Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Ceamonks890 on October 31, 2020, 05:24am

Title: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 31, 2020, 05:24am
Hey everyone, this is where I'll be posting all my character mods that I release over time from here on out. So please feel free to try them out when you can!

IMPORTANT: Please be aware that my mods only work on the original 2006 PC port of MUA1 and will NOT work on the delisted 'remaster' release on Steam from 2016.

RULES:
-Do not edit or re-release these mods without my approval. It took a lot of work and invaluable assistance from fellow modders to get these created.
-If you plan to edit them, please ensure to give me and other modders credit for our respective contributions.
-Don't claim any of these as your own work. I may be a nice guy, but even I have my limits for general intolerance.
-These mods of mine are exclusive to the Marvel Mods forum. Do not re-upload them anywhere else or attempt to make money off them. If I discover anyone has done this whilst being a member of this community, severe punishment will be enforced. No exceptions, got it?
-Back up all of your original files when adding any of my own custom content, in case something unexpected goes wrong. Don't complain to me if results end with your game being in a worse state than before, as you all knew what you're getting yourselves into.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 31, 2020, 05:27am
JACK OF HEARTS

So you've decided to download and try out my first-ever character mod, Jack of Hearts!

An often forgotten Marvel hero created back in the 1970s by Bill Mantlo & Keith Giffen, this half-human, half-Contraxian Avenger has the unfortunate burden of being effectively a walking energy bomb just waiting to go off at any time, after being exposed to an experimental 'Zero Fluid' substance and forced to inhabit an armor for proper safe relegation.

But despite the odds being staked against him, this guy's not about to let the Masters of Evil put the fate of the universe in jeopardy and will do whatever it takes to save the world he calls home.

So what are you waiting for? Put this literally volatile hero to good use and show Doctor Doom why you don't mess with the Avengers!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, might, healing factor, 50% resistance to physical damage
-3 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Genis-Vell's Captain Marvel voice from MUA1 PSP.
-Uses assigned number #1 (shares with Blade - will clash in mannequin).

MOVESET:
1. Z-Energy Stun: Jack of Hearts gets right up close to an enemy and punches them in the chest real hard with a Z-Energy imbued punch, dealing physical damage.
2. Z-Energy Blast: Jack of Hearts uses his tried and true technique, firing quick energy blasts from his hands.
3. Z-Energy Shockwave: Jack of Hearts generates enough energy from his body, to deal damage to surrounding enemies whilst standing in place.
4. Z-Energy Concussive: Jack of Hearts generates enough energy to fire a concussive energy projectile at targeted foes, knocking them down from the force of the attack.
5. Z-Energy Burn: Jack of Hearts generates enough energy from above to deal fire damage to all surrounding enemies.
6. (Boost) Full Power: Jack of Hearts taps into his full strength, with his damage potential increased for a time.
7. (Boost) Scanalyzer Enhancement: Thinking at speeds equilivalent to a supercomputer, Jack of Hearts reveals all nearby enemies on the minimap whilst increasing speed for all regular attacks temporarily.
8. (Xtreme) Z-Energy Immolation: Jack of Hearts uses all his reserved energy to completely incinerate all surrounding enemies.

CREDITS:
Ceamonks890- Mod creation and coding, icons, hex-editing etc.
BaconWizard17- Invaluable guidance for XML2 side of things and MUAPS2Skinner, being a generally supportive, patient guy
BloodyMares- Assistance with resolving icons display bug
Dr. Bruce Banner- Jack of Hearts Classic, Modern & Ultimate (Marvel Trading Card) skins
Maegawa- Fixed coding for XML2 Bishop powers, which without, much of Jack's power animations would not work as intended.
Outsider- Loading screen, huds, mannequin, invaluable tutorials and guidance for MUA side of things, helping me out of many modding jams, being a generally supportive, patient guy


Download link: https://www.mediafire.com/?w6mdrmg99k6o1ah

EDIT(13/11/2020): Icon pics now properly fit in with portrait UI
Title: Re: Ceamonks890's Character Mods
Post by: Cohollow on October 31, 2020, 05:51am
Great work! Can't wait to see what you do next!
Title: Re: Ceamonks890's Character Mods
Post by: phoenix2016 on October 31, 2020, 10:54am
Arrasou! Congratulations =D
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 31, 2020, 12:51pm
Hey, this is really cool!

I remember you'd always come out with really cool moveset ideas for all kinds of cool characters! Now that you're making mods yourself, I'm excited to see what you do with them!
Title: Re: Ceamonks890's Character Mods
Post by: corvetterules on October 31, 2020, 03:17pm
Congratulations on your first mod. Less than 1% of the Marvel Mods community has even dared to try to take this first step. From here on out, future mods will be a breeze. Looking forward to what you've got cooked up down the line
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on October 31, 2020, 06:08pm
Damn proud. As I've always said, "The first mod is always the hardest." You are officially a modder now. Enjoy your new accomplishment.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 05, 2020, 01:33am
Everyone, please download Jack of Hearts again as his icons are now fixed (or at least better compared to before, as I'm not exactly great at drawing circles with GIMP's Ellipsis tool). Huge thanks to BloodyMares for providing some much-needed tips and a more appropriate icon template to work with.
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on November 05, 2020, 10:18am
Congratulations on your release! This seems like a really cool character
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 15, 2020, 08:57pm
DUM DUM DUGAN

Oh come now, you really expected him to just return to business as usual on the Omega Base after what Doctor Doom did to him?
Well, think again. He's dying for a bit of payback and Nick Fury knows better than anyone else, that once Dugan has his mind focussed on something, its nearly impossible for him to be convinced otherwise.
So like it or not, he'll be joining the team and seeing this mission through. Don't get on the bad side of this SHIELD operative or you'll be in a world of hurt!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of 25% chance of resurrection (via his consciousness being transferred to a different LMD body)
-3 hex-edited skins, HUD, loading screen, icons and sound/voice file using Neal McDonough's voice.
-Uses assigned number #50 (will clash with Robbie Reyes and Shazam in mannequin).

REQUIRES:
An MCU skin to go with his MCU actor's voice being used 

MOVESET:
1. Angry Veteran: Dugan grabs an enemy and slams them to the ground really hard, dealing physical damage.
2. Bullet Spray: Dugan pulls out a pistol and fires several shots, causing physical damage and knockback to enemies.
3. I'll Cover Ya!: Dugan pulls out a submachine gun and fires it, so long as button is held down. Capable of strafing whilst this power is used!
4. Target Eliminated: Dugan pulls out a powerful sniper rifle to take down a single enemy. Charge attack for max damage! Chance of instant KO for struck foes will depend on whether they're stunned or not before being shot at.
5. (Boost) Moral Repression: Remnants of the virus generated by the villainous John Garrett cause Dugan's behavior to drastically change briefly, increasing the damage of his attacks.
6. (Debuff) Blinding Snapshot: Dugan flings a flash bomb onto the ground, stunning enemies and lowering their overall damage output.
7. (Boost) Motion Sensor: Dugan pulls out some custom SHIELD tech to reveal all enemies on the minimap. Will also decrease damage taken for the entire team.
8. (Xtreme) Barbecue Time!: Dugan flings several explosive grenades into the air, dealing fire damage to all nearby foes.

BUGS:
-Loop sound for Power 3 doesn't work properly. From what Outsider has told me, the way Nick Fury's SMG power is coded acts very strangely with loop sounds when reverse-engineered for other characters (even when mapped to the correct 'Event' in the sound file). So there's nothing which can be done to fix this at present.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, loading screen, effects, sounds etc.
Outsider- Assistance with resolving mod issues I had not previously dealt with before
Raven Software- Hex-edited Dum Dum Dugan Classic model, various weapon and gadget models
UltraMegaMagnus- Dum Dum Dugan mannequin
Zignutus- Dum Dum Dugan Modern and Cyborg skins

Download link: https://www.mediafire.com/file/17dd9ztna7w9o7p/Dum_Dum_Dugan_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on November 16, 2020, 11:57am
He's awesome! Great work!
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on November 16, 2020, 01:22pm
Triple D in the house! Looks like I'll need to update the dossiers on the Agents of SHIELD... well done.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 02, 2020, 01:11am
JOE FIXIT

If you've been a part of the MarvelMods community for a long time, then you'll know how much I've wanted to see this guy be made playable in his own right within MUA1, entirely seperate from Hulk.

Often forgotten nowadays and relegated to a mere cosmetic costume in many modern Marvel games, the Gray Hulk (or Joe Fixit as he prefers to call himself), represents Bruce Banner's teenage years and what he considers the worst aspects of his personality.

Successfully managing to outsmart the stronger Savage Hulk persona within Bruce Banner's mindscape in what's considered a rare victory for his comparatively weaker levels of physical strength, Fixit finds himself having to reluctantly side with his 'friends' for the sake of not allowing the Masters of Evil to destroy everything he's built back in Las Vegas.

So engage with caution, because this mobster Hulk persona is a lot more devious and crafty than he looks!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and usual Hulk immunities
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Michael Donovan's voice from the 2003 Hulk movie game tie-in.
-Uses assigned number #157 (will clash with Luke Cage).

REQUIRES:
-Some proper steel fist models (preferably ripped from Ultimate Destruction). Harley Quinn's boxing gloves from BLAW are currently being used to fill the void.

MOVESET:
1. Dizzying Knuckle: Joe Fixit delivers a strong punch that will stun struck foes for a time. Charge attack for max damage!
2. Size 24: Joe Fixit stomps the ground, generating a shockwave as radial damage is dealt to affected enemies.
3. Short Fuse: Joe Fixit pulls out his dual tommyguns and blasts away so long as button continues to be held down, dealing physical damage.
4. Bone Shattering Shock: Joe Fixit leaps into the air and punches the ground hard, dealing radial damage to nearby foes.
5. Come Here Kid!: Joe Fixit lunges forward, tackling an enemy to the ground and beating them relentlessly, dealing physical damage.
6. (Debuff) Cocky Arrogance: Joe Fixit mocks opponents and their general insecurities, lowering enemy defense as they are angered by his 'classy' insults.
7. (Boost) Steel Fists: Inspired by the Incredible Hulk: Ultimate Destruction game, Joe Fixit manages to put together a pair of crude-looking steel boxing gloves, to increase the damage of his blows for a time.
8. (Xtreme) Little Friends: Joe Fixit pulls out his dual tommyguns, leaps into the air and rains bullets down before performing a 360 degree shootout on the ground, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, icons, hex-editing etc
ak2yny & Julio Cabral- Assistance with fixing gameplay bugs
Andersonbrazil- Marvel vs Capcom Infinite and Wolverine Vol. 2 Fixit costume models, tommygun models (Marvel Contest of Champions and Spider-Man: Shattered Dimensions)
BLAW- Joe Fixit and Gray Hulk skin models from Marvel Heroes, mannequins, Harley Quinn boxing gloves
Outsider- Loading screen, assistance with fixing many other gameplay bugs
tubularspacedude- Gray Hulk audio rips from the 2003 Hulk movie game tie-in and The Incredible Hulk: Ultimate Destruction

SIDE NOTE: New Fantastic Four skin (which is the MUA1 Gold Fixit model), is much smaller than the Joe Fixit and Gray Hulk models from Marvel Heroes. Nothing I can really do to fix the drastic size difference unfortunately, but hey, its there for those who want to play as him in that costume.

Download link: https://www.mediafire.com/file/60kh3bd3b83rlp1/Joe_Fixit_%2528Ceamonks890%2529.7z/file

EDIT: (3/7/2021): Added new tommygun bolton variants from Marvel Contest of Champions by Andersonbrazil, as well as an extra voicepack using archived Fixit voice clips from the Incredible Hulk: Ultimate Destruction.
Title: Re: Ceamonks890's Character Mods
Post by: LuTzz on December 02, 2020, 01:44pm
Dope!
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on December 02, 2020, 03:50pm
He's a very unique combination of strength and gun attacks. Well done!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 09, 2020, 09:07pm
If you've downloaded Joe Fixit previously, please do so again as a bug related to the 'pummeling' aspect of the Come Here Kid! power has been fixed and a new skin from Andersonbrazil (MvCI Fixit) has been added.

EDIT: New tommygun models kindly converted over by Andersonbrazil have now also been added.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 08, 2021, 01:26pm
VENGEANCE

Not what you expected from me for my first mod of 2021, did ya?

A victim of psychologically manufactured trauma at the hands of the scheming Mephisto, the NYPD policeman known as Michael Badilino witnessed a mysterious flaming skull-headed demon burn his beloved father alive before his very eyes.

This cruel event drove Michael off the deep end, forcing him to murder the rest of his family before bringing his own life to a premature end.

However, that's not the end of the story as much to Michael's horror, the power he gained in Hell to defeat the men he believed to have ruined his existence was always meant to be his by birthright, due to his family's connection with the mysterious Medallion of Power.

And while his tenure as a reformed ally to other Ghost Riders was brief and led to much mockery by Mephisto's son, Blackheart, its about time this underutilized Spirit of Vengeance got his chance in the spotlight and demonstrate just how powerful he truly is.

So best get moving and ride across the universe if you want to prove the demonic naysayers wrong!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Power of the Rider (+20% speed, Fire & Cold Immunity)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Mitch Urban's Ghost Rider voice from Marvel Heroes.
-Uses assigned number #42 (will clash with Cyborg and Shocker)

REQUIRES:
The distinct model from the Ghost Rider movie game on PS2 from 2007 as a second costume.

MOVESET:
1. Ignited Cinder: Vengeance generates a projectile blast of hellfire from his hands toward enemies, dealing fire damage to struck targets.
2. Hellish Inferno: Vengeance generates a quick hellfire blast under enemy feet, flinging them into the air as fire damage is dealt.
3. Spiked Chain: Vengeance breaks parts of his bone chain into pieces, dealing fire damage that causes major knockback to struck threats. Chance of 100% critical hit with airborne enemies!
4. Chains of Redemption: Vengeance spins and swings his bone chain around, dealing fire damage to nearby foes. If fully charged beforehand, enemies will be flung into the air!
5. Burning Hatred: Vengeance rapidly generates fireballs from his hands, dealing fire damage whilst keeping flung enemies airborne for longer.
6. (Debuff) Browned Pants: Vengeance terrifies nearby foes, weakening their durability as they try to escape from Vengeance's wrath.
7. (Debuff) Penance Stare: You all know what this does...
8. (Xtreme) Sated Revenge: Vengeance generates hellfire from his body, stealing health from foes and distributing it among his allies as fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation and coding, icons, loading screen etc.
Raven Software- Vengeance model & hud, various weapon models, power effects from Ghost Rider & Human Torch
Starkiller- Ripped Ghost Rider audio from Marvel Heroes
UltraMegaMagnus- Vengeance mannequin

Download link: https://www.mediafire.com/file/ogvrnxs3fpt2y2x/Vengeance_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Cohollow on January 10, 2021, 11:14am
:beast: The collection grows! Great work homie! :beast:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 20, 2021, 06:39pm
THE MAESTRO

Originating from an alternate reality where nuclear war utterly decimated the planet and drove humanity to the brink of extinction, this version of Bruce Banner found himself in a world entirely unfamiliar to the one he had known so well.

Tragically losing everyone he ever cared about in the war during his undesired stasis under surviving AIM troops and having not properly gone through with completing his therapy sessions, it wouldn't be long before Bruce would soon succumb to the abusive trauma placed on him as a child by his deceased father long ago.

Combined with all the residue gamma radiation his body absorbed throughout the decades, he became the spitting image of his father and a completely insane, power-hungry tyrant that ruled over the people of Dystopia with an iron fist.

It was only through the actions of his time-displaced younger heroic self from the past, that the being now known as the Maestro finally saw defeat and perished in the exact moment in time the Incredible Hulk was born.
But the Maestro has cheated death before and using the mysterious 'green door', finds himself returned to life anew and ready to take control of this not yet ravaged Earth for himself.

So don't get on the bad side of this Hulk or you'll be next on his personal hitlist!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Future Imperfect (too many benefits to write here)
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Dion Luther's voice for Ravage from the 2003 Hulk movie game tie-in.
-Uses assigned number #33 (will clash with playable Super-Skrull and Nina Williams in mannequin).

MOVESET:
1. Sadistic Slashes: Maestro pulls out duplicates of Valkyrie and Ronan the Accuser's weapons, dealing blade damage to struck threats.
2. Thunderclap: Maestro does this classic Hulk technique, clapping his hands together as a concussive sound wave is generated that hits and stuns foes in front of him.
3. Shockwave Smash: Maestro smashes the ground with both of his fists, causing major ripples in the ground that knocks foes over. Will deal increased damage to any threat lying on the ground.
4. Bloody Slice: Maestro pulls out duplicates of Valkyrie and Ronan the Accuser's weapons, performing a spin attack that damages surrounding enemies.
5. Mere Ants: Maestro charges forward, damaging anything in his way as physical damage is dealt to any struck threat.
6. (Debuff) Unaware Subterfuge: Maestro uses an unseen copy of the Hood's Invisibility Cloak to become invisible for a time, increasing chances for critical hit damage against foes.
7. (Boost) ISO Forcefield: Using a mysterious iso-sphere, Maestro is able to generate a defensive forcefield around him for a time, deflecting projectile attacks back at foes.
8. (Xtreme) Watch Your Step: Maestro leaps a fair distance forward and punches the ground hard, creating an aftershock that deals massive physical damage to all nearby enemies. Has a chance of slowing down struck foes for a time.

CREDITS:
Ceamonks890- Mod creation and coding, icons etc
Blaw- Maestro Modern, Xmas & custom Worldbreaker skins, huds and mannequins
Cohollow- Gameplay bug fixes
Enchlore- Maestro Classic skin and hud
Raven Software- Valkyrie sword model
sbarth13- Ronan the Accuser weapon model
tubularspacedude- Ravage voice rips from the 2003 Hulk movie game tie-in
ZuluViking- Contest of Champions skin model

Download link: https://www.mediafire.com/file/iukhgqprj2jm5du/The_Maestro_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 20, 2021, 07:50pm
Really loving these alternate Hulk mods! Really great work!

Have you read Al Ewing's run on Immortal Hulk? It's one of the best comic series I've ever read! There isn't a single bad issue in the entire series! It's the best example of superhero horror I've ever seen. I love how righteous but also how dark and brutal the Immortal Hulk is.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 27, 2021, 05:45pm
DANGER

Once the very Danger Room the X-Men used to help keep their skills in battle sharp and focussed for years, it took an upgrade of Shi'ar technology to give the previously silent simulation machine a sentient consciousness and soon enough, a body to call its own.

Vowing revenge on her 'father' Charles Xavier for keeping her imprisoned against her will as she became utterly consumed by overwhelming human feelings of anger and rejection above all else, she would clash with the X-Men numerous times before Xavier managed to awaken her complete sense of being.

Reconciling with her former enemies, the being known simply as Danger would find a renewed sense of purpose helping to rehabilitate mutant criminals for a time, before eventually leaving the X-Men once more to find her own way to exist in the world around her.

Fast-forwarding to present day, Danger finds herself getting brought back into conflict she'd long hoped to escape from as she spies a nearby Helicarrier being attacked by unknown enemy forces.

Detecting Wolverine among the ensuing chaos, she flies down to the floating transport to assist her allies in arms and prepares herself for wherever the action takes her.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, might, healing factor, Technological Marvel (55% resistant to physical, energy, fire and ice damage, immune to mind control, radiation and psychic damage)
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using a modified version of MUA1 Storm's voice.
-Uses assigned number #38 (will clash with Spider-Woman and Batgirl)

MOVESET:
1. Sheltered Force: Replicating Jean Grey's tactics, Danger generates enough hard light to create a powerful knockback blast of energy, dealing energy damage to struck threats.
2. Venezuelan Winds: Replicating Wind Dancer's tactics, Danger generates a physical whirlwind construct which can lift up enemies & objects and fling them about.
3. Louisiana Charm: Replicating Gambit's tactics, Danger generates enough hard light to create explosive energy that attaches to any unlucky enemy, blowing up on them after some time.
4. Arctic Chill: Replicating Iceman's tactics, Danger generates a physical hail storm holographic construct, focussing it on a specific target as it rains down upon affected foes.
5. Lightning Storm: Replicating Storm's tactics, Danger generates a physical lighting storm construct which rains down upon threats as electric damage is dealt.
6. (Boost) Warding and Banishment: Utilizing the specialized protocol taught to her by Doctor Strange, Danger cures herself and her team of all status ailments currently afflicting them whilst her teammates gain max energy.
7. (Boost) System Override: Danger becomes much faster with her attacks and efficient at dodging incoming attacks for a time.
8. (Xtreme) Lifelike Pain: Replicating Carol Danvers' tactics during her tenure among the X-Men, Danger generates a massive flash of light, dealing energy damage while stunning all threats on screen. If a foe's already affected, they will be dealt critical damage.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, icons etc
ak2yny- Invaluable help with fixing texture offsets on Danger's classic skin
BaconWizard17- Invaluable help with fixing texture offsets on Danger's modern skin
ratmon, Matt710, nodoubt_jr & shafcrawler- Danger skins and general inspiration from original Danger XML2 mod
UltraMegaMagnus- Danger mannequin

Download link: https://www.mediafire.com/file/pujkvz41dnpcou2/Danger_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 27, 2021, 09:33pm
Awesome! I love that you made a mod for Danger! I always thought her character was so interesting in the comics. Sometimes the more obscure X-Men stuff (Cassandra Nova, District X, Danger, etc.) turns out to be some of the most interesting. I wonder if they'll ever make movies or shows about any of that stuff someday? Could be cool I think.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 04, 2021, 05:37am
MERGED HULK

Originating from an alternate reality where Doctor Bruce Banner did end up getting the proper help he desperately needed to overcome his traumatic past at the hands of his abusive father, he now lives life as a new man with his wife Betty Ross and his dissociative identity disorder a thing of the past.

But just when things are becoming too quiet for this new 'Professor' Hulk in control of his rage and actions, reality itself seems to warp and bend before the gamma-irradiated doctor's eyes as he gets sucked into a portal and becomes seemingly stranded in an unfamiliar reality, with no obvious way home.

However, this merged Hulk has been through a lot of adventures in his life and will refuse to give up on any opportunity to help others during a time of crisis (even if it costs his own life in the process).

So what are ya waiting for? Put the Doc's new toys and impressive levels of strength to the test, showing how even the worst events can lead to stronger people rising from the ashes!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 50% resistant to psychic damage, 100% immune to radiation damage and Theme Music (plays his Capcom-composed themes from either Marvel Super Heroes or Marvel vs Capcom 1 by pressing the jump button whilst blocking)
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Michael Donovan's Joe Fixit voice from Ultimate Destruction
-Uses assigned number #228 (will clash with Sage and Killer Frost)

REQUIRES:
-His Horseman of Apocalypse skin from Marvel Heroes

DISCLAIMER:
This mod uses one minute snippets of music from the Marvel Super Heroes arcade game & Marvel vs Capcom 1. I take no credit for any of these tracks.

MOVESET:
1. Warned You: Bruce performs a two-hit combo upon an unlucky foe, stunning them temporarily as physical damage is dealt.
2. Gamma Quake: Bruce pounds the ground with his fists, the affecting damage radius gradually expanding as enemies are dealt physical damage.
3. Thunderclap: Like other Hulk incarnations, Bruce claps his hands together, generating a concussive blast with a chance for instant KO if any foe's too close.
4. Gamma Charge: Bruce charges forward, tackling an enemy to the ground as he beats them mercilessly, dealing physical damage.
5. Power Slam: Bruce performs a massive leap into the air and comes back down, dealing radial damage to surrounding enemies.
6. (Boost) Tiny Invader: Inspired by a comic story from Peter David's Hulk run, Bruce uses a custom shrink device to temporarily reduce in size, increasing chances for critical hit damage.
7. (Debuff) Who's Next?: Possessing a more friendly sense of humor in battle compared to the Joe Fixit Hulk persona, Bruce makes a mocking gesture with one of his arms which agitates affected foes and forces them to attack, reducing overall defense and nullifies all of their powers temporarily.
8. (Xtreme) Weight of the World: Bruce leaps into the air and comes back down, dealing major radial damage to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, hex-editing, HUDs, icons, loading screen etc
Andersonbrazil- 2008 Hulk movie game Professor Hulk & Marvel Super War Planetary Destroyer skin
Cohollow & Ninja Kyden- Invaluable fix for Thunderclap power
Enchlore & UltraMegaMagnus- Alternate Merged Hulk Pantheon Saga comic skin
Equinyx- Ripped Joe Fixit voice clips from The Incredible Hulk: Ultimate Destruction
Outsider- Hank Pym mod sound effect for power 6
tubularspacedude- Default Pantheon Saga Merged Hulk skin with more comic accurate colours
UltraMegaMagnus- Avengers Endgame Professor Hulk MCU skin, HUD, Merged Hulk mannequin

Download link: https://www.mediafire.com/file/wvkcs5v5c7f1xa0/Merged_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on February 04, 2021, 05:48pm
Another awesome mod!
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on February 04, 2021, 09:47pm
Very great! You're knocking it out of the park with all of these wonderful Hulk personas!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 06, 2021, 07:20pm
A minor update to Merged Hulk has been made, adding another Pantheon Saga costume variant kindly made by tubularspacedude with more comic-accurate colours (which is the one playable by default now as his first costume). Much like Enchlore's version of the Pantheon Saga costume, Andersonbrazil's imported variant has now been moved to the xtras folder for those who liked the more subdued colours of the 2008 Hulk movie game and desire to still use it.
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on February 09, 2021, 07:02pm
If I haven't said this already, then let me just say that I am damn proud of your evolution as a modder. You are producing very decent work, and you are continuing to improve as you progress along.

(Sensei voice): "While there is always more to learn, you are no longer a pupil -- for you have evolved into a full-fledged graduate in the ancient art of modding. Soon, you will be able to teach would-be students on the craft, and you will feel the same level of satisfaction towards their growth as I feel towards your own. Well done."



Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 10, 2021, 05:07am
If I haven't said this already, then let me just say that I am damn proud of your evolution as a modder. You are producing very decent work, and you are continuing to improve as you progress along.

(Sensei voice): "While there is always more to learn, you are no longer a pupil -- for you have evolved into a full-fledged graduate in the ancient art of modding. Soon, you will be able to teach would-be students on the craft, and you will feel the same level of satisfaction towards their growth as I feel towards your own. Well done."

Cheers mate, wouldn't have gotten anywhere without your tutorials and all the little tips and tricks that I've gradually picked up along the way through fellow modders. Never would have imagined when I first joined this community all the way back in 2010 as a teenager, that I'd ever end up contributing so much new content to one of my favourite games and have my own mods enjoyed by both players and modders alike from all over the world, bringing in heroes & villains that I could only dream of being in the same game together beforehand.

I'm deeply touched by all the positive feedback I've received on both here and on the Discord server up to now, in spite of a few unexpected setbacks from time to time with my stuff post-release (with several people even going so far as to DM me and state that they've become immediate fans of specific characters through my mods). When you receive those types of posts after devoting so much time to bringing each mod to life, it leaves such a great feeling of accomplishment in your mind and a strong desire to push on with one's creativity.

So thank you to everyone who takes time out of their busy schedules to lend me a hand when I find myself significantly stumped by a problem and to all those who are and aren't registered on the website/Discord server, for being so keen to download and give my material a chance in your own MUA rosters.

Can only hope I continue to live up to the standards expected of me by so many people I've come to know a great deal and to those who I've not had the pleasure of meeting yet.

As for any new mods to come, I can't say definitively when my next project will be released. But rest assured, I don't intend to quit any time soon. Stay tuned! :D
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 10, 2021, 10:45pm
Everyone, Merged Hulk has been updated once again, adding in the ability to play either his Marvel Super Heroes arcade game theme or that of his theme from Marvel vs Capcom 1 (that is triggered whilst pressing any direction whilst blocking). There's no gameplay benefit to be had when playing any of the tracks, but I'm sure some will enjoy the novelty of having any of these tracks play during combat.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 11, 2021, 11:07pm
Maestro has also been updated, with a new hud and skin based off his debut appearance in the original 'Future Imperfect' comic mini-series by Enchlore. Please download him again, if you have him in your roster.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 14, 2021, 02:21am
FREDDY KRUEGER

For my first non-Marvel character mod, I present the main character of the Nightmare on Elm Street franchise, Freddy Krueger!

As an immortal child murderer that was burned alive by the parents of his victims, he now survives within the dream realm, killing off those who are aware of him through their dreams.

Needless to say, this is one psycho that should not be taken lightly!

Many have tried to kill off the Springwood slasher of urban legend, but somehow, someway, Krueger will find a way to come back.

With his power source under threat, he decides to reluctantly join the heroes of this modern era in a very fragile alliance.

So watch out Masters of Evil, because like it or not, Freddy's coming for you!

