Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Norrin Radd on January 21, 2008, 05:32PM

Title: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on January 21, 2008, 05:32PM
Domino Mod, by Norrin Radd
(http://img136.imageshack.us/img136/720/domskinskk8.png)


Download Here (http://www.mediafire.com/?pkeqr3bv02xdadd)

Includes:
-5 skins
-Unique icons, huds, banner, and loadscreen
-Sounds
-bolton weapons
-mannequin

Powers:
Dual Slice: Knife attack with a high chance of getting a critical hit.
Hail of Bullets: Spin around while shooting nearby enemies with an additional chance of doing bleed damage.
Flash Bang: Toss a flashbang, which blinds and stuns enemies in the area.
Sniper: Use high-powered rifle to shoot a single enemy. Fires on release. 25% chance for instant knockout, if victim is stunned, chance increases to 50%.
Grenade Toss: Throws several grenades in a spread pattern, which explode doing energy damage.
Perfect Aim: Domino's luck causes increased damage and chance of critical hits.
Healing Time: By chance the team regenerates life for a short period of time.
Deadly Assassin: Leaps into the air, finds a spot to hide and starts shooting enemies, doing massive physical damage. Also boosts damage of team's xtreme powers by 50%.

credits:
-Ultimate skin and hud by BLaw
-uses fightstyle from BliZZ's fightstyle pack
-Knife and Desert Eagle boltons by iammingy (only the brightness and contrast were modified from the originals)
-Voice sounds were derived from Teancum's voice pack
-mannequin by Ravencore



Banshee Mod, by Norrin Radd
(http://img6.imageshack.us/img6/3995/bansheeskins2ht2.png)


Download Here (http://www.mediafire.com/?prkqt0mkoj4avdu)

Includes:
-5 skins
-Unique icons, huds, banner, and loadscreen
-Sounds
-mannequin

Powers:
Earful: A powerful sonic force blast.
Panic Attack: A radial blast of sonic waves that confuses enemies and makes them flee.
Irish Fury: Quick four hit melee combo.
Strong Blow: Widespread attack that damages enemies nearby.
Sonic Whirlwind: Creates a wind vortex capable of lifting and throwing objects and enemies in its path.
Head Crunch: Enemies are disoriented, allowing increased damage and chance of critical hits.
Mentor: Reduces damage taken by the entire team for a time.
Sonic Waves: Radial sonic attack.

credits:
-mannequin by BliZZ
-uses fightstyle from BliZZ's fightstyle pack



Angel Mod, by Norrin Radd, powers based on matt710's XML2 mod
(http://img22.imageshack.us/img22/5683/skinsuo0.jpg)

V1.4: Download Here (http://www.mediafire.com/download.php?dzmmkwu5mmn)

OLD: Download Here (http://www.mediafire.com/?o0gwgj0mqlo)

Includes:
-6 skins
-Unique icons, huds, character selection screen banner, and loadscreens
-Sounds
-mannequin

credits:
-base mod by matt710
-first power modified from darkmythology angel mod (also grabsmash)
-original skin by iammingy
-leather skin by shafcrawler
-archangel and original loadscreens by Cates
-original and death huds by BliZZ
-mannequin by Overload

Powers:
Neural Feathers: Launches a barrage of poisonous feathers at the enemy, stunning them briefly.
Winged Fury: Attacks with wings to barage enemies and causes knockback.
Rushing Gush: Flaps wings causing gusts in a 180 degree forward arc.
Aerial Dash: Charge against enemies, and objects, knocking them back.
Angelic Transfusion: Tranfuses Blood to raise health regeneration rate for the whole party for a time and instantly remove any harmful effects.
Humming Bird Essense: Angel increases his heart rate and wing speed to increase his speed and evasion rating, which makes it hard for enemies to attack him.
From The Heavens: Radial wing attack that causes wind and physical damage as he dives to the ground.



X23 Mod, by Norrin Radd, conversion of nodoubt_jr's XML2 mod
(http://img18.imageshack.us/img18/6619/x23if6.jpg)


V2.0: Download Here (https://www.mediafire.com/?0qmqa1cp7rqgvha)

Includes:
-5 skins
-Unique icons, huds, loadscreen, and character selection screen banner
-Mannequin
-Sounds

credits:
-nodoubt_jr for original mod and powers
-mannequin by iammingy
-x-force skin and hud by BLaw
-all skins (except x-force) by shafcrawler
-claw boltons by iammingy
-sounds derived from clips provided by Teancum

Powers:
Brutal Slash: Brutal claw slash and stab.
Foot Slash: Foot claw slash.
Artery Strike: Strikes enemies in an artery, causing bleeding.
Ruthless Slice: A powerful claw stab that inflicts physical damage.
Claw Flurry: Multiple slashing attacks.
Trigger Scent: Enters a raged state.
Skilled Presence: All allies turn 20% of damage inflicted into energy.
Savage Rampage: Dashes from enemy to enemy brutally slashing them.



Shadowcat Mod, by Norrin Radd, conversion of nodoubt_jr's XML2 mod
(http://img528.imageshack.us/img528/2456/shadoweq4.jpg)

V1.8: Download Here (https://www.mediafire.com/?5vc2peckr3iw6qa)

Includes:
-4 skins
-Unique icons, huds, loadscreen, and character selection screen banner
-Mannequin
-Sounds

credits:
-nodoubt_jr for original mod and powers
-mannequin by iammingy
-agent of shield skin by boreman
-classic skin by Tetragene
-x3 skin by shafcrawler
-sword and gun boltons by iammingy

Powers:
Phase: Shadowcat becomes intangible and can pass through solid objects.
Solid: Shadowcat comes out of phasing form and becomes solid again.
Claw Slash: Increased melee attack with knockback.
Sai Throw: Throws sai at enemies.
Ninja Blades: Deadly multi-hit sword attack.
Blade Cyclone: Spins around, attacking with swords.
Electrical Disruption: Absorbs damage for Shadowcat and allies and damages those that touch them.
Claws: Gives self retractable artificial claws for a time adding blade damage to melee attacks.
Agent of SHIELD: Jump in the air and do a 360 spin, taking down every enemy in sight.



Polaris Mod, by Norrin Radd, using XML2 Magneto powers
(http://img212.imageshack.us/img212/5210/polub9.jpg)

V2.0: Download Here (http://www.mediafire.com/download.php?muzhjtzzun5)

OLD: Download Here (http://www.mediafire.com/?qmjzhm4cycm)

Includes:
-5 skins
-Unique icons, huds, loadscreen, and banner
-Mannequin
-Sounds

Credits:
-mannequin model by Overload, reskinned by Norrin Radd using shafcrawler's skin
-Ultimate skin by boreman
-Uncanny and X-Factor skins by shafcrawler
-banner used from boreman and matt710's Polaris mods

Powers:
Levitation: Lift and throw objects and enemies.
Metal Spikes: Forms metal spikes and hurls them at enemies.
Death Trap: Enemies are surrounded by a cloud of flying metal, reflecting a percentage of damage back upon themselves.
Magnetic Blast: Uses iron in the blood to slow down the blood flow of enemies, which inflicts damage and confuses them.
Magnetic Grasp: Holds surrounding enemies and objects, damaging them.
Polarized Shield: Chance to block all incoming attacks.
Metal Minion: Spawn a metallic minion entity to fight alongside team for a time.
Metallic Mayhem: Blasts surrounding enemies with metallic shrapnel.



Longshot Mod, by Norrin Radd
(http://img60.imageshack.us/img60/6008/longshotmanny2am4.jpg)


Download Here (http://www.mediafire.com/?0qpght8ig1u65jz)

Includes:
-4 skins
-Unique icons, huds, and character selection screen banner
-Wig by iammingy
-Mannequin by iammingy
-Sounds
-Loadscreen

Thanks to Iammingy for the wig and mannequin

Powers:
Blade Throw: Launch a spread of blades, inflicting damage.
Rope Throw: Uses rope to fling an enemy into the air.  Charge longer to increase the distance the enemy will soar.
Confusion: Moves quickly to temporarily confuse and stun enemies.
Ricochet: Throws blades that ricochet off objects. Hold button for multiple release.
Falling Blades: Throws several blades into the air. They then crash down, slicing into enemies and surrounding objects.
Luck: Amazing luck causes increased damage and chance of critical hits.
Advanced Reflex: Slow down time except for Longshot and his allies.
Lucky Cut: Throw blades in a radius, slicing enemies as they pass.


Shard Mod, by Norrin Radd
Version 2.4 released (added sounds and updated mannequin)

(http://img24.imageshack.us/img24/6452/shardskinsdq5.png)


Download Here (http://www.mediafire.com/?4h7micn5093ya9b)

Includes:
-5 skins (to unlock all skins use the skin unlock code at the character select screen: up,down,up,down,left,right,left,right,up,down, start)
-Unique icons, huds, character selection screen banner, and loadscreen
-Reskinned bolton gun
-Mannequin by MXYZPTLK
-Sounds by Teancum

Thanks to the person(s) who converted Bishop and Jubilee from XMLs, as some of Shard's powers are derived from them
Thanks to Iammingy for pointing out the talent file error
Thanks to MXYZPTLK for the mannequin
Thanks to Teancum for the sounds

Powers:
Photonic Beam: Channels energy through her hands to blast foes with a beam of focused power.
Fed Up: Grab hold of nearby victim and slam them into the ground.
Light Show: Radial light attack that temporarily stuns enemies.
Future Blasts: Pull out a futuristic gun and fire as long as button is held. Allows movement and strafing.
Photonic Overload: Radial energy attack.
Hologram: Transforms into a hologram, becoming invisible to enemies, raising critical hit chances, and stunning enemies by critical attacks.
Energy Absorption: Absorbs a percentage of energy damage as health gain and boosts physical resistance.
Photonic Fury: Attracts particles and releases a massive explosion of photonic energy, which nullifies enemy powers.
Title: Re: Shard Mod (comming soon)
Post by: nodoubt_jr on January 21, 2008, 05:37PM
looks awesome!
Title: Re: Shard Mod (comming soon)
Post by: Sasquatch on January 21, 2008, 05:38PM
can i suggest a little thing ? hologram instead of make she invisible it could provide intangibility
Title: Re: Shard Mod (comming soon)
Post by: cvc on January 21, 2008, 05:40PM
That skin looks fabulous I'll be looking foreward to this.

EDIT: Oh wow she's got a new "BFG" duck!
Title: Re: Shard Mod (comming soon)
Post by: Norrin Radd on January 21, 2008, 05:45PM
Quote from: Sasquatch on January 21, 2008, 05:38PM
can i suggest a little thing ? hologram instead of make she invisible it could provide intangibility

thanks for the suggestion, i thought about it, but because of the issue with getting stuck and other problems with the intangability power i decided on invisible
Title: Re: Shard Mod (comming soon)
Post by: Sasquatch on January 21, 2008, 05:48PM
ok this mod probably be incridible
Title: Re: Shard Mod (comming soon)
Post by: BLaw on January 21, 2008, 06:03PM
The icons sure look great (as well as your Shard skins!!!). Can't wait for it to be completed!
Title: Re: Shard Mod (comming soon)
Post by: Overload on January 21, 2008, 06:15PM
Hey Norrin!

    Just stopped by and...man awesome job buddy! Can't wait till it's done!
Title: Re: Shard Mod (comming soon)
Post by: Norrin Radd on January 21, 2008, 07:03PM
thanks a lot guys, i hope you enjoy it, i hope to have it released by the end of the week
Title: Re: Shard Mod (comming soon)
Post by: iammingy on January 22, 2008, 02:34AM
Looking forward to it!!!
Title: Re: Shard Mod (Released)
Post by: Norrin Radd on January 23, 2008, 06:07PM
Shard mod released (see first post)! Let me know if i forgot to put something in the zip or if you have any problems
Title: Re: Shard Mod (Released)
Post by: iammingy on January 23, 2008, 06:12PM
Trying her right now!! :thumbsup2:
Title: Re: Shard Mod (Released)
Post by: BLaw on January 23, 2008, 06:13PM
What Iammingy says :D Btw nice gun :O
Title: Re: Shard Mod (Released)
Post by: iammingy on January 23, 2008, 06:56PM
Just checked. Everything works fine as far as I know. There is one thing though, I find that the talent is probably not set up correctly?

