards his parents' differing situations healthily, Carl would engage in a brief boxing career on the side before his covert crimes were eventually found out, serving time in prison for aggravated assault and extortion.

However, Carl would unknowingly be selected by the Asgardian god of Mischief, Loki, as an unwitting pawn in a scheme against his heroic brother Thor (adding the contents of an enchanted potion to Carl's drinking water, granting him the strange ability to absorb the physical properties of anything he came into contact with and use them for his own ends).

Amazed by this newly gained power, Carl would use his new gifts to break out of prison and engage in the first of what would become many battles among many of Earth-7150's formidable superheroes, taking up the persona of the 'Absorbing Man'.

Among the many powerful beings teleported away from Earth by the Beyonder to the alien planet creatively named Battleworld in order to engage in battle after battle for his amusement, Carl would meet the then newcomer Mary MacPherran aka Titania during his time spent on Battleworld and gradually forged a romantic relationship with her which further blossomed over time when everyone returned to Earth.

Doing whatever he could to support Mary (boosting her confidence, directing her away from fruitless revenge and encouraging Mary to overcome her own fears), the two soon got married and would turn away from villainy, preferring to remain quietly among each other's company after they were both close to losing their own lives at different points in time.

Managing to get a job at a pawnshop through Titania's old superhero rival, Jennifer Walters aka She-Hulk, Carl did what he could to settle down in spite of his previous criminal record often coming back to haunt him, coming to gain the general acceptance in society that had been denied to him for so long by his father and grew to appreciate it, even stopping a few potential burglaries and alley assaults on innocent targets.

One day however, Carl and Mary would be contacted by SHIELD in regards to a matter of grave urgency, requiring as many superpowered help as possible against Doctor Doom and the newly-forged group calling themselves the Masters of Evil.

Letting out a chuckle at the cliched group name but looking forward to getting back at Loki for taking advantage of him numerous times against Thor (upon learning of his involvement in this grand scheme), Carl and Mary would ultimately agree and had a private car brought to their home which drove them off to the Sanctum Sanctorum...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of James Arnold Taylor's voice for Bulldozer from MUA1
-Uses assigned number #18 (will clash with War Machine, Green Scar Hulk and Red Ranger in mannequin).

MOVESET:
1. Burning Punch: Temporarily absorbing the physical properties of nearby flames, Carl performs a powerful fire-imbued punch, dealing fire damage.
2. Let's Have A Ball: Carl expertly aims and throws his ball and chain at an unlucky target before it quickly returns to him, dealing physical damage.
3. Shocking Jolt: Temporarily absorbing the physical properties of electricity, Carl calls down a bolt of lightning from above, dealing electric damage to a random enemy.
4. Metal Rumble: Temporarily absorbing the physical properties of durable steel, Carl leaps into the air and comes back down to the ground hard, harmlessly slamming a fist into the ground as radial damage is dealt.
5. Crushed Beneath the Sands: Temporarily absorbing the physical properties of sand, Carl generates large fist constructs beneath nearby enemies as physical damage is dealt.
6. (Boost) Radioactive Battery: Temporarily absorbing the properties of gamma radiation to avoid needless harm to his allies if used for too long, Carl creates an aura around the team which poisons enemies over time.
7. (Boost) Ice Cold: Temporarily absorbing the physical properties of ice, Carl provides entire team with ice gloves, adding additional cold damage to melee attacks with a chance to slow struck foes down by 50%.
8. (Xtreme) Destructive Slam: Carl leaps into the air and quickly slams his distinct ball and chain into the ground, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation, icons etc
Outsider- Loading screen
Raven Software- Original coding and assets for Power 2 & Power 8 from Thunderball boss files
UltraMegaMagnus- Absorbing Man MFF skin, HUD, mannequin

Download link: https://www.mediafire.com/file/d9xsyvmmslcq1og/Absorbing_Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 30, 2023, 01:08AM
CLAIRE REDFIELD

The younger sister of STARS veteran Chris Redfield, Claire grew up with her older brother after the unexpected passing of their parents, forging a very close sibling bond with one another as she gradually learned to be more effective at self-defence and trained in the use of firearms.

But when she decided to drive out for Raccoon City in August 1998 after not hearing anything from Chris (unaware that he had left for Europe to investigate Umbrella's activities after surviving the Spencer mansion incident a few weeks prior), Claire had her life changed forever as she found herself pulled into a dangerous outbreak of undead zombies exposed to a deadly virus.

The events of the Raccoon City outbreak leading to all sorts of twists and turns as she worked with fellow survivor, rookie cop Leon Kennedy, in the hopes of finding a safe way back out of the city, they would ultimately succeed after disposing of the 'Mr X' tyrant and the greatly mutated William Birkin, fleeing with Birkin's young daughter, Sherry, as Raccoon City would soon be entirely wiped off the map to prevent the outbreak from spreading any further.

Desiring to still find Chris (all the more determined to ensure he was safe), Claire would leave Sherry in Leon's care for Umbrella's HQ in Paris as she continued her investigation (soon getting captured and taken to Rockfort Island, just in time for another zombie outbreak to be unleashed upon its inmates).

Running into seventeen year old Steve Burnside, the two would forge an uneasy alliance that grew over the course of their quest as they fought to stay alive in the face of the insane Ashford siblings' grand plans for the world, eventually reuniting with Chris at long last in Umbrella's Antarctica base through a timely contact with Leon through his newly-gained government agent connections.

Forced to kill Steve after he became infected with the T-Veronica virus by Alexia Ashford, the Redfield siblings would encounter Albert Wesker once again during their successful escape from the destruction of the base.

Becoming a government agent herself not too long after as she joined the human rights organization, TerraSave, Claire would get pulled time and time again into various different outbreaks as the years went on, growing into a hardened and experienced survivor in her own right.

Contacted by Chris in regards to grave matters of national security, Claire would be swiftly brought up to speed about an unexplained dimensional tear beginning to form just outside Earth's atmosphere, being a consistent catalyst across not just their world but that of countless other worlds across the vast multiverse.

Introduced to a few oddly dressed masked heroes and surreal humanoid-looking creatures that she wasn't familiar with, Claire soon agreed to accompany her brother and friends to that of the masked heroes' world codenamed Earth-7150 in order to ensure an evil organization of theirs called the Masters of Evil, would not have their grand plans become a success and risk effectively wiping out all of existence in a matter of months.

Walking through the stably-generated portal, Claire prepared herself for whatever crazy situation she found herself in this time...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of the unknown voice actress for Claire from Resident Evil Revelations 2
-Uses assigned number #27 (will clash with Rescue, Ka-Zar, Spider-Man Supreme, Nanite Nick Fury and Mortal Kombat's Nightwolf in mannequin).

MOVESET:
1. Sharp Counter: Claire strikes at an enemy with her trusty combat knife, sending them flying into the air as physical damage is dealt.
2. Spark Shot: Claire quickly pulls out a large Umbrella-created stun gun and fires it at enemies, generating a potent arc of electricity that deals electric damage whilst stunning them temporarily from the shock.
3. Ice Bottle: In reference to Revelations 2 Mercenaries, Claire throws a surprisingly potent bottle of supercoolant at enemies, dealing cold damage and slowing them down briefly.
4. Grenade Launcher: Claire pulls out a grenade launcher and continually fires away, dealing fire damage over time (so long as button is held down).
5. (Boost) Raccoon City Veteran: Having been involved in several different zombie outbreaks over the course of Resident Evil, Claire is able to boost her overall critical hit chances temporarily as she focusses more on vulnerable weakpoints.
6. (Boost) TerraSave Boost: Claire boosts her teammates' overall attack speed and damage output temporarily.
7. (Xtreme) Acid Rounds: Claire throws several grenade launcher acid rounds into the air, firing at them with a pistol as they explode upon enemies and deal heavy burn damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Primary RE2 Classic skin
DanteIkaris- Extra RE2 Remake variant of Classic skin, every other skin, mannequin

Download link: https://www.mediafire.com/file/stqat9l4jaa0hf3/Claire_Redfield_%2528Resident_Evil%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 05, 2023, 08:12PM
The Playable Generic MUA1 Enemies mod has been updated with the AIM Trooper and Arcade Android added to the playable ranks!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 06, 2023, 05:23AM
STACY X

Growing up in a Texas trailer park, the young Miranda Leevald was a constant victim of abuse at the hands of her family, in spite of being very popular at school.

But when her mutant abilities of scaly, durable skin and pheromone secretion activated upon reaching puberty, Miranda became even more of an outcast and was considered a freak in the eyes of her parents.

With no work experience or finances to rely on, Miranda was left with no other choice but to run away from home and use her newly-gained abilities to survive through living life as a sex worker.

Eventually gaining the attention of Madame Drache, a member of the mysterious 'X-Ranch' which was unknowingly funded by Angel's corporate holdings under his secret identity of Warren Worthington III, Miranda felt like she had finally found a place to call home.

Unfortunately, this sense of inner peace was not to last as the twisted anti-mutant group known as the Church of Humanity would uncover their secretive existence and ultimately slaughter everyone before Miranda's eyes in a massacre, fortunately saved by the X-Men before she could suffer the same cruel fate.

Grateful for the rescue, Miranda would join the X-Men briefly under the codename of 'Stacy X', before deciding to leave the team after a few missions and find her own place in the world, having been trained in some martial arts by Wolverine to more easily defend herself before her unexpected departure.

However, the superhero bug was a hard thing to put off too long for Miranda as she spotted Night Thrasher fending off a large group of street thugs and decided to lend a hand, the two successfully coming out on top.

Appreciative for the assistance, Night Thrasher invited Miranda to join the New Warriors where she was fashioned with a new battlesuit that complimented her mutant abilities with an assortment of tools, including web shooters, leaping coils and powerful energy whips which made her a very crafty combatant during battle.

Now a more long-term member of the New Warriors under the codename of 'Ripcord', she was present with her teammates when a distress signal was sent out by Nick Fury for immediate assistance on the Helicarrier.

Knowing what needed to be done, they all set off to stop whatever crazy scheme was being enacted by the Masters of Evil...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of 25% resistance to physical damage and triple jump
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Danielle Burgio's voice for Trish from Marvel vs Capcom 3
-Uses assigned number #104 (will clash with Black Canary in mannequin).

REQUIRES:
-A second skin based off her Ripcord persona under the New Warriors

MOVESET:
1. Fury Kick: Miranda launches an unlucky enemy into the air before following up with a strong kick, dealing physical damage.
2. Sticky Ensnarement: Miranda uses installed webshooters on her person to stop an enemy in their tracks as damage is dealt to them.
3. Whips of Ripcord: Miranda uses installed metallic whips on her person to perform a radial spin attack, dealing physical damage as they retract back into unseen bracelets.
4. Stacy Spiral: Miranda performs a spin kick attack, with a chance to gain some health if power is fully charged.
5. Tough Love: Miranda uses installed webshooters on her person to grab an enemy with webbing and fling them into the air, dealing physical damage.
6. (Boost) Adrenaline Surge: Miranda generates her pheromones into the air, boosting team's overall adrenaline temporarily as attack damage is increased, while energy cost for powers is decreased.
7. (Debuff) Confusing Emotions: Miranda generates her pheromones into the air, baiting nearby foes into attacking her through a mocking kiss gesture, lowering the effectiveness of their tactics temporarily.
8. (Xtreme) Slippery Leaper: Miranda jumps into the air and moves between enemies, dealing massive physical damage while also boosting damage of other teammate xtremes by 50%.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Mannequin
shafcrawler- Converted custom Stacy X skin from XML2

Download link: https://www.mediafire.com/file/2gzd5nfpqjmdtnv/Stacy_X_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 08, 2023, 10:39PM
HONEY BADGER

One of ten successful genetic clones of Laura Kinney by the twisted genetic division at the Alchemax corporation (who had taken up the codename of Wolverine from her genetic father Logan at the time while he went undercover on a mission under the guise of being dead), Gabrielle (or Gabby for short), lived a rough life from the get-go like her genetic older sister before her years before.

Often abused by her handlers in order to maintain a sense of control over her capabilities, Gabby was trained to serve as a bodyguard alongside her nine sisters for humanitarian missions in order to satisfy Alchemax's own ends.

Protected from the worst of the abuse by her older sisters, Gabby and her surviving sisters would soon escape from Alchemax, launching a campaign against them in order to target their former handlers for assassination (despite the physical pain-numbing nanites in their systems slowly killing them).

Quickly growing disillusioned with her genetic siblings' extreme methods for revenge, Gabby tracked down Laura Kinney and covertly left a note to alert her to a planned assassination attempt by one of her older genetic sisters on an Alchemax employee.

Laura successfully foiling the assassination attempt to the tragic suicide of the genetic sister codenamed 3PAR to prevent perceived capture, Gabby would come to trust Laura after she was saved from the deadly nanites in her system for good through the combined efforts of Doctor Strange and Hank Pym to safely remove them from her body.

Ultimately the sole surviving Alchemax clone of Laura when all was said and done, Gabby would be talked out of going through with killing the head of Alchemax's destroyed genetics division, Robert Chandler, through the dying words of her genetic sister Zelda and the open encouragement of Laura herself, walking away with Laura as she adopted Gabby into her care from then on.

With SHIELD having handled the dissolution of illegal experiments within Alchemax and placing Robert Chandler behind bars for life, Gabby and Laura grew closer as siblings while Gabby adjusted to life at the Xavier Institute for the Gifted (soon meeting her genetic father, Logan, in the flesh as he returned to the Institute after dealing with his undercover mission a few weeks later).

Initially struggling to get to grips with having another child in his life (after Laura, Daken and Jimmy before her), Logan gradually grew to accept Gabby as a member of the family and was proud of Laura for doing what she had to do in order to direct Gabby down a better path in life.

Proceeding to train in the danger room alongside other newcomer members of the X-Men from time to time (having discovered she had inherited a fast healing factor from Laura and Logan unlike her late genetic sisters), their latest training session would be interrupted with the timely PA message from Professor Xavier, informing the senior members of the unexpected attack on the SHIELD Helicarrier above New York City by enemy forces of Doctor Doom and Ultron through an SOS from director Nick Fury.

Requiring all hands on deck for the SHIELD Helicarrier, Gabby would ultimately convince Laura to allow her to come along with the other veteran members as they headed for the X-Jet and took off for parts unknown...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of healing factor
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Tara Strong's voice for X-23 from Marvel vs Capcom 3
-Uses assigned number #50 (will clash with playable Dum Dum Dugan, Robbie Reyes, Shazam and Amy Rose in mannequin).

Block + Action (Vicious Wolverine)- Gabby throw her loyal wolverine animal buddy, Johnathan, at an unlucky target, dealing bleed damage.

MOVESET:
1. Scout Knuckles: Gabby performs a quick series of strikes with her claws, hitting enemies several times while dealing physical damage.
2. Determined Lunge: Gabby leaps forward, knocking an unlucky foe to the ground before brutally slashing at them multiple times, dealing physical damage.
3. Vicious Cycle: Gabby performs a quick spin attack with her claws as she hits multiple enemies at once, dealing physical damage.
4. Dirt Nap: Gabby performs a powerful kick combo, sending struck foes flying into the air and dealing physical damage.
5. Brutal Beating: Gabby pulls out a pair of nunchucks that she has on hand, hitting enemies constantly with them and dealing physical damage (so long as button is continually mashed).
6. (Boost) Mutant Senses: Gabby uses her genetically enhanced senses to reveal nearby enemy positions on the map, reducing energy cost for entire team.
7. (Boost) Repressed Pain: Taking advantage of her high levels for pain tolerance (originally brought upon by nanites no longer in her bloodstream), Gabby's overall defense and critical hit damage chances increase temporarily.
8. (Xtreme) Runs in the Family: Gabby moves between targets at impressive speeds, slashing at enemies with her claws as heavy physical damage is dealt to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Honey Badger skins, mannequin, Johnathan badger bolton
Norrin Radd- Repurposed single adamantium foot claw boltons from X-23 mod
Outsider- X-23 MVC3 voice/sound files

Download link: https://www.mediafire.com/file/dzwb7qaxizv5urn/Honey_Badger_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 10, 2023, 05:07AM
SHARON VENTURA

Starting her life as the daughter of an unsupportive father in the US Army who maintained a heartless uncaring relationship towards her till his tragic passing, the young Sharon Ventura found herself continuing to push herself academically and physically to often dangerous extents.

Spending the next few years travelling across the USA to train in ever increasingly dangerous physical activities (joining the Thunderiders motorcycle stunt team for a while), she would soon meet Ben Grimm and start to gradually forge a close friendly relationship with him, Ben having temporarily cut ties with his teammates within the Fantastic Four due to concealed lies and manipulations behind his back after the events of the original 'Secret Wars'.

Supporting Ben from the sidelines while he was a member of the Unlimited Class Wrestling Federation (even stepping in to defend him from a deranged crowd), Sharon would eventually be approached by the Grapplers' manager, Auntie Freeze, offering her a chance to join her wrestling team of superpowered women after being openly impressed with her strength of character.

Soon agreeing to the procedure in a fit of frustration after an argument with Ben, Sharon would ultimately undergo the procedure offered by the criminal codenamed as 'The Power Broker', having her strength, speed and durability increased to superhuman levels as one of the few genetically successful subjects.

Fortunately escaping from the Power Broker before he could inject an addictive drug into her system that would have made Sharon unwillingly rely on him for treatments (after having a psychological hallucination of her dead father mocking her for her inherent weakness), Sharon would use her newly-gained powers to fight off the containment guards and discover Ben not too far out from her location on the streets looking for her.

Realizing that 'Auntie Freeze' had attempted to play her for a fool, Sharon decided to hunt her and the Power Broker down in misguided revenge after seeing to Ben's own safety first at a nearby hospital (as his rocky exterior underwent a horrific but temporary mutation), taking up the codename of Ms. Marvel which had become available after the original Ms. Marvel, Carol Danvers, had then departed for outer space and fought alongside the Starjammers as Binary.

Tragically however, Sharon would find herself captured by the Power Broker once more (horrifically sexually assaulted by some of the Power Broker's men during her imprisonment, finding it very difficult to trust most men as a result of the deeply traumatic experience).

Saved by Captain America as a fortuitous byproduct during his break-in to bring the Power Broker to justice in unrelated matters, she would assist him in stopping the Power Broker's plans from progressing any further before Captain America kindly drove her to New York City and dropped her off at the Baxter Building by request, noticing her uncomfortable physical reaction towards him but trusting her judgement as he drove away on his Avengers motorbike.

Joining the Fantastic Four (then led by Ben Grimm alongside Johnny Storm and Crystal to feel a sense of comfort and familiarity with Ben back in her life), Sharon would do what she could to not let the team down in spite of her recent trauma towards men frequently affecting her for the worst, but would eventually be transformed by cosmic rays into a form resembling Ben's own while he mutated further into a more spiky rock form during a mission to stop an electronic terrorist's plans from coming to fruition.

Initially horrified and ashamed by her new appearance, Sharon would be encouraged to push on by her teammates and demonstrate that she was still a valued member of the team, whether she was Ms. Marvel or the newly-codenamed 'She-Thing' as she came to accept herself for who she was, flaws and all (refusing Doctor Doom's offer to change her back to her normal superpowered human form as in the main Marvel continuity, coming to accept that beauty was merely skin deep and that she had done a lot of good which would have made even her late father impressed to some degree).

But when it was discovered that Alicia Masters (Ben's first love) had been kidnapped and replaced with a guilt-ridden Skrull named Lyja in her place that had intended to marry Johnny as a ruse but developed genuine romantic feelings for him, Sharon, the reformed Lyja and the rest of the team would venture off to save the real Alicia who was safely reunited with Ben, defeating the rogue squad of Skrulls before returning to Earth.

Learning that Ben still had strong romantic feelings for Alicia, Sharon would bravely engage in a private conversation with Ben, explaining in the end that it was OK if they couldn't be together as lovers anymore (openly expressing that she enjoyed their time together regardless and thanked him for above all else, treating her as an equal rather than a monster).

Wishing the two reunited lovebirds well as she left the Fantastic Four to forge out on her own with a renewed sense of emotional strength and confidence in herself, Sharon later discovered that she could transform back and forth between her original human 'Ms. Marvel' and 'She-Thing' forms at will with enough careful concentration.

Now however, several years have passed on Earth-7150 and Sharon finds herself newly contacted by the Fantastic Four in regards to existential matters that required all the powerful hands they could throw at this situation on deck, a supervillain group calling themselves the 'Masters of Evil' being involved and Doctor Doom the big bad at the center of it all.

Recalling Doctor Doom and learning of the various barbaric schemes he had attempted to pull on the world previously while she was working a double life as a movie producer outside her solo superhero ventures, Sharon would agree to join the impressively large SHIELD strike team and ensure that no innocent life across the multiverse would have their lives ruined by the short-sighted schemes of deranged criminals desperate for power...

FEATURES:
-5 powers, 3 boosts and 2 Xtremes
-Abilities of might and 10% faster than non super-speed powered characters (Immunity to grabs, stuns, finishers and knockback while in She-Thing form)
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Grey DeLisle's voice for Carol Danvers from Marvel vs Capcom Infinite
-Uses assigned number #60 (will clash with playable Mysterio, Insomniac Spider-Man and Mortal Kombat's Sub-Zero in mannequin).

MOVESET:
1. Ventura Uppercut: Sharon throws a powerful uppercut at an unlucky enemy, dealing physical damage as they're flung high into the air. Charge attack for max damage!
2. (She-Thing exclusive power) Impatient Rumble: Sharon smashes the ground with both of her fists, generating shockwaves in the earth that trips enemies up. Deals double damage to enemies who are lying on the ground.
3. (She-Thing exclusive power) Rushing Avalanche: Sharon charges forward at impressive speeds, knocking back most threats in her way as physical damage is dealt.
4. Hammer Throw: Sharon grabs an unlucky enemy by the legs and uses them as a makeshift weapon that harms other enemies which get too close. Let go of power button to throw away enemy in Sharon's hands.
5. Driller Takedown: Sharon leaps into the air and drills into the ground, dealing physical damage to nearby enemies as they're knocked back from the blow.
6. (Boost) She-Thing: Finding herself in a bind, Sharon transforms into her more powerful She-Thing form, gaining access to increased damage, defence, reduced energy cost and an assortment of new powers for a time.
7. (Boost) Emotional Determination: Refusing to give up for the sake of her allies, Sharon inspires her teammates as overall health and strike values are increased for entire team.
8. (She-Thing exclusive boost) Psychological Confidence: Bravely putting herself on the line for her teammates, Sharon silently taunts all nearby enemies to attack her for duration of boost while reducing damage taken and deflecting all projectiles back at their sources.
9. (Ms Marvel Xtreme) Diving Elbow Drop: Taking some cues from her brief time as a wrestler, Sharon leaps into the air and slams her durable elbow into the ground, dealing heavy physical damage to surrounding enemies. Also restores energy for entire team.
10. (She-Thing Xtreme) Roll with the Punches: Taking advantage of further increased strength in her She-Thing form, Sharon leaps into the air and smashes the ground hard with a fist on the way down, dealing heavy physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enigma- Custom She-Thing form skin, Sharon Ventura Ms. Marvel 90s skin & HUD
Escanor610- Mannequin
Raven Software- Sharon Ventura Ms. Marvel classic skin & HUD

Download link: https://www.mediafire.com/file/ic6u0u8rel3v191/Sharon_Ventura_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 10, 2023, 06:29PM
Officially open to taking character mod requests from others now. Full details and guidelines are covered on the first page: https://marvelmods.com/forum/index.php/topic,10976.msg200049.html#msg200049
Title: Re: Ceamonks890's Character Mods
Post by: heynow90 on July 10, 2023, 11:38PM
I love a modder like you is open to requests. I've been wishing for years that there was a RICTOR MOD, who is the only missing member of the X-Force and years ago he created several skins for him, free to use. Apart from this one, there are other interesting characters from the X-Men universe that would be nice to carry out and they are not there either (in order of importance):

- KID OMEGA
- HEPZIBAH
- VULCAN
- LEGION
- DARWIN
- ANGEL SALVADORE
- BLACK TOM CASSIDY
- CECILIA REYES
- CYPHER & WARLOCK
- FRENZY
- GENTLE
- LAYLA MILLER
- CALIBAN
- WIND DANCER

And from Marvel in general, some of the most outstanding:

- IKARIS
- SHANNA THE DEVIL
- ANNIHILUS
- PHYLA VELL
- STAR FOX
- NICO MINORU

I am aware that the list is very long, and that not all of them have a place LOL.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 11, 2023, 12:41AM
Panaka_69 has already made Ikaris of the Eternals into a mod, but the others on your list most definitely don't have character mods at time of writing.

No need to apologize about the list size. Just gives me many more options to challenge myself on for the foreseeable future.

Needless to say, adding your picks to my off-site list of community member requests. So keep 'em coming folks!
Title: Re: Ceamonks890's Character Mods
Post by: Metacron on July 11, 2023, 12:59AM
Maybe you could also make villains. I'm a fan of the Thunderbolts and Spider-Man rogues so I'd suggest...

- Atlas
- Beetle
- Boomerang
- Mach X
- Paladin
- Speed Demon
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 11, 2023, 01:04AM
Outsider has technically made Beetle already (under his Mach-V/X persona), with Beetle being an alternate costume within said mod. Other than that, all good!
Title: Re: Ceamonks890's Character Mods
Post by: heynow90 on July 11, 2023, 02:28AM
Quote from: Ceamonks890 on July 11, 2023, 12:41AM
Panaka_69 has already made Ikaris of the Eternals into a mod, but the others on your list most definitely don't have character mods at time of writing.

No need to apologize about the list size. Just gives me many more options to challenge myself on for the foreseeable future.

Needless to say, adding your picks to my off-site list of community member requests. So keep 'em coming folks!

Great news! I didn't know it. So... replace Ikaris request to Marvel Boy (Noh-Varr) instead and it's ll over.
Title: Re: Ceamonks890's Character Mods
Post by: zmikey08z on July 11, 2023, 07:46AM
Mods for Spoiler and Cassandra Cain (in any form) form DC or Padme Amidala would honestly be amazing, but I totally get if they're not your thing!
Title: Re: Ceamonks890's Character Mods
Post by: Johnny Crazy on July 13, 2023, 02:52PM
Quote from: Ceamonks890 on July 10, 2023, 06:29PM
Officially open to taking character mod requests from others now. Full details and guidelines are covered on the first page: https://marvelmods.com/forum/index.php/topic,10976.msg200049.html#msg200049
Maybe some more Capcom characters like Strider or Captain Commando.
Title: Re: Ceamonks890's Character Mods
Post by: edward on July 13, 2023, 07:06PM
Robin could maybe use a booster?
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 13, 2023, 09:00PM
WARLOCK

Originating from a planet known as Kvch located somewhere out in the depths of outer space, the alien being called Warlock was a sentient form of techno-organic life called a Technarch, resembling circuitry and machinery within a human-shaped body.

Being the son of the leader for the planet and its most powerful being, Magus, Warlock soon discovered he had a genetic mutation entirely unique for his race where he possessed a strong sense of morality and refused to fight or kill his father.

Going against the customs of his people, Warlock was considered an outcast and was threatened with death by Magus if he didn't comply, causing Warlock to flee his native planet with his father pursuing him throughout outer space.

Approaching Earth, Warlock found himself brought into accidental confrontation with the New Mutants, initially too disoriented and frightened to think straight before Doug Ramsey aka Cypher was able to calm him down through speaking to him in his native language, Cypher's mutant ability to speak and understand any language instantly settling things down.

Soon joining the New Mutants team with Professor Xavier's permission and becoming a worthy ally to the X-Men over time, Warlock would remain on the team over the course of many adventures (using his shapeshifting abilities to temporarily merge with Cypher as a makeshift suit of armor to protect his teammate from lethal harm while doing what he could to avoid severely harming any innocent organic beings, in order to sustain his own life).

However, the Magus would eventually arrive on Earth to kill his son in combat, chasing the New Mutants team across the demonic realm of Limbo where Magik drew much of her power from and even infecting many of its unique wildlife with the Transmode Virus to get to Warlock.

Ultimately defeated through some clever ingenuity by Cypher involving the complete rewrite of the Magus' DNA through tapping into Warlock's own, the Magus was reduced back to the size and mentality of a human baby as his DNA was rewritten to more closely resemble Warlock's.

Unfortunately, this would not eradicate the Magus's inherent threat to Warlock and Earth for long as he quickly grew back to the age and mentality he was previously, ashamed to now have what he assumed as a 'disease' from duplicated DNA of Warlock's and resumed hunting him down.

However, Warlock had gone through a lot during this period of time (losing his best friend, Cypher, during a confrontation with anti-mutant terrorists on the X-Mansion's grounds and even perishing himself during a kidnapping attempt by the villain Hodge to harvest Warlock's unique techno shapeshifting capabilities, before being reborn anew as a gestaldt lifeform which used the likeness of Cypher alongside Warlock's unique physiology as the self-named Douglock).

Knowing that there was no other way to sway the Magus away from a violent path, Douglock gave his initially reluctant but firm blessing to Magik as she relentlessly slaughtered the Magus on Douglock's behalf and destroyed his twisted father for good.

Finally free of his emotional baggage, Douglock returned to his original Warlock name and form, leaving Earth to return to his homeworld, Kvch, discovering to his horror that the vast majority of his race had gotten slaughtered during an invasion, with only one other Technarch remaining besides him known as Tyro.

Willingly infecting the youngling with his non-aggressive form of the 'Transmode' virus to better help it survive, Warlock used his experiences on Earth to raise Tyro to value all life rather than destroy it.

Suddenly sensing strange dimensional tears in reality across the universe a few weeks after his return to Kvch, Warlock set off with his adopted son, Tyro, for Earth (hoping that his friends were alright and not destroyed too).

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to mind control and electricity/psychic damage types
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using modified audio of my own voice
-Uses assigned number #62 (will clash with Skurge, Hellcat, Nightwing and Scream's Ghostface in mannequin).

MOVESET:
1. Abiding Laws: Inspired by the various gods of Asgard, Warlock generates a hammer in his hands from the nanites within his system, performing a powerful attack with it. Chance to instant kill stunned foes if fully charged!
2. Ringing Ears: Warlock generates a sonic cannon from the nanites within his system and carefully positions himself, generating a potent radial blast of sound that sends struck foes backward, dealing physical damage. 50% chance of critical damage if enemies are stunned!
3. Sharp Concussion: Warlock extends his fingers to be much more sharp, spinning around slicing nearby enemies with them as physical damage is dealt.
4. Rolling Boulder: Changing his form to that of a giant ball, Warlock bounces around and damages enemies based on his contact speed. Press $GUARD to uncoil Warlock out of his ball form.
5. Techno-Organic Missiles: Warlock directs missiles infected with the virus that's a core part of his being at nearby targets, seeking them out upon close contact and explode in their faces, dealing fire damage.
6. Threat Containment: Warlock sets a trap for an unlucky enemy, using his nanite-infused physiology to encage an enemy and deal physical damage.
7. (Boost) Giant Technarch: Warlock combines his unique physiology with that of the nanites within his system, increasing to the size of a giant as he gains increased defense and striking at the cost of being unable to regain energy, dealing damage to foes with each step he takes. Press $SMASH for giant punch. Activate power again to return to normal size!
8. (Boost) Tyro: Warlock calls in his adopted Technarch child to assist in combat for a time.
9. (Boost) Nanite Defense: Warlock makes effective use of his nanite enhancements under Bastion to generate potent forcefields around himself and his allies as they become completely invulnerable for 60 seconds.
10. (Xtreme) Technarch Bombardment: Warlock quickly generates energy weapons and fires blasts into the air which rain down upon surrounding enemies, dealing heavy energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Mannequin
Zignutus- Warlock X-Men skins

Download link: https://www.mediafire.com/file/hvauh7q8luzvggl/Warlock_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: NoahTheNerd on July 14, 2023, 08:33PM
Quote from: Ceamonks890 on October 31, 2020, 05:24AM

UPDATE (11/7/2023): Officially opening up the floodgates for character mod requests from others that will be pursued in-between bringing more characters that I find interesting to life in MUA. So if there's a favourite character of yours who is not playable, then by all means, post away.


might be super silly but:


-Woody from Toy Story
-Mr. Incredible
-Shrek
-Ahsoka Tano from star wars
-kronk from emperors new groove series

Maybe one of these idk. Thank you for all of the FANTASTIC work you do, keep it up!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 17, 2023, 07:30AM
ROXAS

Originating from the Kingdom Hearts franchise, Roxas was born when Sora bravely sacrificed himself to free Kairi's spiritual 'heart' protectively contained within his body in order to restore her to normal, ever since the destruction of Destiny Islands during the events of the original Kingdom Hearts game.

Forming into a being recognized within the Kingdom Hearts universe as a 'Nobody' (consisting of the original being's body given its own sentience without its spiritual heart) in the world known as Twilight Town, Roxas didn't exist for too long before Sora's separate 'heart' was somehow brought back to life from the form of a Heartless creature without his original body required, negatively stifling his initial development for several months.

Discovered by the leader of Organization XIII, Xemnas, Roxas would be inducted into their ranks as the convenient thirteenth member, unknowingly intended to serve as a reliable method to obtain hearts for a crazed grand plan to recreate the ancient Kingdom Hearts moon of legend from so long ago and access untold power residing within it.

However, what Xemnas would fail to discover till it was much too late, was that Roxas soon became perfectly capable of expressing his own thoughts, desires and emotions without being necessarily tied to Sora (gaining access to the Keyblade alongside forging his own identity, bonding with fellow Organization veteran member Axel and a short-lived fourteenth member briefly known as Xion).

Spending what totalled to an entire year devoted to collecting hearts for Xemnas, Roxas eventually discovered he had been lied to and manipulated from the very beginning, quitting Organization XIII upon defeating and tragically wiping Xion from existence as her very essence and stolen memories returned to Sora, departing on bad terms with Axel before encountering the reformed Riku, engaging in a tense Keyblade battle between slaughtering many spawned Heartless which seeked to interrupt them.

Outmatched by the more experienced Riku (who utilized his incredible control over the power of darkness to knock out and restrain Roxas as he was placed in a simulator by the mysterious DiZ to more quickly aid in Namine's restoration of Sora's memories contained within Roxas's own being), Roxas was stricken with amnesia and believed he was in the last days of summer vacation with a new trio of friends named Hayner, Pence & Olette, engaging in all sorts of misadventures before his true past started to come back and bite him.

Initially reluctant to rejoin with Sora upon discovering what he truly was but carefully convinced by Namine over time to make the best decision for both of their sakes, Roxas would willingly choose to merge back with Sora and restored him back to full strength once more (only making his renewed purpose within Sora's very being known when Axel had chosen to sacrifice himself in a last-ditch effort to do some good after selfishly kidnapping Kairi far earlier during the events of Kingdom Hearts 2 and desired revenge for Sora's unintended involvement in the murder of his best friend).

Clashing in Sora's consciousness and putting all he had into his attacks, Roxas proved himself an incredibly powerful fighter in the face of his original counterpart, but was impressively outsmarted by Sora in the end who weakened him enough to relent upon discovering what type of person Sora was and allowed him to finish his current quest without interruption, seemingly accepting that he would be nothing more than a part of Sora who was not allowed to live their own existence without detrimentally affecting Sora in some way.

But this would not be the end for Roxas's story, as Sora stubbornly refused to believe that Roxas should resign himself to his fate as merely a part of Sora's own sense of being upon learning more about what his Nobody had been up to during his year-long restorative coma after the events of Castle Oblivion, doing whatever he could to find a solution which would allow Roxas to live his own life free from him.

In the end however, it would be during the final battle at the Keyblade Graveyard in Kingdom Hearts 3 and a conveniently constructed puppet-like vessel codenamed 'Replicas' in the waiting to store his own sense of self in permanently without worsening Sora's own health, that would cause Roxas to come back into the realm of the living and fight for his right to exist anew, reuniting with Axel and an unexpectedly revived Xion to take back what was there's from Xemnas, ultimately succeeding before joining in the definitive defeat of the logically questionable Xehanort alongside Sora and the other Warriors of Light.

Being among the many individuals present when Sora suddenly faded away from the Kingdom Hearts universe before their very eyes on Destiny Islands during celebrations of Xehanort's defeat, Roxas would be determined to find Sora and pay him back proper for helping to bring him back as his own person.

Spying a suspicious dimensional tear in one of the alleys of Twilight Town, Roxas sensed in his gut that something wasn't right and quickly spawned his variants of the Oathkeeper and Oblivion keyblades in his hands, prepared for anything as strange Chinese martial artists and sentient statues came running out of the tear to attack anything which seemed to stand in their way.

Swiftly disposing of them with a masterful sense of grace to his Keyblade strikes, Roxas decided to investigate the dimensional tear further and leapt through to another universe entirely as the tear newly closed behind him...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of 10% faster than non super-speed powered characters
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jesse McCartney's voice from several Kingdom Hearts games
-Uses assigned number #59 (will clash with playable Bullseye, Spider-Man Noir, Abraham Whistler and Mortal Kombat's Kabal in mannequin).

REQUIRES:
-An official skin from one of the Kingdom Hearts games (Using Sora's KH2 model as a placeholder in the meantime).
-A mannequin (preferably after Roxas has received an official skin).

MOVESET:
1. Criss-Cross: Roxas twirls his dual Keyblades in a cross-circle, unleashing a damaging shockwave which deals physical damage to foes knocked back from the strike. Charge attack for max damage!
2. Aerial Roll: Roxas leaps forward, closing in on a target as physical damage is dealt to them.
3. Magic Hour: Roxas spawns several light orbs which home in on nearby targets, dealing energy damage if they explode on them.
4. Shockwave Thrust: Roxas dashes forward with impressive speed, repeatedly slashing foes with his Keyblades as he gets faster and faster, dealing physical damage so long as button is constantly mashed.
5. Event Horizon: Roxas rapidly darts around the battlefield, seemingly teleporting between foes as he slashes at them with his Keyblades, dealing physical damage.
6. (Boost) Channelled Aggression: Roxas gets more serious, boosting his overall damage and attack speed temporarily.
7. (Boost) Duel Stance: Roxas allows himself to calm down, focussing his concentration to increase critical hit damage chances and defence for entire team.
8. (Xtreme) XIII Beams: Roxas utilizes his trademark technique, unleashing a barrage of light beams from the skies above as heavy special damage is dealt to all on-screen targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/4cv13m65dxingtc/Roxas_%2528Kingdom_Hearts%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: mutant615 on July 17, 2023, 10:39AM
If requests are still a thing I second a Rictor request! He's the only classic x character who is missing!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 19, 2023, 01:45AM
DEATHPOOL

Originating from an alternate reality (which the mobile game Marvel Strike Force takes place in), the being known as Deathpool is the daughter of Deadpool and the physical, specifically female embodiment of Death itself (formed from their passionate love for one another through crazy cosmic magic).

Death's essence reborn in a new human body, Deathpool would be taught by her father in all sorts of combat tactics, ranging from the very lethal to the much more comedic kind, the two appreciating and loving each other greatly in their own way.

Her training completed, Deathpool would set off and explore the cosmos, fulfilling her existential duty that her 'mother' left behind in order to create her in the first place (visiting her Deadpool occasionally to fulfill more mundane, slice-of-life chores and catch up).

But when her reality's version of Thanos began a spiteful and obsessive eradication of every version of her father across every universe in an attempt to reclaim what he could no longer have, Deathpool would hunt the Mad Titan down across the multiverse in revenge, eventually succeeding by slicing his head off with her incredibly powerful scythe before any more damage was done to the multiverse than there already was with her Thanos's tampering.

Gradually restoring all the Deadpools previously wiped from existence with the Infinity Gauntlet left behind by her now deceased version of Thanos, Deathpool returned to her home reality, content to have her own father back in her life.

However, this semblance of peace was not to last as another multiversal disruption would occur with countless dimensional tears forming as a byproduct of one particular reality known as Earth-7150.

Determined to right this wrong and prevent another Thanos situation with the blessing of her version of Deadpool, Deathpool set off for Earth-7150, blissfully unaware of the many trials that were to come with her arrival...

DISCLAIMER: This mod uses uncensored swear words in many of their voice clips. If you're someone who is easily offended by the use of such language, than please don't download this mod.

