Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: Enigma on November 11, 2021, 10:25PM

Title: Enigma's Mini-Mods
Post by: Enigma on November 11, 2021, 10:25PM
Enigma's Mini-Mods:

These are smaller mods I made that I felt didn't really warrant a full topic of their own.

Alternate Character Select Screen
https://marvelmods.com/forum/index.php/topic,11120.msg201972.html#msg201972

Alternate Hud Styles
https://marvelmods.com/forum/index.php/topic,11120.msg202001.html#msg202001

Alternate Intro Dialogue
https://marvelmods.com/forum/index.php/topic,11120.msg202100.html#msg202100

Alternate Main Menu Mods
https://marvelmods.com/forum/index.php/topic,11120.msg201955.html#msg201955

Alternate Trivia Mod
https://marvelmods.com/forum/index.php/topic,11120.msg204662.html#msg204662

Alternate Xtraction Points
https://marvelmods.com/forum/index.php/topic,11120.msg201949.html#msg201949

Icons, Pickups, and Models Mod
https://marvelmods.com/forum/index.php?msg=205515

Console-Only Cutscene
https://marvelmods.com/forum/index.php/topic,11120.msg202069.html#msg202069

Multiple Man Boss Battle
https://marvelmods.com/forum/index.php/topic,11120.msg202651.html#msg202651

MUA1 Cursors
https://marvelmods.com/forum/index.php/topic,11120.msg203346.html#msg203346

MUA2 Cursors
https://marvelmods.com/forum/index.php/topic,11120.msg203347.html#msg203347

MUA2 DS Conversations Huds and Character Select Portraits
https://marvelmods.com/forum/index.php/topic,11120.msg203556.html#msg203556

Restored Unique Conversations
https://marvelmods.com/forum/index.php/topic,11120.msg205008.html#msg205008

Restored Unused Ultimate SHIELD Agent
https://marvelmods.com/forum/index.php/topic,11120.msg202318.html#msg202318

Spider-Man 3 Cursors
https://marvelmods.com/forum/index.php/topic,11120.msg203348.html#msg203348

Team Bonuses Overhaul
https://marvelmods.com/forum/index.php?msg=205426

Undercloak Enemy Mod
https://marvelmods.com/forum/index.php/topic,11120.msg204695.html#msg204695

Unused MUA1 Wolverine Leather Jacket Hud
https://marvelmods.com/forum/index.php/topic,11120.msg202410.html#msg202410

XML1 Character Select Portraits
https://marvelmods.com/forum/index.php/topic,11120.msg202324.html#msg202324
Title: Re: Enigma's Mini-Mods
Post by: Enigma on November 11, 2021, 10:27PM
Alternate Xtraction Points v2.0

https://drive.google.com/file/d/1gA9JCTfIoovT1_ZfMAzo7TsZsOKAWlmf/view?usp=sharing

This mod includes multiple alternate Xtraction Points. Each is in a separate folder with pictures. The following are included:

*XML1 Prototype Xtraction Point (Red):
-In the XML1 prototype, the Xtraction Point is red, transparent, and doesn't have that blue light shooting up from it.

*XML1 Master Mold Xtraction Point (Turquoise):
-This turquoise Xtraction Point only appears in XMl1 just before the final battle with Master Mold.

*XML2 No Team Change Xtraction Point (Purple):
-This purple Xtraction Point only occurs in special circumstances in XML2.

*XML2 Save Only Xtraction Point (Dark Blue):
-This dark blue Xtraction Point only occurs in special circumstances in XML2.

*MUA1 Prototype Blank Xtraction Point (Light Blue):
-This is like the standard MUA1 Xtraction Point, but there's no SHIELD logo in the middle of it because Xtraction Points work differently in MUA1.
-The reason this is from the MUA1 Prototype, and that the green variant isn't included, because in the final game, the PS2 Xtraction Points are packaged in a way that we can't extract and the MUA1 PC versions don't work in XML2.

Credits:
BaconWizard17 for discovering the XML1 Prototype Xtraction Point


Changelog:
Spoiler
*v2.0:
-Renamed mod
-Added XML1 Master Mold Xtraction Point (Turquoise), XML2 No Team Change Xtraction Point (Purple), XML2 Save Only Xtraction Point (Dark Blue), and MUA1 Prototype Blank Xtraction Point (Light Blue)
-Made documentation more clear
Title: Re: Enigma's Mini-Mods
Post by: Canino on November 12, 2021, 03:54AM
Nice! It's really great to see new modders.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on November 13, 2021, 12:44PM
Alternate Main Menu Mods v3.0

https://drive.google.com/file/d/1L2SH4k0qbsah4YMiT7CrP0znS15T4eur/view?usp=sharing

Pics are included in the mod.

