Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Ceamonks890 on October 31, 2020, 05:24am

Title: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 31, 2020, 05:24am
Hey everyone, this is where I'll be posting all my character mods that I release over time from here on out. So please feel free to try them out when you can!

IMPORTANT: Please be aware that my mods only work on the original 2006 PC port of MUA1 and will NOT work on the delisted 'remaster' release on Steam from 2016.

RULES:
-Do not edit or re-release these mods without my approval. It took a lot of work and invaluable assistance from fellow modders to get these created.
-If you plan to edit them, please ensure to give me and other modders credit for our respective contributions.
-Don't claim any of these as your own work. I may be a nice guy, but even I have my limits for general intolerance.
-These mods of mine are exclusive to the Marvel Mods forum. Do not re-upload them anywhere else or attempt to make money off them. If I discover anyone has done this whilst being a member of this community, severe punishment will be enforced. No exceptions, got it?
-Back up all of your original files when adding any of my own custom content, in case something unexpected goes wrong. Don't complain to me if results end with your game being in a worse state than before, as you all knew what you're getting yourselves into.

UPDATE (31/12/2021): There have been reports from numerous members on the Discord server that the audio for a lot of my mods is far quieter than it should be. Unfortunately, attempting to raise the audio for affected mods of mine usually results in unpleasant audio spike glitches.

This issue can be resolved to some degree in-game by bringing the music volume down significantly in your game's options menu and better allow affected members of our community to hear the voice and power/grunt audio for any mods of mine clearly.

I greatly apologize for the minor inconvenience, but there's not a whole lot I can do to solve this issue (as the mod audio is as high as it gets without any audio spikes occurring upon conversion to a v_zss or m_zsm file).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 31, 2020, 05:27am
JACK OF HEARTS

So you've decided to download and try out my first-ever character mod, Jack of Hearts!

An often forgotten Marvel hero created back in the 1970s by Bill Mantlo & Keith Giffen, this half-human, half-Contraxian Avenger has the unfortunate burden of being effectively a walking energy bomb just waiting to go off at any time, after being exposed to an experimental 'Zero Fluid' substance and forced to inhabit an armor for proper safe relegation.

But despite the odds being staked against him, this guy's not about to let the Masters of Evil put the fate of the universe in jeopardy and will do whatever it takes to save the world he calls home.

So what are you waiting for? Put this literally volatile hero to good use and show Doctor Doom why you don't mess with the Avengers!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, might, healing factor, 50% resistance to physical damage
-3 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Genis-Vell's Captain Marvel voice from MUA1 PSP.
-Uses assigned number #1 (shares with Blade - will clash in mannequin).

MOVESET:
1. Z-Energy Stun: Jack of Hearts gets right up close to an enemy and punches them in the chest real hard with a Z-Energy imbued punch, dealing physical damage.
2. Z-Energy Blast: Jack of Hearts uses his tried and true technique, firing quick energy blasts from his hands.
3. Z-Energy Shockwave: Jack of Hearts generates enough energy from his body, to deal damage to surrounding enemies whilst standing in place.
4. Z-Energy Concussive: Jack of Hearts generates enough energy to fire a concussive energy projectile at targeted foes, knocking them down from the force of the attack.
5. Z-Energy Burn: Jack of Hearts generates enough energy from above to deal fire damage to all surrounding enemies.
6. (Boost) Full Power: Jack of Hearts taps into his full strength, with his damage potential increased for a time.
7. (Boost) Scanalyzer Enhancement: Thinking at speeds equilivalent to a supercomputer, Jack of Hearts reveals all nearby enemies on the minimap whilst increasing speed for all regular attacks temporarily.
8. (Xtreme) Z-Energy Immolation: Jack of Hearts uses all his reserved energy to completely incinerate all surrounding enemies.

CREDITS:
Ceamonks890- Mod creation and coding, icons, hex-editing etc.
BaconWizard17- Invaluable guidance for XML2 side of things and MUAPS2Skinner, being a generally supportive, patient guy
BloodyMares- Assistance with resolving icons display bug
Dr. Bruce Banner- Jack of Hearts Classic, Modern & Ultimate (Marvel Trading Card) skins
Maegawa- Fixed coding for XML2 Bishop powers, which without, much of Jack's power animations would not work as intended.
Outsider- Loading screen, huds, mannequin, invaluable tutorials and guidance for MUA side of things, helping me out of many modding jams, being a generally supportive, patient guy


Download link: https://www.mediafire.com/?w6mdrmg99k6o1ah

EDIT(13/11/2020): Icon pics now properly fit in with portrait UI
Title: Re: Ceamonks890's Character Mods
Post by: Cohollow on October 31, 2020, 05:51am
Great work! Can't wait to see what you do next!
Title: Re: Ceamonks890's Character Mods
Post by: phoenix2016 on October 31, 2020, 10:54am
Arrasou! Congratulations =D
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 31, 2020, 12:51pm
Hey, this is really cool!

I remember you'd always come out with really cool moveset ideas for all kinds of cool characters! Now that you're making mods yourself, I'm excited to see what you do with them!
Title: Re: Ceamonks890's Character Mods
Post by: corvetterules on October 31, 2020, 03:17pm
Congratulations on your first mod. Less than 1% of the Marvel Mods community has even dared to try to take this first step. From here on out, future mods will be a breeze. Looking forward to what you've got cooked up down the line
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on October 31, 2020, 06:08pm
Damn proud. As I've always said, "The first mod is always the hardest." You are officially a modder now. Enjoy your new accomplishment.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 05, 2020, 01:33am
Everyone, please download Jack of Hearts again as his icons are now fixed (or at least better compared to before, as I'm not exactly great at drawing circles with GIMP's Ellipsis tool). Huge thanks to BloodyMares for providing some much-needed tips and a more appropriate icon template to work with.
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on November 05, 2020, 10:18am
Congratulations on your release! This seems like a really cool character
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 15, 2020, 08:57pm
DUM DUM DUGAN

Oh come now, you really expected him to just return to business as usual on the Omega Base after what Doctor Doom did to him?
Well, think again. He's dying for a bit of payback and Nick Fury knows better than anyone else, that once Dugan has his mind focussed on something, its nearly impossible for him to be convinced otherwise.
So like it or not, he'll be joining the team and seeing this mission through. Don't get on the bad side of this SHIELD operative or you'll be in a world of hurt!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of 25% chance of resurrection (via his consciousness being transferred to a different LMD body)
-3 hex-edited skins, HUD, loading screen, icons and sound/voice file using Neal McDonough's voice.
-Uses assigned number #50 (will clash with Robbie Reyes and Shazam in mannequin).

REQUIRES:
An MCU skin to go with his MCU actor's voice being used 

MOVESET:
1. Angry Veteran: Dugan grabs an enemy and slams them to the ground really hard, dealing physical damage.
2. Bullet Spray: Dugan pulls out a pistol and fires several shots, causing physical damage and knockback to enemies.
3. I'll Cover Ya!: Dugan pulls out a submachine gun and fires it, so long as button is held down. Capable of strafing whilst this power is used!
4. Target Eliminated: Dugan pulls out a powerful sniper rifle to take down a single enemy. Charge attack for max damage! Chance of instant KO for struck foes will depend on whether they're stunned or not before being shot at.
5. (Boost) Moral Repression: Remnants of the virus generated by the villainous John Garrett cause Dugan's behavior to drastically change briefly, increasing the damage of his attacks.
6. (Debuff) Blinding Snapshot: Dugan flings a flash bomb onto the ground, stunning enemies and lowering their overall damage output.
7. (Boost) Motion Sensor: Dugan pulls out some custom SHIELD tech to reveal all enemies on the minimap. Will also decrease damage taken for the entire team.
8. (Xtreme) Barbecue Time!: Dugan flings several explosive grenades into the air, dealing fire damage to all nearby foes.

BUGS:
-Loop sound for Power 3 doesn't work properly. From what Outsider has told me, the way Nick Fury's SMG power is coded acts very strangely with loop sounds when reverse-engineered for other characters (even when mapped to the correct 'Event' in the sound file). So there's nothing which can be done to fix this at present.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, loading screen, effects, sounds etc.
Outsider- Assistance with resolving mod issues I had not previously dealt with before
Raven Software- Hex-edited Dum Dum Dugan Classic model, various weapon and gadget models
UltraMegaMagnus- Dum Dum Dugan mannequin
Zignutus- Dum Dum Dugan Modern and Cyborg skins

Download link: https://www.mediafire.com/file/17dd9ztna7w9o7p/Dum_Dum_Dugan_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on November 16, 2020, 11:57am
He's awesome! Great work!
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on November 16, 2020, 01:22pm
Triple D in the house! Looks like I'll need to update the dossiers on the Agents of SHIELD... well done.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 02, 2020, 01:11am
JOE FIXIT

If you've been a part of the MarvelMods community for a long time, then you'll know how much I've wanted to see this guy be made playable in his own right within MUA1, entirely seperate from Hulk.

Often forgotten nowadays and relegated to a mere cosmetic costume in many modern Marvel games, the Gray Hulk (or Joe Fixit as he prefers to call himself), represents Bruce Banner's teenage years and what he considers the worst aspects of his personality.

Successfully managing to outsmart the stronger Savage Hulk persona within Bruce Banner's mindscape in what's considered a rare victory for his comparatively weaker levels of physical strength, Fixit finds himself having to reluctantly side with his 'friends' for the sake of not allowing the Masters of Evil to destroy everything he's built back in Las Vegas.

So engage with caution, because this mobster Hulk persona is a lot more devious and crafty than he looks!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and usual Hulk immunities
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Michael Donovan's voice from the 2003 Hulk movie game tie-in.
-Uses assigned number #157 (will clash with Luke Cage).

REQUIRES:
-Some proper steel fist models (preferably ripped from Ultimate Destruction). Harley Quinn's boxing gloves from BLAW are currently being used to fill the void.

MOVESET:
1. Dizzying Knuckle: Joe Fixit delivers a strong punch that will stun struck foes for a time. Charge attack for max damage!
2. Size 24: Joe Fixit stomps the ground, generating a shockwave as radial damage is dealt to affected enemies.
3. Short Fuse: Joe Fixit pulls out his dual tommyguns and blasts away so long as button continues to be held down, dealing physical damage.
4. Bone Shattering Shock: Joe Fixit leaps into the air and punches the ground hard, dealing radial damage to nearby foes.
5. Come Here Kid!: Joe Fixit lunges forward, tackling an enemy to the ground and beating them relentlessly, dealing physical damage.
6. (Debuff) Cocky Arrogance: Joe Fixit mocks opponents and their general insecurities, lowering enemy defense as they are angered by his 'classy' insults.
7. (Boost) Steel Fists: Inspired by the Incredible Hulk: Ultimate Destruction game, Joe Fixit manages to put together a pair of crude-looking steel boxing gloves, to increase the damage of his blows for a time.
8. (Xtreme) Little Friends: Joe Fixit pulls out his dual tommyguns, leaps into the air and rains bullets down before performing a 360 degree shootout on the ground, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, icons, hex-editing etc
ak2yny & Julio Cabral- Assistance with fixing gameplay bugs
Andersonbrazil- Marvel vs Capcom Infinite and Wolverine Vol. 2 Fixit costume models, tommygun models (Marvel Contest of Champions and Spider-Man: Shattered Dimensions)
BLAW- Joe Fixit and Gray Hulk skin models from Marvel Heroes, mannequins, Harley Quinn boxing gloves
Outsider- Loading screen, assistance with fixing many other gameplay bugs
tubularspacedude- Gray Hulk audio rips from the 2003 Hulk movie game tie-in and The Incredible Hulk: Ultimate Destruction
uncannyknack (Deviantart user)- Second Joe Fixit loadscreen: https://www.deviantart.com/uncannyknack/art/Grey-Hulk-2021-902411553

SIDE NOTE: New Fantastic Four skin (which is the MUA1 Gold Fixit model), is much smaller than the Joe Fixit and Gray Hulk models from Marvel Heroes. Nothing I can really do to fix the drastic size difference unfortunately, but hey, its there for those who want to play as him in that costume.

Download link: https://www.mediafire.com/file/60kh3bd3b83rlp1/Joe_Fixit_%2528Ceamonks890%2529.7z/file

EDIT: (3/7/2021): Added new tommygun bolton variants from Marvel Contest of Champions by Andersonbrazil, as well as an extra voicepack using archived Fixit voice clips from the Incredible Hulk: Ultimate Destruction.
Title: Re: Ceamonks890's Character Mods
Post by: LuTzz on December 02, 2020, 01:44pm
Dope!
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on December 02, 2020, 03:50pm
He's a very unique combination of strength and gun attacks. Well done!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 09, 2020, 09:07pm
If you've downloaded Joe Fixit previously, please do so again as a bug related to the 'pummeling' aspect of the Come Here Kid! power has been fixed and a new skin from Andersonbrazil (MvCI Fixit) has been added.

EDIT: New tommygun models kindly converted over by Andersonbrazil have now also been added.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 08, 2021, 01:26pm
VENGEANCE

Not what you expected from me for my first mod of 2021, did ya?

A victim of psychologically manufactured trauma at the hands of the scheming Mephisto, the NYPD policeman known as Michael Badilino witnessed a mysterious flaming skull-headed demon burn his beloved father alive before his very eyes.

This cruel event drove Michael off the deep end, forcing him to murder the rest of his family before bringing his own life to a premature end.

However, that's not the end of the story as much to Michael's horror, the power he gained in Hell to defeat the men he believed to have ruined his existence was always meant to be his by birthright, due to his family's connection with the mysterious Medallion of Power.

And while his tenure as a reformed ally to other Ghost Riders was brief and led to much mockery by Mephisto's son, Blackheart, its about time this underutilized Spirit of Vengeance got his chance in the spotlight and demonstrate just how powerful he truly is.

So best get moving and ride across the universe if you want to prove the demonic naysayers wrong!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Power of the Rider (+20% speed, Fire & Cold Immunity)
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Mitch Urban's Ghost Rider voice from Marvel Heroes.
-Uses assigned number #42 (will clash with Cyborg and Shocker)

MOVESET:
1. Ignited Cinder: Vengeance generates a projectile blast of hellfire from his hands toward enemies, dealing fire damage to struck targets.
2. Hellish Inferno: Vengeance generates a quick hellfire blast under enemy feet, flinging them into the air as fire damage is dealt.
3. Spiked Chain: Vengeance breaks parts of his bone chain into pieces, dealing fire damage that causes major knockback to struck threats. Chance of 100% critical hit with airborne enemies!
4. Chains of Redemption: Vengeance spins and swings his bone chain around, dealing fire damage to nearby foes. If fully charged beforehand, enemies will be flung into the air!
5. Burning Hatred: Vengeance rapidly generates fireballs from his hands, dealing fire damage whilst keeping flung enemies airborne for longer.
6. (Debuff) Browned Pants: Vengeance terrifies nearby foes, weakening their durability as they try to escape from Vengeance's wrath.
7. (Debuff) Penance Stare: You all know what this does...
8. (Xtreme) Sated Revenge: Vengeance generates hellfire from his body, stealing health from foes and distributing it among his allies as fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation and coding, icons, loading screen etc.
Raven Software- Vengeance model & hud, various weapon models, power effects from Ghost Rider & Human Torch
Starkiller- Ripped Ghost Rider audio from Marvel Heroes
TheMaster$$$- Custom Movie Game skin, HUD
UltraMegaMagnus- Vengeance mannequin

Download link: https://www.mediafire.com/file/ogvrnxs3fpt2y2x/Vengeance_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Cohollow on January 10, 2021, 11:14am
:beast: The collection grows! Great work homie! :beast:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 20, 2021, 06:39pm
THE MAESTRO

Originating from an alternate reality where nuclear war utterly decimated the planet and drove humanity to the brink of extinction, this version of Bruce Banner found himself in a world entirely unfamiliar to the one he had known so well.

Tragically losing everyone he ever cared about in the war during his undesired stasis under surviving AIM troops and having not properly gone through with completing his therapy sessions, it wouldn't be long before Bruce would soon succumb to the abusive trauma placed on him as a child by his deceased father long ago.

Combined with all the residue gamma radiation his body absorbed throughout the decades, he became the spitting image of his father and a completely insane, power-hungry tyrant that ruled over the people of Dystopia with an iron fist.

It was only through the actions of his time-displaced younger heroic self from the past, that the being now known as the Maestro finally saw defeat and perished in the exact moment in time the Incredible Hulk was born.
But the Maestro has cheated death before and using the mysterious 'green door', finds himself returned to life anew and ready to take control of this not yet ravaged Earth for himself.

So don't get on the bad side of this Hulk or you'll be next on his personal hitlist!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Future Imperfect (too many benefits to write here)
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Dion Luther's voice for Ravage from the 2003 Hulk movie game tie-in.
-Uses assigned number #33 (will clash with playable Super-Skrull and Nina Williams in mannequin).

REQUIRES:
-The model of the younger Overseer version of Maestro from Marvel Contest of Champions as a sixth alternate costume

MOVESET:
1. Sadistic Slashes: Maestro pulls out duplicates of Valkyrie and Ronan the Accuser's weapons, dealing blade damage to struck threats.
2. Thunderclap: Maestro does this classic Hulk technique, clapping his hands together as a concussive sound wave is generated that hits and stuns foes in front of him.
3. Shockwave Smash: Maestro smashes the ground with both of his fists, causing major ripples in the ground that knocks foes over. Will deal increased damage to any threat lying on the ground.
4. Bloody Slice: Maestro pulls out duplicates of Valkyrie and Ronan the Accuser's weapons, performing a spin attack that damages surrounding enemies.
5. Mere Ants: Maestro charges forward, damaging anything in his way as physical damage is dealt to any struck threat.
6. (Debuff) Unaware Subterfuge: Maestro uses an unseen copy of the Hood's Invisibility Cloak to become invisible for a time, increasing chances for critical hit damage against foes.
7. (Boost) ISO Forcefield: Using a mysterious iso-sphere, Maestro is able to generate a defensive forcefield around him for a time, deflecting projectile attacks back at foes.
8. (Xtreme) Watch Your Step: Maestro leaps a fair distance forward and punches the ground hard, creating an aftershock that deals massive physical damage to all nearby enemies. Has a chance of slowing down struck foes for a time.

CREDITS:
Ceamonks890- Mod creation and coding, icons etc
Blaw- Maestro Modern, Xmas & custom Worldbreaker skins, huds and mannequins
Cohollow- Gameplay bug fixes
Enchlore- Maestro Classic skin and hud
Raven Software- Valkyrie sword model
sbarth13- Ronan the Accuser weapon model
tubularspacedude- Ravage voice rips from the 2003 Hulk movie game tie-in
ZuluViking- Contest of Champions skin model

Download link: https://www.mediafire.com/file/iukhgqprj2jm5du/The_Maestro_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 20, 2021, 07:50pm
Really loving these alternate Hulk mods! Really great work!

Have you read Al Ewing's run on Immortal Hulk? It's one of the best comic series I've ever read! There isn't a single bad issue in the entire series! It's the best example of superhero horror I've ever seen. I love how righteous but also how dark and brutal the Immortal Hulk is.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 27, 2021, 05:45pm
DANGER

Once the very Danger Room the X-Men used to help keep their skills in battle sharp and focussed for years, it took an upgrade of Shi'ar technology to give the previously silent simulation machine a sentient consciousness and soon enough, a body to call its own.

Vowing revenge on her 'father' Charles Xavier for keeping her imprisoned against her will as she became utterly consumed by overwhelming human feelings of anger and rejection above all else, she would clash with the X-Men numerous times before Xavier managed to awaken her complete sense of being.

Reconciling with her former enemies, the being known simply as Danger would find a renewed sense of purpose helping to rehabilitate mutant criminals for a time, before eventually leaving the X-Men once more to find her own way to exist in the world around her.

Fast-forwarding to present day, Danger finds herself getting brought back into conflict she'd long hoped to escape from as she spies a nearby Helicarrier being attacked by unknown enemy forces.

Detecting Wolverine among the ensuing chaos, she flies down to the floating transport to assist her allies in arms and prepares herself for wherever the action takes her.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, might, healing factor, Technological Marvel (55% resistant to physical, energy, fire and ice damage, immune to mind control, radiation and psychic damage)
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using a modified version of MUA1 Storm's voice.
-Uses assigned number #38 (will clash with Spider-Woman and Batgirl)

MOVESET:
1. Sheltered Force: Replicating Jean Grey's tactics, Danger generates enough hard light to create a powerful knockback blast of energy, dealing energy damage to struck threats.
2. Venezuelan Winds: Replicating Wind Dancer's tactics, Danger generates a physical whirlwind construct which can lift up enemies & objects and fling them about.
3. Louisiana Charm: Replicating Gambit's tactics, Danger generates enough hard light to create explosive energy that attaches to any unlucky enemy, blowing up on them after some time.
4. Arctic Chill: Replicating Iceman's tactics, Danger generates a physical hail storm holographic construct, focussing it on a specific target as it rains down upon affected foes.
5. Lightning Storm: Replicating Storm's tactics, Danger generates a physical lighting storm construct which rains down upon threats as electric damage is dealt.
6. (Boost) Warding and Banishment: Utilizing the specialized protocol taught to her by Doctor Strange, Danger cures herself and her team of all status ailments currently afflicting them whilst her teammates gain max energy.
7. (Boost) System Override: Danger becomes much faster with her attacks and efficient at dodging incoming attacks for a time.
8. (Xtreme) Lifelike Pain: Replicating Carol Danvers' tactics during her tenure among the X-Men, Danger generates a massive flash of light, dealing energy damage while stunning all threats on screen. If a foe's already affected, they will be dealt critical damage.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, icons etc
ak2yny- Invaluable help with fixing texture offsets on Danger's classic skin
BaconWizard17- Invaluable help with fixing texture offsets on Danger's modern skin
ratmon, Matt710, nodoubt_jr & shafcrawler- Danger skins and general inspiration from original Danger XML2 mod
UltraMegaMagnus- Danger mannequin

Download link: https://www.mediafire.com/file/pujkvz41dnpcou2/Danger_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 27, 2021, 09:33pm
Awesome! I love that you made a mod for Danger! I always thought her character was so interesting in the comics. Sometimes the more obscure X-Men stuff (Cassandra Nova, District X, Danger, etc.) turns out to be some of the most interesting. I wonder if they'll ever make movies or shows about any of that stuff someday? Could be cool I think.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 04, 2021, 05:37am
MERGED HULK

Originating from an alternate reality where Doctor Bruce Banner did end up getting the proper help he desperately needed to overcome his traumatic past at the hands of his abusive father, he now lives life as a new man with his wife Betty Ross and his dissociative identity disorder a thing of the past.

But just when things are becoming too quiet for this new 'Professor' Hulk in control of his rage and actions, reality itself seems to warp and bend before the gamma-irradiated doctor's eyes as he gets sucked into a portal and becomes seemingly stranded in an unfamiliar reality, with no obvious way home.

However, this merged Hulk has been through a lot of adventures in his life and will refuse to give up on any opportunity to help others during a time of crisis (even if it costs his own life in the process).

So what are ya waiting for? Put the Doc's new toys and impressive levels of strength to the test, showing how even the worst events can lead to stronger people rising from the ashes!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 50% resistant to psychic damage, 100% immune to radiation damage and Theme Music (plays his Capcom-composed themes from either Marvel Super Heroes or Marvel vs Capcom 1 by pressing the jump button whilst blocking)
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Michael Donovan's Joe Fixit voice from Ultimate Destruction
-Uses assigned number #228 (will clash with Sage and Killer Frost)

REQUIRES:
-His Horseman of Apocalypse skin from Marvel Heroes

DISCLAIMER:
This mod uses one minute snippets of music from the Marvel Super Heroes arcade game & Marvel vs Capcom 1. I take no credit for any of these tracks.

MOVESET:
1. Warned You: Bruce performs a two-hit combo upon an unlucky foe, stunning them temporarily as physical damage is dealt.
2. Gamma Quake: Bruce pounds the ground with his fists, the affecting damage radius gradually expanding as enemies are dealt physical damage.
3. Thunderclap: Like other Hulk incarnations, Bruce claps his hands together, generating a concussive blast with a chance for instant KO if any foe's too close.
4. Gamma Charge: Bruce charges forward, tackling an enemy to the ground as he beats them mercilessly, dealing physical damage.
5. Power Slam: Bruce performs a massive leap into the air and comes back down, dealing radial damage to surrounding enemies.
6. (Boost) Tiny Invader: Inspired by a comic story from Peter David's Hulk run, Bruce uses a custom shrink device to temporarily reduce in size, increasing chances for critical hit damage.
7. (Debuff) Who's Next?: Possessing a more friendly sense of humor in battle compared to the Joe Fixit Hulk persona, Bruce makes a mocking gesture with one of his arms which agitates affected foes and forces them to attack, reducing overall defense and nullifies all of their powers temporarily.
8. (Xtreme) Weight of the World: Bruce leaps into the air and comes back down, dealing major radial damage to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, hex-editing, HUDs, icons, loading screen etc
Andersonbrazil- 2008 Hulk movie game Professor Hulk & Marvel Super War Planetary Destroyer skin
Cohollow & Ninja Kyden- Invaluable fix for Thunderclap power
Enchlore & UltraMegaMagnus- Alternate Merged Hulk Pantheon Saga comic skin
Equinyx- Ripped Joe Fixit voice clips from The Incredible Hulk: Ultimate Destruction
Outsider- Hank Pym mod sound effect for power 6
tubularspacedude- Default Pantheon Saga Merged Hulk skin with more comic accurate colours
UltraMegaMagnus- Avengers Endgame Professor Hulk MCU skin, HUD, Merged Hulk mannequin

Download link: https://www.mediafire.com/file/wvkcs5v5c7f1xa0/Merged_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on February 04, 2021, 05:48pm
Another awesome mod!
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on February 04, 2021, 09:47pm
Very great! You're knocking it out of the park with all of these wonderful Hulk personas!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 06, 2021, 07:20pm
A minor update to Merged Hulk has been made, adding another Pantheon Saga costume variant kindly made by tubularspacedude with more comic-accurate colours (which is the one playable by default now as his first costume). Much like Enchlore's version of the Pantheon Saga costume, Andersonbrazil's imported variant has now been moved to the xtras folder for those who liked the more subdued colours of the 2008 Hulk movie game and desire to still use it.
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on February 09, 2021, 07:02pm
If I haven't said this already, then let me just say that I am damn proud of your evolution as a modder. You are producing very decent work, and you are continuing to improve as you progress along.

(Sensei voice): "While there is always more to learn, you are no longer a pupil -- for you have evolved into a full-fledged graduate in the ancient art of modding. Soon, you will be able to teach would-be students on the craft, and you will feel the same level of satisfaction towards their growth as I feel towards your own. Well done."



Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 10, 2021, 05:07am
If I haven't said this already, then let me just say that I am damn proud of your evolution as a modder. You are producing very decent work, and you are continuing to improve as you progress along.

(Sensei voice): "While there is always more to learn, you are no longer a pupil -- for you have evolved into a full-fledged graduate in the ancient art of modding. Soon, you will be able to teach would-be students on the craft, and you will feel the same level of satisfaction towards their growth as I feel towards your own. Well done."

Cheers mate, wouldn't have gotten anywhere without your tutorials and all the little tips and tricks that I've gradually picked up along the way through fellow modders. Never would have imagined when I first joined this community all the way back in 2010 as a teenager, that I'd ever end up contributing so much new content to one of my favourite games and have my own mods enjoyed by both players and modders alike from all over the world, bringing in heroes & villains that I could only dream of being in the same game together beforehand.

I'm deeply touched by all the positive feedback I've received on both here and on the Discord server up to now, in spite of a few unexpected setbacks from time to time with my stuff post-release (with several people even going so far as to DM me and state that they've become immediate fans of specific characters through my mods). When you receive those types of posts after devoting so much time to bringing each mod to life, it leaves such a great feeling of accomplishment in your mind and a strong desire to push on with one's creativity.

So thank you to everyone who takes time out of their busy schedules to lend me a hand when I find myself significantly stumped by a problem and to all those who are and aren't registered on the website/Discord server, for being so keen to download and give my material a chance in your own MUA rosters.

Can only hope I continue to live up to the standards expected of me by so many people I've come to know a great deal and to those who I've not had the pleasure of meeting yet.

As for any new mods to come, I can't say definitively when my next project will be released. But rest assured, I don't intend to quit any time soon. Stay tuned! :D
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 10, 2021, 10:45pm
Everyone, Merged Hulk has been updated once again, adding in the ability to play either his Marvel Super Heroes arcade game theme or that of his theme from Marvel vs Capcom 1 (that is triggered whilst pressing any direction whilst blocking). There's no gameplay benefit to be had when playing any of the tracks, but I'm sure some will enjoy the novelty of having any of these tracks play during combat.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 11, 2021, 11:07pm
Maestro has also been updated, with a new hud and skin based off his debut appearance in the original 'Future Imperfect' comic mini-series by Enchlore. Please download him again, if you have him in your roster.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 14, 2021, 02:21am
FREDDY KRUEGER

For my first non-Marvel character mod, I present the main character of the Nightmare on Elm Street franchise, Freddy Krueger!

As an immortal child murderer that was burned alive by the parents of his victims, he now survives within the dream realm, killing off those who are aware of him through their dreams.

Needless to say, this is one psycho that should not be taken lightly!

Many have tried to kill off the Springwood slasher of urban legend, but somehow, someway, Krueger will find a way to come back.

With his power source under threat, he decides to reluctantly join the heroes of this modern era in a very fragile alliance.

So watch out Masters of Evil, because like it or not, Freddy's coming for you!

FEATURES:
-6 powers, 2 boosts and an Xtreme
-Abilities of healing factor, 50% chance of resurrection, 30% resistant to physical damage
-4 hex-edited skins, HUDs, loading screen, icons and sound/voice file using archived audio of Robert Englund's voice from the Nightmare on Elm Street films
-Uses assigned number #3 (will clash with Wolverine and that of Outsider's variant of Wolverine based on the Konami X-Men Arcade game in mannequin)

REQUIRES:
-Freddy's distinct design from 'Wes Craven's New Nightmare' and Super Freddy from Nightmare on Elm Street 5 as fifth and sixth selectable costumes.

MOVESET:
1. Psychotic Bloodlust: Freddy runs forward, performing multiple slash attacks as his speed increases with each hit, so long as button is held down.
2. Light Weight: Inspired by Freddy vs. Jason, Freddy lifts up an unlucky foe and flings them around with his mind as if they were mere toys, dealing physical damage.
3. Burn Victim: Inspired by a move of Freddy's in the fan game Terrordrome: Rise of the Boogeymen, Freddy uses his vast power from the Dream World to generate flames underneath foes, flinging them into the air as fire damage is dealt.
4. Sadistic Slice: Freddy slices at enemies with his bladed glove, dealing bleed damage.
5. It'll Be Over Soon: Freddy impales an enemy on his bladed glove, lifting them up before throwing them to the ground, with a high chance for instant kill.
6. Spiral of Slaughter: Freddy performs a strong and quick spin attack, striking multiple foes with his bladed glove.
7. (Boost) Springwood Slasher: Living up to his reputation, Freddy taps into more of his power from the Dream World, boosting overall damage and speed for a time.
8. (Debuff) Hellish Confidence: In keeping with his character, Freddy unnerves foes by taunting them as they become drawn into the Dream World temporarily, rendering them completely scared of him as he feeds off their fear. Damage done on affected foes becomes energy for Freddy.
9. (Xtreme) Sticky Situation: Freddy draws from his power in the Dream World, foes suddenly becoming stuck in place by black slime as they're rendered incapable of attacking.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loadingscreen, icons etc
Aventureiromax- Freddy Krueger Classic and Remake skins (hat and no hat)
Outsider- Neo mod level lighting scripts
UltraMegaMagnus- Freddy Krueger mannequin

Download link: https://www.mediafire.com/file/br1le1rcbygasq8/Freddy_Krueger_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on February 14, 2021, 09:20pm
Oh my god, yes!!! This is so awesome!!! Thank you so much!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 22, 2021, 05:31am
SPIDER-MAN NOIR

Originating from an alternate reality set during the Great Depression, this version of Peter Parker was raised by his aunt and uncle, fostering the belief of good always triumphing over evil.

But the more things change between universes, the more they stay the same.

And sure enough, tragedy soon struck Peter's life as his beloved Uncle Ben was devoured by a cannibal named Adrian Toomes, under the mysterious Goblin's orders.

Vowing revenge on the Goblin in his strong desire for justice, Peter would quickly become the protege of Ben Urich and investigate any intriguing tip-offs, before accidentally stumbling across a strange 'Spider Idol' and having his life irrevocably changed forever.

Brandishing a costume together from his late uncle's World War One-era gear, Peter now fights crime as the mysterious 'Spider-Man' of Earth-90214, enacting his unique brand of punishment on the guilty in the hopes of a less terrible world for everyone else.

Being brought to the primary Marvel Universe by other time-travelling Spider-heroes, he'll do what he can to prevent his universe from being put at risk of suffering the same potential fate as this incredibly advanced and fantastical alternate one he finds himself newly residing in.

Pulling out a trusty wartime revolver, Peter rushes into action and prepares to strike from the shadows...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of healing factor, triple jump
-4 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Christopher Daniel Barnes' voice.
-Uses assigned number #59 (will clash with Bullseye and Kabal in mannequin)

REQUIRES:
-Some better fitting Christopher Daniel Barnes audio for grunts in the sounds file. Currently using Quinton Flynn's MUA1 Spider-Man voice for these.

MOVESET:
1. Web Bullets: Peter fires projectiles of impact webbing at enemies, dealing physical damage over time. Mash button to keep attack going!
2. Web Snag: Peter generates enough webbing to stop an enemy in their tracks, dealing physical damage.
3. Web Fling: Peter generates a webline which grabs an unlucky enemy, utilizing them as an unwilling shield that deals radial damage to any threat stupid enough to get close. Charge button for max damage!
4. Web Soldier: Peter uses his webbing to launch an enemy into the air, dealing physical damage on the way down. Charge attack to increase distance of soaring enemies!
5. (Boost) Private Eye: As an experienced investigative reporter, Peter is able to roughly guess the locations of nearby enemies off leftover clues, revealing them on the map and increasing the damage inflicted by himself and his team.
6. (Boost) Vanishing Act: Peter blends into the shadows, becoming seemingly invisible to enemies. Decreases damage that Peter will take for a time whilst boosting critical hit damage to foes.
7. (Boost) Spider-Sense: You all know what this does...
8. (Xtreme) Stirring Up A Storm: Peter jumps high into the air and leaps between foes, dealing major physical damage with a 25% chance for instant kill. Also boosts overall damage of fellow teammates' Xtremes by 50%.

CREDITS:
Ceamonks890- Mod creation and coding, icons etc
Julio Cabral- Noir Classic Trenchcoat skin
Outsider- Loading screen
sbarth13- Union Jack Revolver weapon model
tubularspacedude- Christopher Daniel Barnes Symbiote Spidey voice clips from Marvel Heroes
UltimateVeNoM- Noir Classic No Trenchcoat, Noir Original Concept & Shattered Dimensions Cosmic Noir skins and huds
UltraMegaMagnus- Spider-Man Noir mannequin

Download link: https://www.mediafire.com/file/kwhpgljauugs96i/Spider-Man_Noir_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 26, 2021, 05:30am
GWEN TENNYSON

To compliment ZuluViking's Ben 10 mod release, why not have his cousin Gwen join in on the action too against the Masters of Evil?

While she may not be able to fight alongside Ben for technical reasons, she's a reliable ally to have on any other team.

With access to many spells and trained in a bit of martial arts, this is one gal that's an absolute powerhouse in the right hands!

All that said, enjoy playing as her and I hope I managed to do justice to her character from the original Ben 10 cartoon.

FEATURES:
-5 powers, 2 boosts and an Xtreme.
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons, mannequin and sound file using ripped audio of Meagan Smith's voice from the classic Ben 10 cartoon.
-Uses official number #111 (will clash with Nebula and Amazo)

MOVESET:
1. Emocha Objectia: Gwen casts a quick magic blast at an unlucky foe, dealing energy damage.
2. Counter Spinning Kick: Gwen performs a defensive spin kick on unlucky enemies, dealing physical damage.
3. Segma Sofom: Gwen casts a spell which telekinetically lifts an enemy off the ground and flings them away, dealing physical damage.
4. Galeas Disruptus: Gwen casts a spell which generates a strong tornado, flinging enemies into the air as physical damage is dealt. Charge attack for max damage!
5. Reanima Dynamica: Gwen casts a spell which generates Jubilee-styled fireworks, dealing energy damage to foes.
6. (Debuff) Lucky Strike: Gwen puts her martial arts experience to good use, carefully striking an enemy in a critical spot on their neck as they're stunned for a time.
7. (Boost) Camouflat Vaporis: Gwen casts a spell that renders her and her teammates effectively invisible for a time, increasing chances for one-hit kills.
8. (Xtreme) Magical Overload: Gwen casts a spell which generates a large energy arc that damages everything on screen and stuns foes for 40 seconds. If an enemy's already stunned, then they'll be dealt 50% critical hit damage instead.

CREDITS:
Ceamonks890- Mod coding, loading screen, icons, sounds, effects etc
ZuluViking- Original Gwen Tennyson mod assets

Download link: https://www.mediafire.com/file/m9loga8xa05q4df/Gwen_Tennyson_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on February 26, 2021, 06:34am
That is your 10th mod -- Congrats, you're officially in double digits! At the rate you're going, you'll probably reach 20 in no time.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 10, 2021, 03:09am
POWER PACK

An underrated superhero team created by Louise Simonson and June Brigman back in the mid-80s, the children of renowed physicist James Power found themselves confronted by a mysterious biped horse-like alien, having crashlanded on Earth and intending to warn their father of what he was unknowingly doing to the planet over time with his revolutionary but dangerous matter/antimatter converter invention.

Managing to save them from a mysterious opposing alien rival species nicknamed 'Snarks', the Kymellian alien, Aelfyre Whitemane, explained to the children that despite their father's good intentions of producing large quantities of renewable energy for the human race, it would trigger a massive chain reaction which would ultimately destroy the planet if allowed to continue.

Fatally wounded and dying, Aelfyre Whitemane transferred one of his powers into each of the children, only asking that they use their new powers to save their world.

After stopping the Snarks and saving their unaware parents, the Power Pack would have several exciting adventures afterward before disbanding and seemingly going their separate ways.

Now, Nick Fury of SHIELD has sent out an S.O.S. to every superhero on record to lend aid during a truly severe crisis at the hands of Doctor Doom and the newly-formed 'Masters of Evil'.

Knowing what they have to do, the siblings become the Power Pack once more and join the ever-expanding alliance, as they prepare themselves for their greatest challenge yet...

FEATURES(ALEX):
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and sound file using David Gallagher's voice for Riku from Kingdom Hearts 3.
-Uses assigned number #2 (will clash with Daredevil and the Terminator)

MOVESET:
1. Snapped Bones: Alex grabs an unlucky foe and slams them to the ground hard, breaking one of their arms as physical damage is dealt.
2. Lightweight: Alex uses his powers to decrease the natural gravity of an enemy enough, to the point that they're flung into the air upon uppercutting them, dealing physical damage.
3. Gravity Distortion Field: Alex uses his powers to grab objects or enemies and throws them with great force, dealing physical damage.
4. Loose Projectile: Alex uses his powers to hurl a spawned metal projectile around the screen, directing it anywhere he likes so long as button is held down with physical damage dealt to any struck foe.
5. (Boost) Thick Skin: Alex uses his powers to increase overall damage resistance to all attacks for both himself and his teammates temporarily.
6. (Boost) Do or Die: Alex taps into inner strength that he didn't know he had, increasing his damage output and chances of avoiding attacks for a time.
7. (Xtreme) Gravitational Storm: Alex uses his powers to generate a gravity storm and brings in nearby objects to rain down upon enemies, dealing physical damage. Will also increase the damage of his teammates' Xtremes too.

FEATURES(JACK):
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, icons and sound file using archived audio of Haley Joel Osment's voice for Sora from the original Kingdom Hearts.
-Uses assigned number #8 (will clash with Iceman)

WARNING: When activating You Can't Hit Me, ensure to press the jump button to deactivate the phase before using the 'Time to Get Serious' power.
Otherwise you run the risk of Jack floating infinitely into the air when jumping with Power 5 activated before deactivating the phase ability.
This will ruin the game and make it impossible to play as Jack properly from then on, unless you go back to a SHIELD extraction point and reset things back to normal by being in the roster selection menu.

MOVESET:
1. Owned Combo: Jack uses his powers creatively, enhancing the strength of his fists for a two-hit combo that does physical damage to struck foes.
2. Durable Punch: Jack uses his powers creatively, enhancing the strength of his fist as he throws an unexpectedly strong punch, leaving struck threats stunned briefly.
3. You're Outta Here!: Jack lands a powerful kick combo on an unlucky enemy, sending them flying into the air as physical damage is dealt.
4. Internal Discomfort: Jack disperses his molecules into nearby foes, making them more dense as physical damage is dealt from within.
5. (Boost) Time to Get Serious: Jack uses his powers to generate unseen mini shields over his hands, increasing the damage of his attacks temporarily.
6. (Boost) You Can't Hit Me!: Having grown in combat experience, Jack uses his powers to effectively become intangible and is able to pass through walls with enemy attacks proving useless temporarily. Energy regen is slowed down whilst active.
7. (Xtreme) Dense Gas: Jack uses his density powers creatively to disperse his molecules as potent makeshift knockout gas, dealing no damage but leaves foes stunned for a long time.

FEATURES(JULIE):
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, icons and sound file using Kate Higgins' voice for Lady from Devil May Cry 4 Special Edition.
-Uses assigned number #5 (will clash with the Thing and Haru Estia)

MOVESET:
1. Moving Target: Julie uses her powers to seemingly teleport to a nearby enemy, reappearing to deal a hard punch as physical damage is dealt.
2. Sound Barrier: Julie runs forward at great speeds, knocking over any foes in her way.
3. Vortex Draw: Julie uses her powers to generate a powerful vortex, flinging foes into the air as physical damage is dealt.
4. Winding Kick: Julie uses her powers to perform a deadly spin kick attack, dealing physical damage to struck threats.
5. (Boost) Time to Leg It: Julie's overall movement and attack speed is increased for a time.
6. (Boost) Sibling Power: Julie draws on the combined power of her brothers and younger sister, inexplicably increasing overall defense and resistance for both herself and her teammates.
7. (Xtreme) Lightspeed Attack: Julie takes to the skies, punching several foes hard before landing back on the ground.

FEATURES(KATIE):
-4 powers, 2 boosts and an Xtreme
-Ability of flight (via drawing from the power of her siblings)
-1 hex-edited skin, HUD, icons and sound/voice file using Tara Strong's voice for Bubbles from The Powerpuff Girls: Relish Rampage.
-Uses assigned number #14 (will clash with Ms. Marvel)

MOVESET:
1. Energy Guardians: Experimenting with her powers, Katie generates several energy balls that orbit around her, aiming them at enemies with her mind if they get too close.
2. Borrowed Time: Experimenting with her powers, Katie touches an enemy which causes their molecules to rapidly disintegrate before exploding, dealing damage to other enemies if nearby.
3. Bouncy Ball: Katie flings a bouncing energy ball at foes, causing energy damage with a 50% chance to stun a target and leave them a little winded.
4. Energized Output: Katie generates several energy balls from all of her limbs, causing energy damage to struck threats.
5. (Boost) Focussed Combatant: Having become more proficient in combat with age, Katie boosts her chances at dodging incoming enemy attacks, with a 15% chance of dealing a critical hit.
6. (Boost) Internal Relief: Katie raises the damage output of both herself and her teammates for a time.
7. (Xtreme) Unstable Energy: Katie moves about, generating various energy balls that cause damage to surrounding foes. 50% chance of instant kill.

CREDITS:
Ceamonks890- Mod creation and coding, loading screen, icons etc
Maegawa- Phase scripts from Vision character mod
Outsider- Phase entities scripts from Cloak character mod, custom flight effects for Jack & Julie, assistance with fixing many bugs
PADwithanE- Power Pack HUDs
UltraMegaMagnus- Power Pack mannequins
Zignutus- Power Pack models

Download link: https://www.mediafire.com/file/3i0fes4d9bl09s2/Power_Pack_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 10, 2021, 07:10pm
Dum Dum Dugan & The Maestro have been updated with new skins from Zignutus & ZuluViking respectively. If you're using them in your game, please download them again!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 31, 2021, 04:37am
LADY BULLSEYE

Known under the alias of Maki Matsumoto to many as a skilled lawyer, the mysterious woman's past suggests a much darker beginning.

Imprisoned by Yakuza in her homeland of Japan as a young girl to be sold into sexual slavery, her direction in life was altered irrevocably through witnessing the equally mysterious Bullseye effortlessly kill her captors before her eyes like it was nothing.

From that experience, it inspired her to take up the mantle of 'Lady Bullseye' by night as one of the most dangerous assassins, possessing skills with no known equals that obtained the attention of the Hand and led to them being under their employ.

So with many supervillains crossing a line even the Hand cannot stand idly by and observe, Lady Bullseye is hired to bring these power-hungry tyrants down a peg.

Don't get on her bad side or you won't survive till morning!

FEATURES:
-6 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Ronin's voice from MUA1 PSP.
-Uses assigned number #6 (will clash with Ghost Rider in mannequin)

MOVESET:
1. Quick Death: Lady Bullseye flings out several specialized knives in a spread pattern at an unlucky enemy with great strength, dealing physical damage.
2. Secret Move: Lady Bullseye flings out a lethal throwing knife at foes. Charging the attack will have her fling multiple throwing knives at once!
3. Snapped Spine: Lady Bullseye does a flip through the air towards a foe, drawing a katana and stabbing them with it. High chance of landing a critical hit!
4. Cold-Blooded Slaughter: Lady Bullseye pulls out a katana and assassin knife, performing a deadly slash attack that deals damage to any threats in range.
5. Room Cleaner: Lady Bullseye performs a spin kick counterattack, dealing radial damage to all surrounding foes. Her satisfaction during battle grants her a chance of gaining back some health if the attack is fully charged up beforehand!
6. (Boost) Efficient Assassin: Lady Bullseye focuses her energy, boosting her attack damage and speed whilst reducing damage received to her by enemies temporarily.
7. (Boost) Killer Instinct: Overall energy cost for powers are reduced for Lady Bullseye temporarily.
8. (Xtreme) Foolish End: Lady Bullseye leaps into the air and flings out a ton of shuriken which deal physical damage and stun all hit targets. If a foe is already stunned, critical hit damage will be received instead.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blizz- Knife weapon model from Outsider's Crossbones mod
corvetterules- Kindly ripping Elektra's shuriken skin segments for her Xtreme and converting them into boltons
Outsider- Lady Bullseye character model, Psylocke katana weapon model, mannequin, secondary loading screen, invaluable assistance with resolving a few major issues

Download link: https://www.mediafire.com/file/muvgorerc1spr0s/Lady_Bullseye_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 02, 2021, 08:46pm
The following character mods of mine have been updated, by being transferred over from the out-of date 'fightstyle animation set' approach to the much more streamlined and less game-demanding 'animation mixing' method, bringing them more in-line with all my other character mods:
-Danger
-Dum Dum Dugan
-Jack of Hearts
-Joe Fixit
-Merged Hulk
-The Maestro
-Vengeance

If you're currently using any of these specific characters in your game, please download them again!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 07, 2021, 07:51pm
ELISA CAMERON

Residing in the fictional city of Arcadia, the enigmatic Lady in White was originally born as Elisa Deerlane before having her family name legally changed to Cameron (after her father died under mysterious circumstances and her mother newly married to an abusive alcoholic man named Earl Cameron some time afterward).

In life, Elisa Cameron was a journalist who's latest story involved the investigation of Arcadia's criminal underworld and uncovering the secrets many would prefer kept hidden, ending with her tragically murdered in cold blood.

Inexplicably resurrected from the dead and possessing very mysterious abilities, Elisa would take up the vigilante persona of 'Ghost' and desired vengeance on her hired killers, helping out those in need when she could (crossing paths with the Shadow, Hellboy and the Batman family over the course of her many adventures, in her quest to uncover the truth of her strange resurrection).

Packing a pair of .45 calibur pistols, some impressive combat skills and a number of superpowers, she finds herself now in an entirely unfamiliar reality and is forced to join this overwhelmingly vast omniversal strike team in hopes of returning home.

So what are you waiting for? Unleash this dangerous femme fatale and show the villains of the Marvel Universe what she can really do!

FEATURES:
-3 powers, 3 boosts and an Xtreme
-Ability of flight
-2 hex-edited skins, HUD, loading screen, icons and sound/voice file using Laura Bailey's voice for Angela from Marvel Heroes.
-Uses assigned number #31 (will clash with Norrin Radd's Banshee and Outsider's Ancient One mods)

WARNING: When activating Spectral Anomaly, ensure to press the jump button to deactivate the phase before using the 'Ghostly Visage' power.
Otherwise you run the risk of Elisa floating infinitely into the air when jumping with Power 5 activated before deactivating the phase ability.
This will ruin the game and make it impossible to play as Elisa properly from then on, unless you go back to a SHIELD extraction point and reset things back to normal by being in the roster selection menu.

BUGS:
After performing her Xtreme, one of her pistols will remain out despite despawn coding being in her powerstyle. Very harmless glitch and will go away when using Marksman Calibre.

MOVESET:
1. Burning Fire: Elisa grabs and slams a nearby victim to the ground, breaking their arm as physical damage is dealt.
2. Marksman Calibre: Elisa pulls out her dual pistols and shoots at foes, with a chance of knockback at struck targets.
3. Heart Blockage: Elisa becomes intangible and attacks enemies while solidifying her fists into their chests, dealing physical damage with a chance for critical hits. Immune to received damage so long as the power is active.
4. (Debuff) Painful Shock: Elisa strikes an enemy at a critical part of their neck, stunning them for a short time.
5. (Boost) Ghostly Visage: Elisa becomes completely invisible for a time, increasing chances for critical hit damage on enemies whilst reducing damage received.
6. (Boost) Spectral Anomaly: Elisa becomes completely intangible for a time, able to pass through walls and receive no damage from enemy attacks.
7. (Xtreme) Cameron's Revenge: Elisa draws out her pistols, leaps into the air and does a full 360 spin, hitting anything in range.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
epicandragon94- Shadowcat mod phase effects and animation for Power 3
nickjustint- Laura Bailey Angela voice and sounds from Marvel Heroes
Ninja Kyden- Power 4 bug fix
Outsider- Mystique gun boltons
UltraMegaMagnus- Elisa Cameron Ghost mannequin
Yeagerist09- Elisa Cameron Ghost model
Zignutus- Alternate Elisa Cameron Ghost model

Download link: https://www.mediafire.com/file/fbgfuyu05n3umk2/Elisa_Cameron_Ghost_%2528Ceamonks890%2529.7z/file

EDIT(24/4/21)- Added new skin variant for Elisa Cameron by Zignutus.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 23, 2021, 10:10pm
GARRETT

Originating from the cult classic first-person stealth series, Thief, Garrett is a man who's had it rough, growing up on the unforgiving streets of the fantastical City as a young orphan, living in perpetual fear of the Hammerites.

But during a chance encounter with a mysterious hooded man that people didn't seem to notice on the streets, he made a grab for his mini sack of gold on the man's belt.

Unexpectedly, the man seemingly predicted this happening and grabbed the young man's wrist to prevent him from escaping without drawing attention.

Impressed by the young man's natural talent, the mysterious man known only as Artemis would take Garrett into the ranks of the Keeper organization as a mentor and trained him to be one of them, their collective job being to maintain order and balance within the City.

Cynically not taking their cause seriously, Garrett would soon leave the Keepers and forge his own path forward in life, putting his newly-gained, unmatched skills to work as a thief by trade (robbing from the rich and powerful in order to get by on rent and have a satisfying challenge, the Keepers continuing to observe his activities with great interest).

As major events start to occur within the City (with Garrett unwillingly at the center of it all), he would have to face many physical and psychological trials before he would start to realize the Keepers had somewhat of a point and begins to better understand his place in the grand scheme of things over time.

Having faced many dumb City Watch guards, Pagan, Hammerite & Mechanist cultists, magic users, literal gods, insane tyrants and vicious monsters, Garrett is a man who's seen a lot in his many years as a sarcastic but wise rogue, who usually has a tool up his sleeve to get him out of many situations.

Ending up in a mysterious new world by accident during a job at the Mages Guild, Garrett finds himself reluctantly having to pick sides for the sake of returning home to his own world.

On the bright side, this new world may have a lot of rare loot to bag for the return home and fetch a pretty penny with many fences.

And for a man like Garrett, any adventure that's profitable is well-worth the effort!

DISCLAIMER- This mod uses one minute snippets of music from the original Thief trilogy. I take no credit for any of these tracks.

FEATURES:
-3 powers, 4 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound/voice files using archived audio of Stephen Russell's voice from the original Thief trilogy.
-Uses assigned number #6 (will clash with Ghost Rider and Lady Bullseye in mannequin)

Block combo abilities:
(Block + Light Combo) Mechanical Observation- Through convoluted means, Garrett uses his Mechanical Eye to reveal the positions of nearby foes on the map.
(Block + Action) Vanishing Shadow- Thanks to his extensive training under the secretive Keeper faction, Garrett seemingly vanishes from sight and becomes invisible to foes.
(Block + Heavy Attack) Master Thief- As one of the best thieves to have ever lived in the City, Garrett has a chance to come across something valuable for the team.
(Block + Jump) Theme Music- Plays one of three tunes from the original Thief video game trilogy.

MOVESET:
1. Broadhead Barrage: Garrett fires several broadhead arrows from his bow at enemies, dealing physical damage.
2. Burning Sensation: Garrett takes aim with a fire-imbued crystal arrow and targets nearby enemies, exploding upon impact as fire damage is dealt.
3. Woodsie Lord: Garrett taps into the ritualistic power he was blessed with by the Pagan faction in Deadly Shadows, enhancing the potency of his moss-imbued crystal arrows as he leaps and fires from above, ensnaring targeted foes in place as their very life is drained from them.
4. (Debuff) Potent Gases: Garrett flings several gas-imbued bombs that do little damage but leaves struck threats stunned for a long time.
5. (Debuff) Lose Thy Sight: Garrett tosses a flash bomb on the ground, blinding enemies within a given radius as they're temporarily stunned with their overall damage output reduced.
6. (Boost) Master Builder: Garrett taps into the ritualistic power he was blessed with by the Hammerite faction in Deadly Shadows, increasing the strength of all attacks and overall speed for a time.
7. (Boost) Holy Protection: Garrett pulls out his bow and fires a holy water-imbued crystal arrow at the ground, temporarily providing additional cold damage to his attacks for a time.
8. (Xtreme) Disorientating Sound: Garrett fires a modified variant of his noisemaker arrow that bounces off walls, sound generated at a pitch that hurts the ears or messes up the sensors of enemies as bleed damage is dealt to surrounding threats.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, loading screen, icons etc
Outsider- Effects from Lara Croft and Mortal Kombat's Smoke mods, invaluable assistance with fixing some very irritating gameplay bugs
UltraMegaMagnus- Converted blackjack weapon model from Elder Scrolls Skyrim mod, Garrett mannequin
Zignutus- Garrett Classic model

Download link: https://www.mediafire.com/file/jogls39j7w9faf3/Garrett_%2528Thief_series%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Jaybird on April 24, 2021, 07:16am
I leave for a little and come back to find Ceamonks is a modder, so proud bro glad to see it. Can't wait to try out your stuff
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 27, 2021, 05:48pm
THE MASK

Residing in the fictional Edge City, there exists a mysterious masked superpowered being that serves as its wacky but ultimately well-intentioned anti-hero who fights for fun and... Oof!

No more narrative chatter from this guy for a bit, now that he's knocked out...

Hey kids, this is the actual Mask speaking from what you call fiction and I've been told I will be joining this game called... let's see the script again... ah, 'Marvel Ultimate Alliance'. That's right.

I come with guns, swords, finger guns, martial arts, hammers, dashing good looks and numerous variations on powers a few of those other playable losers over there, just love to show off against evildoers.

Funny how they don't seem to realize they're all stuck in an endless time loop, but that's a story for another day.
Anyway, I hope my unique style adds more to your never-ending replays and don't forget to support modders or whatever...

Uh oh, the narrator's waking up. Catch ya later in the game! Hahaha!

DISCLAIMER: This mod uses one minute snippets of music from the 90s Jim Carrey Mask film and its cartoon spin-off with Rob Paulsen as the voice of the titular character. I take no credit for any of these tracks.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of triple jump, healing factor, 10% faster than non super-speed powered characters, 40% resistant to physical/energy damage, 100% chance of resurrection and Mask Style (several block combos)
-10 hex-edited skins, HUDs, loading screen, mannequin, icons and sound/voice file using ripped audio of Jim Carrey's voice from the 1994 Mask film.
-Uses assigned number #34 (will clash with playable Ultron and Sentinel)

WARNING: Do not spam Jazzin' Tunes or Change of Wardrobe over and over. Allow the music or form change to play out in full before using it again. Otherwise the game has a greater chance of crashing, with a temporary PC account sign out required to restore things back to normal.

BLOCK COMBOS:
Block + Jump (Cranky Driving)- I hop into a nearby bumper car, running over potential rivals in my way. Press that Jump button to immediately cure my manic road rage.
Block + Action (Jazzin Tunes)- Plays music from my personal collection.
Block + Light Attack (Lee Style)- I take on the skills of a famous martial artist, doing a spin kick that'd make other heroes jealous!
Block + Heavy Attack (Boom Boom)- I pull out my beloved rocket launchers, Tina & Kathy, blowing a heavy load on nearby opponents!

MOVESET:
1. Communication Difficulties: I pull out a hidden mini horn and express what I think, assuming these jerks get the message!
2. Montana's Best Friend: I pull out a tommygun and blast away at those durable robots and creatures, bullets stinging them!
3. Unstable Explosives: I fling a few grenades from my pockets that I have a permit for, rearranging a few of those combatants for good measure!
4. Stretchy Aftershock: I leap into the air and stomp the ground, knocking back nearby fools from re-entry!
5. Conflicting Genres: I pull out a fantasy axe and a sci-fi energy sword from some big movies, those unfunny chumps being none the wiser.
6. (Debuff) Spicy Meatball: I expel some leftover chilli from my stomach, setting those idiots on fire!
7. (Boost) Change of Wardrobe: I change how I look for the occasion, sharing various 'gameplay' effects with the other friendlies.
8. (Xtreme) Smokin' Tornado: I get all Tasmanian Devil on these guys and make 'em nauseous while I fling them all over the place, hurting them a good deal!

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Andersonbrazil- Tommygun model
Blizz- Punisher Rocket Launcher model & entity coding
Canino- Iron Fist Dragon Kick and Quicksilver tornado coding
Julio Cabral- Custom Jim Carrey Mask movie skins, mannequin, Star Wars lightsaber bolton
Outsider- Loading screen, Arcade bumpercar script
UltraMegaMagnus & Blaw- Various Harley Quinn booster weapon models & animations

Download link: https://www.mediafire.com/file/o0xuz7auhjgrdz2/The_Mask_%2528Dark_Horse_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: andersonbrazil on May 03, 2021, 03:13am
Hello Ceamonks890!
You are to be congratulated man!
Your mod The Mask is very fun and funny!
Really enjoyed!
Continue this excellent work!

(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)(https://www.mediafire.com/convkey/15f0/v8buj68c6j67vcfzg.jpg)
Title: Re: Ceamonks890's Character Mods
Post by: MatheusYami on May 08, 2021, 08:44am
SPIDER-MAN NOIR, HECK YEAH! I waited for that for so long, and now here it is, I'mn downloading righ now to play with him!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 09, 2021, 04:26am
UNSTOPPABLE COLOSSUS

The X-Man known as Colossus has been many things during his tenure as a defender of both humans and mutants alike.

A devoted family man, brother, friend, superhero, Acolyte, Defender, savior of the mutant race against the Legacy Virus, one of the few former hosts of the Phoenix Force... If there's any role he's been able to fill, Piotr Rasputin is usually on call to take it on. But undoubtedly, one of his more interesting former positions was as the self-proclaimed 'Unstoppable Colossus', started up during the 'Fear Itself' event.

Furious at his empowered avatar for betraying him to the Norse God Serpent, Cytorrak took the power of Juggernaut back from Cain Marko and with a noble offer from Piotr to spare his sister Illyana from burdening herself with Cytorrak's granted power, took on the role of Cytorrak's new avatar on Earth.

Unfortunately, this granted power came at a great price and Colossus found himself afflicted with a overwhelmingly constant desire to inflict destruction and mayhem which conflicted with his personal values and over time, found himself beginning to take on more traits of Cytorrak himself than Cain Marko ever found himself having to deal with.

Terrified of losing control of himself and accidentally harming innocent people, he would voluntarily imprison himself in an alternate dimension alongside his sister, only deciding to come out again when the X-Men really needed him.

Encountering the Exiles team during his tenure in voluntary confinement, he agreed to come with them to help his friends and allies-in-arms within an alternate universe and stop the newly-formed Masters of Evil residing there, from enacting a plan that is likely to destroy the omniverse if left unchecked.