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, flight, healing factor and 100% resurrection upon death (due to being the embodiment of death itself on her original reality).
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Dana DeLorenzo's voice for Kelly Maxwell from the 2022 Evil Dead game
-Uses assigned number #63 (will clash with Namor, Stryfe, ED-209 and Tomb Raider's Doppelganger in mannequin).

MOVESET:
1. Swan Song: Deathpool uses her powers on enemies to cause their bodies to go into shock and become completely stiff and immobile akin to a corpse temporarily, dealing damage to struck targets.
2. Life Rejuvenation: Deathpool uses her powers to immediately resurrect any fallen teammates while knocking threats back in a damaging radial blast of power.
3. Cellular Erosion: Deathpool generates a special powerful beam that attacks enemies from within, dealing special damage.
4. Just Business: Deathpool uses her powers to instantly kill a single threat in her path (Doesn't work on bosses).
5. (Debuff) Sweet Embrace: Deathpool silently taunts nearby enemies, significantly reducing overall defence as they're stunned temporarily.
6. (Boost) Angel of Death: Deathpool uses her powers to become completely intangible, allowing her to pass through walls with ease. Press Jump button whilst standing still to deactivate power!
7. (Boost) Cheating Death: For the sake of the mission, Deathpool shares her supernatural invincibility with her allies temporarily.
8. (Xtreme) Absurd Finish: Deathpool teleports between enemies, instantly killing off all struck enemies in an incredibly stylish fashion.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
Escanor610- All Deathpool skins, scythe model, mannequin
Outsider- Original Mistress Death coding for many powers

Download link: https://www.mediafire.com/file/ubnv2x06p1pjibd/Deathpool_%2528Marvel_Strike_Force_OC%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Arachknight on July 19, 2023, 02:45AM
Very nice work, friend.

A very interesting and amusing character! Surprised I'd never heard of her before.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 20, 2023, 08:02AM
JESSE CUSTER

A collaboration project between Arachknight and myself, we present to everyone: Jesse Custer from Vertigo Comics' Preacher!

Originating from an alternate reality within the DC Comics side of the multiverse, Jesse found himself growing up in a dark world with all sorts of twists and turns as he was psychologically abused by his deranged, estranged religious family members after losing both of his normal, genuinely loving parents as a kid.

Initially attempting to flee from his 'Angelville' home in Annville and try to live his own life with a woman named Tulip O'Hare in Northern Texas, Jesse would only last so long on the run before he was forcibly taken back by his cultish family and quickly turned to Christianity and alcohol, gradually losing the will to fight back against the corrupt townspeople which governed his position as a preacher.

But one day however by pure happenstance, a creature escaped from the spiritual realm of heaven known as Genesis and merged with Jesse's very soul, granting him the power to command anyone to do whatever he asked of them, whether they be willing or not.

Annville entirely destroyed as a byproduct of the supernatural explosion generated with the merging of Jesse and Genesis into one, Jesse would use his newly-gained powers to finally take control over his life, travelling across the United States as he found himself facing off against all sorts of serious supernatural threats from both Heaven and Hell during his various misadventures.

Unexpectedly baring witness to mysterious dimensional tears generated from a very different world entirely, Jesse's curiosity compelled him to investigate further, stepping through the tear to Earth-7150 as it newly sealed behind him...

DISCLAIMER: This mod has heavy usage of uncensored language and frequent references to very mature content in many voice clips. As such, this is not suitable for underage players or more older players who are easily offended. Download at your own risk!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Dominic Cooper's voice from the 2016 Preacher TV series
-Uses assigned number #48 (will clash with Captain Universe, Dark Beast, playable Starbolt and Predator in mannequin).

REQUIRES:
-A more convincing custom skin (Using Tony Stark's NPC model as a placeholder in the meantime).
-A mannequin (preferably after Jesse's received an official skin).

FEATURES:
1. Knife Fighter: Jesse pulls out two knives on his person and spins around with them, dealing physical damage so long as button is held down.
2. True Shot: Jesse pulls out two dual pistols, firing bullets repeatedly at foes and dealing physical damage, so long as button is held down.
3. Stop: Jesse uses the power of Genesis to command all minor enemies within earshot to stop in their tracks, seemingly freezing in place briefly.
4. Destroy Them: Jesse uses the power of Genesis to command some enemies to turn on their own allies and fight them to the death temporarily.
5. (Debuff) Get Lost: Jesse uses the power of Genesis to command all enemies within earshot to run away in fear as he issues a chilling threat their way.
6. (Boost) Live: Jesse uses the power of Genesis to command his teammates to get back up, restoring their vitality to full health and revive any fallen allies at the cost of all his available energy.
7. (Boost) Forget: Jesse uses the power of Genesis to command all enemies (including bosses) within earshot to forget him and his allies were ever in the current area temporarily, allowing them to pass by as if they were invisible at a heavy energy cost.
8. (Xtreme) Go To Hell: Jesse uses the power of Genesis to command all onscreen enemies and bosses to go to the dimension of Hell itself, instantly killing them in a fiery explosion as they're sent to the underworld for their sins.

CREDITS:
Ceamonks890- Mod creation & coding
Arachknight- Provided assets, general moveset ideas and overall contributions

Download link: https://www.mediafire.com/file/yub1y37dazr8k01/Jesse_Custer_%2528Preacher%2529-_Arachknight_%2526_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Arachknight on July 20, 2023, 08:29AM
Thank you so much for this.

I can't tell you how happy it makes me that not only is one of my top favorite characters in all of fiction finally in a video game, but that I got to play a part in making it happen.

As always, looking forward to everything you want to do in the future.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 22, 2023, 03:32AM
RAIDEN

Born in 1983 on a wet day in Liberia to unknown parents, the child who would grow up to become more commonly known by the codename of Raiden in the Metal Gear universe, started off life under the name of Jack.
During his youth, Jack would be adopted into the care of 'Solidus Snake' during the First Liberian Civil War and became his godfather-in-law after cruelly killing off Jack's birth parents covertly for his own ends.

Solidus Snake molding Jack and countless other formally innocent children into soldiers through subtle brainwashing tactics, Jack grew into an unstoppable killing machine and amassed an infamous reputation with a high kill count and the various ways he dispatched any enemies in his path, eventually placed in a relief center once the Civil War was over.

Jack and the other surviving child soldiers soon taken into custody by a US-based, non-government organization without Solidus Snake's knowledge, they would undergo extensive counselling sessions to regain a sense of stability over their lives after the countless horrific acts they were manipulated into doing.

But while many of the child soldiers would gradually come to terms with what they had done and slowly regained a sense of normalcy, Jack would not and hated everything he'd done (swiftly manipulated by the mysterious collective known as the Patriots as his brain was implanted with a high concentration of memory-manipulating nanomachines, in order to function as an organic back-up system for an optic-neuro AI).

Soon joining a US Army task force, Jack participated in 300 recorded VR simulations of infamous war incidents (including those accomplished by the legendary soldier known as Solid Snake), eventually taking on the very real 'Big Shell' mission in 2009 under his new codename of Raiden, which would go on to define the rest of his recorded life as all sorts of mind-blowing revelations would be unveiled over the course of the mission.

Encouraged to bring down the Patriots' twisted plans by the real Solid Snake himself, Raiden would truly come into his own and no longer served as the Patriots' puppet.

However, Raiden's repressed memories during his time as a brainwashed child soldier would cause tension within his romantic relationship with the reformed spy, Rose as they gradually resurfaced and eventually left her for a number of years as he trained to become more proficient in the art of Japanese swordsmanship before being captured while out on a mission in Alaska to retrieve the remains of the dangerous 'Big Boss' from the control of the Patriots, tragically captured by them again as he was made into an unwilling test subject for experimental exoskeletal enhancement surgery.

His head and spine carefully excised from his original organic body and grafted to an enhanced cyborg body, Raiden became stronger than ever at the cost of much of his humanity as he was rescued from captivity by the Paradise Lost army and finally underwent removal surgery to clear his entire body of nanomachines.

Helping a suddenly elderly Solid Snake in taking down Liquid Snake and the Patriots for good in 2014 (who's failing cloned genetics from Big Boss were rapidly causing his body to age to that of an old man despite biologically being in his early 40s), Raiden was encouraged by Solid Snake in his dying words to not follow the same path he had as Raiden reunited with Rose and met his secret son John for the first time, having a quiet moment among them as he proclaimed that he was done running away from his responsibilities.

Returning to active combat duty in time to financially provide for his family, Raiden had his cyborg body upgraded several times at different points for the next few years to combat equally formidable cyborg soldiers that were beginning to rise up to fill the gap left behind by the destroyed Patriots collective, Raiden fought valiantly to bring down the malicious military agency, World Marshal Inc, in 2018 who sought to profit off the literal horrors of war, slaughtering their entire workforce before ending them with the death of corrupt US Senator Steven Armstrong (who was secretly the CEO of the military company in question).

Resolving to fight his own war from then on against many more cyborg mercenaries contracted to kill him, Raiden prepared to face them all with nothing but an unnerving, sadistic like grin as he raised his sword in the face of overwhelming odds.

One day however in 2019, Raiden would be facing off against a surviving Metal Gear robot, destroying it with incredible strength before suddenly getting his attention drawn to a mysterious dimensional tear as robots started to pop out of it, that Raiden had not previously encountered.

Destroying the disappointingly weak robots which sought to harm innocent people, Raiden decided to take the fight to them as he charged through the tear to an entirely different Earth altogether, the tear quickly sealing behind him.

Taking in his new surroundings on board a flying vehicle of some kind, his attention would be suddenly drawn to a familiar-sounding voice originating from the shadows.

Demanding whoever it was to come out of hiding and show themselves, the shadowy figure obliged much to Raiden's visible shock.

'Not who you were expecting, huh?' the revealed man stated in knowing confidence...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, 30% faster than most characters, 25% resistance to physical damage and immunity to radiation damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound files using archived audio of Quinton Flynn's voice
-Uses assigned number #57 (will clash with playable Kurse, Neal Shaara's Thunderbird, Punisher 2099 and Mortal Kombat's Johnny Cage in mannequin).

MOVESET:
1. Stabbing Despair: Raiden pulls out his Dystopia Tactical Sai earned from defeating Monsoon in MG Rising, throwing a sai which generates an electric current and pulls an unlucky enemy towards Raiden for a finisher popup attack, dealing physical damage!
2. Vent Du Ciel: Raiden pulls out his L'Etranger Polearm weapon earned from defeating Mistral in MG Rising, leaping into the air and slamming the ground hard with it, dealing radial damage to struck threats.
3. Blade Mode: Raiden performs his Zan Datsu attack, freezing nearby enemies in place before proceeding to slice them to pieces, dealing physical damage.
4. Spiral Hand: Raiden pulls out his Bloodlust pincer blades earned from defeating Sundowner in MG Rising, performing a quick spin attack with them alongside the HF blade in his right hand as he deals physical damage to enemies in his way.
5. Two Hand Top: Raiden performs a powerful handstand spin-kick with his HF sword held by his right foot, slicing through any surrounding enemy as physical damage is dealt. Chance of gaining some health back if fully charged!
6. Anime Beatdown: Inspired by the final bossfight against Senator Armstrong in MG Rising, Raiden performs a JoJo's Bizarre Adventure-styled barefisted combo at impressive speeds, dealing physical damage to struck targets.
7. Mastiff Takedown: Inspired by one of Raiden's finisher moves in MG Rising, Raiden grabs an unlucky enemy by the legs and uses them as a weapon, knocking back any other foe stupid enough to get close. Let go of power button to throw away enemy in Raiden's hands.
8. (Boost) AR Vision: Raiden uses his advanced cyborg tech to reveal nearby enemies on the map, reducing energy cost for entire team temporarily.
9. (Boost) Jack The Ripper: Raiden temporarily loses himself to his more bloodthirsty but somehow still heroic alternate persona, increasing his overall damage and defense further.
10. (Xtreme) Sated Revengeance: Raiden pulls out his HF Blade and carefully positions it to his side akin to a Japanese samurai, before unleashing a powerful 180 degree forward radial strike on all surrounding enemies which deals heavy knockback damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BloodyMares- Provided character menu background banner image
nuhverah- Raiden MGR Revengeance skin, HF blade bolton, mannequin

Download link: https://www.mediafire.com/file/0i2wdapblfm38e1/Raiden_%2528Metal_Gear%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 23, 2023, 10:07PM
PROWLER

While the Prowler has become a character more commonly associated with Miles Morales via his uncle, Aaron Davis, he didn't start out that way (with a completely different character altogether named Hobie Brown, being the first to don the identity).

Born the youngest of nine kids, Hobie and his siblings had to essentially raise themselves due to very negligent parents and while he gained a passion for inventing that lasted into adulthood, Hobie took up a job as a window cleaner to keep himself afloat.

Inspired to become the Prowler after being caught in a battle between Daredevil and Stilt-Man, he fashioned himself a costume that was kitted out with a variety of tools and began a brief career in crime (after losing his job as a window cleaner).

But it was through a chance encounter with Peter Parker's Spider-Man that Hobie realized he could do so much more as the Prowler and reformed to accomplish more heroic deeds from then on.

Since that time, Hobie Brown has been through a lot (teaming up with Spider-Man on many occasions to assist him with an assortment of cases or to clear his own name of false crimes).

Having retired from heroics for several years prior to focus more on his relationship with his now pregnant wife, Mindy McPherson, Hobie was contacted by SHIELD to lend his expertise against the Masters of Evil.

Despite Mindy's objections, Hobie knew that he had to don the Prowler costume again one last time in order to ensure a safe future for his family, the two embracing before Hobie jumped out the window and used his cape to safely glide down and meet with the specialized 'Agents of SHIELD' team on the streets below...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of glide
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Chris Gardner's voice from Spider-Man: Friend or Foe.
-Uses assigned number #64 (will clash with Crystal, Slapstick, Telektron and Mortal Kombat's Baraka in mannequin).

MOVESET:
1. Counter Slash: Hobie slashes at enemies with the claws on his suit's gauntlets, dealing physical damage.
2. Steel Darts: Hobie fires durable and sharp darts from one of his suit's gauntlets, dealing physical damage to struck targets.
3. Grapple Shot: Hobie fires a grappling hook at an unlucky target, flinging them into the air as he pulls on the wire, dealing physical damage.
4. Compressed Blast: Hobie fires a strong blast of compressed air from his suit's gauntlets, dealing physical damage to an unlucky target as they're knocked back from the impact.
5. (Debuff) Magnesium Flares: Being quick on his feet, Hobie flings a magnesium flare to the ground, stunning enemies and lowering their damage output as they're temporarily blinded.
6. (Boost) Expert Fighter: Being an expert martial artist, Hobie puts his experience to good use as evasion chances and overall defense are increased for a time.
7. (Boost) Covert Operative: Being extremely skilled in the art of stealth, Hobie blends into his surroundings and becomes seemingly invisible to enemies, increasing critical hit chances while reducing damage received from enemy attacks.
8. (Xtreme) Sleeping Pellets: Wanting to deescalate the current situation quickly, Hobie flings pellets of knockout gas that deals no damage but leaves foes stunned in a state of utter bliss.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enigma- Ripped Spider-Man Friend or Foe audio
Maximum_Effort- Extra custom Hobie Brown Prowler Modern skin, HUD, mannequin, custom Hobie Brown Prowler Classic skin
Waggens7uP- Hobie Brown Prowler Spider-Man Unlimited game skin, HUD, mannequin

Download link: https://www.mediafire.com/file/3b6lw1s66seec1e/Prowler_%2528Hobie_Brown%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Arachknight on July 24, 2023, 01:23AM
Excellent work! I always thought the Prowler was a really interesting Spider-Man character. Of course everyone seems to know and associate him with Aaron Davis these days, but I remember his appearances in Spider-Man before Miles Morales was ever created. I'm actually a little bummed out he didn't show up more often. At least his legacy lives on strong!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 28, 2023, 07:30AM
SWARM

Originally a Nazi scientist active during World War II, the man known as Fritz von Meyer would live far beyond this infamous point in history in one of the most morbid ways possible.

Discovering a giant bee hive deep in the jungles of South America during the mid 1940s that Fritz could only believe to be the result of a cosmic meteorite bombardment (noting the bees' extreme lack of fear and unusual passivity in the midst of a highly developed hivemind intelligence), Fritz built a device which would in theory, reawaken the mutated bee colony's natural killer instincts so that they could serve him in global conquest.

However, Fritz would realize too late that he had made an error in his specifications as the newly aggressive bees swarmed over him and horrifically killed his original body.

But something unexpected would happen that day as Fritz's consciousness and brilliant scientific mind would be added to the mutated intelligence of the bee colony and afforded him complete control over the bees which formed his new physical body.

Deciding to use his new capabilities to take over the world, Fritz travelled all the way to the United States decades later under the new name of 'Swarm' after being imprisoned with other human-insect hybrids for experimentation by a being called Macrothrax, a representative for the ominous 'Bug-Lords.'

Facing off against the original Champions team, the Runaways, Doctor Druid and most commonly Spider-Man on many occasions, Swarm's plans for world domination would be thwarted time and time again as he retreated to enact his next grand plan against the human race.

His robotic bee drones uncovering a grand plan at Stark Tower that implied the Latverian dictator Doctor Doom had forged a group calling themselves the Masters of Evil to steal the power of the Asgardian god Odin for himself, Fritz knew even then that it was existential disaster just waiting to happen as he recalled prior research notes from his time under the employ of the Red Skull during World War 2.

Not desiring to have insectkind wiped off the map by Doctor Doom's reckless actions, Fritz with great reluctance, ultimately decided to temporarily side with the so-called heroes for the sake of having the natural existential order restored, making his presence known soon enough as he covertly snuck into Stark Tower...

FEATURES:
-2 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Robin Atkin Downes' voice for the Medic from Team Fortress 2
-Uses assigned number #65 (will clash with playable MODOK, Rocket Raccoon, Michael Myers and Zelda in mannequin).

MOVESET:
1. Eye of the Beeholder: Swarm commands several bees of his composite being to fly around him and sting any enemies that get too close to him, dealing physical damage.
2. Beehave Yourself: Swarm slams his composite being hands together, irritating a portion of the bees as they knock back and damage surrounding enemies with a 50% chance of draining an enemy's health if stunned.
3. (Boost) Bee Seeing You: Swarm utilizes the control over bees which make up his composite being to his advantage, becoming completely intangible. Press Jump button while standing still to deactivate power!
4. (Boost) Buzzkill: Swarm utilizes the control over bees which make up his composite being to increase his max health and strike stats for a time.
5. (Xtreme) Bee Gone: Swarm unleashes a large amount of bees from his composite being to attack surrounding enemies, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Mannequin
Zignutus- Custom Swarm Classic skin

Download link: https://www.mediafire.com/file/bk0l4rne7ghoy80/Swarm_%2528Spider-Man_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 31, 2023, 02:00AM
SIR DANIEL FORTESQUE

Originating from the cult classic PlayStation exclusive 'MediEvil' series, Sir Daniel Fortesque was the historically remembered Hero of Gallowmere active in the 1200s.

Starting off as a noble knight who became the champion and eventual head of the royal battalion to the last recorded King of Gallowmere, Peregrin, Sir Daniel would tragically perish during the legendary Battle of Gallowmere against the evil sorcerer Zarok.

But while history would remember Sir Daniel as a heroic knight that helped to bring down the evil sorcerer Zarok for many years, he would in fact be the first to die prior to Zarok's forces being defeated.

Accidentally resurrected 100 years later in 1386 as a byproduct of Zarok's necromancy magics sweeping across the land, the now undead Sir Daniel would use this unexpected opportunity to do what he could to live up to his own legend, facing off against all sorts of supernatural threats in his quest to defeat Zarok for good.

Ultimately arriving at the sorcerer's highly guarded castle, Sir Daniel would clash with his old foe once again and actually succeeded in defeating him (being welcomed in the afterlife's Hall of Heroes on a job well-done).

And while he would be resurrected once again in 1886 to assist Professor Hamilton Kift to help defeat the ruthless Lord Palethorn (who had managed to uncover the long deceased Zarok's spellbook and unleashed untold horrors upon the world once more), Sir Daniel was able to defeat this new formidable foe just as effectively and return to the blissful afterlife once more, with the new equally undead Egyptian love of his life named Kiya by his side as they were newly sealed in his crypt.

However, true evil takes many forms and the world will always need a hero to defend it (no matter what the universe), much to Sir Daniel's dismay.

Awakening in the realm of the living once more after 120 years (within the very far future of 2006 on an alternate reality known as Earth-7150), Sir Daniel would climb up a mysterious staircase after newly equipping himself with his tried-and-true enchanted weaponry and opened the door, finding himself in a hallway which led to a living room on the right.

Visibly startling many friendly human and humanoid creatures alike on the other side upon his unexpected entrance, Sir Daniel did what he could to reduce the tension by waving his free bony hand and saying his best Hello in spite of his lower jaw missing, unprepared for the severity of the adventure to come...

FEATURES:
-8 powers, 1 boost and an Xtreme
-Ability of 50% chance of resurrection (Life Bottle)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Wilson's voice from the 1998 MediEvil game on PS1
-Uses assigned number #47 (will clash with playable MUA1 and X-Men Arcade versions of Nightcrawler, Blue Marvel and Chris Nolan's version of Batman in mannequin).

DISCLAIMER: This mod uses five seconds of music from PlayStation All-Stars Battle Royale originally composed by John King. I take no credit for the use of it.

REQUIRES:
-A proper model of Sir Daniel Fortesque from PlayStation All-Stars Battle Royale (Using the Charred Corpse from X-Men Legends 2 as a crude placeholder in the meantime).
-MediEvil 1 Dragon Armour and MediEvil 2 Super Armour models from PlayStation All-Stars Battle Royale as potential second and third costumes
-A mannequin (preferably after Sir Dan's received at least one official skin).

BLOCK COMBOS:
Block + Jump (Victorian Explosives): Sir Daniel flings several Victorian-era bombs at surrounding enemies, dealing fire damage. Unlocked at Level 10.
Block + Action (MediEvil Armoury): Sir Daniel flings an enchanted axe at an unlucky target akin to a boomerang, dealing physical damage before returning to Sir Dan's hand. Unlocked at Level 17.
Block + Light Attack (Flaming Crossbow): Sir Daniel pulls out a Victorian-era crossbow from MediEvil 2 and fires several bolts, setting struck threats aflame for a time as fire damage is dealt. Unlocked at Level 20.
Block + Heavy Attack (MediEvil Daggers): Sir Daniel expertly throws several daggers at enemies, dealing physical damage to struck threats. Unlocked at Level 5.

MOVESET:
1. Lightning: Sir Daniel uses this incredible magical power to call down powerful bolts of lightning upon enemies to deal electricity damage. Mashing button will only generate one lightning bolt on a random target but fully charging will call down more bolts of lightning to strike more foes at once with a chance for instant kill!
2. Daring Dash: Sir Daniel quickly raises his large shield in front of him and performs a determined dash forward, dealing physical damage to any foe in his path.
3. MediEvil Slam: Sir Daniel pulls out an enchanted hammer that supposedly belonged to his reality's long-dead version of Thor, raising it above his head before slamming it down to the ground, generating a brief ring of fire around him as fire damage is dealt to surrounding foes.
4. Flintlock Barrage: Sir Daniel pulls out a surprisingly intact Victorian-era pistol from MediEvil 2 and fires it repeatedly at enemies, dealing physical damage as they're knocked back a bit from the blow.
5. Cane Rumble: Sir Daniel pulls out an enchanted cane sick from MediEvil 2, leaping into the air and slamming the ground with it as a magical shockwave is generated, dealing special damage to surrounding threats.
6. Victorian Ingenuity: Sir Daniel pulls out a custom-made gatling gun originally built for him in MediEvil 2 by Professor Hamilton Kift, continually firing at enemies and dealing physical damage (so long as button is held down).
7. Chalice of Souls: Sir Daniel briefly pulls out an unseen enchanted chalice, unleashing heroic spirits in the form of energy orbs that home in on enemies and explode on them, dealing special damage to struck targets.
8. Chicken Drumsticks: Sir Daniel utilizes a useful magic spell taught to him in MediEvil 1 to cast damaging magic that has a high chance to turn enemies into crates filled with food, providing an opportunity to earn some extra health orbs, energy orbs or SHIELD credits.
9. (Boost) Good Lightning: Utilizing powerful magic that he originally earned in MediEvil 1, Sir Daniel restores vitality for all allies and brings back any teammates that perished during a previous battle at the cost of all his available energy.
10. (Xtreme) Anubis Stone: Sir Daniel pulls out an incredibly powerful artifact originally forged millennia ago by his undead Egyptian girlfriend, Kiya, generating a green field around him briefly while a large green lightning bolt strikes down surrounding enemies, the shield's ancient magics transferring the resulting energy drained from enemies into Sir Daniel and his teammates to restore their own energy for use on other powers.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/7jge133fedyeczu/Sir_Daniel_Fortesque_%2528MediEvil%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Arachknight on July 31, 2023, 04:33AM
Wow, what a cool character!

Truth be told, I always wanted to play this guy's games, but never got the chance. I'll have to try him out in MUA sometime!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 06, 2023, 09:30PM
VOLDEMORT

The main antagonist of the original Harry Potter series, the dark wizard Voldemort was originally born on the 31st of December in 1926 as Tom Marvolo Riddle.

Raised in a Muggle-run orphanage after his mother, Merope Gaunt, died moments after giving birth to him from a love potion-affected Tom Riddle Senior, the young Tom was soon visited by Albus Dumbledore who informed him of his true heritage as a descendant of the wizard and Hogwarts founder, Salazar Slytherin.

Attending Hogwarts School of Witchcraft and Wizardry in 1938 after being sorted into the Slytherin house, Tom found himself following a path throughout his time at Hogwarts, that would come to define the rest of his life as he adopted racist ideals towards the Wizarding World and who deserved to study magic, in spite of hypocritically being a half-blooded wizard himself.

Spending several months after his graduation as a purchasing agent for the dark wizard artifacts shop, Borgin and Burkes within Knockturn Alley, Tom prepared to accomplish the unthinkable as he created an unprecedented seven 'Horcruxes', enchanted relics or beings considered important enough for him to contain varying portions of his soul in, effectively acquiring immortality at the price of his humanity.

Slipping deeper and deeper into the Dark Arts while taking up the new name of Voldemort, Tom would slowly amass an army of 'Death Eaters' who followed his every command as he sought to take over the Wizarding World and reshape it how he saw fit.

But one night in 1981, something unexpected happened as Voldemort proceeded to hunt down and kill the then infant Harry Potter in order to prevent a prophecy involving his definitive end from coming true, successfully managing to cruelly kill Harry's parents who selflessly fought to protect their infant son from the dangerous Dark Lord but was seemingly unable to kill Harry himself as Voldemort's own Killing Curse bounced back and hit him instead, destroying his original body.

Unfortunately, this would not be the end for Voldemort quite yet as he remained alive a disembodied soul without a body to call his own for thirteen years, remaining a silent but perpetual threat in the background until his loyal followers managed to capture Harry during the Triwizard Tournament in 1995, obtaining some of his blood for a potion that ultimately restored Voldemort in a new body, more powerful than ever.

However, Harry would continue to outsmart Voldemort and live to fight another day many times, both of them blissfully unaware that Voldemort had accidentally made Harry into a living eighth Horcrux all those years before with his failure to kill Harry as a baby.

Despite Voldemort's return to life proving disastrous for both the non-powered and magical worlds alike as he went on to slaughter countless innocence for the next three years, he would be ultimately defeated for good with the destruction of all his Horcruxes through the carefully planned actions of Harry and his friends, Ron Weasley and Hermione Granger in 1998.

For our current story however (taking place between the events of The Half-Blood Prince and The Deathly Hallows), this version of Voldemort would be none the wiser to his predestined fate in the months to come as he prepared to enact attacks across the Wizarding World.

Before he could set off from his hiding place at Malfoy Manor however, a mysterious dimensional tear from the alternate reality of Earth-7150 created by the equally dangerous supervillain Doctor Doom would suddenly appear and unleash red-coloured ninjas upon his meeting room.

Silently admiring the tenacity of this army of muggles who seemed to imbue themselves with a formidable dark power all their own, Voldemort ordered his followers to attack the invaders as one Killing Curse after another was cast to eradicate the threat of the ninjas claiming to desire them in their own ranks of the 'Hand'.

Curious to see where these bold invaders had come from, Voldemort proceeded to investigate and stepped through the tear without fear, finding himself on an entirely different world altogether while the tear sealed up behind him.

Recognizing that he was somewhere in the United States of America but sensing he was no longer in the world he knew so well, his attention would be drawn by an all too familiar voice who sounded horrified by his presence on this mysterious world.

Turning his head, Voldemort would be initially gleeful at the chance to kill his long-time foe who had proved a consistent thorn in his side, but was surprised to see that the Harry who stood to face him from a distance wasn't only visibly older and had his friends, Ron and Hermione by his side, but he also had a whole assortment of mysterious costumed men, women and humanoid creatures standing by his side, ready to face whatever he got if he tried to pull anything.

Demanding an explanation for where he was, who all these empowered people and creatures were and how Harry had two different versions of himself which varied in age stand before him without magic, his questions would ultimately be answered but with a frustrating level of vagueness by a formidable man known as Doctor Strange, the 'Sorcerer Supreme' of this world designated Earth-7150.

Voldemort threatening that he could kill them all with a mere thought, the older Harry could only laugh at his weak threats knowing full-well that this Voldemort must have been pulled from earlier in the Wizarding World timeline, not yet knowing of his eventual death in the future.

The older Harry cockily responding to Voldemort that he had no loyal Death Eaters here on this Earth and that this time he and his many new allies had the high ground (as teenagers with key-shaped swords, a young man and woman with different coloured energy swords, a powerful blue-coloured demon and a royal-looking prince among others got into a proper battle stance and drew or spawned their various different weapons to their hands to fight alongside Harry), they would be stopped by Doctor Strange and Doctor Voodoo as they stepped between Voldemort and the large alliance of characters from across the vast multiverse, firmly stating that they had bigger things to worry about than fruitlessly trying to settle evident old grudges.

Strange stating clearly that more and more beings from countless different universes were getting transported to their own every few minutes because of plans being currently enacted recklessly by a group calling themselves the Masters of Evil which threatened to wipe out all of existence entirely if they weren't stopped, Voldemort became visibly intrigued and curious about the levels of power this existential instability was bringing to this world and decided to play along for now, preparing to put a plan together to obtain all the power he could wield from the many dimensionally displaced individuals which he found himself reluctantly fighting alongside, once the current threat with the mysterious 'Doctor Doom' and his so-called 'Masters of Evil' group were properly put down...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of flight, leadership, 100% chance of resurrection and immunity to psychic damage & mind control (Occlumency)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using a combination of archived and ripped audio of Ralph Fiennes' voice from various Harry Potter projects
-Uses assigned number #69 (will clash with Captain Britain, Supaidaman, Jim Hammond and Mortal Kombat's Kitana in mannequin).

REQUIRES:
-An official skin from one of the Harry Potter games (Using Gorr the God Butcher as a placeholder in the meantime).
-A mannequin (preferably after Voldemort's received an official skin).

MOVESET:
1. Sectumsempra: Voldemort casts a spell which deals sword strike-styled physical damage to struck targets.
2. Elder Lightning: Voldemort casts a spell which generates bolts of lightning from his wand, dealing electric damage to struck targets.
3. Fiendfyre: Voldemort casts a powerful spell which generates cursed magical fire that surrounds him and deals fire damage to surrounding enemies.
4. Apparating Punishment: Voldemort uses his mastery of the Wizarding World's Apparation magics to move between enemies quickly, dealing physical damage as they're stunned briefly from the blows.
5. (Debuff) You-Know-Who: Voldemort casts a false memory charm which implants memories of fear into the minds of enemies, causing them to run away as their overall defence is reduced.
6. (Boost) Imperio: Voldemort utilizes one of the infamous 'Unforgivable' magical curses to cause surrounding enemies to turn against their allies unwillingly but without objection permanently (until Voldemort leaves the current map).
7. (Debuff) Crucio: Voldemort utilizes one of the infamous 'Unforgivable' magical curses to inflict unseen magical pain upon any enemies stupid enough to get close to Voldemort.
8. (Xtreme) Avada Kedevra: Voldemort utilizes one of the infamous 'Unforgivable' magical curses to instantly kill an unlucky target as green energy is generated from his wand.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Hannah- Hermione Granger wand bolton
LovelyClaire (Harry Potter Modding Discord community)- Cleanly ripped Voldemort audio from Harry Potter and the Goblet of Fire movie game tie-in

Download link: https://www.mediafire.com/file/fn5d7976xa88p28/Voldemort_%2528Harry_Potter%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 10, 2023, 08:31AM
DARKMAN

Once a brilliant scientist named Doctor Peyton Westlake, the man who would eventually become Darkman was initially focused on helping victims of burns and scars with his invention of a synthetic skin.

However, frustratingly, the skin would melt after around an hour and a half.

Once he discovered it was due to sensitivity towards the light, Peyton was excited to figure out a way to bypass it, only for criminals to enter his lab and start ransacking it, beating him up in the process.

These were Robert J. Durant and his goons, in search of an incriminating document that Peyton's lawyer girlfriend, Julie Hastings, accidentally left at Peyton's place.

Durant killed Peyton's assistant, Yakitito, and had his thugs brutally burn Peyton alive before blowing up the lab, leaving him for dead.

However, this wasn't the end of Peyton's story.

Propelled by the explosion into the river and discovered as a John Doe, burned beyond recognition, Peyton was hospitalized and subjected to a radically experimental surgery removing his sense of touch to erase his physical pain, at the cost of his unchecked emotions and adrenaline giving him augmented strength.

Escaping, Peyton rebuilt his lab and planned to get revenge on Durant and his gang by using his synthetic skin technology to infiltrate their group and destroy them from the inside.

One by one, he directly or indirectly caused all of their deaths, culminating in a brutal battle with Durant's partner, Louis Strack, to save the life of Julie Hastings.

Ever since, Darkman has continued to fight crime, using the money he's stolen from criminals to fund his research into perfecting the synthetic skin so that it no longer melts in the light.

Most of the time, he had only ever fought against common criminals, save for an adventure where he fought a revived Durant and the Deadites alongside Ash Williams.

Now, he's pulled into the multiversal conflict that's involved so many other strange characters.

Though Darkman felt he could only contribute so much, he thought of what Doctor Doom and the Masters of Evil's victory would spell for Julie Hastings and his own hopes for the good his synthetic skin could do, and resolved to contribute everything he could to end Doom's threat, tapping back into his rage...

DISCLAIMER: This mod uses a fair amount of uncensored swear words in their voice clips. If you're someone easily offended by the use of such words, then please don't download this mod.

FEATURES:
-3 powers, 4 boosts and an Xtreme
-Abilities of 30% resistance to physical damage and deals 15% stronger melee attacks than other characters
-3 hex-edited skins, HUD, loading screen, icons and voice/sound file using ripped audio of Liam Neeson's voice from the 1990 Darkman movie
-Uses assigned number #70 (will clash with Penance, Doc Samson, Anti-Venom and the Undertaker in mannequin).

MOVESET:
1. Ten Men Strong: In an angry rush, Darkman grabs the closest enemy nearby and swings them around, knocking down surrounding enemies before he throws them away, dealing physical damage.
2. Skip Leg Day: Darkman retrieves the weapon of a fallen enemy named Skip, using his machine gun hidden in a prosthetic leg to gun down enemies, dealing physical damage continuously (so long as button is held down).
3. Darkened: Darkman throws down a smoke grenade, dealing damage within the area he threw it on.
4. (Debuff) Boss's Orders: Darkman imitates Doctor Doom's speech patterns and throws his voice, ordering enemies to report, causing them to run off and seek Doctor Doom out.
5. (Debuff) Melting Minute: Darkman's timer goes off, revealing the enemy closest to him to be an animated skeletal mannequin, now defunct, that he disguised with his synthetic skin, which melts. The shock and fright lowers the strength and defenses of Darkman's enemies.
6. (Boost) Shadowy Strength: Darkman casts his shadow and focuses his rage, temporarily gaining more movement speed, damage resistance, and striking damage.
7. (Boost) Gangway: Darkman disguises himself and his team as members of Robert Durant's gang, allowing them to pass by enemies as if invisible.
8. (Xtreme) Dark Madness: Darkman throws down a smoke grenade and flies into a murderous rage, attacking all enemies on screen at his top strength and speed, with a small chance of knockdown or instant kill.

CREDITS:
Ceamonks890- Mod creation & coding
Arachknight- Character bio, visual assets, all moveset ideas
Aventureiromax- Repurposed Terminator endoskeleton model for Darkman Melting Minute power
Escanor610- Custom Darkman skin, mannequin

Download link: https://www.mediafire.com/file/x6lenpfcfkr83zo/Darkman_%2528Ceamonks890_%2526_Arachknight%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Arachknight on August 10, 2023, 09:13AM
Thank you so much for this.

Darkman's obscurity is something that always bothered me, but at the same time made him more special, made me appreciate him more. He's certainly unique; equal parts superhero and horror monster, created by Sam Raimi because he wanted to make movies about Batman and The Shadow, but he couldn't secure the rights.

He's had a few video game appearances before, way back on the NES. As I understand it, they were decent, yet difficult. I can't help but feel MUA is a better fit for him.

Plus, not only is he in a game better suited to the feats from his source material, but he now finally gets to team up with other superheroes and fight supervillains. I think he'd actually fit in Marvel very well, alongside street level heroes like Daredevil and Punisher, fighting villains like Kingpin and Bullseye.

I highly recommend everyone interested to watch the original Darkman movie if you can. It's still a treat even nowadays.

While I personally enjoy the two direct to video sequels, I admit they're not nearly as good, and extremely cheesy, even by Sam Raimi standards (though admittedly he was only so involved in those ones). At least the first sequel has Larry Drake as Robert Durant again, which is a real treat.

Finally, I recommend the Darkman vs Army of Darkness comic miniseries, where he teams up with Ash Williams. That I can gladly say is extremely enjoyable.

There are some other Darkman comics and some novels, which I haven't had the chance to check out, though I hope to someday; I can't speak to their quality.

Anyhow, I hope everyone enjoys this mod :)
Title: Re: Ceamonks890's Character Mods
Post by: syafiq on August 12, 2023, 07:30AM
Hi Good Sir! I am amazed with your mods!! Truth be told I have always wanted to see Hope Summers to be in the game and finally be able to play her properly. I found her mods not finished or maybe there are some files missing. Thank you so much!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 14, 2023, 04:40AM
RON WEASLEY

The first of Harry Potter's best friends, Ron Weasley was the sixth of seven children who frequently displayed a solid sense of humour and reliable street smarts of the wizarding world.

But in spite of his positive outlook, Ron harbored many inherent insecurities which often came back to bite him in the form of immature emotional outbursts which were levelled against his friends or family members and put a strain on his connections with people that could last months at worse.

However when his back was often pushed into a corner during his seven years at Hogwarts, Ron consistently maintained bravery and loyalty to those he cared about while being simultaneously scared out of his wits, stepping up when the situation called for it.

Joining Harry Potter and Hermione Granger to stop the theft of the Philosopher's Stone, assisting in the eventual saving of his sister Ginny from being possessed by a past version of Voldemort and significantly contributing to the definitive end of Voldemort among other major events in his life, Ron would gradually come into his own as a talented wizard and grew above much of his lifelong insecurities.

Becoming an Auror for the Ministry of Magic some time after graduating from Hogwarts alongside Harry and Hermione, Ron would work with his long-time friends to reform and revolutionise the Ministry of Magic for a more modern era, before leaving to co-manage the wizarding world joke store, Weasleys' Wizard Wheezes, with his older brother George (George's twin brother Fred having tragically perished during the Battle of Hogwarts in 1998 prior).

Now 26 years old, Ron relishes in the era of peace brought upon by the defeat of Voldemort alongside countless other wizards and muggles across the world, soon finding himself brought back into Ministry of Magic business by the timely visit of Harry and Hermione (who wanted to have him with them for old times' sake during a multiversal mission to a different universe entirely, who required as much help as they could to stop a grave threat which risked wiping out all of existence forever if it wasn't stopped).

