Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: Enigma on February 18, 2022, 09:22PM

Title: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on February 18, 2022, 09:22PM
Enigma's MUA1 Miscellaneous Mods:

Arachne MUA1 Original Skin
https://marvelmods.com/forum/index.php?msg=205417

Beast X-Treme Gear Alternate Skin
https://marvelmods.com/forum/index.php?msg=205413

Ben Grimm Age of Apocalypse Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204683.html#msg204683

Ben Grimm Spacesuit Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204602.html#msg204602

Captain Britain Unused MUA1 Ultimate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204698.html#msg204698

Corsair's Cutlass Bolton
https://marvelmods.com/forum/index.php/topic,11188.msg203962.html#msg203962

Corsair's Revolver Bolton
https://marvelmods.com/forum/index.php/topic,11188.msg203964.html#msg203964

Corsair MUA1 Classic Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203978.html#msg203978

Cyclops XML2 Ultimate Cutscene Skin
https://marvelmods.com/forum/index.php?msg=205309

Electro Unused MUA1 Classic Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203317.html#msg203317

Forge Earth-95165 Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205189.html#msg205189

Forge Classic Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205187.html#msg205187

Forge Classic Alternate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205188.html#msg205188

Forge Modern Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205190.html#msg205190

Forge Modern Alternate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205191.html#msg205191

Forge New X-Men Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205194.html#msg205194

Forge X-Treme Gear Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205195.html#msg205195

Forge XML Ultimate Alternate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204998.html#msg204998

Forge XML Ultimate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204997.html#msg204997

Guardian Antiguard Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205245.html#msg205245

Guardian XML2 Classic Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205244.html#msg205244

Hellfire Club Guards Skin Pack
https://marvelmods.com/forum/index.php/topic,11188.msg205102.html#msg205102

Human Torch Flame On Silver Age Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205152.html#msg205152

Human Torch Marvel Nemesis Dark Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204846.html#msg204846

Human Torch Unused MUA1 Flame On Hud
https://marvelmods.com/forum/index.php/topic,11188.msg204844.html#msg204844

Hulk Unused MUA1 Original Gray Alternate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204011.html#msg204011

Hulk Unused MUA1 Classic Green Alternate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204717.html#msg204717

Lady Sif Unused MUA1 Prototype Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204147.html#msg204147

Luke Cage MUA1 90s Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204904.html#msg204904

Luke Cage MUA1 New Avengers Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204939.html#msg204939

Luke Cage MUA2 Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204941.html#msg204941

Magik XML1 Civilian Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204589.html#msg204589

Mattie Franklin Unused MUA1 Modern Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205082.html#msg205082

Marvel Legends Menus
https://marvelmods.com/forum/index.php/topic,11188.msg202682.html#msg202682

Mister Fantastic MUA1 Expanded Voicepack
https://marvelmods.com/forum/index.php/topic,11188.msg204585.html#msg204585

Morph Age of Apocalypse Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204111.html#msg204111

Morph Age of Apocalypse Alternate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204112.html#msg204112

Morph Animated Series (Jacket) Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204128.html#msg204128

Morph Animated Series (Jacketless) Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204129.html#msg204129

Morph Exiles Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204113.html#msg204113

Morph X-Treme Gear Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204130.html#msg204130

Morph Ultimate (Jacket) Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204166.html#msg204166

Peter Parker 90s Animated Series Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204829.html#msg204829

Radioactive Man MUA2 Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203609.html#msg203609

Reverse-Flash Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204153.html#msg204153

Senator Kelly Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203950.html#msg203950

Sharon Ventura Miss Marvel 90s Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204466.html#msg204466

Sharon Ventura She-Thing Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204424.html#msg204424

Sharon Ventura She-Thing Alternate 1 Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204426.html#msg204426

Sharon Ventura She-Thing Alternate 2 Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204428.html#msg204428

Silver Surfer Captain Universe Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205037.html#msg205037

Silver Surfer Classic Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205036.html#msg205036

Silver Surfer Dark Surfer Skin
https://marvelmods.com/forum/index.php/topic,11136.msg205273.html#msg205273

Silver Surfer Infinity Gauntlet Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205277.html#msg205277

Silver Surfer Infinity Watch Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205038.html#msg205038

Silver Surfer MUA1 Prototype Original Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205035.html#msg205035

Silver Surfer Norrin Radd Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204761.html#msg204761

Silver Surfer The Keeper Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205110.html#msg205110

Songbird MUA2 Thunderbolts Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204091.html#msg204091

Spider-Man 2000 Game Cover Loading Screens
https://marvelmods.com/forum/index.php/topic,11188.msg203584.html#msg203584

Spider-Man 4 Xbox 360 Loading Screen
https://marvelmods.com/forum/index.php/topic,11188.msg203878.html#msg203878

Spider-Man Black Suit Randy Schueller Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203715.html#msg203715

Spider-Man MUA1 Black Suit Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205128.html#msg205128

Spider-Man MUA1 Classic Fixed Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203717.html#msg203717

Spider-Man MUA1 Other Fixed Default Skins
https://marvelmods.com/forum/index.php/topic,11188.msg203719.html#msg203719

Spider-Man Classic with Big Eyes Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203579.html#msg203579

Spider-Man Classic with Medium Eyes Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203763.html#msg203763

Spider-Man John Romita Sr Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203720.html#msg203720

Spider-Man Negative Zone Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203615.html#msg203615

Spider-Man Steve Ditko Amazing Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203726.html#msg203726

Spider-Man Steve Ditko Amazing Fantasy 15 Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203724.html#msg203724

Spider-Man Steve Ditko Original Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203722.html#msg203722

Super-Skrull Concept Art Skin
https://marvelmods.com/forum/index.php/topic,11188.msg203201.html#msg203201

Super-Skrull Ultimate Skin
https://marvelmods.com/forum/index.php/topic,11188.msg202820.html#msg202820

Thor MUA1 Classic Statue Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204020.html#msg204020

Tyr MUA1 Statue Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204021.html#msg204021

Unused MUA1 Wolverine Leather Jacket Hud:
https://marvelmods.com/forum/index.php/topic,11188.msg202412.html#msg202412

Winter Soldier Boss Upgrade Mod
https://marvelmods.com/forum/index.php/topic,11188.msg203487.html#msg203487

Wolverine Bone Claws
https://marvelmods.com/forum/index.php/topic,11188.msg202892.html#msg202892

Wolverine Evil Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205049.html#msg205049

Wolverine Evil Human Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205050.html#msg205050

Wolverine Secret Invasion Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205052.html#msg205052

Wolverine Unused MUA1 Brown Jacket Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205051.html#msg205051

Wolverine Unused XML1 New X-Men Skin
https://marvelmods.com/forum/index.php/topic,11188.msg205053.html#msg205053

Zarathos Original Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204504.html#msg204504

Zarathos MUA1 Unused 90s Skin
https://marvelmods.com/forum/index.php/topic,11188.msg204505.html#msg204505
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on February 18, 2022, 09:23PM
Unused MUA1 Wolverine Leather Jacket Hud

https://drive.google.com/file/d/107JSalt_joEiO5HJlHsR57e5ciGuCSec/view?usp=sharing

This is a version of Wolverine's unused MUA1 Leather Jacket hud for Wolverine's unused MUA1 leather jacket skin. The hud not included in any version of MUA1 and was only on the official MUA1 PSP website, where it was cropped into a hexagon.
I cut it out of the image, did 2 different AI Upcscaled that I merged together, then I painted in the missing parts, used part of the hair from BaconWizard17'a Wolverine Leather Jacket hud to fill out his hair, erased the blue glow and metal background, then I added in the texture template metal background, and added a new glow.

I have included versions with and without the blue glow.
All are hex edited and will work in either XML2 or MUA1.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on May 24, 2022, 10:50AM
Marvel Legends Menus v5.0

https://drive.google.com/file/d/1nnIdUeWXH9t9r9wpyUPd2WEVJkYTgDWK/view?usp=share_link

The MUA1 Prototype, which is called Marvel Legends, has very different menus.
This mod enables as many of them as I could fix and get working in MUA1.

This mod changes the following menus, which have been fixed to work in MUA1:
*Character conversations menu
*In-Game Messages (Load Game, Unlock a new character or simulator mission, quit game, stuff like that)
*Save Point Menu
*Review Menu
-This has a small white Marvel Legends logo in the lower left corner.
*The Marvel Ultimate Alliance logo on the legal screen and main menu. (The Marvel Legends logo even has an animated gold sparkle! It doesn't appear to have been used in the MUA1 Prototype.)
-I also replaced the file m_logo_lg, which is another MUA logo. I don't know where this appears in-game. If you know of a 3rd place where the Marvel Legends logo show up, please let me know on the forums or discord so I can update this readme.
*Pause Menu
-This menu also has a small white Marvel Legends logo in the lower left corner.
-This had crashing issues, but I believe I've fixed them by removing a broken menu option that MUA1 doesn't have anyway. This means there is a blank spot in the menu. This was unavoidable, but there aren't any scrolling issues and every menu option comes up fine.
-If you experience any after installing this mod, and believe it's related, please let me know.
*Players Menu

*This mod also add a map visibility toggle option to the Pause Menu.

Bonuses:
*Marvel Legends Full Main Menu:
-I took screenshots of some of the Marvel Legends main menu elements in Alchemy Insight, expanded them, and put them together as a loading screen to recreate, as close as I could, what the Marvel Legends unused main menu looked like, and altered the main menu's engb file to have a loading screen instead of a video playing.
*Marvel Legends Main Menu Select Bar:
-This replaces the default main menu select bar with the unused Marvel Legends version. Unfortunately, I couldn't get the molecules overlay to appear on it as the Marvel Legends files make it clear it was intended to. It also appears in the Options menu, where it overlaps a little bit, but it's not a big deal.
*MUA1 Logos:
-This adds a gold MUA1 logo to the main menu loading screen and main menu (thanks to tubularspaceman for finding this) and a white MUA1 logo to the pause menu.
*Unused Main Menu Select Bar:
-This replaces the default main menu select bar with an unused version from MUA1 PC's files.
*Debug Menu:
-This adds the Debug Menu to the Pause Menu and changes the Debug Menu to it's Marvel Legends version.
-The Debug Menu is empty, so this isn't very useful.
-It's only here for preservation and for anyone that want to take a look at it.

Credits:
*tubularspaceman: finding the gold MUA1 logo.


Bugs:
-There is one lingering issue. The objectives menu doesn't quite work right and if you open it, the game sometimes crashes. I'd recommend not entering the Objectives Menu while using this mod. But since it's not used very much, I figured releasing this with the disclaimer was okay. Also, your current objectives appear on the main pause menu anyway, so you don't really need to open the menu anyway.



Changelog:
*v5.0:
-Added bonus MUA1 Logos. This adds a gold MUA1 logo to the main menu loading screen and main menu (thanks to tubularspaceman for finding this) and a white MUA1 logo to the pause menu.
*v4.0:
-Added Marvel Legends Full Main Menu
-Added Marvel Legends Main Menu Select Bar
-Added Unused Main Menu Select Bar
*v3.0:
-Added Pause Menu, which I've fixed. Also includes a new map visibility toggle option.
-Added Players Menu
-Added Debug Menu and an optional alternate file that lets you access it.
-I had accidentally forgotten to include the In-Game Messages and Save Point Menus files.
*v2.0:
-Added Marvel Legends Logo to the legal screen and main menu.
-Added image of conversation menu which I'd forgotten in v1.0.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on June 27, 2022, 06:18PM
:sskrull:Super-Skrull Ultimate Skin v1.0 :sskrull:

https://drive.google.com/file/d/1fmp92KcYzDh1enALVnL5d-cGkGmeF4xK/view?usp=sharing

I've taken the unused MUA1 Super-Skrull Ultimate skin texture (taken from MUA1 PSP lead artist Jason Harlow's website) and put it on the PS2 Super-Skrull model and the MUA1 Prototype Cel-Shaded Super-Skrull model.
I have also recolored Super-Skrull's MUA1 hud to match the skin's colors.

**Credits:
*BaconWizard17: help
*MrKablamm0fish: ALchemy 3.2 Optimizer
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 01, 2022, 06:21PM
Updated Marvel Legends Menus to v4.0
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 11, 2022, 09:14AM
:wolverine:Wolverine Bone Claws :wolverine:

https://drive.google.com/file/d/1lsthQst2535npyDmzsFZxZUOIEYea7LF/view?usp=sharing


I reskinned BaconWizard17's Wolverine Metal Bone Claws Bolton with a bone claw texture I made.
There are Cel-Shaded and Non-Cel-Shaded versions.
These will appear on all skins.