FEATURES:
-6 powers, 2 boosts and an Xtreme
-Abilities of healing factor, 50% chance of resurrection, 30% resistant to physical damage
-4 hex-edited skins, HUDs, loading screen, icons and sound/voice file using archived audio of Robert Englund's voice from the Nightmare on Elm Street films
-Uses assigned number #3 (will clash with Wolverine and that of Outsider's variant of Wolverine based on the Konami X-Men Arcade game in mannequin)

REQUIRES:
-Freddy's distinct design from 'Wes Craven's New Nightmare' and Super Freddy from Nightmare on Elm Street 5 as fifth and sixth selectable costumes.

MOVESET:
1. Psychotic Bloodlust: Freddy runs forward, performing multiple slash attacks as his speed increases with each hit, so long as button is held down.
2. Light Weight: Inspired by Freddy vs. Jason, Freddy lifts up an unlucky foe and flings them around with his mind as if they were mere toys, dealing physical damage.
3. Burn Victim: Inspired by a move of Freddy's in the fan game Terrordrome: Rise of the Boogeymen, Freddy uses his vast power from the Dream World to generate flames underneath foes, flinging them into the air as fire damage is dealt.
4. Sadistic Slice: Freddy slices at enemies with his bladed glove, dealing bleed damage.
5. It'll Be Over Soon: Freddy impales an enemy on his bladed glove, lifting them up before throwing them to the ground, with a high chance for instant kill.
6. Spiral of Slaughter: Freddy performs a strong and quick spin attack, striking multiple foes with his bladed glove.
7. (Boost) Springwood Slasher: Living up to his reputation, Freddy taps into more of his power from the Dream World, boosting overall damage and speed for a time.
8. (Debuff) Hellish Confidence: In keeping with his character, Freddy unnerves foes by taunting them as they become drawn into the Dream World temporarily, rendering them completely scared of him as he feeds off their fear. Damage done on affected foes becomes energy for Freddy.
9. (Xtreme) Sticky Situation: Freddy draws from his power in the Dream World, foes suddenly becoming stuck in place by black slime as they're rendered incapable of attacking.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loadingscreen, icons etc
Aventureiromax- Freddy Krueger Classic and Remake skins (hat and no hat)
Outsider- Neo mod level lighting scripts
UltraMegaMagnus- Freddy Krueger mannequin

Download link: https://www.mediafire.com/file/br1le1rcbygasq8/Freddy_Krueger_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on February 14, 2021, 09:20pm
Oh my god, yes!!! This is so awesome!!! Thank you so much!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 22, 2021, 05:31am
SPIDER-MAN NOIR

Originating from an alternate reality set during the Great Depression, this version of Peter Parker was raised by his aunt and uncle, fostering the belief of good always triumphing over evil.

But the more things change between universes, the more they stay the same.

And sure enough, tragedy soon struck Peter's life as his beloved Uncle Ben was devoured by a cannibal named Adrian Toomes, under the mysterious Goblin's orders.

Vowing revenge on the Goblin in his strong desire for justice, Peter would quickly become the protege of Ben Urich and investigate any intriguing tip-offs, before accidentally stumbling across a strange 'Spider Idol' and having his life irrevocably changed forever.

Brandishing a costume together from his late uncle's World War One-era gear, Peter now fights crime as the mysterious 'Spider-Man' of Earth-90214, enacting his unique brand of punishment on the guilty in the hopes of a less terrible world for everyone else.

Being brought to the primary Marvel Universe by other time-travelling Spider-heroes, he'll do what he can to prevent his universe from being put at risk of suffering the same potential fate as this incredibly advanced and fantastical alternate one he finds himself newly residing in.

Pulling out a trusty wartime revolver, Peter rushes into action and prepares to strike from the shadows...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of healing factor, triple jump
-4 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Christopher Daniel Barnes' voice.
-Uses assigned number #59 (will clash with Bullseye and Kabal in mannequin)

REQUIRES:
-Some better fitting Christopher Daniel Barnes audio for grunts in the sounds file. Currently using Quinton Flynn's MUA1 Spider-Man voice for these.

MOVESET:
1. Web Bullets: Peter fires projectiles of impact webbing at enemies, dealing physical damage over time. Mash button to keep attack going!
2. Web Snag: Peter generates enough webbing to stop an enemy in their tracks, dealing physical damage.
3. Web Fling: Peter generates a webline which grabs an unlucky enemy, utilizing them as an unwilling shield that deals radial damage to any threat stupid enough to get close. Charge button for max damage!
4. Web Soldier: Peter uses his webbing to launch an enemy into the air, dealing physical damage on the way down. Charge attack to increase distance of soaring enemies!
5. (Boost) Private Eye: As an experienced investigative reporter, Peter is able to roughly guess the locations of nearby enemies off leftover clues, revealing them on the map and increasing the damage inflicted by himself and his team.
6. (Boost) Vanishing Act: Peter blends into the shadows, becoming seemingly invisible to enemies. Decreases damage that Peter will take for a time whilst boosting critical hit damage to foes.
7. (Boost) Spider-Sense: You all know what this does...
8. (Xtreme) Stirring Up A Storm: Peter jumps high into the air and leaps between foes, dealing major physical damage with a 25% chance for instant kill. Also boosts overall damage of fellow teammates' Xtremes by 50%.

CREDITS:
Ceamonks890- Mod creation and coding, icons etc
Julio Cabral- Noir Classic Trenchcoat skin
Outsider- Loading screen
sbarth13- Union Jack Revolver weapon model
tubularspacedude- Christopher Daniel Barnes Symbiote Spidey voice clips from Marvel Heroes
UltimateVeNoM- Noir Classic No Trenchcoat, Noir Original Concept & Shattered Dimensions Cosmic Noir skins and huds
UltraMegaMagnus- Spider-Man Noir mannequin

Download link: https://www.mediafire.com/file/kwhpgljauugs96i/Spider-Man_Noir_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 26, 2021, 05:30am
GWEN TENNYSON

To compliment ZuluViking's Ben 10 mod release, why not have his cousin Gwen join in on the action too against the Masters of Evil?

While she may not be able to fight alongside Ben for technical reasons, she's a reliable ally to have on any other team.

With access to many spells and trained in a bit of martial arts, this is one gal that's an absolute powerhouse in the right hands!

All that said, enjoy playing as her and I hope I managed to do justice to her character from the original Ben 10 cartoon.

FEATURES:
-5 powers, 2 boosts and an Xtreme.
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons, mannequin and sound file using ripped audio of Meagan Smith's voice from the classic Ben 10 cartoon.
-Uses official number #111 (will clash with Nebula and Amazo)

MOVESET:
1. Emocha Objectia: Gwen casts a quick magic blast at an unlucky foe, dealing energy damage.
2. Counter Spinning Kick: Gwen performs a defensive spin kick on unlucky enemies, dealing physical damage.
3. Segma Sofom: Gwen casts a spell which telekinetically lifts an enemy off the ground and flings them away, dealing physical damage.
4. Galeas Disruptus: Gwen casts a spell which generates a strong tornado, flinging enemies into the air as physical damage is dealt. Charge attack for max damage!
5. Reanima Dynamica: Gwen casts a spell which generates Jubilee-styled fireworks, dealing energy damage to foes.
6. (Debuff) Lucky Strike: Gwen puts her martial arts experience to good use, carefully striking an enemy in a critical spot on their neck as they're stunned for a time.
7. (Boost) Camouflat Vaporis: Gwen casts a spell that renders her and her teammates effectively invisible for a time, increasing chances for one-hit kills.
8. (Xtreme) Magical Overload: Gwen casts a spell which generates a large energy arc that damages everything on screen and stuns foes for 40 seconds. If an enemy's already stunned, then they'll be dealt 50% critical hit damage instead.

CREDITS:
Ceamonks890- Mod coding, loading screen, icons, sounds, effects etc
ZuluViking- Original Gwen Tennyson mod assets

Download link: https://www.mediafire.com/file/m9loga8xa05q4df/Gwen_Tennyson_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on February 26, 2021, 06:34am
That is your 10th mod -- Congrats, you're officially in double digits! At the rate you're going, you'll probably reach 20 in no time.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 10, 2021, 03:09am
POWER PACK

An underrated superhero team created by Louise Simonson and June Brigman back in the mid-80s, the children of renowed physicist James Power found themselves confronted by a mysterious biped horse-like alien, having crashlanded on Earth and intending to warn their father of what he was unknowingly doing to the planet over time with his revolutionary but dangerous matter/antimatter converter invention.

Managing to save them from a mysterious opposing alien rival species nicknamed 'Snarks', the Kymellian alien, Aelfyre Whitemane, explained to the children that despite their father's good intentions of producing large quantities of renewable energy for the human race, it would trigger a massive chain reaction which would ultimately destroy the planet if allowed to continue.

Fatally wounded and dying, Aelfyre Whitemane transferred one of his powers into each of the children, only asking that they use their new powers to save their world.

After stopping the Snarks and saving their unaware parents, the Power Pack would have several exciting adventures afterward before disbanding and seemingly going their separate ways.

Now, Nick Fury of SHIELD has sent out an S.O.S. to every superhero on record to lend aid during a truly severe crisis at the hands of Doctor Doom and the newly-formed 'Masters of Evil'.

Knowing what they have to do, the siblings become the Power Pack once more and join the ever-expanding alliance, as they prepare themselves for their greatest challenge yet...

FEATURES(ALEX):
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and sound file using David Gallagher's voice for Riku from Kingdom Hearts 3.
-Uses assigned number #2 (will clash with Daredevil and the Terminator)

MOVESET:
1. Snapped Bones: Alex grabs an unlucky foe and slams them to the ground hard, breaking one of their arms as physical damage is dealt.
2. Lightweight: Alex uses his powers to decrease the natural gravity of an enemy enough, to the point that they're flung into the air upon uppercutting them, dealing physical damage.
3. Gravity Distortion Field: Alex uses his powers to grab objects or enemies and throws them with great force, dealing physical damage.
4. Loose Projectile: Alex uses his powers to hurl a spawned metal projectile around the screen, directing it anywhere he likes so long as button is held down with physical damage dealt to any struck foe.
5. (Boost) Thick Skin: Alex uses his powers to increase overall damage resistance to all attacks for both himself and his teammates temporarily.
6. (Boost) Do or Die: Alex taps into inner strength that he didn't know he had, increasing his damage output and chances of avoiding attacks for a time.
7. (Xtreme) Gravitational Storm: Alex uses his powers to generate a gravity storm and brings in nearby objects to rain down upon enemies, dealing physical damage. Will also increase the damage of his teammates' Xtremes too.

FEATURES(JACK):
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, icons and sound file using archived audio of Haley Joel Osment's voice for Sora from the original Kingdom Hearts.
-Uses assigned number #8 (will clash with Iceman)

WARNING: When activating You Can't Hit Me, ensure to press the jump button to deactivate the phase before using the 'Time to Get Serious' power.
Otherwise you run the risk of Jack floating infinitely into the air when jumping with Power 5 activated before deactivating the phase ability.
This will ruin the game and make it impossible to play as Jack properly from then on, unless you go back to a SHIELD extraction point and reset things back to normal by being in the roster selection menu.

MOVESET:
1. Owned Combo: Jack uses his powers creatively, enhancing the strength of his fists for a two-hit combo that does physical damage to struck foes.
2. Durable Punch: Jack uses his powers creatively, enhancing the strength of his fist as he throws an unexpectedly strong punch, leaving struck threats stunned briefly.
3. You're Outta Here!: Jack lands a powerful kick combo on an unlucky enemy, sending them flying into the air as physical damage is dealt.
4. Internal Discomfort: Jack disperses his molecules into nearby foes, making them more dense as physical damage is dealt from within.
5. (Boost) Time to Get Serious: Jack uses his powers to generate unseen mini shields over his hands, increasing the damage of his attacks temporarily.
6. (Boost) You Can't Hit Me!: Having grown in combat experience, Jack uses his powers to effectively become intangible and is able to pass through walls with enemy attacks proving useless temporarily. Energy regen is slowed down whilst active.
7. (Xtreme) Dense Gas: Jack uses his density powers creatively to disperse his molecules as potent makeshift knockout gas, dealing no damage but leaves foes stunned for a long time.

FEATURES(JULIE):
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, icons and sound file using Kate Higgins' voice for Lady from Devil May Cry 4 Special Edition.
-Uses assigned number #5 (will clash with the Thing and Haru Estia)

MOVESET:
1. Moving Target: Julie uses her powers to seemingly teleport to a nearby enemy, reappearing to deal a hard punch as physical damage is dealt.
2. Sound Barrier: Julie runs forward at great speeds, knocking over any foes in her way.
3. Vortex Draw: Julie uses her powers to generate a powerful vortex, flinging foes into the air as physical damage is dealt.
4. Winding Kick: Julie uses her powers to perform a deadly spin kick attack, dealing physical damage to struck threats.
5. (Boost) Time to Leg It: Julie's overall movement and attack speed is increased for a time.
6. (Boost) Sibling Power: Julie draws on the combined power of her brothers and younger sister, inexplicably increasing overall defense and resistance for both herself and her teammates.
7. (Xtreme) Lightspeed Attack: Julie takes to the skies, punching several foes hard before landing back on the ground.

FEATURES(KATIE):
-4 powers, 2 boosts and an Xtreme
-Ability of flight (via drawing from the power of her siblings)
-1 hex-edited skin, HUD, icons and sound/voice file using Tara Strong's voice for Bubbles from The Powerpuff Girls: Relish Rampage.
-Uses assigned number #14 (will clash with Ms. Marvel)

MOVESET:
1. Energy Guardians: Experimenting with her powers, Katie generates several energy balls that orbit around her, aiming them at enemies with her mind if they get too close.
2. Borrowed Time: Experimenting with her powers, Katie touches an enemy which causes their molecules to rapidly disintegrate before exploding, dealing damage to other enemies if nearby.
3. Bouncy Ball: Katie flings a bouncing energy ball at foes, causing energy damage with a 50% chance to stun a target and leave them a little winded.
4. Energized Output: Katie generates several energy balls from all of her limbs, causing energy damage to struck threats.
5. (Boost) Focussed Combatant: Having become more proficient in combat with age, Katie boosts her chances at dodging incoming enemy attacks, with a 15% chance of dealing a critical hit.
6. (Boost) Internal Relief: Katie raises the damage output of both herself and her teammates for a time.
7. (Xtreme) Unstable Energy: Katie moves about, generating various energy balls that cause damage to surrounding foes. 50% chance of instant kill.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loading screen, icons etc
Maegawa- Phase scripts from Vision character mod
Outsider- Phase entities scripts from Cloak character mod, custom flight effects for Jack & Julie, assistance with fixing many bugs
UltraMegaMagnus- Power Pack mannequins
Zignutus- Power Pack models

Download link: https://www.mediafire.com/file/3i0fes4d9bl09s2/Power_Pack_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 10, 2021, 07:10pm
Dum Dum Dugan & The Maestro have been updated with new skins from Zignutus & ZuluViking respectively. If you're using them in your game, please download them again!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 31, 2021, 04:37am
LADY BULLSEYE

Known under the alias of Maki Matsumoto to many as a skilled lawyer, the mysterious woman's past suggests a much darker beginning.

Imprisoned by Yakuza in her homeland of Japan as a young girl to be sold into sexual slavery, her direction in life was altered irrevocably through witnessing the equally mysterious Bullseye effortlessly kill her captors before her eyes like it was nothing.

From that experience, it inspired her to take up the mantle of 'Lady Bullseye' by night as one of the most dangerous assassins, possessing skills with no known equals that obtained the attention of the Hand and led to them being under their employ.

So with many supervillains crossing a line even the Hand cannot stand idly by and observe, Lady Bullseye is hired to bring these power-hungry tyrants down a peg.

Don't get on her bad side or you won't survive till morning!

FEATURES:
-6 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Ronin's voice from MUA1 PSP.
-Uses assigned number #6 (will clash with Ghost Rider in mannequin)

MOVESET:
1. Quick Death: Lady Bullseye flings out several specialized knives in a spread pattern at an unlucky enemy with great strength, dealing physical damage.
2. Secret Move: Lady Bullseye flings out a lethal throwing knife at foes. Charging the attack will have her fling multiple throwing knives at once!
3. Snapped Spine: Lady Bullseye does a flip through the air towards a foe, drawing a katana and stabbing them with it. High chance of landing a critical hit!
4. Cold-Blooded Slaughter: Lady Bullseye pulls out a katana and assassin knife, performing a deadly slash attack that deals damage to any threats in range.
5. Room Cleaner: Lady Bullseye performs a spin kick counterattack, dealing radial damage to all surrounding foes. Her satisfaction during battle grants her a chance of gaining back some health if the attack is fully charged up beforehand!
6. (Boost) Efficient Assassin: Lady Bullseye focuses her energy, boosting her attack damage and speed whilst reducing damage received to her by enemies temporarily.
7. (Boost) Killer Instinct: Overall energy cost for powers are reduced for Lady Bullseye temporarily.
8. (Xtreme) Foolish End: Lady Bullseye leaps into the air and flings out a ton of shuriken which deal physical damage and stun all hit targets. If a foe is already stunned, critical hit damage will be received instead.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blizz- Knife weapon model from Outsider's Crossbones mod
corvetterules- Kindly ripping Elektra's shuriken skin segments for her Xtreme and converting them into boltons
Outsider- Lady Bullseye character model, Psylocke katana weapon model, mannequin, secondary loading screen, invaluable assistance with resolving a few major issues

Download link: https://www.mediafire.com/file/muvgorerc1spr0s/Lady_Bullseye_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 02, 2021, 08:46pm
The following character mods of mine have been updated, by being transferred over from the out-of date 'fightstyle animation set' approach to the much more streamlined and less game-demanding 'animation mixing' method, bringing them more in-line with all my other character mods:
-Danger
-Dum Dum Dugan
-Jack of Hearts
-Joe Fixit
-Merged Hulk
-The Maestro
-Vengeance

If you're currently using any of these specific characters in your game, please download them again!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 07, 2021, 07:51pm
ELISA CAMERON

Residing in the fictional city of Arcadia, the enigmatic Lady in White was originally born as Elisa Deerlane before having her family name legally changed to Cameron (after her father died under mysterious circumstances and her mother newly married to an abusive alcoholic man named Earl Cameron some time afterward).

In life, Elisa Cameron was a journalist who's latest story involved the investigation of Arcadia's criminal underworld and uncovering the secrets many would prefer kept hidden, ending with her tragically murdered in cold blood.

Inexplicably resurrected from the dead and possessing very mysterious abilities, Elisa would take up the vigilante persona of 'Ghost' and desired vengeance on her hired killers, helping out those in need when she could (crossing paths with the Shadow, Hellboy and the Batman family over the course of her many adventures, in her quest to uncover the truth of her strange resurrection).

Packing a pair of .45 calibur pistols, some impressive combat skills and a number of superpowers, she finds herself now in an entirely unfamiliar reality and is forced to join this overwhelmingly vast omniversal strike team in hopes of returning home.

So what are you waiting for? Unleash this dangerous femme fatale and show the villains of the Marvel Universe what she can really do!

FEATURES:
-3 powers, 3 boosts and an Xtreme
-Ability of flight
-2 hex-edited skins, HUD, loading screen, icons and sound/voice file using Laura Bailey's voice for Angela from Marvel Heroes.
-Uses assigned number #31 (will clash with Norrin Radd's Banshee and Outsider's Ancient One mods)

WARNING: When activating Spectral Anomaly, ensure to press the jump button to deactivate the phase before using the 'Ghostly Visage' power.
Otherwise you run the risk of Elisa floating infinitely into the air when jumping with Power 5 activated before deactivating the phase ability.
This will ruin the game and make it impossible to play as Elisa properly from then on, unless you go back to a SHIELD extraction point and reset things back to normal by being in the roster selection menu.

BUGS:
After performing her Xtreme, one of her pistols will remain out despite despawn coding being in her powerstyle. Very harmless glitch and will go away when using Marksman Calibre.

MOVESET:
1. Burning Fire: Elisa grabs and slams a nearby victim to the ground, breaking their arm as physical damage is dealt.
2. Marksman Calibre: Elisa pulls out her dual pistols and shoots at foes, with a chance of knockback at struck targets.
3. Heart Blockage: Elisa becomes intangible and attacks enemies while solidifying her fists into their chests, dealing physical damage with a chance for critical hits. Immune to received damage so long as the power is active.
4. (Debuff) Painful Shock: Elisa strikes an enemy at a critical part of their neck, stunning them for a short time.
5. (Boost) Ghostly Visage: Elisa becomes completely invisible for a time, increasing chances for critical hit damage on enemies whilst reducing damage received.
6. (Boost) Spectral Anomaly: Elisa becomes completely intangible for a time, able to pass through walls and receive no damage from enemy attacks.
7. (Xtreme) Cameron's Revenge: Elisa draws out her pistols, leaps into the air and does a full 360 spin, hitting anything in range.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
epicandragon94- Shadowcat mod phase effects and animation for Power 3
nickjustint- Laura Bailey Angela voice and sounds from Marvel Heroes
Ninja Kyden- Power 4 bug fix
Outsider- Mystique gun boltons
UltraMegaMagnus- Elisa Cameron Ghost mannequin
Yeagerist09- Elisa Cameron Ghost model
Zignutus- Alternate Elisa Cameron Ghost model

Download link: https://www.mediafire.com/file/fbgfuyu05n3umk2/Elisa_Cameron_Ghost_%2528Ceamonks890%2529.7z/file

EDIT(24/4/21)- Added new skin variant for Elisa Cameron by Zignutus.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 23, 2021, 10:10pm
GARRETT

Originating from the cult classic first-person stealth series, Thief, Garrett is a man who's had it rough, growing up on the unforgiving streets of the fantastical City as a young orphan, living in perpetual fear of the Hammerites.

But during a chance encounter with a mysterious hooded man that people didn't seem to notice on the streets, he made a grab for his mini sack of gold on the man's belt.

Unexpectedly, the man seemingly predicted this happening and grabbed the young man's wrist to prevent him from escaping without drawing attention.

Impressed by the young man's natural talent, the mysterious man known only as Artemis would take Garrett into the ranks of the Keeper organization as a mentor and trained him to be one of them, their collective job being to maintain order and balance within the City.

Cynically not taking their cause seriously, Garrett would soon leave the Keepers and forge his own path forward in life, putting his newly-gained, unmatched skills to work as a thief by trade (robbing from the rich and powerful in order to get by on rent and have a satisfying challenge, the Keepers continuing to observe his activities with great interest).

As major events start to occur within the City (with Garrett unwillingly at the center of it all), he would have to face many physical and psychological trials before he would start to realize the Keepers had somewhat of a point and begins to better understand his place in the grand scheme of things over time.

Having faced many dumb City Watch guards, Pagan, Hammerite & Mechanist cultists, magic users, literal gods, insane tyrants and vicious monsters, Garrett is a man who's seen a lot in his many years as a sarcastic but wise rogue, who usually has a tool up his sleeve to get him out of many situations.

Ending up in a mysterious new world by accident during a job at the Mages Guild, Garrett finds himself reluctantly having to pick sides for the sake of returning home to his own world.

On the bright side, this new world may have a lot of rare loot to bag for the return home and fetch a pretty penny with many fences.

And for a man like Garrett, any adventure that's profitable is well-worth the effort!

DISCLAIMER- This mod uses one minute snippets of music from the original Thief trilogy. I take no credit for any of these tracks.

FEATURES:
-3 powers, 4 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound/voice files using archived audio of Stephen Russell's voice from the original Thief trilogy.
-Uses assigned number #6 (will clash with Ghost Rider and Lady Bullseye in mannequin)

Block combo abilities:
(Block + Light Combo) Mechanical Observation- Through convoluted means, Garrett uses his Mechanical Eye to reveal the positions of nearby foes on the map.
(Block + Action) Vanishing Shadow- Thanks to his extensive training under the secretive Keeper faction, Garrett seemingly vanishes from sight and becomes invisible to foes.
(Block + Heavy Attack) Master Thief- As one of the best thieves to have ever lived in the City, Garrett has a chance to come across something valuable for the team.
(Block + Jump) Theme Music- Plays one of three tunes from the original Thief video game trilogy.

MOVESET:
1. Broadhead Barrage: Garrett fires several broadhead arrows from his bow at enemies, dealing physical damage.
2. Burning Sensation: Garrett takes aim with a fire-imbued crystal arrow and targets nearby enemies, exploding upon impact as fire damage is dealt.
3. Woodsie Lord: Garrett taps into the ritualistic power he was blessed with by the Pagan faction in Deadly Shadows, enhancing the potency of his moss-imbued crystal arrows as he leaps and fires from above, ensnaring targeted foes in place as their very life is drained from them.
4. (Debuff) Potent Gases: Garrett flings several gas-imbued bombs that do little damage but leaves struck threats stunned for a long time.
5. (Debuff) Lose Thy Sight: Garrett tosses a flash bomb on the ground, blinding enemies within a given radius as they're temporarily stunned with their overall damage output reduced.
6. (Boost) Master Builder: Garrett taps into the ritualistic power he was blessed with by the Hammerite faction in Deadly Shadows, increasing the strength of all attacks and overall speed for a time.
7. (Boost) Holy Protection: Garrett pulls out his bow and fires a holy water-imbued crystal arrow at the ground, temporarily providing additional cold damage to his attacks for a time.
8. (Xtreme) Disorientating Sound: Garrett fires a modified variant of his noisemaker arrow that bounces off walls, sound generated at a pitch that hurts the ears or messes up the sensors of enemies as bleed damage is dealt to surrounding threats.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, loading screen, icons etc
Outsider- Effects from Lara Croft and Mortal Kombat's Smoke mods, invaluable assistance with fixing some very irritating gameplay bugs
UltraMegaMagnus- Converted blackjack weapon model from Elder Scrolls Skyrim mod, Garrett mannequin
Zignutus- Garrett Classic model

Download link: https://www.mediafire.com/file/jogls39j7w9faf3/Garrett_%2528Thief_series%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Jaybird on April 24, 2021, 07:16am
I leave for a little and come back to find Ceamonks is a modder, so proud bro glad to see it. Can't wait to try out your stuff
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 27, 2021, 05:48pm
THE MASK

Residing in the fictional Edge City, there exists a mysterious masked superpowered being that serves as its wacky but ultimately well-intentioned anti-hero who fights for fun and... Oof!

No more narrative chatter from this guy for a bit, now that he's knocked out...

Hey kids, this is the actual Mask speaking from what you call fiction and I've been told I will be joining this game called... let's see the script again... ah, 'Marvel Ultimate Alliance'. That's right.

I come with guns, swords, finger guns, martial arts, hammers, dashing good looks and numerous variations on powers a few of those other playable losers over there, just love to show off against evildoers.

Funny how they don't seem to realize they're all stuck in an endless time loop, but that's a story for another day.
Anyway, I hope my unique style adds more to your never-ending replays and don't forget to support modders or whatever...

Uh oh, the narrator's waking up. Catch ya later in the game! Hahaha!

DISCLAIMER: This mod uses one minute snippets of music from the 90s Jim Carrey Mask film and its cartoon spin-off with Rob Paulsen as the voice of the titular character. I take no credit for any of these tracks.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of triple jump, healing factor, 10% faster than non super-speed powered characters, 40% resistant to physical/energy damage, 100% chance of resurrection and Mask Style (several block combos)
-10 hex-edited skins, HUDs, loading screen, mannequin, icons and sound/voice file using ripped audio of Jim Carrey's voice from the 1994 Mask film.
-Uses assigned number #34 (will clash with playable Ultron and Sentinel)

WARNING: Do not spam Jazzin' Tunes or Change of Wardrobe over and over. Allow the music or form change to play out in full before using it again. Otherwise the game has a greater chance of crashing, with a temporary PC account sign out required to restore things back to normal.

BLOCK COMBOS:
Block + Jump (Cranky Driving)- I hop into a nearby bumper car, running over potential rivals in my way. Press that Jump button to immediately cure my manic road rage.
Block + Action (Jazzin Tunes)- Plays music from my personal collection.
Block + Light Attack (Lee Style)- I take on the skills of a famous martial artist, doing a spin kick that'd make other heroes jealous!
Block + Heavy Attack (Boom Boom)- I pull out my beloved rocket launchers, Tina & Kathy, blowing a heavy load on nearby opponents!

MOVESET:
1. Communication Difficulties: I pull out a hidden mini horn and express what I think, assuming these jerks get the message!
2. Montana's Best Friend: I pull out a tommygun and blast away at those durable robots and creatures, bullets stinging them!
3. Unstable Explosives: I fling a few grenades from my pockets that I have a permit for, rearranging a few of those combatants for good measure!
4. Stretchy Aftershock: I leap into the air and stomp the ground, knocking back nearby fools from re-entry!
5. Conflicting Genres: I pull out a fantasy axe and a sci-fi energy sword from some big movies, those unfunny chumps being none the wiser.
6. (Debuff) Spicy Meatball: I expel some leftover chilli from my stomach, setting those idiots on fire!
7. (Boost) Change of Wardrobe: I change how I look for the occasion, sharing various 'gameplay' effects with the other friendlies.
8. (Xtreme) Smokin' Tornado: I get all Tasmanian Devil on these guys and make 'em nauseous while I fling them all over the place, hurting them a good deal!