Brought up to speed about their mysterious contact being the apparent 'Sorcerer Supreme' of Earth-7150, Ron would make the dimensional jump with Harry and Hermione to this new Earth, prepared to face anything that got in their way of restoring multiversal peace...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of leadership and teleportation (Apparate)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Gregg Chillin's voice from various Harry Potter games
-Uses assigned number #98 (will clash with Arclight, Cassie Lang and Mortal Kombat's Kung Lao in mannequin).

REQUIRES:
-An official skin from one of the Harry Potter games (Using Human Torch street clothes from MUA1 as a placeholder in the meantime).
-A mannequin (preferably after Ron's received an official skin).

MOVESET:
1. Aqua Eructo: Ron casts a spell which generates a quick torrent of water from his wand, dealing cold damage to struck targets.
2. Carpe Retractum: Ron casts a spell which pulls an unlucky enemy towards him, dealing physical damage.
3. Dungbombs: Ron throws a classic wizarding prank object at the ground, exploding after a few seconds and dealing special damage as enemies run away in fear to escape from the horrible smell.
4. Ebublio: Ron casts a spell which temporarily traps an enemy in an impenetrable purple energy bubble, draining their overall health.
5. (Debuff) Stink Pellets: Ron magically leaps into the air and throws several popular wizarding prank items at surrounding enemies, dealing minor damage to enemies but leaves them stunned for a long time as a result of the awful smell.
6. (Boost) Weasley Touch: In reference to Prisoner of Azkaban's console game releases, Ron is able to reliably reveal nearby enemy positions on the map while magically reducing energy cost for entire team.
7. (Debuff) Lumos Duo: Ron casts a spell which generates a very bright yellow light from his wand briefly, stunning surrounding enemies temporarily while lowering their damage output as they're temporarily blinded.
8. (Xtreme) Mucus Projectum: Inspired by cut content from Prisoner of Azkaban's console game releases, Ron casts a powerful spell which generates disgusting mucus that deals damage whilst ensnaring all on-screen enemies to the ground.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Hannah- Repurposed Hermione Granger wand bolton

Download link: https://www.mediafire.com/file/bhnrv21sjlq6clf/Ron_Weasley_%2528Harry_Potter%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 16, 2023, 01:44AM
GWEN STACY

Throughout the Marvel multiverse, Gwen Stacy is best known as the first true love of the original Spider-Man, Peter Parker, and daughter of police captain George Stacy, who, like her father, tragically perished during Spider-Man's battle with a supervillain.

In more recent years, she's become more popular in the form of an alternate universe version known as Spider-Gwen, where she was gifted with spider powers instead of Peter, who became the villainous Lizard and died while fighting her.

However, this version of Gwen Stacy who now joins MUA is not from any universe that has been seen before until now.

In a life very similar to the one she has in The Amazing Spider-Man films, where her and Peter's Spider-Man are closer than ever before, both are still alive, deeply in love, and working together to make New York and the world a safer place.

Like many other versions of Spider-Man and other characters who have found their way into MUA, their adventures eventually included explorations of the multiverse.

While aware of the threat that Doctor Doom and the Masters of Evil posed to it, which was the obvious priority, Gwen's previous searches in these alternate realities unearthed a discovery that deeply disturbed her and Peter.

It seemed that throughout the multiverse, variants of Peter and Gwen, at least one of whom has spider powers, fall in love, only for one of them to die, and the survivor to move on with another partner.

Refusing to believe that this was some sort of fated canon event, Gwen and Peter explored further.

Apparently, some powerful, unseen evil force was at work to keep their variants apart, inevitably by death.

Gwen and Peter discovered it was because they and their variants were deeply heroic as individuals, but even greater forces for good together, and if they stayed together long enough, they would one day have children who would grow up to become even greater heroes than they were.

Using her intellect and resources to find a way to tap into the abilities of her multiversal counterparts, Gwen joined Peter in helping fight Doctor Doom and the Masters of Evil, determined to secure the couple's future together afterwards...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, leadership and Web-Swinging
-5 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Emma Stone's voice
-Uses assigned number #45 (will clash with Kang the Conqueror, Weapon H, Witchblade and Indiana Jones in mannequin).

MOVESET:
1. Captain's Cannons: Gwen retrieves the police issued handguns wielded by her late father, firing at enemies.
2. Web Weaver: Gwen fires a line of webbing at an object or an enemy, pulling it towards her.
3. Katana Spin: Channeling Gwenpool, Gwen takes out a pair of katanas and spins around with them so long as the button is held down.
4. Symbiote Flail: Channeling Gwenom, Gwen's Venom symbiote tendrils flail out in a radial attack, damaging all surrounding enemies.
5. (Boost) Valedictorian Speech: Gwen inspires her team to persevere against opposition, causing them to regain some energy and temporarily boosting momentum and defense.
6. (Boost) Lizard Serum: Having altered the formula of Doctor Connors to work for it's intended purpose at great difficulty, Gwen brings the team back to full health and revives fallen teammates, at the cost of all of her available energy for a long period of time.
7. (Boost) Ultimate Carnage: Channeling Ultimate Carnage, Gwen uses the Carnage symbiote from the Ultimate Marvel universe, giving her increased melee damage, defense, and movement speed.
8. (Xtreme) Ghost Spider: Channeling Spider-Gwen, Gwen releases a large net of webbing that ensnares all enemies on screen and holds them in place, then quickly strikes several enemies once.

CREDITS:
Ceamonks890- Mod creation & coding
Andersonbrazil- Classic 616 Gwen Stacy & Ultimate Carnage skins
Arachknight- Character bio, all moveset suggestions & visual assets
Escanor610- Mannequin
Julio Cabral- Gwenpool skin
Hannah- Emma Stone voice/sound files, Gwenom & Spider-Gwen ATSV skins
Outsider- Original Spider-Gwen Xtreme coding

Download link: https://www.mediafire.com/file/a0o8fch94hcbq1p/Gwen_Stacy_%2528Spider-Man_character%2529-_Ceamonks890_%2526_Arachknight.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Arachknight on August 16, 2023, 07:32AM
Thank you for this. :)

I love Gwen Stacy.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 19, 2023, 07:11AM
The Playable Generic MUA1 Enemies Collection has been updated with the Arcade Clown, all three Atlantean enemy types (Armored, Champion & Defender) and the Fire Giant joining the cast of playable minions!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 22, 2023, 01:46AM
CINDER

Originating from the Killer Instinct video game franchise, the man known as Cinder was originally born under the name of Ben Ferris.

Being a small-time career criminal, Ben would eventually be captured by his world's local police force and had his civil rights revoked as he was imprisoned for multiple counts of arson, assault and breaking & entering.

Agreeing to take part in an experiment for chemical weapons as a human guinea pig by the shady organisation Ultratech (in exchange for a chance at early parole), Ben would accidentally be transformed into a being of living, flammable plasma.

Initially horrified but thrilled at his newly-gained powers, Ben took up the new codename of Cinder and escaped Ultratech, fighting off various formidable combatants in the 'Killer Instinct' tournament before taking to the skies and leaving law enforcement in the dust when surrounded at the end of the tournament.

Pondering his next move while flying through the skies, Cinder would soon be drawn from his thoughts after he absentmindedly flew right through a dimensional tear to a very different version of Earth entirely.

Gleeful at the opportunity for fresh anarchy, he would be soon stopped by various superpowered residents more native to this reality who swiftly brought a stop to his immoral actions before having their attention drawn elsewhere.

Deciding to play it smart for now and work alongside this mysterious multiversal collective group to learn all he could about this new universe, Cinder cockily prepares to burn anything that stands in his way...

DISCLAIMER: This mod uses one minute worth of music from the 1994 Killer Instinct game originally composed by Robin Beanland & Graeme Norgate. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight and immunity to fire damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Ray Chase's voice from the 2013 Killer Instinct game
-Uses assigned number #49 (will clash with playable Odin, Living Monolith, Kaine's Scarlet Spider and Mortal Kombat's Cassie Cage in mannequin).

MOVESET:
1. Inferno: Cinder ejects chemical flames from his hands, dealing fire damage constantly to foes (so long as button is held down).
2. Trailblazer: Cinder dashes forward as a fireball, dealing fire damage to enemies in his path.
3. Heat Fist: Cinder extends a small flame from his palm, dealing fire damage to struck targets.
4. Pyrobombs: Cinder leaps into the air and throws several generated plasma bombs from his hands, dealing fire damage to struck threats.
5. Fireflash: Cinder performs a flipkick, summoning a pillar of fire that knocks an unlucky foe into the air as fire damage is dealt.
6. (Debuff) Cinder Humiliation: Cinder forces surrounding enemies to dance, as they become stunned for a full minute while his theme from Killer Instinct 1994 plays, increasing his overall defense simultaneously.
7. (Boost) Heatsink: Cinder inexplicably turns himself invisible, increasing critical hit damage chances.
8. (Ultra Combo) Fission: Cinder claps his hands together, generating a small explosion as heavy fire damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- All Cinder skins & HUDs, mannequin

Download link: https://www.mediafire.com/file/el2x1xu9iokg49w/Cinder_%2528Killer_Instinct%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: dwoga on August 24, 2023, 05:21PM
Man, Cinder takes me back to my childhood, thanks for that! I don't know if you're still taking requests but just in case I'd like to request Crescent, I think that's the name of the character, is a young girl with a bear companion, my daughter took a liking to that character when she saw it on a game.

And to throw some characters there and see if anyone catches your attention:
Krieg from Borderlands (with his foul mouth)
All Might (just to hear him say "United States of SMASH")
Batman that laughs
The Dragonborn from Skyrim (the most modded game in history)
perhaps the first superhero ever created (who is it, by the way?)

Thanks for your hard effort!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 24, 2023, 06:21PM
The Playable Generic MUA1 Enemies Collection has been updated once again with the Loki Troll, Super Soldier & Viking Warrior added to the playable ranks!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 24, 2023, 10:49PM
Quote from: dwoga on August 24, 2023, 05:21PM
Man, Cinder takes me back to my childhood, thanks for that! I don't know if you're still taking requests but just in case I'd like to request Crescent, I think that's the name of the character, is a young girl with a bear companion, my daughter took a liking to that character when she saw it on a game.

And to throw some characters there and see if anyone catches your attention:
Krieg from Borderlands (with his foul mouth)
All Might (just to hear him say "United States of SMASH")
Batman that laughs
The Dragonborn from Skyrim (the most modded game in history)
perhaps the first superhero ever created (who is it, by the way?)

Thanks for your hard effort!

Cheers. Glad I managed to satisfy at least one Killer Instinct fan in this community :D

Unfortunately, Crescent & her spiritual bear companion, Io, from Marvel Future Fight aren't easy to make work in MUA and would be too complex for me to personally tackle as a mod.

As for your other requests, some of them I'll jot down as possible projects in the foreseeable future.

To answer your question, the first recorded superhero ever created is actually a character named Hugo Hercules who was made all the way back in 1902 as part of a short-lived newspaper strip by Wilhelm Heinrich Detlev Körner.

I do have a genuine soft spot for these sorts of characters originally created during the pulp era of comics like the Phantom or the Shadow, which I'd love to bring to MUA someday. But it ultimately depends on what viable placeholder or legit models are available whenever I find the time to get around to them as projects.

Title: Re: Ceamonks890's Character Mods
Post by: dwoga on August 25, 2023, 03:50PM
Quote from: Ceamonks890 on August 24, 2023, 10:49PM
Cheers. Glad I managed to satisfy at least one Killer Instinct fan in this community :D

Unfortunately, Crescent & her spiritual bear companion, Io, from Marvel Future Fight aren't easy to make work in MUA and would be too complex for me to personally tackle as a mod.

As for your other requests, some of them I'll jot down as possible projects in the foreseeable future.

To answer your question, the first recorded superhero ever created is actually a character named Hugo Hercules who was made all the way back in 1902 as part of a short-lived newspaper strip by Wilhelm Heinrich Detlev Körner.

I do have a genuine soft spot for these sorts of characters originally created during the pulp era of comics like the Phantom or the Shadow, which I'd love to bring to MUA someday. But it ultimately depends on what viable placeholder or legit models are available whenever I find the time to get around to them as projects.

My friend, with KI I have some very fond memories, and since we're talking KI and request, consider Spinal!

Too bad about Crescent, but I understand. And for the others, if you ever feel like it. Some friends of mine would like to make a couple requests, but before that...

Thanks for that info about Hugo Hercules, I never heard about him. And let me tell you, it sparked some debate between coworkers.
You know how it goes, some guys look in google and it says is The Phantom, others more "into the hero stuff" says is someone called The Clock (no idea who it is), and then there is the info you told me.
And there is one guy who says that technically the first action hero would be Gilgamesh,
So the debate is still on.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 28, 2023, 07:55PM
ALADDIN

Once a young thief in the kingdom of Agrabah, Aladdin's only friend in the world was Abu, his pet monkey and fellow thief, forced to steal every day to keep themselves from starving to death.

Though being ostracized as a criminal kept Aladdin from being able to attain a better life initially, he was unaware that his truly kind heart and cunning intellect had labeled him a "diamond in the rough" by the Cave of Wonders, causing the scheming vizier, Jafar, to set his sights on him.

After Aladdin met and fell in love with Princess Jasmine, only to be falsely arrested for the accusation of kidnapping her, Jafar schemed to have Aladdin retrieve the Genie's lamp from the Cave of Wonders for him.
Jafar's plan mostly worked, but when it came time to betray Aladdin by killing him and stealing the lamp for himself, he was narrowly foiled by the timely intervention of Abu.

Now befriending a magic carpet and the Genie of the lamp, Aladdin managed to escape, using his first wish to become a prince in order to court Jasmine.

The events that transpired afterwards ultimately ended up in a final battle against Jafar for the fate of Agrabah and perhaps his entire universe.

But thanks to Aladdin's intelligence and good heart, he managed to defeat the empowered vizier, get engaged to Jasmine, and even set his friend the Genie free from his lamp.

Though Aladdin has had more adventures since then, there is perhaps none more strange or dangerous than this new one that he finds himself embarking on.

Aladdin and his friends pulled into a dimensional tear originating from the greater multiverse that suddenly appeared in Agrabah, Aladdin is astonished and baffled to find himself far in Earth's future, and perhaps in another reality entirely, full of various costumed characters with abilities stranger than anything he had ever seen before.

Learning that all of existence may once again be at stake thanks to Doctor Doom and the Masters of Evil, Aladdin heroically volunteers to help foil them...

FEATURES:
-4 powers, 4 boosts and an Xtreme
-Ability of flight via Carpet
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using a combination of ripped and archived audio of Scott Weinger, Frank Welker and the late Gilbert Gottfried & Robin Williams' voices
-Uses assigned number #55 (will clash with Gladiator, Silk, Gorr and Legacy of Kain's Kain in mannequin).

MOVESET:
1. He's Got A Sword: Aladdin unsheathes a scimitar, spinning around with it and dealing physical damage as long as the button is held down.
2. Whole New World: Aladdin hops on his magic carpet and has it rush forward, quickly knocking down enemies in his path as long as the button is held down.
3. Bright Rain: The Genie comedically drops non-lethal blue-coloured grenades from high above off-screen, dealing special damage to surrounding enemies.
4. Friend Like Me: Aladdin uses the lamp to ask a small favour of the Genie, who teleports between several enemies in a puff of blue smoke, hitting them each once.
5. (Boost) Thorough Monkey: Aladdin's faithful monkey companion, Abu, spies a rare item on the ground and shares his findings with Aladdin and his allies, generating a random buff.
6. (Boost) Arabian Knight: Aladdin unsheathes his scimitar, using it for melee attacks temporarily as he gains access to new attacks.
7. (Debuff) Big-Mouthed Bird: Jafar's reformed parrot, Iago, spouts a random insult an enemy's way, infuriating them as their defense is reduced.
8. (Boost) For You And Me: Aladdin asks his teammates what they would wish for, asking the Genie for small favours that increase max health and energy for the entire team temporarily.
9. (Xtreme) Phenomenal Cosmic Power: Aladdin uses the lamp to call in a strong favour from the Genie, who uses all of his available free power right then to defeat all on screen enemies, magically sending them away somewhere else without killing them and reviving any teammates that may have fallen during battle.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, half of audio contributions
Arachknight- Character bio, moveset suggestions, half of audio contributions, provided visual assets for power icons and banner
Hannah- Converted Aladdin skins, HUDs, Carpet and magic lamp boltons, mannequin

Download link: https://www.mediafire.com/file/dkyacujhdw76kck/Aladdin_%2528Disney%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Arachknight on August 28, 2023, 08:30PM
Thank you for this :)

Aladdin has always been both my favorite childhood movie and one of my top favorite heroic characters in all of fiction.

It's serendipitous, but I just finished watching Aladdin again for what I'm sure is at least the 30th time right before you released this mod! "Perfect timing (Ceamonks), as usual!"

Thanks again!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 31, 2023, 05:26AM
The Playable Generic MUA1 Enemies Collection has been updated once again with the Dark Elf Strider & Dark Elf Warrior added to the playable ranks!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 11, 2023, 08:05AM
TIM DRAKE

Born an only child to Jack and Janet Drake within a wealthy household in Gotham City, Tim Drake would by chance be taken to Haly's Circus by his parents as a small boy, meeting Dick Grayson and his family the same day Dick's own life would be radically altered forever with the deaths of his own loved ones at the hands of crime boss Tony Zucco, for refusing to pay extortion money.

Witnessing the exact tragic moment as Bruce Wayne did from the audience, Tim would never forget that defining moment and developed impressive deductive abilities as he grew up into a teenager, managing to figure out Batman and Robin's secret identities off news footage, following their crime-fighting careers very closely from the sidelines.

But when Jason Todd's time as the second 'Boy Wonder' came to a tragic end through his untimely death at the hands of the Joker, Tim soon began to notice a significant change in Batman's personality and knew then that the Dark Knight needed someone alongside him to keep himself in check.

Initially trying and failing to convince Dick Grayson to return to being Robin (who had long since moved on from the identity to become Nightwing within the superhero group known as the Titans), Tim volunteered to become the third person to assume the identity of Robin instead.

Despite Batman remaining firm and reluctant to take on another sidekick for quite some time, Tim eventually proved himself worthy to assume the mantle of Robin (having to overcome plenty of traumatic and difficult trials over the course of his early superhero career while balancing a double life as a school student, including the tragic death of his own mother at the hands of the deranged Haiti-based Obeah Man as he grew more experienced in a variety of combat styles that complimented his natural smarts and talent for detective work).

Being involved in a wide assortment of events throughout the DC Universe (including Knightfall, Prodigal, Cataclysm & No Man's Land among others while learning to find love in the solo vigilante Spoiler aka Stephanie Brown and teaming up with Connor Kent's Superboy and Impulse to form the Young Justice superhero team), Tim's double life would eventually come to a head as his surviving father, Jack, soon learned of his son's secret after-school activities and confronted Batman over it in the Batcave, threatening to expose their secrets to the world if Tim did not step down from superheroics and not needlessly risk endangering himself any further).

However, Tim would not give up entirely as Robin in spite of his father's objections and snuck out several times to assist the Bat-Family when he could for the greater good, Jack begrudgingly relenting and allowing Tim to resume fighting crime (understanding that Batman and Gotham City needed his inherent skill and talents), the two sharing a private comforting moment together before Tim bravely stepped out into the night, promising his father that he would be back as soon as he could.

And while the events of Identity Crisis in the primary DC Comics universe would have Jack Drake cruelly killed by Captain Boomerang for hire at the hands of a clinically insane Jean Loring, the estranged wife of the original Atom, Ray Palmer, this version of Tim Drake would not end up losing his father whatsoever (who narrowly survived the attack by Captain Boomerang through quick thinking, swiftly shooting him in self-defence and barely avoiding an incoming lethal boomerang intended for his chest), working with Batman and the Justice League to figure out who the culprit was that had been targeting their loved ones, discovering through magical means that the god-like entity, Eclipso, had been enforcing his influence over Doring's actions the entire time and causing her to make irrational decisions she would normally never do.

Now though, many years have passed and Tim Drake has matured out of the mantle of Robin, taking up the new persona of Red Robin as Bruce Wayne's illegitimate son, Damian, took up the mantle of Robin to fill the void and find his own place within the ever-expanding Bat-Family.

Among the various members at the Batcave to heed the call to action and defend Gotham while Batman and the senior members of the Justice League were away in a different universe helping the resident heroes of that world out, the dimensional instability of the multiverse at the hands of Earth-7150's Doctor Doom in a very real possible future, began to make its presence more widely known as reality itself started to collapse across the core DC Universe timeline.

Witnessing live news reports which displayed the strong, destructive power of these unstable dimensional tears as countless innocence were wiped away in an instant, Alfred stated to the Bat-Family that if they were ever going to find a way to set things right, it would be in journeying through Batman's created dimensional gateway within the Batcave to Earth-7150 whose dimensional co-ordinates were already locked in and meet up with the senior Justice League members there.

Barbara Gordon's Batgirl quickly activating the gateway as the dimensional tears started heading their way for the Wayne mansion, Tim and the others made a mad dash through the gateway together in the nick of time to Earth-7150 as their original reality within the DC multiverse was wiped out like a moth to a flame.

Safely arriving on Earth-7150 and eager to make this world's 'Masters of Evil' pay for what they were doing to the very fabric of existence, the Bat-Family prepared themselves against an army of sentient clay statues, fighting them off as best they could before having their attention drawn by a magical sorcerer and a talking silver colored humanoid hedgehog...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Sloane Morgan Siegel's voice from the Gotham Knights video game
-Uses assigned number #41 (will clash with Moon Knight, Fandral, Spider-Punk and Doctor Who in mannequin).

MOVESET:
1. Bo Staff Counter: Tim pulls out his bo staff and performs a quick 360 sweep, dealing physical damage as enemies are knocked to the ground.
2. Grapple Kick: Tim pulls out his grapple gun and fires it at off-screen grapple points, swinging through the air as he performs various zip kicks, dealing physical damage continuously (so long as button is held down).
3. Red Robin Combo: Tim performs a quick but efficient boxing combo, dealing physical damage to enemies.
4. Bo Staff Assault: Tim performs multiple attacks with his trademark bo staff quickly, dealing physical damage to unlucky foes.
5. Tangler Grenades: Tim throws custom, non-lethal grenades which ensnare targeted enemies in a strange pink substance, rendering them unable to move temporarily.
6. (Boost) Natural Detective: Being the most analytical of the Robins, Tim reveals nearby enemy positions on the map off environmental clues alone, increasing critical hit chances for entire team.
7. (Debuff) Bang-A-Rang: Utilizing a gadget of his own design, Tim throws several custom throwing weapons which generate effects as potent as flash grenades, stunning surrounding enemies briefly.
8. (Xtreme) Satellite Transportation: In reference to the Gotham Knights game, Tim hacks and uses advanced satellites located off-world to instantly teleport between enemies quickly, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs for other skins, loading screen, icons etc
Andersonbrazil- New 52 Robin skin
Enigma- Repurposed Spider-Man XML2 mod webswinging code for Grapple Kick power
Guiguis_12- All other skins, HUDs for DC Rebirth and Red Robin skins, mannequin
Tony Stark- Staff bolton from Robin mod

Download link: https://www.mediafire.com/file/ouonjpr94mdze1j/Tim_Drake_Robin_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 18, 2023, 04:09AM
The Playable Generic MUA1 Enemies Collection has been updated with all the remaining official enemy types from MUA1 itself which can be reverse-engineered into playable characters, now joining the cast of playable minions! This includes the following:

-Demonic Soul
-Doombot
-Galactus Punisher
-Servo-Guard (which were previously left as unused skins within MUA1's game files by Raven Software themselves. Now has a full moveset).
-Shaolin Healer
-Shaolin Monk
-Shi'ar Gunner
-Shi'ar Soldier
-Skrull Deviant
-Viking Archer

Any further additions to the Generic Playable Enemies Collection going forward, will all be solely unofficial ones which originate from the comics themselves. Enjoy!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 23, 2023, 01:25AM
ZARATHOS

A dangerously powerful demon of unknown origin in the Marvel Universe, Zarathos found himself a frequent threat of the ancient Spirits of Vengeance, successfully corrupting a concerning number of the overseers within their ranks into his 'Fallen' group.

Utilizing their short-sighted power-hungry desires to augment his own inherent strength further through worship, Zarathos decided to be more bold and attempted to challenge Mephisto for control over his particular realm of hell.

However, Mephisto swiftly outsmarted Zarathos with the aid of his soulless minion, Centurious, causing Zarathos's followers to abandon him and fend for themselves, rendering the overconfident demon effectively powerless as Mephisto would go on to forcibly bond Zarathos's being to mortals over the course of numerous centuries as a means of mocking the Spirits of Vengeance.

But during one such occasion, Zarathos would be bonded to carnival stunt cyclist Johnny Blaze and transformed him into the Ghost Rider whenever innocent blood was shed as the two frequently battled within the depths of Johnny's mindscape for control over his body.

Eventually separated from Johnny Blaze for good as Zarathos's spirit was imprisoned within a mystical relic known as the Soul Chamber, Johnny would enjoy time amongst Roxanne Simpson anew, finally freed of Mephisto's curse as he eventually had a family of his own to look after.

And while the Johnny Blaze of Earth-7150 would eventually become a Ghost Rider once again through no fault of his own and was able to control the power of the Rider without Zarathos's influence, he would not lose Roxanne or his children as in the main Marvel continuity to all sorts of cruel villainous schemes, doing what he could to uphold his newfound duty as a Spirit of Vengeance while serving as a reliable father figure and husband to his family.

Learning through the demonic grapevine that Zarathos had escaped his decades' long entrapment to enact a second attempt at taking over Mephisto's Realm, Johnny let Roxanne know what he had to do for preservation of all life on Earth and transformed into the Ghost Rider, using his vast power to travel across realms and attempt to stop Zarathos once and for all, unaware that he would fall into a trap planned by Mephisto...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, fast energy regen, 100% chance of resurrection, 20% faster than non super-speed powered characters, 50% resistant to physical and energy damage, immunity to fire and cold damage
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Brian Sommer's voice for Demonblade Tryndamere in League of Legends.
-Uses assigned number #240 (will clash with Anole of the X-Men, DC Comics' Fire and SoulWorker's Acculus in mannequin).

REQUIRES:
-A mannequin

SPECIAL MOVES:
Grab + Heavy Attack (Soul Drain)- Zarathos grabs an enemy and drains their very lifeforce to temporarily increase his max health and energy further, growing in power and overall menace.

MOVESET:
1. Hellfire Burn: Zarathos generates hellfire from his hands, spontaneously combusting an unlucky target. Ignites them if fully charged, dealing extra fire damage to struck threats.
2. Magical Containment: Zarathos puts his extensive knowledge of supernatural beings to effective use, containing unlucky enemies in a temporary magical shield, draining their health over time.
3. Instant Transport: Zarathos teleports between several enemies, knocking them into the air as physical damage is dealt.
4. Ravenous Locusts: Zarathos expels several ravenous locusts from his mouth which deal fire damage to any threat in range.
5. Destructive Lightning: Zarathos manipulates nature itself, summoning lightning bolts down from above to deal electric damage to surrounding threats.
6. (Boost) Power of a God: Thanks to the continued worshipping of his loyal followers, Zarathos uses his vast power to increase to the size of a giant, gaining increased defense and striking at the cost of being unable to regain energy. Press $SMASH for giant punch. Activate power again to return to normal size.
7. (Debuff) Unstable Footing: Zarathos manipulates nature itself as he shakes the ground beneath enemies, causing them to become disoriented and move much slower for a time.
8. (Xtreme) Demonic Armageddon: Zarathos manipulates nature itself, causing the ground beneath the feet of surrounding enemies to become unstable as heavy physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Enigma- Custom Zarathos Original & 90s skins, HUDs, custom effects
Outsider- Loading screen

Download link: https://www.mediafire.com/file/ajvxlgwd0raagu3/Zarathos_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: spidermatt on September 24, 2023, 01:05PM
I have three questions:

1. Is it alright if you made a PS2 version of Howard the Duck in his Classic outfit plus the Mannequin?
2. Can you make Sailor Moon and the Sailor Guardians, the Neptunia Girls, the Omega Quintet, and Masane Amaha (Witchblade) as playable Characters please?
3. Are you still accepting requests for HUDs and Loading Screens?
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 24, 2023, 04:42PM
Quote from: spidermatt on September 24, 2023, 01:05PM
I have three questions:

1. Is it alright if you made a PS2 version of Howard the Duck in his Classic outfit plus the Mannequin?
2. Can you make Sailor Moon and the Sailor Guardians, the Neptunia Girls, the Omega Quintet, and Masane Amaha (Witchblade) as playable Characters please?
3. Are you still accepting requests for HUDs and Loading Screens?

1. I'm not a skinner, so I can't do that.
2. I'll add them to my off-site member requests list, though I've got a ton of other character projects in differing stages of planning, so I probably won't get to them for a very long time. Sailor Moon is already a playable character by the way: https://marvelmods.com/forum/index.php/topic,10976.msg202949.html#msg202949
3. If you checked the first post of this thread, then you would know that I'm only open to doing character mod requests, not specialized HUDs or loading screens. So I'm afraid not on that one.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 26, 2023, 03:55AM
WALLY WEST

Growing up idolizing the second Flash from a young age, Wally West frequently found his dreams of following in his idol's footsteps consistently tested by his parents who attempted to dampen his expectations through often detrimentally harsh methods.

But one summer at ten years old, Wally visited his supportive aunt Iris in Central City and would end up having his life irrevocably changed forever as he finally got a chance to meet the Flash proper, learning about his secret origins before getting unexpectedly exposed to the exact same electrified chemicals that granted the second Flash his powers in the first place.

Thrilled to have his dreams finally come true, Wally was taken under the Flash's wing and was taught everything he knew about using their incredible speed to their advantage and becoming familiar with his new mentor's vast rogues gallery (growing confident in his new abilities while bravely learning to overcome crippling childhood fears as he grew up into adulthood and become close friends with the Flash, who later revealed his secret identity of Barry Allen to him).

However when Barry Allen bravely sacrificed himself during the events of 'Crisis on Infinite Earths' (of which its highly damaging existential effects were fortunately contained solely to the DC Comics part of the omniverse), Wally found himself having to take up the mantle of his fallen mentor and struggle to live up to his legacy as he found himself in a whole host of various misadventures for the next few years that frequently put his abilities and skills to the test.

Forging close friendships with many of his fellow heroes over time as well, Wally soon met and fell in love with a Keystone City news reporter named Linda Park, the two eventually marrying and having two twin children, Iris and Jai, who inherited their father's connection to the 'Speed Force' dimension that granted all Flashes their abilities, Wally finally becoming comfortable in his responsibilities as the third primary Flash after years of fluctuating ups and downs.

Deciding to responsibly train Barry Allen's time-displaced grandson, Bart, who went by the codename of Impulse, alongside his own children when they came of age (much like Barry had once done for him years before to continue the legacy of the Flash mantle beyond him), Wally took a moment to sit down with Linda and watch the next generation of speedsters train away.

Unfortunately, their collective moment of peace would be unexpectedly interrupted by a TV report of strange, unexplained dimensional tears that were swiftly wiping out life on Earth at an alarming rate.

Spying a bright white light of destructive dimensional energy heading right for them, Wally grabbed Linda in his arms while Bart and the kids followed close behind as they narrowly escaped into the Speed Force just before their entire universe was wiped completely from existence.

Arriving in an alternate universe entirely different from what they left behind, Wally and the others carefully examined their unfamiliar surroundings, unsure what to make of it but nevertheless glad to be alive.

Hoping they could figure out a way to set things right and have their own reality brought back into being once more, their attention would be drawn by a voice that Wally had not heard in several decades, revealing themselves to be Barry Allen himself who stood alongside an impressive number of both familiar and unfamiliar costumed individuals that Wally could only look at in complete shock.

Prompted by Barry if they needed a hand in finding their way around this unfamiliar universe, Wally cautiously accepted the offer and stated how good it was to see his old mentor once again (even if they may not truly be the Barry Allen of his own reality), as Wally and the others prepared for whatever trials faced them next on Earth-7150...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of healing factor, 50% chance of resurrection, faster energy regen and significantly faster than most characters
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Michael Rosenbaum's voice
-Uses assigned number #74 (will clash with Purple Man, Peter Wisdom and Sly Cooper in mannequin).

MOVESET:
1. Fast Combo: Wally performs a fast six-hit combo attack, dealing physical damage to struck foes as they're knocked down from the various blows.
2. Dizzying Toss: Wally grabs a nearby enemy, swinging them around as a makeshift weapon before throwing them away upon release of power button, dealing physical damage.
3. Speed Tornado: Wally briefly vanishes as he runs fast enough to generate a powerful tornado that knocks surrounding enemies into the air, dealing physical damage.
4. Whirly Arms: Thinking creatively, Wally spins his arms fast enough to generate mini hurricanes, dealing knockback damage constantly (so long as button is held down).
5. Draining Whiplash: Wally hits multiple enemies at once really quickly, stunning and slowing them down temporarily as he steals a portion of their speed to de-escalate the situation.
6. (Boost) Speed Ghosts: Wally generates a chronal duplicate of himself to assist in combat temporarily.
7. (Boost) Now You See Me...: Wally uses his super-speed to turn himself completely invisible, increasing critical hit chances and overall defense.
8. (Boost) Phasing Speedster: Wally taps more into the Speed Force and vibrates his molecules enough to achieve an intangible state, becoming entirely untouchable as enemies and walls phase straight through him. Press Jump while idle to deactivate power.
9. (Boost) Sharing the Force: Wally temporarily lends a portion of the velocity generated by the Speed Force with his teammates, making Wally and his allies react to events much more quickly as the world seems to slow down around them while they continue to move at normal speed.
10. (Xtreme) Infinite Mass Punch: Wally moves between targets at incredible speeds, punching them incredibly hard as heavy knockback damage is dealt to all affected enemies as a shockwave is created.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Most Wally West Flash skins, HUDs, mannequin
Blaw- Kid Flash skin
Enigma- Michael Rosenbaum audio
Maegawa- Kid Flash HUD

Download link: https://www.mediafire.com/file/ini2usb4twgvgb0/Wally_West_Flash_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: martialstorm on September 27, 2023, 05:02AM
Fantastic mod and perfectly timed with the release of Wally's new book this week. Many thanks for the release.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 28, 2023, 06:47PM
WARLORD KRANG

A long-running and loyal member of the Atlantean military since the early 20th century, Krang would swiftly rise up through the ranks and engage in all sorts of devious schemes over the course of the next few decades.

But over time, he would find a constant thorn in his side via the next destined hybrid ruler of Atlantis, Namor, who was born in 1920 to the Atlantean princess Fen and the human, Leonard McKenzie in the middle of organised peace treaties, the latter of which was involved in an exploration mission across Antarctica and who tragically paid the price for detonating explosive charges near the general vicinity of Atlantis.

By the time Namor had grown into adulthood in 1941, Krang had rose to the rank of captain in the Atlantean military and greatly disapproved of Namor's ever-increasing attacks against the Nazis on the surface, plotting to take the throne from him upon learning Emperor Thakorr in his dying words, named Namor as his royal successor and worked with Byrrah to plot Namor's downfall, soon succeeding by pure happenstance.

Namor stricken with amnesia on land in 1955 and much of the remaining royal Atlantean family killed by a dangerous telepath named Paul Destine via his formidable 'Helmet of Power', Krang and Byrrah used their new positions to make themselves the official king and warlord of Atlantis (maintaining these positions of power till 1975 until a memory-restored Namor discovered where the surviving population of Atlantis had moved to in the intervening decades since his disappearance).

Byrrah soon losing his royal position to Namor once more as the Atlantean people rejoiced over the return of their long lost monarch, Krang continued to serve as the military warlord for Atlantis (frequently plotting plans for war against the surface world behind Namor's back, getting exiled from Atlantis for quite some time afterward as he put together a formula which allowed him to breath oxygen on land and blend into the background as a surface dweller till the time was right).

However, it was through a chance encounter with the formidable supervillain, Doctor Doom alongside his frequent Atlantean collaborators, Byrrah, Attuma and the recently recruited Tiger Shark, that all of their grand plans against Namor could finally be put into place and made into a genuine, long-term reality with the plan to imprison Namor in a containment cage of oxygen to slowly kill him off and brainwash all of Atlantis's populace to follow only their commands as they easily took over Atlantis without much conflict.

Unfortunately (as Krang and Byrrah would soon find out while guarding the Atlantean mind-controlling devices known as 'sonic emitters'), Namor would not end up being so helpless as they naively believed, an assortment of formidable surface dwellers from across the vast multiverse having worked together to selflessly restore Namor back to health and defeat them easily in battle while destroying the sonic emitters that ultimately freed the Atlantean populace's collective minds from enslavement.

Waking up not long after being defeated by the SHIELD strike team, Krang would be informed by Byrrah that Doctor Doom had cut them out of their deal via a holographic message and wouldn't grant them what they desired as promised.

Audibly outraged at the betrayal, Krang decided to put his resentment for Namor aside temporarily (desiring major payback against Doctor Doom and his remaining surface dweller allies within his Masters of Evil).

And if it meant having to work alongside Namor and the other heroes, it was a price he was prepared to pay for the cost of revenge...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Fred Tatasciore.
-Uses assigned number #117 (will clash with Monica Rambeau, Wave and Ratchet & Clank in mannequin).

MOVESET:
1. Concussive Bursts: Krang pulls out a standard Atlantean pistol from his belt, firing several concussive bullets from it at foes as physical damage is dealt.
2. Propulsive Charge: Utilizing a stolen human jetpack prototype, Krang takes to the air and performs a charge manoeuvre as if he were underwater, dealing physical damage to a struck target.
3. Warlord Strike: Krang pulls out two Atlantean swords, performing a very lethal multi-hit attack with them as physical damage is dealt.
4. Atlantean Typhoon: Krang pulls out two Atlantean swords, performing a radial spin attack with them that deals physical damage over time to enemies in his path. Hold button down to keep attack going!
5. Surface Dweller Ingenuity: Krang throws several military-grade grenades, dealing fire damage to all targets in range of the blasts.
6. (Boost) Brutal Combatant: Krang pulls out a heavy Atlantean warhammer, utilizing it in combat for a time.
7. (Boost) Skilled Strategist: Krang adapts to the current battle situation, increasing chances for critical hit damage upon enemies.
8. (Xtreme) Horn of the Kraken: Krang spawns in the great Kraken beast from the city of Atlantis via Namor's stolen Trumpet Horn, as it proceeds to pound the ground around it and harm surrounding enemies before despawning, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Escanor610- Mannequin
Outsider- Invaluable assistance with Xtreme coding
Raven Software- Krang model, HUD, voice clips, original coding for first two powers

Download link: https://www.mediafire.com/file/hwzgq2igsa4ofrv/Krang_%2528Namor_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 01, 2023, 01:01AM
The Playable Generic MUA1 Enemies Collection has been updated with one of the Lizard's experiments aka the Lizardman joining the cast of playable minions!
Title: Re: Ceamonks890's Character Mods
Post by: spidermatt on October 01, 2023, 07:30AM
Can you create mods for Annihilus and Stygorr please? Because Annihilus's 3d head was a prototype for Marvel Legends (Also can be found in one of Enigma's XML2 mods) and Stygorr has a hud head which is also unused.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 01, 2023, 03:27PM
Quote from: spidermatt on October 01, 2023, 07:30AM
Can you create mods for Annihilus and Stygorr please? Because Annihilus's 3d head was a prototype for Marvel Legends (Also can be found in one of Enigma's XML2 mods) and Stygorr has a hud head which is also unused.

Stygorr and Annihilus don't have their actual MUA skins present in the final game's files, so a custom skin would need to be made for Stygorr and Annihilus would at the very least, require his Contest of Champions model to be converted over.

Otherwise, I'll have to use placeholder models for their skins till someone makes or converts a more fitting model.