(http://xs123.xs.to/xs123/08044/shard_talent213.jpg.xs.jpg) (http://xs.to/xs.php?h=xs123&d=08044&f=shard_talent213.jpg)
Title: Re: Shard Mod (Released)
Post by: Norrin Radd on January 23, 2008, 07:09PM
thats weird, i dont have that problem on my machine

edit:
for example, see the pic in the first post, it doesnt look that that one you posted
Title: Re: Shard Mod (Released)
Post by: iammingy on January 23, 2008, 07:15PM
Your game was probably in Easy/Normal mode, the "constraints" in these modes blocked the ones I showed. Try Hard mode, you should see it.
Title: Re: Shard Mod (Released)
Post by: Norrin Radd on January 23, 2008, 09:36PM
you're right there some mistakes, i updated the mod with a new talent file (version 1.1)

thanks for pointing it out :thumbsup:, i wouldnt have noticed since i never play on hard
Title: Re: Shard Mod (Released) V1.1
Post by: iammingy on January 23, 2008, 10:12PM
You are welcome. Thanks for the mod!
Title: Re: Shard Mod (Released) V1.1
Post by: Overload on January 24, 2008, 10:47AM
Man Norrin... This is awesome! Thanks alot buddy.  :silvers:
Title: Re: Shard Mod (Released) V1.1
Post by: BLaw on January 24, 2008, 10:50AM
I didn't even notice the mistake.. Well updated it, played it WHILE testing skins (that's why skinning is fun sometimes hehe).. Works like a charm great job!!
Title: Re: Shard Mod (Released) V1.1
Post by: Norrin Radd on January 24, 2008, 01:16PM
thanks a lot :)
Title: Re: Shard Mod (Released) V2
Post by: Norrin Radd on January 26, 2008, 04:40PM
i updated the mod with 3 more skins, now there are 5 skins to choose from in all
the only thing to note is that the 5th skin doesnt have passives

see first post for download link
Title: Re: Shard Mod (Released) V2
Post by: Sidewinder on January 27, 2008, 03:01AM
The mod has an error for me wgen using the "Future Blasts" talent. It shows a red semi transparent square in front of the gun (so its some sort of texture/alpha bug).
(Using a Geforce 6800 GT, everything on full details besides shadows which are at the lowest setting, no AA or Anisotropic filtering).
Title: Re: Shard Mod (Released) V2
Post by: Norrin Radd on January 27, 2008, 09:05AM
thanks for letting me know, here are the textures called in the effect files for that move:
default, /nextgen/distort_mask1, /nextgen/distort_ring1, /nextgen/fireline1, l_graystreak, glow, misc_hitflash

maybe you can check to make sure you have them, they should be in your /textures/ folder

also, does Nick Fury's similar gun move work for you? because some of the same textures are called in both
Title: Re: Shard Mod (Released) V2
Post by: iammingy on January 27, 2008, 01:23PM
no pics...

I don't see it in my game, but I think it's the same problem other people had with Toxin when I had this red effects:

(http://img528.imageshack.us/img528/8247/toxinglitchfy1.th.jpg) (http://img528.imageshack.us/my.php?image=toxinglitchfy1.jpg)
Title: Re: Shard Mod (Released) V2
Post by: Norrin Radd on January 27, 2008, 01:28PM
is there any way to fix it, or is it just a video card problem

edit:
ok thanks
Title: Re: Shard Mod (Released) V2
Post by: iammingy on January 27, 2008, 01:32PM
Well, Magneto came with a solution for my mod:

Quote from: Magneto on January 05, 2008, 03:56PM
i've deleted P3_fail.xmlb and "blade ballet" works perfectly with its nice effects and no big ugly red square.

and it worked for him. I don't see how that separate unrelated effect would affect the red effects... Since I have never been able to spot it, I have no way to fix it myself. I have tried turning on all settings, but I still don't see it.... @_@
Title: Re: Shard Mod (Released) V2
Post by: Lord Frankie on January 27, 2008, 02:14PM
i think that the red square is a wrongly made distortion effect, but i'm not sure
to fix it:
-find the xmlb file that generates that effect
-backup it, decompile it and delete the various sections one by one to find the red square
-try to fix it or remove it


p.s. The same thing happened to me while trying to add a distortion effect to silver surfer's radial attack: it's colored instead of transparent, and i just can't make it transparent

p.p.s. i dont know why deleting an unrelated effect fixed blade ballet, but that's what happened.
Title: Re: Shard Mod (Released) V2
Post by: Sidewinder on January 28, 2008, 03:13AM
Nick Fury works fine for me.
But Toxin also showed the error with the Blade Ballet (was fixed by some suggestion here). So it is probably related somehow. I also have the error is some other mods (the only one I remember right now is Rhino).

If you can specify a bit closer which files I should try to modify I can give it a shot.
Title: Re: Shard Mod (Released) V2
Post by: Teancum on January 28, 2008, 05:29AM
Just wanted to let everyone know a soundset is currently being worked on.  She'll be voiced by Vanessa Marshall (Jan Ors from Star Wars: Jedi Outcast).
Title: Re: Shard Mod (Released) V2
Post by: Norrin Radd on January 28, 2008, 08:03AM
Quote from: Teancum on January 28, 2008, 05:29AM
Just wanted to let everyone know a soundset is currently being worked on.  She'll be voiced by Vanessa Marshall (Jan Ors from Star Wars: Jedi Outcast).
:bowdown1:

Quote from: Sidewinder on January 28, 2008, 03:13AM
Nick Fury works fine for me.
But Toxin also showed the error with the Blade Ballet (was fixed by some suggestion here). So it is probably related somehow. I also have the error is some other mods (the only one I remember right now is Rhino).

If you can specify a bit closer which files I should try to modify I can give it a shot.
if Nick Fury works for you then maybe it is an unrelated effect file that is screwing things up. Because the square thing doesnt happen for me there is no way for me to test it. To see if it is an unrelated effect file you could try removing all the effects except the gun_* ones, if you still get the square then the problem might be the gun_* effects, if not, then the problem may be an unrelated effect
Title: Re: Shard Mod (Released) V2
Post by: Onua on January 28, 2008, 10:21AM
She's look good ! Graet work Norrind.
Title: Re: Shard Mod (Released) V2
Post by: Overload on January 28, 2008, 01:27PM

  Hey Norrin!

I was just checking up on how Shard was doing and all of a sudden the new skins popped out and I was like,"YESSS!!!" haha.

      Incredible job buddy, keep doing it your way!    :highfive:
Title: Re: Shard Mod (Released) V2
Post by: Norrin Radd on January 28, 2008, 02:29PM
thanks guys,
nice png pics by the way Overload (especially the cap and ironman one)
Title: Re: Shard Mod (Released) V2
Post by: iammingy on January 28, 2008, 02:33PM
Quote from: Norrin Radd on January 28, 2008, 08:03AM
:bowdown1:
if Nick Fury works for you then maybe it is an unrelated effect file that is screwing things up. Because the square thing doesnt happen for me there is no way for me to test it. To see if it is an unrelated effect file you could try removing all the effects except the gun_* ones, if you still get the square then the problem might be the gun_* effects, if not, then the problem may be an unrelated effect

I think it should be the distortions (like Magneto said) and/or the ones with "alpha" in the name, but I think you won't get the red color if you revert them back to the original. :(
Title: Re: Shard Mod (Released) V2
Post by: Overload on January 28, 2008, 02:36PM
 Thanks Norrin! I wanna do alot more since it's so easy and a little fun project to do. Any suggestions just tell me on my forum page, I don't wanna crowd up your incredible topic with my crap lol. Anyways awesome job, and I look forward to the whole thing being complete!
Title: Re: Shard Mod (Released) V2
Post by: jonchang on February 05, 2008, 07:03AM
Will try her out when I'm back from CNY vacation in Singapore! Looks good!
Title: Re: Shard Mod (Released) V2
Post by: Teancum on February 06, 2008, 06:00AM
Voiceovers are done.  I have to reinstall MUA due to a new hard drive, then I'll get to work on her power sounds.
Title: Re: Shard Mod (Released) V2.2
Post by: Norrin Radd on February 06, 2008, 07:25PM
i updated the mod with mannequin by MXYZPTLK

and new loadscreen:
(http://xs124.xs.to/xs124/08064/loadpic771.png.xs.jpg) (http://xs.to/xs.php?h=xs124&d=08064&f=loadpic771.png)

see first post for download link
Title: Re: Shard Mod (Released) V2.2
Post by: Sidewinder on February 08, 2008, 02:36AM
Small update on the graphic bug for the gun power (which is still there in 2.2).
The bug disappears if I delete "gun_impact.xmlb".
I THINK the problem is that the file "textures/misc_hitflash.png" doesn't exist. At least I don't seem to be able to locate it?
Title: Re: Shard Mod (Released) V2.2
Post by: iammingy on February 08, 2008, 03:30AM
Quote from: Sidewinder on February 08, 2008, 02:36AM
Small update on the graphic bug for the gun power (which is still there in 2.2).
The bug disappears if I delete "gun_impact.xmlb".
I THINK the problem is that the file "textures/misc_hitflash.png" doesn't exist. At least I don't seem to be able to locate it?

It's stored in misc_hitflash.IGB
Title: Re: Shard Mod (Released) V2.2
Post by: Norrin Radd on February 08, 2008, 07:40AM
here Sidewinder, try this gun_impact.xmlb,
i removed the distortion effect, hope it works (it may not look that good because a part of the effect was removed, but its probably better than nothing)
Download Here (http://www.marvelmods.com/ftp_users/NorrinR/mods/shard/gun_impact.xmlb)
Title: Re: Shard Mod (Released) V2.2
Post by: Teancum on February 08, 2008, 07:50AM
Norrin, I got MUA installed last night, so I should be able to do her power sounds tonight and upload all her sounds.
Title: Re: Shard Mod (Released) V2.2
Post by: Norrin Radd on February 08, 2008, 08:01AM
sweet, thanks :thumbsup:
Title: Re: Shard Mod (Released) V2.2
Post by: Sidewinder on February 10, 2008, 03:30AM
Quote from: Norrin Radd on February 08, 2008, 07:40AM
here Sidewinder, try this gun_impact.xmlb,
i removed the distortion effect, hope it works (it may not look that good because a part of the effect was removed, but its probably better than nothing)
Download Here (http://www.marvelmods.com/ftp_users/NorrinR/mods/shard/gun_impact.xmlb)

Works without the red square. Thanks!
Title: Re: Shard Mod (Released) V2.2
Post by: Teancum on February 11, 2008, 09:52PM
Full Shard soundset (untested)
http://www.sendspace.com/file/c3ldmx

Extract to your /Marvel: Ultimate Alliance folder
Title: Re: Shard Mod (Released) V2.4
Post by: Norrin Radd on February 12, 2008, 10:57AM
thanks Teancum, it works great, nice choice for the voice
thanks also to MXYZPTLK for the updated mannequin


