Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: boreman on December 08, 2007, 11:22am

Title: Sentry Mod for testing
Post by: boreman on December 08, 2007, 11:22am
This is the release of the Sentry mod. We'll see if it sticks. Includes:
 - 5 powers, 2 passives, 1 Xtreme
 - HUDs, icons and loading screen
 - 4 Sentry skins, 1 Void skin (not used), 1 crappy mannequin

(http://img227.imageshack.us/img227/6663/marvel0040ad9.th.jpg) (http://img227.imageshack.us/my.php?image=marvel0040ad9.jpg) (http://img45.imageshack.us/img45/7950/marvel0041ta8.th.jpg) (http://img45.imageshack.us/my.php?image=marvel0041ta8.jpg)
(http://img45.imageshack.us/img45/4760/marvel0044dk2.th.jpg) (http://img45.imageshack.us/my.php?image=marvel0044dk2.jpg) (http://img69.imageshack.us/img69/1376/marvel0052ix3.th.jpg) (http://img69.imageshack.us/my.php?image=marvel0052ix3.jpg)

http://www.box.net/shared/0y9ytr7l9o (http://www.box.net/shared/0y9ytr7l9o)

Go bananas.
Title: Re: Sentry Mod for testing
Post by: cvc on December 08, 2007, 12:48pm
I tested it for you and the effects are super that is best of all the extreme's I have seen or made makes it a real treat to build up to it and then unleash it,every thing seems to be there all bells and whistles and working. :thumbsup:
Title: Re: Sentry Mod for testing
Post by: Norrin Radd on December 08, 2007, 02:04pm
cool sentry skin boreman (the one in the top left pic) :thumbsup:
Title: Re: Sentry Mod for testing
Post by: boreman on December 08, 2007, 02:31pm
Thanks, the skins were around for a while, but I didn't know a thing about modding powers at the time. The Xtreme is DLC Cyclops', mixed with the Human Torch Nova Blast anims. I'm glad it turned out OK.
Title: Re: Sentry Mod for testing
Post by: Sidewinder on December 10, 2007, 03:23am
The chain lighting like power doesn't seem to do any damage on the initial target for me.
Title: Re: Sentry Mod for testing
Post by: Buddhabear100 on December 11, 2007, 06:59pm
Great work, I am so glad someone finally tried a Sentry mod. One of my favorite Marvel characters, which is weird seeing as he's only been around so recently. The lightning power worked when I used it, so I don't know.
Did anyone ever make any progress on a long-haired Sentry skin. I remember that the Ultimate thor skin caused problems because of the blue circles on his chest, but I didn't know if anyone had any new ideas on how to fix it.
Title: Re: Sentry Mod for testing
Post by: muafan on February 25, 2008, 11:45am
Boreman: who made the anims! they are geat. as for the talentstyle the writer obiviosly didnt have english as a firts languaege:
Quote
go faste
Title: Re: Sentry Mod for testing
Post by: thetommyboy2002 on February 25, 2008, 12:01pm
Boreman: who made the anims! they are geat. as for the talentstyle the writer obiviosly didnt have english as a firts languaege:

The irony of YOU, of all people criticizing anyone else's spelling is amusing.
What's especially good is that these forums have an auto spell-check feature, which makes your posts even dumber.
Title: Re: Sentry Mod for testing
Post by: boreman on February 26, 2008, 06:35pm
I had to be away for a while. I just graduated in december and had to go out of my hometown looking for a job. That's just a spelling mistake, weird that nobody noticed before. It's good to see the forum still working, I'm hoping to install the game again and check the new stuff around.
Title: Re: Sentry Mod for testing
Post by: muafan on February 27, 2008, 03:25pm
That's just a spelling mistake, weird that nobody noticed before.

Quote
Sentry phases the party to move faste, making everything else seem as slow.
seem as slow??? it should be "seem slow"!
anyhoo, love the anims. mabe u shou;d ask teancum to put this in the catalog? if i were u, i would.!!
Title: Re: Sentry Mod for testing
Post by: Gevth on March 03, 2008, 11:14am
seem as slow??? it should be semm slow!

