Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: Enigma on November 24, 2021, 08:08PM

Title: Enigma's Skin Releases
Post by: Enigma on November 24, 2021, 08:08PM
Enigma's Skin Releases:

These are all the skin releases I've done.

Skin Packs:

Hellfire Club Guards Skin Pack (https://marvelmods.com/forum/index.php/topic,11136.msg205100.html#msg205100)

MUA1 Prototype Skins and Models Pack (https://marvelmods.com/forum/index.php/topic,11136.msg202587.html#msg202587)

XML1 Prototype Skin Pack (https://marvelmods.com/forum/index.php/topic,11136.msg202586.html#msg202586)


Individual Skins:

Angel New X-Men Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202788.html#msg202788)

Annihilus and Kang the Conquerer 3D Heads (https://marvelmods.com/forum/index.php/topic,11136.msg203604.html#msg203604)

Arachne MUA1 Original Skin (https://marvelmods.com/forum/index.php?msg=205416)

Beast X-Factor Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202832.html#msg202832)

Beast X-Treme Gear Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202789.html#msg202789)

Ben Grimm Age of Apocalypse Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204682.html#msg204682)

Ben Grimm Spacesuit Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204603.html#msg204603)

Captain Britain Unused MUA1 Ultimate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204699.html#msg204699)

Corsair's Cutlass Bolton (https://marvelmods.com/forum/index.php/topic,11136.msg203963.html#msg203963)

Corsair's Revolver Bolton (https://marvelmods.com/forum/index.php/topic,11136.msg203965.html#msg203965)

Corsair MUA1 Classic Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203980.html#msg203980)

Cyclops Ultimate Comics Civilian Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204175.html#msg204175)

Cyclops Ultimate XML1 Alternate Civilian Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202765.html#msg202765)

Cyclops XML2 Ultimate Cutscene Skin (https://marvelmods.com/forum/index.php?msg=205308)

Cyclops X-Treme Gear Without Visor Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202756.html#msg202756)

Deadpool Days of Future Now Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203048.html#msg203048)

Electro Unused MUA1 Classic Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203316.html#msg203316)

Forge Classic Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203653.html#msg203653)

Forge Classic Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203654.html#msg203654)

Forge Earth-95169 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204042.html#msg204042)

Forge Modern Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203655.html#msg203655)

Forge Modern Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203656.html#msg203656)

Forge New X-Men Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205184.html#msg205184)

Forge X-Treme Gear Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205185.html#msg205185)

Forge XML Ultimate Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203296.html#msg203296)

Forge XML Ultimate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204999.html#msg204999)

Gambit MUA2 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203049.html#msg203049)

Gambit New X-Men Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203171.html#msg203171)

Guardian Antiguard Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205242.html#msg205242)

Guardian XML2 Classic Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205241.html#msg205241)

Human Torch Flame On Silver Age Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205154.html#msg205154)

Human Torch Marvel Nemesis Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204847.html#msg204847)

Human Torch MUA1 Civilian Modern Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205155.html#msg205155)

Human Torch MUA1 Flame On Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204845.html#msg204845)

Hulk MUA1 Classic Green Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204006.html#msg204006)

Hulk MUA1 Joe Fixit Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204007.html#msg204007)

Hulk MUA1 Original Gray Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204008.html#msg204008)

Hulk Unused MUA1 Original Gray Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204009.html#msg204009)

Hulk Unused MUA1 Classic Green Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204718.html#msg204718)

Hulk MUA1 Planet Hulk Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204010.html#msg204010)

Iceman Deadpool The End Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204450.html#msg204450)

Iceman Deadpool The End Human Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204451.html#msg204451)

Iceman MUA1 Classic Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203310.html#msg203310)

Iceman New X-Men Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203253.html#msg203253)

Iceman X-Factor (White) Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204241.html#msg204241)

Iceman X-Factor (Yellow) Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204452.html#msg204452)

Iceman X-Treme Gear Human Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204103.html#msg204103)

Iron Man 2020 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202770.html#msg202770)

Iron Man Model 1 Mark III Original Gold Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202790.html#msg202790)

Iron Man Model 2 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202833.html#msg202833)

Iron Man Model 7 Stealth Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202771.html#msg202771)

Jean Grey Unused XML1 Prototype Astral Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204104.html#msg204104)

Juggernaut Days of Future Now Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203214.html#msg203214)

Lady Sif Unused MUA1 Prototype Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204146.html#msg204146)

Luke Cage MUA1 90s Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204903.html#msg204903)

Luke Cage MUA1 New Avengers Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204938.html#msg204938)

Luke Cage MUA2 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204940.html#msg204940)

Magik XML1 Civilian Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204590.html#msg204590)

Magma Civilian Ultimate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203381.html#msg203381)

Magneto MUA2 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202791.html#msg202791)

Magneto MUA2 Helmetless Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202792.html#msg202792)

Mattie Franklin Unused MUA1 Modern Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205081.html#msg205081)

Morph Age of Apocalypse Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204115.html#msg204115)

Morph Age of Apocalypse Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204116.html#msg204116)

Morph Animated Series (Jacket) Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204132.html#msg204132)

Morph Animated Series (Jacketless) Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204133.html#msg204133)

Morph Exiles Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204117.html#msg204117)

Morph Ultimate (Jacket) Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204168.html#msg204168)

Morph X-Treme Gear Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204134.html#msg204134)

Peter Parker 90s Animated Series Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204828.html#msg204828)

Professsor Xavier Gladiator Unused Alternate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204264.html#msg204264)

Psylocke Ultimate (Bishop's Team) Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202863.html#msg202863)

Psylocke X-Force Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202864.html#msg202864)

Radioactive Man MUA2 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203608.html#msg203608)

Reverse-Flash Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204152.html#msg204152)

Senator Kelly Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203949.html#msg203949)

Sharon Ventura Miss Marvel 90s Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204465.html#msg204465)

Sharon Ventura She-Thing Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204423.html#msg204423)

Sharon Ventura She-Thing Alternate 1 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204425.html#msg204425)

Sharon Ventura She-Thing Alternate 2 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204427.html#msg204427)

Shocker MUA1 Ultra Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203308.html#msg203308)

Silver Surfer Captain Universe Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205033.html#msg205033)

Silver Surfer Classic Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205032.html#msg205032)

Silver Surfer Dark Surfer Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205273.html#msg205273)

Silver Surfer Infinity Gauntlet Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205274.html#msg205274)

Silver Surfer Infinity Watch Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205034.html#msg205034)

Silver Surfer MUA1 Prototype Original Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205031.html#msg205031)

Silver Surfer Norrin Radd Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204760.html#msg204760)

Silver Surfer The Keeper Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205109.html#msg205109)

Songbird MUA2 Thunderbolts Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204089.html#msg204089)

Spider-Man Black Suit Randy Schueller Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203716.html#msg203716)

Spider-Man Classic with Big Eyes Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203580.html#msg203580)

Spider-Man Classic with Medium Eyes Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203764.html#msg203764)

Spider-Man John Romita Sr Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203721.html#msg203721)

Spider-Man MUA1 Black Suit Skin (https://marvelmods.com/forum/index.php/topic,11136.msg205127.html#msg205127)

Spider-Man MUA1 Classic Fixed Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203718.html#msg203718)

Spider-Man Negative Zone Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203614.html#msg203614)

Spider-Man Steve Ditko Amazing Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203727.html#msg203727)

Spider-Man Steve Ditko Amazing Fantasy 15 Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203725.html#msg203725)

Spider-Man Steve Ditko Original Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203723.html#msg203723)

Super-Skrull Concept Art Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203200.html#msg203200)

Super-Skrull Ultimate Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202822.html#msg202822)

Thor MUA1 Classic Statue Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204017.html#msg204017)

Toad X-Men Destiny Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202766.html#msg202766)

Tyr MUA1 Statue Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204019.html#msg204019)

War Machine Model 3 Initiative Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202772.html#msg202772)

Wolverine Bone Claws (https://marvelmods.com/forum/index.php/topic,11136.msg202895.html#msg202895)

Wolverine Evil Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202914.html#msg202914)

Wolverine Evil Human Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202915.html#msg202915)

Wolverine Secret Invasion Skin (https://marvelmods.com/forum/index.php/topic,11136.msg202916.html#msg202916)

Wolverine Unused MUA1 Brown Jacket Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203039.html#msg203039)

Wolverine Unused XML1 New X-Men Skin (https://marvelmods.com/forum/index.php/topic,11136.msg203146.html#msg203146)

Zarathos Original Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204502.html#msg204502)

Zarathos MUA1 Unused 90s Skin (https://marvelmods.com/forum/index.php/topic,11136.msg204503.html#msg204503)
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 26, 2022, 11:42AM
XML1 Prototype Skin Pack v1.3

https://drive.google.com/file/d/1geplzo9c1kMV3CfdIeAybHa3fK2h4uDV/view?usp=share_link

*Pics are included in the mod.

*Included are all the skins that are only found in the XML1 Prototype and aren't in the retail version of X-Men Legend 1. Many are from the game's cut post-apocalyptic Act 4, some are from cut playable characters, like Havok, Bishop, Marrow, and Angel, and some are from cut NPCs.

*Also included in the "Higher Quality Than Retail" folders are skins that have much higher quality textures in the Prototype instead of the 128x128 textures they have in the retail.


*Everything is sorted according to what the skin is, what NPCstat calls it (if anything), and what Alchemy 5 says the internal filepath and texture map is called (Ex: Mutant Police (Mind Variant). Alchemy says the texture's filepath is mutantpolice and the texture is a number followed by "_mind.")


*The skins in the 256x256 are in the retail version of XML1 but are in higher quality here. That doesn't mean these are all used in retail version, however. Some, like Multiple Man Act 4 aren't. It just means they are in the retail version's files and are in higher quality here.

*These skins are compatible with XML2.


*Also included are 34 skeletons that aren't in retail. Alchemy 5 would only open 4 of the Prototype skeletons for me (and 2 of them are included in XML1 Retail so only the 2 that aren't are included here), but opening them in a hex editor shows they do have the same type of things in them that the retail skeletons do., and they do work in the XML1 Prototype.

*Also included are the 3 skyboxes from the Prototype that aren't in XML2 (the other 4 skyboxes in the Prototype are in XML2). I don't know if they're in XML1 retail, but I figured they would be a good resource.


*Use these for whatever you like, just credit me, as it look a long time to sort and take pics of everything. Enjoy!

*Please let me know if I forgot to include any!


Changelog:
Spoiler

*v1.3:
-I'd forgotten to include Magma's Fiery Form skin.
*v1.2:
-I had accidentally included the wrong version of one of Magma's skins.
*v1.1:
-Added Future X-Mansion Robot. That skin in the Retail version is unfinished, whereas the Prototype version is finished.
-Separated out the 2 skeletons that aren't in XML1 Retail and will open in Alchemy 5.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 26, 2022, 11:45AM
MUA1 Prototype Skins and Models Pack v1.7

https://drive.google.com/file/d/1rGNMJ_IgmzPzZfvRKWYRfm0r3SLsoAAM/view?usp=sharing

This is a resource of all the skins, 3D heads, models, and skeletons from the MUA1 Prototype.

The MUA1 Prototype contains cel-shaded versions of some of the MUA1 PS2 skins (MUA1 PS2 retail version isn't cel-shaded).
Some of these skins have different designs from the MUA1 PS2 skins, such as Ms. Marvel not having a mask and Captain America Ultimate having wings on his mask.
I have extracted and collected all the cel-shaded skins that are in the MUA1 Prototype.
I have done this because these are usable as-is in XML2 and might be as useful for someone else as they have been for me.

**This release contains the following:
*All the skins from the MUA1 Prototype. The ones that have XML2 character mods have had their filenames changed and have been hexedited so that they can be used with those mods. Human Torch's skin and 3D head are set to be his flame-on skin.

*All 17 of the MUA1 Prototype 3D heads that aren't in XML2, which includes 3 boss 3D heads. The ones that have XML2 character mods have had their filenames changed and have been hex edited so that they can be used with those mods.

*All the boltons, object models, and effects models, sorted by whether or not they're cel-shaded.

*I have also included in seperate folders the skins that are broken and/or unfinished, with notes as to what is wrong with them, as well as the only 3 skins that aren't cel-shaded (Spider-Man Classic, Baron Mordo, and Galactus). Spider-Man is hex edited. Baron Mordo and Galactus aren't because they don't have XML2 mods.

*Also, since most of MUA1 PS2's objects are packaged in a way that can't be extracted (and therefore can't be used), I've also included all the object models from the MUA1 Prototype that are in standalone files and therefore can be used in XML2 (unlike the MUA1 PC objects, which can't be).

*I've also included all MUA1 Prototype skeletons.

*I haven't included the UI icons (3D arrows that point at stuff) because I'll be including those in a separate mod.

Enjoy!

Changelog:
Spoiler

*v1.7:
-I'd accidentally called Black Panther Modern skin Classic.
*v1.6:
-I'd forgotten to include Namor's Cel Shaded skin.
*v1.5:
-I'd incorrectly labeled The Lizard as the Ultra version.
*v1.4:
-I've now included all MUA1 Prototype skeletons for anyone who wants them.
*v1.3:
-I'd forgotten to include Lilandra's Cel Shaded skin.
*v1.2
-I had forgotten to include Loki's Cel Shaded skin.
*v1.1
-I had forgotten to include Silver Surfer's Cel Shaded skin.
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 08, 2022, 01:05PM
I updated XML1 Prototype Skin Pack to v1.1.
Check the changelog for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 08, 2022, 01:07PM
Cyclops X-Treme Gear Without Visor v1.1

Preview Image: https://drive.google.com/file/d/1Lx-jDX8vcBXIxPOz4mTQ8WT02DfFsANO/view?usp=sharing

https://drive.google.com/file/d/1eFuwNhDT_uPWgS6eacGj_FsXWVorMciJ/view?usp=sharing

***Cyclops's X-Treme Gear skin was originally made for the cut Act 4 of X-Men Legends I. In that act, Cyclops wouldn't have needed his visor anymore and would've worn this costume without it, as is the case in that skin's unused loading screen and conversation hud.

**This mod includes a modified version of BaconWizard17's version of Cyclops X-Treme Gear skin with the visor removed, as well as a 3D head with the visor removed as well. It also includes the unused conversation hud of that skin from the XML1 Prototype, which also doesn't feature a visor.
-Both cel-shaded and non-cel-shaded versions of the skin are included.



Bonus:
*In the XML1 Prototype, Cyclops's conversation huds are all based around the same art. He has his X-Treme Gear one, with no visor and his Flashback/Original hud, which is the same hud but with a mask and visor added and a different colored background. Raven Software released screenshots before XML1 came out depicting a third hud in this same style for his Ultimate skin, which was the same as the X-Treme Gear hud but with the visor from the Flashback/Original hud but without the mask. It had the same color background as the X-Treme Gear hud. I have reconstructed this hud.
*Also contained are the 3 "Dead" versions of those 3 huds. Originally, XML1 was supposed to have a hud system like MUA1's except that if a character died, their hud turned black and white. I have included all 3 that are in the XML1 Prototype. While the Ultimate hud wasn't included in the Prototype, and so I had to remake it, the Dead version of that hud was.
*I've denoised all huds included to improve their quality.
*I've also included Cyclops's unused X-Treme Gear loading screen, which I was able to find online after much difficult searching. I've AI Upscaled it.
*I've also made a character select portrait featuring Cyclops's unused X-Treme Gear loading screen.


Changelog:
*v1.1: New screenshot

Credits:
*BaconWizard17: making the original skins and 3D head and showing me how to modify them to remove the visor, screenshot template

Title: Re: Enigma's Skin Releases
Post by: Enigma on June 10, 2022, 03:16PM
Cyclops Ultimate XML1 Alternate Civilian Skin v1.0

Preview Image: https://drive.google.com/file/d/1VVdyPQAagI-bhY4O1vgPWRN3yocVasww/view?usp=sharing

https://drive.google.com/file/d/1BRyjX6799fXxg-7A8zMsVmC11Y5dKmX0/view?usp=sharing

*I made a variant of BaconWizard17's XML1 Civilian skin that also features the alternate colored parts from his Ultimate Alternate skin.
*I've also included a conversation hud I made by painting sunglasses onto the XML1 Prototype X-Treme Gear Hud that I included with my Cyclops X-Treme Gear Without Visor skin.


Credits:
BaconWizard17: Cyclops Ultimate XML1 Civilian and XML1 Alternate skins, skin model, and 3D head model, screenshot template

Title: Re: Enigma's Skin Releases
Post by: Enigma on June 10, 2022, 03:18PM
Toad X-Men Destiny Skin v1.0

Preview Image: https://drive.google.com/file/d/1SDU8hQGJsqTh12VK5dLiwg3AyVax3alO/view?usp=sharing

https://drive.google.com/file/d/1ZEN1PB8U7BtJYf5-AYg5iGo6ruK0YJmm/view?usp=sharing


**This is a skin of Toad inspired by his look in X-Men Destiny. I ripped UltimateVeNoM's MUA1 skin texture of this and applied it to BaconWizard17's Ultiamte Toad model and 3D head, made Cel Shaded and Non Cel Shaded versions of the skin, and made a custom conversation hud.