Though I suspect you're confusing Stygorr with Kang the Conqueror (as we only know Stygorr existed at one point in MUA via some unused, empty package files while Kang is the other one with a 3D head).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 04, 2023, 08:53PM
SHRIEK

Horrifically abused by her mother from an early age, Frances Barrison would be directed to the dark underworld of drug dealing in order to cope as she was exposed to differently traumatic situations which ultimately damaged her sanity over time into adulthood, granted incredible mutant powers during puberty.

Soon meeting and becoming fascinated with the equally twisted Cletus Kassidy during her incarceration at Ravencroft Institute, Frances would be among the psychotic villains to join Carnage during the events of 'Maximum Carnage' and attempt to create utter chaos within New York City, taking up the codename of 'Shriek' from then on.

And while Shriek and Carnage would be thwarted time and time again by various different superheroes and returned to Ravencroft in an almost futile attempt to rehabilitate them into more sane members of general society, she would never give up on engaging in her mad schemes alongside Cletus Kassidy.

Spying utter chaos on the streets of New York City after their latest escape from prison (which surprisingly didn't originate from them for once), the two went off to investigate the disturbance and decide for themselves what to do from there...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Courtenay Taylor's voice from the last-gen version of Spider-Man 3's movie game
-Uses assigned number #68 (will clash with Iron Fist, Phantom Rider, Mortal Kombat's Sektor and the Shadow OC mod in mannequin).

MOVESET:
1. Pure Anarchy: Shriek lands a hard punch on an unlucky target, dealing physical damage as they're stunned temporarily.
2. Psionic Playtoy: Shriek uses her mutant powers to lift an object or unlucky enemy off the ground, dealing physical damage as they're telekinetically flung away.
3. Barrison Howl: Shriek lets out a potent sonic blast which strikes enemies with significant concussive force, dealing physical damage.
4. (Debuff) Dark Illusions: Shriek uses her potent empathic mutant powers to generate convincingly terrifying illusions in the minds of nearby enemies, causing them to run away in fear as their overall defense is reduced.
5. (Boost) Dark Empathy: Shriek uses her potent empathic mutant powers to convince the weak-minded to turn on their own and devolve into their darker impulses for a while.
6. (Xtreme) Barrison Shriek: Living up to her codename, Shriek goes all out with her sonic scream, dealing heavy physical damage to surrounding enemies as time is slowed down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Mannequin
Quentin Hex- Custom Shriek skin

Download link: https://www.mediafire.com/file/ak8q62mhad8c7nz/Shriek_%2528Marvel_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 06, 2023, 04:44PM
TAILS

Born on West Side Island with a genetic abnormality which gave him two tails instead of one, the young, incredibly intelligent fox known as Miles 'Tails' Prower found himself a frequent target of teasing and bullying by his peers.

An outcast among his own kind, he would one day notice the heroic freedom fighter, Sonic the Hedgehog, run right past him at incredible speeds.

Inspired to be as cool as Sonic and willing to do whatever it took to prove himself, Tails would amazingly keep up with Sonic enough during the 'Death Egg' saga that he eventually got an opportunity to interact with the blue blur himself, Sonic taking him under his wing upon being impressed with his natural intellect and inherent skill.

Gradually growing into a more self-reliant and confident hero in his own right over the course of many adventures where Sonic's involvement varied from one quest to the next, Tails' strategic, analytical mind often ended up being the very thing that saved his world from many mad schemes involving the persistent Doctor Eggman, who frequently proved a thorn in the side of Sonic and many other fellow Freedom Fighters.

Among the various Freedom Fighters to engage Doctor Eggman's latest base directly in order to reobtain the stolen Master Emerald for the umpteenth time, the protested fight with Sonic and a Master Emerald-empowered Eggman mech would be brought to an abrupt end as an unexpected dimensional tear would form within the middle of Eggman's command room.

Tragically pulled into the tear alongside everyone else and knowing no more, Tails would eventually wake up in a bunker which seemed to be located deep under the sea.

Exploring his new surroundings, Tails swiftly uncovered a whole assortment of schematics and technology that confirmed his suspicions... He was now in an entirely different universe with seemingly no way back home.

Refusing to give up and deciding to pass the time by learning all he could about this unfamiliar universe (of which humans were the dominant species on the planet and possessed a whole assortment of superpowers among a significant chunk of the populace), Tails would not be left alone in this underwater bunker for long as he started to hear familiar voices get closer to the room he was currently in.

Prepared for anything, Tails would be relieved to see Sonic and Shadow among the new residents to enter the underwater bunker and was quickly brought up to speed in regards to the current dilemma affecting this particular universe, visibly horrified by the existential implications that would arise across the vast multiverse if the mysterious 'Masters of Evil' weren't stopped...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of brief flight, faster energy regen and super speed
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Colleen O'Shaughnessey's voice from the 2022 Sonic the Hedgehog 2 movie
-Uses assigned number #51 (will clash with Kamala Khan, Blindfold, Neutron and The Darkness in mannequin).

MOVESET:
1. Energy Cannon: Inspired by a brief moment in Sonic Lost World, Tails pulls out a custom energy cannon and fires it, dealing energy damage. Chance of a critical hit if targeted enemy is stunned!
2. Yellow Ball: Taking a cue from his long-time friend Sonic, Tails goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing any other power will automatically force Tails out of a ball.
3. Teleport Device: Making use of a gadget he hasn't utilized since Tails' Adventure on Sega Game Gear, Tails teleports between surrounding targets, dealing physical damage as they're knocked into the air from his strikes.
4. Napalm Bomb: Making use of gadgets he hasn't utilized since Tails' Adventure on Sega Game Gear, Tails leaps into the air and throws several napalm bombs, dealing fire damage to surrounding enemies.
5. Flicky Army of Death: Tapping into the residual power of the Super Emeralds, Tails has Chaos Emerald-empowered Flickies orbit around him and attack any enemies that come into range, dealing special damage.
6. (Boost) Battle Strategy: Tails uses a custom-made gadget to reveal nearby enemies on the map while slowing down time for everything but himself and his allies.
7. (Boost) Tails Heal: Making use of a technique he hasn't utilized since Sonic Battle on GBA, Tails uses an unseen device on his person to restore overall health for himself and his teammates at the cost of all his available energy. Will also bring fallen allies back to life.
8. (Xtreme) Tornado Blitz: Tails activates the remote control of his nearby plane, raining down an air strike of bullets upon surrounding enemies, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Arachknight- Provided voice and sound files, moveset ideas, loadscreen and banner visual assets
Escanor610- Tails Modern, Black Knight, Sonic Prime Nine and Sonic Boom skins with various skin segments, flicky model, mannequin

Download link: https://www.mediafire.com/file/fekrjzeqo2enyw1/Tails_the_Fox_%2528Sonic%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 10, 2023, 06:57AM
KYLE RAYNER

A struggling but gifted freelance artist, the young adult, Kyle Rayner, would have his life changed forever when he was suddenly gifted with the last functioning Green Lantern ring in the universe one day within a Los Angeles alleyway.

Brought up to speed by the surviving Oa Guardian, Ganthet, in regards to what had happened and how to use this incredible new power, Kyle would become the fifth Green Lantern to originate from Earth and for a time, the only active Green Lantern in his variant of the DC Comics universe after the second Earth-based Green Lantern, Hal Jordan, became possessed by the fear-empowered cosmic entity, Parallax and went mad, killing off the Green Lantern corps to harness more of their power for himself.

Slowly coming to terms with his newfound responsibilities as a superhero while doing his best to maintain a healthy social life, Kyle started off as a street-based hero who frequently had his moral principles tested time and time again by a vast assortment of supervillains who put him through a variety of challenging situations, before he would soon become a member of the Justice League and Teen Titans at different points.

Forging strong bonds with many of his fellow heroes over time (including the equally uncertain successors to the Flash and Green Arrow mantles in Wally West and Connor Hawke respectively), Kyle would learn a lot from his peers within the superhero community and forged him down a path that ultimately led to the full restoration of the Green Lantern corps for a new age.

And while the restored Guardians of the Universe would continue to go on learning next to nothing in the primary DC Comics reality and be the byproduct that created all sorts of cosmic-level conflicts, they were instead humbled in this particular reality by Kyle's actions and began to follow Ganthet's example of properly expressing their emotions to prevent many existential threats from escalating, incredibly thankful for Kyle's selfless nature in the face of overwhelming odds.

Deciding to take on responsibilities in the depths of outer space on Oa as one Green Lantern of newly formed hundreds to protect the Green Lantern corps homeworld as an 'Honor Guard' (after returning home to Earth just in time to say goodbye to his beloved mother who was dying from a very lethal strain of cancer while revealing his secret identity to her), Kyle learned that he was one of a rare few who could potentially tap into any of the other colors within the Emotional Electromagnetic Spectrum, utilizing their inherent abilities without having to be a member of any of the affected lantern corps himself.

The Guardians seeing this as beneficial to the stability of all existence but ultimately leaving it up to Kyle if he wished to pursue things further, he would choose to go through with training in the various emotional colors, gradually becoming more proficient in the other lantern corps' emotional spectrums (including the newly uncovered and extremely rare life-granting White Lantern power).

Patrolling within one of his assigned space sectors one day, Kyle would be among the various Lanterns to heed the call back to Oa as the Guardians warned them of a grave threat originating from another universe entirely, generating dangerous dimensional tears that had already wiped out the Earth and seemingly all life that had been present on it.

Visibly horrified to learn that his Earth-based loved ones and his friends in the superhero community were potentially all wiped from existence, Kyle asked the Guardians if there was anything which could be done to undo these horrific events.

Calmly gathering in a circle and quietly expressing their thoughts on the matter amongst themselves, the Guardians confirmed that there might be a way to set things right, but that it would require journeying through one of these mysterious dimensional tears to the originating alternate universe responsible for their creation, hopefully finding new allies there that could assist them in setting things right.

Knowing what must be done for the sake of preserving their own universe in the long run, the Guardians released the cosmic godlike entity, Ion, from the Green Lantern Central Power Battery and informed Kyle to willingly accept Ion as a temporary symbiotic host to combat this multiversal crisis or else all hope was lost.

Understanding what he had to do, Kyle bravely accepted Ion into his body as he became a mobile power battery for the other Green Lanterns who would follow him through one of the dimensional tears, without having to worry about running out of energy in their own rings during their time away from their own universe.

Protecting themselves with their incredible collective willpower constructs during dimensional travel as they all flew through one of the dimensional tears that had begun to form outside Oa's orbit, Kyle and the other Green Lanterns found themselves now residing on Earth-based city streets.

Their rings detecting a floating 'helicarrier' under attack in the skies above, Kyle and the other Green Lanterns took to the skies, preparing to lend a hand and hopefully get some answers from the resident heroes of this universe...

FEATURES:
-3 powers, 6 boosts and an Xtreme
-Abilities of might, flight, leadership and 100% chance of resurrection (Ion Benevolence)
-3 hex-edited skin, HUDs, loading screen, icons and voice/sound file using archived audio of John Rubinow's voice from Justice League Heroes
-Uses assigned number #189 (will clash with Quicksilver and Vulture in mannequin).

MOVESET:
1. Green Shot: Kyle fires a projectile of willpower from his standard Green Lantern ring, dealing physical damage to struck targets upon contact.
2. Red Rage: Tapping into the power of the Red Lantern Corps, Kyle continuously fires a stream of red energy from his ring, which damages any enemies in its path so long as button is held down.
3. Star Sapphire Crystallization: Tapping into the power of the Star Sapphire Corps, Kyle generates a dense fog that ends with nearby enemies becoming crystallized for a few seconds, slowing them down as cold damage is dealt.
4. (Boost) Indigo Compassion: Tapping into the power of the Indigo Lantern Corps, Kyle manages to heal the psychological state of enemies, as they willingly turn into permanent allies until Kyle and his teammates leave the current map.
5. (Boost) Primitive Ultraviolet: Tapping into the power of the Ultraviolet Corps, Kyle increases overall damage and combat speed for entire team as they temporarily give into more primitive impulses.
6. (Boost) Hopeful Blues: Tapping into the power of the Blue Lantern Corps, Kyle increases overall energy regen and resistances for entire team whilst rendering them immune to mind control and psychic damage, as they are inspired to fight on.
7. (Debuff) Fearful Yellow: Tapping into the power of the Sinestro Corps, Kyle generates overwhelming feelings of fear within nearby enemies as they run away terrified with their overall defence reduced.
8. (Boost) Orange Greed: Tapping into the power of the Orange Lantern Corps, Kyle temporarily loses himself to the insatiable greed that the Orange Lanterns suffer from, increasing the chances of finding beneficial items for the team.
9. (Boost) White Light: Tapping into the rare power of the White Lantern's Life Entity briefly, Kyle generates power so effective that the entire team's vitality is restored to full, at the cost of all his available energy. Will also bring back any teammates that have fallen in battle.
10. (Xtreme) Ion Will: Tapping into the power of the benevolent cosmic entity, Ion, currently residing within his body, Kyle generates a massive explosion of willpower, seemingly moving faster than light as he briefly disappears and reappears, ordering his fellow off-screen Green Lanterns to finish off any stragglers with multiple raining blasts of ring-generated willpower, dealing heavy special damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Kyle Rayner Post-Crisis skin
Escanor610- Parallax skin variants, mannequin
hemlot- Cleanly ripped audio from Justice League Heroes

Download link: https://www.mediafire.com/file/pwejh9jdvyb7opj/Kyle_Rayner_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 13, 2023, 06:16AM
RINTRAH

An intelligent being from the extradimensional planet R'Vaal within the Marvel Universe, the green-skinned minotaur-styled alien Rintrah displayed impressive magical potential.

Brought to the attention of an other-dimensional sorcerer known as Enitharmon the Weaver, Rintrah was taken in by him and began training as his apprentice, soon encountering the Sorcerer Supreme of Earth, Doctor Stephen Strange, as the two gradually formed a strong friendship over the course of many adventures.

But when Rintrah was informed by Enitharmon that there was nothing more to teach him, Rintrah went to Doctor Strange and asked to become his apprentice, which Strange eventually accepted with initial reluctance as he moved into the Sanctum Sanctorum, remaining by Doctor Strange and Wong's side through thick and thin, nobly proving his capability to protect others even if it meant the cost of his own life.

After many months of continued practice and learning however in spite of a few mishaps caused by his own initial inexperience, Rintrah eventually graduated to the rank of a full-on magical sorcerer himself and was presented with his own Cloak of Levitation and the Amulet of Agamotto (both of which were items that Doctor Strange himself used for a while during his early career as the Sorcerer Supreme of Earth), going out into the world to practice his newly honed skills with magic.

Initially scaring many of Doctor Strange's fellow heroes who happened to visit the Sanctum Sanctorum for whatever reason, Rintrah quickly grew to become more accepted within the wider superhero community as he did his best to aid others on various missions when Doctor Strange himself wasn't around.

Magically disguising himself, Rintrah encountered the agents of a demonic cult run by a cultist named Calyxis who planned on summoning the Elder Goddess Tartessus to Earth, heading back to warn his master of what he had uncovered.

The two arriving back at the church now better prepared, they would push the newly arrived Tartessus back through the portal she came from.

Planning on destroying the Talisman which originally brought Tartessus to Earth, Rintrah would be swiftly convinced out of making the risky decision which almost cost him his life in main Marvel canon by Doctor Strange, who devised another way to dispose of the Talisman without activating its lethal boobytraps.

Now however, several years have passed and Rintrah has returned to his home dimension on R'Vaal as its designated Sorcerer Supreme, contacted by Doctor Strange who required his assistance once again in regards to a matter of grave urgency.

His new goals now clear, Rintrah understood what needed to be done and used his magic to open a portal back to Earth and rejoined his old master and his many allies within the Sanctum Sanctorum...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and immunity to knockback, stuns, grabs and finishers
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using modified audio of Adam Croasdell's voice for Ignis from Final Fantasy XV
-Uses assigned number #66 (will clash with Sunspot, Superior Spider-Man, Mortal Kombat's Jax and Sheva Alomar in mannequin).

MOVESET:
1. Mystic Blasts: Rintrah carefully concentrates, continually firing bolts of magic at enemies and dealing special damage (so long as button is continually mashed).
2. Shocking Chain: Rintrah casts a spell which generates lightning from his hands, chaining from enemy to enemy as electric damage is dealt (so long as button is held down).
3. Chilly Weather: Rintrah casts a spell which generates a hail storm upon an unlucky target, dealing cold damage to nearby threats simultaneously.
4. Minotaur Rush: Rintrah charges forward, knocking down any enemies in his way as physical damage is dealt.
5. Dimensional Frenzy: Rintrah uses magic to quickly teleport between multiple opponents at once, knocking them to the ground from the strength of his blows.
6. (Boost) Strings of Fate: Thanks to Rintrah's training in the ancient Weaver magics by Enitharmon, Rintrah touches an unseen string that only he can see, increasing critical hit damage chances and overall resistances for entire team.
7. (Boost) Eye of Agamotto: You all know what this does...
8. (Xtreme) Mystic Slam: Rintrah leaps into the air, magically enchanting one of his fists before slamming the ground with a chance to slow enemies down, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Rintrah Marvel Contest of Champions model, mannequin

Download link: https://www.mediafire.com/file/2shy9hcddam5y1k/Rintrah_%2528Marvel_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 16, 2023, 04:18AM
TITANIA

Growing up in Denver, Colorado, Mary MacPherran was the most overlooked of her siblings, remaining consistently short and scrawny into adulthood as she proved an easy target for bullies.

Having only one real friend named Marsha Rosenberg who was treated just as poorly for her obesity and awkward nature, the two took on several menial jobs to survive as they dreamt of fame, power and fortune.
Suddenly having their entire suburb of Denver ripped from the planet Earth one day by the alien simply known as the Beyonder to create the makeshift 'Battleworld', Mary and Marsha were among the civilians saved from collapsing debris by the active Spider-Woman of that era, Julia Carpenter.

Frightened and bursting with adrenaline, the two fled into the forests of Battleworld as they were soon found by Doctor Doom, who was looking for recruits to join his army of villains and offered them the chance to gain superhuman abilities.

Accepting the offer, Mary and Marsha were exposed to highly advanced alien tech, gaining different but incredibly viable abilities.

But while Marsha gained the ability to change between plasma, stone and ash forms which afforded her a varied assortment of tactics, Mary's body became far taller, muscular and beautiful to compensate for her incredibly high levels of superhuman strength and durability (becoming much more confident and proud of her new self as she took up the codename of Titania).

Forging a partnership with Carl Creel aka the Absorbing Man during her time on Battleworld which would eventually blossom into a more romantic relationship, the two faced off against the She-Hulk and Spider-Man, but were swiftly outsmarted by the green-skinned lawyer, as She-Hulk took advantage of Titania's arrogance and eventually defeated her.

Learning from her mistake, Mary ensured to not fall quite so easily against her new rival in future as the heroes and villains soon returned back to Earth.

Desiring to take out her pent-up rage against the bullies as much-needed payback for years of torment, Mary managed to get talked out of it by Carl Creel as they began to start their new life together (pulled back into villainy time after time in-between serving as a minor nuisance to She-Hulk), before Mary discovered that she had contracted a terminal form of cancer.

Carl Creel causing a racket on the city streets in order to save Mary by any means necessary, this would draw the attention of Thor who decided to hear Creel out and called in a few favors, Titania eventually making a full recovery as she fought through the illness and lived to fight for many years to come.

After a close brush with death however, Mary decided to re-evaluate her life and began to reform alongside her now husband, Carl Creel.

Managing to get a job at a pawnshop through her old superhero rival, Jennifer Walters, Mary did what she could to settle down in spite of her previous criminal record but over time, she began to gain the general acceptance in society that she had desired for so long and grew to appreciate it, even stopping a few potential burglaries and ally assaults on innocent targets.

One day however, Mary and Carl would be contacted by SHIELD in regards to a matter of grave urgency, requiring as many superpowered help as possible against Doctor Doom and the newly-forged group calling themselves the Masters of Evil.

Rolling her eyes at the cliched group name but keen to go on an exciting adventure regardless, Mary and Carl would ultimately agree and had a private car brought to their home which drove them off to the Sanctum Sanctorum, Mary excited at the prospect of being out in the field again...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and 50% resistant to physical, fire and cold damage
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Courtenay Taylor's voice for Wonder Woman from Justice League Heroes
-Uses assigned number #71 (will clash with Grey Gargoyle, Thunderstrike, Master Chief and Mortal Kombat's Liu Kang in mannequin).

MOVESET:
1. Knock Knock: Mary throws a powerful melee punch in the direction of an unlucky close enemy, dealing physical damage as they're knocked to the ground from the blow.
2. Smackdown: Mary performs a quick leap, generating a radial shockwave which knocks surrounding enemies to the ground as physical damage is dealt.
3. Rock 'Em Sock 'Em: Mary performs a quick multi-hit combo on enemies, the last punch sending a struck target backward to the ground, dealing physical damage.
4. Give 'Em The Chair: Mary grabs an unlucky enemy and uses them as a makeshift weapon, swinging them around and hitting any enemies that come close. Let go of power button to throw away enemy in Titania's hands!
5. Powerhouse Rumble: Mary stomps the ground, creating a large earthquake that causes radial damage to surrounding foes.
6. (Boost) Battleworld Ingenuity: Mary encourages all nearby foes to attack her for the duration of boost, reducing damage taken as projectiles simply bounce off from her increased durability.
7. (Boost) Thunder Girl: Determined to not lose the current fight, Mary pushes above her limits and increases her max health and striking stats temporarily.
8. (Xtreme) Sweet Patootie: Mary leaps into the air and performs an elbow slam on the ground, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Titania models, mannequin

Download link: https://www.mediafire.com/file/c3p0b597j82p2fl/Titania_%2528Marvel_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 23, 2023, 01:07AM
The Playable Generic MUA1 Enemies Collection has been updated with one of Dormammu's trademark minions, the Mindless One, joining the cast of playable minions!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 27, 2023, 04:36AM
CRYPTO

Unknown sector of outer space, Universe Designation DAH, 1979

'So run it by me again Pox,' the grey-colored alien, Crypto-139, said from the safety of their idling saucer in response to a contract the two of them had been handed from a multidimensional collective. 'We agree to make cameos in this game called eh... 'Marvel Ultimate Alliance'... and we're going to be back in business?'

'Well I wouldn't go that far Crypto,' Pox clarified. 'It would be a start and a reliable way to earn a bit of much-needed cash through human nostalgia for us while we wait for those video game developers in Germany to recreate our glory days under the late Pandemic Studios's Brisbane studio, cruelly taken before their time.'

'Yeah, yeah, I miss those hilarious Australians too Pox,' Crypto said dismissively. 'But its not a proper new game and the guidelines they want us to follow... I dunno if this is really the best work for us Pox. They expect us to quote lines of dialogue wholesale from games in their universe that are pushing two decades old and have us work with among others, humans dressed in spandex or rags, cartoonish animals, robots and even an entity calling themselves 'Default Man'. For crying out loud Pox, our series is literally called 'Destroy All Humans!' Don't you think us Furons would be out of place among that crowd?'

'Look Crypto, it was the best job I could find on such short notice. Opportunities have dried up ever since our failed projects with the excess genitalia jokes and unintentional species racism came out back-to-back.' Pox confirmed with a definitive if sarcastic tone in his voice. 'It's either this job through the fine folks at 'MarvelMods' or we find ourselves careers in a local space diner.'

Letting out a frustrated grunt but desperate to get involved in some action again, Crypto relented. 'OK, ok, whatever. I'll sign my part of the contract. Where's that damn pen?'

After Crypto and Orthopox were done signing the contract dimensionally sent to them (which vanished as quickly as it had originally arrived), the two wondered how long it would take to hear a response back from the humans residing at this 'MarvelMods'.

Fortunately, the wait wouldn't take too long as a sudden dimensional tear opened up before their stationary saucer.

'Guess that's their doing?' Crypto questioned.

'Highly likely,' Pox joked. 'Anyway, let's drive the saucer through this portal and see where things lead. Who knows? You may even find yourself enjoying being among the humans again, ever since that Natalya woman you had a brief fling with despite my objections in the 60s?'

'Ha ha, very funny Pox,' Crypto said as he started up the saucer and prepared to disembark for parts unknown. 'But next time, don't come crying to me when you find yourself genetically cloned again in the body of another entirely different species, alright? I already hear enough inane, one-sided chatter from the 'great Arkvoodle'.
Laughing knowingly, Pox laid back in his seat while Crypto piloted the saucer, an unnerving grin on his face as they soon arrived on the universe of Earth-7150.

Arming himself anew with many of his reliable Furon weaponry, Crypto warned Pox to not blow himself again from the safety of the saucer as he activated his jetpack and flew down to the SHIELD helicarrier as if on cue for a part in one of those old movies...

DISCLAIMER:
This mod includes use of swear words and the odd reference to more adult material in several of their voice clips. If you're someone who easily takes offense to the use of such material, then please don't download this mod.
This mod also utilizes music originally composed by Garry Schyman for the Destroy All Humans! video game series. I take no credit for the use of it.

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of healing factor (regenerating suit shields), flight via jetpack, 100% chance of resurrection, constant detection of enemies on map (Cortex Scan) and immunity to psychic damage & mind control
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of J. Grant Albrecht & Richard Horvitz's voices from the first two Destroy All Humans! games on PS2
-Uses assigned number #75 (will clash with Meggan, Wallflower, Warwolf and all Wonder Women mods in mannequin).

BLOCK COMBOS:
Block + Jump (Pandemic Tunes)- Have Crypto play one of his iconic themes from the Destroy All Humans! series for a full minute.
Block + Action (Venus Human Trap)- Crypto spawns a plant monster from Path of the Furon that deals physical damage to anything targeted, before it goes back underground.
Block + Light Attack (Shrink Ray)- Utilizing an obscure weapon from Big Willy Unleashed, Crypto fires a beam which shrinks enemies to the size of an insect, lowering their stats.
Block + Heavy Attack (Black Hole Gun)- Utilizing a weapon from Path of the Furon, Crypto generates a brief black hole which sucks surrounding enemies into it and blasts them back out as it explodes, dealing physical damage.

MOVESET:
1. Zap-O-Matic: Crypto fires a bolt of light blue electricity from his trademark raygun, dealing electric damage to struck targets. Gently tap power button after a few seconds each time to give Zap-O-Matic enough of a recharge period!
2. PK: Crypto uses the Furon race's natural mental abilities to his advantage, using potent psychokinesis to lift enemies and objects off the ground with ease, psychically moving them around and throwing them with his mind, dealing physical damage.
3. Disintegrator Ray: Crypto swaps to his disintegrator ray gun, firing molton balls of plasma energy at enemies as fire damage is dealt. Able to move around and strafe left or right while power is active!
4. Dislocator: Using one of his weapons introduced in DAH2, Crypto fires a gravity-defying disc at enemies which knocks down any foe in its path.
5. Ion Detonator: Crypto swaps to his remote detonator gun, firing a plasma bomb at the ground which explodes after a few seconds, dealing energy damage to surrounding targets.
6. (Boost) Holobob: Utilizing a mental ability he hasn't needed since the original DAH game, Crypto takes the form of a common enemy on the map temporarily to disguise himself while increasing critical hit damage chances.
7. (Boost) Protect: Utilizing a handy mental ability, Crypto temporarily brainwashes nearby enemies into allies for a time.
8. (Debuff) Free Love: Utilizing a useful mental ability from DAH2, Crypto hypnotizes all on-screen enemies to forget the presence of himself and his teammates as they become lost in utter bliss.
9. (Boost) Mind Flash: Utilizing a very reliable mental ability from DAH2, Crypto significantly slows down time while he continues to move at normal speed.
10. (Xtreme) Meteor Strike: Crypto pulls out a powerful weapon from DAH2 and fires it as meteors are inexplicably spawned and rain down from above, dealing heavy fire damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Enigma- Invaluable assistance with ripping audio from DAH game disks
Escanor610- All Crypto skins, mannequin

Download link: https://www.mediafire.com/file/rpsr35urbzvpwb8/Crypto_%2528Destroy_All_Humans%2521%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 08, 2023, 02:41AM
ALAN WAKE

Born in 1977 to Linda Wake and a father he never knew, Alan Wake suffered from a rare condition which made him overly sensitive to light.

Only able to overcome his natural childhood fear of the dark through his mother thoughtfully giving him an old light switch nicknamed 'The Clicker', Alan would go on to become a prolific writer upon reaching adulthood in his universe (blissfully unaware of its importance in the decades to come).

Going through various ups and downs as anyone would in-between releasing highly successful crime thriller novels, his wife Alice would soon convince him to go on vacation to the idyllic town of Bright Falls within Washington DC, in the hopes of helping him to overcome debilitating writer's block.

However, things would begin to take a major dark turn for Alan as Alice would inexplicably go missing without explanation while mysterious, supernaturally possessed people nicknamed 'The Taken', demanded Alan to hand over his entire manuscript for a story he didn't recall writing known as 'Departure for Alice.'

Confronted time and time again by the eponymous 'Dark Presence' (which desired to escape the dimension of which it had become entrapped by Thomas Zane, another writer with the strange capability to bring fictional concepts to life within the real world), Alan did what he could to stay on top of the openly malicious godlike entity.

Handed the Clicker from his childhood by a disembodied Thomas Zane as a way to give him a fighting chance against the Dark Presence and its countless Taken, Alan dove into Cauldron Lake and found himself in a surreal alternate dimension called simply 'The Dark Place' where elements were a lot more subjective and conceptual (limited only by the will of creative imaginations).

Destroying the Dark Presence's current host, Barbara Jagger, with the Clicker as a way to not only redeem Thomas Zane for his past mistakes but to also free Alice from her imprisonment through altering the Departure for Alice manuscript, Alan paid a terrible price for his sacrifice as he became trapped in the Dark Place indefinitely.

Struggling to write himself a way out of his current predicament while staying on top of the Dark Presence and an evil doppelganger of himself known as Mr. Scratch, Alan's indomitable sense of will and determination to escape would eventually be rewarded (albeit in the most unexpected of ways after finding himself stuck in countless loops).

Witnessing a strange tear between dimensions which seemingly led to an alternate universe where individuals with superpowers existed, Alan was relieved to be free of the Dark Place but realized to his utter horror that Mr. Scratch and the Dark Presence had managed to hitch a ride with him, inhabiting his mindscape as they waited for his will to slip just enough for them to possess his physical body as a vessel to spread and unleash complete chaos across the multiverse, as countless different beings from an assortment of alternate realities, found themselves pulled to this particular universe as well.

Found by and safely escorted into a magical building known as the 'Sanctum Sanctorum', Alan would be calmed down by a mysterious sorcerer known as Doctor Strange and a wheelchair-bound bald man known as Professor Charles Xavier, the latter of which Alan soon learned, to be one of the most powerful mutant telepaths on this world as he was offered a cup of coffee and some food to regain his strength after years of entrapment within the Dark Place.

Explaining to the best of his ability how dangerous the dark entities inhabiting his body were if they ever broke free from his mind and happened to possess any of the formidable men, women, children, animals, robots or humanoid creatures present among them as new physical vessels, Doctor Strange and Professor Xavier swiftly started to put a plan together after briefly reading Alan's mind to know what they were up against.

Working with all the other magic and psychic-empowered members within their vast multiversal ranks as Doctor Strange reassured Alan that they dealt with godlike entities all the time, very potent magical spells of protection and a series of durable psychic barriers were cast upon the bodies and generated within the minds of the vast multiversal alliance formed by an organization known as SHIELD, to protect them in the off-chance that the Dark Presence tried to affect one of them from within Alan's body while they tried to stop the twisted plans of the opposing group calling themselves 'The Masters of Evil'.

Feeling a little safer around his new allies but hoping for a way to be entirely rid of Mr. Scratch and the Dark Presence from his sense of being when all of this was over and return back to Alice and his loved ones in his own universe, Alan underwent some guided training so he could at the very least, learn to channel some of the unwilling dark power for good in the meantime...

DISCLAIMER: This mod uses frequent swear words in many of their voice clips. If you're someone who takes offense to the use of such language, then please don't download this mod.

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Ability of teleportation
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Matthew Porretta's voice.
-Uses assigned number #76 (will clash with Shadowcat, playable Senator Kelly and White Ranger in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Revolver Barrage: Alan draws out a revolver and fires it repeatedly, dealing physical damage to foes so long as button is held down.
2. (Mr. Scratch exclusive power) Taken Axe: Mr. Scratch directs a possessed axe to target unlucky foes, dealing physical damage.
3. Precise Shot: Alan pulls out a hunting rifle and carefully positions himself before firing it. 25% chance of instant kill but if enemy is stunned beforehand, chance increases to 50%.
4. Pump Action Showcase: Alan pulls out a pump-action shotgun and fires it repeatedly, dealing physical damage to enemies. Can move around and strafe while using this power!
5. Bypassing Crossbow: Alan pulls out a crossbow and fires several bolts at once in an arc, dealing physical damage to enemies.
6. (Mr. Scratch exclusive power) Omnipresent Speed: Mr. Scratch moves between enemies at impressively fast speeds, knocking them into the air as physical damage is dealt.
7. (Debuff) Blinding Flash: Alan throws a flashbang grenade to the ground, stunning surrounding enemies temporarily and lowers their damage output.
8. (Boost) Mr. Scratch: Alan bravely channels the essence of his dark doppelganger, gaining access to new abilities and enhanced overall power while enemies run away in fear.
9. (Mr. Scratch exclusive boost) Taken Possession: Mr. Scratch uses a portion of the Dark Presence's limitless power to take over nearby enemies, brainwashing them into permanent allies so long as you remain on the current map.
10. (Xtreme) Clicker: Alan pulls out a supernaturally enhanced version of the light switch from his childhood, generating a potent blast of light which deals heavy special damage to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, Alan Wake 2 HUD, loading screen, icons etc
Miles838- Converted Alan Wake 2 & American Nightmare skins, American Nightmare HUD, updated voice/sound files
tubularspacedude- Repurposed custom police pistol power animations

Download link: https://www.mediafire.com/file/smfetwezzscyhgz/Alan_Wake_%2528Remedy%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 15, 2023, 04:23AM
OMNI-MAN

Originating from the Image Comics-published series, Invincible, Omni-Man arrived on his reality's version of Earth sometime during the 1980s, claiming to be a protector from the planet Viltrum assigned to protect it from the forces of evil.

Taking up the secret Earth identity of Nolan Grayson, he would eventually marry a woman named Debbie and have a son together named Mark, who went on to follow in his father's footsteps upon reaching his 17th birthday as he developed superpowers of his own... or so it seemed at first.

However, the truth of Omni-Man's presence on Earth would be far more insidious in actuality, as he covertly killed the entirety of the resident superhero team known as the Guardians of the Globe in order to make the planet far easier to conquer as part of the Viltrum Empire.

Revealing everything to Mark upon having his dark secret exposed to the public by the temporarily resurrected and vengeful 'Immortal', Omni-Man hoped that he could convince Invincible to side with him against the Earth.
But this would not end up working out as Omni-Man planned, as Invincible selflessly did what he could to fight him off in spite of being greatly outmatched compared to his father, choosing to stand by his human morals than allow the Earth to fall before the Viltrumites.

Invincible bloodily beaten to within an inch of his life, Omni-Man questioned why he cared so much for Earthlings that he would outlive altogether as a result of Viltrumites having centuries-long lifespans, eventually being alone in the universe.

Unexpectedly, Invincible stated upfront that he'd still have him in his life which surprised Omni-Man enough that he left the Earth altogether, wracked with guilt over what he had done as he moved to a planet populated by insectoid people and attempted to start fresh, no longer wishing to doom countless planets as he sired a second son named Oliver.

And while this would gradually lead Omni-Man down a path of redemption that he remained on till tragically falling in battle against the most powerful Vitrumite, Thragg, his time as the king of the 'Mantis Aliens' would be interrupted by the unexpected arrival of dimensional portals which began to tear countless realities apart across the vast multiverse.

Deciding to venture through one of these portals (in the hopes of bringing his adopted planet back), Omni-Man found himself arriving on the alternate reality known as Earth-7150.

Spying a familiar costumed individual on the 'Helicarrier' from high above engaging in combat against robots alongside resident superheroes of this universe, Omni-Man decided to fly down and lend a hand as he flew through and destroyed multiple robot sentries at once as if they were mere toys...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, faster energy regen, 80% resistant to physical and energy attacks, 50% resistant to fire and cold damage, immunity to stuns, knockback, grabs, finishers and radiation damage
-7 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of JK Simmons' voice from Mortal Kombat 12
-Uses assigned number #87 (will clash with playable Black Bolt, Spider-Gwen and Stanley from the Stanley Parable in mannequin).

MOVESET:
1. Brutal Uppercut: Omni-Man knocks an enemy into the air with a focussed punch, dealing physical damage.
2. Viltrumite Clap: Omni-Man performs a thunderclap as he creates a concussive wave that damages and stuns enemies in front of him, dealing physical damage.
3. Boulder Crush: Omni-Man effortlessly tears up a portion of the ground and throws it at enemies, dealing physical damage.
4. Grayson Intervention: Omni-Man utilizes his incredible superhuman speed to de-escalate the current situation quickly, moving between enemies as they're temporarily stunned with physical damage dealt.
5. Bloody Pulp: Omni-Man takes to the skies and charges forward, forcing an unlucky foe to the ground as he punches them several times, dealing physical damage.
6. (Boost) Viltrumite Senses: Omni-Man's advanced superhearing allows him to reveal nearby enemies on the current map as critical hit damage chances are increased for a time.
7. (Boost) Viltrumite Rage: Omni-Man gives into his race's instinctual bloodlust, increasing overall damage and speed temporarily.
8. (Xtreme) Destructive Annihilation: Omni-Man flies around in a circle, moving so fast that a major explosion is generated, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BarryAllen- Omni-Man Fortnite skins and mannequin variants
Cykal455- Custom Omni-Man skin
Escanor610- Custom Omni-Man mannequin
Miles838- Updated voice/sound files

Download link: https://www.mediafire.com/file/8xspgjv6w7quftl/Omni-Man_%2528Invincible%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 18, 2023, 09:11PM
CATE ARCHER

Originating from the cult-classic No One Lives Forever video game series, Cate Archer is the resident heroine of her universe who has saved the world several times.

Born on March 30th, 1942 to Lord William Archer and Catherine Anne MacDougal in Glasgow, Scotland, Cate endured a very difficult life early on as her parents passed away at different points and she was moved from various different foster homes.

Deciding to escape from the resident orphanage one night during the 1950s and vanish without a trace, Cate led a life of crime as a natural pickpocket and cat burglar for nine years on the streets of London as 'The Fox'.

Stealing the watch of undercover field agent Bruno Lawrie in 1963 (unaware that it was fitted with a homing device which easily allowed Bruno to track her down and arrest her), Cate's natural skill and inherent bravery impressed Bruno enough to have her enlisted with the spy agency, UNITY, beginning a long career as a spy in her own right.

Desiring to prove herself in 1967 as a proper field agent after several years of simple but dull wiretapping & eavesdropping missions, Cate would become the first female spy for UNITY in spite of sexist upper management doing what they could to deflate her enthusiasm over the course of her first mission across the world, to put a stop to Dmitrij Volkov and the devious H.A.R.M. organization as they slaughtered much of UNITY's active spies.

Ultimately succeeding and now a firmly-established undercover operative in 1968, Cate set off to uncover and stop Project Omega, the latest brainchild of H.A.R.M. which involved the production of super-soldiers, barely managing to prevent global nuclear catastrophe as H.A.R.M. gradually fell into complete disarray afterward, with Dmitrij Volkov's firm resignation after managing to cheat death several times and not wanting to chance it for a third time.

Now in 1969, Cate has become UNITY's best active field agent at only 27 in spite of typical sexism of the era, outsmarting all sorts of crazy schemes.

Learning of a mysterious project designated Project: Marvel, Cate learned that H.A.R.M. sought to expand their ranks through reaching out to different, alternate 'realities', feeling that they could barely get anything done without a strong leader on the level of Volkov.

Managing to activate the dimensional portal, H.A.R.M. got in contact with an individual calling themselves merely 'Kingpin', as a number of H.A.R.M. minions followed Kingpin back to their universe in order to establish how their professional 'inter-dimensional' relationship was going to work.

Covertly following them through, Cate would find her dimensional arrival on Earth-7150 to be far unlike anything she could have ever expected, as she decided to learn all she could about this significantly advanced world before returning to her own...