This mod contains 4 alternate main menu backgrounds, an alternate main menu logo, and 2 alternate quit buttons.
The only alternate main menu background I didn't do was the XML1 Prototype X-Mansion one, because BaconWizard17 already did it. These are all the others from the XML1 Prototype, XML2, and the MUA1 Prototype.
Copy the folders in each mod folder into your X-Men Legends II folder and overwrite the files it prompts you to.
Enjoy!


XML1 Prototype Main Menu Background:
This is the main menu background featuring Cerebro from XML1.
The reason I used the prototype version is that the retail version's map has no roof and because of that it has no lighting and as a result it's very dark.
Thankfully, the prototype version has a roof and has lighting just like it does in the retail version.
All it means it that it looks just like it does in XML1.

XML1 HAARP Boss Battle Main Menu Background:
Changes the main menu background to be the HAARP boss battle map. This maps fits the default XML2 main menu camera panning perfectly.

XML2 Unused Alternate Menu Background:
This is an unused main menu background from XML2. It's sort of a more futuristic version of the standard XML2 main menu background.
Since the camera panning can't be changed as far as I know, I have edit the files so that the camera will be in a static position. There was a limit to how much I could move the camera though. This was the absolute best angle I could get.

MUA1 Prototype Main Menu Background:
This is an unused main menu background from the Marvel Ultimate Alliance 1 prototype (the game was called Marvel Legends at the time). It features a rotating SHIELD symbol. I don't think the prototype acutally uses it.

Marvel Legends Main Menu Logo:
This is an unused main menu logo from the Marvel Ultimate Alliance 1 prototype. I don't think the prototype acutally uses it.
At the time the prototype was made, the game was still being called Marvel Legends, hence why the logo that says that.

Debug Quit Symbol:
This seems to be a debug quit symbol. I thought it looked cool, and I thought that if you're using the Marvel Legends logo, you might also want to replace the X-Men logo quit symbol.

SHIELD Quit Symbol:
This is a SHIELD logo igb taken from the PS2 version of MUA1 and repurposed as a quit button, also for if you're using the Marvel Legends logo and Background or the Marvel Universe roster mod.


Suggestion:

The MUA1 Prototype stuff and the SHIELD quit symbol would work well if you're using the Marvel Universe roster mod for XML2 (or just using a lot of non-X-Men character mods)

Changelog:
Spoiler
*v3.0:
Fixed a bug where the main menu music wouldn't play on the MUA1 Prototype Main Menu Background.
Changed XML2 Unused Alternate Menu Background camera.
Added XML1 HAARP Boss Battle Main Menu Background
*v2.0:
added SHIELD quit symbol


Credits:
BaconWizard17: XML2 Unused Alternate Menu Background camera troubleshooting and advice
Title: Re: Enigma's Mini-Mods
Post by: Enigma on November 16, 2021, 01:54PM
Alternate Character Select Screen v1.0:

https://drive.google.com/file/d/1Zj8SoOQ-FuJ5ZHLnOymUVbn0IYjxpPIY/view?usp=sharing


Pics are included in the mod.

XML2 by default has a different character select screen for each act.
This mod replaces them all with the MUA1 PS2 character select screen.

Copy the UI folder to your X-Men Legends II folder and overwrite the files there.

Then go to E:\Activision\X-Men Legends II\Effects\menu and delete the following files:
"act_team_ambient_1.xmlb"
"act_team_ambient_2.xmlb"
"act_team_ambient_3.xmlb"
"act_team_ambient_4.xmlb"
"act_team_ambient_5.xmlb"

Each act's character select screen is numbered so if you only want Act 1's replaced, for example, only replace "m_act_team_1" and only delete "act_team_ambient_1."
Enjoy!