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Andersonbrazil- Tommygun model
Blizz- Punisher Rocket Launcher model & entity coding
Canino- Iron Fist Dragon Kick and Quicksilver tornado coding
Julio Cabral- Custom Jim Carrey Mask movie skins, mannequin, Star Wars lightsaber bolton
Outsider- Loading screen, Arcade bumpercar script
UltraMegaMagnus & Blaw- Various Harley Quinn booster weapon models & animations

Download link: https://www.mediafire.com/file/o0xuz7auhjgrdz2/The_Mask_%2528Dark_Horse_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: andersonbrazil on May 03, 2021, 03:13am
Hello Ceamonks890!
You are to be congratulated man!
Your mod The Mask is very fun and funny!
Really enjoyed!
Continue this excellent work!

(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)
Title: Re: Ceamonks890's Character Mods
Post by: MatheusYami on May 08, 2021, 08:44am
SPIDER-MAN NOIR, HECK YEAH! I waited for that for so long, and now here it is, I'mn downloading righ now to play with him!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 09, 2021, 04:26am
UNSTOPPABLE COLOSSUS

The X-Man known as Colossus has been many things during his tenure as a defender of both humans and mutants alike.

A devoted family man, brother, friend, superhero, Acolyte, Defender, savior of the mutant race against the Legacy Virus, one of the few former hosts of the Phoenix Force... If there's any role he's been able to fill, Piotr Rasputin is usually on call to take it on. But undoubtedly, one of his more interesting former positions was as the self-proclaimed 'Unstoppable Colossus', started up during the 'Fear Itself' event.

Furious at his empowered avatar for betraying him to the Norse God Serpent, Cytorrak took the power of Juggernaut back from Cain Marko and with a noble offer from Piotr to spare his sister Illyana from burdening herself with Cytorrak's granted power, took on the role of Cytorrak's new avatar on Earth.

Unfortunately, this granted power came at a great price and Colossus found himself afflicted with a overwhelmingly constant desire to inflict destruction and mayhem which conflicted with his personal values and over time, found himself beginning to take on more traits of Cytorrak himself than Cain Marko ever found himself having to deal with.

Terrified of losing control of himself and accidentally harming innocent people, he would voluntarily imprison himself in an alternate dimension alongside his sister, only deciding to come out again when the X-Men really needed him.

Encountering the Exiles team during his tenure in voluntary confinement, he agreed to come with them to help his friends and allies-in-arms within an alternate universe and stop the newly-formed Masters of Evil residing there, from enacting a plan that is likely to destroy the omniverse if left unchecked.

Knowing that he can do at least some good with this undesired power, this version of Colossus fights alongside his new teammates in the hopes of creating a better future for this world than the one he left behind...

BUGS:
-Power 4 charge sound doesn't loop properly. Nothing can be really done about it unfortunately at time of writing.
 
FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of Unstoppable Strength (various resistances and defence against specific damage types)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Jim Ward's voice for Colossus from X-Men Legends II.
-Uses assigned number #78 (will clash with Volstagg of the Warriors Three, as well as his official MUA1 Colossus counterpart and the version from Outsider's X-Men Retro Collection).

MOVESET:
1. Enigmatic Fist: Colossus does a Cytorrak-empowered ground slam which deals radial damage to surrounding enemies.
2. Wicked Blitz: Colossus spins around in place, hitting any surrounding threat hard.
3. Round of Applause: Colossus does a booming thunderclap, dealing physical damage to struck threats.
4. Battering Ram: Colossus charges forward, knocking back any enemy in his way so long as button is held down.
5. Russian Crimson: Colossus performs a series of quick punches, racking up physical damage with each hit (so long as button continues to be held down).
6. (Debuff) Unnerving Presence: Colossus slams his fists together threateningly, causing foes to run for their lives in fear.
7. (Boost) Durable Skin: Colossus shares portions of Cytorrak's power, reducing damage for the entire team whilst adding energy damage to their regular attacks.
8. (Xtreme) Unstoppable Demolition: Colossus leaps into the air and slams the ground hard, generating a portal to the Crimson Cosmos dimension as energy flows out, stunning and damaging foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Blaw- Unstoppable Colossus model and mannequin
ZuluViking- Some Juggernaut booster effect files

Download link: https://www.mediafire.com/file/h5i6j6di31qxq6y/Unstoppable_Colossus_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 13, 2021, 05:28pm
UATU THE WATCHER

I am Uatu, the Watcher.
Throughout countless millennia, I have bare witness to many realities and the denizens that inhabit them with their own stories to tell, including your own.

Many strange and fascinating beings of varying morality from across time and space have all found themselves flung back to this specific Earth and timeline, in order to achieve a common goal.
For what reason, things aren't immediately clear to our ever-expanding team of heroes and villains.

But as the journey progresses, they'll find themselves having to make challenging, almost compromising choices for the sake of their own existential survival.

Now comes the inevitable question... What if a Watcher aided in attempting to restablize the omniverse, brought on by the disruptive stolen power and influence of the Earthling known as Victor Von Doom?

Well fellow observers, wonder no longer as we view a different version of myself breaking the sacred vow of the Watchers to never interfere, putting his own life on the line for the sake of beings we both possess a strong fondness for.

Go now... Experience what I see for yourself.

FEATURES:
-3 powers, 4 boosts and an Xtreme
-Abilities of flight, might, 100% chance of resurrection (due to Uatu's strong willpower), 55% resistant to physical and energy damage, immunity to mind control
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using a modified version of my own voice.
-Uses assigned number #109 (will clash with Squirrel Girl and Martian Manhunter in mannequin).

MOVESET:
1. Cosmic Blast: Uatu fires a powerful blast of cosmic energy from his hands, dealing energy damage to threats in the way.
2. Forced Containment: Uatu traps an enemy in one of his generated forcefields and flings them away. Disables access to their special abilities for a time.
3. Better Look: Uatu teleports himself to a different position, causing damage to enemies upon reappearing.  If an ally is directly infront of you, they will teleport with you.
4. (Boost) Cosmic Senses: Uatu sees into the future briefly, revealing nearby enemy positions whilst increasing overall attack speed and chances of enemy attacks being unsuccessful in landing.
5. (Boost) True Size: Uatu uses his size alteration powers to grow back to the size of his NPC model for a time, temporarily increasing the strength of his attacks, max health and overall defense. Cannot regain energy.
6. (Boost) Power Augmentation: Uatu temporarily grants a portion of his vast cosmic energies to his willing teammates, adding additional energy damage to their attacks.
7. (Boost) Mental Invisibility: Uatu uses his incredible telepathic powers to seemingly render himself and his teammates invisible to foes for a time, reducing damage received from enemies.
8. (Xtreme) Cosmic Storm: Uatu generates a supernatural storm and rains down cosmic rays upon foes. Increases the damage of his teammates' Xtremes if available.

CREDITS:
Ceamonks890- Mod creation & coding, icons, loading screen, effects, sounds etc.
Raven Software- Hex-edited Uatu the Watcher skin, hud
UltraMegaMagnus- Uatu The Watcher mannequin

Download link: https://www.mediafire.com/file/a9mc6v1l7kkjuw4/Uatu_the_Watcher_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 21, 2021, 04:08am
LILANDRA

A member of the royal family within the Shi'ar Empire, Lilandra found herself on the run from her insane older siblings D'Ken and Deathbird upon uncovering a plot to assassinate her, obtain the Shi'ar throne and gain access to the limitless power of the M'kraan Crystal for themselves.

Learning of the planet Earth and the vast number of recorded superhuman beings residing there via the documented Shi'ar archives, she had a loyal servant serve as a convincing decoy in her place as she escaped in a small starship for Earth.

Deciding to take a chance and land her ship near the Xavier Institute upon detecting students using their powers in the school grounds, she explained to the X-Men why she was there and was allowed to lay low under their watch, D'Ken and Deathbird being none the wiser as they started to put their plan into action for 'Lilandra'.

Residing in the training room within the basement of the X-Mansion one day (Lilandra in the control room, having been trained on how to use it), it wouldn't take long before a telepathic message from Charles via Cerebro, would halt their current session and alert them to an emergency call from SHIELD.

Being brought up-to-date on what's going on, Lilandra decides to go with her new allies to the Helicarrier, rushing to the X-Jet as they set off to the skies above New York City...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of leadership (+20% XP and +20% damage from combos)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using ripped audio of Courtenay Taylor's voice for Wonder Woman from Justice League Heroes.
-Uses assigned number #24 (will clash with playable U. S. Agent and Batman in mannequin)

BUGS:
Energy sword weapon model isn't properly held in Lilandra's hand if you look closely. Nothing can be done about this, due to the animation used.

MOVESET:
1. Defensive Counter: Lilandra pulls out a defensive combat knife and combined with her great strength, slices them up into the air as bleed damage is dealt.
2. Battlestaff Slam: Lilandra leaps into the air and slams a Shi'ar battlestaff into the ground, generating a damaging shockwave for surrounding enemies.
3. Shi'ar Markswoman: Lilandra pulls out an energy blaster used by forces of the Shi'ar Empire, firing a quick shot from it as energy damage is dealt to a target.
4. Royal Knife: Lilandra pulls out a defensive combat knife from one of her boots, flinging it at a target. Charge attack for more damage!
5. Sword Spiral: Lilandra pulls out an energy sword and performs a spin attack with it, dealing energy damage to struck foes.
6. (Boost) Majestrix Battlescars: Lilandra utilizes a Shi'ar battlestaff for a time during combat, boosting her damage output.
7. (Boost) Telepathic Link: Lilandra makes a psychic connection with her teammates, sharing her knowledge of nearby enemy positions whilst increasing chances of successful dodges.
8. (Xtreme) Shi'ar Artillery: Lilandra orders loyal Shi'ar forces to air strike all foes in her way. Also increases damage inflicted by any teammate attacks during the Xtreme.

CREDITS:
Ceamonks890- Mod creation & coding, icons, loading screen, effects etc
hemlot- Ripped Wonder Woman Justice League Heroes voiceclips from Wonder Woman XML2 mod
Julio Cabral- Star Wars lightsaber bolton
Outsider- Kano bowie knife bolton, Lilandra mannequin, secondary loading screen
Raven Software- Lilandra model & HUD, Shi'ar enemy weapon boltons

Download link: https://www.mediafire.com/file/vd4y47m29g6fopo/Lilandra_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 27, 2021, 11:14pm
DRAGON MAN

Originating from the future, a much more intelligent and heroic version of Dragon Man found himself flung back in time alongside Franklin & Valeria Richards during an accident, being seperated from them as he finds himself stuck in the past and unable to return home, without ensuring Franklin and Valeria were safe and accounted for.

Discovering he was back during the time of the Masters of Evil and Doctor Doom's ultimately failed scheme to abuse Odin's power for his own ends, he does what he can to keep the timeline consistent with his future whilst explaining to Nick Fury and the alliance, that he was reformed from where he came from and only desired to help out against the current threat whilst keeping an eye out for his time-displaced students in the meantime.

With both brains and brawn available for this Dragon Man, let's show the villains of the Marvel Universe what true power feels like!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of flight, might and Android Resistance (cannot be grabbed, stunned or mind-controlled, resistant to most damage types)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Richard Doyle's voice for Beast from X-Men Legends 1.
-Uses assigned number #67 (will clash with Agent Venom, Negasonic Teenage Warhead & Saint Seiya's Virgo in mannequin).

MOVESET:
1. Tail Swipe: Dragon Man flings his tail to the side hard, dealing physical damage to surrounding foes.
2. Immolating Flames: Dragon Man breathes fire out of his mouth upon foes, dealing fire damage.
3. Claw Concussion: Dragon Man spins around, slashing foes with his claws several times as physical damage is dealt.
4. Dragon Stomp: Dragon Man stomps the ground with one of his feet, generating a shockwave that deals radial damage to foes in his way.
5. (Boost) Gilbert Invention: Dragon Man uses invented tech from Mr. Fantastic to reduce damage taken by the entire team for a time.
6. (Boost) Omnivore Consumption: Using his unique physiology to his advantage, cost for all of Dragon Man's powers is temporarily reduced as his body absorbs unseen energy around him.
7. (Debuff) Beastial Scare: Dragon Man lets out a monstrous roar, scaring away foes as their overall defense is reduced.
8. (Xtreme) Monstrous Smash: Dragon Man leaps into the air and crushes the ground hard with his fists, dealing major radial damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, loadscreen, icons etc
Raven Software- Dragon Man model, hud & animations from his MUA boss counterpart
UltraMegaMagnus- Dragon Man mannequin

Download link: https://www.mediafire.com/file/0ad3ug5l2pwjecy/Dragon_Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 30, 2021, 10:29pm
HERMOD

Known as the God of Speed for a very good reason on Asgard, Hermod usually finds himself in the role of a royal messenger to Odin.

But during the arrival of Thor and Earth's various other superheroes in Niffleheim, Hermod happens to overhear Lady Sif's distraught fear during her discussion with the heroes between realms, the dreaded Twilight sword having been shattered into pieces... on Odin himself.

Fearing the worst himself, Hermod puts his responsibilities as a messenger aside and runs as fast as he can through the realm of Niffleheim to hopefully beat the strike team to Raven's Peak and aid them in their fight, knowing Loki would undoubtedly have been involved in the defeat of Odin.

Making one of his hands into a fist briefly, Hermod continues on, aiding his allies in what will be a fight for the ages...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and 10% faster than non super-speed powered characters naturally
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Josh Keaton's voice for Mar-Vell's Captain Marvel from Marvel Heroes.
-Uses assigned number #147 (will clash with Shatterstar and Speed in mannequin)

MOVESET:
1. Erratic Projectile: Hermod utilizes his speed to his advantage, seemingly teleporting to a nearby threat and uppercutting them into the air, dealing physical damage.
2. Unavoidable Outcome: Hermod sprints forward, knocking back any foe in his way from the strength of his speed breaking the sound barrier.
3. Reflexive Action: Hermod performs a spin kick attack, dealing physical damage to struck foes.
4. Special Delivery: Hermod moves at great speeds, generating hurricane-calibur winds behind him that damages and stuns everything in their path.
5. Howie Strikes: Hermod moves between foes at impressive speeds, dealing physical damage to all struck targets.
6. (Boost) Asgardian Gifts: Hermod pushes his powers to the max, increasing his overall movement and attack speed even further temporarily.
7. (Boost) Godly Speed: Hermod increases his speed enough to the point that the world seemingly slows down around him for a time, reacting to events even more quickly.
8. (Xtreme) Destructive Tornado: Hermod moves around in place really fast, generating a powerful tornado that deals physical damage to struck threats.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Canino- Reverse-engineered effects from Quicksilver booster mod
Maegawa- Reverse-engineered effects from Flash mod
Raven Software- Hermod Classic model & hud
tubularspacedude- Josh Keaton Mar-Vell Captain Marvel voicepack
UltraMegaMagnus- Hermod mannequin

Download link: https://www.mediafire.com/file/g0je9difih7llau/Hermod_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 07, 2021, 05:27am
NEUTRON

A persistently loyal member of the Imperial Guard, Neutron found himself among the forces of tyrants who seeked to overthrow Princess Lilandra from the throne, time after time.

However, these constant betrayals led to Neutron's family effectively disowning him and with nothing left to his name, became all the more devoted to his role as a member of the Imperial Guard.

Don't let his coincidentally similar design to Colossus fool you, as his distinct origins as a walking black hole have benefitted the Shi'ar Empire during conflicts with combative enemy races many times.

But don't take my word for it - check him out for yourself.

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of flight, might, 30% resistant to physical and energy damage, immunity to knockback, grabs, stuns and finishers.
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by James Sie.
-Uses assigned number #51 (will clash with Blindfold, Kamala Khan & The Darkness in mannequin).

MOVESET:
1. Mass Step: Neutron alters his mass to increase the weight of his steps, dealing physical damage when near an enemy.
2. Ground Stomp: Neutron leaps into the air and stomps the ground hard, dealing radial damage as enemies are knocked back from the impact.
3. Destructive Bolts: Neutron releases stored energy from his body as force bolts, dealing energy damage.
4. (Boost) Quantum Singularity: Neutron uses the power contained within his body to become temporarily invincible to damage from enemies.
5. (Boost) Black Hole: Neutron absorbs unseen energies from the environment into his body, temporarily reducing cost for his powers.
6. (Xtreme) Imperial Loyalist: Neutron leaps into the air and comes back down, slamming his fists into the ground as radial damage is dealt to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Raven Software- Neutron skin, HUD, voice clips
UltraMegaMagnus- Neutron mannequin

Download link: https://www.mediafire.com/file/57bte446dvordvu/Neutron_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 09, 2021, 10:13pm
GREEN SCAR

Originating from an alternate reality where the planet Sakaar wasn't blown up by the ship which brought the Hulk to it and the deranged Red King & Miek were executed for treason, things have been mostly routine for this extremely powerful incarnation of the Hulk who has learned to better control his limitless strength and rule a vast kingdom justly, with his devoted wife and queen, Caiera, an ever-resourceful guide to the daily lives of their citizens.

However, this peace is short-lived for the 'Green Scar' as he receives a visit from a group calling themselves 'the Exiles', humoring them as he sat in his throne and listened with great interest about why they had chosen to appear before him this day.

Coming to understand everything he's rebuilt from the tyrannical Red King's ashes is at inevitable risk of being destroyed forever by yet another power-hungry version of Victor Von Doom and his apathetic concern for the potential destruction of the omniverse itself, Green Scar asks the Exiles to leave while he thought it over.

Understanding the severity of the situation but refusing to leave his citizens unprotected in his absence, Caiera reassured him that if anything happened, she and his Warbound would take care of it (reevaluating the importance of dealing with this vast universal threat).

Awkwardly thanking Caiera for her opinion, Green Scar kissed her and decided he would go with the Exiles to this alternate universe in the morning.

Arming himself with an assortment of weapons and determined to make sure nothing bad would happen to the ones he'd come to care a great deal for, Green Scar took one last look at the planet he'd come to consider his new home as the Exiles' ship set off for parts unknown...
 
FEATURES:
-6 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 50% resistant to psychic damage and usual Hulk immunities
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using ripped audio of Rick Wasserman's voice from the animated Planet Hulk movie adaptation.
-Uses assigned number #18 (will clash with War Machine and the Red Ranger from Power Rangers in mannequin)

MOVESET:
1. Cork Destroyer: Famed for his early exploits in the Sakaarian arena, Green Scar pulls out a sword and swings it twice at foes, knocking them back as they're left stunned from the strength of the blows.
2. Aftershock: Green Scar leaps into the air and stomps the ground hard, enemies knocked back from the impact.
3. Mace Throw: Green Scar flings a battlemace at foes with impressive accuracy, the strength of the throw being so strong that its unblockable. Charge attack for max damage!
4. Vicious Beating: Green Scar charges forward, tackling an unlucky foe to the ground and beating them to a pulp as physical damage is dealt.
5. Battlescars: Green Scar pulls out an axe and swings it at foes, dealing physical damage. Attack is delivered with such force that it gets stuck in the ground briefly.
6. Warrior Smash: Green Scar leaps into the air and slams his elbow into the ground upon impact, causing a small tremor for surrounding enemies.
7. (Boost) Sakaarian Love: Focussing on the positive memories of the time he had with his wife, Caiera, Green Scar's overall speed and resistances increase for a time.
8. (Boost) Oldstrong Meditation: Green Scar puts his meditative training under his Warbound ally Hiroim to good use, raising the damage output of both himself and his teammates temporarily.
9. (Xtreme) Worldbreaker: Green Scar gets so angry, that gamma radiation releases from his body and damages all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loadingscreen, icons etc
Andersonbrazil- Thor Ragnarok MCU Hulk skin
Aventureiromax- Alternate Planet Hulk comic skin
Blaw- Green Scar mannequin, Worldbreaker skin, hud
Julio Cabral- World War Hulk comic skin
Outsider- Coding for several powers and several weapon models from one of his secret mods
Raven Software- Planet Hulk comic skin and HUD

Download link: https://www.mediafire.com/file/qhj1y84fylc8nzm/Green_Scar_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 12, 2021, 04:38am
SWORDSMAN

For many years, the man known as Jacques Duquesne was a regular performer at many carnivals and circuses (learning to be a pro over time with many bladed weapons).

Meeting a young Clint Barton at one of these events and seeing great potential in the orphaned runaway, Duquesne would take him under his wing and train Clint extensively in archery.

Unfortunately, this promising lifestyle was not to last as Jacques quickly started to develop a gambling addiction, amassing in debt so great that he would turn to a life of crime and seemingly kill Clint Barton, now known as the performer Hawkeye, to hide his dirty little secret.

Committing even more crimes across the world which led to him being barred from several nations in the process, he would eventually join the Avengers as a double agent to the Mandarin via a faked message from Iron Man.
His sword being outfitted with several embedded devices from the Mandarin, he would successfully inflitrate the Avengers' ranks.

Unexpectedly, Jacques fitted in well with the team, developing a crush on the then single Scarlet Witch and began to relish being a hero over time, leading to a conflict of interest when the Mandarin ordered him to lure the Avengers into a trap.

Fearing for Scarlet Witch's safety, he tried to dismantle the bomb (ultimately saving the Avengers at the price of being mistakenly believed to be a criminal once more).

His heart no longer in it for crime, he fled and served Monsieur Khruul for a while till a chance encounter with the exotic Mantis convinced him to reconcile with the Avengers and Hawkeye, his genuine sincerity and remorse for his past actions winning them over as he fought and ultimately died a hero to the bitter end, defending Mantis from a spiteful retaliation from Kang the Conqueror.

Inexplicably returned to life a few years after his death, Duquesne is determined to ensure this second chance at life isn't a wasted one, joining his comrades-in-arms against the universe's biggest threat yet!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Chris Edgerly's voice for the Flash from Justice League Heroes.
-Uses assigned number #168 (will clash with Oya of the X-Men and Gun Girls 1 in mannequin)

MOVESET:
1. Concussive Beam: Jacques presses an unseen button on the sword, performing an acrobatic manourvre as an energy beam is generated from the Makluan sword and deals knockback damage to a targeted foe.
2. Burning Shake: Jacques leaps into the air and slams the ground with his Makluan sword, pressing an unseen button that generates a bit of fire and burns surrounding enemies from the impact.
3. On the Edge: Jacques flings a throwing knive at enemies. Charge the attack to fling multiple knives at once!
4. Shocking Current: Jacques presses an unseen button on his Makluan sword, going into a defensive combat pose as electricity is generated and electrocutes targeted foes.
5. Spiral of Mantis: Jacques spins with his sword, dealing damage to all enemies in a given range.
6. (Debuff) Sleepy Time: Jacques presses an unseen button on his sword, generating a stream of noxious gas that harms nearby foes.
7. (Boost) Redemption Arc: Attempting to conquer his insecurities and not let the team down, Jacques puts his all into the fight as his overall speed and reflexes are increased temporarily.
8. (Xtreme) Disintegrating Trash: Jacques presses an unseen button on his Makluan sword, firing a disintegration ray from it that deals high burn damage to all foes in its path.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
hemlot- Ripped Flash Justice League Heroes voice clips
thetommyboy2002- Swordsman skins
UltraMegaMagnus- Mannequin
Vicarious Visions- Swordsman Thunderbolts HUD, Swordsman PSP boss animations

Download link: https://www.mediafire.com/file/4zzd0ixqgik3dsk/Swordsman_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 13, 2021, 09:17pm
LOU FERRIGNO HULK

Originating from an alternate reality where supervillains don't exist and empowered beings are a rarity, there exists one that has scared the living daylights out of corrupt gang members and general scumbags alike.

This one specific being is known primarily as the Hulk, the alter ego of which is widowed physician and scientist David Banner, who absorbed himself into his research out of traumatized grief for the death of his wife, Laura, in a car accident.

Hoping that his research into having increased strength usually only triggered under extremely stressful situations available at all times would ensure the same fate to never happen again to anyone else, David ended up impatiently testing his theory out on himself.

Not realizing the equipment had been recalibrated, David recklessly exposed himself to high levels of gamma-irradiated sunspots and ended up releasing a primitive, neanderthal-calibur persona upon the world which possessed incredible strength and durability upon being angered, at the price of not recalling anything the creature did while it had control of his body.

Despite this Hulk being significantly weaker than any of the traditional personas locked away within the mindscape of the abused Bruce Banner in the main Marvel reality, David Banner's similar but vastly different alter ego still poses a threat to anyone who would dare to harm innocent people for selfish gain.

Ending up in a mysterious new world filled with empowered individuals much like him via an unexplainable dimensional anomaly, David will do what he can to assist his new allies as the creature while taking in all the incredible sights it has to offer in the meantime.

Remember not to tick him off, as you wouldn't like him when he's angry!

DISCLAIMER: This mod uses a few seconds of the Wandering Man theme from the 1978 Hulk TV series. I take no credit for this track.

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using ripped Lou Ferrigno growls and Bill Bixby lines from the 1978 Hulk live-action TV series.
-Uses assigned number #30 (will clash with Psylocke in mannequin)

MOVESET:
1. Puny Human: Hulk grabs an enemy and gets them into a bear hug, crushing them as physical damage is dealt once Hulk lets them go.
2. Winded Bash: Hulk runs forward and slams into an enemy, dealing physical damage as theyíre knocked to the ground.
3. Mindless Thrashing: Hulk throws some surprisingly strong punches, dealing physical damage that stuns struck foes temporarily.
4. (Boost) Protective Instinct: Hulkís courage against overwhelming odds inspires his fellow teammates to continue fighting, increasing their overall damage resistances temporarily.
5. (Debuff) Growling Anger: Hulk stands still and growls menacingly at enemies, causing them to run away in fear.
6. (Xtreme) Property Damage: Hulk grabs several items and flings them at foes, dealing physical damage with a chance to stun.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons, sounds etc
Outsider- Assistance with fixing Xtreme bug
UltraMegaMagnus- Lou Ferrigno Hulk mannequin
Zignutus- Lou Ferrigno Hulk skin

Download link- https://www.mediafire.com/file/ft9k0syfbpxqhnt/Lou_Ferrigno_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: phoenix2016 on June 14, 2021, 02:30am
Your MODS are getting more amazing! Congratulations!  :phoenix:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 15, 2021, 07:14am
ULIK

It was only a matter of time before the King of the Rock Trolls would join the ranks of playable Asgardians in MUA1.

Being so strong to the point that even the Mighty Thor could risk dying if a battle between the two endured for extended periods of time, his inherent gullibility and low intelligence levels make him easy for any opponent of his to outsmart and lead to his downfall... if you survive long enough to come up with a plan, that is.

But don't take my word for it. Put his impressive levels of strength and durability to the ultimate test against the Masters of Evil and see what I mean!

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Abilities of might, 50% resistant to physical and energy damage, immune to radiation damage, healing factor
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Fred Tatasciore.
-Uses assigned number #54 (will clash with Smoke from Mortal Kombat and Patriot in mannequin).

MOVESET:
1. Trollish Backhand: Ulik throws a strong swipe at an unlucky enemy with his right hand, dealing physical damage as they're knocked to the ground.
2. Brutish Aftershock: Ulik slams his fists into the ground, tripping foes off their feet from the impact as physical damage is dealt.
3. Boisterous Destruction: Ulik punches his fists into the ground, dealing radial damage to surrounding enemies. Mash button for max damage!
4. Puny Creature: Ulik grabs nearby enemies, swinging them around before flinging them away upon release, dealing physical damage. Hold button down to keep attack going!
5. Thuggish Charge: Ulik charges forward and rams through any enemy in his way, dealing physical damage.
6. (Boost) Leathery Hide: Causes all enemies to attack Ulik for the duration of the power. Reduces damage taken and reflects projectile attacks back at the original sources.
7. (Boost) Pounders: Ulik's max health and striking stats are increased temporarily for a time, as he utilizes his distinct brass knuckle weapons more efficiently in combat.
8. (Xtreme) Unconquerable Troll: Ulik slams his fist into the ground, dealing major physical damage to surrounding enemies with a chance to slow their movements temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Raven Software- Ulik boss animations, original MUA skin and HUD, voice/sound files
ZuluViking- Ulik Future Fight skin, HUD & mannequin

Download link: https://www.mediafire.com/file/w3byt3rqcx45trt/Ulik_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 19, 2021, 05:26am
BYRRAH

A cousin to Namor and a possible heir to the Atlantean throne, Byrrah has time after time attempted to eliminate his royal sibling in some capacity with limited success.

Being let into the ranks of the Masters of Evil alongside his frequent Atlantean associate, Krang, he plotted an idea together with him (using Attuma as a temporary scapegoat for their own ends against Namor, using specialized technology to control the minds of the Atlantean military and kill anyone who would stand in their way).

If successful in stopping Namor, Doctor Doom promised all the villainous Atlanteans they would get what their hearts desired.