Credits:
BaconWizard17: Toad Ultimate skin model and 3D head model
UltimateVeNoM: original skin texture
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 11, 2022, 06:16PM
Iron Man 2020 Skin v1.0

Preview: https://drive.google.com/file/d/1oOoSRRbFGuLVuc5TFSvkfrRNooQfytOS/view?usp=sharing

https://drive.google.com/file/d/1xfC5DuKynQMfvkqOoRy9NWwxjWOygpSO/view?usp=sharing

**This is a skin of Iron Man 2020.
The original skin texture was done by UltimateVeNoM for a MUA1 skin. I extracted the texture, touched it up to fix some issues which including redoing his face, and applied it to BaconWizard17's Iron Man Classic model and 3D head. I made Cel Shaded and Non Cel Shaded versions.
I've included 2 conversation huds: a remake of UltimateVeNoM's original one and one I made.
I've also included a character select portrait I made.



Credits:

*BaconWizard17: Iron Man Classic skin, model, and 3D head model, screenshot template
*UltimateVeNoM: original skin texture and hud texture
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 11, 2022, 06:17PM
Iron Man Model 7 Stealth Skin v1.0

Preview: https://drive.google.com/file/d/1yyW-ERj-WvwQo4_KE8qhLOIX89hMwWlH/view?usp=sharing

https://drive.google.com/file/d/1JZrM33VQcG83gIUJsalfHBub5Rax2qhb/view?usp=sharing

**This is a skin of Iron Man in his Model 7 Stealth Armor.
The original skin texture was done by iammingy for a very old MUA1 skin. I modified the skin texture to fix various issues and change the eyes from the angry MUA1 Doom Iron Man eyes to the normal Classic Iron Man eyes. I then applied the texture to BaconWizard17's Iron Man Classic model and 3D Head. I made Cel Shaded and Non Cel Shaded versions.
I also made a custom conversation hud and character select portrait.



*Credits:

*BaconWizard17: Iron Man Classic skin model and 3D head model, screenshot template
*iammingy: original skin texture
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 11, 2022, 06:18PM
War Machine Model 3 Initiative Skin v2.0

Preview: https://drive.google.com/file/d/19Txgv_kbQ2n6r3ql_f0L7pUjRAz4J6qe/view?usp=sharing

https://drive.google.com/file/d/1lLbuZkl35KM2NgAGcPNBd-tidPWycpCL/view?usp=sharing



**This is a skin of War Machine in his Model 3 Initiative armor.
*The original skin texture was done by iammingy for a very old MUA1 skin. I modified it to make War Machine's eyes gold and the energy things on the plams of his hands gold to match the MUA2 concept art. I also made the energy things on the bottoms of his feet gold. I then put the texture to BaconWizard17's Iron Man New Avengers model and 3D Head. I made Cel Shaded and Non Cel Shaded versions.
*I also made 3 conversation huds (XML2 style, MUA1 style and MUA1 boss style) and a character select portrait based upon War Machine's MUA2 concept art.



Credits:

*BaconWizard17: Iron Man New Avengers skin model and 3D head model, screenshot template
*iammingy: original skin texture


Changelog:
Spoiler
*v2.0:
-Replaced hud and character select portrait with 3 new huds (XML2 style, MUA1 style and MUA1 boss style) and a new character select portrait based upon War Machine's MUA2 concept art.
-I made War Machine's eyes gold and the energy things on the plams of his hands gold to match the MUA2 concept art.
-I made the energy things on the bottoms of his feet gold.
-Hex-edited something I forgot to before.

Title: Re: Enigma's Skin Releases
Post by: Enigma on June 15, 2022, 08:16PM
Angel New X-Men Alternate Skin v1.0

Preview: https://drive.google.com/file/d/1uvWku9_otTre88XhJwyeHQ3e_krnnTms/view?usp=sharing

https://drive.google.com/file/d/1U6Bxq0XRYvSlzafzmhVRyIuxtjw6H0VX/view?usp=sharing

**Originally, all the playable characters in XML1 would've worn their New X-Men costumes. Angel was a cut playable characters in XML1, but we don't know what his New X-Men costume in XML1 would've looked like. BaconWizard17 made the comic version of his New X-Men costume, which has blue skin and long hair. Angel probably would've had his default XML1/XML2 haircut and wouldn't have become Archangel and gotten blue skin until the cut Act 4 of XML1. So, I made this skin to match what I think his XML1 New X-Men costume might've looked like.
*I put my skin texture on BaconWizard17's Angel Classic model and 3D head.
*I also made a custom conversation hud and a custom character select portrait.


Credits:
BaconWizard17: Angel Classic skin model and 3D head model, Angel New X-Men skin texture, screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 15, 2022, 08:17PM
Beast X-Treme Gear Alternate Skin v3.0

Preview: https://drive.google.com/file/d/11FnXiaTOhd5eRBH56DjwdnTP7iWOhx4G/view?usp=share_link

https://drive.google.com/file/d/11Kh2T-y6T2LMnmSlfPYOwvXgu-4KK-IX/view?usp=sharing

**Originally, Beast's X-Treme Gear skin features him without blue fur. This is because that skin was originally made for the cut Act 4 of XML1 which would've featured Beast somehow losing his blue fur. I made this variant so that his X-Treme Gear skin could also have the blue fur. Also included is a 3D head for this skin.
*I've also made XML2 and MUA1 style conversation huds and a custom character select portrait.
*There are versions hex edited for XML2 and MUA1.


Credits:
BaconWizard17: Beast Ultimate skin texture, model, and 3D head model; Beast X-Treme Gear texture and model, feedback, troubleshooting, screenshot template

Changelog:
Spoiler
*v3.0:
-He now has the claws and sideburns that the other blue fur Beast skins do.
-Redid the character select portrait and huds.
-Redid the screenshot.
-Made a version for MUA1.
*v2.0:
-I've replaced the character select portrait and both huds with new ones.
-Redid the screenshot.

Title: Re: Enigma's Skin Releases
Post by: Enigma on June 15, 2022, 08:19PM
Iron Man Model 1 Mark III Original Gold Skin v1.0

Preview: https://drive.google.com/file/d/1lJIERfcbxbWdUNET-vBX5YfaV3-MOXaR/view?usp=sharing

https://drive.google.com/file/d/1I1-5tuI797mF79GbPzbYaE-VuEzN1Mri/view?usp=sharing


**I recolored BaconWizard17's Iron Man Model 1 Original skin and 3D head to be the gold version from the comics.
*I also made a custom conversation hud and a custom character select portrait.


Credits:
BaconWizard17: Iron Man Model 1 Original skin model, skin texture and 3D head model, screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 15, 2022, 08:20PM
Magneto MUA2 Skin v1.0

Preview: https://drive.google.com/file/d/1yinoczaTxaIWu0cMShKFsyLerodiaLDL/view?usp=sharing

https://drive.google.com/file/d/1qq4mOchYs5vE-V8a96qoznGO9IAu_D7z/view?usp=sharing

**I recolored BaconWizard17's Magneto Ultimate XML1 skin and 3D head to look like Magneto's MUA2 default skin, as his default skin in that game is just his XML1 skin but different colors. (The red parts of his costume are as close to dark purple and the rest of it is now much darker shades of black and grey. I got the colors as close to MUA2's as I could.)
*I also made a custom conversation hud and a custom character select portrait using Magento's MUA2 concept art.


Credits:
BaconWizard17: Magneto Ultimate XML1 skin model, skin texture and 3D head model, screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 15, 2022, 08:23PM
Magneto MUA2 Helmetless Skin v1.0

Preview: https://drive.google.com/file/d/1zDRvK4FHhC8_y_PBuqKjL-IIRKBFL55v/view?usp=sharing

https://drive.google.com/file/d/1a6JxfCQ3Vv3OGCJq0EkKIdT6JkaoTQ-8/view?usp=sharing

**I recolored BaconWizard17's Magneto Ultimate XML1 skin and 3D head to look like Magneto's MUA2 default skin, as his default skin in that game is just his XML1 skin but different colors. (The red parts of his costume are as close to dark purple and the rest of it is now much darker shades of black and grey. I got the colors as close to MUA2's as I could.) This is the helmetless version.
*I made a custom conversation hud and custom character select portrait.


**Credits:
BaconWizard17: Magneto Ultimate XML1 Helmetless skin model, skin texture and 3D head model, screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 27, 2022, 06:19PM
:sskrull:Super-Skrull Ultimate Skin v1.0 :sskrull:

Preview: https://drive.google.com/file/d/1SxxB_WqnE8g0KWwFDF_6bkmLRJJkslmX/view?usp=sharing

https://drive.google.com/file/d/1fmp92KcYzDh1enALVnL5d-cGkGmeF4xK/view?usp=sharing

I've taken the unused MUA1 Super-Skrull Ultimate skin texture (taken from MUA1 PSP lead artist Jason Harlow's website) and put it on the PS2 Super-Skrull model and the MUA1 Prototype Cel-Shaded Super-Skrull model.
I have also recolored Super-Skrull's MUA1 hud to match the skin's colors.

**Credits:
*BaconWizard17: help
*MrKablamm0fish: ALchemy 3.2 Optimizer
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 30, 2022, 01:27PM
Beast X-Factor Alternate Skin v1.0

Preview: https://drive.google.com/file/d/1CSEY4FCSZhQiexeIQ3B8ZZd9oDxMtuVt/view?usp=sharing

https://drive.google.com/file/d/1zN7fK3DjsQNURrjtt9tdRdtjcp1gUn10/view?usp=sharing

**I recolored BaconWizard17's Beast X-Factor skin to look like Beast's later yellow and brown X-Factor costume. I also added the head and neck stripes that the costume has. I recolored a hud BaconWizard made as well, and I made a character select portrait.
*I also made a character select portrait and 2 conversation huds: 1 MUA1-style one and 1 that's a recolor of a conversation hud BaconWizard17 made for the X-Men Legends II Ultimate Patch


**Credits:
BaconWizard17: Beast X-Factor skin model, 3D head model and conversation hud, screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 30, 2022, 01:28PM
Iron Man Model 2 Skin v1.0

Preview: https://drive.google.com/file/d/12UavS3ezu7XlQiGp1h6tCkUK47_9fIIa/view?usp=sharing

https://drive.google.com/file/d/1WK1hAVXjrTZrOL_zw7fFene42c6fT5jB/view?usp=sharing


**In the comics, Iron Man's Model 2 armor has tons of slight variants, so I used BaconWizard17's Model 4 Classic model and skin and modified them by choosing the parts from the different variants in order to make this skin into a version of his Model 2 armor that is as different as possible from his Model 4 armor. I removed the shoulder braces and hip pouches, moved the 2 chest rivets down lower, recolored the belt buckle yellow, and altered the mouth.
*I also made a custom character select portrait and 2 huds, a XML2-style one and a MUA1 style one.

**Credits:
*BaconWizard17: Iron Man Classic model, skin, huds and character select portrait template, help
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 06, 2022, 01:23PM
Psylocke Ultimate (Bishop's Team) Skin

Preview: https://drive.google.com/file/d/17t-EwFAXzt-GFS-rdCWo5eeAbPjVzJyI/view?usp=sharing

https://drive.google.com/file/d/1ScQRwJkJZ0VFP8Z03ePXXIiZbhDhHoyV/view?usp=sharing


This skin is based upon Psylocke's costume from Ultimate X-Men when she was on Bishop's team.

I ripped the skin texture from version of this skin that BLaw did for MUA1, touched it up, fixed various issues, and put it on BaconWizard17's Psylocke 90's model, which I removed the parts of the sash from. I made Cel-Shaded and Non-Cel-Shaded versions of the skin.
Due to differences between BLaw's model and BaconWizard17's, there are 2 things I had to leave out: the nose ring and the big white puffy skirt, but I think the skin looks better without them anyway.
I also made a 3D head, 2 custom conversation huds (a MUA1-style one and a XML2-style one) and a character select portrait.


**Credits:
*BaconWizard17: Psylocke 90's model, and 3D head, screenshot template.
*BLaw: original Psylocke Ultimate (Bishop's Team) Skin
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 06, 2022, 01:25PM
Psylocke X-Force Skin

Preview: https://drive.google.com/file/d/1UBZ-lMWl-kLatihP_Kn7X-d0rEyCoI-w/view?usp=sharing

https://drive.google.com/file/d/1tjlLVFGNenYJq2MeCnGoONggI7CzlSeg/view?usp=sharing



This skin is based upon Psylocke's X-Force costume.

I recolored BaconWizard17's Psylocke 90's skin texture to look like her X-Force costume.
I also made a 3D head, 2 custom conversation huds (a MUA1-style one and a XML2-style one that's a recolor of her XML1 conversation hud) and a character select portrait.



**Credits:
*BaconWizard17: Psylocke 90's skin texture, model, and 3D head, screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 11, 2022, 09:16AM
:wolverine:Wolverine Bone Claws :wolverine:

https://drive.google.com/file/d/1lsthQst2535npyDmzsFZxZUOIEYea7LF/view?usp=sharing


I reskinned BaconWizard17's Wolverine Metal Bone Claws Bolton with a bone claw texture I made.
There are Cel-Shaded and Non-Cel-Shaded versions.
These will appear on all skins.


Credits:
*BaconWizard17: Wolverine Metal Bone Claws Bolton
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 16, 2022, 09:44PM
:wolverine:Wolverine Evil Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1O_OmExp8ph8Al_NR3e4rXAU9PrDu4prX/view?usp=sharing

https://drive.google.com/file/d/1jVTNoTenNc9kVfhyN5ZBkp5poYJXBKAf/view?usp=sharing

**This skin is based upon the evil version of Wolverine from the SNES game Marvel Super Heroes War of the Gems.
*With Maegawa's permission, I extracted his MUA1 PS2 Wolverine Evil skin texture, altered the face to fit BaconWizard17's Wolverine Classic model, put in on that model and 3D head, made a XML2 conversation hud, character select portrait, and made Maegawa's MUA1 hud work in XML2.
*I also made a villain version of the MUA1 hud with a red glow.

Credits:
*BaconWizard17: Wolverine Classic skin model, texture and 3D head, and screenshot template
*Maegawa: Wolverine Evil texture and MUA1 hud

Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 16, 2022, 09:45PM
:wolverine:Wolverine Evil Human Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1nJekcVK1Ox0JeCxsapSjb1EmvsGxDVmD/view?usp=sharing

https://drive.google.com/file/d/1ruCfjvzBz342HzLw_04bbLSMh9wCyf9z/view?usp=sharing

**This skin is based upon the evil version of Wolverine from the SNES game Marvel Super Heroes War of the Gems.
*With Maegawa's permission, I extracted his MUA1 PS2 Wolverine Evil skin texture, replaced the face and flesh part of the arm with BaconWizard17's Wolverine Classic texture, put in on BaconWizard17's Wolverine Classic model and 3D head, and made a XML2 style conversation hud, and character select portrait.
I also made a villain version of the MUA1 hud with a red glow.
I also altered Maegawa's MUA1 hud to have human skin and white eyes.

Credits:
*BaconWizard17: Wolverine Classic skin model, texture and 3D head, and screenshot template
*Maegawa: Wolverine Evil texture and MUA1 hud

Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 16, 2022, 09:46PM
:wolverine:Wolverine Secret Invasion Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1UclO1MvyVUfuNt9ZAp9Js5dBKKOVkbKA/view?usp=sharing

https://drive.google.com/file/d/16E0JHdslYHsalwt1Ls7LjVQDnMJhQX5e/view?usp=sharing


**This skin is based upon some promo art Marvel did for their Secret Invasion comic event, where a Skrull was impersonating Wolverine and was wearing his classic brown costume. I used the face from the MUA1 PS2 Skrull Scientist, put it on BaconWizard's Wolverine Classic texture, touched it up a little, and recolored the arms to match the Skrull's skin color.

*I used the promo art for the XML2 and MUA1 style conversation huds and CSP, because it closely resembled the MUA1 Wolverine huds, even if the shade of green is different (although that's also the case with Super-Skrull's MUA1 hud and skin anyway.)

*I also made a villain version of the MUA1 hud with a red glow.

Credits:
*BaconWizard17: Wolverine Classic skin model, texture and 3D head, and screenshot template

Changelog:
Spoiler

*v2.0:
-I recolored the skins and 3d head to match the promo art.
-Hex-edited something I forgot to before.
Title: Re: Enigma's Skin Releases
Post by: Enigma on August 12, 2022, 09:42PM
:wolverine:Wolverine Unused MUA1 Brown Jacket Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1NInMCvVDfMmeDMnalgeJBJDaflMgtWJt/view?usp=sharing

https://drive.google.com/file/d/1V1hIdlt_jtHhH8yq87qxukRiAypREDuu/view?usp=sharing


This is my remake of an unused MUA1 skin. There's quite a long story behind this.



In the Bonus DVD that came with some PS2 copies of MUA1, there are 3 brief clips of Wolverine wearing a brown jacket with yellow and white stripes on the sleeves. (I have included a screenshot of this.)
Wolverine has a different face and hair as well.

This skin is different from the unused MUA1 black leather jacket skin that BaconWizard17 did a version of.
This skin's texture is unused in MUA1's files, but is put on the wrong model (Wolverine's unused briefing model) and we don't have the model is was originally for.

iammingy released a version for MUA1 in 2008 that appears to be an adaptation of this. iammingy offers no explanation, but after comparing the unused MUA1 version to his, it's clear to me that he took the jacket parts of the texture, arranged them to fit on a model he appears to have made, and made new pants that look similar to the ones on the unused skin texture (because the existing pants are layed out too differently), and made various other modifications.
However, his version still not as close as it could be, is not a XML2 compatible skin, doesn't have a Cel-Shaded version or 3D head, and I wanted it to fit in with BaconWizard17's Wolverine skins and models.