Note: Unfortunately, the 2 different character select screens from XML1 Retail and XML1 Prototype won't work in XML2 because the characters are are floating at the very top of the map, so I didn't include those.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on November 20, 2021, 11:50AM
Alternate Hud Styles v2.0

https://drive.google.com/file/d/17WoKymgl9puEVLqMCMRky8bAIA6w7vy9/view?usp=sharing

This mod includes 5 alternate hud styles. There are pics in each hud's folder. They are:

*Unused XML1 Prototype Circle Buttons Hud

*Unused XML1 Prototype D-Pad Hud

*Unused XML2 Alternate Hud

*XML1 Hud:
-In XML1 itself, this hud has an x in the middle in it, but the huds work differently in XML2 so that wasn't possible.

*XML1 Prototype Hud:
-Unlike the other 2 XML1 Prototype Huds, this one is actually used in the Prototype.
-In the Prototype itself, this hud has an x in the middle in it, but the huds work differently in XML2 so that wasn't possible.

Enjoy!


Spoiler
Changelog:
*v2.0:
-Added XML1 Hud Style
-Rewrote readme
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 02, 2021, 01:43PM
Console-Only Cutscene

https://drive.google.com/file/d/1l3_2-Bhczn7RRYr2Y5FBLxzQS941YgJa/view?usp=sharing

This restores the Ultimate Spider-Man Trailer cutscene, which was removed from the PC version of XML2 (which is weird because Ultimate Spider-Man did come out on the PC).

This is the GC version of this cutscene. The PS2 version doesn't work with the PC version. I didn't check the Xbox or PSP versions.

Put the cutscene in this folder: X-Men Legends II\Movies\ntsc\eng\i\1

Remove the following line from the Ultimate Spider-Man entry in the review_paths file so that it'll show up in the Movies menu:

"platform = xbox,ps2,gc,psp ;"


This means that entry in review_paths should look like the following:

   item {
   duration = 91.56 ;
   name = Ultimate Spider-Man Promo ;
   type = cin ;
   unlocked = true ;
   value = i108 ;
   }

Enjoy!
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 09, 2021, 11:11PM
Alternate Intro Dialogue v2.0

https://drive.google.com/file/d/1m6pn1Zl5Saz03no0VSmNxcW59uaBxu6B/view?usp=sharing

This mod restores an alternate version of Cyclops's dialogue during the opening cutscene where he tells Nightcrawler to pick up Xavier and take him to the X-Jet. (The files "1_introlevel_0020.engb" and "1_introlevel_0020b.engb")

This mod also restores cut dialogue of Cyclops telling the team to split up, (the file "1_introlevel_0031a.engb") which replaces the generic line of whatever character you're controlling saying that they're cut off from Sabretooth and Mystique. Enchlore says this on the matter "I think Cyclops telling them to split up might have been cut once they added the option to choose your own starting team in hard mode." I have modified this so that it only plays if Cyclops is on your team during the prologue/intro level.

These files also fixes things so that if Cyclops and Nightcrawler aren't in your roster, their names and conversation huds will still display correctly in the opening cutscene. (Thanks to Enchlore for the tutorial on how to do this.)

Enjoy!

Credits:
Enchlore: dialogue hud/name fix tutorial, how to get the split up dialogue to only play if Cyclops is on your team, troubleshooting
ak2ny: troubleshooting



Also, I updated my Alternate Main Menu Mods to include a SHIELD symbol quit button.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 10, 2021, 11:07AM
Updated Alternate Intro Dialogue to v2.0. Cyclops's unique dialogue will now only play if he's on your team during the intro/prologue mission.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 20, 2021, 10:05PM
Updated Alternate Main Menu Mods to v3.0
Title: Re: Enigma's Mini-Mods
Post by: Enigma on January 26, 2022, 02:23PM
Restored Unused Ultimate SHIELD Agent v1.0

https://drive.google.com/file/d/1w-Z9BG0rWnCNScxT3mPAtS5k3zatCpPQ/view?usp=sharing


*The mod restores the SHIELD Agent's skin and conversation hud to their original unused/cut Ultimate appearances.

*The skin is unused in XML2's files. There packages that confirm it was originally the SHIELD Agent skin before Raven switched to the 616/classic comic version. The packages also mention it having a matching hud with the same unused number, 12701, but the hud isn't in the retail version of XML2.
-The conversation hud is only in the XML2 PC demo. It's number matches the unused SHIELD Agent Ultimate skin. But the hud very obviously unfinished. The costume is the wrong color (it's green and the costume is black and gray), and the hud itself isn't circular but is instead square. The art itself is also very rough. I have upscaled it, recolored it as best I could to fit the costume, and made it the proper circular shape. The conversation hud isn't perfect, but considering the rough and unfinished nature of it, I think I did a pretty good job.
-I have also included the original design of this hud as well as the unaltered non-upscaled images for those interested.