Knowing that he can do at least some good with this undesired power, this version of Colossus fights alongside his new teammates in the hopes of creating a better future for this world than the one he left behind...

BUGS:
-Power 4 charge sound doesn't loop properly. Nothing can be really done about it unfortunately at time of writing.
 
FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of Unstoppable Strength (various resistances and defence against specific damage types)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Jim Ward's voice for Colossus from X-Men Legends II.
-Uses assigned number #78 (will clash with Volstagg of the Warriors Three, as well as his official MUA1 Colossus counterpart and the version from Outsider's X-Men Retro Collection).

MOVESET:
1. Enigmatic Fist: Colossus does a Cytorrak-empowered ground slam which deals radial damage to surrounding enemies.
2. Wicked Blitz: Colossus spins around in place, hitting any surrounding threat hard.
3. Round of Applause: Colossus does a booming thunderclap, dealing physical damage to struck threats.
4. Battering Ram: Colossus charges forward, knocking back any enemy in his way so long as button is held down.
5. Russian Crimson: Colossus performs a series of quick punches, racking up physical damage with each hit (so long as button continues to be held down).
6. (Debuff) Unnerving Presence: Colossus slams his fists together threateningly, causing foes to run for their lives in fear.
7. (Boost) Durable Skin: Colossus shares portions of Cytorrak's power, reducing damage for the entire team whilst adding energy damage to their regular attacks.
8. (Xtreme) Unstoppable Demolition: Colossus leaps into the air and slams the ground hard, generating a portal to the Crimson Cosmos dimension as energy flows out, stunning and damaging foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Blaw- Unstoppable Colossus model and mannequin
ZuluViking- Some Juggernaut booster effect files

Download link: https://www.mediafire.com/file/h5i6j6di31qxq6y/Unstoppable_Colossus_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 13, 2021, 05:28pm
UATU THE WATCHER

I am Uatu, the Watcher.
Throughout countless millennia, I have bare witness to many realities and the denizens that inhabit them with their own stories to tell, including your own.

Many strange and fascinating beings of varying morality from across time and space have all found themselves flung back to this specific Earth and timeline, in order to achieve a common goal.
For what reason, things aren't immediately clear to our ever-expanding team of heroes and villains.

But as the journey progresses, they'll find themselves having to make challenging, almost compromising choices for the sake of their own existential survival.

Now comes the inevitable question... What if a Watcher aided in attempting to restablize the omniverse, brought on by the disruptive stolen power and influence of the Earthling known as Victor Von Doom?

Well fellow observers, wonder no longer as we view a different version of myself breaking the sacred vow of the Watchers to never interfere, putting his own life on the line for the sake of beings we both possess a strong fondness for.

Go now... Experience what I see for yourself.

FEATURES:
-3 powers, 4 boosts and an Xtreme
-Abilities of flight, might, 100% chance of resurrection (due to Uatu's strong willpower), 55% resistant to physical and energy damage, immunity to mind control
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using a modified version of my own voice.
-Uses assigned number #109 (will clash with Squirrel Girl and Martian Manhunter in mannequin).

MOVESET:
1. Cosmic Blast: Uatu fires a powerful blast of cosmic energy from his hands, dealing energy damage to threats in the way.
2. Forced Containment: Uatu traps an enemy in one of his generated forcefields and flings them away. Disables access to their special abilities for a time.
3. Better Look: Uatu teleports himself to a different position, causing damage to enemies upon reappearing.  If an ally is directly infront of you, they will teleport with you.
4. (Boost) Cosmic Senses: Uatu sees into the future briefly, revealing nearby enemy positions whilst increasing overall attack speed and chances of enemy attacks being unsuccessful in landing.
5. (Boost) True Size: Uatu uses his size alteration powers to grow back to the size of his NPC model for a time, temporarily increasing the strength of his attacks, max health and overall defense. Cannot regain energy.
6. (Boost) Power Augmentation: Uatu temporarily grants a portion of his vast cosmic energies to his willing teammates, adding additional energy damage to their attacks.
7. (Boost) Mental Invisibility: Uatu uses his incredible telepathic powers to seemingly render himself and his teammates invisible to foes for a time, reducing damage received from enemies.
8. (Xtreme) Cosmic Storm: Uatu generates a supernatural storm and rains down cosmic rays upon foes. Increases the damage of his teammates' Xtremes if available.

CREDITS:
Ceamonks890- Mod creation & coding, icons, loading screen, effects, sounds etc.
Raven Software- Hex-edited Uatu the Watcher skin, hud
UltraMegaMagnus- Uatu The Watcher mannequin

Download link: https://www.mediafire.com/file/a9mc6v1l7kkjuw4/Uatu_the_Watcher_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 21, 2021, 04:08am
LILANDRA

A member of the royal family within the Shi'ar Empire, Lilandra found herself on the run from her insane older siblings D'Ken and Deathbird upon uncovering a plot to assassinate her, obtain the Shi'ar throne and gain access to the limitless power of the M'kraan Crystal for themselves.

Learning of the planet Earth and the vast number of recorded superhuman beings residing there via the documented Shi'ar archives, she had a loyal servant serve as a convincing decoy in her place as she escaped in a small starship for Earth.

Deciding to take a chance and land her ship near the Xavier Institute upon detecting students using their powers in the school grounds, she explained to the X-Men why she was there and was allowed to lay low under their watch, D'Ken and Deathbird being none the wiser as they started to put their plan into action for 'Lilandra'.

Residing in the training room within the basement of the X-Mansion one day (Lilandra in the control room, having been trained on how to use it), it wouldn't take long before a telepathic message from Charles via Cerebro, would halt their current session and alert them to an emergency call from SHIELD.

Being brought up-to-date on what's going on, Lilandra decides to go with her new allies to the Helicarrier, rushing to the X-Jet as they set off to the skies above New York City...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of leadership (+20% XP and +20% damage from combos)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using ripped audio of Courtenay Taylor's voice for Wonder Woman from Justice League Heroes.
-Uses assigned number #24 (will clash with playable U. S. Agent and Batman in mannequin)

BUGS:
Energy sword weapon model isn't properly held in Lilandra's hand if you look closely. Nothing can be done about this, due to the animation used.

MOVESET:
1. Defensive Counter: Lilandra pulls out a defensive combat knife and combined with her great strength, slices them up into the air as bleed damage is dealt.
2. Battlestaff Slam: Lilandra leaps into the air and slams a Shi'ar battlestaff into the ground, generating a damaging shockwave for surrounding enemies.
3. Shi'ar Markswoman: Lilandra pulls out an energy blaster used by forces of the Shi'ar Empire, firing a quick shot from it as energy damage is dealt to a target.
4. Royal Knife: Lilandra pulls out a defensive combat knife from one of her boots, flinging it at a target. Charge attack for more damage!
5. Sword Spiral: Lilandra pulls out an energy sword and performs a spin attack with it, dealing energy damage to struck foes.
6. (Boost) Majestrix Battlescars: Lilandra utilizes a Shi'ar battlestaff for a time during combat, boosting her damage output.
7. (Boost) Telepathic Link: Lilandra makes a psychic connection with her teammates, sharing her knowledge of nearby enemy positions whilst increasing chances of successful dodges.
8. (Xtreme) Shi'ar Artillery: Lilandra orders loyal Shi'ar forces to air strike all foes in her way. Also increases damage inflicted by any teammate attacks during the Xtreme.

CREDITS:
Ceamonks890- Mod creation & coding, icons, loading screen, effects etc
hemlot- Ripped Wonder Woman Justice League Heroes voiceclips from Wonder Woman XML2 mod
Julio Cabral- Star Wars lightsaber bolton
Outsider- Kano bowie knife bolton, Lilandra mannequin, secondary loading screen
Raven Software- Lilandra model & HUD, Shi'ar enemy weapon boltons

Download link: https://www.mediafire.com/file/vd4y47m29g6fopo/Lilandra_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 27, 2021, 11:14pm
DRAGON MAN

Originating from the future, a much more intelligent and heroic version of Dragon Man found himself flung back in time alongside Franklin & Valeria Richards during an accident, being seperated from them as he finds himself stuck in the past and unable to return home, without ensuring Franklin and Valeria were safe and accounted for.

Discovering he was back during the time of the Masters of Evil and Doctor Doom's ultimately failed scheme to abuse Odin's power for his own ends, he does what he can to keep the timeline consistent with his future whilst explaining to Nick Fury and the alliance, that he was reformed from where he came from and only desired to help out against the current threat whilst keeping an eye out for his time-displaced students in the meantime.

With both brains and brawn available for this Dragon Man, let's show the villains of the Marvel Universe what true power feels like!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of flight, might and Android Resistance (cannot be grabbed, stunned or mind-controlled, resistant to most damage types)
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Richard Doyle's voice for Beast from X-Men Legends 1.
-Uses assigned number #67 (will clash with Agent Venom, Negasonic Teenage Warhead & Saint Seiya's Virgo in mannequin).

MOVESET:
1. Tail Swipe: Dragon Man flings his tail to the side hard, dealing physical damage to surrounding foes.
2. Immolating Flames: Dragon Man breathes fire out of his mouth upon foes, dealing fire damage.
3. Claw Concussion: Dragon Man spins around, slashing foes with his claws several times as physical damage is dealt.
4. Dragon Stomp: Dragon Man stomps the ground with one of his feet, generating a shockwave that deals radial damage to foes in his way.
5. (Boost) Gilbert Invention: Dragon Man uses invented tech from Mr. Fantastic to reduce damage taken by the entire team for a time.
6. (Boost) Omnivore Consumption: Using his unique physiology to his advantage, cost for all of Dragon Man's powers is temporarily reduced as his body absorbs unseen energy around him.
7. (Debuff) Beastial Scare: Dragon Man lets out a monstrous roar, scaring away foes as their overall defense is reduced.
8. (Xtreme) Monstrous Smash: Dragon Man leaps into the air and crushes the ground hard with his fists, dealing major radial damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, loadscreen, icons etc
Raven Software- Dragon Man model, hud & animations from his MUA boss counterpart
UltraMegaMagnus- Dragon Man mannequin, custom blocking animations

Download link: https://www.mediafire.com/file/0ad3ug5l2pwjecy/Dragon_Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 30, 2021, 10:29pm
HERMOD

Known as the God of Speed for a very good reason on Asgard, Hermod usually finds himself in the role of a royal messenger to Odin.

But during the arrival of Thor and Earth's various other superheroes in Niffleheim, Hermod happens to overhear Lady Sif's distraught fear during her discussion with the heroes between realms, the dreaded Twilight sword having been shattered into pieces... on Odin himself.

Fearing the worst himself, Hermod puts his responsibilities as a messenger aside and runs as fast as he can through the realm of Niffleheim to hopefully beat the strike team to Raven's Peak and aid them in their fight, knowing Loki would undoubtedly have been involved in the defeat of Odin.

Making one of his hands into a fist briefly, Hermod continues on, aiding his allies in what will be a fight for the ages...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and 10% faster than non super-speed powered characters naturally
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Josh Keaton's voice for Mar-Vell's Captain Marvel from Marvel Heroes.
-Uses assigned number #147 (will clash with Shatterstar and Speed in mannequin)

MOVESET:
1. Erratic Projectile: Hermod utilizes his speed to his advantage, seemingly teleporting to a nearby threat and uppercutting them into the air, dealing physical damage.
2. Unavoidable Outcome: Hermod sprints forward, knocking back any foe in his way from the strength of his speed breaking the sound barrier.
3. Reflexive Action: Hermod performs a spin kick attack, dealing physical damage to struck foes.
4. Special Delivery: Hermod moves at great speeds, generating hurricane-calibur winds behind him that damages and stuns everything in their path.
5. Howie Strikes: Hermod moves between foes at impressive speeds, dealing physical damage to all struck targets.
6. (Boost) Asgardian Gifts: Hermod pushes his powers to the max, increasing his overall movement and attack speed even further temporarily.
7. (Boost) Godly Speed: Hermod increases his speed enough to the point that the world seemingly slows down around him for a time, reacting to events even more quickly.
8. (Xtreme) Destructive Tornado: Hermod moves around in place really fast, generating a powerful tornado that deals physical damage to struck threats.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Canino- Reverse-engineered effects from Quicksilver booster mod
Maegawa- Reverse-engineered effects from Flash mod
Raven Software- Hermod Classic model & hud
tubularspacedude- Josh Keaton Mar-Vell Captain Marvel voicepack
UltraMegaMagnus- Hermod mannequin

Download link: https://www.mediafire.com/file/g0je9difih7llau/Hermod_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 07, 2021, 05:27am
NEUTRON

A persistently loyal member of the Imperial Guard, Neutron found himself among the forces of tyrants who seeked to overthrow Princess Lilandra from the throne, time after time.

However, these constant betrayals led to Neutron's family effectively disowning him and with nothing left to his name, became all the more devoted to his role as a member of the Imperial Guard.

Don't let his coincidentally similar design to Colossus fool you, as his distinct origins as a walking black hole have benefitted the Shi'ar Empire during conflicts with combative enemy races many times.

But don't take my word for it - check him out for yourself.

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of flight, might, 30% resistant to physical and energy damage, immunity to knockback, grabs, stuns and finishers.
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by James Sie.
-Uses assigned number #51 (will clash with Blindfold, Kamala Khan & The Darkness in mannequin).

MOVESET:
1. Mass Step: Neutron alters his mass to increase the weight of his steps, dealing physical damage when near an enemy.
2. Ground Stomp: Neutron leaps into the air and stomps the ground hard, dealing radial damage as enemies are knocked back from the impact.
3. Destructive Bolts: Neutron releases stored energy from his body as force bolts, dealing energy damage.
4. (Boost) Quantum Singularity: Neutron uses the power contained within his body to become temporarily invincible to damage from enemies.
5. (Boost) Black Hole: Neutron absorbs unseen energies from the environment into his body, temporarily reducing cost for his powers.
6. (Xtreme) Imperial Loyalist: Neutron leaps into the air and comes back down, slamming his fists into the ground as radial damage is dealt to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Raven Software- Neutron skin, HUD, voice clips
UltraMegaMagnus- Neutron mannequin

Download link: https://www.mediafire.com/file/57bte446dvordvu/Neutron_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 09, 2021, 10:13pm
GREEN SCAR

Originating from an alternate reality where the planet Sakaar wasn't blown up by the ship which brought the Hulk to it and the deranged Red King & Miek were executed for treason, things have been mostly routine for this extremely powerful incarnation of the Hulk who has learned to better control his limitless strength and rule a vast kingdom justly, with his devoted wife and queen, Caiera, an ever-resourceful guide to the daily lives of their citizens.

However, this peace is short-lived for the 'Green Scar' as he receives a visit from a group calling themselves 'the Exiles', humoring them as he sat in his throne and listened with great interest about why they had chosen to appear before him this day.

Coming to understand everything he's rebuilt from the tyrannical Red King's ashes is at inevitable risk of being destroyed forever by yet another power-hungry version of Victor Von Doom and his apathetic concern for the potential destruction of the omniverse itself, Green Scar asks the Exiles to leave while he thought it over.

Understanding the severity of the situation but refusing to leave his citizens unprotected in his absence, Caiera reassured him that if anything happened, she and his Warbound would take care of it (reevaluating the importance of dealing with this vast universal threat).

Awkwardly thanking Caiera for her opinion, Green Scar kissed her and decided he would go with the Exiles to this alternate universe in the morning.

Arming himself with an assortment of weapons and determined to make sure nothing bad would happen to the ones he'd come to care a great deal for, Green Scar took one last look at the planet he'd come to consider his new home as the Exiles' ship set off for parts unknown...
 
FEATURES:
-6 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 50% resistant to psychic damage and usual Hulk immunities
-5 hex-edited skins, HUDs, loading screen, icons and sound/voice file using ripped audio of Rick Wasserman's voice from the animated Planet Hulk movie adaptation.
-Uses assigned number #18 (will clash with War Machine and the Red Ranger from Power Rangers in mannequin)

MOVESET:
1. Cork Destroyer: Famed for his early exploits in the Sakaarian arena, Green Scar pulls out a sword and swings it twice at foes, knocking them back as they're left stunned from the strength of the blows.
2. Aftershock: Green Scar leaps into the air and stomps the ground hard, enemies knocked back from the impact.
3. Mace Throw: Green Scar flings a battlemace at foes with impressive accuracy, the strength of the throw being so strong that its unblockable. Charge attack for max damage!
4. Vicious Beating: Green Scar charges forward, tackling an unlucky foe to the ground and beating them to a pulp as physical damage is dealt.
5. Battlescars: Green Scar pulls out an axe and swings it at foes, dealing physical damage. Attack is delivered with such force that it gets stuck in the ground briefly.
6. Warrior Smash: Green Scar leaps into the air and slams his elbow into the ground upon impact, causing a small tremor for surrounding enemies.
7. (Boost) Sakaarian Love: Focussing on the positive memories of the time he had with his wife, Caiera, Green Scar's overall speed and resistances increase for a time.
8. (Boost) Oldstrong Meditation: Green Scar puts his meditative training under his Warbound ally Hiroim to good use, raising the damage output of both himself and his teammates temporarily.
9. (Xtreme) Worldbreaker: Green Scar gets so angry, that gamma radiation releases from his body and damages all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loadingscreen, icons etc
Andersonbrazil- Thor Ragnarok MCU Hulk skin
Aventureiromax- Alternate Planet Hulk comic skin
Blaw- Green Scar mannequin, Worldbreaker skin, hud
Julio Cabral- World War Hulk comic skin
Outsider- Coding for several powers and several weapon models from one of his secret mods
Raven Software- Planet Hulk comic skin and HUD

Download link: https://www.mediafire.com/file/qhj1y84fylc8nzm/Green_Scar_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 12, 2021, 04:38am
SWORDSMAN

For many years, the man known as Jacques Duquesne was a regular performer at many carnivals and circuses (learning to be a pro over time with many bladed weapons).

Meeting a young Clint Barton at one of these events and seeing great potential in the orphaned runaway, Duquesne would take him under his wing and train Clint extensively in archery.

Unfortunately, this promising lifestyle was not to last as Jacques quickly started to develop a gambling addiction, amassing in debt so great that he would turn to a life of crime and seemingly kill Clint Barton, now known as the performer Hawkeye, to hide his dirty little secret.

Committing even more crimes across the world which led to him being barred from several nations in the process, he would eventually join the Avengers as a double agent to the Mandarin via a faked message from Iron Man.
His sword being outfitted with several embedded devices from the Mandarin, he would successfully inflitrate the Avengers' ranks.

Unexpectedly, Jacques fitted in well with the team, developing a crush on the then single Scarlet Witch and began to relish being a hero over time, leading to a conflict of interest when the Mandarin ordered him to lure the Avengers into a trap.

Fearing for Scarlet Witch's safety, he tried to dismantle the bomb (ultimately saving the Avengers at the price of being mistakenly believed to be a criminal once more).

His heart no longer in it for crime, he fled and served Monsieur Khruul for a while till a chance encounter with the exotic Mantis convinced him to reconcile with the Avengers and Hawkeye, his genuine sincerity and remorse for his past actions winning them over as he fought and ultimately died a hero to the bitter end, defending Mantis from a spiteful retaliation from Kang the Conqueror.

Inexplicably returned to life a few years after his death, Duquesne is determined to ensure this second chance at life isn't a wasted one, joining his comrades-in-arms against the universe's biggest threat yet!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Chris Edgerly's voice for the Flash from Justice League Heroes.
-Uses assigned number #168 (will clash with Oya of the X-Men and Gun Girls 1 in mannequin)

MOVESET:
1. Concussive Beam: Jacques presses an unseen button on the sword, performing an acrobatic manourvre as an energy beam is generated from the Makluan sword and deals knockback damage to a targeted foe.
2. Burning Shake: Jacques leaps into the air and slams the ground with his Makluan sword, pressing an unseen button that generates a bit of fire and burns surrounding enemies from the impact.
3. On the Edge: Jacques flings a throwing knive at enemies. Charge the attack to fling multiple knives at once!
4. Shocking Current: Jacques presses an unseen button on his Makluan sword, going into a defensive combat pose as electricity is generated and electrocutes targeted foes.
5. Spiral of Mantis: Jacques spins with his sword, dealing damage to all enemies in a given range.
6. (Debuff) Sleepy Time: Jacques presses an unseen button on his sword, generating a stream of noxious gas that harms nearby foes.
7. (Boost) Redemption Arc: Attempting to conquer his insecurities and not let the team down, Jacques puts his all into the fight as his overall speed and reflexes are increased temporarily.
8. (Xtreme) Disintegrating Trash: Jacques presses an unseen button on his Makluan sword, firing a disintegration ray from it that deals high burn damage to all foes in its path.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
hemlot- Ripped Flash Justice League Heroes voice clips
thetommyboy2002- Swordsman skins
UltraMegaMagnus- Mannequin
Vicarious Visions- Swordsman Thunderbolts HUD, Swordsman PSP boss animations

Download link: https://www.mediafire.com/file/4zzd0ixqgik3dsk/Swordsman_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 13, 2021, 09:17pm
LOU FERRIGNO HULK

Originating from an alternate reality where supervillains don't exist and empowered beings are a rarity, there exists one that has scared the living daylights out of corrupt gang members and general scumbags alike.

This one specific being is known primarily as the Hulk, the alter ego of which is widowed physician and scientist David Banner, who absorbed himself into his research out of traumatized grief for the death of his wife, Laura, in a car accident.

Hoping that his research into having increased strength usually only triggered under extremely stressful situations available at all times would ensure the same fate to never happen again to anyone else, David ended up impatiently testing his theory out on himself.

Not realizing the equipment had been recalibrated, David recklessly exposed himself to high levels of gamma-irradiated sunspots and ended up releasing a primitive, neanderthal-calibur persona upon the world which possessed incredible strength and durability upon being angered, at the price of not recalling anything the creature did while it had control of his body.

Despite this Hulk being significantly weaker than any of the traditional personas locked away within the mindscape of the abused Bruce Banner in the main Marvel reality, David Banner's similar but vastly different alter ego still poses a threat to anyone who would dare to harm innocent people for selfish gain.

Ending up in a mysterious new world filled with empowered individuals much like him via an unexplainable dimensional anomaly, David will do what he can to assist his new allies as the creature while taking in all the incredible sights it has to offer in the meantime.

Remember not to tick him off, as you wouldn't like him when he's angry!

DISCLAIMER: This mod uses a few seconds of the Wandering Man theme from the 1978 Hulk TV series. I take no credit for this track.

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using ripped Lou Ferrigno growls and Bill Bixby lines from the 1978 Hulk live-action TV series.
-Uses assigned number #30 (will clash with Psylocke in mannequin)

MOVESET:
1. Puny Human: Hulk grabs an enemy and gets them into a bear hug, crushing them as physical damage is dealt once Hulk lets them go.
2. Winded Bash: Hulk runs forward and slams into an enemy, dealing physical damage as theyíre knocked to the ground.
3. Mindless Thrashing: Hulk throws some surprisingly strong punches, dealing physical damage that stuns struck foes temporarily.
4. (Boost) Protective Instinct: Hulkís courage against overwhelming odds inspires his fellow teammates to continue fighting, increasing their overall damage resistances temporarily.
5. (Debuff) Growling Anger: Hulk stands still and growls menacingly at enemies, causing them to run away in fear.
6. (Xtreme) Property Damage: Hulk grabs several items and flings them at foes, dealing physical damage with a chance to stun.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons, sounds etc
Outsider- Assistance with fixing Xtreme bug
UltraMegaMagnus- Lou Ferrigno Hulk mannequin
Zignutus- Lou Ferrigno Hulk skin

Download link- https://www.mediafire.com/file/ft9k0syfbpxqhnt/Lou_Ferrigno_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: phoenix2016 on June 14, 2021, 02:30am
Your MODS are getting more amazing! Congratulations!  :phoenix:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 15, 2021, 07:14am
ULIK

It was only a matter of time before the King of the Rock Trolls would join the ranks of playable Asgardians in MUA1.

Being so strong to the point that even the Mighty Thor could risk dying if a battle between the two endured for extended periods of time, his inherent gullibility and low intelligence levels make him easy for any opponent of his to outsmart and lead to his downfall... if you survive long enough to come up with a plan, that is.

But don't take my word for it. Put his impressive levels of strength and durability to the ultimate test against the Masters of Evil and see what I mean!

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Abilities of might, 50% resistant to physical and energy damage, immune to radiation damage, healing factor
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Fred Tatasciore.
-Uses assigned number #54 (will clash with Smoke from Mortal Kombat and Patriot in mannequin).

MOVESET:
1. Trollish Backhand: Ulik throws a strong swipe at an unlucky enemy with his right hand, dealing physical damage as they're knocked to the ground.
2. Brutish Aftershock: Ulik slams his fists into the ground, tripping foes off their feet from the impact as physical damage is dealt.
3. Boisterous Destruction: Ulik punches his fists into the ground, dealing radial damage to surrounding enemies. Mash button for max damage!
4. Puny Creature: Ulik grabs nearby enemies, swinging them around before flinging them away upon release, dealing physical damage. Hold button down to keep attack going!
5. Thuggish Charge: Ulik charges forward and rams through any enemy in his way, dealing physical damage.
6. (Boost) Leathery Hide: Causes all enemies to attack Ulik for the duration of the power. Reduces damage taken and reflects projectile attacks back at the original sources.
7. (Boost) Pounders: Ulik's max health and striking stats are increased temporarily for a time, as he utilizes his distinct brass knuckle weapons more efficiently in combat.
8. (Xtreme) Unconquerable Troll: Ulik slams his fist into the ground, dealing major physical damage to surrounding enemies with a chance to slow their movements temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Raven Software- Ulik boss animations, original MUA skin and HUD, voice/sound files
ZuluViking- Ulik Future Fight skin, HUD & mannequin

Download link: https://www.mediafire.com/file/w3byt3rqcx45trt/Ulik_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 19, 2021, 05:26am
BYRRAH

A cousin to Namor and a possible heir to the Atlantean throne, Byrrah has time after time attempted to eliminate his royal sibling in some capacity with limited success.

Being let into the ranks of the Masters of Evil alongside his frequent Atlantean associate, Krang, he plotted an idea together with him (using Attuma as a temporary scapegoat for their own ends against Namor, using specialized technology to control the minds of the Atlantean military and kill anyone who would stand in their way).

If successful in stopping Namor, Doctor Doom promised all the villainous Atlanteans they would get what their hearts desired.

Waking up not long after being defeated by the SHIELD strike team, Byrrah received a holographic message from Doctor Doom saying that the deal was off as a result of his failure to kill Namor and hoped the others would fare better than him and Krang did.

Furious at the betrayal, Byrrah decides to temporarily put his seething hatred for Namor aside (desiring payback against Doctor Doom for cheapening him out of riches beyond his wildest dreams).

And if it means working together with Namor and the other heroes, its a price he's prepared to dearly pay...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by James Horan.
-Uses assigned number #116 (will clash with Quake and Lily Bloomerchen in mannequin).

MOVESET:
1. Bloodthirsty Stabbing: Byrrah stabs an enemy with his spear, dealing physical damage.
2. Cleaning Ranks: Byrrah does a quick spin attack with his spear, knocking surrounding enemies to the ground as physical damage is dealt.
3. Electrified Containment: Byrrah utilizes custom Atlantean technology to trap enemies and objects in a containment field, flinging them away whilst giving them a subtle electric shock.
4. Energy Blaster: Byrrah pulls out an Atlantean energy blaster and fire three shots from it, causing energy damage and knockback to struck threats. 50% chance of critical hit if an enemy is already stunned prior to being hit.
5. Unstable Explosives: Byrrah flings four grenades that deal energy damage to struck threats immediately upon exploding.
6. (Boost) Genetic Benefits: Being Atlantean, Byrrah is able to more efficiently dodge incoming enemy attacks temporarily.
7. (Boost) Atlantean Forcefield: Using custom Atlantean technology, Byrrah generates a defensive forcefield around him for a time, deflecting projectiles back at foes.
8. (Xtreme) Atlantean Genius: Byrrah releases powerful electrical blasts from custom Atlantean technology, electrocuting all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Raven Software- Byrrah model, HUD, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/5oel5z4fvayqscm/Byrrah_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 22, 2021, 05:24am
CORSAIR

A loyal family man in a previous life, the space mercenary who would become known as Corsair was born on Earth under the name of Christopher Summers.

For him, his current path in life began with tragedy when his plane was attacked by a mysterious alien scout ship and set ablaze fast, during the return home from a vacation spot.

His wife Katherine pushing their two young sons, Scott and Alex, out of the plane with the only parachute on board to presumed safety from a far worse fate, Christopher and his wife would be abducted by the Shi'ar scout ship, him being sold into slavery after being forced to watch his beloved wife get murdered in front of him by the insane Shi'ar emperor, D'Ken.

Sentenced to work in the mine pits until he died, he would become acquainted with some fellow prisoners and managed to put an escape plan together, all of them successfully escaping in a stolen spaceship as the group became known as the Starjammers from then on and Christopher becoming known as the team's leader, Corsair.

Committing various piracy raids on many Shi'ar vessels, it wouldn't take long before Corsair would be forced to make a crashlanding on Earth and be properly reunited with his now adult sons, having joined the X-Men under the codenames of Cyclops and Havok at different times.

From there, Corsair and the Starjammers would aid the X-Men on various missions while staying one step ahead from bounty hunters and corrupt portions of the Shi'ar Empire.

Receiving a transmission from 'Lilandra' for help on the primary Shi'ar starship, Corsair and the Starjammers would take a chance for a mutual ally, their ship going into lightspeed as they remained blissfully unaware of the events to come...

BUGS: Unfortunately, Corsair doesn't really attack with his rapier sword in hand-to-hand combat, due to the way its positioned as a skin segment on his model. It's not too obvious for most animations, but its very much apparent in the basic three hit combo string and the charge portion of the Dashing Spin power. Nothing I can personally do to fix this (short of utilizing a model without his distinct weaponry available). So I hope it isn't too distracting with him effectively pistol whipping enemies instead.

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Scott MacDonald's MUA1 voice for Nick Fury.
-Uses assigned number #23 (will clash with Guillotine and X-23 in mannequin).

MOVESET:
1. Pulse Blaster: Corsair fires a few shots from one of his trademark pistols, dealing energy damage.
2. Disruptive Mutiny: Corsair uses a teleportation device on his person, striking several enemies with his rapier sword before returning to his original position.
3. Dashing Spin: Corsair does a brief spin attack with his rapier sword, dealing physical damage to all enemies in a given distance.
4. (Boost) Advanced Medical: Corsair uses Shi'ar tech to recover back a portion of health for each teammate.
5. (Boost) Space Adventurer: Corsair boosts the attack speed and damage of himself and his teammates temporarily.
6. (Xtreme) Starjammer Rebellion: Corsair triggers his autopilot-activated ship's weapon systems, raining energy blasts from above upon all enemies in range.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Outsider- Loading screen
Raven Software- Corsair model, HUD, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/di8h0t2wgf5byke/Corsair_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on June 22, 2021, 03:04pm
Finally we have Corsair! He was long overdue
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 26, 2021, 01:21am
DEVIL HULK

Before the Green Scar, before Joe Fixit, before even the Savage Hulk, the persona known as the Devil Hulk was there within the young mind of the abused Bruce Banner at the hands of his father, becoming chained deep within his mindscape after it took control of an adult Bruce's body and murdered his father as repressed revenge for the death of Bruce's mother.

Becoming chained deep within Bruce's mindscape and believed for the longest time to be nothing more than an evil monstrous persona that represented Bruce's negativity and self-hatred, it would soon be revealed that the Devil persona (now known as the Immortal Hulk), actually embodied what Bruce desired in a protective father figure (Banner's incapability to imagine love without some semblance of pain), being the cause for why he had perceived it in such a negative light for so long.

Now free and in charge of the protective system that embodies him, Banner and the other Hulk personas as a stronger unified whole, the Devil Hulk enacts his unique brand of justice toward the guilty, drawing a very fine line between right and wrong.

But don't take my word for it. See for yourself...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 100% chance of resurrection and usual Hulk immunities
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Richard Moll's voice from the Incredible Hulk: Ultimate Destruction
-Uses assigned number #4 (will clash with Storm and that of her X-Men Retro Arcade counterpart by Outsider, as well as SoulWorker's Luna Nox in mannequin).

REQUIRES:
-A skin based off his true form within Bruce Banner's mindscape.

MOVESET:
1. Sadistic Backhand: Devil Hulk punches his hands together before throwing a strong swipe with his right hand, dealing physical damage as they're knocked to the ground from the blow.
2. Gamma Breath: Inspired by the Hulk: Ultimate Destruction game, Devil Hulk breathes out enough gamma radiation to prove lethal to affected targets, dealing radiation damage.
3. Irritated Burst: Devil Hulk slams his fists into the ground, generating an outward blast of gamma radiation underneath an unlucky enemy and sends them flying.
4. Boulder Crush: Devil Hulk throws a giant boulder at nearby enemies, dealing physical damage.
5. Taking It Personal: Devil Hulk does a devastating six-hit combo attack, dealing physical damage.
6. (Debuff) Terrifying Presence: Devil Hulk makes a random malicious taunt, lowering enemy defense as they run away in fear of him.
7. (Boost) Gut Feeling: Able to sense the nearby presence of those who intend to do harm to innocent people, Devil Hulk reveals the locations of enemies on the map while reducing energy cost for his other powers temporarily.
8. (Xtreme) Gamma Dispersal: Devil Hulk does an incredibly powerful thunderclap with his hands, dealing physical damage to unlucky targets as a large green blast is generated from his hands.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enchlore- Immortal Hulk MFF skin, HUD
tubular spacedude- Ripped Devil Hulk voice clips from The Incredible Hulk: Ultimate Destruction
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/sld5vh8hv8xcymc/Devil_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on June 26, 2021, 02:57am
Yes!!! This is awesome!!!

I love the Immortal Hulk so much!!! I've been looking forward to this!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 28, 2021, 01:33am
GRIZZLY

A former member of Cable's short-lived Six Pack team (who's team members also included Domino, Deadpool and the mysterious Copycat among their ranks), Grizzly would accompany the team on several missions before they would all go their seperate ways.

Retiring to live a more quiet life, he would soon unwillingly encounter Cable's son, Genesis, his mind being twisted to their will as he became a deranged serial killer and slaughtered several innocent people.

Encountering Domino, she was forced to kill Grizzly in self-defense, promising Grizzly as he died that Cable would never know what his son made him do.

But in an alternate timeline, Grizzly was snatched by the Exiles and brought into the future, members with telepathy doing their best to repair the damage Genesis had done to Grizzly's mind.

Ensuring to not waste this second chance at life, Grizzly reunites with his Six Pack teammates as they prepare to face off against the Masters of Evil...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Keith Ferguson's voice from X-Men Legends II.
-Uses assigned number #44 (will clash with Silver Samurai and Mortal Kombat's Goro in mannequin).

MOVESET:
1. Savage Uppercut: Theodore slices an enemy upward with his claws into the air, dealing physical damage.
2. Vicious Slicing: Theodore rushes forward, slicing with his claws several times as physical damage is dealt to foes who are knocked back from the blows.
3. Strafing Bullets: Theodore pulls out a submachine gun and fires from it. Hold button down to keep firing. Able to strafe while this ability is active.
4. Easy Shot: Theodore pulls out a sniper rifle and fires it, dealing physical damage to a targeted foe. 25% chance for instant kill, with a 50% chance if target is stunned.
5. Frag This: Theodore tosses a frag grenade which explodes and deals fire damage to enemies within a specific radius.
6. (Boost) Six Pack: Theodore boosts his overall defense and speed for a time.
7. (Debuff) Chilling Scream: Theodore lets out an agitated roar that terrifies nearby foes and reduces overall defense.
8. (Xtreme) Mindless Rampage: Theodore loses himself temporarily to the brainwashing placed on him by Cable's son, Genesis, long ago and deals heavy physical damage to every foe in range.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, loading screen etc
Raven Software- Grizzly XML2 model, power animations and effects from his boss files, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/26gqxw0wt6u2mem/Grizzly_%2528Theodore_Winchester%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Enchlore on July 01, 2021, 10:55am
Nice work with Grizzly! Now there's enough characters for a "Six Pack" team bonus.

Devil Hulk's also pretty awesome. I can make a mannequin for him later this week.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 04, 2021, 03:44am
ABOMINATION

A Russian spy hired to infiltrate the US Military, it wouldn't take long for Emil Blonsky to stumble across Bruce Banner's hidden lab in the desert.

Photographing everything he uncovered and curious as to the purpose of a particular machine in Banner's lab, Blonsky recklessly bombarded himself with a more intense, concentrated dose of gamma radiation and became the creature known as the Abomination.

Gaining permanently increased strength and durability from the dosage with no sacrifice to his intellect, he let the power go to his head and became a frequent villainous rival of the Hulk, clashing with Banner's brutish alter-ego countless times while ending up in various misadventures himself.

Forcibly used as an unwilling slave to justify the needs of others and continuing to lose against the Hulk, Blonsky eventually grew tired of his vast power and after attempting to force his widowed wife Nadia under New York's sewers with the local residents he'd recently taken up the position of a protector for, the 'Merged' Hulk (in the temporary size of an ant), managed to eventually convince Blonsky that it wasn't right for Nadia to know what had truly become of her lost beloved husband and finally let her go alongside his personal vendetta against the Hulk entirely, choosing to accept his new life as the creature whose form he was forced to remain in.

Helping a few wandering homeless people to the shelters beneath the city, Emil Blonsky couldn't help but notice various Ultron sentries fly high into the sky on mini battleships.

Irresistibly compelled to find out what was going on, he made a major leap into the air and stowed away on board one of the docked airborne ships.

With no turning back, the Abomination prepares himself for the fight of his life...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and usual Gamma-powered immunities
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Ron Perlman's voice from the Incredible Hulk: Ultimate Destruction.
-Uses assigned number #13 (will clash with Human Torch and Jason Voorhees in mannequin).

REQUIRES:
His models from Ultimate Destruction and the Immortal Abomination skin from Contest of Champions.

MOVESET:
1. Fighting Prowess: Abomination throws a hard punch at an unlucky target, dealing physical damage.
2. Vengeful Rage: Abomination smashes the ground with his fists, damaging surrounding enemies in an increasing radius.
3. Soaring Bomber: Abomination leaps into the air and comes back down, slamming a fist into the ground as radial damage is dealt to surrounding foes.
4. Dirty Fighter: Abomination grabs an unlucky foe by the legs, swinging them around as he uses them as a makeshift club to deal physical damage against other foes stupid enough to get close. Hold down button to keep attack going and let go of the button to release the enemy in Abomination's hands.
5. Russian Fury: Abomination picks up a large mass of rock off the ground and flings it at enemies, dealing physical damage.
6. (Boost) Pathetic Effort: Abomination forces all nearby foes to attack him for the duration of the power. Overall damage dealt to Abomination will be reduced and all projectile attacks will bounce back to the original sources.
7. (Boost) Hardened Spy: Abomination raises his max health and striking stats temporarily.
8. (Xtreme) Ugly Brutality: Abomination leaps into the air and slams into the ground, generating major physical damage to surrounding threats. Also increases amount of SHIELD credits dropped from defeated enemies during the Xtreme.

CREDITS:
Ceamonks890- Mod creation & coding, icons, loading screen etc
Andersonbrazil- Hulk 2008 movie game Abomination MCU skin & HUD
Blacthulhu- MCOC Abomination Classic skin & HUD
mj fan- Abomination MCU skin
tubular spacedude- Ripped Ron Perlman voice clips for Abomination from the Incredible Hulk: Ultimate Destruction
ZuluViking- Abomination Comic MFF model, hud, mannequin, Hulk meteor coding

Download link: https://www.mediafire.com/file/tot32i9g8ea2rvh/The_Abomination_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on July 04, 2021, 07:52am
I'm honestly surprised that Abomination hasn't been made yet. Great work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 08, 2021, 04:52am
CALLISTO

Growing up young and beautiful (living a seemingly perfect life), disaster would soon strike for the mysterious woman known only as Callisto upon entering puberty.

Becoming blind in one eye and horribly disfigured after learning she was a mutant, Callisto realized that she was completely unwelcome in current society and fled for her new home in the sewers underneath New York.

Stumbling across similar mutant outcasts, Callisto would quickly take up responsibility for leading the 'Morlocks' and keeping them safe from the outside world.

Kidnapping Warren Worthington's Angel recklessly for mistakenly believing he was another undesired outcast, it wouldn't be long before his teammates, the X-Men, would come for him.

Challenging and losing to the X-Men's leader at the time, Storm, this development would lead to strong ties between the Morlocks & X-Men as they both aided and confronted each other at different times.

Receiving a message of help from the X-Men, Callisto leads the Morlocks into battle on the surface as they prepare to fight for their collective home...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of healing factor and leadership
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Vanessa Marshall's voice for Mercy from The Incredible Hulk: Ultimate Destruction.
-Uses assigned number #52 (will clash with playable Galactus and Raven in mannequin).

HEALER BLOCK COMBOS:
Block + Jump (Healing Potions)- Restores back a portion of health for Callisto and her allies.
Block + Move (Energy Potions)- Increases max energy to use on powers for both Callisto and her allies for 15 seconds.

MOVESET:
1. Master of Knives: Callisto flings out several knives in a spread pattern at unlucky foes with impressive accuracy, dealing physical damage.
2. Bo Staff Rumble: Callisto pulls out a bo staff and leaps into the air, slamming it into the ground as physical damage is dealt.
3. Tentacle Cyclone: Callisto mentally controls the mechanical coils within her arms as she performs a radial spin attack with them, retracting them back into her arms as physical damage is dealt.
4. Precise Shot: Callisto pulls out a combat rifle and fires from it, dealing physical damage. Chance for instant KO, depending on enemy being stunned or not.
5. Sharp Tase: Callisto pulls out a well-hidden taser and uses it, generating electric damage to various enemies at once. Hold button down to keep attack going!
6. (Boost) Morlock Senses: Callisto uses her enhanced senses to reveal nearby enemies on the map whilst increasing the damage dealt by her and her allies.
7. (Boost) Intuitive Tactician: Callisto uses her latent mutant ability to adapt to the current situation, increasing critical hit damage chances while adrenaline kicks in and seemingly slows everything down around her.
8. (Xtreme) Brutal Retaliation: Callisto leaps into the air and flings various throwing knives at once, dealing physical damage to surrounding targets. If targets are stunned, they will take a critical hit for a portion of their health.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
idrinkdrpepper- Omega Red tentacle coil boltons for Power 3
Marvel Watcher & shafcrawler- Original Callisto XML2 mod skin assets
Outsider- Conversion of Callisto skins from XML2 mod to MUA, custom loading screen
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/zqr7i4gs0bvx10u/Callisto_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 10, 2021, 07:04am
HOLOCAUST

Originating from the reality known as the 'Age of Apocalypse', Apocalypse would end up bearing a child with an unrevealed woman, naming the boy Nemesis as he grew into one of his loyal Horsemen.

Being a complete sadist who took great pleasure in annihilating anyone who would oppose his father's rule, it wouldn't take long for much-deserved karma to catch up with Nemesis (as this reality's more heroic version of Magneto arrived and tore apart his physical body in revenge for the murder of his own child, Wanda, at his hands).

Awakening in the labs of the Dark Beast, Nemesis found his remaining life essence was fitted within a transparent battle armor that helped to keep him from dissipating away entirely, while being able to channel his life energy out of him as a powerful weapon (draining the lifeforce of others to replenish his supply).

Taking on his extremely questionable name of Holocaust, he resumed his active position as a Horseman of Apocalypse and committed numerous shocking acts of genocide against opposing humans and mutants alike.

But it was a chance confrontation with Nate Grey that led Holocaust to end up in his current situation, a shard of the M'Kraan Crystal getting impaled in his chest as him and Nate Grey were transported away to a different reality far removed from the one they left behind.

His armor recreated from the destruction of his original one upon entering this new reality and beneficial protection against telepaths granted to him by the godlike being known as Onslaught, Holocaust sets off to challenge this mysterious group calling themselves the Masters of Evil and prove to the Apocalypse of this reality why he was handpicked as one of his personal Horsemen...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 50% resistant to psychic damage and immunity to knockback, grabs, stuns and finishers.
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Peter Lurie's voice from X-Men Legends II.
-Uses assigned number #46 (will clash with Sersi and Robin in mannequin).

MOVESET:
1. Atomic Cannon: Holocaust fires a quick blast of plasma energy from his cannon arm, dealing fire damage.
2. Plasma Charge: Holocaust moves his regular arm back slightly, performing a sliding charge that sends him forward a few feet as physical damage is dealt to foes in the path of the attack.
3. Draining Rumble: Holocaust quickly slams the ground, generating a shockwave that knocks surrounding foes back as physical damage is dealt.
4. (Special) Decaying Leak: Holocaust releases enough energy on the ground to create flames around him, damaging foes stupid to get close. Also adds fire damage to melee attacks temporarily.
5. (Boost) Burning Plasma: Holocaust's chances of setting enemies alight through melee attacks is increased temporarily while this power is active. Also decreases damage received.
6. (Xtreme) Atomic Incineration: Holocaust releases energy from within his armor, dealing fire damage as enemy lifeforce is absorbed back into Holocaust to restore his health back from any damage received beforehand.

CREDITS:
Ceamonks890- Mod creation, icons etc
BaconWizard17- Mannequin, HUDs, XML2 Statue skin
Raven Software- Powerstyle coding for most powers, Holocaust skins, voice clips

Download link: https://www.mediafire.com/file/tnyof1ukd05g8re/Holocaust_%2528X-Men_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 16, 2021, 06:22am
OLD MAN LOGAN & WEAPON X

OLD MAN LOGAN:

Originating from an alternate reality where the supervillains won and the vast majority of superheroes were killed during the conflict, Wolverine found himself stricken with overwhelming guilt as he discovered to his horror that he had been used as an unaware pawn to kill the entire X-Men team, under the malicious illusions of Mysterio and Bullseye.

Fleeing into hiding within the wilderness, Logan decided then and there that the Wolverine also died in the massacre, refusing to ever engage in violence again as he became a farmer and family man in the remnants of American states within the newly-named 'Hulkland'.

Tragically, the infamous inbred Hulk gang would arrive at his farm while off on a job with a blind, elderly Clint Barton for some easy rent across the country and slaughter his family during Logan's absence.

Combined with the events he had to experience during his journey with Hawkeye, Logan was fueled by revenge and killed the now-obese and delusional elderly Bruce Banner (now going under the name of Pappy Banner) and most of his inbred family, sparing baby Bruce Jr. as he returned to his old farm with him to bury his lost loved ones' bodies and train Bruce Jr. to be a hero in his own right.

Being inexplicably transported to an alternate reality where all of his friends are still alive and in the case of the Hulk, still very much the heroic smashing monster he remembered fighting so many decades before in his own timeline, this version of Wolverine is determined to ensure history doesn't repeat itself and joins the evergrowing omniversal alliance to prevent the supervillains of this Earth from causing untold damage to it...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Theme Music (plays the iconic credits music from X-Men 2: X-Men United by pressing jump button whilst blocking).
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Hugh Jackman's voice from the X-Men Origins Wolverine tie-in game.
-Uses assigned number #84 (will clash with Ronan the Accuser and the Xenomorph from Alien in mannequin).

DISCLAIMER: This mod uses one minute of music from the 20th Century Fox-era X-Men films. I take no credit for the use of it.

BUGS: The fully charged version of Power 3 (Round Kick) doesn't work as intended, Old Man Logan just floating across the ground briefly in his idle animation. Did everything I could to fix this annoying issue with no success. Still does damage to enemies though and simply tapping or mashing the related power button triggers the proper working animation as intended.

REQUIRES:
-Some better-fitting Hugh Jackman voice clips for battle grunts. Currently using Steve Blum's voice to fill the void.

MOVESET:
1. Tested Patience: Old Man Logan grabs and slams a unlucky foe to the ground, breaking their arm as physical damage is dealt.
2. Durable Uppercut: Old Man Logan throws a hard punch, sending struck foes into the air as physical damage is dealt.
3. Round Kick: Old Man Logan performs a two-hit kick combo, sending foes flying from the strikes as physical damage is dealt.
4. Boot to the Jewels: Old Man Logan rushes forward and kicks an enemy hard in a very vulnerable area, causing them to be knocked back as physical damage is dealt.
5. Dirty Twister: Old Man Logan pops his claws out briefly, performing a spin attack and hitting multiple foes at once as physical damage is dealt.
6. (Boost) Renewed Perspective: Old Man Logan decides to pop his adamantium claws out of his wrists during combat, fighting more like he did in his prime temporarily as damage dealt to enemies is increased.
7. (Boost) Experienced Fighter: Old Man Logan uses his enhanced senses to reveal nearby foes on the map whilst increasing resistance and overall damage toward enemies.
8. (Xtreme) Feral Rage: Old Man Logan pops his claws out and slashes multiple targets in a blinding flurry of rage, dealing physical damage.

WEAPON X:

The X-Man known as Wolverine has had to go through many untold physical and psychological trials to become the man he is today.

But things weren't always as easy for Logan, as he can tell ya first-hand when he was kidnapped by employers of the Weapon X program and used as an unwilling guinea pig for their twisted experiments.

Having adamantium bonded to his very bones, this led to unspeakable pain so great that Logan's very sanity struggled to retain dominance against his own newly strengthened animal instincts.

Being pulled out of time to the present day as a result of Doctor Doom's machinations with Odin's power in the future, this version of Wolverine will set to prove he's no mere mindless creature to be trifled with...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Mark Hamill's voice from X2: Wolverine's Revenge.
-Uses assigned number #3 (will clash with Wolverine, X-Men Arcade Wolverine and Freddy Krueger in mannequin).

MOVESET:
1. Savage Frenzy: Weapon X goes into a vicious charge, thrashing his adamantium claws in front of him as each strike increases in speed, dealing physical damage to struck foes.
2. Violent Lunge: Weapon X launches forward, knocking unlucky foes to the ground as he proceeds to brutally slash them to pieces, dealing blade damage.
3. Quick Death: Weapon X impales an unlucky foe on his claws as he lifts them up and throws them to the ground. High chance of instant kill.
4. Disembowel: Weapon X performs a heavy thrust manoeuvre to an unlucky foe, dealing radial damage.
5. Twirling Claw: Weapon X performs a spin attack, hitting multiple foes at once as blade damage is dealt.
6. (Boost) Primal Animal: Weapon X boosts his own defense and movement speed, as his limited expressions of humanity are subdued temporarily.
7. (Debuff) Terrifying Snarl: Weapon X lets out a terrifying yell, causing nearby foes to flee in fear from him as their overall defense is reduced.
8. (Xtreme) Beast Within: Weapon X looses control of himself, going into a blind berserker rage as he attacks every nearby enemy in the general vicinity, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation and coding, loading screen, icons etc
Andersonbrazil- Old Man Logan Marvel Heroes skin and HUD
CaiqueWebSlingerBrazil- Weapon X skin and HUD from Marvel Heroes
Enigma- Cleaner X2 Wolverine's Revenge audio clips of Mark Hamill's voice
tubularspacedude- Ripped Hugh Jackman voice lines from the X-Men Origins Wolverine movie game tie-in
Waggens7uP- Mannequins

Download link: https://www.mediafire.com/file/v145uhz5rwmplpq/Old_Man_Logan_%2526_Weapon_X_Wolverine_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 18, 2021, 10:19am
This is very cool! Old Man Logan especially is a great idea for a mod! I'm surprised it wasn't done sooner!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 19, 2021, 09:36pm
PLAYABLE GENERIC MUA1 ENEMIES COLLECTION

So this has been a big project I've had in the back of my mind for a long time, ever since I saw Lags's work for XML2 which achieved similar feats in making various generic enemies within XML2 playable.

Deciding to give it a go myself with MUA1's lineup of generic enemies, I present to you the Playable Generic MUA1 Enemies Collection!

Currently, the selection is quite limited. But I plan to make every other generic enemy within MUA1's catalog playable somehow in the near future, updating this release with new enemies to choose from (in-between focussing on more major projects when I feel inspired to do so further).

Not sure if this will prove appealing to many in the end. But regardless, I hope some can gather some degree of fun from playing as these enemies that we've all collectively beaten the snot out of with proper heroes and villains alike since 2006!

IMPORTANT: Each playable enemy mod is planned to have a moveset that offers 2 or 3 attack powers (depending on the foe's capabilities), 1 boost and an Xtreme, in order to avoid completely overshadowing the more interesting characters, whilst staying true to the source material of these foes as displayed in MUA1 and in the comics where applicable.

SIDE NOTE: Any other members of our community who are keen on having their own voices used as extra voice/sound packs for the SHIELD Agent in future, can check out the included voice lines txt file for what types of audio are expected for proper inclusion.

If interested, send the audio files to me privately (preferably as mp3 files) and please try to avoid sounding too quiet or bored in your recordings as they'll sound basically silent in MUA without serious amplification otherwise and will take players out of the experience.

CREDITS:
Ceamonks890- Mod creation, icons etc
Cohollow- Voice and grunt audio for alternate SHIELD Agent voicepacks
Enchlore- Voice and grunt audio for alternate SHIELD Agent voicepacks
Nowhere Man- Hand Ninja skin
Quentin Hex- SHIELD Agent MUA1 Black suited variant
Raven Software- General assets and powerstyle coding for enemy-exclusive powers
UltraMegaMagnus- Ultron Warrior, Ultron Striker & Doomsman mannequins
Waggens7uP- Frost Giant, Hand Ninja and SHIELD Agent mannequins

Download link: https://www.mediafire.com/file/9qyahx8fttjq031/Playable_Generic_MUA1_enemy_mods_collection%2528Ceamonks890%2529.zip/file

EDIT(7/7/2022): Added Hand Ninja to the list of playable minions
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 21, 2021, 08:41pm
BALDER THE BRAVE

Being a half-brother and close friend to the god of thunder, Thor, Balder was prophesied to trigger the coming of Ragnarok and the destruction of Asgard itself were he to ever perish.

Bestowed by Odin's wife Frigga with great durability to all forms of harm on Asgard in order to prevent this possibility from occurring, Balder quickly became renowned as the bravest Asgardian and given the role as the Asgardian God of Light not too long afterward.

Having fought in many battles on Asgard, it would take an army of monstrous Midgardian brutes under Loki's command to achieve the impossible as the gods became all imprisoned and used as traps for anyone brave enough to attempt a rescue.

Saved from the Enchantress and Executioner by Thor and various mortal heroes from Midgard, Balder immediately joins the strike team as he becomes determined to enact retailation against Loki and Doctor Doom for what they've done.

Arming himself with some fine Asgardian swords and his strength for battle renewed, the God of Light is prepared for anything that comes his way...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Scott MacDonald's voice for Cyclops from MUA1.
-Uses assigned number #101 (will clash with Thanos in mannequin).

MOVESET:
1. Painful Beams: Balder generates two strong beams of light from his swords upon enemies. Charge attack for max damage!
2. Asgardian Rumble: Balder leaps into the air and performs a massive ground slam with his swords, dealing physical damage.
3. Blinded by the Light: Balder generates a flare of light which stuns and damages enemies on-screen.
4. Smouldering Energy: Balder generates various energy arcs, dealing energy damage. Mash button for max chaining damage!
5. Photokinetic Heat: Balder generates a very hot light beam, dealing fire damage to struck threats.
6. (Boost) Soothing Light: Balder uses his light generation abilities to restore back a portion of health for his teammates.
7. (Boost) Warriors' Madness: Balder becomes much more arrogantly determined to win battles, increasing damage received from enemies while his Asgardian metabolism boosts his overall strength and regeneration capabilities temporarily.
8. (Xtreme) God of Light: Balder generates a powerful light beam, building up and overwhelming nearby enemies with its energy. Also restores teammate health and energy whilst dealing extra damage to threats if target is slowed, frozen or stunned.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons, voice/sound file etc
krum4o- Original Balder powerstyle and talents coding
Raven Software- Balder Classic model and HUD
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/8bng9g80zl3fwei/Balder_the_Brave_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Canino on July 23, 2021, 06:39am
Wow!!! It's great what you've been done.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 25, 2021, 02:28am
NEW GOBLIN

Originating from an alternate reality, this version of Harry Osborn lost his father seemingly at Spider-Man's hands.

Unaware of the truth, Harry would recklessly follow in his deceased father's footsteps, forging his own Goblin identity in blinded revenge as he prepared to hurt down the hero of the city, his high school friend that he had trusted for so long, for the cruel punishment placed upon his shoulders.

However, the New Goblin finds his planned vengeance towards Spider-Man halted as he's unexpectedly pulled into a strong dimensional wormhole within his flight path and arrives in a different reality altogether from the one he had unwillingly departed from.

Seemingly on a large floating ship, he spies a different version of Spider-Man among various other costumed individuals from the shadows.

Unsheathing his ionic sword, Harry was prepared to lunge for the kill.

But just as quickly as his instincts had tempted him, he immediately stopped and looked at the reflection generated off his sword.

As much as he desired closure for everything his Spider-Man had seemingly done to him, Harry knew deep down that it wasn't right or fair to take out his righteous fury on that of another one who had nothing to do with his experiences.

Deciding instead to follow these unknown heroes and see if it leads to a way back home, the New Goblin arms himself as he proceeds to fend off tons of sentient robots...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight via glider, might and healing factor
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using James Franco's voice from Spider-Man 3.
-Uses assigned number #10 (will clash with Thor and Red Tornado in mannequin).

MOVESET:
1. Deep Cut: New Goblin slashes at enemies with his ionic sword, dealing physical damage. Charge attack for max damage!
2. Vengeful Slash: New Goblin pulls out his ionic sword and performs a spin attack, dealing physical damage to all enemies within a short distance. Charge attack for max damage!
3. Pumpkin Barrage: New Goblin flings several pumpkin bombs from his glider's stocks, exploding upon contact with targets. Mash button to keep attack going!
4. Razor Bats: New Goblin throws three razor bats that proceed to slice into targets, dealing physical damage.
5. Wild Ride: New Goblin hops on his glider and dashes forward on it, dealing damage to anything in his way as physical damage is dealt. Hold button down to keep attack going!
6. (Boost) Osborn Legacy: New Goblin taps into inner strength provided by the Goblin Formula, increasing the potency of his attack damage and health regeneration at the cost of increased damage received from enemies temporarily.
7. (Boost) Durable Foundation: New Goblin taps into inner strength provided by the Goblin Formula, increasing his overall defense and speed in battle temporarily.
8. (Xtreme) Like Father, Like Son: New Goblin hops on his glider and fires a barrage of missiles which home in on nearby targets, dealing fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Blaw- Right-handed sword bolton
DarkMarkZX- Sam Raimi Green Goblin movie assets and powerstyle coding for many elements
marvel watcher- New Goblin XML2 skin
Outsider- Conversion of New Goblin XML2 skin to MUA, custom loading screen
UltraMegaMagnus- New Goblin glider and character models from Spider-Man 3 game
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/ecpio2sapgxwswm/New_Goblin_%2528Sam_Raimi_Spider-Man%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 25, 2021, 12:06pm
Very cool mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 26, 2021, 10:36pm
RAIMI SPIDER-MAN

Originating from an alternate reality where he's the only real superhero within it, this version of Peter Parker is widely considered a fan favourite to most moviegoers.

Having fought off many of the traditional Spider-Man's foes with distinct differences from the main Marvel continuity, Spider-Man finds himself swinging around New York, desperately trying to find his friend Harry and finally confront him about what truly happened on that night between him and Norman Osborn in the graveyard.

With Harry nowhere in sight (not even at Oscorp), Spider-Man finds himself face-to-face with other versions of himself (who explain their purpose here and inform Peter that they know where his best friend resides, the only way to find him being through them).

With nothing else to lose, this Spidey prepares himself for what lies ahead and hops on board Madame Web's dimensional platform with the other Spider-people.

Lost in thought, Peter promised Harry that wherever he is, he'll find him and bring him back home, no matter what the cost...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Web-Swinging and Theme Music (plays the iconic Danny Elfman Spider-Man theme)
-9 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Tobey Maguire's voice from the original Spider-Man movie games.
-Uses assigned number #11 (will clash with Black Panther and Android 18 in mannequin).

DISCLAIMER:
This mod uses one minute of music from the Sam Raimi Spider-Man film trilogy. I take no credit for the use of it.