New release (V2.4) includes the updated mannequin, and the sound files, and a new powerstyle that references the correct sounds.
Enjoy!
Title: Re: Shard Mod (Released) V2.4 / Longshot comming soon
Post by: Norrin Radd on March 18, 2008, 05:30PM
Added some info on the Longshot mod to the first page. His powers are mostly based on Daredevil's
Title: Re: Shard Mod (Released) V2.4 / Longshot comming soon
Post by: jonchang on March 18, 2008, 06:43PM
Longshot's gonna be on my looking-forward to list!
Title: Re: Shard Mod (Released) V2.4 / Longshot comming soon
Post by: Norrin Radd on April 18, 2008, 10:32PM
updated first post with some skin, icon, and banner pics
Title: Re: Shard Mod (Released) V2.4 / Longshot comming soon
Post by: Teancum on April 18, 2008, 10:51PM
Nicely done.  Looking forward to using him.
Title: Re: Shard Mod (Released) V2.4 / Longshot (Released) V1.0
Post by: Norrin Radd on April 19, 2008, 12:20AM
Thanks,

Longshot mod V1 released, see first post. Let me know if you think I forgot something in the rar file.
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: jonchang on April 19, 2008, 11:44PM
Looks really nice on the previews!
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: Teancum on April 20, 2008, 11:35AM
Norrin, do you need a voice set for him?  I still have a decent collection of character sounds from many games.
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: Norrin Radd on April 20, 2008, 11:58AM
No thanks, I just used Captain A's
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: iammingy on May 15, 2008, 07:01PM
Norrin Radd, I have just tried out Longshot. It's very very well done, nicely balanced, nice combo of animations. The effects are top-notch, too! (http://xs227.xs.to/xs227/08205/longshot117.gif)
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: Norrin Radd on May 15, 2008, 07:17PM
Wow, thank you very much!
Nice longhsot image btw
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: iammingy on May 15, 2008, 07:20PM
hehe, I found it in another forum. Hopefully, the Admins will have time to put it into the list of emoticons.
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: Norrin Radd on May 16, 2008, 05:34PM
Thanks to iammingy, now Longshot has a mannequin. The mod has been updated to include his mannequin. There is a preview picture of it on the first post.
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: Norrin Radd on May 21, 2008, 04:48PM
Comming soon:
X-23 and Shadowcat (conversions of nodoubt_jr's mods)

and

Polaris (using Magneto's xml2 powers)
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: Norrin Radd on May 21, 2008, 06:04PM
I also found a good use for the silver surfer skin, as a metallic minion, haha (for polaris)
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: iammingy on May 21, 2008, 06:07PM
Quote from: Norrin Radd on May 21, 2008, 06:04PM
I also found a good use for the silver surfer skin, as a metallic minion, haha (for polaris)

Hey, that's a great idea!!! :rofl: The one in XML2 looks so corny.
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: Norrin Radd on May 21, 2008, 06:10PM
Thanks, actually for some reason the one from XML2 (the ps2 or pc) seem to always show up black. Then I made a silver guy out of Zealot Minion, but then I tried Silver Surfer and he looks much better  :thumbsup:
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: Sasquatch on May 22, 2008, 06:39AM
Quote from: Norrin Radd on May 21, 2008, 04:48PM
Comming soon:
X-23 and Shadowcat (conversions of nodoubt_jr's mods)

and

Polaris (using Magneto's xml2 powers)
you are my hero. I can't wait to play with this mods.
Title: Re: Shard Mod (Released) V2.4 / Longshot Mod (Released) V1.0
Post by: Norrin Radd on May 27, 2008, 07:00PM
Updated first post. They are not released yet of course.
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: nodoubt_jr on May 27, 2008, 07:36PM
the icons look great, i might have to borrow those in the future :)
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: Norrin Radd on May 27, 2008, 09:03PM
Thanks, you could use them of course. And thanks again for letting me use your x23 and shadowcat mods  ;)
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: nodoubt_jr on May 27, 2008, 09:08PM
no problem :)
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: jonchang on May 27, 2008, 10:15PM
Especially can't wait for Shadowcat!
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: Cates on May 28, 2008, 08:35AM
Norrin - I can't wait for your new mods, given the quality of Shard and Longshot. Outstanding work--very professional.

One note: I get the default black mannequin with Longshot. Any idea why?
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: Norrin Radd on May 28, 2008, 08:46AM
Thanks Cates.

In my older version I had a blank mannequin, but I thought the new link should contain iammingy's new mannequin. I'm not sure when you downloaded it, but you could try downloading again, and make sure you paste the mannequin over 9501.igb in the mannequin folder. By looking at the file size of the mannequin in the current download link, i do not believe it is the blank one.

Let me know if you still have problems
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: SageLuis on May 28, 2008, 11:46PM
can i have shadowcat mod plz plz??? lol :P sorry to bothering so much :P
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: jonchang on May 29, 2008, 01:41AM
It is not out yet. He is working on it. Have patience, and she will soon be added to your roster.
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: SageLuis on June 03, 2008, 12:36PM
:P so how is the shadowcat mod goin :P any advance ?? :P sorry to bother so much :P but i think it would be really cool to play with her :P can wait to see her :P lol
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: Norrin Radd on June 03, 2008, 12:50PM
I don't have a lot of time to do modding, so the three mods listed but not released may not be released for a while. They will most likely all be released at the same time though.
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: matezoide on June 09, 2008, 09:33AM
cant wait to play as then,look prety good (i realy wanna see Silver Surfer as Polaris minion)
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: SageLuis on June 17, 2008, 11:39AM
man man :P so how is shadowcat goin man :P sorry to push you but i need her for live lol :P any news about those 3 xmen chars?
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: Norrin Radd on June 17, 2008, 04:03PM
The 3 mods are almost done, just some minor changes need to be done. I'm not sure when I'll be able to have 'em complete, but it should be soon
Title: Re: Shard Mod / Longshot Mod Released, 3 more X-Men to come
Post by: Dihan on June 18, 2008, 04:08PM
I'm really looking forward to playing with Shadowcat! Now if only you could do Husk and Northstar *hint hint* :P
Title: Re: Shard/Longshot/Polaris Mods Released, 2 more X-Men to come
Post by: Norrin Radd on June 20, 2008, 07:14AM
Polaris mod released, see first post for link. Since she uses XML2 Magneto powers don't expect anything too unique. Thanks to the person who extracted scarlet witch voice sounds from xml2 x_voice. I used Scarlet Witch's voice since I don't use her on my team, so may as well put the voice to use. For the power sounds, she uses the same sounds as Magneto did in xml2.
Title: Re: Shard/Longshot/Polaris Mods Released, 2 more X-Men to come
Post by: jonchang on June 20, 2008, 09:17AM
Thanks for all the new mods that came out! So many new stuff to check out after my one-week vacation in Borneo. :)
Title: Re: Shard/Longshot/Polaris/X23 Mods Released, 1 more X-Man to come
Post by: Norrin Radd on June 21, 2008, 05:18PM
X-23 mod released. See first post for link.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 21, 2008, 06:15PM
Shadowcat mod released. See first post for link. Also thanks to nodoubt_jr for noticing that some files were missing in the x23 rar file. They have been included and re-uploaded.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: IcemanIsAnAmazingFriend on June 21, 2008, 07:07PM
Awesome Norrin, can't wait to try Shadowcat out.  Thanks for the time and effort put into all of these.  If I didn't have to take an exam that determined my life on Monday, I'd be playing right now.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 21, 2008, 07:24PM
Thanks and good luck on your exam :thumbsup:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: SageLuis on June 21, 2008, 10:50PM
Ohhh man!!!!! shadowcat !!!!! nice nice i have been waiting for this so long ago :P lol i know i'll be a great mod :D thanx
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Dihan on June 22, 2008, 01:03AM
Shadowcat! My dream ever since I heard about XML1 has now been fulfilled!

Thanks! :D

Shadowcat's basic claw attack does over 300 damage every single time.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Cates on June 22, 2008, 06:01AM
Norrin -

Great job, as always! The mods are extremely high quality. What animations did you use for Shadowcat in the menu? Those are cool.

Two things I noticed:
1) The body/mind/strength stats in the herostat are inflated for both X-23 and Shadowcat.
2) All three do the same "default" punch attack on the grabsmash. Was that intentional?

Aside from those "minor" things, these are excellent mods!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 22, 2008, 07:07AM
Thanks for the heads up on those problems, i'll try to fix them right away. for the grabsmash punch question, yes they were meant to be the same
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 22, 2008, 08:52AM
Updated shadowcat and x23 based off Cates and Dihan's comments (same links as before). Shadowcat's claw attack should work properly now.

Thanks for pointing these out
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: muafan on June 22, 2008, 09:56AM
shadowcat amnd longshot look awesome...... as soon as i get mua on my new computer i'll install them
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: nodoubt_jr on June 22, 2008, 12:19PM
yes! im gonna go see how they look in mua, thanks norrin

edit: just tried them out, they work great and thankfull you found a good idle for X-23, im going to change the xml2 version's idle too.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Dihan on June 22, 2008, 03:21PM
The one thing I'm not fond of is the choice of voice for X-23, but that's a minor thing and easily overlooked. I love them both.

What do you have planned next? (if anything)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 22, 2008, 04:03PM
Thanks, for x23 voice i used storm from xml1 to add something new to the mix. There are only so many voice sets and i didn't want to recycle too much considering my 3 newest mods are girls/women. What is next, some actually playing of the game maybe, haha
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 23, 2008, 12:23AM
i forgot to put in some sounds like death and pain for shadowcat. these have been put in and the mod reuploaded on the same link. thanks to nodoubt_jr for pointing this out
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: muafan on June 23, 2008, 10:26AM
hey so i tried shadowcat and x23. x23 wasnt too great but shawdowcat was. give boreman my thanks for the agent odf sheild skin. love it.  tommorow ill download longshot. i'll tell u what i think of it then :)

while ur converting xml2 mods can u do magik?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 23, 2008, 11:27AM
thanks for the comments. but i don't think i'll be converting any more mods/characters from xml2
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: ToyBoy20 on June 23, 2008, 07:03PM
Is Shadowcat for the PS2?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 23, 2008, 07:06PM
the mod is for pc. The character models are from ps2, but the boltons and mannequin probably won't work on the ps2, and you would have to package the mod into an fb
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: jonchang on June 24, 2008, 05:24AM
Most nearly everythin' you see hear is for the PC.

Everythin' else that don't belong anywhere else go in the Console Versions board.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: muafan on June 24, 2008, 05:23PM
longshot is great! love the mod. in fact i am in love with norrin in a tottaly hetero way!


one glaring ommision tho.
ultimate longshot.
heres pic.
(http://images2.wikia.nocookie.net/marveldatabase/images/thumb/d/d0/Longshot_(Ultimate)_001.jpg/200px-Longshot_(Ultimate)_001.jpg)
can u make me this. thnx in advance.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 24, 2008, 05:46PM
Thanks. That skin wouldn't fit with the mod because he would also have long hair. I thought of doing that skin before, but the reason i mentioned is why i didnt do that skin.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Sidewinder on June 25, 2008, 10:46AM
IMHO, both X23 and Shadowcat, while nice, still need some work.

X23 is the more complete one, but she has icon issues.

Shadowcat's Electrical Disruption doesn't seem to have any effect to me. In any case the description is broken.
However, the biggest problem is Phase.
1. She drops out of it sometimes unpredictably.
2. She can walk out of the map which looks rediculously (its not like Vision who flies and thus makes at least some sense).
3. Unlike Vision (who flies) Shadowcat DOES regenerate Energy while phased out. This makes the ability vastly overpowered IMHO. There is 0 risk for her to die ever. The power should be severly limited in time and or give negative energy regeneration.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 25, 2008, 12:11PM
Can you please explain the icon issues you are having. (are you talking about that tiny icon that shows up in the menu when you look at artery strike?)

For your 2., this will probably not be changed, as she does not fly.

Also, when she jumps, the phasing is stopped, this is suppose to happen.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: muafan on June 25, 2008, 03:34PM
as fer me norrin, when ahe jumps during phasing she floats into space. the only way fer her to get down is for me too press dephase were she either A. falls down and dies or b. floats around near ground level and randomly phases thru  walls and genraelly makes a nuisance of herself.