Enjoy!


Credits:
Enchlore: Identifying the skin as an Ultimate SHIELD Agent
Title: Re: Enigma's Mini-Mods
Post by: Enigma on January 28, 2022, 07:32PM
XML1 Character Select Portraits v1.0

https://drive.google.com/file/d/1vYrKe9CmejgmKySzs1r6cKbCIbO-0qrv/view?usp=sharing

This mod contains 28 XML Retail and Prototype character select portraits. It contains:
*AI Upscaled versions of all 14 character select portraits used in the retail version of XML1 (Beast, Colossus, Cyclops, Emma Frost, Gambit, Iceman, Jean Grey, Jubilee, Magma, Nightcrawler, Psylocke, Rogue, Storm, and Wolverine)
*AI Upscaled versions of 2 unused portraits in the retail version of XML1 (Angel and Professor Xavier in his unused Ultimate costume)
*11 unused portraits from the XML1 Prototype (Avalanche, Blob, Forge, Havok, Juggernaut, Magneto, Multiple Man, Mystique, Pyro, Sabretooth, and Toad)
*1 custom portrait I made (Dark Phoenix, I've included 2 different hex edited versions: 1 for Dark Phoenix and 1 for Jean Grey).



All are hex edited, given the correct filename, and are all ready to use in XML2.

Originally, XML1's multiplayer/skirmish Danger Room mode was going to have a character select menu like the single player campaign, and the unused enemy and NPC ones are leftovers from that (Havok's was also left over from when he was originally planned to be a playable character).

I have included all the images I used, as well as the blank background for these that I reconstructed using the various images.

Title: Re: Enigma's Mini-Mods
Post by: Enigma on February 03, 2022, 09:15PM
I changed the XML1 Prototype Xtraction Point mod to Alternate Xtraction Points, because I've added more of them.
I updated Alternate Hud Styles to V2.0.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on February 18, 2022, 09:18PM
Unused MUA1 Wolverine Leather Jacket Hud
By Enigma

https://drive.google.com/file/d/107JSalt_joEiO5HJlHsR57e5ciGuCSec/view?usp=sharing

This is a version of Wolverine's unused MUA1 Leather Jacket hud for Wolverine's unused MUA1 leather jacket skin. The hud not included in any version of MUA1 and was only on the official MUA1 PSP website, where it was cropped into a hexagon.
I cut it out of the image, did 2 different AI Upcscaled that I merged together, then I painted in the missing parts, used part of the hair from BaconWizard17'a Wolverine Leather Jacket hud to fill out his hair, erased the blue glow and metal background, then I added in the texture template metal background, and added a new glow.

I have included versions with and without the blue glow.
All are hex edited and will work in either XML2 or MUA1.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on May 14, 2022, 04:32PM
Multiple Man Boss Battle v2.0

https://drive.google.com/file/d/1LBlLEYIaCMY9n85YeMzJTSAI0k6yvSIE/view?usp=sharing

***Multiple Man was supposed to have a boss battle in XML1 in an rainy outdoor map of Muir Island. Moira would've told you he overextended himself and his duplicates went rogue and that you needed to defeat them. But, both the boss battle and the map were cut out of the final version of the game.
So, with that idea in mind, I have created a Danger Room boss battle for him in XML2.

This mod adds the following:
*A Multiple Man boss battle Danger Room course.
*An improved version of nodoubt_jr's Multiple Man NPC mod that's also playable in the main menu Danger Room.


Power Features:
*Uses his unused XML1 skeleton/animations.
*I did a complete overhaul of his powerstyle so that everything now works properly, as nodoubt_jr used him unused XML1 powerstyle almost entirely unaltered and it didn't work properly in many different ways.
*He no longer has might, as super strength isn't something Multiple Man should have.
*I gave him boss resistences and rebalanced him overall to be stronger.
*Switched his animations to be more fitting for his duplicate power.

Sound Features:
*His 2 unused XML1 power sounds were unfinished. They each split into 6 separate pieces. I have reconstructed these pieces by assembling them into the 2 originally intended full length power sounds.
*His 2 MUA2 power sounds fit in with his unused XML1 power sounds, so I've included them as well. This way, he will alternate between the sounds randomly and won't always use the same sounds to create duplicates.
*In XML1's files, he only has grunts and NPC lines and no boss lines. So I have made use of his large number of MUA2 boss lines and grunts, which are by a different actor, Wally Wingert.
*His sounds now work properly.


