Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: shafcrawler on December 15, 2007, 11:01PM

Title: Husk MOD (with sounds)
Post by: shafcrawler on December 15, 2007, 11:01PM
(http://i127.photobucket.com/albums/p147/shafcrawler/HuskBanner.jpg)
(http://i127.photobucket.com/albums/p147/shafcrawler/Huskskinscopy.jpg)
(http://i127.photobucket.com/albums/p147/shafcrawler/Previes.jpg)

Husk Mod   :husk:
http://www.mediafire.com/?wi4e3w0myzd

ADMIN NOTE: if you would like to use this mod, please use the version of the mod from the XML2 Character Number Fix to prevent clashes with other mods: https://marvelmods.com/forum/index.php/topic,10782.0.html (https://marvelmods.com/forum/index.php/topic,10782.0.html)


Preview Video: http://www.youtube.com/watch?v=sUSFSOpw69M

Powers

Farm Might - Delivers a strong Punch
Metal Kick - husks to steel form and kicks the opponent
Wooden Lunge - husks to wood form and lunges at enemies
Tremor - Husks to Rock form and slams down on the ground
Acid Touch - Husks to acid form and touches enemies, damaging them
Mettalic Nightmare - Husks to a transparent metal form, scaring enemies
GRANITE CRUSH - Husks to granite form and jumps from opponent to opponent, crushing them

Passives and Boosts

Shed Skin - Gains regeneration for a time
Glass Sculpt - husks to glass form, becoming harder for enemies to see
Dazzle Form - Husks to diamond form, gaining additional strength and defense
Resisitive Layers - passive that adds to all resistances
Bulk Up - Passive that increases attack rating
RUBBERMAID - Husks to Rubber form, deflecting all damage and gaining superspeed

Enjoy!

NOTES
Still minor tweaking to be done.
Sounds have not been assigned. Currently uses Rogue's voice and power sounds. SOUND FILES ADDED
Animations have to be tweaked as well, as the menu opening is unfitting for Husk.
Skin references are welcome, as I have a limited amount of skins made so far.
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: Norrin Radd on December 15, 2007, 11:06PM
for the skin issues part, you can open your edited skin with a hex editor, and look for all the entries that have the same number as the rogue skin, and replace them with the number you are using for the new edited skin,
to look for the entries just do "ctrl" "f" and then search for text based entries, ex: 10901 (if this is the skin number)
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: shafcrawler on December 16, 2007, 06:53AM
Can anyone please give me the offset values for Emma's diamond skin/Legends 1 default skin. Need those to make steel and glass skins. Also, I'm thinking of leaving the clothes on when transforming to rubber form, as shown in Uncanny X-Men. What do you think? Let me know, along with any other forms you feel should be in the MOD.
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: Norrin Radd on December 16, 2007, 10:26AM
not sure if this will help you or not,
http://marvelmods.com/forum/index.php?topic=989.0
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: shafcrawler on December 17, 2007, 09:27PM
Okay, hex editing is a no-go for me. Could someone please take the time to hex edit the skin to "15501" and post it back here? Every time I am trying to hex edit, the skin gets corrupted and crashes my game.

Also, the mod loses all it's powers when moving to a different zone. Any idea why this is happening?
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: Onua on December 19, 2007, 04:16AM
He look very good ! Good job !
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: cvc on December 19, 2007, 01:59PM
Those screens are out of this world good,you are a very talented artist.
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: iammingy on December 19, 2007, 02:05PM
I agree! Very nice indeed.
If you painted all these from scratch, then you can definitely make super nice skins, too!
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: idrinkdrpepper on December 19, 2007, 02:39PM
Here's an old Paige skin that someone created a while back.  I can't remember who made it, but I inserted it into the igb for them.  Maybe it was Kinstryfe.
(http://i15.photobucket.com/albums/a395/idrinkdrpepper/paige.jpg)

Download here (http://www.sendspace.com/file/bex96n)

EDIT: Yeah, it was Kinstryfe.  Youngblood0000 collected a bunch of XML2 skins at this web site: http://thegamersjournal.com/rpg/pc/xmenlegends2/skins.php
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: jonchang on December 19, 2007, 09:17PM
Kinstryfe here goes by the name of Moderator darkmythology.

btw, I like the loadscreens! :thumbsup:
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: ratmon on May 13, 2008, 07:36PM
is this mod going to be updated?
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: shafcrawler on May 14, 2008, 01:23AM
Maybe. let's see. Now that i've gotten the hang of Modding, I might attempt it again. Thanks for reminding me!
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: shafcrawler on May 22, 2008, 09:59PM
Okay, working on Husk.
So far, I've added powers that include her
acid form, rock form, steel form, diamond form, rubber form, wood form and the transparent metal form I've seen in a pic somewhere.