Quote from: Norrin Radd on June 24, 2008, 05:46PM
Thanks. That skin wouldn't fit with the mod because he would also have long hair. I thought of doing that skin before, but the reason i mentioned is why i didnt do that skin.


ive seen pic of a long-haired ultimate long shot but one problem..... he had a beard no models that i know of have a beard other then one and it wont match so.......
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 25, 2008, 03:36PM
ok thanks muafan, she should turn off her phasing when she jumps, i'll check to make sure i've included all the scripts
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: jonchang on June 25, 2008, 05:00PM
She does have an airwalking ability though.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: nodoubt_jr on June 25, 2008, 05:15PM
like midnight said, she does walk on air, so her walking on air fits.

plus if her phasing is timed, she might turn solid when moving through a map or withing something. its better to have the control yourself.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 25, 2008, 06:35PM
Yes, it doesn't make sense for a timed phasing for the reason you just mentioned.

Some updates to announce (all mods have same link as before):
Polaris:
-fixed a menu icon problem

X23:
-fixed a menu icon problem
-edited powerstyle

Shadowcat:
-fixed a menu icon problem
-now uses nodoubt_jr's new sword effects (thanks for these)
-fixed the description of the electrical power, since it wasn't showing up correctly in menu
-changed the phasing power in the following way:
    -she now does not regenerate energy when she is using the phasing power
-edited the herostat entry to be more balanced
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 25, 2008, 06:41PM
As for the electrical power, it works for me. Here is a short description and pictures:

When the power is on:
-she (and teamates with this power) is immune to some forms of damage, as can be seen in the top left corner picture, where she is unharmed by the fire
-she (and teamates with this power) hurts enemies who she touches with electrical damage, as seen in the middle left picture
-she is not immune to all types of damage, as seen on the bottom left picture

When the power is off:
-she is not immune to damage, as seen on the top right of the figure, she is hurt by the fire
-she does not hurt enemies with electrical damage when she touches them

(http://www.marvelmods.com/ftp_users/NorrinR/mods/shadow/kittypower.JPG)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: jonchang on June 26, 2008, 01:05AM
Wow... so comically accurate.

So what have you decided to do abojut her airwalking ability?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 26, 2008, 06:19AM
the only changes i made are those listed:

Quote from: Norrin Radd on June 25, 2008, 06:35PM
Shadowcat:
-fixed a menu icon problem
-now uses nodoubt_jr's new sword effects (thanks for these)
-fixed the description of the electrical power, since it wasn't showing up correctly in menu
-changed the phasing power in the following way:
    -she now does not regenerate energy when she is using the phasing power
-edited the herostat entry to be more balanced
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: SageLuis on June 27, 2008, 09:42AM
hey man i just can thank you enough :P really love this mods :D
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released
Post by: Norrin Radd on June 27, 2008, 11:22PM
thanks,


Longshot mod updated (see first post for link):
-new skin
-herostat modified for new skin (make sure to use the new herostat entry)

(http://www.marvelmods.com/ftp_users/NorrinR/mods/longshot/9504.JPG)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released, soon: Angel
Post by: Norrin Radd on July 01, 2008, 11:13PM
Comming soon: Angel

Powers based off matt710's angel mod, but effects have been heavily edited. Sounds and some anims/powers have also been edited. Also will include new icons and banner. See first post for preview.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released, soon: Angel
Post by: Turmoil on July 02, 2008, 12:12AM
Wow, i had to sign in just so I could comment on these they look great. I cant wait till Angel is released. Any idea when that will be?
Dont want to rush you as I would rather you take your time and get it as good as possible, but damn those pics just really make me wish I had it now ;D
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released, soon: Angel
Post by: Norrin Radd on July 02, 2008, 07:23AM
It should be released pretty soon. only the huds and loadscreen are left, and cates said that his loadscreen (s) could be used.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released, soon: Angel
Post by: Teancum on July 02, 2008, 08:06AM
Just out of curiosity did you do 2 or 3 skeletons for Angel?  On the Xbox I only used 2 -- so if you only used that many than he'd be really easy to update.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released, soon: Angel
Post by: Norrin Radd on July 02, 2008, 08:12AM
He uses fightstyle_default, and then 2 skellies, so i imagine it should be ok?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat Mods Released, soon: Angel
Post by: Teancum on July 02, 2008, 09:12AM
Yeppers.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 03, 2008, 12:47AM
Angel mod released, see first post for link.

I may make a few small updates in the next few days in case i forgot a file in the upload or i find some small problems. Right now there is no mannequin because Overload is making some new ones. If you really want to have one now, he released one some time ago in his thread, and there is also an ultimate one floating around.

If you had an older Angel mod installed and had problems where the powers didnt consume energy after a while, delete all your old angel files before installing this mod, hopefully that will help solve the problem. I haven't run into this problem and I have played with the mod all the way up to Mephisto's realm.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Dihan on July 03, 2008, 03:28AM
I'm so playing through with Angel, Cyclops, Jean Grey and Iceman in their original costumes!

Let's hope it stays bug free this time, thanks.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: jonchang on July 04, 2008, 02:07AM
Wowies! You are great! How hard was Angel?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Overload on July 08, 2008, 04:26PM
 Hey Norrin, I finished the Modern Angel mannequin that fitted nicely in Storm's slot right beside Mr. Fantastic and Luke Cage. Im gonna see about doing a ground one as well since I know the mannequin I just made cover's alot of area that wont look good in some slots. Anyways I'll pm you the link ok?

Here are the screenshots...

(http://img1.uploadhouse.com/fileuploads/2166/2166436-100x100-1ca5f873e11478f8b6b27bd89a952232.jpg) (http://www.uploadhouse.com/viewfile.php?id=2166436&showlnk=0)  (http://img1.uploadhouse.com/fileuploads/2166/2166438-100x100-e98ff21fa90cf27a2beb06017be57421.jpg) (http://www.uploadhouse.com/viewfile.php?id=2166438&showlnk=0)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Teancum on July 08, 2008, 04:55PM
His head looks a little awkward.  Other than that great job.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Overload on July 08, 2008, 05:36PM
 Ya, it was hard trying to get his head to look up...Well I can change that, give me a few minutes...

Edit: Ok it's finished, How does it look now? (Pictures above)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 08, 2008, 07:22PM
Just tried the mannequin out, it looks really good. The reason i didn't include that skin with the mod is because i liked his other available skins so much better.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 09, 2008, 08:17PM
Included Overload's Archangel mannequin in the mod, see first post for link
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: PacaveliTheDon on July 12, 2008, 12:23PM
GREAT WORK ON THESE MODS...THEY LOOK AMAZING...

it appears that the angel mod is still having a problem with his powers not causing any damage after a while...any solutions to the problem yet???
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 13, 2008, 09:39AM
Quote from: PacaveliTheDon on July 12, 2008, 12:23PM
it appears that the angel mod is still having a problem with his powers not causing any damage after a while...any solutions to the problem yet???

Did you delete all your old angel files? I don't have this problem, and i have played with him up to mephisto's realm, so there is not really any way i can debug it.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: PacaveliTheDon on July 13, 2008, 12:21PM
Quote from: Norrin Radd on July 13, 2008, 09:39AM
Did you delete all your old angel files? I don't have this problem, and i have played with him up to mephisto's realm, so there is not really any way i can debug it.
thanx that did the trick...
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: zvitor on July 13, 2008, 05:03PM
great angel mod... thankz for that mod
sugestions... a mannequin with leather skin... or other with blue skin....
and maybe angel should be "trowable" like wolverine....
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 13, 2008, 06:23PM
Thanks. For the throwable part, just add the line:
Quotecanbeallythrown = true ;
in the herostat entry. Make sure to put it in alphabetical order. I haven't tried it, but i assume that should work.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Teancum on July 13, 2008, 07:04PM
Just curious, can Kitty be thrown?  (She was in one of the Astonishing X-Men comics)  It's not a big deal if she can't, as like you said it's easy to add, and on top of that I only know of her being thrown that once.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 13, 2008, 07:34PM
She can't currently no, actually i don't think i ever threw anyone in MUA for all i've played
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: jonchang on July 14, 2008, 12:35AM
FYI, Thing and Colossus can throw Wolverine.

If Kitty has been thrown once and can be added in, does that mean Cable can fly once as well and have a flight ability added in on him?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 14, 2008, 12:42AM
Quote from: Midnight Curse on July 14, 2008, 12:35AM
FYI, Thing and Colossus can throw Wolverine.

No kidding, where do you think i took the line 'canbeallythrown=true' from.

Quote from: Midnight Curse on July 14, 2008, 12:35AM
If Kitty has been thrown once and can be added in, does that mean Cable can fly once as well and have a flight ability added in on him?
What do you mean thrown once? Anybody can be made to fly.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 14, 2008, 10:59AM
New Longshot skin and mannequin and loadscreen, see first post for mod link

New skinOld skin
(http://www.marvelmods.com/ftp_users/NorrinR/mods/longshot/mojo2.png)(http://www.marvelmods.com/ftp_users/NorrinR/mods/longshot/mojo.png)
New mannequinOld mannequin
(http://www.marvelmods.com/ftp_users/NorrinR/mods/longshot/longshot_manny2.JPG)(http://www.marvelmods.com/ftp_users/NorrinR/mods/longshot/longshot_manny.JPG)

Added loadscreen:
(http://www.marvelmods.com/ftp_users/NorrinR/mods/longshot/long_load.PNG)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Teancum on July 14, 2008, 01:18PM
Dig the loadscreen dude.  That's snazzy.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: zvitor on July 14, 2008, 02:25PM
Quote from: Norrin Radd on July 13, 2008, 06:23PM
Thanks. For the throwable part, just add the line:in the herostat entry. Make sure to put it in alphabetical order. I haven't tried it, but i assume that should work.
thats work, but angel dont make damage, i should mod something more?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Dihan on July 14, 2008, 02:34PM
You'll probably have to go into Wolverine's fightstyle and copy and paste the appropriate part.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: iammingy on July 14, 2008, 04:11PM
Quote from: Norrin Radd on July 14, 2008, 12:42AM
What do you mean thrown once? Anybody can be made to fly.

I think he's talking about Kitty Pryde being thrown only once in comics and thus shouldn't be made throwable in the game... lol.

MC, adding the throwable ability or not is just zvitor's choice... Either way, I think it's great to learn something new. :)

Quote from: Norrin Radd on July 14, 2008, 10:59AM
New Longshot skin and mannequin and loadscreen, see first post for mod link

Great improvement!!! :applause:

Quote from: Dihan on July 14, 2008, 02:34PM
You'll probably have to go into Wolverine's fightstyle and copy and paste the appropriate part.

No, it's his powerstyle. The codes in fightsyle_wolverine and fightstyle_default are same.

I think these are all you need to add in Shadow Cat's powerstyle:


   FightMove {
   animenum = ea_lunge ;
   handler = ch_fastball ;
   lockangles = true ;
   name = fastball ;
   playspeed = 2 ;
   sequenced = true ;
      trigger {
      arc = 180 ;
      damage = 3 4 ;
      knockback = 190 ;
      name = punch ;
      tag = 1 ;
      time = -1 ;
         damageMod {
         name = dmgmod_auto_knockback ;
         }

      }

      chain {
      action = special2 ;
      result = fastballhit ;
      }

      chain {
      action = touch ;
      result = fastballhit ;
      }

      chain {
      action = idle ;
      result = fastballland ;
      }

   }

   FightMove {
   animenum = ea_lunge_land ;
   lockangles = true ;
   lockchaining = true ;
   name = fastballhit ;
   startchaintime = 0.8 ;
      chain {
      action = idle ;
      result = idle ;
      }

   }

   FightMove {
   animenum = ea_lunge_land ;
   lockangles = true ;
   name = fastballland ;
   startchaintime = 0.7 ;
   takeimpactdamage = false ;
      chain {
      action = idle ;
      result = idle ;
      }

      chain {
      action = walk ;
      result = walk ;
      }

      chain {
      action = run ;
      result = run ;
      }

   }
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Dihan on July 14, 2008, 04:15PM
I knew it would have been one or the other. I just took a chance and got the wrong one.