Visual Features:
*He uses his unused XML1 effects. They didn't have any color originally, so I made them dark green.
*He features my version of his XML1 skin.
-I put the higher quality Prototype texture in the right format and reskinned his XML1 Retail model with it because the Prototype models have issues that the Retail version doesn't.
*Includes his unused XML1 3D head.
*Includes a higher quality version of his XML1 conversation hud from the XML1 Prototype that I denoised to further improve its quality. He doesn't use his conversation hud in this mod, but it's there for completionism.



Misc Features:
*New packages for both skins. I have some minor fixes and changes to them.
*You can play as him in the main menu Danger Room.
*For the Danger Room course itself, I have chosen the unused Savage Land Cave Arena, as I felt that out of all the outside Danger Room maps, this one felt the most like it could be on Muir Island. Just imagine it's a cave somewhere on Muir Island.


Bonus Features:
*The higher quality XML1 Prototype versions of his unused alternate XML1 skin, which can be used instead.


Changelog:
Spoiler
*v2.0:
-Replaced the skins with my versions. I put the higher quality Prototype textures in the right format and reskinned his XML1 Retail model with them because the Prototype models have issues that the Retail version doesn't.
-Renamed map to what it'll be called in the Ultimate Patch.
*v1.1:
-Changed his mini convo hud (which is what's used in the main menu Danger Room) to the correct number.


Title: Re: Enigma's Mini-Mods
Post by: Enigma on July 27, 2022, 05:53PM
Updated Multiple Man Boss Battle to v1.1
Check changelog for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on October 27, 2022, 05:45PM
MUA1 Cursors v1.0

https://drive.google.com/file/d/10TCNJlT1Y1fpPvXe2AnnSVS1QTU3HSQ2/view?usp=sharing

This mod changes 6 of the cursors, specifically the 2 arrows, the hand one, the red diamond one, and the left and right mouse button cursors to the cursors from the PC version of Marvel Ultimate Alliance 1.

The left and right mouse button cursors are in a higher resolution than the default XML2 ones.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on October 27, 2022, 05:45PM
MUA2 Cursors v1.0

https://drive.google.com/file/d/1nmY4zUF4b-4i3HKMNOnD2NQUWHUpeeq8/view?usp=sharing

This mod changes 4 of the cursors, specifically the 2 arrows, the hand one, and the red diamond one, to be the cursors from the PC version of Marvel Ultimate Alliance 2.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on October 27, 2022, 05:46PM
:spiderman:Spider-Man 3 Cursors :spiderman:

https://drive.google.com/file/d/1fnASNzYXFhpWgOx-mWvWGduZQHIBpNrK/view?usp=sharing

This mod changes 3 of the cursors, specifically the 2 arrows and the hand one, to the cursors from the PC version of Spider-Man 3.

These are in a higher resolution then the default XML2 cursors.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 24, 2022, 10:19AM
MUA2 DS Conversations Huds and Character Select Portraits v1.0

https://drive.google.com/file/d/1GiLHAzJ7n1Kd1gjT6GUQzIvb7bTClwd0/view?usp=share_link

**These are conversation huds and character select portraits that I made using high quality versions of the MUA2 DS portraits I found on artist Andrew Olsen's portfolio.
*They are of Green Goblin, She-Hulk, and Venom.
*They are all hex edited for their XML2 mods.
*I have also included the raw images.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on June 26, 2023, 05:44PM
Updated Multiple Man Boss Battle to v2.0.
Check changelog in post for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on September 02, 2023, 06:00PM
Alternate Trivia Mod

https://drive.google.com/file/d/1r7bjfRslnSHt2Oe1pMGCoEK7mAHvfCTr/view?usp=sharing

**tubular-spaceman made this alternate trivia by replacing some default trivia questions with some from MUA1 and some new ones.
*I corrected some issues with the default Raven questions. I fixed various typos and fixed the question about which alien race the X-Men never met having the wrong answer. Also, the question about the name of Bishop's sister is on there twice, so I replaced that a new question about the Hulk based on an idea from tubular-spaceman. I also replaced a default question with one about Ultimate Spider-Man and Kitty, based on an idea from tubular-spaceman.