I took the pants and jacket from iammingy's skin and the belt and belt buckle from BaconWizard17's Wolverine Modern Jacket, put them on BaconWizard17's Wolverine Civilian Jacket skin and rearranged them and modified them to fit.
I recolored the belt buckle to be gold like the unused MUA1 version is.
I put this all on BaconWizard17's Wolverine Civilian Jacket model and 3D head.
This all means this skin uses BaconWizard17's hair and face textures.
This is so that he'd be consistent with Wolverine's other skins and because the face and hair in the unused original texture look sort of odd.

In this way, I've remade this skin to fit in with BaconWizard17's Wolverine skins and models.

I made Cel-Shaded and Non-Cel-Shaded versions of it as well as XML2 and MUA1 style conversation huds and a character select portrait.

(It's kind of hard to see the stripes on the arms in the screenshot because of the camera angle, but they're much easier to see in-game and they can be seen in the included MUA1 PS2 Bonus DVD screenshot.)


Credits:
*iammingy: rearranged jacket texture, pants texture
*BaconWizard17: Wolverine Citizen Jacket texture, Wolverine Modern Jacket texture, model, and 3D head model, screenshot template, telling me where the original unused texture was


Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's Skin Releases
Post by: Enigma on August 16, 2022, 12:08PM
:deadpool:Deadpool Days of Future Now Skin v1.0 :deadpool:

Preview: https://drive.google.com/file/d/1mqxKWstO4EA-C7oW4Tp3GhrMT6VrAeOl/view?usp=sharing

https://drive.google.com/file/d/14B-RtZFZfL8XhcgRypPumYJEM55GAdhE/view?usp=sharing


I've recolored and altered BaconWizard17's Deadpool Classic texture and model to be as close to Deadpool's Days of Future Now costume as possible.
This included removing the right thigh band and his bandolier of pouches from his chest.
He doesn't have the X on the right side of his chest like he does on this costume in the comics, but that's because this model is symmetrical, so it wasn't possible. But honestly, I think it good without it.

I've made Cel Shaded and Non-Cel Shaded skins for both his playable and boss versions, a 3D head, character select portrait, and XML2, MUA1, and MUA1 boss style conversation huds.


Credits:
*BaconWizard17: Deadpool Classic texture, model and 3D head model, and screenshot template


Title: Re: Enigma's Skin Releases
Post by: Enigma on August 16, 2022, 12:11PM
:gambit:Gambit MUA2 Skin v1.0 :gambit:

Preview: https://drive.google.com/file/d/1NqTRX70d_TOlPlwnBb9GRnGHig8EYuBp/view?usp=sharing

https://drive.google.com/file/d/105GH9fg5ygq1nR-poOe6yxSyWr8_Cx2R/view?usp=sharing

This is my version of Gambit's MUA2 skin.

The original skin texture was for done many years ago by Quentin Hex for a MUA1 skin.
I have made many improvements and changes to it.

I replaced the face with the face on BaconWizard17's Gambit Modern texture, then I redid his mask and neck to fit on that BaconWizard17's Gambit Modern model.
I redid his kneecaps to also fit on this model and to fix some issues with them.
I redid his gloves to look like they do in MUA2, but instead of 3 large pink buttons with 1 below it, I decided to make 1 pink button on each knuckle.
I've made the silver X symbols on the sides of his heels to look the same has the pink X symbols on his knees.
I fixed the collar/lapels part of the coat's texture.
I removed his hip pouches, both because he doesn't have them in MUA2, and because they make the skin a little bit more different from BaconWizard17's Modern skin.
I also did various touchups to the texture overall.

Not all the details are the same as his MUA2 costumes.
Quentin Hex redesigned this a bit, and I've kept those redesigned elements and done a few of my own, because I think they look good and because it makes this skin fit in better with BaconWizard17's Gambit skins.

I put all of this on BaconWizard17's Gambit Modern model and 3D head.

I made Cel Shaded and non Cel Shaded versions, as well as a 3D head, XML2 and MUA1 style conversation huds, and a character select portrait.


Credits:
*Quentin Hex: original Gambit MUA2 texture
*BaconWizard17: Gambit Modern model, texture and 3D head, screenshot template, character select portrait template


Title: Re: Enigma's Skin Releases
Post by: Enigma on September 11, 2022, 11:59AM
:wolverine:Wolverine Unused XML1 New X-Men Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1qgLWO1t_eYxfIDQQXIZscrYMpdEgFQgG/view?usp=sharing

https://drive.google.com/file/d/1Q4sYYNogYaHCjkuXyq4wxs9DRfD6v9Hp/view?usp=sharing


This is my recreation of Wolverine's unused XML1 New X-Men skin, which can be seen in early screenshots for XML1, but was cut from the game before release and isn't included in either the Retail or Prototype versions of XML1.
I looked closely at all the available screenshots and renders and have recreated this skin as closely as possible. I've made it on BaconWizard17's Wolverine Civilian Jacket model and used his texture as a starting point.

The one thing I left out were the brown kneepads, for 2 reason. 1st, because they were impossible to get right, and 2nd, because I think the skin looks better without them.



I also made a character select portrait.

For the MUA1-style conversation huds, I made normal and boss versions.



For the XML2-style conversation huds, I did something special.
In the XML1 prototype, there's a set of black and white huds that were intended for when XML1 was supposed to use a more MUA1-style hud system. When a character died, their hud would be replaced with a black and white version.
When Raven switched over the the current 3D head system, the 2d hud images were repurposed for conversations huds.
In the XML1 Prototype, Wolverine's dead hud is a completely different unused design from his conversation hud that's used in the final game.

I have colorized this and have used this for this skin's XML2-style hud.
My reasoning is that since it's appears to be an eariler unused hud design, and since Wolverine's New X-Men skin is an earlier unused skin, I thought they would go very well together, especially since the hud features only Wolverine's head and not his costume.
By the way, I was unable to get the hair to be black because of how the skin can be seen through his hair and how the skin and hair colors blend together, so I had to make it brown.

Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.
*v1.1:
-Added dead hud as a bonus.
-Renamed skin.
Title: Re: Enigma's Skin Releases
Post by: Enigma on September 11, 2022, 01:55PM
I've updated Wolverine New X-Men skin to v1.1
Check changelog for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on September 17, 2022, 12:40PM
:gambit:Gambit New X-Men Skin v1.0 :gambit:

Preview: https://drive.google.com/file/d/1TDOuSu4chvlpxxQv6c-_zaMOmKrGRRkg/view?usp=sharing

https://drive.google.com/file/d/1hEhKA9YV2CrIGDMDkTR45I2PSrwzwpXo/view?usp=sharing


So, originally, in XML1, the playable characters would've all worn New X-Men costumes.

These were cut from the final game, we don't have Raven's versions of them, and for many characters, we have no screenshots or art of what they would've looked like. Plus, some characters didn't have New X-Men costumes in the comics, meaning Raven would've had to create their own.

For Gambit, he didn't have one in the comics, and we don't know what Raven's design looked like.

So I created my own by recoloring BaconWizard17's Gambit Modern skin and its corresponding 3D head.

(You can't see it in the screenshots too well, but there's a yellow X-Men logo on his elbows)

I also made a character select portrait and XML2 and MUA1 style conversation huds.


Credits:
*BaconWizard17: Gambit Modern model, texture and 3D head; screenshot template, character select portrait template

Title: Re: Enigma's Skin Releases
Post by: Enigma on September 25, 2022, 11:50AM
:sskrull:Super-Skrull Concept Art Skin v1.0 :sskrull:

Preview: https://drive.google.com/file/d/1vTVaKBVzSfy1oEXrj8IX8zJ1lg9uDLVg/view?usp=sharing

https://drive.google.com/file/d/1AdGuy_Ordxc4Ldx-b3Ygv0_Z1CqpNavs/view?usp=sharing

In MUA1's concept art gallery, Super-Skrull's skin is shown as having his right arm and hand be the Thing's and his right arm and hand be the Human Torch's. They are also shown as being different sizes. Whereas in the final game, he doesn't.
This changes his arms and hands to both be the Thing's, which is as close as I can get because his arms are both the same size and shape, and they're well-suited to look like the Thing's arms. I also think it looks great like this anyway.

I have included 2 versions: 1 version on the PS2 Super-Skrull model and 1 version on the MUA1 Prototype Cel-Shaded model.

I've also included a version of his hud that's converted to work with XML2.

Title: Re: Enigma's Skin Releases
Post by: Enigma on September 27, 2022, 10:26AM
:juggernaut:Juggernaut Days of Future Now Skin v1.0 :juggernaut:

Preview: https://drive.google.com/file/d/1IziT_E7REq89bBgYFAVsw7_hlLG0S_ky/view?usp=sharing

https://drive.google.com/file/d/1Zp4hMgDzRjuYB5FS2ke_UCEds6Lrij9a/view?usp=sharing


I've recolored and altered BaconWizard17's Juggernaut Classic texture to be as close to his Days of Future Now costume as possible and put it on his Juggernaut Classic model and 3D head.

I've made Cel Shaded and Non-Cel Shaded skins, a 3D head, character select portrait, and XML2 (which is a recolored and altered version of a hud BaconWizard17 made), MUA1, and MUA1 boss style conversation huds.


Credits:
*BaconWizard17: Juggernaut Classic texture, hud, model and 3D head model, and screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 03, 2022, 01:32PM
:iceman:Iceman New X-Men Skin v1.0 :iceman:

Preview: https://drive.google.com/file/d/1u6Q3oxBXmjBwGgY6XqAE1-BufEcQy-nI/view?usp=sharing

https://drive.google.com/file/d/1CwlFKSj5bKGU0Z3TPwzt6Fo3a9yA3a3Y/view?usp=sharing

So, originally, in XML1, the playable characters would've all worn New X-Men costumes.

These were cut from the final game, we don't have Raven's versions of them, and for many characters, we have no screenshots or art of what they would've looked like. Plus, some characters didn't have New X-Men costumes in the comics, meaning Raven would've had to create their own.

For Iceman, he didn't have one in the comics, and we don't know what Raven's design looked like.

So I created my own by altering BaconWizard17's Iceman Modern skin and its corresponding 3D head.

(You can't see it in the screenshots too well, but there's a yellow X-Men logo on his elbows)

I also made a character select portrait and XML2 and MUA1 style conversation huds (in both the normal and boss styles). The XML2 style hud is an altered version of one BaconWizard17 made for the X-Men Legends II Ultimate Patch.


Credits:
*BaconWizard17: Iceman Modern model, texture, conversation hud and 3D head; screenshot template, character select portrait template


Title: Re: Enigma's Skin Releases
Post by: Enigma on October 06, 2022, 02:09PM
I've updated MUA1 Prototype Skins and Models Pack to v1.1 because I'd forgotten to include Silver Surfer's cel shaded skin.
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 15, 2022, 11:41AM
Forge XML Ultimate Alternate Skin v3.1

https://drive.google.com/file/d/1eSsG3Bk_lmIshxae-ADtb6k5bjMycOsW/view?usp=sharing

Preview: https://drive.google.com/file/d/1DHxO7b5z9wipufYxKHv7Nrcem45CPtar/view?usp=sharing

***Forge's skin is the same design in both XML games. So I've given him the kind of redesign many of the returning X-Men's Ultimate costumes got in XML2. I recolored the gloves, elbowpads, kneepads, and boots to be yellow.
**The rest is the same as my Forge XML Ultimate skin:
*By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
-I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.

Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template
*hemlot: AI upscaled and denoised XML1 and 2 conversation hud

Changelog:
Spoiler

*v3.1:
-Fixed some issues.
*v3.0:
-Completely redid everything, made more fixes to the texture, made fixes to the model, added custom skeleton, added multiple huds, added character select portrait
*v2.0:
-I made many improvements and fixes to the texture.
-I made a 3D head.[/spoiler]
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 18, 2022, 09:44AM
:shocker:Shocker MUA1 Ultra Skin v2.0 :shocker:


Preview: https://drive.google.com/file/d/1WjL5xb-LlVAkytX6W_c84qUTjE37u4H4/view?usp=sharing

https://drive.google.com/file/d/1IsfpwgF8wVd6j7qsnT79e7Oxb1xtxoe6/view?usp=sharing

**This is Shocker's MUA1 Ultra skin. I've converted this skin's texture and model to work in XML2, since it wasn't in the PS2 version of MUA1 and therefore didn't have a XML2 compatible version.
*I've included Cel Shaded and non-Cel Shaded versions, as well as a 3D head, and a converted version of its MUA1 conversation hud.
*Since there's no XML2 mod of Shocker, I've hex edited these files for Havok, since his powers and animations are the closest XML2 mod to Shocker.



Credits:

*nikita488: actorConverter
*BaconWizard17: troubleshooting, showing me how to do this


Changelog:
Spoiler
*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 18, 2022, 08:02PM
:iceman:Iceman MUA1 Classic Skin v2.0 :iceman:

Preview: https://drive.google.com/file/d/1GqsrtB0rAQ4bFXzzG9G6KOwri9zPBO9C/view?usp=sharing

https://drive.google.com/file/d/1pXilDLtsOKDY-TRw1b01ax6zMaRU-5Ex/view?usp=sharing

**This is my XML2 version of Iceman's MUA1 Classic skin. I've combined elements of the MUA1 PC and PS2 versions of this skin.
*I've replaced the feet and bottom half of the leg textures on BaconWizard17's Iceman Classic skin texture with those from the MUA1 PS2 Iceman Classic texture, meaning that he's now barefoot.
*I've removed the belt and tops of the boots from BaconWizard17's Iceman Classic model.
*Like the MUA1 PC version of this skin, and unlike the MUA1 PS2 version, he doesn't have the dark blue armband.
*I've made Cel Shaded and non-Cel Shaded versions of this skin, as well as a 3D head, a character select portrait based off of his MUA1 loading screen, and 4 conversation huds: 1 XML2-style hud based off of his MUA1 loading screen, 1 XML2-style hud based off of his MUA1 hud with the glow removed and background replaced, 1 MUA1 boss-style hud, and a converted version of his MUA1 hud.

Credits:
*BaconWizard17: Iceman Classic model, 3D head model, texture, conversation hud background, and screenshot template.


Changelog:
Spoiler
*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 23, 2022, 10:55AM
:electro:Electro Unused MUA1 Classic Skin v2.0 :electro:

Preview: https://drive.google.com/file/d/1PFhGkKEq_hKmPaGJjuF67uPTKYAPXaoh/view?usp=sharing

https://drive.google.com/file/d/1u0qy2gZVfNo1vopD80Ybg2rgVupW-bqh/view?usp=sharing

**This is Electro's unused MUA1 PS2 Classic skin, which was reused in the Wii, PS2, and PSP versions of MUA2.
*I ripped the MUA2 Wii version of the model, applied the texture to it which ak2ny had ripped, gave it a new and better working skeleton, and fixed the model.
*I also made a lot of fixes and improvements to the texture, as it was in fairly rough shape originally.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 2converation huds: an XML2-style one and a MUA1-style one.
*The MUA1 version has been hex edited, so that it's all ready to use with Enchlore's Electro Boss mod and the Electro character mod.
*The XML2 version isn't hex edited, as there isn't a XML2 Electro mod.

*ak2ny: ripping texture
*BaconWizard17: skeleton template, screenshot template, troubleshooting
*UltraMegaMagnus: troubleshooting

Changelog:
Spoiler

*v2.0:
-I fixed various issues with the texture.
-I fixed some issues with the model.
-I redid the skeleton to fix mistakes I made the first time.
*v1.1:
-I had forgotten to hex edit something in the skins.
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 29, 2022, 10:52AM
Updated Beast X-Treme Gear Alternate skin to v2.0.
Check changelog in post for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 31, 2022, 09:49AM
:magma:Magma Civilian Ultimate Skin v1.0 :magma:

Preview: https://drive.google.com/file/d/1qUxoGGSUaoxEHymp4uWodoYPo633Q2Of/view?usp=share_link

https://drive.google.com/file/d/1V8BJLNH3oJ7Ike3HTonzkWh95SjAyu7_/view?usp=share_link


**This is my skin of the Ultimate version of Magma's Civilian costume from the comics. I've edited BaconWizard17's Magma Civilian texture to look like that design and put it on his Magma Ultimate model and 3D head. I also denoised and recolored her XML1 conversation hud.

*I've made Cel Shaded and non-Cel Shaded versions of this skin, as well as a 3D head, a character select portrait, and XML2 and MUA1 conversation huds.


Credits:
*BaconWizard17: Magma Civilian model, 3D head model, texture, conversation hud background, and screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 29, 2022, 02:51PM
:spiderman: Spider-Man Classic With Big Eyes Skin v2.0:spiderman:

Preview: https://drive.google.com/file/d/1STHeDeC8rrwjfggOqqsOKcXJzE-zAEvN/view?usp=share_link

https://drive.google.com/file/d/1oMQr46GfBjeGEDyBOJlyMwzJpxMcUJty/view?usp=share_link

***This is my skin of Spider-Man's unused big eyes version of his MUA1 Classic skin.
*This is also included in my XML2 Spider-Man mod.
*Originally, Spider-Man's Classic skin was supposed to have big eyes in MUA1, but it was replaced with the small eyes version for the game's final release. There were multiple different official designs of this (an unused loading screen, 2 different unused cutscene models, and a MUA1 promo playing card), but there aren't any screenshots of an in-game skin, so I made my own design that's based upon these.
*Spider-Man's MUA1 Classic hud still uses this design and the concept art page that features Spider-Man's cutscene model still features the unused design as well.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I've done a XML2-style version of his conversation hud, as well as a character select portrait, both featuring the unused big eyes loading screen that I restored for my Spider-Man mod.
*I've made a version of the Official Characters Pack version of his MUA1 Classic hud that works in XML2.
*Versions hex edited for both XML2 and MUA1 are included.


Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*Official Characters Pack: fixed version of MUA1 Classic hud

Changelog
Spoiler
*v2.0:
-I fixed various flaws and issues with the original MUA1 Classic texture.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 02, 2023, 11:51PM
Annihilus and Kang the Conquerer 3D Heads v1.0

https://drive.google.com/file/d/1XIahYLZIjqlipE3YoRUSPQtMmBkzx9dZ/view?usp=share_link

These are Annihilus and Kang the Conquerer's unused 3D heads.
They were left over from when those 2 characters would've been bosses in MUA1 and from when MUA1 was going to use 3D heads like XML2.
They are in the files of the PC version of MUA1. I've converted them to work in XML2.
There aren't XML2 character mods of these characters, but I figured why not do this.
You can rename these to match any character or skin you want and use them for that if you wish.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 03, 2023, 12:39AM
Radioactive Man MUA2 Skin v1.0

Preview: https://drive.google.com/file/d/1sOdau6Lc5YO3zzdzJ2YGheqBVwXD0_1Z/view?usp=share_link

https://drive.google.com/file/d/1wWGY0T0DlpMI7LxFgLsrE1NGiP7hCNY6/view?usp=share_link

This is Radioactive Man's MUA2 skin from MUA2 Wii/PS2/PSP.
I've converted the original texture to the proper format, reskinned his MUA1 PS2 model with the texture, and recolored his MUA1 hud, as well as fixed an issue with a weird bit of blue glowing on the right side of the hud.


Credits:
*ak2ny: ripping all the MUA1 Wii textures.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 03, 2023, 11:07AM
:spiderman:Spider-Man Negative Zone Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1-w5oj4LksqM35O3d4oZabBdq21My0c-6/view?usp=share_link

https://drive.google.com/file/d/1UXhO2YKmJ2tjVJ4ysFKE7ekDQfnlO48N/view?usp=share_link

***This is my skin of Spider-Man's Negative Zone costume.
*This is also included in my XML2 Spider-Man mod.
*I made the texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I've done XML2-style and MUA1-style versions of his conversation hud, as well as a character select portrait, all using part of a Spider-Man Shattered Dimensions promotional render of this costume.
*Versions hex edited for both MUA1 and XML2 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 08, 2023, 11:16AM
I've updated Forge XML Ultimate Alternate skin to v2.0
Check thread for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 08, 2023, 11:20AM
Forge Classic Skin v2.0

Preview: https://drive.google.com/file/d/1t_OPul9NaCysrj6211RmDr4d60WCAcpf/view?usp=share_link

https://drive.google.com/file/d/16sZzxlZHM1_x60TFZLav46RCw0vMC5EN/view?usp=share_link


*This is my skin of Forge's Classic costume. This version has yellow boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template



Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 08, 2023, 11:21AM
Forge Classic Alternate Skin v2.0

Preview: https://drive.google.com/file/d/1oo8COZ0undMGs0zgxsOEcKZkz46RP3Mx/view?usp=share_link

https://drive.google.com/file/d/1YpWs_EXuM_zYiNsgWT50IOrQtaCOxa8X/view?usp=share_link


*This is my skin of Forge's Classic costume. This version has brown boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin. I used the boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin; boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 08, 2023, 11:22AM
Forge Modern Skin v2.0

Preview: https://drive.google.com/file/d/11_JBGro6ZO3Qjm917ZyHn65fpWGnuCX5/view?usp=share_link

https://drive.google.com/file/d/1auRQh8X_VJh6v1gHXYunvQw8GVSvu1sV/view?usp=share_link


*This is my skin of Forge's Modern costume. This version has yellow boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 08, 2023, 11:23AM
Forge Modern Alternate Skin v2.0

Preview: https://drive.google.com/file/d/1Hf7asd-kMQZRJtEo98JXfKOVTUWx_MQG/view?usp=share_link

https://drive.google.com/file/d/1wewDgXTcv3LNiMKtTyuaeKxQpPf66Oy7/view?usp=share_link


*This is my skin of Forge's Modern costume. This version has brown boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin. I used the boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin; boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
-I made a character select portrait, 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 18, 2023, 11:55AM
I've updated Spider-Man Classic with Big Eyes to v2.0
Check thread for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 18, 2023, 12:05PM
:spiderman:Spider-Man Black Suit Randy Schueller Skin v2.0:spiderman:

Preview: https://drive.google.com/file/d/1Pz85ZqEQUWkYgyXWKG-YrdxFRNMwaXkb/view?usp=sharing

https://drive.google.com/file/d/14sCcd8hqm3zUG1Fp_c359QbCzGf0XnKy/view?usp=sharing


This is my version of Randy Schueller's original version of Spider-Man's Black Suit.
*Schueller was the fan that sent in the design to Marvel. It was later reworked by Marvel into the Black Suit we all know.
*This is based off of my version of his MUA1 Black Suit, which I fixed all the issues with the texture and model. I also added red environmental mapping to it and Cel Shaded him in red.
*I made Cel Shaded and Non-Cel Shaded skins, made a 3D head (which also has the environmental mapping), made a character select portrait, and made XML2 and MUA1 style huds including versions using the original concept art.


Changelog:
Spoiler
*v2.0:
-I redid and improved everything.
-Now has red Cel Shading, red reflective environmental mapping, a character select portrait and more and different huds.

Title: Re: Enigma's Skin Releases
Post by: Enigma on January 18, 2023, 12:13PM
:spiderman:Spider-Man MUA1 Classic Fixed Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1efdy7iRTcDynK8I_Yu6PemkD7DY92yis/view?usp=share_link

https://drive.google.com/file/d/13qTVZW6hIts-kubltkXQRYa5n2rNUt-G/view?usp=share_link


This is my fixed version of Spider-Man's MUA1 Classic skin.
*This is also included in my XML2 Spider-Man mod.
*I have fixed various flaws and issues with the texture of Spider-Man's MUA1 Classic skin.
*tubularspaceman made the Cel Shaded version of this.
*The default version this skin's conversation hud, which the OCP made a fixed version of, actually uses art from the unused big eyes version of the loading screen. That hud is included in my Classic with Big Eyes skin. For this skin, I've made a new hud using the higher quality unused full and uncropped version of the cropped Spider-Man character art used on MUA1's cover. I edited it to remove the logo across Spider-Man's chest.
*I've included a XML2 style version of the hud as well as another XML2 style hud based upon his MUA1 loading screen.
-I didn't do a MUA1 style hud based upon the loading screen because of the loading screen is layed out.
*I've made character select portraits based upon the MUA1 cover and MUA1 loading screen.
*I've made a 3D head.
*Versions hex edited for both XML2 and MUA1 are included.


Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 18, 2023, 12:23PM
:spiderman:Spider-Man John Romita Sr Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1ameiXtHKwJFZ6YGTzSfhOaCA1lm_yhwJ/view?usp=share_link

https://drive.google.com/file/d/17s5evJVTn-mB2sEow5bw2bQ_hnnvwTjP/view?usp=share_link

This is my skin of Spider-Man's design by John Romita Sr.
*In addition to new eyes, the blue is also lighter to match how it looks in the 60s comics.
*This is also included in my XML2 Spider-Man mod.
*I also fixed various flaws and issues with the original MUA1 Classic texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I've made MUA1 and XML2 style huds.
*Versions hex edited for both XML2 and MUA1 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 18, 2023, 12:36PM
:spiderman:Spider-Man Steve Ditko Original Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1IPmegg1iVKEEm7zd1piHXm7CMPFt3xwk/view?usp=share_link

https://drive.google.com/file/d/1gn-3FStkV_Xe_uAKX8_wo2XNFYvqhF6D/view?usp=share_link


This is my skin of Spider-Man's original design by Steve Ditko.
*This is also included in my XML2 Spider-Man mod.
*I also fixed various flaws and issues with the original MUA1 Classic texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I've made MUA1 and XML2 style huds.
*Versions hex edited for both XML2 and MUA1 are included.


Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 18, 2023, 12:44PM
:spiderman:Spider-Man Steve Ditko Amazing Fantasy 15 Skin v1.0 :spiderman:

Preview 1: https://drive.google.com/file/d/1h7yFcohcz83wMMpBGhNYuIV_4jzhZhRR/view?usp=share_link

Preview 2: https://drive.google.com/file/d/1v_uUM2Cq1htljVDNMgwrY9y6_by5NB_R/view?usp=share_link

https://drive.google.com/file/d/1ZMyhEE6SCBDFfXKBYlvA_s1XRdgKs9wh/view?usp=share_link

This is my skin of Spider-Man's original design by Steve Ditko. This is a variant only seen in Amazing Fantasy 15 and features a blue spider on the back.
*This is also included in my XML2 Spider-Man mod.
*I also fixed various flaws and issues with the original MUA1 Classic texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I've made MUA1 and XML2 style huds.
*Versions hex edited for both XML2 and MUA1 are included.


Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 18, 2023, 12:49PM
:spiderman:Spider-Man Steve Ditko Amazing Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1L-XjBc76r3yfB_pVvlXgrrb-3pYBhn5z/view?usp=share_link

https://drive.google.com/file/d/12LeamJFskSZ-AasndEgnWdsjQP6c7t8m/view?usp=share_link

This is my skin of Spider-Man's design by Steve Ditko from the 60s Amazing Spider-Man series.
*In addition to new eyes, the blue is also lighter to match how it looks in the 60s comics.
*This is also included in my XML2 Spider-Man mod.
*I also fixed various flaws and issues with the original MUA1 Classic texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I've made MUA1 and XML2 style huds.
*Versions hex edited for both XML2 and MUA1 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.

Title: Re: Enigma's Skin Releases
Post by: Enigma on January 27, 2023, 09:38PM
:spiderman:Spider-Man Classic with Medium Eyes Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/137GZziKqGUj7GVnGq6czWcIt3sMYCP6Z/view?usp=share_link

https://drive.google.com/file/d/1eRGnys1_yT88xnW6stILIsXjZJpJ_qh7/view?usp=share_link

This is my skin of Spider-Man's unused medium eyes version of his MUA1 Classic skin.
*This is also included in my XML2 Spider-Man mod.

Here's the story behind this skin:
-In the MUA1 Special Edition DVD's behind the scenes videos, a cutscene model sheet is shown of Spider-Man with eyes that are about halfway between the small eyes version used in MUA1 Retail and the unused big eyes version. (Both of those versions also have cutscene model sheets available else where that I've compared the medium eyes version to.)
-These "medium sized eyes" are roughly the same size as the eyes on the MUA1 Dark Spider-Man boss skin and it's corresponding hud.
-The Dark eyes on the skin texture have various black "tendrils" coming out of them at various angles on the outside and inside of the eyes. I've removed the eyes from the Dark Spider-Man skin texture and modified them to remove these and smooth out all of the odd angles. I then added the eyes to my version of Spider-Man's MUA1 Classic texture that I had previously modified to fix various flaws and issues with it.

*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I made conversation huds by taking the PS3 version of his MUA1 Spider-Man Dark hud (which already has the glow and background removed), recoloring it to match Spider-Man's Classic skin, altering the eyes in the same way I did the skin texture, and fixing various issues with the original hud art by repainting various parts of it.
-I've done MUA1 versions with both blue and red glows as well as an XML2 version that uses a background I made using part of his MUA1 loading screen.
*Versions hex edited for both XML2 and MUA1 are included.



Credits:
*tubularspacedude: making the Cel Shaded version of the skin, giving me the idea to do this
Title: Re: Enigma's Skin Releases
Post by: Enigma on March 23, 2023, 05:01PM
I updated MUA1 Prototype Skins and Models Pack to v1.3
Check changelog in post for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on March 23, 2023, 05:05PM
Senator Kelly Skin v2.0

Preview: https://drive.google.com/file/d/1rAvgL3WxSpBaKMa0lw9dIv8q4uw7KIAV/view?usp=share_link

https://drive.google.com/file/d/1-e_5RJjPi26kWKUVbrk_jvcI9itmdqkp/view?usp=share_link

**By default, Senator Kelly's PS2 skin is broken. His right arm has a large weird trianglar part extending from the back of it when moves. Since he uses the same model as Tony Stark in his suit, I've reskinned BaconWizard17's custom model version of that skin to make a fixed version of Kelly.
*I've also made Cel Shaded and non-Cel Shaded versions, as well as a 3D head and a version of his MUA1 hud that works in XML2.
*The skins are hex edited for Mystique in XML2 and for Kelly in MUA1.
*Thanks to BaconWizard17 for telling me the models are the same.
*Credit me if you use this or anything else I've made for anything.


Credits:
*BaconWizard17: Tony Stark suit model and 3d head, screenshot template


Changelog:
Spoiler
*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's Skin Releases
Post by: Enigma on March 25, 2023, 11:24AM
Corsair's Cutlass Bolton v2.0

https://drive.google.com/file/d/1j8NQKKjC4u1Trc-aY2YZ63XRKJNg-c5N/view?usp=share_link

**Corsair has a cutlass sword weapon as part of his MUA1 skin as a skin segment. I've separated it and turned it into its own bolton.
*I've made left and right handed versions as well as Cel Shaded and Non-Cel Shaded versions.
*Credit me if you use this or anything else I've made for anything.

Changelog:
*v2.0:
-I had made a mistake when making the left handed version.

Credits:
*BaconWizard17: tutorial
Title: Re: Enigma's Skin Releases
Post by: Enigma on March 25, 2023, 11:25AM
Corsair's Revolver Bolton v1.0

https://drive.google.com/file/d/1SE_FKtvYmBwxY1GzXEITCvNZSsIDmsMD/view?usp=share_link


**Corsair has a revolver gun weapon as part of his MUA1 skin as a skin segment. I've separated it and turned it into its own bolton.
*I've made left and right handed versions as well as Cel Shaded and Non-Cel Shaded versions.
*Credit me if you use this or anything else I've made for anything.


Credits:
*BaconWizard17: tutorial
Title: Re: Enigma's Skin Releases
Post by: Enigma on March 27, 2023, 07:55PM
Corsair MUA1 Classic Skin v2.0

Preview: https://drive.google.com/file/d/13p8tltuyWz9z2idQLOIa6E5foCjuD8uG/view?usp=share_link

https://drive.google.com/file/d/1pAlWe8itWpWltbj-L2k43JTC0989E6dM/view?usp=share_link

**This is my version of Corsair's MUA1 Classic skin.
*I've removed his skin segment weapons and have released them separately as standalone boltons.
*I ripped the MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I also fixed various flaws and issues that the original texture had.
*I've done Cel Shaded and Non-Cel Shaded versions.
*I made a 3D head.
*I've done an XML2-compatible version of his MUA1 hud.
*The XML2 version isn't hex edited because there's no XML2 Corsair mod.

Credits:
*BaconWizard17: skeleton template, screenshot template, feedback
*tubular-spaceman: feedback


Changelog:
Spoiler
*v2.0:
-Fix issues with the model.
-Fixed issues with the texture.
-Fixed issues with his skeleton.
-Hex-edited something I forgot to before.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 06, 2023, 09:32AM
:hulk_icon:Hulk MUA1 Classic Green Skin v1.0 :hulk_icon:

https://drive.google.com/file/d/11B075LAqxHc3Fj2XgtbulgDJvBbPjpR_/view?usp=share_link

Preview: https://drive.google.com/file/d/1PIbMVPBGoqHdff88op0kBArjkMSojx3Y/view?usp=share_link


**This is a XML2 version of Hulk's MUA1 DLC Classic Green skin.
*UltraMegaMagnus kindly made a Cel Shaded XML2-compatible version of this skin for me using textures supplied by MrKablamm0fish.
*I made some fixes to the Cel Shading and made a non-Cel Shaded version.
*I made the 3D head.
*I made a XML2-compatible version of the Official Characters Pack version of this skin's MUA1 DLC hud.
*I made a XML2-style hud and character select portrait based on his my improved version of his unused MUA1 Classic Green loading screen.
*I've hex edited everything.



Credits:
*UltraMegaMagnus: skin
*MrKablamm0fish: skin texture
*Official Characters Pack: MUA1 DLC hud images
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 06, 2023, 09:34AM
:hulk_icon:Hulk MUA1 Joe Fixit Skin v1.0 :hulk_icon:

https://drive.google.com/file/d/1fL1-2qg7X8EfiHKmf2dHtxM-Lg6v2n6-/view?usp=share_link

Preview: https://drive.google.com/file/d/1_K4Ks8tjJI44hbij4NNBL-munVgfeqoJ/view?usp=share_link


**This is a XML2 version of Hulk's MUA1 DLC Joe Fixit skin.
*UltraMegaMagnus kindly made a Cel Shaded XML2-compatible version of this skin for me using textures supplied by MrKablamm0fish.
*I made some fixes to the Cel Shading and made a non-Cel Shaded version.
*I made the 3D head.
*I made a XML2-compatible version of the Official Characters Pack version of this skin's MUA1 DLC hud.
*I've hex edited everything.