MOVESET:
1. Hero Punch: Raimi Spidey throws a powerful punch, dealing physical damage.
2. Sticky Webs: Raimi Spidey fires enough webbing to trap an enemy in place, dealing minor physical damage.
3. Sweeping Kick: Raimi Spidey performs a sweeping melee attack, knocking foes back as physical damage is dealt.
4. Slinging Projectile: Raimi Spidey generates webs on the ground, pulling himself back a bit before shooting himself forward and kicking any unlucky enemy in his path hard, dealing physical damage.
5. Whirling Fists: Raimi Spidey performs a quick spin attack, dealing physical damage to struck enemies.
6. (Debuff) Trash Talker: Raimi Spidey throws a random quip at enemies, aggravating them as their overall defence is reduced.
7. (Boost) Spider Reflexes: Raimi Spidey's Spider-Sense tingles, seemingly slowing everything down around him while he continues to move at normal speed.
8. (Xtreme) Debt Collector: Raimi Spidey jumps into the air and leaps down on multiple enemies, dealing massive physical damage with a 25% chance for instant kill. Also boosts the damage potential of other teammate Xtremes by 50%.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
CaiqueWebSlingerBR- Spider-Man Sam Raimi Classic, Black, Wrestler & early Alex Ross design red and black suit, HUDs
Captain JZ America- Cleanly ripped Raimi-era web-swinging sound from original Spider-Man movie games
Enchlore- Spider Sting powerstyle coding from Spider-Man booster
Julio Cabral- Custom unmasked Raimi Spidey skin
Outsider- Discovered coding trick for maskless skins to appear only in hub maps
tubularspacedude- Tobey Maguire voice and sound clips, ripped Spider-Man 4 Wii prototype models, Spider-Man 4 model custom mannequin
UltimateVenom- Early Alex Ross design white and blue variant suit & HUD
UltraMegaMagnus- Default Raimi Spidey mannequin

Download link: https://www.mediafire.com/file/0xvc7jkgynl6x16/Spider-Man_%2528Sam_Raimi%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 27, 2021, 05:52pm
Awesome!

I really love how you've been giving mods to iconic AU versions of characters in the game. It's one thing to try to use boosters, skins, voice packs, etc. to turn an already official character into an idealized or specific version, but this is particularly great because it hones in on what makes each version special and allows them to be (as far as I know as I haven't tried it yet) played alongside one another. Great work! You've carved out a terrific modding niche for yourself!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 31, 2021, 05:34am
PENI PARKER SP//DR

Losing her father from a very young age, the child known as Peni Parker was informed by her uncle and aunt, Ben & May Parker, that she was the only appropriate candidate left to carry on the work her father had started.

Accepting this responsibility, Peni allowed the radioactive spider that formed half of the SP//dr mech's CPU to bite her and create a psychic link between the two.

Several years would pass before Peni would start encountering her world's versions of various Marvel heroes and villains as the unknown pilot of the SP//DR mech suit, making new friends and enemies along the way.

Encountering mysterious Spider-people from other realities in the middle of the New York subway, she was informed that her skills as a hero were needed in another reality as part of an omniversal strike force against a potentially universal threat collectively calling themselves the Masters of Evil.

Retrieving the SP//DR armor from a secret location, she would hop into it and step onto the mysterious interdimensional platform controlled by one of the other Spider-people calling themselves Madame Web.

Primed and ready for action, Peni Parker joins her fellow heroes as she fights in hopes of making her family proud...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and Web-Swinging
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using carefully picked ripped audio from the Japanese dub of Neon Genesis Evangelion using Yūko Miyamura's voice for Soryu Asuka via translated subtitles.
-Uses assigned number #37 (will clash with Rhino and Cyrax in mannequin).

REQUIRES:
-Her design from the Into the Spider-Verse animated movie as a third skin.

MOVESET:
1. Mecha Combo: Peni has her spider-mech perform a two-hit combo, stunning struck foes if successfully landed.
2. Sticky Entrapment: Peni has her spider-mech fire webbing from its installed webshooters, getting an unlucky foe stuck in place as minor damage is dealt.
3. Familiar Guilt: Peni has her spider-mech pound the ground repeatedly, damaging surrounding foes in an ever-increasing radius.
4. Genesis Rush: Peni has her spider-mech charge forward, damaging everything in its path as physical damage is received.
5. Flying Slam: Peni has her spider-mech jump into the air and slam the ground hard with one of its robotic fists, dealing radial damage.
6. (Debuff) Scary Evangelion: Peni's spider-mech does some terrifying movements, causing enemies to flee as their overall defense is reduced.
7. (Boost) Durable Metal: Peni has her spider-mech activate a function which reduces damage received from enemies for her and her allies temporarily.
8. (Xtreme) Mechanical Excellence: Peni has her spider-mech leap into the air and slam the ground hard, dealing physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
UltraMegaMagnus- Peni Parker SP//DR Classic skin and HUD from long defunct Spider-Man Unlimited mobile game, Peni Parker models and HUD from Marvel Contest of Champions, Peni Parker SP//DR mannequin

Download link: https://www.mediafire.com/file/0sio58rkc241r7b/Peni_Parker_SPDR_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 02, 2021, 08:50pm
Everyone, the Playable Generic MUA1 Enemies Collection has been updated with the Doomsman and Frost Giant now completely playable!

https://marvelmods.com/forum/index.php/topic,10976.msg201501.html#msg201501
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 05, 2021, 06:06pm
NEAL SHAARA

Born into an upper class family within Calcutta, Neal Shaara one day became concerned when his brother Sanjit did not return from a trip or contact the family in any capacity.

Leaving home to find Sanjit (despite his parents' protests), he would come across Karima Shapander who was hired by Neal's father to search for his brother too (the two developing a romantic relationship in-between).

After some time, the two would discover to their horror that Sanjit had been abducted for conversion into the Prime Sentinel program by the twisted Bastion, before being captured themselves and subjected to a similar fate.

This stressful experience would cause Neal's latent mutant abilities to emerge and permanently disrupt the Sentinel conversion process on him, much to Bastion's chagrin (as Sanjit fought against his Sentinel programming long enough to sacrifice himself in order to save Neal and Karima from Bastion, tragically perishing in the process).

Grieving over the loss of his brother, Karima told Neal quietly to run away from her while she still had control over herself, the Prime Sentinel programming threatening to override her sense of humanity if he didn't flee immediately from India.

With nowhere else to go, Neal would end up contacting Moira MacTaggert and travelled to Muir Island, terrified of his new powers and what they could do.

Members of the X-Men arriving on Muir Island at Moira's request, the team would ultimately take Neal in among their ranks and train him in how to properly utilize his new abilities.

Now more comfortable in his new lease on life, Neal heads off with his fellow X-Men in the X-Jet after receiving a distress call from Nick Fury of SHIELD about an attack on the Helicarrier.

As ready as he'll ever be, Neal Shaara prepares for battle as the Thunderbird!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Kumail Nanjiani's voice.
-Uses assigned number #57 (will clash with Kurse, Johnny Cage and Taihou from Azur Lane in mannequin).

MOVESET:
1. Unforgiving Flames: Neal generates a stream of plasma-generated fire from his hands at foes directly in front of him. Hold button down to keep attack going!
2. Heated Blast: Neal fires quick blasts of solar plasma from his hands, generating fire damage.
3. Light of the Sun: Neal generates a blinding flare of light which stuns and damages enemies on-screen.
4. Hot Rumble: Neal generates a quick blast of plasma-generated flame underneath an unlucky target, sending them flying into the air as fire damage is dealt.
5. Thermal Discharge: Neal generates an outward blast of plasma-generated flame, dealing fire damage to surrounding enemies.
6. (Boost) Second Wind: Neal transforms parts of his body into energy, boosting movement speed and defence against attacks temporarily.
7. (Boost) Solar Fields: Neal gives himself and his teammates a chance to ignite enemies on fire with melee attacks temporarily. Also decreases the amount of damage received from enemies.
8. (Xtreme) Superheated Plasma: Neal takes to the sky and generates focussed beams of solar plasma which rain down from above, dealing fire damage to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Outsider- Conversion of Neal Shaara XML2 skins to MUA1, custom loading screen
shafcrawler- Original Neal Shaara XML2 skins
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/wvxmvph65zahm3l/Thunderbird_%2528Neal_Shaara%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 07, 2021, 11:05pm
BASTION

Born from the merging of the Sentinel's Master Mold with the advanced alternate reality Sentinel prototype Nimrod, the more human-like being known as Bastion emerged in their places initially with amnesia.

Taken in by a woman named Rose Gilberti as an adopted surrogate son for several years, 'Sebastian' would eventually begin to learn of the global mutant menace propagated on local news and fell in with various anti-mutant groups over time.

His prime directives soon reawakened during this period of time, this would lead to one of the X-Men's deadliest foes rising up in the place of the Sentinels and would enact numerous plans in an attempt to eradicate what he considers 'abominations' to humanity.

Learning through infected contacts on the inside about a group of super-powered beings calling themselves 'The Masters of Evil' and their ultimate plans for the world, Bastion grew greatly agitated at what he uncovered from his hidden base of operations.

This greatly conflicting with his prime directives to protect humanity in his own twisted way, Bastion prepares to set off and bring these arrogant humans and gods down a peg.

Armed with a wide variety of distinct programming tactics, this is one Sentinel hybrid you do not want to mess with. So watch your back while he's on your team!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to psychic damage and mind control, 50% resistant to physical and energy attacks
-4 hex-edited skins, HUD, loading screen, icons and sound/voice file using ripped audio of the late Don Morrow's voice for Bastion from X-Men: Next Dimension.
-Uses assigned number #42 (will clash with Shocker, Vengeance and Cyborg in mannequin).

BLOCK COMBOS:
Block + Jump (Learn Your Place)- Bastion uses the benefits he received from exposure to the techno-organic virus by the villain Manspring to increase to the size of a giant, temporarily increasing the strength of his attacks, max health and overall defense. Cannot regain energy. Press Block + Jump again to return to normal size.
Block + Action (Nimrod Shielding)- Bastion generates a large pink energy shield around him that will deflect projectile attacks back to their original source.
Block + Light Attack (Hive Senses)- Bastion accesses the senses of unseen beings that he has infected with his strain of the techno-organic virus, revealing nearby enemies on the map whilst increasing critical hit opportunities as Bastion's systems adapt to his new battle strategies.
Block + Heavy Attack (Sentinel Override)- Bastion spawns in a reprogrammed Sentinel unit to aid him in battle temporarily.

MOVESET:
1. Filthy Animal: Bastion fires a blast of energy from one of his hands, dealing energy damage to a struck target.
2. Cybernetic Uppercut: Bastion throws a powerful uppercut that sends struck enemies flying into the air, dealing physical damage.
3. Master Mold Assault: Bastion generates a radial energy shockwave, dealing energy damage to surrounding targets. Mash button to generate smaller energy shockwaves for additional damage!
4. Days of Future Past: Bastion opens a dimensional portal in time to his home reality as Nimrod on Earth-811, sucking enemies in before having them get immediately blasted out by unseen Nimrod Sentinels on the other side of the portal, dealing energy damage.
5. Advanced Combat Protocols: Bastion teleports and reappears near multiple enemies, kicking foes upward to remove them as a serious threat with physical damage dealt.
6. (Boost) Prime Directive: Bastion's adaptive systems give him a huge burst in energy, temporarily increasing his damage output and attack speed.
7. (Boost) Nano Organic Virus: Bastion infects nearby enemies with his unique mixture of nanobots and the Techno-Organic Virus strain within his systems, turning them into Prime Sentinels which resemble his original Nimrod form. Bastion's overall defense is also temporarily increased while this power is active.
8. (Xtreme) Zero Tolerance: Bastion commands reprogrammed Sentinels from off-screen to fire down a barrage of lasers upon all targets, dealing energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Outsider- Sentinel minion model, various powerstyle coding for several powers
Raven Software- Bastion model from XML2
Ryujin Jakka- Ripped Bastion X-Men Next Dimension voice clips, Green & Blue and Classic Sentinel Colour scheme models
UltraMegaMagnus- Ripped shrunk Master Mold model from X-Men Legends 1, mannequin
Yeagerist09- Ultimate Nimrod minion model

Download link: https://www.mediafire.com/file/5gcbv3ybpehbcrg/Bastion_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 09, 2021, 06:13am
SUGARMAN

Another being originating from the 'Age of Apocalypse' reality, the bizarre creature known as Sugarman ran human work camps on behalf of Apocalypse himself, frequently tormenting his slaves to satisfy his horrific genetic experiments.

His security chief drawing suspicion, Sugar Man proceeded to kill 'Quietus' off with his tongue and discovered X-Men rebels had taken Quietus's visage.

Escaping death several times, Sugarman would shrink in size and hitch a ride on the unaware Colossus, before entering the M'krann Crystal to escape being completely wiped from existence when the time-travelling Bishop went back into the past to save Charles Xavier and return things back to normal.

Arriving in the main Marvel continuity over twenty years in the past, he would operate in secret within Genosha for many years before stumbling across this reality's version of his former master, Apocalypse.

Explaining himself and his prior history with him, Apocalypse allowed Sugar Man to join his ranks.

Seeing the whole 'Masters of Evil' scenario on-screen from Apocalypse's base alongside him and Mr. Sinister, Sugar Man sets off to prove his continued worthiness to Apocalypse, a big grin across his face...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and immunity to knockback, grabs, stuns and finishers.
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using James Arnold Taylor's voice from X-Men Legends II.
-Uses assigned number #40 (will clash with Marvel's Scorpion and Red Hood in mannequin).

BUGS: Unfortunately, Power 3 (Sloppy Seconds), doesn't look quite right.
Sugarman's tongue (which is a bolton), doesn't seem to elongate out forward as in XML2 and instead veers to the right side of his mouth (still does damage to enemies though).
Did everything I could to figure out this annoying visual issue with no success.
He doesn't have a seperate tongue animation file like Toad either, so I currently have no clue how it worked originally in X-Men Legends II nor any obvious solution to its functionality in MUA1.

MOVESET:
1. Brutal Slash: Sugarman slices at enemies with a sword utilizing his lower arms, dealing physical damage. Charge attack for max damage!
2. Eat Lead Pally: Sugarman pulls out two Desert Eagles and fires from them, dealing physical damage. Hold button down to keep attack going!
3. Sloppy Seconds: Sugarman extends his tongue an impressive length, dealing physical damage to struck targets.
4. Room Cleaner: Sugarman does a quick spin attack with the axe and hammer weapons on his upper arms, dealing physical damage as struck threats are knocked back from the blows.
5. Sadistic Combo: Sugarman does a four hit combo with the axe and hammer weapons on his upper arms, dealing physical damage to any threats in his path.
6. (Boost) Mini Me: Sugarman reduces his natural size temporarily, increasing chances for critical hit damage.
7. (Boost) Battle Hardened Expert: Sugarman boosts his overall attack speed and damage output further for a time.
8. (Xtreme) Eroding Agent: Sugarman throws several bottles of acidic serum into the air, then pulls out a pistol and fires on them to release the burning chemical agent. Deals radiation damage to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Raven Software- Sugarman skin & tongue bolton, powerstyle coding from Sugarman XML2 files for several powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/tauyefkgd3t81ej/Sugarman_%2528X-Men_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 12, 2021, 08:41pm
DESTINY

Having always been blind in some capacity since birth, Irene Adler found herself always on edge as prophetic vision after prophetic vision invaded her mind, upon her 13th birthday activating her latent mutant powers of precognition.

Transcribing everything she ever experienced into a series of diaries, her condition had advanced further and Irene's vision was completely gone physically.

Meeting the mysterious Raven Darkholme (operating as a consulting detective at the time), they did what they could to make sense of Irene's prophetic visions of the future, quickly becoming close.

After various failed plans to push their pro-mutant agenda forward under the Brotherhood and Freedom Force teams, Irene (now going by the codename of Destiny), would tragically perish at the hands of a Shadow King-possessed Legion while on a mission with the Freedom Force team on Muir Island.

Her ashes blown out into the wind shortly thereafter, Mystique took time off to grieve for the loss of her best friend and lover.

Several years later, Destiny would find herself inexplicably alive and well once again as a result of Mr. Sinister's genetic cloning machinations.

Playing to Sinister's desires upon being told she was a genetically stable clone of the original Irene Adler by him, Destiny utilized her newly-gained astral projective ability when the coast was clear, to get into contact with Mystique and have her plan out a rescue operation immediately, informing her of exactly where she was.

With other members of the Brotherhood serving as a distraction for Sinister and his forces, Mystique would carefully infiltrate the base and against all odds, would get Irene safely back to Genosha and under the protection of the Brotherhood once more.

Offered a second chance at life, Destiny returned to fighting for the pro mutant cause, before receiving a prophetic vision warning of a group calling themselves the Masters of Evil rising up in the not too distant future (Doctor Doom being a catalyst for the universe's destruction if all the heroes, the Brotherhood and willing supervillains didn't join forces to stop this event from happening).

Providing this information to Magneto, he would ponder what was said before contacting the X-Men, as the Brotherhood prepared to head off for the SHIELD helicarrier...

FEATURES:
-2 powers, 4 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Marsha Clark's voice from X-Men Legends II.
-Uses assigned number #12 (will clash with Elektra and Optimus Prime in mannequin).

MOVESET:
1. Predestined Strike: Aware of an enemy's presence, Destiny carefully strikes them in a vulnerable spot, dealing physical damage as they're left stunned briefly.
2. Blind Accuracy: Destiny fires arrows from her crossbow, dealing physical damage to struck targets.
3. (Boost) Prophesied Success: Witnessing a vision, Destiny increases the chances of successful critical blows for a time.
4. (Boost) Reliable Prediction: Destiny predicts the battle outcome being in her and her teammates' favor, boosting chances to dodge incoming enemy attacks.
5. (Debuff) Doomsayer: Destiny predicts the outcome of a battle, causing enemies to flee in fear as their overall defence is reduced.
6. (Boost) Astral Projection: Destiny uses her unexplained astral projective ability to scout ahead and reveal nearby enemy positions on the map. Also reduces energy cost for powers temporarily.
7. (Xtreme) Foretold Outcome: Knowing this attack would happen, the obscure Brotherhood member known as the third Blindspot, utilizes her powers of memory manipulation off-screen to turn the battle in Destiny's favor, dealing psychic damage as they witness traumatic memories flash within their minds. Also has a chance of turning some enemies into allies for Destiny temporarily, as a result of mental reprogramming.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loading screen, icons etc
iammingy- Destiny Classic skin
Outsider- Huntress crossbow bolton
Raven Software- Custom casual design from XML2
Waggens7uP- Mannequin
Whiteking- Emma Frost effects for Xtreme

Download link: https://www.mediafire.com/file/lg76guyv4l81bsl/Destiny_%2528X-Men_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 14, 2021, 11:33pm
MOIRA MACTAGGERT

Awakening from a nonsensical dream where she was somehow a mutant who reincarnated numerous times and believed Charles Xavier's dream of a peaceful co-existence between humans and mutants was ultimately all for naught, Moira was relieved to wake up and discover that wasn't the case at all, familiar faces by her bedside as she awakened from what was later revealed to be the side-effects of trauma received during a nasty invasion several weeks prior on Muir Island by rogue acolytes of Magneto's.

Cared for by various members of the X-Men within the medical facilities of the X-Mansion during that time, Moira was greatly appreciative for the nursing back to health and would in time, return to Muir Island with Forge and Strong Guy newly residing there for increased security.

During a routine visit from members of the primary X-Men team (which happened to be Nightcrawler and Jean Grey in this particular instance), Muir Island was inexplicably attacked by Doombots for unknown reasons.

The X-Men members doing what they could to hold back the uninvited guests, it wouldn't take long before the Doombots would overwhelm them in numbers and ultimately depart Muir Island back to Latveria with an unconscious Jean and Nightcrawler.

Fearing the worst, Moira contacted the X-Mansion to inform them of the random kidnapping.

Learning through Charles Xavier that SHIELD was already on the case, she decided enough was enough and took off in a plane with Forge and Strong Guy for the Sanctum Sanctorum (newly armed with an M16 rifle and a whole host of useful genetic enhancement serums), to join the rest of the X-Men and see where this crazy plot ultimately goes...

FEATURES:
-2 powers, 5 boosts and an Xtreme
-Abilities of 25% chance of resurrection via injected adrenaline and Nullify Immunity
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Jane Carr's voice from X-Men Legends 2.
-Uses assigned number #28 (will clash with Attuma and The Joker from DC Comics in mannequin).

MOVESET:
1. Ticked Off: Having experience fighting in the military, Moira takes a risk and grabs an enemy by the arm before slamming them to the ground hard in self-defense, dealing physical damage.
2. M16 Fighter: Moira pulls out an M16 rifle and fires from it, dealing physical damage to struck targets so long as button is held down. Can also strafe while using this power!
3. (Boost) Peak Potential: Moira shares a few genetic enhancement syringes with invigorating effects, providing the entire team with reduced energy cost for their powers temporarily.
4. (Boost) Regenerative Properties: Moira shares a few genetic enhancement syringes with restorative effects, providing the entire team with potent healing factors temporarily.
5. (Boost) Strong Antibodies: Moira shares a few genetic enhancement syringes with strong antibodies contained within them, removing any harmful status debuffs currently afflicting the team.
6. (Boost) Human Evolution: Moira shares a few genetic enhancement syringes with especially potent effects, boosting overall stats and amount of experience the team earns temporarily.
7. (Debuff) Courageous Backbone: Moira silently taunts nearby enemies, making them much more reckless in combat as their overall defence is reduced.
8. (Xtreme) Blackbird Strike: Moira calls down an air strike from X-Men allies on board their undercover jet, dealing fire damage to all visible threats.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, icons etc
Outsider- Some effects and sounds from Night Nurse mod
Raven Software- Moira MacTaggert model from XML2, unused XML1 Apocalyptic Future timeline model from prototype builds
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/bd888s0wv0tqjzg/Moira_MacTaggert_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 15, 2021, 01:07pm
Ha, nice work jabbing at Moira's current comic version!

Something about the X-Men comics in the last few years always bugged me. I don't recognize them anymore. If other people enjoy it, that's great, but it's not for me. Give me the Chris Claremont classics any day, they'll never get old for me.

All that being said, great job with Moira MacTaggert and your other mods!
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on August 16, 2021, 05:51am
Ha, nice work jabbing at Moira's current comic version!

Something about the X-Men comics in the last few years always bugged me. I don't recognize them anymore. If other people enjoy it, that's great, but it's not for me. Give me the Chris Claremont classics any day, they'll never get old for me.

All that being said, great job with Moira MacTaggert and your other mods!


Not to flood Ceamonks' thread with an X-Men conversation, but I completely agree. He, myself, and others were talking about this on our Discord server the other day. The whole Krakoa thing -- including making them all plant-like clones when they die, just feels like a slap in the face of what made the X-Men popular in the first place. I view the Chris Claremont stories as the "good ol' days," and later when Jim Lee did the artwork, it was even better. Somewhere along the way though, the X-Men comics lost what made them one of Marvel's most successful properties and got replaced by something out of a really bad horror movie. Add to that the silly retcons such as Scarlet Witch & Quicksilver suddenly not being mutants and not being related to Magneto (Fox movie rights I know, but still), Iceman suddenly being gay (nothing against LGBTQ mind you, but it negates his previous relationships like with Polaris which I enjoyed reading), and Moira secretly being a mutant who has a finite number of reincarnations showing that Xavier's dream, Magneto's dream, and Apocalypse's dream all failed (really?), and it's a recipe for disaster. It's no wonder there hasn't been a new X-Men video game in years since the awful X-Men Destiny.

So, my approach has been essentially creating mods as if those things never happened, bringing out the best in these characters. Ceamonks admitted that he does the same thing, as you see here with his new mod of Moira. Others like Canino could be doing that as well. Marvel Mods has been making our own universe, and I for one am damn proud of what it has become.

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 16, 2021, 07:51pm
MIKHAIL RASPUTIN

Originating from the Age of Apocalypse timeline, this version of Mikhail Rasputin started off as one of his country's best supersoldiers, fighting back against Apocalypse and his forces so successfully to the point he was kidnapped and brainwashed by the villain.

Resurfacing as a Horseman, Mikhail would lead his ships' forces toward Europe, claiming to offer humans salvation from the horrors of the world whilst grafting them with cybernetic implants without their knowledge, creating an army of pliant slaves for a plot intended to crush the remnants of powerless humanity and overthrow Apocalypse to rule the world in his place.

Ruffling the human council via a restrained Empath's emotional manipulation powers, they would send a group to investigate Mikhail (unaware that he intended to make them into his test subjects).

Creating clones of himself to better manage the inevitable workload, the human council forces would unexpectedly break free and destroy all of Mikhail's human cyborg slaves as well as a few of his clones.

The human known as Donald Blake would ultimately sacrifice his life to kill what he presumed was the original Mikhail as the two plummeted from Big Ben to their deaths.

However, this was proven to be not the case at all and Mikhail ultimately survived the conflict, going into hiding.

As soon as he learned the X-Men were planning to go back in time and undo everything Apocalypse had built, Mikhail created a portal which allowed him to inhabit a pocket universe and ensure his survival, long after everything was returned to normal.

Exploring this new dimension, he would eventually come across a time-displaced version of himself from Earth-616 (who displayed powers over matter which greatly impressed him).

Playing it smart, Mikhail would manage to convince his main universe counterpart that he came from an alternate universe where he had gained control over the power of his 'ancestors' and could free him of his burden too, if he transferred his power over to him.

Desperate to be free of this curse and seeing no other way out, the Earth-616 Mikhail would transfer his powers into the other Mikhail, quickly fading away into dust as he thanked this mysterious version of himself for saving him.

However, Mikhail merely laughed at his counterpart's inherent gullibility as he picked up their sword and relished in the new powers gained from the transfer, eventually opening a portal to the primary Marvel universe as he entered it, laughing at the thought of what he intended to do on this new universe...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 40% resistant to physical and energy damage, teleportation
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Steve Blum's voice from X-Men Legends 2.
-Uses assigned number #36 (will clash with Loki and Captain Planet in mannequin).

MOVESET:
1. Rasputin Slice: Mikhail slashes at enemies with his Earth-616 version's sword, dealing physical damage. Charge attack for max damage!
2. Subatomic Blast: Mikhail fires a quick blast of subatomic energy, dealing energy damage to struck targets.
3. Spiral of Evisceration: Mikhail pulls out his Earth-616 version's sword, performing a spin attack which deals physical damage to all threats within a given distance.
4. Minor Nuisance: Mikhail utilizes his matter warping abilities to unleash a radial blast that deals energy damage with a chance to turn them into throwable computer terminals.
5. Instant Reaction: Mikhail teleports between numerous foes, knocking them upward as physical damage is dealt.
6. (Boost) Side by Side: Mikhail generates a clone of himself to assist in combat for a time. Also takes less damage while power is active.
7. (Boost) Unstoppable Speed: Time seemingly slows down around Mikhail as he taps into his superhuman speed more, moving faster overall while everything else slows to a crawl temporarily.
8. (Xtreme) Alpha God: Mikhail uses his matter warping abilities to deal energy damage to all onscreen threats. Chance to change all stunned, frozen or slowed enemies into Xtreme pips.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Mikhail AOA HUD, mannequin, other HUDs and skins
Outsider- Black Knight Sword of Light bolton
Raven Software- Mikhail Rasputin Age of Apocalypse comic design skin, voice clips, effects for Power 2

Download link: https://www.mediafire.com/file/sgj8w6rs54ujntn/Mikhail_Rasputin_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 18, 2021, 07:59am
KA-ZAR

Born to a British nobleman and scientist known as Lord Robert Plunder, the child known as Kevin Plunder would eventually end up in the Savage Land (after his father's discovery of a mysterious Anti-Metal element which could destroy the molecular structure of any metal known to man, drew attention from the wrong types of people who desired to use it for their own ends).

Fashioning a medallion out of the mysterious metal to utilize as a key to unleash its full power, he would split it into two pieces and give one half to Kevin and his older brother, Parnival, who was shipped off to live life as a sailor with the loyal butler, Willis, for his own safety.

Robert and Kevin desiring refuge within the Savage Land, it wouldn't take long for tragedy to occur as the barbaric native chief Maa-Gor and his tribe slew Kevin's father before his very eyes.

The Man-Apes attempting to abduct and harm Kevin as well, they were suddenly attacked by the sole surviving saber-toothed tiger within the Savage Land, Zabu, who took the boy to safety within the Land of Mists after the savage natives were scattered for the time being, the two forming a very empathic, lifelong bond from the experience.

Learning the ways of survival that came with life in the Savage Land, Kevin Plunder would grow into adulthood and become known to natives as the land's protector, Ka-Zar.

As time went on, Ka-Zar would encounter many mysterious individuals with fantastical abilities and skills who had the misfortune to end up in the Savage Land at one point or another, gaining many new allies within the superhero community.

Scaring off a vast cast of villains with questionable motives from proceeding too far into the jungle and obtain any of the Anti-Metal contained within, SHIELD would soon arrive to examine the aftermath of the situation.
Informed by Nick Fury that a powerful group of villains was forming and that his expertise would prove useful in the field for this particular mission, Ka-Zar ultimately chose to go with SHIELD.

Joined by Zabu and his wife Shanna the She-Devil, Ka-Zar joins the vast omniversal task force for the sake of keeping the Savage Land and the planet itself safe from whatever grand plan the Masters of Evil had in mind, the three of them getting to work on Ultron sentries and Doombots invading the SHIELD helicarrier itself...

FEATURES:
-3 powers, 3 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late John Cygan's voice from X-Men Legends 2.
-Uses assigned number #27 (will clash with Rescue and Nightwolf in mannequin).

REQUIRES:
-A model of Ka-Zar's faithful sabretooth tiger companion, Zabu, for an additional power idea

MOVESET:
1. Hunter's Best Friend: Ka-Zar pulls out his bowie knife and with great effort, slices an enemy up into the air as physical damage is dealt.
2. Life or Death: Ka-Zar fires arrows rapidly from his bow, dealing physical damage. Hold button down for max damage!
3. Savage Wind: Ka-Zar pulls out his knife and spins forward, hitting several foes with it as physical damage is dealt.
4. (Boost) Son of the Tiger: Ka-Zar's overall damage output and attack speed are temporarily increased for a time.
5. (Boost) Lay of the Land: Having had to survive within the wilderness of the Savage Land since he was a child, Ka-Zar reveals the positions of nearby enemies on the map. Will also boost critical hit damage chances while power is active.
6. (Special) Man vs Wild: Ka-Zar puts together a random trap on the ground. The amount of traps capable of being setup at once by Ka-Zar will increase as he levels up.
7. (Xtreme) Lord of the Savage Land: Ka-Zar pulls out some anti-metal and uses his medallion to generate powerful sound waves which deals physical damage to all nearby foes, as they're knocked back from the impact.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
mellomods- Rocket Raccoon trap models, effects and coding
Outsider- Kano bowie knife bolton
Raven Software- Ka-Zar model, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/34nayyjl0tdq7zl/Ka-Zar_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 19, 2021, 06:21am
ZEALOT

Born Thomas Philip Moreau on the island of Genosha to David Moreau, the genius who genetically engineered the entirety of the island's mutant population to follow a slave-like caste social system, the man who would become known simply as Zealot desired power over the weak above all else.

Enraged when Magneto arrived on Genosha and took control of the nation as a safe haven for mutantkind, he began to put a plan together, gathering many easily coerced followers to stand against Magneto's newly-governed rule.

However, this plan would immediately backfire when Zealot kidnapped Magneto's son, Quicksilver and tied him up to a cross, in order to send a strong message that he would not stand down against his presumed tyranny.
Ultimately, a great battle between the two would occur (with Magneto coming out the victor), sending Zealot away from Earth imprisoned within a metal cocoon and left to presumably starve to death in the depths of outer space.

But having planned out this outcome fully, Zealot would activate a hidden device on his person which teleported him out of the cocoon in the nick of time, to a safe haven on Genosha only he knew about (choosing to bide his time before striking again).

A few years later from his underground hideout, Zealot learns of the formation of a vast group of so-called supervillains under the leadership of Doctor Doom and sends a digital message expressing his interest of being among his ranks.

Laughed at and immediately rejected by Doctor Doom for not even being able to stand his ground against Magneto (let alone Doom), ties were brought to an immediate end.

Furious for being looked at as nothing more than a joke, Zealot decided to put his revenge for Magneto aside for the time being, deciding to prove to yet another dictator that he's far stronger than anyone gives him credit for...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Armin Shimmerman's voice from X-Men Legends II.
-Uses assigned number #105 (will clash with John Wraith and Judge Dredd in mannequin).

MOVESET:
1. Plasma Burst: Zealot utilizes his terrakinesis to send a jagged rock down a predetermined path, knocking an unlucky foe into the air from the strength of the blow as it forms out of the ground.
2. Explosive Debris: Zealot utilizes his terrakinesis to briefly encase himself in debris, affording him some breathing room before expeling the debris out as a strong radial attack, dealing physical damage to surrounding enemies.
3. Egotistical Ruler: Zealot utilizes his terrakinesis to raise the ground and slide across the level, damaging and knocking back foes in his path.
4. Traitorous Worm: Zealot sets a plan into action, preparing a trap for any unlucky enemies which encases them in rock as physical damage is dealt.
5. (Debuff) Unstable Foundation: Zealot utilizes his terrakinesis to shake the ground beneath his feet, causing nearby enemies to become stunned and much slower for a time.
6. (Boost) Genoshan Armor: Zealot utilizes his terrakinesis to his advantage, reducing damage received from enemies and deflecting all projectiles flung at him, at the cost of all nearby foes solely attacking Zealot for the duration of the power.
7. (Xtreme) Aftershock: Zealot utilizes his terrakinesis to manipulate the ground beneath his feet, dealing physical damage to all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
Blizz- Powerstyle and talents coding from Avalanche character mod
Raven Software- Zealot model, powerstyle coding and effects for first two powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/iwqaft9w4j0uaeq/Zealot_%2528X-Men_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 23, 2021, 03:41am
STRYFE

Genetically cloned from Nathan Summers, the child who would grow up to be the time-travelling anti-hero known as Cable, under the assumption the original Nathan would perish to the techno-organic virus, the clone found itself dealing with a tough existence from the get-go when the original Nathan managed to pull through the worst of the virus.

But just before the Askani could do anything about the now completely redundant clone, their base was attacked by their reality's version of Apocalypse and not knowing any better, took the clone of Nathan under the assumption he was the original one.

Naming the clone Stryfe, Apocalypse would raise and encourage the clone's more uglier personality traits in the eventual hopes that he would take control of the young man's enhanced body and vast power for himself, when the time came.

Many years later, Stryfe would uncover Apocalypse's deception as his very sense of being was attempted to be forced out for Apocalypse's own.

Impressively fighting back the forced intrusion with his incredible psychic abilities, Apocalypse would ultimately be destroyed by his own forces as Stryfe was taken into care by a remorseful minion of Apocalypse called Ch'Vayre, eventually becoming the new military leader of the dictatorship born from Apocalypse's eradication (driven insane over time under the belief that he was the original Nathan Summers and not Cable).

After decades of fighting and various unimportant events, he would ultimately go back in time to the era of heroes and pursue Cable (founding the Mutant Liberation Front and creating the incredibly deadly, mutant-killing Legacy Virus as he became one of the most dangerous villains the X-Men had ever faced).

Informed by Kang the Conqueror of a serious anomaly in time that would wipe out everything that ever happened or will occur if left unchecked, Stryfe joined the conqueror's group of time-displaced individuals in a desperate attempt to preserve their own timelines from being erased by the actions of Doctor Doom and the Masters of Evil group formed for short-sighted, power hungry goals.

Arriving in the year 2006 alongside the other Chronos Corps members, Stryfe puts his personal vendettas aside as he prepared to face the threat head on...

BUGS: Unfortunately the effect generated on Stryfe's head briefly for Power 3 (reused from Whiteking's Emma Frost mod), doesn't display the texture properly and causes brief issues with other environment textures if the power is spammed too excessively. Nothing I could do to fix this problem.

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, flight, leadership, 15% faster than non super-speed powered characters, 100% chance of resurrection (except in bottomless pits), 50% resistant to physical and energy damage, immunity to mind control and psychic damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Daniel Riordan's voice from X-Men Legends 2.
-Uses assigned number #63 (will clash with Namor and the ED-209 from RoboCop in mannequin).

BLOCK COMBOS:
Block + Jump (Overriding Will)- Stryfe uses his vast telepathic powers to take control of enemy minds for 15 seconds for his own twisted amusement.
Block + Action (Psychological Terrors)- Stryfe uses his vast telepathic powers to generate realistic illusions before enemies, causing them to completely flee in fear of him.
Block + Light Attack (Psychic Blindspots)- With great reluctance, Stryfe uses his vast telepathic powers to render himself and allies invisible to enemies, increasing critical hit chances and revealing enemy positions on the map to teammates via his intuitive aptitude and mind links.

MOVESET:
1. X-Cutioner's Rage: Stryfe uses his vast telekinetic power to expel a short-ranged radial blast, dealing physical damage to surrounding foes.
2. Terrifying Grip: Stryfe uses his vast telekinetic power to hold an unlucky foe in place, dealing psychic damage to foes initially from shock before flinging them away like a toy, dealing physical damage. Can also grab objects with this power.
3. Concussive Psychic: Stryfe generates strong concussive telekinetic blasts from his brain, dealing physical damage as foes are knocked into the air. Upgrade power to fire more telekinetic blasts at once!
4. Brainless Vegetable: Stryfe uses his powers to generate a massive radial burst of telekinetic energy, dealing psychic damage which temporarily holds enemies in place as they're briefly incapable of thinking.
5. Psychic Bomb: Stryfe uses his powers to deal a far stronger radial telekinetic attack, dealing psychic damage to foes whilst using his telepathy to reduce their damage output temporarily via psychically manipulating their overall confidence.
6. (Boost) Enlightening Energies: Stryfe's overall energy cost for powers is reduced temporarily as he absorbs more psychic energy from defeated foes.
7. (Boost) Mental Safeguards: Knowing there's strength in numbers, Stryfe uses this inherent knowledge to his advantage as he uses his telepathic abilities to render allies immune to mind control and resistant to various damage types.
8. (Debuff) Brain Fog: Stryfe uses his vast telepathic powers to erase specific enemy memories, effectively nullifying their powers.
9. (Boost) Omega Level Defences: Stryfe generates an incredibly durable shield of telekinetic power around him, deflecting all projectile attacks and effectively making him invincible for a time.
10. (Xtreme) Legacy Virus: Stryfe uses his telekinesis to safely release a less lethal strain of the infamous virus across a specific distance, causing internal physical damage to all nearby enemies over time as their mental faculties are slowed by the virus.

CREDITS:
Ceamonks890- Mod creation & coding, icons, secondary Stryfe voice file etc
BaconWizard17- Stryfe XML2 Classic caped and no cape skin variants, HUDs, mannequins
Outsider- Provided loadscreen from other sources, assistance with fixing gameplay bugs
Raven Software- Powerstyle coding and effects for various powers, primary Stryfe voice clips
UltraMegaMagnus- MFF Stryfe cape and no cape skin variants, HUDs, mannequin

Download link: https://www.mediafire.com/file/gyn2yni95l5yinr/Stryfe_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Canino on August 23, 2021, 06:18am
You're doing great mods man! Nice job!
Title: Re: Ceamonks890's Character Mods
Post by: dwoga on August 23, 2021, 02:48pm
Hey Ceamonk got a question. The chars that said need a mannequin, what should I use? I'm not really sure what to do
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 23, 2021, 06:04pm
Hey Ceamonk got a question. The chars that said need a mannequin, what should I use? I'm not really sure what to do

It's nothing for you to personally worry about (as there aren't any mannequins available for the affected mods yet and you can still play as the characters in spite of this). It's more a request on my end and doesn't require players to go out of their way for anything.

You're doing great mods man! Nice job!

Thanks mate! And same to you. The variety of mods you've been gradually releasing as of late have been very impressive.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 24, 2021, 04:34am
WEBB SPIDER-MAN

Originating from an alternate reality, this version of Peter Parker was a lot more courageous from the get-go compared to most incarnations.

Desiring to understand what happened to his parents all those years ago, he uncovered stored files within his home pointing to Oscorp as somewhere to investigate.

Breaking into the building under the guise of another student on a school trip, he would ultimately enter a restricted area fairly recklessly and be bitten by a genetically-altered spider which would change his life forever.

With these powers and a reminder of the age-old quote his Uncle liked to parade around upon his tragic death in the streets at the hands of a mere thug, Peter went on to become the Spider-Man of this dimension and save his city many times from a variety of threats, eventually finding closure for what happened to his parents after his dad turned up unexpectedly at a graveyard.

But on a seemingly usual day of patrol out on the streets of New York, he would find himself followed and stopped by other super-powered beings with seemingly identical powers to his own as a cross-species.

Having the situation explained thoroughly, he would ultimately join the other Spider-heroes on a quest to save the omniverse itself from complete destruction by an alternate reality villainous group calling themselves the Masters of Evil.

On board a large floating carrier, he prepares for whatever ends up coming next with fellow heroes and villains who fight to achieve a common goal...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Web-Swinging and Theme Music
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Andrew Garfield's voice.
-Uses assigned number #17 (will clash with Deadpool and Lion-O in mannequin).

DISCLAIMER:
This mod uses three minutes of music from the Amazing Spider-Man 1 & 2 composed by Hans Zimmer and the late James Horner. I take no credit for the use of it.

REQUIRES:
-A fifth skin based off the Vigilante costume from the first TASM film

MOVESET:
1. Break A Leg: Webb Spidey grabs an unlucky enemy with his legs, flinging them away as they land on the ground hard with physical damage received.
2. Creative Nuisance: Webb Spidey grabs an enemy with his webbing and swings them around in a circle as a makeshift shield, knocking foes back that are stupid enough to get close. Let go of power button to release the enemy in your grasp.
3. Confident Skateboarder: Taking inspiration from the first TASM film, Webb Spidey hops on a skateboard and charges forward, knocking over any threats in his way as physical damage is dealt.
4. Shooter Soundwaves: Taking inspiration from the TASM2 movie game tie-in, Webb Spidey uses reverse-engineered tech to fire potent soundwaves from his webshooters, dealing physical damage.
5. Knockdown Kick: Webb Spidey performs a strong counterattack kick, dealing physical damage with a chance of gaining health back if fully charged.
6. (Boost) Camouflage: Taking inspiration from the first TASM film, Webb Spidey seemingly blends into the shadows and becomes completely invisible temporarily, boosting critical hit damage chances.
7. (Boost) Inner Strength: Webb Spidey increases his overall attack speed and damage for a time, reducing damage received from enemies and using his Spider-Sense to sense nearby foes on the map.
8. (Xtreme) Masked Vigilante: Webb Spidey quickly manoeuvres between enemies, hitting them with a variety of punches and kicks as physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation and coding, loading screen, icons etc
Caiquewebslinger BR- Andrew Garfield TASM1 & TASM2 skin variants, HUDs
Captain JZ America- Maskless Andrew Garfield TASM2 skin, extra mannequin
Maegawa- Cleanly ripped web shooter sounds from TASM movies
Panaka_69- Webb Spidey mannequin

Download link: https://www.mediafire.com/file/3tkjnbiypswpfqp/Spider-Man_%2528Marc_Webb%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 24, 2021, 05:37pm
Wow, this is so amazing!!!

I've always had a soft spot for Andrew Garfield's Spider-Man. Thanks for making a mod for him!
Title: Re: Ceamonks890's Character Mods
Post by: Mynexus92 on August 25, 2021, 02:59pm
 :spiderman: After binge watching the trailer for Spider-Man No Way Home, these Raimi and Webb Spider-Men are exactly what the doctor ordered! :spiderman:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 27, 2021, 12:09am
SENATOR KELLY

Now I know what you're all thinking. Ceamonks... Of all the characters in the Marvel Universe up for grabs, why Senator Kelly as a playable mod from you?

Well first of all, this isn't the Senator Kelly you're likely familiar with from the old-school X-Men comics, but instead, is the interesting one-off interpretation of the character from the original 20th Century Fox-era X-Men film played by Bruce Davison.

If you've ever watched the original X-Men film from 2000, then you'll know this version of Senator Kelly was kidnapped by the Brotherhood and forcibly turned into a mutant against his will, ultimately fleeing Genosha to the X-Mansion for help and providing what info he could on what Magneto's plan was to the X-Men, before tragically disintegrating into water before the distressed Ororo Munroe's eyes as his body rejected the unnatural mutation.

But what if Kelly had lived and went on to be a more long-term ally of that universe's X-Men, atoning for his past mistakes and becoming a very proactive advocate for mutant rights in and out of the oval office? That folks, is what this mod of mine attempts to answer.

Instead of hoping for the best, Charles Xavier would contact an old friend named Moira MacTaggert, who's expertise in the field of genetics and mutation, meant she was effectively Senator Kelly's last hope during this crucial moment in time.

Managing to create a genetic sample which would help to stabilize Senator Kelly's failing condition in theory and allow his body to more easily accept the mutation, she quickly injected it into one of Kelly's arms (the X-Men members crowding around Kelly and praying for a miracle).

To the relief of everyone, Moira's cure worked and Senator Kelly's body returned visibly to normal.

Fast-forward several years later and this version of Senator Kelly has managed to bounce back in a number of ways, being trained to utilize his powers with a lot more reassurance as an undercover covert agent for the X-Men on the inside.

Being home one night with his family, Robert Kelly would receive an unexpected visit from a group calling themselves the Exiles (with members as diverse as a giant green man in gladiatorial battle armor and a beastial-like man with guns that reminded him of his encounter with Sabretooth, to a mysterious grey-skinned being in very extravagant attire and a pink-coloured girl who appeared to be the appointed leader of the group).

Explaining their purpose for being at his home, Robert Kelly would learn of the omniverse and the billions of worlds out there, with a specific universe being the catalyst for a disastrous existential crisis in the making unless it was stopped by an incredibly large alliance of powerful individuals varied in morals and general ethics.

Ultimately accepting this task after a heartfelt goodbye to his wife and daughter, Robert would depart with the Exiles for this new universe.

With new universes come new opportunities and possibilities. But for this version of Robert Kelly, it serves as an important reminder that heroes can still rise from even the most unexpected of places...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Crispin Freeman's voice for Superman from Justice League Heroes.
-Uses assigned number #76 (will clash with Shadowcat and the White Power Ranger in mannequin).

MOVESET:
1. Instinctive Counter: Putting his defensive training under the X-Men to good use, Robert Kelly grabs and slams an unlucky enemy to the ground, dealing physical damage.
2. Elastic Rumble: Robert Kelly uses his adaptive mutant ability to his advantage, leaping into the air with elongated legs before coming back down and stomping the ground, dealing physical damage as foes are knocked back from the impact.
3. Water Flow: Robert Kelly uses his adaptive mutant ability, creating a quick blast of water underneath enemies, popping them up into the air as cold damage is dealt.
4. (Boost) Strength of a Politician: Robert Kelly uses his adaptive mutant ability, gaining a healing factor and increased strength temporarily.
5. (Boost) Adaptive Camouflage: Robert Kelly uses his adaptive mutant ability to seemingly blend into his surroundings, becoming invisible whilst increasing critical hit damage opportunities temporarily.
6. (Xtreme) Redemption Arc: Robert Kelly uses his adaptive mutant ability to generate a ton of water from his body, dealing physical damage as foes are knocked back from the strength of the torrent.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Outsider- Wave character mod effects
Raven Software- Senator Kelly model
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/5zw4wmwp6dktdib/Senator_Kelly_%2528X-Men_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 27, 2021, 08:36pm
What an astonishing and creative idea for a mod! Really loving how you're cherry picking for the best elements of these interpretations of these characters!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 28, 2021, 02:04am
INVINCIBLE

Born to a human mother and a Viltrumite alien father, Mark was raised under the belief that the Viltrumites were effectively a peaceful race with power to match and that his father, Nolan, had come to Earth as its greatest protector, Omni-Man.

After reaching his 17th birthday, he started displaying powers of his own and eventually put his great strength and durability to use as his own superhero identity, Invincible.

Believing he was following in his father's footsteps for the better and engaging in many adventures on the side, tragedy would strike when it was revealed that Omni-Man, his own father, had killed the Guardians of the Globe and that everything he'd been told of the Viltrumites up to then was nothing more than lies.

Engaging in a bloody battle, the two Viltrumites would destroy plenty of buildings and kill thousands of innocent people till against all odds, Mark's continued love for his father managed to get through to him.

As Omni-Man departed Earth in emotionally conflicted grief for literally anywhere else in the universe, Mark would spend several weeks in recovery before trying to pick up the pieces and help in the rebuild effort.

During a battle with a regular dimension-hopping villain named Angstrom Levy while out on patrol, Mark would find himself in a familiar reality he had previously visited once before as a result of Levy's machinations.

Flying around New York, he would reunite with the superhero known as Spider-Man, the two catching up as Mark hoped that the Avengers would be able to help him find a way back to his own dimension again in the meantime.

Those plans unfortunately stifled for the time being due to the unexpected rise of an evil group calling themselves the Masters of Evil, Mark decides to go with Spidey, Thor, Captain America and Wolverine, putting the protection of this universe before his own needs.

And as Thor called down energy from the Bifrost Bridge to transport the heroes to the SHIELD helicarrier above the skies of New York in an instant, Mark prepared himself for his most testing adventure yet...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, leadership, 50% resistant to physical and energy damage, immune to poison
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Steven Yeun's voice from the Invincible TV series.
-Uses assigned number #19 (will clash with playable Doctor Doom and Agent Carter in mannequin).

MOVESET:
1. Heroic Uppercut: Mark knocks an enemy into the air with a hard punch, dealing physical damage.
2. Earth Tremor: Mark punches the ground with his fists, damaging enemies in an ever-increasing radius as physical damage is dealt.
3. Hurricane Strike: Mark throws a devastating punch at a nearby enemy, leaving them stunned for a time after receiving damage.
4. Flight Path: Mark takes to the skies and charges forward, slamming an unlucky enemy to the ground as he pummels them several times with his fists.
5. Conflicted Heritage: Mark flies above the battlefield and comes back soaring down, dealing physical damage to surrounding enemies.
6. (Boost) Short Fuse: Mark gets very irritated by the current battle, increasing his overall strength, speed and defense temporarily.
7. (Boost) Unyielding Will: Mark reduces overall damage received by enemies for entire team.
8. (Xtreme) Viltrumite Slam: Mark leaps into the air and comes back down, dealing massive radial damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BobbFett42- Mark Grayson skin
Canino- Recoloured effects and a few animations/powerstyle coding elements from Hyperion mod
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/m52n105cd3huz8n/Invincible_%2528Mark_Grayson%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 28, 2021, 03:45am
Whoa, this is awesome!!! I wasn't expecting a mod for this character, but I'm so happy you made him!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 01, 2021, 09:57pm
DARK BEAST

You'd think the Age of Apocalypse timeline would have run out of homicidal villains who escaped to the primary Marvel timeline, but you'd be wrong.

Being a much darker version of the Beast who lived life without ever joining the X-Men and following Charles Xavier's guidance (as a result of his death in this timeline), this incarnation of Hank McCoy took great pleasure in his genetic experiments on innocent beings.

But even after the signing of the Kelly Pact between Apocalypse's forces and the X-Men's forces, the Dark Beast continued to perform unspeakable experiments on imprisoned mutant slaves.

Learning that the X-Men were planning to set things right and restore the timeline back to what it was, the Dark Beast was taken with the X-Men forces to avoid him warning Apocalypse.

However, the Dark Beast managed to sneak away during the final battle between the X-Men and Apocalypse's forces, going on a transporter which teleported him into the center of the M'Krann Crystal, escaping being wiped from existence by travelling into the past.

Now on a new world, this version of Hank McCoy found himself being brought out of hiding relatively quick via a chance encounter with the Morlocks who were planning to head to the surface, to aid their X-Men allies.

Realizing this wide gathering of heroes and villains from across countless dimensions was done to stop the Masters of Evil, Dark Beast reluctantly chooses to fight for his continued existence.

Seeing this as a great opportunity to test out his genetically-enhanced mutation and his new multi-tooled cybernetic parts, the Dark Beast prepares to slaughter any threat which would dare to oppose him...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and 30% resistant to physical and psychic damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Richard Doyle's voice from X-Men Legends II.
-Uses assigned number #48 (will clash with Captain Universe and Predator in mannequin).

MOVESET:
1. Malicious Savagery: Dark Beast slashes at enemies with his claws, dealing physical damage.
2. Cybernetic Blasts: Dark Beast fires quick blue energy blasts from the hidden energy cannons in his arms, dealing energy damage.
3. Stinging Shock: Dark Beast uses his cybernetic enhancements to radiate out an electricmagnetic pulse, damaging all enemies within range.
4. Hot Temper: Dark Beast pounds the ground with his fists, the radius of the attack increasing with each pound as physical damage is dealt to surrounding foes.
5. Feral Pounce: Dark Beast leaps forward, tackling an enemy to the ground and stabs them multiple times with his claws, dealing physical damage.
6. (Boost) Appealing Scent: Dark Beast uses his distinct ability to secrete pleasant-smelling pheromones, turning nearby enemies into allies for a time as they become stronger to prove their loyalty.
7. (Boost) Cybernetic Protection: Dark Beast utilizes his cybernetic enhancements to his advantage, generating a durable barrier that reflects all projectiles targeted at him.
8. (Xtreme) Genetic Might: Dark Beast jumps into the air and leaps between foes, dealing major physical damage to nearby foes with a 25% chance for an instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Marvel Heroes Dark Beast model
BaconWizard17- Dark Beast mannequin, third skin
Blaw- Custom Dark Beast Classic & Dark X-Men models

Download link: https://www.mediafire.com/file/00vilbxjig6bdyi/Dark_Beast_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 02, 2021, 06:06pm
LIVING MONOLITH

His story starting as a mere professor of ancient Egyptology, the man known as Ahmet Abdol became quickly accused of heresy when his findings proved that the gods and pharaohs of long past were among the first mutants on record.

Attacked by a mob which chased him and his family through the streets in their car, Ahmet would tragically end up in an accident with his wife and infant daughter both perishing in the crash, the mob looking on as they did nothing to help Ahmet.

Unconsciously firing strange blasts of energy in rage at the mob for what they did, this would lead to Abdol's mutant powers manifesting.

Wandering the streets a broken man, it wouldn't take long for Ahmet to be approached by a random man in the streets who claimed to represent the Cult of the Living Pharaoh, believing everything stated in his research to be true and offered Ahmet the services of the cult.

The mysterious man actually being Apocalypse, he had Mr Sinister graft in a modified sample of Alex Summers' DNA to enhance Ahmet's inherent power further.

Deciding to use his newfound powers for personal gain, Abdol created a new cult revolving around him as he set about to take over the world in his own way as the Living Monolith.

Having his plans hindered by the interference of the Masters of Evil, Abdol decides to use this opportunity to prove himself among his loyal peers and sets off to take down the villains who refuse to learn their place...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Dwight Schultz's voice from X-Men Legends 2
-Uses assigned number #49 (will clash with Marvel's Odin and Cassie Cage in mannequin).

REQUIRES:
-Skins for his Living Pharaoh and Juggernaut forms

MOVESET:
1. Stinging Sunburn: Ahmet raises his hands into the sky, generating a quick ray of sunlight as fire damage is dealt.
2. Concussive Radiation: Ahmet uses his powers of cosmic energy to generate a radial blast of concussive energy absorbed from the sun, knocking nearby foes back as physical damage is dealt.
3. Heated Lasers: Ahmet fires blasts of cosmic energy from his eyes, dealing physical damage to struck targets.
4. Cosmic Barrage: Ahmet rapidly fires balls of cosmic energy from his hands at foes, dealing energy damage to foes over time as they get flung into the air. Hold button down to keep attack going!
5. Ticking Timebomb: Ahmet utilizes his powers creatively to charge an enemy up with a ton of cosmic energy, causing them to explode after some time and deal fire damage to any surrounding foes within the blast of the explosion.
6. (Debuff) Hypnotic Allure: Ahmet uses one of his specialized gems to hypnotize foes, making them run away in fear whilst reducing their overall defense.
7. (Boost) Egyptian God: Ahmet absorbs enough cosmic energy from his environment to massively grow in size to that of a giant, temporarily increasing his max health, strength and defense. Cannot regain energy. Press power button again to return to normal size.
8. (Xtreme) Will of the Pharaoh: Ahmet expels a great amount of energy absorbed from the sun as intense heat, dealing fire damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Raven Software- Living Monolith model from XML2, powerstyle coding for first two powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/ddv2tqtj3obgmxh/Living_Monolith_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 03, 2021, 04:20am
GAROKK

Born half a millennium ago as a mere sailor who's true identity was never revealed, the young man was onboard an exploring vessel until it unexpectedly crashed into an iceberg on the South Pole with him the only survivor of the wreckage.

Washed up on the Savage Land, thirsty and fatigued, the sailor believed he was in the land of the dead.
Stumbling across a mysterious shrine for the stone god Garokk, the sailor found a solitary cup with a strange liquid contained within it, drinking it out of desperation.

Attacked and chased away deep into the jungle by Garokk's followers, the sailor would eventually escape the Savage Land and return to England, noticing over time that he no longer aged and had become immortal.

Five centuries later, the sailor returned to the Savage Land as the 'Petrified Man' in order to stop Garokk's followers from waging war on the Savage Land, after receiving distressing visions constantly in England.

Teaming up with the new resident protector of the Savage Land, Ka-Zar, the two managed to put a stop to the chaos (but not before the Petrified Man went mad and started believing himself to be Garokk reincarnated.)

As Ka-Zar and Garokk found themselves clashing many times, the Petrified Man eventually managed to get his sanity restored by tribal mystics and decided to form a truce with Ka-Zar, taking a portion of the Savage Land under his protection whilst accepting his new name of Garokk completely.

Learning through his loyal followers and citizens of an attempted invasion on the Savage Land by a strange cast of devious characters, Garokk decided then and there that the planet's supervillains needed to know their place at the hands of Garokk.

Confronting Ka-Zar and Shanna directly, he reluctantly forges an alliance with them and soon the vast strike team under the authorization of SHIELD, for the sake of his own people and interests.

Walking a very thin line between hero and villain, Garokk prepares himself for wherever this great quest takes him...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of 50% resistant to physical and energy damage, 100% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Dwight Schultz's voice from X-Men Legends 2.
-Uses assigned number #26 (will clash with Black Cat and He-Man in mannequin).

MOVESET:
1. Savage Energy: Garokk fires a green energy beam from his eyes, dealing energy damage to struck targets.
2. Dimensional Warp: Garokk temporarily warps between dimensions, dealing physical damage to surrounding foes from the generation of energy before he reforms his body anew.
3. Concussive Energy: Garokk generates a yellow energy beam from his eyes, dealing energy damage as struck foes are knocked back to the ground.
4. Bright Energy: Garokk generates a blast of light from his eyes on the ground, stunning and damaging all enemies on screen.
5. (Boost) Follower Connection: Garokk utilizes his followers back in the Savage Land to his advantage, boosting his overall strength and speed temporarily as his followers pray to him as their god.
6. (Boost) Infused Matter: Garokk temporarily turns parts of his body into pure energy, adding additional energy damage to attacks.
7. (Xtreme) God of the Sun: Garokk turns the inside of his body into energy briefly to generate a very strong light beam, overwhelming nearby foes with its vast power. Deals extra damage to enemies if target is slowed, frozen or stunned.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Raven Software- Garokk model, powerstyle coding for first two powers, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/f6nllw1tj8uq5rp/Garokk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Canino on September 03, 2021, 10:16am
Wow! You're unstoppable! Very good job!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 05, 2021, 09:40pm
THE SHROUD

An obscure Marvel antihero created by Steve Englehart and Herb Trimpe in the late 1970s as a heavily influenced mashup of DC Comics' Batman and the pulp-era hero known as the Shadow, the similarities in the Shroud's origin story with the two characters in question are very much evident.

But in spite of his fairly derivative origin, Max Coleridge more than makes up for it in his ambitious ideals as the Shroud to bring down big-league supervillains in any manner he deems necessary for crimes against humanity and in his interesting mashup of martial arts, mysticism, gadgets and connection to the Darkforce Dimension through a combination of trials during the course of his career as a crimefighter.

While he frequently finds himself a little too in over his head at worst, not once has the Shroud wavered in his devotion to justice for the common man.

Realizing he was starting to lose himself mentally from the stress of being a vigilante and previous traumatic events which had not been properly resolved, his superhero girlfriend, Julia Carpenter, decided to intervene and took Max to see someone who could properly help him in learning to accept the events of his past and come out of the experience, a hopefully stronger man for it.

Making numerous appointments with renowned psychiatrist and occasional superhero in his own right, Doctor Leonard Samson, the Shroud gradually found himself becoming more at peace during his therapy sessions as he described to Leonard Samson, all the major events which had led him to becoming the Shroud in the first place.

Eventually re-examining his stance which had served as a primary motivator in his life for so long, Max decided it was time to hang up the Shroud costume and retire from crimefighting to a lifestyle better suited for him, putting his bachelor of science in law to good use as a seemingly blind but surprisingly solid legal counsellor for those desperately in need.

However, the superhero life managed to find its way back to Max after some time as Julia, now his wife and the new Madame Web (who had become legally blind as a result of the transferred powers from Cassandra Webb), suddenly received a precognitive vision of a series of events which would lead to the eventual destruction of the omniverse if not prevented by a strong alliance of heroes and villains from an assortment of places across time and space.

Rushing from his work desk to help Julia up from a crouching position, Max inquired about what she saw in her vision.

Explaining everything she could describe to the best of her ability, Max knew then and there that he needed to be there for his wife.

Ensuring his young stepdaughter, Rachel Carpenter, was sent off to Julia's parents for her own safety while the two of them were off assisting SHIELD, Max would venture into the basement of their home and suit up as the Shroud once more.

No longer the vengeful man he once was, the Shroud instead chooses to fight for the ones he loves most and bring all evildoers to justice the right way, in order to be decided by the courts.