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Abilities of immunity to stun and poison damage, 50% resistant to fire damage
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Kit Harris's voice from the original No One Lives Forever game
-Uses assigned number #83 (will clash with playable Shi'ar Soldier, J. Jonah Jameson, Ares and Mortal Kombat's Ermac in mannequin).

MOVESET:
1. Electric Charge: Cate pulls out her CT-180 Utility Launcher and fires a blast of electricity, dealing electric damage to struck targets.
2. Airweight Barrage: Cate pulls out an old-school revolver from her universe and fires it repeatedly, dealing physical damage to targets as they're knocked back from the strength of the shots.
3. Submachine Shootout: Cate pulls out an old-school tommygun from her universe and fires away, dealing physical damage constantly to enemies so long as button continues to be held down.
4. Energy Cannon: Cate pulls out an advanced energy weapon and fires it, dealing energy damage with a chance for critical hits if target is stunned beforehand.
5. Lipstick Explosives: Cate throws several disguised grenades which explode upon surrounding enemies, dealing fire damage.
6. Micromissile Launcher: Cate pulls out a missile launcher formally disguised as a woman's bag, firing a missile which seeks a target and deals fire damage to them if successfully struck.
7. (Boost) Spy-Glasses: Cate puts on special shades, revealing nearby enemies on the map while lowering their defense.
8. (Debuff) Glue Bomb: Cate pulls out her CT-180 Utility Launcher and fires a quickly hardening substance at an unlucky target as they're left stuck in place and unable to react temporarily.
9. (Debuff) Flashbang: Cate throws a flashbang grenade at the ground, stunning surrounding enemies and lowering their damage output.
10. (Xtreme) UNITY Finish: Cate leaps into the air and throws a ton of sharp shuriken with impressive precision, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Enigma- Cleanly ripped audio from No One Lives Forever 1 PC game files
Escanor610- Most Cate Archer skins, mannequin
SuperMaster10- Cate Archer NOLF1 Winter and Diving Suit skins, HUDs for related skins

Download link: https://www.mediafire.com/file/kh29jqyokbwzqn4/Cate_Archer_%2528No_One_Lives_Forever%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 21, 2023, 08:25PM
BIZARRO

A genetic clone of Superman by Lex Luthor's hand (intended to deal with the Man of Steel as a perceived threat on Metropolis), Lex would realize too late how difficult it was to clone the DNA structure of a Kryptonian.

Displaying drastically different interpretations of Superman's vast powerset as his skin quickly turned grey and his overall intelligence began to fluctuate, Bizarro soon escaped from Lex Luthor's labs and began to unleash total anarchy upon the city.

Eventually confronting the real Superman, Bizarro fought against the Man of Steel in impressive fashion, throwing out all sorts of confusingly spoken, reverse psychology-level taunts before he was stopped by Superman.

Captured at different points by an assortment of villains throughout the DC Universe for use as a living weapon, Bizarro was unexpectedly rescued by anti-heroes Artemis and Red Hood, becoming a founding member of the New Outlaws team.

Discovering more about his altered physiology and powers with time upon learning that consuming liquefied green Kryptonite had the side-effect of temporarily increasing his intelligence to genius levels and a more normal way of speaking, Bizarro gradually rose above his flaws and looked at his difficult to understand circumstances as more of a blessing, established allies learning to get to grips with his unique way of speaking (talking opposite when calm, happy, excited or sad and more normal when irritated or enraged).

Being among the countless characters across the DC Comics multiverse pulled from their original universe prior to its destruction at the reckless future machinations of supervillain Doctor Doom (to the past of a designated reality known as Earth-7150), Bizarro made sure to target its members and ensure the 'Masters of Evil's' ranks were happy...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to knockback, stuns, finishers, fire and radiation damage, 80% resistant to physical damage, 75% resistant to cold damage and 25% resistant to electricity damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Patrick Seitz's voice from Injustice 2
-Uses assigned number #78 (will clash with all playable versions of Colossus, Volstagg and Kim Possible in mannequin).

BLOCK COMBO:
Block + Jump (Air Dash)- Perform a quick air dash that sends struck enemies flying.

MOVESET:
1. Down, Down and Away: Bizarro throws a powerful uppercut, dealing physical damage to struck threats as they're knocked into the air.
2. Disruptive Pounding: Bizarro moves between all enemies in range through superspeed, punching them and dealing physical damage as struck targets are left stunned from the blows.
3. Arctic Vision: Bizarro emits a potent stream of cold from his eyes, freezing enemies in place. If they receive a critical hit, than the affected enemy will completely shatter!
4. Flame-Breath: Bizarro sprays super-heated plasma from his mouth upon enemies, dealing fire damage over time as struck targets are set on fire.
5. Earth Rumble: Bizarro repeatedly pounds the ground with his fists, dealing physical damage to enemies across an ever-increasing radius.
6. (Boost) Bizarro Enemy: Based off Post-Crisis comics, Bizarro replicates an identical clone of himself from his body mass to assist in combat temporarily.
7. (Boost) Weakened Vision: Based off modern comics, Bizarro uses various vision-based abilities inherent to Kryptonian DNA, in order to reveal enemy positions on the map while increasing critical hit damage chances.
8. (Xtreme) Bizarro World: Bizarro flies around in a circle, generating a very powerful tornado as surrounding enemies are flung into the air, with high physical damage dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Bizarro Classic, New 52 and DCEU styled skins
Guiguis_12- Bizarro Injustice 2 skin, HUD and mannequin
Shabranigdu- Block combo air dash coding

Download link: https://www.mediafire.com/file/zlkm869vnjimm0f/Bizarro_%2528DC_Comics%2529-_Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 25, 2023, 09:41PM
QUENTIN QUIRE

One of many teenage mutants to eventually reside at the Xavier Institute for the Gifted, Quentin Quire proved himself to be impressively intelligent from the get-go, demonstrating an impressive variety of psychic abilities.

However, the incredible power at Quentin's disposal would go to his head for the worst as he received a phone call from his parents who informed him he was adopted and not their child by blood, sending Quentin over the edge as he started taking addictive drugs called 'Kick' which enhanced mutant abilities further to unnatural levels while he took ever-increasingly drastic measures against anti-mutant protests which brought him often into conflict with the more senior members of the X-Men.

His consciousness mutating into unstable psionic energy as a nasty side-effect of a 'Kick' drug overdose upon his physical body after Quentin was restrained and taken back into the X-Men's custody, he would seemingly fade away from the mortal plane despite the X-Men's efforts to save him and restore Quentin to normal, his physical body exploding in a contained blast of psionic energy.

Finding himself inside the 'Astral Plane' dimension with his powers now more under control, Quentin was immediately surrounded by many of the realm's inherently malicious residents.

Deciding to see this as an opportunity to experiment and see the true limits of his powers without being concerned about potentially harming innocent lives or requiring basic human necessities to survive while in this realm, Quentin grew more confident and proficient with his mutant abilities to the point that even the Shadow King could no longer tolerate Quentin's presence within his realm and forcibly sent his consciousness back to the mortal plane.

Quentin's body reconstituting itself within the X-Mansion medical lab, he would find the mansion's hidden floor level mysteriously deserted and ventured outside, learning from leftover digital recordings that the veteran X-Men and New Mutants members had left to assist SHIELD against a supervillain group calling themselves 'The Masters of Evil.'

Rolling his eyes at the uncreative supervillain group name, Quentin managed to 'borrow' one of Wolverine's motorcycles from the mansion garage as he headed off for Stark Tower to join the other heroes and engage in a bit of fun as he intended to make amends somewhat for his past mistakes...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of flight, immunity to psychic damage and mind control, faster energy regen (Psychic Intelligence) & always-on enemy reveals on map (Telepathic Tracking)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Tim Phillipps's voice for reboot Dante from PlayStation All-Stars Battle Royale
-Uses assigned number #73 (will clash with Karnak, Knull, Kamen Rider Black and Solid Snake in mannequin).

MOVESET:
1. Unleashed Emotions: Quentin uses his vast psychic abilities to generate a short-ranged radial blast of psychic energy, dealing psychic damage to surrounding enemies.
2. Boring Tool: Having little patience for foes which waste his time, Quentin uses his omega-level telekinesis to effortlessly lift an unlucky enemy off the ground and fling them away with his mind, dealing physical damage.
3. Badass Finisher: Spawning his psionic sword construct, Quentin prepares to perform a damaging spin attack with it, dealing psychic damage to all enemies within a given range.
4. Brain Blast: Quentin generates a shotgun construct and fires it repeatedly, dealing psychic damage over time so long as button is held down. Can move around and strafe while power is active.
5. Psionic Rockets: Quentin generates a psionic rocket launcher construct, firing missiles that deal psychic damage to struck targets.
6. (Debuff) Unstable Mind: Quentin uses his vast psychic abilities to generate illusions so convincing, that enemies entirely flee in complete terror from him.
7. (Boost) Hypnotic Presence: Quentin uses his vast psychic abilities to render himself and his teammates invisible to all enemies for 30 seconds, increasing critical hit chances temporarily.
8. (Boost) Non-Corporeal Travel: Taking advantage of his secondary mutation now that he's gained greater control of it, Quentin becomes completely intangible as he passes through walls and doors with little effort while enemies are unable to harm him. Press Jump while stationary to return Quentin to his primary physical form.
9. (Boost) Obedient Minions: Utilizing his vast psychic abilities, Quentin takes control of nearby enemy minds and forces them to assist him and his teammates in combat for a full minute.
10. (Xtreme) Psionic Overload: Having had enough of the current battle, Quentin generates seven powerful bolts of psionic energy that bounce off walls and deals psychic damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Escanor610- Quentin Quire Kid Omega MFF & custom Hero skins, mannequin, psychic sword, shotgun and rocket launcher construct boltons
Outsider- Loading screen
SuperMaster10- Custom Quentin Quire Hero skin contributions

Download link: https://www.mediafire.com/file/8hzrqwirekq5nfo/Quentin_Quire_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: syafiq on November 28, 2023, 09:42AM
WOW Amazing Mods so far!! Wonder if you can maybe introduce Hope Summers in your list of mods?  :phoenix:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 01, 2023, 09:41PM
BLUE BEETLE

The third person in the DC Universe to take on the codename of Blue Beetle, Jaime Reyes was a fairly normal high school teenager who resided in El Paso, Texas.

But one day, Jaime would find a mysterious blue-colored scarab within a burning crashsite, examining it before it unexpectedly came alive and symbiotically grafted itself to Jaime's spine, forming a beetle-themed, armored suit across his body.

Understandably freaking out over the situation, Jaime would gradually bring his loved ones into the know over his new unwilling costumed identity as much of the DC Universe's vast cast of residing heroes would encounter and learn of the new hero popping up in Texas.

Struggling to get along and co-exist with the sentient scarab, Jaime would be brought up to speed in regards to his late Blue Beetle predecessors, archaeologist Dan Garrett and billionaire Ted Kord, by the heroes who were lucky enough to have known them when they were alive.

Soon learning that the supernatural scarab attached to his spine was not magic based as previously assumed for decades by Dan and Ted, but that of the property of an alien race calling themselves 'The Reach', Jaime would attempt to track down and figure out what the Reach's plans for Earth were.

Ultimately managing to succeed in preventing the Reach from taking over the Earth as Jaime allowed himself to be willingly captured while trusting the scarab to do what needed to be done in going through with their shared plan, the scarab (now calling itself by its true name of Khaji Da) would hack the Reach's systems and send out a distress signal for the Justice League to pick up, as the surviving Reach forces fled Earth's orbit, never to be seen again.

Now however, a few years have passed and Jaime has grown into his own as a hero, managing to maintain a proper balance between superheroics and time spent with his loved ones.

Spying mysterious dimensional tears near the Texas border which were reported on the news to be appearing across the world, Jaime suited up as Blue Beetle and promised his family and friends that he would be back as soon as he could, spying Booster Gold waiting outside for him...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Antony Del Rio's voice from Injustice 2
-Uses assigned number #53 (will clash with Spider-Girl, Joseph, Howard the Duck and Sora in mannequin).

MOVESET:
1. Energy Blasts: Jaime generates two energy cannons in place of his arms, firing projectiles from them and dealing energy damage, so long as power button continues to be rapidly tapped.
2. Chakram Barrage: Jaime generates several chakrams and throws them at enemies, dealing physical damage.
3. Pincer Spiral: Jaime generates two pincer blades in place of his arms, performing a spin attack that deals physical damage to surrounding enemies.
4. Barrier Charge: Jaime generates a shield in front of him as he charges forward, knocking over enemies in his way as physical damage is dealt.
5. Energy Pulse: Jaime creates an outward surge of energy soundwaves, physically damaging surrounding enemies.
6. (Boost) Scarab Scanners: Jaime activates scanners within the suit, revealing nearby enemies on the map while reducing overall energy cost for entire team.
7. (Boost) Pincer Mode: Jaime generates two pincer blades in place of his arms, gaining access to new attacks and increasing his overall damage output while power is active.
8. (Xtreme) Heavy Reach: Jaime generates two energy cannons in place of his arms, firing a barrage of energy projectiles which bounce off walls and deal heavy energy damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Mannequin
Escanor610- All other Blue Beetle assets

Download link: https://www.mediafire.com/file/wnygclmqmvzsdz3/Blue_Beetle_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 04, 2023, 04:06AM
GORILLA-MAN

An obscure Marvel Comics character originally created by Stan Lee and Robert Q. Sale during the early 1950s, Kenneth Hale started out his life as a normal human.

A soldier of fortune who lived for thrills and adventure, Ken began to fear for his own mortality as he gradually aged and sought immortality to continue his adventurer lifestyle forever.

Learning of a tale related to a gorilla that stood like a man on the African continent (which would grant him the immortality he desired if he managed to kill it), Ken eventually tracked it down but ultimately didn't go through with killing the creature and left it in peace.

Becoming lost and sick within the jungles of Africa, Ken would unfortunately encounter the special gorilla again and was forced to kill it in self-defense as it instinctively attacked him (unaware that the promised immortality came with the catch of spending the rest of his immortal life in the body of a different gorilla altogether, as part of an ancient mystical curse).

Brought back into human civilization several times throughout the next few decades for various challenging missions that brought him to the attention of organizations such as SHIELD or the X-Men, Ken under his new codename of 'Gorilla-Man', would go on to be one of the original founding members for the first Agents of Atlas team (working alongside M-11, Venus, Namora & Robert Grayson's Marvel Boy to uncover what happened to their greatly injured long-time ally, Jimmy Woo, after a botched SHIELD mission).

Marvel Boy restoring Jimmy Woo's youth to that of his prime during the 1950s at the cost of losing his memories and experiences gained in the decades since as an older man, Ken and the newly formed Agents of Atlas went on a road trip across the world, soon discovering that it was an old foe of Jimmy's from the WWII days named Yellow Claw who attempted to kill him for control over the financial holdings of The Atlas Foundation.

Defeating Yellow Claw for good as they continued their activities as the Agents of Atlas in secret, Ken and the others would eventually be contacted through a secret transmission frequency by Colonel Nick Fury, requesting their decades of experience in relation to serious matters affecting existence itself.

Jimmy Woo confirming to Fury that they would be at the Helicarrier as soon as possible (in exchange for keeping SHIELD off their backs when this latest mission was over), the Agents of Atlas got into a smuggled plane and set their destination for New York City...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, immunity to radiation damage & being grabbed and constant reveal of enemy positions on map due to enhanced sense of smell
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Fred Tatasciore's voice for Beast from Marvel Heroes
-Uses assigned number #74 (will clash with Purple Man, Peter Wisdom, Sly Cooper and Wally West's Flash in mannequin).

MOVESET:
1. Gorilla Smash: Ken performs a devastating punch, dealing physical damage as struck foes are temporarily stunned and disoriented from his enhanced strength.
2. Rapid Shootout: Ken pulls out a large, custom-made gun designed for him and sets it to rapid fire bullet mode, dealing physical damage constantly so long as power button is held down.
3. Sapien Fury: Ken pounds the ground with his powerful gorilla fists, physically damaging enemies across an increasing radius.
4. Cover Fire: Ken pulls out a large, custom-made gun designed for him and sets it to spread mode, continuously firing shots at enemies and dealing physical damage. Can move around and strafe while power is active.
5. Big Boom: Ken pulls out a large, custom-made gun designed for him and sets it to beam mode, firing it and dealing energy damage with a chance for critical hits upon enemies if they're stunned.
6. (Boost) Immortal Veteran: Thanks to his decades of combat experience as both a human and an intelligent gorilla, Ken's overall defense and movement speed is increased temporarily.
7. (Debuff) Terrifying Roar: Ken takes advantage of his unique gorilla physiology and lets out a terrifying roar which causes nearby enemies to run away in fear as their overall defense is reduced.
8. (Xtreme) Agent of Atlas: Ken leaps into the air and draws two custom-made guns, raining down bullets on enemies before finishing the job with a 360 spin, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Archived Beast audio from Marvel Heroes MMO files
Escanor610- Gorilla-Man Marvel Future Fight & custom Mercs for Money skins, mannequin, Future Fight gun model

Download link: https://www.mediafire.com/file/euepxkgqoossf90/Gorilla-Man_%2528Agents_of_Atlas%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 04, 2023, 09:13PM
KORATH THE PURSUER

An agent for the Kree Empire, Korath-Thak was a cyber-geneticist and the founder of the 'Pursuer Project', which existed to create cybernetic warriors for the Kree military.

But when the Pursuer Project found itself discontinued due to a lack of available funds to keep it afloat, Korath sought to prove the validity of his research and successfully re-engineered the tech to imprint the Pursuer template on himself.

Using cyber-genetic tech of his own design to grant him superhuman abilities, he would be among those who fought the Earth-based Avengers superhero team during the infamous 'Kree-Shi'ar War' and was ultimately defeated by their hands, imprisoned within a Shi'ar stasis ray for a planned warcrime trial, due to attempted assassination on Empress Lilandra's life.

Inexplicably finding himself waking up and out of stasis (thanks to the unexpected generosity of Lilandra's morally bankrupt sister, Deathbird, who had forced Lilandra off the throne and crowned herself the new Empress), she hoped to use Korath's expertise for her own ends.

Not having a whole lot of choice if he wished to stay alive, Korath ventured down to the lower levels of the royal Shi'ar ship, blissfully unaware that he would encounter those Earth-based superheroes once again soon enough...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of James Faulkner's voice for Swain from League of Legends
-Uses assigned number #79 (will clash with playable Mephisto, Binary, Top-Heat OC mod and Mortal Kombat's Reptile in mannequin).

MOVESET:
1. Intense Impatience: Having no time for what he considers small-fry, Korath grabs an unlucky enemy and forcibly slams them to the ground, breaking their arm while dealing physical damage.
2. Beta-Baton Shock: Korath pulls out his two batons, striking enemies with enough electrically-powered force to stun them briefly as physical damage is dealt.
3. Beta-Baton Charge: Korath charges towards a nearby enemy and knocks them into the air with his two batons, dealing physical damage.
4. (Boost) Psionic Readings: Utilizing a distinct ability unique for his race as part of the Pursuer Project experiments, Korath psionically locates and reveals nearby enemies on the map through tracing their brain patterns or active circuitry, increasing his overall damage output temporarily.
5. (Boost) Sociopathic Pursuer: Letting the power go to his head, Korath taps into his full strength, increasing overall defense and movement speed temporarily.
6. (Xtreme) Genetic Perfection: Korath leaps into the air and elbow drops into the ground hard, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Korath assets

Download link: https://www.mediafire.com/file/zx0r4ijfrc50073/Korath_the_Pursuer_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 08, 2023, 06:17AM
HOMELANDER

Originating from the universe of 'The Boys' created by Garth Ennis, Homelander is widely regarded as the poster child of Vought International, a multi-billion dollar entertainment conglomerate where superheroes are big business.

Reportedly the last survivor sent from a dying world according to movies made about him whilst being incredibly durable and powerful, the truth of Homelander's existence is far more insidious, his heroic, boyscout persona only running skin deep.

Being in actuality a lab experiment created sometime in 1981 from the genetic material of 'Soldier Boy', the first reported superhero in existence on his world, the young 'John' was put through all sorts of painful and traumatic surgeries to have his superhuman abilities tested for Vought's own ends.

Eventually snapping mentally from all the torture and brainwashing, John's mind would create a twisted, sociopathic, alternate personality which helped him through the countless traumatic experiences of his childhood as he aged into an adult.

Becoming the leader of the superhero team known simply as 'The Seven' while debuting his Homelander persona to the world years later, John relished in all the positive media attention as he frequently saved people in front of the cameras while engaging in much more shady activities out of the public eye.

Knowingly taking advantage of his position of power by coercing a woman named Becca into sleeping with him, he would gain a son named Ryan later on and some semblance of control over his own life outside the control of Vought.

However, what Homelander couldn't have foreseen that day was that he created a long-term vengeful enemy and skilled rival in Billy Butcher, the husband of the woman he had knowingly fostered a child with.

Getting increasingly frustrated and angry at the continued persistence of Billy Butcher and his underground rebellion while struggling to keep his perception in the public eye from being entirely shattered, his attention would immediately be drawn to strange interdimensional tears which began to pop up across the planet and erase all life at an alarming rate.

Desiring to not lose the fame he retained permanently but left with no other choice, Homelander selfishly flew quickly through one of the tears and found himself on an entirely new Earth altogether, which possessed their own vast groups of superheroes who seemed much more genuine in their heroics than he could ever hope to be.

Deciding to play along and pretend he had the best interests for all of existence at heart in front of the vast 'SHIELD' strike team, it wouldn't be long before telepathic members on the strike team learned of Homelander's true motives and warned everyone openly of his psychological instability.

Initially lashing out in childish rage as he displayed his heat vision in front of the entire alliance (threatening to kill any of them if they stood in his way of restoring his world and fame), Homelander would immediately be stopped and forcibly restrained by costumed heroes with similar abilities to his own known as 'Superman' and 'Hyperion', warning Homelander with confidence that he had no authority on this Earth nor was he an invulnerable god that he delusionally believed himself to be, a significant chunk of their omniversal 'alliance' being perfectly capable of stopping him with a mere thought if he steps even one foot out of line.

Realizing to his internal horror that not only were all of the heroes present, being completely serious and would do whatever they could to protect their own (but could actually harm him reliably if they saw fit), Homelander knew then and there that his back was against the wall, deciding through great reluctance to gradually stop this 'Masters of Evil' with them and hopefully return to his own world as if this little misadventure was nothing more than a bad dream...

DISCLAIMER: This mod uses plenty of uncensored swear words in many of their voice clips. So if you're someone who takes offense to the use of such language, than please don't download this mod.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 80% resistant to physical attacks and immunity to radiation damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Antony Starr's voice from Call of Duty Modern Warfare 2 collaborations.
-Uses assigned number #154 (will clash with playable Clea and Kate Bishop in mannequin).

BLOCK COMBO:
Block + Jump (Air Dash)- Perform a quick air dash that sends struck enemies flying.

MOVESET:
1. Spine Crusher: Homelander grabs an unlucky enemy and crushes their bones, dealing physical damage.
2. Burning Resentment: Homelander utilizes his heat vision as he generates continuous beams of energy from his eyes, dealing fire damage over time to enemies so long as power button is held down.
3. Bold Supe: Deciding to think a little out of his usual technique box, Homelander grabs an unlucky enemy and flings them around as a makeshift weapon, dealing physical damage to surrounding foes. Let go of power button to fling enemy in Homelander's hands away!
4. Howling Eardrums: Homelander lets out a powerful sonic scream, dealing physical damage as enemies are left disoriented from internal damage to their ears.
5. Atmospheric Re-Entry: Homelander leaps into the air and lands on the ground hard, dealing physical damage to surrounding enemies as they're knocked back from the impact.
6. (Boost) Observant Senses: Homelander uses his superhuman senses to reveal nearby enemies on the map while increasing his own critical hit chances temporarily.
7. (Debuff) Intimidating Presence: Homelander says a terrifying taunt, causing surrounding enemies to flee for their lives in fear as their overall defense is reduced.
8. (Xtreme) Impertinent Rage: Having lost his patience with the current battle, Homelander makes use of his superhuman speed efficiently and moves between enemies quickly, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Mannequin
Miles838- Expanded voice/sound files
Shabranigdu- Block combo air dash coding and general enhancements for some powers
UltraMegaMagnus- Homelander model

Download link: https://www.mediafire.com/file/jwyrdaw1qiilqbx/Homelander_%2528The_Boys%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 11, 2023, 05:19AM
ALAN SCOTT

The first reported Green Lantern to reside on Earth within the DC Universe, Alan Scott started off his adult life as an engineer in Gotham City during the 1940s.

Discovering the mysterious green-colored lantern on a train he was travelling on possessed incredible mystical powers which allowed him to survive a train crash, Alan's life would be irrevocably changed forever as he was bathed in its supernatural energies and granted an impressive amount of superpowers.

Adopting the secret identity of Green Lantern as he fashioned a part of the mysterious 'Starheart' lantern into a ring to channel its abilities completely in twenty-four hour periods for crimefighting before needing a recharge like any common battery, Alan quickly became recognized as Gotham City's resident superhero for the next decade, also serving as a founding member for the Justice Society of America.

Eventually however, World War II would come to an end and the Justice Society ultimately disbanded after government pressure proved too much for Alan and his teammates to tolerate any longer, only returning decades later with the debut of Superman in Metropolis and the Justice League, many of the then newcomers within its ranks greatly inspired by the tales of the Justice Society in their youth.

Inspired by a new generation of heroes to return to action themselves (in spite of Alan and much of the former Justice Society members having barely aged at all since they quit active heroics in the early 1950s for one reason or another), Alan would gradually discover over time during his return to active duty, that he had adult twin children of which he genuinely never knew about for years named Jennifer and Todd, from a brief relationship with a former lover known as Rose Canton aka The Thorn, a reformed enemy of Jay Garrick's Flash.

And while things started out awkward with a lot of tension between the three of them for quite some time, Alan grew to love and accept Jennifer and Todd as his children entirely, being very proud of them for having taken up superheroics and using their incredible gifts for good as the superheroes Jade & Obsidian respectively.

Serving as a durable, positive emotional anchor for the Justice Society as it reformed in the modern era, Alan would soon receive a visit from some of the 'Guardians of the Universe', who explained that the Starheart lantern he drew his power from across many decades, was one of their failed experiments at attempting to fruitlessly wipe out all magic in the universe while possessing a newly-reawakened sentience all its own which threatened to take control of Alan's life if he wasn't careful.

But while Alan would come to be his own worst enemy in primary DC Comics canon with the Starheart itself more overtly threatening to override his will and take control of him if he expelled too much power at once (tragically ending with his own death as he sacrificed himself to save the ones he loved), the Guardians would instead seek to atone for a millennia-long mistake and convinced Alan to temporarily journey back with them to Oa as an honorary member of the Green Lantern Corps, vowing to find some way to fix the Starheart and bring its more malicious tendencies under control.

Many months later, Alan finally has a regained sense of control over his own life and often serves as a mentor to young heroes in need of guidance as he once did.

Having his attention drawn to sudden dimensional tears which were beginning to wipe out all life on Earth at an alarming rate, Alan informed the Justice Society members present that they were witnessing the end of the world as they knew it.

With everything seemed lost, salvation would unexpectedly arrive with the presence of a group of individuals calling themselves 'The Fantastic Four', informing Alan and the other members of the Justice Society to come with them if they wished to have their world saved in the long run.

Deciding to take a chance and hope for the best, the Justice Society members all leaped through the Fantastic Four-generated portal and found themselves on a more currently stable universe known as Earth-7150 while the portal they came from dissipated, willingly offering their support at stopping this devious 'Masters of Evil' group and hopefully undo the damage being gradually done to the vast multiverse in the process...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Phelps's voice from DC Universe Online
-Uses assigned number #138 (will clash with playable Blackheart and Claire Voyant in mannequin).

MOVESET:
1. Starheart Will: Using the Starheart's unique energy projection capabilities, Alan fires a projectile of willpower at an unlucky target, dealing physical damage to them upon contact.
2. Starheart Magnetism: Using the Starheart's unique energy projection capabilities, Alan seemingly lifts enemies or objects off the ground with surprising ease, throwing them away with great force while physical damage is dealt.
3. Starheart Lightning: Using the Starheart's unique energy projection capabilities, Alan seemingly generates electricity from his hands, dealing constant electric damage to all enemies.
4. Starheart Fire: Using the Starheart's unique energy projection capabilities, Alan seemingly generates an outward blast of fire beneath enemies, popping them upward as fire damage is dealt.
5. Starheart Cold: Using the Starheart's unique energy projection capabilities, Alan seemingly generates a beam of cold which freezes enemies solid briefly. If a struck foe receives a critical hit, they'll be instantly defeated.
6. (Boost) Blinding Light: Alan uses the Starheart's unique properties to render himself and his teammates completely invisible to enemies while boosting critical hit chances.
7. (Boost) Restorative Essence: Alan uses the Starheart's unique properties to restore the vitality of his teammates to full health at the cost of all his available energy. Will also resurrect any fallen allies in battle if nearby.
8. (Xtreme) Light of the Green Lantern: Alan uses the Starheart's vast power to teleport between enemies in a green flash, dealing heavy physical damage as they're collectively knocked into the air.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Mannequin
Guiguis_12- Alan Scott Classic skin & HUD

Download link: https://www.mediafire.com/file/lljltvvgfxswvps/Alan_Scott_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 12, 2023, 04:52PM
HSU HAO

An evil and deceptive member of the Red Dragon clan, Hsu Hao has made many allies and enemies during his time amongst the realms.

Infiltrating the Special Forces base as they prepared to embark for an alternate Earthrealm and assist its resident forces against a very real threat, Hsu Hao covertly went through the portal undetected.

Encountering a mysterious man who displayed a combination of black and white, they immediately saw value in Hsu Hao's talents and suggested an alliance, as they prepared their own plans for when the current crisis was over...

FEATURES:
-4 powers, 2 boosts and a Fatality
-Ability of Mortal Kombat (can taunt and perform Stage Fatality)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using James Sie's voice for Neutron from MUA1
-Uses assigned number #56 (will clash with playable Deathbird, Hogun, Man-Thing and Nintendo's Kirby in mannequin).

MOVESET:
1. Bouncing Death: Hsu Hao punches the ground as a fireball is generated and hits an unlucky target, dealing fire damage.
2. Krystal Laser: Hsu Hao fires a laser beam from his chest implant at an unlucky target, dealing energy damage. Charge attack for max damage!
3. Cyrus Stomp: Hsu Hao jumps into the air and stomps the ground hard, dealing physical damage as enemies are knocked back from the impact.
4. Thunder Klap: Hsu Hao does a powerful clap with his hands which inexplicably generates a strong gust of wind, knocking opponents back as physical damage is dealt.
5. (Boost) Charge Up: Hsu Hao strikes a pose as his hands glow red, boosting his overall damage temporarily.
6. (Special) Silver-Tongued Deception: Hsu Hao convinces enemies to turn on their employers, turning them into allies temporarily on the current map.
7. (Fatality) Chest Laser: Hsu Hao fires a far more powerful laser beam from his chest implant at an unlucky target, dealing heavy energy damage with a 50% chance of instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Hsu Hao MK Deadly Alliance model, mannequin

Download link: https://www.mediafire.com/file/2jxiiqivqodte7d/Hsu_Hao_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 14, 2023, 05:56PM
JAY GARRICK

The first person to take up the superhero codename of the Flash within the DC Universe, Jay Garrick would grow up reading pulp magazines related to the hero Whip Whirlwind (who would go on to take the codename of Max Mercury when he eventually returned in the modern era).

Granted super speed as well in adulthood during a university accident involving a test tube of experimental water fumes which granted him a potent connection to the Speed Force, Jay decided to use his new abilities to fight crime as the Flash of the Golden Age, becoming a founding member for the Justice Society of America as they did what they could to support the war effort and make the world a better place while Jay engaged in scientific endeavors on the side.

But when WWII finally came to an end, Jay and his fellow teammates within the Justice Society would ultimately disband after government pressure forced their hand, only returning decades later with the arrival of new heroes inspired by their earlier exploits (the Justice Society members themselves, having barely aged at all physically since their heyday in the 1940s).

Serving as a reliable mentor to his various successors and young heroes alike, Jay would be among the veteran Justice Society members present during the sudden reporting of unexplained dimensional tears which were beginning to wipe out all life on the planet at an alarming rate.

With all seemed lost, salvation would suddenly arrive with a presence of a group of individuals calling themselves 'The Fantastic Four', informing Jay and the other members of the Justice Society to come with them if they wished to have their world saved in the long run.

Taking a chance and hoping for the best, the various Justice Society members all leaped through the Fantastic Four-generated portal and found themselves on a more existentially stable universe known as Earth-7150.

Willingly offering their support to stop the formidable 'Masters of Evil' from doing any further harm to the vast multiverse, Jay prepared to do what was right in saving countless worlds from the actions of power-hungry villains...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership, healing factor, 50% chance of resurrection, faster energy regen and significantly faster than most characters
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Travis Willingham's voice from Injustice 2
-Uses assigned number #114 (will clash with Beta Ray Bill, Jane Foster, playable Hand Ninja and John Wick in mannequin).

MOVESET:
1. Speedy Counter: Putting his combat training under Wildcat to good use, Jay grabs an unlucky enemy and slams them to the ground, breaking their arm as physical damage is dealt.
2. Quick Punch: Jay throws a very quick punch an unlucky enemy's way, dealing physical damage as they're knocked back from the strength of the blow.
3. Speed Vortex: Jay spins around in place incredibly fast, creating a massive whirlwind that sends surrounding enemies flying into the air, dealing physical damage. Hold power button down to increase radius.
4. Whirly Ride: Jay grabs an unlucky enemy and spins them around incredibly fast as a makeshift weapon, dealing physical damage to any foes dumb enough to get close. Let go of power button to have Jay throw away enemy in his hands!
5. Instant Trajectory: Jay rapidly moves from enemy to enemy, dealing physical damage to any nearby threats.
6. (Boost) Old-School Charm: Being among the first superheroes to pop up in the DC Universe, Jay inspires his teammates to fight on in spite of overwhelming odds, causing entire team to regain some energy and temporarily boost their overall momentum and defense.
7. (Boost) Veteran Speedster: Jay taps more into the Speed Force as time slows down for everything but himself and his teammates temporarily, allowing them to react more quickly.
8. (Xtreme) Noble Finish: Wishing to wrap things up quickly, Jay briefly disappears as he generates a more powerful hurricane from his incredible speed, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Mannequin, Jay Garrick Arrowverse and New 52-era Earth 2 skins
Guiguis_12- Jay Garrick Classic and The Rival skins

Download link: https://www.mediafire.com/file/1i0kn9g83ew4zhx/Jay_Garrick_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 16, 2023, 04:40PM
DEATHSTROKE

Illegally enlisting in the US Army at sixteen years old during the 1950s in the DC Universe, Slade Wilson underwent a variety of military deployments (impressing many of his superior officers of the era, including Captain Adeline Kane who was so impressed with how quick of a learner he was at modern warfare techniques, that she fell in love with him relatively quick).

Mastering every fighting form presented to him in less than a year as he was promoted to the rank of Lieutenant Colonel (married to Adeline Kane with a child on the way), life was seemingly going well for Slade Wilson as he volunteered for a medical experiment intended to increase a soldier's immunity to truth serums while the war in Vietnam started to escalate for the worst.

However, things would go horribly wrong for Slade as he fell into a coma, awakening much later in a military hospital to discover that the experiment had granted him near-superhuman strength, durability, agility, enhanced healing, a much more alert brain and slowed aging, but was barred from being reassigned due to his inherent psychological instability created as a nasty side-effect of the failed truth serum experiment.

Depression beginning to take hold of him during this period, Slade tried his hand at safari hunting by day and hired assassination work by night with his new abilities, gradually amassing a vast wealth which did little to fill the void left behind by not serving his country during war (ultimately losing everything after a botched rescue attempt to save his second son, Joseph, from a group of hired mercs, ended with the poor boy getting his throat badly slashed and his vocal cords destroyed as he was no longer able to speak).

Adeline enraged at Slade for recklessly endangering their child under the assumption he could confidently retrieve Joseph before the ransom mercenaries could harm him, she would try to kill Slade for lying to her about his secret double life of assassin work by shooting him (only managing to destroy his right eye, but the emotional wounds proved too severe for even his enhanced healing factor to restore).

Losing himself entirely in his assassination work as 'Deathstroke' for the next few decades, Slade soon became a formidable enemy of the superhero teams known as the Teen Titans and Justice League on many different occasions.

Unfortunately for Slade, his past would often come back to haunt him in one way or another as his now older adult children Grant and Joseph alongside his secret third teenage child from a brief fling with Lillian Worth known as Rose, would find themselves dragged into his line of work despite his best hopes.

Often putting his personal grudges aside and working with the various heroes of the DC Universe for the sake of saving the world when things proved too great to handle alone (knowing full well that it was very bad for business in his line of work), Deathstroke proved himself a reliable if still very morally grey assassin to both superheroes and supervillains alike, no-one truly able to narrow down Deathstroke's motives as they remained constantly on guard.

Hired by Lex Luthor to join him in a presumed conquest of an alternate universe entirely free from the watchful eyes of the Justice League, Deathstroke prepared himself for some action, unaware of the insanity which would gradually arise on the other side of the dimensional portal...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership, healing factor, immunity to radiation damage
-5 hex-edited skins, HUDs, loading screens, icons and voice/sound file using archived audio of Mark Rolston's voice from Batman Arkham Origins
-Uses assigned number #92 (will clash with Groot, playable Ultron Warrior and Neo in mannequin).

MOVESET:
1. Promethium Strike: Deathstroke pulls out his Promethium sword and slashes at enemies, performing a deadly strike as physical damage is dealt.
2. Remote Claw: Deathstroke pulls out a custom made grapplegun which pulls targeted enemies towards him with surprising strength for an easy pummelling, knocking them to the ground as physical damage is dealt.
3. Covert Assassination: Deathstroke throws several combat knives at once toward nearby enemies, dealing physical damage.
4. Lance Beam: Deathstroke pulls out his lance weapon, carefully positioning himself before activating a hidden firing mode on it, generating a blue energy beam from it which deals energy damage to a struck target.
5. Experienced Sniping: Deathstroke pulls out a sniper rifle, carefully positioning himself to target an enemy before firing and dealing physical damage. 25% chance of instant KO, but if target is stunned, chance increases to 50%.
6. (Boost) Focussed Strikes: Deathstroke changes tactics, swapping to his durable lance for hand-to-hand combat as he gains access to new attacks temporarily while time seemingly slows down around him as his enhanced senses kick in.
7. (Debuff) Neural Pellet: Deathstroke throws down an advanced flash bomb on the ground, releasing potent gases which stun surrounding enemies.
8. (Xtreme) Terminated Targets: Deathstroke pulls out two machine guns on his person, leaps into the air and fires a barrage of bullets, dealing heavy physical damage to all on-screen foes by the end of it.

CREDITS:
Ceamonks890- Mod creation & coding, most HUDs, first loading screen, icons etc
Doctor Bruce Banner- Original three Deathstroke skins used as base
Enigma- Second loading screen
Escanor610- Invaluable help with converting skinsegments on original skins to boltons, skinsegment less Deathstroke skins, mannequin
Guiguis_12- Deathstroke Classic skin
Miles838- Deathstroke Teen Titans 2003 cartoon skin & HUD
Outsider- Third loading screen

Download link: https://www.mediafire.com/file/2tvifd6fbf4eo32/Deathstroke_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 18, 2023, 06:35AM
Awesome work man! You did what i planned around 6 years ago.
Right now because of life problems every plans has changed,but I'm glad what someone did this character mod instead me.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 23, 2023, 06:33AM
SHREK

Originating from an alternate universe where classic fairytale characters of old mostly resided in peace within a world similar to our own in many ways, there existed a gigantic, physically strong, green ogre with a Scottish accent named Shrek.

Living in solitude within a house in a forest-surrounded swamp, Shrek appreciated his privacy as he lived day by day doing whatever he pleased, scaring random townsfolk away who were stupid enough to chance an encounter with him.