Credits:
*BaconWizard17: Wolverine Metal Bone Claws Bolton
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on September 25, 2022, 11:52AM
:sskrull:Super-Skrull Concept Art Skin v1.0 :sskrull:

Preview: https://drive.google.com/file/d/1vTVaKBVzSfy1oEXrj8IX8zJ1lg9uDLVg/view?usp=sharing

https://drive.google.com/file/d/1AdGuy_Ordxc4Ldx-b3Ygv0_Z1CqpNavs/view?usp=sharing

In MUA1's concept art gallery, Super-Skrull's skin is shown as having his right arm and hand be the Thing's and his right arm and hand be the Human Torch's. They are also shown as being different sizes. Whereas in the final game, he doesn't.
This changes his arms and hands to both be the Thing's, which is as close as I can get because his arms are both the same size and shape, and they're well-suited to look like the Thing's arms. I also think it looks great like this anyway.

I have included 2 versions: 1 version on the PS2 Super-Skrull model and 1 version on the MUA1 Prototype Cel-Shaded model.

Because the Captain Marvel Simulator Mission boss version of Super-Skrull in the Official Character Pack uses a custom hud using art not from MUA1, I've included a version of his campaign boss hud that's hexedited for the Simulator boss version.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on October 23, 2022, 10:57AM
:electro:Electro Unused MUA1 Classic Skin v2.0 :electro:

Preview: https://drive.google.com/file/d/1PFhGkKEq_hKmPaGJjuF67uPTKYAPXaoh/view?usp=sharing

https://drive.google.com/file/d/1u0qy2gZVfNo1vopD80Ybg2rgVupW-bqh/view?usp=sharing

**This is Electro's unused MUA1 PS2 Classic skin, which was reused in the Wii, PS2, and PSP versions of MUA2.
*I ripped the MUA2 Wii version of the model, applied the texture to it which ak2ny had ripped, gave it a new and better working skeleton, and fixed the model.
*I also made a lot of fixes and improvements to the texture, as it was in fairly rough shape originally.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 2converation huds: an XML2-style one and a MUA1-style one.
*The MUA1 version has been hex edited, so that it's all ready to use with Enchlore's Electro Boss mod and the Electro character mod.
*The XML2 version isn't hex edited, as there isn't a XML2 Electro mod.

*ak2ny: ripping texture
*BaconWizard17: skeleton template, screenshot template, troubleshooting
*UltraMegaMagnus: troubleshooting

Changelog:
Spoiler

*v2.0:
-I fixed various issues with the texture.
-I fixed some issues with the model.
-I redid the skeleton to fix mistakes I made the first time.
*v1.1:
-I had forgotten to hex edit something in the skins.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on November 20, 2022, 10:10AM
Winter Soldier Boss Upgrade Mod v1.0

https://drive.google.com/file/d/1iO0cLs-t1AbFF3FSdHngxVXheC6vzTNT/view?usp=share_link

**This mod adds and changes things about the Winter Soldier boss's gun power that are only in the MUA1 Prototype version of him:
*It now does knockback.
*It now has a charge effect.
*Its beam effect and impact effect are different.

Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 29, 2022, 02:49PM
:spiderman: Spider-Man Classic With Big Eyes Skin v2.0 :spiderman:

Preview: https://drive.google.com/file/d/1STHeDeC8rrwjfggOqqsOKcXJzE-zAEvN/view?usp=share_link

https://drive.google.com/file/d/1oMQr46GfBjeGEDyBOJlyMwzJpxMcUJty/view?usp=share_link

***This is my skin of Spider-Man's unused big eyes version of his MUA1 Classic skin.
*This is also included in my XML2 Spider-Man mod.
*Originally, Spider-Man's Classic skin was supposed to have big eyes in MUA1, but it was replaced with the small eyes version for the game's final release. There were multiple different official designs of this (an unused loading screen, 2 different unused cutscene models, and a MUA1 promo playing card), but there aren't any screenshots of an in-game skin, so I made my own design that's based upon these.
*Spider-Man's MUA1 Classic hud still uses this design and the concept art page that features Spider-Man's cutscene model still features the unused design as well.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I've done a XML2-style version of his conversation hud, as well as a character select portrait, both featuring the unused big eyes loading screen that I restored for my Spider-Man mod.
*I've made a version of the Official Characters Pack version of his MUA1 Classic hud that works in XML2.
*Versions hex edited for both XML2 and MUA1 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*Official Characters Pack: fixed version of MUA1 Classic hud


Changelog
Spoiler
*v2.0:
-I fixed various flaws and issues with the original MUA1 Classic texture.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 31, 2022, 12:21PM
:spiderman:Spider-Man 2000 Game Cover Loading Screens v1.1 :spiderman:

https://drive.google.com/file/d/1mpoL9d3QdDl1-cjlhpTCvF-DNYEGGhyo/view?usp=share_link

These are based off of a high quality version of the Spider-Man 2000 PS1 game box art without logos that I found.
There are 2 versions.
One is the original version I found and features small eyes (which the game box doesn't so this is presumably an unused variant of the art) and for the other, I AI Upscaled the Amazing Spider-Man 2001 Annual cover, which uses big eyes like the game box does, and edited the eye parts into the image.
For both, I fixed an issue on the right side of Spider-Man's head and Denoised them.

I've included the fullsized images of both.

Changelog:
*v1.1:
-Fixed issue with them appearing as the wrong colors in-game.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 02, 2023, 11:47PM
Updated Spider-Man 2000 Game Cover Loading Screens to v1.1:
Fixed issue with them appearing as the wrong colors in-game.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 03, 2023, 12:40AM
Radioactive Man MUA2 Skin v1.0

Preview: https://drive.google.com/file/d/1sOdau6Lc5YO3zzdzJ2YGheqBVwXD0_1Z/view?usp=share_link

https://drive.google.com/file/d/1wWGY0T0DlpMI7LxFgLsrE1NGiP7hCNY6/view?usp=share_link

This is Radioactive Man's MUA2 skin from MUA2 Wii/PS2/PSP.
I've converted the original texture to the proper format, reskinned his MUA1 PS2 model with the texture, and recolored his MUA1 hud, as well as fixed an issue with a weird bit of blue glowing on the right side of the hud.


Credits:
*ak2ny: ripping all the MUA1 Wii textures.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 03, 2023, 11:07AM
:spiderman:Spider-Man Negative Zone Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1-w5oj4LksqM35O3d4oZabBdq21My0c-6/view?usp=share_link

https://drive.google.com/file/d/1UXhO2YKmJ2tjVJ4ysFKE7ekDQfnlO48N/view?usp=share_link

***This is my skin of Spider-Man's Negative Zone costume.
*This is also included in my XML2 Spider-Man mod.
*I made the texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I've done XML2-style and MUA1-style versions of his conversation hud, as well as a character select portrait, all using part of a Spider-Man Shattered Dimensions promotional render of this costume.
*Versions hex edited for both MUA1 and XML2 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 18, 2023, 11:58AM
I've updated Spider-Man Classic with Big Eyes to v2.0
Check thread for details.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 18, 2023, 12:02PM
:spiderman:Spider-Man Black Suit Randy Schueller Skin v2.0:spiderman:

Preview: https://drive.google.com/file/d/1Pz85ZqEQUWkYgyXWKG-YrdxFRNMwaXkb/view?usp=sharing

https://drive.google.com/file/d/14sCcd8hqm3zUG1Fp_c359QbCzGf0XnKy/view?usp=sharing


This is my version of Randy Schueller's original version of Spider-Man's Black Suit.
*Schueller was the fan that sent in the design to Marvel. It was later reworked by Marvel into the Black Suit we all know.
*This is based off of my version of his MUA1 Black Suit, which I fixed all the issues with the texture and model. I also added red environmental mapping to it and Cel Shaded him in red.
*I made Cel Shaded and Non-Cel Shaded skins, made a 3D head (which also has the environmental mapping), made a character select portrait, and made XML2 and MUA1 style huds including versions using the original concept art.


Changelog:
Spoiler
*v2.0:
-I redid and improved everything.
-Now has red Cel Shading, red reflective environmental mapping, a character select portrait and more and different huds.


Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 18, 2023, 12:11PM
:spiderman:Spider-Man MUA1 Classic Fixed Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1efdy7iRTcDynK8I_Yu6PemkD7DY92yis/view?usp=share_link

https://drive.google.com/file/d/13qTVZW6hIts-kubltkXQRYa5n2rNUt-G/view?usp=share_link


This is my fixed version of Spider-Man's MUA1 Classic skin.
*This is also included in my XML2 Spider-Man mod.
*I have fixed various flaws and issues with the texture of Spider-Man's MUA1 Classic skin.
*tubularspaceman made the Cel Shaded version of this.
*The default version this skin's conversation hud, which the OCP made a fixed version of, actually uses art from the unused big eyes version of the loading screen. That hud is included in my Classic with Big Eyes skin. For this skin, I've made a new hud using the higher quality unused full and uncropped version of the cropped Spider-Man character art used on MUA1's cover. I edited it to remove the logo across Spider-Man's chest.
*I've included a XML2 style version of the hud as well as another XML2 style hud based upon his MUA1 loading screen.
-I didn't do a MUA1 style hud based upon the loading screen because of the loading screen is layed out.
*I've made character select portraits based upon the MUA1 cover and MUA1 loading screen.
*I've made a 3D head.
*Versions hex edited for both XML2 and MUA1 are included.


Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.

Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 18, 2023, 12:16PM
:spiderman:Spider-Man MUA1 Other Fixed Default Skins v1.0 :spiderman:

https://drive.google.com/file/d/1Cr6SiQbmy5ejOXdWTS2GB8eM6Wtd9qA8/view?usp=share_link

*I've fixed as many issues with the original textures as possible for the PS2 versions of the following skins: Black Suit, Dark, and Iron Spider skins.
*They're hex edited.
*The XML2 versions are included in my XML2 Spider-Man mod instead.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 18, 2023, 12:22PM
:spiderman:Spider-Man John Romita Sr Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1ameiXtHKwJFZ6YGTzSfhOaCA1lm_yhwJ/view?usp=share_link

https://drive.google.com/file/d/17s5evJVTn-mB2sEow5bw2bQ_hnnvwTjP/view?usp=share_link

This is my skin of Spider-Man's design by John Romita Sr.
*In addition to new eyes, the blue is also lighter to match how it looks in the 60s comics.
*This is also included in my XML2 Spider-Man mod.
*I also fixed various flaws and issues with the original MUA1 Classic texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I've made MUA1 and XML2 style huds.
*Versions hex edited for both XML2 and MUA1 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.

Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 18, 2023, 12:35PM
:spiderman:Spider-Man Steve Ditko Original Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1IPmegg1iVKEEm7zd1piHXm7CMPFt3xwk/view?usp=share_link

https://drive.google.com/file/d/1gn-3FStkV_Xe_uAKX8_wo2XNFYvqhF6D/view?usp=share_link


This is my skin of Spider-Man's original design by Steve Ditko.
*This is also included in my XML2 Spider-Man mod.
*I also fixed various flaws and issues with the original MUA1 Classic texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I've made MUA1 and XML2 style huds.
*Versions hex edited for both XML2 and MUA1 are included.


Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 18, 2023, 12:43PM
:spiderman:Spider-Man Steve Ditko Amazing Fantasy 15 Skin v1.0 :spiderman:

Preview 1: https://drive.google.com/file/d/1h7yFcohcz83wMMpBGhNYuIV_4jzhZhRR/view?usp=share_link

Preview 2: https://drive.google.com/file/d/1v_uUM2Cq1htljVDNMgwrY9y6_by5NB_R/view?usp=share_link

https://drive.google.com/file/d/1ZMyhEE6SCBDFfXKBYlvA_s1XRdgKs9wh/view?usp=share_link

This is my skin of Spider-Man's original design by Steve Ditko. This is a variant only seen in Amazing Fantasy 15 and features a blue spider on the back.
*This is also included in my XML2 Spider-Man mod.
*I also fixed various flaws and issues with the original MUA1 Classic texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I've made MUA1 and XML2 style huds.
*Versions hex edited for both XML2 and MUA1 are included.


Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.


Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 18, 2023, 12:47PM
:spiderman:Spider-Man Steve Ditko Amazing Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1L-XjBc76r3yfB_pVvlXgrrb-3pYBhn5z/view?usp=share_link

https://drive.google.com/file/d/12LeamJFskSZ-AasndEgnWdsjQP6c7t8m/view?usp=share_link

This is my skin of Spider-Man's design by Steve Ditko from the 60s Amazing Spider-Man series.
*In addition to new eyes, the blue is also lighter to match how it looks in the 60s comics.
*This is also included in my XML2 Spider-Man mod.
*I also fixed various flaws and issues with the original MUA1 Classic texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I've made MUA1 and XML2 style huds.
*Versions hex edited for both XML2 and MUA1 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.
*UltraMegaMagnus: helping tubularspaceman.


Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 19, 2023, 08:08PM
I've updated Marvel Legends Menus to v5.0.
Check changelog in post for details.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 27, 2023, 09:37PM
:spiderman:Spider-Man Classic with Medium Eyes Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/137GZziKqGUj7GVnGq6czWcIt3sMYCP6Z/view?usp=share_link

https://drive.google.com/file/d/1eRGnys1_yT88xnW6stILIsXjZJpJ_qh7/view?usp=share_link

This is my skin of Spider-Man's unused medium eyes version of his MUA1 Classic skin.
*This is also included in my XML2 Spider-Man mod.

Here's the story behind this skin:
-In the MUA1 Special Edition DVD's behind the scenes videos, a cutscene model sheet is shown of Spider-Man with eyes that are about halfway between the small eyes version used in MUA1 Retail and the unused big eyes version. (Both of those versions also have cutscene model sheets available else where that I've compared the medium eyes version to.)
-These "medium sized eyes" are roughly the same size as the eyes on the MUA1 Dark Spider-Man boss skin and it's corresponding hud.
-The Dark eyes on the skin texture have various black "tendrils" coming out of them at various angles on the outside and inside of the eyes. I've removed the eyes from the Dark Spider-Man skin texture and modified them to remove these and smooth out all of the odd angles. I then added the eyes to my version of Spider-Man's MUA1 Classic texture that I had previously modified to fix various flaws and issues with it.

*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I made a 3D head.
*I made conversation huds by taking the PS3 version of his MUA1 Spider-Man Dark hud (which already has the glow and background removed), recoloring it to match Spider-Man's Classic skin, altering the eyes in the same way I did the skin texture, and fixing various issues with the original hud art by repainting various parts of it.
-I've done MUA1 versions with both blue and red glows as well as an XML2 version that uses a background I made using part of his MUA1 loading screen.
*Versions hex edited for both XML2 and MUA1 are included.



Credits:
*tubularspacedude: making the Cel Shaded version of the skin, giving me the idea to do this
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on March 11, 2023, 06:52PM
:spiderman:Spider-Man 4 Xbox 360 Loading Screen :spiderman:

https://drive.google.com/file/d/1rhn2M7guzXlPIrRo7BfKytPTKcgLcIQP/view?usp=share_link

This is the main menu loading screen from the Xbox 360 Spider-Man 4 prototype.
I extracted it myself and AI Upscaled it.
I've included the original image and my upscaled version as well.
Please credit me if you wish to use it for something.
Enjoy.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on March 23, 2023, 05:05PM
Senator Kelly Skin v2.0

Preview: https://drive.google.com/file/d/1rAvgL3WxSpBaKMa0lw9dIv8q4uw7KIAV/view?usp=share_link

https://drive.google.com/file/d/1-e_5RJjPi26kWKUVbrk_jvcI9itmdqkp/view?usp=share_link

**By default, Senator Kelly's PS2 skin is broken. His right arm has a large weird trianglar part extending from the back of it when moves. Since he uses the same model as Tony Stark in his suit, I've reskinned BaconWizard17's custom model version of that skin to make a fixed version of Kelly.
*I've also made Cel Shaded and non-Cel Shaded versions, as well as a 3D head and a version of his MUA1 hud that works in XML2.
*The skins are hex edited for Mystique in XML2 and for Kelly in MUA1.
*Thanks to BaconWizard17 for telling me the models are the same.
*Credit me if you use this or anything else I've made for anything.


Credits:
*BaconWizard17: Tony Stark suit model and 3d head, screenshot template


Changelog:
Spoiler
*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on March 25, 2023, 11:24AM
Corsair's Cutlass Bolton v2.0

https://drive.google.com/file/d/1j8NQKKjC4u1Trc-aY2YZ63XRKJNg-c5N/view?usp=share_link

**Corsair has a cutlass sword weapon as part of his MUA1 skin as a skin segment. I've separated it and turned it into its own bolton.
*I've made left and right handed versions as well as Cel Shaded and Non-Cel Shaded versions.
*Credit me if you use this or anything else I've made for anything.

Changelog:
Spoiler
*v2.0:
-I had made a mistake when making the left handed version.


Credits:
*BaconWizard17: tutorial
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on March 25, 2023, 11:25AM
Corsair's Revolver Bolton v1.0

https://drive.google.com/file/d/1SE_FKtvYmBwxY1GzXEITCvNZSsIDmsMD/view?usp=share_link


**Corsair has a revolver gun weapon as part of his MUA1 skin as a skin segment. I've separated it and turned it into its own bolton.
*I've made left and right handed versions as well as Cel Shaded and Non-Cel Shaded versions.
*Credit me if you use this or anything else I've made for anything.


Credits:
*BaconWizard17: tutorial
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on March 27, 2023, 07:54PM
Corsair MUA1 Classic Skin v2.0

Preview: https://drive.google.com/file/d/13p8tltuyWz9z2idQLOIa6E5foCjuD8uG/view?usp=share_link

https://drive.google.com/file/d/1pAlWe8itWpWltbj-L2k43JTC0989E6dM/view?usp=share_link

**This is my version of Corsair's MUA1 Classic skin.
*I've removed his skin segment weapons and have released them separately as standalone boltons.
*I ripped the MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I also fixed various flaws and issues that the original texture had.
*I've done Cel Shaded and Non-Cel Shaded versions.
*I made a 3D head.
*I've done an XML2-compatible version of his MUA1 hud.
*The XML2 version isn't hex edited because there's no XML2 Corsair mod.
*Since the MUA1 NPC uses the original skin's skin segments and since Ceamonks890's mod uses a different skin, I've renamed and hex edited this skin to be 2317 so that it can be used as the 2nd skin for his mod.

Credits:
*BaconWizard17: skeleton template, screenshot template, feedback
*tubular-spaceman: feedback

Changelog:
Spoiler
*v2.0:
-Fix issues with the model.
-Fixed issues with the texture.
-Fixed issues with his skeleton.
-Hex-edited something I forgot to before.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 06, 2023, 09:45AM
:hulk_icon:Hulk Unused MUA1 Original Gray Alternate Skin v2.0 :hulk_icon:

https://drive.google.com/file/d/1FyQrxMtaHDrxSYK9A2xfACWPn4h4Fsaa/view?usp=sharing

Preview: https://drive.google.com/file/d/1WOMgCiv33pDpd0aJNId1hUjIHpm1hcbS/view?usp=share_link


**Hulk has an unused MUA1 loading screen depicting his Original Gray skin, but unlike the skin used in the MUA1 DLC, the version of the loading screen doesn't have the torn shirt. So I've made a version of that skin.
*UltraMegaMagnus kindly made a Cel Shaded XML2-compatible version of Hulk's MUA1 DLC Original Gray skin for me using textures supplied by MrKablamm0fish.
*I modified the model to remove the torn shirt.
*I also made some fixes to the Cel Shading and made a non-Cel Shaded version.
*I made the 3D head.
*I recolored the OCP version of the MUA1 DLC Hulk Classic Green hud to make the MUA1-style hud for this skin.
*I made a XML2-style hud and character select portrait based on his my improved version of his unused MUA1 Original Gray loading screen.
*I've hex edited everything.
*I've also made versions of the non-Cel Shaded skin and MUA1-style hud that are hex edited for MUA1.


Credits:
*UltraMegaMagnus: Original Gray skin
*MrKablamm0fish: skin texture
*Official Characters Pack: MUA1 DLC hud image

Spoiler
Changelog:
*v2.0:
-Fixed issue with MUA1 version.



Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 08, 2023, 09:54AM
:thor:Thor MUA1 Classic Statue Skin v1.0 :thor:

https://drive.google.com/file/d/1eGozt3UoF3cw7Kzzvs6lWbgEhO4bOL1K/view?usp=share_link

Preview: https://drive.google.com/file/d/1mLUPplzK_efG_-guYBhP-FCcdp7FG0TA/view?usp=share_link

**In MUA1, there is a statue of Thor in his classic costume. I've reskinned Thor's MUA1 Classic PS2 skin with the texture of this statue.
*I've made a 3D head.
*I've done versions hex edited for XML2 and MUA1.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 08, 2023, 09:54AM
Tyr MUA1 Statue Skin v1.0

https://drive.google.com/file/d/16EEFTUip8fs-JRc_42lHZXdqiu2qwepB/view?usp=share_link

Preview: https://drive.google.com/file/d/11x0aRwMRU0xzI4pPDC7L8BQeUh_Ecury/view?usp=share_link

In MUA1, there is a statue of Tyr. I've reskinned Tyr's MUA1 PS2 skin with the texture of this statue.
It's hex edited for Tyr's MUA1 character number only, because there's no Tyr NPC or mod for XML2.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 17, 2023, 09:03PM
I updated Electro Unused MUA1 Classic Skin to v1.1.
Check changelog for details.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 17, 2023, 09:03PM
Songbird MUA2 Thunderbolts Skin v2.0

https://drive.google.com/file/d/1l0DpwHgsuZvhmnVUgeXFEBdKInDlyXwE/view?usp=share_link

Preview: https://drive.google.com/file/d/16DGj_cKbft4xfxDHj6k_Nmh77r6qCejO/view?usp=share_link


**This is my version of Songbird's MUA2 Wii Thunderbolts skin.
*I ripped the MUA2 Wii version of the model, applied the texture to it which ak2ny had ripped, gave it a new and better working skeleton, and fixed the model.
*I also improved the texture a little.
*I also removed the bird skin segment that was on her back from the model.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and XML2 and MUA2-style conversation huds.
*There are versions hex edited for her XML2 and MUA1 mods.

Notes:
*The developers designed the shoulderpads and the shoulders in an odd way. I've done everything I can to fix them and make them move in the least odd way possible, and while they still move in a bit of an odd way, it's not really noticeable in-game.
*Songbird was a cut boss NPC from MUA1 under her Screaming Mimi name. Since in MUA1, characters that had no Ultimate costumes used their most recent costumes which was Thunderbolts for her, since Swordsman also used his Thunderbolts costume in MUA1, since this model is a MUA1-style model, and since Songbird is her hero name and Screaming Mimi was her villain name, it's possible this was her cut MUA1 skin.


Credits:
*ak2ny: ripping texture
*BaconWizard17: skeleton template, screenshot template


Changelog:
Spoiler

*v2.0:
-Fixed issues with texture.
-Fixed issues with model.
-Fixed issues with hair, shoulders, and shoulderpads.
-Redid huds and character select portrait.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 24, 2023, 01:23PM
:morph:Morph Age of Apocalypse Skin v1.0 :morph:

https://drive.google.com/file/d/1YLhXyDp6k39u6BeIMAoQdSemHbq7VBdq/view?usp=share_link

Preview: https://drive.google.com/file/d/1tlrRUWgtwsQhcvwJNr5xWUDXsb1QHwMW/view?usp=share_link

**This is my skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original texture
*BaconWizard17: troubleshooting
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 24, 2023, 01:24PM
:morph:Morph Age of Apocalypse Alternate Skin v1.0 :morph:

https://drive.google.com/file/d/1k2JSwDESGnOH1hQAhAzQnBtPQAOiC4Q0/view?usp=share_link

Preview: https://drive.google.com/file/d/1aEsYdYYB3GucVG_9gPlDpAPdrgB82Mub/view?usp=share_link


**This is my alternate skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Lionsden's Morph Age of Apocalypse Alternate skin texture and made a lot of fixes and improvements to it.
-I also made the cape purple to match the MUGEN palette that Lionsden based his original texture off of.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Lionsden: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 24, 2023, 01:26PM
:morph:Morph Exiles Skin v1.0 :morph:

https://drive.google.com/file/d/1y5Mrsm2Jk2TDLl3iEpiGlCc3A1WUHgJq/view?usp=share_link

Preview: https://drive.google.com/file/d/15N-d-SRCmmqyAIpDG1sTssyvr-MIetuO/view?usp=share_link


**This is my alternate skin of Morph's Exiles costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used iammingy's Morph Exiles skin texture and made a lot of fixes and improvements to it.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*iammingy: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 28, 2023, 06:17PM
:morph:Morph Animated Series (Jacket) Skin v1.0 :morph:

https://drive.google.com/file/d/1jIEYnad-G1sb40VlhEuGoLa9KhR9jSNx/view?usp=share_link

Preview: https://drive.google.com/file/d/1dClq30lJDD_mKkRfF-jDh22U80Ukg2l7/view?usp=share_link


**This is my skin of Morph's jacket design from the 90s animated series.
*I removed the visor, chest logo, and chest straps from BaconWizard17's Cyclops 90s (Jacket) model, recolored the torso and shoulders to have yellow sections on them, then I altered the face to make it as close to Morph's face in the cartoon as possible.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.