Arming himself with plenty of bombarangs and taking flight via his newly strengthened connection to the Darkforce, the Shroud and Madame Web set off for the Helicarrier high above New York City...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using archived audio of Ron Perlman's voice for Batman from Justice League Heroes.
-Uses assigned number #32 (will clash with Phil Coulson, The Flash and Gredin in mannequin).

MOVESET:
1. Snapped Bones: The Shroud grabs an unlucky enemy and slams them to the ground, dealing physical damage.
2. Bombarang: The Shroud flings one of his custom boomerangs as they immediately explode, dealing fire damage to surrounding foes within the vicinity of the blast.
3. Brutal Counter: Being very well-trained in a wide assortment of martial arts, the Shroud pays close attention and anticipates an enemy attack. Countering it, he reverses the damage and kicks an enemy back, knocking them down as physical damage is dealt.
4. Insane Combo: The Shroud performs a powerful six-hit martial art combo attack, dealing physical damage to struck threats.
5. (Boost) Psychic Perception: His natural eyesight replaced with enhanced mystical perceptions, The Shroud reveals all nearby enemies on the map (thanks to being able to see through walls). Damage inflicted by the Shroud and his allies are also increased whilst this power is active.
6. (Boost) Darkforce Shadow: The Shroud uses his power over the Darkforce to become seemingly invisible to foes, decreasing damage received whilst boosting critical hit chances by 33%.
7. (Xtreme) Thick Fog: The Shroud opens a mystical portal from the Darkforce Dimension, generating fog so thick that all light sources are temporarily gone as he successfully knocks out all minor enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Maegawa- Voice and sound files from Justice League Heroes
Outsider- Xtreme powerstyle coding and effects from Cloak
Waggens7uP- Mannequin
Zignutus- Shroud skin

Download link: https://www.mediafire.com/file/nx6m3luddn01qsb/The_Shroud_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 05, 2021, 09:56pm
What a cool character! Nice mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 07, 2021, 04:52am
MCU SPIDER-MAN

Didn't expect me to be the one to make this cinematic incarnation of Spider-Man playable? Me neither quite frankly.

But after spending time working on other mods and being in a particularly good creative mood, the idea came back to me and seeing various members of the community being so happy with my mods of Sam Raimi and Marc Webb's takes on Spider-Man in anticipated hype for Spider-Man: No Way Home, I knew then and there that MCU Spidey needed to be made to complete the cinematic Spidey trinity (no matter what my personal biases).

So I've taken it upon myself to put as much effort into this version of Peter Parker as I possibly can, making him as distinct from Maguire and Garfield's incarnations as reasonably possible.

Being brought on board the ever-increasing alliance standing against the Masters of Evil in the primary Marvel continuity by other heroic Spider-characters, this version of the web-head finds himself utterly starstruck by the types of individuals on the side of SHIELD as they set off on a vast quest to save the omniverse from complete destruction.

Having access to all 10 of his on-screen costumes from the Marvel Cinematic Universe through mixing and matching, some advanced tech provided by the late Tony Stark of his timeline and some of his own ingenuity, the MCU Spider-Man is prepared for anything that comes his way!
 
FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-10 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Tom Holland's voice.
-Uses assigned number #206 (will clash with Leonardo of the Ninja Turtles and Bishop in mannequin).

DISCLAIMER:
This mod uses a six second snippet of music from Spider-Man Homecoming. I take no credit for the use of it.

MOVESET:
1. Taser Web: MCU Spidey fires electrified web bullets from his webshooters, dealing electric damage to struck threats over time. Mash button to keep attack going!
2. Web Grenade: MCU Spidey fires specialized non-lethal bombs which entrap several enemies at once in durable webbing for a time.
3. Spider Tingle: MCU Spidey utilizes his Spider-Sense to his advantage, anticipating an incoming enemy attack. He then reverses the attack and strikes with a counter blow, dealing physical damage.
4. Hero of Queens: MCU Spidey uses his webbing to fling an enemy into the air. Charge longer to increase the overall distance an enemy will be thrown into the air.
5. (Boost) Youthful Stubbornness: MCU Spidey refuses to give up, increasing his overall attack speed and defence temporarily.
6. (Boost) Spider-Drone: MCU Spidey utilizes a hidden mini-drone to reveal nearby enemies on the map, greatly decreasing energy cost for powers on entire team temporarily.
7. (Boost) KAREN Tactical Diagnostics: MCU Spidey uses the AI interface within his suit to better adapt to enemy tactics, increasing critical hit damage chances temporarily.
8. (Xtreme) E.D.I.T.H.: MCU Spidey puts on some fancy-looking unseen shades, ordering the EDITH AI to utilize drone missiles from off-screen, dealing fire damage as they rain down on all on-screen targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Homemade Suit from Spider-Man Homecoming movie, HUD
BobbFett42- No Way Home Integrated, Far From Home and Black & Gold suits, HUDs and mannequin, Avengers Campus/ What If...Zombies! Spidey costume
Canino- No Way Home suit, HUD, mannequin
Captain JZ America- Cleanly ripped MCU webshooter sound
Enchlore- Infinity War/Endgame Iron Spider model
fighttherot- Night Monkey model
Panaka_69- Homecoming Unmasked Variant, Tom Holland voice clips
UltraMegaMagnus- Spider-Man Homecoming Stark Suit model, Infinity War/Endgame Iron Spider model, extra mannequins, updates for existing skins, Avengers Campus/What If...Zombies! Spidey costume fixes

Download link- https://www.mediafire.com/file/0lln94om0udo90i/Spider-Man_%2528MCU%2529-_Ceamonks890.7z/file

EDIT(3/1/22): Added an extra skin, HUD and mannequin from Canino
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 07, 2021, 10:12am
Nice work!

The MCU version of Spider-Man isnít my favorite either, but I appreciate what I can about him including this cool mod!

Any chance you might consider Chris Pineís Spider-Man or Jake Johnsonís Peter B. Parker from Into The Spider-Verse? Could be fun! No pressure though, I just think itís a cool idea.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 07, 2021, 04:59pm
^Don't think there's anything seriously unique about those versions of Spidey in a gameplay sense (so it'd be quite hard to justify them as their own character mods). Voicepacks would be more likely to happen.
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 07, 2021, 06:52pm
^Don't think there's anything seriously unique about those versions of Spidey in a gameplay sense (so it'd be quite hard to justify them as their own character mods). Voicepacks would be more likely to happen.

That's fair. I appreciate the thought, anyhow. If they ever do become voicepacks, that'd be a neat treat, but having the live action cinematic Spider-Man trinity as their own unique mods is more than good enough. Once again, great work on everything!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 09, 2021, 09:07pm
BEERUS

For my first mod based off an anime/manga IP, I bring to you the primary Dragon Ball universe's God of Destruction, Beerus.

Being incredibly powerful and arrogant in spite of his lazy nature, Beerus found himself drawn to a seemingly insignificant backwater planet called Earth after having a prophetic dream of a so-called 'Super Saiyan God'.

Informed by his loyal attendant, Whis, of surviving Saiyans on the planet that could lead to what he's looking for, he would eventually end up fighting a greatly enhanced Goku and became somewhat humbled by the Saiyan's refusal to give up during the confrontation, gradually becoming an ally to the main Dragon Ball cast in spite of his gruff, selfish personality getting him into trouble with Bulma on many occasions.

Sensing something from his home planet in-between watching Goku and Vegeta sparring with each other, he asks Whis what that strange anomaly he sensed was and where it came from.

But before Whis could reply with a semblance of an answer, a massive portal opens back on Earth as a ton of strange troopers dressed in yellow suits start coming out of it and begin firing on innocent civilians, with robots following close behind.

Witnessing the madness unfold in real time on Whis's staff, Goku and Vegeta knew then that their friends and family needed them back on Earth.

Curious about the temporal anomaly himself, Beerus went with them to Earth (arriving just as some of Earth's other defenders, Gotenks and Piccolo, were attempting to fend off the mysterious soldiers via intimidation alone).
After the timely intervention of Goku and Vegeta, the mysterious enemy forces had largely fallen back or been knocked unconscious and destroyed from the fighting, the portal still remaining open inexplicably.

As the other Z fighters arrived to clean up the mess, they took time to examine the portal from a safe distance and wondered if it was safe to risk going through it.

Vegeta very unsure if they'd even be able to come back (were the portal to suddenly close on them), a sudden large blast of energy came firing out of the portal as the Z fighters quickly retaliated with Ki blasts of their own to dissipate it.

Deciding then and there that the source of this unwarranted attack needed to be sorted out once and for all, everyone present at the battlefield gradually went through the portal, preparing themselves for anything on the other side...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, immunity to mind control and power nullify, immunity to energy, poison and psychic damage, 50% resistant to other damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Douglas's voice from Dragon Ball Fighterz.
-Uses assigned number #8 (will clash with Jack Power of the Power Pack and Iceman in mannequin).

MOVESET:
1. Pressure Point Attack: For the sake of being a good sport to the weaker enemy ranks of the Marvel Universe, Beerus performs a careful strike at a vulnerable enemy spot, dealing minor physical damage whilst leaving them stunned from the blow.
2. God of Destruction's Judgement: Beerus teleports between foes, knocking them up into the air as physical damage is dealt.
3. God of Destruction Rampage: Beerus leaps into the air and slams the ground hard, knocking nearby foes into the air as physical damage is dealt.
4. God of Destruction's Wrath: Beerus unleashes a radial attack of multiple ki blasts in all directions, dealing energy damage to surrounding enemies.
5. Hakai: Beerus uses one of his deadliest techniques, firing a purple energy blast which instantly KOs any struck foes.
6. (Boost) Fury: Beerus powers up into a stronger energy state, glowing purple as overall damage is increased further temporarily with him cutting a little loose.
7. (Boost) Devious Clone: Deciding to mess with the weaker enemy ranks of the Marvel Universe, Beerus generates an equally powerful clone of himself to support his teammates in battle temporarily.
8. (Xtreme) Beerus Ball: Having grown bored with the current battle, Beerus decides to create a massive energy ball and flings it down on the battlefield, destroying all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Julio Cabral- Recoloured Super Saiyan aura effect for Power 6
Maegawa & Outsider- Goku Spirit Bomb Xtreme coding for Power 8
UltraMegaMagnus- Updated Beerus, skin, HUD & mannequin

Download link: https://www.mediafire.com/file/5hzgt6qt8kbewf9/Beerus_%2528Dragon_Ball%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 10, 2021, 08:27pm
Very cool!!!

I remember seeing another user on this forum sometime ago who is a huge Beerus fan and was eager for a mod of him to get made. Hopefully he sees this!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 13, 2021, 07:26am
JIMMY HUDSON

You've had Wolverine, Old Man Logan, Weapon X, X-23 and even Daken...
But now, the Howlett family has expanded even more with the introduction of Jimmy Hudson to the omniversal alliance against the Masters of Evil.

Originally from the Ultimate Marvel continuity, Jimmy found himself flung to Earth-616 alongside Miles Morales and the Maker after the incursions between the two Earths seemingly destroyed their original universe.

But a lot of time has passed since then and Jimmy's gained a lot more than a renewed sense of purpose in this new world he's come to call home, sharing his existence with that of a sole-surviving Poison (a mysterious alien species of crystalline beings that can assimilate symbiote-infected creatures and become an even more powerful life form in the process).

So Jimmy has more than a few tricks up his sleeve, as he and his Poison bring both metallic claws and symbiotic-like tendrils to any fight they and their teammates find themselves in.

Time to uncage the beast and unleash its full power against those who wish to disrupt the balance of the universe!

FEATURES:
-4 powers, 3 boosts and an Xtreme.
-Abilities of might, healing factor, Web-Swinging, 50% weaker to psychic damage, immunity to mind control and poison damage
-1 hex-edited skin, HUD, icons and sound/voice file using a combination of Keith Szarabajika's voice from the Ultimate Spider-Man game and Steve Blum's voice from MUA3 for Jimmy and the Poison respectively.
-Uses official number #246 (shares with Wasp and Shao Khan)

REQUIRES:
-A Poison skin

MOVESET:
1. Warned You!: Jimmy impales an unlucky enemy on his metallic claws, lifts them up and throws it down. High chance of instant kill.
2. Toxic Tentacles: Jimmy's Poison generates tendrils from within his body, dealing radial damage to surrounding opponents.
3. Merry-Go-Slash!: Jimmy performs a forward spin slash, striking multiple threats at once as bleed damage is dealt.
4. Savage Lunge: Jimmy launches forward, knocking down any human-sized enemy in his way as he brutally slashes them, dealing bleed damage.
5. (Boost) Expert Tracker: Jimmy uses his enhanced senses to reveal nearby enemies on the map, reducing energy cost briefly for himself and his teammates.
6. (Debuff) Worst Nightmare: Jimmy's Poison makes its presence known to foes, terrifying them as they run away in fear with their overall defence reduced.
7. (Boost) Primitive Instinct: Jimmy taunts foes, forcing them to attack him at the cost of less damage being dealt to Jimmy or his teammates.
8. (Xtreme) Poisonous Slime: Jimmy's Poison sends off pieces of itself to ensnare all nearby foes in place, rendering them incapable of defending themselves against Jimmy or his teammates.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, sounds etc.
BaconWizard17- X-Men Blue skin
Outsider- Second loading screen
Stickbro- Ripped MUA3 Venom voiceclips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/hj5zqr5tnp9ock0/Jimmy_Hudson_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 13, 2021, 08:19pm
Very cool mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 16, 2021, 04:32am
PRODIGY

Growing up in Chicago, Illnois, the young man known as David Alleyne was born with a natural intelligence that greatly impressed his family.

But upon reaching puberty and having his mutant power of telepathic knowledge and skill absorption activated whenever anyone was near him, David suddenly knew everything that one skilled or knowledgeable in any field would take years to achieve.

Constantly on edge as to whether anything he knew at any given time was truly his own intuition and that of someone else's borrowed insight, he studied even harder and strived to prove himself in any way he could, without relying on his uncontrollable mutant ability as a crutch.
Taking college-level courses whilst still in high school, his status as a mutant was blown by the anti-mutant group known as 'Purity'.

Saved by Danielle Moonstar and Karma, David was recruited into the X-Men and assigned the codename of Prodigy.

Whilst still quite insecure about his true capabilities deep down, David would gradually go on to be a very capable leader and strategist in his own right, leading the new Mutants and eventually the 'New X-Men' team to victory in many a conflict over time.

His skills required more than ever, he hops on the Blackbird with much of the other X-Men as they respond to a distress signal sent out by SHIELD on their helicarrier...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of leadership and flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Khary Payton's voice for Cyborg from the Injustice games.
-Uses assigned number #54 (will clash with Ulik, Patriot and Mortal Kombat's Smoke in mannequin).

MOVESET:
1. Pupil Becomes Master: Using telepathically absorbed combat knowledge from Wolverine, David grabs an unlucky enemy and slams them to the ground as a counter attack, breaking their arm as physical damage is dealt.
2. Spidey Shooters: Using telepathically absorbed combat knowledge from Spider-Man, David uses donated web-shooters from Peter Parker to fire projectiles of impact webbing at targets, dealing physical damage over time.
3. Elektric Kick: Using telepathically absorbed combat knowledge from Elektra, David performs a radial spin kick attack which damages surrounding enemies.
4. Caged Life: Using telepathically absorbed combat knowledge from Luke Cage, David impressively grabs a small enemy and swings them around, knocking other foes back which come into range. Let go of power button to throw enemy in David's hands away!
5. (Boost) Stark Energy: Using telepathically absorbed knowledge of nanite tech from Tony Stark, David is able to greatly reduce power energy cost for entire team temporarily.
6. (Special) Strange Spell: Using telepathically absorbed knowledge of the mystic arts from Doctor Strange, David casts a spell which makes affected enemies become allies on the current map temporarily.
7. (Boost) Summers Strategies: Using telepathically absorbed strategic knowledge from Cyclops, overall damage dealt to David and his teammates are reduced temporarily whilst critical hit chances are increased.
8. (Xtreme) Beastial Chemicals: Using telepathically absorbed knowledge in science and biology from Beast, David flings several bottles of specialized toxins into the air, releasing the potent gases on all nearby foes as radiation damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
shafcrawler- Custom Prodigy X-Men model from XML2
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/rr6gbyh3i9zh2fh/Prodigy_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 19, 2021, 03:42am
LOBO

Created initially as a generic hardened villain in the early 1980s before being reinvented into a knowingly tongue-in cheek parody of grim and gritty comics which were being heavily pushed during the 1990s, Lobo quickly amassed a strong fan following over time (including the late great, Stan Lee, which he considered as his favourite character from DC Comics).

Being the last of his kind as a Czarnian which were considered as an immortal but peaceful race, the birth of Lobo led to mass anarchy among the local populace of Czarnia as his inherent evil became frighteningly apparent, eventually leading to Lobo committing mass genocide out of boredom by using his unnerving genius to create a swarm of lethal creatures that would successfully wipe out every Czarian on the planet but him as a science project, giving himself an A before leaving the now desolate planet to become a bounty hunter.

Engaging in many a bounty (fighting the Easter Bunny, Santa Claus, various superheroes and even beings which supposedly didn't exist despite evidence to the contrary), Lobo's crazy shenanigans eventually led him to the realms of Heaven and Hell, his mass slaughter being so severe that he was barred from ever re-entering them, to the point that the Grim Reaper was strictly instructed not to collect Lobo's soul, were he to ever perish again.

But despite how irredeemable Lobo can be at the worst of times, he strangely possesses a very strict code of honor and integrity when it comes to any job he takes on, never breaking an agreement with a client until it has been successfully achieved.

Ending up in yet another crazy situation, Lobo finds himself flung through a portal to a different reality altogether on accident, meeting a lot of new faces in-between facing familiar heroes from his own reality in the form of the Justice League briefly, who happened to arrive much earlier via an inter-dimensional message from SHIELD to help, as a means of returning a favour for the Avengers' aid in an earlier cross-dimensional adventure within the DC Universe against Darkseid and Thanos.

Carefully convinced by the head of SHIELD, Nick Fury, to hire his services for the sake of saving the omniverse itself from a group calling themselves the Masters of Evil (in exchange for his return home), Lobo gleefully agrees much to the uncomfortable vibe of everyone else present.

Being among the members on board the Quinjet as they head off for the Omega Base from Stark Tower, Lobo arms himself proper for his biggest bounty yet.

No matter how big or small the threat, the Main Man always delivers on his contracts...

So what are you waiting for? Satisfy Lobo's desire for mass chaos and put the Masters of Evil down by any means necessary!

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, healing factor, 100% chance of resurrection, immune to mind control, knockback, grabs, stuns, finishers, radiation, fire, ice and psychic damage types
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of David Sobolov's voice from Injustice: Gods Among Us.
-Uses assigned number #20 (will clash with Mr. Fantastic and John Blaze in mannequin).

REQUIRES:
-The model for his Spacehog motorbike from Injustice: Gods Among Us (so a flight ability can be added in).

MOVESET:
1. Main Man: Lobo throws an incredibly strong punch at an unlucky target, dealing physical damage. Charge atack for max damage!
2. Always Delivers: As an expert sharpshooter, Lobo flings several sharp blades at foes, dealing physical damage.
3. Obliterate: Lobo pulls out a plasma rifle, firing it at enemies with a chance of a critical hit if target is already stunned.
4. Frag You: Lobo throws a few lethal grenades, blasting enemies into the air as fire damage is dealt.
5. Don't Do Logical: Lobo leaps into the air and drills into the ground, dealing physical damage and knocking back neaby foes upon impact.
6. (Boost) Feetal's Gizz: Being infamous within the DC Universe as being someone easy to agitate when things don't go his way, Lobo's overall damage output is increased for a time.
7. (Boost) Right Here: Being surprisingly faster than he looks at first glance, Lobo seemingly slows everything down around him while he moves and reacts a lot faster.
8. (Boost) Bastich Fer Hire: Lobo uses his experience as a bounty hunter to reveal nearby enemy positions on the map, reducing energy cost briefly for himself and his allies.
9. (Boost) You Bastich: Thanks to Lobo's unique physiology as a Czarnian, he is able to create a clone of himself to aid in battle temporarily from a mere drop of blood spilled on the battlefield.
10. (Xtreme) Lacerating Obliteration: Lobo lives up to his infamous reputation and leaps into the air, slamming the ground to deal massive physical damage. Also increases amount of SHIELD credits given for defeated foes during sequence.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Aventureiromax- Lobo skins and HUDs
Outsider- Custom loading screen, Cable laser rifle bolton, Shatterstar knife projectile model
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/zrt3ik4nbahmpfx/Lobo_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 19, 2021, 05:37am
The Sam Raimi and MCU versions of Spider-Man have also received a small update with the proper web-swinging sounds from their respective movies now included in both of their sound files, better matching up with Marc Webb's version. Credit to Captain JZ America for generously adding these.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 22, 2021, 05:21am
ABYSS

Yet another villain from the Age of Apocalypse reality, very little is known of Nils Styger's life before becoming one of Apocalypse's appointed Horsemen as the truly psychotic Abyss.

Having had to contend with the X-Men of his reality several times to prevent humans escaping to freedom, it wasn't long before his reality was erased and the prime Marvel Universe returned to normal.

Surviving the jump between realities by generating a massive portal which allowed him to escape into the Brimstone Dimension for a while and eventually return to see the place he once called home in its original state.

Managing to find his old colleague, Dark Beast, whom had also managed to survive the dimensional jump, the two would work together to keep their presence a secret to the heroes and villains of this timeline.

Finding themselves brought out of hiding relatively quickly via a chance encounter with the Morlocks, Abyss & Dark Beast decided to make use of this rare opportunity to test out their enhanced mutant powers.

Never underestimate Abyss or his deranged laugh will be the last thing you end up hearing...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-2 hex-edited skins and 6 hex-edited body parts, HUDs, loading screen, icons and voice/sound file using Quinton Flynn's voice from X-Men Legends II.
-Uses assigned number #40 (will clash with Marvel's Scorpion, Sugarman and DC's Red Hood in mannequin).

MOVESET:
1. A Real Drag: To amuse his twisted sense of humor, Abyss performs an uppercut attack with one of his arms on an enemy that sends them flying, dealing physical damage.
2. Unraveling Elongation: Abyss stretches one of his arms out forward, dealing physical damage to a target as they're knocked back from the blow.
3. Psychic Tremor: Abyss floats in the air briefly, the very sight of him dealing psychic damage to surrounding foes.
4. This Will Be a Blast!: Abyss opens the portal within his chest and pulls a bomb out from it, flinging it on the ground as it proceeds to explode after a few seconds, dealing fire damage.
5. Annoying Trickster: Abyss opens the portal within his chest to the Brimstone Dimension briefly, sucking enemies in before immediately blasting them out, dealing physical damage.
6. (Debuff) Knowing Mockery: Abyss mockingly laughs as he taunts nearby foes, lowering their defenses and causing them to attack.
7. (Debuff) Fear Absorption: Abyss terrifies nearby foes into running away, getting a boost in strength temporarily as he absorbs power from their collective fear.
8. (Xtreme) Gravity of the Situation: Abyss opens the portal within his chest to the Brimstone Dimension entirely, drawing foes in to their deaths as the environment becomes pitch black briefly. Resulting power gained from the lifeforce of enemies restores Abyss back to full health.

CREDITS:
Ceamonks890- Mod creation, icons etc
ak2yny- Loading screen
BaconWizard17- HUDs, XML2 Statue skin & body part boltons
Outsider- Cloak Xtreme coding
Raven Software- Abyss models, effects & coding for his powers, sounds, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/7tx81a8oq5k3bw6/Abyss_%2528Ceamonks890%2529.zip/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 02, 2021, 08:46pm
SAM FISHER

Originating from the Splinter Cell franchise set within the fictional universe of the late Tom Clancy, Sam Fisher was once a highly decorated Navy SEAL and CIA paramilitary ops/clandestine officer. In good time, he would soon be brought out of retirement by Irving Lambert to become the first in a new top secret initiative within the NSA known to very few as Third Echelon, gradually becoming their most effective covert agent over the course of several missions.

Set between the events of Pandora Tomorrow and Chaos Theory in the Splinter Cell series timeline in 2006, Sam's story in the much more bombastic and loud Marvel Universe, begins with Third Echelon finding itself in a new mess of global proportions when the equally secretive organization, SHIELD, comes out of the shadows themselves to enlist aid from as many mutual allies as possible across the world to stop a greater threat.

The US president getting very nervous from the evidence Colonel Nick Fury has shared, he contacts the head honcho of Third Echelon, Irving Lambert, in secret to have his best man on the job immediately.

Seeing to it that Fisher is brought up to speed, Lambert hangs up the phone and heads down to inform Sam Fisher of his latest mission.

Knowing the severity of the situation if Third Echelon has to expand its circle of connections for such a vast covert operation, Fisher prepares himself for his latest adventure (keeping quiet about the findings Nick Fury is allowed to share with him about Doctor Doom with all the other members on the strike team, much to his cynical frustration).

Getting on with the job at hand, he arms himself for the journey ahead (staying in contact with his allies back at homebase, Lambert and Grimsdottir), as he heads into battle from the shadows...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Michael Ironside's voice, with voices from Don Jordan and Claudia Besso for Sam's Third Echelon associates, Lambert and Grimsdottir, from the classic Splinter Cell games respectively.
-Uses assigned number #22 (will clash with Invisible Woman and her Malice persona in mannequin).

DISCLAIMER:
This mod uses two minutes of music from the classic Splinter Cell games. I take no credit for the use of it.

REQUIRES:
-Skins for Sam Fisher's designs from the other Splinter Cell games

MOVESET:
1. SC-20K M.A.W.S. Sniper: Sam pulls out his trusty custom assault rifle, attaches the sniper configuration and fires a strong kinetic shot from it, dealing physical damage.
2. SC-20K M.A.W.S. Ring Airfoil: Sam pulls out his trusty custom assault rifle and fires a projectile made of high-density rubber from it, knocking enemies to the ground as they're left stunned.
3. SC-20K M.A.W.S. Sticky Shock: Sam pulls out his trusty custom assault rifle and fires a projectile from it, which deals a slight electrical shock to struck foes as low electric damage is dealt.
4. Explosive Mine: Sam throws a mine on the ground. If enemies are within the blast radius, they will be dealt fire damage.
5. (Debuff) Gas Grenades: Sam throws several gas grenades toward nearby threats, causing them to become stunned for a time.
6. (Boost) Thermal Vision: Sam is able to reveal nearby enemies on the map via his fancy trifocal goggles, based off leftover heat trails from threats whom have recently passed by the area, reducing energy cost for powers temporarily.
7. (Boost) Ghost: Sam seemingly blends into his surroundings, becoming invisible to foes. While this boost is active, attacks have a greater chance of dealing critical damage while a theme from the original Splinter Cell game plays in the background.
8. (Xtreme) Mark and Execute: Sam marks nearby enemies, before firing shots from his silenced pistol both in front of and to the left of him, dealing physical damage to foes. 40% chance of a critical hit.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Blaw- Rifle and mine boltons
UltraMegaMagnus- Pistol bolton, mannequin
UltimateVeNoM- Splinter Cell Conviction skin, HUD

Download link: https://www.mediafire.com/file/kmu02ck1bvfapjl/Sam_Fisher_%2528Tom_Clancy%2527s_Splinter_Cell%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 02, 2021, 09:10pm
Wow, this is extremely cool!

I love the Marvel universe and everything, it probably has the most characters and stories that I deeply enjoy in any franchise or form of media ever (even completely outside of the MCU), but I'm just a huge fan of crossovers in general (especially ones that are more rare or otherwise next to impossible, like intercompany crossovers), so I always feel an extra special jolt of excitement whenever someone here makes a Non-Marvel mod. At this point, if someone made a mod for Ash Williams from the Evil Dead/Army of Darkness franchise, I would be set for life in terms of my happiness with MUA mods.

I haven't had the fortune of playing the Splinter Cell games even though I've always wanted to, but I can easily appreciate how cool Sam Fisher is as a character! He'll especially fit right in with other mods like James Bond and Solid Snake!

Excellent work as always!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 11, 2021, 05:55pm
CLOUD STRIFE

Originating from the iconic and greatly beloved seventh main entry in the Final Fantasy franchise as the series's introduction to not only the Playstation brand of gaming systems (but to many 90s gamers in Western territories overall as their first JRPG experience), Cloud Strife has been through a lot in his life on the planet Gaia.

Harboring a lot of insecurities and a bit of a superiority complex from a young age, he resolved to better himself as a person after he failed to save his neighbour, Tifa Lockhart, from falling into a coma and feeling guilty for failing to save her, left his home town to join a military group within the city of Midgar called SOLDIER (managed by the mysterious Shinra Electric Power Company).

Seemingly succeeding in going up through the ranks over the course of several years, he eventually grew disillusioned and became recruited into a mercenary group by the now adult Tifa called Avalanche, in the hopes of bringing down Shinra for the disastrous damage they were doing to the planet, by using its very lifeforce as a way to keep Midgar's bustling slums and upper-class residents sustained.

Gaining new allies over the course of his initial adventure, Cloud and the others eventually came across the vengeful, insane madman known as Sephiroth, who proclaimed himself as the chosen one destined to lead the planet down the right path.

From there, dark secrets were brought to the surface, conspiracies revealed and Cloud began to realize his time under SOLDIER was all a lie, mentally snapping into a coma before being brought back from the brink through the devotion of his friends, succeeding in slaughtering Sephiroth once and for all, using nothing but his own well-earned skills to win the day.

His confidence strengthened and overall purpose in life renewed, Cloud proved himself as being a very capable swordsman and strategist in his own right, continuing to fight the good fight to protect Gaia and Midgar from any new threats that may arise, under the memory of those who had fallen during the long-winded conflict.

Unexpectedly pulled into a strange dimensional portal during a regular patrol on the outskirts of Midgar, Cloud and his allies find themselves in a new world far different from the one they unwillingly left behind, being on a strange ship not too dissimilar to the more steampunk 'Highwind' airship of Cid's back home.

Finding themselves face-to-face with some strange costumed individuals and a whole host of robot minions surrounding them all, everyone put their differences aside for the time being to deal with a common enemy, as Cloud and the members of Avalanche fought alongside these strange heroes in the hopes of finding a way back to Midgar...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Burton's voice from various Final Fantasy games.
-Uses assigned number #01 (will clash with Blade and Jack of Hearts in mannequin).

REQUIRES:
-His distinct designs from the FF7 Advent Children movie and the original Kingdom Hearts game as second and third skins.

MOVESET:
1. Braver: Cloud leaps into the air and strikes an unlucky enemy with his Buster sword, dealing physical damage.
2. Focused Thrust: Cloud charges forward at impressive speed towards an enemy with his Buster sword, causing bleed damage and knockback to struck foes.
3. Finishing Touch: Cloud pulls out his Buster sword and generates a powerful gust of wind, dealing damage to enemies caught in its vicinity.
4. Blade Beam: Cloud swings his Buster sword, generating a green light beam that moves in the direction of the strike, dealing energy damage to any enemy in its path.
5. Meteorain: Cloud leaps into the air and calls down a barrage of meteorites from thin air upon surrounding enemies, dealing fire damage.
6. (Boost) Operator Mode: Cloud's overall defense and movement speed is increased for a time.
7. (Boost) Punisher Mode: Cloud's overall damage and health is increased for a time.
8. (Xtreme) Omnislash: Cloud moves between targets, hitting them with a variety of strikes via his Buster Sword, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
epicandragon94- Link Master Sword Beam coding
MUALover- Human Torch booster Meteorite Shower coding
Outsider- Dante Stinger and Demonic Whirlwind coding
UltraMegaMagnus- Cloud Strife FF7 Classic skin from Dissidia Final Fantasy PSP, buster sword bolton, mannequin

Download link: https://www.mediafire.com/file/km6n8d2drdra2it/Cloud_Strife_%2528Final_Fantasy_7%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 21, 2021, 04:35am
DEADSHOT

Renowned as one of the greatest assassins in the DC Universe, Floyd Lawton didn't initially start out that way (being raised among a rich but ultimately abusive family, with his younger brother Eddie providing the only source of comfort in his youth).

After many years of horrendous physical abuse, Floyd's mother had enough of his father and encouraged Floyd to shoot him from a secure position.

Incredibly nervous at the thought of murdering someone, this caused his trigger finger to flinch (with the shot missing his father but hitting his beloved brother Eddie instead).

Wracked with grief for what he did, Floyd vowed to never miss a target again and to kill his father if he ever saw him again, the latter escaping in the confusion for parts unknown.

Continuing his weapons training into adulthood, Floyd became a marksman with few equals (becoming the mercenary known as Deadshot), as he took on any jobs that paid well for his services.

Naturally, this would draw the attention of Amanda Waller who forced Deadshot into the ranks of the Suicide Squad and have him enact countless missions for the team, being one of its longest-lasting members.

But eventually, Deadshot was freed by the Legion of Doom and once again, became a free agent (his resume continuing to expand as he struggled to find a worthy challenge).

Convinced by Lex Luthor to join him in his presumed conquest of a new universe free from the watchful eyes of the Justice League, Lawton accepted (as the Legion of Doom walked through a dimensional portal), unaware that everything wouldn't be going exactly to plan...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Matthew Mercer's voice from Injustice 2.
-Uses assigned number #23 (will clash with Corsair, Guillotine and X-23 in mannequin).

MOVESET:
1. In My Sight: Deadshot flings out a lethal throwing knife laced with poison at an unlucky enemy, dealing damage. Charge attack to have Deadshot fling multiple knives at once!
2. Explosive Rounds: Deadshot pulls out his rife and sets it to assault mode, continually firing a barrage of bullets, so long as button continues to be held down.
3. Spinning Kick: Inspired by his Injustice 2 appearance, Deadshot does a powerful spinning kick and takes the fight to an enemy directly, dealing physical damage as they're flung into the air.
4. Sharp Shot: Deadshot pulls out his rifle and sets it to sniper mode, in order to target specific enemies. 25% chance of instant KO. If target's stunned, chance is increased to 50%.
5. Blown Cover: Deciding to make some noise, Deadshot pulls out a missile launcher and fires a shot from it, dealing fire damage. Charge attack for max damage!
6. (Boost) Master Tactician: Deadshot carefully examines the environment, revealing all enemies on the current map. Also decreases damage received from enemies temporarily.
7. (Boost) Deadliest Marksman: Deadshot's ranged attacks have a greater chance of criticals temporarily, as overall damage output is increased.
8. (Xtreme) I Never Miss: Deadshot leaps into the air, firing shots from his wrist mounted cannons at grounded enemies before finishing with a 360 degree spin manouevre to kill off any surviving stragglers, reloading the cannons anew. 50% chance of instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, Suicide Squad Movie HUD, loading screen, icons etc
Andersonbrazil- All other Deadshot skins and HUDs
Guiguis_12- Deadshot Comic and Alternate Suicide Squad movie skins, comic HUD
iammingy- Punisher knife and desert eagle boltons
Outsider- Rifle and rocket launcher boltons
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/ms6q812gd6s3sn2/Deadshot_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 21, 2021, 05:04am
Great work! Deadshot is a really cool mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 28, 2021, 02:11am
SUPERIOR SPIDER-MAN

Originating from an alternate reality where Doc Ock swapped bodies with Spider-Man (initially to ruin his life and tarnish his reputation), remnants of Peter Parker's memories brought a change in him unknowingly at first.

Otto deciding instead to prove to the presumably deceased Peter Parker that he would be a 'Superior Spider-Man' than he ever was, he put his own intellect and knowledge to use for better and for worse (causing major strains in Peter Parker's relationships and friendships with other heroes and loved ones as a result).

But when the Goblin King threatened to destroy everything he had built and hold dear to the point it became too much for Otto to handle, he went back to Parker Industries and allowed what remained of Peter's consciousness to get back control of his body as his own consciousness became erased by the neurolitic scanner he had developed.

However, Otto wasn't truly gone and had in fact planned ahead to ensure his survival (making a backup of his mind in the event of his fated 'death'), eventually transferring his mind to the Living Brain robot and later a 'Proto Clone' body which combined his core genetic material with that of Spider-Man's.

Gaining a renewed lease on life in his new perfected body as the Superior Octopus for a while, Otto would discover in time that he still possessed Peter Parker's memories from his original tenure as the Superior Spider-Man and would come to Aunt May's aid against the Carnage-bonded Norman Osborn's Red Goblin and his unwillingly infected grandson, Normie.

Deciding that the Octopus alias was too historically tainted for a heroic codename, Otto moved to San Francisco and took up the alias of Elliot Tolliver, a teacher at Horizon University, as he took on the mantle of the Superior Spider-Man once more to protect the citizens and loved ones he would come to hold dear.

The past coming back to haunt him as an alternate reality Norman Osborn imbued with spider-powers sought to destroy Otto's new life in revenge for insulting him during the events of Spider-Geddon, Mephisto would approach Otto and offer him a way to defeat this alternate Osborn by reverting him back to his original Doc Ock persona and give him all the power he needed, at the price of all the goodwill he had brought to the citizens of San Francisco.

Instead of accepting the deal as in the main Marvel reality, Otto would openly refuse and managed to land a successful right hook at Mephisto's jaw, disgusted with the demon for even daring to suggest such a thing (his stubborn pride and newly gained appreciation at being seen as a hero, overriding the desire to return to what he now believed was a weaker version of himself).

Working with his mutual ally, Anna Maria, Otto would ultimately find another way to stop the alternate Norman Osborn and win the day against all possible odds.

Now finding himself a part in yet another omniversal war for the ages on a different Earth, this version of Otto Octavius prepares to show this Masters of Evil group how rewarding it is to be the bigger man, leaping into the fray as the Superior Spider-Man!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and web-swinging
-4 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Alfred Molina's voice from the Spider-Man 2 movie game.
-Uses assigned number #66 (will clash with Sunspot and Mortal Kombat's Jax in mannequin).

MOVESET:
1. Prideful Slash: Superior Spidey slices at his opponents with the retractable talons on his suit's gloves, dealing physical damage to struck targets.
2. Instinctive Lunge: Superior Spidey leaps forward, knocking an opponent to the ground and slashing at them with his talons, dealing physical damage.
3. Strong Defence: Superior Spidey grabs a nearby enemy with his webbing and swings them around whilst standing in place, dealing radial damage to any enemy dumb enough to get close. Let go of power button to release enemy!
4. Quick Offense: Superior Spidey punches and kicks surrounding enemies via the talons on his suit, dealing physical damage.
5. Webslinger of San Francisco: Superior Spidey utilizes his webbing to make an unlucky foe airborne. Charge attack for max distance!
6. (Boost) Spider-Arms: Superior Spidey activates the mechanical arms on his suit, boosting overall damage and speed for a time.
7. (Boost) Arachnid Surveillance: Superior Spidey utilizes the unseen Spider-Bots placed around the environment to reveal nearby enemy positions on the map. Also activates his Spider-Sense to allow himself to react more quickly.
8. (Xtreme) Echoing Pain: Superior Spidey activates a countermeasure within his suit's mechanical arms, generating soundwaves so powerful that enemies are knocked back from them, dealing high physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
CaiqueWebSlinger BR- Superior Spider-Man skins and HUD
Guiguis_12- Extra Superior Spider-Man Modern skin and mannequin variants, Superior Venom skin from Spider-Man Unlimited mobile game
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/awfvfg7p01b5f5s/Superior_Spider-Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on October 28, 2021, 07:47pm
Awesome!!! I love Superior Spider-Man!

I know that comic series was very controversial, and I can see why, but I actually thought it was really enjoyable. It was an interesting twist on the Spider-Man formula that didn't end too quickly nor overstay it's welcome, solidly lodging a satisfyingly refreshing era in the history of these characters. I've always been a huge fan of dark stories and redemption stories as well as Spider-Man and Doctor Octopus as characters, so I was loving it the entire time!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on October 31, 2021, 05:24pm
Everyone, the following mods have been updated to avoid unintended skin clashes:

-Cloud Strife
-Lobo
-Lou Ferrigno's Hulk
-New Goblin

Delete the following from the package files sub folder located in your game files if they've already been installed:

Cloud Strife (Now uses 0114, to avoid clashing with Outsider's Blade booster):
cloudstrife_0107.pkgb
cloudstrife_0107_nc.pkgb

Lobo(Now uses 2008 for the first skin and 2009 for the second skin, to avoid clashing with Mr. Fantastic):
lobo_2007.pkgb
lobo_2007_nc.pkgb

Lou Ferrigno's Hulk(Now uses 3008, to avoid clashing with Psylocke):
ferhul_3007.pkgb
ferhul_3007_nc.pkgb

New Goblin(Now uses 1008, to avoid clashing with Thor):
newgoblin_1007.pkgb
newgoblin_1007_nc.pkgb

Also ensure to edit your herostats to change the skin numbers being used by the respective mods, if they're already active in your game.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 09, 2021, 05:33am
KILLER CROC

Born within a slum in Florida, Waylon Jones was cursed with a rare congenital medical condition that caused his body to develop progressively less human and more akin to a crocodile (his mother tragically dying in childbirth).

Raised by his drunk, abusive aunt and possessing no real friends, Waylon became an easy object for ridicule and dismissed as nothing more than a freakshow.

Upon reaching adulthood, he took up work wrestling alligators as part of a carnival attraction and gained the name of Killer Croc.

Realizing there was more money to be made in crime, Waylon head off for the infamous Gotham City and quickly became a target of the city's local vigilante, Batman (the two clashing many times before all was said and done).

Fast-forward a number of years however and Waylon Jones has found himself coming to a taxing truce with the Dark Knight, finding a new lease on life amongst Gotham's homeless sewer dwellers as its greatly appreciated protector.

Whilst out rummaging for food, Croc unexpectedly spotted a random portal in an alleyway and with curiosity getting the best of him, decided to investigate.

Upon entering through it, he found himself face to face with a humanoid lizard dressed in a tattered lab coat within a sewer.

Having not much choice in the matter as the strange 'Lizard' began to lunge at him, Croc prepared a strong counterattack...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and immunity to knockback, grabs, stuns and finishers
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Ed Neal's voice from DC Universe Online.
-Uses assigned number #30 (will clash with Psylocke and Lou Ferrigno's Hulk in mannequin).

MOVESET:
1. Dirty Fighter: Having experience as a street fighter, Killer Croc performs a two-hit combo that stuns enemies temporarily as physical damage is dealt.
2. Pounding Shake: Killer Croc punches his fists into the ground repeatedly, dealing physical damage to foes in an ever-increasing radius.
3. Appetizing Meal: Killer Croc lunges forward, forcing an enemy to the ground as he bites into them, dealing physical damage.
4. Let's Wrestle!: Killer Croc grabs an unlucky enemy, swinging them around as a defensive weapon that deals damage to foes that get close. Let go of button to release enemy in Croc's hands.
5. Savage Charge: Killer Croc charges forward, damaging anything in his path as physical damage is dealt.
6. (Boost) Armored Hide: Killer Croc temporarily loses himself to his more animalistic urges, boosting overall damage and resistance.
7. (Debuff) Primal Scream: Killer Croc lets out a terrifying roar, causing enemies to run away in fear with overall defence reduced as his enhanced senses reveal nearby enemy positions.
8. (Xtreme) Tempered Expectations: Killer Croc leaps into the air and slams the ground, causing major physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Dr. Bruce Banner- Killer Croc skins
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/j85cv7swafouj5m/Killer_Croc_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on November 09, 2021, 06:19am
Very awesome! It's always nice to see more Batman characters :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 18, 2021, 10:55pm
Everyone, the Generic Playable MUA1 Enemies Collection has been updated with another new selectable character in the form of the SHIELD Agent.

This minion mod in particular, comes with three different selectable voices to choose from (Cohollow, Enchlore & myself).

If any other members of our community desires to have their own voice used in future for an optional voicepack of their own to pick, check out the voice lines txt file included and if interested to pursue it further, send the audio files to me privately (preferably as mp3 files).

Please try to avoid sounding too quiet or bored in your recordings as they'll sound basically silent in MUA without serious amplification otherwise and will take players out of the experience.

Have fun!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 27, 2021, 02:07am
THE DOCTOR

Born on the planet Gallifrey, the mysterious time lord known simply as the Doctor quickly grew cynical of the Time Lord Council's insistence on not interfering with the natural flow of universal history.

Deciding to leave and venture across the universe with his granddaughter Susan in one of the older TARDIS ships in his desire to learn and help others who couldn't help themselves, the Doctor found himself initially rejected by his own race as an outcast and it would take several decades to resolve, before he would be accepted back among the ranks of his people once more.

But his perspective of the universe gradually started to change for the better after a chance encounter on the planet Earth in 1963 with two Earthlings named Ian Chesterton & Barbara Wright (the two of them being school teachers to Susan as she decided to try and live a new life among the local populace of Earth despite his objections).

Initially not desiring to have his or Susan's true nature known after discovering their ship in a junkyard, the Doctor trapped the two teachers in the TARDIS and unknowingly whisked them all back to prehistoric times (the group having to learn to get along and work together to get themselves out of the mess they found themselves in, forming very strong bonds with one another by the time they returned to 1960s' Earth and went their separate ways).

Since then, the Doctor has gone through many regenerations, turning into a different person each time with a distinct fashion sense, age range, set of skills and series of personality traits as new companions boarded the TARDIS and joined him in his many adventures across the universe to both save it and learn its countless secrets.

Now however, various incarnations of the Doctor find themselves forcibly pulled out of their natural timestream during a desperate attempt to escape from the deadly Dalek race and find themselves unexpectedly on a different version of Earth altogether, where superheroes and supervillains exist alongside creatures and races none of the Doctors have ever encountered before.

Spotted by mysterious human-styled robots upon exiting their respective TARDIS, the Doctors found themselves surrounded and were worried that this could be the definitive end of their shared existence.

Thankfully, this fear was short-lived as a shield which seemed to illogically defy all forms of gravity, spun around and flung a number of them away (a strange costumed masked man dressed like an American flag leaping in to seemingly assist them).

Ordering them to find cover, the Doctors took that advice on board and rushed behind some nearby barriers, the American hero joined soon after by a younger man dressed in a spider-themed costume, a seemingly regular man with metal claws and the norse god Thor himself as they finished off the surviving enemy stragglers.

Captain America confirming that it was safe to come out, the Doctors approached the four heroes who saved their lives and explained themselves as best they could, for why they were here on a strange floating 'ship' that Captain America called the Helicarrier.

Understanding their confusion, Spider-Man suggested they come along and perhaps find some answers to their current conundrum.

Their chat coming to an abrupt end, more 'Ultron' forces arrived, the Avengers arming themselves anew while most of the Doctors pulled out their sonic screwdrivers, preparing themselves for their biggest adventure yet...

FEATURES:
-3 powers, 3 boosts and an Xtreme
-Abilities of healing factor, 30% resistant to poison damage, immunity to mind control
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using audio of Matt Smith's voice.
-Uses assigned number #41 (will clash with Moon Knight and Fandral)

DISCLAIMER: This mod uses 8 minutes of official music from the Doctor Who franchise. I take no credit for any of these tracks.

REQUIRES:
-Skins for his other incarnations

MOVESET:
1. Aikido Counter: The Doctor uses his experience in the Venusian aikido defensive combat style to his advantage, grabbing an enemy by their arm and non-lethally flinging them to the ground with ease via pressure points, dealing physical damage.
2. Sonic Screwdriver Shock Setting: The Doctor pulls out his trademark device and aims it at nearby enemies, shocking the neural centers of their brain as the energy chains between targets, dealing psychic damage.
3. Time Vortex: One of the Doctor's physically older incarnations (William Hartnell's First Doctor or John Hurt's War Doctor), lend support in their own way by using their TARDIS to re-open time portals generated by Doctor Doom's damage to the space-time continuum, sucking enemies in before they're blasted back out again as dimensional damage is dealt.
4. (Boost) Gallifreyan Ingenuity: Having an extensive knowledge in medicines, the Doctor is able to restore health back for himself and his allies at a hefty energy cost.
5. (Debuff) Aikido Chop: Having experience in this unarmed defensive combat style across most of his incarnations, the Doctor strikes an enemy in a critical, non-life threatening location, stunning them briefly.
6. (Boost) Telepathic Relay: The Doctor uses an obscure skill of his to share info with his teammates on combat strategies telepathically, adding critical hit damage to regular attacks for a time whilst reducing cost of powers as one of his incarnation's theme songs play.
7. (Xtreme) Enemy of the Daleks: Spying their eternal enemy, the Daleks initially target the Doctor before spying far physically stronger threats on the ground from above and decide to try and destroy both forces at the same time, narrowly missing the Doctor as they exterminate all threats on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
UltraMegaMagnus- Eleventh Doctor model, TARDIS mannequin, Sonic Screwdriver bolton

Download link: https://www.mediafire.com/file/6jmka3qgjvywpxs/The_Doctor_%2528Doctor_Who%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on November 27, 2021, 12:01pm
Wow, very cool!

This is another character who I never thought would be made into a mod on MUA, but I'm so glad he has! Thank you so much!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on November 29, 2021, 04:01pm
SLAPSTICK

Always a problematic kid, Steve Harmon was frequently caught breaking his own things and dressing up in a variety of bizarre costumes.

But after getting detention as a result of his high school archrival, Don Winston, Steve planned to get back at him for ratting him out and dressed as a clown, in an attempt to ruin his date at a new carnival.

But before Steve could do anything, Don and his date Heather were abducted by several clowns.

Arming himself with a mallet as a weapon, Steve followed the clowns through the carnival's fun house and entered a portal to Dimension Ecch (then known as Dimension X) disguised as a mirror, just as it was closing.
Upon doing this, his molecules became stretched across thousands of dimensions and were now composed of living unstable ones dubbed by the Scientist Supreme of Dimension Ecch as 'Electroplasm'.

The strange scientist helping to stabilize his new cartoony form and teach him the new powers he possessed, Steve would ultimately save all the kidnapped Earthlings from the devious 'Overlord', before they could be brainwashed to follow whatever he desired.

Back on Earth, Steve destroyed the portal mirror and prevented any more Dimension Ecch beings from ever gaining access back to Earth again (or so he thought at the time).

Steve's best friend, Michael Peterson, would quickly uncover the strange clown's true identity and convinced him to adopt the superhero codename of Slapstick.

Since then, Slapstick has been both a reliable ally to those who know him well at best and an annoying prankster whose cartoon antics wear thin over time at worst (fighting ludicrous villains as devious as the Overkiller, Oliver Denton and the Neutron Bum), joining the New Warriors team for a while and even became a part of Deadpool's short-lived Mercs for Money group to make ends meet.

Now a freelance mercenary with no way to return back to his human form reliably anymore, Slapstick continues to fight for the sake of the children, disabled and a chance to become Steve Harmon once more, reuniting with Speedball as the two prepare to beat up a ton of robots...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Richard Epcar's voice for DC Comics' Joker from Mortal Kombat 11.
-Abilities of 50% resistance to all damage types except for psychic attacks, 100% chance of resurrection (except when falling into pits)
-Uses assigned number #64 (will clash with Crystal and Mortal Kombat's Baraka in mannequin).

MOVESET:
1. Harmon's Resentment: Slapstick pulls out his trademark mallet from his bottomless pockets and performs a powerful strike with it on enemies. Charge attack for max damage! Chance of instant killing enemies if stunned.
2. Merc Armaments: Slapstick pulls out two mini rocket launchers from his bottomless pockets and fires from them, dealing fire damage. Chance to knock down struck foes!
3. Ticking Explosives: Slapstick pulls out some active dynamite from his bottomless pockets and flings it to the ground, exploding after a few seconds as fire damage is dealt to any enemies in range.
4. Sick Burn: Slapstick pulls out a flamethrower from his bottomless pockets and generates fire from it, so long as button is held down. Can strafe while this power is active!
5. Black Comedy: Slapstick leaps into the air and flings several cartoon-styled bombs from his hands, dealing fire damage to surrounding enemies.
6. (Boost) Living Cartoon: Slapstick gets randomly struck by a bolt of lightning, increasing his overall strength for a time in accordance with his unstable cartoony molecules.
7. (Boost) Clown of Dimension Ecch: Slapstick pulls out a comic book from his costume's bottomless pockets, inexplicably spawning a clone of him to assist in combat for a time.
8. (Xtreme) Hammer Time: Slapstick leaps into the air for overly dramatic effect, charging his mallet with mysterious energy as he deals physical damage to all nearby enemies. Also restores energy to entire team.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Amit Amir- Converted Slapstick skin and item models from Marvel Future Fight
Outsider- Loading screen
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/b5pvs0g6bbjele2/Slapstick_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 01, 2021, 12:16am
LEONARD SAMSON

Born as Leonard Skivorski Jr before legally changing his name in adulthood, Leonard Samson was the son of a successful psychiatrist who took advantage of his specialty for the worst, his father Leonard Skivorski Sr having affairs with many of his young female patients by taking advantage of their emotional vulnerability.

Disgusted by his father's actions, Leonard Jr initially wanted to follow a different career path but in college, he ultimately went on to achieve a PhD in psychology like his manipulative father before him in spite of everything, alongside doctorates in science and general physics.

Brought on by General Ross years later in hopes of finding a cure to Betty's increasing body crystallization as a result of a blood transfusion with the villain Sandman, he would use the gamma and psionic energy generated by the Hulk during transformation to successfully cure Betty of her condition which conveniently, also seemingly cured Bruce as well of the Hulk.

With an excess amount of Bruce Banner's gamma power stored within a ray projector, Leonard willingly irradiated himself out of scientific curiosity and gained an incredibly durable, muscular body (selfishly using it initially to steal Betty Ross away from Bruce Banner behind his back).

Furious, Bruce exposed himself recklessly to gamma radiation and became the Hulk once more to teach Samson a lesson.

Regretting what he did to his patient after some well-deserved punches to the face by the Hulk before they leaped away, Leonard vowed from then on to never abuse his power again in order to avoid becoming the spitting image of his father (him, Bruce Banner and the Hulk eventually making amends after a few misadventures).

Now serving as a psychiatrist to not only Bruce Banner but many other superheroes in general, Leonard was not short on work to keep him occupied as he did what he could to help others come to terms with their own personal trauma and gently encourage them down a better path in the long run.

Alerted by SHIELD that they were under attack and needed support, Leonard put on his superhero costume and used his enhanced legs to make small but nevertheless impressive superhuman leaps across the city, running into Scarlet Witch, Iron Man, War Machine and She-Hulk who were also called by SHIELD to come help on the Helicarrier.

Nervous but excited to have a bit of action again, Leonard stood alongside his fellow heroes as they were whisked away by Wanda's chaos magic to their desired destination...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Daniel Riordan's voice from the Incredible Hulk: Ultimate Destruction.
-Abilities of might and 50% resistant to physical, energy and psychic damage types
-Uses assigned number #70 (will clash with Penance and the Undertaker in mannequin).

MOVESET:
1. Annoyed Retaliation: Leonard throws a massive uppercut, dealing physical damage to struck targets. Charge attack for max damage!
2. Brains & Brawn: Being a highly skilled hand-to-hand combatant, Leonard performs a powerful combo, dealing physical damage to struck targets.
3. Omega Laser: Inspired by the 90s Hulk cartoon, Leonard pulls out a fancy laser gun, dealing energy damage to struck targets whilst nullifying their powers temporarily. Pierces through multiple enemies!
4. Spiral Throw: Leonard grabs a nearby enemy and swings them around as a weapon, damaging any enemy that comes near. Let go of power button to release enemy in Leonard's hands.
5. Irradiated Ram: Leonard charges forward, physically damaging everything in his path.
6. (Special) Calming Psychology: Leonard uses his expertise as a professional psychiatrist to his advantage, convincing minor enemies to turn against their own allies and fight alongside him temporarily.
7. (Boost) Dark Samson: Leonard's much more evil persona takes control of his body for a time, increasing his max health and stats.
8. (Xtreme) Gamma Rumble: Leonard leaps into the air, slamming his durable fists into the ground as massive radial damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Andersonbrazil- Rifle bolton
tubularspacedude- Ripped voice audio from the Incredible Hulk: Ultimate Destruction
Waggens7uP- Mannequin
Zignutus- Custom Leonard Samson skins

Download link: https://www.mediafire.com/file/se3csv2xnl46b4d/Leonard_Samson_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 01, 2021, 10:31am
Looks cool,i will test it when i can.
Want to see more DC mods from you, I would especially like to see the Anti-Monitor mod (do you remember the New Year event at the DCUO with Anti-Monitor :santa1:? It was awesome, isn't? of course if you played or still playing this game)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 01, 2021, 04:24pm
Looks cool,i will test it when i can.
Want to see more DC mods from you, I would especially like to see the Anti-Monitor mod (do you remember the New Year event at the DCUO with Anti-Monitor :santa1:? It was awesome, isn't? of course if you played or still playing this game)

Never played DC Universe Online (as I'm not an MMO guy), so I have no idea what you're referring to. Would need to have a character model converted over into an MUA skin, before any sort of mod like the Anti-Monitor would get made. And even then, there's tons of other characters (both from Marvel and non-Marvel IPs unrelated to DC Comics), that I'd want to tackle over him.

I'm also more of a Marvel guy than DC and as such, don't have as strong a passion for the latter as I do the former (so don't expect me to tackle DC characters very often). When you all see a character mod of a DC hero or villain from me, that's going to be largely down to how interesting they are to me personally from a backstory and gameplay sense.
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 02, 2021, 12:16am
Ok thanks.
I just expected to see something like a New Year's gift from you in the form of an Anti-Monitor mod, but I completely forgot what the forum was never converted his model from the DCUO to Mua.
But I have 4 ideas for 4 skins, maybe they will be useful for you when you will want to make a mod of it,anyways here are they

Classic (DCUO)
https://cosmicbook.news/sites/default/files/styles/image_header/public/dcu-online-anti-monitor.jpg?itok=D-toygCG

Black lantern
https://res.cloudinary.com/csicdn/image/upload/c_pad,fl_lossy,h_350,q_auto,w_350/v1/Images/Products/Misc%20Art/Heroclix/full/miniDCConExclusives_dG01.jpg

Yellow lantern
https://comicvine.gamespot.com/a/uploads/original/11112/111122896/4644353-anti-monitor_dcuo_001.jpg

Earth-27
https://static.wikia.nocookie.net/earth279527/images/3/3f/Anti-Monitor.jpg/revision/latest?cb=20170807201930
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 02, 2021, 02:32am
Dorpond, I think you misunderstood my last post.

I DON'T take character mod requests and even if I did (were the proper skins converted over), the Anti-Monitor is at the very bottom of my list (as I have NO interest in him as a character period and would work on literally anyone else if given the option). I'm not a skinner either, so your hopes for seeing him made by me are very misplaced.

Also, what on earth brought you to the conclusion that I'd make a New Year's gift mod? I make mods because there are plenty of characters I want to personally see playable at my own pace and rarely deviate from this creative direction as such.

Feel free to make the Anti-Monitor yourself once you've gotten back into modding proper Dorpond (as you'd be more likely to do him justice as a playable character than I ever could, considering you're actually a fan of him).

Cheers.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 03, 2021, 01:32am
STARBOLT

A firmly dedicated member of the Shi'ar Imperial Guard, the mysterious being known as Starbolt was granted incredible power over a mysterious form of flammable plasma energy through an unrevealed process on his homeworld.

This incredible power in hand to defeat whatever enemy stood in the path of the Empress, it unfortunately came with a terrible price and made him unable to ever have a wife or children to call his own.

His sworn duty to the Imperial Guard being all that he had left to live for now, Starbolt remains steadfast in dealing with any opposing force against the Shi'ar Empire.

Ultimately being among the traitors who allowed Deathbird to assume the throne of the Empire from Lilandra, he was swiftly defeated by a strike team of various heroes and mutually aligned villains far quicker than he had anticipated.

Struggling to get to his feet again after such a humiliating defeat, he rushes to quickly follow the strike team's steps in hopes of cutting them off, completely unaware of the very real lethal fate that awaited him and how far Deathbird was willing to go to retain her hold over the throne...

FEATURES:
-4 powers and an Xtreme
-Abilities of might and 100% immunity to fire damage
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Beau Weaver.
-Uses assigned number #48 (will clash with the Predator, Dark Beast and Captain Universe in mannequin)

BUGS:
-Starbolt's always-on passive visual effects only work as intended during gameplay and do not display in the menu at all. Getting rid of fxlevel coding for Starbolt's passive visual effects entirely, reveals that they glitch out while Starbolt is in the menu. As a result, his passive visual effects have been left disabled within the menu in the herostat code.

MOVESET:
1. Imperial Plasma: Starbolt flings two bolts of hot plasma from his hands, dealing fire damage to targeted enemies.
2. Imperial Heat: Starbolt generates an area-of-effect plasma blast from his body, dealing fire damage to surrounding foes.
3. (Special) Burning Hate: Starbolt gets increasingly agitated as flames start to spawn around him as a result of his unique physiology, dealing fire damage to any foes stupid to get close. Also adds increased fire damage to his regular attacks.
4. (Special) Destructive Tendency: Starbolt breathes hot flames from his mouth on enemies, igniting struck targets as they run around in desperation to put out the flames and recklessly set their own allies on fire during the scuffle.
5. (Xtreme) Raining Plasma: Starbolt raises his hands, generating vast plasma which rains down upon all enemies on-screen, dealing fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Raven Software- Starbolt model, HUD, effects, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/iyggohqapew6b6r/Starbolt_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 03, 2021, 01:36am
Ok maybe i understand something wrong from you,sorry if i was looked as a fool.
You probably know what English it's not my native language and i can have some problems with writing.
I'm not big Anti-Monitor fan in DC comics Universe i like more various Lanterns and Batman.