But one day, Shrek would encounter a talking 'Donkey' while out in the forest, saving the young animal's life from a group of guards hired by the morally bankrupt monarch, Lord Farquaad, who demanded the capture of all fairytale creatures by any means necessary.

Eventually strongarmed by fearful fairytale beings to stop Farquaad, Shrek reluctantly ventured off with Donkey to confront Farquaad in person, soon promised by Farquaad that he would have the fairytale beings forcibly leave his swamp if he retrieved a certain princess from a derelict castle residing in a volcano named Fiona and bring her back to him for intended marriage.

However over the course of his journey back to the city of Duloc, Shrek would begin to develop genuine romantic feelings for Fiona (blissfully unaware that Fiona was cursed to turn into an ogre herself upon sunset), only learning the truth of her secret through Donkey much later after mending their formally strained friendship from previously misinterpreted words he overheard from Donkey and Fiona one night.

Forging an alliance with the dragon that was formally assigned to guard against invaders of the castle Fiona was previously imprisoned at (the dragon herself falling in love with Donkey after Donkey's silver-tongued compliments from their original encounter), Shrek & Donkey managed to get to Duloc just in time to disrupt the wedding between Farquaad and Fiona, ultimately ending with the selfish Farquaad being just another meal in the dragon's stomach.

Fiona coming to accept her permanent ogress form after reconciling with Shrek's own romantic feelings, the two of them would happily marry and enjoy a fulfilling honeymoon.

Finding themselves involved in the private affairs of Fiona's birth home at the kingdom of 'Far Far Away' alongside an expected mid-life crisis on Shrek's end back at his original swamp home (which almost ended with him and his original timeline being wiped from existence on various occasions by his world's variants of the Fairy Godmother, Prince Charming & Rumpelstiltskin), Shrek & Fiona's enduring love for one another would be tested time and time again.

In the end however, Shrek would grow to rise above many of his inherent insecurities, having three triplet children with Fiona as he finally came to appreciate what he had with the many friends and adopted family he'd gained along the way.

Celebrating his triplet childrens' first birthday among everyone he cared for at Far Far Away (having narrowly stopped Rumpelstiltskin's mad existential scheme which had taken advantage of his midlife crisis insecurities), Shrek's moment of peace would be stopped as he heard fearful screams coming from outside the guesthouse by party guests, Shrek and the others rushing outside and visibly horrified to see dimensional tears beginning to form across their world, as a future byproduct of supervillain Doctor Doom on the reality of Earth-7150.

Left with no other choice and not wishing to lose anyone again, Shrek ordered everyone present to rush through a noticeably more stable dimensional tear together quickly and hoping for the best.

Shrek and the others finding themselves all accounted for while now newly residing in a much more advanced cityscape from what they were used to (general citizens of this world running away in fear from Donkey's dragon wife), Donkey openly stated that they're probably not in Far Far Away anymore...

DISCLAIMER: AI was only used for cleaning up audio and removing background noise from original ripped movie audio. Regular human editing was used for everything else.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and faster energy regen
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Mike Myers' voice from the Shrek movies.
-Uses assigned number #113 (will clash with Danielle Moonstar, Agent 13 and Hawkman in mannequin).

MOVESET:
1. Ogre Power!: Shrek performs a strong melee punch, dealing physical damage to struck targets.
2. Rumbling Slam: Shrek leaps forward, performing a belly flop which deals physical damage to surrounding enemies.
3. In My Sights: As a nod to the original Shrek! picture book by William Steig, Shrek inexplicably generates rays of heat from his eyes as a side-effect of his constant exposure to magic, continually dealing fire damage so long as power button is held down.
4. Better Out Than In: As a nod to the original Shrek! picture book by William Steig, Shrek suddenly breathes fire out of his mouth as a side-effect of spicy food he'd eaten beforehand, dealing fire damage to enemies as they're set alight.
5. Monstrous Roar: Losing his temper, Shrek lets out a roar so powerful that nearby enemies are knocked back from the soundwaves, dealing physical damage.
6. (Boost) Liquid Shock: As a nod to the original Shrek! picture book by William Steig, Shrek shares magic potions with his allies which boosts overall damage and temporarily grants electric damage to melee attacks for entire team.
7. (Debuff) Casual Shivers: Shrek audibly taunts nearby foes, causing them to run away in fear as their overall defense is reduced.
8. (Xtreme) Friends in High Places: Shrek signals for help from Donkey and the Dragon, as the Dragon unleashes a barrage of fireballs from off-screen which deals heavy fire damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Mannequin
Miles838- Shrek skins, HUDs
SuperMaster10- Assistance with cleaning up ripped audio

Download link: https://www.mediafire.com/file/hgbq9jxsybpq87p/Shrek_%2528DreamWorks%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 26, 2023, 12:39AM
FIRESTORM

Originally created from a mixture of TNT and nuclear explosions within a power plant after a deranged activist known as Eddie Earhart sought to eradicate any witnesses of his true motives, high school student Ronnie Raymond and disgraced physicist Martin Stein found themselves fused into an entirely new elemental being known as 'Firestorm' as a byproduct of a contained nuclear accident.

Deciding to work together and defend New York City from all sorts of criminals as the resident 'Nuclear Man' hero, Ronnie and Martin proved an unstoppable force for good as they came to better understand the incredible power they possessed through the 'Firestorm Matrix'.

Unfortunately, tragedy would eventually strike as Ronnie (now able to solely take the Firestorm form without having to drag Martin Stein into harm's way any further), would be fatally wounded by an enchanted weapon through the supervillain Shadow Thief, quickly flying to the upper atmosphere after knocking the villain out, in order to dispel his vast nuclear energy safely without risking any innocent life as Firestorm's body exploded.

But this would not be the end for Firestorm as a hero within the DC Universe in spite of Ronnie Raymond's tragic passing, as his residual essence ended up getting transferred into the body of high school student Jason Rusch.

Struggling to cope and live up to the legacy of his late predecessor initially, Jason would eventually track down Martin Stein and manage to convince the recluse physicist to help him, understanding that he needed an experienced and mature individual to serve as a guide to better lead him down the right path.

Now however, several years have passed and Jason has more than earned the mantle of Firestorm, becoming a reserve member of the Justice League assigned to protect the planet while the senior members of the League were off dealing with matters on an entirely different Earth altogether.

Lost in discussion with Professor Stein, Jason's attention would be drawn to audible horror from his fellow teammates as they all witnessed strange dimensional tears began to collapse existence around them and wipe out all life in an instant.

Left with no other choice, Firestorm and the other reserve Justice League members leapt through the Watchtower portal to Earth-7150, hoping to find the more senior Justice League members and a way to restore their original universe somehow when all was said and done...

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Abilities of flight, healing factor, 40% resistant to physical attacks, immunity to fire and radiation damage types
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Ogie Banks' voice from Injustice 2
-Uses assigned number #115 (will clash with Gamora, Frank Drake and Lord Drakkon in mannequin).

MOVESET:
1. Bright Blast: Firestorm generates a powerful atomic blast from his hands, dealing fire damage to enemies. Charge attack for max damage!
2. Solidifying Limbs: Firestorm rearranges the atomic matter on the floor for targeted enemies, trapping them in place as damage is dealt.
3. Too Hot to Handle: Firestorm rapidly launches fireballs from his hands at enemies, dealing fire damage as they're popped up into the air.
4. Anti-Matter Teleport: Firestorm uses his powers to phase through the ground and pop up several times near enemies, dealing physical damage to struck threats.
5. Atomic Rearrangement: Firestorm fires a beam which splits off and hits multiple enemies at once, dealing energy damage.
6. (Boost) Quark Vision: Firestorm utilises this obscure ability of his to reveal nearby enemies on the map while reducing energy cost for entire team.
7. (Boost) Atomic Phase: Firestorm alters his personal atoms to make himself completely intangible, easily allowing him to pass through walls as enemy attacks are rendered completely useless. Press Jump while idle to deactivate power!
8. (Boost) Guided Focus: Through Prof. Stein's unheard guidance, Firestorm grants increased defense and a chance of setting enemies on fire with melee attacks temporarily.
9. (Xtreme) Firestorm Matrix: Firestorm gets himself into position and unleashes an explosion of unstable atoms, generating a mini big bang as heavy fire damage is dealt to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Firestorm skins, mannequin

Download link: https://www.mediafire.com/file/gjh9c76jpcxt1il/Firestorm_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Shabranigdu on December 27, 2023, 05:55PM
Impressive work, and you keep going, wow
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 06, 2024, 02:56AM
THE DRAGONBORN

The first new being born in the Elder Scrolls universe with the soul of an ancient dragon after 200 years of absence, the mysterious Nord known commonly as the 'Dragonborn' arrived in the frosty lands of Skyrim as a prisoner.

Fated for execution, the Dragonborn's death would be prevented however as a dragon named Alduin suddenly arrived at the Imperial fort and proceeded to massacre as many living creatures as they could, the Dragonborn and various other prisoners using this as an opportunity to escape and regain their freedom.

Gradually learning of his destiny through ancient sorcerers and a friendly dragon named Paarthurnax, the Dragonborn would utilise his new abilities to ultimately slay and reimprison Alduin within their dimensional prison, saving all of Tamriel from destruction once more.

Engaging in thousands of quests and joining all sorts of guilds to expand his knowledge and understanding of the world over the next few months (hoping to redeem themselves for their past life as a criminal), the Dragonborn would encounter a strange 'portal' unlike anything they had previously encountered during their travels.

Deciding to investigate while arming themselves anew with a sword and shield, the Dragonborn stepped through the 'portal' and found themselves now residing in an environment far more advanced than anything he'd seen during his time in Skyrim as the portal instantly disappeared behind him.

Suddenly attacked by sentient statues, the Dragonborn prepared to unleash a powerful dragon shout as he screamed 'Fus Ro Dah!', blissfully unaware of the great journey to come...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound file
-Uses assigned number #84 (will clash with Ronan the Accuser, Old Man Logan and the Xenomorph in mannequin).

REQUIRES:
-A more convincing skin (Using Viking Archer as a placeholder in the meantime).
-A mannequin

MOVESET:
1. Unrelenting Force: The Dragonborn utilises his most iconic dragon shout, generating a powerful blast of force which knocks most enemies to the ground, dealing physical damage.
2. Ice Form: The Dragonborn lets out a dragon shout which generates a potent blast of cold that freezes targeted enemies completely solid while slowing them down for 30 seconds as cold damage is dealt.
3. Cyclone: The Dragonborn lets out a dragon shout which generates a cyclone powerful enough to fling surrounding enemies into the air, dealing constant physical damage so long as the cyclone is active.
4. Fire Breath: The Dragonborn lets out a dragon shout which expels fire from his mouth, dealing fire damage to struck foes as they're set alight.
5. Storm Call: The Dragonborn lets out a dragon shout which causes lightning to rain down from above, dealing electricity damage to any surrounding foe.
6. (Boost) Battle Fury: The Dragonborn lets out a dragon shout which temporarily boosts overall damage and combat speed for entire team.
7. (Boost) Bend Will: The Dragonborn lets out a dragon shout which makes enemies forcibly do his bidding, turning them into allies on the current map for 60 seconds.
8. (Debuff) Dismay: The Dragonborn lets out a dragon shout which makes nearby enemies completely run away in fear as their overall defence is reduced.
9. (Boost) Slow Time: The Dragonborn lets out a dragon shout which slows down time for everything but himself and his teammates, allowing them to react to events much more quickly.
10. (Xtreme) Call Dragon: The Dragonborn lets out a powerful dragon shout which calls in a friendly dragon from across dimensions named Odahviing, to rain down fireballs on all on-screen enemies, dealing heavy fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/m65no9a9pdgmtrv/The_Dragonborn_%2528Elder_Scrolls%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 09, 2024, 08:53PM
PHYLA-VELL

Originally born from Genis-Vell subtly altering the reality of the Marvel Universe, Phyla was raised by her resurrected biological mother, Elysius, in a similar way as Genis.

Following her own path as a hero of the galaxy, Phyla would be involved in all sorts of cosmic-level threats against the universe, developing a strong romantic relationship with Moondragon over time as she took up the codenames of Captain Marvel & Quasar temporarily, before eventually settling on the distinct codename of Martyr as she became the new avatar of cosmic entity Oblivion.

Later joining the Guardians of the Galaxy, Martyr would be tested time and time again with her increased levels of responsibility which came with the incredible godlike power she possessed as her sense of self-control fluctuated and frequently put the safety of her teammates in the Guardians at risk, being a byproduct of Oblivion's influence.

Facing off against an invading, alternate reality Thanos from Earth-18897 alongside her Guardians teammates, all seemed lost as Martyr found herself the last one standing while her teammates lay unconscious, preparing to strike this variant of the Mad Titan down with her Quantum Sword.

But despite this version of Thanos lacking an Infinity Gauntlet, he was every bit as cunning and formidable, soon managing to slew Martyr with her own Quantum Sword as she collapsed on the ground slowly dying.

Martyr managing to hear her own voice while slipping in and out of consciousness as Earth-18897's variant of Phyla sliced her Thanos's head off in revenge (fearing she had come too late to stop him), Phyla knew there was only one way to save her alternate reality counterpart from death, deciding to test out a theory and used her own vast cosmic power to seemingly merge herself and Martyr into one, becoming a far stronger being with an entirely new costumed appearance to compliment her new sense of self.

The Guardians and Moondragon wondering if Phyla was alright (not sure what to think of this new series of circumstances as they gradually awakened), Phyla confidently stated that she felt as if she'd been born again (managing to maintain her vast powers as Martyr while having them combined with the residual memories & Quantum Band abilities of her Earth-18897 counterpart who had bravely sacrificed themselves to save her life).

Now however, Phyla and the Guardians find themselves contacted by the Avengers back on Earth (informing them of a very serious existential threat to all of reality if Doctor Doom and the Masters of Evil weren't stopped).

Deciding to follow up on the SOS, Star-Lord informed the Avengers that they would be on their way soon as they jumped to light speed...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might and flight
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Lani Minella's voice for Ivy from Soulcalibur V
-Uses assigned number #76 (will clash with Shadowcat, playable Senator Kelly, White Ranger and Alan Wake in mannequin).

MOVESET:
1. Quantum Slash: Phyla performs a forward slash with her Quantum Sword, dealing physical damage to struck targets.
2. Quantum Destruction: Phyla performs a three-hit combo with her Quantum Sword, dealing physical damage to struck targets.
3. Marvellous Spiral: Phyla spins forward, hitting multiple enemies at once with her Quantum Sword as physical damage is dealt.
4. Cycle of Life: Phyla performs a radial spin attack with her Quantum Sword, dealing physical damage to surrounding foes across a given distance.
5. Imprisoning Construct: Phyla taps into the power of her Quantum Bands, generating a powerful construct which traps unlucky foes as their health is drained.
6. (Boost) Quantum Augmentation: Phyla taps into more of the Quantum Bands' inherent power, boosting her overall defense and movement speed further for a time.
7. (Boost) Universal Absorption: Phyla begins to absorb energy from the surrounding environment, boosting her overall health and striking stats while reducing overall energy cost for powers.
8. (Boost) Blast Wave Emissions: Phyla projects a powerful radial energy pulse from her body which disarms armed enemies of their weapons as they're left stunned from the blast.
9. (Boost) Quantum Protection: Phyla uses her renewed connection to the Quantum Bands to generate incredibly durable forcefields on the entire team, rendering them temporarily invincible for a full minute.
10. (Xtreme) Avatar of Oblivion: Living up to her title, Phyla moves between targets at incredible speeds, dealing heavy physical damage to nearby enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Phyla-Vell Modern skin, Quantum Sword bolton, mannequin
Zignutus- Phyla-Vell Classic, Quasar & Martyr era skins

Download link: https://www.mediafire.com/file/ugdg8ljlxh891sh/Phyla-Vell_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Shabranigdu on January 12, 2024, 06:12PM
Quote from: Ceamonks890 on January 06, 2024, 02:56AM
THE DRAGONBORN

I was thinking it would be cool to have the generic dragonborn in mua barely a week ago xD This is awesome Ceamonk, even with this skin, I love it
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 17, 2024, 06:21PM
LEGION

The secret son of Charles Xavier and Gabrielle Haller as a result of a private affair several decades prior, David Haller grew up blissfully unaware for many years of his true biological father.

But when his family home in Paris was invaded by a terrorist group and his beloved stepfather, Daniel Shomron, coldly murdered before his eyes by the terrorists, the now teenage David's terror unexpectedly activated his genetically-inherited mutant powers.

His incredibly potent psionic powers entirely incinerating the brains of the assassins while unwillingly experiencing their thoughts and emotions in their dying moments, this would deeply traumatize the normally gentle and loving David as he fell into a catatonic state while the consciousness of the terrorist leader, Jemail Karami, was absorbed into David's mind.

Karami's consciousness trapped within David's mind after being forcibly merged with David's sense of self for a year, they would eventually separate and come to learn more about the young man whose mind they now inhabited, upon unexpectedly gaining access to David's psychic powers.

Reading the minds of his loved ones as they moved near David's catatonic body in a hospital while coming to express great remorse for what he had done to the young man (who had developed a serious case of dissociative identity disorder from the trauma he had a part in), Karami attempted to re-integrate David's various alternate personas back into his core sense of self.

However, not all of David's split alters would willingly give up their own independent existence within his mindscape easily and suddenly began to exhibit all sorts of unique superpowers which had a chance of manifesting in the real world, depending on the alter that took charge of David's physical body as Karami did what he could to keep David's mind stable (coming to accept he would never again return to the world he once knew, helping various members of the X-Men out when they found themselves unexpectedly pulled into David's mind too when trying to help him on Muir Island).

Charles Xavier finally learning that David was his son while the rogue alters started to call themselves 'Legion', he would attempt to do what he could as the father figure that David desperately needed in his life.

Proving either a invaluable ally at best in stopping formidable, almost god-like foes in Proteus and the Shadow King or a highly dangerous threat at worst (responsible for the creation of Earth-295, the Age of Apocalypse timeline, through accidentally killing Charles in a well-intended time travel event meant for stopping Magneto and the Brotherhood from ever coming into being), David's time among the X-Men has always been a very slippy slope as both malicious and benevolent personalities fight for control over David's body and enact all sorts of grand plans for the world.

Eventually sent off to a spiritualist commune in the Himalayas and studying under a guru known as Merzah the Mystic for several months while accompanied by Hope Summers who also sought to better understand her own potent mutant abilities in a safe place, David gained a far greater level of control over his powers and alters to the point he became effectively god-like himself (instantly teleporting to his father's current location upon receiving telepathic distress signals and preventing Charles from being killed by the Reavers who attempted to attack him while he was left vulnerable).

Knowing deep down that this sense of self-control could not be maintained indefinitely alone (having learned of prior failed attempts by Bruce Banner in the past to bring their own dangerous Hulk alters fruitlessly under control as a byproduct of their own dissociative identity disorder), David attempted to do as much good as he could, working with Reed Richards, Madison Jeffries and Doctor Nemesis to engineer a very durable device called the 'Neural Switchboard Wristband' which allowed him to reliably use any combination of his alters' abilities at once without the risk of losing control over himself ever again.

Now a lot more reasonably confident with the limitless power he had access to (only unleashing his full potential when he had no other choice), David was telepathically contacted from inside the X-Mansion while meditating on the mansion grounds by his father and was informed that the X-Men were needed by SHIELD, to stop a grand plan which greatly threatened to wipe out the entire multiverse if Doctor Doom and his 'Masters of Evil' group weren't stopped.

Acknowledging telepathically in response and taking flight to the skies above, David followed the X-Jet from a safe distance as they flew directly for Stark Tower...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, faster energy regen, constant detection of nearby enemies on maps and 50% chance of resurrection
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Sean Schemmel's voice for Ryze from League of Legends
-Uses assigned number #87 (will clash with playable Black Bolt, Spider-Gwen, Stanley and Omni-Man in mannequin).

DISCLAIMER: Due to how demanding the block combos are, they've been moved to an optional series of extra files for players who want to play as Legion by himself. Less demanding files without the block combos included are used by default.

SPECIAL MOVES:
Blocking (Newtonian Conduit)- Channeling two of his alters' powers at once for max effectiveness, David generates an impenetrable energy forcefield that reflects projectile and beam attacks back at their original source, so long as you hold the block button down while remaining invulnerable to overall damage from enemies.

Grabsmash (Vampiric Chain)- Channeling two of his alters' powers at once, David bites an enemy akin to a vampire as a temporary 'viral' clone of David is created to assist in combat from within an enemy's body as damage is dealt to them.

Block + Jump (Styx Insects)- Channeling one of his alter's powers, David spawns various bees which follow his mental command and sting any enemies that get near him, dealing physical damage. Unlocked at Level 5.

Block + Action (Spikey Protrusions)- Channeling one of his alter's powers, David suddenly sprouts twin spike sickles made of bone and spins forward with them, dealing physical damage to struck targets. Unlocked at Level 10.

Block + Light Attack (Absent Fondness)- Channeling one of his alter's powers, David siphons off a portion of an enemy's inherent compassion and body heat to temporarily increase his max health, energy and overall damage output temporarily. Unlocked at Level 15.

Block + Heavy Attack (In Sunshine)- Channeling one of his alter's powers, David takes advantage of the raw emotion generated by enemies and unleashes a powerful explosive blast of energy, dealing special damage while stunning struck foes briefly. Unlocked at Level 20.

MOVESET:
1. Hugh 762: Channeling two of his alters' powers at once for max effectiveness, David inexplicably generates a long tongue from his mouth which stabs enemies, dealing physical damage as they're left stunned by the poison.
2. Oxy Wayne: Channeling two of his alters' powers at once, David encases an unlucky enemy or an object in a durable oxygen bubble while using his telekinesis to move and fling them away, dealing physical damage upon contact.
3. Sally 181: Channeling two of his alters' powers at once, David increases to the size of a giant while gaining further enhanced superhuman strength as he punches the ground several times, dealing physical damage across a specific radius before shrinking back to normal size.
4. Cowboy 749: Channeling two of his alters' powers at once, David inexplicably pulls out a pair of dual pistols and repeatedly fires blasts of psychic energy from them and deals psychic damage, so long as power button is held down. If button is let go, David will finish with a sudden lightning storm which rains down on surrounding enemies as the pistols disappear from his hands.
5. Priestly Wolf: Channeling two of his alters' powers at once, David slices at enemies with sharp claws akin to a werewolf while causing struck foes to have their personal gravity lessened as they're flung very high into the air briefly from the strikes, dealing physical damage.
6. Clown 302: Channeling two of his alters' powers at once, David performs a superfast six-hit punch combo on an unlucky target before finishing them off with a powerful sonic scream, dealing physical damage.
7. Astral Endgame: Channeling two of his alters' powers at once, David inexplicably generates multiple laser beams from his hands at surrounding enemies which cause knockback while psychically stunning them for 30 seconds.
8. (Boost) Neural Benefits 1: Channeling a random alter, David can affect targeted or nearby enemies in a variety of ways.
9. (Boost) Neural Benefits 2: Channeling a random alter, David can share a beneficial powerup among himself and his teammates for use temporarily.
10. (Xtreme) Wormhole Fury: Channeling two of his alters' powers at once, David generates wormholes that he teleports between as he kicks struck enemies into the air before teleporting back to his original position and generating a powerful radial blast of fire to finish off surviving stragglers as heavy damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Hannah- Original Enchantress Fear coding for one of Legion's debuff abilities
nuhverah- Legion Comics and TV series skins, mannequin
Outsider- Loading screen

Download link: https://www.mediafire.com/file/8o4qpku546juj4s/Legion_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 22, 2024, 08:07AM
LARA CROFT

The main protagonist of the Tomb Raider franchise, Lara Croft was originally born on 14th February 1968 into a life of privilege and aristocracy, attending all sorts of fancy boarding schools throughout her childhood as her parents pushed her down a seemingly predetermined path in life.

But after experiencing various adventures in Ireland and Cambodia during her late teens, it awoke a strong love for archaeology and adventure within her among numerous other interests that Lara would only serve to double down on after finding herself the only survivor of a plane crash in the Himalayas at 21 years old.

Coming out of the experience greatly changed and who now found her previously sheltered upbringing claustrophobic and suffocating, Lara realized that she only felt truly alive when out travelling the world alone, acquiring an intimate knowledge of many ancient civilizations across the globe to the open disapproval of her stubborn parents, who swiftly disowned her from her inheritance.

Turning to writing in order to keep funds for her trips in the green while provided a home to live at Croft Manor by her supportive aunt with a loyal elderly butler named Winston, Lara would amass a public reputation which made her a mysterious but fascinating individual to learn about in the public eye as travel books and detailed journals were consistently published about her various exploits.

Having encountered a vast variety of supernatural threats over the course of her long tomb-raiding career for priceless artifacts, from somehow active dinosaurs, ghosts, an assortment of immortal cults and Bigfoot to more outlandish beings such as dragons, atlanteans, aliens and literal reincarnated gods to name a few, Lara has rarely found herself venturing outside the confines of Croft Manor without having at least her trusty dual pistols on hand at all times.

However, this almost obsessive-compulsive need to raid all sorts of tombs for the latest trinket of the week would eventually come back to bite Lara in December 1999 as she recklessly pulled out the Amulet of Horus from an Egyptian sarcophagus (which was the only thing keeping the ancient ruler of the Egyptian underworld, Set, imprisoned for centuries as they were freed and unleashed upon the world for cosmic armageddon).

Intending to make things right upon discovering the dire implications from translated descriptions on the Amulet of Horus itself, Lara travelled all across Egypt for ancient armor pieces of Horus that would in theory call down Horus himself to defeat Set once more, but Lara's hopes would blow up in mystical smoke as Set disrupted and destroyed the Horus armor before his ancient brother could reincarnate on Earth and stop him, forcing her to escape the cavern contained deep within the Great Pyramid and trap Set down there forever, as she placed the Amulet on a slot of ancient doors.

Attempting to escape the Great Pyramid as it began to collapse from her confrontation with Set, Lara would seemingly perish as the entrance collapsed and trapped her.

Fortunately against all odds, Lara would be rescued from the pyramid by members of a local tribe in Egypt known as the Bantiwa tribe at the dawn of the new millennium, their resident shaman Putai forging a strong bond with her as Lara began to find a new sense of peace and purpose among the tribe, preferring to leave her true past far behind as she relished life among the gradually accepting tribe members.

Taking up the guise of 'El Hawa' soon enough as both complete acceptance into the Bantiwa tribe and as a mythical protective figure of the night who mercenaries came to fear across the vast deserts, disaster would inevitably strike Lara's life once more as the tribe were unexpectedly massacred and wiped completely off the map while she had returned to the United Kingdom in order to resolve unfinished matters from her old life as word quickly spread of Lara Croft's return amongst the general public.

Devastated at the news, Lara initially planned to return and launch her own investigation into her adopted family's collective slaughter, before suddenly receiving a phone call at Croft Manor from Werner Von Croy, her former archaeologist mentor and the man who had briefly served as an unknowing vessel for Set's evil several years prior, about meeting up with him at his apartment in Paris.

Still grieving over the loss of Putai and her Bantiwa friends while lost in a state of guilt-fuelled anger and rage, Lara sought to get the meeting with Von Croy over with as quickly as possible.

Learning that he had called her for help in acquiring mysterious 'Obscura Paintings' for a client known only as Eckhardt (personally fearing for his life), Lara could only react in disinterested frustration and called Werner out for being out of his depth, questioning why she should care about his problems.

But despite the strained relationship, Werner pulled out a gun and seemingly fired at something behind her, Lara knocked unconscious by an unknown threat that had invaded Werner's apartment and brutally killed him without a sliver of remorse.

Questioning what had happened as blood began to pour out of Werner's dead body while Lara held him up (silently wondering if it had been her who had done the cruel deed while her memory was temporarily affected by the injury she sustained), she decided to track down Werner's murderer while staying on top of the police as a public warrant was issued for her arrest, retrieving engravings and one of the Obscura Paintings itself, located deep underground in an abandoned tomb underneath the Louvre.

Eventually discovering the truth and uncovering an ancient group of cult members known as the Cabal being the ones responsible for Werner's murder, Lara tracked them down to Prague and covertly infiltrated their base at the Strahov, running into the mysterious man known as Kurtis Trent who explained why he had run into her several times across Paris, desiring vengeance for his father's murder at Eckhardt's hands while preventing the resurrection of the highly dangerous 'Nephilim' race upon the Earth once more, being twisted offsprings of angels and humans born centuries before.

Sensing a kindred spirit in Kurtis, Lara ultimately worked together with him in order to bring down the Cabal and soon enough, the Nephilim race itself hidden all across Europe before parting their separate ways as Lara returned to England with her name swiftly cleared of all charges by her lawyers.

Now however, several years have passed and Lara has returned to the life of a tomb-raiding adventurer and archaeologist (having laid the memory of Werner and the Bantiwa tribe to rest after personally bringing down the mercenaries who had brought down the latter months before), doing her best to remain in shape as she pushed herself within her personal gym in the manor.

Alerted by Winston that they had visitors, Lara dropped from the monkeybars she had been clinging to and picked up the towel Winston was thoughtfully holding in his hands as she cleaned herself up.
Introduced to a woman named 'Natasha Romanoff', Lara was brought up to speed about a grave threat which would impact all of existence if a group led by a power-hungry supervillain known as Doctor Doom whom collectively called themselves 'The Masters of Evil' weren't stopped, before their grand plans were enacted.

Initially rolling her eyes at the uncreative group name, Lara was eventually convinced by Black Widow after a sudden sparring session, to join the vast strike team on an alternate reality known as Earth-7150, where superheroes existed and of which many other intriguing heroes and temporarily aligned criminals from all sorts of different worlds had been dimensionally displaced too after their original home realities were destroyed by seemingly pre-destined events far into the future of Earth-7150's timeline.

Spying Kurtis and a mysterious 'Doppelganger' of herself among the vast ranks, Lara sensed deep down that this would be one of her toughest adventures yet...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of triple jump and air pistol barrage (press heavy attack button while in the air)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Jonell Elliott's voice.
-Uses assigned number #160 (will clash with Outsider's Lara Croft and Yelena Belova in mannequin).

REQUIRES:
-Lara's old-school classic outfit from the PS1 Tomb Raider game FMVs as a second alternate costume. https://www.deviantart.com/litoperezito/art/XPS-My-TR4-FMV-Lara-V1-599029886

MOVESET:
1. Instinctive Reaction: Lara does an impressive backwards flip to keep her distance from enemies, before expertly landing on the ground and firing away with her dual pistols, dealing physical damage continously so long as button is held down.
2. Blistering Viper: Lara pulls out a highly modified MP5 from Tomb Raider Chronicles, allowing either rapid fire or burst modes while sniping and physically damaging a target, with the burst mode having a 50% chance of instantly killing a target if allowed to charge!
3. Disorienting Poison: Lara pulls out a crossbow from the Last Revelation, firing darts which inject struck threats with poison as radiation damage is dealt over time. Upgrade power to fire more darts at once!
4. V-Packing: Lara pulls out her ever reliable shotgun and fires constantly at enemies, dealing physical damage. Can strafe and move around while using this power!
5. Golden Guns: Pulling out enchanted dual weapons from the obscure GBA entry, Tomb Raider - The Prophecy, Lara repeatedly fires projectiles of energy from them which knocks targeted threats to the ground as energy damage is continuously dealt so long as button is held down.
6. (Boost) Medical Recovery: Lara shares some of her medical supplies with her teammates, restoring their health back to full. Won't work on defeated allies!
7. (Debuff) Grenadegun Flash: Lara pulls out a modified grenade gun from The Last Revelation, firing a special grenade which temporarily blinds and stuns surrounding foes, reducing overall defense.
8. (Debuff) K2 Impacter: Lara pulls out her leftover taser from Angel of Darkness, electrocuting targeted foes as they're stunned briefly from the shock.
9. (Boost) Amulet of Putai: In reference to cut content from Angel of Darkness, Lara taps into her inner strength by interacting with a treasured item around her neck, boosting overall momentum while reducing energy cost for powers.
10. (Xtreme) Scorpion Extermination: Lara leaps into the air, drawing out a pair of Uzis and raining down a barrage of bullets, landing on the ground as she finishes off any surviving stragglers, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons, voice/sound files etc
Enchlore- Converted TR Angel of Darkness PS2 models, HUDs
Escanor610- Mannequin
Hannah- Reused Spring Shot coding from Black Widow mod for Lara's first power

Download link: https://www.mediafire.com/file/bafulyzuvfogwwv/Lara_Croft_%2528Tomb_Raider%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 27, 2024, 01:43AM
KAZUYA MISHIMA

Originating from the Tekken series, Kazuya Mishima was born as the only child to Heihachi & Kazumi Mishima in Japan (loved by his mother and grandfather, Jinpachi, from an early age).

However, disaster would strike once Kazuya reached the age of five as Jinpachi suddenly disappeared without explanation and Kazumi mysteriously died, both in actuality by Heihachi's hand for betraying his trust in some capacity.

Enraged upon learning what Heihachi had done to his mother, Kazuya put his training in Mishima-styled karate under his grandfather to use and attempted to fight Heihachi off, but was quickly outmatched and suddenly thrown off a cliff by Heihachi.

His inherited 'Devil Gene' from his mother's side of the family activating as he was close to death, Kazuya was granted superhuman abilities which allowed him to transform into a purple humanoid demon, gaining all the strength he required in order to inexplicably climb back up the cliff he was thrown down and enact vengeance upon Heihachi.

Among the contestants to enter the first King of Iron Fist Tournament years later as an adult, Kazuya fought through the ranks for a long-desired rematch against Heihachi, managing to come out on top and defeat him for the very first time (throwing Heihachi off a cliff to his presumed death as he once did to him and began to put his grand plans for taking over the world into place, as the limitless resources of the Mishima Zaibatsu organisation were now all his to command).

But somehow, Heihachi survived and impressively climbed back up the cliff (in spite of being no more powerful than a regular human in their physical prime), prepared to take the Mishima Zaibatsu back as two years ultimately passed, Kazuya creating genetically-engineered, poached kangaroos and resurrected dinosaurs who were somehow experienced in various forms of human combat among others for his intended global army as he began another King of Iron Fist tournament, intended for wiping out any remaining strong threats who opposed his will.

Kazuya eventually meeting a wildlife protector named Jun Kazama during the tournament, he became fascinated by her mysterious, almost mystical nature and her genuine interest in him, the two randomly sleeping together one night as Jun later gave birth to a son named Jin who inherited his father's dark 'Devil Gene' curse and went on to be one of the greatest threats to him decades later when they reached adulthood.

Defeated once again by Heihachi during the second King of Iron Fist tournament (even with his formidable Devil form being brought out in all its glory as its more malicious persona took full control of his body), Kazuya was this time thrown into an active volcano by Heihachi for good measure and would not be seen again for twenty years, somehow brought back from the dead by the bio-tech focussed G Corporation, as he prepared to hunt down Jin for the portion of the Devil gene he possessed, in order to further enhance his own control over the Devil form, in spite of knowing Heihachi started up a fourth tournament to draw him out for his own twisted ends.

Fighting through another batch of familiar fighters, Kazuya would ultimately be taken to a covert Japanese temple by Heihachi to where the kidnapped Jin was restrained, briefly taken over by his more monstrous Devil persona before a psychological trigger allowed Kazuya the opportunity to assert back control and eradicate the Devil persona's independence within his mindscape completely as its independent sense of self and overall power merged with his own, going on to fight both Jin and Heihachi time after time as he sought to gain back control over the entire world.

Having definitively killed Heihachi once and for all in the depths of yet another active volcano, Kazuya transformed into his full Devil form and prepared to fly back to his new base of operations at the G Corporation before suddenly spying a random dimensional tear in the middle of his flightpath.

Curious and deciding to investigate, Kazuya flew through the quickly sealed tear and found himself flying high above the skies of an entirely different Earth far removed from the one he left behind.

Flying down to the empty city streets below, Kazuya looked around before having his attention drawn by an unfamiliar, youthful-sounding voice.

'Well, well. What do we have here? A loose demon... and me thinking there wouldn't be any bad demons to fight on this particular world, from all the universes getting scrambled. Who are you supposed to be?' a white-haired man in a red coat said, as they drew their formidable-looking sword off their back.

'Hmm...' Kazuya said, a malicious look beginning to display across his face. 'I am Kazuya Mishima you idiot and I will take complete control of this world, while all weaklings lie defeated before my feet.'

'That so, huh?' the red-coated man quipped. 'In any case, I'd hate to disappoint such a worthy opponent. Fellas, let's get this party started!'

Seemingly as if this entire meeting had been prepared ahead of time, three more special individuals leaped from above or appeared from the shadows with weapons drawn (including a man with a chainsaw for an arm, a humanoid-looking demon with chains surrounding them and an older-looking warrior with two sword hilts attached to his back as he prepared to aim some form of magic).

'Very well then,' Kazuya confirmed, as he got into a fighting stance and prepared to combat these unknown threats. 'Come at me with everything you've got!'

FEATURES:
-6 powers, 1 boost and a Rage Art
-3 hex-edited skins, HUD, loading screen, icons and voice/sound file using carefully picked, archived audio of Masanori Shinohara's voice from Street Fighter X Tekken and Super Smash Bros Ultimate
-Uses assigned number #85 (will clash with playable Titannus, Vindicator and Mortal Kombat's Rain in mannequin).

MOVESET:
1. Hip Throw: Kazuya grabs an enemy and forces them to the ground, dealing physical damage.
2. Leaping Side Kick: Kazuya rushes forward, performing an efficient air kick to an unlucky enemy, dealing physical damage as they're knocked to the ground from the blow.
3. (Devil exclusive power) Inferno: Devil generates a laser beam from the demonic third eye on his head, dealing energy damage to a struck target as they're knocked down from the intense power.
4. Ultimate Tackle: Kazuya rushes forward, forcing an enemy to the ground as he punches them several times before getting off their body, dealing physical damage.
5. (Devil exclusive power) Devil Fist: Devil performs a quick dash with one of his arms stretched out, inexplicably bypassing defenses by brutally striking an enemy as physical damage is dealt.
6. Lightning Screw Uppercut: Kazuya performs three leg spins before throwing a highly damaging uppercut, sending a struck enemy upward as physical damage is dealt.
7. (Boost) Devil: Kazuya transforms into his original Devil Gene form from Tekken 2, becoming physically stronger, requiring less energy for powers and much more resistant to physical and energy attacks. Also gains access to flight and exclusive powers while boost is active.
8. (Rage Art) Final Blaster: Kazuya transforms into his more powerful Devil Gene form from Tekken 7, unleashing a barrage of long-ranged beams from his body which deals heavy energy damage to struck threats.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, loading screen, icons etc
Guiguis_12- Converted Kazuya Mishima and Devil form models from Smash Bros Ultimate & Tekken Tag Tournament 1

Download link: https://www.mediafire.com/file/nzh4af1gb84hypx/Kazuya_Mishima_%2528Tekken%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 05, 2024, 02:05AM
PEACEMAKER

Born Christopher Smith, the man who would become Peacemaker was raised by a racist supervillain called the White Dragon.

Trained from the moment he was able to become an efficient killing machine, Chris became a soldier and later a vigilante.

Though he genuinely craved for peace with his heart and soul, his twisted upbringing and life experiences caused him to seek it out by any means necessary, even through lethal bloodshed, and instilling him with an immature frat boy persona that masked his true depths.

After a confrontation where he finally killed his father, Peacemaker embarked on a soul searching journey, trying to reconcile the conflicting halves of his soul to pursue the maintenance of peace without betraying his morals.

Little did he know that his greatest test in this endeavor was right around the corner.

Pulled into a rip in the multiverse, Peacemaker found himself in a new world that was equally strange and familiar to the one he was from.

With superheroes and supervillains from his native world informing both SHIELD and the Masters of Evil that he could be a useful recruit, Peacemaker was both pursued and targeted by both parties, with the members within both unsure if they should conscript or neutralize him.

Peacemaker thought his personal choice would be obvious, but when he learned more about the leader of the Masters of Evil, Doctor Doom, he hesitated.