Waking up not long after being defeated by the SHIELD strike team, Byrrah received a holographic message from Doctor Doom saying that the deal was off as a result of his failure to kill Namor and hoped the others would fare better than him and Krang did.

Furious at the betrayal, Byrrah decides to temporarily put his seething hatred for Namor aside (desiring payback against Doctor Doom for cheapening him out of riches beyond his wildest dreams).

And if it means working together with Namor and the other heroes, its a price he's prepared to dearly pay...

REQUIRES:
-A mannequin

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by James Horan.
-Uses assigned number #116 (will clash with Quake and Lily Bloomerchen in mannequin).

MOVESET:
1. Bloodthirsty Stabbing: Byrrah stabs an enemy with his spear, dealing physical damage.
2. Cleaning Ranks: Byrrah does a quick spin attack with his spear, knocking surrounding enemies to the ground as physical damage is dealt.
3. Electrified Containment: Byrrah utilizes custom Atlantean technology to trap enemies and objects in a containment field, flinging them away whilst giving them a subtle electric shock.
4. Energy Blaster: Byrrah pulls out an Atlantean energy blaster and fire three shots from it, causing energy damage and knockback to struck threats. 50% chance of critical hit if an enemy is already stunned prior to being hit.
5. Unstable Explosives: Byrrah flings four grenades that deal energy damage to struck threats immediately upon exploding.
6. (Boost) Genetic Benefits: Being Atlantean, Byrrah is able to more efficiently dodge incoming enemy attacks temporarily.
7. (Boost) Atlantean Forcefield: Using custom Atlantean technology, Byrrah generates a defensive forcefield around him for a time, deflecting projectiles back at foes.
8. (Xtreme) Atlantean Genius: Byrrah releases powerful electrical blasts from custom Atlantean technology, electrocuting all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Raven Software- Byrrah model, HUD, voice clips

Download link: https://www.mediafire.com/file/5oel5z4fvayqscm/Byrrah_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 22, 2021, 05:24am
CORSAIR

A loyal family man in a previous life, the space mercenary who would become known as Corsair was born on Earth under the name of Christopher Summers.

For him, his current path in life began with tragedy when his plane was attacked by a mysterious alien scout ship and set ablaze fast, during the return home from a vacation spot.

His wife Katherine pushing their two young sons, Scott and Alex, out of the plane with the only parachute on board to presumed safety from a far worse fate, Christopher and his wife would be abducted by the Shi'ar scout ship, him being sold into slavery after being forced to watch his beloved wife get murdered in front of him by the insane Shi'ar emperor, D'Ken.

Sentenced to work in the mine pits until he died, he would become acquainted with some fellow prisoners and managed to put an escape plan together, all of them successfully escaping in a stolen spaceship as the group became known as the Starjammers from then on and Christopher becoming known as the team's leader, Corsair.

Committing various piracy raids on many Shi'ar vessels, it wouldn't take long before Corsair would be forced to make a crashlanding on Earth and be properly reunited with his now adult sons, having joined the X-Men under the codenames of Cyclops and Havok at different times.

From there, Corsair and the Starjammers would aid the X-Men on various missions while staying one step ahead from bounty hunters and corrupt portions of the Shi'ar Empire.

Receiving a transmission from 'Lilandra' for help on the primary Shi'ar starship, Corsair and the Starjammers would take a chance for a mutual ally, their ship going into lightspeed as they remained blissfully unaware of the events to come...

BUGS: Unfortunately, Corsair doesn't really attack with his rapier sword in hand-to-hand combat, due to the way its positioned as a skin segment on his model. It's not too obvious for most animations, but its very much apparent in the basic three hit combo string and the charge portion of the Dashing Spin power. Nothing I can personally do to fix this (short of utilizing a model without his distinct weaponry available). So I hope it isn't too distracting with him effectively pistol whipping enemies instead.

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Scott MacDonald's MUA1 voice for Nick Fury.
-Uses assigned number #23 (will clash with Guillotine and X-23 in mannequin).

REQUIRES:
-A mannequin.

MOVESET:
1. Pulse Blaster: Corsair fires a few shots from one of his trademark pistols, dealing energy damage.
2. Disruptive Mutiny: Corsair uses a teleportation device on his person, striking several enemies with his rapier sword before returning to his original position.
3. Dashing Spin: Corsair does a brief spin attack with his rapier sword, dealing physical damage to all enemies in a given distance.
4. (Boost) Advanced Medical: Corsair uses Shi'ar tech to recover back a portion of health for each teammate.
5. (Boost) Space Adventurer: Corsair boosts the attack speed and damage of himself and his teammates temporarily.
6. (Xtreme) Starjammer Rebellion: Corsair triggers his autopilot-activated ship's weapon systems, raining energy blasts from above upon all enemies in range.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Outsider- Loading screen
Raven Software- Corsair model, HUD, voice clips

Download link: https://www.mediafire.com/file/di8h0t2wgf5byke/Corsair_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on June 22, 2021, 03:04pm
Finally we have Corsair! He was long overdue
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 26, 2021, 01:21am
DEVIL HULK

Before the Green Scar, before Joe Fixit, before even the Savage Hulk, the persona known as the Devil Hulk was there within the young mind of the abused Bruce Banner at the hands of his father, becoming chained deep within his mindscape after it took control of an adult Bruce's body and murdered his father as repressed revenge for the death of Bruce's mother.

Becoming chained deep within Bruce's mindscape and believed for the longest time to be nothing more than an evil monstrous persona that represented Bruce's negativity and self-hatred, it would soon be revealed that the Devil persona (now known as the Immortal Hulk), actually embodied what Bruce desired in a protective father figure (Banner's incapability to imagine love without some semblance of pain), being the cause for why he had perceived it in such a negative light for so long.

Now free and in charge of the protective system that embodies him, Banner and the other Hulk personas as a stronger unified whole, the Devil Hulk enacts his unique brand of justice toward the guilty, drawing a very fine line between right and wrong.

But don't take my word for it. See for yourself...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 100% chance of resurrection and usual Hulk immunities
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Richard Moll's voice from the Incredible Hulk: Ultimate Destruction
-Uses assigned number #4 (will clash with Storm and that of her X-Men Retro Arcade counterpart by Outsider, as well as SoulWorker's Luna Nox in mannequin).

REQUIRES:
-A mannequin.
-A skin based off his true form within Bruce Banner's mindscape.

MOVESET:
1. Sadistic Backhand: Devil Hulk punches his hands together before throwing a strong swipe with his right hand, dealing physical damage as they're knocked to the ground from the blow.
2. Gamma Breath: Inspired by the Hulk: Ultimate Destruction game, Devil Hulk breathes out enough gamma radiation to prove lethal to affected targets, dealing radiation damage.
3. Irritated Burst: Devil Hulk slams his fists into the ground, generating an outward blast of gamma radiation underneath an unlucky enemy and sends them flying.
4. Boulder Crush: Devil Hulk throws a giant boulder at nearby enemies, dealing physical damage.
5. Taking It Personal: Devil Hulk does a devastating six-hit combo attack, dealing physical damage.
6. (Debuff) Terrifying Presence: Devil Hulk makes a random malicious taunt, lowering enemy defense as they run away in fear of him.
7. (Boost) Gut Feeling: Able to sense the nearby presence of those who intend to do harm to innocent people, Devil Hulk reveals the locations of enemies on the map while reducing energy cost for his other powers temporarily.
8. (Xtreme) Gamma Dispersal: Devil Hulk does an incredibly powerful thunderclap with his hands, dealing physical damage to unlucky targets as a large green blast is generated from his hands.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enchlore- Immortal Hulk MFF skin, HUD
tubular spacedude- Ripped Devil Hulk voice clips from The Incredible Hulk: Ultimate Destruction

Download link: https://www.mediafire.com/file/sld5vh8hv8xcymc/Devil_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on June 26, 2021, 02:57am
Yes!!! This is awesome!!!

I love the Immortal Hulk so much!!! I've been looking forward to this!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 28, 2021, 01:33am
GRIZZLY

A former member of Cable's short-lived Six Pack team (who's team members also included Domino, Deadpool and the mysterious Copycat among their ranks), Grizzly would accompany the team on several missions before they would all go their seperate ways.

Retiring to live a more quiet life, he would soon unwillingly encounter Cable's son, Genesis, his mind being twisted to their will as he became a deranged serial killer and slaughtered several innocent people.

Encountering Domino, she was forced to kill Grizzly in self-defense, promising Grizzly as he died that Cable would never know what his son made him do.

But in an alternate timeline, Grizzly was snatched by the Exiles and brought into the future, members with telepathy doing their best to repair the damage Genesis had done to Grizzly's mind.

Ensuring to not waste this second chance at life, Grizzly reunites with his Six Pack teammates as they prepare to face off against the Masters of Evil...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Keith Ferguson's voice from X-Men Legends II.
-Uses assigned number #44 (will clash with Silver Samurai and Mortal Kombat's Goro in mannequin).

MOVESET:
1. Savage Uppercut: Theodore slices an enemy upward with his claws into the air, dealing physical damage.
2. Vicious Slicing: Theodore rushes forward, slicing with his claws several times as physical damage is dealt to foes who are knocked back from the blows.
3. Strafing Bullets: Theodore pulls out a submachine gun and fires from it. Hold button down to keep firing. Able to strafe while this ability is active.
4. Easy Shot: Theodore pulls out a sniper rifle and fires it, dealing physical damage to a targeted foe. 25% chance for instant kill, with a 50% chance if target is stunned.
5. Frag This: Theodore tosses a frag grenade which explodes and deals fire damage to enemies within a specific radius.
6. (Boost) Six Pack: Theodore boosts his overall defense and speed for a time.
7. (Debuff) Chilling Scream: Theodore lets out an agitated roar that terrifies nearby foes and reduces overall defense.
8. (Xtreme) Mindless Rampage: Theodore loses himself temporarily to the brainwashing placed on him by Cable's son, Genesis, long ago and deals heavy physical damage to every foe in range.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, loading screen etc
Raven Software- Grizzly XML2 model, power animations and effects from his boss files, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/26gqxw0wt6u2mem/Grizzly_%2528Theodore_Winchester%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Enchlore on July 01, 2021, 10:55am
Nice work with Grizzly! Now there's enough characters for a "Six Pack" team bonus.

Devil Hulk's also pretty awesome. I can make a mannequin for him later this week.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 04, 2021, 03:44am
ABOMINATION

A Russian spy hired to infiltrate the US Military, it wouldn't take long for Emil Blonsky to stumble across Bruce Banner's hidden lab in the desert.

Photographing everything he uncovered and curious as to the purpose of a particular machine in Banner's lab, Blonsky recklessly bombarded himself with a more intense, concentrated dose of gamma radiation and became the creature known as the Abomination.

Gaining permanently increased strength and durability from the dosage with no sacrifice to his intellect, he let the power go to his head and became a frequent villainous rival of the Hulk, clashing with Banner's brutish alter-ego countless times while ending up in various misadventures himself.

Forcibly used as an unwilling slave to justify the needs of others and continuing to lose against the Hulk, Blonsky eventually grew tired of his vast power and after attempting to force his widowed wife Nadia under New York's sewers with the local residents he'd recently taken up the position of a protector for, the 'Merged' Hulk (in the temporary size of an ant), managed to eventually convince Blonsky that it wasn't right for Nadia to know what had truly become of her lost beloved husband and finally let her go alongside his personal vendetta against the Hulk entirely, choosing to accept his new life as the creature whose form he was forced to remain in.

Helping a few wandering homeless people to the shelters beneath the city, Emil Blonsky couldn't help but notice various Ultron sentries fly high into the sky on mini battleships.

Irresistibly compelled to find out what was going on, he made a major leap into the air and stowed away on board one of the docked airborne ships.

With no turning back, the Abomination prepares himself for the fight of his life...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and usual Gamma-powered immunities
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Ron Perlman's voice from the Incredible Hulk: Ultimate Destruction.
-Uses assigned number #13 (will clash with Human Torch and Jason Voorhees in mannequin).

REQUIRES:
His models from Ultimate Destruction and the Immortal Abomination skin from Contest of Champions.

MOVESET:
1. Fighting Prowess: Abomination throws a hard punch at an unlucky target, dealing physical damage.
2. Vengeful Rage: Abomination smashes the ground with his fists, damaging surrounding enemies in an increasing radius.
3. Soaring Bomber: Abomination leaps into the air and comes back down, slamming a fist into the ground as radial damage is dealt to surrounding foes.
4. Dirty Fighter: Abomination grabs an unlucky foe by the legs, swinging them around as he uses them as a makeshift club to deal physical damage against other foes stupid enough to get close. Hold down button to keep attack going and let go of the button to release the enemy in Abomination's hands.
5. Russian Fury: Abomination picks up a large mass of rock off the ground and flings it at enemies, dealing physical damage.
6. (Boost) Pathetic Effort: Abomination forces all nearby foes to attack him for the duration of the power. Overall damage dealt to Abomination will be reduced and all projectile attacks will bounce back to the original sources.
7. (Boost) Hardened Spy: Abomination raises his max health and striking stats temporarily.
8. (Xtreme) Ugly Brutality: Abomination leaps into the air and slams into the ground, generating major physical damage to surrounding threats. Also increases amount of SHIELD credits dropped from defeated enemies during the Xtreme.

CREDITS:
Ceamonks890- Mod creation & coding, icons, loading screen etc
Blacthulhu- MCOC Abomination Classic skin & HUD
mj fan- Abomination MCU skin
tubular spacedude- Ripped Ron Perlman voice clips for Abomination from the Incredible Hulk: Ultimate Destruction
ZuluViking- Abomination Comic MFF model, hud, mannequin, Hulk meteor coding

Download link: https://www.mediafire.com/file/tot32i9g8ea2rvh/The_Abomination_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on July 04, 2021, 07:52am
I'm honestly surprised that Abomination hasn't been made yet. Great work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 08, 2021, 04:52am
CALLISTO

Growing up young and beautiful (living a seemingly perfect life), disaster would soon strike for the mysterious woman known only as Callisto upon entering puberty.

Becoming blind in one eye and horribly disfigured after learning she was a mutant, Callisto realized that she was completely unwelcome in current society and fled for her new home in the sewers underneath New York.

Stumbling across similar mutant outcasts, Callisto would quickly take up responsibility for leading the 'Morlocks' and keeping them safe from the outside world.

Kidnapping Warren Worthington's Angel recklessly for mistakenly believing he was another undesired outcast, it wouldn't be long before his teammates, the X-Men, would come for him.

Challenging and losing to the X-Men's leader at the time, Storm, this development would lead to strong ties between the Morlocks & X-Men as they both aided and confronted each other at different times.

Receiving a message of help from the X-Men, Callisto leads the Morlocks into battle on the surface as they prepare to fight for their collective home...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of healing factor and leadership
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Vanessa Marshall's voice for Mercy from The Incredible Hulk: Ultimate Destruction.
-Uses assigned number #52 (will clash with playable Galactus and Raven in mannequin).

REQUIRES:
-A mannequin.

MOVESET:
1. Master of Knives: Callisto flings out several knives in a spread pattern at unlucky foes with impressive accuracy, dealing physical damage.
2. Bo Staff Rumble: Callisto pulls out a bo staff and leaps into the air, slamming it into the ground as physical damage is dealt.
3. Tentacle Cyclone: Callisto mentally controls the mechanical coils within her arms as she performs a radial spin attack with them, retracting them back into her arms as physical damage is dealt.
4. Precise Shot: Callisto pulls out a combat rifle and fires from it, dealing physical damage. Chance for instant KO, depending on enemy being stunned or not.
5. Sharp Tase: Callisto pulls out a well-hidden taser and uses it, generating electric damage to various enemies at once. Hold button down to keep attack going!
6. (Boost) Morlock Senses: Callisto uses her enhanced senses to reveal nearby enemies on the map whilst increasing the damage dealt by her and her allies.
7. (Boost) Intuitive Tactician: Callisto uses her latent mutant ability to adapt to the current situation, increasing critical hit damage chances while adrenaline kicks in and seemingly slows everything down around her.
8. (Xtreme) Brutal Retaliation: Callisto leaps into the air and flings various throwing knives at once, dealing physical damage to surrounding targets. If targets are stunned, they will take a critical hit for a portion of their health.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
idrinkdrpepper- Omega Red tentacle coil boltons for Power 3
Marvel Watcher & shafcrawler- Original Callisto XML2 mod skin assets
Outsider- Conversion of Callisto skins from XML2 mod to MUA, custom loading screen

Download link: https://www.mediafire.com/file/zqr7i4gs0bvx10u/Callisto_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 10, 2021, 07:04am
HOLOCAUST

Originating from the reality known as the 'Age of Apocalypse', Apocalypse would end up bearing a child with an unrevealed woman, naming the boy Nemesis as he grew into one of his loyal Horsemen.

Being a complete sadist who took great pleasure in annihilating anyone who would oppose his father's rule, it wouldn't take long for much-deserved karma to catch up with Nemesis (as this reality's more heroic version of Magneto arrived and tore apart his physical body in revenge for the murder of his own child, Wanda, at his hands).

Awakening in the labs of the Dark Beast, Nemesis found his remaining life essence was fitted within a transparent battle armor that helped to keep him from dissipating away entirely, while being able to channel his life energy out of him as a powerful weapon (draining the lifeforce of others to replenish his supply).

Taking on his extremely questionable name of Holocaust, he resumed his active position as a Horseman of Apocalypse and committed numerous shocking acts of genocide against opposing humans and mutants alike.

But it was a chance confrontation with Nate Grey that led Holocaust to end up in his current situation, a shard of the M'Kraan Crystal getting impaled in his chest as him and Nate Grey were transported away to a different reality far removed from the one they left behind.

His armor recreated from the destruction of his original one upon entering this new reality and beneficial protection against telepaths granted to him by the godlike being known as Onslaught, Holocaust sets off to challenge this mysterious group calling themselves the Masters of Evil and prove to the Apocalypse of this reality why he was handpicked as one of his personal Horsemen...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 50% resistant to psychic damage and immunity to knockback, grabs, stuns and finishers.
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Peter Lurie's voice from X-Men Legends II.
-Uses assigned number #46 (will clash with Sersi and Robin in mannequin).

REQUIRES:
-A mannequin.

MOVESET:
1. Atomic Cannon: Holocaust fires a quick blast of plasma energy from his cannon arm, dealing fire damage.
2. Plasma Charge: Holocaust moves his regular arm back slightly, performing a sliding charge that sends him forward a few feet as physical damage is dealt to foes in the path of the attack.
3. Draining Rumble: Holocaust quickly slams the ground, generating a shockwave that knocks surrounding foes back as physical damage is dealt.
4. (Special) Decaying Leak: Holocaust releases enough energy on the ground to create flames around him, damaging foes stupid to get close. Also adds fire damage to melee attacks temporarily.
5. (Boost) Burning Plasma: Holocaust's chances of setting enemies alight through melee attacks is increased temporarily while this power is active. Also decreases damage received.
6. (Xtreme) Atomic Incineration: Holocaust releases energy from within his armor, dealing fire damage as enemy lifeforce is absorbed back into Holocaust to restore his health back from any damage received beforehand.

CREDITS:
Ceamonks890- Mod creation, HUDs, icons etc
Raven Software- Powerstyle coding for most powers, Holocaust skins, voice clips

Download link: https://www.mediafire.com/file/tnyof1ukd05g8re/Holocaust_%2528X-Men_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 16, 2021, 06:22am
OLD MAN LOGAN & WEAPON X

OLD MAN LOGAN:

Originating from an alternate reality where the supervillains won and the vast majority of superheroes were killed during the conflict, Wolverine found himself stricken with overwhelming guilt as he discovered to his horror that he had been used as an unaware pawn to kill the entire X-Men team, under the malicious illusions of Mysterio and Bullseye.

Fleeing into hiding within the wilderness, Logan decided then and there that the Wolverine also died in the massacre, refusing to ever engage in violence again as he became a farmer and family man in the remnants of American states within the newly-named 'Hulkland'.

Tragically, the infamous inbred Hulk gang would arrive at his farm while off on a job with a blind, elderly Clint Barton for some easy rent across the country and slaughter his family during Logan's absence.

Combined with the events he had to experience during his journey with Hawkeye, Logan was fueled by revenge and killed the now-obese and delusional elderly Bruce Banner (now going under the name of Pappy Banner) and most of his inbred family, sparing baby Bruce Jr. as he returned to his old farm with him to bury his lost loved ones' bodies and train Bruce Jr. to be a hero in his own right.

Being inexplicably transported to an alternate reality where all of his friends are still alive and in the case of the Hulk, still very much the heroic smashing monster he remembered fighting so many decades before in his own timeline, this version of Wolverine is determined to ensure history doesn't repeat itself and joins the evergrowing omniversal alliance to prevent the supervillains of this Earth from causing untold damage to it...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Theme Music (plays the iconic credits music from X-Men 2: X-Men United by pressing jump button whilst blocking).
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Hugh Jackman's voice from the X-Men Origins Wolverine tie-in game.
-Uses assigned number #84 (will clash with Ronan the Accuser and the Xenomorph from Alien in mannequin).

DISCLAIMER: This mod uses one minute of music from the 20th Century Fox-era X-Men films. I take no credit for the use of it.

BUGS: The fully charged version of Power 3 (Round Kick) doesn't work as intended, Old Man Logan just floating across the ground briefly in his idle animation. Did everything I could to fix this annoying issue with no success. Still does damage to enemies though and simply tapping or mashing the related power button triggers the proper working animation as intended.

REQUIRES:
-A mannequin.
-Some better-fitting Hugh Jackman voice clips for battle grunts. Currently using Steve Blum's voice to fill the void.

MOVESET:
1. Tested Patience: Old Man Logan grabs and slams a unlucky foe to the ground, breaking their arm as physical damage is dealt.
2. Durable Uppercut: Old Man Logan throws a hard punch, sending struck foes into the air as physical damage is dealt.
3. Round Kick: Old Man Logan performs a two-hit kick combo, sending foes flying from the strikes as physical damage is dealt.
4. Boot to the Jewels: Old Man Logan rushes forward and kicks an enemy hard in a very vulnerable area, causing them to be knocked back as physical damage is dealt.
5. Dirty Twister: Old Man Logan pops his claws out briefly, performing a spin attack and hitting multiple foes at once as physical damage is dealt.
6. (Boost) Renewed Perspective: Old Man Logan decides to pop his adamantium claws out of his wrists during combat, fighting more like he did in his prime temporarily as damage dealt to enemies is increased.
7. (Boost) Experienced Fighter: Old Man Logan uses his enhanced senses to reveal nearby foes on the map whilst increasing resistance and overall damage toward enemies.
8. (Xtreme) Feral Rage: Old Man Logan pops his claws out and slashes multiple targets in a blinding flurry of rage, dealing physical damage.

WEAPON X:

The X-Man known as Wolverine has had to go through many untold physical and psychological trials to become the man he is today.

But things weren't always as easy for Logan, as he can tell ya first-hand when he was kidnapped by employers of the Weapon X program and used as an unwilling guinea pig for their twisted experiments.

Having adamantium bonded to his very bones, this led to unspeakable pain so great that Logan's very sanity struggled to retain dominance against his own newly strengthened animal instincts.

Being pulled out of time to the present day as a result of Doctor Doom's machinations with Odin's power in the future, this version of Wolverine will set to prove he's no mere mindless creature to be trifled with...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Mark Hamill's voice from X2: Wolverine's Revenge.
-Uses assigned number #3 (will clash with Wolverine, X-Men Arcade Wolverine and Freddy Krueger in mannequin).

REQUIRES:
-A mannequin.

MOVESET:
1. Savage Frenzy: Weapon X goes into a vicious charge, thrashing his adamantium claws in front of him as each strike increases in speed, dealing physical damage to struck foes.
2. Violent Lunge: Weapon X launches forward, knocking unlucky foes to the ground as he proceeds to brutally slash them to pieces, dealing blade damage.
3. Quick Death: Weapon X impales an unlucky foe on his claws as he lifts them up and throws them to the ground. High chance of instant kill.
4. Disembowel: Weapon X performs a heavy thrust manoeuvre to an unlucky foe, dealing radial damage.
5. Twirling Claw: Weapon X performs a spin attack, hitting multiple foes at once as blade damage is dealt.
6. (Boost) Primal Animal: Weapon X boosts his own defense and movement speed, as his limited expressions of humanity are subdued temporarily.
7. (Debuff) Terrifying Snarl: Weapon X lets out a terrifying yell, causing nearby foes to flee in fear from him as their overall defense is reduced.
8. (Xtreme) Beast Within: Weapon X looses control of himself, going into a blind berserker rage as he attacks every nearby enemy in the general vicinity, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation and coding, loading screen, icons etc
Andersonbrazil- Old Man Logan Marvel Heroes skin and HUD
CaiqueWebSlingerBrazil- Weapon X skin and HUD from Marvel Heroes
Enigma- Cleaner X2 Wolverine's Revenge audio clips of Mark Hamill's voice
tubularspacedude- Ripped Hugh Jackman voice lines from the X-Men Origins Wolverine movie game tie-in

Download link: https://www.mediafire.com/file/v145uhz5rwmplpq/Old_Man_Logan_%2526_Weapon_X_Wolverine_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 18, 2021, 10:19am
This is very cool! Old Man Logan especially is a great idea for a mod! I'm surprised it wasn't done sooner!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 19, 2021, 09:36pm
PLAYABLE GENERIC MUA1 ENEMIES COLLECTION

So this has been a big project I've had in the back of my mind for a long time, ever since I saw Lags's work for XML2 which achieved similar feats in making various generic enemies within XML2 playable.

Deciding to give it a go myself with MUA1's lineup of generic enemies, I present to you the Playable Generic MUA1 Enemies Collection!

Currently, the selection is quite limited. But I plan to make every other generic enemy within MUA1's catalog playable somehow in the near future, updating this release with new enemies to choose from (in-between focussing on more major projects when I feel inspired to do so further).

Not sure if this will prove appealing to many in the end. But regardless, I hope some can gather some degree of fun from playing as these enemies that we've all collectively beaten the snot out of with proper heroes and villains alike since 2006!

IMPORTANT: Each playable enemy mod is planned to have a moveset that offers 2 or 3 attack powers (depending on the foe's capabilities), 1 boost and an Xtreme, in order to avoid completely overshadowing the more interesting characters, whilst staying true to the source material of these foes as displayed in MUA1 and in the comics where applicable.

SIDE NOTE: Any other members of our community who are keen on having their own voices used as extra voice/sound packs for the SHIELD Agent in future, can check out the included voice lines txt file for what types of audio are expected for proper inclusion.

If interested, send the audio files to me privately (preferably as mp3 files) and please try to avoid sounding too quiet or bored in your recordings as they'll sound basically silent in MUA without serious amplification otherwise and will take players out of the experience.

CREDITS:
Ceamonks890- Mod creation, icons etc
Cohollow- Voice and grunt audio for alternate SHIELD Agent voicepacks
Enchlore- Voice and grunt audio for alternate SHIELD Agent voicepacks
Quentin Hex- SHIELD Agent MUA1 Black suited variant
Raven Software- General assets and powerstyle coding for enemy-exclusive powers
UltraMegaMagnus- Mannequins

Download link: https://www.mediafire.com/file/nklbkx74dpcsykp/Playable_Generic_MUA1_enemy_mods_collection%2528Ceamonks890%2529.7z/file

EDIT(19/11/2021): Added SHIELD Agent to the list of playable minions/enemies, with three different voices to choose from (Cohollow, Enchlore & myself).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 21, 2021, 08:41pm
BALDER THE BRAVE

Being a half-brother and close friend to the god of thunder, Thor, Balder was prophesied to trigger the coming of Ragnarok and the destruction of Asgard itself were he to ever perish.

Bestowed by Odin's wife Frigga with great durability to all forms of harm on Asgard in order to prevent this possibility from occurring, Balder quickly became renowned as the bravest Asgardian and given the role as the Asgardian God of Light not too long afterward.

Having fought in many battles on Asgard, it would take an army of monstrous Midgardian brutes under Loki's command to achieve the impossible as the gods became all imprisoned and used as traps for anyone brave enough to attempt a rescue.

Saved from the Enchantress and Executioner by Thor and various mortal heroes from Midgard, Balder immediately joins the strike team as he becomes determined to enact retailation against Loki and Doctor Doom for what they've done.