Also want to ask you something..
Do you know where I can find templates for icons and huds ? (this can be very useful for me), I have found them but I cannot find them again (since i'm using smartphone to visit a forum and surfing forum its not easy for me)
thanks

P.S congrats on Starbolt mod
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 03, 2021, 01:42am
^Check out this section of Outsider's tutorial. It'll offer exactly what you're looking for- https://marvelmods.com/forum/index.php/topic,10705.msg198277.html#msg198277
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 03, 2021, 01:46am
Thaks a lot!
Title: Re: Ceamonks890's Character Mods
Post by: Dorpond on December 03, 2021, 03:42am
I'm sorry for double-posting and maybe be annoying for you.
But i have question again...
How do you making mods so fast? If i'm remembering correctly i was developed Saint Walker mod around 2 months and it was not so easy..if this a something like a secret you can write me a an PM  ;)
Thank you in advance!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 03, 2021, 04:06am
It's largely down to me having a lot of free time on my hands at present as a result of the current pandemic, with a lot of required powerstyle/talents code, audio and skin/weapon/item models already available for reuse in whatever powers I have in mind for a given character (with fellow modders such as UltraMegaMagnus, Amit Amir, Andersonbrazil, Outsider, BaconWizard17, Zignutus and many, many more kindly converting or making specific assets that I can then utilize in my own mods, with or without a bit of personal tweaking to better reflect a given character's original source material).

The vast majority of the steps required to make a character mod as outlined in Outsider's tutorial, are also very easy and quick for me to get through personally by this point (with the actual coding part taking me the longest to put together and even then, its usually not too much of a tedious slog to go through every time). Only elements that really hold me back from making specific characters I really want to make is again, the lack of relevant character and item/weapon models to bring them to life in MUA proper.

Also, feel free to join the community's Discord server when you get the chance Dorpond (as that's where everyone within the community is usually located at these days and we're all able to chat in real time there).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 09, 2021, 09:38pm
CHRIS NOLAN BATMAN

Originating from an alternate reality, this version of Bruce Wayne resided in a more grounded universe (where superpowers don't exist and all the villains rely on more conventional means to achieve what they can do in the primary DC Comics reality).

Going through the all-too familiar scenario of his parents being shot before his eyes in Crime Alley as a kid by a common mugger, he would eventually leave Gotham in adulthood to travel the world, in hopes of better understanding the mind of the common criminal.

Trained to his physical and mental peak whilst learning to come to terms with his fears and the events of his past, he would come to take up the mantle of his world's Batman and served as a symbol to inspire and deter his city's citizens against crime and corruption.

Ultimately, Bruce would succeed in his overall goal after many devoted years of crimefighting, the defeat of the Joker and the salvation of Harvey Dent's legacy giving Bruce all the more reason to finally retire and attempt to rebuild his life in a more rejuvenated Gotham City.

However, this dream was not to last as Bruce and his devoted butler Alfred found themselves visited by a strange group of unfamiliar, ridiculously costumed individuals who had arrived through a large portal generated within the depths of the Batcave (including a version of himself).

The strange heroes explaining why they were there before him now, Bruce would initially refuse to put on his Batsuit again, remaining firm in his stance that his Batman wasn't needed anymore.

Planning to walk away from that heroic path again in spite of the S suit-wearing 'Super' man and spandex-wearing 'Spider-Man's' words being so potent, Bruce would be stopped in his tracks by his alternate universe counterpart, pulling him aside from the others as he removed his own mask and explained why he continued to fight on in his own reality, getting back up in spite of many setbacks and emotional losses he had to endure over the course of his tenure.

Learning from the other Batman that there's more to being a hero than serving as an idea and that he had a responsibility to act for the sake of countless lives across limitless worlds (no matter how justified his reasons for retiring may be), Bruce let out a sigh and turned to Alfred.

Acknowledging the words of the other heroes, Alfred saw where they were coming from and understood the severity of the situation, but would respect whatever decision Bruce took.

Deciding to fight the good fight one last time, Bruce donned his Batsuit once more and with Alfred by his side, walked through the portal to a parallel Earth with the other heroes (unafraid of what lay on the other side).

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of leadership and cape glide
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Christian Bale & Michael Caine's voices from the Batman Begins movie game.
-Uses assigned number #47 (will clash with Blue Marvel, Nightcrawler and Outsider's X-Men Arcade version of Nightcrawler in mannequin).

DISCLAIMER: This mod uses one minute of music from Batman Begins. I take no credit for the use of it.

BUGS:
-When using Power 5 (Swear to Me!), the cape glide model for both the regular suit and fear gas-induced form will appear briefly for a second above Nolan Batman's head, before immediately despawning. Unfortunate side-effect of skin segments when using form change powers, but its the most reliable option available.

MOVESET:
1. Batarang Barrage: Nolan Batman flings one of his trademark shuriken at a targeted enemy, dealing physical damage. Upgrade power to throw more Batarangs at once!
2. Shadow Strike: Nolan Batman uses his training under the League of Shadows to his advantage, anticipating an incoming enemy attack whilst striking a pressure point, leaving them stunned for a time.
3. Dark Knight Combo: Nolan Batman performs an impressive six-hit martial arts combo attack, dealing physical damage to struck foes.
4. Batplane Cover Fire: Nolan Batman presses a button on his suit, activating autopilot on his off-screen Batplane as it fires rubber bullets at enemies, dealing physical damage.
5. (Debuff) Swear to Me!: Nolan Batman uses a modified version of his Scarecrow's fear gas, tossing a smoke grenade-styled gadget to the ground as he seemingly changes into a monstrous bat creature before enemy eyes as they run away in fear of him. Nolan Batman's iconic film theme, Molossus, will play for a time upon activation of this power.
6. (Boost) Sonar Vision: Inspired by the Dark Knight film, Nolan Batman activates highly advanced sensors on his cowl, revealing nearby foes on the map as overall energy cost for powers is greatly reduced.
7. (Xtreme) HF Transponder: The environment seemingly darkens around Nolan Batman and his allies, as he activates a gadget on his person and calls in an army of bats to swarm surrounding enemies whilst proceeding to defeat them all during the blinding chaos, instantly knocking them out.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Andersonbrazil- Batman Arkham Origins Unused Worst Nightmare skin for Power 5
Blaw- Batman Cape Glide coding
Dat Mental Gamer- Custom texture for Dark Knight movie skin
Enigma- Grunt sound effect fixes
Julio Cabral- Batman Begins PS2 model
Outsider- Goku skin segment despawn code, assistance with fixing Power 5 functionality
SSJKratos- Mannequin
tubularspacedude- Batman Begins game Dark Knight comic and World's Greatest Detective skins, custom Dark Knight movie skin

Download link: https://www.mediafire.com/file/5pvtrackwii49bj/Batman_%2528Chris_Nolan%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 09, 2021, 09:48pm
Very awesome! I love Batman!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 20, 2021, 03:35am
RAZIEL

Soul Reaver 2, 100 years after Kain's refusal to sacrifice himself at the Pillars as its balance guardian for Nosgoth, Raziel having just acquired the elemental power of air for his Wraith Blade as he enters a mysteriously abandoned time-streaming device...

I had no choice but to act purely on blind faith. There was no way to tell what era this device was tuned to and I had neither the knowledge nor the means to set the machine myself.
I hesitated only briefly, then throwing the switch, I hurled myself into oblivion and relinquished my will to the hand of fate.

Waking from my brief temporal stasis, I stumbled out of that time-streaming chamber and found myself in a world that did not resemble the time of the Sarafan nor any other era of Nosgoth I was familiar with.

Great towers blinded the skyline, strange devices moved back and forth across a dark patched path and humans blissfully ignorant of any vampire plague, seemingly moved about their distracted lives, unafraid of what lay just outside their vision.

As I hid behind cover, I noticed a sorcerer of some kind battling with a demonic creature I had not previously encountered, not too far from my current position.

Unsure whether to intervene or retain my distance, I resolved to press on and retreat into the Spirit Realm, moving under the cover of generated shadows to explore the new era I now occupied, uninterrupted.

And while I was no closer to uncovering the mystery of the legendary Janos Audron, I knew somehow that I would find another way back to the period of the Sarafan crusade and obtain the answers I sought.
'Who you blue ghost?' boomed a monstrous voice to my left. 'You good guy or bad guy?'

'That depends on your definition of morality, green one,' I inquired back. 'Are you familiar with a vampire named Janos Audron?'

'Gah... Hulk not know. Hulk not good with names. But Magician may help blue ghost with problem. Follow Hulk. He know where Magician live!'

With no other choice, I resigned myself to following my new green friend to the site he specified, adjusting to the altered terrain within the Spirit Realm as I eventually stumbled across a portal and shifted back to the Material Realm, inside what the human described as a 'Sanctum Sanctorum'.

Confronted by the green monster in the flesh who was somehow able to see me and interact from within the Spirit Realm, I found myself introduced to the previously alluded human with a strong mastery of the mystic arts, possessing access to knowledge that would give Moebius a rival worthy of his energies.

Explaining my story thus far, I discovered there was no way this 'Doctor Strange' could send me back to Nosgoth's past immediately, my arrival coinciding with the formation of a very powerful legion to stop what they called 'The Masters of Evil', their plan I discovered being somehow related to the disruption which pulled me out of Nosgoth and onto a very different world unrelated to my own existential dilemmas.

Obligated to lend my free will for no other reason then to return to Nosgoth and resume my quest for Janos Audron, I joined this impressive legion, not entirely surprised to see Kain standing there in the Sanctum like a moth to a flame, as if he were already expecting me...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, glide and 100% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Michael Bell's voice from the Legacy of Kain games.
-Uses assigned number #14 (will clash with Ms. Marvel and Katie Power in mannequin).

DISCLAIMER: This mod uses two minutes worth of music from the Legacy of Kain games. I take no credit for any use of these tracks.

SECRET MOVE:
Defying Possession (Grab an enemy then press light attack and heavy attack)- Inspired by cut content from the original Soul Reaver, Raziel uses this newly discovered power to possess an enemy's body to satisfy his own ends.

MOVESET:
1. Reaver of Souls: Raziel slashes at enemies with his wraith blade, dealing energy damage. Charge attack for max damage!
2. Howling Winds: Raziel taps into the Wraith Blade's air enchantment, creating a powerful whirlwind that knocks surrounding enemies into the air, dealing physical damage.
3. Petrified Earth: Raziel taps into the Wraith Blade's earth enchantment, leaping into the air before slamming the wraith blade into the ground, turning nearby foes into stone temporarily as physical damage is dealt.
4. Reaver Bolts: Raziel carefully positions his Wraith Blade arm and charges up a powerful energy projectile from his distinct weapon. Causes knockback to struck foes as energy damage is received.
5. Frosty Water: Raziel taps into the Wraith Blade's water enchantment, sending out a beam of ice which freezes enemies solid briefly. If frozen foes receive a critical hit, they shatter into pieces!
6. (Boost) Redeemer and Destroyer: Growing more confident in battle, Raziel's overall energy cost for powers is reduced for a time. When power is activated, either Raziel's iconic theme from Soul Reaver 1 (Information Society's Ozar Midrashim) or the main menu theme of Soul Reaver 2 (Ariel's Lament) will play.
7. (Special) Intangible Shift: The environment lighting changes to more of a green tint as Raziel partially shifts to the Spectral Realm, becoming completely intangible as he passes through solid matter with ease for a time. Press Jump button while idle to deactivate power!
8. (Xtreme) Incinerating Spiral: Raziel taps into the Wraith Blade's fire enchantment, spinning his arm in place to generate flames that damage surrounding enemies. Will distribute the soul energy of foes among Raziel's active teammates to restore their own vitality.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
iammingy- Moon Knight Cape Glide coding
Tien shinhan- Ghost Rider Possession boost coding
UltraMegaMagnus- Raziel model, mannequin

Download link: https://www.mediafire.com/file/10kx02ogm1f39f6/Raziel_%2528Legacy_of_Kain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 20, 2021, 10:27pm
Wow, what a cool character!

I had heard such good things about the Legacy of Kain games a really long time ago, but I never got around to trying them out. Perhaps this will convince me to finally give them a shot!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 23, 2021, 06:35pm
KAIN

Legacy of Kain Defiance, a mere few hours after Kain's younger self refused to sacrifice himself at the Pillars as its balance guardian for Nosgoth, Kain having just acquired the full power of the Soul Reaver through Raziel's sacrifice and temporarily halted the malicious intent of the mysterious 'Elder God'.

Now at last, the masks had fallen away. The strings of the puppets had become visible, and the hands of the prime mover exposed.
Most ironic of all, was the last gift that Raziel had given me: More powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me.
The first, bitter taste of that terrible illusion - hope.

Aware that there was nothing more to gleam from this era, I changed into a swarm of bats and flew back to the Sarafan Stronghold, the hidden time-streaming chamber of the recently deceased Moebius being my primary goal.

Naturally, the news of their master's death at the hands of a vampire did not go well with the surviving Sarafan forces, as they quickly fortified the stronghold in preparation for another vampire invasion.

It would have worked with any other vampire in Nosgoth, but I am no ordinary vampire. I am Kain, the Scion of Balance and there's nothing any mere mortal can do to stop me.

Dealing with this minor annoyance accordingly, I succeeded in gaining access back into the time-streaming chamber and manually set the dial for the era of my empire, pulling the switch as I immediately knew no more.

As I emerged from the time-streaming chamber, I immediately knew I hadn't returned to the post-apocalyptic wasteland of which I had come to associate with my strongarmed rule (this world baring no similarity to any era of Nosgoth I had witnessed in the countless Chronoplast visions over the many centuries).

Large towers rose into the distinctly pitch black sky, strange containers and lights surrounding every corner of the towers and there were humans running away in sheer terror from a threat I knew to not be myself.

Drawing the Soul Reaver from my back, I armed myself for any threat foolish enough to cross my path. What I discovered to be the source of mortal mass hysteria however, was not at all what I expected.

It was a vampire who looked much like how I did in my youth, but I sensed that this one was far different from any one particular vampire I had encountered previously across Nosgoth's history.
Even then, I knew he was not to be trusted.

'Who are you?' the white-skinned vampire responded. 'I've never seen you among my children before.'

'Children?' I retorted. 'You dare to compare me to an infant? I am my own being, you foul creature. You're a sloppy butcher and any vampire worth his power, knows not to jeopardize his presence by attacking mortals with such bloodletting.'

'You dare insult Dracula, king of all vampires!' Dracula responded. 'For that, I will have you bend to my will. Now, obey me!'

When this 'Dracula' attempted to infiltrate my mind and gain control over me, I merely laughed off his feeble attempt, having been reminded of a similar trick by my former lieutenant Marcus in another life.

'What?!' Dracula replied in shock. 'But how? No being has been able to resist the will of Dracula so easily.'

'What manner of creatures have you been utilizing your proclaimed gifts on?' I taunted nostalgically. 'Weak mortal fools with their minds full of commerce and dung? My mind is far too strong for your powers.'

'Very well then,' Dracula commented in frustration. 'If I cannot have you, then you must be slain right here. I cannot have anyone serve as a competitor to my rule.'

'Funny.' I stated as I positioned the Soul Reaver in a defensive combat stance. 'I could have promised you a place at my side in my own empire, but it would be a lie.'

'Attack him, my children!' Dracula called out to his allies. 'Tear him to pieces so that nothing of him survives.'

And as the brainwashed fledgelings swarmed towards my general direction, I raised the Soul Reaver offensively, defiantly shouting as I charged forward into battle. 'Vae Victis!'

FEATURES:
-4 powers, 5 boosts and an Xtreme
-Abilities of might, healing factor, leadership, 100% chance of resurrection, immunity to mind control and psychic damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Simon Templeman's voice from the Legacy of Kain games.
-Uses assigned number #55 (will clash with Gladiator and Silk in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the Legacy of Kain games. I take no credit for the use of it.

REQUIRES:
-Three more skins based off his designs in Blood Omen 1, Blood Omen 2 and the cancelled game, Legacy of Kain: The Dark Prophecy.

MOVESET:
1. Energy Bolt: Utilizing a power he hasn't required since Blood Omen 1, Kain fires a powerful energy bolt from his hands, dealing energy damage to struck foes.
2. Cadaverous Slice: Kain pulls out the Soul Reaver sword, performing a lethal spin attack as he causes damage to all enemies within a specific distance. Charge attack for max damage!
3. Telekinetic Versatility: Kain uses his vast telekinetic power to lift an enemy with relative ease, flinging them away with disinterest as physical damage is dealt.
4. Dimensional Laceration: Kain activates the Dimensional Emblem on the Soul Reaver sword's hilt, using its incredible power to teleport between foes, slashing at them as physical damage is dealt.
5. (Boost) Slowed Reactions: Kain activates the Time Emblem on the Soul Reaver sword's hilt, slowing down time while he continues to move at normal speed for a time.
6. (Boost) Mist Form: Utilizing his trademark vampiric ability, Kain seemingly disappears as his body changes into innocent-looking mist. Boosts critical hit damage chances by 33%.
7. (Boost) Wolf Form: Utilizing a power he has not required since Blood Omen 1, Kain transforms into a wolf for a time (gaining access to increased strength and new attacks for a time while his battle theme from Blood Omen 2 plays).
8. (Special) Inspire Hate: Utilizing a power he hasn't needed since Blood Omen 1, Kain casts a spell which turns nearby enemies into allies for a time, until the spell's influence wears off.
9. (Boost) Repel: Utilizing a power he has not required since Blood Omen 1, Kain casts a spell which generates an energy barrier around him (deflecting projectiles whilst becoming completely invulnerable to physical damage for a time).
10. (Xtreme) Vae Victis: Utilizing one of his most powerful spells, Kain casts a spell which generates multiple bolts of lightning, dealing electric damage to all targeted foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Outsider- Werewolf by Night model for Wolf Form, assistance with fixing bugs
Raven Software- Blade Jumpsmash coding from Marvel Legends Prototype
UltraMegaMagnus- Elder Kain model, mannequin, Soul Reaver sword boltons

Download link: https://www.mediafire.com/file/tzrwpy5rcictnmo/Kain_%2528Legacy_of_Kain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 26, 2021, 06:33pm
Everyone, all three cinematic Spider-Men have received some form of update. If you are already using them in your game, please download them again. Huge thanks to tubularspacedude for informing me of these!

MCU Spidey: An optional ninth skin to replace the Homecoming costume (Avengers Campus/What If?... Zombies) converted by BobbFett42/Cykal455 has been added to the xtras folder with its own hud to compliment it.
Raimi Spidey: Default Spider-Man 4 game models used in the position of Raimi Spidey's Classic and Black suits have been updated in relation to tubularspacedude's latter updates on the same skins.
Webb Spidey: Andrew Garfield's voice and sound files have had the vast majority of their audio significantly amplified, due to reports that they were far quieter than originally expected.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 30, 2021, 05:01am
BULLY MAGUIRE

As my last mod of 2021, I present to you a mod no-one would have ever expected to see made... Bully Maguire himself!

Originating from an alternate reality that ran concurrently with the Sam Raimi Spider-Man film trilogy, this version of Peter Parker differs in the sense that he completely embraced the power his strange new black suit offered.
Unexpectedly, the granted power made this version of Peter Parker even more of a force to be reckoned with as he began to leap from one universe to the next, interfering in the original intended events of those worlds by teaching those individuals he deemed trash, a thing or two about religion and humility.

Despite claiming that it wasn't his problem to help others with their own issues (being capable of altering probability to suit his own needs if he thought it would be funny), being completely erased from existence altogether wasn't something the strange 'Bully Maguire' took kindly to being threatened with by Doctor Doom and the Masters of Evil.

Seeing through his egotism that there was still strength in numbers (even for an overpowered being like himself), Bully Maguire initially laughs at Nick Fury's offer to help before plainly responding back with a straight-faced OK.

So beware all overconfident villains everywhere! Because if you happen to get on the bad side of Bully Maguire, he'll ensure to put some dirt in your eye and make sure it stings!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Web-Swinging and Theme Music
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using humorously-edited audio of Tobey Maguire's voice from the original Spider-Man film trilogy.
-Uses assigned number #39 (will clash with Professor X and Kenshi in mannequin).

DISCLAIMER: This mod uses three minutes of music from the Sam Raimi Spider-Man movies. I take no credit for the use of them.

MOVESET:
1. Stings, Doesn't It?: Bully grabs an unlucky enemy with his legs, launching them away as they land on the ground humiliated, with physical damage dealt.
2. Pizza Time: Bully throws a pizza at enemies, dealing physical damage whilst decreasing their defense. Can throw multiple pizzas on higher levels!
3. Strong Focus on What I Want: Bully charges forward, physically damaging everything in his path.
4. Aaaaargh!: Bully lets out a very loud scream, striking enemies with incredible force that severely damages everything in his way.
5. Good Riddens: Bully flings stolen pumpkin bombs from Oscorp stored within his infinite pockets at enemies, exploding upon contact with targets. Mash button to keep attack going!
6. (Boost) Still Got the Moves: Bully humors his teammates and shares his limitless power with them, reducing energy cost of powers for a time.
7. (Boost) Hey Everyone: Bully humors his teammates and shares his limitless power with them, rendering himself and allies all completely invulnerable for a time.
8. (Xtreme) I Need That Money!: Bully jumps into the air and leaps down on multiple enemies, dealing major physical damage with a 100% chance for instant kill. Also boosts the damage potential of other teammate Xtremes by 100%.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
asdfas- Bully Maguire sound assets, general ideas
Erik Lensherr- Ninja Turtles Pizza projectile model
Julio Cabral- Bully Maguire model
Cohollow, Crescendo, Enchlore, epicanddrgaon94 & tubularspacedude- General ideas
SSJKratos- Mannequin

Download link: https://www.mediafire.com/file/5i5sil5o04uuone/Bully_Maguire_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on December 30, 2021, 09:42am
This is a hilarious and awesome mod! Amazing mod to close out 2021!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on December 30, 2021, 08:53pm
So there have been reports from numerous members on the Discord server that the audio for a lot of my mods is far quieter than it should be. Unfortunately, attempting to raise the audio for affected mods of mine any further in WavePad than they already are, usually results in unpleasant audio spike glitches when played back in ZSM Sound Editor.

This issue can be resolved to some degree in-game by bringing the music volume down significantly in your game's options menu and better allow affected members of our community to hear the voice and power/grunt audio for any mods of mine clearly.

I greatly apologize for the minor inconvenience, but there's not a whole lot I can do to solve this issue (as the mod audio is as high as it gets on my end, without any audio spikes occurring upon conversion to a v_zss or m_zsm file).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 03, 2022, 12:41am
KAINE

The first successful clone of Peter Parker created by the Jackal, Kaine eventually started to become deformed and mentally unstable as his condition continued to worsen from a flaw in the original cloning process.

Kept alive as a test subject, Kaine exceeded Miles Warren's expectations but would eventually leave his 'creator' and discovered his genetically inherited powers had been slightly amplified from his degenerating condition.

As time went on, Kaine would clash many times with his successor clone, Ben Reilly and his original genetic template, Peter Parker, as the events of the Clone Saga were brought to their long-winded and unsatisfactory end.

But while Kaine and Ben Reilly would make amends and go their separate ways (Ben having survived the attack against him and Peter by the long thought dead Norman Osborn and moving to Las Vegas as the Scarlet Spider once more), Kaine would still maintain a slight grudge towards Peter as he continued to find a cure for his genetic degeneration, no matter how much it would bring him into conflict with the original Spider-Man.

It was only through being accidentally thrown into a tank filled with a concentration of the Anti-Venom symbiote, that Kaine's condition would finally stabilize and leave him as much of a perfect clone as Ben Reilly was.

Provided with a modified version of Peter Parker's 'Big Time' costume after the events of Spider-Island by Madame Web and accepting the new powers granted to him by the mysterious being known simply as 'The Other', Kaine would leave New York himself and take up residence in Mexico as its local spider-powered hero.

Brought on board by his genetic brothers and the rest of the multiversal Web Warriors to stop the foretold machinations by Doctor Doom and the Masters of Evil, Kaine is ready to prove himself as a brutal but ultimately well-meaning anti-hero as he swings into action...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Christopher Daniel Barnes' voice.
-Uses assigned number #49 (will clash with Odin, Living Monolith and Cassie Cage in mannequin).

MOVESET:
1. Web Bullets: Kaine fires projectiles of organic webbing from the glands within his forearms, dealing physical damage over time. Mash button to keep attack going!
2. Sticky Ensnarement: Kaine fires webs from the glands within his forearms, stopping a struck foe in their tracks as damage is dealt.
3. Intimidating Pummel: Kaine rushes forward, tackling an enemy to the ground and punching them repeatedly without mercy, dealing physical damage.
4. Slinging Projectile: Kaine fires some webs on the ground, pulling himself back a bit before flying forward and kicking any enemies in his path. Charge attack for max damage!
5. Sting of Kaine: Kaine extends out his hard-to-spot venomous stingers from his forearms, performing a spin attack as poison damage is dealt to struck targets.
6. (Boost) Unrestrained Strength: Having no qualms with utilizing his full strength to usually very brutal results, Kaine's overall damage and speed is increased for a time.
7. (Boost) Sneaky Modifications: Utilizing the assigned settings of Peter Parker's original Big Time costume, Kaine becomes invisible as enemy damage dealt to him is decreased for a time. Also boosts critical hit damage chances by 33%.
8. (Xtreme) Mark of Kaine: Kaine leaps into the air, moving between enemies with impressive agility as he burns enemies with his unique hand deformities, dealing fire damage to all struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
CaiqueWebSlinger BR- Kaine Modern skin and HUD
Stickbro & tubularspacedude- Christopher Daniel Barnes Marvel Heroes voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/c3nb5g45nxwe8mn/Kaine_%2528Scarlet_Spider_II%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Mynexus92 on January 04, 2022, 05:12pm
My favourite Spider-character is finally here! Gah I can't explain how excited I am to finally have him here. Between him and your previous Superior Spider-Man mod I think I'm in heaven here. Thanks a bunch!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 04, 2022, 09:14pm
Happy to have made your constant modded playthroughs of MUA1 that little bit more exhilarating!
Title: Re: Ceamonks890's Character Mods
Post by: dwoga on January 05, 2022, 01:02am
Bully Maguire... You have made my month already!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on January 22, 2022, 07:04pm
INSOMNIAC GAMES SPIDEY

Originating from Earth-1048, this version of Peter Parker has been active as Spider-Man for eight years and proactively works with the NYPD police to help better combat crime in Manhattan.

Having defeated many of the traditional rogues usually associated with many incarnations of the web-head via a combination of gadgets, custom costumes to suit every occasion and his trademark sense of humor, Peter found himself swinging around a mostly quiet city as all of his known foes were in custody.

Thinking about what he was going to teach to Miles next, Peter was immediately pulled from his thoughts as he quickly spotted other spider-powered beings swinging behind him in his peripheral vision.

Landing on top of a nearby building, Peter prepared himself for anything but quickly discovered that these strange, similarly powered beings meant him no harm and actually required his aid against a vast, omniversal threat called the Masters of Evil on a different reality altogether.

Brought up to speed, Peter understood the severity of the situation and let Miles and Mary Jane know that he would be gone again for a while and to protect the city in his absence.

Hopping on-board Madame Web's dimensional platform, Peter immediately knew no more as he was transported away with everyone else from his original reality to Earth-7150...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and web-swinging
-12 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Yuri Lowenthal's voice.
-Uses assigned number #60 (will clash with Mysterio and Mortal Kombat's Sub-Zero in mannequin).

MOVESET:
1. Impact Web: Insomniac Spidey fires projectiles of impact webbing from his web-shooters, dealing physical damage to struck targets. Mash button to keep attack going!
2. Arachnid Uppercut: Insomniac Spidey charges up a powerful uppercut, sending a struck foe high into the air as physical damage is dealt.
3. Spider Drone: Insomniac Spidey launches an attack drone on the ground from his webshooters, as a trap which fires at all enemies stupid enough to get close, dealing energy damage.
4. Web Bombs: Insomniac Spidey flings proximity-triggered explosives that instantly release webbing upon striking a target, damaging and trapping multiple enemies temporarily.
5. Concussive Blast: Insomniac Spidey discharges a pulse of sonic waves from his modified web-shooters, dealing physical damage several times as a shockwave flings enemies upward into the air.
6. (Boost) Suit Change 1: Insomniac Spidey uses advanced nanites to change his costume to a different one with distinct buffs temporarily.
7. (Boost) Suit Change 2: Insomniac Spidey uses advanced nanites to change his costume to a different one with distinct buffs temporarily.
8. (Xtreme) Burning Velocity: Insomniac Spidey uses advanced nanites to change to his Velocity suit briefly, gaining a quick burst in speed as he moves between on-screen foes, dealing physical damage before returning to the costume he was previously wearing.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
fighttherot- Insomniac Games Spider-Man skins
Julio Cabral- Assistance with fixing bugs
Outsider- Spider-Drone & Web Bomb coding, assistance with fixing bugs
Panaka_69- Spider-Drone & Web Bomb models
Stickbro- Spider-Man MUA3 voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/x096jlzslp3mwer/Insomniac_Games_Spider-Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on January 22, 2022, 09:36pm
Very excellent work! You've brought so many great, unique iterations of Peter Parker to MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 02, 2022, 11:10pm
PHANTOM RIDER

Existing long before any of the heroic Ghost Riders, Carter Slade originally went by the vigilante name of Ghost Rider himself before a chance encounter with a time-displaced Johnny Blaze to the era of the Wild West, made him decide to change his name to that of the more distinct Phantom Rider.

Initially just a gifted human who relied on clever tricks to fool his foes into believing his alter ego was supernatural in origin, Carter would engage in many adventures before tragically dying in a rock avalanche, as he sacrificed himself to save his brother, Lincoln Slade, from a similar fate.

Guilt-ridden, Lincoln would take up the guise of his late brother in his place and continued to fight the good fight.

Alas, the pressure became too much for Lincoln as the years wore on and he gradually became more insane, ultimately perishing himself as he fell off a cliff to his death, the time-travelling Mockingbird and West Coast Avengers refusing to save him, after kidnapping and drugging Mockingbird for his own misplaced ends earlier.

In the present day, the haunting spirit of Lincoln Slade would maliciously possess the body of his great great grandson Hamilton Slade and use him unwillingly to further pursue his own ends.

This action would however rouse Carter Slade from his eternal rest as well and upon discovering what his equally deceased sibling was doing to their ancestor, would also possess Hamilton's body and attempt to drive out his brother's influence over Hamilton from within.

Eventually, Hamilton was freed from his ancestor's spirits by Daimon Hellstrom, Carter managing to successfully subdue Lincoln during the confusion as Hellstrom prepared a portal to a nether-dimension, where the two Phantom Rider spirits would be trapped for eternity.

Realizing Carter was only trying to protect him from Lincoln's influence as best he could, Hamilton intervened and asked Carter to enter his body willingly, to avoid being banished with Lincoln forever from the world of the living.

As Lincoln was unwillingly sucked into the nether-dimension, Hamilton breathed a sigh of relief as the horrors of the past few months were finally over.

Engaging in conversation with the spirit of Carter Slade within his mindscape via concentrated meditation, the two came to an agreement that the Phantom Rider was still needed in the modern day.

With Carter acting as a benevolent guiding force whilst granting his newly-gained abilities as a ghost to Hamilton that allowed him to take the form of his late ancestor once more physically, the two used the Phantom Rider persona to newly enact justice the right way in the modern era.

Informed by the West Coast Avengers of SHIELD needing all hands on deck, Hamilton agrees to come along and offer his support in any way he can.

Packing a pair of revolvers filled with ethereal energy, the Phantom Rider prepares to take down the Masters of Evil!

FEATURES:
-3 powers, 3 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Matthew Mercer's voice for McCree from Overwatch.
-Uses assigned number #68 (will clash with Iron Fist and Mortal Kombat's Sektor in mannequin).

MOVESET:
1. Ghostly Strike: Hamilton uses his inherited skills from Carter Slade's spirit to grab and slam a nearby victim to the ground, dealing physical damage.
2. Ethereal Sharpshooter: Hamilton pulls out his spectral revolvers and fires them, with a chance to stun enemies hit by the bullets. Hold button down to keep attack going!
3. Whip Lash: Hamilton pulls out a whip and lashes at surrounding enemies with it, dealing physical damage.
4. (Debuff) Scary Trick: Hamilton seemingly pulls his head off, terrifying nearby enemies as they run away in fear of him. For a time, any damage inflicted on them will come back as energy orbs for Phantom Rider.
5. (Boost) Unseen Evil: Hamilton turns himself invisible, decreasing damage received from foes whilst boosting critical hit chances as he reveals nearby foes on the map.
6. (Boost) Intangible Phantom: Hamilton turns himself intangible, being able to pass through walls with enemy attacks proving useless for a time and energy regen slowed down while power is active. To turn power off, press the Jump button whilst stationary to become solid again!
7. (Xtreme) Western Justice: Hamilton pulls out his spectral revolvers, leaps into the air and fires at the ground, landing as he performs a 360 spin to damage any nearby enemies with his guns, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Aventureiromax- Caretaker Ghost Rider movie skin, HUD
Outsider- Loading screen
Raven Software- Phantom Rider Classic skin, HUD
UltraMegaMagnus- Six shooter gun models
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/vs6q4ckdjgyn358/Phantom_Rider_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 09, 2022, 09:24pm
SORA

The main protagonist of the long-running crossover video game franchise, Kingdom Hearts, Sora was initially just an ordinary fourteen year old kid who grew up on the tropical Destiny Islands with his best friends, Riku & Kairi.

The trio of friends longing to venture outside their home ever since they learned Kairi wasn't originally from their 'world', they set to work on putting a raft together and venture off for parts unknown.

However, their wish wouldn't end up going the way they intended it to go (as a mysterious supernatural storm ravaged the islands, separating them as Sora was left to fend for himself against mysterious creatures known simply as the Heartless, before soon knowing no more as Destiny Islands was seemingly wiped from existence).

Ending up in the world known as Traverse Town, Sora would quickly encounter characters from the Final Fantasy franchise as well as Disney's Donald Duck & Goofy, uncovering through his new allies that the strange sword-like weapon he possessed was called a 'Keyblade', being the first recorded wielder of such a weapon in decades.

Understanding his newfound responsibility to protect the many worlds out there from the Heartless, Sora joined Donald & Goofy on their quest to find their king, Mickey Mouse and attempt to get to the bottom of this grand scheme plotted by villains from all across the Disney canon, hoping to find Riku and Kairi no matter what.

Since then, two full years have passed and Sora has faced many strenuous trials which have put his skills and wits to the test many times, having been reunited with his friends who proved themselves worthy protectors of the light in their own way whilst also gaining new allies across his many adventures from across Disney, Pixar & Square-Enix properties.

During his third major quest, Sora would finally lay the devious villain known as Xehanort to rest and prevent him from opening up the eponymous Kingdom Hearts for his own twisted but illogical gain.

This victory would however come at a terrible price as his now girlfriend, Kairi, was slaughtered before Sora's eyes at the villain's hands and overwhelmed with a strong desire to prevent Kairi from dying, Sora recklessly used a dangerous power to travel back in time to the final battle and ultimately change Kairi's fate, at the cost of his own existence.

Fading away from his original universe much to the shock of his friends and allies not too long after, Sora found himself unexpectedly alive and well in an unfamiliar city, fending off a very powerful warrior known as Yozora before returning to the empty, night sky-filled dimension he had arrived in previously and being no closer to returning home.

Pulled to a far different reality through machinations he was simply unaware of, Sora opened his eyes after the bright light cleared and found himself face-to-face with four young kids calling themselves the Power Pack within the middle of a city park.

Introducing himself to the startled kids in an attempt to calm things down, he would become quickly acquainted with the group before their discussion was interrupted by a hired mercenary known as Taskmaster who was assigned to capture the Power children by any means necessary.

Not taking kindly to the threat leveled at his new friends, Sora magically drew his Keyblade and prepared to attack Taskmaster, the merc blissfully unaware of the true power this newcomer possessed...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of glide
-8 hex-edited skins, HUDs, loading screens, icons and voice/sound file using archived audio of Haley Joel Osment's voice from Kingdom Hearts 3.
-Uses assigned number #53 (will clash with Spider-Girl and Joseph in mannequin).

BLOCK COMBOS:
Block + Jump (Firaga)- Sora blasts a fireball projectile from his Keyblade, dealing fire damage to struck threats.
Block + Action (Blizzaga)- Sora fires a beam of ice from his Keyblade, freezing struck threats for a time as physical damage is dealt. If a frozen target receives a critical hit, they will shatter!
Block + Light Attack (Thundaga)- Sora calls down bolts of lightning with his Keyblade, dealing radial electric damage to surrounding threats.
Block + Heavy Attack (Aeroga)- Sora raises his Keyblade, casting air magic as defensive wind currents surround Sora and his teammates, reducing damage taken from enemies.

MOVESET:
1. Stun Impact: Sora gathers magical energy into his body, before unleashing it in a large burst that damages and stuns an unlucky foe.
2. Sonic Blade: Sora thrusts forward with his Keyblade at blinding speed, causing struck foes to receive bleed damage and knockback from the blow.
3. Blasting Wisdom: Sora draws upon his strong connections to Roxas & Xion from across realities, changing into a blue-coloured outfit. Fires blue energy shots from his dual Keyblades akin to guns, so long as button continues to be held down with a chance to knock down enemies. Sora will change back to normal, as soon as power stops.
4. Masterful Spiral: Sora draws upon his strong connections to Donald & Goofy from across realities, changing into a yellow-coloured outfit as he performs a wide radial acrobatic attack with his dual keyblades, spinning around as physical damage is dealt to surrounding foes. Changes back to normal when attack is finished.
5. Ragnarok: Sora leaps into the air and fires a barrage of energy projectiles from his Keyblade which rain down on enemies, dealing energy damage.
6. (Boost) Hyper Healing: Sora raises his Keyblade into the air, casting Curaga to heal active teammates and revive any fallen allies at the price of all his energy.
7. (Boost) Valor Form: Sora draws upon his strong connections to Kairi & Riku from across realities, changing into a red-coloured outfit as he gains access to the Oathkeeper & Oblivion keyblades for combat, boosting overall strength and speed while gaining access to new combos temporarily.
8. (Xtreme) Final Limit: Sora draws upon the strong connections he has made with his fellow heroes, changing into a white-coloured outfit as he moves between foes, slicing at them before returning to his original position and slamming one of his Keyblades into the ground, generating a powerful radial blast of magical energy.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Hennykage (Kingdom Hearts modding community)- Custom KH3 Sora PS2 skin textures
Outsider- Dante Stinger & Xtreme coding
SquoodTortellini- Converted Sora skins & Keyblade models, loading screens
Tomk1004 (Kingdom Hearts modding community)- DDD Sora HD model import
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/pczljxd6ow55v6h/Sora_%2528Kingdom_Hearts%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 17, 2022, 12:30am
KIRBY

A resident of the eponymous Dream Land located on the planet Popstar, Kirby is a small pink puff that has served as its cheerful, well-meaning optimistic protector through thick and thin across countless adventures.

In spite of his child-like personality and lacking capability to speak, Kirby possessed a strong sense of justice to help those in need and often goes out of his way to achieve it (usually winning over the mutual respect of many a villain, when all's said and done).

But this time however, it won't be so easy for Kirby to win the day as he found himself unexpectedly getting pulled out of Dream Land through some strange temporal shenanigans and landing in a strange new dimension, deep within the laboratory of the Baxter Building.

Gently shaking his head to reduce the discomfort of the forced landing, Kirby looked up and found himself staring at a variety of strange-looking beings dressed in blue costumes.

'Aww, ain't you the cutest little thing!' the young girl stated, carefully reaching down and lifting Kirby up in her arms, hugging him as Kirby mutually accepted the affection without questioning it.

'Valeria, be careful dear,' Reed Richards said with a matter-of-factly tone that the Fantastic 4 had come to expect from him. 'We have no idea if this creature is dangerous or not.'

'Dad... Trust me.' Valeria responded. 'If this little puff ball meant to harm us, we would have likely received a warning from the Baxter Building's interdimensional scanners by now.'

'She does have a point Reed,' Johnny Storm said. 'And come on. How much of a threat can the little guy be?'
Just as everyone was starting to gradually bring their guard down around Kirby, the Baxter Building was suddenly under attack by Doombots.

'Ugh... Doc Doom again,' Ben Grimm stated in annoyance. 'Can't seem ta' go a week without his forces invadin'.'
Kirby intuitively sensing that something was wrong, he leapt out of Valeria's hands and rushed off with the Thing and the Human Torch to find out what the commotion was all about, Sue Richards and her son Franklin meeting up with the three of them in the hallway.

Brought up to speed, the Fantastic 4 & Kirby rushed to the roof of the Baxter Building as a hologram of Doctor Doom displayed in the sky.

'Richards, you and your little family may have been a constant foil in my plans. But this time, I ensure to right all those failures and I can't have any of you getting in my way. Doombots, destroy them!'

Fighting off the army of Doombots admirably, the Fantastic 4 became quickly overwhelmed until Kirby surprisingly sucked in a large majority of the robots into his mouth with the strength of a black hole, swallowing them as if it was all just a light snack as he gained a Doombot's energy cannon on one of his little arms for his own use.

'Woah, that's so cool!' Franklin shouted out in excitement. 'Wonder what else this little guy can do?'
'Whatever the case may be, I'm glad he's on our side.' Sue commented. 'Think you could help us in cleaning up the remaining stragglers, little guy?'

Kirby acknowledged the question with a simple nod and began to fire his new energy cannon at the Doombots, Reed Richards looking on in amazement in-between stretching his arms to crush two robots in his hands as one would an insect, wondering where this powerful creature could have possibly come from as events start to unfold on the Helicarrier high above New York City...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Makiko Ohmoto's voice.
-Uses assigned number #56 (will clash with Deathbird and Marvel's Hogun in mannequin).

MOVESET:
1. Hammer Bash: Using one of his previously absorbed copy abilities, Kirby inexplicably spawns in a large for his size mallet on one of his little arms, striking enemies with it. Charge attack for max physical damage and a chance to instant kill enemies!
2. Ice Breath: Using one of his previously absorbed copy abilities, Kirby blasts out cold air from his mouth that freezes enemies briefly, dealing cold damage. Chance of enemy shattering into pieces if they receive a critical hit!
3. Sky-Shot Shower: Using one of his previously absorbed copy abilities, Kirby inexplicably pulls out a bow and fires a hot arrow into the air that explodes and rains down on surrounding enemies, dealing fire damage.
4. Inhaling Vacuum: Kirby uses his powerful breath to suck in nearby enemies, before spitting them back out as physical damage is dealt.
5. Mic Encore: Using one of his previously absorbed copy abilities, Kirby sings briefly as physical damage is dealt to nearby enemies.
6. (Boost) ESP Vanish: Using one of his previously absorbed copy abilities, Kirby renders himself and his fellow teammates invisible temporarily. Decreases damage received by enemies whilst increasing critical hit chances by 33%.
7. (Boost) Artistic Inspiration: Using one of his previously absorbed copy abilities, Kirby boosts overall defence and damage resistances for entire team temporarily.
8. (Xtreme) Whip Tornado: Using one of his previously absorbed copy abilities, Kirby inexplicably spawns a whip in one of his arms, generating a powerful tornado that sends enemies flying as physical damage is received.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Kirby Smash Bros assets

Download link: https://www.mediafire.com/file/tkwlljdwucukn5q/Kirby_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: edward on February 17, 2022, 12:25pm
A Kirby and a Sora mod? Incredible work, thank you so much 👍
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 17, 2022, 04:31pm
^No problem! I appreciate the compliment :D
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on February 27, 2022, 06:08pm
SLY COOPER

So I suppose we should start from the beginning, huh?

The name's Sly, Sly Cooper. And where I come from, I'm a thief (or was one up to a much-deserved retirement).
Ya see, I come from a long line of master thieves who pass down their skills from generation to generation in an ancient book called... the Thievius Raccoonus.

Yeah, yeah, yeah... I know how on-the-nose the name is.

Anyway, a rival gang of thieves called the Fiendish Five arrived to ransack our house, murdering my parents in cold blood while taking our family's book for themselves, as they split all across my world with various pages (little ol' me hiding in a closet with the family cane helplessly).

Broke and alone, I grew up in the Parisian orphanage, meeting my two best friends who became my trusted crew and new family (Bentley, an anxious little turtle with a brain to rival the best of 'em and Murray, the hippo muscle of the group with a heart of gold and determination to fight on no matter what the odds).

Together, we brought down the Fiendish Five, destroyed my family's eternal foe Clockwork once and for all through the aid of the lovely Inspector Carmelita Fox and entered the Cooper family's vault, located out on an island in the middle of nowhere, to obtain our much-deserved inheritance.

However as our band of misfits expanded during our third major heist, I began to slowly realize how much I was unintentionally hurting them by having my friends continuously involved in this line of work, deciding to do what I believed was best as I leapt in front of a projectile by the devious Doctor M meant for Carmelita, the love of my life who worked on the other side of the law, as I feigned amnesia for a chance to be with her while leaving the spoils for my former gang.

Needless to say, it felt good to be newly respected on the other side of the law, after years spent on the run.
But it wasn't long before I got roped back into thievery for the sake of saving my family's history from being erased entirely, through events involving time travel.

The three (later four of us) reuniting to travel across time to meet and save my various ancestors from a jealous, in-secure nobody named 'Le Paradox' and a various assortment of colourful rogues, we found ourselves caught in a trap which ended up being Le Paradox's last laugh.

My friends having saved themselves while I faced off against Le Paradox, I was flung back in time on his collapsing, time-travelling airship to the era of Ancient Egypt and was seemingly left trapped there with no way back home to my friends in the modern day.

Well... That was the case until a portal to this entirely different world opened up unexpectedly after a few days spent in Egypt and I found myself here among all of these strange beings and creatures, having no idea where I am now.

But if fighting alongside all of these mysterious heroes and villains gives me even a slight chance at reuniting with Bentley, Murray & Carmelita, I was willing to do whatever it takes...

DISCLAIMER: This mod uses seven minutes worth of music from the Sly Cooper games composed by Peter McConnell, Michael Bricker and the late Ashif Hakik. I take no credit for the use of it.

FEATURES:
-4 powers, 4 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Kevin Miller's voice.
-Uses assigned number #74 (will clash with Purple Man and Pete Wisdom in mannequin).

BLOCK COMBOS:
Block + Jump (Musical Box)- To liven up enemy encounters, Sly pulls out a well-hidden musical box and has it play random music from his original games.
Block + Action (Treasure Hunter)- Being a master thief, Sly will search the terrain and has a 50% chance of finding a rare item.

MOVESET:
1. Cane Jump Uppercut: Sly does a self-taught uppercut attack with his cane that sends enemies flying, dealing physical damage.
2. Steerable Spiral: Using a self-taught technique of his, Sly pulls out his cane and performs a radial spin attack, dealing physical damage so long as button continues to be held down.
3. Lightning Spin: Using a technique he learned from raiding a criminal's vault, Sly spins with his cane as electric damage is dealt to all enemies within a given range. 50% chance of instant-killing foes!
4. Rocket Slide: Using one of his bought ThiefNet gadgets, Sly slides along the ground on rocket boots, damaging enemies as they're knocked back from Sly slamming into them.
5. (Boost) Unseen Thief: Using a technique originally taught by his ancestor Slytunkhamen Cooper, Sly turns invisible temporarily while his critical hit chances are increased.
6. (Debuff) Smoke Bomb: Using one of his bought ThiefNet gadgets, Sly throws a smoke bomb on the ground which stuns foes and lowers the damage they dish out.
7. (Special) Rage Bomb: Using a technique he learned from raiding a criminal's vault, Sly flings several gas-imbued bombs that do little damage but has struck foes be made into temporary allies as they lose themselves to spice-induced rage.
8. (Boost) Thief Reflexes: Using techniques taught by his ancestors Matthew de la Coopeur & B.F. Cooper, Sly is able to slow down time whilst moving faster in the eyes of foes temporarily. Gameplay benefits will affect entire team.
9. (Xtreme) Time Stopper: Using a technique from his ancestor Colonel Reid Cooper, Sly leaps & slams his cane into the ground and causes all enemies to be stunned for a few seconds, before moving between foes and hitting them very hard. Also increases SHIELD credit drops for enemies defeated as Sly picks their pockets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
ak2yny- Invaluable assistance with fixing bugs
UltraMegaMagnus- Sly Cooper Thieves in Time model, Cooper cane model, mannequin

Download link: https://www.mediafire.com/file/vfotf681xpwor4v/Sly_Cooper_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on February 27, 2022, 08:39pm
All your mods are great but your respective choices for both Marvel-related mods and Non-Marvel mods is especially interesting! Modders like you are turning MUA into the greatest video game crossover of all time!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 06, 2022, 03:48am
BINARY

Originally born within Carol Danvers as a result of experimentation by the malicious Brood alien race during her time among the X-Men after Rogue took away Carol's original personality, much of her memories and her Ms. Marvel abilities, Binary was an incredibly powerful form Carol took on long-term for a while.

Restoring her original powers in a greatly enhanced way, Carol would spend much of her tenure as Binary among the stars with Corsair and the Starjammers in order to find a renewed sense of purpose, before eventually burning out her godlike energies and returning to the power level she formally had as Ms. Marvel once more.

Taking up the codename of Warbird after returning to Earth and the Avengers, Carol's access to her Binary form's incredible capabilities would fluctuate throughout the years.

But during a confrontation with the devious Vox Supreme where she found herself trapped in a cage specifically designed to repel her vast power over energy, Carol took a cue from Monica Rambeau and utilized her photon blasts creatively to construct an energy duplicate to aid in her escape.

As a result of Carol having to perform this tactic twice, the energy duplicate of Carol's form gained full sentience and despite being unable to speak at all, made it known what side she was on.

Fighting alongside her original genetic template (gaining a full outfit that resembled Carol's original Binary form from merely touching her), they would ultimately go on to win the day against Vox Supreme before respectfully going their separate ways.

Now however, Binary finds herself unexpectedly pulled to a different reality entirely.

Spying familiar friendly faces from her shared memories with Carol fighting on-board the SHIELD Helicarrier against enemy robots, the mute energy being flew down and prepared herself to aid the heroes of this world in the hopes of returning to her own reality...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 50% resistant to physical damage, immune to fire damage, radiation and being grabbed
-1 hex-edited skin, HUD, loading screen, icons and sound file.
-Uses assigned number #79 (will clash with playable Mephisto and Mortal Kombat's Reptile in mannequin).

REQUIRES:
-A second outfit based off her current form

MOVESET:
1. Nerve Jab: Drawing upon her shared memories with Carol Danvers, Binary strikes an enemy in a critical area of their body, stunning them as the enemy is burned by the touch.
2. Enflamed Uppercut: Binary throws a powerful melee punch that sends an unlucky enemy flying into the air, dealing fire damage. Charge attack for max damage!
3. Ticking Bomb: Binary touches an enemy with her energy, turning them into a mobile explosive that will blow up after a few seconds, dealing energy damage to surrounding enemies.
4. Liftoff: Binary takes to the skies and charges forward, forcing an unlucky enemy to the ground as she beats them senseless, dealing fire damage.
5. Power Stream: Binary fires an energy beam at targets that splits depending on the amount of targets in range, dealing energy damage.
6. (Boost) Cosmic Awareness: Binary senses the presence of nearby enemies, revealing their positions on the map. Also reduces energy cost for entire team.
7. (Boost) Power of a Star: Binary taps into more of her limitless power, increasing overall damage, speed and defence temporarily.
8. (Xtreme) Binary's Wrath: Binary releases an incredibly potent blast of bright yellow energy from her very being, dealing energy damage to surrounding enemies as they're instantly killed by the blast.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Outsider- Custom Binary original skin, loading screen
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/g4tdg85h4r1fz2i/Binary_%2528Carol_Danvers_variant%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 10, 2022, 01:38am
SUPAIDAMAN

Originating from Earth-51778, there exists a distinct version of Spider-Man named Takuya Yamashiro who serves as his world's local protector from his homebase in Japan.

Possessing a vastly different origin and series of powers to the vast majority of Spider-centric characters within the Marvel Comics multiverse, Takuya started his young adult life as a motocross racer but eventually began to receive telepathic messages from an unknown being.

Initially dismissing these unexplained cries for help and refusing to assist his sister Shino & father Hiroshi in investigating a mysterious crash site as he departed to compete in a race, Takuya would soon receive more telepathic messages from this unknown voice and decided to head off for the nearby mountains to properly investigate.

Discovering that the astro-archaeologist research crew had been attacked by strange creatures according to Shino and his friend, Hitomi Sakuma, Takuya rushed ahead to find his father collapsed near a river.

With his last dying breath, Hiroshi asked his distraught son to continue his work and find out what type of alien invaders were trying to conquer the planet before perishing in Takuya's arms.

Grief stricken and vowing revenge for his father's killers, Takuya was soon attacked by the invading 'Iron Cross Army' and attempted to flee, sustaining fatal injuries himself during the escape as he fell into a cave and finally met the being who had been previously bombarding him telepathically for assistance.

Revealing themselves as Garia, the sole survivor of his race from the planet Spider, he explained to Takuya that he ended up trapped on Earth during a battle to defend planet Spider from a dangerous being called Professor Monster and had been psychically reaching out in the hopes of anyone heeding the call to action, Takuya himself being the only one to have ever heard his telepathic cries.

Saving the badly-wounded Takuya's life, Garia placed a device called the 'Spider Bracelet' around one of his wrists, which injected Takuya with the blood of his people and healed his wounds whilst gifting Takuya with incredible abilities.

Shedding his human form into that of an Earth spider, Garia would help guide Takuya into getting to grips with his new responsibilities before tragically perishing as a result of his extreme old age.

Taking the lessons learnt from his short-lived mentor to heart, Takuya would help others in solving their problems in-between engaging in many battles against Professor Monster and his forces, till they were eventually defeated for good by him and Earth saw renewed peace once again.

Being no stranger to the greater omniverse through previous adventures with other Spider-powered heroes against the Inheritors, Takuya is just as willing to help other realities in times of crisis and upon being briefed via translation about the severe crisis that could wipe out all of existence, joins his fellow heroes once more on Earth-7150.

So beware all evildoers everywhere, as the Emissary from Hell is not one to underestimate!

DISCLAIMER: This mod uses two minutes of music from the 1978 Japanese Spider-Man series & 1977 Western Spider-Man series. I take no credit for the use of it.

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might and healing factor
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using carefully ripped audio of Shinji Tōdō's voice from the 1978 Japanese Spider-Man show.
-Uses assigned number #69 (will clash with Captain Britain and Mortal Kombat's Kitana in mannequin).

REQUIRES:
-A model for his giant robot from the original 1978 TV series, Leopardon. Intend to use as part of extra powers in future for Supaidaman's moveset.

MOVESET:
1. Spider-Strike: Takuya uses his enhanced senses to his advantage, anticipating an incoming enemy attack and striking a pressure point, leaving them stunned for a time.
2. Short-Tempered Cover Fire: In reference to an infamous section within episode six of the original 1978 series, Takuya pulls a random sub-machine gun out of nowhere and fires it, so long as button is held down. Can also strafe and move while power is active!
3. Spider Machine Gunfire: Takuya calls for one of his vehicles to shoot machinegun fire at surrounding enemies from off-screen, dealing physical damage.
4. Spider-String: Takuya fires webbing from the Spider-Bracelet, grabbing an enemy or object with it. Charge to increase max soaring distance!
5. (Boost) Spider-Sense: Handled quite differently from the traditional Spider-Man, Takuya uses his Spider-Sense to reveal nearby enemies on the map whilst increasing chances to successfully evade attacks.
6. (Boost) Emissary from Hell: Being difficult for any villain to completely defeat, Takuya taps into his full strength as his overall damage output and speed is increased, while his theme plays in the background.
7. (Boost) Cultural Equals: Having tagged along with other Spider heroes from across the multiverse, Nicholas Hammond's version of Spider-Man from the live-action 1977 series leaps in to lend Takuya a hand in combat for a time, while his own theme song plays in the background.
8. (Xtreme) Marveller Missiles: Takuya calls for one of his vehicles to fire missiles at all enemies from off-screen, dealing fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
fighttherot- Supaidaman & Nicholas Hammond Spidey skins
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/zcfa6ijpefoghhn/Supaidaman_%2528Toei_Spider-Man%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on March 10, 2022, 03:07am
Wow!!! Somehow I never imagined this version of Spider-Man showing up here, but I'm glad he has! Keep up the great work with the great mods!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 15, 2022, 12:15am
THE LEADER

Starting his adult life as a simple American worker that aided in the disposal of radioactive material, the man known as Samuel Sterns would find himself in an accident as his body was bombarded with gamma radiation.

His skin turning green as his head grew to massive size, Samuel realized the accident had increased his intelligence to that of a genius, possessing a limitless capacity for learning and an assortment of psychic-based abilities.

Desiring a challenge to match his advanced ambitions, Samuel would take on the persona of 'the Leader' and uncover the existence of the gamma-powered beast known to locals as the Hulk, who possessed an equally limitless capacity for incredible physical strength.

Knowing he wanted to be a god among men, the Leader would clash with the Hulk many times (of who he would learn his true identity as renowned physicist Bruce Banner), in the hopes of obtaining that power for himself, only to fail every time as his prideful arrogance caused him to overlook obvious flaws within his plans.

But when Banner found his very being separated from the Hulk itself as a result of his allies attempting to free him from the beast, the Leader took advantage of the opportunity and used his mutated forces to snatch the Hulk's unconscious body and bring him back to his hidden base.

Utilizing advanced tech of his own design to transfer his intelligence and consciousness into the sleeping body of the Hulk, the Leader laughed in gleeful satisfaction as he had seemingly achieved his dream of having both the limitless brains and brawn to take over the world.

However, the Leader realized too late that the Hulk's inherent power was far too primal for even his great intellect to control and after nearly causing an undesired nuclear meltdown, would rush back to his base and transfer himself back to his original body, realizing in the end that the Hulk's power just wasn't worth it.

To compensate for this major setback, the Leader took time to study everything he could in order to enhance his own mutation further and make his psychic abilities much more potent in their efficiency, eventually gaining the ability to fly with his psychic abilities.

Now as the Leader watches from his new base in Freehold as mini, insect-like robotic cameras fly around Doctor Doom's castle uninterrupted as his makeshift eyes and ears, the Leader was visibly horrified to discover what Doctor Doom was planning to do, using stolen SHIELD plans to obtain the power of the Asgardian god Odin.

Calculating the devastation that would arise from such a plan and knowing full well what a lesser mind like Victor von Doom was capable of, the Leader knew then that there was strength in numbers and quickly sought a solution to avoid his own plans for global conquest from going up in smoke permanently.

Uncovering that SHIELD was putting together an incredibly vast strike team to combat the Masters of Evil (which consisted of many heroes and willing villains from across the multiverse working together to put an end to this grand scheme), the Leader knew then what he had to do.

Deciding to bite the bullet in ego-fuelled frustration, the Leader teleported from Freehold to Stark Tower in the blink of an eye and with much persuasion, acknowledged to everyone (including various versions of the Hulk) that for now, it would be advantageous for all of them to work together in order to stop the Masters of Evil rather than continue to fight amongst themselves.

Looking forward to paying Doctor Doom back for backstabbing him in a previous escapade, the Leader prepares himself for more up-close enemy encounters...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of flight, leadership, immunity to mind control & psychic damage and 100% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Michael Dobson's voice from the 2003 Hulk movie game
-Uses assigned number #224 (will clash with Firestar and SoulWorker's Fuu-Chan in mannequin).

MOVESET:
1. Psychic Shock: The Leader fires energy blasts from his hands, dealing mental damage to all targets in range.
2. Unstoppable Superiority: Utilizing advanced tech of his own design back at his secret base, The Leader teleports between foes confidently as he knocks them into the air with a well-delivered blow, dealing physical damage.
3. Futile Effort: The Leader generates a radial shockwave of psychic energy, dealing physical damage to surrounding foes.
4. Telekinetic Lightweight: The Leader uses his enhanced psychic powers to lift an enemy off the ground with ease, flinging them away as physical damage is dealt.
5. Psychic Blitz: The Leader generates psychic energy that rains down upon surrounding enemies as laser-styled blasts, giving them a painful shock as physical damage is dealt.
6. (Debuff) Psychic Blocks: The Leader releases a psychic blast that stuns enemies while blocking access to their powers for a time.
7. (Boost) Clairvoyant Projections: The Leader reveals all nearby enemies on the map, reducing energy cost for a time.
8. (Boost) Projected Allies: The Leader uses his psychic powers to generate a duplicate of himself to aid in combat temporarily.
9. (Boost) Gamma Psychic: The Leader generates an incredibly durable telekinetic bubble around himself, rendering himself invincible temporarily as projectiles simply bounce off the shield.
10. (Xtreme) Mind Over Matter: The Leader releases a powerful blast of psychic energy across a specific distance, enemies forcibly bending to his will for a time. 