Doom was in charge of the villains threatening the multiverse, but he also ruled his own country, Latveria. A country that was free of crime and violence, because he forced constant peace through ruling with an iron fist, and wanted to extend this rule to the multiverse, torn between the freedom SHIELD fought to ensure, and the security Doom's rule would bring.

Reflecting on his past mistakes, and considering that maybe, just maybe, sometimes the price for peace was too high, Peacemaker forced himself to align with SHIELD's efforts.

He hoped to pursue redemption, and, if possible, the peace he had sought for all his life...

DISCLAIMER: This mod uses uncensored swear words in many of their voice clips. If you're someone who takes offense to such language, then please don't download this mod.
This mod also uses one minute of licensed music from the Peacemaker TV series. I take no credit for the use of it.

FEATURES:
-3 powers, 6 boosts and an Xtreme
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of John Cena's voice.
-Uses assigned number #26 (will clash with playable Hussar, Black Cat, Garokk and He-Man in mannequin).

MOVESET:
1. Free Fire: Peacemaker pulls out a sub-machine gun and fires at enemies repeatedly, continuing to deal physical damage so long as power button is held down. Can move and strafe while power is active.
2. Exploding Compression Bullets: Peacemaker fires a single shot at an enemy, hitting them with a bullet that explodes, dealing fire damage to any target it successfully hits.
3. Activate Sonic Boom: Peacemaker uses the sonic boom function on his helmet, dealing radial damage to enemies as they are knocked down.
4. (Boost) Bury the Hatchet: Peacemaker inexplicably pulls out an axe from seemingly nowhere, allowing himself or a teammate to pick it up and use in combat until it breaks.
5. (Debuff) Disturbing The Peace: Peacemaker hurls a vulgar insult towards the enemies closest to him, causing them to focus on him and lowering their defenses from anger.
6. (Boost) Eagly Scout: Peacemaker's eagle sidekick, Eagly, soars overhead offscreen and screeches, temporarily alerting Peacemaker to enemies' positions on the minimap while reducing energy cost for powers temporarily.
7. (Boost) Not Peace, But A Sword: Peacemaker wields a sword in melee combat as he gains access to new attacks, dealing bleed damage to enemies.
8. (Boost) Do You Wanna Taste It: Peacemaker loudly plays the theme song from his show, giving himself and his team increased strength, speed, and defense for the duration.
9. (Boost) Reflective Helmet: Peacemaker activates the reflective shield function in his helmet, covering his body with an invisible field that reflects enemy projectiles back in the opposite direction and dealing reflective electrical damage to melee attackers.
10. (Xtreme) Activate Human Torpedo: Peacemaker uses the torpedo function on his helmet, launching his body forth and bursting through and bouncing between surrounding onscreen enemies, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding
Arachknight- Provided Peacemaker moveset suggestions and resources, character bio
Guiguis_12- Peacemaker skins, HUDs, mannequin
Miles838- Updated voice and sound files
Putine- Repurposed Mephisto booster Soulsword code for Bury The Hatchet power

Download link: https://www.mediafire.com/file/f56whw4kfnurwh4/Peacemaker_%2528DC_Comics%2529-_Ceamonks890_%2526_Arachknight.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 08, 2024, 05:36AM
STINGRAY

A very intelligent engineer and oceanographer, Walter Newell was among the supervising staff involved in the construction of a domed city under the sea, intended as a place to grow more food and eventually house people, in order to address the dilemma of gradual global overpopulation.

But when he found himself unexpectedly drawn into a conflict between the Atlanteans known as Tiger Shark and Namor the Sub-Mariner (providing assistance to the latter in nullifying the effects of a deadly virus from being unleashed upon the seas), Walter designed a unique, formidable suit for deep sea exploration while still allowing himself to hold his own when the situation called for it, with several different counter-measures available (taking up the codename of Stingray).

Encountering many of Earth-7150's resident heroes for one reason or another in-between focussing on his research (forging a enduring friendship with Namor as he assisted the rightful King of Atlantis during various crises), Walter became a reliable ally for many heroes to call upon for assistance when finding themselves in a tough bind (soon finding love in the good-hearted sister of Tiger Shark known as Diane Arliss).

Currently residing at the new 'Hydrobase' island research station after losing the domed city during another attack from invading Atlantean tyrants, Walter and his now wife Diane, had loaned sections of the island off to various heroes as a makeshift headquarters.

Alerted by Captain America of a worrying transmission by Namorita involving Namor being uncharacteristically forced off his throne by rioting members of his own people, Walter would ultimately suit up anew as Stingray, informing Diane of what he had to do as he dived into the seas and swam impressively fast to meet with the strike team at an old SHIELD underwater outpost nearby, blissfully unaware of the major quest he would soon become a part of...

PREREQUISITE:
This requires Outsider's special scripts package for the Aquatic Advantage block combo to function properly. Download that here: https://www.mediafire.com/?b68zxsod7a0g05k. (If you have the EXG installed, then disregard, as the EXG has these scripts already.)

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might, glide, 50% resistant to radiation damage and Aquatic Advantage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of an unknown actor's voice from Lego Marvel 2
-Uses assigned number #77 (will clash with White Tiger, Amanda Sefton, Adam West's Batman and the Witcher's Geralt in mannequin).

MOVESET:
1. Quick Counter: Stingray grabs an enemy by the arm and slams them to the ground, dealing physical damage.
2. Electric Defense: Stingray fires an electrical blast from his suit, dealing electric damage to targeted foes.
3. Intense Combo: Stingray performs a quick barrage of strikes, dealing physical damage to struck threats.
4. (Boost) Suit Sonar: Stingray activates a feature on his suit, revealing nearby enemy positions on the map while reducing energy cost for entire team.
5. (Boost) Potent Sting: Stingray pushes his armor's capabilities further, boosting attack speed and damage temporarily.
6. (Xtreme) Electro Burst: Stingray unleashes a powerful radial blast of electricity, dealing heavy electric damage to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Custom Stingray skins, mannequin

Download link: https://www.mediafire.com/file/z6qy2dg9bm0cqcu/Stingray_%2528Marvel_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 10, 2024, 09:42PM
PUMA

The result of ten generations' worth of genetic engineering by the Kisani Native American tribe, Thomas Fireheart was uniquely born with the ability to transform into a humanoid, mountain lion hybrid at will (possessing incredible strength, speed and senses far more potent than any normal human while retaining his humanity and intellect).

Assigned as the traditional protector of his tribe located within New Mexico from birth and eventually mastering the 'Puma' transformation, Thomas gradually found himself questioning the rituals and traditions of the Kisani, soon leaving to amass a reputation as one of the best international assassins in the world (selling his powers and experience to the highest bidder).

Soon hired by the mob boss known as The Rose to remove Spider-Man as a consistent thorn in his side, the two would clash for some time before Thomas was eventually called off from continuing his hunt on the webslinger by the Rose, after they re-examined how keeping Spider-Man around was more of a necessity for his own ends at disrupting the plans of other big gang bosses within New York City than the burden he previously believed.

His professional record as a mercenary retained in spite of not killing Spider-Man, Puma and the web-head gradually found themselves becoming reliable allies over time, sometimes even assisting each other on particular cases they were working on.

And while their professional connection came to blows many times as Thomas's own inherent insecurities came bubbling to the surface, he would somehow always find a way to make amends with Spider-Man and maintain an unsaid code of honor through it all.

Currently residing alone in his CEO office at Fireheart Enterprises after failing to kill the Beyonder as part of a predestined event by the Kisani tribe (the Molecule Man of all people having sacrificed their own existence to get rid of the Beyonder themselves) and doubting his own skills as Puma because of it, Thomas learned through the grapevine of a supervillain team founded by Doctor Doom known as the 'Masters of Evil', who intended to enact grand schemes which seemed to pose a threat so great that many superheroes from all over the world, had seemingly gathered at Stark Tower for a meeting.

Intrigued and seeing the opportunity as a chance to redeem himself in his role as the Kisani's protector and within the greater world as a formidable opponent not to be underestimated, Thomas transformed into his Puma form once more, leaping from building to building upon leaving through his office window and looked forward to facing whatever Doctor Doom had in mind for Earth...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of JS Gilbert's voice for Udyr from League of Legends
-Uses assigned number #84 (will clash with Ronan the Accuser, Old Man Logan, Xenomorph and The Dragonborn in mannequin).

MOVESET:
1. Fireheart Slash: Puma slices at enemies with his sharp claws, dealing radiation damage as struck threats are poisoned.
2. Acrobatic Humiliation: Puma makes effective use of his superhuman agility, performing a varied seven hit attack that deals physical damage to struck threats.
3. Brutal End: Puma impales an enemy on his sharp claws, lifting them up before throwing them to the ground. High chance of instant kill!
4. Bleeding Spiral: Puma performs a quick spin attack, hitting multiple enemies at once if they are in the path of the attack, dealing physical damage.
5. Vicious Pounce: Puma lunges forward, forcibly tackling an enemy and stabbing them several times with his claws, dealing physical damage.
6. (Boost) Determined Assassin: Puma gets more absorbed into the current situation, boosting his overall damage and combat speed temporarily.
7. (Boost) Tribal Guardian: Puma uses his enhanced senses to reveal nearby enemy positions on the map while increasing his overall defense to combat expected threats.
8. (Xtreme) Feral Instinct: Puma moves quickly between enemies, dealing heavy physical damage to all nearby enemies.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
SuperMaster10- Converted Puma model from Raimi Spider-Man 2 PC game, HUD, mannequin

Download link: https://www.mediafire.com/file/3gytnm13399084j/Puma_%2528Spider-Man_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: fox456 on February 11, 2024, 11:31PM
Hi Ceamonks890!  It's awesome to see that you've already been cranking out so many mods in 2024!  I just downloaded your very first character mod, Jack of Hearts, and I'm anxious to try him out.  I happened to see a note on that page that said you were taking requests for new mods of missing characters.  There are two heroes I'd like to see in MUA.  First is Nighthawk.  He was one of the early recruits for the Defenders, replacing Namor, and is probably the most notable missing member (along with Gargoyle).  My second request is for Darkstar.  She is the only remaining member of the Champions (of Los Angeles) that hasn't been modded.  I can't find where I read this, but it's a little ironic that Jack of Hearts (as well as Black Goliath) were to be the next two heroes joining the Champions if the series had not been cancelled.

I hope you find these characters interesting enough to create mods for them.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 12, 2024, 01:05AM
Welcome back fox456! Its an honour to see a post from an old-school veteran like yourself here again after so many years.

Interesting choice in picking Jack of Hearts for presumably your first character mod to try out from my released material (as he's a lot more basic and crude in places compared to much of my latter output nowadays). But I hope he turns out fun to play in spite of the limitations which came with the era he was originally made in.

As for Nighthawk & Darkstar, I'll add them to the list (though unfortunately, I'm currently swamped with a lot of modding projects and can't tackle them immediately). So my apologies for not being able to fulfill yours or anyone else's requests at this point in time.
Title: Re: Ceamonks890's Character Mods
Post by: fox456 on February 12, 2024, 06:20AM
Thanks for your reply and for at least considering Nighthawk and Darkstar.  Most of all, I'm glad you are so involved with MarvelMods and helping to keep MUA alive and well.  :)
Title: Re: Ceamonks890's Character Mods
Post by: Shabranigdu on February 12, 2024, 12:46PM
Kazuya is looking great sir but it feels kinda visually buggy? What I think feels wrong:
-Devil form lasts seemingly forever and the same power doesn't revert it
-Laser beam comes out immediately while the animation looks like it should come later when he pulls his head forward. Maybe it's a reference for when he or Jin would pull back out of effort/pain? But it doesn't look too well with this animation
-Devil charge power leaves a purple cone effect on him forever
-The emblematic Tekken hit sounds could sound better if delayed just slightly, they also come immediately when he throws his punches. I imagine getting them on hit only is out of the question for technical reasons, won't ask for that

My two cents, it's nice elaborate work as usual
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 12, 2024, 02:15PM
Quote from: Shabranigdu on February 12, 2024, 12:46PMKazuya is looking great sir but it feels kinda visually buggy? What I think feels wrong:
-Devil form lasts seemingly forever and the same power doesn't revert it
-Laser beam comes out immediately while the animation looks like it should come later when he pulls his head forward. Maybe it's a reference for when he or Jin would pull back out of effort/pain? But it doesn't look too well with this animation
-Devil charge power leaves a purple cone effect on him forever
-The emblematic Tekken hit sounds could sound better if delayed just slightly, they also come immediately when he throws his punches. I imagine getting them on hit only is out of the question for technical reasons, won't ask for that

My two cents, it's nice elaborate work as usual

1. Devil form only lasts two minutes when at max level, for the sake of players being able to use the exclusive powers. If it was any shorter, the boost wouldn't be worth it and there's no way to immediately revert him back to base form instantly.
2. Animation restrictions. If you can find a better animation, I'm all ears. But this was the closest to replicating Devil Kazuya's Inferno technique that I could find and I don't exactly have access to the official Tekken animation for more accurate timing.
3. It's the same timing as Dante's Stinger attack (which is where I got the code from). So it really doesn't linger around that long.
4. Again, restrictions of MUA's engine. Nothing I can do about that.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 12, 2024, 09:34PM
GRAVITY

Originally created by Sean McKeever and Mike Norton, the teenage Greg Willis's life would change forever during a summer vacation with his family on their yacht, suddenly sucked into a strange mini black hole that would permanently grant him the ability to manipulate gravity around his body.

Moving to New York City to study licensing & merchandising at the local university while engaging in superhero activities on the side, Greg took up the codename of 'Gravity'.

His confidence in the life of a superhero constantly fluctuating as he found himself initially rejected by more veteran superheroes when offering to help (mistakenly attacking the hero known as Rage during a battle with a supervillain named Black Death), Greg's personal life would also be under constant strain as he struggled to maintain a proper work-life balance.

Working with seemingly another newcomer superhero known as the 'Greenwich Guardian' to save lives and potentially lure Black Death into a trap, it was soon revealed that the newcomer hero was in fact Black Death in disguise (who hoped to break Gravity both physically and mentally while using a stolen military device to channel unstable gravitons and destroy the university for kicks).

But in spite of the odds being stacked against him, Greg would prove to be a lot more powerful than Black Death could have ever expected, being knocked out and soon taken away by the police to prison, the friendly neighborhood Spider-Man himself even dropping in and congratulating Gravity for a job well-done (admitting that he was about to leap into the fray himself but saw that Gravity had things under control).

Greatly inspired by Spider-Man's positive words of encouragement, Greg would continue to engage in superheroics as Gravity alongside continuing his studies (eventually gaining the respect he deserved when he nobly sacrificed his own life during an abduction to another Battleworld by the cosmic-level being known only as the Stranger, who intended to destroy the newly-created planet with other abducted heroes and a few villains on it when his true identity was revealed by Uatu the Watcher, buying the others enough time to get off safely before Battleworld self-destructed).

Temporarily dead for a number of months as the citizens and heroes of New York City mourned his loss, Greg eventually was brought back to life by the cosmic, god-like being Epoch to serve as her new 'Protector of the Universe' against the approaching Galactus while Quasar was seemingly lost in another universe for a time.

Using seemingly all of his newly-gained cosmic abilities to satisfy Galactus's hunger, Greg would return with the Fantastic Four to Earth and was reunited with his friends and family, who maintained his secret long after the concept of Eternity returned the favor for saving their existence on the way back, by wiping the larger public's collective minds of his secret identity.

Now however, Greg has just graduated from university and has assisted many of Earth's heroes in various major conflicts since his initial return to Earth (having joined the Avengers as a reserve member and finally having achieved his dream of being among the big heroes).

Alerted by Iron Man of a grave threat related to Doctor Doom and the Masters of Evil, Greg suited up as Gravity once again and flew off at great speeds for Stark Tower...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Chris Rickabaugh's English voice for Hwoarang from Street Fighter X Tekken
-Uses assigned number #90 (will clash with Vertigo, Jennifer Kale, Sailor Moon and Classic Harry Potter in mannequin).

MOVESET:
1. Harsh Reality: Greg performs a graviton-enhanced punch at an unlucky enemy, dealing physical damage as they're knocked to the ground from the blow.
2. Graviton Concussion: Greg repeatedly generates concussive blasts from his hands, dealing physical damage so long as button continues to be mashed.
3. Natural Manipulation: Greg uses his control over gravity to alter the weight of a giant boulder, targeting it at a nearby enemy before flinging the boulder at them, dealing physical damage.
4. Small Fry: Greg uses his control over gravity to lift an unlucky enemy off the ground, forcibly sending them away as they spin around helplessly along the ground, dealing physical damage as they're left stunned from disorientation.
5. (Boost) Graviton Skin Layer: Greg uses his control over gravity to temporarily augment the strength of attacks for entire team.
6. (Boost) Impenetrable Force: Greg generates incredibly potent forcefields, rendering entire time completely invulnerable to damage for 60 seconds.
7. (Xtreme) Protector of the Universe: Tapping into residual power from the time where he was empowered by Epoch, Greg unleashes a powerful blast of cosmic energy from within, dealing heavy energy damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Escanor610- Custom Gravity skins, mannequin
Outsider- Loading screen

Download link: https://www.mediafire.com/file/yffm8kdq0bg5ywj/Gravity_%2528Marvel_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Shabranigdu on February 13, 2024, 08:48AM
Quote from: Ceamonks890 on February 12, 2024, 02:15PM1. Devil form only lasts two minutes when at max level, for the sake of players being able to use the exclusive powers. If it was any shorter, the boost wouldn't be worth it and there's no way to immediately revert him back to base form instantly.
2. Animation restrictions. If you can find a better animation, I'm all ears. But this was the closest to replicating Devil Kazuya's Inferno technique that I could find and I don't exactly have access to the official Tekken animation for more accurate timing.
3. It's the same timing as Dante's Stinger attack (which is where I got the code from). So it really doesn't linger around that long.
4. Again, restrictions of MUA's engine. Nothing I can do about that.
Ah, I see.
Strange about the cone though, I also have Dante and I didn't see an issue. The cone effect for Kazuya was staying there when I tried him, I continued playing normally and it didn't go away for the entire level. I might double check my files
About the sounds, I would experiment with victimeventtag leading to just the hit sound, but that's just an idea
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 17, 2024, 06:58AM
PAIBOK

Born on the planet Tarnax IV within the star systems under the control of the Skrull Empire, Paibok grew into a devoted member of the Skrull military while training at the local academy over the next few years, becoming an expert espionage agent and one of the captains whom led the armed forces of the Skrull military in general, greatly impressing many of his peers.

Eventually assigned to be enhanced as part of the 'Super-Soldier' program, Paibok gained access to an assortment of new abilities that helped him through many battles to come, before he was reassigned to be one of the bodyguards for the latest Skrull Empress, S'Byll, on the primary Skrull Throneworld (which was an honor offered to a rare few among the Skrull race).

Becoming greatly devoted to protecting the new Skrull Empress while meeting the original Super-Skrull himself, Kl'rt, Paibok proved himself as someone not to be taken lightly in his role as a secondary royal bodyguard.

But it was only when the punishers of the World Devourer Galactus showed up, that Paibok found his skills actively tested (following Super-Skrull and the Empress to a nearby ship hanger while they did what they could to fend off the invaders).

However, their optimism of escape from planetary destruction would soon be replaced with concern as the hanger doors were jammed shut and the control room too crowded with enemies for even Paibok and the Super-Skrull to last long alone and re-open the doors.

The Skrull Empress managing to convince and manipulate a seemingly random strike team from Earth who happened to be passing by in the midst of the chaos (in exchange for presumed info on how to defeat Galactus), the strike team ultimately managed to succeed and allow the Empress a chance to escape, leaving Paibok and the Super-Skrull to clean up loose ends as they proceeded to turn on the strike team and fight them to the death.

Unexpectedly, Paibok would be defeated by the strike team and knocked unconscious (Super-Skrull soon following shortly after), as the strike team continued on in order to complete their own mission (destroying the mysterious shield generators around the city and even defeating the world devourer himself for the time being, the Skrull Throneworld saved entirely from destruction altogether.

Waking up some time later, Paibok and Super-Skrull would receive a transmission from their Empress that the Earth-based strike team had achieved the impossible in stopping Galactus and had learnt from surviving soldiers still left on the planet, of a far greater threat to the multiverse that the Earthlings were seeking to stop from happening.

Acknowledging the feat and instructed by their Empress to get on a Skrull ship for Earth as a means of returning the selfless act of the strike team, they would acquire one and enter lightspeed to Earth's co-ordinates, visibly horrified to see a good chunk of the planet's populace turned into seemingly brainwashed slaves and minions by the hands of an Earthling supervillain named Doctor Doom who had stolen the powers of a god for their own ends.

Disgusted by the dishonorable and barbaric actions of Doctor Doom, Paibok and Super-Skrull prepared to bring this deluded tyrant down by any means necessary...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Khary Payton.
-Uses assigned number #53 (will clash with Joseph, Howard The Duck, Spider-Girl, Sora and Blue Beetle in mannequin).

MOVESET:
1. Bio-Electrical Blast: Paibok quickly generates a projectile of electricity from his left hand, dealing electric damage to struck targets.
2. Cryomatic Frostbite: Paibok uses his powers to generate a radial blast of cold while floating above the ground, freezing enemies in place briefly and dealing cold damage as their movements are slowed down for a time.
3. Bio-Electric Shockwave: Paibok generates a bio-electric pulse from his body outward, dealing electric damage to any enemies in range.
4. Propelled Hover: Paibok takes to the skies and charges forward, forcibly knocking any enemy to the ground and beating them relentlessly as physical damage is dealt.
5. Speedy Traversal: Paibok uses his enhanced speed to quickly move between enemies, dealing physical damage as enemies are left stunned from successful strikes.
6. (Boost) Hypnotic Gaze: Paibok uses this obscure ability of his to hypnotize enemies in his line of sight to assist him in combat for a full minute.
7. (Boost) Power Skrull Engineering: Paibok increases his overall resistances, damage and combat speed temporarily, in order to even the odds of battle more in his favor.
8. (Xtreme) Metallic Destruction: Paibok temporarily converts his internal body tissue to a more durable metallic substance before he leaps into the air and slams the ground hard upon landing, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Raven Software- MUA Paibok model, HUD, animations from his boss files
ZuluViking- Alternate Paibok model, HUD, mannequin

Download link: https://www.mediafire.com/file/mty0xq4ntcoihbb/Paibok_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 23, 2024, 04:42AM
NOH-VARR

A member of the Kree on Earth-200080, Noh-Varr had his DNA altered with the genetics of cockroaches in order to become a much more proficient super soldier.

Now possessing the distinct capabilities of insects, Noh-Varr would join the 18th Kree Diplomatic Gestalt peacekeeping group codenamed Ensign Marvel in the hopes of continuing to maintain the mutual ceasefire between his reality's Kree and Skrull races.

However, the group's spaceship, the Marvel, would end up barely surviving an encounter with Earth-200080's Celestials known as the Astro-Gods, quickly becoming lost in the multiverse.

Eventually ending up on the planet Earth within the reality of 7150, the Marvel would be shot down by the deranged, power hungry villain known as Dr. Midas, with Noh-Varr being the only survivor.

Managing to escape in the confusion with as much gear as he could salvage, Noh-Varr would lay low and try to figure out what to do next.

From the safe seclusion of an abandoned building within the slums of New York, Noh-Varr did his best to sleep his current worries away until his enhanced hearing picked up an explosion that seemed to originate from up in the sky.

Deciding to investigate and see what wonders this new universe had to offer, Noh-Varr would take to the skies with his advanced technology at incredible speeds and see what all the fuss was about...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and 30% resistant to physical and fire damage
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Brad Swaile's voice for Jin Kazama from the English dub for Street Fighter X Tekken
-Uses assigned number #86 (will clash with playable Gorgon, Miles Morales and Black Manta in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Composite Soul-Bow: Noh-Varr pulls out a bow and fires a violet-coloured arrow from it, dealing physical damage. Charge attack to fire multiple arrows at once!
2. Explosive Nails: Noh-Varr slashes at enemies, one of his nanotech-enhanced nails getting embedded in an opponent as it proceeds to explode after a few seconds and kill the current threat, dealing splash damage to any nearby foes.
3. Nega-Gauntlet Supergun: Noh-Varr uses his Nega-Gauntlets, utilizing its distinct metamorphosis properties to transform into an energy blaster, firing various shots as energy damage is dealt.
4. Plex Omniwave: The reborn AI version of the Supreme Intelligence from Noh-Varr's original reality of Earth-200080, makes its presence known from within Noh-Varr's equipment as it generates a massive telepathic wave, dealing psychic damage with a 50% chance to turn struck foes into allies.
5. KreeTech Nunchaku: Noh-Varr pulls out some Kree-modeled nunchucks and rapidly swings them forward. Overall speed of the power will increase as more enemies get hit by Noh-Varr.
6. (Boost) Insect-Kree Hybrid: As a unique hybrid, Noh-Varr is able to enhance all of his physical attributes further for a time.
7. (Boost) Mental Redirection: Having complete control over his brain in combination with injected nanobots, Noh-Varr becomes completely invulnerable to physical damage for a time as he redirects feelings of pain to other parts of his brain whilst using his significantly enhanced hearing to reveal nearby enemy positions.
8. (Xtreme) Pocket Battlefield: Noh-Varr uses this incredibly powerful device, opening up a pocket dimension that pulls enemies in before forcing them back out, dealing heavy physical damage to nearby foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Quentin Hex- Custom Noh-Varr Protector and Marvel Boy skins

Download link: https://www.mediafire.com/file/ly2ggoyz0bmh9er/Noh-Varr_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 03, 2024, 06:21AM
LADY

Originating from the Devil May Cry franchise, the young woman known only as Mary was born as the child of Kalina-Ann and Arkham respectively.
But while she spent the first few years of her life living a relatively normal childhood, tragedy would eventually strike as her father, Arkham, grew increasingly obsessed with the legend of the Dark Knight Sparda.

Desiring to obtain that sought after power for himself by any means necessary, Arkham slew Mary's mother, Kalina-Ann, in front of her (causing Mary to disown Arkham as she sought revenge for the murder of her innocent mother for seemingly unknown reasons).

Spending the rest of her childhood and teens growing up into an experienced solo demon hunter, Mary fashioned an impressive arsenal of weapons that covered all the necessary combat bases when dealing with demons, including her trusty custom-made rocket launcher which was named after her late mother and fashioned with a durable bayonet attachment that allowed her to grapple herself to higher places or bring small demons in for a more up-close confrontation.

Eventually finding her father again after the ancient Temen-ni-gru demon tower rose back up for the first time in a century and discovering he was working with a mysterious white-haired man wielding a formidable katana named Vergil, she journeyed through the tower while frequently encountering another demon hunter with demonic abilities known as Dante along the way, whom gradually brought her reason for fighting demons into question.

However, Mary would soon get her revenge after being manipulated and used by Arkham for his own goals across her traversal through the tower (Arkham having been defeated by Dante & Vergil beforehand and stripped of Sparda's stolen power as he was kicked out of the demon realm), she would shoot him several times in cold blood and successfully kill him for good, taking up the codename of 'Lady' from than on as she became absorbed in her demon hunting jobs to retain a sense of purpose.

Working with Dante and fellow demon hunting associates across a whole assortment of varied missions, Lady has frequently proved herself a valuable ally to varying degrees with her insight into how demons operate, in spite of being no powerful than a normal human in their physical and mental prime.

Joining her allies within the Devil May Cry agency one day and brought up to speed by costumed heroes unexpectedly arriving from the alternate reality of Earth-7150 in regards to matters of grave urgency related to the stability of all existence if a local, formidable threat on their Earth known as the Masters of Evil weren't stopped, Lady and the others would be ultimately convinced to join the vast SHIELD strike team and set things right for everyone, hoping that demons wouldn't take advantage of their temporary absence in the meantime...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Kari Wahlgren's voice from Devil May Cry 3.
-Uses assigned number #29 (will clash with playable Marvel Enchantress, Synch, Hornet and Mortal Kombat's Scorpion in mannequin).

BLOCK + Jump (Kalina-Ann Grapple Traversal)- Lady will pull out her Kalina-Ann rocket launcher and fire its grappleline in the direction she's facing, taking off with great velocity to a higher point.

MOVESET:
1. Wire Shot: Lady pulls out her trademark rocket launcher, Kalina-Ann, and fires the attached bayonet at an enemy, pulling them towards her as physical damage is dealt.
2. Trigger Happy: Lady pulls out a pair of dual pistols and fires away at enemies, dealing physical damage constantly so long as power button is held down. When power button is let go, Lady will perform a defensive backflip and fire two far more potent incendiary rounds to strike at her current target, dealing additional fire damage before holstering her pistols anew.
3. Explosive Scatter: Lady leaps into the air and quickly throws several explosive grenades, dealing fire damage to surrounding enemies.
4. Flechette Shot: Lady pulls out a shotgun and fires away repeatedly, dealing physical damage over time to enemies so long as power button is held down. Can strafe and move around while power is active!
5. Multiple Hysteric: Lady pulls out her trademark rocket launcher, Kalina-Ann, and fires a barrage of missiles from it on nearby enemies, dealing fire damage.
6. (Boost) Demonic Veteran: Having hunted demons for many years, Lady is able to roughly reveal enemy positions on the minimap while reducing energy cost for entire team.
7. (Boost) Agile Hunter: Lady's evasion and critical hit chances are increased temporarily.
8. (Xtreme) Make It Rain!: Lady pulls out a pair of submachine guns and leaps into the air, raining down bullets before landing back on the ground and performing a 360 spin to hit any surviving stragglers, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Lady DMC3 skin, Kalina-Ann rocket launcher boltons, mannequin
Shabranigdu- Grapple Traversal Block Combo code
SuperMaster10- Repurposed Dragonfly rope texture and effect for wire shot power

Download link: https://www.mediafire.com/file/egepjg0hv7ibz6d/Lady_%2528Devil_May_Cry%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 08, 2024, 09:36PM
MANIA

Born on October 27th one year in the back of a Chevy automobile while her birth parents found themselves unexpected victims in a traffic accident on the way to a nearby hospital, the young Andi Benton's life was rife with unwanted anger and despair from the get-go.

Losing her birth mother not long after being born while continuing to live with her father, Andi's life was eventually changed forever during her teens when she caught the newest assistant coach at her high school, Flash Thompson, channeling the powers of a alien symbiote to subtly throw a ball at a bully.

Realizing that Flash was the more reportedly heroic version of Venom currently residing in her hometown of Philadelphia while the more vicious anti-hero Venom remained in New York, she soon became a target of the supervillain Jack O'Lantern who sought to get back at Flash's Agent Venom for constant thwarting of his deranged plans, unleashing a poisonous gas which tragically killed off her captured father.

Flash selflessly defending Andi in the nick of time through his symbiote, a seemingly normal portion of Venom would separate from Flash and bonded with Andi, causing her to brutally attack and nearly kill Jack O'Lantern in her rage-fuelled grief for her father's cruel death (only convinced to not go through with it by Flash as Jack O'Lantern was sent off back to prison).

Dubbing herself Mania, Andi would move in with her aunt Sarah in a different town (continuing to remain in touch with Flash while using her new symbiote abilities to covertly battle local gangs at night).

However, Flash would later discover to his horror that the portion of his symbiote which bonded with Andi, still maintained a dangerous 'hell-mark' gained during a past battle against the demon Blackheart and threatened to overwhelm Andi's already strained mental state if she wasn't careful.

Andi forced to channel the Hell-Mark's power as invading demons were pulled from one of the domains of Hell itself by a short-sighted power-hungry Crossbones, she discovered that she had control over the spawned demons and ordered them to attack the villain and his hired muscle while affording her and Flash the chance to escape from danger.

Ultimately failing to convince Mephisto to remove the hell-mark from Andi's portion of the Venom symbiote (which was revealed by the demon lord to be a long-assimilated duplicate of it), Flash promised he would find a way to free Andi of the curse he had unintentionally placed on her, reluctantly forced to leave with the Guardians of the Galaxy to help purify his own Venom symbiote as it began to uncontrollably lash out randomly at what it deemed as threats.

Left alone while continuing to fight crime as Mania, Andi would go on to gradually lose control of her own anger in mainline comic continuity and end up corrupting herself and the symbiote further to the limitless power of the Hell-Mark.

However on Earth-7150, she would be assisted and trained to better channel her demonic abilities without losing control while forging a more healthy connection with her symbiote over time by the reformed anti-hero, Vengeance, offering her a spot on the Midnight Sons among those where channeling demonic power for good was their specialty.

Finding a new sense of purpose as a hero against the minions of hell while granting demonic protection upon her symbiote to better handle her hell-mark's burning power without harm, Mania would be among the recruited members of the Midnight Sons to heed the call from SHIELD to stop a major scheme planned by a group calling themselves the Masters of Evil, needing as many hands on deck as possible in order to prevent grave existential destruction.

Prepared for an adventure of a lifetime while beating up supervillains who deserved to be brought down a peg, Andi suited up anew as Mania while heading out with a pre-assigned team on an important side mission...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, healing factor, tendril swinging, immunity to fire and poison damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Laura Bailey's voice for Rayne from the BloodRayne franchise
-Uses assigned number #91 (will clash with Dormammu, playable Ultron Striker, Absinthe and all Jill Valentine mods in mannequin).

MOVESET:
1. Demonic Inferno: Andi generates a quick blast of hellfire underneath enemies, sending them flying as fire damage is dealt.
2. Symbiote Throw: Andi grabs an enemy with symbiote-based webbing and swings them around as a makeshift weapon, dealing physical damage to any enemy which gets close. Let go of power button to throw away enemy that Mania has ensnared.
3. Wild Hellfire: Andi generates an outward blast of hellfire from her body, dealing fire damage to enemies across a specific radius.
4. Symbiotic Slingshot: Andi generates symbiote-based webbing on the ground, pulling herself back before launching forward as a makeshift projectile, dealing physical damage to anything in her path.
5. Hellfire Teleport: Andi uses the power granted to her by the Hell-Mark to generate portals that allows her to perform a rapid teleport attack, dealing physical damage to each successfully struck foe.
6. (Boost) Weapons of Hell: Andi spawns a blade of hellfire for use in combat for a time, gaining access to new hand-to-hand attacks temporarily.
7. (Boost) Monsters of Evil: Andi spawns her demon bodyguards gifted to her originally by Mephisto, as they assist her in combat for a time. Press power button again to spawn another minion.
8. (Boost) Symbiotic Camouflage: Using her symbiote's innate abilities, Andi becomes seemingly invisible to enemies as her defense and critical hit chances are increased temporarily.
9. (Boost) Symbiote Sense: Using her symbiote's replicated ESP from one of its former hosts, Spider-Man, Andi seemingly slows down time for everyone but herself and her teammates as they react to events much more quickly.
10. (Xtreme) Hellmark Destruction: Drawing on the full power of the Hell-Mark attached to her very being, Andi transforms into a demon briefly as she proceeds to punch the ground several times before finishing with a powerful blast of hellfire, dealing heavy damage to all nearby enemies before changing back to normal.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Converted Mania Spider-Man Unlimited mobile game model, mannequin
Shabranigdu- Goblin Queen booster demon spawn code

Download link: https://www.mediafire.com/file/y9peei7kb7o5wte/Mania_%2528Andi_Benton%2529-_Ceamonks890.zip/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 13, 2024, 03:55PM
ABIGAIL BRAND

Born and initially raised on the planet Axus before moving to Earth as the eldest child to an unidentified alien father and a classified Earthling mother, Abigail Brand would eventually grow up to become a special agent of the United States Government.

But at some point however, Abigail was contacted by the director of SHIELD, Nick Fury, to join the then recently formed subdivision of SWORD which was charged with defending Earth from more extraterrestrial threats, gradually growing into one of SWORD's best agents.

Being involved with the infamous 'Breakworld' event entailing the prophesied destruction of said planet from an Earth-bound mutant (of which she willingly allowed a cure for mutation on Breakworld to be created), Abigail would face a board of inquiry under charges of misconduct upon the discovery of her involvement in Breakworld's genocidal scheme for Earth (Abigail justifying her actions on the grounds of averting interplanetary warfare no matter what the cost).
Despite the strained relationship she had with the X-Men as a result of all this, Abigail would ultimately work with them in an attempt to set things right, once it was discovered that the apparent destroyer of Breakworld was the X-Man Colossus.

Joining them to prevent a huge doomsday missile from being launched at Earth, the mission would end up being a success in spite of numerous setbacks (including Abigail selflessly diving into the path of a laser blast meant for the X-Man known as Beast).

Wishing to prevent a similar situation from happening ever again on her watch, Abigail would offer Beast a job at SWORD (desiring someone who could question her actions without bias, of which he accepted in-between his continued responsibilities to the X-Men as an new orbital headquarters known simply as the Peak was constructed in outer space as Earth's new first line of defence).

However, Abigail and Beast would eventually be contacted a few months later on one of SWORD's secure lines by Nick Fury in regards to matters which extended far beyond Earth's jurisdiction, making it known that Doctor Doom was involved in the theft of dangerously classified plans related to the Asgardian realms which could lead to the destruction of all reality if the threat wasn't stopped.

Reluctant on working with Fury again after the events of a classified mission far earlier in her career but understanding the severity of the situation, Abigail confirmed to Nick that he had SWORD's support as the call ended, Abigail and Beast getting off their assigned desks as they prepared to set off in one of SWORD's transportation ships for Earth...

BUGS: Custom SWORD & Classic skins by Zignutus have noticeably missing textures around the neck area. Nothing I can personally do to fix it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and healing factor
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Jennifer Hale's voice for Female Shepard from the Mass Effect franchise
-Uses assigned number #92 (will clash with playable Ultron Warrior, Groot, Neo and Deathstroke in mannequin).

MOVESET:
1. Counter Move: Abigail grabs an unlucky enemy by the arm and slams them into the ground, dealing physical damage.
2. SWORD Pistol: Abigail draws out an energy pistol and fires several quick shots from it, dealing energy damage to struck targets.
3. Pyrokinetic Combo: Abigail coats her hands in blue and orange flames, performing a six-hit attack on enemies as fire damage is dealt.
4. Hardened Agent: Abigail runs to a nearby enemy and performs a flying kick, dealing physical damage as they're knocked back from the blow.
5. SWORD Armory: Abigail pulls out a powerful laser rifle and fires it at enemies, dealing energy damage with a chance for critical hits if struck threats are stunned!
6. (Debuff) Defensive Strike: Abigail hits an enemy in a vulnerable non-lethal spot on their neck, stunning them briefly.
7. (Boost) Tactical Flames: Abigail adds increased defence and fire damage to melee attacks for entire team temporarily.
8. (Xtreme) Peak Support: Abigail signals a team of off-screen SWORD agents to fire at all enemies, dealing heavy energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Marvel Duel skin & energy rifle model
UltraMegaMagnus- All New All Different skin, mannequin
Zignutus- Custom Classic and SWORD agent skins

Download link: https://www.mediafire.com/file/s3qpxxd6qbk7bey/Abigail_Brand_%2528S.W.O.R.D.%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 13, 2024, 08:21PM
The Playable Generic MUA1 Enemies Collection has been updated with the Demon Bear of New Mutants infamy, joining the cast of playable minions!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 20, 2024, 02:41AM
TIFA LOCKHART

Originating from the seventh main entry in the Final Fantasy franchise, Tifa Lockhart was an outgoing and supportive young woman from an early age.
But when Tifa's mother, Thea, unexpectedly passed away while she was still eight years old, Tifa grew all the more determined to make the most out of life and help others in need, gaining an assortment of skills throughout the next decade which would serve her well in her future line of work (including expertise in martial arts by the mysterious Zangan).

Newly residing in the city of Midgar after barely escaping an encounter alive with the newly deranged Sephiroth, Tifa would soon spy her childhood neighbour from her original hometown of Nibelheim, Cloud Strife, among the streets of Midgar (getting subtly concerned at Cloud's fractured memory recollection as she took him in as a resident within her newly-owned bar).

Convincing Cloud to assist the forces of the underground rebel group Avalanche led by her mutual associate, Barret Wallace, against the malicious Shinra corporation in order to keep a closer eye on him, Tifa would be blissfully unaware of the events to come as she was eventually forced to flee Midgar with Cloud, Barret and new allies Aerith & Red XIII after being accused of President Shinra's death by Sephiroth's hands.