Credits:
*UltraMegaMagnus: skin
*MrKablamm0fish: skin texture
*Official Characters Pack: MUA1 DLC hud images
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 06, 2023, 09:36AM
:hulk_icon:Hulk MUA1 Original Gray Skin v1.0 :hulk_icon:

https://drive.google.com/file/d/1wTkeTNgYKTJTfysYkSHrUHeQNoKlbNk-/view?usp=share_link

Preview: https://drive.google.com/file/d/18Q6Q59cHqXkapyEgCt88r_m1JZ1t2oNW/view?usp=share_link


**This is a XML2 version of Hulk's MUA1 DLC Original Gray skin.
*UltraMegaMagnus kindly made a Cel Shaded XML2-compatible version of this skin for me using textures supplied by MrKablamm0fish.
*I made some fixes to the Cel Shading and made a non-Cel Shaded version.
*I made the 3D head.
*I made a XML2-compatible version of the Official Characters Pack version of this skin's MUA1 DLC hud.
*I've hex edited everything.


Credits:
*UltraMegaMagnus: skin
*MrKablamm0fish: skin texture
*Official Characters Pack: MUA1 DLC hud images
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 06, 2023, 09:39AM
:hulk_icon:Hulk Unused MUA1 Original Gray Alternate Skin v2.0 :hulk_icon:

https://drive.google.com/file/d/1FyQrxMtaHDrxSYK9A2xfACWPn4h4Fsaa/view?usp=sharing

Preview: https://drive.google.com/file/d/1WOMgCiv33pDpd0aJNId1hUjIHpm1hcbS/view?usp=share_link


**Hulk has an unused MUA1 loading screen depicting his Original Gray skin, but unlike the skin used in the MUA1 DLC, the version of the loading screen doesn't have the torn shirt. So I've made a version of that skin.
*UltraMegaMagnus kindly made a Cel Shaded XML2-compatible version of Hulk's MUA1 DLC Original Gray skin for me using textures supplied by MrKablamm0fish.
*I modified the model to remove the torn shirt.
*I also made some fixes to the Cel Shading and made a non-Cel Shaded version.
*I made the 3D head.
*I recolored the OCP version of the MUA1 DLC Hulk Classic Green hud to make the MUA1-style hud for this skin.
*I made a XML2-style hud and character select portrait based on his my improved version of his unused MUA1 Original Gray loading screen.
*I've hex edited everything.
*I've also made versions of the non-Cel Shaded skin and MUA1-style hud that are hex edited for MUA1.


Credits:
*UltraMegaMagnus: Original Gray skin
*MrKablamm0fish: skin texture
*Official Characters Pack: MUA1 DLC hud image

Spoiler
Changelog:
*v2.0:
-Fixed issue with MUA1 version.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 06, 2023, 09:42AM
:hulk_icon:Hulk MUA1 Planet Hulk Skin v1.0 :hulk_icon:

https://drive.google.com/file/d/1dZruHvVMwkVFt-Tljl4VvwOgqutwZOxS/view?usp=share_link

Preview: https://drive.google.com/file/d/1bunts-QKheZ_Pidr8Qc-xWCRO-jfiKKP/view?usp=share_link


**This is a XML2 version of Hulk's MUA1 DLC Planet Hulk skin.
*UltraMegaMagnus kindly made a Cel Shaded XML2-compatible version of this skin for me using textures supplied by MrKablamm0fish.
*I made redid the Cel Shading in order to fix some issues with it and made a non-Cel Shaded version.
*I made the 3D head.
*I made a XML2-compatible version of the Official Characters Pack version of this skin's MUA1 DLC hud.
*I've hex edited everything.



Credits:
*UltraMegaMagnus: skin
*MrKablamm0fish: skin texture
*Official Characters Pack: MUA1 DLC hud images
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 08, 2023, 09:49AM
:thor:Thor MUA1 Classic Statue Skin v1.0 :thor:

https://drive.google.com/file/d/1eGozt3UoF3cw7Kzzvs6lWbgEhO4bOL1K/view?usp=share_link

Preview: https://drive.google.com/file/d/1mLUPplzK_efG_-guYBhP-FCcdp7FG0TA/view?usp=share_link

**In MUA1, there is a statue of Thor in his classic costume. I've reskinned Thor's MUA1 Classic PS2 skin with the texture of this statue.
*I've made a 3D head.
*I've done versions hex edited for XML2 and MUA1.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 08, 2023, 09:52AM
Tyr MUA1 Statue Skin v1.0

https://drive.google.com/file/d/16EEFTUip8fs-JRc_42lHZXdqiu2qwepB/view?usp=share_link

Preview: https://drive.google.com/file/d/11x0aRwMRU0xzI4pPDC7L8BQeUh_Ecury/view?usp=share_link

In MUA1, there is a statue of Tyr. I've reskinned Tyr's MUA1 PS2 skin with the texture of this statue.
It's hex edited for Tyr's MUA1 character number only, because there's no Tyr NPC or mod for XML2.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 14, 2023, 01:27PM
I've updated MUA1 Prototype Skins and Models Pack v1.4.
Check changelogs for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 14, 2023, 01:32PM
Forge Earth-59169 Skin v2.0

https://drive.google.com/file/d/18CfSUoCtz6LNgteWZKROz29z4NrsqUuQ/view?usp=share_link

Preview: https://drive.google.com/file/d/1nWQga5LEbB10Zs_LYvMK3h8-VldgUFOK/view?usp=sharing


*This is a skin inspired by Forge's costume from What If Volume 1 #69, which takes place on Earth-95169. I say "inspired by" because while I liked the idea of the yellow parts on Forge's classic costume being the same color red as his bandana, I didn't like the other changes that comic made to it.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 17, 2023, 08:55PM
I've updated Electro Unused MUA1 Classic Skin.
See changelog for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 17, 2023, 09:00PM
Songbird MUA2 Thunderbolts Skin v2.0

https://drive.google.com/file/d/1l0DpwHgsuZvhmnVUgeXFEBdKInDlyXwE/view?usp=share_link

Preview: https://drive.google.com/file/d/16DGj_cKbft4xfxDHj6k_Nmh77r6qCejO/view?usp=share_link

**This is my version of Songbird's MUA2 Wii Thunderbolts skin.
*I ripped the MUA2 Wii version of the model, applied the texture to it which ak2ny had ripped, gave it a new and better working skeleton, and fixed the model.
*I also improved the texture a little.
*I also removed the bird skin segment that was on her back from the model.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and XML2 and MUA2-style conversation huds.
*There are versions hex edited for her XML2 and MUA1 mods.

Notes:
*The developers designed the shoulderpads and the shoulders in an odd way. I've done everything I can to fix them and make them move in the least odd way possible, and while they still move in a bit of an odd way, it's not really noticeable in-game.
*Songbird was a cut boss NPC from MUA1 under her Screaming Mimi name. Since in MUA1, characters that had no Ultimate costumes used their most recent costumes which was Thunderbolts for her, since Swordsman also used his Thunderbolts costume in MUA1, since this model is a MUA1-style model, and since Songbird is her hero name and Screaming Mimi was her villain name, it's possible this was her cut MUA1 skin.


Credits:
*ak2ny: ripping texture
*BaconWizard17: skeleton template, screenshot template


Changelog:
Spoiler

*v2.0:
-Fixed issues with texture.
-Fixed issues with model.
-Fixed issues with hair, shoulders, and shoulderpads.
-Redid huds and character select portrait.

Title: Re: Enigma's Skin Releases
Post by: Enigma on April 22, 2023, 01:16PM
:iceman:Iceman X-Treme Gear Human Skin v1.0 :iceman:

https://drive.google.com/file/d/1htTCVECIE9cHCzqiY-gBgRGGNmLUfm1V/view?usp=share_link

Preview: https://drive.google.com/file/d/1ta2NYdZWdDIuCiLhMW_Tt0KH7q-v107d/view?usp=share_link

**I've recolored BaconWizard17's Iceman X-Treme Gear skin to be Iceman in his human form instead of his ice form.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 3 conversation huds: a XML2-style one, a MUA1 style one, and a MUA1-style boss one.

Credits:
*BaconWizard17: Iceman X-Treme Gear model, 3D head model, texture, conversation hud background, and screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 22, 2023, 01:18PM
:phoenix:Jean Grey Unused XML1 Prototype Astral Skin v1.0 :phoenix:

https://drive.google.com/file/d/1HGX6dLA-Tn9R08KgsJn0_vSYONmsPqHp/view?usp=share_link

Preview: https://drive.google.com/file/d/1L4GA-e7S_IsFbLmPoh0By9Ja1uQZDGvL/view?usp=share_link

**This is my remade version of Jean's unused XML1 Prototype Astral Skin. It's a version of her XML1 Ultimate skin with a purple texture that's used as a full body transparent Cel Shaded layer.
*I also made a hud by recoloring and AI Upscaling Jean's unused XML1 Prototype Dead hud.
*The 3D head included is BaconWizard17's Jean XML1 Ultimate 3D head.

Credits:
*BaconWizard17: Jean Grey Ultimate XML1 model, texture, and 3D head; screenshot template, told me how to get the purple layer working.
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 24, 2023, 01:31PM
:morph:Morph Age of Apocalypse Skin v1.0 :morph:

https://drive.google.com/file/d/1YLhXyDp6k39u6BeIMAoQdSemHbq7VBdq/view?usp=share_link

Preview: https://drive.google.com/file/d/1tlrRUWgtwsQhcvwJNr5xWUDXsb1QHwMW/view?usp=share_link

**This is my skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original texture
*BaconWizard17: troubleshooting
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 24, 2023, 01:31PM


:morph:Morph Age of Apocalypse Alternate Skin v1.0 :morph:

https://drive.google.com/file/d/1k2JSwDESGnOH1hQAhAzQnBtPQAOiC4Q0/view?usp=share_link

Preview: https://drive.google.com/file/d/1aEsYdYYB3GucVG_9gPlDpAPdrgB82Mub/view?usp=share_link


**This is my alternate skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Lionsden's Morph Age of Apocalypse Alternate skin texture and made a lot of fixes and improvements to it.
-I also made the cape purple to match the MUGEN palette that Lionsden based his original texture off of.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Lionsden: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 24, 2023, 01:32PM

:morph:Morph Exiles Skin v1.0 :morph:

https://drive.google.com/file/d/1y5Mrsm2Jk2TDLl3iEpiGlCc3A1WUHgJq/view?usp=share_link

Preview: https://drive.google.com/file/d/15N-d-SRCmmqyAIpDG1sTssyvr-MIetuO/view?usp=share_link


**This is my alternate skin of Morph's Exiles costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used iammingy's Morph Exiles skin texture and made a lot of fixes and improvements to it.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*iammingy: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 28, 2023, 06:25PM
:morph:Morph Animated Series (Jacket) Skin v1.0 :morph:

https://drive.google.com/file/d/1jIEYnad-G1sb40VlhEuGoLa9KhR9jSNx/view?usp=share_link

Preview: https://drive.google.com/file/d/1dClq30lJDD_mKkRfF-jDh22U80Ukg2l7/view?usp=share_link


**This is my skin of Morph's jacket design from the 90s animated series.
*I removed the visor, chest logo, and chest straps from BaconWizard17's Cyclops 90s (Jacket) model, recolored the torso and shoulders to have yellow sections on them, then I altered the face to make it as close to Morph's face in the cartoon as possible.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.



Credits:
*BaconWizard17: Cyclops 90s (Jacket) skin texture and model, screenshot template

Title: Re: Enigma's Skin Releases
Post by: Enigma on April 28, 2023, 06:25PM
:morph:Morph Animated Series (Jacketless) Skin v1.0 :morph:

https://drive.google.com/file/d/1_nrxWZUBqAZ0xJB7R4Bu__A7LlfpuM1B/view?usp=share_link

Preview: https://drive.google.com/file/d/1GRL5Z-QwxZYuCsZdTWYPOb3G6X9lVijk/view?usp=share_link


**This is my skin of Morph's jacketless design from the 90s animated series.
*I removed the visor, chest logo, and chest straps from BaconWizard17's Cyclops 90s model, recolored the torso and shoulders to have yellow sections on them, then I altered the face to make it as close to Morph's face in the cartoon as possible.
-In the cartoon, this costume has no yellow sections on the shoulders but the action figure version does, and I thought it looked better that way.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*BaconWizard17: Cyclops 90s skin texture and model, screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on April 28, 2023, 06:25PM
:morph:Morph X-Treme Gear Skin v2.0 :morph:

https://drive.google.com/file/d/1UosJB7kjJ3i1Hlw6olvWzyBJ2xSQEG8J/view?usp=share_link

Preview: https://drive.google.com/file/d/1VN9nHjjoJ--Fe_Xx3J3Y96GoWbPCJgkL/view?usp=sharing


***This is my custom X-Treme Gear skin for Morph.
*I made a head for Morph by removing the nose and ears from Vision's head.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I used the body model from BaconWizard17's Cyclops X-Treme Gear skin and I recolored this same model's texture.
**I made a 3D head, character select portrait, and an XML2-style hud and a MUA1-style hud
**The MUA1 version is hex edited for Outsider's MUA1 Morph mod.



Credits:
*Ultimate VeNoM: original head texture
*BaconWizard17: Cyclops X-Treme Gear skin texture and model, I used his Cyclops X-Treme Gear skeleton and re-rigged the model to it, screenshot template


Changelog:
Spoiler
*v2.0:
-I've redone everything and recolored the colored panels on the costume to be white.
Title: Re: Enigma's Skin Releases
Post by: Enigma on May 01, 2023, 11:22AM
Lady Sif Unused MUA1 Prototype Skin v3.1

https://drive.google.com/file/d/1tDaTB0aeIUsX-W85kRVn9mA7JKjUZHnc/view?usp=sharing

Preview: https://drive.google.com/file/d/1MQTv4wgQVXXBERM6AZAIQy1uJF1NKJiP/view?usp=share_link


**This is my version of Lady Sif's Unused MUA1 Prototype skin.
*Unlike her MUA1 Retail skin, this version has a cape, no sword skin segment, and lacks the weird jagged bits the PS2 model has in a few places.
*I've made the following fixes to this skin (some of the issues I fixed are also issues with the MUA1 Retail version):
-I gave her a new and better working skeleton.
-I used the PS2 skin texture because it's better quality and because the MUA1 Retail version's texture still contains the cape texture as well as part of it on her back where the cape is supposed to connect. The only difference between the 2 textures other than quality is that she wears lipstick in the Prototype version but not in the Retail version. I didn't add the lipstick because I felt out of character for her to it, based on a comic where she was shown to not like that sort of thing.
-I fixed the black lines on her boots so that they now connect properly.
-The model now properly displays the skin texture.
-I fixed issues with shoulder pads having gaps where skin underneath was visible.
-Her wristbands are supposed to be the tops of her gauntlets, but they were placed too far down on her arms for this to be the case and the gauntlet textures on her arms went past the wristbands. I've moved the wristbands up further on her arm to fix this.
-I fixed issues with the seams on the model.
-I fixed issues with the thigh bands.
-I fixed issues with the shoulder pads and top of the cape clipping through each other.
*I made a XML2 compatible version of her MUA1 hud as well as 2 new huds (XML2 and MUA1 style versions) and a character select portrait.


Notes:
*It's hex edited for Lady Sif's MUA1 NPC and mod only, because there's no Lady Sif mod for XML2.
*As far as I can tell, Sif's MUA1 costume is 2 of her 1970s comic costumes merged together.


Changelog:
Spoiler

*v3.1:
-Added instructions on adding sword to her npcstat in MUA1.
*v3.0:
-I fixed an issue with the right armband.
*v2.0:
-I fixed issues with her shoulderpads, cape and Cel Shading.


Credits:
*BaconWizard17: skeleton template, screenshot template

Title: Re: Enigma's Skin Releases
Post by: Enigma on May 03, 2023, 07:23PM
Reverse-Flash Skin v1.0

https://drive.google.com/file/d/1dl48fUMmOg8o-TpAn6eKYD5QRSW2DDLN/view?usp=share_link

Preview: https://drive.google.com/file/d/1ighQEujO2qpP1CVovBUoj6ug7UeYxM1i/view?usp=share_link


**This is my skin of the Reverse-Flash.
*I reskinned BaconWizard17's the Flash Barry Allen Silver Age skin.
*I made a 3D head, character select portrait, and 3 huds: XML2 style, MUA1 style, and MUA1 boss style.
*There are versions hex edited for the Flash's XML2 and MUA1 mods.


Credits:
*BaconWizard17: the Flash Barry Allen Silver Age model, 3D head model, and texture. Screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on May 07, 2023, 12:28PM
:morph:Morph Ultimate (Jacket) Skin v1.0 :morph:

https://drive.google.com/file/d/1123Sh5aSg44W__284Q1CkjBr-Jg_nc4X/view?usp=share_link

Preview: https://drive.google.com/file/d/1RX2YDGUczm2psHp-Rg9fIcCqSra-DhHo/view?usp=share_link


**This is my custom Ultimate (Jacket) skin for Morph.
*I removed the body from my Morph Age of Apocalypse skin's (which uses my modified version of Ultimate VeNoM's head texture), then removed the head from BaconWizard17's Cyclops Ultimate XML1 (Civilian) skin, then merged the head and body together, added the yellow glove textures from his Cyclops Ultimate XML2 (Civilian) skin, recolored the kneepads to yellow, and redid the skeleton.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original head texture
*BaconWizard17: Cyclops Ultimate XML1 (Civilian) skin texture and model, Cyclops Ultimate XML2 (Civilian) skin glove textures, screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on May 09, 2023, 03:02PM
:cyclops:Cyclops Ultimate Comics Civilian Skin v1.0 :cyclops:

https://drive.google.com/file/d/1JKM3rv-qkVP4-ubw8oN96U_yCAkq3td8/view?usp=share_link

Preview: https://drive.google.com/file/d/1t1Sf9sJBuVHlFO4ybu5XUqVRElvLeLTy/view?usp=share_link


**This is my skin of Cyclops's civilian costume from Ultimate X-Men Vol. #1.
*I recolored the jacket on BaconWizard17's Ultimate XML1 Civilian skin texture and replaced the boots' textures with the version of BaconWizard17's Ultimate XML1 Alternate skin texture.
-While the version in the comics has a visor instead of sunglasses, I went with the sunglasses instead because all of Cyclops's other civilian skins have sunglasses and those are the only Cyclops skins with sunglasses so another one is always nice.
*I made a 3D head, character select portrait, and 3 conversation huds: a XML2-style one, a MUA1-style one, and a MUA1 boss-style one.