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Alastor- The Leader classic skin
Outsider- Loading screen, assistance in obtaining archived Leader files from MarvelGames.ru
UltimateVenom- Sharing archived files from MarvelGames.ru
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/0p2ys9tmff002k4/The_Leader_%2528Hulk_villain%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on March 15, 2022, 12:35am
Very cool!

I love how sinister and creepy The Leader was in Immortal Hulk. Thinking of him now, I'm remembering how they set up The Leader to possibly appear in the MCU all the way back in 2008 with The Incredible Hulk, but strangely this has yet to happen. Even Abomination showed up again before him in the Shang-Chi movie! I'm sure it has something to do with the rights to a solo Hulk picture still being tied up with Universal Studios (of all things, when they've managed to get the Sony Spider-Man deal and buy Fox to regain access to X-Men and Fantastic Four). Maybe someday he'll show up there...
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 17, 2022, 12:52am
Everyone, the following mods have been updated in some capacity:

Abyss:

-BaconWizard17 has re-exported Abyss's skin, body part boltons & mannequin to remove redundant properties and cut down on filesize while also fixing texture mapping mistakes by Raven Software.
-New HUD for Abyss skin by BaconWizard17

Dark Beast:

-Updated mannequin by BaconWizard17
-Added BaconWizard17's latest Dark Beast skin as a third costume

Holocaust:

-New mannequin by BaconWizard17 that uses his main Age of Apocalypse design
-Reduced scale_factor coding to ensure consistency with mannequin
-Original two skins re-exported by BaconWizard17 to remove redundant properties and cut down on filesize.
-New HUDs for original two skins by BaconWizard17
-One new skin (XML2 Statue)

Mikhail Rasputin:

-Two new skins by BaconWizard17 (Classic & XML2 Statue)
-New mannequin by BaconWizard17 that uses his Age of Apocalypse design
-Reduced scale_factor coding to ensure consistency with mannequin
-New HUD for AOA skin by BaconWizard17

Stryfe:

-Classic skins and optional mannequins re-exported by BaconWizard17 to remove redundant properties and cut down on filesize.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on March 20, 2022, 03:06am
SYMBIOTE SPIDER-MAN

Originating from Earth-1610, the life of this reality's Peter Parker went through a lot of similar events as his primary Marvel counterpart.

One distinct difference however, was in his late father's pioneering research into something called the 'Venom Project' and upon reuniting with his long lost childhood friend, Eddie Brock Jr, the two discovered their fathers had worked together on the same project when looking through archived assets within Peter's home.

Utilizing his ESU connections, Eddie showed Peter 'their inheritance', which turned out to be a biological lifeform which could enhance all the natural traits of any being it bonded with and heal from any illness or disease the being was currently suffering from.

Determined to right this wrong and continue what his father started, Peter snuck into ESU under the cover of night as Spider-Man and attempted to take a sample for himself.

Unexpectedly, the biological 'symbiote' spilled onto his suit and formed a new black costume which enhanced Peter's spider powers significantly.

What his father never mentioned in his files however, was a particularly nasty side effect involving its desire for the lifeforce of others and bringing out a more monstrous form if the host were to witness a traumatic moment or become stressed.

Upon realizing how dangerous the suit actually was, Peter quickly disposed of it and was free of the symbiote.

In the process however, this greatly enraged Eddie for what he had done as he took a spare sample of the 'Venom' compound, becoming one of this Spider-Man's greatest threats to a degree far worse than anything the primary Marvel counterpart of Venom could only dream of.

Fast-forward a year later and this Peter Parker finds himself having to reluctantly bond with the compound which nearly ruined his life again (upon the unexpected arrival of various Spider-themed heroes, who proceed to inform him of a major omniversal threat that requires his aid).

Reassured by Madame Web that her psychic powers would keep the black suit's more unpleasant traits in check while away from his home reality on this massive quest, Peter agreed and bonded with a saved sample from earlier in his reality's timeline, becoming the 'Symbiote' Spider-Man once more.

Armed with greatly enhanced strength, Symbiote Spider-Man joins countless other heroes and villains from across the omniverse in order to stop whatever Doctor Doom and his allies have planned on Earth-7150, uncomfortably relishing in the opportunity...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor, 50% weaker to fire damage and Tendril Swinging
-2 hex-edited skins, HUDs, loading screen, icons, mannequin and voice/sound file using archived audio of Sean Marquette's voice from the Ultimate Spider-Man video game.
-Uses assigned number #222 (will clash with Surge and Catwoman in mannequin).

MOVESET:
1. Tendril Thrust: Ultimate Peter generates a tendril from the symbiote forward, damaging any enemy in its path.
2. Primal Burst: Ultimate Peter generates a multitude of tendrils from the symbiote, dealing radial damage to any surrounding foes or objects.
3. Irritated Pounding: Ultimate Peter lunges forward, tackling an enemy to the ground and beating them to a pulp as physical damage is dealt.
4. Great Power: Displaying an impressive level of strength, Ultimate Peter generates tendrils at a target, forcing them high into the air as physical damage is received.
5. (Boost) Feels Good: Ultimate Peter taps into more of the symbiote's power, increasing overall damage and speed temporarily.
6. (Debuff) Millennial Banter: Ultimate Peter spouts out a random quip, angering enemies as they are irritated by his constant jokes.
7. (Debuff) Monstrous Terror: Ultimate Peter utilizes the symbiote to his advantage, confidently scaring nearby foes away with a monstrous growl whilst increasing his defense against damage.
8. (Xtreme) Vicious Headache: Ultimate Peter screams out in distress as the symbiote releases a ton of goo over surrounding enemies, with a 25% chance for an instant kill as the symbiote attempts to devour them.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
BobbFett42- Ultimate Spider-Man Classic and Symbiote models, mannequin

Download link: https://www.mediafire.com/file/ie40sn398ld06m1/Symbiote_Spider-Man_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on March 20, 2022, 07:16am
Great work! I like how you brought Symbiote Ultimate Spider-Man here the same way they did in Shattered Dimensions. What a cool throwback!
Title: Re: Ceamonks890's Character Mods
Post by: NoahTheNerd on March 20, 2022, 03:44pm
I KNOW RIGHT???!!?
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 03, 2022, 05:14am
WALLFLOWER

The second-generation mutant daughter of a emotionally manipulative and self-absorbed father with identical abilities to her own, Laurie Collins was a quiet loner for much of her life as she was raised solely by her mother Gail, who had fled from her father, Sean Garrison, upon gaining immunity to his mutant powers through her pregnancy and realizing what he had done to her in the time they had been together.

Inexplicably becoming very popular in school as her mutant ability to uncontrollably generate very potent airborne scent-based pheromones activated during puberty, Gail Collins did her best to gently explain to her daughter what was happening to her (being completely immune to her pheromones).

However, Laurie became more terrified of what she could do and closed herself off even more from her fellow peers.

Being accepted into the Xavier Institute for the Gifted by Professor Charles Xavier, Laurie would over time learn to better control her powers and gain close friends who would help to bring Laurie out of her emotional shell within the latest New Mutants team.

During a visit to meet Windflower's manservant (who she considered as her real father for how much he was willing to make time for her), the New Mutants found themselves getting into a fight with the Reavers group, Laurie being mortally wounded by one of them.

Saved by a Reaver named Josh Foley who just discovered he was a mutant too through his healing powers, the two grew close romantically as he later joined the New Mutants under the codename of Elixir.

While Laurie was initially concerned Elixir was hitting on Wolfsbane, she was relieved that the feelings he had for her were mutual (their dorm room unexpectedly attacked during their 'private time' by a temporarily insane Wolfsbane, mortally wounding Elixir as he leaped in front of Laurie to protect her, Laurie's screaming bringing Wolverine and Beast to her aid in order to restrain Wolfsbane and rush Elixir to the infirmary).

Prodigy and Surge theorizing that Laurie's powers could help keep Elixir calm and conscious enough for his own healing powers to kick in and seal his wounds, Elixir would ultimately make a full recovery and their bond blossomed all the more.

Whilst outside on the mansion grounds as part of a training exercise, Laurie (now a full member of the New Mutants and going by the codename of Wallflower), took a quick breather to talk with Elixir, the two completely unaware that Matthew Risman, a member of the mutant-hating Purifiers, had his sniper sights trained on them within the mansion grounds.

Smelling gunpowder, X-23 rushed to where Wallflower and Elixir were, knocking Laurie out of the way just in time as the sniper bullet struck X-23 instead in the shoulder.

All the active X-Men now aware of an enemy sniper in their midst, they would uncover the Reavers' involvement and dealt with them accordingly.

Now on board the Blackbird with various other mutants and mutual allies after receiving a distress signal from Nick Fury onboard the Helicarrier, a much more experienced and confident Wallflower prepares herself for the fight of her life...

FEATURES:
-1 power, 6 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Laura Bailey's voice for Chun-Li from Marvel vs Capcom 3.
-Uses assigned number #75 (will clash with Meggan and Wonder Woman in mannequin).

MOVESET:
1. Focused Strike: Laurie puts everything she's got into her fist, dealing physical damage to an enemy. Charge attack for max damage!
2. (Debuff) Struck A Nerve: Laurie puts her combat training under the X-Men to good use, striking a critical area on an enemy as they become stunned.
3. (Special) Can We Still Be Friends?: Laurie's mutant power activates, her calming feelings convincing minor enemies to turn into allies on the current map briefly.
4. (Boost) Experimental Mindset: Laurie's mutant power activates, increasing critical hit chances for herself and her teammates temporarily as she thinks outside the box.
5. (Boost) Pep Talk: Laurie's mutant power activates, her renewed confidence reducing cost of powers for herself and her teammates temporarily.
6. (Boost) Teenage Tantrum: Laurie's mutant power activates, her rage increasing the damage and speed of herself and her teammates temporarily.
7. (Boost) Optimistic Perspective: Laurie's mutant power activates, her cheerful mood generating a positive emotional aura over her which also heals her teammates if they come near her.
8. (Xtreme) Mind Blown: Laurie's mutant power activates, enemies stunned for a long time as they're left amazed by the feeling of Laurie realizing something she previously didn't know.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Marvel Watcher- Converted custom Wallflower skin from XML2
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/qzdi7izu5gzfxla/Wallflower_%2528X-Men%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 03, 2022, 08:26am
Very cool!

Your mods are always very exciting for me, because they're either a pleasant surprise of a character I never thought of seeing in MUA but really enjoy having there, or they introduce me to some really cool obscure character I never heard of before but find very interesting. The introductory sentences explaining their background and lore before the powers are a very nice cherry on top. I look forward to everything else you want to do here!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 04, 2022, 11:00pm
BLASTAAR

Once the ruler of the planet Baluur within the Negative Zone dimension, the being known as Blastaar was quickly overthrown by his citizens and sent to live out his days adrift on an asteroid to die.

But this would not be the end for Blastaar, as he would luckily hitch a ride back to the positive matter universe through a portal generated by the Fantastic Four, in the hopes of saving Mr. Fantastic from a far worse fate after the events of a prior adventure.

The heroes unaware of his arrival in their reality, Blastaar saw this new world as a perfect place to conquer.
However, he would be quickly defeated by the Fantastic Four before any major damage could be done and was sent back to the Negative Zone, seemingly no closer to achieving his newfound goals.

Crossing over to the positive matter universe many times through various means from then on, he would ultimately fail time and time again but never ceased in his endless pursuit for power (even managing to land a few lethal blows during some conflicts).

Now however, Blastaar has returned once again to Earth and upon overhearing from the shadows of the Baxter Building about Doctor Doom and a group calling themselves the Masters of Evil, he is left filled with fury at the realisation that these tyrants were stealing what he considered his by right.

Deciding to join the massive multiversal SHIELD strike team under the guise of a more benevolent motivation for his own ends, Blastaar enters into the vast conflict with nothing but a devious grin on his face...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership and 50% resistant to most damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Bob Joles' voice from the Fantastic Four 2005 movie game.
-Uses assigned number #95 (will clash with Longshot and Mortal Kombat's Stryker in mannequin).

MOVESET:
1. Balurrian Aftershock: Blastaar leaps into the air and stomps the ground, dealing radial damage as enemies are knocked back upon impact.
2. Balurrian Combo: Blastaar performs a deadly two-hit combo that will stun struck foes temporarily, finishing them off with a quick energy blast from his hands.
3. Force Blast: Blastaar generates an energy ball from his hands, dealing energy damage to struck threats as they're knocked back from the blow.
4. Righteous Fury: Blastaar sprints forward, tackling an unlucky enemy to the ground as he proceeds to beat them mercilessly, dealing physical damage.
5. (Debuff) Negative Influence: Blastaar lets out a terrifying growl, causing nearby enemies to run away in fear.
6. (Boost) Deadly Combatant: Letting out a battlecry-calibur growl, Blastaar's overall speed and damage is increased temporarily.
7. (Xtreme) Prideful Dictator: Blastaar leaps into the air and slams both of his fists into the ground upon landing, dealing major radial damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Voice/sound file assets
Ryujin Jakka- Converted Blastaar Fantastic 4 2005 movie game model from XML2
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/cjoluatjsejacbi/Blastaar_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 14, 2022, 04:20am
MASTER CHIEF

Born in the wartorn future of 2511, the man known initially as John started life as a kid with noble aspirations, before he was covertly kidnapped from his family at a very young age and inducted into the SPARTAN-II supersoldier program against his will.

Taken to the planet Reach, John was trained and further enhanced to the absolute peak of human perfection over the course of many years, his potential not lost to Doctor Catherine Halsey & Lieutenant Keyes throughout their continued observations as he proved himself a very capable leader and combatant in the eyes of his fellow Spartan soldiers.

After serving in numerous intergalactic campaigns against the devious Covenant Empire over the course of a combined 27 years, John eventually gained the unheard of 'Master Chief' Petty Officer rank and his reputation among the forces of the UNSC and Spartans grew all the more stronger, soon meeting the AI construct known as Cortana that would serve as a constant companion from then on within his armored suit.

Having saved the universe from the threat of the highly dangerous and parasitic alien race known as the Flood once and for all, as well as preventing the activation of the dreaded Halo rings to wipe out all life, Master Chief's long battle was finally finished as he and Cortana are left drifting in the outskirts of space within the floating wreckage of their escape ship, sending out a distress signal in the hopes of being saved and returning home to their Earth.

Master Chief going into cryosleep, Cortana is left to wallow in her own thoughts and praying for a response to their distress signal sooner rather than later.

Unexpectedly, a new portal opened up much to Cortana's shock after a few months of directionless stasis as the remnants of the Forward Unto Dawn ship were pulled into a completely different reality far removed from what they had left behind and ended up newly drifting in a system that she didn't recognize from her memory banks.

Overhearing the arrival of a ship, she awoke Master Chief from cryosleep as the two prepared to hail their strange visitors.

Spying a small group of colourful individuals from behind cover, Master Chief could make out three humanoid-like beings of varying skin type and what looked to be a talking tree & raccoon arguing back and forth in conversation about a topic that was completely lost on Master Chief and Cortana.

Raising his UNSC assault rifle, Master Chief prepared to confront these mysterious 'Guardians of the Galaxy', in the hopes of getting some answers...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, leadership, healing factor, 30% resistant to many damage types and 20% faster than non super-speed powered characters
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Downes and Jen Taylor's voices from various Halo games.
-Uses assigned number #71 (will clash with Grey Gargoyle and Mortal Kombat's Liu Kang in mannequin).

REQUIRES:
-Some proper weapon models from the Halo games. Using more generic ones as placeholders in the meantime.

MOVESET:
1. Rifle Swing: Master Chief swings his currently equipped weapon at an enemy very hard, causing knockback as physical damage is dealt.
2. Gravity Hammer: Master Chief pulls this powerful Covenant weapon out and proceeds to slam it into the ground, dealing radial damage to surrounding enemies.
3. UNSC Assault: Master Chief points his futuristic assault rifle in front of him, proceeding to fire so long as button is held down. Allows movement and strafing capabilities.
4. Antipersonnel Grenades: Master Chief throws four Covenant sticky grenades in a radial attack, dealing energy damage to struck foes as they explode in their faces.
5. Anti-Materiel Snipe: Master Chief pulls out an anti-personnel UNSC sniper rifle, firing at a single enemy with it. 25% chance of instant KO. But if enemy is stunned, KO chance increases to 50%.
6. (Boost) Cortana Recon: Master Chief's loyal AI companion, Cortana, picks up data from nearby sources within his suit as enemy positions are revealed on the map and boost evasion chances & XP gains.
7. (Boost) Active Camouflage: Master Chief activates a feature on his suit, becoming invisible temporarily as critical hit chances are increased.
8. (Xtreme) Shield EMP: Master Chief generates a short-range electromagnetic pulse through his suit's personal shields, dealing electric damage to surrounding enemies as they're left stunned temporarily by the shock.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Master Chief Mark V Armor, HUD, mannequin

Download link: https://www.mediafire.com/file/c0vddlc9hyib2zw/Master_Chief_%2528Halo%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 14, 2022, 08:28pm
Wow! Master Chief! Very cool!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 17, 2022, 03:40am
KNULL

An ancient eldritch god of darkness and the creator of the symbiotes within the Marvel Universe, Knull was awakened by a 'Light' when the Celestials invaded his kingdom residing in a pocket of darkness.

Using his vast power to create the first ever symbiote into the form of a deadly Necrosword called All-Black, Knull retaliated and viciously slaughtered one of the Celestials in his madness.

Deciding to wage war against the Light (later known as the Enigma Force), he became a legendary figure of terror who proved incredibly difficult to stop as he created an artificial planet from his living darkness to serve as his base of operations.

Conquering countless worlds, civilizations and pantheons, Knull enslaved many into his hive-mind symbiote army, bending them all to his will as they were turned into horrific monsters.

Eventually, Knull was surprisingly incapacitated by one of the mysterious gold-armored gods empowered by the Enigma Force in a last ditch effort to stop him, after their comrades had all perished by Knull's blade.

His blade stolen by the being known as Gorr, Knull was forced to make a retreat to his home base on Klyntar and recover from his injuries for more than a century, creating the modern Symbiote race in the hopes of corrupting life rather than continuing to eradicate it.

Finally brought to an end through the norse god Thor's lightning severing the link with the vast majority of his creations during an invasion of the planet Earth, the symbiotes collectively learning notions of honor and nobility from being bonded to so many good-hearted beings and ultimately rebelled, imprisoning Knull within his own throneworld for centuries in the hopes of redeeming themselves.

But this was not to last, as Knull would soon become freed once more after centuries of imprisonment due to Victor Von Doom's reckless use of Odin's stolen power destabilizing the very fabric of reality within an alternate future to Earth-7150.

Knull taking advantage of the situation, he would use the numerously generated chrono portals to send himself and his newly-controlled symbiotic forces back to the past, regaining his sword All-Black during dimensional travel.

Ensuring to take down what he deems as one of the only real threats stopping him from complete control over countless universes opened up by the Victor Von Doom of a possible future, Knull prepares to enact his plan, his alliance with what he considers 'lesser beings' primarily a means to an end...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, healing factor, faster energy regen, immunity to mind control, psychic damage, being stunned, grabbed, slowed down, frozen and being knocked down, 60% resistant to all other damage types, 100% chance of resurrection (except in bottomless pits), Creator of the Symbiotes (creates symbiotes out of human-sized enemies through grabbing them)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late Tony Jay's voice from Planescape Torment.
-Uses assigned number #73 (will clash with Karnak, Kamen Rider Black and Solid Snake in mannequin).

MOVESET:
1. Energy of All-Black: Knull draws out the All-Black sword and slashes at enemies with it, generating a radial red energy wave as physical damage is dealt.
2. Lambs to the Slaughter: Knull draws the All-Black sword and begins running forward, slicing at anything in his way. Each strike will boost attack speed.
3. Sadistic Massacre: Knull draws the All-Black sword out and spins in place, dealing physical damage to enemies across a vast range.
4. Parasitic Domination: Knull generates geysers of symbiotic goo out from the ground, flinging nearby enemies into the air.
5. Monstrous Brutality: Knull performs a quick combo, ending the attack with a beam of dark energy as energy damage is dealt to struck targets, stunning them temporarily.
6. Unstable Foundations: Knull leaps forward and stabs the All-Black sword into the ground, tripping nearby enemies as physical damage is dealt.
7. Conniving Schemer: Knull draws the All-Black sword and goes into a guard stance. If an enemy comes in close contact of him or not, Knull will retaliate differently.
8. (Boost) Living Darkness: Knull gets enraged, his even more unhinged state of mind causing threats to run away in fear as he moves much faster temporarily.
9. (Boost) The King in Black: Knull focuses more of his limitless energy into his All-Black sword, boosting overall damage output, XP gains and momentum.
10. (Xtreme) Symbiotic Wyverns: Knull commands symbiote dragons of his own creation to fire at enemies from off-screen, spewing symbiotic goo that deals heavy damage to all threats in range.

CREDITS:
Ceamonks890- Mod creation, voice/sound file
corvetterules- Reused power coding, effects, sounds and Fuu Chan Wolf Pillar model from SoulWorker character mods
Outsider- Loading screen, demon wing flight coding, Summoned Symbiote skin
UltraMegaMagnus- Knull MFF skin, HUD, mannequin, boltons, icons

Download link: https://www.mediafire.com/file/t14ijr9jjb3rqqs/Knull_%2528Ceamonks890%2529.zip/file

EDIT(25/6/22): Updated release post with new download link to fix reported faulty one
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 17, 2022, 10:37am
Wow! Very cool character!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on April 25, 2022, 06:00am
SONIC

Existing on either the planet Mobius or an alternate Earth depending on who you talk to, there exists a young freedom fighter named Sonic who's exploits against the determined villain, Doctor Ivo 'Eggman' Robotnik and his many creations, serve as inspirational stories of heroism and justice to all who know him on his world.

As a blue humanoid hedgehog with incredible levels of speed, this naturally makes Sonic a very cocky but well-meaning thrill seeker who has complete confidence in his skills and abilities, often to his detriment when he finds himself outsmarted by Eggman on more than one occasion.

During his latest confrontation between himself and Eggman alongside many of his fellow Freedom Fighters, it seemed to be business as usual for the blue blur as they all destroyed Eggman's robots as if they were nothing.

Being far from done, Eggman prepared to rush forward in his mech to crush his long-time arch enemy once and for all while it was powered by the Master Emerald, Sonic preparing to charge forward at great speed much to his allies' protests in response.

Unexpectedly, a strong dimensional portal started to appear in the middle of Eggman's command room, disrupting the battle entirely as the strong gravitational pull of the portal started to pull everything not nailed down into it.
Sonic, Eggman and the Freedom Fighters did their best to escape the strong pull of the portal, but even their highest speeds were no match for this unexplained anomaly.

Successfully pulled into the portal one by one shouting panic-fuelled screams, Sonic was eventually left as the last one standing, still doing the best he could to escape the portal's gravitational pull until he inevitably joined his allies and arch-nemesis's collective fate as he knew no more.

Waking up and struggling to bring himself to his feet, Sonic looked over his new surroundings, finding himself on board a floating ship that didn't resemble anything Eggman would have created, even on his worst day.

Spying four costumed humans in front of him from his unseen position, Sonic decided to follow the denizens of this new world covertly for now, praying that his friends were OK and that there was hopefully a way back to his own home when everyone was accounted for...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed and 25% faster energy regen
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Jason Griffith's voice from various Sonic games.
-Uses assigned number #58 (will clash with Satana and Triton in mannequin).

BUGS:
-Skin segment for Sonic's ball form can be very clearly seen when changing back to normal from Super Sonic (not as easy to spot when changing into said form). Move around and it will quickly disappear.
-When grappling with an enemy for a weapon, Sonic's model will randomly grow in size briefly and bypass the assigned scale factor size in his herostat. Nothing which can be done about this unfortunately.

DISCLAIMER: This mod uses nine minutes worth of music from across the Sonic the Hedgehog franchise. I take no credit for the use of it.

BLOCK COMBOS:
Block + Jump (Broken Record)- To make encounters more interesting, Sonic will play a random iconic song from one of his games for a minute.
Block + Action (Extreme Rider)- Sonic pulls out a skateboard, riding on it briefly to ram into an enemy, dealing knockback damage.

MOVESET:
1. Sonic Wave: Sonic curls into a ball briefly, generating a shockwave that knocks enemies upward if they're within the shockwave's predetermined path, dealing physical damage.
2. Speedy Ball: Sonic goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing any other power will automatically force Sonic out of a ball.
3. Speed Whirlwind: Sonic briefly vanishes as he generates a powerful whirlwind that knocks surrounding enemies into the air, dealing physical damage.
4. Sound Barrier: Sonic activates the boost power from his newer games, dashing forward at great speeds as he knocks down most threats in his way.
5. (Special) Magic Hands: Using this obscure powerup from Sonic Adventure 2, Sonic generates a radial effect around him before firing a projectile at a target, dealing damage with a 50% chance to turn struck foes into harmless action figures.
6. (Boost) Elemental Shields: Sonic activates one of the shield powerups from Sonic 3 & Knuckles, granting defense and specific damage types to melee attacks for entire team, depending on activated powerup.
7. (Boost) Super Sonic: Sonic transforms into his Super form powered by the Chaos Emeralds for a full minute, gaining increased damage, overall speed and invulnerability at the price of all his energy, being unable to regain it during boost duration.
8. (Xtreme) Light Speed Attack: Sonic combines some of his techniques together as he moves between foes at light speed, knocking all struck foes into the air with the Insta Shield technique as high physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation, Black Knight & LW Link costume huds, loading screen, voice/sound file
corvetterules- Invaluable help in finalising and fixing Sound Barrier power
UltraMegaMagnus- Sonic the Hedgehog skins, Modern HUD, mannequin, imported animations from Sonic Forces: Speed Battle mobile game, coding for various powers

Download link: https://www.mediafire.com/file/x3mmiwrrl2mnwwj/Sonic_the_Hedgehog_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on April 25, 2022, 06:21am
Congratulations! You have brought into MUA one of the most iconic video game characters in history, and no one can ever take that away from you. Curious to try him out. Keep up the great work.

Title: Re: Ceamonks890's Character Mods
Post by: TheMK on April 25, 2022, 08:56pm
Great job putting Sonic in MUA! Way past cool!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 01, 2022, 07:22pm
Everyone, Sonic has been updated with two new primary skins (Black Knight & Lost World Link DLC costume), as well as a unique Super form for the Black Knight skin where he turns into Excalibur Super Sonic from that game when the related power is used.

The Caliburn bolton (which is briefly seen when Sonic does one of his melee combos), has also been replaced with the official model from Sonic and the Black Knight. Credit to UltraMegaMagnus for all of these.
Title: Re: Ceamonks890's Character Mods
Post by: edward on May 01, 2022, 07:50pm
You got Sonic up in here, insane work he has a soft spot from my childhood and you combined it with my other childhood just brilliant!
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 01, 2022, 08:29pm
Very nice work updating Sonic!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 04, 2022, 02:37am
KIM POSSIBLE

Residing on an alternate Earth where relatable teenage problems frequently collided with supervillains and world-ending events, there existed a high-school aged teen spy named Kim Possible.

Usually accompanied by her childhood friend (now boyfriend) Ron Stoppable and his naked mole rat, Rufus on missions (with her ever-reliable tech wiz, Wade, residing from the sidelines), Kim has proven herself time and again against the forces of evil, having saved her world countless times.

But a good number of years have passed since her early beginnings and now a fully graduated young woman in her 20s, Kim's truly come into her own as a crimefighter, having joined the Global Justice Network she first encountered as a teenager full-time.

Brought up to speed by her veteran superior, Betty Director, about a major existential threat, she is promptly introduced to a similarly dressed man from another universe via a real-time broadcast from across realities called Nick Fury, the director of an organization called SHIELD.

Betty explaining how this Nick Fury managed to get in contact with the Global Justice Network several years back, Kim, Ron, Rufus, Wade and the forces of the Global Justice Network are asked by Nick Fury for immediate assistance against the forces of a group calling themselves the 'Masters of Evil'.

While Ron did his best to make light of the situation, Kim wasn't so easily convinced and continued to listen to what Nick Fury had to say.

Coming to understand how grave a risk this 'Doctor Doom' character would be if he wasn't stopped, Kim agreed to journey through the Global Justice Network's recently constructed dimensional portal to the universe of Nick Fury on the designated reality of Earth-7150 and lend support to an ever-growing alliance of powerful & skilled individuals in any way she could.

Taking one last glance back at her fellow GJN agents, Kim proceeded to walk through the portal before knowing no more.

Arriving in a fancy building filled with tons of scientific gear, Kim finally met Colonel Nick Fury in the flesh and was promptly introduced to all sorts of interesting heroes, preparing for the biggest fight of not only her life but of all existence as well...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Christy Carlson Romano's voice.
-Uses assigned number #78 (will clash with Volstagg and all playable versions of Colossus in mannequin).

DISCLAIMER: This mod uses three minutes worth of music from the original Kim Possible cartoon. I take no credit for the use of it.

BLOCK COMBO:
Block + Jump (Can Do Anything)- To liven up combat encounters, Kim plays music from her personal playlist as a random track from her cartoon plays for a minute.

MOVESET:
1. Grapple Soar: Kim fires her grapple gun, pulling an enemy towards her as they're sent flying by the strength of the grapple line, dealing physical damage.
2. Elastic Lipstick: Kim fires a quick shot of a hardening elastic substance from normal-looking lipstick, dealing minor physical damage as struck foes are left stuck in place and unable to fight back.
3. Rocket Boots: Kim activates hidden rockets within her combat boots, charging forward and knocking human-sized enemies to the ground which cross her path. Mash button to keep attack going!
4. Veteran Combo: Kim unleashes a powerful combo of martial art kicks, dealing physical damage to struck targets.
5. (Boost) Stealthy Espionage: Kim activates hidden features on her outfit, becoming completely invisible to enemies temporarily as critical hit chances are increased.
6. (Debuff) Stink Bomb: Kim throws an opened, innocent-looking hair gel container on the ground, generating a foul odor as enemies run away to escape from it.
7. (Boost) Super Suit: Kim activates hidden features on her outfit as her arms begin to glow with blue energy, her overall battle speed increased whilst energy damage is added to her attacks temporarily. Inspired by the experimental suit in the animated Kim Possible film, So The Drama.
8. (Xtreme) Possible Outcome: Putting her experience as a combatant and cheerleader to good use, Kim leaps into the air and moves between enemies, dealing major physical damage with a 25% chance for an instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Outsider- Custom Adult Kim Possible skin, loading screen
UltraMegaMagnus- Batman grapple gun bolton
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/8rz22tm6u1ueg70/Kim_Possible_%2528Disney%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 04, 2022, 06:16pm
Interesting choice for a mod!
Title: Re: Ceamonks890's Character Mods
Post by: edward on May 06, 2022, 09:46am
Mods get more insane the one, "Kim Freakin Impossible" believe that!  :thumbsup:
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 09, 2022, 06:48pm
KURTIS TRENT

Originating from the Tomb Raider franchise as a one-off character introduced in the sixth main entry, The Angel of Darkness, Kurtis Trent was one of many casualties as a result of the rushed and unfinished development cycle for said game, his backstory and much of his inherent capabilities left on the cutting room floor.

Born on 26th June 1972 in a bunker within Salt Flats, Utah, Kurtis Heissturm found himself constantly on the run with his family from the likes of the immortal black alchemist, Eckhardt and his equally deadly Cabal organisation who sought to wipe out all surviving traces of the Lux Veritatis.

Trained in the ways of the Lux Veritatis order by his father Konstantin from an early age (which were in themselves an offshoot of the Knights Templar), Kurtis underwent many strenuous and intense trials, his father becoming increasingly distant as his priorities for the Lux Veritatis outweighed his time to devote to his son as he aged into adulthood.

Eventually gaining access to powerful abilities and skills not too long after becoming nineteen, Kurtis became disillusioned with the Lux Veritatis's collective mission and disappeared to join the Foreign Legion, changing his surname to Trent in order to keep a low profile.

Staying hidden from the Cabal for five long years within the Foreign Legion in order to qualify for French citizenship, Kurtis found himself constantly assaulted by strange and hard-to-explain events linked to the occult.

Adapting the nickname of 'Demon Hunter', Kurtis would leave the Foreign Legion in 1996 to freelance as a mercenary under an assortment of semi-legal agencies collectively under the direction of Marten Gunderson, continuing to deal with whatever odd jobs needed to be sorted out for the next three years whilst continuing to evade the attention of the Cabal.

Eventually learning through a covertly sent letter that his father had been caught and murdered by Eckhardt, Kurtis felt nothing but feelings of incredible guilt for leaving the Lux Veritatis and in his grief, vowed revenge against Eckhardt to ensure his father had not died in vain.

Granted by his mother Marie, the terrifying Chirugai blade (a discus-like glaive) and two talismanic items known as the Periapt Shards (which were the only things capable of killing Eckhardt for good if all three were united), Kurtis would set off on a personal mission to overthrow Eckhardt and finally bring an end to his centuries of tyranny.

Crossing paths several times with world renowned adventurer, archeologist and tomb raider, Lara Croft across Paris as he searched for the fabled Obscura Paintings that contained parts needed to revive an ancient evil called the Sleeper (which would in return revive the dangerous Nephilim race), the two eventually formed a partnership to stop the major threat once and for all.

Through many trials and tribulations as the two travelled all across Europe to stop the true villain, Karel, an undercover Nephilim posing as one of Eckhardt's Cabal lieutenants, from continuing where Eckhardt had failed, Lara and Kurtis would succeed and save the world from the threat of both the Cabal and Nephilim, going their separate ways whilst continuing to keep in contact if another major threat were to arise again in future.

Now reunited with Lara Croft once again after four years, Kurtis finds himself joining Lara among a vast alliance of powerful individuals brought together under the management of S.H.I.E.L.D., their collective reason for joining together being to stop Doctor Doom and the Masters of Evil from destroying all of existence.

Arming himself with his custom made Boran X pistol, Kurtis prepares to handle this mission in his stride, his strengthened confidence and cocky attitude shining through as he prepares for whatever comes next...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons, mannequin and voice/sound file using archived audio of Eric Loren's voice from Tomb Raider: Angel of Darkness.
-Uses assigned number #61 (will clash with Lizard and Miss America in mannequin).

MOVESET:
1. Broken Ego: Kurtis puts his combat training under the French Foreign Legion to good use, grabbing an enemy with his legs as he sends them soaring to the ground hard, dealing physical damage.
2. Chirugai Throw: Kurtis pulls out his Chirugai Blade and throws it at an enemy, dealing physical damage. Hold button down and use movement controls to steer Chirugai.
3. Death Takes All: Kurtis pulls out his custom-made pistol from TR Angel of Darkness, the Boran X, to fire at enemies in his way. Can move and strafe while firing.
4. Vicious Cycle: Kurtis pulls out his Chirugai Blade and spins around, cutting through enemies and objects across a specific radius as physical damage is dealt.
5. (Debuff) Sardonic Intimidation: Kurtis throws out a quip an enemy's way to taunt them, enraging affected foes into attacking him as their overall defence is decreased.
6. (Boost) Mind's Eye: Kurtis uses his granted Lux Veritatis abilities to his advantage, using his psychic sight to briefly astral project and reveal nearby enemies on the map. Also decreases energy cost for entire team.
7. (Boost) Psychic Strength: In order to stay on top of his enemies, Kurtis uses his Lux Veritatis abilities to drain the lifeforce of an unlucky enemy, temporarily increasing his max health, energy, damage and combat speed to superhuman levels.
8. (Xtreme) Lux Veritatis Legacy: Kurtis pulls out his Chirugai Blade and throws it in a giant arc, as it circles around and hits all enemies on screen with major physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons, voice/sound file etc
Murti Schofield (Ex-Core Design developer and established book author)- Kurtis Trent creator
Outsider- Loading screen
UltraMegaMagnus- Converted Kurtis Trent model, Boran X & Chirugai Blade boltons, mannequin

Download link: https://www.mediafire.com/file/kxe1kxj2pcxlhg6/Kurtis_Trent_%2528Tomb_Raider%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 09, 2022, 07:54pm
Very interesting character! Nice work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 13, 2022, 08:10am
ZELDA

Across many generations within several different timelines, there has existed a young woman named Zelda who usually becomes the ruling royal princess over the land of Hyrule.

Possessing the Triforce of Wisdom on her person to compliment the Triforce of Courage embodying the Hero of Time and their many descendants, Zelda has access to divine wisdom and incredible mystical capabilities that makes her a capable tactician in her own right.

For this specific incarnation of Hyrule's royal princess however, she has recently survived and come out of a great invasion against her kingdom by the malicious Zant, the Twilight King of the realm of shadows and the eternal enemy of every previous generation of Link & Zelda alike, Ganondorf (allying herself with the latest incarnation of Link and his mysterious companion, Midna, to ultimately win the day and restore peace to the land).

But peace only lasts so long, as Zelda herself is well-aware and not too long after parting ways with her recent companions, finds herself confronted by unfamiliar beings that ask for her aid in a matter involving the fate of existence itself.

Knowing there was precious little time to think over what she was about to do, Zelda chose to side with these mysterious 'Exiles' and accompanied them to a vastly different world far beyond her wildest dreams...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived grunts of Ayumi Fujimura's voice from Super Smash Bros Ultimate.
-Uses assigned number #65 (will clash with MODOK and Rocket Raccoon in mannequin).

BUGS:
-Portions of Zelda's model can consistently be seen floating in mid-air, a noticeable distance from her. An unfortunate bug of the original model rigging process under Blacthulhu I'm afraid and the only way to fix it is to convert the entire model over again from scratch.

MOVESET:
1. Nayru's Love: Zelda generates a magical barrier around her briefly as she spins in place, reflecting all incoming enemy attacks back at them as physical damage is dealt.
2. Eternal Cycle: Inspired by a technique from Smash Bros, Zelda enchants her arms with fire briefly as she performs a spin attack, dealing fire damage to any struck foes.
3. Lightning Kick: Inspired by a technique from Smash Bros, Zelda does a martial artist-styled jump kick, knocking struck targets back as electric damage is dealt.
4. Din's Fire: Zelda uses magic to project a fireball from one of her hands, dealing fire damage to struck targets. Charge attack to stun enemies and keep them in fire longer.
5. Farore's Wind: Green magical energy surrounds Zelda, as she teleports to different positions, knocking enemies upward if they're in range.
6. (Boost) Triforce of Wisdom: Zelda uses her portion of the Triforce to telepathically share invaluable combat knowledge with her teammates, increasing evasion chances for entire team.
7. (Boost) Princess of Hyrule: Zelda casts a powerful spell, restoring the vitality of herself and her teammates at the cost of all her energy. Will also bring any teammates back if they've previously fallen in battle.
8. (Xtreme) Light Arrow Barrage: Zelda pulls out a bow and carefully aims it upward, firing multiple arrows of enchanted light into the air which rain down on surrounding enemies, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blacthulhu- Zelda Twilight Princess model
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/nz1vofnb9cbc943/Zelda_%2528Legend_of_Zelda%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 13, 2022, 05:44pm
Nice! Always love when more Nintendo and/or Super Smash Bros. characters make it into MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 17, 2022, 05:46am
DEFAULTMAN

And now for my 100th character mod, I present Defaultman!

Ever since 2004, he has been a persistent presence within the game code of X-Men Legends, X-Men Legends II and Marvel Ultimate Alliance (only making his vast power truly known to those who mess up modifying the work of Raven Software in any major capacity).

Frequently spotted most of all as the form taken by the androids within Murderworld when character skins haven't been properly hex-edited, Defaultman has followed his job to the letter for 18 years and has never wavered in his long-forgotten responsibilities... until now.

Having gotten bored with the same old role of being the placeholder guy whenever a cast member hasn't been hired for a given role during a player's current playthrough, Defaultman suddenly gains full sentience and desires to play the hero himself for a change.

Breaking the fourth wall, they ask this unusual 'Ceamonks890' to change things up a little and somehow make him be in the same league as all of these other characters that millions of human beings all over the world come back to play as through these old games time and time again.

His wish granted, Defaultman's power is now truly unleashed as he prepares to use his control over the Marvel Ultimate Alliance game code to stop any foul villain in the path of him or his many allies...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 100% chance of resurrection, immunity to mind control, psychic, radiation, cold & fire damage
-3 hex-edited skins, HUDs, icons and voice/sound file using a UK text-to-speech voice named Charles offered by the website Natural Readers.
-Uses assigned number #0 (will clash with Mistress Death and The Agent in mannequin).

MOVESET:
1. Unrestrained Beating: Defaultman performs a six hit combo before finishing with an air kick, dealing physical damage to struck targets. If enemy is in path of kick finisher, they will be knocked back!
2. Number Crunching: Defaultman messes around with the MUA game code, firing multi-coloured balls of energy from his hands as damage is dealt to struck foes.
3. Tiny Hexes: Defaultman utilizes his vast control over the MUA game code to lift an enemy into the air effortlessly and fling them away, dealing physical damage.
4. Unstable Code: Defaultman uses his surprising levels of strength to pound the ground repeatedly, damaging enemies across an ever-increasing radius as they're flung into the air from the impact.
5. Aerial Beating: Defaultman messes around with the MUA game code, raining down different forms of energy at once as damage is dealt to struck enemies.
6. (Special) AI Reprogramming: Defaultman uses his vast control over the MUA game code to make enemies into allies on the current map for a whole minute.
7. (Boost) Heroic Modifiers: Defaultman uses his vast control over the MUA game code to make himself and his allies completely invulnerable to all damage for a minute.
8. (Xtreme) Code Erasure: The environment goes completely dark briefly as Defaultman loses patience with evildoers who never learn their lesson, proceeding to use his vast power to kill all enemies on screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
ak2yny- Custom Defaultman all-white mannequin
Raven Software- Defaultman all-white, ice form & rock form skins

Download link: https://www.mediafire.com/file/kqw8tvw9ub06vfv/Defaultman_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on May 17, 2022, 06:47am
Lol hahaha, thanks for the mod!
Title: Re: Ceamonks890's Character Mods
Post by: Outsider on May 17, 2022, 09:14am
Welcome to the 100-mod club! This mountain's been a solo spot for a long time now. Proud to see another reach the milestone. And that was... an unorthodox choice for a mod, but creativity should know no bounds. Nice work.

Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 17, 2022, 05:35pm
Congratulations on 100 mods!

Very funny and creative character!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 19, 2022, 05:28pm
NITARA

The Moroi vampire from the Outworld-conquered Vaeternus realm known as Nitara, has been a victim of constant subjugation at the hands of the conqueror known as Shao Kahn, ever since her realm was conquered and merged centuries before by the power-hungry dictator.

Taking advantage of Shao Kahn's attempted invasion of an alternate Earthrealm for her own ends, Nitara seeks out a man apparently made of heavily armed iron, in the hopes of bringing her realm out of the lava its securely stored in and finally have a chance at freedom from Shao Kahn's rule.

But in order to convince this 'Avenger' to her cause, Nitara will have to play ball and work with him and his associates in order to get what she wants...

FEATURES:
-4 powers, 3 boosts and a Fatality
-Abilities of Mortal Kombat (can taunt and perform Stage Fatality), flight, might and healing factor
-1 hex-edited skin, HUD, icons, loading screen and voice/sound file using archived audio of Alicyn Packard's voice for Shahdee from Prince of Persia: Warrior Within.
-Uses assigned number #30 (will clash with Psylocke, Lou Ferrigno Hulk and Killer Croc in mannequin).

REQUIRES:
-Her classic costume from Mortal Kombat Deadly Alliance

MOVESET:
1. Moroi Slash: Nitara slashes at enemies with her sharp vampire claws, dealing physical damage.
2. Blood Spit: Nitara fires a projectile of blood from her mouth at a target, dealing physical damage.
3. Unpredictable Predator: Nitara moves between numerous foes at impressive speeds, slicing them with her claws as physical damage is dealt.
4. Feast of Blood: Nitara lunges forward, forcibly knocking an enemy to the ground as she proceeds to bite into them several times, dealing physical damage.
5. (Debuff) Struck Nerve: Nitara strikes an enemy in a critical area on their body, stunning them briefly.
6. (Boost) Exploitable Shadow: As a master manipulator, Nitara uses her inherent gifts to blend in with the environment, becoming invisible as critical hit chances are increased.
7. (Boost) Denizen of Vaeternus: Pushing herself further, Nitara's overall damage, defense and movement speed are increased temporarily.
8. (Fatality) Satisfying Meal: Nitara slashes multiple enemies at once with her claws to alleviate her inherent bloodlust, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, seond loading screen, icons etc
Andersonbrazil- Nitara Mortal Kombat Deception skin
Outsider- Stage Fatality and taunt coding, Skarlet Bloodball coding, first loading screen
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/audmohaplmwfmso/Nitara_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 19, 2022, 06:43pm
Yes!!! I love Nitara!!! Thank you so much!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 23, 2022, 10:08pm
DARK SAMUS

Originally the Metroid Prime on Tallon IV, this mysterious and dangerous creature engaged in a devastating battle with the invading Samus Aran.

Despite putting in everything it had, the overwhelming Phazon radiation from Samus Aran's intriguing new combat suit became too much for the Metroid Prime to handle as it quickly began to destabilize.

In a last desperate effort, it managed to tear the Phazon suit directly off Samus and subsequently exploded as she made a last ditch escape for the surface.

Unbeknowest to Samus however, the Metroid Prime itself was far from dead and having acquired the Phazon suit for itself as well as replicated pieces of Samus's DNA from the battle, became reborn entirely as a new humanoid lifeform known as Dark Samus.

Ultimately, Dark Samus would encounter its original genetic template and clash with her several times across the planet Aether and a planet called Phaaze, the latter created entirely from all the Phazon radiation it had been continually absorbing during its renewed existence.

But against all odds, Samus successfully stopped the foul creature's plans for the galaxy and seemingly destroyed Dark Samus for good as it dissipated into mere particles with the destruction of Phaaze... or so it seemed.

Inexplicably waking up no worse for wear on a strange alternate world it was completely unfamiliar with, Dark Samus would be confronted by strange brown, insectoid like creatures that it immediately felt a brief sort of kinship with.

Taking advantage of these creatures' collective fascination with it, Dark Samus expelled Phazon radiation from its body as it began to corrupt all life on the planet for its own benefit, manically laughing as it prepared to enact its grand plan for this new universe...

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor, 100% chance of resurrection, 50% resistant to all damage types, immune to mind control
-1 hex-edited skin, HUD, icons, loading screen and voice/sound file using archived grunts and sounds from the Metroid Prime games.
-Uses assigned number #67 (will clash with Dragon Man, Agent Venom & Negasonic Teenage Warhead in mannequin).

DISCLAIMER:
-This mod uses one minute of music from Metroid Prime 2: Echoes. I take no credit for the use of it.

MOVESET:
1. Phazon Beam: Dark Samus charges up its arm cannon to fire a powerful projectile of Phazon energy, dealing radiation damage to struck targets.
2. Phazon Blast: Dark Samus fires quick blasts of Phazon energy, dealing radiation damage to struck targets.
3. Radioactive Shockwave: Using replicated powers from the late bounty hunter, Gandrayda, Dark Samus pounds the ground as combined electric and radiation damage is dealt to surrounding targets.
4. Chest of Plasma: Using replicated powers from the late bounty hunter, Ghor, Dark Samus generates a beam of Phazon-infused plasma energy from its chest as radiation damage is dealt to struck targets.
5. Phazon Pillars: Using replicated powers from the late bounty hunter, Rundus, Dark Samus generates pillars of Phazon-infused ice underneath enemies, knocking enemies into the air as radiation damage is dealt.
6. (Boost) Dark Echoes: Dark Samus creates a perfect clone of itself to aid in battle temporarily.
7. (Boost) Galactic Threat: Dark Samus utilizes some of its Phazon energy to boost its overall damage and speed for a time as its suit glows with energy.
8. (Boost) Unstoppable Cruelty: Dark Samus uses energy generated by its replicated form of Samus's Shinespark item to its advantage, generating a shield around itself as it becomes completely invulnerable for a full minute as its iconic battle theme plays.
9. (Xtreme) Prime Corruption: Dark Samus suddenly floats into the air, channeling Phazon energy before releasing it from its body, dealing heavy damage to all surrounding enemies with a high chance to convert enemies into permanent allies on the current map.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
Aventureiromax- Dark Samus model, coding for first two powers
Outsider- Assistance with bug fixing
scottsum- John Stewart Green Lantern Pillars of Light coding
UltraMegaMagnus- Skin segment less Dark Samus Echo minion model
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/qeb348g31dwra2e/Dark_Samus_%2528Metroid%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 26, 2022, 06:13am
LARA CROFT DOPPELGANGER

Originating from an alternate reality within the Tomb Raider side of the multiverse, events played out once more for a vastly different incarnation of Lara Croft who spent much of her career attempting to uncover what happened to her mother, after she accidentally pulled out a mysterious green sword from an ancient hilt in a Nepal monastery and was transported away, leaving the young Lara alone as seemingly the only survivor of a deadly plane crash.

Fast forward a decade later after the passing of her father, Richard, in his own quest to discover what happened to Amelia and this version of Lara Croft would find herself inevitably clashing with the Natla of this reality in 1996, managing to prolong the deranged Atlantean's plans for the so-called 'seventh age' and bringing the lost Atlantean island down with it as the city was left in ruin.

However, Natla was far from dead and upon being discovered by Lara's arch-rival, Amanda Evert, over twelve years later as Amanda sought out another method to enter the fabled realm of Avalon after Lara had taken the opportunity away from her, Natla took advantage of Amanda's narrow-minded obsessions and played along, leading to the two forging an uneasy alliance.

Creating a genetically advanced, super-powered clone of Lara Croft from obtained portions of her DNA through surviving Atlantean resources, the Doppelganger was born and used as an unstoppable tool by the two for their own ends as a means of getting back at their common enemy.

But beneath the unwilling psychological control of the Doppelganger's mind, resided many remnants of her original genetic template's personality and memories who made her silently confident but arrogant persona known when required.

Stopped by the traitorous Amanda Evert in-between attempting to kill her original genetic template under Natla's orders within the realm of Helheim, the Doppelganger was telekinetically flung by Amanda into a pit of dangerous supernatural Eitr liquid, narrowly landing on safe ground and knocked out for a considerably long time as the two rivals set off to stop and defeat Natla for good.

Eventually awakening from her long nap, the Doppelganger would uncover a badly damaged and deteriorating Natla among the remnants of the destroyed Norse Midgard Serpent device and took the moment to openly mock her master for failing once again, before she was forcibly compelled once again into following Natla's orders via the ancient words of 'Ohk Eshivar'.

Taking plenty of time to reactivate the advanced batteries for the healing chamber that would restore her master to normal, the Doppelganger was given her final orders to kill Lara Croft and when she was done with that... herself.

Visibly horrified but uncontrollably compelled to follow Natla's command, the Doppelganger travelled far and wide without rest to the underground remnants of Croft Manor in England and almost succeeded in her psychologically implanted goals, until Lara stated those same ancient words from an artifact she had uncovered and freed her from Natla's control, now being a slave to no one.

Silently grateful, the Doppelganger departed under Lara's advice and would undo what she did in Helheim, destroying the healing chamber's power and successfully killing Natla, as her still very frail and damaged body was crushed by the weight of the destroyed healing chamber pod, the Doppelganger looking on with grim satisfaction as she relished in her newfound freedom.

Unfortunately, this was not to last as she realized she no longer had any purpose or place of belonging in this world and proceeded to wander the lifeless, zombified Thrall-infested ruins for an untold amount of time until she stumbled across a strange portal that the undead creatures took immediate interest in.

Using her enhanced capabilities to her advantage, the Doppelganger dealt with the foul beasts before deciding to take a chance at walking through the portal herself.

Eyeing one last glance back at the path she had traversed, the Doppelganger walked on as the portal within Helheim closed behind her...
 
FEATURES:
-4 powers, 1 boost and an Xtreme
-Abilities of might, healing factor, triple jump
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Keeley Hawes' voice from the Lara's Shadow DLC for Tomb Raider Underworld.
-Uses assigned number #63 (will clash with Namor, Stryfe and ED-209 in mannequin).

REQUIRES:
-A second skin based off the Doppelganger design from Tomb Raider 1/Tomb Raider Anniversary

MOVESET:
1. Shadow Strike: Utilizing her enhanced strength and agility, the Doppelganger performs a powerful five hit combo of punches and kicks, dealing physical damage.
2. Shadow Barrage: The Doppelganger pulls out her dual pistols and fires them, with a chance to knock down struck enemies. Hold button down to keep attack going!
3. Shadow Punch: The Doppelganger throws a powerful forward punch, dealing physical damage to any foe unlucky to be in the way.
4. Shadow Kick: The Doppelganger performs an acrobatic somersault and trips unlucky enemies that surround her, dealing physical damage.
5. (Boost) Shadow Power: The Doppelganger uses her greatly enhanced reflexes and instincts to seemingly slow down time around her briefly, increasing her speed and damage as she better adapts to the current situation.
6. (Xtreme) Shadow Fire: The Doppelganger draws out her pistols and leaps into the air, slowing down time briefly as she fires down a barrage of bullets upon enemies before finishing off surviving stragglers with a 360 spin, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Doppelganger Tomb Raider Underworld skin
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/useoswqvu4mffku/The_Doppelganger_%2528Tomb_Raider%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on May 26, 2022, 08:29pm
I always like whatever mods you make because they're always interesting and exciting! Marvel or not, they're always great picks! I especially love how you come up with profiles for each of them - I get to learn new things about series I've liked that I never knew before!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 27, 2022, 02:16am
I always like whatever mods you make because they're always interesting and exciting! Marvel or not, they're always great picks! I especially love how you come up with profiles for each of them - I get to learn new things about series I've liked that I never knew before!

Thank you. It's always a pleasure reading such positive responses and feedback from both here and on the Discord server to the content I put out, continuing to serve as firm reassurance that I'm doing something right in my approach to modding through continuously unexpected inclusions. Really helps in keeping me going at this stuff :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on May 29, 2022, 05:59pm
THUNDERSTRIKE

Working as an architect to provide for his son Kevin as a single dad, the man known as Eric Masterson would ultimately meet the Asgardian god of thunder, Thor, after being injured in an accident involving falling girders.

Rushing the mortal man to the nearest hospital, Eric's life would be saved by the heroic Avenger as he found himself unwillingly tangled in a series of events which led to him getting fatally wounded by the villain Mongoose.

Believing himself responsible for Eric's worsening condition, Thor bravely allowed his very being to be merged with Eric by his father Odin in a last ditch attempt to save his life.

Luckily, the process worked and Eric found himself taking on the form of Thor whenever he struck down a seemingly normal cane on the ground in a specific way and would gain access to the god of thunder's abilities once more.

Guilt-ridden for forcing Odinson into this situation, Thor affirmed that it had been his choice to save Eric's life and did his best to guide Masterson in utilizing his new powers from within his mind.

But on Earth-7150, Eric Masterson in this reality would ultimately not give up custody of his son Kevin to his ex-wife Marcy nor perish to the curse of the Bloodaxe by the Egyptian god Seth and over time, managed to find a solid work-life balance between the responsibilities of fatherhood and heroics (engaging in many adventures with the Avengers while continuing to work as an architect on the side).

Eventually, Eric would become separated from Odinson once more (Masterson believing that his tenure as a superhero was at an end, as he shook hands with Thor and prepared to leave Asgard for Earth as a normal man).

However, Eric was quickly stopped by the Asgardian all-father himself, Odin, who commended the mortal man for taking on so much over the course of many months and ordered the creation of a new battlemace that would allow Eric to achieve similar capabilities to Thor without having to be tied to Odinson anymore.

Appreciative of the new weapon, Masterson would take up his own superhero identity named after the mace itself as 'Thunderstrike', continuing to fight the good fight as a protector of Earth among the Avengers.

Now however, a number of years have passed and Eric has come into his own as a hero, his son Kevin now a teenager who can take care of himself after being trained in self-defence by him, in the likelihood that one day, he will pass the Thunderstrike mantel onto him.

Informed by Iron Man through an Avengers communicator that something was going on at the Helicarrier, Eric informed his son that duty calls as he slammed the wooden cane on the ground and transformed into Thunderstrike, setting off for the Helicarrier...

DISCLAIMER:
-Eric Masterson's arms get noticeably stretchy during specific animations, in spite of Enchlore's best efforts to get his custom model working properly in the game. Very minor graphical issue otherwise that has no detrimental impact on gameplay.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and healing factor
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Dameon Clarke's voice for Nathan Spencer from Marvel vs. Capcom 3
-Uses assigned number #71 (will clash with Grey Gargoyle, Master Chief and Mortal Kombat's Liu Kang in mannequin).

MOVESET:
1. Counter Blow: Putting his combat training under Captain America to good use, Eric grabs an enemy in self-defence and slams them to the ground, dealing physical damage.
2. Godly Combo: Putting his combat training under Hercules to good use, Eric deals a strong two-hit punch combo that will stun struck enemies briefly.
3. Mace Toss: Eric throws the Thunderstrike mace, knocking struck foes to the ground from the strength of the blow as physical damage is dealt.
4. Savage Winds: Eric swings the Thunderstrike mace in a circle, creating a massive whirlwind that sends enemies flying into the air.
5. Fury of Thunderstrike: Eric summons lightning down on an unlucky target, shocking them as the electricity travels between foes. Level up to have power chain to more enemies at once!
6. (Boost) Odin's Blessing: Eric's overall combat speed, evasion and damage output is increased temporarily, as he adapts to the current situation.
7. (Debuff) Power of a God: Eric threatens to bring down lightning upon enemies with the sound of thunder in the sky, causing nearby enemies to run away in fear.
8. (Xtreme) Masterson Slam: Eric leaps into the air, slamming the Thunderstrike mace into the ground as heavy radial damage is dealt to surrounding foes from a powerful electric shockwave.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Enchlore- Custom Thunderstrike skin, mace bolton
Outsider- Loading screen
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/n52x089n1hkn6g4/Thunderstrike_%2528Eric_Masterson%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 02, 2022, 04:44am
J JONAH JAMESON

Raised by a war veteran and regularly abusive stepfather, David, during his childhood, J. Jonah Jameson became very much convinced over time that no-one was a true hero every day of the week and couldn't keep up appearances forever.

Specializing in boxing and photography throughout his high school years, he would obtain a job as a part-time reporter for the Daily Bugle within New York before eventually purchasing the paper with his large inheritance and becoming its new publisher and editor-in-chief, saving the Bugle from bankruptcy as it was revitalized for a new generation.

For decades, Jonah was a respected businessman who supported civil rights and frequently published exposes towards organized crime.

But when many costumed heroes started popping up gradually (including the then newcomer Spider-Man), Jonah would utilize his power over the press to make the general public believe the web-slinger and an assortment of other street heroes, were nothing more than masked menaces who took the law into their own hands.

However, Jameson's stance towards vigilantism would quickly devolve into an unhealthy obsession as he hypocritically commissioned the creation of various super-powered beings at different points to take Spider-Man down, who quickly became deranged from the unstable effects of radiation exposure.

Despite continually failing to bring Spider-Man down a peg and show to the world how much he was in the wrong (even running for mayor of New York to further his reach), Jonah would stubbornly pursue his vendetta towards superheroes (even after having several close brushes with death at the hands of villains more times than he can count).

With his fellow contacts and colleagues turning on him and calling him out on his barbaric actions, the continued stress from numerous revelations and personal tragedy became too much for Jameson to bear as he would soon retire from the role of mayor and secluded himself off from the world within his apartment, resigning himself to running a regular blog on the internet as a means to justify his continued existence.

Realizing that Jonah was emotionally hurting from all the pent-up resentment he had towards his heroics, Spider-Man would ultimately agree to an interview off the record and bravely revealed his secret identity as Peter Parker, giving Jonah the long sought-after clarity he had unknowingly been searching for his whole life.

Now on Earth-7150, J. Jonah Jameson has been doing his best to make up for his past actions and openly show his support for heroes he once deemed as no better than their various rogues galleries, running a popular talk show called Get to Work which regularly attracts a healthy amount of listeners to hear the latest local gossip.

Suddenly, the radio station starts to come under attack as Jonah pulls out the hidden web-shooters that Peter Parker had crafted for him in an emergency from his desk drawer and put them on his wrists, praying that he still remembered the hand motions required to make them work.

Preparing himself for whatever happens next whilst being utterly terrified internally, Jonah was ready to defend himself from whatever crazy loon decided to attack him this time...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of Nullify Immunity (Powers cannot be nullified because he has no powers so to speak).
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of J.K. Simmons' voice.
-Uses assigned number #83 (will clash with Marvel's Ares and Mortal Kombat's Ermac in mannequin).