Oh well, I'm still learning.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: iammingy on July 14, 2008, 04:19PM
Dihan, sorry if I sounded a bit negative. :hyper:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Dihan on July 14, 2008, 04:27PM
Don't worry about it. I'd prefer to be corrected instead of having faulty knowledge.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: iammingy on July 27, 2008, 11:13PM
Just tried your Angel, Norrin Radd. It works fine so far, no more losing power in the middle of the game for me yet! Good job! :)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 27, 2008, 11:28PM
Quote from: iammingy on July 27, 2008, 11:13PM
Just tried your Angel, Norrin Radd. It works fine so far, no more losing power in the middle of the game for me yet! Good job! :)

Great to hear, and thanks for letting me use your original skin
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: colossusjames on July 31, 2008, 05:14AM
High there. I downloaded angel and saved him on my desktop. Then since my free trial for Microsoft Word 2007 expired, I tried opening it on wordpad. When I did it showed up with type like this:
"Rar! ÀÂ,Ü¢ŠjDDTtŽQÖ\'ìtã¤P@SJiAÜ#øV?€ã¸t—w,wf.8èÌtã§xã´t ßjª^b–.å] ¯žèëÞ½ûä<,,¹ÉÊåwͧ'óƏò5'uWòIÜ©òùß*UIýW%Š&tgAÿÃàGÿÐX" , etc.

I assume it shouldn't be this way, and I as curious why it is. If you could let me know if I need a different program to read it's text, or if it wasn't ment to be read and can only be used as a playable character, etc. than I would be very greatful.

EDIT: Might I also suggest if it isn't too much that you put the Morlock Goth's voice from XML One for X-23s voice instead of storms. Strms sounds a little mature fo her, and not as "vicious"/feral. The morlock goth has a higher, more youthful, and vicious voice that would fit her better.

Of course, this is just a suggestion, and I don't know if you have the tme, or if maybe you jut really like how it already is. I just thought it would fit better myself. I haven't got to play your characters because I don't own the game on computer yet, but I find it very imrpessive how you've spent such time coding and editing to make these characters for what you did.

It's impressive in all honesty, and I'd like to say thanks in advance :)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Teancum on July 31, 2008, 05:37AM
You need WinRAR to open the archive.  I don't know what else you're wanting to open, but everything is binary data that can't be opened with a text editor unless decompiled.

Oh, and off-topic, but if you're looking for an Office Suite that doesn't have a trial and is free, might I suggest Open Office (http://en.wikipedia.org/wiki/OpenOffice.org).
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on July 31, 2008, 09:27PM
Updated X-23 sounds using clips of anola provided by Teancum. She doesn't have as many sounds as she did before (since before it was pretty much a full set), but they better suit the character. Same link on first post
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: NIC_E_M on August 03, 2008, 12:30AM
Hey, Norrin Radd, I think there might be a problem with your X-23 mod. I tried it and it wouldn't show up. At first, I thought it was because it was in menulocation 26, but then I swapped wolverine out for X-23, and it still wouldn't work. So, i thought maybe it was my laptop, but then I loaded iammingy's Iron fist mod and that worked fine. Awesome work, by the way.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on August 03, 2008, 12:43AM
hm, i think other people have tried it and it didn't give them this problem. When you go to the menu location she is supposed to be in, there is no mannequin there at all? or is it a locked mannequin?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: NIC_E_M on August 03, 2008, 04:01AM
Ok, I tried it again, and it worked. i replaced wolverine with x-23, and when the game started, I was a defaultman. I got to the checkpoint and yes, the mannequin was there. And it worked. Maybe the defaultman thing at the start has something to do with the game? I'll try it in slot 26 again. Sorry for accusing your mod wrongly.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on August 03, 2008, 07:54AM
haha, no worries, glad you got it to work
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: NIC_E_M on August 06, 2008, 12:36AM
Oh, by the way, I found out what was my problem. It was because i kept on loading my save game (even though it didn't work), before starting a new game. This somehow messed it up.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on August 10, 2008, 09:34AM
Updated Polaris with a fix to the Magnetic Grasp power. See first post for download link
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on August 28, 2008, 08:47AM
I think next I'm going to work on a custom Banshee mod. I might be able to make a soundset from his voice in XML2. I got all his lines, but I'll need to try to cut them up to be able to get a soundset
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: pinkserika on August 31, 2008, 03:34AM
Hi, your mods are amazing, but when I placed Polaris in the game, her mannequin is one that is Force Work Scarlet Witch's. I mean, Polaris' mannequin is scarlet color, not her green one. Is that because I'm also using Scarlet Witch's mannequin as Force Work one in the game?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on August 31, 2008, 07:59AM
Quote from: pinkserika on August 31, 2008, 03:34AM
Hi, your mods are amazing, but when I placed Polaris in the game, her mannequin is one that is Force Work Scarlet Witch's. I mean, Polaris' mannequin is scarlet color, not her green one. Is that because I'm also using Scarlet Witch's mannequin as Force Work one in the game?

Thanks, and yeah that should be the reason. You can fix this by hex-editing the number (or name) in the mannequin file. I'm not sure if you are familar with that, if you can wait about a week I should be able to upload a new version of it

edit:
I explained how to do it here for MXYZPTLK's mannequins:
http://marvelmods.com/forum/index.php?topic=1467.msg33595#msg33595

edit2:
ok, nevermind, I took some time and hex-edited it. I re-uploaded it under the same link (just need to copy over the mannequin, you should see that the last day it has been modified is today). Let me know if it works out
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: pinkserika on August 31, 2008, 09:36PM
It works properly now. Thanks a lot.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Svengo on September 04, 2008, 04:37PM
Hello all, I'm new here and really glad to see a mod community for this game.
I have tried most of the fully working character mods already and they're all great but I do have a question about the longshot mod. (one of my favorite Marvel chars. btw)
Most of his animations are not showing up for me. Most of the previous posts in this thread seem to indicate that they show up for others.

I added him in exactly like all the other characters I've tried and I believe that I have the most recent version of longshot.
I did search the board for anyone with this issue and didn't see anyone. I'd appreciate any advice.

Thx for all the great mods


Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on September 04, 2008, 05:18PM
When you tried the mod, were you starting a new game with default stats? He uses a custom fightstyle so you may need to start a new game for his anims to work properly.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Svengo on September 04, 2008, 06:35PM
Thanks for your reply.
I have tried him several times now always with a new game( I don't even have any save files in the default folder right now ) . It's interesting as some anims will show, such as lifting an object or grabbing an enemy and punching him ( I would guess these are more common game anims not custom ). The power effects all show just not his other anims. I can see the effects of his punching and kicking and hear all the sound effects as well.

It's just strange since none of the other mod chars have done this.
Thanks again for your help and all your mods.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on September 04, 2008, 06:39PM
np, it's too bad you can't get it to work though, I'm sure you have already checked, but I could guess you could just make sure that the 95_longshot, 95_longshot_4_combat, and fightstyle_longshot are in your actors folders. Also, does this problem occur for a certain costume, or for all costumes?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Svengo on September 04, 2008, 07:22PM
This occurs for all costumes.
I'll go back and check those folders again hopefully its something simple like that.
Thanks again it's great to be able to play as some of these lesser known chars. I seem to have an affinity for these 2nd 3rd and 4th tier chars.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Svengo on September 04, 2008, 10:48PM
Hooray!! I finally got him to work.

I downloaded him again, ( same version 1.6 ), and reinstalled all of the files and he worked this time.
I have no idea what the problem was as the new files were the same version as the old ones but he works now.

thx for your help
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released
Post by: Norrin Radd on September 04, 2008, 11:14PM
Great to hear!  :thumbsup:

Hope you enjoy :)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: Norrin Radd on September 06, 2008, 12:40PM
Banshee mod coming soon, I listed the powers on the first post of this thread.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: jonchang on September 06, 2008, 06:35PM
'Stead of Sonic Waves, I was thinking something more along the lines of:

Supersonic Scream
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: BliZZ on September 06, 2008, 07:14PM
Longshot is misspelled in the first post. I know it doesn't really matter, but I just noticed it ;)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: Norrin Radd on September 06, 2008, 07:45PM
Quote from: Midnight Curse on September 06, 2008, 06:35PM
'Stead of Sonic Waves, I was thinking something more along the lines of:

Supersonic Scream
I have his voice saying Sonic Waves, which I use for his extreme call, hence the power name Sonic Waves.

Quote from: BliZZ on September 06, 2008, 07:14PM
Longshot is misspelled in the first post. I know it doesn't really matter, but I just noticed it ;)
Thanks for letting me know, just fixed it
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: jonchang on September 06, 2008, 09:47PM
Ah. Disregard my post then.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: Norrin Radd on September 11, 2008, 08:58PM
Updated the first post with some banshee pics. He is almost done, just need to make the huds and icons/banner. If anyone would be willing to make a mannequin for this guy it would be much appreciated :bowdown1:

Here's a shot of his flying effect:
(http://www.marvelmods.com/ftp_users/NorrinR/mods/banshee/banshee_fly.PNG)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: nodoubt_jr on September 11, 2008, 09:01PM
that looks really good :)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: BliZZ on September 11, 2008, 09:43PM
Quote from: Norrin Radd on September 11, 2008, 08:58PM
Updated the first post with some banshee pics. He is almost done, just need to make the huds and icons/banner. If anyone would be willing to make a mannequin for this guy it would be much appreciated :bowdown1:

What pose/skin do you want? I'll whip it up for you. I would think you would want the X-Corps skin because it is an official skin, but it's your call
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: Norrin Radd on September 11, 2008, 10:35PM
Quote from: nodoubt_jr on September 11, 2008, 09:01PM
that looks really good :)

Thanks

Quote from: BliZZ on September 11, 2008, 09:43PM
What pose/skin do you want? I'll whip it up for you. I would think you would want the X-Corps skin because it is an official skin, but it's your call
That would be great, for the skin/model yeah the X-Corps one is fine (as long as you don't mind if I reskin it). I have the Green and Yellow Banshee I plan on using for the first skin in my skin release thread. For the pose I'm not too picky, right now he is using phoenix's idle (not her menu idle, just her normal idle) for the menu idle
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: BliZZ on September 11, 2008, 10:42PM
Ok, I'll just make it the Original skin then. I'll have it done sometime tomorrow (I have to make mannequins of Electro for my mod and Forge for BLaw's mod so I'll do all three at once)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: Norrin Radd on September 11, 2008, 10:45PM
Great, and thanks a lot (btw I don't know if you saw my edit but I just checked and his menu idle he uses now is jean's idle (not her menu idle, but normal 'standing' idle), not saying you should use that one, just mentioning it.)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: jonchang on September 12, 2008, 07:54AM
Quote from: Norrin Radd on September 11, 2008, 08:58PM
Here's a shot of his flying effect:
(http://www.marvelmods.com/ftp_users/NorrinR/mods/banshee/banshee_fly.PNG)

Oh my lord, this is going to be perfect!