Travelling across the world of Gaia with her friends while gaining further new allies along the way in their quest to prevent Sephiroth from putting his twisted plans into motion, the truth of what was going on within Cloud's mind would be brought to the surface as he fell into a coma from the slow side-effects of Mako poisoning.

Soon forced to dive into Cloud's mindscape after certain events transpired, Tifa managed to piece Cloud's true sense of self and memories back together while gaining a greater sense of certainty about her own memories over specific traumatic events, discovering aspects about Cloud which even she had never known about before.

Both of them returning to the real world on a random beach and rediscovered by their allies, the two grew closer from the experience after the successful defeat of Sephiroth once and for all, finally coming to terms with their feelings for one another while continuing to keep up the fight for those who couldn't fight for themselves, in tribute to those who had tragically fallen during the Sephiroth crisis.

Unexpectedly pulled into a strange dimensional portal while out patrolling the streets of Midgar, Tifa and the others found themselves now residing in an entirely new world that was drastically different from their own, finding themselves now on a strangely advanced airship.

Finding themselves encountering some mysterious costumed individuals and a whole host of robot minions surrounding them all, everyone put their differences aside for the time being to deal with a common enemy, as Tifa and her friends fought alongside these strange heroes in the hopes of finding a way back to Midgar...

FEATURES:
-6 powers, 1 boost and an Xtreme
-Abilities of might and leadership
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Britt Baron's voice from the Final Fantasy 7 Remake trilogy
-Uses assigned number #102 (will clash with Maverick, Strong Guy and Hellboy in mannequin).

MOVESET:
1. Beat Rush: Tifa throws several quick punches charged with purple chi, dealing physical damage to struck targets.
2. Somersault: Tifa places her feet near an enemy before performing an effective somersault backflip attack, knocking a struck foe to the ground as physical damage is dealt.
3. Waterkick: Tifa performs a quick but swift sweeping kick attack on a close enemy, dealing physical damage as water effects are briefly generated by the strike.
4. Meteodrive: Tifa grabs an unlucky enemy, leaping into the air before performing a chokeslam which generates a mini energy wave upon impact, dealing fire damage.
5. Dolphin Blow: Tifa performs a powerful uppercut, sending an enemy flying high into the air before coming back to the ground hard as physical damage is dealt.
6. Meteor Strike: Tifa grabs an unlucky enemy, leaping high into the air with them before throwing the enemy back to the ground hard, generating an explosion from atmospheric impact as fire damage is dealt.
7. (Boost) Unbridled Strength: Tifa increases overall damage and combat speed for entire team temporarily.
8. (Xtreme) Final Heaven: Tifa performs a quick powerful punch, inexplicably generating a massive explosion of energy which deals heavy damage to surrounding enemies. Press forward direction while Xtreme is active to have Tifa punch forward.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
SuperMaster10- Tifa Lockhart skins, HUDs, mannequins

Download link: https://www.mediafire.com/file/sy7ap9xfwulr8pc/Tifa_Lockhart_%2528Final_Fantasy_7%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 29, 2024, 03:31AM
SPIKE SPIEGEL

Originating from the cult-classic anime series, Cowboy Bebop, Spike Spiegel lived a seemingly directionless life as an orphaned child within an alternate future where space travel was common practice and humanity had expanded itself beyond the stars.

Raised by the Red Dragon Crime Syndicate in his teens as a way to fill the hole formed by a lack of proper family, Spike became one of the best hitmen among their ranks, succeeding in many assigned missions.

However, things would start to change for Spike once he met a mysterious woman named Julia and fell in love at first sight, tragically forced to part ways with her and fake his death when his former comrade-in-arms, Vicious, learned of their private relationship and desired petty revenge for Julia and Spike betraying his trust.

Believing Julia to be dead as he escaped from a barrage of gunfire intended for them, Spike eventually encountered ex-police officer Jet Black in 2068 and joined him in his new life as a bounty hunter, projecting a lazy, indifferent attitude to mask his insecurities while silently running away from his past life.

Hunting down wanted criminals to make ends meet, Spike and Jet gained new allies along the way in Faye Valentine, Edward and genetically-engineered dog, Ein, who joined them on the Bebop ship while finding themselves saving their universe numerous times from all sorts of crazy and often unexplainable events by pure happenstance.

But on a day like any other, the Bebop crew would suddenly be alarmed by their ship detecting an unusual dimensional anomaly in their current flightpath, ultimately left with no other choice as they bravely ventured through the dimensional tear, seemingly in the past of a very different reality upon exit.

Receiving a sudden transmission from an organisation calling themselves SWORD in the midst of their inherent confusion (demanding to know who they were), the Bebop crew would accept the transmission and find themselves involved in their most insane mission yet...

DISCLAIMER: This mod uses music from the Cowboy Bebop anime originally composed by Yoko Kanno, Masato Honda & Seatbelts. I take no credit for the use of it.

FEATURES:
-6 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Steve Blum, Beau Billingslea & Melissa Fahn's voices from the English dub of the Cowboy Bebop anime
-Uses assigned number #86 (will clash with playable Gorgon, Miles Morales, Noh-Varr and Black Manta in mannequin).

Block + Jump (Theme Music)- Plays the iconic Cowboy Bebop intro theme, Tank!.

MOVESET:
1. Bang!: Spike pulls out a pistol and fires away, knocking struck targets back constantly as physical damage is dealt.
2. Jeet Kune Do Strike: Spike performs a careful martial arts strike while anticipating incoming attacks, stunning struck enemies temporarily.
3. Explosive Kick: Spike throws several incendiary grenades at once, dealing fire damage to surrounding enemies.
4. Brutal Leap: Spike rushes forward and performs a flying kick to an unlucky enemy's face, dealing physical damage as they're knocked to the ground.
5. Adrenaline Dive: Spike pulls out two pistols and leaps forward as time seems to briefly slow down around him, dealing physical damage to struck threats in his path.
6. Ed Hack, Ed Hack: Spike's fellow bounty hunter associate, Edward, hacks nearby enemy satellites from on board the Bebop, causing various energy blasts to rain down from above as energy damage is dealt.
7. (Boost) Bebop Coms: Spike's fellow bounty hunter associate, Jet Black, reveals nearby enemy positions on the map from on board the Bebop while reducing energy cost for entire team.
8. (Boost) Space Cowboy: Calming down and just letting things happen, Spike's evasion and critical hit chances are increased temporarily.
9. (Xtreme) Red Tail: Spike's fellow bounty hunter associate, Faye Valentine, fires a barrage of high-speed bullets at all on-screen enemies from above in her ship, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Spike Spiegel skin, mannequin

Download link: https://www.mediafire.com/file/zblqouhpy76l01h/Spike_Spiegel_%2528Cowboy_Bebop%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 31, 2024, 07:19AM
MEGAMORPHS HULK

Originating from Earth-50810 (originally created to advertise a short-lived real world Marvel Comics toyline), this version of the Hulk would be among the heroes personally chosen by Tony Stark to test his latest inventions.

Codenamed Megamorphs, these giant high-tech robots were designed to only function for whoever they were designed for, channeling their specific DNA to utilise superpowers on a much grander scale while having access to mech and vehicle forms at any time.

The Megamorphs team of Marvel superheroes having been formed to stop a master plot involving the combined talents of Doctor Doom and Doctor Octopus (who had stolen Tony Stark's Megamorphs designs to craft their own mechs and take over the world), they would do their best to stay on top of the villains and eventually outsmart them, allowing their world to return to a sense of normalcy once more.

But despite the heroes of Earth-50810 openly disliking the concept of Megamorphs and preferring to deal with crimes as they were accustomed to (much to Tony Stark's open disappointment), they would ultimately be forced to use the Megamorphs once more as strange dimensional tears started popping up across the planet.

Deciding to bravely venture through the tears with great reluctance as their world started to get wiped from existence, the Megamorph-equipped Marvel heroes found themselves in a similar but different universe altogether known as Earth-7150.

Hoping that they could find a way to restore their original reality when all was said and done, the Megamorphs team of heroes ultimately joined Earth-7150's ever-growing alliance of resident heroes, temporarily aligned villains and dimensionally-displaced beings in order to set things right...

BUGS: Due to unforeseen issues with the custom fx boltpoints on the skin, some powers may visually look a little off. Doesn't really impact gameplay though.

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to stuns, knockback, grabs, finishers and radiation damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using modified, archived audio of Fred Tatasciore's voice from various Marvel games
-Uses assigned number #107 (will clash with Morbius, Yondu and Solomon Grundy in mannequin).

MOVESET:
1. Smashing Tendencies: Megamorphs Hulk repeatedly pounds the ground, dealing physical damage to foes across an ever-increasing radius.
2. Energy Blast: Megamorphs Hulk fires a blast of green-coloured energy from the energy cannon attached to the mech's upper right arm, dealing energy damage to a targeted enemy.
3. Gatling Decimation: Megamorphs Hulk activates the large gatling gun attached to the mech's upper left arm, dealing physical damage over time so long as button continues to be held down.
4. Megamorph Tank: Megamorphs Hulk activates his mech's distinct vehicle mode, transforming into a speedy tank that deals physical damage to any enemy in his path as they're run over.
5. Crushing Rubble: Megamorphs Hulk lifts up a large mass of rock from the ground and aims it at nearby enemies, dealing physical damage.
6. Gatling Annihilation: Megamorphs Hulk activates his mech's distinct vehicle mode, temporarily transforming as they fire a barrage of bullets which deal physical damage to surrounding threats.
7. Energy Wipe: Megamorphs Hulk activates his mech's distinct vehicle mode, temporarily transforming as they fire multiple beams at once to deal energy damage upon surrounding threats.
8. (Debuff) Threatening Actions: Megamorphs Hulk lets out a magnified roar, causing nearby enemies to flee and avoid getting crushed by the Megamorph itself.
9. (Boost) Rage Systems: Megamorphs Hulk gets angrier, as their mech's systems adapt to their pilot's limitless strength, increasing overall damage and combat speed temporarily.
10. (Xtreme) Mecha Destruction: Megamorphs Hulk leaps into the air and slams the ground hard, dealing heavy physical damage with a 50% chance of instant kill!

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Custom Megamorphs Hulk skin, tank form bolton, mannequin

Download link: https://www.mediafire.com/file/h6iq2442nhouf74/Megamorphs_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 07, 2024, 09:15PM
BO' RAI CHO

A legendary master of the combat arts who originates from Outworld but aligns themselves with the heroic forces of Earthrealm, Bo' Rai Cho was a natural choice by the Special Forces to join in the aid of an alternate Earthrealm.

Venturing through the portal alongside the other warriors of light, he quickly forges a friendship with a man who fired specialised 'optic' blasts from his eyes, who reminded him of his greatest pupil, Liu Kang.

Not desiring all innocent life to be recklessly wiped from existence for the sake of appeasing an arrogant dictator's power-hungry desires, Bo' Rai Cho prepares himself for whatever surprises lurk along his journey...

FEATURES:
-5 powers, 2 boosts and a Fatality
-Ability of Mortal Kombat (can taunt and perform Stage Fatality)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Blum's voice from Mortal Kombat X
-Uses assigned number #58 (will clash with playable Triton, Satana, Nadia Van Dyne and Sonic the Hedgehog in mannequin).

MOVESET:
1. Sumo Stomp: Bo' Rai Cho carefully slams his foot down on the ground, dealing physical damage to any enemy that's too close.
2. Ground Fire: Bo' Rai Cho throws small flammable objects at the ground which generates a strong fire on the ground, dealing fire damage. Charge attack to stun struck enemies!
3. Bartitsu Bash: Bo' Rai Cho pulls out his Bojutsu stick and strikes with it three times, dealing physical damage to struck foes.
4. Bloated Stomach: Bo' Rai Cho lets out some pretty bad wind, dealing psychic damage as affected enemies get stunned briefly before running away to escape the foul odor.
5. Abdominal Crunch: Bo' Rai Cho leaps into the air and performs an elbow drop with his surprisingly durable arms, dealing physical damage to surrounding enemies with a 25% chance of instant kill as a result of an unlucky enemy's broken bones or circuitry.
6. (Boost) Unphased Focus: Bo' Rai Cho lives up to his legacy as a combat arts master, increasing skill ranks and resistances for entire team.
7. (Boost) Bottoms Up: Bo' Rai Cho drinks some of the alcohol on his person, becoming energized as his overall strength and defense increase with his decreased psychological restraint.
8. (Fatality) Sumo Rumble: Bo' Rai Cho leaps forward and slams the ground with his surprisingly durable belly, dealing heavy physical damage to surrounding enemies as they're knocked to the ground.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Bo' Rai Cho MKX skin, mannequin, custom animation for Bottoms Up boost power

Download link: https://www.mediafire.com/file/jvvntputxu49cj8/Bo%2527_Rai_Cho_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 12, 2024, 07:30AM
ANNIHILUS

Born originally on the volcanic planet Arthros within the Negative Zone after it was struck by a big meteor, the insectoid Tyannan known as Annihilus would rise from one of the spores left behind, years after the meteor struck.

Having a mutation which granted him a high level of intelligence, Annihilus would explore the wreckage of a starship originally bordered by long-dead members of his own species, uncovering a special helmet which transferred all information about the highly advanced technology into his mind.

Becoming even stronger and smarter from the experience, Annihilus gained access to incredibly durable body armaments and his most prized possession, the Cosmic Control Rod (as he set out to destroy anything he deemed a threat to his existence, planning to either conquer or destroy all planets in his path).

Fearing only his natural death and well-aware of the Cosmic Control Rod's capability to extend his lifespan forever (so long as it was in his possession), Annihilus ensured to keep it very close to his person.

Uncovering the Fantastic Four for the first time, his confrontation with them wasn't favorable as the Cosmic Control Rod was taken away from him temporarily to assist in Sue's pregnancy with her first child, Franklin Richards, before having it soon returned to him when the Fantastic Four were through with it.

Continuing to conquer the Negative Zone with his iron will, Annihilus would soon be drawn to Earth and the positive matter universe as various heroes found themselves pulled into the Negative Zone for one reason or another, continuously fluctuating between friend and foe to the positive matter beings he encountered to suit his own ends.

Witnessing unnatural dimensional tears across time and space within the Negative Zone during the middle of one of his conquests, Annihilus knew immediately that it signified a bad omen and even his own death as he noticed the Cosmic Control Rod's energy getting weaker.

Terrified of his own death if something wasn't done as soon as possible to rectify the control rod's decreasing energies, Annihilus would use his vast armies to track down an advanced portal of legend within the Negative Zone known as 'the Crunch', allowing him to pass through to the positive matter universe without harm and properly figure out the source of the dimensional disruption which was generating him so much fear.

Suspecting the Earthlings as being involved in this mess somehow, Annihilus flew off in the direction of the planet which often caused him so much trouble for help and hopefully find answers to these lingering questions which plagued his mind...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, 100% chance of resurrection, immunity to radiation, cold and fire damage
-1 hex-edited skin, HUD, loading screen and voice/sound file using archived audio of Robin Atkin Downes's voice from Marvel Ultimate Alliance 3
-Uses assigned number #135 (will clash with playable Doombot, Dagger and Mortal Kombat's Tanya in mannequin).

MOVESET:
1. Vicious Slaughter: Annihilus slices at enemies with his claws, dealing physical damage.
2. Cosmic Infection: Annihilus briefly pulls the Cosmic Control Rod off his person and generates several cosmic projectiles which home in on nearby targets, dealing energy damage to successfully struck targets.
3. Cosmic Obliteration: Annihilus fires a beam of cosmic energy at targeted enemies, dealing energy damage.
4. Overwhelming Paranoia: Constantly on edge in order to protect his Cosmic Control Rod, Annihilus spins around and slashes nearby enemies with his claws, dealing physical damage.
5. Iron Will: Annihilus leaps into the air and comes back down, slamming the ground hard with one of his fists as physical damage is dealt.
6. (Debuff) Fear Broadcasting: Annihilus uses this unique ability to his advantage, as he generates a specific frequency that causes all surrounding enemies to flee in fear of him.
7. (Boost) Cosmic God: Tapping into the permanent portion of gamma power he had absorbed from the Hulk during the events of the Thanos vs. Hulk comic series, Annihilus's overall damage and speed is increased even further for a time.
8. (Xtreme) The Living Death That Walks: Annihilus teleports a portion of his Negative Zone army into the current environment to deal with surrounding enemies, the screen briefly going black as high physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Ripped Annihilus MUA3 audio
Escanor610- Annihilus MCoC skin, mannequin, cosmic control rod and green wings boltons

Download link: https://www.mediafire.com/file/k899a472hsz91dh/Annihilus_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: spidermatt on April 12, 2024, 08:27AM
Annihilation Begins! Thanks.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 13, 2024, 08:49PM
BUGS BUNNY

Behold my 300th character mod, Bugs Bunny!

Being one of the most iconic Western cartoon characters in the world and Warner Brothers' mascot since the 1930s, Bugs Bunny has frequently found himself in a variety of crazy, unorthodox situations throughout his many decades of activity within the universe of Looney Tunes.

Having casually travelled through time, participated in extravagant basketball games and being briefly involved in spywork among other feats, no one adventure ever feels the same for the veteran trickster rabbit.

Accidentally finding himself in the alternate universe of Earth-7150 while taking yet another wrong turn at Albuquerque as a byproduct of multiversal instability, Bugs decides to just go along with it and ideally teach these 'Masters of Evil' a lesson for disrupting his vacation time...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of triple jump and 100% chance of resurrection (Toonforce)
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of the late Joe Alaskey's voice from the movie tie-in game for Looney Tunes: Back in Action
-Uses assigned number #141 (will clash with Demonic Soul, Doctor Voodoo and Mortal Kombat's Sheeva in mannequin).

MOVESET:
1. Happy Slaps: Inspired by MultiVersus, Bugs performs a quick spin attack which deals physical knockback damage to any enemy that's close.
2. Cheeky Prankster: Bugs throws some active dynamite at the ground, exploding after a few seconds while dealing fire damage to any enemies in range.
3. Doctor's Medicine: Bugs pulls out his mallet, performing a quick 360 spin before smashing an enemy's face in, dealing physical damage as they're left stunned by the brutal blow.
4. Overconfident Humiliation: Bugs leaps into the air and throws several old-school cartoon bombs at surrounding enemies, dealing fire damage upon contact.
5. (Debuff) Confused Charmer: Inspired by MultiVersus, Bugs unexpectedly does an air kiss, stunning nearby enemies temporarily.
6. (Boost) Rascally Rabbit: Bugs digs some holes as he goes underground and inexplicably ends up in a different position, damaging any enemies at the desired destination as he pops back out.
7. (Boost) ACME Traps: Bugs throws out a random trap provided by your local ACME corporation, causing unlucky results for any enemy naive enough to get close.
8. (Xtreme) Ain't I a Stinker: Bugs pulls out his mallet and performs an over-the-top manoeuvre with it, slamming it into the ground hard as heavy physical damage is dealt. Also restores energy for entire team.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, voice/sound files etc
Escanor610- All converted Bugs Bunny model assets
Miles838- Expanded voice/sound files

Download link: https://www.mediafire.com/file/4lb9j8x2zfctl5f/Bugs_Bunny_%2528Looney_Tunes%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 15, 2024, 05:12AM
MOLTEN MAN

A more obscure member of Spider-Man's rogues gallery, the Molten Man started off life as scientist Mark Raxton.

Hired by Doctor Spencer Smythe to assist in development of a new liquid metallic alloy for his Spider-Slayer robots from a radioactive meteor (in order to improve their overall durability and strength against Spider-Man), Mark quickly became impatient and greedy for how slow the process was taking to get out of the experimental testing phase.

Attempting to steal and sell the liquid metallic alloy for his own profit in spite of Spencer Smythe's warnings, the two ultimately ended up in a fight which led to Mark getting the liquid alloy accidentally spilled all over his entire body and turning golden as it absorbed into his skin.

Initially fearful of his new condition but quickly coming to realize the potential of his new abilities with enhanced strength, durability and a variety of pyrokinetic tricks at his disposal, Mark would take up the codename of Molten Man and turned to a life of crime.

Clashing with Spider-Man several times, Mark would attempt an act of revenge on his step-sister Liz Allan, under the misguided assumption that she had abandoned him as everyone else in his family had upon learning of what had happened to him in the local news as time went on.

But after Spider-Man prevented Mark from harming her and allowing him the chance to calm down, Liz revealed that she had not given up on him at all and only hoped to find a way to return him back to normal.

Reconciling with Liz, Mark would be offered a job at Oscorp by Liz's husband Harry Osborn as head of security and attempt to regain a sense of a normal life on the right side of the law (Harry's infamous supervillain father, Norman Osborn, having had his corporate ties to Oscorp revoked long before).

Accepting the offer while provided with a suit which allowed him to still use his powers without needlessly risking the harm of innocence with accidental radiation exposure, Mark gradually came to forge a strong friendship with Spider-Man over the next few years, the two occasionally coming to each other's aid when supervillains proved too much for Spider-Man to handle alone.

Hearing panicked screams from a nearby city block in spite of Liz's statements that they may have finally developed a cure for his condition, Mark said that they can test it out later as he rushed out to help and see what the commotion was all about, surprised to see a bunch of red-colored ninjas attempting to kidnap citizens in-between fighting a random collection of superheroes.

Deciding to jump in and see if he could get some proper answers, the Molten Man set himself alight and prepared to launch a carefully targeted fireball at one of the deranged cultish ninjas...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and immunity to fire damage
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Roger Rose's MUA1 voice for Captain Marvel.
-Uses assigned number #104 (will clash with playable Dark Elf Strider, Stacy X and Black Canary in mannequin).

MOVESET:
1. Melting Combo: Molten Man performs a two-hit punch combo, igniting an unlucky enemy on fire with a successful charged strike, dealing fire damage.
2. Burning Sensation: Molten Man generates flames from his hands which flows across a wide arc, dealing fire damage to enemies so long as button continues to be held down.
3. Singeing Charge: Molten Man throws a radiated homing projectile of flame at a target, dealing radiation damage over time for a few seconds.
4. Kindled Light: Molten Man generates a quick column of flame which surrounds him and harms any nearby enemies, dealing fire damage.
5. Flaring Blast: Molten Man launches a fireball that explodes on contact and deals fire damage to nearby foes for a time.
6. (Boost) Tactile Thermo: Molten Man generates a very hot aura around himself, dealing fire damage to any threats who come near him. Also adds fire damage to melee attacks.
7. (Boost) Boiling Blood: Molten Man ignites his fists on fire, increasing his overall damage, defence and movement speed.
8. (Xtreme) Combusting Overload: Molten Man unleashes his full power, generating a massive blast of flames which deals heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Panaka_69- Assistance with Waggens7uP Custom skin
Waggens7uP- All Molten Man skins, HUDs, mannequins

Download link: https://www.mediafire.com/file/xu0gnnr762674zi/Molten_Man_%2528Spider-Man_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 18, 2024, 06:05AM
NANITE NICK FURY

Originating from a divergent timeline similar to that of the original Marvel Ultimate Alliance reality of Earth-6109, this variant of Nick Fury Senior found himself involved in one of the worst recorded global scandals in history.

Calling in favors from many of the resident heroes of Earth-6109 and manipulating them to issue an unsanctioned attack on Latveria (as a result of the American government refusing to take action themselves and risk damaging ties to Latveria's newest ruler, Lucia Von Bardas, over verifiable evidence suggesting criminal activity), Nick would overstep his bounds and abuse his position of power within SHIELD and the wider superhero community.

Forced to go into hiding to avoid being arrested for his actions against Latveria after they issued a terrorist strike against New York in retaliation for what he had done a year prior, Nick kept a ever-observant eye on the world covertly, as many active superheroes found themselves engaging in a superpowered 'Civil War' between government registration and individual liberties.

Noticing supervillains within the Pro-Registration side who had been forcibly injected with mind-controlling nanites by Iron Man and the newly led SHIELD were beginning to act independent of their handlers, Nick took a chance and convinced a group of heroes who had every right to distrust him to aid him in figuring out this latest mystery, as the Civil War conflict began to cease in overall priority.

Nick and the group of heroes discovering to their horror that the nanites within the Pro-Reg villain ranks weren't controlled by some unknown criminal mastermind behind SHIELD's back, but rather had expanded to such a vast degree that the nanites had formed their own collective consciousness, newly growing with every new individual that found themselves recklessly injected by Iron Man & SHIELD.

Managing to get most of the uninfected heroes out of the Negative Zone prison he had covertly infiltrated earlier with the group of heroes just in time, Nick himself wouldn't be quite so lucky as he was swiftly captured and forced into the malicious nanite collective by its vast army, becoming its official leader and yet another life whose consciousness was contained to the hivemind's makeshift network while it controlled his physical body in the real world.

But while it would be revealed to the surviving heroes that he was alive and well (under the control of the nanite collective against his will), the newly designated 'Nanite Nick Fury' would not be defeated by the heroes as in Marvel Ultimate Alliance 2 proper and managed to successfully overwhelm their forces, disabling the signal which paralyzed the smallfry of the nanite collective and soon, took control of all of humanity in a matter of months.

Now however, Earth seems almost peaceful in this reality as everyone seemingly got along at first glance, but in actuality, had no individual thought of their own (the true collective consciousness of humanity as a whole imprisoned in the nanite network as it piloted their physical bodies like meat puppets for its own ends).
Entirely guilt-ridden for the part he played in all of these events happening, Nick's sense of consciousness knew he had to find some way to set things right, refusing to believe that this was how it ends.

The nanite network sending out a warning that mysterious dimensional tears were forming across the planet, the nanite hivemind would transfer the majority of its influence to Nanite Nick Fury's now physically immortal body and took off for one of the tears, sensing that they led back to a different universe known as Earth-7150.

Finding itself seemingly back during the time of the 'Masters of Evil' crisis but detecting countless unfamiliar lifeforms who also originated from different universes that weren't present in the original recorded events across the world, the nanite hivemind spoke openly about how perfect this opportunity was with this sudden multiversal chaos and the near limitless reach it could obtain if they managed to reach Odin-empowered Doom, take control of him and then expand to encompass every hero and villain both local and displaced on this world, offering peace on a far greater omniversal scale.

Pushed to the breaking point upon hearing the announcement from within, Nick's real consciousness began to assert itself for the first time in years and took advantage of the nanite's weakened influence as a byproduct of dimensional travel, taking back control of his physical body and deciding to do some good, hoping to redeem himself for everything he had done and potentially be laid to rest when all was said and done, no longer wishing for this hivemind to exist in any universe if he could help it.

Constantly having to fight the nanites' weakened but nevertheless still formidable influence every step of the way, Nanite Nick Fury flew down to the nostalgic Helicarrier and prepared to fight against familiar Ultron sentries...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, healing factor, immunity to mind control and psychic damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of David Kaye's voice from Marvel Ultimate Alliance 2
-Uses assigned number #27 (will clash with Rescue, Ka-Zar, Spider-Man Supreme, Claire Redfield and Mortal Kombat's Nightwolf in mannequin).

SECRET MOVES:
BLOCK + Jump (Furious Duplicate)- Nanite Nick Fury draws upon the power of Multiple Man from his original universe, commanding clones to attack any nearby enemies in range. Unlocked at Level 5.
BLOCK + Action (Unseen Threat)- Nanite Nick Fury draws upon the vast knowledge and power of superhumans with invisibility, becoming entirely unseen to enemies while increasing his critical hit damage chances and defence. Unlocked at Level 10.
BLOCK + Light Attack (Tiny Counterattack)- Nanite Nick Fury draws upon the vast knowledge of Pym Particles from his original universe, shrinking down temporarily while gaining increased speed, damage and evasion. Unlocked at Level 15.
BLOCK + Heavy Attack (Hivemind Advantage)- Nanite Nick Fury hacks nearby satellites, revealing nearby enemies on map while reducing overall energy cost for powers. Unlocked at Level 20.

MOVESET:
1. Rampant Chaos: Nanite Nick Fury pulls out two custom-made SMGs specially crafted by the brightest minds under control of the nanite collective on his original world, blasting away as physical damage is dealt.
2. Chilling Negotiation: Drawing upon the vast power of cryokinetic-empowered superhumans from his original universe, Nanite Nick Fury floats above the ground as a radial blast of cold is generated, freezing enemies and slowing them down as cold damage is dealt.
3. Burning Emotions: Drawing upon the vast power of pyrokinetic-empowered superhumans from his original universe, Nanite Nick Fury generates all-encompassing flame trails from his hands, dealing fire damage to all enemies across a specific radius.
4. Shocking Situation: Drawing upon the vast power of electrokinetic-empowered superhumans from his original universe, Nanite Nick Fury calls down bolts of lightning from above, dealing electricity damage to surrounding threats.
5. Fuming Rumble: Drawing upon the vast power of superhumans with incredible levels of strength from his original universe, Nanite Nick Fury quickly charges forward, knocking any enemies in his path to the ground as physical damage is dealt.
6. Fold Containment: Drawing upon the vast knowledge and power of superhumans with forcefield capabilities, Nanite Nick Fury generates an indestructible shield which traps unlucky targets, draining their health over time.
7. Natural Resistance: Drawing upon the vast power of chlorokinesis-empowered superhumans from his original universe, Nanite Nick Fury spawns large trees which grow fast and attack unlucky enemies, dealing physical damage as they're sent flying into the air.
8. (Debuff) Fear the Fury: Drawing upon the vast power of psychic-empowered superhumans from his original universe, Nanite Nick Fury sends out a potent wave of psychic energy which causes them to be filled with fear, causing them to take periodic mental damage while in sheer terror.
9. (Boost) We Are One: Drawing upon the vast power of superhumans with incredible levels of durability and magic potential from his original universe, Nanite Nick Fury increases skill ranks and resistances for entire team temporarily.
10. (Xtreme) I Fold: Nanite Nick Fury suddenly floats into the air, channeling power before releasing a ton of unseen nanites from his body, dealing damage to all surrounding enemies with a high chance to convert enemies into permanent allies on the current map, becoming newly designated members of the Fold so long as you remain in range.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
n-Space- Original coding for several powers
Shabranigdu- Multiple Man booster fighter duplicate coding for Furious Duplicate power
UltraMegaMagnus- Converted MUA2 next-gen Nanite Nick Fury skin, HUD, mannequin

Download link: https://www.mediafire.com/file/v4z4gifadufi1xy/Nanite_Nick_Fury_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 21, 2024, 05:32AM
MAN-APE

One of the Black Panther's greatest villains, Man-Ape was originally known only as M'Baku, a formidable warrior within the African nation of Wakanda whose skill and experience was second only to T'Challa (the future successor to the Black Panther mantle).

But even early on, M'Baku had strong ambitions to overthrow the king of Wakanda, T'Chaka and usurp the throne for himself.

Reviving the infamous White Gorilla cult behind the king's back, M'Baku hunted down and cruelly killed a rare white gorilla living in the jungles near Wakanda, gaining its great mystical strength by the end of it.

Issuing a trial by combat with his enhanced capabilities for control of the throne, M'Baku would cheat and ultimately defeat T'Chaka fatally, horrifying the young T'Challa who vowed revenge against M'Baku.

T'Challa training himself to his overall peak over the next few years before finally granted the right to continue the legacy of the Black Panther mantle anew, he would gain assistance from the then recently formed USA-based Avengers team and succeeded in defeating M'Baku honourably, exiling him from Wakanda as T'Challa became the new King of Wakanda.

However, M'Baku would not give up so easily on ruling Wakanda long term once more (finding himself joining various global supervillain teams to survive and keep a low profile in the meantime).

Among the villains personally contacted by Doctor Doom for a private meeting in Latveria, Man-Ape was informed of the dictator's grand but irritatingly vague plans for the world and ultimately accepted the offer to join, gleefully awaiting a chance at a rematch against Black Panther when the time comes.

Assigned with Scorpion, Winter Soldier, Radioactive Man and Fin Fang Foom to attack the SHIELD Helicarrier scheduled to fly near New York City's airspace while sentries under the command of Ultron served as a distraction, the villains prepared to face off against SHIELD and in theory, bring down the Helicarrier to show the world how the Masters of Evil weren't a force to be reckoned with.

Unfortunately, things wouldn't turn out so simple for the Man-Ape (as dimensional tears would start appearing across various different parts of Earth-7150, dimensionally displacing all sorts of heroes and villains from many different alternate universes to their own).

Encountering one of these unfamiliar visitors on the Helicarrier in the form of a humanoid-looking hedgehog with blue-coloured fur, Man-Ape decided to try and fight the seemingly harmless creature head-on before it seemingly vanished before his eyes, missing his fists with surprising ease.

'Huh, is that the best you've got big guy?' the blue hedgehog said mockingly. 'Come on, I'm over here. I promise I won't move this time.'

Becoming filled with rage, Man-Ape fruitlessly tried to crush the superfast hedgehog again and again, but always kept missing him.

Quickly exhausted from exerting so much energy at one time, Man-Ape got knocked out by the convenient explosion of a pumpkin-shaped bomb and collapsed on the ground, hearing the cocky hedgehog and the unseen male voice talking amongst themselves before running off as Man-Ape fell unconscious.

Eventually waking up with the Helicarrier safely on the ground, Man-Ape received a pre-recorded message from Doctor Doom stating that he would no longer be provided what was originally promised to him at their initial meeting, finding him evidently too unreliable to follow basic orders.

Howling in anger as he crushed Doom's advanced communication device beneath his hand, Man-Ape vowed revenge towards Doom for thinking so low of him, pushing the arrogant dictator newly to the top of his priority list...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Charles Halford's voice for Gorilla Grodd from Injustice 2
-Uses assigned number #101 (will clash with playable Balder, Thanos, Mortal Kombat's Chameleon and Agent Cain in mannequin).

MOVESET:
1. Ape Pound: Man-Ape raises his arms and strikes unlucky enemies hard, dealing physical damage.
2. Destructive Shakes: Man-Ape continuously slams the ground, causing surrounding enemies to slip and receive physical damage.
3. Gorilla Beatdown: Man-Ape charges forward, forcibly knocking an enemy to the ground and beating them mercilessly as physical damage is dealt.
4. Determined Grip: Man-Ape grabs an unlucky enemy and swings them around as a makeshift weapon, dealing physical damage to any foes which get too close. Let go of power button to throw away enemy in Man-Ape's hands.
5. Arcane Energies: As a side-effect of earlier resurrections by his gorilla cult after previous deaths, M'Baku channels vast supernatural energies and unleashes a powerful radial blast, dealing energy damage to surrounding enemies.
6. (Boost) Gorilla Fury: Man-Ape's overall attack damage and movement speed is increased temporarily.
7. (Debuff) Towering Fear: Man-Ape physically threatens nearby enemies, slamming his fists together as they run away in fear.
8. (Xtreme) Agile Ape: Man-Ape leaps across the environment and slams the ground akin to an actual gorilla, dealing physical damage as struck foes are knocked into the air.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
Escanor610- Mannequin
n-Space- Original last-gen MUA2 coding and animations for various gameplay elements
SuperMaster10- Power sound rips from last-gen MUA2
Zignutus- Custom Man-Ape skin

Download link: https://www.mediafire.com/file/072ixryavwsdhhr/Man-Ape_%2528Black_Panther_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: dwoga on April 22, 2024, 01:51PM
If there's Bugs Bunny then Opera Elmer is next!... Just kidding.
I just wanted to thank you for making the Dovahkiin!
Title: Re: Ceamonks890's Character Mods
Post by: alfred4 on April 22, 2024, 03:48PM
Mod of kid ômega incrível.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 22, 2024, 05:01PM
Thank you both for the kind words!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 24, 2024, 09:01PM
JACK O'LANTERN

The most well-known individual to take up the supervillain identity of Jack O'Lantern, Steve Levins found himself frequently facing off against Captain America & Spider-Man primarily.

A mercenary-for-hire, Steve stood out among the samey Goblin-themed villains equipment wise with the ability to channel demonic power at night or whenever he got seriously angry, proving himself a serious threat who was not to be underestimated in his mystically-transformed state.

Hired by the Kingpin as a means of causing a distraction on the streets of New York while the Hand attempted to get what they needed to fulfill their latest twisted attempt at reviving their demonic Beast, Steve could only imagine how big this job would get as many familiar and unfamiliar individuals joined in the pushback against the infamous cult of ninjas...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight (hops on his floating platform), 30% resistant to fire, cold and energy damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Blum's voice for Hobgoblin 2099 from Spider-Man Shattered Dimensions
-Uses assigned number #108 (will clash with Union Jack, Shuri, Wonder Girl and Buttercup in mannequin).

MOVESET:
1. Trick or Treat: Jack O'Lantern performs a powerful fire-enhanced uppercut, knocking struck targets into the air. Charge attack for max fire damage!
2. Spooky Stabbing: Jack O'Lantern throws several sharp blades at once, dealing physical damage to struck targets.
3. Happy Halloween: Jack O'Lantern flings several pumpkin bombs from his available stocks, exploding upon contact with targets and dealing fire damage. Mash button to keep attack going!
4. Hellish Inferno: Jack O'Lantern generates a quick blast of flame underneath enemies, sending them flying as fire damage is dealt.
5. What's Cookin': Jack O'Lantern breathes fire upon enemies, setting them alight as they run around in confusion and making things worse for their allies.
6. (Debuff) Nap Time: Jack O'Lantern generates sleep gas from the wristbands on his suit, stunning surrounding enemies as they find themselves in utter bliss.
7. (Boost) Mystical Stamina: Tapping more into his demonic power, Jack O'Lantern is able to use his powers without any energy cost for a whole minute while increasing his overall damage.
8. (Xtreme) Penance Scream: Making eye contact with on-screen enemies, Jack O'Lantern lets out a spine-chilling scream which has a 50% chance of instant killing threats as they tragically suffocate from the vast demonic power Jack O'Lantern wields.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blaw- Custom Jack O'Lantern floating platform bolton
Enigma- Ripped game audio from Spider-Man Shattered Dimensions
Escanor610- Mannequin
Marquis- Custom Jack O'Lantern skin

Download link: https://www.mediafire.com/file/ulmzn9d2e5go008/Jack_O%2527_Lantern_%2528Marvel_Comics_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 25, 2024, 07:36AM
SCORCHER

An obscure villain within Spider-Man's rogues gallery, Scorcher was originally research chemist Steven Hudak.

Wrongfully accused of embezzlement by his original employer, he would create an armored suit fashioned with effective flamethrowers and attacked his former company in revenge.

However, Scorcher would be ultimately stopped and taken to prison by Spider-Man, where he would reside for several years.

Eventually leaving prison after serving time for his crimes, he would be contacted by the Hood and offered a chance to earn a substantial amount of money, in exchange for assisting him in taking down Doctor Doom and his offshoot group calling themselves the Masters of Evil.

Keen to do anything if money was involved, Steven donned his Scorcher armor once more and prepared to follow whatever the Hood and his fellow supervillains had in mind...

FEATURES:
-3 powers, 1 boost and an Xtreme
-Abilities of flight and immunity to fire damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Keith Ferguson's voice from Marvel Ultimate Alliance 2
-Uses assigned number #118 (will clash with playable Radioactive Man, Korg and Mortal Kombat's Kano in mannequin).

MOVESET:
1. Burning Ashes: Scorcher generates forward flame trails from his suit's flamethrowers, dealing fire damage to enemies across a specific radius.
2. Intimidating Fireplace: Scorcher generates fireballs from his suit's flamethrowers which deal fire damage to successfully struck targets.
3. Volcanic Circle: Scorcher generates hot flames around his general area, dealing fire damage to any enemies that get too close.
4. (Debuff) Melting Temperatures: Scorcher uses his suit's flamethrowers to create heat so intense that enemy attacks reduce in overall effectiveness temporarily.
5. (Xtreme) Scorching Inferno: Scorcher generates a large blast of intense flame through his flamethrowers, dealing heavy fire damage to all on-screen enemies as they combust from the intense flame.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
Escanor610- Mannequin
jayglass- Converted Scorcher model from last-gen MUA2
n-Space- Original coding and animations for most powers

Download link: https://www.mediafire.com/file/tey40s7qykooxl0/Scorcher_%2528Spider-Man_villain%2529-_Ceamonks890.7z/file