Credits:
*BaconWizard17: Cyclops Ultimate XML1 Civilian model, 3D head model, and texture; conversation hud background, and screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on May 31, 2023, 09:26PM
:iceman:Iceman X-Factor (White) Skin v2.0 :iceman:

Preview: https://drive.google.com/file/d/1BIIjPFDckdYzucC5PI5_eppgulu7p7PC/view?usp=sharing

https://drive.google.com/file/d/1O6LEWHKH2SlPtauHNKMcXXjeTXjIWa-8/view?usp=sharing


**This is my skin of Iceman's white X-Factor costume. To make this, I recolored, altered, and combined parts of BaconWizard17's Iceman 90s, Iceman Ultimate XML1 Human, and Cyclops X-Factor (Yellow) skin textures.
*I modified his Iceman 90s model to remove the belt and the red X-Men symbol on his chest.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 3 conversation huds: a XML2-style one, a MUA1 style one, and a MUA1-style boss one.


Changelog:
Spoiler
*v2.0:
-I made some improvements to the texture.


**Credits:
*BaconWizard17: original skin textures for Iceman 90s, Iceman Ultimate XML1, and Cyclops X-Factor (Yellow); Iceman 90s model and 3D head model, conversation hud background, and screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on June 04, 2023, 06:37PM
Professor Xavier Gladiator Unused Alternate Skin 1.0

Preview: https://drive.google.com/file/d/1KI74bAFqI5WlTu2bZR5VlEnf05yyxXJO/view?usp=sharing

https://drive.google.com/file/d/18QJhaNFkzXUagly6LShRBJehlGdF7QlG/view?usp=sharing

***This is my version of the unused unfinished version of Professor Xavier's XML1 Gladiator skin that's in XML2's files.
*Parts of the texture are placeholder wireframes, but the ones that are finished are very different from the final Gladiator skin used in XML1. Here is a list of the non-wireframe differences:
-He has a different skintone that's pale and grayish.
-He has same type of eyes that some of the Brotherhood Gladiators do in XML1 (solid white eyes with black outlines).
-The arms and legs have yellowish gold armor textures on them.
-The skirt's texture is completely different. It's the same as textures on the unused XML1 Prototype Olympian civilians's toga's skirts.
-The chest harness and belt textures are different.
-The chest armor is completely different and his upper back is bare.
-His heels weren't bare and instead, they had the same armor texture as the feet do in the XML1 version.

*Since some of the X-Men and Brotherhood were supposed to be transformed in XML1's cut act 4, since this version of the skin has the "Gladiator eyes" and Olympian civilians' skirt, and since Magneto had a son and named him Charles in act 4, I suspect that he was meant to be a boss of some kind and this texture is a leftover unfinished version of that.

**Changes from BaconWizard17's version:
*Skin:
-BaconWizard17 did a much improved version of Professor Xavier's Gladiator skin that has a better and less oversaturated skintone than the original XML1 Gladiator version has.
-For my version of the alternate Gladiator skin, I've created the eyes and I've made the skintone about the same degree of difference from BaconWizard17's version's skintone as the unused version is from the original XML1 version's skintone to preserve the spirit of what I felt Raven was going for.
*Armor:
-I used the unused version's chest harness and belt textures.
-I used the unused version's chest armor and combined it with the parts of BaconWizard17's chest texture that was bare skin. I also used the parts of the unused version's torso that was only bare skin on that version, recolored it to match the color I made the rest of his skin, and fixed some issues.
*Arms and Legs:
-The unused version has yellowish gold armor textures on the arms and legs. I have recolored the arms and legs of BaconWizard17's texture to replicate them as close as possible.
*Feet:
-The heel texture is the only part of the foot texture that's not a wireframe. Because it matches the feet in the XML1 version, I combined them.


**I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 2 conversation huds: a XML2-style one and a MUA1 style one.


Credits:
*BaconWizard17: Professor Xavier Gladiator model and 3D head model, conversation hud background, and screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 16, 2023, 05:42PM
:thing:Sharon Ventura She-Thing Skin v1.0 :thing:

https://drive.google.com/file/d/1xwDA5tmiRUv_WEqHpz3Wae4BhbaltykA/view?usp=sharing

Preview: https://drive.google.com/file/d/1PR23V6nQKl2ARq4xSDzgB7ZM2KRKTgh7/view?usp=sharing


**I made this skin of Sharon Ventura as She-Thing.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 16, 2023, 05:43PM
:thing:Sharon Ventura She-Thing Alternate 1 Skin v1.0 :thing:

https://drive.google.com/file/d/1s9gEBbdZoJRI2Q4R2SUMVjgJ5ULwJbLJ/view?usp=sharing

Preview: https://drive.google.com/file/d/1VsCKGzo3oaYdBRu8nHXAA-jyUdm9FfNa/view?usp=sharing


**This is an alternate version of my skin of Sharon Ventura as She-Thing. It's based on a toy Marvel made of She-Thing where the black parts of her costume are blue.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 16, 2023, 05:45PM
:thing:Sharon Ventura She-Thing Alternate 2 Skin v1.0 :thing:

https://drive.google.com/file/d/1xLmWaSFVA-XqwuzNgYoZPezRuAgoq-CV/view?usp=sharing

Preview: https://drive.google.com/file/d/10UEvaZUgS6KprqCAo-Z0jfsCLmkGvhiU/view?usp=sharing



**This is an alternate version of my skin of Sharon Ventura as She-Thing. It's based on Fantastic Four Volume 1 Issue 311, where She-Thing is in a version of Sharon's Miss Marvel costume.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 21, 2023, 04:27PM
I updated Iceman X-Factor (White) to v2.0.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 21, 2023, 04:31PM
:iceman:Iceman Deadpool The End v1.0 :iceman:

https://drive.google.com/file/d/1r1S4TQCDjbojrouqQUf_McZuv9N6_ivT/view?usp=sharing

Preview: https://drive.google.com/file/d/1uMtBBsXBPx1KWaKIhx68dzhtp92vfoRv/view?usp=sharing


**This is my skin of Iceman's costume from Deadpool The End #1. This version of Iceman is from an unnamed alternate universe. To make this, I recolored BaconWizard17's Iceman Solo skin texture.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 3 conversation huds: a XML2-style one, a MUA1 style one, and a MUA1-style boss one.


Credits:
*BaconWizard17: original skin textures for Iceman Solo, Iceman Solo model and 3D head model, conversation hud background, and screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 21, 2023, 04:33PM
:iceman:Iceman Deadpool The End Human Skin v1.0 :iceman:

https://drive.google.com/file/d/1tNfPpOCdliyccCrDExDSBZwMotOuqrxz/view?usp=sharing

Preview: https://drive.google.com/file/d/1kX0W1HS5q_g0ehv3CNdsU6TCw3HAaF_H/view?usp=sharing


**This is my skin of a human version of Iceman's costume from Deadpool The End #1. This version of Iceman is from an unnamed alternate universe. To make this, I recolored BaconWizard17's Iceman Solo Human skin texture.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 3 conversation huds: a XML2-style one, a MUA1 style one, and a MUA1-style boss one.


Credits:
*BaconWizard17: original skin textures for Iceman Solo, Iceman Solo model and 3D head model, conversation hud background, and screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 21, 2023, 04:35PM
:iceman:Iceman X-Factor (Yellow) Skin v1.0 :iceman:

https://drive.google.com/file/d/1U2mHoZ9QL9wiws7_34XfLScCAku0sMd6/view?usp=sharing

Preview: https://drive.google.com/file/d/1fhP52rPcoUT8XNgJ2r6F1W4KVtyOIl39/view?usp=sharing

**This is my skin of Iceman's yellow X-Factor costume. To make this, I recolored, altered, and combined parts of BaconWizard17's Iceman 90s, Iceman Ultimate XML1 Human, and Cyclops X-Factor (Yellow) skin textures.
*I modified his Iceman 90s model to remove the belt and the red X-Men symbol on his chest.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 3 conversation huds: a XML2-style one, a MUA1 style one, and a MUA1-style boss one.


Credits:
*BaconWizard17: original skin textures for Iceman 90s, Iceman Ultimate XML1, and Cyclops X-Factor (Yellow); Iceman 90s model and 3D head model, conversation hud background, and screenshot template.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 23, 2023, 03:15PM
Sharon Ventura Miss Marvel 90s Skin v2.0

https://drive.google.com/file/d/1F9cgDqzZODsjA5DnuAG01Rnwk9VIWClB/view?usp=sharing

Preview: https://drive.google.com/file/d/15KXaed0L_Wo-WH8s3BJEZY_C3eXRsojw/view?usp=sharing

**This is my skin of Sharon Ventura's 90s Miss Marvel costume. I made the 3D model and texture, and I also made Cel Shaded and non-Cel Shaded versions, a 3D head, a character select portrait, and MUA1 and XML2-style huds.
*I had to redesign it somewhat because of difficulty, because the comics design wasn't entirely possible, and because parts of it didn't really look that good on a 3d model.
*For XML2, the files are hex edited for Miss Marvel.

Changelog:
Spoiler
*v2.0:
-I fixed issues with her shoulder pads.

Credits:
*Ceamonks890: idea to do this, feedback
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 29, 2023, 03:36PM
I've updated MUA1 Prototype Skins and Models Pack, Corsair's Cutlass Bolton, Lady Sif MUA1 Prototype Skin, and Sharon Ventura Miss Marvel 90s Skin.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 29, 2023, 05:14PM
:ghostr:Zarathos Original Skin v3.0 :ghostr:

https://drive.google.com/file/d/1mbJELkUisvNSQbsLv7ONdQrHYtLNCezN/view?usp=sharing

Preview: https://drive.google.com/file/d/1xlEAZ5jHjJMV3LtGTKXUbpoPBZ4x-pSi/view?usp=sharing


**This is my skin of Zarathos's original costume.
*I made the 3D model by combining parts of various different models and modifying them. I also used BaconWizard17's Wolverine Original model's boot/kneepad tops and modified those. I also made the texture, 3D head, character select portrait, and XML2 and MUA1 style huds.
*I also made effects for flames to appear on his head and hands.


Changelog:
Spoiler

*v3.0:
-Added fx01 to MUA1 version of skin so that the effects on his chain during melee attacks will now work. I've remove the workaround folder since it's no longer needed.
*v2.0:
-Fix issue with skins.
-Added fix/workaround for the effects on his chain during melee attacks being broken for custom skins in MUA1.

Credits:
*BaconWizard17: feedback, ideas, troubleshooting, Wolverine Original model
*Built Rat: feedback, ideas
*Ceamonks890: MUA1 herostat flame head effect coding, feedback, ideas, troubleshooting
*Outsider: feedback, ideas
*Wellington Andrade: ideas
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 29, 2023, 05:15PM
:ghostr:Zarathos MUA1 Unused 90s Skin v3.0 :ghostr:

https://drive.google.com/file/d/1o-XSGerI7HxjDHknxnU-WTUEeaYTr-AW/view?usp=sharing

Preview: https://drive.google.com/file/d/14KoIufkyPfX6IK38uHzhfWc7iFGYt1xT/view?usp=sharing


**This is my skin of the unused MUA1 version of Zarathos's 90s costume. It was supposed to be Ghost Rider's 4th costume, and is in that slot in the MUA1 strategy guide, but was replaced with the Phantom Rider costume when MUA1 was released. I have recreated it and also made some changes to make it more accurate to the comics.
*I made the 3D model by combining parts of various different models and modifying them. I also used BaconWizard17's Wolverine Original model's boot/kneepad tops and modified those. I also made the texture, 3D head, character select portrait, and XML2 and MUA1 style huds.
*I also made effects for flames to appear on his head and hands.


Changelog:
Spoiler

*v3.0:
-Added fx01 to MUA1 version of skin so that the effects on his chain during melee attacks will now work. I've remove the workaround folder since it's no longer needed.
*v2.0:
-Fix issue with skins.
-Added fix/workaround for the effects on his chain during melee attacks being broken for custom skins in MUA1.


Credits:
*BaconWizard17: feedback, ideas, troubleshooting, Wolverine Original model
*Built Rat: feedback, ideas, bug report
*Ceamonks890: MUA1 herostat flame head effect coding, feedback, ideas, troubleshooting
*Outsider: feedback, ideas
*Wellington Andrade: ideas
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 29, 2023, 08:43PM
I've updated both Zarathos skins.
Title: Re: Enigma's Skin Releases
Post by: Enigma on July 31, 2023, 02:08PM
I've updated both Zarathos skins.
Title: Re: Enigma's Skin Releases
Post by: Enigma on August 12, 2023, 03:09PM
I've updated War Machine Model 3 Initiative Skin to v2.0.
Title: Re: Enigma's Skin Releases
Post by: Enigma on August 12, 2023, 03:11PM
:warmachine:War Machine Iron Patriot Skin :warmachine:

Preview: https://drive.google.com/file/d/1BRV0uLoztQHi93OGy9fm2U1z9I9L8OeS/view?usp=sharing

https://drive.google.com/file/d/18O2fvtPdJWd78ioHDVEC7BZurEVbbuQC/view?usp=sharing


**This is my skin of the War Machine's Iron Patriot armor.
*I used BLaw's Iron Patriot texture, modified it to add gold eyes and a white star on the chest, then put it on BaconWizard17's Iron Man New Avengers model and 3D head.
*I also made XML2, MUA1, and MUA1 Boss style huds and a character select portrait.


Credits
*BaconWizard17: Iron Man New Avengers skin model and 3D head model, screenshot template
*BLaw: original skin texture
Title: Re: Enigma's Skin Releases
Post by: Enigma on August 19, 2023, 07:01PM
:magik:Magik XML1 Civilian Skin v1.0 :magik:

https://drive.google.com/file/d/1Zb3-AmvzWo-MIRuKjmh7Bep9RaaPW4_e/view?usp=sharing

Preview: https://drive.google.com/file/d/1MWi8TcCiXCZjlXbYX3l4_GVKFsxBgPTW/view?usp=sharing

**This is my version of Magik's XML1 skin.
*By default, Magik's XML1 skin model and texture are in very rough shape. I've done the following to fix and remaster it.
-I've taken the highest quality version of the model, fixed all issues with it, including replacing the arms with BaconWizard17's Magma Civilian arms due to the unfixably broken way Magik's arms displayed her hand textures, fixed her limbs clipping through her sleeves and skirt as much as possible, and various other issues with the model.
-I used the highest quality version of her texture and denoised it to improve its quality. Because this version had her eyes closed, because her open eyes were poor quality, poorly done, and the wrong color in the versions of the texture that had them, I used Magma's eyes from BaconWizard17's Magma Civilian skin texture (because she has the same color eyes that Magik is supposed to have) and modified them to fit on Magik's face.
*I Denoised her XML1 conversation hud and edited it to make her eyes look like the new ones I gave her.
*I also made MUA1 and XML2 style huds and a character select portrait.
*The XML2 version is hex edited for her XML2 mod and the MUA1 version is hex edited for her MUA1 mods.

Credits:
*BaconWizard17: Magma Civilian texture and model, troubleshooting
Title: Re: Enigma's Skin Releases
Post by: Enigma on August 23, 2023, 07:01PM
:thing:Ben Grimm Spacesuit Skin v1.0 :thing:

https://drive.google.com/file/d/1n_K9W0fsDMsq5cYyJxGsOcA7rX1H7VF5/view?usp=sharing

Preview: https://drive.google.com/file/d/1aeVjSgyVtXV9FXERiXUM_rhf0NH9CYqr/view?usp=sharing

**This is my skin of human Ben Grimm in his spacesuit costume from Fantastic Four Volume 1 #1.
*For the body, I modified the AIM Trooper's body and texture. For the head, I fixed and modified the unused XML1 Prototype's Olympian Civilian 2's head and texture. For the collar, I modified the one from BaconWizard17's Cannonball X-Treme X-Men skin and made a new texture. For the belt, I modified the one from BaconWizard17's Wolverine Age of Apocalypse skin and its texture.
*I've matched his hair color as much as possible to Fantastic Four Volume 1 #1.
*You don't really see the boots in the comic, so I made them white to match the gloves.
*I've made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The files are hex edited for The Thing in both XML2 and MUA1.