I am always wondering: why is it all the best mods come about when I don't have my computer with me?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: BliZZ on September 12, 2008, 11:18AM
(http://img83.imageshack.us/img83/9276/bansheemannequinmq9.jpg)

LINK (http://www.mediafire.com/?pmwzvzx9ita)

I used the X-Corps PC model because, for some reason, whenever I try to make a mannequin out of a PS2 model the face looks very low-poly  :confused:
Feel free to reskin it to the Original skin
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: iammingy on September 12, 2008, 11:29AM
BliZZ, how come your mannequins look like they are horizontally compressed?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: BliZZ on September 12, 2008, 11:34AM
That's just the angle on Banshee (he looks fine), for Forge I'm not sure what happened. He doesn't look like that in Max. I may stretch him out a little widthwise and export him again to see what happens (this is for Forge, again, Banshee looks fine)

Sorry for the little threadjack, Norrin
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel Mods Released (Banshee soon)
Post by: Norrin Radd on September 12, 2008, 01:10PM
Quote from: BliZZ on September 12, 2008, 11:18AM
I used the X-Corps PC model because, for some reason, whenever I try to make a mannequin out of a PS2 model the face looks very low-poly  :confused:
Feel free to reskin it to the Original skin

Thanks  :bowdown: it looks great. I was able to reskin it with the original skin, so now I just need to make the huds and do some testing. I'll put up pics of the manny, icons and banner hopefully later tonight.

Quote from: BliZZ on September 12, 2008, 11:34AM
Sorry for the little threadjack, Norrin
No worries at all

edit:
Just added a picture of the mannequin on the first post (beside his skins)

edit2:
Just added a picture of the icons and banner.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: Norrin Radd on September 13, 2008, 06:57PM
Banshee mod released, see first post for link
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: jonchang on September 13, 2008, 07:03PM
Wowies! Such detail!

Dig the loadscreen!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: BliZZ on September 13, 2008, 08:01PM
Good work. Now we just need Thunderbird....  ;D

(http://www.typingmonkeys.com/Images/Early-New-X-Men.jpg)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: Norrin Radd on September 13, 2008, 08:03PM
Thanks MC

Quote from: BliZZ on September 13, 2008, 08:01PM
Good work. Now we just need Thunderbird....  ;D

Haha, too bad he didn't last very long.

edit:
It's also too bad there are only 27 spots to fill
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: SageLuis on September 13, 2008, 10:33PM
really nice mod man really nice i thought you should be hire for the MUA Fusion :D really really nice :D
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: Norrin Radd on September 13, 2008, 11:17PM
Thanks, I'm glad you like it :thumbsup:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: Norrin Radd on September 17, 2008, 11:13PM
Polaris mod updated with:
-new icons
-Pestilence skin and hud
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: Knightly on September 18, 2008, 12:06AM
Nice i can download Polaris now. :)

Thanks for Banshee and Angel now they are steady members of my roster.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: Philip on September 19, 2008, 12:40PM
I just downloaded Polaris.She is awsome!!!! but... I think there is a glitch...
I asign powers to her normaly but when I resume to the game, all her power icons are messed up. The icons dont match the powers.(the powers are the ones I assigned but the power icons are wrong)
It's not a big problem, I can definately live with it :P
I am just letting you know and maybe if it's easy you could fix it.
Thanks for the mod!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: Norrin Radd on September 19, 2008, 01:49PM
Thanks for letting me know, since I just updated the icons in the talentfile and not the powerstyle this could be the problem. I'll try to fix it and update it tonight

edit:
Philip I updated the mod with a new powerstyle, I hope that fixes the problem you are having with the icons. Let me know if you have any problems.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: Norrin Radd on September 21, 2008, 09:44PM
Updated x-23 mod with the following changes:
-modified effect for brutal slash move
-new trigger scent boost power animation
-modified claw fury so turning looks more natural and slowed it down just a bit
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released
Post by: Ultra Violence on September 22, 2008, 09:20PM
Just have to give props for these mods man especially :banshee: it looks as though he was a particular labor of love what with all the attention to detail. Keep up the good work Norrin.  :thumbsup:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released, Domino soon
Post by: Norrin Radd on September 27, 2008, 08:29AM
Thanks Ultra Violence,

Posted power info for upcoming Domino mod on first post.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released, Domino soon
Post by: jonchang on September 27, 2008, 08:31AM
*builds a shrine for Norrin*
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released, Domino soon
Post by: BLaw on September 27, 2008, 10:52AM
A domino mod.. Looks promising Norrin :O Nice work on the Banshee mod, he'll be in my to-add list when I'm done with Forge
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released, Domino soon
Post by: Norrin Radd on September 28, 2008, 09:48AM
Thanks BLaw,

First post updated with some info and pics of the Domino mod
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released, Domino soon
Post by: Shadowbox on September 28, 2008, 02:05PM
Great job on the Domino skins. I like them but I have a suggestion. Domino sports longer hairstyles for her cartoon based outfit and the outfit based on the action figure. Invisible Woman could be used as the base. They are great how they are. Just ideas.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released, Domino soo
Post by: Norrin Radd on September 28, 2008, 02:06PM
Thanks, the problem is there are very few models which have asymmetric faces. Jean aoa is one of the very few. So if I were to use Invisible Woman, Domino wouldn't have an eye 'patch', which is one of her most familar traits
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released, Domino soon
Post by: Dihan on September 28, 2008, 02:12PM
How would Iammingy's long black hair bolt-on look with it? :P

I do realise that it's not possible to limit bolt-ons to certain skins, though... Unless something has been discovered without me realising.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released, Domino soo
Post by: Norrin Radd on September 28, 2008, 02:15PM
Quote from: Dihan on September 28, 2008, 02:12PM
How would Iammingy's long black hair bolt-on look with it? :P

:D
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee Mods Released, Domino soon
Post by: jonchang on September 29, 2008, 07:25AM
Such quality skins!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on September 30, 2008, 09:54PM
Domino mod released, see first post for link. The only thing the mod doesn't have is a mannequin.

I've only had it happen once, but I'll just mention it anyway, I used the extreme and as I killed a boss with it Fury started talking and after he was done Domino was invisible. As I mentioned this only happened to me once (and I used the extreme a lot) so its not a major issue. If this happens to you, to turn back visible go to the next area.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: muafan on October 03, 2008, 09:29AM
banshee? omg i was more exicted for this then i was for punisher. and it lived up to no- exeeded my expectations. thnx norrin. *bursts inoo teaRS of joy*
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on October 03, 2008, 03:35PM
Thanks muafan,


Mod Updates (see first post for mod links):

Angel
-small talent file fix for the extreme description

X-23
-new loadscreen
(http://www.marvelmods.com/ftp_users/NorrinR/mods/x23/x23_load_scaled.PNG) (http://www.marvelmods.com/ftp_users/NorrinR/mods/x23/x23_load.PNG)

Shadowcat
-all new effects for electrical disruption power
-new loadscreen (from astonishing x-men 6)
(http://www.marvelmods.com/ftp_users/NorrinR/mods/shadow/shadow_load_scaled.PNG) (http://www.marvelmods.com/ftp_users/NorrinR/mods/shadow/shadow_load.PNG)

Polaris
-new loadscreen
(http://www.marvelmods.com/ftp_users/NorrinR/mods/polaris/pol_load_scaled.PNG) (http://www.marvelmods.com/ftp_users/NorrinR/mods/polaris/pol_load.PNG)

edit:
Also added mannequin (by Ravencore) to Domino mod
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: zmikey08z on November 15, 2008, 04:45PM
W.O.W
I'm so getting MUA!
I can't wait to use Shadowcat or X-23 or Angel...or ALL of them!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: martin_mystery3112 on January 08, 2009, 06:57AM
these mods are so incredible, but in my opinion, the shadowcat seems to difficult for me to control as sometimes she floats out of the map and then dies and I can't control her in these cases.
Do you have an update for this mod so that she can have the ability of pulling enemies into the wall?
And my angel seems not to be able to make the light or heavy attack, can you guys help me ? Thank you very much 
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on January 08, 2009, 02:26PM
thanks martin_mystery3112, for the shadowcat mod, since that power wasn't really made for the game, there are some weird things that can happen, like the one's you mentioned. There probably won't be an update for being able to pull guys into the walls.

For the angel problem, did you install the official character mod and start a new game when using angel? This may solve the problem.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: martin_mystery3112 on January 08, 2009, 10:09PM
yeah I'm sure that I started a new game but angel doesn't perform any light or heavy attack even though he can still break things. Some other mods also have the same problems such as jean grey or prof x
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on February 07, 2009, 08:46PM
I was trying to download the Angel and Banshee mods -- does anyone have a working link to those downloads?  Thanks.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: mc_player97 on February 08, 2009, 07:00PM
Hi..
i was trying to download the mods but after clicking the links none of them would work and the explored say that the page cannot be oppened...could someone check if the links are working??
:cball:[edit]
[didn´t realize that there wer mor pages so i didnt see the las post sorry...ehm the links arent working for me either]
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on February 09, 2009, 07:55PM
Yeah the links don't work anymore. I will try to upload them in the next week or so.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: mc_player97 on February 09, 2009, 07:56PM
Thanks a lot Norrin looking forward to them!!:)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on February 09, 2009, 09:49PM
Yes, thank you very much, Norrin.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on February 13, 2009, 04:34AM
The Angel mod is so awesome!  I have been playing him for a few hours and he is very unique.  I like the powers that I have already unlocked.  I haven't heard him say anything yet.  Is there a voice associated with the Angel mod?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Teancum on February 13, 2009, 05:33AM
No, looks like he doesn't have any sounds.  I'll put this on my "to do on a rainy day" list.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on February 13, 2009, 07:27AM
Quote from: Teancum on February 13, 2009, 05:33AM
No, looks like he doesn't have any sounds.

? He should have sounds. I'll try to check it out later today.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Teancum on February 13, 2009, 09:39AM
I may have uploaded an older version.  I just uploaded what was archived.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on February 13, 2009, 03:39PM
I compared the size of Angel's mod file currently linked on the site with the one I downloaded, and it's the exact same file size (3,532,766 bytes) if that helps at all.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on February 14, 2009, 08:50AM
His sounds work for me. I don't think I heard anyone else having a problem with his sounds. Make sure you have the line

Quote   sounddir = archa_m ;

in your herostat and that you copied the mod files from the sounds directory.

Enjoy.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: warecus on February 17, 2009, 02:37PM
why is angel punches and kicks delayed?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: warecus on February 18, 2009, 10:36PM
does anyone have an angel whose punches and kicks work and are not delayed meaning that when you tap the button he punches instead of tapping the button then waiting 3 seconds for it to execute?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: marvelfan12345 on March 01, 2009, 12:58PM
I've looked at the Angel mod and I've seen a post showing his mannequin with his Ultimate costume, but the post says that the Ultimate skin isn't included. Does anybody have the skin though? Also on this video I've seen Angel in the character selection screen with his Archangel costume as his mannequin. Was there a update changing Angel's mannequin skin. I know that people are gonna say check yourself, but I'm playing the game first without any mods, so if anyone can tell me the answers to these questions.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on March 01, 2009, 07:43PM
Angel's sounds are working for me now.  I'm not sure what was going on.

Marvelfan, the Angel mod I'm using has only one mannequin, that is the Archangel costume.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on March 01, 2009, 09:23PM
Quote from: fox456 on March 01, 2009, 07:43PM
Angel's sounds are working for me now.

Great to hear.  :thumbsup:

Quote from: marvelfan12345 on March 01, 2009, 12:58PM
I've looked at the Angel mod and I've seen a post showing his mannequin with his Ultimate costume, but the post says that the Ultimate skin isn't included. Does anybody have the skin though? Also on this video I've seen Angel in the character selection screen with his Archangel costume as his mannequin. Was there a update changing Angel's mannequin skin.