Credits:
*BaconWizard17: Cyclops 90s (Jacket) skin texture and model, screenshot template
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 28, 2023, 06:18PM
:morph:Morph Animated Series (Jacketless) Skin v1.0 :morph:

https://drive.google.com/file/d/1_nrxWZUBqAZ0xJB7R4Bu__A7LlfpuM1B/view?usp=share_link

Preview: https://drive.google.com/file/d/1GRL5Z-QwxZYuCsZdTWYPOb3G6X9lVijk/view?usp=share_link


**This is my skin of Morph's jacketless design from the 90s animated series.
*I removed the visor, chest logo, and chest straps from BaconWizard17's Cyclops 90s model, recolored the torso and shoulders to have yellow sections on them, then I altered the face to make it as close to Morph's face in the cartoon as possible.
-In the cartoon, this costume has no yellow sections on the shoulders but the action figure version does, and I thought it looked better that way.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*BaconWizard17: Cyclops 90s skin texture and model, screenshot template
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on April 28, 2023, 06:20PM
:morph:Morph X-Treme Gear Skin v2.0 :morph:

https://drive.google.com/file/d/1UosJB7kjJ3i1Hlw6olvWzyBJ2xSQEG8J/view?usp=share_link

Preview: https://drive.google.com/file/d/1VN9nHjjoJ--Fe_Xx3J3Y96GoWbPCJgkL/view?usp=sharing


***This is my custom X-Treme Gear skin for Morph.
*I made a head for Morph by removing the nose and ears from Vision's head.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I used the body model from BaconWizard17's Cyclops X-Treme Gear skin and I recolored this same model's texture.
**I made a 3D head, character select portrait, and an XML2-style hud and a MUA1-style hud
**The MUA1 version is hex edited for Outsider's MUA1 Morph mod.



Credits:
*Ultimate VeNoM: original head texture
*BaconWizard17: Cyclops X-Treme Gear skin texture and model, I used his Cyclops X-Treme Gear skeleton and re-rigged the model to it, screenshot template


Changelog:
Spoiler
*v2.0:
-I've redone everything and recolored the colored panels on the costume to be white.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on May 01, 2023, 11:24AM
Lady Sif Unsed MUA1 Prototype Skin v3.1

https://drive.google.com/file/d/1tDaTB0aeIUsX-W85kRVn9mA7JKjUZHnc/view?usp=sharing

Preview: https://drive.google.com/file/d/1MQTv4wgQVXXBERM6AZAIQy1uJF1NKJiP/view?usp=share_link

**This is my version of Lady Sif's Unused MUA1 Prototype skin.
*Unlike her MUA1 Retail skin, this version has a cape, no sword skin segment, and lacks the weird jagged bits the PS2 model has in a few places.
*I've made the following fixes to this skin (some of the issues I fixed are also issues with the MUA1 Retail version):
-I gave her a new and better working skeleton.
-I used the PS2 skin texture because it's better quality and because the MUA1 Retail version's texture still contains the cape texture as well as part of it on her back where the cape is supposed to connect. The only difference between the 2 textures other than quality is that she wears lipstick in the Prototype version but not in the Retail version. I didn't add the lipstick because I felt out of character for her to it, based on a comic where she was shown to not like that sort of thing.
-I fixed the black lines on her boots so that they now connect properly.
-The model now properly displays the skin texture.
-I fixed issues with shoulder pads having gaps where skin underneath was visible.
-Her wristbands are supposed to be the tops of her gauntlets, but they were placed too far down on her arms for this to be the case and the gauntlet textures on her arms went past the wristbands. I've moved the wristbands up further on her arm to fix this.
-I fixed issues with the seams on the model.
-I fixed issues with the thigh bands.
-I fixed issues with the shoulder pads and top of the cape clipping through each other.
*I made a XML2 compatible version of her MUA1 hud as well as 2 new huds (XML2 and MUA1 style versions) and a character select portrait.


Notes:
*It's hex edited for Lady Sif's MUA1 NPC and mod only, because there's no Lady Sif mod for XML2.
*As far as I can tell, Sif's MUA1 costume is 2 of her 1970s comic costumes merged together.


Changelog:
Spoiler

*v3.1:
-Added instructions on adding sword to her npcstat in MUA1.
*v3.0:
-I fixed an issue with the right armband.
*v2.0:
-I fixed issues with her shoulderpads, cape and Cel Shading.


Credits:
*BaconWizard17: skeleton template, screenshot template
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on May 03, 2023, 07:24PM
Reverse-Flash Skin v1.0

https://drive.google.com/file/d/1dl48fUMmOg8o-TpAn6eKYD5QRSW2DDLN/view?usp=share_link

Preview: https://drive.google.com/file/d/1ighQEujO2qpP1CVovBUoj6ug7UeYxM1i/view?usp=share_link


**This is my skin of the Reverse-Flash.
*I reskinned BaconWizard17's the Flash Barry Allen Silver Age skin.
*I made a 3D head, character select portrait, and 3 huds: XML2 style, MUA1 style, and MUA1 boss style.
*There are versions hex edited for the Flash's XML2 and MUA1 mods.


Credits:
*BaconWizard17: the Flash Barry Allen Silver Age model, 3D head model, and texture. Screenshot template.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on May 07, 2023, 12:26PM
:morph:Morph Ultimate (Jacket) Skin v1.0 :morph:

https://drive.google.com/file/d/1123Sh5aSg44W__284Q1CkjBr-Jg_nc4X/view?usp=share_link

Preview: https://drive.google.com/file/d/1RX2YDGUczm2psHp-Rg9fIcCqSra-DhHo/view?usp=share_link


**This is my custom Ultimate (Jacket) skin for Morph.
*I removed the body from my Morph Age of Apocalypse skin's (which uses my modified version of Ultimate VeNoM's head texture), then removed the head from BaconWizard17's Cyclops Ultimate XML1 (Civilian) skin, then merged the head and body together, added the yellow glove textures from his Cyclops Ultimate XML2 (Civilian) skin, recolored the kneepads to yellow, and redid the skeleton.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original head texture
*BaconWizard17: Cyclops Ultimate XML1 (Civilian) skin texture and model, Cyclops Ultimate XML2 (Civilian) skin glove textures, screenshot template
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 16, 2023, 05:43PM
:thing:Sharon Ventura She-Thing Skin v1.0 :thing:

https://drive.google.com/file/d/1xwDA5tmiRUv_WEqHpz3Wae4BhbaltykA/view?usp=sharing

Preview: https://drive.google.com/file/d/1PR23V6nQKl2ARq4xSDzgB7ZM2KRKTgh7/view?usp=sharing


**I made this skin of Sharon Ventura as She-Thing.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 16, 2023, 05:44PM
:thing:Sharon Ventura She-Thing Alternate 1 Skin v1.0 :thing:

https://drive.google.com/file/d/1s9gEBbdZoJRI2Q4R2SUMVjgJ5ULwJbLJ/view?usp=sharing

Preview: https://drive.google.com/file/d/1VsCKGzo3oaYdBRu8nHXAA-jyUdm9FfNa/view?usp=sharing


**This is an alternate version of my skin of Sharon Ventura as She-Thing. It's based on a toy Marvel made of She-Thing where the black parts of her costume are blue.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 16, 2023, 05:47PM
:thing:Sharon Ventura She-Thing Alternate 2 Skin v1.0 :thing:

https://drive.google.com/file/d/1xLmWaSFVA-XqwuzNgYoZPezRuAgoq-CV/view?usp=sharing

Preview: https://drive.google.com/file/d/10UEvaZUgS6KprqCAo-Z0jfsCLmkGvhiU/view?usp=sharing



**This is an alternate version of my skin of Sharon Ventura as She-Thing. It's based on Fantastic Four Volume 1 Issue 311, where She-Thing is in a version of Sharon's Miss Marvel costume.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: spidermatt on July 21, 2023, 02:28PM
Hello Enigma. I am a big fan of your work here. But I was wondering about something. Can you make these into mods for Marvel: Ultimate Alliance please?

Characters:
Agent X
Annihilus (his skin should be based on his unused 3D Head)
Blackout (Lilin)
Deathwatch
Demogoblin
Frigga
:hobgoblin: Hobgoblin
Man-Spider
Nahrees
Stygorr (his skin can be based on his unused Hud Head)
Tonaja
Veritus
Whirlwind

Skins:
:blade: Blade's Daywalker Costume (with hair)
:capamer: Ultimate Captain America (with wings) from Marvel Legends
:capbrit: Ultimate Captain Britain (SpaceJase)
:capbrit: New Excalibur Captain Britain
:capbrit: Captain Britain's outfit from Excalibur Vol 1 13
:ghostr: Zarathos outfit for Ghost Rider
Hela (her skin can be inspired by the artwork from Glen Angus)
Kang (his skin can be based on his unused 3D Head)
:fantastic: Modern Mr. Fantastic (can be based on a skin Invisible Woman has in her mod by nodoubt_jr)
:fantastic: New Marvel Mr. Fantastic (Lab Coat)
:warbird: Ms. Marvel's Warbird outfit (Maskless) from Marvel Legends
:nightcrawler: New X-Men Nightcrawler (based on Nightcrawler Vol 2 from 2002)
:spiderwoman: Mattie Fanklin (Spider-Woman Vol 3 18)
:thing: The Thing in a Tuxedo
:thor: Battle Armor Thor (can be based on his 4th hud head)
Victorious (PS2 Version)
:vision: Vision (SpaceJase)

Hud:
Astral Fiend
Astral Ghost
:beast: Original Beast (X-Men Legends)
:panther: T'Chaka (based on a skin by nodoubt_jr)
:panther: Ultimate Black Panther (based on a skin by Quentin Hex)
:blade: Steampunk Blade (based on a skin by nodoubt_jr)
:cable: Cable (X-Men Legends 2)
:cball: Cannonball (X-Men Legends 2)
:phoenix: Dark Phoenix (X-Men Legends 2)
:phoenix: Jean Grey as Phoenix (X-Men Legends)
:jubilee: Jubilee (X-Men Legends)
:magma: Magma (X-Men Legends)
:fantastic: New Marvel Mr. Fantastic (PS3 and X-Box 360)
:xavier: Astral Plane Professor X (X-Men Legends)
:psylocke: MUA2 Psylocke (PS2, PSP, and Wii)
:pyro: Dark Pyro (X-Men Legends)
:ronin: Post Civil War Echo (based on a skin by nodoubt_jr)
:ronin: Ronin as She-Daredevil (based on a skin by nodoubt_jr)
Shadow King (X-Men Legends)
USS Arbiter Crewmate (X-Men Legends)
:wolverine: Dark Ultimate Wolverine (based on a skin by DamesMaximoff)
:xman: X-Man (X-Men Legends 2)

Loading Screens:
:bishop: Unused XML2 Bishop (Loading Screen)
Hela artwork by Glen Angus
:iceman: XML2 Iceman (Loading Screen)
:stark: XML2 Iron Man (Loading Screen)
:juggernaut: Unused XML Dark Juggernaut (Loading Screen)
:magneto: XML2 Magneto (Loading Screen)
:namor: Namor (based on a cover for Sub-Mariner Vol 2 1)
:avalanche: :pyro: Unused XML Avalanche and Pyro (Loading Screen)
:pyro: XML Dark Pyro (Loading Screen)
:spiderman: MUA Promo Art Spider-Man
:storm: XML2 Storm (Loading Screen)
:toad: XML Toad (Loading Screen)
:wolverine: XML2 Wolverine (Loading Screen)
:wolverine: XML2 Astonishing Wolverine (Loading Screen)

Idle Animations:
:beast: XML2 Beast Idle Animation for Beast
:xman: XML2 X-Man Idle Animation for X-Man

Mannequins:
:capbrit: Ultimate Captain Britain (SpaceJase)

Voices:
:archangel: XML2 Angel
:capbrit: Captain Britain
:cball: XML2 Cannonball
:electro: MUA2 Electro
:longshot: Longshot from X-Men TAS
MUA2 Penance
MSHSO Sentry
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 23, 2023, 03:11PM
I'm glad you enjoy my work.
I'm sorry, but I don't have time for that very long list of requests.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 23, 2023, 03:16PM
Sharon Ventura Miss Marvel 90s Skin v2.0

https://drive.google.com/file/d/1F9cgDqzZODsjA5DnuAG01Rnwk9VIWClB/view?usp=sharing

Preview: https://drive.google.com/file/d/15KXaed0L_Wo-WH8s3BJEZY_C3eXRsojw/view?usp=sharing

**This is my skin of Sharon Ventura's 90s Miss Marvel costume. I made the 3D model and texture, and I also made Cel Shaded and non-Cel Shaded versions, a 3D head, a character select portrait, and MUA1 and XML2-style huds.
*I had to redesign it somewhat because of difficulty, because the comics design wasn't entirely possible, and because parts of it didn't really look that good on a 3d model.
*For MUA1, they're hex edited for Ceamonks890's Sharon Ventura mod.