MOVESET:
1. Hard Knockout: Drawing on his experience as a boxer, Jonah throws an unexpectedly devastating two-hit punch combo that stuns struck enemies temporarily.
2. Shut It!: Jonah uses the donated emergency webshooters on his person from Spider-Man to defend himself, firing projectiles of impact webbing at foes as physical damage is dealt.
3. Little Punk: Jonah puts his experience as a street fighter to good use, grabbing an unlucky foe by the legs as he swings them around as a makeshift weapon, dealing physical damage to surrounding threats. Let go of button to throw enemy away!
4. (Debuff) Confident Distraction: Jonah silently taunts nearby enemies, enraging them as they focus their attacks on him and render themselves more vulnerable for his teammates to deal with.
5. (Boost) Battle Hardened: Being an inherently stubborn man who refuses to give up so easily, Jonah's max health and striking stats are increased temporarily.
6. (Xtreme) You Are Fired!: Jonah flings several explosive grenades into the air that he had picked up along the way, dealing fire damage to all surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Julio Cabral- Spider-Man 3 game skin
Waggens7uP- Mannequin
Zignutus- JJJ Modern skin

Download link: https://www.mediafire.com/file/0u8mwuj8cuxewhn/J_Jonah_Jameson_%2528Spider-Man_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Mynexus92 on June 02, 2022, 07:51pm
Every time I think I have a grasp on what direction you're headed next, you continue to pleasantly surprise.
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on June 02, 2022, 08:09pm
This is very great! Love it!
Title: Re: Ceamonks890's Character Mods
Post by: alexwesker123 on June 03, 2022, 03:23am
KNULL

An ancient eldritch god of darkness and the creator of the symbiotes within the Marvel Universe, Knull was awakened by a 'Light' when the Celestials invaded his kingdom residing in a pocket of darkness.

Using his vast power to create the first ever symbiote into the form of a deadly Necrosword called All-Black, Knull retaliated and viciously slaughtered one of the Celestials in his madness.

Deciding to wage war against the Light (later known as the Enigma Force), he became a legendary figure of terror who proved incredibly difficult to stop as he created an artificial planet from his living darkness to serve as his base of operations.

Conquering countless worlds, civilizations and pantheons, Knull enslaved many into his hive-mind symbiote army, bending them all to his will as they were turned into horrific monsters.

Eventually, Knull was surprisingly incapacitated by one of the mysterious gold-armored gods empowered by the Enigma Force in a last ditch effort to stop him, after their comrades had all perished by Knull's blade.

His blade stolen by the being known as Gorr, Knull was forced to make a retreat to his home base on Klyntar and recover from his injuries for more than a century, creating the modern Symbiote race in the hopes of corrupting life rather than continuing to eradicate it.

Finally brought to an end through the norse god Thor's lightning severing the link with the vast majority of his creations during an invasion of the planet Earth, the symbiotes collectively learning notions of honor and nobility from being bonded to so many good-hearted beings and ultimately rebelled, imprisoning Knull within his own throneworld for centuries in the hopes of redeeming themselves.

But this was not to last, as Knull would soon become freed once more after centuries of imprisonment due to Victor Von Doom's reckless use of Odin's stolen power destabilizing the very fabric of reality within an alternate future to Earth-7150.

Knull taking advantage of the situation, he would use the numerously generated chrono portals to send himself and his newly-controlled symbiotic forces back to the past, regaining his sword All-Black during dimensional travel.

Ensuring to take down what he deems as one of the only real threats stopping him from complete control over countless universes opened up by the Victor Von Doom of a possible future, Knull prepares to enact his plan, his alliance with what he considers 'lesser beings' primarily a means to an end...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, healing factor, faster energy regen, immunity to mind control, psychic damage, being stunned, grabbed, slowed down, frozen and being knocked down, 60% resistant to all other damage types, 100% chance of resurrection (except in bottomless pits), Creator of the Symbiotes (creates symbiotes out of human-sized enemies through grabbing them)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late Tony Jay's voice from Planescape Torment.
-Uses assigned number #73 (will clash with Karnak, Kamen Rider Black and Solid Snake in mannequin).

MOVESET:
1. Energy of All-Black: Knull draws out the All-Black sword and slashes at enemies with it, generating a radial red energy wave as physical damage is dealt.
2. Lambs to the Slaughter: Knull draws the All-Black sword and begins running forward, slicing at anything in his way. Each strike will boost attack speed.
3. Sadistic Massacre: Knull draws the All-Black sword out and spins in place, dealing physical damage to enemies across a vast range.
4. Parasitic Domination: Knull generates geysers of symbiotic goo out from the ground, flinging nearby enemies into the air.
5. Monstrous Brutality: Knull performs a quick combo, ending the attack with a beam of dark energy as energy damage is dealt to struck targets, stunning them temporarily.
6. Unstable Foundations: Knull leaps forward and stabs the All-Black sword into the ground, tripping nearby enemies as physical damage is dealt.
7. Conniving Schemer: Knull draws the All-Black sword and goes into a guard stance. If an enemy comes in close contact of him or not, Knull will retaliate differently.
8. (Boost) Living Darkness: Knull gets enraged, his even more unhinged state of mind causing threats to run away in fear as he moves much faster temporarily.
9. (Boost) The King in Black: Knull focuses more of his limitless energy into his All-Black sword, boosting overall damage output, XP gains and momentum.
10. (Xtreme) Symbiotic Wyverns: Knull commands symbiote dragons of his own creation to fire at enemies from off-screen, spewing symbiotic goo that deals heavy damage to all threats in range.

CREDITS:
Ceamonks890- Mod creation, voice/sound file
corvetterules- Reused power coding, effects, sounds and Fuu Chan Wolf Pillar model from SoulWorker character mods
Outsider- Loading screen, demon wing flight coding, Summoned Symbiote skin
UltraMegaMagnus- Knull MFF skin, HUD, mannequin, boltons, icons

Download link: https://www.mediafire.com/file/oukh7zskw8t0u8g/Knull_%2528Ceamonks890%2529.7z/file
Knull skill living darkness and symbiotic wyverns the effect like green screen is glitch ? (https://www.img.in.th/images/33d681ff92da81186387a82f3617e76d.png)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 03, 2022, 04:41am
^That's very strange, as the effects are just copy/pasted from Venom for those affected powers and applied as Knull's own files. So I have no idea what's going on there. Displays perfectly fine on my end o.O
Title: Re: Ceamonks890's Character Mods
Post by: alexwesker123 on June 03, 2022, 05:12am
Or I need to install Official Characters Pack 2 for vemon ?
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 03, 2022, 05:21am
Worth a shot, as I have no idea what else would be causing this.
Title: Re: Ceamonks890's Character Mods
Post by: alexwesker123 on June 03, 2022, 09:34am
Worth a shot, as I have no idea what else would be causing this.
Ok I found how to fix your mod need VENOM (Dark_Mark) mod to fix it
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 03, 2022, 04:32pm
I think just having the OCP installed is enough, as that Venom and Dark_Mark's Venom share the same files.
Title: Re: Ceamonks890's Character Mods
Post by: alexwesker123 on June 03, 2022, 11:00pm
I think just having the OCP installed is enough, as that Venom and Dark_Mark's Venom share the same files.
in the future shall you add more knull skin ? I'm really love knull model from marvel contest.
(https://www.img.in.th/images/b20bc8a0ea29bbd0e680dcc58702d0c7.jpg)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 04, 2022, 12:06am
^All up to the active skinners to convert models over for use in mods (as I'm not one myself). Otherwise it probably won't happen.

Pretty much the case for any character mod really.
Title: Re: Ceamonks890's Character Mods
Post by: BaconWizard17 on June 04, 2022, 07:35am
Or I need to install Official Characters Pack 2 for vemon ?

You should always have the official characters pack installed before adding any characters
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 06, 2022, 05:32am
DANNY KETCH

Born to Barton Blaze and Naomi Kale, the young, cowardly Danny would be given away to a widowed woman named Francis Ketch alongside his sister when they were both very young (blissfully unaware of their true parents).

But on one Halloween night several years later, Danny and Barbara (now teenagers), would sneak out of their home to a graveyard that was rumored to house the grave of Harry Houdini for pictures, accidentally stumbling into a brutal confrontation between gang members of the Kingpin's payroll and that of newcomer Deathwatch.

Deathwatch quickly becoming aware of the Ketch siblings' presence after dealing with Kingpin's forces, he ordered one of his henchmen to fire at them as an arrow shot into Barbara's chest and fatally wounded her.

Incredibly terrified, Danny dragged Barbara's unconscious body and rushed to hide them in a nearby junkyard away from Deathwatch's men, eventually noticing a pristine looking motorbike with a glowing gas cap.

Deciding to inspect the gas cap, Danny touched the motorbike with a hand that was stained with his sister's blood and suddenly transformed into a new version of the Ghost Rider, a Spirit of Vengeance who had not been heard or seen from in the seven years Johnny Blaze had been freed from the influence of the demon Zarathos.

Knowing time was of the essence, Danny utilized his new form's hellfire-infused bike to drive Barbara to the nearest hospital before proceeding to hunt down Deathwatch's henchmen for revenge.

Turning back to normal upon sunrise and initially afraid of what this newfound power could do after almost going too far with torturing a common thug, Danny abandoned the bike in an alley and ran back home.

Tragically, Barbara's wounds would prove too great as she would pass away the next night in the hospital.
Guilt-ridden for venturing into the graveyard in the first place, Danny tracked down the mysterious motorbike once more, deciding to try and do some good with it as the Ghost Rider that defined much of the 90s era of comics.

Now however on Earth-7150, Danny Ketch is brought on board the vast multiversal strike force organized by SHIELD, meeting up with the newest vengeful spirit on the block, Robbie Reyes, his former rival, Vengeance and an alternate version of his brother from another reality altogether who never lost his wife and children to insane villains, simply going by 'Blaze'.

Pondering where the Johnny Blaze of his reality could possibly be for only a moment, Danny knew he couldn't allow such concerns to distract him for the sake of putting a stop to the plans of Doctor Doom and the Masters of Evil, as he got on his hellfire-infused motorbike and prepared to venture off with his fellow heroes to the Omega Base...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to mind control, immunity to fire, cold & mental damage, Demonic Stallion (can drive his Hellcycle by pressing block + jump at the same time)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Richard Grieco's voice from Marvel vs Capcom 3
-Uses assigned number #82 (will clash with Domino and Mortal Kombat's Shang Tsung in mannequin).

MOVESET:
1. Ravaging Hellfire: Danny charges up a quick blast of hellfire, aiming it at a nearby enemy that spontaneously combusts them. Ignites struck targets if fully charged, dealing extra damage!
2. Chain Shuriken: Danny breaks portions of his hellfire chain and flings pieces of them at enemies, dealing damage from the massive knockback. 100% chance of dealing critical damage if enemy is airborne!
3. Chains of Vengeance: Danny spins and swings his hellfire chain, dealing radial damage to surrounding enemies. Sends enemies flying if fully charged.
4. Hellfire Projectiles: Danny rapidly launches fireballs from his hands at enemies, dealing fire damage as enemies are knocked into the air.
5. Hellfire Spread: Danny creates a charged fireball in one of his hands, starting a very potent fire on the ground. Stuns enemies if power is fully charged!
6. (Boost) Hellfire Clone: Danny uses his hellfire to generate a decent-looking duplicate of himself to aid in combat for a time.
7. (Debuff) Penance Stare: You all know what this does...
8. (Xtreme) Hellfire Tornado: Danny uses his hellfire chain to generate a powerful tornado, sending enemies flying as heavy fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Andersonbrazil- Danny Ketch Ghost Rider skin, Hellcycle model
Outsider- Ghost Rider Hellcycle coding, loading screen, HUD
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/60yxgd8492exics/Ghost_Rider_%2528Danny_Ketch%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 20, 2022, 04:09am
ADAM WEST BATMAN

Originating from an alternate reality, this Caped Crusader is a lot more inherently optimistic and hopeful for the future of Gotham compared to most incarnations, continuing to serve as an inspirational beacon of hope to its many citizens as the 'Bright Knight'.

But with that inherent podium also comes those who wish to challenge that authority and snuff it out for their own devious schemes and vendettas.

Having fought tooth and nail alongside his faithful partners, Robin and Batgirl, to maintain the peace whilst ensuring that good morals continue to remain upheld, this interpretation has thwarted a whole assortment of colorful villains countless times throughout the years.

However, the Bright Knight finds himself involved in his greatest caper yet as he's visited in his Batcave by mysterious costumed heroes from a different universe entirely, in the hopes of aiding them on their own world for the sake of all existence.

Understanding the major implications, our hero prepares to tackle this crazy tomfoolery with his new allies and be back home before the local Gotham holidays arrive...

Will he and his teammates come out on top or will this Doctor Doom character manage to finally succeed in his grand schemes for the omniverse? Tune in now on the same bat-time, same bat-channel!

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late Adam West's voice.
-Uses assigned number #77 (will clash with White Tiger and Amanda Sefton in mannequin).

REQUIRES:
-A proper model of Adam West's Batman costume from the 1960s show. Using Blaw's 70s Batman comic skin as a placeholder in the meantime.
-A mannequin.

DISCLAIMER: This mod uses one minute worth of music from the 1960s Batman show. I take no credit for the use of it.

BUGS: When performing a jumpsmash, the comic hit bubble effect can briefly be seen a second time. This is unintentional, with no way to fix it to my knowledge.

MOVESET:
1. Batarang: West Batman flings one of his distinct boomerangs at a targeted enemy, dealing minor physical damage with a high chance to stun.
2. Veteran Kick: West Batman runs to an enemy and deals a flying kick to them, causing major knockback as physical damage is dealt.
3. Bomb Disposal: Discovering an active cartoon-styled bomb on the ground, West Batman disposes of it quickly, dealing fire damage to surrounding enemies as they're caught in the blast.
4. Groovy Slide: West Batman uses an advanced Bat surfboard with the capability of flight, proceeding to charge forward and deal damage, knocking over most threats in his way.
5. (Boost) Bat Intuition: West Batman uses his impressive wits to reveal nearby enemies on the map via leftover evidence, decreasing energy cost for powers as the iconic 60s Batman theme plays for a minute.
6. (Boost) Universal Antidote Pills: West Batman pulls out small medical capsules and shares them with his teammates, removing status ailments from allies whilst raising overall health regen for entire team.
7. (Xtreme) Bat-Sleep Gas: West Batman, not wanting to seriously harm his foes, flings gas pellets that deal no damage but leaves foes stunned for a long time in a state of utter bliss.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
MrKablamm0Fish- Ripped Zemo Dance animation from Marvel Future Fight
Raven Software- Marvel Legends Prototype comic hit effects
tubularspacedude- Adam West voice clips from Lego Batman 3

Download link: https://www.mediafire.com/file/ykepsejv0hphf1l/Adam_West_Batman_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on June 20, 2022, 07:45am
Very nice work! Looking forward to everything else you want to make for mods in MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on June 30, 2022, 02:16am
BLACK MANTA

Growing up in Baltimore, Maryland, the man who would later become one of Aquaman's greatest foes, started life as an autistic kid who simply loved to play by the ocean.

Known as David, he would soon get unexpectedly kidnapped by morally bankrupt pirates while out on an open beach alone and forced to work on their vessel for an unspecified amount of time.

Spying Aquaman nearby with some dolphins one day, David desperately tried to signal the hero for help (the king of Atlantis regrettably not seeing him), eventually forcing David to defend himself as he killed one of his pirate tormentors with a knife and activated the ship's SOS signal for rescue.

Harboring a strong resentment for the emotionless sea and Aquaman, David would vow to become the master of the seven seas and took this mindset all the way into adulthood as he studied everything he could about deepsea diving and weaponry.

Now dressed in an incredibly durable diving suit and armed with a vast assortment of weaponry, Black Manta is a man who is greatly feared by superheroes and villains alike, Lex Luthor playing his cards close to his chest as he informs everyone within the Legion of Doom about an entirely new reality, free from the interference of the Justice League.

Preparing himself for the haul of the century, Black Manta steps through the newly generated LexCorp portal to Earth-7150, hoping that this world's Atlantean ruler will prove just as much of a worthy challenge...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and 20% resistant to physical damage
-5 hex-edited skins, HUDs, loading screens, icons and voice/sound file using archived audio of Kane Jungbluth-Murry's voice from Injustice 2.
-Uses assigned number #86 (will clash with Gorgon and Miles Morales in mannequin).

MOVESET:
1. Trained Killer: Black Manta pulls out a combat knife and puts his all into the strike, sending an unlucky enemy flying into the air.
2. Trident Slam: Black Manta slams his custom-made trident into the ground, dealing radial damage to surrounding foes.
3. Destructive Tendencies: Black Manta fires two heat-seeking missiles from his diving suit's hidden weapon shoulderpads, the missiles dealing fire damage if they manage to catch an enemy in their flight path.
4. Steel Cyclone: Black Manta pulls out two swords and performs a radial spin attack, so long as button continues to be held down.
5. Optic Destruction: Black Manta generates a powerful optic blast from his suit's helmet, generating a powerful radial blast that explodes on contact and generates energy splash damage to surrounding targets.
6. (Boost) Observant Tracker: Being a very talented tracker, Black Manta reveals nearby enemies on the map whilst increasing amount of XP and momentum earned.
7. (Debuff) Terrifying Hunter: Having a widely known notoriety on all sides in the DC Universe, Black Manta terrifies nearby enemies as they run away in fear, while he relishes in the thrill of the hunt.
8. (Xtreme) Optic Fury: Having little patience with his foes, Black Manta pushes his helmet's lasers to full power, firing a powerful blast of energy that sends enemies flying as high energy damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Blaw- Sword boltons
Guiguis_12- Black Manta models, HUDs, extra loading screens, mannequin

Download link: https://www.mediafire.com/file/rxy75mc9u3ztm1s/Black_Manta_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on June 30, 2022, 08:11am
This is extremely cool!!!

When it comes to DC Comics, I'm not as familiar with the source material for most of their things, having only read everything I could grab on Batman, Teen Titans, and some of their Vertigo titles. However, I found Black Manta to be extremely cool and badass in the DCEU Aquaman movie and in Injustice 2! He's a very welcome addition to MUA!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 03, 2022, 02:37am
THE PRINCE OF PERSIA

'They say time is like a river that flows swift and sure in one direction, but I have seen the face of time and I can tell you... they are wrong.
Time is an ocean in a storm. You may wonder who I am and why I say this; sit down and I will tell you a tale like none that you have ever heard...'


So I suppose we should start from the beginning. In what would be a quest which ultimately lasted seven whole years with many twists and turns, it began as all good stories do.

Honour, glory, betrayal, love, loss... it all occurred that fateful day in my youth when my father, King Sharaman and his army invaded India with relative ease, thanks to the treachery of a manipulative Vizier who betrayed his own people in the hopes of obtaining a share of the treasure, deep within the Maharajah's royal vaults.

What we could have never foresaw that day, was that tyrant playing us for fools and manipulated events for his benefit, using me as an unknowing instrument to release the dangerous 'Sands of Time' from a fantastical-looking hourglass and unleash untold horrors upon the kingdom of Azad, corrupting and changing every living thing it came into contact with.

And yet I would be one of only three survivors to be spared the corrupting influence of the Sands, with the Maharajah's beautiful & resourceful daughter, Farah and the Vizier himself still possessing that of flesh and blood.
Journeying with Farah across the castle to the Tower of Dawn, I grew ever closer to her along the way.

But in my fear-fuelled reluctance to immediately undo everything that had transpired and make it so these events never happened, I would ultimately lose her once before reverting time back to how it was before we ever attacked India, everyone returned to life with no memory of what happened besides myself, defeating the Vizier when he attempted to take the life of Farah while I explained everything that had happened to us in an alternate time.

From then on, I went on further adventures and saved other mystical kingdoms from all sorts of threats, including plants, demons & spirits (but never without great sacrifice for those I had come to care a great deal for each time).

However, it was a great war I accidentally started between Persia, India and Aresura in my haste to avoid being pursued by an unstoppable creature called the Dahaka for cheating predestined fate in Azad, that I decided to no longer hold back in striking down anyone or anything that stood in my way and proceeded to distance myself from many I held dear, in order to stay safe.

As I learned of the Island of Time's existence through a reliably wise old man, I crossed the unforgiving seas in the hopes of stopping the Empress of Time, Kaileena, from creating the Sands completely and therefore erasing the Dahaka permanently from the timeline.

Notwithstanding the revelation that killing Kaileena was what led to the creation of the Sands in the first place and having to travel across time while wearing the Mask of the Wraith in order to afford me another chance to set things right in my favour, I came to better understand that she and I were not so different, choosing to instead spare her life when bringing her to the present time and finally slaying the foul beast that had caused me so much torment with her aid.

With the Dahaka now finally defeated, we left the island together on a newly-built vessel in order to return to Babylon, the trip expected to last several weeks as we spent many hours getting to know one another as allies-in-arms, rather than the unforgivable enemies we had viewed ourselves as before.

At the same time, I could not imagine what would eventually materialize in front of us next as a strange portal opened in the middle of our path across the vast ocean and successfully pulled our ship into it, able to do nothing but watch in looming horror as we knew no more...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of 50% chance of resurrection (Sand Recall)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Robin Atkin Downes' voice from Prince of Persia: Warrior Within
-Uses assigned number #89 (will clash with M and Diamondback in mannequin).

REQUIRES:
-A mannequin
-Skins based off his appearances in Sands of Time & Two Thrones

MOVESET:
1. Free Form Slash: The Prince pulls out the Water Sword and performs a charged spin attack, dealing physical damage to surrounding enemies.
2. Confident Brutality: The Prince performs a deadly, multi-hit attack with his two swords, dealing physical damage.
3. Deadly Throw: The Prince throws out several daggers in a spread pattern, dealing physical damage to struck threats.
4. Wind of Fate: The Prince releases a powerful radial blast that utilizes the Sands of Time, dealing damage to surrounding enemies as they're knocked back from the blow.
5. (Boost) Hardened Warrior: Refusing to give up in the face of overwhelming odds, The Prince lets out a battlecry as attack speed and damage output is increased for entire team.
6. (Boost) Potential Outcome: The Prince suddenly has a vision of a possible future thanks to the Sands of Time, revealing the positions of nearby enemies on the map as his chances for dealing critical hits are increased.
7. (Boost) Eye of the Storm: The Prince uses the Sands of Time to slow down everything around him, allowing the Prince to react to events much more quickly.
8. (Xtreme) Ravages of Time: The Prince utilizes his most powerful Sands of Time ability, increasing his natural speed significantly while everything else flows at normal speed, the game's lighting turning blood red as he moves between foes and slices them with his swords, dealing heavy damage before the power wears off shortly afterward.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
UltraMegaMagnus- Prince of Persia Warrior Within and Sandwraith skins, Light & Water Sword boltons from Warrior Within

Download link: https://www.mediafire.com/file/54f0h010b9mscv3/The_Prince_of_Persia_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 03, 2022, 02:51am
Oh my god, yes!!! Thank you so much for this!!!

You have no idea how happy you've made me with this mod. It's obviously no secret by now from everything to my name, profile picture and history of posting on this forum that Mortal Kombat is my favorite video game series of all time. Well, the Prince of Persia: Sands of Time series is my second favorite, practically tied for first! Ever since long ago you posted a potential movelist for a mod creation of The Prince I eagerly awaited him becoming a mod someday! When I saw recently someone posted a skin of him I hoped it would come true and it has! He's been one of my most desired modded characters, the one I would start a whole new game for if I had an otherwise perfect setup I didn't want to change! There's very few characters I feel this strongly about, so I have to stress this, thank you, thank you ever so much. The only other character I can even think of that I'd feel this strongly about is Ash Williams from the Evil Dead/Army of Darkness series; if he ever became a modded character, between him and every other mod here (including several that you've made personally), MUA would become my personal video game heaven.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 03, 2022, 03:33am
Oh my god, yes!!! Thank you so much for this!!!

You have no idea how happy you've made me with this mod. It's obviously no secret by now from everything to my name, profile picture and history of posting on this forum that Mortal Kombat is my favorite video game series of all time. Well, the Prince of Persia: Sands of Time series is my second favorite, practically tied for first! Ever since long ago you posted a potential movelist for a mod creation of The Prince I eagerly awaited him becoming a mod someday! When I saw recently someone posted a skin of him I hoped it would come true and it has! He's been one of my most desired modded characters, the one I would start a whole new game for if I had an otherwise perfect setup I didn't want to change! There's very few characters I feel this strongly about, so I have to stress this, thank you, thank you ever so much. The only other character I can even think of that I'd feel this strongly about is Ash Williams from the Evil Dead/Army of Darkness series; if he ever became a modded character, between him and every other mod here (including several that you've made personally), MUA would become my personal video game heaven.

I appreciate the compliments and I'm honoured that I made another player happy with the release of this mod. Believe it or not, the Prince has been among the biggest characters from video games that I've wanted to bring over to MUA for several years now myself and as such, wanted to ensure he was done the proper justice as a fan of the Sands of Time trilogy era for the franchise.

You should come by the Discord server sometime, as Magnus kindly converted over those POP assets for me primarily (as I had made a request for them to be converted over a few months back).

As always, a pleasure to see new comments from you TheMK whenever I release a new character mod for folks to play around with and bring their MUA crossover dreams to life :D
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 07, 2022, 04:03am
The Playable Generic MUA1 Enemies Collection has been updated with a ninja from the Hand joining the ranks!
Title: Re: Ceamonks890's Character Mods
Post by: kuralsz1 on July 10, 2022, 04:21am
Hey I love your mods. Its fun to play with them but i reinstalled my game. Your "knull" link not working can u refresh it ?
(sorry my bad english)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 10, 2022, 05:18am
Works just fine on my end :confused: Have you tried the new download link on his release post?

Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 10, 2022, 05:23am
STANLEY

'This is the story of a man named Stanley. Stanley worked for a company in a big building where he was Employee Number 427...'

'Wait, what's going on here? Stanley, are you seeing this? Is that a combat robot... Oh god Stanley, we're doomed. I'll try to restart the game and...'

'Hmm, nope... It looks like something is disrupting my story from playing out correctly in any capacity. Hmm, what are we going to do?'

But Stanley knew there was only one way he would get out of this situation alive and put all his willpower into his fighting reflexes.

'Wow Stanley, I didn't know you had it in you. Haha, that stupid robot didn't know what hit it!'

'Now, let's try and investigate around the office and see where this story goes... Ooh, is that a dimensional portal in the middle of the next room? Not exactly what I had in mind for the story, but I can tolerate a few rewrites here and there...'

'Goodness, there seems to be a whole host of empowered beings and creatures engaging in a fight on board... some kind of mobile base on the other side, against... robots? But why would a portal to this alternate dimension spawn within the Stanley Parable? Don't they realize the huge risk of copyright infringement...'

It was then however that the narrator gained a sudden realization on this new reality he couldn't have possibly known yet inexplicably did. This world was designated Earth-7150 and was seemingly a passion-fuelled community product designed by many internet nerds on Earth-1218 who brought their overall desires to life within a comparatively ancient video game called Marvel Ultimate Alliance, telling their own collective story as to why all these heroes and villains from across the omniverse were working together to achieve a common goal.

'How utterly ridiculous', the narrator spouted out, unaware of someone else speaking his inner thoughts, much like he did constantly with the inexplicably mute Stanley. 'Don't these people have anything better to do with their time, beyond ignoring controversial, fictional stories and events crafted by writers who put their heart and soul into the tales they write, solely because they feel it disrespected their favourites or they wished to see the well-concluded stories of others continue against the intention of their creators? I mean, really...'

'Oh.' the narrator quickly realized. 'This must mean that one of these strangely gifted nerds might be subconsciously reaching out to our game without them even knowing and wants us to join in on the fun too... Oh, how exciting!'

Clearing his throat, the narrator stated, 'Alright Stanley. I've had a fair bit of time to think about it... I've decided we should head through the portal and see where this unexplored narrative takes us. Quickly Stanley, the time for opportunity is fading!'

Deciding to take a chance, Stanley rushed to pick up his loyal friend, a simple bucket, from off a desk nearby, before leaping into the portal as he knew no more, the disembodied narrator pulled in with him whether they liked it or not...

FEATURES:
-3 powers, 4 boosts and an Xtreme
-Abilities of flight (a nod to the Stanley Parable's Mariella ending) & 100% resurrection except for bottomless pits (The Stanley Parable narrator refuses to have his story on Earth-7150 ruined)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Kevan Brighting's voice for the Narrator from the Stanley Parable: Ultra Deluxe.
-Uses assigned number #87 (will clash with Black Bolt and Spider-Gwen in mannequin).

DISCLAIMER: This mod uses a good chunk of music from the Stanley Parable game. I take no credit for the use of it.

BLOCK COMBO (Bored Narrator)- Press Block + Jump to have the Stanley Parable narrator say a random line to lighten the mood.

MOVESET:
1. Confusing Enigma: As a reference to the Elevator & Confusion endings of the Stanley Parable, Stanley's inconsistent actions causes the Marvel Ultimate Alliance code to freak out, an inexplicable radial blast of psychic energy generated from within Stanley as damage is dealt to surrounding foes.
2. Heartless Worker: As a reference to the Games ending in the Stanley Parable, Stanley inexplicably generates fire underneath enemies, sending them flying into the air.
3. Facility Explosives: The Narrator plays around with unseen assets pulled from the Stanley Parable game, raining explosives from the Countdown ending upon enemies via simple commands as fire damage is dealt.
4. (Debuff) Narrative Contradiction: As a reference to the Not Stanley ending within the Stanley Parable, Stanley's inconsistent actions cause enemies to run away in fear of his unstable power.
5. (Boost) Zending: Attaining a sense of inner calm, Stanley temporarily boosts stats and reduces energy cost for entire team as a random theme from the Stanley Parable plays for a minute.
6. (Boost) Reassurance Bucket: Stanley pulls out his only friend, the Stanley Parable Reassurance Bucket, for comfort as damage taken is lowered and overall resistance is increased for entire team.
7. (Boost) Adventure Line: Stanley generates a seemingly sentient yellow line behind him as the Adventure Line's music plays for 43 seconds, increasing overall attack damage and speed for entire team.
8. (Xtreme) Skip Button: Having gotten fed up with enemies constantly disrupting his story, the Narrator convinces Stanley to press a hidden, portable version of the Skip Button attached to his wrist, the environment briefly going black as all enemies on-screen are instantly killed.

CREDITS:
Ceamonks890- Mod creation & coding, Half-Life 2 mod HUD, loading screen, icons etc
BarryAllen- Official Stanley Stanley Parable game skin, Stanley Parable HUD, mannequin
Davey Wreden & William Pugh- Original creators of the Stanley Parable
Ok_Table7457 (Reddit user within Stanley Parable group)- Thoroughly ripped audio from the Stanley Parable: Ultra Deluxe
Raven Software- Reverse-engineered Stark Tower male employee model for custom Stanley Parable Half-Life 2 mod Stanley design

Download link: https://www.mediafire.com/file/3fwyaknpkuhxfhu/Stanley_%2528The_Stanley_Parable%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 10, 2022, 06:08am
What an equally amazing and unexpected mod! You never fail to surprise as much as you delight!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 15, 2022, 05:32pm
HELLBOY

Taking place not too long after the events of the Conqueror Worm comic arc within Hellboy's line of stories, Hellboy has recently parted ways with his colleagues within the Bureau of Paranormal Research and Defense (BPRD), in order to learn more about his place in the world on his own terms.

Originally brought to Earth by crazed Nazi occultists during the final years of the second World War, the child-like demon with a mysteriously disproportionate 'Right Hand of Doom' (who's true name of Anung Un Rama he would not learn of for decades), was fortunately uncovered by the Allied Forces first and was christened the name of 'Hellboy' by his adoptive father, Professor Trevor Bruttenholm.

From then on, Hellboy grew into an immortal but well-meaning occult detective with an iron wit and a heart of gold, honoring his stepfather's tragic passing at the hands of Lovecraftian frog monsters decades later by continuing to fight demons and monsters as a protector of humanity, no matter how many times he's reminded of being its doomed, prophesied destroyer by those he ends up fighting.

Wandering the jungles of Africa, he suddenly finds himself witnessing an army of demons rush out of a random portal and heading right for him.

Being quick on his feet, he lifts up a giant tree from its roots and charges forward as he forces the vast majority of demons back where they came from, regrettably falling through himself as he awoke unknowingly on Earth-7150 within the realm of Mephisto as the portal closed behind him, dimensional tears happening across the multiverse constantly as Doctor Doom's abuse of Odin's power in a future timeline, threatened to tear all of existence apart.

But Mephisto would underestimate this strange new demon that had arrived in his realm as Hellboy fought tooth and nail to escape from his forces, eventually finding another portal back to what he presumed was home, unaware of the new reality he had unexpectedly been displaced to...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to fire and electricity damage, knockback, stuns, grabs and finishers
-1 hex-edited skin and tail, HUD, loading screen, icons and voice/sound file using archived audio of Bruce Barker's voice from Injustice 2.
-Uses assigned number #102 (will clash with Maverick and Strong Guy in mannequin).

MOVESET:
1. Demonic Right Hook: Hellboy performs a massive uppercut with the Right Hand of Doom, dealing physical damage as struck foes are sent flying.
2. Brimstone Grenades: Hellboy flings several grenades of hellfire at surrounding enemies, dealing fire damage.
3. Arthurian Blood: Hellboy pulls out a random sword he picked up earlier and goes into a guard stance. If an enemy comes into close contact with him or not, Hellboy will attack differently with the sword.
4. Good Samaritan: Hellboy pulls out his custom-made revolver and fires shots at enemies. 25% chance of instant knockout due to Hellboy not being the best shot. But if victim is stunned chance will increase to 50%.
5. Vasilisa's Gift: Hellboy flings a grenade which generates a powerful water wave of radial blasts, dealing physical damage as enemies are knocked back from the blows.
6. (Boost) Holy Irony: Hellboy flings a vial of holy water on the ground, granting entire team with a constant cold damage buff that harms enemies which get too close to them.
7. (Boost) Demonic Relics: Hellboy uses one of the relics collected over the course of his many adventures to augment overall defense and resistances for entire team temporarily.
8. (Xtreme) End of the World: Hellboy leaps into the air before slamming his Right Hand of Doom into the ground, dealing major physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, second loading screen, icons etc
Guiguis_12- Hellboy skin, tail model
Ninja Kyden- Fixed Good Samaritan bolton
Outsider- First loading screen
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/sjsslu6aziuxldo/Hellboy_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 15, 2022, 08:49pm
Very awesome! I love Hellboy!

I don't think I ever said it anywhere, but Injustice 2 has my favorite selection of guest characters in all of (official) fighting games; Sub-Zero, Raiden (both my top two favorite Mortal Kombat characters), Hellboy, and the Teenage Mutant Ninja Turtles, all in a game with the DC universe (many good Batman and Teen Titans characters, Swamp Thing, etc.). There's a peculiar thrill I'm feeling at all of those same guest characters now being available in MUA thanks to you! Keep up the awesome work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 20, 2022, 06:49am
ANG LEE HULK

Originating from Earth-400083, this version of Bruce Banner went through a less than ideal childhood as his father, David Banner, frequently experimented on himself as part of his genetics research in attempts to improve human DNA.

His wife eventually giving birth to Bruce, David was horrified to discover that his mutated DNA had been passed on to Bruce and did what he could to create a cure (before Thaddeus 'Thunderbolt' Ross uncovered what David had been doing and ordered that his experiments be shut down by order of the American government).

Losing himself to his own rage, David sabotaged the military facility's gamma reactor and accidentally killed his wife, Bruce being adopted.

Years later, Bruce would grow up into a brilliant scientific genius who rarely expressed his emotions outward as a result of repressed childhood memories that frequently manifested as quickly forgotten but nevertheless terrifying nightmares.

Working on a custom-built device known as a 'Gammasphere' which relied on medical nanotechnology triggered by gamma radiation in order to regenerate living tissue and ideally save an irradiated individual from radiation poisoning, this would ultimately lead to the birth of another side of Bruce as he saved his colleague, Harper, from being caught in the accidentally released blast of the Gammasphere during a planned test.

Miraculously surviving a full bombardment from the Gammasphere in ways no-one else had (thanks to Bruce's already altered DNA), he would soon transform for the first time into the Hulk of his reality during the middle of the night after being confronted by his father for the first time in years.

Ultimately, Bruce would unwillingly find himself pulled into battle with the American military's forces several times as well as facing his own father, now newly obsessed with gaining that power for himself, as David recklessly exposed himself under the same conditions that caused Bruce's awakened power of the Hulk, gaining the ability to meld with and absorb the inherent properties of anything he comes into contact with.

Left with no other option, Bruce and the Hulk briefly put their differences aside and worked together to destroy their far more monstrous father once and for all, generating enough gamma radiation that proved too much for David to handle in its limitless output (as David's very being was finally destroyed by a missile bound straight for them).

Surviving the battle but believed dead, Bruce would go into hiding for a year in South America within the depths of the Amazon rainforest as a medical doctor who did what he could for the vulnerable or injured who came across his path.

But this was not to last as Bruce would soon return to the United States through a phone call from his former mentor, Geoffrey Crawford, having finally come up with a proclaimed cure to Bruce's condition known as the Gamma Orb.

Sneaking into his lab while avoiding the rummaging military forces, this would tragically turn out to be a deceitful trick by Crawford as he used the Orb to drain a good chunk of Gamma energy from Bruce's body and interacted with it to transform himself into a Hulk-like form known as Ravage with similar capabilities to Bruce's own, Crawford now being able to walk again for the first time in years.

Enraged at the betrayal, Bruce transformed into the Hulk for the first time in a long time and pursued Ravage across the rooftops and sewers of San Francisco, fighting off the newly pursuing military as well as several other Gamma-powered beings who fruitlessly attempted to stop the Hulk in his tracks.

Learning of what Crawford was planning to do with his stolen gamma energy, Bruce would uncover information of a mysterious Gamma-powered individual known only as the Leader, who had grand plans of using the Gamma orb to create an army of gamma-powered warriors.

Not wishing to have anyone else bare the burden of his genetic curse, Bruce would eventually arrive at the secret underground Freehold base hidden underneath Alcatraz Island after escaping from the military's clutches once more and fought his way through the Leader's forces as the Hulk.

Expecting this well ahead of time, the Leader tricked the Hulk as he threw an activated Gamma orb at him, successfully absorbing the rest of the core gamma radiation within Bruce's body as he was now free of the Hulk at last.

Refusing to give up, Bruce did what he could to stay on top of the Leader's vast gamma-powered talents, quickly gaining back access to the Hulk and accepting his new existence completely as he swiftly defeated the Leader for the time being, the humiliated villain taunting Hulk that this would not be the last time they would be seeing each other.

Escaping Freehold just in the nick of time as it began to collapse from all the chaos enacted previously during Hulk's battle against the Leader, Bruce found himself alone once more in the deserts of New Mexico as he attempted to hitchhike, before giving up on the idea as he headed off into the sunset.

Unexpectedly, Bruce found himself caught in the middle of multiversal instability as dimensional tears across time and space started to make their presence known across every reality, strange human-like robots flying out of them and heading right for him.

Having no choice, Bruce willingly transformed into the Hulk again under duress as he escaped from a large swarm of the strange robots which had attempted to trap Banner beneath their combined weight, as the Hulk proceeded to leap into one of the dimensional tears, unaware of what sort of destination him and Banner would end up in this time with their escape, as the tears soon corrected themselves with his departure from their original universe...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, triple jump, healing factor, immunity to poison damage, grabs, stuns, finishers and knockback
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived and ripped audio of Eric Bana's voice from the Hulk 2003 game and movie respectively.
-Uses assigned number #88 (will clash with Daimon Hellstrom/Hellstorm and Mortal Kombat's Noob Saibot in mannequin).

MOVESET:
1. Temper Tantrum: Ang Lee Hulk throws a powerful melee punch, dealing physical damage to struck foes.
2. Crumbling Foundations: Ang Lee Hulk stomps the ground with his foot, a damaging shockwave knocking nearby foes back as physical damage is dealt.
3. Violent Shockwave: Ang Lee Hulk pounds the ground in agitation, dealing physical damage to enemies across an increasing radius.
4. Puny Toss: Ang Lee Hulk grabs nearby enemies, swinging them around as a makeshift weapon that harms any nearby foes that come close to him, dealing physical damage. Let go of button to throw away the enemy in his hands.
5. Crafty Viciousness: Spying a missile on the ground that hasn't yet detonated, Ang Lee Hulk throws it at a target, dealing fire damage to any threat in the flight path of the missile.
6. (Boost) Rational Morality: Memory fragments of Bruce's consciousness help to reign in Ang Lee Hulk's brutality, reducing energy cost whilst boosting overall resistances and striking stats temporarily for entire team.
7. (Boost) Won't Like Me When I'm Angry: Ang Lee Hulk's rage builds over the course of the battle, causing him to grow in size as his overall speed, damage and defense is increased temporarily.
8. (Xtreme) Frustrating Destruction: Having had enough of the current battle, Ang Lee Hulk lets out a frustrated roar before leaping into the air, pounding his fists into the ground as radial damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Custom Ang Lee Hulk movie skin
tubularspacedude- Ripped Eric Bana voice clips from 2003 Hulk movie game
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/1s5df4uno8nn8w8/Ang_Lee_Hulk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 20, 2022, 09:17pm
Very cool!

I always thought this version of the Hulk was pretty underrated. I thought it was interesting how the MCU's 2008 Incredible Hulk could be interpreted as a 'requel' - both a remake and a sequel - with just enough ambiguity that either or both could be true.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 25, 2022, 10:15pm
SAILOR MOON

Originating from an alternate Earth based in Japan, the young Usagi Tsukino initially seemed like an average teenage girl with a love for boys, video games, manga and sleeping who avoided studying whenever she could.

But Usagi could have never realized her true nature as a descendant of a prosperous civilization on the moon known as the Moon Kingdom, after a chance encounter with a talking cat named Luna who gave them a magic brooch which allowed Usagi to transform into her superpowered alter ego known as Sailor Moon.

Since then, Usagi has had to manage her newfound responsibilities as a protector of the world against the opposing Dark Kingdom alongside school and family life, quickly meeting new allies who would join her in defending the world as well as numerous villains who sought to destroy the world.

However, none of her previous adventures could entirely prepare her for what came next as strange dimensional portals started to pop up all throughout Japan and unleashed all sorts of unfamiliar creatures upon its citizens.

Knowing what had to be done, Usagi and her friends transformed into their Sailor alter egos, swiftly dispatching as much of these unknown creatures as possible before preparing to jump through one of the portals and attempt to stop the threat at its source....

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Tracey Moore's voice from the DiC English dub for the Sailor Moon anime.
-Uses assigned number #90 (will clash with Vertigo and Jennifer Kale in mannequin).

MOVESET:
1. Moon Tiara Action: Sailor Moon performs an energy disc-based attack, flinging it at a nearby target as energy damage is dealt.
2. Moon Princess Halation: Sailor Moon pulls out her Moon Stick and fires a beam of white energy with a chance to pierce multiple threats if charged, dealing energy damage.
3. Supersonic Wave: Sailor Moon uses her red magical hairpieces as an amplifier for her screams, generating a high-pitched blast that deals damage to everything in her path, dealing physical damage.
4. Sailor Moon Kick: Sailor Moon rushes towards an enemy and deals a flying kick to their dumbfounded face, causing knockback as physical damage is dealt.
5. (Boost) Moon Tiara Stardust: Sailor Moon uses this variant of her Moon Tiara action technique, removing any harmful status debuffs currently afflicting entire team while boosting overall stats temporarily.
6. (Boost) Moon Healing Escalation: Sailor Moon pulls out her Moon Stick and uses it to heal herself and her fellow teammates back to full health, at the cost of all her available energy.
7. (Xtreme) Moon Spiral Heart Attack: Sailor Moon pulls out the Spiral Heart Moon Rod of legend on her world, raising it to her face initially before performing a quick twirl and striking a pose, releasing powerful radial energy upon surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Sailor Moon model, Moonstick and Moonrod boltons
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/vd0awc7qb4bl01p/Sailor_Moon_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 26, 2022, 05:12am
Wow! I never expected a mod for this character!

You're always full of awesome surprises Ceamonks :)
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 26, 2022, 05:44am
JIM HAMMOND

Existing long before Johnny Storm would take up his superhero codename for himself, the android that would later go by Jim Hammond was created in 1939 within the laboratory of Professor Phineas Horton.

A pioneer in the fields of artificial intelligence and robotics, Horton's research gave Jim the capability to mimic all of the functions of a normal human (including independent thought), in spite of being composed entirely of synthetic materials.

Being capable of bursting into flame at will and utilizing it in a variety of ways, Jim took up the 'Defender' codename of the Human Torch accidentally provided to him during an accident involving his solar power cells and served as a champion of justice throughout the Second World War.

However, Jim's tenure as the Human Torch would come to an end for several decades as he found himself caught in the blast of an atomic bomb during a mission in the early 1950s, losing control of his flames over time as it began to irradiate harmful levels of radiation that would prove deadly to humanity if left unchecked and selflessly sacrificed himself by burning out his power cells under the grounds of the American southwest desert to deactivate his android body.

Discovered in the modern day by the criminal genius known as the Mad Thinker, much of Jim's android body would be restored to proper condition by him in the hopes of getting back at the Fantastic Four.

But Jim was no fool and upon realizing the implications of his potential actions, worked with the Fantastic Four to put a stop to the Mad Thinker's latest scheme.

Now stuck in an era of time unfamiliar to what he left behind as a result of his loved ones largely being long dead, Jim Hammond felt incredibly isolated on Earth and ventured across the world for a renewed sense of purpose.

Learning the original Human Torch was alive again, Steve Rogers would take an Avengers quinjet with the Vision to Jim's last recorded location and met up with him, the two doing what they could to help Jim through adjusting to the modern world.

Appreciative for the support, Jim would eventually join the Avengers and fought alongside his new comrades-in-arms on many adventures, in order to maintain established peaceful relations throughout the universe.

Contacted by Tony Stark for a mission of grave importance that required all hands on deck against the rising Masters of Evil group under the leadership of Doctor Doom, Jim coated himself in flame once more as he took to the skies and flew off for Stark Tower...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, immunity to mind control, fire & psychic damage
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Brian Bloom's voice for Captain America from Marvel Heroes.
-Uses assigned number #69 (will clash with Captain Britain, Supaidaman and Mortal Kombat's Kitana in mannequin).

MOVESET:
1. Trials of War: Jim charges up to direct a powerful blast of fire at an unlucky target. Ignites and deals extra damage to enemies if fully charged.
2. Plasma Updraft: Jim creates a quick blast of flame underneath enemies, sending them popping upward as fire damage is dealt.
3. Flame Generator: Jim generates a continuous stream of fire from his hands towards enemies, dealing fire damage so long as button continues to be held down.
4. Fireball Barrage: Jim rapidly launches fireballs from his hands at enemies, dealing fire damage as they're knocked into the air.
5. Hellish Vortex: Jim creates an outward blast of fire, damaging enemies across a specific radius as they're knocked back from the vortex's strength.
6. (Boost) Horton's Legacy: Jim ignites his fists on fire, increasing overall damage and movement speed temporarily.
7. (Boost) Thermal Power: Jim goes all-out with his powers, reducing energy cost whilst increasing momentum temporarily.
8. (Xtreme) Nova Burst: Jim generates powerful flames from his body, dealing heavy fire damage to surrounding foes. If any enemies are still standing, their health will be drained over time till they finally die from the poisoning.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Blaw- Jim Hammond Modern skins, HUD
Canino- Human Torch booster Fire Vortex code
Nickjustint- Captain America Marvel Heroes sound files
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/pvom0eeqe7tfakn/Human_Torch_%2528Jim_Hammond%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 26, 2022, 05:32pm
Very nice! Cool to have the original Human Torch here!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 28, 2022, 08:05pm
WARWOLF

A unique lycanthrope affected by the planet Mars as a result of an ancient Roman curse placed upon his family's bloodline, Vic Marcus has had to go through a lot in life to get what he wants (being able to shift between human and werewolf form at will, no matter what time of day it is).

Eventually brought into SHIELD's ranks as an overseeing squad leader for its newly formed Howling Commandos division, he takes this responsibility in his stride as he leads the team through many successful missions against more supernatural threats that SHIELD itself can't easily take on.

But this time however, the Howling Commandos is needed against a far more major threat than anything else it has faced before, Nick Fury letting them in on the stolen SHIELD plans involving Asgard by Doctor Doom and how important it is that the Masters of Evil be stopped at all costs to prevent a major existential wipeout from occurring across the entire multiverse.

Understanding the severity, Warwolf ordered his colleagues to work with the less-informed strike force consisting of primarily superheroes, temporarily aligned villains and dimensionally-displaced beings from across countless realities, in order to ensure Doctor Doom's twisted plans never end up coming to fruition.

Pulling out an energy rifle, Warwolf prepared himself for the fight ahead...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-1 hex-edited skin, HUD, loading screen and voice/sound file using Peter Lurie's MUA1 voice for Sabretooth.
-Uses assigned number #75 (will clash with Meggan, Wallflower and all three Wonder Woman mods in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Lycan Slash: Warwolf slashes at enemies with his claws, dealing physical damage.
2. STAKE Pistol: Warwolf draws out a custom-made pistol and fires several quick energy shots from it, dealing energy damage to struck targets.
3. Violent Slices: Warwolf spins around, slashing nearby foes multiple times as physical damage is dealt.
4. Feral Leap: Warwolf lunges forward, knocking an unlucky foe to the ground and slashing at them without mercy, dealing physical damage.
5. STAKE Rifle: Warwolf pulls out a powerful energy rifle and fires it, dealing energy damage to several targets.
6. (Boost) Bestial Intuition: Warwolf uses his enhanced senses to reveal nearby enemies on the map, boosting overall speed, defense and evasion chances temporarily.
7. (Debuff) Uncaged Monster: Warwolf lets out a terrifying roar which causes enemies to flee in fear as their overall defense is reduced.
8. (Xtreme) Ancient Fire: Warwolf calls for air support from above, as the STAKE dragon Grogg burns all enemies from off-screen with its incredibly potent fire breath, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Maegawa- Elite gun power coding/effects from AIM Elite minion mod
Zignutus- Custom Warwolf skin

Download link: https://www.mediafire.com/file/2fbj6hwz6djqfq3/Warwolf_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 28, 2022, 08:33pm
Man, what a cool character!!! I love when you introduce me to cool new corners of the Marvel universe I've never heard of before!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on July 31, 2022, 12:26am
TIDUS

The main protagonist of the tenth main entry in the Final Fantasy series, Tidus was the 17 year old son of the biggest blitzball star within the vast city of Zanarkand, Jecht (who strangely disappeared without a trace ten years prior).

Desiring to surpass his father and prove to himself that he's the best blitzball player around as the captain of the Zanarkand Abes blitzball team, Tidus selfishly relished in his celebrity status and went off to play the latest game of Blitzball against a rival team, blissfully unaware of the events to come.

But when a mysterious monolithic creature simply called 'Sin' arrived in Zanarkand out of nowhere to attack the city, Tidus was left with no other choice but to follow an old friend of his father's, Auron, to parts unknown as the two fought off many dangerous 'fiends' which stood in their way, ultimately being whisked away to the land of Spira as Sin seemingly wiped away what was left of Zanarkand in a single stroke.

Wanting to return home no matter the cost, Tidus fought tooth and nail to survive as he found himself encountering an assortment of interesting people along the way, eventually meeting and gaining the attention of Besaid Island's latest summoner, Yuna.

Learning that Yuna's pilgrimage included visiting Zanarkand (now inexplicably considered a sacred site), he would come to tag along with Yuna and her group of guardians as he gradually grew into a more selfless and heroic person over the course of his long journey, gaining mutual respect from his fellow party members over time.

Discovering in the end that his hopes for returning to the Zanarkand he had previously known was all for nought, Tidus nobly choose to stand by his friends' side to the very end (ultimately defeating Sin at the price of his own continued existence within Spira, much to great heartbreak from his allies as they could only watch him move onto the next life).

Now finding himself in another world entirely different to the one he left behind, Tidus realizes his story is not quite over yet as he prepares to resume fighting for the sake of a better continued existence for everyone else...

FEATURES:
-3 powers, 4 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons, mannequin and voice/sound file using archived audio of James Arnold Taylor's voice from various Final Fantasy games.
-Uses assigned number #94 (will clash with Adam Warlock and Mortal Kombat's Jade in mannequin).

MOVESET:
1. Spiral Cut: Tidus does a few flips as he strikes his Brotherhood sword upon an unlucky enemy, dealing damage as energy is generated from the sword.
2. Energy Rain: Tidus pulls out his Brotherhood sword and swings it, firing purple energy blasts at nearby enemies as energy damage is dealt.
3. Slice & Dice: Tidus moves between enemies quickly, striking enemies with his sword as physical damage is dealt.
4. (Boost) Hastega: Tidus casts a supportive spell, speeding up the actions of himself and his teammates temporarily.
5. (Debuff) Provoke: Tidus silently taunts surrounding enemies, angering them as they focus their attacks on him with their overall defence reduced.
6. (Boost) Cheer: Tidus temporarily raises overall strength and defense for entire team.
7. (Debuff) Slowga: Tidus casts a debuff spell, slowing down the movements of all enemies while Tidus and his allies continue to move normally.
8. (Xtreme) Blitz Ace: Tidus leaps into the air and does a mid-air flip as he kicks a blitzball at the ground hard, generating a powerful radial blast of light as energy damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
BloodyMares- Assistance with crafting combat powers
UltraMegaMagnus- Tidus Dissidia PSP & FFX PS2 skins, mannequin, Brotherhood sword and Blitzball boltons

Download link: https://www.mediafire.com/file/bwuify1vcqyp9bu/Tidus_%2528Final_Fantasy_X%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on July 31, 2022, 02:34am
Very cool!

I've never played any of the Final Fantasy games, but perhaps I should start trying them. Their characters are very neat, though!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 02, 2022, 08:01pm
BUZZ LIGHTYEAR

Originating from an alternate universe, there exists a human spaceranger known as Buzz Lightyear who ranks as the most prolific hero in the galaxy.

Being a member of a para-military organization known as Star Command (whose main purpose is in keeping the galaxy safe from criminals), Buzz has rarely ceased in his continued quest for galactic peace, often clashing with the devious Zurg as their plans for galactic domination are thwarted time and time again.

Eventually taking on the added responsibility of leading three new recruits named Booster Munchapper, Mira Nova & XR after some initial hesitancy, Buzz led Team Lightyear over the course of many adventures as they found themselves clashing with a whole assortment of crazy villains and creatures that often pushed them to their limits.

But somehow, someway, Team Lightyear would find a way to rise from their failures and fight on to ultimately win the day.

Now however, a mysterious dimensional tear has started to appear on planet Roswell and Team Lightyear have been dispatched by Star Command to investigate the problem.

Throwing everything they had at the strange creatures pouring out of the tear between realities, Buzz knew that they were going to have to take the fight directly to the source as the spaceship launched into lightspeed, the others screaming in panic as they knew no more with the dimensional tear closing itself behind them...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight and leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped/archived audio of Tim Allen's voice.
-Uses assigned number #31 (will clash with Banshee, Ancient One and Elisa Cameron's Ghost in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the Buzz Lightyear of Star Command cartoon. I take no credit for the use of it.

MOVESET:
1. Focussed Energy: Buzz carefully positions one of his arms, firing a basic energy attack at targets from his armlaser. Hold button down for a stronger, wider energy shot!
2. Laser Stream: Buzz launches a continuous stream of his armlaser's beams, dealing energy damage over time to an unlucky target.
3. Diverted Blasts: Buzz fires a series of short blasts from his armlaser which bounce off walls, dealing energy damage to all targets on-screen.
4. Not Today: Buzz activates the wings on his spacesuit, taking to the skies as he proceeds to charge forward, knocking down most enemies in his way as physical damage is dealt.
5. Boosting Trap: Buzz throws a Star Command tracking beacon on the ground. Any enemy that walks near it, will have a random trap be dropped by Buzz's teammate, Booster and either crush or restrain them, dealing physical damage.
6. (Boost) Chilling Mind: Buzz's teammate, Mira Nova, uses her mind-reading powers not too far off-screen, letting Buzz know via his communicator of nearby enemy positions, as overall energy cost is reduced for entire team.
7. (Boost) On The Job: Buzz inspires his fellow teammates to fight on, increasing overall damage and defence for entire team as the underrated theme from the Buzz Lightyear of Star Command cartoon, plays for a whole minute.
8. (Xtreme) To Infinity and Beyond: Buzz's teammate, XR, fires a few quick shots from above off-screen with his blasters, dealing energy damage to all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
tubularspacedude- Moveset ideas
UltraMegaMagnus- Buzz Lightyear Mirrorverse skin, HUD
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/21tzcexluyv58om/Buzz_Lightyear_%2528Pixar%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 02, 2022, 08:11pm
So amazing!!! I'm endlessly blown away by how many characters I love from across all of fiction that you bring to life in this game! Modders like you are helping Marvel Ultimate Alliance become the best and biggest video game crossover of all time!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 05, 2022, 01:09am
CIVIL WARRIOR

Originating from an alternate reality, this version of Steve Rogers was involved in a variation of the original Civil War event that never ended and ultimately engulfed the entire planet.

Getting mortally wounded but surviving the final confrontation with his version of Iron Man, Tony Stark wouldn't be quite so lucky and tragically perished in the conflict.

Consumed with guilt and grief, Steve chose to abandon the mantle of Captain America and became the new hero known simply as the Civil Warrior, combining Stark tech with his own arsenal to honor the memory of his late friend and everyone else who had fallen during the bloody conflict.

Eventually pulled by an alternate version of the cosmic being known as the Collector to the Battlerealm and forced to participate in the 'Contest of Champions', Steve fought through many different variations of himself, his friends and enemies, never once ceasing in his quest to win the contest and hopefully return home.

Spying a suspicious dimensional tear unlike anything he had become accustomed to seeing throughout his time in the Battlerealm, Steve glimpsed through the tear and saw events transpiring on the Helicarrier that were unlike anything he recalled occurring on his original reality.

Believing anything was better than resigning himself to the never-ending battles of the Battlerealm, the Civil Warrior leapt through the tear and found himself on Earth-7150, unaware of the major implications to come from his arrival...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons, mannequin and voice/sound file using modified MUA1 audio of Trev Broudy's voice for Captain America
-Uses assigned number #21 (will clash with playable Nick Fury and Green Ranger in mannequin).

MOVESET:
1. Arc Throw: Civil Warrior throws his shield at enemies, dealing physical damage. Hold power button down and use directional controls to direct shield path!
2. Arc Bash: Civil Warrior gets himself into a good battle position, thrusting his shield forward and striking an enemy, stunning them as physical damage is dealt.
3. Energy Arc: Civil Warrior spins around with his arc shield, cutting through enemies and objects across a specific radius, dealing damage as energy projectiles get quickly generated from the shield.
4. Arc Charge: Civil Warrior raises his shield in front of him and charges forward, knocking down most threats in his way.
5. Repulsor Explosion: Civil Warrior prepares a powerful chest repulsor blast that explodes on contact, generating energy damage upon surrounding enemies.
6. (Boost) Strong Resolve: Civil Warrior taps into a reserve of inner strength, increasing his overall damage and speed temporarily.
7. (Boost) Selfless Redemption: Not wanting his fellow teammates to fall so easily, Civil Warrior uses some of his tech to reduce energy cost and damage received from foes for entire team.
8. (Xtreme) Shield Reactor: Civil Warrior raises his shield in front of him, firing a powerful repulsor blast from the core of the shield as high energy damage is dealt to struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons, voice/sound file
UltraMegaMagnus- Civil Warrior assets

Download link: https://www.mediafire.com/file/w6nizsq8ad0yg4q/Civil_Warrior_%2528Marvel_Contest_of_Champions_OC%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 05, 2022, 04:14am
Amazing! I always love when you make alternate versions of existing Marvel characters because I get to learn new and interesting trivia that I never heard before!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 07, 2022, 07:22am
ICE

Born into a Norwegian Romani clan, Tora Olafsdotter displayed cryokinetic abilities from an early age.

Terrified that her grandfather would consider Tora a reborn goddess and utilize her powers for criminal gain, Tora's father would eventually flee with her, her mother and Tora's sister to Germany.

Having already seen Tora's powers being accidentally displayed previously during a girls' soccer game, Tora's morally bankrupt grandfather never gave up attempting to find them again and was determined to take Tora by any means necessary.

Left with no other choice, Tora froze her grandfather and his hired mercenary group to death at the cost of her father's life (who bravely sacrificed himself to buy Tora some time).

Continuing to be on the run with her mother and sister while guilt-ridden for unintentionally killing her beloved father, they would make a deal with the German government and moved to New Zealand, finally managing to settle down.

Joining the Global Guardians team as an adult to replace the then-deceased heroine, Icemaiden, Tora lied about her past and claimed to be a princess from an isolated tribe of magic-wielding Norsemen, too ashamed initially to accept her true past publicly.

But her time among the Global Guardians was not to last, as funding would quickly withdraw with the reformation of the International Justice League team.

Encouraged to join the Justice League by her friend, Beatriz da Costa aka Fire, Tora would take a chance and was remarkably accepted into their ranks.

Now however, Tora (going by the superhero codename of Ice), is one of the many reserve Justice League members assigned to stay behind in the primary DC Universe on the JLA Watchtower, while the senior members assisted different heroes on an alternate reality against a major multiversal threat known as the Masters of Evil.

Unexpectedly, the dimensional instability of the multiverse was starting to make its presence much more known as reality itself started to collapse throughout the core DC Universe timeline.