I didn't include the ultimate costume mannequin in the mod because I didn't use that skin as one of the skins in the mod. An ultimate mannequin was made by Overload http://marvelmods.com/forum/index.php?topic=1444.msg38062#msg38062, but I'm not sure where his release thread went
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Venom on March 02, 2009, 12:23AM
Hi Norrin I was also searching for his release thread the other day and noticed it vanished , I think it has also been like that for quite a while now because I remember trying to find it before and couldnt.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: marvelfan12345 on March 02, 2009, 02:37PM
ok, thanks for all the help
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: whiteking on March 03, 2009, 06:28AM
Hi!

Your Shadowcat mod is amazing! I downloaded yesterday and when I play with her I was really surprised, cool powers, cool melee moves and cool skins, You used Elektra's voice right? It's funny to hear Kitty with that voice I always tought that she sounds more like Invisible Woman, but the voice you used, makes her more fiery and badass, lol.

Excelent job Norrin Radd!

:emmafrost:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: marvelfan12345 on March 04, 2009, 06:09PM
I myself belive that Shadowcat would be better suited to Invisible Woman's voice. She really doesn't sound like an Elektra to me.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Faure on March 04, 2009, 06:25PM
I'm curious about the Shadowcat mod.
Before I download/install the mod I was wondering; her phaseshifting; does that mean she can walk through any wall? Wouldn't that mean you could possibly walk through the whole level? And doesn't that interfere with the game or scripts?

Thanks in advance :).
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on March 04, 2009, 10:08PM
Quote from: Faure on March 04, 2009, 06:25PM
does that mean she can walk through any wall? Wouldn't that mean you could possibly walk through the whole level? And doesn't that interfere with the game or scripts?

Yes she can walk through the walls, but there are problems since in some levels there are stairs etc. and she can't climb the stairs while she is phasing. Since the phasing can be used as a power you can turn it on and off as you please, so if you are worried about her being overpowered or walking through most of the level you can choose not to use the phasing power often.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dihan on March 05, 2009, 01:59AM
You can also die by falling through the floor if you're not careful. It typically happens if you stray too far into the black void behind the walls or if you try to go up stairs without switching it off.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Faure on March 05, 2009, 05:48AM
Allright. In that case I don't think i'm gonna download it. I was just curious :).
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dihan on March 05, 2009, 06:31AM
It is a good mod, though.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Faure on March 05, 2009, 10:15AM
Allright, i'll give it a go together with angel then :). The rest of the characters i don't like (not because of the mod, just the char itself)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: whiteking on March 05, 2009, 02:24PM
You should try with Shadowcat, it's a great mod, and it's really fun to play with her :)

:emmafrost:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: marvelfan12345 on March 05, 2009, 03:42PM
Hey Norrin, any chance of some more Shadowcat skins?
:kittyp:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Faure on March 05, 2009, 04:18PM
Quote from: whiteking on March 05, 2009, 02:24PM
You should try with Shadowcat, it's a great mod, and it's really fun to play with her :)

:emmafrost:
I did. I have to say, I don't like her. The fact you need to phase on and off all the time is too much fuss for me. Though I do like Angel a lot, his flying animation is beautiful!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on March 05, 2009, 04:26PM
Faure:  I agree -- Angel is awesome to play!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: whiteking on March 05, 2009, 04:58PM
Quote from: Faure on March 05, 2009, 04:18PM
I did. I have to say, I don't like her. The fact you need to phase on and off all the time is too much fuss for me. Though I do like Angel a lot, his flying animation is beautiful!

Ha, don't worry, I don't like a lot her phase power too, but I prefer to use her other powers that are great! :)
Peace!

:emmafrost:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dihan on March 05, 2009, 05:02PM
Quote from: Faure on March 05, 2009, 04:18PM
I did. I have to say, I don't like her. The fact you need to phase on and off all the time is too much fuss for me.

It automatically switches itself off if you jump.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Faure on March 05, 2009, 05:20PM
Ah! That might ease down things :). Though I hadn't give up on her yet. A lot of characters (especially modded one) take some time to get used to.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: marvelfan12345 on March 05, 2009, 07:37PM
Are there any other skins available for kitty? Like some XML2 ones that work for Mua.

Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on March 05, 2009, 09:30PM
Quote from: marvelfan12345 on March 05, 2009, 07:37PM
Are there any other skins available for kitty? Like some XML2 ones that work for Mua.

I believe i included all the skins from the xml2 mod of shadowcat with the exception of these two:
http://marvelmods.com/forum/index.php?topic=1248.msg36717#msg36717
http://marvelmods.com/forum/index.php?topic=1248.msg23665#msg23665
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: marvelfan12345 on March 06, 2009, 02:54PM
oh, ok.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Faure on March 11, 2009, 01:22PM
Since now I have a problem with Angel. Whenever I want to load a savegame the game crashes after loading (i do get to see the game'field' but then it crashes). I of course started a new game etc etc, and after some testing with different herostat.engb's i isolated him to be the problem. If tried recompling the herostat, and I re-copied all his files but without succes.

Any possibilities what could have gone wrong?
I am not sure if I was able to load a game with him before.

edit: tried something:
He CAN be in my herostat. i can play him, it's just i cannot save with him in my team, then the savefile get's corrupted. I CAN save if he's not in my team. So a workaround is just before saving swap him, and after loading swap him back, but that's probably not what's supposed to happen ;).
The error i get is

AppName: game.exe    AppVer: 0.0.0.0    ModName: libiggfx.dll
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on March 11, 2009, 03:36PM
That sounds like a pretty weird problem. I don't think that has ever happened to me before. It is a good thing you found that workaround though so you can still save  :thumbsup:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Jean_black on March 23, 2009, 10:18AM
Hello Norrin Radd I am also have problems with polaris mannequin I tried opening it with hex edit but I did not find "skin" "scarlet" or her skin number if anyone has the edit version it would be very gratful.

Also just a suggestion if anyone thinks shadowcat animation are too psylocke like you should change it with the skelton nodoubt edit in his most current mod of her in xml2, the voice also didn't fit for me so I change it to invisable woman. cheers 
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Scabbia on April 06, 2009, 03:58PM
Love the shadowcat mod, btw. I was just wondering if anyone has thought about making any of her Ultimate outfits? Now that she's had like 3 or 4 of them. lol. Oh, and Angel is awesome. I thought he wouldn't be all that great, but I was wrong. Awesome job.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: x-boy on April 14, 2009, 02:41PM
Hi Norrin, well my very compliments for your work dude. I love all your mods but as you can see Angel my preferite that's why I tried him first! all is perfect except his normal attack! does your original or anyone's else has this problem? dunno if it's just me or you're still workin on it...
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on April 14, 2009, 08:10PM
Thank you, but what is the problem with the normal attack?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: x-boy on April 15, 2009, 01:14AM
well it doesn't work properly! when i click the first or light punch it doesn't move, like it stucks for a moment and somtemis it makes damamge and I hear the sound, but when I complete the combo the rest is shown, and when I click the heavy punch directly it charges to the max automatically!:)well what do you think?is it fixable?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dihan on April 15, 2009, 01:16AM
Do you have the Official Character's Mod installed? Also make sure that all files are in the correct folders.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: x-boy on April 15, 2009, 01:23AM
Hi Dihan I have all your mods too can't wait to play them all and the updated Shadow King!:)No I don't have them installed yet but I'll do another check upon the folders!thank you for all
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: x-boy on April 15, 2009, 01:44AM
ok done they are all in the right place!I think there is smth missing from the download!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dihan on April 15, 2009, 02:05AM
You need the Official Characters Mod for any other mods to work. Just be sure to download Dark_Mark's mods afterwards because they include some other fixes that will cause you problems later on in the game.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dreaded Porcupine on April 19, 2009, 02:38PM
I have a quick question. I just installed the Angel in Deadpools spot. The problem I'm having is when I'm in the choose character spot, I'll choose Angel and there is no announcement of his name like when you choose any of the other characters. Did I do something wrong in the installation? I also picked a saved game where I could go straight to the choose character screen to see if it worked. Any help or suggestions would be appreciated. Below is what I entered in the herostat.engb.

stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 162_angel ;
   charactername = Angel ;
   level = 1 ;
   menulocation = 11 ;
   mind = 7 ;
   moveset1 = moveset_flying ;
   name = angel ;
   playable = true ;
   powerstyle = ps_angel ;
   scriptlevel = 3 ;
   skin = 16201 ;
   skin_01_name = Archangel (Death) ;
   skin_02 = 02 ;
   skin_02_name = Halo ;
   skin_03 = 03 ;
   skin_03_name = Original ;
   skin_04 = 04 ;
   skin_04_name = Leather ;
   skin_05 = 05 ;
   skin_05_name = Archangel (Red) ;
   skin_06 = 06 ;
   skin_06_name = X-Force ;
   sounddir = archa_m ;
   strength = 7 ;
   team = hero ;
   textureicon = 7 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = angel_p1 ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

   }
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on April 19, 2009, 03:17PM
I believe his callout is in one of the newer versions of x_voice which is contained in the Official Character mod. If it isn't in the current version of the Official Character mod, it should be in one that will be released in the future.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Teancum on April 19, 2009, 05:29PM
Quote from: Dreaded Porcupine on April 19, 2009, 02:38PM
I have a quick question. I just installed the Angel in Deadpools spot.

(http://www.gametoast.com/forums/images/smilies/fallover.gif)  I don't believe what I'm reading!  Maybe that's the problem - you replaced Deadpool :P

Seriously though, future versions of x_voice should have Angel.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dreaded Porcupine on April 19, 2009, 06:13PM
I'm new to uploading mods. I finally upgraded my graphic card after having the game for almost two years being unplayable with my NVidia 5200 card. As for Deadpool? He was on the end so I picked him. It was more of an experiment to see if I could actually get a character in the game using XMLB. I already installed Tommyboys Avengers Mod which he made very easy to install. And an excellant mod I might add as the original Avengers are my all time favorites. I'm going for an all classic Marvel theme. The original Avengers. The original X-Men. FF4. Daredevil, Spidey, Strange. Etc.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: xlehnsherr on April 19, 2009, 07:38PM
Quote from: Teancum on April 19, 2009, 05:29PM
(http://www.gametoast.com/forums/images/smilies/fallover.gif)  I don't believe what I'm reading!  Maybe that's the problem - you replaced Deadpool :P

Seriously though, future versions of x_voice should have Angel.

So I see I'm not the only one that is a DP fan, hm! hahaha... He's like permanent in my MUA, for whatever roster I have! Always slot 11!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on April 19, 2009, 08:03PM
Quote from: Dreaded Porcupine on April 19, 2009, 06:13PM
I already installed Tommyboys Avengers Mod which he made very easy to install. And an excellant mod I might add as the original Avengers are my all time favorites. I'm going for an all classic Marvel theme. The original Avengers. The original X-Men. FF4. Daredevil, Spidey, Strange. Etc.

I like your roster idea alot!  Does the Avengers mod that you installed include Wasp?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: marvelfan12345 on April 20, 2009, 02:38PM
The Avengers mod features Wasp. I've looked at her talents and she appears to be quite similar to Storm. No wonder the mod automatically replaces Storm with Wasp.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dreaded Porcupine on April 22, 2009, 07:45PM
I cannot get the Angel to fly. What am I doing wrong? I re-installed him and I still can't get him airborn. Everything else sems to be working OK. Can someone help me? I installed Tom's Avengers Mod first and then added a few more characters afterwards like Angel to get a real 60's classic feel.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on April 22, 2009, 08:29PM
Did you start a new game with default stats?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dreaded Porcupine on April 23, 2009, 03:17AM
Quote from: Norrin Radd on April 22, 2009, 08:29PM
Did you start a new game with default stats?