Changelog:
Spoiler
*v2.0:
-I fixed issues with her shoulder pads.


Credits:
*Ceamonks890: idea to do this, feedback
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 29, 2023, 03:36PM
I've updated Corsair's Cutlass Bolton, Lady Sif MUA1 Prototype Skin, and Sharon Ventura Miss Marvel 90s Skin.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 29, 2023, 05:17PM
:ghostr:Zarathos Original Skin v3.0 :ghostr:

https://drive.google.com/file/d/1mbJELkUisvNSQbsLv7ONdQrHYtLNCezN/view?usp=sharing

Preview: https://drive.google.com/file/d/1xlEAZ5jHjJMV3LtGTKXUbpoPBZ4x-pSi/view?usp=sharing


**This is my skin of Zarathos's original costume.
*I made the 3D model by combining parts of various different models and modifying them. I also used BaconWizard17's Wolverine Original model's boot/kneepad tops and modified those. I also made the texture, 3D head, character select portrait, and XML2 and MUA1 style huds.
*I also made effects for flames to appear on his head and hands.



Changelog:
Spoiler

*v3.0:
-Added fx01 to MUA1 version of skin so that the effects on his chain during melee attacks will now work. I've remove the workaround folder since it's no longer needed.
*v2.0:
-Fix issue with skins.
-Added fix/workaround for the effects on his chain during melee attacks being broken for custom skins in MUA1.


Credits:
*BaconWizard17: feedback, ideas, troubleshooting, Wolverine Original model
*Built Rat: feedback, ideas
*Ceamonks890: MUA1 herostat flame head effect coding, feedback, ideas, troubleshooting
*Outsider: feedback, ideas
*Wellington Andrade: ideas
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 29, 2023, 05:18PM
:ghostr:Zarathos MUA1 Unused 90s Skin v3.0 :ghostr:

https://drive.google.com/file/d/1o-XSGerI7HxjDHknxnU-WTUEeaYTr-AW/view?usp=sharing

Preview: https://drive.google.com/file/d/14KoIufkyPfX6IK38uHzhfWc7iFGYt1xT/view?usp=sharing


**This is my skin of the unused MUA1 version of Zarathos's 90s costume. It was supposed to be Ghost Rider's 4th costume, and is in that slot in the MUA1 strategy guide, but was replaced with the Phantom Rider costume when MUA1 was released. I have recreated it and also made some changes to make it more accurate to the comics.
*I made the 3D model by combining parts of various different models and modifying them. I also used BaconWizard17's Wolverine Original model's boot/kneepad tops and modified those. I also made the texture, 3D head, character select portrait, and XML2 and MUA1 style huds.
*I also made effects for flames to appear on his head and hands.


Changelog:
Spoiler

*v3.0:
-Added fx01 to MUA1 version of skin so that the effects on his chain during melee attacks will now work. I've remove the workaround folder since it's no longer needed.
*v2.0:
-Fix issue with skins.
-Added fix/workaround for the effects on his chain during melee attacks being broken for custom skins in MUA1.


Credits:
*BaconWizard17: feedback, ideas, troubleshooting, Wolverine Original model
*Built Rat: feedback, ideas
*Ceamonks890: MUA1 herostat flame head effect coding, feedback, ideas, troubleshooting
*Outsider: feedback, ideas
*Wellington Andrade: ideas
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 29, 2023, 08:44PM
I've updated both Zarathos skins
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: spidermatt on July 30, 2023, 09:27AM
Nice job on the  :ghostr: Zarathos skins. And thank you. Keep up the good work.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on July 31, 2023, 02:06PM
I've updated both Zarathos skins
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on August 16, 2023, 06:53PM
:fantastic:Mister Fantastic MUA1 Expanded Voicepack v1.0 :fantastic:

https://drive.google.com/file/d/1Tcbg3YwKezYjxdneho2f516yKnGjT6BU/view?usp=sharing

**By default, Mister Fantastic's voicepack in MUA1 is almost completely empty. He has 1 bored, 2 can't go, 3 cmd attack any, 3 cmd attack target, 3 cmd follow, 4 respaffirm, 6 stats, 7 Xtreme callouts (none of which have echoes on them like they're supposed to), and his Menu Breaks are in the file for some reason. All other types of lines are missing.
*I've expanded his voicepack as much as possible by repurposing the Menu Breaks and stats lines, adding more lines from his unique conversations, and adding Dark Mister Fantastic's 1 Death grunt and 3 Pain grunts.
*I've added reverb to his Xtreme callouts.
*He has no Throw Taunt lines. There weren't any suitable lines for them. Also, those are barely ever used in MUA1, and there are a few other MUA1 official playable characters that also don't have any.
*I've removed the bored line, since bored lines are only used in XML2.
*1 of his 3 Pinball impact sounds has a loud unfixable audio pop at the end of it and is much lower volume than the other 2. I replaced it with the PS2 version of this sound, which isn't broken, and I rebalanced the audio level to match the other 2.
*The Dark Mister Fantastic npc has an unused power sound that's labeled as being for power 4. It sounds similar but different than the power sound for the playable version's power 4, Drastic Elastic, so I've added it as an alternate sound for that power. Each time you use that power, the game will randomly pick 1 of the 2 sounds to use.


*Fun fact - He's voiced by David Naughton, the lead actor from the film An American Werewolf in London.


Credits:
*tubular spaceman: telling me about the voicefile problem.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on August 19, 2023, 07:01PM
:magik:Magik XML1 Civilian Skin v1.0 :magik:

https://drive.google.com/file/d/1Zb3-AmvzWo-MIRuKjmh7Bep9RaaPW4_e/view?usp=sharing

Preview: https://drive.google.com/file/d/1MWi8TcCiXCZjlXbYX3l4_GVKFsxBgPTW/view?usp=sharing


**This is my version of Magik's XML1 skin.
*By default, Magik's XML1 skin model and texture are in very rough shape. I've done the following to fix and remaster it.
-I've taken the highest quality version of the model, fixed all issues with it, including replacing the arms with BaconWizard17's Magma Civilian arms due to the unfixably broken way Magik's arms displayed her hand textures, fixed her limbs clipping through her sleeves and skirt as much as possible, and various other issues with the model.
-I used the highest quality version of her texture and denoised it to improve its quality. Because this version had her eyes closed, because her open eyes were poor quality, poorly done, and the wrong color in the versions of the texture that had them, I used Magma's eyes from BaconWizard17's Magma Civilian skin texture (because she has the same color eyes that Magik is supposed to have) and modified them to fit on Magik's face.
*I Denoised her XML1 conversation hud and edited it to make her eyes look like the new ones I gave her.
*I also made MUA1 and XML2 style huds and a character select portrait.
*The XML2 version is hex edited for her XML2 mod and the MUA1 version is hex edited for her MUA1 mods.

Credits:
*BaconWizard17: Magma Civilian texture and model, troubleshooting
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on August 23, 2023, 06:56PM
I've updated Lady Sif's skin to v3.0.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on August 23, 2023, 07:01PM
:thing:Ben Grimm Spacesuit Skin v1.0 :thing:

https://drive.google.com/file/d/1n_K9W0fsDMsq5cYyJxGsOcA7rX1H7VF5/view?usp=sharing

Preview: https://drive.google.com/file/d/1aeVjSgyVtXV9FXERiXUM_rhf0NH9CYqr/view?usp=sharing

**This is my skin of human Ben Grimm in his spacesuit costume from Fantastic Four Volume 1 #1.
*For the body, I modified the AIM Trooper's body and texture. For the head, I fixed and modified the unused XML1 Prototype's Olympian Civilian 2's head and texture. For the collar, I modified the one from BaconWizard17's Cannonball X-Treme X-Men skin and made a new texture. For the belt, I modified the one from BaconWizard17's Wolverine Age of Apocalypse skin and its texture.
*I've matched his hair color as much as possible to Fantastic Four Volume 1 #1.
*You don't really see the boots in the comic, so I made them white to match the gloves.
*I've made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The files are hex edited for The Thing in both XML2 and MUA1.

Credits:
*BaconWizard17: Cannonball X-Treme X-Men model, Wolverine Age of Apocalypse model and textures
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on August 27, 2023, 12:15PM
I've updated Corsair, Electro, and Songbird. Check changelogs for details.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on September 07, 2023, 02:47PM
:thing:Ben Grimm Age of Apocalypse Skin v1.0 :thing:

https://drive.google.com/file/d/1uSfyxAoR0EQ2EX8MEqhKke0PKEt2j_SX/view?usp=sharing

Preview: https://drive.google.com/file/d/13RcQyd8DaKvCiCkVnkItnFWN2UhmsdTV/view?usp=sharing

**This is my skin of human Ben Grimm's Age of Apocalypse costume. I've made a few changes to the design due to difficulty.
*I made Cel Shaded and Non-Cel Shaded versions, MUA1 and XML2-style huds, a 3D head, and a character select portrait.
*He's hex edited for The Thing for both XML2 and MUA1.
*I modified the textures and parts of the following skins by BaconWizard17:
-Cannonball: Age of Apocalypse (belt, legbands, holster), New Mutants (boots), X-Force (torso, arms, legs)
-Cyclops: 90s (visor)
-Gambit: Thieves Guild (left kneepad)
-Iceman: 90s (hair)
*I also used the same modified head from the unused XML1 Prototype Olympian Civilian skin that I did for my Ben Grimm Spacesuit skin.


Credits:
*BaconWizard17: textures and models: for Cannonball AOA, New Mutants, X-Force; Cyclops 90s; Gambit Thieves Guild; Iceman 90s
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on September 15, 2023, 08:42PM
:capbrit:Captain Britain Unused MUA1 Ultimate Skin v2.0 :capbrit:

https://drive.google.com/file/d/1pgjh-07NrJzNP2N6T5i3QGlaQ70GNML7/view?usp=sharing

Preview: https://drive.google.com/file/d/1z-vz1a97oQDZq7CMZUEsCfgDLbg3Onl-/view?usp=sharing

**This is my version of Captain Britain's cut MUA1 Ultimate skin.
*I started with Genis-Vell's body model (thanks to Jayglass for the idea) and Hawkeye Ultimate's head model (using UltimateMegaMagnus's source file and texture) and extensively modified them (with help from BaconWizard17) to get the official texture (which artist Jason Harlow posted on his website along with a screenshot of the finished model) to fit as well as possible on the model.
-I also reshaped Hawkeye Ultimate's head to look as close as possible to Captain Britain's headshape in the screenshot.
-Due to massive unfixable issues, I removed all the stripes from his feet except the ones on top of them and repainted the entire foot.
-I added in the back of the neck, which was missing from the official texture.
-I remade and repainted the gloves by using Genis-Vell's Wii texture as a starting point.
-I made various other modifications to the official texture to get it to fit the model, to fix issues with it, and to make it look better.
-I've made the textures DXT1 because making them PNG8 badly ruined the texture.

*I've done 2 sets of huds and character select portraits:
-One I made by taking a screenshot of the model and using part of a textless cover of Marvel Tales: Captain Britain Vol 1 1 by In-Hyuk Lee for the XML2 versions.
-The other I made using a cutout of the only official MUA1 art of Captain Britain we have, which is his appearance in one of the MUA1 epilogues.

Credits:
*BaconWizard17: troubleshooting, removing the star from Genis-Vel's chest, teaching me how to to UVW editing, walking me through how to get the hips and waist parts of the texture working correctly on the model, feedback
*Jayglass: idea to use Genis-Vell model
*Tubular-Spaceman: Thor Classic mod source file, testing, feedback
*UltraMegaMagnus: Captain Marvel Genis-Vel and Hawkeye Ultimate Wii model source files, Genis-Vell Wii texture
*Jason Harlow: original texture
*In-Hyuk Lee: XML2 hud and character select portrait background

Changelog:
Spoiler
*v2.0:
-Fixed an issue with the neck seam on the skin and 3D head.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: spidermatt on September 16, 2023, 06:27AM
This  :capbrit: Captain Britain skin looks epic! Thanks, mate!
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on September 19, 2023, 04:49PM
I've updated Hulk Unused MUA1 Original Gray Alternate skin to v2.0.
Check changelog for details.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on September 19, 2023, 04:51PM
:hulk_icon:Hulk Unused MUA1 Classic Green Alternate v2.0 :hulk_icon:

https://drive.google.com/file/d/1oYgnyrQ74DygnnrlFyvfqbaSsHB2b54j/view?usp=sharing

Preview: https://drive.google.com/file/d/1ra8_1Q9h7ybKVPCULLUl85jZmVm21YYl/view?usp=sharing

**In the early screenshots of Hulk in MUA1, the skin textures of his Classic Green skin are much brighter in color, but when the Hulk DLC was released, the textures were significantly desaturated. I've recolored his skin textures (provided by MrKablamm0fish) to match this as closely as possible and put them on the his Classic Green skin (made by UltraMegaMagnus) which I fixed the Cel Shading for.
*I recolored the OCP version of his Classic Green hud to match. I also included the huds and character select portraits I made based on my restored versions of his unused Classic Green loading screen and his MUA1 Gold cover art since they also still depict him as being bright green.