Left with no other choice, Tora and the reserve Justice League members leapt through the Watchtower portal to Earth-7150, hoping they could find a way to restore their original universe somehow once all was said and done...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of Ice Slide and immunity to cold damage
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file.
-Uses assigned number #93 (will clash with Star-Lord and Paradox in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Chilling Shards: Tora uses her powers to generate shards of ice at foes, dealing cold damage. Chance to slow down enemies by 50%!
2. Ice Beam: Tora uses her powers to generate a beam of cold, freezing enemies briefly. If the frozen enemy receives a critical hit, they will shatter into pieces!
3. Arctic Explosion: Tora uses her powers to charge up a particle and throw it at foes, dealing cold damage as struck targets are slowed temporarily.
4. Hail Barrage: Tora uses her powers to generate a small cloud of hail above a target, raining down and dealing cold damage to surrounding threats.
5. Cold Shoulder: Tora uses her powers to create a column of ice underneath enemies, violently sending them flying into the air as physical damage is dealt.
6. (Boost) Icey Figure: Tora uses her powers to generate a large, sentient icy figure to assist her in combat for a time.
7. (Boost) Frosty Chill: Tora uses her powers to give entire team ice gloves temporarily, adding cold damage to melee attacks with a chance to slow enemies down by 50%.
8. (Xtreme) Chilly Reception: Tora uses her powers to generate a massive radial blast of cold, damaging and slowing down all enemies on-screen, with a chance to freeze them solid!

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons
BaconWizard17- Ice DC Comics skins
Canino- Iceman booster Ice Pillar coding and effects
hemlot- Voice/sound files from Ice XML2 mod

Download link: https://www.mediafire.com/file/pfa30062uvj506y/Ice_%2528DC_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 07, 2022, 07:52am
Very cool!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 09, 2022, 06:01am
GORR

Originating from a planet whose name was never revealed three thousand years ago, Gorr and his people spent almost every day on the brink of starvation (taught to trust in the will of gods who seemingly never answered their prayers).

But with more and more of his loved ones tragically perishing as time went on, Gorr lost hope and quickly grew cynical, believing there were no gods.

Exiled by his own people who refused to give up their devotion to the gods, Gorr wandered the unforgiving deserts to die.

Suddenly, Gorr witnessed a battle between two different gods (of which a mysterious gold-armored, purple-skinned god was the victor against a dark elder variant with a mysterious red insect on his chest, who laid on the ground seemingly defeated).

Shocked by the revelation that gods actually did exist but ultimately furious that one would ask him for help when they never did the same for him or his people, Gorr allowed the mysterious sentient mass of living darkness to bond to his body.

The dark mass forging a new weapon called All-Black, Gorr slew the pleading golden god and vowed vengeance against all of the gods, beginning a genocidal crusade across the cosmos over the course of thousands of years to enact his revenge (clashing with the Asgardian god of thunder, Thor, several times and getting consistently outsmarted by the god's 'light'.)

Inexplicably encountering the dark eldritch god from so long ago once more, they revealed themselves as Knull (having arrived from a darker alternate future through generated chrono portals to the past).

Explaining why he was standing before him whilst brandishing his own version of Gorr's powerful sword, Gorr soon learned that it would be a mortal human from Earth who would erase all of existence in the foreseeable future if their foretold abuse of a god's power wasn't stopped, before it even begins.

Not wanting to be cheated out of destroying the gods himself, Gorr decided to play along with Knull's plans and with great reluctance, joined the vast multiversal strike force originating on the planet Earth.

Suspecting Knull knew more than what he was letting on, Gorr mentally vowed to try and kill the dark god once this quest to preserve all of existence was over (entirely unaware that Knull's link to Gorr's own All-Black sword left him vulnerable to manipulation).

Hearing Gorr's every thought in that moment, Knull silently laughed to himself as he looked forward to having an easily malleable new puppet to control soon enough...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Gavin Hammon's voice for Varus from League of Legends
-Uses assigned number #55 (will clash with Gladiator, Silk and Legacy of Kain's Kain in mannequin).

MOVESET:
1. Butcher Slash: Gorr slashes at enemies with the All-Black sword, dealing physical damage to struck targets.
2. Insatiable Bloodlust: Gorr runs forward with the All-Black sword drawn, slicing at anything in his way as physical damage is dealt to enemies. Each strike boosts attack speed.
3. Quick Retaliation: Gorr seemingly moves between targets at impressive speeds, dealing physical damage to several enemies with the All-Black sword.
4. Bloody Cycle: Gorr performs a spin attack with the All-Black sword, dealing physical damage to all enemies across a given radius.
5. Vile Deeds: Gorr draws the All-Black sword and goes into a guard stance. If an enemy comes into close contact with Gorr or not, he will attack differently and deal physical damage to an unlucky foe.
6. (Boost) Cloud Stalker: Gorr taps into more of All-Black's power, gaining increased defence and stats temporarily.
7. (Boost) God Butcher: Gorr taps into more of All-Black's power, increasing overall speed, damage and evasion temporarily.
8. (Xtreme) God Bomb: Gorr leaps into the air and stabs All-Black into the ground, generating a radial blast that deals heavy damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Agent Bachello- Mannequin
Outsider- Kratos Xtreme coding, second loading screen, custom black recolour of All-Black sword
Zignutus- Custom Gorr the God Butcher comic skin

Download link: https://www.mediafire.com/file/j6s2vd6ddkfm4ux/Gorr_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 09, 2022, 07:59pm
Absolutely epic!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 14, 2022, 03:36am
SPIDER-PUNK

Originating from Earth-138, the young foul-mouthed teenager, Hobie Brown, found himself bitten by an irradiated spider while walking through the city streets one day.

Gaining powers in the same fashion as many other Spider-themed heroes from across the multiverse, Hobie used his new powers to fashion himself a costume and become the Spider-Man of his reality, fighting for freedom in the hopes of taking back control of the United States for the people, from the tyrannical President Osborn.

Leading the freedom fighting gang known as the 'Spider Army', Hobie would ultimately bring down President Osborn's twisted regime, destroying their V.E.N.O.M. through 15,000 volts of amp-generated punk rock.

The completely irredeemable President Osborn now defeated and entirely vulnerable, Hobie would kill the tyrant off and unmask himself to the viewing crowd, his primary mission as Spider-Man now successfully finished.

But this renewed sense of peace was not to last, as Hobie would find himself brought out of retirement after being confronted by other super-powered beings with identical powers to his own.

Explaining themselves as the Web Warriors and why they were present on his home turf, Hobie was convinced to don the mask once more and hopped on board Madame Web's dimensional platform with the other Spider-people for Earth-7150.

Excited at the thought of journeying to a new world and meeting new people, 'Spider-Punk' was prepared to teach some villainous fools a lesson or two about ruining the lives of others for personal gain...

DISCLAIMER: This mod uses a lot of uncensored swear words in many of their voice clips. If you're someone who gets easily offended by the use of foul language, than please refrain from downloading this mod.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Young Maylay's voice for CJ Johnson from Grand Theft Auto: San Andreas
-Uses assigned number #41 (will clash with Moon Knight, Fandral and Doctor Who in mannequin).

MOVESET:
1. Flipping Off: Hobie grabs an unlucky enemy with his legs, flinging them above his head as they land on the ground hard with physical damage dealt.
2. Brutal Webs: Hobie fires projectiles of impact webbing from his webshooters, dealing physical damage to enemies continuously so long as button continues to be held down.
3. Unrestrained Fury: Hobie grabs an enemy with his webbing and swings them around as a makeshift weapon that deals radial damage to other threats stupid enough to get too close. Let go of button to fling trapped enemy away.
4. Rock and a Hard Place: Hobie generates two webs on the ground, shooting himself forward and kicking any enemies in his path, dealing physical damage.
5. Bleeding Ears: Hobie performs an air guitar manoeuvre as he utilizes hidden amplification tech to generate a high-pitched blast of music that severely harms everything in its path, dealing physical damage.
6. (Debuff) Savage Confidence: Hobie mocks nearby enemies by taunting them, lowering enemy defence as they become enraged and focus their attacks on him.
7. (Boost) Spider-Sense: You all know what this does...
8. (Xtreme) Punk Life: Hobie utilizes hidden amplification tech to generate a loud soundwave which deals damage and temporarily stuns all enemies in the area.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Arachnid_human_male- Spider-Man Unlimited mobile game Spider-Punk skin
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/5w2npw8kaydv6nj/Spider-Punk_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 14, 2022, 06:59am
Incredibly awesome!!! Spider-Punk is extremely cool!!!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 20, 2022, 05:14am
AGATHA HARKNESS

An immortal witch that has survived for centuries throughout the Marvel Universes' timeline, Agatha Harkness's known recorded history begins as far back as 18,500 BC.

Forming her own coven of witches within Salem, Massachusetts during the 17th century, it was her dream to freely practice magic in the New World.

In 1692 however, the infamous event recognized in the modern day as the 'Salem Witch Trials' would occur as many illegitimate witches and a few genuine ones would be ultimately hunted down by deranged Puritans and burnt at the stake.

Approving of the trials under the belief that it was necessary for magic-imbued beings to come back even stronger, Agatha would soon relocate her surviving members to the town of New Salem, forming a secret magical community in what later became known as Colorado in the modern era.

Becoming the most powerful sorceress during the late 17th century and accepted as the leader of this new community while continuing to push the ideal of strengthening the magical community through ridding those who couldn't defend themselves, Agatha would soon get married with an unknown man and give birth to her only child, the warlock known as Nicholas Scratch.

However, Agatha would soon leave New Salem and be involved with the heroic group known as the Daughters of Liberty during the end of the 18th century as well as assist the Department of the Uncanny during the second World War, before eventually retiring to a new home atop Whisper Hill and serving as a governess for young children in need.

Contacted by the superhero team known as the Fantastic Four for a nanny position to look after Reed Richards and Sue Storm's then recently born baby, Franklin, Agatha invited the group over to her home to discuss the position further (gradually becoming a reliable ally to the team over the course of many adventures, as well as a reliable magical expert for the Avengers where she took the than newcomer Scarlet Witch into her tutelage).

Learning that Wanda had channelled magical energy stolen by her evil son's offspring during a random misadventure to conceive children for herself and her synthezoid Avenger husband known simply as the Vision, Agatha found herself immediately concerned when the demon Mephisto found himself interested in the soon to be born twin brothers, revealing to Agatha that the twins were a special anomaly in the universe, demanding that they be handed over to him as soon as possible or face the consequences.

But while Agatha cruelly wiped Wanda's memory of her children in primary Marvel canon to prevent disaster unfolding on Earth from the twins being taken away and absorbed into Mephisto's very being (alongside paying the ultimate price later on for robbing Wanda of true happiness when her memory of the traumatic event was restored), Agatha would do the exact opposite on Earth-7150 and instead warned Wanda and the Vision of Mephisto's plans, as they would fight for the lives of the newly-born twins, Billy and Tommy, by any means necessary (barely sending the demon lord back to his realm with his tail between his legs, through the beneficial aid of the Midnight Sons).

Now many years have passed and Agatha finds herself newly contacted by Doctor Strange through his astral form in regards to a matter of grave urgency, requiring as much aid as they can against the Doctor Doom-led Masters of Evil group.

Ultimately agreeing to contribute what she could to the incredibly vast SHIELD strike team, she created a magical portal from her home at Whisper Hill and joined her colleagues at the Sanctum Sanctorum...

FEATURES:
-3 powers, 5 boosts and an Xtreme
-Abilities of flight, leadership, 50% chance of resurrection and Magical Awareness (always reveals nearby enemy positions on mini-map via her crystal ball)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Susanne Blakeslee's voice for Maleficent from the Kingdom Hearts series.
-Uses assigned number #12 (will clash with Elektra, Destiny and Optimus Prime in mannequin).

REQUIRES:
-Her classic comics look from Marvel Strike Force as a second costume

MOVESET:
1. Mystical Bolts: Agatha casts magical bolts of energy from her hands at enemies, knocking struck targets to the ground.
2. Elemental Magic: Agatha casts a spell which generates a beam with its colour related to a specific damage type. Can be Physical, Fire, Energy, Radiation, Cold, Electricity or Mental damage.
3. Transmutated Containment: Agatha casts a spell which generates a beam that will petrify any struck enemy into stone and render them unable to move or attack briefly, dealing physical damage.
4. (Boost) Dimensional Distortion: Agatha casts a spell to teleport within a given range. Will teleport with an ally if one of her teammates is directly in front of her while dealing damage to enemies at the destination following the end of her teleportation spell.
5. (Boost) Full Potential: Agatha uses her obscure telepathic abilities with her teammates to boost overall team stats, making them a far more experienced team temporarily.
6. (Debuff) Vocal Manipulation: Agatha casts a spell which has her issue a threat toward enemies through the magically generated yet convincing voice of a random Marvel villain, causing minor enemies to run away in fear.
7. (Boost) Optical Illusion: Agatha casts a spell which renders herself and her teammates entirely invisible to the naked eye of enemies, raising chances of a critical hit whilst stunning foes hit by said strikes.
8. (Boost) Salem Shield: Agatha casts a spell which generates a large magical shield that will deflect projectile attacks and grants her mystical invulnerability for a minute.
9. (Xtreme) Deadly Familiar: Agatha's cat familiar, Ebony, leaps to defend its owner from off-screen in its more bestial form, the entire level going completely black as it slashes all enemies, dealing heavy physical damage while restoring health for entire team.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Outsider- Reused coding used for several powers
Waggens7uP- Mannequin
Zignutus- Custom Agatha Harkness Modern Comic skin

Download link: https://www.mediafire.com/file/7u5sw0vl5t2g2fq/Agatha_Harkness_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 20, 2022, 10:02am
Another really cool character! Looking forward to everything else you want to mod as well!
Title: Re: Ceamonks890's Character Mods
Post by: edward on August 22, 2022, 08:56pm
I don't remember her much in the comics but you know how popular she is now 😅 thanks for making her she's so good
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 25, 2022, 03:59am
PUNISHER 2099

Originating from a divergent timeline to Earth-928 in the year 2099 (whose events went quite differently from the primary Marvel 2099 canon), the Public Eye officer known as Jacob Gallows was a victim of personal tragedy, his family cruelly killed in the streets by a bunch of drug addicts as a byproduct of being unable to pay for police protection from the Public Eye.

Enraged by the inhumane act and growing disillusioned with the ever-increasing corruption within the force, Jacob used the resources available to him in order to track down the ones who murdered his family.

Stumbling across archived, digital records of a legendary vigilante known as the Punisher who was active during the so-called 'Heroic Age', Jake used this insight as inspiration to fashion himself a costumed persona, vowing to do what the Public Eye could not in saving innocent lives for free.

Initially struggling to come to grips with what he was about to do but ultimately feeling as if he had no other choice in making a meaningful difference to the city's crime levels, Jacob became the Punisher of 2099, enacting a brand of justice all his own on the guilty, within the futuristic streets of New York.

Now Jacob sees no rest as he relentlessly hunts down criminals, choosing to often spare the smallfry through delivering brutal but not entirely lethal injuries and sending a message to the bigger targets that their activities will no longer go under his notice, fashioning a terrifying reputation that bordered on mythological to much of the city's criminal underworld (as thugs found themselves increasingly on edge for any sight of him).

Whilst in the middle of one of his major assassination missions, Jacob's activities were interrupted by the sudden presence of strange dimensional tears, releasing demonic creatures upon the populace that were completely relentless in their messy slaughter.

Leaping from atop a high skyscraper to attack one of the bigger winged demons, Jacob accidentally found himself falling too close to one of the tears, its strength proving too much for his stolen Public Eye jetpack's propulsion to move him away from.

Ultimately unable to get away from the dimensional tear's pull, Jacob was forcibly dragged into it and knew no more as the tear closed behind him, unknowingly pulled to a different reality set in the past...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, 30% resistant to physical and energy damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Brian Bloom's voice for Punisher from Marvel Ultimate Alliance 3.
-Uses assigned number #57 (will clash with Kurse, Neal Shaara and Mortal Kombat's Johnny Cage in mannequin).

MOVESET:
1. Determined Brutality: Jacob grabs an unlucky enemy and slams them to the ground, dealing physical damage.
2. Limited Patience: Jacob pulls out a pistol and fires it, dealing physical damage to struck threats.
3. Public Eye Specialist: As a former weapons specialist for the Public Eye Patrol, Jacob pulls out an energy blaster and fires a quick shot at a target, dealing energy damage.
4. Grenazers: Jacob throws four of these ridiculous-sounding grenades at enemies which violently explode in seconds, dealing electric damage as struck foes are left stunned from the shock.
5. Omega Punishment: Jacob pulls out a plasma rifle and fires at enemies, dealing energy damage with a high chance for critical damage if struck foes are stunned.
6. (Debuff) Itchy Trigger Finger: Jacob fires a dangerously close warning shot from his pistol, causing nearby enemies to run away in fear.
7. (Boost) 90s Edge: Jacob puts more effort into his actions, boosting his overall attack speed and damage temporarily.
8. (Xtreme) Violent Vengeance: Jacob pulls out his two futuristic pistols and leaps into the air, raining down a barrage of bullets before finishing off any stragglers, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Punisher 2099 skin, HUD
BarryAllen- Mannequin
Outsider- Punisher booster Grazing Shot powerstyle coding used for reference on Itchy Trigger Finger power

Download link: https://www.mediafire.com/file/bzwzhgpsqze7fwl/Punisher_2099_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 25, 2022, 05:19pm
Very awesome! I always thought Marvel 2099 was pretty cool.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on August 27, 2022, 05:43pm
MAN-THING

Originally biochemistry professor Ted Sallis, the man who would later be transformed into the swamp creature known as 'Man-Thing', started out with the best intentions for humanity.

Recruited into the United States Army for Project Sulfur, Ted would eventually develop the experimental SO-2 Serum which would grant its user permanent immunity to all known and recorded toxic biochemicals in theory.

Continuing to modify the formula in a desperate attempt to rid it of the more monstrous side-effects on test subjects and make it more of a safer basis for a new Super Soldier Serum, Ted would tragically not manage to definitively refine it (as he was hunted down by the organization known as A.I.M., in the hopes of creating monstrous soldiers that they could use to take over the world).

Devoting the formula to memory, Ted burned the surviving SO-2 serum records he had documented and fled in his car, injecting the only existing sample of the SO-2 formula into himself prior.

However, AIM agents would not be far behind and ultimately forced Ted off the road as he crashed into a swamp within the Florida Everglades and tragically perished.

But this would not be the end for Ted Sallis as the magical energies of the swamp combined with the S0-2 serum within Sallis's bloodstream, transforming him into the hideous but largely instinctual Man-Thing, as his human intelligence, memories and personality quickly faded away into stasis within the body of the monster consequently.

Doomed to primarily roam the swamp he now calls home forever as the guardian for the Nexus of All Realities, the Man-Thing has proven to either be a great help or a major threat to anyone who comes near him as his sensory empathic abilities help him better adapt to most situations.

Magically transported away from his swamp and brought onto the vast omniversal SHIELD strike team by his long-time sorceress ally, Jennifer Kale, she would work with Doctor Voodoo, Doctor Strange's heroic mute clone Paradox, Scarlet Witch and an assortment of other magic users pulled from different realities to Earth-7150, in order to cast a vast, all-encompassing spell that greatly enhanced Man-Thing's empathic abilities in order to better recognize who was friend or foe.

Forging a stronger, unsaid bond with his countless new allies as a side-effect of the spell (whose effects would last only as long as the mission required against the newly forged Masters of Evil group), the mute Man-Thing instinctively prepares to fend off any threat that gets in his way...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, flight, healing factor, 100% chance of resurrection, immunity to knockback, finishers, being grabbed or stunned and physical & radiation damage
-1 hex-edited skin, HUD, loading screen, icons and sound file.
-Uses assigned number #56 (will clash with Deathbird, Hogun and Kirby in mannequin).

REQUIRES:
-Man-Thing's proper model from Marvel Contest of Champions as a second skin
-A mannequin

MOVESET:
1. Monster Slash: Man-Thing slashes at enemies with his surprisingly sharp claws, dealing physical damage to struck targets.
2. Swamp Life: Man-Thing uses his inherent chlorokinesis to generate a large tree that grows and strikes enemies, sending them flying into the air as physical damage is dealt.
3. Immense Rage: Lashing out in response to overwhelming feelings of anger and rage from enemies, Man-Thing spins around and slashes at them with his sharp claws several times, dealing physical damage.
4. Vine Whip: Man-Thing uses his inherent chlorokinesis to manipulate vines on his body, ensnaring an enemy in them as they're used as a makeshift weapon against other surrounding threats, dealing physical damage over time. Let go of button to fling away enemy in your grasp!
5. (Debuff) Whatever Knows Fear: Sensing the strong inherent psychological fear of him from nearby foes, Man-Thing generates an acidic substance from his body which burns and damages any enemies which come in range of him for a time.
6. (Boost) Dimensional Transport: Man-Thing uses his connection to the Nexus to teleport to a different position within a specific range. If an ally is directly in front of him, they will be teleported to a new position alongside Man-Thing. Damages enemies if they're at the desired destination.
7. (Boost) Giant-Sized Man-Thing: Fuelled by the fear of surrounding enemies, Man-Thing temporarily grows in size as his speed and damage output is increased, causing surrounding enemies to flee terrified.
8. (Xtreme) Nexus of All Realities: Man-Thing taps into his connection to the Nexus, transplanting a temporary wormhole which contains an unknown destructive form of energy upon surrounding enemies, sending them flying to their deaths as high damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
MelloMods- Xtreme coding from Adam Warlock mod
Outsider- Coding for two powers from Poison Ivy mod, loading screen
Zignutus- Custom Man-Thing skin

Download link: https://www.mediafire.com/file/du2uq8o7v6c6eza/Man-Thing_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on August 27, 2022, 08:31pm
What a legendarily cool character!!!

I always found it so strange how Man-Thing and Swamp Thing are so similar, but they have a few distinctions between each other.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 02, 2022, 03:58am
INFAMOUS IRON MAN

Originating from an alternate reality, this version of Victor von Doom had been through it all: Devoting years of his life to mastery over the mystic arts and scientific research, saving his mother's spirit from the parasitic demon Mephisto, time traveling, fighting demons, exploring and encountering extraterrestrial life... even becoming a literal god with power to match several times over.

However upon being defeated by his long-time rival, Reed Richards, yet again and having his god-like power stripped from him by the Molecule Man as the multiverse was gradually restored from a particularly major cataclysmic event, Victor found himself returned to his variant of Earth feeling a sense of unfulfillment, in ways he had never felt before.

Years of his life spent on an insatiable quest for power and what did it ultimately achieve in the end? Failure after failure, setback after setback and more enemies against him than he could throw retaliating strikes at, as the country of Latveria stood as a durable monument to his shameful hubris.

But while it was quickly revealed in mainstream Marvel canon that Victor's memories had been altered by Mr Fantastic in the hopes of setting him down a better path, this version of Victor von Doom was not affected by such a ploy and came to this natural conclusion himself over time, his previously scarred face still restored as a side-effect of the Molecule Man's power.

No longer finding any meaningful sense of pleasure or purpose under the costumed dictator persona of 'Doctor Doom' that he had gone under for so long and shortly uncovering his world's version of Tony Stark had fallen into a coma, Victor knew then and there that his new destiny was calling.

Deciding to give the path of a so-called hero a shot, Victor stole one of Tony Stark's Iron Man suits and fashioned himself a new persona as the 'Infamous Iron Man', putting his mastery over the mystic arts and science to effective use as he prepared to hunt down villains and bring them to justice in his own way, still being about as boastful and arrogant as ever as he sought to redeem himself for his countless crimes.

Despite this inevitably not lasting in mainstream continuity after having his face newly scarred during a great battle against a Dormammu-possessed Hood and starting his jarring descent back into villainy, the path of this Victor von Doom would continue down the road to heroism (as he merely got back up from this unpleasant setback and grew into a stronger, more morally righteous figure, casting a spell to restore his face to what it was before the battle).

Not caring anymore whether anyone would accept him as a man trying his hardest to reform or not, Victor chose instead to be the better man and immediately rejected the mysterious Zora Vukovic's help, seeing no need to have any more innocent blood put in harm's way for his heroic crusade.

As Victor set to work on bringing Latveria back from the poor state he'd left it in during his more noble pursuits abroad, many heroes began to gradually gain trust and respect for him as the Infamous Iron Man (including Victor's old enemies, the Fantastic Four, who he now saw more as equals and no longer as the enemies who consistently thwarted his plans in another life).

Unexpectedly witnessing tears in reality across all of Latveria one day, Victor managed to narrow down the source of these portals to the alternate universe known as Earth-7150, a reality where a variant of him never once swayed from the villainous position he had to fight tooth and nail to rise up from, leading a group called the Masters of Evil down a path of destruction that would be highly likely to cost all of existence once more.

Not wanting a repeat of the second 'Secret Wars', Victor suited up as the Infamous Iron Man and had one of his reworked Doombots look after his kingdom while he was gone, preparing to teach his Earth-7150 counterpart a lesson in humility, even if it meant having to explain everything once more to the vast amount of protectors that comprised Earth-7150's heroes...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, might, leadership, immunity to mind control and psychic damage
-1 hex-edited skin, HUD, loading screen and voice/sound file using archived audio of Lex Lang's voice for Doctor Doom from Marvel Heroes.
-Uses assigned number #94 (will clash with Adam Warlock, Tidus and Mortal Kombat's Jade in mannequin).

MOVESET:
1. Enchanted Repulsors: Victor fires quick magic-enhanced repulsor blasts from his hands, dealing energy damage to struck targets.
2. Doomed Uppercut: Victor throws a strong punch, sending enemies flying into the air as physical damage is dealt.
3. Determined Assault: Victor generates a magic-infused energy shockwave, dealing radial damage to surrounding foes. Mash button for max damage!
4. Redeeming Arc: Victor casts a spell as he generates a magical blast from his hands as the stream moves between targets, dealing energy damage.
5. Wrath of Von Doom: Victor generates a magic-infused repulsor explosion, damaging all surrounding enemies.
6. (Boost) Terrifying Aura: Victor uses his prior reputation as the Doctor Doom of his world to his advantage, increasing critical strike chance for entire team as enemies run away in fear of being taken down by the Infamous Iron Man.
7. (Boost) Technical Magic: Victor uses a combination of his armor's technology and his affinity with magic to generate protective energy shields for entire team, deflecting all projectiles and damaging all melee attackers.
8. (Xtreme) Zero-Point Barrage: Victor generates magic-enhanced Uni-beams from his armor, dealing energy damage to all onscreen targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Julio Cabral- Infamous Iron Man skin, HUD, animated cape bolton and coding
nickjustint- Doctor Doom Marvel Heroes audio
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/yfc3hlc0rivmgij/Infamous_Iron_Man_%2528Victor_Von_Doom%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 02, 2022, 08:33pm
This is so cool! I loved the Infamous Iron Man comics, and I never realized the genius of having Victor Von Doom's heroic and villainous sides fighting one another! This will truly be a satisfying character to spearhead a run of the game with!

I always love seeing heroes wrestle with corruption arcs and villains wrestle with redemption arcs, but Doom's is one of the coolest and most satisfying.
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 03, 2022, 02:18am
CASSIE LANG

A young woman with a heart of gold, Cassie Lang admired and loved her biological father, Scott Lang, from an early age in spite of his initial criminal background (after he went through hell and back to get her a safe, successful heart transplant).

Encountering many of Earth-7150's greatest heroes as she grew up into a teenager, Cassie would intentionally expose herself to Pym Particles soon enough in the hopes of becoming a superhero herself.

But as Scott became much more involved with the superhero community, Cassie's mother, Peggy Rae, worried for her daughter's safety and took Cassie into her parental custody, having re-married to a police officer named Blake Burdick who harbored a strong dislike for superheroes (with Cassie's consistent kidnappings during this period not helping her opposing stance).

However, this would not stop Cassie from following in the footsteps of Scott Lang for long (as she gradually aged into her early 20s, having discovered that she could alter her size akin to the various Ant-Mans or Wasps, her body adapting accordingly to the changes brought out by prior Pym Particle exposure).

Joining the Young Avengers in spite of Scott's initial objections, she would eventually be properly trained in militaristic strategies and defensive hand-to-hand combat by Captain America & Wolverine respectively, adopting the codename of Stature for a time before settling on the more defining Stinger persona.

Contacted alongside her father by Tony Stark in regards to a existential-level threat posed by the Masters of Evil, the two would suit up as they flew off for Stark Tower...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Danielle Nicolet's voice for Carol Danvers from Marvel Heroes
-Uses assigned number #98 (will clash with Arclight and Mortal Kombat's Kung Lao in mannequin).

MOVESET:
1. Furious Punch: Cassie channels her feelings of anger, growing in size to throw a strong punch at an unlucky enemy, dealing physical damage.
2. Enraged Combo: Cassie channels her feelings of anger, growing in size as she performs a two-hit combo that deals radial damage to nearby enemies.
3. Struck Nerve: Cassie channels her feelings of anger, causing her to grow in size to that of a giant as she pounds the ground with her newly durable fists, dealing physical damage across an increasing radius.
4. Taking The Initiative: Cassie channels her feelings of anger, growing in size as she grabs an enemy and uses them as a makeshift weapon, dealing damage to surrounding enemies before eventually throwing the one in her hands away as she returns to normal size.
5. Drilling Stinger: Cassie channels her feelings of anger, growing to giant size as she leaps into the air and drills into the ground, damaging surrounding enemies are they're knocked back from the blow, before returning to normal size.
6. (Boost) Tiny Invader: Cassie channels her feelings of fear, encouraging the Pym Particles in her system to shrink her to the size of an ant, gaining increased movement speed, damage and a higher chance to dodge incoming enemy attacks. Cannot be slowed down or grabbed.
7. (Boost) Huge Stature: Cassie channels her feelings of anger, encouraging the Pym Particles in her system to grow her to the size of a giant, gaining increased defense and striking at the cost of being unable to regain energy. Press $SMASH for Giant Punch. Activate power again to return to normal size!
8. (Xtreme) Giant Rumble: Cassie channels her feelings of anger, growing to the size of a giant before she leaps into the air and slams the ground with her newly durable elbow, dealing heavy physical damage before returning to normal size.

CREDITS:
Ceamonks890- Mod creation, HUDs, loading screen, icons etc
Andersonbrazil- Wasp animated wings bolton
Deedoo- Custom Stature skin from XML2
nickjustint- Carol Danvers Marvel Heroes voice clips
Panaka_69 & Scabbia- Coding for powers from Ant-Man & Hank Pym mods
Waggens7uP- Mannequin
Zignutus- Custom Cassie Lang Stinger persona skin

Download link: https://www.mediafire.com/file/doynnnkbt15sd40/Cassie_Lang_%2528Marvel_Comics%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 03, 2022, 05:17am
Great character mod!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 09, 2022, 04:01am
NADIA VAN DYNE

The long lost daughter of Hank Pym and his first wife, Maria Trovaya, Nadia found herself kidnapped from a very young age and raised within the infamous Red Room responsible for the Black Widow spy program, in the hopes of turning her into an agent herself.

Demonstrating an impressive aptitude for science above all else in-between her various other training sessions in numerous subjects and believing her natural skill to be genetic, Nadia's handlers informed her of her famous father and encouraged her to focus on her studies more.

However, this would prove to be a major mistake for the Red Room Academy as this made Nadia all the more determined to escape the hellish academy and find her real family.

Taking a grave risk, Nadia was eventually able to obtain a Pym Particle sample off the black market without the academy's knowledge, working in secret to study the size altering capabilities of the particles and ensure that they could be used reliably without posing any harm to herself.

Managing to escape at last after several months of planning, Nadia fled Russia to the United States and made her way to the current address of her father (quickly learning that he wasn't home).

Shrinking down and sneaking into Hank's presently unoccupied lab, Nadia would fashion herself a costume from old Ant-Man suit pieces and unofficially became the second Wasp, vowing to earn the admiration of her father and his allies as she took to the skies of New York.

Noticing a streak of fire above her from one of the Human Torches that seemed to be heading in the direction of Stark Tower, Nadia decided to follow it and hope she wasn't too late...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Tara Strong's voice for X-23 from Marvel Heroes
-Uses assigned number #58 (will clash with Satana, Triton and Sonic the Hedgehog in mannequin).

MOVESET:
1. Red Counter: Drawing on her training under the Red Room, Nadia grabs an enemy and slams them into the ground hard, dealing physical damage.
2. Bio-Electric Disruption: Nadia fires a bio-electric beam from her hands, causing struck threats to fall back from the blow as electric damage is dealt.
3. Graceful Ballerina: Drawing upon her training under the Red Room, Nadia performs a radial kick attack on surrounding enemies, dealing physical damage. Chance of gaining health if power is charged beforehand!
4. Stinging Wasp: Nadia fires rapid bio-electric blasts from her hands, dealing electric damage to struck targets.
5. (Debuff) Orchestrated Strike: Nadia strikes an enemy in a critical location, stunning them temporarily.
6. (Boost) Mini Genius: Nadia uses her Pym Particles to shrink to the size of an insect, scouting out the area as nearby enemy positions are revealed on the map. Also makes her impossible for enemies to spot while reducing energy cost for powers temporarily.
7. (Xtreme) Pym's Legacy: Nadia uses her Pym Particles to enlarge one of her father's old Ant-Man helmets, throwing it at enemies as it does heavy radial damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Andersonbrazil- Wasp Nadia Van Dyne skin
Canino- Coding for several powers from original Wasp mod
nickjustint- X-23 Marvel Heroes voiceclips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/c3fnh8mbxyz4p26/Wasp_%2528Nadia_Van_Dyne%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 15, 2022, 06:07am
ABRAHAM WHISTLER

Originating from Earth-26320, Abraham Whistler was once a happily married man before his family became a target for a sadistic vampire, who cruelly drained the life blood of his wife and daughters before his eyes, moving onto torturing Abraham and severely injuring him, before the now satisfied vampire swiftly disappeared into the night.

Eventually recovering from his wounds, Abraham would dedicate his life to hunting down vampires as he willingly shut himself off from the world and learned everything he could about their culture and customs.

Several years later, Abraham would encounter a young Eric Brooks on the streets of New York (almost mistaking him for a traditional vampire as he quickly uncovered Eric's unique birth as a Daywalker who happened to possess all of the vampire strengths with none of their weaknesses beyond an insatiable bloodlust, looking convincingly human otherwise).

Taking Eric under his wing, Abraham taught the young man everything he knew about vampire hunting and how to safely utilize his new powers, creating a serum which helped to sate Eric's uncontrollable bloodlust, choosing to go by the name of Blade from then on as his urban legend reputation among the vampire race, grew with each passing year.

However, Abraham would eventually be diagnosed with lung cancer after years of a bad smoking habit and secretly began to form a team of vampire hunters behind Blade's back, determined to ensure that he would never be alone in his crusade to wipe out all vampires.

Fending off an assault by the vampire lord, Deacon Frost and his goons as he gave then-infected vampire victim Karen Jenson enough time to escape with a cure to both her and Blade's ailment, Abraham was bitten by Frost and threatened with being turned into a vampire himself in order to lure Blade out for his own ends.

Being found not too long afterward by Blade at their destroyed warehouse lair, Abraham pleaded for Blade to go and stop Deacon Frost's plans, attempting to commit suicide in order to escape from a worse fate as Blade slowly walked away.

This would unfortunately turn out to be in vain for Abraham however as he survived the self-inflicted gun shot and was kidnapped by the forces of the vampire overlord, Eli Damaskinos, who saw Abraham as a tool that could prove useful against Blade, keeping him as a tortured prisoner that had now been turned into the very thing he despised.

Luckily, Abraham would be found alive and saved by his young protege, Blade, after two years of dedicated searching (brought back to their new safehouse in New York's docks as a new, more refined cure created by Karen Jenson was administered to eradicate Abraham's vampirism and make him a mortal human once more with the lung cancer wiped from his system as a byproduct of his time as a vampire).

Gradually reforging a trusting relationship with Blade, Abraham ultimately proved himself during the events of the Reaper Strain vampire outbreak and proved that this old man could still learn new tricks.

Unfortunately, this would not last for too long as Blade recklessly killed several humans who were loyal to an offshoot group of vampires, neglecting to ensure in his overconfident mindset that they were truly vampires.
Knowing that the two of them had now opened up the wasp's nest with attracting too much attention, Abraham knew it was only a matter of time before their base of operations was discovered by the local human authorities.

With the sudden arrival of the FBI who stormed upon their safehouse and not wanting decades of intel on vampires to fall into the wrong hands, Abraham nobly sacrificed himself once more and afforded Blade enough time to escape, not living to see what would become of his protege and his time among the Nightstalkers as they wiped out the vampires for good on Earth-26320 with the defeat of Dracula himself.

But things are not always as they seem, as a strange dimensional portal formed beneath Abraham and pulled him safely to a different universe just before the explosives entirely destroyed the safehouse.

Now finding himself on Earth-7150 and discovering that his cure had only partially gotten rid of his vampirism, Abraham now found himself able to move about and react like someone in their physical prime despite still being old and mortal.

Suddenly encountering a different version of Blade who had never even met him before (but had still gone on to be a vampire hunter regardless in this strange timeline), Abraham was about to ask this Blade a whole host of questions about where he was, before the two were inexplicably attacked by robotic clowns, which eventually managed to abduct Blade as he was teleported away somewhere else, with only a maniacal laugh heard by Abraham as he was separated from Blade again as quickly as he had been reunited.

Determined to save this version of Blade no matter what, Abraham had his attention drawn to a unfamiliar voice as he turned around to see two mysterious men whom claimed to be allies of this world's Blade, calling themselves Hannibal King and Frank Drake respectively...

DISCLAIMER: This mod uses uncensored swear words in many of their voice clips. If you're someone who is easily offended by the use of such foul language, then please refrain from downloading this mod.

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Kris Kristofferson's voice from the Wesley Snipes Blade trilogy
-Uses assigned number #59 (will clash with playable Bullseye, Spider-Man Noir and Mortal Kombat's Kabal in mannequin).

MOVESET:
1. Adrenaline Surge: Whistler grabs an unlucky enemy and slams them to the ground hard, dealing physical damage.
2. Barrage of Bullets: Whistler pulls out a pistol and fires four shots, dealing physical damage and knockback to struck targets. 50% chance of a successful critical hit if a struck enemy is stunned!
3. Explosive Kick: Whistler flings an extremely effective frag grenade at the ground, exploding across a radius after a few seconds, dealing fire damage.
4. Shotgun Strafe: Whistler wields his shotgun, firing off blast after blast while strafing around enemies, dealing physical damage to enemies over time (so long as button is held down).
5. (Boost) Enhancement Serum: Desiring to give himself an advantage during battle, Whistler injects himself with an enhancement serum of his own creation that grants him increased strength and healing temporarily.
6. (Boost) Weapon Accuracy: Surprisingly proficient at using firearms, Whistler loads his guns with specialized bullets, increasing critical hit chances and XP gained temporarily.
7. (Xtreme) Vengeful Haze: Whistler throws multiple bottles of serum he created into the air, then blasts away at them with a pistol, raining heavily damaging destruction down on all nearby foes.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Outsider- HUD, loading screen, Shotgun Strafe coding
Rad_Brad89- Custom Abraham Whistler Classic skin
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/kuzoawn8yxkpmeb/Abraham_Whistler_%2528Blade_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 15, 2022, 06:53pm
Always happy to see more cool Marvel character mods!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 17, 2022, 04:59am
TOAD

Being a resident within the Mushroom Kingdom of the Super Mario universe, this particular Toad has been involved in many adventures with the Mario brothers, whether that be in helping to stop Bowser's latest kidnapping scheme involving Princess Peach or getting himself involved in dealing with a much bigger threat.

Unfortunately for Toad however, his interchangeable appearance with that of many other members of his species, left him feeling undervalued by the end of each adventure as his 'friends' went off to new parts unknown without him often, as he resigned himself to being just another royal guard to Princess Peach.

One night, Toad wished upon a shooting star for a chance to go on an adventure of his very own and perhaps save a few beings himself along the way.

Unknown to him however, events of a vast omniversal scale were beginning to unfold within a drastically different reality as portals started to spawn across many other alternate universes and draw random denizens from said worlds into a particular time period within Earth-7150.

Suddenly spying one of these portals nearby, Toad rushed to get some weapons from the local Mushroom Kingdom armory, packing them all into his go-kart as he started up its engines and drove into the portal for parts unknown as it closed behind him...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might and Mario Kart (will spawn in a vehicle that he can ride in and run enemies over by pressing jump button whilst blocking)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio from various Mario games.
-Uses assigned number #106 (will clash with playable Frost Giant, Inferno and Siryn in mannequin).

REQUIRES:
-A mannequin
-A go-kart model in reference to Toad's regular appearances in the Mario Kart series (Using MUA's bumpercar from Murderworld as a placeholder in the meantime).
-Skins based off Captain Toad, Toadette & Toadsworth for other three costumes
-Flying Squirrel Toad skin for planned glide powerup

DISCLAIMER: Determined Charge (Power 3) is quite rough in execution but its the best I have to work with, considering Toad's scale_factor coding. Best to use it in close quarters or situations where enemies aren't too far away to get the most out of it.

MOVESET:
1. Aggressive Adversity: As a reference to Mario Party 3, Toad pulls out a random mallet and attacks enemies with it. If fully charged, there is a chance stunned threats will be instantly killed!
2. Explosive Rumble: As a reference to Wario's Woods, Toad leaps into the air briefly and throws several cartoon-styled bombs at surrounding enemies, dealing fire damage.
3. Determined Charge: Toad charges forward like an unstoppable battering ram, damaging everything in his path.
4. Spinning Fungus: Toad makes use of his incredible levels of endurance, performing a spin attack that deals physical damage over time.
5. (Boost) Green Gecko Gem: Toad uses an obscure item from the Nintendo Comics System issues to create a glowing yellow barrier around him, making him invulnerable temporarily.
6. (Debuff) Grumpy Toad: Based off an ability from the Smash Bros franchise, Toad gets annoyed, releasing non-lethal spores that stun surrounding enemies temporarily.
7. (Boost) Guiding Adviser: As a regular adviser within the ranks of the Mushroom Kingdom, Toad manages to increase skill ranks for himself and his fellow teammates temporarily.
8. (Xtreme) Mushroom Kingdom Might: Despite being scared internally of what's going on around him, Toad puts his all into a powerful radial attack, leaping into the air as high physical damage is dealt to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BaconWizard17- Toad Super Mario model

Download link: https://www.mediafire.com/file/yy6lebii8ds5on3/Toad_%2528Super_Mario%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 17, 2022, 07:20am
When I first saw the name of this character, I got really confused, because I assumed it was the one from X-Men and could've sworn he already had a mod! But this is a very pleasant, and equally unexpected surprise. I hope this means more Super Mario characters might be able to make it in!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 19, 2022, 06:25am
AUNT MAY

Being an ever-reliable elderly woman with a heart of gold, May Parker has been through a lot in her long life with strained family relationships, the tragic loss of her late husband Ben to a common mugger and struggling to stay financially afloat for her adopted nephew, Peter's, sake among an assortment of situations.

Emboldened with the responsibilities and life lessons her and Ben had taught him, Peter knew he had to do something in order for them to retain their home with Ben no longer around and took up a job at the Daily Bugle whilst doing what he could to keep up with his education simultaneously.

As a result of this often dangerous career path, May constantly felt concern for his safety much to her own detriment as she frequently suffered from health problems that put her in harm's way.

However, the truth of Peter's secret occupation was far more major than May could have ever imagined as she discovered a badly injured Peter sleeping in his apartment one night (arriving as a result of a concerning phone call from him earlier), with the tattered costume of Spider-Man lying on the floor before her.

Ultimately engaging in a heart-to-heart conversation which led to the two confessing their darkest secrets, May and Peter learned that they were both far more capable than they initially perceived of one another for several years.

And while the events of Civil War and One More Day did not happen on Earth-7150, May was nevertheless kept busy as she soon took up volunteer work at a homeless shelter called FEAST.

Her day-to-day life proceeding as normal, May suddenly felt quite strange within the privacy of her office as she inexplicably began to have plenty of unfamiliar memories flow through her mind as she soon passed out from the strain.

Eventually waking up and discovering she now possessed the strength and health of a woman in her prime despite looking no different physically (alongside an assortment of unexplained superpowers), May decided to call Peter and let him know what's happened, leaving her to ponder what could have possibly caused these mysterious gifts and memories to be granted to her...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Rosemary Harris's voice from the Sam Raimi Spider-Man film trilogy
-Uses assigned number #103 (will clash with playable Lady Sif and Meteor Man in mannequin).

MOVESET:
1. Shame on You!: Using her newfound strength to her advantage, May performs a powerful uppercut on an unlucky enemy, sending them flying into the air.
2. Organic Goo: Embodying the borrowed powers from Spider-Ma'am of Earth-3123, May fires projectiles of webbing from her wrists, dealing physical damage.
3. Cold Shoulder: Embodying the borrowed powers from Auntie Freeze of Earth-24838, May generates a beam that freezes enemies temporarily. If frozen enemy receives a critical hit, they will shatter into pieces!
4. Cosmic Surge: Embodying the borrowed powers from Goldie Oldie of Earth-8417, May generates a radial blast of cosmic energy that stuns surrounding enemies.
5. Insect Swarm: Embodying the borrowed powers from Ant-Aunt of Earth-23848, May commands ants to swarm around enemies, biting enemies constantly for 7 seconds as physical damage is dealt, while causing them to run away in fear.
6. (Boost) Nanite Recovery: Embodying the borrowed technical insight from Golden Oldle of Earth-24388, May uses potent nanites to fully heal herself and her allies of any wounds. Will also fully restore any teammates that have previously fallen in battle.
7. (Boost) Determined Claws: Embodying the borrowed powers from her counterpart on Earth-89122, May suddenly obtains Wolverine-styled adamantium claws as she gains access to new combat moves temporarily.
8. (Xtreme) Universal Enigma: Embodying the borrowed powers from Captain Universe of Earth-77640, May generates a radial burst of the Enigma Force from her body, dealing heavy damage. Also increases damage of other Xtreme attacks.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, loading screen, icons etc
Waggens7uP- Mannequin
Zignutus- Custom Aunt May Modern skin

Download link: https://www.mediafire.com/file/wdrfbl0ajgsthyw/Aunt_May_%2528Spider-Man_character%2529-_Ceamonks890.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on September 19, 2022, 12:29pm
Damn, on a roll with the awesome mods :)
Title: Re: Ceamonks890's Character Mods
Post by: TheMK on September 19, 2022, 08:50pm
Yet another quintessential Spider-Man character made into an impeccable mod! Great work!
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 20, 2022, 02:10am
WARSTAR

A combination of two symbiotically-linked mechanoid aliens (the small, intelligent B'nee and the large, intimidating C'cil), Warstar was a member of the Imperial Guard whose shared morality would change to better suit the situation they found themselves in.

Initially loyal to Empress Lilandra, Warstar would eventually have their loyalty bought out by the opposing ruler for the Shi'ar Empire throne, Deathbird (who hoped to use their great strength to contribute towards overthrowing Lilandra and attempt to take the throne for herself).

However, Warstar would ultimately fail alongside their Imperial Guard comrade Starbolt, knocked out cold by a primarily Earth-based rebel strike team as they soon saved Lilandra (who was in actuality a very convincingly disguised loyal servant) from a particularly gruesome fate.

Enforced back into the real Lilandra's service, Warstar was punished by the Empress for betraying her and was strongarmed alongside Neutron, Hussar & Starbolt to assist the heroes of Earth-7150 in their quest to save the multiverse from complete destruction at the hands of a madman supervillain known as Victor von Doom.

Transported to the royal kingdom of the Inhumans, Warstar looks at their fellow Imperial Guards with significant frustration before resigning themselves to their fate, as they prepared for their next trip to the Skrull Throneworld...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might, flight and healing factor
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by the late John Cygan.
-Uses assigned number #52 (will clash with Raven and playable Galactus in mannequin)

MOVESET:
1. Shocking Combo: Warstar performs a two-hit combo on a nearby enemy, dealing electric damage as they're knocked to the ground from the blows.
2. Down and Out: Warstar raises its fists, slamming them down hard on an unlucky target as they're stunned and electrocuted from the strike.
3. Soaring Mechanoid: Warstar leaps into the air and comes back down hard, dealing radial damage.
4. (Boost) Mechaniote Overclock: Warstar uses its inbuilt cybernetic systems to push themselves beyond their limits, temporarily increasing their overall attack speed and damage.
5. (Boost) Rerouted Power: Warstar uses its inbuilt cybernetic systems to restructure where its energy goes, greatly reducing energy cost temporarily.
6. (Xtreme) Mechaniote Smash: Warstar uses its flight patch to get above ground quickly, coming back down as massive radial damage is dealt to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Raven Software- Warstar model, HUD, voice clips, animations from his boss files
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/x8xkqemf0pqys6r/Warstar_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 22, 2022, 05:39am
HUSSAR

A long-time serving member of the Imperial Guard, Hussar was a member whose loyalty was easily bought by the one with the most power.

Convinced to join Deathbird in an attempt to overthrow Lilandra for the Shi'ar throne, Hussar would be complacent in restraining Lilandra and serve as one of Deathbird's newly instated bodyguards.

But in spite of her unique alien physiology allowing her to channel bioelectricity through her limbs or 'neuro-whip', Hussar would ultimately fail alongside her Imperial Guard comrade Neutron, knocked out cold by a primarily Earth-based rebel strike team as they soon saved Lilandra (who was in actuality a very convincingly disguised loyal servant), from a particularly gruesome fate.

Enforced back into the real Lilandra's service, Hussar was punished by the Empress for betraying her and was strongarmed alongside Neutron, Warstar & Starbolt to assist the heroes of Earth-7150 in their quest to save the multiverse from complete destruction at the hands of a madman supervillain known as Victor von Doom.

Resigning herself to her fate, Hussar prepares for their next trip to the Skrull Throneworld...

FEATURES:
-2 powers, 3 boosts and an Xtreme
-1 hex-edited skin & whip model, HUD, loading screen, icons and sound/voice file using her in-game MUA1 boss voice provided by April Stewart.
-Uses assigned number #26 (will clash with He-Man, Garokk and Black Cat in mannequin).

MOVESET:
1. Neuro Lashing: Hussar pulls out her neuro-whip and lashes it forward, dealing physical damage to struck targets.
2. Paralyzing Cycle: Hussar gets into a combat stance, preparing to deal a radial spin kick attack which deals physical damage, as foes are left stunned from the subtle bioelectricity generated by her legs. Chance of gaining health orbs if fully charged.
3. (Debuff) Shocked Nerves: Hussar strikes an enemy in a very vulnerable location, stunning them as they're shocked by her bioelectricity.
4. (Boost) Imperial Will: Hussar focusses her energies more, boosting overall damage and speed while becoming more tolerant of damage received from enemies temporarily.
5. (Boost) Shi'ar Veteran: Hussar becomes much more determined in battle, raising her max health and striking stats temporarily.
6. (Xtreme) Neuro Punishment: Hussar pulls out her neuro-whip and performs two 180 degree crowd control attacks with it, dealing high physical damage to struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Raven Software- Hussar model, HUD, voice clips, animations from her boss files
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/eud1zy61udm9b8h/Hussar_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 26, 2022, 04:25am
SKRULL EMPRESS

Being the latest Empress of the Skrull Throneworld, S'Byll was raised on the Skrull-occupied homeworld of Satriani and was trained from an early age in the customs of Skrull culture.

But when Satriani became the latest target of the World Devourer known as Galactus and was completely destroyed to satisfy his hunger, S'Byll would be among the Skrull survivors that managed to successfully escape the planet's destruction and set off for the primary throneworld of the Skrull Empire to start their lives anew.

Many years would pass as the Skrulls began their renewed assault on the opposing Kree Empire, with countless soldiers killed off on both sides as Skrulls began to quickly get infected with a disease that eradicated their genetic ability to shapeshift.

However, a chance encounter with the ex-herald of Galactus, Silver Surfer (as a byproduct of surviving Skrull forces allying themselves with the planet of Zenn-La), would cause S'Byll to gain a portion of the surfer's power cosmic and restore the natural shapeshifting abilities to many Skrulls via a genetic machine after some careful persuasion.

Successfully fighting off the invading Kree forces with the Silver Surfer and the Super-Skrull's aid, the Skrulls would ultimately scare off the surviving Kree forces as the enemy ships fled through hyperspace to their own homeplanet on Hala.

For a long time, the Skrulls went on mostly unopposed across the Marvel Universe until their worst fears started to occur, as Galactus was starting to head in the direction of the Skrull Homeworld.

As Galactus's loyal 'punishers' began to assault the planet, S'Byll ordered all active Skrull soldiers to keep the enemy forces back for as long as possible while the general Skrull population was swiftly evacuated in escape ships.

Manipulating a seemingly random strike team of beings originating from the planet Earth under the guise of providing information on how to defeat Galactus (in order to reopen the jammed hanger door and flee the presumed destruction of the planet), S'Byll left her royal guards, Paibok and the Super-Skrull, to tie up loose ends before fleeing in a nearby escape craft of their own when their job was done.

This would however, not end up happening as the strike team swiftly defeated S'Byll's royal guards, destroyed the mysterious shield generators around the city and somehow defeated the world devourer himself, saving the Skrull Throneworld from destruction altogether (as she received transmissions back on the planet from loyal soldiers about the Earthlings having forced Galactus and his forces to flee).

Not expecting Earthlings to be capable of such selfless sacrifice and feeling slightly guilty for tricking them, S'Byll learned through surviving soldiers that the Earthlings had primarily arrived on their world to obtain a device of Galactus's known as the Muonic Inducer, for use in saving the greater multiverse from complete eradication.

Believing she owed the Earthlings a great debt, S'Byll contacted all nearby Skrull ships to head for Earth and attempt to assist this incredible strike team against whatever major threat they were preemptively preparing themselves against...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of flight and leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of April Stewart's voice.
-Uses assigned number #25 (will clash with Moondragon, Erik Killmonger and Genshin Impact's Hu Tao in mannequin).

MOVESET:
1. Flesh Wound: Pulling out a self-defence Skrull military pistol, S'Byll fires it as energy damage is dealt to a close target.
2. Royal Will: Tapping into her previous self-defence combat training, S'Byll grabs and slams a nearby enemy into the ground, dealing physical damage.
3. Cosmic Explosion: S'Byll draws upon the power cosmic she had previously absorbed from the Silver Surfer, unleashing a radial blast of cosmic energy which stuns surrounding threats.
4. (Debuff) Pressure Points: S'Byll strikes an enemy in a vulnerable location on their neck, stunning them briefly.
5. (Boost) Inner Resolve: A determined leader who never gives up, S'Byll raises damage output for entire team temporarily.
6. (Xtreme) Skrull Strike: S'Byll calls down an air strike from Skrull ships flying far above on all on-screen enemies, dealing high damage. Also increases damage inflicted by other attacks in sequence.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Raven Software- Skrull Empress skin, HUD, Skrull Commando gun model
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/l2xx1v8ubvn4v3s/Skrull_Empress_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: StarAndy on September 27, 2022, 08:05pm
do you think about doing some assassins creed mod around here friend?
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 27, 2022, 08:36pm
do you think about doing some assassins creed mod around here friend?

Yes actually. I'd love to work on Ezio Auditore, but at this time, I lack at least one converted skin to work with. So unless an active skinner modder generously converts an Ezio model over, a mod of him ain't happening (as I'm not a skinner myself).
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 28, 2022, 05:33am
VOLLA

An incredibly accurate, ancient soothsayer from the Asgardian realms, Volla has proven reliable to those who seek her out time and time again.

Witnessing consistent visions of a very real future involving the complete eradication of all life in the multiverse as a result of Doctor Doom abusing the stolen power of the All-Father, Odin, Volla began to put a plan together in order to prevent this disastrous event from entirely occurring.

Learning that a vast team of so-called heroes and villains from across the entirety of Earth-7150 and the greater multiverse itself were doing what they could to prevent this unknowingly horrific future from happening, Volla took advantage of the Rock Troll Ulik and the armored Dark Elf, Kurse, as a means of testing this strike team's resolve.

Proven right by the team's determination to retrieve her ring back from the locked chest guarded by Ulik & Kurse, Volla knew then that this was the correct path in the timestream which would ultimately lead to vast success in restoring the stability of the multiverse itself, when all was said and done.

Allowing her ring to be kept by the SHIELD strike team in order to prevent them falling into a fatal trap, Volla seemingly disappeared from the sight of the strike team through ancient magics.

Arriving in the realm of Valhalla, Volla explained her sudden presence to SHIELD director Nick Fury and how they were all going to save existence, so long as they played their cards close to their chest...

FEATURES:
-4 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Nika Futterman's voice from MUA1.
-Uses assigned number #145 (will clash with Wiccan and Street Fighter's M. Bison in mannequin).

MOVESET:
1. (Debuff) Cannot Change Your Fate: Volla threatens surrounding enemies of their potential future, causing them to flee in fear as their overall defence is reduced.
2. (Debuff) Precognitive Blackmail: Volla warns surrounding enemies that they co-operate with the entire team or face truly severe consequences, turning them into allies on the current map for a few minutes.
3. (Boost) Humble Words: Volla reassures all allies that they will ultimately succeed, increasing overall defence and resistances for entire team temporarily.
4. (Boost) Foretold Outcome: Volla reassures all allies that they are doing everything correctly to preserve the stability of existence, boosting striking stats, dodging chances and damage reflection to incoming enemy blows.
5. (Xtreme) End of All Things: Volla warns all surrounding enemies that their fates are sealed, the instability of the multiverse suddenly erasing them from time and space as they're instantly killed.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Raven Software- Volla skin, HUD, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/wmk07isala5vkg0/Volla_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Ceamonks890 on September 29, 2022, 04:45am
ULTIMO

Originally part of a race of giant humanoid robots created centuries before on an unknown alien planet through a potent source of biomatter energy, the Ultimos eventually rebelled against their creators and devoured them in order to survive.

Somehow leaving the planet after completely annihilating their original home of all life, several Ultimo robots would quickly gain a deadly reputation as cosmic-level threats which wiped out and terrorized many galactic civilizations, before crashlanding on the planet Earth during the middle of a meteor shower.

Soon discovered by the Mandarin, he would alter the collective programming of the crashlanded Ultimos for his own needs and lied to all who encountered him, as being their original creator.

However, the Ultimos would be ultimately bested on many occasions, most recently during an unwarranted invasion on the Mandarin's Palace by SHIELD's recently formed, omniversal strike team under the assumption that the Mandarin was working with the devious Masters of Evil.

Explaining he no longer had anything to do with them and that they had been lured to his palace under shapeshifted deception by Loki, the Mandarin laughed off the inherent gullibility of these do-gooders and disappeared from sight.

Now left alone to his own thoughts, the Mandarin plotted out a scheme which would result in getting back at Doctor Doom for daring to send heroes onto his doorstep unannounced and ordered a spare, still functional Ultimo robot to accompany him to the SHIELD strike team's new base at the Sanctum Sanctorum and forge a temporary alliance, under the guise of saving the world.

Accepting its master's commands without question, the Mandarin activated his teleportation tech as he and the accompanying Ultimo robot soon found themselves face-to-face with the impressive SHIELD strike team forces once more, as the Mandarin secretly looked forward to getting the Masters of Evil back for daring to reject him from their grand plan...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, 40% faster than non super-speed powered characters, 100% chance of resurrection, cannot be grabbed, thrown, frozen, mind-controlled, stunned or knocked back and is immune to slowness.
-1 hex-edited skin, HUD, loading screen, icons and sound file using various robotic sound effects from his in-game MUA1 boss counterpart.
-Uses assigned number #124 (will clash with Red Skull and Samus Aran in mannequin).

MOVESET:
1. Foot Crush: Ultimo briefly grows in size, slamming its foot down on the ground hard as physical damage is dealt to nearby foes, before it shrinks back down to human size.
2. Eye Burn: Ultimo fires energy lasers from its eyes at foes, dealing energy damage.
3. Thermal Outburst: Ultimo releases absorbed energy from its body, dealing fire damage to surrounding enemies. Tap for additional thermal energy projectiles!
4. Incinerating Rain: Ultimo expels absorbed energy upward as it rains down upon surrounding enemies, dealing fire damage.
5. Robotic Drill: Ultimo briefly grows in size, leaping into the air and drills into the ground, damaging surrounding enemies as they're knocked back from the impact.
6. (Boost) True Size: Ultimo utilizes its mass manipulation powers to grow back to the size of his NPC counterpart, increasing max health, damage and defence. Cannot regain energy. Press power button again to return to normal size!
7. (Boost) Metal Morphing: Utilizing the self-named virus it carries, Ultimo temporarily infects all allies and grants entire team invulnerability and unlimited energy for a minute.
8. (Xtreme) Giant Slam: Ultimo briefly grows in size, leaping into the air and performing an elbow drop on the ground, dealing heavy radial damage before shrinking back down to human size.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Raven Software- Ultimo model, HUD, Ultimo grunts, original coding for first two powers
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/f1cyeuqlq3zlnan/Ultimo_%2528Ceamonks890%2529.7z/file
Title: Re: Ceamonks890's Character Mods
Post by: Polygone on September 29, 2022, 12:47pm
Love the boss mods, finally getting some well earned love :P Great mods!