Arming himself with some fine Asgardian swords and his strength for battle renewed, the God of Light is prepared for anything that comes his way...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Scott MacDonald's voice for Cyclops from MUA1.
-Uses assigned number #101 (will clash with Thanos in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Painful Beams: Balder generates two strong beams of light from his swords upon enemies. Charge attack for max damage!
2. Asgardian Rumble: Balder leaps into the air and performs a massive ground slam with his swords, dealing physical damage.
3. Blinded by the Light: Balder generates a flare of light which stuns and damages enemies on-screen.
4. Smouldering Energy: Balder generates various energy arcs, dealing energy damage. Mash button for max chaining damage!
5. Photokinetic Heat: Balder generates a very hot light beam, dealing fire damage to struck threats.
6. (Boost) Soothing Light: Balder uses his light generation abilities to restore back a portion of health for his teammates.
7. (Boost) Warriors' Madness: Balder becomes much more arrogantly determined to win battles, increasing damage received from enemies while his Asgardian metabolism boosts his overall strength and regeneration capabilities temporarily.
8. (Xtreme) God of Light: Balder generates a powerful light beam, building up and overwhelming nearby enemies with its energy. Also restores teammate health and energy whilst dealing extra damage to threats if target is slowed, frozen or stunned.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons, voice/sound file etc
krum4o- Original Balder powerstyle and talents coding
Raven Software- Balder Classic model and HUD

Download link: https://www.mediafire.com/file/8bng9g80zl3fwei/Balder_the_Brave_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Canino on July 23, 2021, 06:39am
Wow!!! It's great what you've been done.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 25, 2021, 02:28am
NEW GOBLIN

Originating from an alternate reality, this version of Harry Osborn lost his father seemingly at Spider-Man's hands.

Unaware of the truth, Harry would recklessly follow in his deceased father's footsteps, forging his own Goblin identity in blinded revenge as he prepared to hurt down the hero of the city, his high school friend that he had trusted for so long, for the cruel punishment placed upon his shoulders.

However, the New Goblin finds his planned vengeance towards Spider-Man halted as he's unexpectedly pulled into a strong dimensional wormhole within his flight path and arrives in a different reality altogether from the one he had unwillingly departed from.

Seemingly on a large floating ship, he spies a different version of Spider-Man among various other costumed individuals from the shadows.

Unsheathing his ionic sword, Harry was prepared to lunge for the kill.

But just as quickly as his instincts had tempted him, he immediately stopped and looked at the reflection generated off his sword.

As much as he desired closure for everything his Spider-Man had seemingly done to him, Harry knew deep down that it wasn't right or fair to take out his righteous fury on that of another one who had nothing to do with his experiences.

Deciding instead to follow these unknown heroes and see if it leads to a way back home, the New Goblin arms himself as he proceeds to fend off tons of sentient robots...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight via glider, might and healing factor
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using James Franco's voice from Spider-Man 3.
-Uses assigned number #10 (will clash with Thor and Red Tornado in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Deep Cut: New Goblin slashes at enemies with his ionic sword, dealing physical damage. Charge attack for max damage!
2. Vengeful Slash: New Goblin pulls out his ionic sword and performs a spin attack, dealing physical damage to all enemies within a short distance. Charge attack for max damage!
3. Pumpkin Barrage: New Goblin flings several pumpkin bombs from his glider's stocks, exploding upon contact with targets. Mash button to keep attack going!
4. Razor Bats: New Goblin throws three razor bats that proceed to slice into targets, dealing physical damage.
5. Wild Ride: New Goblin hops on his glider and dashes forward on it, dealing damage to anything in his way as physical damage is dealt. Hold button down to keep attack going!
6. (Boost) Osborn Legacy: New Goblin taps into inner strength provided by the Goblin Formula, increasing the potency of his attack damage and health regeneration at the cost of increased damage received from enemies temporarily.
7. (Boost) Durable Foundation: New Goblin taps into inner strength provided by the Goblin Formula, increasing his overall defense and speed in battle temporarily.
8. (Xtreme) Like Father, Like Son: New Goblin hops on his glider and fires a barrage of missiles which home in on nearby targets, dealing fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Blaw- Right-handed sword bolton
DarkMarkZX- Sam Raimi Green Goblin movie assets and powerstyle coding for many elements
marvel watcher- New Goblin XML2 skin
Outsider- Conversion of New Goblin XML2 skin to MUA, custom loading screen
UltraMegaMagnus- New Goblin glider and character models from Spider-Man 3 game

Download link: https://www.mediafire.com/file/ecpio2sapgxwswm/New_Goblin_%2528Sam_Raimi_Spider-Man%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 25, 2021, 12:06pm
Very cool mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 26, 2021, 10:36pm
RAIMI SPIDER-MAN

Originating from an alternate reality where he's the only real superhero within it, this version of Peter Parker is widely considered a fan favourite to most moviegoers.

Having fought off many of the traditional Spider-Man's foes with distinct differences from the main Marvel continuity, Spider-Man finds himself swinging around New York, desperately trying to find his friend Harry and finally confront him about what truly happened on that night between him and Norman Osborn in the graveyard.

With Harry nowhere in sight (not even at Oscorp), Spider-Man finds himself face-to-face with other versions of himself (who explain their purpose here and inform Peter that they know where his best friend resides, the only way to find him being through them).

With nothing else to lose, this Spidey prepares himself for what lies ahead and hops on board Madame Web's dimensional platform with the other Spider-people.

Lost in thought, Peter promised Harry that wherever he is, he'll find him and bring him back home, no matter what the cost...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Web-Swinging and Theme Music (plays the iconic Danny Elfman Spider-Man theme)
-9 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Tobey Maguire's voice from the original Spider-Man movie games.
-Uses assigned number #11 (will clash with Black Panther and Android 18 in mannequin).

DISCLAIMER:
This mod uses one minute of music from the Sam Raimi Spider-Man film trilogy. I take no credit for the use of it.

MOVESET:
1. Hero Punch: Raimi Spidey throws a powerful punch, dealing physical damage.
2. Sticky Webs: Raimi Spidey fires enough webbing to trap an enemy in place, dealing minor physical damage.
3. Sweeping Kick: Raimi Spidey performs a sweeping melee attack, knocking foes back as physical damage is dealt.
4. Slinging Projectile: Raimi Spidey generates webs on the ground, pulling himself back a bit before shooting himself forward and kicking any unlucky enemy in his path hard, dealing physical damage.
5. Whirling Fists: Raimi Spidey performs a quick spin attack, dealing physical damage to struck enemies.
6. (Debuff) Trash Talker: Raimi Spidey throws a random quip at enemies, aggravating them as their overall defence is reduced.
7. (Boost) Spider Reflexes: Raimi Spidey's Spider-Sense tingles, seemingly slowing everything down around him while he continues to move at normal speed.
8. (Xtreme) Debt Collector: Raimi Spidey jumps into the air and leaps down on multiple enemies, dealing massive physical damage with a 25% chance for instant kill. Also boosts the damage potential of other teammate Xtremes by 50%.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
CaiqueWebSlingerBR- Spider-Man Sam Raimi Classic, Black, Wrestler & early Alex Ross design red and black suit, HUDs
Captain JZ America- Cleanly ripped Raimi-era web-swinging sound from original Spider-Man movie games
Enchlore- Spider Sting powerstyle coding from Spider-Man booster
Julio Cabral- Custom unmasked Raimi Spidey skin
Outsider- Discovered coding trick for maskless skins to appear only in hub maps
tubularspacedude- Tobey Maguire voice and sound clips, ripped Spider-Man 4 Wii prototype models, Spider-Man 4 model custom mannequin
UltimateVenom- Early Alex Ross design white and blue variant suit & HUD
UltraMegaMagnus- Default Raimi Spidey mannequin

Download link: https://www.mediafire.com/file/0xvc7jkgynl6x16/Spider-Man_%2528Sam_Raimi%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 27, 2021, 05:52pm
Awesome!

I really love how you've been giving mods to iconic AU versions of characters in the game. It's one thing to try to use boosters, skins, voice packs, etc. to turn an already official character into an idealized or specific version, but this is particularly great because it hones in on what makes each version special and allows them to be (as far as I know as I haven't tried it yet) played alongside one another. Great work! You've carved out a terrific modding niche for yourself!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 31, 2021, 05:34am
PENI PARKER SP//DR

Losing her father from a very young age, the child known as Peni Parker was informed by her uncle and aunt, Ben & May Parker, that she was the only appropriate candidate left to carry on the work her father had started.

Accepting this responsibility, Peni allowed the radioactive spider that formed half of the SP//dr mech's CPU to bite her and create a psychic link between the two.

Several years would pass before Peni would start encountering her world's versions of various Marvel heroes and villains as the unknown pilot of the SP//DR mech suit, making new friends and enemies along the way.

Encountering mysterious Spider-people from other realities in the middle of the New York subway, she was informed that her skills as a hero were needed in another reality as part of an omniversal strike force against a potentially universal threat collectively calling themselves the Masters of Evil.

Retrieving the SP//DR armor from a secret location, she would hop into it and step onto the mysterious interdimensional platform controlled by one of the other Spider-people calling themselves Madame Web.

Primed and ready for action, Peni Parker joins her fellow heroes as she fights in hopes of making her family proud...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and Web-Swinging
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using carefully picked ripped audio from the Japanese dub of Neon Genesis Evangelion using Yūko Miyamura's voice for Soryu Asuka via translated subtitles.
-Uses assigned number #37 (will clash with Rhino and Cyrax in mannequin).

REQUIRES:
-Her design from the Into the Spider-Verse animated movie as a third skin.

MOVESET:
1. Mecha Combo: Peni has her spider-mech perform a two-hit combo, stunning struck foes if successfully landed.
2. Sticky Entrapment: Peni has her spider-mech fire webbing from its installed webshooters, getting an unlucky foe stuck in place as minor damage is dealt.
3. Familiar Guilt: Peni has her spider-mech pound the ground repeatedly, damaging surrounding foes in an ever-increasing radius.
4. Genesis Rush: Peni has her spider-mech charge forward, damaging everything in its path as physical damage is received.
5. Flying Slam: Peni has her spider-mech jump into the air and slam the ground hard with one of its robotic fists, dealing radial damage.
6. (Debuff) Scary Evangelion: Peni's spider-mech does some terrifying movements, causing enemies to flee as their overall defense is reduced.
7. (Boost) Durable Metal: Peni has her spider-mech activate a function which reduces damage received from enemies for her and her allies temporarily.
8. (Xtreme) Mechanical Excellence: Peni has her spider-mech leap into the air and slam the ground hard, dealing physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
UltraMegaMagnus- Peni Parker SP//DR Classic skin and HUD from long defunct Spider-Man Unlimited mobile game, Peni Parker models and HUD from Marvel Contest of Champions, Peni Parker SP//DR mannequin

Download link: https://www.mediafire.com/file/0sio58rkc241r7b/Peni_Parker_SPDR_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 02, 2021, 08:50pm
Everyone, the Playable Generic MUA1 Enemies Collection has been updated with the Doomsman and Frost Giant now completely playable!

https://marvelmods.com/forum/index.php/topic,10976.msg201501.html#msg201501
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 05, 2021, 06:06pm
NEAL SHAARA

Born into an upper class family within Calcutta, Neal Shaara one day became concerned when his brother Sanjit did not return from a trip or contact the family in any capacity.

Leaving home to find Sanjit (despite his parents' protests), he would come across Karima Shapander who was hired by Neal's father to search for his brother too (the two developing a romantic relationship in-between).

After some time, the two would discover to their horror that Sanjit had been abducted for conversion into the Prime Sentinel program by the twisted Bastion, before being captured themselves and subjected to a similar fate.

This stressful experience would cause Neal's latent mutant abilities to emerge and permanently disrupt the Sentinel conversion process on him, much to Bastion's chagrin (as Sanjit fought against his Sentinel programming long enough to sacrifice himself in order to save Neal and Karima from Bastion, tragically perishing in the process).

Grieving over the loss of his brother, Karima told Neal quietly to run away from her while she still had control over herself, the Prime Sentinel programming threatening to override her sense of humanity if he didn't flee immediately from India.

With nowhere else to go, Neal would end up contacting Moira MacTaggert and travelled to Muir Island, terrified of his new powers and what they could do.

Members of the X-Men arriving on Muir Island at Moira's request, the team would ultimately take Neal in among their ranks and train him in how to properly utilize his new abilities.

Now more comfortable in his new lease on life, Neal heads off with his fellow X-Men in the X-Jet after receiving a distress call from Nick Fury of SHIELD about an attack on the Helicarrier.

As ready as he'll ever be, Neal Shaara prepares for battle as the Thunderbird!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Kumail Nanjiani's voice.
-Uses assigned number #57 (will clash with Kurse, Johnny Cage and Taihou from Azur Lane in mannequin).

MOVESET:
1. Unforgiving Flames: Neal generates a stream of plasma-generated fire from his hands at foes directly in front of him. Hold button down to keep attack going!
2. Heated Blast: Neal fires quick blasts of solar plasma from his hands, generating fire damage.
3. Light of the Sun: Neal generates a blinding flare of light which stuns and damages enemies on-screen.
4. Hot Rumble: Neal generates a quick blast of plasma-generated flame underneath an unlucky target, sending them flying into the air as fire damage is dealt.
5. Thermal Discharge: Neal generates an outward blast of plasma-generated flame, dealing fire damage to surrounding enemies.
6. (Boost) Second Wind: Neal transforms parts of his body into energy, boosting movement speed and defence against attacks temporarily.
7. (Boost) Solar Fields: Neal gives himself and his teammates a chance to ignite enemies on fire with melee attacks temporarily. Also decreases the amount of damage received from enemies.
8. (Xtreme) Superheated Plasma: Neal takes to the sky and generates focussed beams of solar plasma which rain down from above, dealing fire damage to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Outsider- Conversion of Neal Shaara XML2 skins to MUA1, custom loading screen
shafcrawler- Original Neal Shaara XML2 skins
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/wvxmvph65zahm3l/Thunderbird_%2528Neal_Shaara%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 07, 2021, 11:05pm
BASTION

Born from the merging of the Sentinel's Master Mold with the advanced alternate reality Sentinel prototype Nimrod, the more human-like being known as Bastion emerged in their places initially with amnesia.

Taken in by a woman named Rose Gilberti as an adopted surrogate son for several years, 'Sebastian' would eventually begin to learn of the global mutant menace propagated on local news and fell in with various anti-mutant groups over time.

His prime directives soon reawakened during this period of time, this would lead to one of the X-Men's deadliest foes rising up in the place of the Sentinels and would enact numerous plans in an attempt to eradicate what he considers 'abominations' to humanity.

Learning through infected contacts on the inside about a group of super-powered beings calling themselves 'The Masters of Evil' and their ultimate plans for the world, Bastion grew greatly agitated at what he uncovered from his hidden base of operations.

This greatly conflicting with his prime directives to protect humanity in his own twisted way, Bastion prepares to set off and bring these arrogant humans and gods down a peg.

Armed with a wide variety of distinct programming tactics, this is one Sentinel hybrid you do not want to mess with. So watch your back while he's on your team!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to psychic damage and mind control, 50% resistant to physical and energy attacks
-4 hex-edited skins, HUD, loading screen, icons and sound/voice file using ripped audio of the late Don Morrow's voice for Bastion from X-Men: Next Dimension.
-Uses assigned number #42 (will clash with Shocker, Vengeance and Cyborg in mannequin).

BLOCK COMBOS:
Block + Jump (Learn Your Place)- Bastion uses the benefits he received from exposure to the techno-organic virus by the villain Manspring to increase to the size of a giant, temporarily increasing the strength of his attacks, max health and overall defense. Cannot regain energy. Press Block + Jump again to return to normal size.
Block + Action (Nimrod Shielding)- Bastion generates a large pink energy shield around him that will deflect projectile attacks back to their original source.
Block + Light Attack (Hive Senses)- Bastion accesses the senses of unseen beings that he has infected with his strain of the techno-organic virus, revealing nearby enemies on the map whilst increasing critical hit opportunities as Bastion's systems adapt to his new battle strategies.
Block + Heavy Attack (Sentinel Override)- Bastion spawns in a reprogrammed Sentinel unit to aid him in battle temporarily.

MOVESET:
1. Filthy Animal: Bastion fires a blast of energy from one of his hands, dealing energy damage to a struck target.
2. Cybernetic Uppercut: Bastion throws a powerful uppercut that sends struck enemies flying into the air, dealing physical damage.
3. Master Mold Assault: Bastion generates a radial energy shockwave, dealing energy damage to surrounding targets. Mash button to generate smaller energy shockwaves for additional damage!
4. Days of Future Past: Bastion opens a dimensional portal in time to his home reality as Nimrod on Earth-811, sucking enemies in before having them get immediately blasted out by unseen Nimrod Sentinels on the other side of the portal, dealing energy damage.
5. Advanced Combat Protocols: Bastion teleports and reappears near multiple enemies, kicking foes upward to remove them as a serious threat with physical damage dealt.
6. (Boost) Prime Directive: Bastion's adaptive systems give him a huge burst in energy, temporarily increasing his damage output and attack speed.
7. (Boost) Nano Organic Virus: Bastion infects nearby enemies with his unique mixture of nanobots and the Techno-Organic Virus strain within his systems, turning them into Prime Sentinels which resemble his original Nimrod form. Bastion's overall defense is also temporarily increased while this power is active.
8. (Xtreme) Zero Tolerance: Bastion commands reprogrammed Sentinels from off-screen to fire down a barrage of lasers upon all targets, dealing energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Outsider- Sentinel minion model, various powerstyle coding for several powers
Raven Software- Bastion model from XML2
Ryujin Jakka- Ripped Bastion X-Men Next Dimension voice clips, Green & Blue and Classic Sentinel Colour scheme models
UltraMegaMagnus- Ripped shrunk Master Mold model from X-Men Legends 1, mannequin
Yeagerist09- Ultimate Nimrod minion model

Download link: https://www.mediafire.com/file/5gcbv3ybpehbcrg/Bastion_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 09, 2021, 06:13am
SUGARMAN

Another being originating from the 'Age of Apocalypse' reality, the bizarre creature known as Sugarman ran human work camps on behalf of Apocalypse himself, frequently tormenting his slaves to satisfy his horrific genetic experiments.

His security chief drawing suspicion, Sugar Man proceeded to kill 'Quietus' off with his tongue and discovered X-Men rebels had taken Quietus's visage.

Escaping death several times, Sugarman would shrink in size and hitch a ride on the unaware Colossus, before entering the M'krann Crystal to escape being completely wiped from existence when the time-travelling Bishop went back into the past to save Charles Xavier and return things back to normal.

Arriving in the main Marvel continuity over twenty years in the past, he would operate in secret within Genosha for many years before stumbling across this reality's version of his former master, Apocalypse.

Explaining himself and his prior history with him, Apocalypse allowed Sugar Man to join his ranks.

Seeing the whole 'Masters of Evil' scenario on-screen from Apocalypse's base alongside him and Mr. Sinister, Sugar Man sets off to prove his continued worthiness to Apocalypse, a big grin across his face...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and immunity to knockback, grabs, stuns and finishers.
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using James Arnold Taylor's voice from X-Men Legends II.
-Uses assigned number #40 (will clash with Marvel's Scorpion and Red Hood in mannequin).

BUGS: Unfortunately, Power 3 (Sloppy Seconds), doesn't look quite right.
Sugarman's tongue (which is a bolton), doesn't seem to elongate out forward as in XML2 and instead veers to the right side of his mouth (still does damage to enemies though).
Did everything I could to figure out this annoying visual issue with no success.
He doesn't have a seperate tongue animation file like Toad either, so I currently have no clue how it worked originally in X-Men Legends II nor any obvious solution to its functionality in MUA1.

MOVESET:
1. Brutal Slash: Sugarman slices at enemies with a sword utilizing his lower arms, dealing physical damage. Charge attack for max damage!
2. Eat Lead Pally: Sugarman pulls out two Desert Eagles and fires from them, dealing physical damage. Hold button down to keep attack going!
3. Sloppy Seconds: Sugarman extends his tongue an impressive length, dealing physical damage to struck targets.
4. Room Cleaner: Sugarman does a quick spin attack with the axe and hammer weapons on his upper arms, dealing physical damage as struck threats are knocked back from the blows.
5. Sadistic Combo: Sugarman does a four hit combo with the axe and hammer weapons on his upper arms, dealing physical damage to any threats in his path.
6. (Boost) Mini Me: Sugarman reduces his natural size temporarily, increasing chances for critical hit damage.
7. (Boost) Battle Hardened Expert: Sugarman boosts his overall attack speed and damage output further for a time.
8. (Xtreme) Eroding Agent: Sugarman throws several bottles of acidic serum into the air, then pulls out a pistol and fires on them to release the burning chemical agent. Deals radiation damage to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Raven Software- Sugarman skin & tongue bolton, powerstyle coding from Sugarman XML2 files for several powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/tauyefkgd3t81ej/Sugarman_%2528X-Men_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 12, 2021, 08:41pm
DESTINY

Having always been blind in some capacity since birth, Irene Adler found herself always on edge as prophetic vision after prophetic vision invaded her mind, upon her 13th birthday activating her latent mutant powers of precognition.

Transcribing everything she ever experienced into a series of diaries, her condition had advanced further and Irene's vision was completely gone physically.

Meeting the mysterious Raven Darkholme (operating as a consulting detective at the time), they did what they could to make sense of Irene's prophetic visions of the future, quickly becoming close.

After various failed plans to push their pro-mutant agenda forward under the Brotherhood and Freedom Force teams, Irene (now going by the codename of Destiny), would tragically perish at the hands of a Shadow King-possessed Legion while on a mission with the Freedom Force team on Muir Island.

Her ashes blown out into the wind shortly thereafter, Mystique took time off to grieve for the loss of her best friend and lover.

Several years later, Destiny would find herself inexplicably alive and well once again as a result of Mr. Sinister's genetic cloning machinations.

Playing to Sinister's desires upon being told she was a genetically stable clone of the original Irene Adler by him, Destiny utilized her newly-gained astral projective ability when the coast was clear, to get into contact with Mystique and have her plan out a rescue operation immediately, informing her of exactly where she was.

With other members of the Brotherhood serving as a distraction for Sinister and his forces, Mystique would carefully infiltrate the base and against all odds, would get Irene safely back to Genosha and under the protection of the Brotherhood once more.

Offered a second chance at life, Destiny returned to fighting for the pro mutant cause, before receiving a prophetic vision warning of a group calling themselves the Masters of Evil rising up in the not too distant future (Doctor Doom being a catalyst for the universe's destruction if all the heroes, the Brotherhood and willing supervillains didn't join forces to stop this event from happening).

Providing this information to Magneto, he would ponder what was said before contacting the X-Men, as the Brotherhood prepared to head off for the SHIELD helicarrier...

FEATURES:
-2 powers, 4 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Marsha Clark's voice from X-Men Legends II.
-Uses assigned number #12 (will clash with Elektra and Optimus Prime in mannequin).

REQUIRES:
-A mannequin.

MOVESET:
1. Predestined Strike: Aware of an enemy's presence, Destiny carefully strikes them in a vulnerable spot, dealing physical damage as they're left stunned briefly.
2. Blind Accuracy: Destiny fires arrows from her crossbow, dealing physical damage to struck targets.
3. (Boost) Prophesied Success: Witnessing a vision, Destiny increases the chances of successful critical blows for a time.
4. (Boost) Reliable Prediction: Destiny predicts the battle outcome being in her and her teammates' favor, boosting chances to dodge incoming enemy attacks.
5. (Debuff) Doomsayer: Destiny predicts the outcome of a battle, causing enemies to flee in fear as their overall defence is reduced.
6. (Boost) Astral Projection: Destiny uses her unexplained astral projective ability to scout ahead and reveal nearby enemy positions on the map. Also reduces energy cost for powers temporarily.
7. (Xtreme) Foretold Outcome: Knowing this attack would happen, the obscure Brotherhood member known as the third Blindspot, utilizes her powers of memory manipulation off-screen to turn the battle in Destiny's favor, dealing psychic damage as they witness traumatic memories flash within their minds. Also has a chance of turning some enemies into allies for Destiny temporarily, as a result of mental reprogramming.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loading screen, icons etc
iammingy- Destiny Classic skin
Outsider- Huntress crossbow bolton
Raven Software- Custom casual design from XML2
Whiteking- Emma Frost effects for Xtreme

Download link: https://www.mediafire.com/file/lg76guyv4l81bsl/Destiny_%2528X-Men_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 14, 2021, 11:33pm
MOIRA MACTAGGERT

Awakening from a nonsensical dream where she was somehow a mutant who reincarnated numerous times and believed Charles Xavier's dream of a peaceful co-existence between humans and mutants was ultimately all for naught, Moira was relieved to wake up and discover that wasn't the case at all, familiar faces by her bedside as she awakened from what was later revealed to be the side-effects of trauma received during a nasty invasion several weeks prior on Muir Island by rogue acolytes of Magneto's.

Cared for by various members of the X-Men within the medical facilities of the X-Mansion during that time, Moira was greatly appreciative for the nursing back to health and would in time, return to Muir Island with Forge and Strong Guy newly residing there for increased security.

During a routine visit from members of the primary X-Men team (which happened to be Nightcrawler and Jean Grey in this particular instance), Muir Island was inexplicably attacked by Doombots for unknown reasons.

The X-Men members doing what they could to hold back the uninvited guests, it wouldn't take long before the Doombots would overwhelm them in numbers and ultimately depart Muir Island back to Latveria with an unconscious Jean and Nightcrawler.

Fearing the worst, Moira contacted the X-Mansion to inform them of the random kidnapping.

Learning through Charles Xavier that SHIELD was already on the case, she decided enough was enough and took off in a plane with Forge and Strong Guy for the Sanctum Sanctorum (newly armed with an M16 rifle and a whole host of useful genetic enhancement serums), to join the rest of the X-Men and see where this crazy plot ultimately goes...

FEATURES:
-2 powers, 5 boosts and an Xtreme
-Abilities of 25% chance of resurrection via injected adrenaline and Nullify Immunity
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Jane Carr's voice from X-Men Legends 2.
-Uses assigned number #28 (will clash with Attuma and The Joker from DC Comics in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Ticked Off: Having experience fighting in the military, Moira takes a risk and grabs an enemy by the arm before slamming them to the ground hard in self-defense, dealing physical damage.
2. M16 Fighter: Moira pulls out an M16 rifle and fires from it, dealing physical damage to struck targets so long as button is held down. Can also strafe while using this power!
3. (Boost) Peak Potential: Moira shares a few genetic enhancement syringes with invigorating effects, providing the entire team with reduced energy cost for their powers temporarily.
4. (Boost) Regenerative Properties: Moira shares a few genetic enhancement syringes with restorative effects, providing the entire team with potent healing factors temporarily.
5. (Boost) Strong Antibodies: Moira shares a few genetic enhancement syringes with strong antibodies contained within them, removing any harmful status debuffs currently afflicting the team.
6. (Boost) Human Evolution: Moira shares a few genetic enhancement syringes with especially potent effects, boosting overall stats and amount of experience the team earns temporarily.
7. (Debuff) Courageous Backbone: Moira silently taunts nearby enemies, making them much more reckless in combat as their overall defence is reduced.
8. (Xtreme) Blackbird Strike: Moira calls down an air strike from X-Men allies on board their undercover jet, dealing fire damage to all visible threats.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, icons etc
Outsider- Some effects and sounds from Night Nurse mod
Raven Software- Moira MacTaggert model from XML2, unused XML1 Apocalyptic Future timeline model from prototype builds

Download link: https://www.mediafire.com/file/bd888s0wv0tqjzg/Moira_MacTaggert_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 15, 2021, 01:07pm
Ha, nice work jabbing at Moira's current comic version!

Something about the X-Men comics in the last few years always bugged me. I don't recognize them anymore. If other people enjoy it, that's great, but it's not for me. Give me the Chris Claremont classics any day, they'll never get old for me.

All that being said, great job with Moira MacTaggert and your other mods!
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on August 16, 2021, 05:51am
Ha, nice work jabbing at Moira's current comic version!

Something about the X-Men comics in the last few years always bugged me. I don't recognize them anymore. If other people enjoy it, that's great, but it's not for me. Give me the Chris Claremont classics any day, they'll never get old for me.

All that being said, great job with Moira MacTaggert and your other mods!


Not to flood Ceamonks' thread with an X-Men conversation, but I completely agree. He, myself, and others were talking about this on our Discord server the other day. The whole Krakoa thing -- including making them all plant-like clones when they die, just feels like a slap in the face of what made the X-Men popular in the first place. I view the Chris Claremont stories as the "good ol' days," and later when Jim Lee did the artwork, it was even better. Somewhere along the way though, the X-Men comics lost what made them one of Marvel's most successful properties and got replaced by something out of a really bad horror movie. Add to that the silly retcons such as Scarlet Witch & Quicksilver suddenly not being mutants and not being related to Magneto (Fox movie rights I know, but still), Iceman suddenly being gay (nothing against LGBTQ mind you, but it negates his previous relationships like with Polaris which I enjoyed reading), and Moira secretly being a mutant who has a finite number of reincarnations showing that Xavier's dream, Magneto's dream, and Apocalypse's dream all failed (really?), and it's a recipe for disaster. It's no wonder there hasn't been a new X-Men video game in years since the awful X-Men Destiny.

So, my approach has been essentially creating mods as if those things never happened, bringing out the best in these characters. Ceamonks admitted that he does the same thing, as you see here with his new mod of Moira. Others like Canino could be doing that as well. Marvel Mods has been making our own universe, and I for one am damn proud of what it has become.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 16, 2021, 07:51pm
MIKHAIL RASPUTIN

Originating from the Age of Apocalypse timeline, this version of Mikhail Rasputin started off as one of his country's best supersoldiers, fighting back against Apocalypse and his forces so successfully to the point he was kidnapped and brainwashed by the villain.