Credits:
*tubularspaceman: getting maps applied to MUA1 version of skin, mannequin
*UltraMegaMagnus: original skin
*MrKablamm0fish: original skin texture
*Official Characters Pack: original MUA1 DLC hud image
*ak2ny: getting maps applied to MUA1 version of skin


Changelog:
Spoiler
*v2.0:
-Maps are now applied to MUA1 version of skin (thanks to tubularspaceman and ak2ny for this).
-Added mannequin by tubularspaceman
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on September 30, 2023, 01:10PM
:silvers:Silver Surfer Norrin Radd Skin v1.0 :silvers:

https://drive.google.com/file/d/1qU5QF4lGxD3e_373PQt41GKlyKzEqS34/view?usp=sharing

Preview: https://drive.google.com/file/d/1izgoh8zKYp51MpzG5qbn0nztHf-s8AcY/view?usp=sharing


*This is my version of Silver Surfer's Norrin Radd costume.
-I used iammingy's Norrin Radd as a starting point. I fixed issues with the texture, modified it to make it more similar to how his costume looks in the comics, and altered the face to make it look as much like Silver Surfer's face as possible. I also fixed issues with the model (which is the Zealot Minion model), added a waist sash and gave him a new skeleton.
*I also made Cel Shaded and Non-Cel Shaded versions, a 3D head, XML2 and MUA1 style huds, and a character select portrait.


Credits:
*BaconWizard17: eye from Angel Classic Blue skin texture which I modified, waist sash from Jean Grey Phoenix skin which I modified, skeleton template, screenshot template
*iammingy: original texture
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: spidermatt on October 05, 2023, 04:13AM
Is it okay if I make some of your artwork as mods with your permission?
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on October 06, 2023, 09:01AM
Yes, if you credit me properly for everything you've used.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on October 17, 2023, 01:57PM
:spiderman:Peter Parker 90s Animated Series Skin v1.0  :spiderman:

Preview: https://drive.google.com/file/d/1VV_2JWnhUUlk44iQbk525rTALnmYzWZm/view?usp=sharing

https://drive.google.com/file/d/1_Tnz0GSIvWO0H1d6sV3WwCXNWoQhUWUS/view?usp=sharing


**This is my skin of Peter Parker from the 90s animated series in his famous striped shirt.
*I gave him a unique face, made Cel Shaded and non Cel Shaded versions, a 3D head, a character select portrait, and MUA1 and XML2 style huds.


Credits:
*BaconWizard17:  Fixing a lot of issues with the head, feedback, I modified his Professor X Ultimate XML2 body and texture as well as the  hair from his Cyclops 90s skin, screenshot template, skeleton template
*tubularspaceman: Feedback
*UltraMegaMagnus: I used the ears and their textures from his Ultimate Hawkeye Wii source file
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on October 22, 2023, 07:48PM
Updated Lady Sif Unused MUA1 Prototype skin to v3.1.
Check changelog for details.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on October 22, 2023, 07:52PM
:humant:Human Torch Unused MUA1 Flame On Hud v1.0 :humant:

https://drive.google.com/file/d/149n6kI5i0k1wmDtW3x4k3HY7NHomiWFz/view?usp=sharing

**By default, the Human Torch has an unused unfinished MUA1 Flame On hud. The flames around him around aren't really done, it has no blue glow, and there are various other issues with it. I've fixed all of them.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on October 22, 2023, 08:00PM
:humant:Human Torch Marvel Nemesis Dark Skin v1.1 :humant:

Preview: https://drive.google.com/file/d/1Yg-NZZFP3lT32W9YOQMne_R3ucacYbvK/view?usp=sharing

https://drive.google.com/file/d/12w3ZHj7CbWeNi8voc4QZpwzAQEBd1FQN/view?usp=sharing


**This skin is inspired by Human Torch's Dark Marvel Nemesis skin. I say "inspired by" because the Nemesis version is fairly generic and lacks a Fantastic Four logo on it. But I really liked the idea of an evil Flame On green version of Human Torch, which is what his Dark Nemesis skin is. So that's what I've made.
*For the XML2 version of the skin, since the default the PS2 version of his Flame On skin has a texture that is much lower quality than most of the rest of the PS2 skins for XML2 and MUA1 are, and since the PC version of that skin is exactly the same texture but at the proper resolution of 256x256, I used that version, fixed an issue with it, and recolored it to be green. I used the PS2 skin model, fixed an issue with it, and gave it a new skeleton.
*The MUA1 version of the skin has the proper fx bones.
*I made a Cel Shaded version with a green Cel Shading outline, a non-Cel Shaded version. and 3D head.
-There are versions hex edited for use as a skin swap and a standard skin for both games.
*For the XML2 hud, I took the unused unfinished MUA1 Flame On hud and I painted in more flames so the whole background would be covered and fixed various errors with it and recolored it to green. For the MUA1 hud, I removed enough flames so that the background would be visible and added the blue glow to it.
*For the character select portrait, I used part of his MUA1 loading screen. I also made an extra hud using that same art as well.


Credits:
*BaconWizard17: skeleton template, screenshot template,

Changelog:
Spoiler
*v1.1:
-I updated the skins to fix a few minor issues.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on October 30, 2023, 05:59PM
:pman:Luke Cage MUA1 90s Skin v1.1 :pman:

https://drive.google.com/file/d/1k2m2TV8Bq5kJFo8Ois4FwNBCLgn06J7c/view?usp=sharing

Preview: https://drive.google.com/file/d/1jqGj2ywUMura36tSTSeA79AXZWNDlTZu/view?usp=sharing

**It's always bothered me that Luke Cage's 4th skin in MUA1 has a lot of differences from how it looks on his official MUA1 comic cover and in the comics. So I've made it as close as I could to the comics version, which also make it less similar to his 2 other non-Heroes for Hire skins in MUA1. I've also renamed it from "Modern" to "90s" since that name is much more accurate and he's had a lot more modern costumes than this one.
*I also fixed many issues with the original texture and model.
*I've given him a new and better skeleton.
*I made Cel Shaded and Non-Cel Shaded versions, MUA1 and XML2 style huds, and a character select portrait.


Credits:
*BaconWizard17: skeleton template, screenshot template, feedback


Changelog:
Spoiler
*v1.1:
-Fixed some issues with the skin.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on November 08, 2023, 07:42PM
:pman:Luke Cage MUA1 New Avengers Skin v1.1 :pman:

https://drive.google.com/file/d/1JB_q7vepLF72KRoswH78PqxSJNMhpAhZ/view?usp=sharing

Preview: https://drive.google.com/file/d/1IIRuANfEA2eB3OPHEBmSxm1EfMqze5QK/view?usp=sharing

**By default, Luke Cage's MUA1 New Avengers skin is very different from how it appears in the comics. So I've made it as close as I could to the comics version.
*I've fixed many issues with the original texture and model, including giving him the same skintone, eye color, head shape, and ears shape as my Luke Cage MUA1 90s Alternate skin.
*I've given him a new and better skeleton.
*I made Cel Shaded and Non-Cel Shaded versions, MUA1 and XML2 style huds, and a character select portrait.


Credits:
*BaconWizard17: skeleton template, screenshot template, troubleshooting



Changelog:
Spoiler
*v1.1:
-Fixed some issues with the skin.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on November 08, 2023, 07:45PM
:pman:Luke Cage MUA2 Skin v1.1 :pman:

Preview: https://drive.google.com/file/d/1LX2JZzI3OZUgCBl4JP9CCWtPWwAWtu4a/view?usp=sharing

https://drive.google.com/file/d/1CTWqnwVoyLUib4HGXVa4WAFCB5wosw8e/view?usp=sharing

**I've recreated Luke Cage's MUA2 as closely as possible, although I've changed the belt buckle design due to difficulty.
*I made Cel Shaded and Non-Cel Shaded versions, MUA1 and XML2 style huds, and a character select portrait.

Credits:
*BaconWizard17: skeleton template, screenshot template

Changelog:
Spoiler
*v1.1:
-Fixed some issues with the skin.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on November 30, 2023, 11:41AM
Forge XML Ultimate Skin v1.1

https://drive.google.com/file/d/1eMrklEAC4DMvfHCCewJtRD_BCx3iNEX7/view?usp=sharing

Preview: https://drive.google.com/file/d/1dm0jWT8TeiFyY5hZAe77jb2riRxRQiTw/view?usp=sharing

**By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
*I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
*I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
*There are versions hex edited for his character number in both XML2 and MUA1.

Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template
*hemlot: AI upscaled and denoised XML1 and 2 conversation hud

Spoiler
Changelog:
*v1.1:
-Fixed some issues.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on November 30, 2023, 11:43AM
Forge XML Ultimate Alternate Skin v3.1

https://drive.google.com/file/d/1eSsG3Bk_lmIshxae-ADtb6k5bjMycOsW/view?usp=sharing

Preview: https://drive.google.com/file/d/1DHxO7b5z9wipufYxKHv7Nrcem45CPtar/view?usp=sharing

***Forge's skin is the same design in both XML games. So I've given him the kind of redesign many of the returning X-Men's Ultimate costumes got in XML2. I recolored the gloves, elbowpads, kneepads, and boots to be yellow.
**The rest is the same as my Forge XML Ultimate skin:
*By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
-I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.

Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template
*hemlot: AI upscaled and denoised XML1 and 2 conversation hud

Spoiler
Changelog:
*v1.1:
-Fixed some issues.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 05, 2023, 06:04PM
 
:silvers:Silver Surfer MUA1 Prototype Original Skin v1.0:silvers:

https://drive.google.com/file/d/1WGAH9mSsMDRnxuDkn_-4m_N7Lb5KsRLT/view?usp=sharing

Preview: https://drive.google.com/file/d/1_y2ywYmX07nFzF9mrYkDS6rqjqhGqgaX/view?usp=sharing

***The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
**The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud, character select portrait, and 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture.


Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 05, 2023, 06:04PM
:silvers:Silver Surfer Classic Skin v1.0:silvers:

https://drive.google.com/file/d/1rSTLaR-zcfs92-APkRSMNFovoAGYqby4/view?usp=sharing

Preview: https://drive.google.com/file/d/1Tqko60L2cKu7ZAnaCw_WC2slntmkUIRv/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be more silver and less blue, including using silver environment maps.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I also reskinned my version of his MUA1 Prototype Original surfboard.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 05, 2023, 06:05PM

:silvers:Silver Surfer Captain Universe Skin v1.0:silvers:

https://drive.google.com/file/d/1VTL5MXG0jHI7uIMmjYnSTwSNlVsHiuZ3/view?usp=sharing

Preview: https://drive.google.com/file/d/1X8fnuE-HWVC-tiYEco7kw87aTbnaERHC/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be his Captain Universe costume.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I've included my same version of his surfboard from my MUA1 Prototype Original skin as well. His MUA1 Prototype surfboard is higher quality than the PS2 version and has reflective environment maps. I've fixed all issues with the texture.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working

Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 05, 2023, 06:06PM
:silvers:Silver Surfer Infinity Watch Skin v1.0:silvers:

https://drive.google.com/file/d/1r3ViAGWC7fh-OW_O0pSdNZF36OiISZ0d/view?usp=sharing

Preview: https://drive.google.com/file/d/1MO-THDtqfqRQ831OuOEbtSp8vpKFvwB-/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be his Infinity Watch costume, including making bronze environment maps.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I also reskinned my version of his MUA1 Prototype Original surfboard.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 08, 2023, 05:52PM
:wolverine:Wolverine Evil Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1O_OmExp8ph8Al_NR3e4rXAU9PrDu4prX/view?usp=sharing

https://drive.google.com/file/d/1jVTNoTenNc9kVfhyN5ZBkp5poYJXBKAf/view?usp=sharing

**This skin is based upon the evil version of Wolverine from the SNES game Marvel Super Heroes War of the Gems.
*With Maegawa's permission, I extracted his MUA1 PS2 Wolverine Evil skin texture, altered the face to fit BaconWizard17's Wolverine Classic model, put in on that model and 3D head, made a XML2 conversation hud, character select portrait, and made Maegawa's MUA1 hud work in XML2.
*I also made a villain version of the MUA1 hud with a red glow.