Saved for posterity.
Title: Re: Sentry Mod for testing
Post by: muafan on March 03, 2008, 12:02pm
Saved for posterity.
wha- o sorry typo ill fix it now..
Title: Re: Sentry Mod for testing
Post by: jonchang on March 04, 2008, 04:13am
I had to be away for a while. I just graduated in december and had to go out of my hometown looking for a job.

Congrats!

And nice mod BTW. Never noticed it cuz it never was on the Catalog.
Title: Re: Sentry Mod for testing
Post by: boreman on March 09, 2008, 12:16pm
Works for me, I'm uploading the whole thing as soon as I can. Thanks a lot.
Title: Re: Sentry Mod for testing
Post by: Buddhabear100 on March 17, 2008, 07:39pm
Hey iammingy has a blond wig bolton that might work for a long haired skin.

http://marvelmods.com/forum/index.php?topic=435.0;topicseen
Title: Re: Sentry Mod for testing
Post by: boreman on March 17, 2008, 09:36pm
I've seen it.
And I have the mannequin (tough the hair will look different, but what the heck...).

I'm having trouble with my Internet connection since last month, that's why I couldn't try and publish the advances. Next week it will probably be fixed and I'll be back in the game.
Title: Re: Sentry Mod for testing
Post by: Buddhabear100 on March 27, 2008, 01:45pm
well I tried out just putting the bolton on Sentry, and as expected, it doesn't look very natural. The two hair colors don't match to well, but with some tweaking I think it could work.
Title: Re: Sentry Mod for testing
Post by: Loco_aullador on March 30, 2008, 02:47pm
Hello everyone, although im not a modder i've been changing and installing things and mods here and there without significant problems, but when i'm in the atlantis level with the sentry character selected among others, the game crashed, but not in a particular point, sometimes in one place or doing something and sometimes in other place or doing other thing. It happens only with the sentry character. I have no idea what the problem is about, i've put sentry in 21 slot, i dont know if theres a conflict between some npc character and sentry or whether theres an error with the effects (iron fist and quicksilver sometines has no effects at all and no powers, not very often, but thats another question) or not. Anyone knows what can be causing that?. I dont know if this is the correct place to post this, so i apoligize if im wrong. Thanx and greetings.
Title: Re: Sentry Mod for testing
Post by: Rasdel on March 30, 2008, 03:08pm
Ok, i haven't tried the Mod YET... but i was thinking... since the Hair can be added as a bolton, why not adding the cape too??

In other words, we could have a VERY decent SENTRY with "Astonishing Colossus" (resize of course) using as a base skin with added Hair & Cape with Boltons...

AND the manniquin could be base on that one as well, so they would match perfectly ^^

Just a suggestion/idea... not sure if it would REALLY work...

Cheers^^
Title: Re: Sentry Mod for testing
Post by: Teancum on March 30, 2008, 07:53pm
Just remember that model boltons have to be applied to every skin.  You can't pick and choose which ones to bolt new models onto.  You can only do that with existing skin segments and effects.
Title: Re: Sentry Mod for testing
Post by: Norrin Radd on March 30, 2008, 08:34pm
Just remember that model boltons have to be applied to every skin.  You can't pick and choose which ones to bolt new models onto.  You can only do that with existing skin segments and effects.

yes you can, in the powerstyle
Title: Re: Sentry Mod for testing
Post by: Teancum on March 31, 2008, 04:00am
True, but in hub areas the boltons won't be there, so if you're using bolton hair and whatnot it won't be there.  It's sortof why I don't bother with model boltons unless I can do it in the herostat.
Title: Re: Sentry Mod for testing
Post by: Norrin Radd on March 31, 2008, 06:54am
Yes, it's just that you made it sound like it was impossible. For the hair it would not be good, but it could be used for other models.

@ Rasdel, I believe this mod already uses a bolton cape:

Code: [Select]
      BoltOn {
      anim = 200_sentryp_cape ;
      bolt = Bip01 Spine2 ;
      model = 20021 ;
      slot = ebolton_cape ;
      }
Title: Re: Sentry Mod for testing
Post by: Rasdel on March 31, 2008, 08:34am
Quote from: Norrin Radd
Yes, it's just that you made it sound like it was impossible. For the hair it would not be good, but it could be used for other models.