Resurfacing as a Horseman, Mikhail would lead his ships' forces toward Europe, claiming to offer humans salvation from the horrors of the world whilst grafting them with cybernetic implants without their knowledge, creating an army of pliant slaves for a plot intended to crush the remnants of powerless humanity and overthrow Apocalypse to rule the world in his place.

Ruffling the human council via a restrained Empath's emotional manipulation powers, they would send a group to investigate Mikhail (unaware that he intended to make them into his test subjects).

Creating clones of himself to better manage the inevitable workload, the human council forces would unexpectedly break free and destroy all of Mikhail's human cyborg slaves as well as a few of his clones.

The human known as Donald Blake would ultimately sacrifice his life to kill what he presumed was the original Mikhail as the two plummeted from Big Ben to their deaths.

However, this was proven to be not the case at all and Mikhail ultimately survived the conflict, going into hiding.

As soon as he learned the X-Men were planning to go back in time and undo everything Apocalypse had built, Mikhail created a portal which allowed him to inhabit a pocket universe and ensure his survival, long after everything was returned to normal.

Exploring this new dimension, he would eventually come across a time-displaced version of himself from Earth-616 (who displayed powers over matter which greatly impressed him).

Playing it smart, Mikhail would manage to convince his main universe counterpart that he came from an alternate universe where he had gained control over the power of his 'ancestors' and could free him of his burden too, if he transferred his power over to him.

Desperate to be free of this curse and seeing no other way out, the Earth-616 Mikhail would transfer his powers into the other Mikhail, quickly fading away into dust as he thanked this mysterious version of himself for saving him.

However, Mikhail merely laughed at his counterpart's inherent gullibility as he picked up their sword and relished in the new powers gained from the transfer, eventually opening a portal to the primary Marvel universe as he entered it, laughing at the thought of what he intended to do on this new universe...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 40% resistant to physical and energy damage, teleportation
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Steve Blum's voice from X-Men Legends 2.
-Uses assigned number #36 (will clash with Loki and Captain Planet in mannequin).

REQUIRES:
-A second skin based off his primary Marvel Comics Earth-616 design
-A mannequin

MOVESET:
1. Rasputin Slice: Mikhail slashes at enemies with his Earth-616 version's sword, dealing physical damage. Charge attack for max damage!
2. Subatomic Blast: Mikhail fires a quick blast of subatomic energy, dealing energy damage to struck targets.
3. Spiral of Evisceration: Mikhail pulls out his Earth-616 version's sword, performing a spin attack which deals physical damage to all threats within a given distance.
4. Minor Nuisance: Mikhail utilizes his matter warping abilities to unleash a radial blast that deals energy damage with a chance to turn them into throwable computer terminals.
5. Instant Reaction: Mikhail teleports between numerous foes, knocking them upward as physical damage is dealt.
6. (Boost) Side by Side: Mikhail generates a clone of himself to assist in combat for a time. Also takes less damage while power is active.
7. (Boost) Unstoppable Speed: Time seemingly slows down around Mikhail as he taps into his superhuman speed more, moving faster overall while everything else slows to a crawl temporarily.
8. (Xtreme) Alpha God: Mikhail uses his matter warping abilities to deal energy damage to all onscreen threats. Chance to change all stunned, frozen or slowed enemies into Xtreme pips.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Outsider- Black Knight Sword of Light bolton
Raven Software- Mikhail Rasputin Age of Apocalypse comic design skin, voice clips, effects for Power 2

Download link: https://www.mediafire.com/file/sgj8w6rs54ujntn/Mikhail_Rasputin_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 18, 2021, 07:59am
KA-ZAR

Born to a British nobleman and scientist known as Lord Robert Plunder, the child known as Kevin Plunder would eventually end up in the Savage Land (after his father's discovery of a mysterious Anti-Metal element which could destroy the molecular structure of any metal known to man, drew attention from the wrong types of people who desired to use it for their own ends).

Fashioning a medallion out of the mysterious metal to utilize as a key to unleash its full power, he would split it into two pieces and give one half to Kevin and his older brother, Parnival, who was shipped off to live life as a sailor with the loyal butler, Willis, for his own safety.

Robert and Kevin desiring refuge within the Savage Land, it wouldn't take long for tragedy to occur as the barbaric native chief Maa-Gor and his tribe slew Kevin's father before his very eyes.

The Man-Apes attempting to abduct and harm Kevin as well, they were suddenly attacked by the sole surviving saber-toothed tiger within the Savage Land, Zabu, who took the boy to safety within the Land of Mists after the savage natives were scattered for the time being, the two forming a very empathic, lifelong bond from the experience.

Learning the ways of survival that came with life in the Savage Land, Kevin Plunder would grow into adulthood and become known to natives as the land's protector, Ka-Zar.

As time went on, Ka-Zar would encounter many mysterious individuals with fantastical abilities and skills who had the misfortune to end up in the Savage Land at one point or another, gaining many new allies within the superhero community.

Scaring off a vast cast of villains with questionable motives from proceeding too far into the jungle and obtain any of the Anti-Metal contained within, SHIELD would soon arrive to examine the aftermath of the situation.
Informed by Nick Fury that a powerful group of villains was forming and that his expertise would prove useful in the field for this particular mission, Ka-Zar ultimately chose to go with SHIELD.

Joined by Zabu and his wife Shanna the She-Devil, Ka-Zar joins the vast omniversal task force for the sake of keeping the Savage Land and the planet itself safe from whatever grand plan the Masters of Evil had in mind, the three of them getting to work on Ultron sentries and Doombots invading the SHIELD helicarrier itself...

FEATURES:
-3 powers, 3 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late John Cygan's voice from X-Men Legends 2.
-Uses assigned number #27 (will clash with Rescue and Nightwolf in mannequin).

REQUIRES:
-A model of Ka-Zar's faithful sabretooth tiger companion, Zabu, for an additional power idea
-A mannequin

MOVESET:
1. Hunter's Best Friend: Ka-Zar pulls out his bowie knife and with great effort, slices an enemy up into the air as physical damage is dealt.
2. Life or Death: Ka-Zar fires arrows rapidly from his bow, dealing physical damage. Hold button down for max damage!
3. Savage Wind: Ka-Zar pulls out his knife and spins forward, hitting several foes with it as physical damage is dealt.
4. (Boost) Son of the Tiger: Ka-Zar's overall damage output and attack speed are temporarily increased for a time.
5. (Boost) Lay of the Land: Having had to survive within the wilderness of the Savage Land since he was a child, Ka-Zar reveals the positions of nearby enemies on the map. Will also boost critical hit damage chances while power is active.
6. (Special) Man vs Wild: Ka-Zar puts together a random trap on the ground. The amount of traps capable of being setup at once by Ka-Zar will increase as he levels up.
7. (Xtreme) Lord of the Savage Land: Ka-Zar pulls out some anti-metal and uses his medallion to generate powerful sound waves which deals physical damage to all nearby foes, as they're knocked back from the impact.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
mellomods- Rocket Raccoon trap models, effects and coding
Outsider- Kano bowie knife bolton
Raven Software- Ka-Zar model, voice clips

Download link: https://www.mediafire.com/file/34nayyjl0tdq7zl/Ka-Zar_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 19, 2021, 06:21am
ZEALOT

Born Thomas Philip Moreau on the island of Genosha to David Moreau, the genius who genetically engineered the entirety of the island's mutant population to follow a slave-like caste social system, the man who would become known simply as Zealot desired power over the weak above all else.

Enraged when Magneto arrived on Genosha and took control of the nation as a safe haven for mutantkind, he began to put a plan together, gathering many easily coerced followers to stand against Magneto's newly-governed rule.

However, this plan would immediately backfire when Zealot kidnapped Magneto's son, Quicksilver and tied him up to a cross, in order to send a strong message that he would not stand down against his presumed tyranny.
Ultimately, a great battle between the two would occur (with Magneto coming out the victor), sending Zealot away from Earth imprisoned within a metal cocoon and left to presumably starve to death in the depths of outer space.

But having planned out this outcome fully, Zealot would activate a hidden device on his person which teleported him out of the cocoon in the nick of time, to a safe haven on Genosha only he knew about (choosing to bide his time before striking again).

A few years later from his underground hideout, Zealot learns of the formation of a vast group of so-called supervillains under the leadership of Doctor Doom and sends a digital message expressing his interest of being among his ranks.

Laughed at and immediately rejected by Doctor Doom for not even being able to stand his ground against Magneto (let alone Doom), ties were brought to an immediate end.

Furious for being looked at as nothing more than a joke, Zealot decided to put his revenge for Magneto aside for the time being, deciding to prove to yet another dictator that he's far stronger than anyone gives him credit for...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Armin Shimmerman's voice from X-Men Legends II.
-Uses assigned number #105 (will clash with John Wraith and Judge Dredd in mannequin).

MOVESET:
1. Plasma Burst: Zealot utilizes his terrakinesis to send a jagged rock down a predetermined path, knocking an unlucky foe into the air from the strength of the blow as it forms out of the ground.
2. Explosive Debris: Zealot utilizes his terrakinesis to briefly encase himself in debris, affording him some breathing room before expeling the debris out as a strong radial attack, dealing physical damage to surrounding enemies.
3. Egotistical Ruler: Zealot utilizes his terrakinesis to raise the ground and slide across the level, damaging and knocking back foes in his path.
4. Traitorous Worm: Zealot sets a plan into action, preparing a trap for any unlucky enemies which encases them in rock as physical damage is dealt.
5. (Debuff) Unstable Foundation: Zealot utilizes his terrakinesis to shake the ground beneath his feet, causing nearby enemies to become stunned and much slower for a time.
6. (Boost) Genoshan Armor: Zealot utilizes his terrakinesis to his advantage, reducing damage received from enemies and deflecting all projectiles flung at him, at the cost of all nearby foes solely attacking Zealot for the duration of the power.
7. (Xtreme) Aftershock: Zealot utilizes his terrakinesis to manipulate the ground beneath his feet, dealing physical damage to all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
Blizz- Powerstyle and talents coding from Avalanche character mod
Raven Software- Zealot model, powerstyle coding and effects for first two powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/iwqaft9w4j0uaeq/Zealot_%2528X-Men_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 23, 2021, 03:41am
STRYFE

Genetically cloned from Nathan Summers, the child who would grow up to be the time-travelling anti-hero known as Cable, under the assumption the original Nathan would perish to the techno-organic virus, the clone found itself dealing with a tough existence from the get-go when the original Nathan managed to pull through the worst of the virus.

But just before the Askani could do anything about the now completely redundant clone, their base was attacked by their reality's version of Apocalypse and not knowing any better, took the clone of Nathan under the assumption he was the original one.

Naming the clone Stryfe, Apocalypse would raise and encourage the clone's more uglier personality traits in the eventual hopes that he would take control of the young man's enhanced body and vast power for himself, when the time came.

Many years later, Stryfe would uncover Apocalypse's deception as his very sense of being was attempted to be forced out for Apocalypse's own.

Impressively fighting back the forced intrusion with his incredible psychic abilities, Apocalypse would ultimately be destroyed by his own forces as Stryfe was taken into care by a remorseful minion of Apocalypse called Ch'Vayre, eventually becoming the new military leader of the dictatorship born from Apocalypse's eradication (driven insane over time under the belief that he was the original Nathan Summers and not Cable).

After decades of fighting and various unimportant events, he would ultimately go back in time to the era of heroes and pursue Cable (founding the Mutant Liberation Front and creating the incredibly deadly, mutant-killing Legacy Virus as he became one of the most dangerous villains the X-Men had ever faced).

Informed by Kang the Conqueror of a serious anomaly in time that would wipe out everything that ever happened or will occur if left unchecked, Stryfe joined the conqueror's group of time-displaced individuals in a desperate attempt to preserve their own timelines from being erased by the actions of Doctor Doom and the Masters of Evil group formed for short-sighted, power hungry goals.

Arriving in the year 2006 alongside the other Chronos Corps members, Stryfe puts his personal vendettas aside as he prepared to face the threat head on...

BUGS: Unfortunately the effect generated on Stryfe's head briefly for Power 3 (reused from Whiteking's Emma Frost mod), doesn't display the texture properly and causes brief issues with other environment textures if the power is spammed too excessively. Nothing I could do to fix this problem.

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, flight, leadership, 15% faster than non super-speed powered characters, 100% chance of resurrection (except in bottomless pits), 50% resistant to physical and energy damage, immunity to mind control and psychic damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Daniel Riordan's voice from X-Men Legends 2.
-Uses assigned number #63 (will clash with Namor and the ED-209 from RoboCop in mannequin).

BLOCK COMBOS:
Block + Jump (Overriding Will)- Stryfe uses his vast telepathic powers to take control of enemy minds for 15 seconds for his own twisted amusement.
Block + Action (Psychological Terrors)- Stryfe uses his vast telepathic powers to generate realistic illusions before enemies, causing them to completely flee in fear of him.
Block + Light Attack (Psychic Blindspots)- With great reluctance, Stryfe uses his vast telepathic powers to render himself and allies invisible to enemies, increasing critical hit chances and revealing enemy positions on the map to teammates via his intuitive aptitude and mind links.

MOVESET:
1. X-Cutioner's Rage: Stryfe uses his vast telekinetic power to expel a short-ranged radial blast, dealing physical damage to surrounding foes.
2. Terrifying Grip: Stryfe uses his vast telekinetic power to hold an unlucky foe in place, dealing psychic damage to foes initially from shock before flinging them away like a toy, dealing physical damage. Can also grab objects with this power.
3. Concussive Psychic: Stryfe generates strong concussive telekinetic blasts from his brain, dealing physical damage as foes are knocked into the air. Upgrade power to fire more telekinetic blasts at once!
4. Brainless Vegetable: Stryfe uses his powers to generate a massive radial burst of telekinetic energy, dealing psychic damage which temporarily holds enemies in place as they're briefly incapable of thinking.
5. Psychic Bomb: Stryfe uses his powers to deal a far stronger radial telekinetic attack, dealing psychic damage to foes whilst using his telepathy to reduce their damage output temporarily via psychically manipulating their overall confidence.
6. (Boost) Enlightening Energies: Stryfe's overall energy cost for powers is reduced temporarily as he absorbs more psychic energy from defeated foes.
7. (Boost) Mental Safeguards: Knowing there's strength in numbers, Stryfe uses this inherent knowledge to his advantage as he uses his telepathic abilities to render allies immune to mind control and resistant to various damage types.
8. (Debuff) Brain Fog: Stryfe uses his vast telepathic powers to erase specific enemy memories, effectively nullifying their powers.
9. (Boost) Omega Level Defences: Stryfe generates an incredibly durable shield of telekinetic power around him, deflecting all projectile attacks and effectively making him invincible for a time.
10. (Xtreme) Legacy Virus: Stryfe uses his telekinesis to safely release a less lethal strain of the infamous virus across a specific distance, causing internal physical damage to all nearby enemies over time as their mental faculties are slowed by the virus.

CREDITS:
Ceamonks890- Mod creation & coding, icons, secondary Stryfe voice file etc
BaconWizard17- Stryfe XML2 Classic caped and no cape skin variants, HUDs, mannequins
Outsider- Provided loadscreen from other sources, assistance with fixing gameplay bugs
Raven Software- Powerstyle coding and effects for various powers, primary Stryfe voice clips
UltraMegaMagnus- MFF Stryfe cape and no cape skin variants, HUDs, mannequin

Download link: https://www.mediafire.com/file/gyn2yni95l5yinr/Stryfe_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Canino on August 23, 2021, 06:18am
You're doing great mods man! Nice job!
Title: Re: Ceamonks890's Character Mods
Post by: dwoga on August 23, 2021, 02:48pm
Hey Ceamonk got a question. The chars that said need a mannequin, what should I use? I'm not really sure what to do
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 23, 2021, 06:04pm
Hey Ceamonk got a question. The chars that said need a mannequin, what should I use? I'm not really sure what to do

It's nothing for you to personally worry about (as there aren't any mannequins available for the affected mods yet and you can still play as the characters in spite of this). It's more a request on my end and doesn't require players to go out of their way for anything.

You're doing great mods man! Nice job!

Thanks mate! And same to you. The variety of mods you've been gradually releasing as of late have been very impressive.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 24, 2021, 04:34am
WEBB SPIDER-MAN

Originating from an alternate reality, this version of Peter Parker was a lot more courageous from the get-go compared to most incarnations.

Desiring to understand what happened to his parents all those years ago, he uncovered stored files within his home pointing to Oscorp as somewhere to investigate.

Breaking into the building under the guise of another student on a school trip, he would ultimately enter a restricted area fairly recklessly and be bitten by a genetically-altered spider which would change his life forever.

With these powers and a reminder of the age-old quote his Uncle liked to parade around upon his tragic death in the streets at the hands of a mere thug, Peter went on to become the Spider-Man of this dimension and save his city many times from a variety of threats, eventually finding closure for what happened to his parents after his dad turned up unexpectedly at a graveyard.

But on a seemingly usual day of patrol out on the streets of New York, he would find himself followed and stopped by other super-powered beings with seemingly identical powers to his own as a cross-species.

Having the situation explained thoroughly, he would ultimately join the other Spider-heroes on a quest to save the omniverse itself from complete destruction by an alternate reality villainous group calling themselves the Masters of Evil.

On board a large floating carrier, he prepares for whatever ends up coming next with fellow heroes and villains who fight to achieve a common goal...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Andrew Garfield's voice.
-Uses assigned number #17 (will clash with Deadpool and Lion-O in mannequin).

REQUIRES:
-A mannequin
-A fifth skin based off the Vigilante costume from the first TASM film

MOVESET:
1. Break A Leg: Webb Spidey grabs an unlucky enemy with his legs, flinging them away as they land on the ground hard with physical damage received.
2. Creative Nuisance: Webb Spidey grabs an enemy with his webbing and swings them around in a circle as a makeshift shield, knocking foes back that are stupid enough to get close. Let go of power button to release the enemy in your grasp.
3. Confident Skateboarder: Taking inspiration from the first TASM film, Webb Spidey hops on a skateboard and charges forward, knocking over any threats in his way as physical damage is dealt.
4. Shooter Soundwaves: Taking inspiration from the TASM2 movie game tie-in, Webb Spidey uses reverse-engineered tech to fire potent soundwaves from his webshooters, dealing physical damage.
5. Knockdown Kick: Webb Spidey performs a strong counterattack kick, dealing physical damage with a chance of gaining health back if fully charged.
6. (Boost) Camouflage: Taking inspiration from the first TASM film, Webb Spidey seemingly blends into the shadows and becomes completely invisible temporarily, boosting critical hit damage chances.
7. (Boost) Inner Strength: Webb Spidey increases his overall attack speed and damage for a time, reducing damage received from enemies and using his Spider-Sense to sense nearby foes on the map.
8. (Xtreme) Masked Vigilante: Webb Spidey quickly manoeuvres between enemies, hitting them with a variety of punches and kicks as physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation and coding, loading screen, icons etc
Caiquewebslinger BR- Andrew Garfield TASM1 & TASM2 skin variants, HUDs
Maegawa- Cleanly ripped web shooter sounds from TASM movies

Download link: https://www.mediafire.com/file/3tkjnbiypswpfqp/Spider-Man_%2528Marc_Webb%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 24, 2021, 05:37pm
Wow, this is so amazing!!!

I've always had a soft spot for Andrew Garfield's Spider-Man. Thanks for making a mod for him!
Title: Re: Ceamonks890's Character Mods
Post by: Mynexus92 on August 25, 2021, 02:59pm
 :spiderman: After binge watching the trailer for Spider-Man No Way Home, these Raimi and Webb Spider-Men are exactly what the doctor ordered! :spiderman:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 27, 2021, 12:09am
SENATOR KELLY

Now I know what you're all thinking. Ceamonks... Of all the characters in the Marvel Universe up for grabs, why Senator Kelly as a playable mod from you?

Well first of all, this isn't the Senator Kelly you're likely familiar with from the old-school X-Men comics, but instead, is the interesting one-off interpretation of the character from the original 20th Century Fox-era X-Men film played by Bruce Davison.

If you've ever watched the original X-Men film from 2000, then you'll know this version of Senator Kelly was kidnapped by the Brotherhood and forcibly turned into a mutant against his will, ultimately fleeing Genosha to the X-Mansion for help and providing what info he could on what Magneto's plan was to the X-Men, before tragically disintegrating into water before the distressed Ororo Munroe's eyes as his body rejected the unnatural mutation.

But what if Kelly had lived and went on to be a more long-term ally of that universe's X-Men, atoning for his past mistakes and becoming a very proactive advocate for mutant rights in and out of the oval office? That folks, is what this mod of mine attempts to answer.

Instead of hoping for the best, Charles Xavier would contact an old friend named Moira MacTaggert, who's expertise in the field of genetics and mutation, meant she was effectively Senator Kelly's last hope during this crucial moment in time.

Managing to create a genetic sample which would help to stabilize Senator Kelly's failing condition in theory and allow his body to more easily accept the mutation, she quickly injected it into one of Kelly's arms (the X-Men members crowding around Kelly and praying for a miracle).

To the relief of everyone, Moira's cure worked and Senator Kelly's body returned visibly to normal.

Fast-forward several years later and this version of Senator Kelly has managed to bounce back in a number of ways, being trained to utilize his powers with a lot more reassurance as an undercover covert agent for the X-Men on the inside.

Being home one night with his family, Robert Kelly would receive an unexpected visit from a group calling themselves the Exiles (with members as diverse as a giant green man in gladiatorial battle armor and a beastial-like man with guns that reminded him of his encounter with Sabretooth, to a mysterious grey-skinned being in very extravagant attire and a pink-coloured girl who appeared to be the appointed leader of the group).

Explaining their purpose for being at his home, Robert Kelly would learn of the omniverse and the billions of worlds out there, with a specific universe being the catalyst for a disastrous existential crisis in the making unless it was stopped by an incredibly large alliance of powerful individuals varied in morals and general ethics.

Ultimately accepting this task after a heartfelt goodbye to his wife and daughter, Robert would depart with the Exiles for this new universe.

With new universes come new opportunities and possibilities. But for this version of Robert Kelly, it serves as an important reminder that heroes can still rise from even the most unexpected of places...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Crispin Freeman's voice for Superman from Justice League Heroes.
-Uses assigned number #76 (will clash with Shadowcat and the White Power Ranger in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Instinctive Counter: Putting his defensive training under the X-Men to good use, Robert Kelly grabs and slams an unlucky enemy to the ground, dealing physical damage.
2. Elastic Rumble: Robert Kelly uses his adaptive mutant ability to his advantage, leaping into the air with elongated legs before coming back down and stomping the ground, dealing physical damage as foes are knocked back from the impact.
3. Water Flow: Robert Kelly uses his adaptive mutant ability, creating a quick blast of water underneath enemies, popping them up into the air as cold damage is dealt.
4. (Boost) Strength of a Politician: Robert Kelly uses his adaptive mutant ability, gaining a healing factor and increased strength temporarily.
5. (Boost) Adaptive Camouflage: Robert Kelly uses his adaptive mutant ability to seemingly blend into his surroundings, becoming invisible whilst increasing critical hit damage opportunities temporarily.
6. (Xtreme) Redemption Arc: Robert Kelly uses his adaptive mutant ability to generate a ton of water from his body, dealing physical damage as foes are knocked back from the strength of the torrent.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Outsider- Wave character mod effects
Raven Software- Senator Kelly model

Download link: https://www.mediafire.com/file/5zw4wmwp6dktdib/Senator_Kelly_%2528X-Men_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 27, 2021, 08:36pm
What an astonishing and creative idea for a mod! Really loving how you're cherry picking for the best elements of these interpretations of these characters!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 28, 2021, 02:04am
INVINCIBLE

Born to a human mother and a Viltrumite alien father, Mark was raised under the belief that the Viltrumites were effectively a peaceful race with power to match and that his father, Nolan, had come to Earth as its greatest protector, Omni-Man.

After reaching his 17th birthday, he started displaying powers of his own and eventually put his great strength and durability to use as his own superhero identity, Invincible.

Believing he was following in his father's footsteps for the better and engaging in many adventures on the side, tragedy would strike when it was revealed that Omni-Man, his own father, had killed the Guardians of the Globe and that everything he'd been told of the Viltrumites up to then was nothing more than lies.

Engaging in a bloody battle, the two Viltrumites would destroy plenty of buildings and kill thousands of innocent people till against all odds, Mark's continued love for his father managed to get through to him.

As Omni-Man departed Earth in emotionally conflicted grief for literally anywhere else in the universe, Mark would spend several weeks in recovery before trying to pick up the pieces and help in the rebuild effort.

During a battle with a regular dimension-hopping villain named Angstrom Levy while out on patrol, Mark would find himself in a familiar reality he had previously visited once before as a result of Levy's machinations.

Flying around New York, he would reunite with the superhero known as Spider-Man, the two catching up as Mark hoped that the Avengers would be able to help him find a way back to his own dimension again in the meantime.

Those plans unfortunately stifled for the time being due to the unexpected rise of an evil group calling themselves the Masters of Evil, Mark decides to go with Spidey, Thor, Captain America and Wolverine, putting the protection of this universe before his own needs.

And as Thor called down energy from the Bifrost Bridge to transport the heroes to the SHIELD helicarrier above the skies of New York in an instant, Mark prepared himself for his most testing adventure yet...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, leadership, 50% resistant to physical and energy damage, immune to poison
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Steven Yeun's voice from the Invincible TV series.
-Uses assigned number #19 (will clash with playable Doctor Doom and Agent Carter in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Heroic Uppercut: Mark knocks an enemy into the air with a hard punch, dealing physical damage.
2. Earth Tremor: Mark punches the ground with his fists, damaging enemies in an ever-increasing radius as physical damage is dealt.
3. Hurricane Strike: Mark throws a devastating punch at a nearby enemy, leaving them stunned for a time after receiving damage.
4. Flight Path: Mark takes to the skies and charges forward, slamming an unlucky enemy to the ground as he pummels them several times with his fists.
5. Conflicted Heritage: Mark flies above the battlefield and comes back soaring down, dealing physical damage to surrounding enemies.
6. (Boost) Short Fuse: Mark gets very irritated by the current battle, increasing his overall strength, speed and defense temporarily.
7. (Boost) Unyielding Will: Mark reduces overall damage received by enemies for entire team.
8. (Xtreme) Viltrumite Slam: Mark leaps into the air and comes back down, dealing massive radial damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BobbFett42- Mark Grayson skin
Canino- Recoloured effects and a few animations/powerstyle coding elements from Hyperion mod

Download link: https://www.mediafire.com/file/m52n105cd3huz8n/Invincible_%2528Mark_Grayson%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 28, 2021, 03:45am
Whoa, this is awesome!!! I wasn't expecting a mod for this character, but I'm so happy you made him!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 01, 2021, 09:57pm
DARK BEAST

You'd think the Age of Apocalypse timeline would have run out of homicidal villains who escaped to the primary Marvel timeline, but you'd be wrong.

Being a much darker version of the Beast who lived life without ever joining the X-Men and following Charles Xavier's guidance (as a result of his death in this timeline), this incarnation of Hank McCoy took great pleasure in his genetic experiments on innocent beings.

But even after the signing of the Kelly Pact between Apocalypse's forces and the X-Men's forces, the Dark Beast continued to perform unspeakable experiments on imprisoned mutant slaves.

Learning that the X-Men were planning to set things right and restore the timeline back to what it was, the Dark Beast was taken with the X-Men forces to avoid him warning Apocalypse.

However, the Dark Beast managed to sneak away during the final battle between the X-Men and Apocalypse's forces, going on a transporter which teleported him into the center of the M'Krann Crystal, escaping being wiped from existence by travelling into the past.

Now on a new world, this version of Hank McCoy found himself being brought out of hiding relatively quick via a chance encounter with the Morlocks who were planning to head to the surface, to aid their X-Men allies.

Realizing this wide gathering of heroes and villains from across countless dimensions was done to stop the Masters of Evil, Dark Beast reluctantly chooses to fight for his continued existence.

Seeing this as a great opportunity to test out his genetically-enhanced mutation and his new multi-tooled cybernetic parts, the Dark Beast prepares to slaughter any threat which would dare to oppose him...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and 30% resistant to physical and psychic damage
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Richard Doyle's voice from X-Men Legends II.
-Uses assigned number #48 (will clash with Captain Universe and Predator in mannequin).