Title: Re: Enigma's Mini-Mods
Post by: Enigma on September 14, 2023, 01:21PM
Undercloak Enemy Mod v1.0

https://drive.google.com/file/d/1Hpy4Aa87g3aTzmaoktmeAcE75XhgvqFd/view?usp=sharing


**By default, the Undercloak enemies in Act 3 of XML2 have a power that cloaks them. This power also raises their Defense and that part lasts longer than the cloaking does. This can be frustrating, so I've made 4 different versions of this mod to address that in different ways:
*No Cloak and No Defense Buff: This version completely removes the power entirely, so that they never cloak and never have a Defense buff.
*No Defense Buff: This version only removes the Defense buff, so that the enemy will still cloak but won't have a Defense buff.
*Cloak and Defense Buff End Together: This version still has the cloak and Defense buff, but they both end at the same time. So when the enemy is no longer cloaked, they also no longer have the Defense buff.
*Cloak and Defense Buff End Together Sooner: This is like the previous version except that the cloak power ends after 3 seconds instead of 6 and the enemy can only use it every 6 seconds instead of every 3 seconds.


Credits:
*Ceamonks890: I hadn't considered doing this until I read something he posted about his frustrations with the Undercloak enemies.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 01, 2023, 11:55PM
Restored Unique Conversations v2.1

https://drive.google.com/file/d/1DeIorJlt2-bFxytR0yup-LC2OtInqGPa/view?usp=sharing


****This mod restored several unique conversations that were cut from XML2. They all unfortunately had their audio files removed from XML2 before it was released. I've fixed all issues with their files and fixed all punctuation and spelling errors with the subtitles.


***It contains the following:

Act 1:
*Rogue and Magneto:
-This restores a cut unique conversation between Rogue and Magneto in the Sanctuary hub during act 1.
-This conversation is available during act 1 as soon as Magneto's NPC appears in the Sanctuary hub.
-It triggers if Rogue is in your party when you talk to Magneto.

*Bishop and Grizzly:
-This restores a cut unique conversation between Bishop and Grizzly right before Grizzly's boss battle during act 1.
-It triggers if Cyclops is in your party when you meet Grizzly for the boss battle.
-This conversation provides additional character development and motivation for Grizzly, as well as providing an additional reason for why he left the X-Men.
-This conversation has an unused 5th dialogue option. Since XML2 has a limit of 4 per conversation, it was removed from the default version of this. I've removed one of the options, "Why are you with Apocalypse," because he already tells Bishop why this at the start of the conversation. I've restored the cut one, "Why are you in the Dead Zone" in it's place. It's voiced.

*Juggernaut and Blob:
-This restores a cut unique conversation between Juggernaut and Blob during act 1.
-It triggers if Juggernaut is in your party when you meet Blob for the first time in the Genosha Seawall during act 1.

*Colossus and Blob:
-This restores a cut unique conversation between Colossus and Blob during act 1.
-It triggers if Colossus is in your party after you save Blob and attempt to leave the Genosha Seawall map to go to the next map during act 1.

*Scarlet Witch and Varese (the Genosha blimp captain)
-This restores a cut unique conversation between Scarlet Witch and Varese in Genosha during act 1.
-It triggers if Scarlet Witch is in your party when you first meet Varese.

*Cyclops and Abyss:
-This restores a cut unique conversation between Cyclops and Abyss right before Abyss's boss battle during act 1.
-It triggers if Cyclops is in your party when you enter the room Abyss is in.


Act 3:
*Juggernaut and Holocaust:
-This restores a cut conversation between Juggernaut and Holocaust before Holocaust's boss battle during act 3.
-It triggers if Juggernaut is in your party when Holocaust shows up during the boss battle.


Act 5:
*Magneto and Apocalypse:
-This restores a cut unique conversation between Magneto and Apocalypse before Apocalypse's boss battle at the end of the game.
-It triggers if Magneto is in your party when you enter the room Apocalypse is in.
-This conversation also confirms that either Raven didn't intend for Polaris to be Magneto's daughter in XML2 or that he didn't know she was.
-It also gives him some great character development and ties in with what Scarlet Witch says about her and Quicksilver trying to be positive influences on him.