@ Rasdel, I believe this mod already uses a bolton cape:
I know... if i am not mystaken it's the Quicksilver mesh with a bolton cape...

But what i meant is that since they "wig" bolton looks weird and not natural... it could be added to another mesh that works and adding a cape to that mesh aswell (which is kind of obvious since it wouldn't be Sentry without a cape, but well ^^)

Cheers
Title: Re: Sentry Mod for testing
Post by: Buddhabear100 on March 31, 2008, 04:33pm
Hair would be tough, but all of his skins would have a cape, so we don't have to worry about that. Rasdel you should add this to your list of projects.
(http://jerome.galica.free.fr/marvel/marvelknight/Sentry%203.gif)

This is the only skin that would be difficult on an Astonishing Colossus mesh. But for me it's a must have!
Title: Re: Sentry Mod for testing
Post by: Teancum on March 31, 2008, 06:54pm
Neutron would be your Colossus-sized equivalent, imo.
Title: Re: Sentry Mod for testing
Post by: Rasdel on March 31, 2008, 07:41pm
No need to ask for permission, it's not like i got legal rights ^^ After all, we are all here to try and make this game better right?

Right now i am really, REALLY busy to find Neutrons PC model offsets and Torch "fiery" offsets... so go ahead and have fun ^^

Cheers
Title: Re: Sentry Mod for testing
Post by: Buddhabear100 on April 01, 2008, 11:55am
Well Rasdel I have Neutrons PS2 offsets if you want them. cvc sent them to me,
Neutron
5101.igb ps2 256 256 21863 75519 .
Title: Re: Sentry Mod for testing
Post by: PacaveliTheDon on May 04, 2008, 10:16pm
any updates coming anytime soon...like the bolton wig???
or maybe a new loadscreen...
Title: Re: Sentry Mod for testing
Post by: Cates on June 04, 2008, 04:50am
Boreman - What offsets did you use for the bolton cape? I've added it to the Apocalypse mod, but it needs recolored. I can't figure out how to find the offsets.
Title: Re: Sentry Mod for testing
Post by: boreman on June 05, 2008, 02:11am
That will be a problem, I worked on them in the old desk computer (moved a couple months ago to laptop because of traveling issues). Try in the Offsets Central in the Knowledge Base.
Title: Re: Sentry Mod for testing
Post by: boreman on June 05, 2008, 02:14am
any updates coming anytime soon...like the bolton wig???
or maybe a new loadscreen...

Unlikely from me. I'm still stuck with the laptop and away from my MUA copy. Anyone who wants to try and add new modifications to the character will be welcome. Thanks, and sorry for the absence.
Title: Re: Sentry Mod for testing
Post by: DiamondPheonix on December 08, 2008, 08:18pm
i like this mod...good job
Title: Re: Sentry Mod for testing
Post by: CosmoChakra on December 24, 2008, 06:04am
I like this mod, and with the understanding that it isn't complete....

1. There are some black dots around the character, is this a limitation of my PC or something else?
Title: Re: Sentry Mod for testing
Post by: Teancum on December 24, 2008, 06:47am
That's due to using a PC XML2 model, and not a PS2 XML2 model for skinning.  It can be reskinned, but never was.  The only model that we can't reskin in PS2 format is Quicksilver (which may have been used).
Title: Re: Sentry Mod for testing
Post by: CosmoChakra on December 24, 2008, 12:01pm
Oh...too bad...'coz otherwise its really neat. All thats required is then:

-Reskinning
-A special Void mode(like Wolverine's rage mode)
-Loadscreen
-And Original voice
-And maybe touch up the mannequin.

Then he's basically done. But I understand the constraints of making such adjustments. Boreman, if you're reading this, awesome job!!!
Title: Re: Sentry Mod for testing
Post by: oolongT on January 23, 2009, 03:41pm
very very good job with the skin!:D