MOVESET:
1. Malicious Savagery: Dark Beast slashes at enemies with his claws, dealing physical damage.
2. Cybernetic Blasts: Dark Beast fires quick blue energy blasts from the hidden energy cannons in his arms, dealing energy damage.
3. Stinging Shock: Dark Beast uses his cybernetic enhancements to radiate out an electricmagnetic pulse, damaging all enemies within range.
4. Hot Temper: Dark Beast pounds the ground with his fists, the radius of the attack increasing with each pound as physical damage is dealt to surrounding foes.
5. Feral Pounce: Dark Beast leaps forward, tackling an enemy to the ground and stabs them multiple times with his claws, dealing physical damage.
6. (Boost) Appealing Scent: Dark Beast uses his distinct ability to secrete pleasant-smelling pheromones, turning nearby enemies into allies for a time as they become stronger to prove their loyalty.
7. (Boost) Cybernetic Protection: Dark Beast utilizes his cybernetic enhancements to his advantage, generating a durable barrier that reflects all projectiles targeted at him.
8. (Xtreme) Genetic Might: Dark Beast jumps into the air and leaps between foes, dealing major physical damage to nearby foes with a 25% chance for an instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Marvel Heroes Dark Beast model
BaconWizard17- Dark Beast mannequin
Blaw- Custom Dark Beast Classic & Dark X-Men models

Download link: https://www.mediafire.com/file/00vilbxjig6bdyi/Dark_Beast_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 02, 2021, 06:06pm
LIVING MONOLITH

His story starting as a mere professor of ancient Egyptology, the man known as Ahmet Abdol became quickly accused of heresy when his findings proved that the gods and pharaohs of long past were among the first mutants on record.

Attacked by a mob which chased him and his family through the streets in their car, Ahmet would tragically end up in an accident with his wife and infant daughter both perishing in the crash, the mob looking on as they did nothing to help Ahmet.

Unconsciously firing strange blasts of energy in rage at the mob for what they did, this would lead to Abdol's mutant powers manifesting.

Wandering the streets a broken man, it wouldn't take long for Ahmet to be approached by a random man in the streets who claimed to represent the Cult of the Living Pharaoh, believing everything stated in his research to be true and offered Ahmet the services of the cult.

The mysterious man actually being Apocalypse, he had Mr Sinister graft in a modified sample of Alex Summers' DNA to enhance Ahmet's inherent power further.

Deciding to use his newfound powers for personal gain, Abdol created a new cult revolving around him as he set about to take over the world in his own way as the Living Monolith.

Having his plans hindered by the interference of the Masters of Evil, Abdol decides to use this opportunity to prove himself among his loyal peers and sets off to take down the villains who refuse to learn their place...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Dwight Schultz's voice from X-Men Legends 2
-Uses assigned number #49 (will clash with Marvel's Odin and Cassie Cage in mannequin).

REQUIRES:
-Skins for his Living Pharaoh and Juggernaut forms

MOVESET:
1. Stinging Sunburn: Ahmet raises his hands into the sky, generating a quick ray of sunlight as fire damage is dealt.
2. Concussive Radiation: Ahmet uses his powers of cosmic energy to generate a radial blast of concussive energy absorbed from the sun, knocking nearby foes back as physical damage is dealt.
3. Heated Lasers: Ahmet fires blasts of cosmic energy from his eyes, dealing physical damage to struck targets.
4. Cosmic Barrage: Ahmet rapidly fires balls of cosmic energy from his hands at foes, dealing energy damage to foes over time as they get flung into the air. Hold button down to keep attack going!
5. Ticking Timebomb: Ahmet utilizes his powers creatively to charge an enemy up with a ton of cosmic energy, causing them to explode after some time and deal fire damage to any surrounding foes within the blast of the explosion.
6. (Debuff) Hypnotic Allure: Ahmet uses one of his specialized gems to hypnotize foes, making them run away in fear whilst reducing their overall defense.
7. (Boost) Egyptian God: Ahmet absorbs enough cosmic energy from his environment to massively grow in size to that of a giant, temporarily increasing his max health, strength and defense. Cannot regain energy. Press power button again to return to normal size.
8. (Xtreme) Will of the Pharaoh: Ahmet expels a great amount of energy absorbed from the sun as intense heat, dealing fire damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Raven Software- Living Monolith model from XML2, powerstyle coding for first two powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/ddv2tqtj3obgmxh/Living_Monolith_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 03, 2021, 04:20am
GAROKK

Born half a millennium ago as a mere sailor who's true identity was never revealed, the young man was onboard an exploring vessel until it unexpectedly crashed into an iceberg on the South Pole with him the only survivor of the wreckage.

Washed up on the Savage Land, thirsty and fatigued, the sailor believed he was in the land of the dead.
Stumbling across a mysterious shrine for the stone god Garokk, the sailor found a solitary cup with a strange liquid contained within it, drinking it out of desperation.

Attacked and chased away deep into the jungle by Garokk's followers, the sailor would eventually escape the Savage Land and return to England, noticing over time that he no longer aged and had become immortal.

Five centuries later, the sailor returned to the Savage Land as the 'Petrified Man' in order to stop Garokk's followers from waging war on the Savage Land, after receiving distressing visions constantly in England.

Teaming up with the new resident protector of the Savage Land, Ka-Zar, the two managed to put a stop to the chaos (but not before the Petrified Man went mad and started believing himself to be Garokk reincarnated.)

As Ka-Zar and Garokk found themselves clashing many times, the Petrified Man eventually managed to get his sanity restored by tribal mystics and decided to form a truce with Ka-Zar, taking a portion of the Savage Land under his protection whilst accepting his new name of Garokk completely.

Learning through his loyal followers and citizens of an attempted invasion on the Savage Land by a strange cast of devious characters, Garokk decided then and there that the planet's supervillains needed to know their place at the hands of Garokk.

Confronting Ka-Zar and Shanna directly, he reluctantly forges an alliance with them and soon the vast strike team under the authorization of SHIELD, for the sake of his own people and interests.

Walking a very thin line between hero and villain, Garokk prepares himself for wherever this great quest takes him...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of 50% resistant to physical and energy damage, 100% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Dwight Schultz's voice from X-Men Legends 2.
-Uses assigned number #26 (will clash with Black Cat and He-Man in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Savage Energy: Garokk fires a green energy beam from his eyes, dealing energy damage to struck targets.
2. Dimensional Warp: Garokk temporarily warps between dimensions, dealing physical damage to surrounding foes from the generation of energy before he reforms his body anew.
3. Concussive Energy: Garokk generates a yellow energy beam from his eyes, dealing energy damage as struck foes are knocked back to the ground.
4. Bright Energy: Garokk generates a blast of light from his eyes on the ground, stunning and damaging all enemies on screen.
5. (Boost) Follower Connection: Garokk utilizes his followers back in the Savage Land to his advantage, boosting his overall strength and speed temporarily as his followers pray to him as their god.
6. (Boost) Infused Matter: Garokk temporarily turns parts of his body into pure energy, adding additional energy damage to attacks.
7. (Xtreme) God of the Sun: Garokk turns the inside of his body into energy briefly to generate a very strong light beam, overwhelming nearby foes with its vast power. Deals extra damage to enemies if target is slowed, frozen or stunned.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Raven Software- Garokk model, powerstyle coding for first two powers, voice clips

Download link: https://www.mediafire.com/file/f6nllw1tj8uq5rp/Garokk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Canino on September 03, 2021, 10:16am
Wow! You're unstoppable! Very good job!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 05, 2021, 09:40pm
THE SHROUD

An obscure Marvel antihero created by Steve Englehart and Herb Trimpe in the late 1970s as a heavily influenced mashup of DC Comics' Batman and the pulp-era hero known as the Shadow, the similarities in the Shroud's origin story with the two characters in question are very much evident.

But in spite of his fairly derivative origin, Max Coleridge more than makes up for it in his ambitious ideals as the Shroud to bring down big-league supervillains in any manner he deems necessary for crimes against humanity and in his interesting mashup of martial arts, mysticism, gadgets and connection to the Darkforce Dimension through a combination of trials during the course of his career as a crimefighter.

While he frequently finds himself a little too in over his head at worst, not once has the Shroud wavered in his devotion to justice for the common man.

Realizing he was starting to lose himself mentally from the stress of being a vigilante and previous traumatic events which had not been properly resolved, his superhero girlfriend, Julia Carpenter, decided to intervene and took Max to see someone who could properly help him in learning to accept the events of his past and come out of the experience, a hopefully stronger man for it.

Making numerous appointments with renowned psychiatrist and occasional superhero in his own right, Doctor Leonard Samson, the Shroud gradually found himself becoming more at peace during his therapy sessions as he described to Leonard Samson, all the major events which had led him to becoming the Shroud in the first place.

Eventually re-examining his stance which had served as a primary motivator in his life for so long, Max decided it was time to hang up the Shroud costume and retire from crimefighting to a lifestyle better suited for him, putting his bachelor of science in law to good use as a seemingly blind but surprisingly solid legal counsellor for those desperately in need.

However, the superhero life managed to find its way back to Max after some time as Julia, now his wife and the new Madame Web (who had become legally blind as a result of the transferred powers from Cassandra Webb), suddenly received a precognitive vision of a series of events which would lead to the eventual destruction of the omniverse if not prevented by a strong alliance of heroes and villains from an assortment of places across time and space.

Rushing from his work desk to help Julia up from a crouching position, Max inquired about what she saw in her vision.

Explaining everything she could describe to the best of her ability, Max knew then and there that he needed to be there for his wife.

Ensuring his young stepdaughter, Rachel Carpenter, was sent off to Julia's parents for her own safety while the two of them were off assisting SHIELD, Max would venture into the basement of their home and suit up as the Shroud once more.

No longer the vengeful man he once was, the Shroud instead chooses to fight for the ones he loves most and bring all evildoers to justice the right way, in order to be decided by the courts.

Arming himself with plenty of bombarangs and taking flight via his newly strengthened connection to the Darkforce, the Shroud and Madame Web set off for the Helicarrier high above New York City...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using archived audio of Ron Perlman's voice for Batman from Justice League Heroes.
-Uses assigned number #32 (will clash with Phil Coulson, The Flash and Gredin in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Snapped Bones: The Shroud grabs an unlucky enemy and slams them to the ground, dealing physical damage.
2. Bombarang: The Shroud flings one of his custom boomerangs as they immediately explode, dealing fire damage to surrounding foes within the vicinity of the blast.
3. Brutal Counter: Being very well-trained in a wide assortment of martial arts, the Shroud pays close attention and anticipates an enemy attack. Countering it, he reverses the damage and kicks an enemy back, knocking them down as physical damage is dealt.
4. Insane Combo: The Shroud performs a powerful six-hit martial art combo attack, dealing physical damage to struck threats.
5. (Boost) Psychic Perception: His natural eyesight replaced with enhanced mystical perceptions, The Shroud reveals all nearby enemies on the map (thanks to being able to see through walls). Damage inflicted by the Shroud and his allies are also increased whilst this power is active.
6. (Boost) Darkforce Shadow: The Shroud uses his power over the Darkforce to become seemingly invisible to foes, decreasing damage received whilst boosting critical hit chances by 33%.
7. (Xtreme) Thick Fog: The Shroud opens a mystical portal from the Darkforce Dimension, generating fog so thick that all light sources are temporarily gone as he successfully knocks out all minor enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Maegawa- Voice and sound files from Justice League Heroes
Outsider- Xtreme powerstyle coding and effects from Cloak
Zignutus- Shroud skin

Download link: https://www.mediafire.com/file/nx6m3luddn01qsb/The_Shroud_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 05, 2021, 09:56pm
What a cool character! Nice mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 07, 2021, 04:52am
MCU SPIDER-MAN

Didn't expect me to be the one to make this cinematic incarnation of Spider-Man playable? Me neither quite frankly.

But after spending time working on other mods and being in a particularly good creative mood, the idea came back to me and seeing various members of the community being so happy with my mods of Sam Raimi and Marc Webb's takes on Spider-Man in anticipated hype for Spider-Man: No Way Home, I knew then and there that MCU Spidey needed to be made to complete the cinematic Spidey trinity (no matter what my personal biases).

So I've taken it upon myself to put as much effort into this version of Peter Parker as I possibly can, making him as distinct from Maguire and Garfield's incarnations as reasonably possible.

Being brought on board the ever-increasing alliance standing against the Masters of Evil in the primary Marvel continuity by other heroic Spider-characters, this version of the web-head finds himself utterly starstruck by the types of individuals on the side of SHIELD as they set off on a vast quest to save the omniverse from complete destruction.

Having access to all 7 of his on-screen costumes from his trilogy of films through mixing and matching, some advanced tech provided by the late Tony Stark of his timeline and some of his own ingenuity, the MCU Spider-Man is prepared for anything that comes his way!
 
FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-8 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Tom Holland's voice.
-Uses assigned number #206 (will clash with Leonardo of the Ninja Turtles and Bishop in mannequin).

DISCLAIMER:
This mod uses a six second snippet of music from Spider-Man Homecoming. I take no credit for the use of it.

MOVESET:
1. Taser Web: MCU Spidey fires electrified web bullets from his webshooters, dealing electric damage to struck threats over time. Mash button to keep attack going!
2. Web Grenade: MCU Spidey fires specialized non-lethal bombs which entrap several enemies at once in durable webbing for a time.
3. Spider Tingle: MCU Spidey utilizes his Spider-Sense to his advantage, anticipating an incoming enemy attack. He then reverses the attack and strikes with a counter blow, dealing physical damage.
4. Hero of Queens: MCU Spidey uses his webbing to fling an enemy into the air. Charge longer to increase the overall distance an enemy will be thrown into the air.
5. (Boost) Youthful Stubbornness: MCU Spidey refuses to give up, increasing his overall attack speed and defence temporarily.
6. (Boost) Spider-Drone: MCU Spidey utilizes a hidden mini-drone to reveal nearby enemies on the map, greatly decreasing energy cost for powers on entire team temporarily.
7. (Boost) KAREN Tactical Diagnostics: MCU Spidey uses the AI interface within his suit to better adapt to enemy tactics, increasing critical hit damage chances temporarily.
8. (Xtreme) E.D.I.T.H.: MCU Spidey puts on some fancy-looking unseen shades, ordering the EDITH AI to utilize drone missiles from off-screen, dealing fire damage as they rain down on all on-screen targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Homemade Suit from Spider-Man Homecoming movie, HUD
BobbFett42- No Way Home Integrated, Far From Home and Black & Gold suits, HUDs and mannequin
Captain JZ America- Cleanly ripped MCU webshooter sound
Enchlore- Infinity War/Endgame Iron Spider model
fighttherot- Night Monkey model
Panaka_69- Homecoming Unmasked Variant, Tom Holland voice clips
UltraMegaMagnus- Spider-Man Homecoming Stark Suit model, Infinity War/Endgame Iron Spider model, extra mannequins, updates for existing skins

Download link- https://www.mediafire.com/file/0lln94om0udo90i/Spider-Man_%2528MCU%2529-_Ceamonks890.7z/file

EDIT(15/10/21): Added extra optional mannequins and updates for several pre-existing skins, provided by UltraMegaMagnus.
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 07, 2021, 10:12am
Nice work!

The MCU version of Spider-Man isnít my favorite either, but I appreciate what I can about him including this cool mod!

Any chance you might consider Chris Pineís Spider-Man or Jake Johnsonís Peter B. Parker from Into The Spider-Verse? Could be fun! No pressure though, I just think itís a cool idea.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 07, 2021, 04:59pm
^Don't think there's anything seriously unique about those versions of Spidey in a gameplay sense (so it'd be quite hard to justify them as their own character mods). Voicepacks would be more likely to happen.
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 07, 2021, 06:52pm
^Don't think there's anything seriously unique about those versions of Spidey in a gameplay sense (so it'd be quite hard to justify them as their own character mods). Voicepacks would be more likely to happen.

That's fair. I appreciate the thought, anyhow. If they ever do become voicepacks, that'd be a neat treat, but having the live action cinematic Spider-Man trinity as their own unique mods is more than good enough. Once again, great work on everything!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 09, 2021, 09:07pm
BEERUS

For my first mod based off an anime/manga IP, I bring to you the primary Dragon Ball universe's God of Destruction, Beerus.

Being incredibly powerful and arrogant in spite of his lazy nature, Beerus found himself drawn to a seemingly insignificant backwater planet called Earth after having a prophetic dream of a so-called 'Super Saiyan God'.

Informed by his loyal attendant, Whis, of surviving Saiyans on the planet that could lead to what he's looking for, he would eventually end up fighting a greatly enhanced Goku and became somewhat humbled by the Saiyan's refusal to give up during the confrontation, gradually becoming an ally to the main Dragon Ball cast in spite of his gruff, selfish personality getting him into trouble with Bulma on many occasions.

Sensing something from his home planet in-between watching Goku and Vegeta sparring with each other, he asks Whis what that strange anomaly he sensed was and where it came from.

But before Whis could reply with a semblance of an answer, a massive portal opens back on Earth as a ton of strange troopers dressed in yellow suits start coming out of it and begin firing on innocent civilians, with robots following close behind.

Witnessing the madness unfold in real time on Whis's staff, Goku and Vegeta knew then that their friends and family needed them back on Earth.

Curious about the temporal anomaly himself, Beerus went with them to Earth (arriving just as some of Earth's other defenders, Gotenks and Piccolo, were attempting to fend off the mysterious soldiers via intimidation alone).
After the timely intervention of Goku and Vegeta, the mysterious enemy forces had largely fallen back or been knocked unconscious and destroyed from the fighting, the portal still remaining open inexplicably.

As the other Z fighters arrived to clean up the mess, they took time to examine the portal from a safe distance and wondered if it was safe to risk going through it.

Vegeta very unsure if they'd even be able to come back (were the portal to suddenly close on them), a sudden large blast of energy came firing out of the portal as the Z fighters quickly retaliated with Ki blasts of their own to dissipate it.

Deciding then and there that the source of this unwarranted attack needed to be sorted out once and for all, everyone present at the battlefield gradually went through the portal, preparing themselves for anything on the other side...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, immunity to mind control and power nullify, immunity to energy, poison and psychic damage, 50% resistant to other damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Douglas's voice from Dragon Ball Fighterz.
-Uses assigned number #8 (will clash with Jack Power of the Power Pack and Iceman in mannequin).

REQUIRES:
-A mannequin.

MOVESET:
1. Pressure Point Attack: For the sake of being a good sport to the weaker enemy ranks of the Marvel Universe, Beerus performs a careful strike at a vulnerable enemy spot, dealing minor physical damage whilst leaving them stunned from the blow.
2. God of Destruction's Judgement: Beerus teleports between foes, knocking them up into the air as physical damage is dealt.
3. God of Destruction Rampage: Beerus leaps into the air and slams the ground hard, knocking nearby foes into the air as physical damage is dealt.
4. God of Destruction's Wrath: Beerus unleashes a radial attack of multiple ki blasts in all directions, dealing energy damage to surrounding enemies.
5. Hakai: Beerus uses one of his deadliest techniques, firing a purple energy blast which instantly KOs any struck foes.
6. (Boost) Fury: Beerus powers up into a stronger energy state, glowing purple as overall damage is increased further temporarily with him cutting a little loose.
7. (Boost) Devious Clone: Deciding to mess with the weaker enemy ranks of the Marvel Universe, Beerus generates an equally powerful clone of himself to support his teammates in battle temporarily.
8. (Xtreme) Beerus Ball: Having grown bored with the current battle, Beerus decides to create a massive energy ball and flings it down on the battlefield, destroying all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blacthulhu- Beerus model
Julio Cabral- Recoloured Super Saiyan aura effect for Power 6
Maegawa & Outsider- Goku Spirit Bomb Xtreme coding for Power 8

Download link: https://www.mediafire.com/file/5hzgt6qt8kbewf9/Beerus_%2528Dragon_Ball%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 10, 2021, 08:27pm
Very cool!!!

I remember seeing another user on this forum sometime ago who is a huge Beerus fan and was eager for a mod of him to get made. Hopefully he sees this!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 13, 2021, 07:26am
JIMMY HUDSON

You've had Wolverine, Old Man Logan, Weapon X, X-23 and even Daken...
But now, the Howlett family has expanded even more with the introduction of Jimmy Hudson to the omniversal alliance against the Masters of Evil.

Originally from the Ultimate Marvel continuity, Jimmy found himself flung to Earth-616 alongside Miles Morales and the Maker after the incursions between the two Earths seemingly destroyed their original universe.

But a lot of time has passed since then and Jimmy's gained a lot more than a renewed sense of purpose in this new world he's come to call home, sharing his existence with that of a sole-surviving Poison (a mysterious alien species of crystalline beings that can assimilate symbiote-infected creatures and become an even more powerful life form in the process).

So Jimmy has more than a few tricks up his sleeve, as he and his Poison bring both metallic claws and symbiotic-like tendrils to any fight they and their teammates find themselves in.

Time to uncage the beast and unleash its full power against those who wish to disrupt the balance of the universe!

FEATURES:
-4 powers, 3 boosts and an Xtreme.
-Abilities of might, healing factor, Web-Swinging, 50% weaker to psychic damage, immunity to mind control and poison damage
-1 hex-edited skin, HUD, icons and sound/voice file using a combination of Keith Szarabajika's voice from the Ultimate Spider-Man game and Steve Blum's voice from MUA3 for Jimmy and the Poison respectively.
-Uses official number #246 (shares with Wasp and Shao Khan)

REQUIRES:
-A Poison skin

MOVESET:
1. Warned You!: Jimmy impales an unlucky enemy on his metallic claws, lifts them up and throws it down. High chance of instant kill.
2. Toxic Tentacles: Jimmy's Poison generates tendrils from within his body, dealing radial damage to surrounding opponents.
3. Merry-Go-Slash!: Jimmy performs a forward spin slash, striking multiple threats at once as bleed damage is dealt.
4. Savage Lunge: Jimmy launches forward, knocking down any human-sized enemy in his way as he brutally slashes them, dealing bleed damage.
5. (Boost) Expert Tracker: Jimmy uses his enhanced senses to reveal nearby enemies on the map, reducing energy cost briefly for himself and his teammates.
6. (Debuff) Worst Nightmare: Jimmy's Poison makes its presence known to foes, terrifying them as they run away in fear with their overall defence reduced.
7. (Boost) Primitive Instinct: Jimmy taunts foes, forcing them to attack him at the cost of less damage being dealt to Jimmy or his teammates.
8. (Xtreme) Poisonous Slime: Jimmy's Poison sends off pieces of itself to ensnare all nearby foes in place, rendering them incapable of defending themselves against Jimmy or his teammates.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, sounds etc.
BaconWizard17- X-Men Blue skin
Outsider- Second loading screen
Stickbro- Ripped MUA3 Venom voiceclips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/hj5zqr5tnp9ock0/Jimmy_Hudson_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 13, 2021, 08:19pm
Very cool mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 16, 2021, 04:32am
PRODIGY

Growing up in Chicago, Illnois, the young man known as David Alleyne was born with a natural intelligence that greatly impressed his family.

But upon reaching puberty and having his mutant power of telepathic knowledge and skill absorption activated whenever anyone was near him, David suddenly knew everything that one skilled or knowledgeable in any field would take years to achieve.

Constantly on edge as to whether anything he knew at any given time was truly his own intuition and that of someone else's borrowed insight, he studied even harder and strived to prove himself in any way he could, without relying on his uncontrollable mutant ability as a crutch.
Taking college-level courses whilst still in high school, his status as a mutant was blown by the anti-mutant group known as 'Purity'.

Saved by Danielle Moonstar and Karma, David was recruited into the X-Men and assigned the codename of Prodigy.

Whilst still quite insecure about his true capabilities deep down, David would gradually go on to be a very capable leader and strategist in his own right, leading the new Mutants and eventually the 'New X-Men' team to victory in many a conflict over time.

His skills required more than ever, he hops on the Blackbird with much of the other X-Men as they respond to a distress signal sent out by SHIELD on their helicarrier...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of leadership and flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Khary Payton's voice for Cyborg from the Injustice games.
-Uses assigned number #54 (will clash with Ulik, Patriot and Mortal Kombat's Smoke in mannequin).

MOVESET:
1. Pupil Becomes Master: Using telepathically absorbed combat knowledge from Wolverine, David grabs an unlucky enemy and slams them to the ground as a counter attack, breaking their arm as physical damage is dealt.
2. Spidey Shooters: Using telepathically absorbed combat knowledge from Spider-Man, David uses donated web-shooters from Peter Parker to fire projectiles of impact webbing at targets, dealing physical damage over time.
3. Elektric Kick: Using telepathically absorbed combat knowledge from Elektra, David performs a radial spin kick attack which damages surrounding enemies.
4. Caged Life: Using telepathically absorbed combat knowledge from Luke Cage, David impressively grabs a small enemy and swings them around, knocking other foes back which come into range. Let go of power button to throw enemy in David's hands away!
5. (Boost) Stark Energy: Using telepathically absorbed knowledge of nanite tech from Tony Stark, David is able to greatly reduce power energy cost for entire team temporarily.
6. (Special) Strange Spell: Using telepathically absorbed knowledge of the mystic arts from Doctor Strange, David casts a spell which makes affected enemies become allies on the current map temporarily.
7. (Boost) Summers Strategies: Using telepathically absorbed strategic knowledge from Cyclops, overall damage dealt to David and his teammates are reduced temporarily whilst critical hit chances are increased.
8. (Xtreme) Beastial Chemicals: Using telepathically absorbed knowledge in science and biology from Beast, David flings several bottles of specialized toxins into the air, releasing the potent gases on all nearby foes as radiation damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
shafcrawler- Custom Prodigy X-Men model from XML2
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/rr6gbyh3i9zh2fh/Prodigy_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 19, 2021, 03:42am
LOBO

Created initially as a generic hardened villain in the early 1980s before being reinvented into a knowingly tongue-in cheek parody of grim and gritty comics which were being heavily pushed during the 1990s, Lobo quickly amassed a strong fan following over time (including the late great, Stan Lee, which he considered as his favourite character from DC Comics).

Being the last of his kind as a Czarnian which were considered as an immortal but peaceful race, the birth of Lobo led to mass anarchy among the local populace of Czarnia as his inherent evil became frighteningly apparent, eventually leading to Lobo committing mass genocide out of boredom by using his unnerving genius to create a swarm of lethal creatures that would successfully wipe out every Czarian on the planet but him as a science project, giving himself an A before leaving the now desolate planet to become a bounty hunter.

Engaging in many a bounty (fighting the Easter Bunny, Santa Claus, various superheroes and even beings which supposedly didn't exist despite evidence to the contrary), Lobo's crazy shenanigans eventually led him to the realms of Heaven and Hell, his mass slaughter being so severe that he was barred from ever re-entering them, to the point that the Grim Reaper was strictly instructed not to collect Lobo's soul, were he to ever perish again.

But despite how irredeemable Lobo can be at the worst of times, he strangely possesses a very strict code of honor and integrity when it comes to any job he takes on, never breaking an agreement with a client until it has been successfully achieved.

Ending up in yet another crazy situation, Lobo finds himself flung through a portal to a different reality altogether on accident, meeting a lot of new faces in-between facing familiar heroes from his own reality in the form of the Justice League briefly, who happened to arrive much earlier via an inter-dimensional message from SHIELD to help, as a means of returning a favour for the Avengers' aid in an earlier cross-dimensional adventure within the DC Universe against Darkseid and Thanos.

Carefully convinced by the head of SHIELD, Nick Fury, to hire his services for the sake of saving the omniverse itself from a group calling themselves the Masters of Evil (in exchange for his return home), Lobo gleefully agrees much to the uncomfortable vibe of everyone else present.

Being among the members on board the Quinjet as they head off for the Omega Base from Stark Tower, Lobo arms himself proper for his biggest bounty yet.

No matter how big or small the threat, the Main Man always delivers on his contracts...

So what are you waiting for? Satisfy Lobo's desire for mass chaos and put the Masters of Evil down by any means necessary!

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, healing factor, 100% chance of resurrection, immune to mind control, knockback, grabs, stuns, finishers, radiation, fire, ice and psychic damage types
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of David Sobolov's voice from Injustice: Gods Among Us.
-Uses assigned number #20 (will clash with Mr. Fantastic and John Blaze in mannequin).

REQUIRES:
-The model for his Spacehog motorbike from Injustice: Gods Among Us (so a flight ability can be added in).