Credits:
*BaconWizard17: Cannonball X-Treme X-Men model, Wolverine Age of Apocalypse model and textures
Title: Re: Enigma's Skin Releases
Post by: Enigma on August 23, 2023, 07:02PM
I've updated Lady Sif's skin to v3.0.
Title: Re: Enigma's Skin Releases
Post by: Enigma on August 27, 2023, 12:16PM
I've updated Corsair, Electro, and Songbird. Check changelogs for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on September 07, 2023, 02:47PM
:thing:Ben Grimm Age of Apocalypse Skin v1.0 :thing:

https://drive.google.com/file/d/1uSfyxAoR0EQ2EX8MEqhKke0PKEt2j_SX/view?usp=sharing

Preview: https://drive.google.com/file/d/13RcQyd8DaKvCiCkVnkItnFWN2UhmsdTV/view?usp=sharing

**This is my skin of human Ben Grimm's Age of Apocalypse costume. I've made a few changes to the design due to difficulty.
*I made Cel Shaded and Non-Cel Shaded versions, MUA1 and XML2-style huds, a 3D head, and a character select portrait.
*He's hex edited for The Thing for both XML2 and MUA1.
*I modified the textures and parts of the following skins by BaconWizard17:
-Cannonball: Age of Apocalypse (belt, legbands, holster), New Mutants (boots), X-Force (torso, arms, legs)
-Cyclops: 90s (visor)
-Gambit: Thieves Guild (left kneepad)
-Iceman: 90s (hair)
*I also used the same modified head from the unused XML1 Prototype Olympian Civilian skin that I did for my Ben Grimm Spacesuit skin.


Credits:
*BaconWizard17: textures and models: for Cannonball AOA, New Mutants, X-Force; Cyclops 90s; Gambit Thieves Guild; Iceman 90s
Title: Re: Enigma's Skin Releases
Post by: Enigma on September 15, 2023, 08:43PM
:capbrit:Captain Britain Unused MUA1 Ultimate Skin v2.0 :capbrit:

https://drive.google.com/file/d/1pgjh-07NrJzNP2N6T5i3QGlaQ70GNML7/view?usp=sharing

Preview: https://drive.google.com/file/d/1z-vz1a97oQDZq7CMZUEsCfgDLbg3Onl-/view?usp=sharing

**This is my version of Captain Britain's cut MUA1 Ultimate skin.
*I started with Genis-Vell's body model (thanks to Jayglass for the idea) and Hawkeye Ultimate's head model (using UltimateMegaMagnus's source file and texture) and extensively modified them (with help from BaconWizard17) to get the official texture (which artist Jason Harlow posted on his website along with a screenshot of the finished model) to fit as well as possible on the model.
-I also reshaped Hawkeye Ultimate's head to look as close as possible to Captain Britain's headshape in the screenshot.
-Due to massive unfixable issues, I removed all the stripes from his feet except the ones on top of them and repainted the entire foot.
-I added in the back of the neck, which was missing from the official texture.
-I remade and repainted the gloves by using Genis-Vell's Wii texture as a starting point.
-I made various other modifications to the official texture to get it to fit the model, to fix issues with it, and to make it look better.
-I've made the textures DXT1 because making them PNG8 badly ruined the texture.

*I've done 2 sets of huds and character select portraits:
-One I made by taking a screenshot of the model and using part of a textless cover of Marvel Tales: Captain Britain Vol 1 1 by In-Hyuk Lee for the XML2 versions.
-The other I made using a cutout of the only official MUA1 art of Captain Britain we have, which is his appearance in one of the MUA1 epilogues.

Credits:
*BaconWizard17: troubleshooting, removing the star from Genis-Vel's chest, teaching me how to to UVW editing, walking me through how to get the hips and waist parts of the texture working correctly on the model, feedback
*Jayglass: idea to use Genis-Vell model
*Tubular-Spaceman: Thor Classic mod source file, testing, feedback
*UltraMegaMagnus: Captain Marvel Genis-Vel and Hawkeye Ultimate Wii model source files, Genis-Vell Wii texture
*Jason Harlow: original texture
*In-Hyuk Lee: XML2 hud and character select portrait background

Changelog:
Spoiler
*v2.0:
-Fixed an issue with the neck seam on the skin and 3D head.
Title: Re: Enigma's Skin Releases
Post by: Enigma on September 19, 2023, 04:49PM
I've updated Hulk Unused MUA1 Original Gray Alternate skin to v2.0.
Check changelog for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on September 19, 2023, 04:52PM
:hulk_icon:Hulk Unused MUA1 Classic Green Alternate v2.0 :hulk_icon:

https://drive.google.com/file/d/1oYgnyrQ74DygnnrlFyvfqbaSsHB2b54j/view?usp=sharing

Preview: https://drive.google.com/file/d/1ra8_1Q9h7ybKVPCULLUl85jZmVm21YYl/view?usp=sharing

**In the early screenshots of Hulk in MUA1, the skin textures of his Classic Green skin are much brighter in color, but when the Hulk DLC was released, the textures were significantly desaturated. I've recolored his skin textures (provided by MrKablamm0fish) to match this as closely as possible and put them on the his Classic Green skin (made by UltraMegaMagnus) which I fixed the Cel Shading for.
*I recolored the OCP version of his Classic Green hud to match. I also included the huds and character select portraits I made based on my restored versions of his unused Classic Green loading screen and his MUA1 Gold cover art since they also still depict him as being bright green.


Credits:
*tubularspaceman: getting maps applied to MUA1 version of skin, mannequin
*UltraMegaMagnus: original skin
*MrKablamm0fish: original skin texture
*Official Characters Pack: original MUA1 DLC hud image
*ak2ny: getting maps applied to MUA1 version of skin


Changelog:
Spoiler
*v2.0:
-Maps are now applied to MUA1 version of skin (thanks to tubularspaceman and ak2ny for this).
-Added mannequin by tubularspaceman
Title: Re: Enigma's Skin Releases
Post by: Enigma on September 30, 2023, 01:09PM
:silvers:Silver Surfer Norrin Radd Skin v1.0 :silvers:

https://drive.google.com/file/d/1qU5QF4lGxD3e_373PQt41GKlyKzEqS34/view?usp=sharing

Preview: https://drive.google.com/file/d/1izgoh8zKYp51MpzG5qbn0nztHf-s8AcY/view?usp=sharing


*This is my version of Silver Surfer's Norrin Radd costume.
-I used iammingy's Norrin Radd as a starting point. I fixed issues with the texture, modified it to make it more similar to how his costume looks in the comics, and altered the face to make it look as much like Silver Surfer's face as possible. I also fixed issues with the model (which is the Zealot Minion model), added a waist sash and gave him a new skeleton.
*I also made Cel Shaded and Non-Cel Shaded versions, a 3D head, XML2 and MUA1 style huds, and a character select portrait.


Credits:
*BaconWizard17: eye from Angel Classic Blue skin texture which I modified, waist sash from Jean Grey Phoenix skin which I modified, skeleton template, screenshot template
*iammingy: original texture
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 17, 2023, 01:57PM
:spiderman:Peter Parker 90s Animated Series Skin v1.0  :spiderman:

Preview: https://drive.google.com/file/d/1VV_2JWnhUUlk44iQbk525rTALnmYzWZm/view?usp=sharing

https://drive.google.com/file/d/1_Tnz0GSIvWO0H1d6sV3WwCXNWoQhUWUS/view?usp=sharing

**This is my skin of Peter Parker from the 90s animated series in his famous striped shirt.
*I gave him a unique face, made Cel Shaded and non Cel Shaded versions, a 3D head, a character select portrait, and MUA1 and XML2 style huds.


Credits:
*BaconWizard17:  Fixing a lot of issues with the head, feedback, I modified his Professor X Ultimate XML2 body and texture as well as the  hair from his Cyclops 90s skin, screenshot template, skeleton template
*tubularspaceman: Feedback
*UltraMegaMagnus: I used the ears and their textures from his Ultimate Hawkeye Wii source file
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 22, 2023, 07:49PM
Updated Lady Sif Unused MUA1 Prototype skin to v3.1.
Check changelog for details.
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 22, 2023, 07:54PM
:humant:Human Torch MUA1 Flame On Skin v1.1 :humant:

Preview: https://drive.google.com/file/d/1OVMSH6N6FTqjrfhYGeaOqIZG_6dYICxM/view?usp=sharing

https://drive.google.com/file/d/16QrRDgCdHQYWPClCj58Rh_Ud74hl7cmB/view?usp=sharing


**This is my version of the Human Torch's MUA1 Flame On skin.
*By default, the PS2 version of the skin has a texture that is much lower quality than most of the rest of the PS2 skins for XML2 and MUA1 are. Most of them are 256x256 but his is 128x128. However, the PC version of this skin is exactly the same texture, except it's at the proper resolution of 256x256. So I used the PS2 skin model, fixed an issue with it, and gave it a new skeleton. I then converted the PC texture to the proper format for PS2 skins, fixed an issue with it, and used it on the model.
*I made a Cel Shaded version with an orange Cel Shading outline, a non-Cel Shaded version. and 3D head.
-There are versions hex edited for use as a skin swap and a standard skin.
*For the XML2 hud, I took the unused unfinished MUA1 hud and I painted in more flames so the whole background would be covered and fixed various errors with it. For the MUA1 hud, I removed enough flames so that the background would be visible and added the blue glow to it.
*For the character select portrait, I used part of his MUA1 loading screen. I also made an extra hud using that same art as well.



Credits:
*BaconWizard17: skeleton template, screenshot template, Cel Shading color


Changelog:
Spoiler
*v1.1:
-I updated the skins to fix a few minor issues.
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 22, 2023, 08:02PM
:humant:Human Torch Marvel Nemesis Dark Skin v1.1 :humant:

Preview: https://drive.google.com/file/d/1Yg-NZZFP3lT32W9YOQMne_R3ucacYbvK/view?usp=sharing

https://drive.google.com/file/d/12w3ZHj7CbWeNi8voc4QZpwzAQEBd1FQN/view?usp=sharing


**This skin is inspired by Human Torch's Dark Marvel Nemesis skin. I say "inspired by" because the Nemesis version is fairly generic and lacks a Fantastic Four logo on it. But I really liked the idea of an evil Flame On green version of Human Torch, which is what his Dark Nemesis skin is. So that's what I've made.
*For the XML2 version of the skin, since the default the PS2 version of his Flame On skin has a texture that is much lower quality than most of the rest of the PS2 skins for XML2 and MUA1 are, and since the PC version of that skin is exactly the same texture but at the proper resolution of 256x256, I used that version, fixed an issue with it, and recolored it to be green. I used the PS2 skin model, fixed an issue with it, and gave it a new skeleton.
*The MUA1 version of the skin has the proper fx bones.
*I made a Cel Shaded version with a green Cel Shading outline, a non-Cel Shaded version. and 3D head.
-There are versions hex edited for use as a skin swap and a standard skin for both games.
*For the XML2 hud, I took the unused unfinished MUA1 Flame On hud and I painted in more flames so the whole background would be covered and fixed various errors with it and recolored it to green. For the MUA1 hud, I removed enough flames so that the background would be visible and added the blue glow to it.
*For the character select portrait, I used part of his MUA1 loading screen. I also made an extra hud using that same art as well.


Credits:
*BaconWizard17: skeleton template, screenshot template,


Changelog:
Spoiler
*v1.1:
-I updated the skins to fix a few minor issues.
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 30, 2023, 05:55PM
I've updated MUA1 Prototype Skins and Models Pack.
Title: Re: Enigma's Skin Releases
Post by: Enigma on October 30, 2023, 05:58PM
:pman:Luke Cage MUA1 90s Skin v1.1 :pman:

https://drive.google.com/file/d/1k2m2TV8Bq5kJFo8Ois4FwNBCLgn06J7c/view?usp=sharing

Preview: https://drive.google.com/file/d/1jqGj2ywUMura36tSTSeA79AXZWNDlTZu/view?usp=sharing

**It's always bothered me that Luke Cage's 4th skin in MUA1 has a lot of differences from how it looks on his official MUA1 comic cover and in the comics. So I've made it as close as I could to the comics version, which also make it less similar to his 2 other non-Heroes for Hire skins in MUA1. I've also renamed it from "Modern" to "90s" since that name is much more accurate and he's had a lot more modern costumes than this one.
*I also fixed many issues with the original texture and model.
*I've given him a new and better skeleton.
*I made Cel Shaded and Non-Cel Shaded versions, MUA1 and XML2 style huds, and a character select portrait.


Credits:
*BaconWizard17: skeleton template, screenshot template, feedback


Changelog:
Spoiler
*v1.1:
-Fixed some issues with the skin.
Title: Re: Enigma's Skin Releases
Post by: Enigma on November 08, 2023, 07:42PM
:pman:Luke Cage MUA1 New Avengers Skin v1.1 :pman:

https://drive.google.com/file/d/1JB_q7vepLF72KRoswH78PqxSJNMhpAhZ/view?usp=sharing

Preview: https://drive.google.com/file/d/1IIRuANfEA2eB3OPHEBmSxm1EfMqze5QK/view?usp=sharing

**By default, Luke Cage's MUA1 New Avengers skin is very different from how it appears in the comics. So I've made it as close as I could to the comics version.
*I've fixed many issues with the original texture and model, including giving him the same skintone, eye color, head shape, and ears shape as my Luke Cage MUA1 90s Alternate skin.
*I've given him a new and better skeleton.
*I made Cel Shaded and Non-Cel Shaded versions, MUA1 and XML2 style huds, and a character select portrait.


Credits:
*BaconWizard17: skeleton template, screenshot template, troubleshooting



Changelog:
Spoiler
*v1.1:
-Fixed some issues with the skin.
Title: Re: Enigma's Skin Releases
Post by: Enigma on November 08, 2023, 07:44PM
:pman:Luke Cage MUA2 Skin v1.1 :pman:

Preview: https://drive.google.com/file/d/1LX2JZzI3OZUgCBl4JP9CCWtPWwAWtu4a/view?usp=sharing

https://drive.google.com/file/d/1CTWqnwVoyLUib4HGXVa4WAFCB5wosw8e/view?usp=sharing

**I've recreated Luke Cage's MUA2 as closely as possible, although I've changed the belt buckle design due to difficulty.
*I made Cel Shaded and Non-Cel Shaded versions, MUA1 and XML2 style huds, and a character select portrait.

Credits:
*BaconWizard17: skeleton template, screenshot template

Changelog:
Spoiler
*v1.1:
-Fixed some issues with the skin.
Title: Re: Enigma's Skin Releases
Post by: Enigma on November 30, 2023, 11:43AM
Forge XML Ultimate Skin v1.1

https://drive.google.com/file/d/1eMrklEAC4DMvfHCCewJtRD_BCx3iNEX7/view?usp=sharing

Preview: https://drive.google.com/file/d/1dm0jWT8TeiFyY5hZAe77jb2riRxRQiTw/view?usp=sharing

**By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
*I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
*I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
*There are versions hex edited for his character number in both XML2 and MUA1.

Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template
*hemlot: AI upscaled and denoised XML1 and 2 conversation hud


Spoiler
Changelog:
*v1.1:
-Fixed some issues.
Title: Re: Enigma's Skin Releases
Post by: Enigma on November 30, 2023, 11:45AM
I updated Forge XML Ultimate Alternate to v3.0
Check post for details.
https://marvelmods.com/forum/index.php/topic,11136.msg203296.html#msg203296
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 05, 2023, 05:58PM
 
:silvers:Silver Surfer MUA1 Prototype Original Skin v1.0:silvers:

https://drive.google.com/file/d/1WGAH9mSsMDRnxuDkn_-4m_N7Lb5KsRLT/view?usp=sharing

Preview: https://drive.google.com/file/d/1_y2ywYmX07nFzF9mrYkDS6rqjqhGqgaX/view?usp=sharing

***The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
**The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud, character select portrait, and 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture.


Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 05, 2023, 06:00PM
:silvers:Silver Surfer Classic Skin v1.0:silvers:

https://drive.google.com/file/d/1rSTLaR-zcfs92-APkRSMNFovoAGYqby4/view?usp=sharing

Preview: https://drive.google.com/file/d/1Tqko60L2cKu7ZAnaCw_WC2slntmkUIRv/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be more silver and less blue, including using silver environment maps.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I also reskinned my version of his MUA1 Prototype Original surfboard.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 05, 2023, 06:02PM
:silvers:Silver Surfer Captain Universe Skin v1.0:silvers:

https://drive.google.com/file/d/1VTL5MXG0jHI7uIMmjYnSTwSNlVsHiuZ3/view?usp=sharing

Preview: https://drive.google.com/file/d/1X8fnuE-HWVC-tiYEco7kw87aTbnaERHC/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be his Captain Universe costume.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I've included my same version of his surfboard from my MUA1 Prototype Original skin as well. His MUA1 Prototype surfboard is higher quality than the PS2 version and has reflective environment maps. I've fixed all issues with the texture.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 05, 2023, 06:03PM
:silvers:Silver Surfer Infinity Watch Skin v1.0:silvers:

https://drive.google.com/file/d/1r3ViAGWC7fh-OW_O0pSdNZF36OiISZ0d/view?usp=sharing

Preview: https://drive.google.com/file/d/1MO-THDtqfqRQ831OuOEbtSp8vpKFvwB-/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be his Infinity Watch costume, including making bronze environment maps.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I also reskinned my version of his MUA1 Prototype Original surfboard.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working

Title: Re: Enigma's Skin Releases
Post by: Enigma on December 08, 2023, 05:50PM
I've updated the following skins:
Wolverine Evil Skin
Wolverine Evil Human Skin
Wolverine Unused MUA1 Brown Jacket Skin
Wolverine Secret Invasion Skin
Wolverine Unused XML1 New X-Men Skin
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 16, 2023, 01:27PM
Mattie Franklin Unused MUA1 Modern Skin v1.0

https://drive.google.com/file/d/1bUYG0nlulpcYGxeyKkOQLJ189NJ72EKP/view?usp=sharing

Preview: https://drive.google.com/file/d/1bTa2GeAgDMeFGDnrExGF7xA_NcTioQGg/view?usp=sharing

**Spider-Woman was originally supposed to have a skin of Mattie Franklin in MUA1, as you can see in MUA1's concept art gallery. But Raven removed this skin and replaced it with Spider-Girl. I have made a skin of Mattie Franklin that matches the concept art as close as possible.
*For the head, I heavily modified BaconWizard17's Jean Grey Ultimate XML1 head as well as recolored that skin's hair texture.
*I made a 3D head, Cel Shaded and Non-Cel Shaded versions of the skin.
*For the MUA1 and XML2 style huds and the character select portrait, I used the concept art itself which I AI Upscaled and denoised.