Changelog:
Spoiler

*v2.1:
-Fixed a small issue with the Bishop and Grizzly script.
*v2.0:
-Restored cut Bishop and Grizzly unique conversation.
-Replaced a Grizzly dialogue option, "Why are you with Apocalypse" with an unused voiced one, "Why are you in the Dead Zone?" The removed one is redundant because he tells Bishop why at the start of the conversation.
-Restored cut Colossus and Blob unique conversation.
-Restored cut Juggernaut and Blob unique conversation.
-Restored cut Scarlet Witch and Varese (the Genosha blimp captain) unique conversation.


IMPORTANT NOTES:
*Read these before seeking troubleshooting help:
-I don't know if there's a limit on unique conversations in XML2 or what it is if there is. If something doesn't work, that might be why.
-The map genosha5, Genosha Seawall, is where both the Blob conversations and the Scarlet Witch conversation take place. This map appears to only be able to handle 1 more unique conversation. The files from these 3 unique conversations are not compatible with each other. Don't install all 3 of those together! You can only install 1 of these at a time!

Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 02, 2023, 05:41PM
Updated Restored Unique Conversations to v2.0.
Check post for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 22, 2023, 09:18PM
Updated Restored Unique Conversations to v2.1.
Check post for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on March 10, 2024, 10:02AM
Team Bonuses Overhaul v1.0

https://drive.google.com/file/d/1M05GABZpmO5qURbW5Zj5A5Rnxuolp_FT/view?usp=sharing


**tubularspaceman and I have modified and expanded the Team Bonuses. Each one now affects a maximum of 6 characters (except House of M) and some bonuses now include modded characters. Some characters have also been swapped out for others. Some bonuses have been replaced with new ones, and 1 new one has been added.
*The last 3, which are all based upon what skin you're using, only kick in if no other bonuses are active in cases where they overlap with other bonuses.
*A list of everything is included below:

-West Coast Avengers: Hawkeye, Iron Man, Moon Knight, Scarlet Witch, Spider-Woman, War Machine

-Women of Marvel: Dazzler, Emma Frost, Jubilee, Lady Deathstrike, Mystique, Psylocke

-Brotherhood of Evil: Blob, Magneto, Mystique, Pyro, Sabretooth, Toad

-Midnight Sons: Blade, Dr Strange, Ghost Rider, Iron Fist, Magik, Wolverine

-Four Horsemen: Angel, Gambit, Hulk, Polaris, Sunfire, Wolverine

-House of M: Havok, Magneto, Polaris, Quicksilver, Scarlet Witch

-Original X-Men: Angel, Beast, Cyclops, Iceman, Jean Grey, Professor X

-Summers Family: Cable, Cyclops, Havok, Jean, Polaris, X-Man

-Giant-Sized X-Men: Banshee, Colossus, Nightcrawler, Storm, Sunfire, Wolverine

-Fantastic Four: Human Torch, Invisible Woman, Mr. Fantastic, She-Hulk, Silver Surfer, The Thing

-Defenders: Daredevil, Dr. Strange, Hulk, Iron Fist, Luke Cage, Silver Surfer

-Unity Squad: Captain America, Deadpool, Havok, Psylocke, Quicksilver, Rogue

-Avengers: Captain America, Hulk, Iron Man, Quicksilver, Scarlet Witch, Thor

-Spider-Friends: Human Torch, Iceman, Iron Man, Spider-Man, Spider-Woman, Sunfire

-Age of Apocalyse: anyone with a skin in the AOA slot

-Secret Wars: anyone with a skin in the 70s slot

-Silver Age: anyone with a skin in the 60s slot
Title: Re: Enigma's Mini-Mods
Post by: Enigma on April 02, 2024, 05:38PM
Icons, Pickups, and Models Mod v1.0

https://drive.google.com/file/d/1zjxk-VeHNxvutdgK9AtWNglUjxv6VSrS/view?usp=sharing

The mod features alternate replacement Boltons, Hub Machines, Item Pickup Models, and UI Icons from XML1 Prototype, XML1 Retail, MUA1 Prototype and MUA1 PS2. I've only included the ones that are different from XML2.

I've also included a version of the XML2 Alternate Xtreme Pip that's normally only used in the Apocalypse boss battle that can be used in the rest of the game.

It also fixes 2 broken XML2 Item Pickups. item_vile and health_item_pickup have bugged Cel Shading that use the same texture as the items instead of being solid black. I've replaced these models with fixed versions from the XML1 Prototype and XML1 Retail respectively.