MOVESET:
1. Main Man: Lobo throws an incredibly strong punch at an unlucky target, dealing physical damage. Charge atack for max damage!
2. Always Delivers: As an expert sharpshooter, Lobo flings several sharp blades at foes, dealing physical damage.
3. Obliterate: Lobo pulls out a plasma rifle, firing it at enemies with a chance of a critical hit if target is already stunned.
4. Frag You: Lobo throws a few lethal grenades, blasting enemies into the air as fire damage is dealt.
5. Don't Do Logical: Lobo leaps into the air and drills into the ground, dealing physical damage and knocking back neaby foes upon impact.
6. (Boost) Feetal's Gizz: Being infamous within the DC Universe as being someone easy to agitate when things don't go his way, Lobo's overall damage output is increased for a time.
7. (Boost) Right Here: Being surprisingly faster than he looks at first glance, Lobo seemingly slows everything down around him while he moves and reacts a lot faster.
8. (Boost) Bastich Fer Hire: Lobo uses his experience as a bounty hunter to reveal nearby enemy positions on the map, reducing energy cost briefly for himself and his allies.
9. (Boost) You Bastich: Thanks to Lobo's unique physiology as a Czarnian, he is able to create a clone of himself to aid in battle temporarily from a mere drop of blood spilled on the battlefield.
10. (Xtreme) Lacerating Obliteration: Lobo lives up to his infamous reputation and leaps into the air, slamming the ground to deal massive physical damage. Also increases amount of SHIELD credits given for defeated foes during sequence.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Aventureiromax- Lobo skins and HUDs
Outsider- Custom loading screen, Cable laser rifle bolton, Shatterstar knife projectile model
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/zrt3ik4nbahmpfx/Lobo_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 19, 2021, 05:37am
The Sam Raimi and MCU versions of Spider-Man have also received a small update with the proper web-swinging sounds from their respective movies now included in both of their sound files, better matching up with Marc Webb's version. Credit to Captain JZ America for generously adding these.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 22, 2021, 05:21am
ABYSS

Yet another villain from the Age of Apocalypse reality, very little is known of Nils Styger's life before becoming one of Apocalypse's appointed Horsemen as the truly psychotic Abyss.

Having had to contend with the X-Men of his reality several times to prevent humans escaping to freedom, it wasn't long before his reality was erased and the prime Marvel Universe returned to normal.

Surviving the jump between realities by generating a massive portal which allowed him to escape into the Brimstone Dimension for a while and eventually return to see the place he once called home in its original state.

Managing to find his old colleague, Dark Beast, whom had also managed to survive the dimensional jump, the two would work together to keep their presence a secret to the heroes and villains of this timeline.

Finding themselves brought out of hiding relatively quickly via a chance encounter with the Morlocks, Abyss & Dark Beast decided to make use of this rare opportunity to test out their enhanced mutant powers.

Never underestimate Abyss or his deranged laugh will be the last thing you end up hearing...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin and 3 hex-edited body parts, HUD, loading screen, icons and voice/sound file using Quinton Flynn's voice from X-Men Legends II.
-Uses assigned number #40 (will clash with Marvel's Scorpion, Sugarman and DC's Red Hood in mannequin).

MOVESET:
1. A Real Drag: To amuse his twisted sense of humor, Abyss performs an uppercut attack with one of his arms on an enemy that sends them flying, dealing physical damage.
2. Unraveling Elongation: Abyss stretches one of his arms out forward, dealing physical damage to a target as they're knocked back from the blow.
3. Psychic Tremor: Abyss floats in the air briefly, the very sight of him dealing psychic damage to surrounding foes.
4. This Will Be a Blast!: Abyss opens the portal within his chest and pulls a bomb out from it, flinging it on the ground as it proceeds to explode after a few seconds, dealing fire damage.
5. Annoying Trickster: Abyss opens the portal within his chest to the Brimstone Dimension briefly, sucking enemies in before immediately blasting them out, dealing physical damage.
6. (Debuff) Knowing Mockery: Abyss mockingly laughs as he taunts nearby foes, lowering their defenses and causing them to attack.
7. (Debuff) Fear Absorption: Abyss terrifies nearby foes into running away, getting a boost in strength temporarily as he absorbs power from their collective fear.
8. (Xtreme) Gravity of the Situation: Abyss opens the portal within his chest to the Brimstone Dimension entirely, drawing foes in to their deaths as the environment becomes pitch black briefly. Resulting power gained from the lifeforce of enemies restores Abyss back to full health.

CREDITS:
Ceamonks890- Mod creation, HUD, icons etc
ak2yny- Loading screen
Outsider- Cloak Xtreme coding
Raven Software- Abyss models, effects & coding for his powers, sounds, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/ek3nm9vuya4uxvf/Abyss_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 02, 2021, 08:46pm
SAM FISHER

Originating from the Splinter Cell franchise set within the fictional universe of the late Tom Clancy, Sam Fisher was once a highly decorated Navy SEAL and CIA paramilitary ops/clandestine officer. In good time, he would soon be brought out of retirement by Irving Lambert to become the first in a new top secret initiative within the NSA known to very few as Third Echelon, gradually becoming their most effective covert agent over the course of several missions.

Set between the events of Pandora Tomorrow and Chaos Theory in the Splinter Cell series timeline in 2006, Sam's story in the much more bombastic and loud Marvel Universe, begins with Third Echelon finding itself in a new mess of global proportions when the equally secretive organization, SHIELD, comes out of the shadows themselves to enlist aid from as many mutual allies as possible across the world to stop a greater threat.

The US president getting very nervous from the evidence Colonel Nick Fury has shared, he contacts the head honcho of Third Echelon, Irving Lambert, in secret to have his best man on the job immediately.

Seeing to it that Fisher is brought up to speed, Lambert hangs up the phone and heads down to inform Sam Fisher of his latest mission.

Knowing the severity of the situation if Third Echelon has to expand its circle of connections for such a vast covert operation, Fisher prepares himself for his latest adventure (keeping quiet about the findings Nick Fury is allowed to share with him about Doctor Doom with all the other members on the strike team, much to his cynical frustration).

Getting on with the job at hand, he arms himself for the journey ahead (staying in contact with his allies back at homebase, Lambert and Grimsdottir), as he heads into battle from the shadows...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Michael Ironside's voice, with voices from Don Jordan and Claudia Besso for Sam's Third Echelon associates, Lambert and Grimsdottir, from the classic Splinter Cell games respectively.
-Uses assigned number #22 (will clash with Invisible Woman and her Malice persona in mannequin).

DISCLAIMER:
This mod uses two minutes of music from the classic Splinter Cell games. I take no credit for the use of it.

REQUIRES:
-Skins for Sam Fisher's designs from the other Splinter Cell games

MOVESET:
1. SC-20K M.A.W.S. Sniper: Sam pulls out his trusty custom assault rifle, attaches the sniper configuration and fires a strong kinetic shot from it, dealing physical damage.
2. SC-20K M.A.W.S. Ring Airfoil: Sam pulls out his trusty custom assault rifle and fires a projectile made of high-density rubber from it, knocking enemies to the ground as they're left stunned.
3. SC-20K M.A.W.S. Sticky Shock: Sam pulls out his trusty custom assault rifle and fires a projectile from it, which deals a slight electrical shock to struck foes as low electric damage is dealt.
4. Explosive Mine: Sam throws a mine on the ground. If enemies are within the blast radius, they will be dealt fire damage.
5. (Debuff) Gas Grenades: Sam throws several gas grenades toward nearby threats, causing them to become stunned for a time.
6. (Boost) Thermal Vision: Sam is able to reveal nearby enemies on the map via his fancy trifocal goggles, based off leftover heat trails from threats whom have recently passed by the area, reducing energy cost for powers temporarily.
7. (Boost) Ghost: Sam seemingly blends into his surroundings, becoming invisible to foes. While this boost is active, attacks have a greater chance of dealing critical damage while a theme from the original Splinter Cell game plays in the background.
8. (Xtreme) Mark and Execute: Sam marks nearby enemies, before firing shots from his silenced pistol both in front of and to the left of him, dealing physical damage to foes. 40% chance of a critical hit.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Blaw- Rifle and mine boltons
UltraMegaMagnus- Pistol bolton, mannequin
UltimateVeNoM- Splinter Cell Conviction skin, HUD

Download link: https://www.mediafire.com/file/kmu02ck1bvfapjl/Sam_Fisher_%2528Tom_Clancy%2527s_Splinter_Cell%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 02, 2021, 09:10pm
Wow, this is extremely cool!

I love the Marvel universe and everything, it probably has the most characters and stories that I deeply enjoy in any franchise or form of media ever (even completely outside of the MCU), but I'm just a huge fan of crossovers in general (especially ones that are more rare or otherwise next to impossible, like intercompany crossovers), so I always feel an extra special jolt of excitement whenever someone here makes a Non-Marvel mod. At this point, if someone made a mod for Ash Williams from the Evil Dead/Army of Darkness franchise, I would be set for life in terms of my happiness with MUA mods.

I haven't had the fortune of playing the Splinter Cell games even though I've always wanted to, but I can easily appreciate how cool Sam Fisher is as a character! He'll especially fit right in with other mods like James Bond and Solid Snake!

Excellent work as always!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 11, 2021, 05:55pm
CLOUD STRIFE

Originating from the iconic and greatly beloved seventh main entry in the Final Fantasy franchise as the series's introduction to not only the Playstation brand of gaming systems (but to many 90s gamers in Western territories overall as their first JRPG experience), Cloud Strife has been through a lot in his life on the planet Gaia.

Harboring a lot of insecurities and a bit of a superiority complex from a young age, he resolved to better himself as a person after he failed to save his neighbour, Tifa Lockhart, from falling into a coma and feeling guilty for failing to save her, left his home town to join a military group within the city of Midgar called SOLDIER (managed by the mysterious Shinra Electric Power Company).

Seemingly succeeding in going up through the ranks over the course of several years, he eventually grew disillusioned and became recruited into a mercenary group by the now adult Tifa called Avalanche, in the hopes of bringing down Shinra for the disastrous damage they were doing to the planet, by using its very lifeforce as a way to keep Midgar's bustling slums and upper-class residents sustained.

Gaining new allies over the course of his initial adventure, Cloud and the others eventually came across the vengeful, insane madman known as Sephiroth, who proclaimed himself as the chosen one destined to lead the planet down the right path.

From there, dark secrets were brought to the surface, conspiracies revealed and Cloud began to realize his time under SOLDIER was all a lie, mentally snapping into a coma before being brought back from the brink through the devotion of his friends, succeeding in slaughtering Sephiroth once and for all, using nothing but his own well-earned skills to win the day.

His confidence strengthened and overall purpose in life renewed, Cloud proved himself as being a very capable swordsman and strategist in his own right, continuing to fight the good fight to protect Gaia and Midgar from any new threats that may arise, under the memory of those who had fallen during the long-winded conflict.

Unexpectedly pulled into a strange dimensional portal during a regular patrol on the outskirts of Midgar, Cloud and his allies find themselves in a new world far different from the one they unwillingly left behind, being on a strange ship not too dissimilar to the more steampunk 'Highwind' airship of Cid's back home.

Finding themselves face-to-face with some strange costumed individuals and a whole host of robot minions surrounding them all, everyone put their differences aside for the time being to deal with a common enemy, as Cloud and the members of Avalanche fought alongside these strange heroes in the hopes of finding a way back to Midgar...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Burton's voice from various Final Fantasy games.
-Uses assigned number #01 (will clash with Blade and Jack of Hearts in mannequin).

REQUIRES:
-His distinct designs from the FF7 Advent Children movie and the original Kingdom Hearts game as second and third skins.

MOVESET:
1. Braver: Cloud leaps into the air and strikes an unlucky enemy with his Buster sword, dealing physical damage.
2. Focused Thrust: Cloud charges forward at impressive speed towards an enemy with his Buster sword, causing bleed damage and knockback to struck foes.
3. Finishing Touch: Cloud pulls out his Buster sword and generates a powerful gust of wind, dealing damage to enemies caught in its vicinity.
4. Blade Beam: Cloud swings his Buster sword, generating a green light beam that moves in the direction of the strike, dealing energy damage to any enemy in its path.
5. Meteorain: Cloud leaps into the air and calls down a barrage of meteorites from thin air upon surrounding enemies, dealing fire damage.
6. (Boost) Operator Mode: Cloud's overall defense and movement speed is increased for a time.
7. (Boost) Punisher Mode: Cloud's overall damage and health is increased for a time.
8. (Xtreme) Omnislash: Cloud moves between targets, hitting them with a variety of strikes via his Buster Sword, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
epicandragon94- Link Master Sword Beam coding
MUALover- Human Torch booster Meteorite Shower coding
Outsider- Dante Stinger and Demonic Whirlwind coding
UltraMegaMagnus- Cloud Strife FF7 Classic skin from Dissidia Final Fantasy PSP, buster sword bolton, mannequin

Download link: https://www.mediafire.com/file/km6n8d2drdra2it/Cloud_Strife_%2528Final_Fantasy_7%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 21, 2021, 04:35am
DEADSHOT

Renowned as one of the greatest assassins in the DC Universe, Floyd Lawton didn't initially start out that way (being raised among a rich but ultimately abusive family, with his younger brother Eddie providing the only source of comfort in his youth).

After many years of horrendous physical abuse, Floyd's mother had enough of his father and encouraged Floyd to shoot him from a secure position.

Incredibly nervous at the thought of murdering someone, this caused his trigger finger to flinch (with the shot missing his father but hitting his beloved brother Eddie instead).

Wracked with grief for what he did, Floyd vowed to never miss a target again and to kill his father if he ever saw him again, the latter escaping in the confusion for parts unknown.

Continuing his weapons training into adulthood, Floyd became a marksman with few equals (becoming the mercenary known as Deadshot), as he took on any jobs that paid well for his services.

Naturally, this would draw the attention of Amanda Waller who forced Deadshot into the ranks of the Suicide Squad and have him enact countless missions for the team, being one of its longest-lasting members.

But eventually, Deadshot was freed by the Legion of Doom and once again, became a free agent (his resume continuing to expand as he struggled to find a worthy challenge).

Convinced by Lex Luthor to join him in his presumed conquest of a new universe free from the watchful eyes of the Justice League, Lawton accepted (as the Legion of Doom walked through a dimensional portal), unaware that everything wouldn't be going exactly to plan...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Matthew Mercer's voice from Injustice 2.
-Uses assigned number #23 (will clash with Corsair, Guillotine and X-23 in mannequin).

MOVESET:
1. In My Sight: Deadshot flings out a lethal throwing knife laced with poison at an unlucky enemy, dealing damage. Charge attack to have Deadshot fling multiple knives at once!
2. Explosive Rounds: Deadshot pulls out his rife and sets it to assault mode, continually firing a barrage of bullets, so long as button continues to be held down.
3. Spinning Kick: Inspired by his Injustice 2 appearance, Deadshot does a powerful spinning kick and takes the fight to an enemy directly, dealing physical damage as they're flung into the air.
4. Sharp Shot: Deadshot pulls out his rifle and sets it to sniper mode, in order to target specific enemies. 25% chance of instant KO. If target's stunned, chance is increased to 50%.
5. Blown Cover: Deciding to make some noise, Deadshot pulls out a missile launcher and fires a shot from it, dealing fire damage. Charge attack for max damage!
6. (Boost) Master Tactician: Deadshot carefully examines the environment, revealing all enemies on the current map. Also decreases damage received from enemies temporarily.
7. (Boost) Deadliest Marksman: Deadshot's ranged attacks have a greater chance of criticals temporarily, as overall damage output is increased.
8. (Xtreme) I Never Miss: Deadshot leaps into the air, firing shots from his wrist mounted cannons at grounded enemies before finishing with a 360 degree spin manouevre to kill off any surviving stragglers, reloading the cannons anew. 50% chance of instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, Suicide Squad Movie HUD, loading screen, icons etc
Guiguis_12- Deadshot Comic and Suicide Squad movie skins, comic HUD
iammingy- Punisher knife and desert eagle boltons
Outsider- Rifle and rocket launcher boltons
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/ms6q812gd6s3sn2/Deadshot_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 21, 2021, 05:04am
Great work! Deadshot is a really cool mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 28, 2021, 02:11am
SUPERIOR SPIDER-MAN

Originating from an alternate reality where Doc Ock swapped bodies with Spider-Man (initially to ruin his life and tarnish his reputation), remnants of Peter Parker's memories brought a change in him unknowingly at first.

Otto deciding instead to prove to the presumably deceased Peter Parker that he would be a 'Superior Spider-Man' than he ever was, he put his own intellect and knowledge to use for better and for worse (causing major strains in Peter Parker's relationships and friendships with other heroes and loved ones as a result).

But when the Goblin King threatened to destroy everything he had built and hold dear to the point it became too much for Otto to handle, he went back to Parker Industries and allowed what remained of Peter's consciousness to get back control of his body as his own consciousness became erased by the neurolitic scanner he had developed.

However, Otto wasn't truly gone and had in fact planned ahead to ensure his survival (making a backup of his mind in the event of his fated 'death'), eventually transferring his mind to the Living Brain robot and later a 'Proto Clone' body which combined his core genetic material with that of Spider-Man's.

Gaining a renewed lease on life in his new perfected body as the Superior Octopus for a while, Otto would discover in time that he still possessed Peter Parker's memories from his original tenure as the Superior Spider-Man and would come to Aunt May's aid against the Carnage-bonded Norman Osborn's Red Goblin and his unwillingly infected grandson, Normie.

Deciding that the Octopus alias was too historically tainted for a heroic codename, Otto moved to San Francisco and took up the alias of Elliot Tolliver, a teacher at Horizon University, as he took on the mantle of the Superior Spider-Man once more to protect the citizens and loved ones he would come to hold dear.

The past coming back to haunt him as an alternate reality Norman Osborn imbued with spider-powers sought to destroy Otto's new life in revenge for insulting him during the events of Spider-Geddon, Mephisto would approach Otto and offer him a way to defeat this alternate Osborn by reverting him back to his original Doc Ock persona and give him all the power he needed, at the price of all the goodwill he had brought to the citizens of San Francisco.

Instead of accepting the deal as in the main Marvel reality, Otto would openly refuse and managed to land a successful right hook at Mephisto's jaw, disgusted with the demon for even daring to suggest such a thing (his stubborn pride and newly gained appreciation at being seen as a hero, overriding the desire to return to what he now believed was a weaker version of himself).

Working with his mutual ally, Anna Maria, Otto would ultimately find another way to stop the alternate Norman Osborn and win the day against all possible odds.

Now finding himself a part in yet another omniversal war for the ages on a different Earth, this version of Otto Octavius prepares to show this Masters of Evil group how rewarding it is to be the bigger man, leaping into the fray as the Superior Spider-Man!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and web-swinging
-5 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Alfred Molina's voice from the Spider-Man 2 movie game.
-Uses assigned number #66 (will clash with Sunspot and Mortal Kombat's Jax in mannequin).

MOVESET:
1. Prideful Slash: Superior Spidey slices at his opponents with the retractable talons on his suit's gloves, dealing physical damage to struck targets.
2. Instinctive Lunge: Superior Spidey leaps forward, knocking an opponent to the ground and slashing at them with his talons, dealing physical damage.
3. Strong Defence: Superior Spidey grabs a nearby enemy with his webbing and swings them around whilst standing in place, dealing radial damage to any enemy dumb enough to get close. Let go of power button to release enemy!
4. Quick Offense: Superior Spidey punches and kicks surrounding enemies via the talons on his suit, dealing physical damage.
5. Webslinger of San Francisco: Superior Spidey utilizes his webbing to make an unlucky foe airborne. Charge attack for max distance!
6. (Boost) Spider-Arms: Superior Spidey activates the mechanical arms on his suit, boosting overall damage and speed for a time.
7. (Boost) Arachnid Surveillance: Superior Spidey utilizes the unseen Spider-Bots placed around the environment to reveal nearby enemy positions on the map. Also activates his Spider-Sense to allow himself to react more quickly.
8. (Xtreme) Echoing Pain: Superior Spidey activates a countermeasure within his suit's mechanical arms, generating soundwaves so powerful that enemies are knocked back from them, dealing high physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
CaiqueWebSlinger BR- Superior Spider-Man skins and HUD
Guiguis_12- Extra Superior Spider-Man Modern skin and mannequin variants
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/awfvfg7p01b5f5s/Superior_Spider-Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 28, 2021, 07:47pm
Awesome!!! I love Superior Spider-Man!

I know that comic series was very controversial, and I can see why, but I actually thought it was really enjoyable. It was an interesting twist on the Spider-Man formula that didn't end too quickly nor overstay it's welcome, solidly lodging a satisfyingly refreshing era in the history of these characters. I've always been a huge fan of dark stories and redemption stories as well as Spider-Man and Doctor Octopus as characters, so I was loving it the entire time!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 31, 2021, 05:24pm
Everyone, the following mods have been updated to avoid unintended skin clashes:

-Cloud Strife
-Lobo
-Lou Ferrigno's Hulk
-New Goblin

Delete the following from the package files sub folder located in your game files if they've already been installed:

Cloud Strife (Now uses 0114, to avoid clashing with Outsider's Blade booster):
cloudstrife_0107.pkgb
cloudstrife_0107_nc.pkgb

Lobo(Now uses 2008 for the first skin and 2009 for the second skin, to avoid clashing with Mr. Fantastic):
lobo_2007.pkgb
lobo_2007_nc.pkgb

Lou Ferrigno's Hulk(Now uses 3008, to avoid clashing with Psylocke):
ferhul_3007.pkgb
ferhul_3007_nc.pkgb

New Goblin(Now uses 1008, to avoid clashing with Thor):
newgoblin_1007.pkgb
newgoblin_1007_nc.pkgb

Also ensure to edit your herostats to change the skin numbers being used by the respective mods, if they're already active in your game.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 09, 2021, 05:33am
KILLER CROC

Born within a slum in Florida, Waylon Jones was cursed with a rare congenital medical condition that caused his body to develop progressively less human and more akin to a crocodile (his mother tragically dying in childbirth).

Raised by his drunk, abusive aunt and possessing no real friends, Waylon became an easy object for ridicule and dismissed as nothing more than a freakshow.

Upon reaching adulthood, he took up work wrestling alligators as part of a carnival attraction and gained the name of Killer Croc.

Realizing there was more money to be made in crime, Waylon head off for the infamous Gotham City and quickly became a target of the city's local vigilante, Batman (the two clashing many times before all was said and done).

Fast-forward a number of years however and Waylon Jones has found himself coming to a taxing truce with the Dark Knight, finding a new lease on life amongst Gotham's homeless sewer dwellers as its greatly appreciated protector.

Whilst out rummaging for food, Croc unexpectedly spotted a random portal in an alleyway and with curiosity getting the best of him, decided to investigate.

Upon entering through it, he found himself face to face with a humanoid lizard dressed in a tattered lab coat within a sewer.

Having not much choice in the matter as the strange 'Lizard' began to lunge at him, Croc prepared a strong counterattack...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and immunity to knockback, grabs, stuns and finishers
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Ed Neal's voice from DC Universe Online.
-Uses assigned number #30 (will clash with Psylocke and Lou Ferrigno's Hulk in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Dirty Fighter: Having experience as a street fighter, Killer Croc performs a two-hit combo that stuns enemies temporarily as physical damage is dealt.
2. Pounding Shake: Killer Croc punches his fists into the ground repeatedly, dealing physical damage to foes in an ever-increasing radius.
3. Appetizing Meal: Killer Croc lunges forward, forcing an enemy to the ground as he bites into them, dealing physical damage.
4. Let's Wrestle!: Killer Croc grabs an unlucky enemy, swinging them around as a defensive weapon that deals damage to foes that get close. Let go of button to release enemy in Croc's hands.
5. Savage Charge: Killer Croc charges forward, damaging anything in his path as physical damage is dealt.
6. (Boost) Armored Hide: Killer Croc temporarily loses himself to his more animalistic urges, boosting overall damage and resistance.
7. (Debuff) Primal Scream: Killer Croc lets out a terrifying roar, causing enemies to run away in fear with overall defence reduced as his enhanced senses reveal nearby enemy positions.
8. (Xtreme) Tempered Expectations: Killer Croc leaps into the air and slams the ground, causing major physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Dr. Bruce Banner- Killer Croc skins

Download link: https://www.mediafire.com/file/j85cv7swafouj5m/Killer_Croc_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on November 09, 2021, 06:19am
Very awesome! It's always nice to see more Batman characters :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 18, 2021, 10:55pm
Everyone, the Generic Playable MUA1 Enemies Collection has been updated with another new selectable character in the form of the SHIELD Agent.

This minion mod in particular, comes with three different selectable voices to choose from (Cohollow, Enchlore & myself).

If any other members of our community desires to have their own voice used in future for an optional voicepack of their own to pick, check out the voice lines txt file included and if interested to pursue it further, send the audio files to me privately (preferably as mp3 files).

Please try to avoid sounding too quiet or bored in your recordings as they'll sound basically silent in MUA without serious amplification otherwise and will take players out of the experience.

Have fun!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 27, 2021, 02:07am
THE DOCTOR

Born on the planet Gallifrey, the mysterious time lord known simply as the Doctor quickly grew cynical of the Time Lord Council's insistence on not interfering with the natural flow of universal history.

Deciding to leave and venture across the universe with his granddaughter Susan in one of the older TARDIS ships in his desire to learn and help others who couldn't help themselves, the Doctor found himself initially rejected by his own race as an outcast and it would take several decades to resolve, before he would be accepted back among the ranks of his people once more.

But his perspective of the universe gradually started to change for the better after a chance encounter on the planet Earth in 1963 with two Earthlings named Ian Chesterton & Barbara Wright (the two of them being school teachers to Susan as she decided to try and live a new life among the local populace of Earth despite his objections).

Initially not desiring to have his or Susan's true nature known after discovering their ship in a junkyard, the Doctor trapped the two teachers in the TARDIS and unknowingly whisked them all back to prehistoric times (the group having to learn to get along and work together to get themselves out of the mess they found themselves in, forming very strong bonds with one another by the time they returned to 1960s' Earth and went their separate ways).

Since then, the Doctor has gone through many regenerations, turning into a different person each time with a distinct fashion sense, age range, set of skills and series of personality traits as new companions boarded the TARDIS and joined him in his many adventures across the universe to both save it and learn its countless secrets.

Now however, various incarnations of the Doctor find themselves forcibly pulled out of their natural timestream during a desperate attempt to escape from the deadly Dalek race and find themselves unexpectedly on a different version of Earth altogether, where superheroes and supervillains exist alongside creatures and races none of the Doctors have ever encountered before.

Spotted by mysterious human-styled robots upon exiting their respective TARDIS, the Doctors found themselves surrounded and were worried that this could be the definitive end of their shared existence.

Thankfully, this fear was short-lived as a shield which seemed to illogically defy all forms of gravity, spun around and flung a number of them away (a strange costumed masked man dressed like an American flag leaping in to seemingly assist them).

Ordering them to find cover, the Doctors took that advice on board and rushed behind some nearby barriers, the American hero joined soon after by a younger man dressed in a spider-themed costume, a seemingly regular man with metal claws and the norse god Thor himself as they finished off the surviving enemy stragglers.

Captain America confirming that it was safe to come out, the Doctors approached the four heroes who saved their lives and explained themselves as best they could, for why they were here on a strange floating 'ship' that Captain America called the Helicarrier.

Understanding their confusion, Spider-Man suggested they come along and perhaps find some answers to their current conundrum.

Their chat coming to an abrupt end, more 'Ultron' forces arrived, the Avengers arming themselves anew while most of the Doctors pulled out their sonic screwdrivers, preparing themselves for their biggest adventure yet...

FEATURES:
-3 powers, 3 boosts and an Xtreme
-Abilities of healing factor, 30% resistant to poison damage, immunity to mind control
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using audio of Matt Smith's voice.
-Uses assigned number #41 (will clash with Moon Knight and Fandral)

DISCLAIMER: This mod uses 8 minutes of official music from the Doctor Who franchise. I take no credit for any of these tracks.

REQUIRES:
-Skins for his other incarnations

MOVESET:
1. Aikido Counter: The Doctor uses his experience in the Venusian aikido defensive combat style to his advantage, grabbing an enemy by their arm and non-lethally flinging them to the ground with ease via pressure points, dealing physical damage.
2. Sonic Screwdriver Shock Setting: The Doctor pulls out his trademark device and aims it at nearby enemies, shocking the neural centers of their brain as the energy chains between targets, dealing psychic damage.
3. Time Vortex: One of the Doctor's physically older incarnations (William Hartnell's First Doctor or John Hurt's War Doctor), lend support in their own way by using their TARDIS to re-open time portals generated by Doctor Doom's damage to the space-time continuum, sucking enemies in before they're blasted back out again as dimensional damage is dealt.
4. (Boost) Gallifreyan Ingenuity: Having an extensive knowledge in medicines, the Doctor is able to restore health back for himself and his allies at a hefty energy cost.
5. (Debuff) Aikido Chop: Having experience in this unarmed defensive combat style across most of his incarnations, the Doctor strikes an enemy in a critical, non-life threatening location, stunning them briefly.
6. (Boost) Telepathic Relay: The Doctor uses an obscure skill of his to share info with his teammates on combat strategies telepathically, adding critical hit damage to regular attacks for a time whilst reducing cost of powers as one of his incarnation's theme songs play.
7. (Xtreme) Enemy of the Daleks: Spying their eternal enemy, the Daleks initially target the Doctor before spying far physically stronger threats on the ground from above and decide to try and destroy both forces at the same time, narrowly missing the Doctor as they exterminate all threats on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
UltraMegaMagnus- Eleventh Doctor model, TARDIS mannequin, Sonic Screwdriver bolton

Download link: https://www.mediafire.com/file/6jmka3qgjvywpxs/The_Doctor_%2528Doctor_Who%2529-_Ceamonks890.7z/file