Credits:
*BaconWizard17: Jean Grey Ultimate XML1 head and hair texture, troubleshooting
*tubularspaceman: suggestion to use Jean's Ultimate XML1 head
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 22, 2023, 09:17PM
I've updated the MUA1 Prototype Skins and Models Pack to v1.7.
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 22, 2023, 09:23PM
Hellfire Club Guards Skin Pack v1.0

Preview: https://drive.google.com/file/d/1248_fL_tmcWPO3ENtPylan38pK0Af8fQ/view?usp=sharing

https://drive.google.com/file/d/1L-0dAHCJ1NP20pMTKk_U1KWyOstSBS4n/view?usp=sharing

**This skin pack contains 5 variants of the XML2 Hellfire Club Guard enemy.
*BaconWizard17 made the textures and models. He also made several new variants since by default this enemy doesn't have any. I compiled the skins and 3D heads and made the huds, character select portraits, and took the screenshots.
*Here's what all the variants are:
-The default skin is the "_a" variant. This is an improved version of the default XML2 texture.
-The default skin but with yellow accents is the "_b" variant.
-The default skin but with green accents is the "_c" variant.
-The cyborg skin is the mutated variant.
-The default skin but with some more blue details and a darker red is the leader variant.
*I've hex edited these for use with the XML2 enemy and with the version in the Playable Generic MUA1 Enemies Collection.


Credits:
*BaconWizard17: textures, models
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 23, 2023, 09:07PM
:silvers:Silver Surfer The Keeper Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1SyQ7Mz3bcdwlrIzklT35UMGZ5VN_GDd0/view?usp=sharing

https://drive.google.com/file/d/180Ozx0tpdAM9v9Vs3yN3_9EGV3c0Dcsk/view?usp=sharing


**This is my version of the Silver Surfer's Keeper costume. He has gold eyes, his gauntlets are separate models, and he has his cape, which is a recolored and modified version of Uatu's sash, as that's relatively close to what the Keeper's cape looks like.
*I've made Cel Shaded and Non Cel Shaded versions of the skins, MUA1 and XML2 huds, a character select portrait and a 3D head.
*I've included my same version of his surfboard from my MUA1 Prototype Original skin as well. His MUA1 Prototype surfboard is higher quality than the PS2 version and has reflective environment maps. I've fixed all issues with the texture.

Credits:
*BaconWizard17: fixing the model
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 26, 2023, 08:33PM
Spider-Man MUA1 Black Suit Skin v1.0

Preview: https://drive.google.com/file/d/1FkZDiQUtXdA6H30kSS0GBXYEzgyXD5q-/view?usp=sharing

https://drive.google.com/file/d/1WghWqaTlWkb3aadjKHCfaqB4V-V3Dhko/view?usp=sharing

**I have fixed all issues with Spider-Man's MUA1 Black Suit texture and model, as well as added blue reflective environmental mapping to it.
*I also added a blue Cel Shading to it, and made a new 3D head (which also has the environmental mapping), a character select portrait, and an XML2 style hud, as well as included his MUA1 default hud.


Credits:
*tubularspaceman: idea for blue Cel Shading
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 31, 2023, 03:53PM
:humant:Human Torch Flame On Silver Age Skin v1.1 :humant:

Preview: https://drive.google.com/file/d/1STbbwDGyvOwu3nRFCPoewMq2NaoeDk_7/view?usp=sharing

https://drive.google.com/file/d/15BTu4EqtSyLjy6rWC0uFdcQUHU1FnFqj/view?usp=sharing

**I've made a red version of my version of Human Torch's MUA1 Flame On skin because his Flame On form was often red during the Silver Age. So I've recolored it to be as close to the color it was back then as I could.
*For the XML2 version of the skin, since the default the PS2 version of his Flame On skin has a texture that is much lower quality than most of the rest of the PS2 skins for XML2 and MUA1 are, and since the PC version of that skin is exactly the same texture but at the proper resolution of 256x256, I used that version, fixed an issue with it, and recolored it to be red. I used the PS2 skin model, fixed an issue with it, and gave it a new skeleton.
*The MUA1 version of the skin has the proper fx bones.
*I made a Cel Shaded version with a yellow Cel Shading outline because in the Silver Age, his Flame On form often had a yellow glow around it.
-I also did a non-Cel Shaded version and a 3D head.
-There are versions hex edited for use as a skin swap and a standard skin for both games.
*For the XML2 hud, I took the unused unfinished MUA1 Flame On hud and I painted in more flames so the whole background would be covered and fixed various errors with it and recolored it to red. For the MUA1 hud, I removed enough flames so that the background would be visible and added the blue glow to it.
*For the character select portrait, I used part of his MUA1 loading screen. I also made an extra hud using that same art as well.


Credits:
*BaconWizard17: skeleton template, screenshot template,

Changelog:
Spoiler
*v1.1:
-I updated the skins to fix a few minor issues.
Title: Re: Enigma's Skin Releases
Post by: Enigma on December 31, 2023, 03:55PM
:humant:Human Torch MUA1 Civilian Modern Skin v1.0 :humant:

Preview: https://drive.google.com/file/d/1nbLdmuharebtUBEIo0XGZhpp3ozT46fB/view?usp=sharing

https://drive.google.com/file/d/18C4pfc8aBSFBVwu9aZc7MlD34iH8XhDH/view?usp=sharing

**The PS2 version of Human Torch's MUA1 Modern skin is in very rough shape. I've fixed all issues with the model and texture.
*The design was only used in the comics on a single comic cover, and I've also altered the skin's texture to make it more accurate to the cover by giving him a new belt buckle (from BaconWizard17's Wolverine Modern skin) with a Fantastic Four logo on it and recoloring the pocket chain and necklace.
*The face on his MUA1 official hud is a lot different and a lot closer to his MUA1 Flame On skin's face. I've altered his face using parts of the hud's texture and reshaped his face to look as close to his MUA1 official hud's face as possible.
*I made a Cel Shaded version with an orange Cel Shading outline, a Non-Cel Shaded version, and a 3D head.
*I made MUA1 and XML2 huds. I wasn't able to use his MUA1 official hud because it wasn't really finished, and I couldn't remove the background in order to make both kinds of huds.
*I've also renamed the skin to be more accurate and less confusing as to what it is.


Credits:
*BaconWizard17: Wolverine Modern belt buckle model, Cel Shading color, troubleshooting, skeleton template, screenshot template,
*Maegawa: showing me the comic cover that's the source of this skin in the comics
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 12, 2024, 07:54PM
Forge New X-Men Skin v1.0

Preview: https://drive.google.com/file/d/10liZT3f-QFoIjXTisZLNx-hYdhOkhdE0/view?usp=sharing

https://drive.google.com/file/d/1_yc2VeWHQQS0y4-sA1kBFgWbl2WZoLic/view?usp=sharing


***Originally in XML1, all the X-Men were supposed to wear their New X-Men costumes. Raven redesigned some of these and made new ones for the characters that didn't have them in the comics. We don't know what Forge's would have looked like, but judging by his torso having an unused outline, this is my design of what I think Forge's would have looked like.
**The rest is the same as my Forge XML Ultimate skin:
*By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
-I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 12, 2024, 07:56PM
Forge X-Treme Gear Skin v1.0

Preview: https://drive.google.com/file/d/1UE_octqgUYHJINZ2G8-meSPKcly9J8_m/view?usp=sharing

https://drive.google.com/file/d/12vHe6wyKmP-Owx4wiOV3QnULCfaW7wAm/view?usp=sharing


*This is my custom X-Treme Gear skin for Forge.
-I used BaconWizard17's Cyclops X-Treme Gear model and put my version of Forge's head on it, which includes bandana ties, and many fixes to his head texture and model.
-I used BaconWizard17's Cyclops X-Treme Gear body texture and recolored the colored panels to be yellow.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: Cyclops X-Treme Gear model and texture, I used his Cyclops X-Treme Gear skeleton and rigged the model to it, bandana ties model is from his Iceman XML2 skin, screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 12, 2024, 07:58PM
I updated the following skins:
Forge XML Ultimate Skin
Forge XML1 Ultimate Alternate Skin
Forge Earth-95165 Skin
Forge Classic Skin
Forge Classic Alternate Skin
Forge Modern Skin
Forge Modern Alternate Skin
Morph X-Treme Gear Skin
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 22, 2024, 06:48PM
:guardian:Guardian XML2 Classic Skin v1.0 :guardian:

Preview: https://drive.google.com/file/d/1h_KGGokH3oAL3JcWZbjIU2xVA-rr7G-E/view?usp=sharing

https://drive.google.com/file/d/1eSItHO1xKSU8WN-bK1oXlzQ1wRo_ZS2Q/view?usp=sharing


**This is my version of Guardian's XML2 Classic skin.
*The costume has had a lot of minor variants over the years in the comics, so I've picked the ones that I thought worked best and looked best.
*I've given him yellow eyes, made a white stripe on his back that's the same size as the one on his front, and made the inside parts of his legs white.
*I've also fixed a lot of other various issues with the model and texture, including the issue with the bottoms of his feet having placeholder wireframe textures.
*For his XML2 conversation hud, hemlot AI Upscaled and Denoised it, then I fixed a lot of various issues with it and added the yellow eyes.
*I made a MUA1 hud using the same art from his XML1 hud.
*I also made a 3D head and character select portrait.
*I've done versions hex edited for his XML2 and MUA1 character numbers.


Credits:
*BaconWizard17: foot bottom texture from his Cyclops 90s skin which I recolored, feedback, troubleshooting, skeleton template, screenshot template
*hemlot: AI Upscaling and Denoising his XML2 conversation hud.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 22, 2024, 06:49PM
:guardian:Guardian Antiguard Skin v1.0 :guardian:

Preview: https://drive.google.com/file/d/1k2WzuXtCaHkr-27LzwO8MMCVRvhp1vef/view?usp=sharing

https://drive.google.com/file/d/1Op62X5VzfuB8B0BHKyfbbY_hMUY3oQag/view?usp=sharing


**This is my version of Guardian's Antiguard skin, which was a sort of zombie version of him that was used briefly in the 1980s Alpha Flight comic series.
*I've given him light blue eyes, made a white stripe on his back that's the same size as the one on his front, and made the inside parts of his legs white.
*I've also fixed a lot of other various issues with the model and texture, including the issue with the bottoms of his feet having placeholder wireframe textures.
*For his XML2 conversation hud, hemlot AI Upscaled and Denoised it, then I fixed a lot of various issues with it, recolored it and added light blue eyes.
*I made a MUA1 hud using the same art from his XML1 hud.
*I also made a 3D head and character select portrait.
*I've done versions hex edited for his XML2 and MUA1 character numbers.


Credits:
*BaconWizard17: foot bottom texture from his Cyclops 90s skin which I recolored, feedback, troubleshooting, skeleton template, screenshot template
*hemlot: AI Upscaling and Denoising his XML2 conversation hud.
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 28, 2024, 09:08PM
:silvers:Silver Surfer Dark Surfer Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1oC86htymSoNamAab-Pw5XioFchFMxjuo/view?usp=sharing

https://drive.google.com/file/d/1g-qTCBLiLeYv02kSSsjOwKLjr-Q04kAh/view?usp=sharing


***This is my skin of Silver Surfer as the Dark Surfer from Marvel Super Hero Squad. I've used my version of his MUA1 Prototype Original skin, recolored it, then made and added black environment maps to it, then added an Infinity Gauntlet I made to it, then made and added gold environment maps to that.
**The rest is the same as my Silver Surfer MUA1 Prototype Original skin:
*The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
*The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud and character select portrait and recolored them all to match the skin.
*I made a 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture and recolored it to black.



Credits:
*BaconWizard17: figuring out how to get the environment mapping working, idea for skin, screenshot template
*Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's Skin Releases
Post by: Enigma on January 28, 2024, 09:10PM
:silvers:Silver Surfer Infinity Gauntlet Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1qfFSe_RNBb8OHJNsMMbd2x_t7fxBogzM/view?usp=sharing

https://drive.google.com/file/d/1KtVz7sJc5vosST5JB_HUIUb0qlLUxFC8/view?usp=sharing


***This is my skin of Silver Surfer wearing the Infinity Gauntlet from What If Volume 2 #49. I've used my version of his MUA1 Prototype Original skin, added an Infinity Gauntlet I made to it, then made and added gold environment maps to that.
**The rest is the same as my Silver Surfer MUA1 Prototype Original skin:
*The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
*The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud, character select portrait, and 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture.


Credits:
*BaconWizard17: figuring out how to get the environment mapping working, feedback, screenshot template
*Enchlore: figuring out how to get the environment mapping working

Title: Re: Enigma's Skin Releases
Post by: Enigma on February 09, 2024, 08:59PM
I updated the following skins:
Human Torch MUA1 Flame On Skin
Human Torch Marvel Nemesis Dark Skin
Human Torch Flame On Silver Age Skin
Title: Re: Enigma's Skin Releases
Post by: Enigma on February 09, 2024, 09:22PM
:cyclops: Cyclops XML2 Ultimate Cutscene Skin v1.0 :cyclops:

Preview: https://drive.google.com/file/d/1nEOMR0AIu48iP14ECSCRF0WEzap3Vuf5/view?usp=sharing

https://drive.google.com/file/d/11wa7YSNwmd05blA5m1FvviBp94MO6qZM/view?usp=sharing


**XML2's concept art gallery features a render sheet of Cyclops's cutscene model, which matches his in-game default skin. But the actual model used in XML2's opening and closing cutscenes doesn't match those. Instead, Cyclops's gloves and the straps on his boots are gray instead of yellow. Interestingly, this is very similar to an unused variant of Cyclops from early XML1 screenshots, which BaconWizard17 recreated as his Cyclops Ulimate XML1 Alternate Skin. I've made a skin to match the XML2  cutscene version.
*I combined BaconWizard17's Cyclops Ultimate XML2 skin texture with parts from his Cyclops Ultimate XML1 Alt texture. I then put this texture on BaconWizard17's Cyclops Ultimate XML2 skin model and 3D head model.
*I've used BaconWizard17's Cyclops Ultimate XML2 huds (MUA1 style, MUA1 villain style, and his improved version of Cyclops's default XML2 hud) and character select portrait because there are no differences in the parts of the skin those show.



[size=14]Credits:[/size]
*copycat: letting me know the cutscene model is different and what it looks like.
*BaconWizard17: Cyclops Ultimate XML1 Alternate and Ultimate XML2 textures, models, 3D head model, huds, character select portrait; screenshot template
Title: Re: Enigma's Skin Releases
Post by: Enigma on March 08, 2024, 06:46PM
I updated the following skins:
Beast X-Treme Gear Alternate Skin
Captain Britain Unused MUA1 Ultimate
Hulk Unused MUA1 Classic Green Alternate Skin
Iceman MUA1 Classic
Luke Cage MUA1 90s
Luke Cage MUA1 New Avengers
Luke Cage MUA2
Senator Kelly MUA1
Shocker MUA1 Ultra
Title: Re: Enigma's Skin Releases
Post by: Enigma on March 08, 2024, 06:52PM
Arachne MUA1 Original Skin v1.0

https://drive.google.com/file/d/17T5tb8Me6zdEzltG83ufB655q6G8UBjO/view?usp=sharing

Preview 1: https://drive.google.com/file/d/1gvGia6TWIzbyTGZtppTdJeFv_1owMX_G/view?usp=sharing
Preview 2: https://drive.google.com/file/d/1yCTkLoVi-lF3qJJBdDnFBenQZbnNwMtn/view?usp=sharing

Spider-Woman's MUA1 Arachne's skin is pretty inaccurate to Raven's own color concept art, which looks exactly like she does in the comics.
I've modified her texture to look as close to this as possible as well as to fix various issues with it and the model.
I've also tried to make her costume as close in color to Spider-Man's Black Suit, since the colors of it were the inspiration for it.
I've also removed the webwings because she doesn't have them in the comics or on the concept art.
I've also used the concept art to make new huds and a character select portrait.
I've Cel Shaded her in blue because this costume typically has blue highlights in the comics.
I've also done an alternate version Cel Shaded in black.

For XML2, I've hex edited for her mod.
For MUA1, I've included versions hex edited for Spider-Woman and also Outsider's Arachne mod.


Credits:
*BaconWizard17: skeleton template, screenshot template