Credits:
*BaconWizard17: Wolverine Classic skin model, texture and 3D head, and screenshot template
*Maegawa: Wolverine Evil texture and MUA1 hud

Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 08, 2023, 05:52PM
:wolverine:Wolverine Evil Human Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1nJekcVK1Ox0JeCxsapSjb1EmvsGxDVmD/view?usp=sharing

https://drive.google.com/file/d/1ruCfjvzBz342HzLw_04bbLSMh9wCyf9z/view?usp=sharing

**This skin is based upon the evil version of Wolverine from the SNES game Marvel Super Heroes War of the Gems.
*With Maegawa's permission, I extracted his MUA1 PS2 Wolverine Evil skin texture, replaced the face and flesh part of the arm with BaconWizard17's Wolverine Classic texture, put in on BaconWizard17's Wolverine Classic model and 3D head, and made a XML2 style conversation hud, and character select portrait.
I also made a villain version of the MUA1 hud with a red glow.
I also altered Maegawa's MUA1 hud to have human skin and white eyes.

Credits:
*BaconWizard17: Wolverine Classic skin model, texture and 3D head, and screenshot template
*Maegawa: Wolverine Evil texture and MUA1 hud

Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 08, 2023, 05:53PM
:wolverine:Wolverine Unused MUA1 Brown Jacket Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1NInMCvVDfMmeDMnalgeJBJDaflMgtWJt/view?usp=sharing

https://drive.google.com/file/d/1V1hIdlt_jtHhH8yq87qxukRiAypREDuu/view?usp=sharing


This is my remake of an unused MUA1 skin. There's quite a long story behind this.



In the Bonus DVD that came with some PS2 copies of MUA1, there are 3 brief clips of Wolverine wearing a brown jacket with yellow and white stripes on the sleeves. (I have included a screenshot of this.)
Wolverine has a different face and hair as well.

This skin is different from the unused MUA1 black leather jacket skin that BaconWizard17 did a version of.
This skin's texture is unused in MUA1's files, but is put on the wrong model (Wolverine's unused briefing model) and we don't have the model is was originally for.

iammingy released a version for MUA1 in 2008 that appears to be an adaptation of this. iammingy offers no explanation, but after comparing the unused MUA1 version to his, it's clear to me that he took the jacket parts of the texture, arranged them to fit on a model he appears to have made, and made new pants that look similar to the ones on the unused skin texture (because the existing pants are layed out too differently), and made various other modifications.
However, his version still not as close as it could be, is not a XML2 compatible skin, doesn't have a Cel-Shaded version or 3D head, and I wanted it to fit in with BaconWizard17's Wolverine skins and models.

I took the pants and jacket from iammingy's skin and the belt and belt buckle from BaconWizard17's Wolverine Modern Jacket, put them on BaconWizard17's Wolverine Civilian Jacket skin and rearranged them and modified them to fit.
I recolored the belt buckle to be gold like the unused MUA1 version is.
I put this all on BaconWizard17's Wolverine Civilian Jacket model and 3D head.
This all means this skin uses BaconWizard17's hair and face textures.
This is so that he'd be consistent with Wolverine's other skins and because the face and hair in the unused original texture look sort of odd.

In this way, I've remade this skin to fit in with BaconWizard17's Wolverine skins and models.

I made Cel-Shaded and Non-Cel-Shaded versions of it as well as XML2 and MUA1 style conversation huds and a character select portrait.

(It's kind of hard to see the stripes on the arms in the screenshot because of the camera angle, but they're much easier to see in-game and they can be seen in the included MUA1 PS2 Bonus DVD screenshot.)


Credits:
*iammingy: rearranged jacket texture, pants texture
*BaconWizard17: Wolverine Citizen Jacket texture, Wolverine Modern Jacket texture, model, and 3D head model, screenshot template, telling me where the original unused texture was


Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 08, 2023, 05:54PM
:wolverine:Wolverine Secret Invasion Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1UclO1MvyVUfuNt9ZAp9Js5dBKKOVkbKA/view?usp=sharing

https://drive.google.com/file/d/16E0JHdslYHsalwt1Ls7LjVQDnMJhQX5e/view?usp=sharing


**This skin is based upon some promo art Marvel did for their Secret Invasion comic event, where a Skrull was impersonating Wolverine and was wearing his classic brown costume. I used the face from the MUA1 PS2 Skrull Scientist, put it on BaconWizard's Wolverine Classic texture, touched it up a little, and recolored the arms to match the Skrull's skin color.

*I used the promo art for the XML2 and MUA1 style conversation huds and CSP, because it closely resembled the MUA1 Wolverine huds, even if the shade of green is different (although that's also the case with Super-Skrull's MUA1 hud and skin anyway.)

*I also made a villain version of the MUA1 hud with a red glow.

Credits:
*BaconWizard17: Wolverine Classic skin model, texture and 3D head, and screenshot template

Changelog:
Spoiler

*v2.0:
-I recolored the skins and 3d head to match the promo art.
-Hex-edited something I forgot to before.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 08, 2023, 05:54PM
:wolverine:Wolverine Unused XML1 New X-Men Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1qgLWO1t_eYxfIDQQXIZscrYMpdEgFQgG/view?usp=sharing

https://drive.google.com/file/d/1Q4sYYNogYaHCjkuXyq4wxs9DRfD6v9Hp/view?usp=sharing


This is my recreation of Wolverine's unused XML1 New X-Men skin, which can be seen in early screenshots for XML1, but was cut from the game before release and isn't included in either the Retail or Prototype versions of XML1.
I looked closely at all the available screenshots and renders and have recreated this skin as closely as possible. I've made it on BaconWizard17's Wolverine Civilian Jacket model and used his texture as a starting point.

The one thing I left out were the brown kneepads, for 2 reason. 1st, because they were impossible to get right, and 2nd, because I think the skin looks better without them.



I also made a character select portrait.

For the MUA1-style conversation huds, I made normal and boss versions.



For the XML2-style conversation huds, I did something special.
In the XML1 prototype, there's a set of black and white huds that were intended for when XML1 was supposed to use a more MUA1-style hud system. When a character died, their hud would be replaced with a black and white version.
When Raven switched over the the current 3D head system, the 2d hud images were repurposed for conversations huds.
In the XML1 Prototype, Wolverine's dead hud is a completely different unused design from his conversation hud that's used in the final game.

I have colorized this and have used this for this skin's XML2-style hud.
My reasoning is that since it's appears to be an eariler unused hud design, and since Wolverine's New X-Men skin is an earlier unused skin, I thought they would go very well together, especially since the hud features only Wolverine's head and not his costume.
By the way, I was unable to get the hair to be black because of how the skin can be seen through his hair and how the skin and hair colors blend together, so I had to make it brown.

Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.
*v1.1:
-Added dead hud as a bonus.
-Renamed skin.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 16, 2023, 01:28PM
Mattie Franklin Unused MUA1 Modern Skin v1.0

https://drive.google.com/file/d/1bUYG0nlulpcYGxeyKkOQLJ189NJ72EKP/view?usp=sharing

Preview: https://drive.google.com/file/d/1bTa2GeAgDMeFGDnrExGF7xA_NcTioQGg/view?usp=sharing

**Spider-Woman was originally supposed to have a skin of Mattie Franklin in MUA1, as you can see in MUA1's concept art gallery. But Raven removed this skin and replaced it with Spider-Girl. I have made a skin of Mattie Franklin that matches the concept art as close as possible.
*For the head, I heavily modified BaconWizard17's Jean Grey Ultimate XML1 head as well as recolored that skin's hair texture.
*I made a 3D head, Cel Shaded and Non-Cel Shaded versions of the skin.
*For the MUA1 and XML2 style huds and the character select portrait, I used the concept art itself which I AI Upscaled and denoised.

Credits:
*BaconWizard17: Jean Grey Ultimate XML1 head and hair texture, troubleshooting
*tubularspaceman: suggestion to use Jean's Ultimate XML1 head
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: spidermatt on December 17, 2023, 07:18AM
Thanks! Mattie Franklin looks so cool! :spiderwoman:
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 22, 2023, 09:24PM
Hellfire Club Guards Skin Pack v1.0

Preview: https://drive.google.com/file/d/1248_fL_tmcWPO3ENtPylan38pK0Af8fQ/view?usp=sharing

https://drive.google.com/file/d/1L-0dAHCJ1NP20pMTKk_U1KWyOstSBS4n/view?usp=sharing

**This skin pack contains 5 variants of the XML2 Hellfire Club Guard enemy.
*BaconWizard17 made the textures and models. He also made several new variants since by default this enemy doesn't have any. I compiled the skins and 3D heads and made the huds, character select portraits, and took the screenshots.
*Here's what all the variants are:
-The default skin is the "_a" variant. This is an improved version of the default XML2 texture.
-The default skin but with yellow accents is the "_b" variant.
-The default skin but with green accents is the "_c" variant.
-The cyborg skin is the mutated variant.
-The default skin but with some more blue details and a darker red is the leader variant.
*I've hex edited these for use with the XML2 enemy and with the version in the Playable Generic MUA1 Enemies Collection.


Credits:
*BaconWizard17: textures, models
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 23, 2023, 09:08PM
:silvers:Silver Surfer The Keeper Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1SyQ7Mz3bcdwlrIzklT35UMGZ5VN_GDd0/view?usp=sharing

https://drive.google.com/file/d/180Ozx0tpdAM9v9Vs3yN3_9EGV3c0Dcsk/view?usp=sharing


**This is my version of the Silver Surfer's Keeper costume. He has gold eyes, his gauntlets are separate models, and he has his cape, which is a recolored and modified version of Uatu's sash, as that's relatively close to what the Keeper's cape looks like.
*I've made Cel Shaded and Non Cel Shaded versions of the skins, MUA1 and XML2 huds, a character select portrait and a 3D head.
*I've included my same version of his surfboard from my MUA1 Prototype Original skin as well. His MUA1 Prototype surfboard is higher quality than the PS2 version and has reflective environment maps. I've fixed all issues with the texture.

Credits:
*BaconWizard17: fixing the model
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 26, 2023, 08:34PM
Spider-Man MUA1 Black Suit Skin v1.0

Preview: https://drive.google.com/file/d/1FkZDiQUtXdA6H30kSS0GBXYEzgyXD5q-/view?usp=sharing

https://drive.google.com/file/d/1WghWqaTlWkb3aadjKHCfaqB4V-V3Dhko/view?usp=sharing

**I have fixed all issues with Spider-Man's MUA1 Black Suit texture and model, as well as added blue reflective environmental mapping to it.
*I also added a blue Cel Shading to it, and made a new 3D head (which also has the environmental mapping), a character select portrait, and an XML2 style hud, as well as included his MUA1 default hud.


Credits:
*tubularspaceman: idea for blue Cel Shading
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on December 31, 2023, 03:51PM
:humant:Human Torch Flame On Silver Age Skin v1.1 :humant:

Preview: https://drive.google.com/file/d/1STbbwDGyvOwu3nRFCPoewMq2NaoeDk_7/view?usp=sharing

https://drive.google.com/file/d/15BTu4EqtSyLjy6rWC0uFdcQUHU1FnFqj/view?usp=sharing

**I've made a red version of my version of Human Torch's MUA1 Flame On skin because his Flame On form was often red during the Silver Age. So I've recolored it to be as close to the color it was back then as I could.
*For the XML2 version of the skin, since the default the PS2 version of his Flame On skin has a texture that is much lower quality than most of the rest of the PS2 skins for XML2 and MUA1 are, and since the PC version of that skin is exactly the same texture but at the proper resolution of 256x256, I used that version, fixed an issue with it, and recolored it to be red. I used the PS2 skin model, fixed an issue with it, and gave it a new skeleton.
*The MUA1 version of the skin has the proper fx bones.
*I made a Cel Shaded version with a yellow Cel Shading outline because in the Silver Age, his Flame On form often had a yellow glow around it.
-I also did a non-Cel Shaded version and a 3D head.
-There are versions hex edited for use as a skin swap and a standard skin for both games.
*For the XML2 hud, I took the unused unfinished MUA1 Flame On hud and I painted in more flames so the whole background would be covered and fixed various errors with it and recolored it to red. For the MUA1 hud, I removed enough flames so that the background would be visible and added the blue glow to it.
*For the character select portrait, I used part of his MUA1 loading screen. I also made an extra hud using that same art as well.


Credits:
*BaconWizard17: skeleton template, screenshot template,

Changelog:
Spoiler
*v1.1:
-I updated the skins to fix a few minor issues.

Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 12, 2024, 08:02PM
Forge Classic Skin v2.0

Preview: https://drive.google.com/file/d/1t_OPul9NaCysrj6211RmDr4d60WCAcpf/view?usp=share_link

https://drive.google.com/file/d/16sZzxlZHM1_x60TFZLav46RCw0vMC5EN/view?usp=share_link


*This is my skin of Forge's Classic costume. This version has yellow boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template



Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 12, 2024, 08:03PM
Forge Classic Alternate Skin v2.0

Preview: https://drive.google.com/file/d/1oo8COZ0undMGs0zgxsOEcKZkz46RP3Mx/view?usp=share_link

https://drive.google.com/file/d/1YpWs_EXuM_zYiNsgWT50IOrQtaCOxa8X/view?usp=share_link


*This is my skin of Forge's Classic costume. This version has brown boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin. I used the boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin; boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 12, 2024, 08:04PM
Forge Earth-59169 Skin v2.0

https://drive.google.com/file/d/18CfSUoCtz6LNgteWZKROz29z4NrsqUuQ/view?usp=share_link

Preview: https://drive.google.com/file/d/1nWQga5LEbB10Zs_LYvMK3h8-VldgUFOK/view?usp=sharing


*This is a skin inspired by Forge's costume from What If Volume 1 #69, which takes place on Earth-95169. I say "inspired by" because while I liked the idea of the yellow parts on Forge's classic costume being the same color red as his bandana, I didn't like the other changes that comic made to it.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 12, 2024, 08:05PM
Forge Modern Skin v2.0

Preview: https://drive.google.com/file/d/11_JBGro6ZO3Qjm917ZyHn65fpWGnuCX5/view?usp=share_link

https://drive.google.com/file/d/1auRQh8X_VJh6v1gHXYunvQw8GVSvu1sV/view?usp=share_link


*This is my skin of Forge's Modern costume. This version has yellow boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 12, 2024, 08:05PM
Forge Modern Alternate Skin v2.0

Preview: https://drive.google.com/file/d/1Hf7asd-kMQZRJtEo98JXfKOVTUWx_MQG/view?usp=share_link

https://drive.google.com/file/d/1wewDgXTcv3LNiMKtTyuaeKxQpPf66Oy7/view?usp=share_link


*This is my skin of Forge's Modern costume. This version has brown boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin. I used the boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin; boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
-I made a character select portrait, 3D head, and XML2 and MUA1 style huds.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 12, 2024, 08:06PM

I updated the following skins:
Forge XML Ultimate Skin
Forge XML1 Ultimate Alternate Skin
Morph X-Treme Gear Skin

Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 12, 2024, 08:15PM
Forge New X-Men Skin v1.0

Preview: https://drive.google.com/file/d/10liZT3f-QFoIjXTisZLNx-hYdhOkhdE0/view?usp=sharing

https://drive.google.com/file/d/1_yc2VeWHQQS0y4-sA1kBFgWbl2WZoLic/view?usp=sharing


***Originally in XML1, all the X-Men were supposed to wear their New X-Men costumes. Raven redesigned some of these and made new ones for the characters that didn't have them in the comics. We don't know what Forge's would have looked like, but judging by his torso having an unused outline, this is my design of what I think Forge's would have looked like.
**The rest is the same as my Forge XML Ultimate skin:
*By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
-I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 12, 2024, 08:16PM
Forge X-Treme Gear Skin v1.0

Preview: https://drive.google.com/file/d/1UE_octqgUYHJINZ2G8-meSPKcly9J8_m/view?usp=sharing

https://drive.google.com/file/d/12vHe6wyKmP-Owx4wiOV3QnULCfaW7wAm/view?usp=sharing


*This is my custom X-Treme Gear skin for Forge.
-I used BaconWizard17's Cyclops X-Treme Gear model and put my version of Forge's head on it, which includes bandana ties, and many fixes to his head texture and model.
-I used BaconWizard17's Cyclops X-Treme Gear body texture and recolored the colored panels to be yellow.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: Cyclops X-Treme Gear model and texture, I used his Cyclops X-Treme Gear skeleton and rigged the model to it, bandana ties model is from his Iceman XML2 skin, screenshot template
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 22, 2024, 06:52PM
:guardian:Guardian XML2 Classic Skin v1.0 :guardian:

Preview: https://drive.google.com/file/d/1h_KGGokH3oAL3JcWZbjIU2xVA-rr7G-E/view?usp=sharing

https://drive.google.com/file/d/1eSItHO1xKSU8WN-bK1oXlzQ1wRo_ZS2Q/view?usp=sharing


**This is my version of Guardian's XML2 Classic skin.
*The costume has had a lot of minor variants over the years in the comics, so I've picked the ones that I thought worked best and looked best.
*I've given him yellow eyes, made a white stripe on his back that's the same size as the one on his front, and made the inside parts of his legs white.
*I've also fixed a lot of other various issues with the model and texture, including the issue with the bottoms of his feet having placeholder wireframe textures.
*For his XML2 conversation hud, hemlot AI Upscaled and Denoised it, then I fixed a lot of various issues with it and added the yellow eyes.
*I made a MUA1 hud using the same art from his XML1 hud.
*I also made a 3D head and character select portrait.
*I've done versions hex edited for his XML2 and MUA1 character numbers.


Credits:
*BaconWizard17: foot bottom texture from his Cyclops 90s skin which I recolored, feedback, troubleshooting, skeleton template, screenshot template
*hemlot: AI Upscaling and Denoising his XML2 conversation hud.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 22, 2024, 06:53PM
:guardian:Guardian Antiguard Skin v1.0 :guardian:

Preview: https://drive.google.com/file/d/1k2WzuXtCaHkr-27LzwO8MMCVRvhp1vef/view?usp=sharing

https://drive.google.com/file/d/1Op62X5VzfuB8B0BHKyfbbY_hMUY3oQag/view?usp=sharing


**This is my version of Guardian's Antiguard skin, which was a sort of zombie version of him that was used briefly in the 1980s Alpha Flight comic series.
*I've given him light blue eyes, made a white stripe on his back that's the same size as the one on his front, and made the inside parts of his legs white.
*I've also fixed a lot of other various issues with the model and texture, including the issue with the bottoms of his feet having placeholder wireframe textures.
*For his XML2 conversation hud, hemlot AI Upscaled and Denoised it, then I fixed a lot of various issues with it, recolored it and added light blue eyes.
*I made a MUA1 hud using the same art from his XML1 hud.
*I also made a 3D head and character select portrait.
*I've done versions hex edited for his XML2 and MUA1 character numbers.


Credits:
*BaconWizard17: foot bottom texture from his Cyclops 90s skin which I recolored, feedback, troubleshooting, skeleton template, screenshot template
*hemlot: AI Upscaling and Denoising his XML2 conversation hud.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 28, 2024, 09:13PM
:silvers:Silver Surfer Dark Surfer Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1oC86htymSoNamAab-Pw5XioFchFMxjuo/view?usp=sharing

https://drive.google.com/file/d/1g-qTCBLiLeYv02kSSsjOwKLjr-Q04kAh/view?usp=sharing


***This is my skin of Silver Surfer as the Dark Surfer from Marvel Super Hero Squad. I've used my version of his MUA1 Prototype Original skin, recolored it, then made and added black environment maps to it, then added an Infinity Gauntlet I made to it, then made and added gold environment maps to that.
**The rest is the same as my Silver Surfer MUA1 Prototype Original skin:
*The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
*The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud and character select portrait and recolored them all to match the skin.
*I made a 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture and recolored it to black.



Credits:
*BaconWizard17: figuring out how to get the environment mapping working, idea for skin, screenshot template
*Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on January 28, 2024, 09:13PM
:silvers:Silver Surfer Infinity Gauntlet Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1qfFSe_RNBb8OHJNsMMbd2x_t7fxBogzM/view?usp=sharing

https://drive.google.com/file/d/1KtVz7sJc5vosST5JB_HUIUb0qlLUxFC8/view?usp=sharing


***This is my skin of Silver Surfer wearing the Infinity Gauntlet from What If Volume 2 #49. I've used my version of his MUA1 Prototype Original skin, added an Infinity Gauntlet I made to it, then made and added gold environment maps to that.
**The rest is the same as my Silver Surfer MUA1 Prototype Original skin:
*The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
*The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud, character select portrait, and 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture.


Credits:
*BaconWizard17: figuring out how to get the environment mapping working, feedback, screenshot template
*Enchlore: figuring out how to get the environment mapping working
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on February 09, 2024, 08:59PM
I updated the following skins:
Human Torch Marvel Nemesis Dark Skin
Human Torch Flame On Silver Age Skin
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on February 09, 2024, 09:32PM
:cyclops: Cyclops XML2 Ultimate Cutscene Skin v1.0 :cyclops:

Preview: https://drive.google.com/file/d/1nEOMR0AIu48iP14ECSCRF0WEzap3Vuf5/view?usp=sharing

https://drive.google.com/file/d/11wa7YSNwmd05blA5m1FvviBp94MO6qZM/view?usp=sharing


**XML2's concept art gallery features a render sheet of Cyclops's cutscene model, which matches his in-game default skin. But the actual model used in XML2's opening and closing cutscenes doesn't match those. Instead, Cyclops's gloves and the straps on his boots are gray instead of yellow. Interestingly, this is very similar to an unused variant of Cyclops from early XML1 screenshots, which BaconWizard17 recreated as his Cyclops Ulimate XML1 Alternate Skin. I've made a skin to match the XML2  cutscene version.
*I combined BaconWizard17's Cyclops Ultimate XML2 skin texture with parts from his Cyclops Ultimate XML1 Alt texture. I then put this texture on BaconWizard17's Cyclops Ultimate XML2 skin model and 3D head model.
*I've used BaconWizard17's Cyclops Ultimate XML2 huds (MUA1 style, MUA1 villain style, and his improved version of Cyclops's default XML2 hud) and character select portrait because there are no differences in the parts of the skin those show.



[size=14]Credits:[/size]
*copycat: letting me know the cutscene model is different and what it looks like.
*BaconWizard17: Cyclops Ultimate XML1 Alternate and Ultimate XML2 textures, models, 3D head model, huds, character select portrait; screenshot template
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on March 08, 2024, 06:23PM
Beast X-Treme Gear Alternate Skin v3.0

Preview: https://drive.google.com/file/d/11FnXiaTOhd5eRBH56DjwdnTP7iWOhx4G/view?usp=share_link

https://drive.google.com/file/d/11Kh2T-y6T2LMnmSlfPYOwvXgu-4KK-IX/view?usp=sharing

**Originally, Beast's X-Treme Gear skin features him without blue fur. This is because that skin was originally made for the cut Act 4 of XML1 which would've featured Beast somehow losing his blue fur. I made this variant so that his X-Treme Gear skin could also have the blue fur. Also included is a 3D head for this skin.
*I've also made XML2 and MUA1 style conversation huds and a custom character select portrait.
*There are versions hex edited for XML2 and MUA1.


Credits:
BaconWizard17: Beast Ultimate skin texture, model, and 3D head model; Beast X-Treme Gear texture and model, feedback, troubleshooting, screenshot template

Changelog:
Spoiler
*v3.0:
-He now has the claws and sideburns that the other blue fur Beast skins do.
-Redid the character select portrait and huds.
-Redid the screenshot.
-Made a version for MUA1.
*v2.0:
-I've replaced the character select portrait and both huds with new ones.
-Redid the screenshot.
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on March 08, 2024, 06:45PM
I updated the following skins:
Captain Britain Unused MUA1 Ultimate, Luke Cage MUA1 90s, Luke Cage MUA1 New Avengers, Luke Cage MUA2, Senator Kelly MUA1, Hulk Unused MUA1 Classic Green Alternate Skin
Title: Re: Enigma's MUA1 Miscellaneous Mods
Post by: Enigma on March 08, 2024, 06:52PM
Arachne MUA1 Original Skin v1.0

https://drive.google.com/file/d/17T5tb8Me6zdEzltG83ufB655q6G8UBjO/view?usp=sharing

Preview 1: https://drive.google.com/file/d/1gvGia6TWIzbyTGZtppTdJeFv_1owMX_G/view?usp=sharing
Preview 2: https://drive.google.com/file/d/1yCTkLoVi-lF3qJJBdDnFBenQZbnNwMtn/view?usp=sharing

Spider-Woman's MUA1 Arachne's skin is pretty inaccurate to Raven's own color concept art, which looks exactly like she does in the comics.
I've modified her texture to look as close to this as possible as well as to fix various issues with it and the model.
I've also tried to make her costume as close in color to Spider-Man's Black Suit, since the colors of it were the inspiration for it.
I've also removed the webwings because she doesn't have them in the comics or on the concept art.
I've also used the concept art to make new huds and a character select portrait.
I've Cel Shaded her in blue because this costume typically has blue highlights in the comics.
I've also done an alternate version Cel Shaded in black.

For XML2, I've hex edited for her mod.
For MUA1, I've included versions hex edited for Spider-Woman and also Outsider's Arachne mod.


Credits:
*BaconWizard17: skeleton template, screenshot template