However, I have no idea what her offensive xtreme should be like. She's mostly (well, fully) using Rogue's animations, so suggestions related to them would be great.

This is 1 mod I'm having fun making. Thanks to Ramen for reminding me about it.
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: nodoubt_jr on May 22, 2008, 10:43PM
use Rogue's xtreme and make it something like Rubber Bounce, or something were she turns into plastic/rubber and bounces from enemy to enemy.
Title: Re: Husk MOD (for testing and weeding out problems)
Post by: shafcrawler on May 22, 2008, 11:17PM
That makes both her xtremes in rubber form, as I made her second xtreme such that she'd husk to rubber and deflect all damage as well as gain superspeed for a time. Still, let's see. If no one has any objections to this, then I might as well.
Title: Re: Husk MOD
Post by: shafcrawler on May 24, 2008, 10:35AM
Mod Released (see first post). Enjoy!
Oh, and should you use the Mod, please comment on how you find it, as this Mod was a bit complicated and I had to make a lot of adjustments.
Title: Re: Husk MOD
Post by: nodoubt_jr on May 24, 2008, 01:15PM
nice skins :)
Title: Re: Husk MOD
Post by: havok83 on May 24, 2008, 03:52PM
Wow, thats really good! It works better than I expected. I love the transformations and unique attacks you did with her
Title: Re: Husk MOD
Post by: shafcrawler on May 24, 2008, 05:22PM
Quote from: havok83 on May 24, 2008, 03:52PM
Wow, thats really good! It works better than I expected. I love the transformations and unique attacks you did with her

Thanks. At first, they were a real pain to make. But I guess it was all worth it. As I write this, I'm still making adjustments to the MOD. Will post the final version soon if I get the time.
Title: Re: Husk MOD (with sounds)
Post by: shafcrawler on May 25, 2008, 10:03AM
Updated the MOD with power sounds, a new boost and fixes for passives. Still needs animation tweaking (which hopefully nodoubt will help me with) and some skins.
Title: Re: Husk MOD (with sounds)
Post by: Norrin Radd on May 25, 2008, 10:21AM
Your icons look really cool :nod:
Title: Re: Husk MOD (with sounds)
Post by: ratmon on May 25, 2008, 09:58PM
icons are very good!!! I really like this mod my favorite attack is her acid torch. BTW i dont see no bad animation.
Title: Re: Husk MOD (with sounds)
Post by: shafcrawler on May 26, 2008, 12:20AM
The thing is, the original menu opening animation doesn't seem very Husk-like, so I've asked nodoubt_jr to help me get rid of it.
Title: Re: Husk MOD (with sounds)
Post by: shafcrawler on May 26, 2008, 03:30AM
Made a preview video: http://www.youtube.com/watch?v=sUSFSOpw69M
Title: Re: Husk MOD (with sounds)
Post by: jonchang on May 26, 2008, 04:00AM
Sooo...does Northstar make a cameo this time?
Title: Re: Husk MOD (with sounds)
Post by: shafcrawler on May 26, 2008, 04:11AM
Nah! husk's going solo.
Title: Re: Husk MOD (with sounds)
Post by: havok83 on May 26, 2008, 04:20AM
I noticed that the HUD pic for her second skin (X corp) doesnt show up. I pinpointed that the .pkgb file for that one points to one that isnt there. I just edited it to redirect it to the first HUD. Just wanted to let you know, in case you wanted to fix that for any future updates
Title: Re: Husk MOD (with sounds)
Post by: shafcrawler on May 26, 2008, 08:49AM
Okay, will fix that. Finished the MOD in a hurry (due to exams) so I guess I missed it out. Thanks for pointing it out!
Title: Re: Husk MOD (with sounds)
Post by: intensity on May 26, 2008, 12:20PM
great job on Paige!!!  You really did her a lot of justice :)

she looks wonderful, and the skins are top notch work.