No I didn't. I went to a saved game where I could go straight to the change team menu.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Rusha_Feeni on April 23, 2009, 07:29AM
That is most likely your problem.  Whenever you install mods you must start a brand new game with default stats each time or they won't work correctly.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dreaded Porcupine on April 23, 2009, 12:45PM
Thanks for the info. Now that I got everythnig the way I want it except for one thing (I accidently deleted Tommyboys Hawkeye herostats and am trying to figure out how to open up the Avenger Mod herostat file), it will be better to start fresh.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dreaded Porcupine on April 23, 2009, 02:28PM
I managed to extract Tom's Hawkeye herostats out of his Avengers Mod herostat file. I'm in business now. Got my silver age team up and running. Now I just have to figure out this numbering stuff to change all the manequins to the more classic uniforms so I can have a nice screenshot for my desk top.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on April 23, 2009, 06:07PM
Glad to hear you got Angel to work.  He is one of my favorite characters.  Sounds like you're getting the hang of this stuff!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dreaded Porcupine on April 24, 2009, 09:07AM
Quote from: fox456 on April 23, 2009, 06:07PM
Glad to hear you got Angel to work.  He is one of my favorite characters.  Sounds like you're getting the hang of this stuff!

It's fun. I had to unistall and re-install everything because somehow I messed up Hawkeye. When I'd start a new game he would be a default character with no icon or powers. I couldn't defeat Scorpion because he wouldn't fight back or take any damage. Not sure what I did wrong so i started all over with the back up files.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dreaded Porcupine on April 27, 2009, 04:56AM
I've played with the Angel for two missions so far. Very cool. He looks great flying.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on April 27, 2009, 11:07AM
Quote from: Dreaded Porcupine on April 27, 2009, 04:56AM
I've played with the Angel for two missions so far. Very cool. He looks great flying.

I agree -- Angel is pretty awesome.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: colossusjames on May 09, 2009, 12:36PM
That's weird, I posted about how I was having trouble with installing angel and for some reason it dissapeared.

Well anyways, I have read the pdf file about how to use heroselect but for some reason when I cut and paste angel into the herostats, add his name to the end of the list on the actual program the game doesn't load him when i select him.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: nodoubt_jr on May 09, 2009, 01:25PM
Quote from: colossusjames on May 09, 2009, 12:36PM
That's weird, I posted about how I was having trouble with installing angel and for some reason it dissapeared.

The site went down, many post dissapeared, no big mystery.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: colossusjames on May 12, 2009, 06:55PM
I don't remember trying to make it seem like some big mystery. But then again I should be assuming you weren't trying to be rude so sorry for that comment.

Bleh, anyways, does this mean no one understands my question? I assume since no one asked me to move this to another thread it is okay to be here since I asked if I should, and since no one has responded I don't know if it's because it's too vague or if it's because it's in no one's abilities to answer. But a heads up would be nice.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on May 13, 2009, 04:46AM
Does it work for other characters just not Angel?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on May 15, 2009, 04:35PM
Here's something new that's happened to me with mannequins:

In heroselect, I chose to have both Polaris and Scarlet Witch in the game.  When I started a new (default) game, there appeared to be two Polarises....  Scarlet Witch had Polaris's mannequin.  Is there a certain file that has an incorrect mannequin number reference or something like that which can be fixed?

Can  :polaris: +  :polaris: become  :scarletw: +  :polaris:  ?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dihan on May 15, 2009, 04:45PM
I think you may need to hex edit the mannequin to have the right internal numbers.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Scabbia on May 17, 2009, 05:27PM
That happened to me too, when I had Scarlet Witch and Polaris both in my game, they both had Scarlet Witch's mannequin. But when I take one out, then their fine.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: nodoubt_jr on May 17, 2009, 05:38PM
Quotemannequin model by Overload, reskinned by Norrin Radd using shafcrawler's skin

its a reskin, so thats why they conflict.  maybe doing a new mannequin for Polaris would fix the problem.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: BLaw on May 17, 2009, 09:49PM
I'll make a new one.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on May 18, 2009, 02:10PM
Thanks, BLaw.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: colossusjames on May 26, 2009, 07:08PM
Quote from: Norrin Radd on May 13, 2009, 04:46AM
Does it work for other characters just not Angel?

Sorry for the long delay, yeah it's only Angel. But it seems that heroselect wont change for me anymore. If I select new characters, it sticks with the team I selected before.

Could this be because of angel?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on July 02, 2009, 03:59PM
I seem to have two versions of Shadowcat.  One is 1.92 mb and the other is 2.86 mb in size.  Neither one has a version number.  Is one more recent than the other?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: whiteking on July 02, 2009, 04:14PM
Hey!
I didn't know about the 2 versions of her, but if this helps you, I have the 1.92 mb version (I got her form the first post of this tread) and I don't have any problems with her, she works fine, and the game runs correctly.

:emmafrost:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on July 02, 2009, 07:46PM
The 1.92 mb version is also the one I have installed.  I was thinking about installing the 2.86 mb version over top of it.  But now, I will wait until I hear if anyone has tried it successfully yet.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: BLaw on July 03, 2009, 12:22AM
Norrin posted the 1.93 MB one in the first post. From what I can see there are not other links for patches and stuff, and Norrin's mods in the mod catalogue is up to date. So to be certain, download it either from the first post or from the catalogue.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on July 03, 2009, 04:54AM
OK, thanks guys!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on July 03, 2009, 08:25AM
fox456 can you check if your larger version of the Shadowcat mod has a load screen? I had made an update to shadowcat and a few others, and I think someone else other than me put the links on my first post of this thread, they may have not used the newest versions because when I download the shadowcat.rar i dont see the loadscreen i made (i may have just missed it though). If it is the case that someone else uploaded older versions of the mod I'll try to get the newest versions uploaded soon.

thanks
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on July 03, 2009, 01:11PM
Norrin Radd:

You are RIGHT!  The larger version does have a load screen in it.  There is one other difference I found.  The sound file (shadca_m.zsm) in the larger version is a bigger file and has a more recent date than the smaller version shadowcat file.

Let me know if there is anything else you need.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on July 04, 2009, 03:24PM
Thanks a lot fox456, I will try to make sure all the links are the newest versions when I have access to my laptop. Thanks again  :thumbsup:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Jobski on July 24, 2009, 05:51AM
I downloaded the X-23 from the menu of catalog of characters, but she is without loadscreen, and the claws do not collect, like the Wolverine, and the selection screen does not speak her name. An error that could have some of the teams, I go in team_bonus, put femme fatale, and assasins x-man, and could fix it. Sorry if what I said is very simple, I'm new here
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on July 24, 2009, 06:25AM
Yeah I will try to upload a version which contains the loadscreen in the near future. I'm not sure what you mean by the claws part. The selection screen speaking depends on which version of the x_voice file you have. I think we put X-23's callout on an old version of the file, but that version may not be used anymore in the Official Characters mod.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: newbie on July 24, 2009, 11:56AM
The magnetic grasp of polaris didnt work(didnt lift the enemy) in the version of the mod that is uploaded. Could you upload a version of the mod where the promblem is fixed? Thx.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Jobski on July 24, 2009, 04:11PM
Quote from: Norrin Radd on July 24, 2009, 06:25AM
Yeah I will try to upload a version which contains the loadscreen in the near future. I'm not sure what you mean by the claws part. The selection screen speaking depends on which version of the x_voice file you have. I think we put X-23's callout on an old version of the file, but that version may not be used anymore in the Official Characters mod.
The version I downloaded was from here
http://www.mediafire.com/?eyx3wxxb2lb
In this topic
http://marvelmods.com/forum/index.php?topic=399.0
If you have a newer I would very much like to achieve, or fix these small errors, like the claws that do not vanish when the X-23 do not in action, as is the Wolverine, and the voice of the selection screen. Had such an update of the Black Window, which had to make a downgrade because some new things I did not like, one this is the selection screen that does not speak her name, but its not a big problem
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Jobski on July 24, 2009, 04:14PM
Quote from: Norrin Radd on July 24, 2009, 06:25AM
I think we put X-23's callout on an old version of the file
Must then merge the old and the new version, the same way I did with the Black Widow
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on July 24, 2009, 05:35PM
Jobski,
Would this version (in the quote below) that Dark_Mark recently compiled contain the X-23 callout that you are looking for?  I don't use X-23 myself, but I do know that it is frustrating to have once heard the callouts for a character and then they disappear.

Quote from: Dark_Mark on July 12, 2009, 10:00AM
Thanks for uploading! I have merged the contents of all available x_voices into a single file.
Get it HERE (http://rapidshare.de/files/47829674/x_voice.zss.html)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: nodoubt_jr on July 24, 2009, 09:12PM
Quote from: Jobski on July 24, 2009, 04:11PM
The version I downloaded was from here
http://www.mediafire.com/?eyx3wxxb2lb
In this topic
http://marvelmods.com/forum/index.php?topic=399.0
If you have a newer I would very much like to achieve, or fix these small errors, like the claws that do not vanish when the X-23 do not in action, as is the Wolverine, and the voice of the selection screen. Had such an update of the Black Window, which had to make a downgrade because some new things I did not like, one this is the selection screen that does not speak her name, but its not a big problem

Black Widow has a new herostat entry, her name has changed so if you use her new name with the new x_voice you'll get her menu call out.  And im pretty sure the claw dissapearing thing is unique to Wolverine, something within the game tells it to remove the claws when not in action, probably something in the game's exe, so it may not be possible to do that for x-23.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Jobski on July 25, 2009, 06:12AM
Quote from: fox456 on July 24, 2009, 05:35PM
Jobski,
Would this version (in the quote below) that Dark_Mark recently compiled contain the X-23 callout that you are looking for?  I don't use X-23 myself, but I do know that it is frustrating to have once heard the callouts for a character and then they disappear.
It works, thanks
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Jobski on July 25, 2009, 06:19AM
Quote from: nodoubt_jr on July 24, 2009, 09:12PM
Black Widow has a new herostat entry, her name has changed so if you use her new name with the new x_voice you'll get her menu call out.
I got this file OfficialChars_1.1 update, but it did not come with the entrance of the Black Widow :(
Quote
And im pretty sure the claw dissapearing thing is unique to Wolverine, something within the game tells it to remove the claws when not in action, probably something in the game's exe, so it may not be possible to do that for x-23.
No problem, but it's ugly, it such a peaceful place with the claws out
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: nodoubt_jr on July 25, 2009, 01:09PM
Quote from: Jobski on July 25, 2009, 06:19AM
I got this file OfficialChars_1.1 update, but it did not come with the entrance of the Black Widow :(    

Yes it does, its in there because i found it there (i edited my herostat with xmlbcui, so yes its there), look here for it http://marvelmods.com/forum/index.php?topic=3493.msg58649#msg58649
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Jobski on July 26, 2009, 08:36AM
Quote from: nodoubt_jr on July 25, 2009, 01:09PM
Yes it does, its in there because i found it there (i edited my herostat with xmlbcui, so yes its there), look here for it http://marvelmods.com/forum/index.php?topic=3493.msg58649#msg58649
Just this part is diferent of mine

Multipart {
      hideskin = 20102_Mgun_segment ;
      }

      Multipart {
      hideskin = 20102_pistol_segment ;
      }

      Multipart {
      hideskin = 20102_knife_R_hand_segment ;
      }

My

BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/bolton/bwidow_Mgun_back ;
      slot = ebolton_cape ;
      }

Most other things, the powers are working, I tested this line of code, but no one diference I see

Other line
   name = BlackWidowv ;

My
   name = BlackWidow ;

The chances of the names, make the voice works, thanks!! :blackwidow:

Attention: Its important to change name in team_bonus too.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: BoosterMan on September 02, 2009, 06:41PM
for domino could you use the gun moves mystque has in xml1 because thats what she does in watx
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Jobski on September 20, 2009, 05:12PM
an observation, the claws of the foots of X-23 collects, and why not can use the same with the claws of the hands?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: BoosterMan on September 20, 2009, 05:16PM
because they are not the same she has to hand claws and one foot claw
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Jobski on September 21, 2009, 08:06PM
Quote from: balooloo5 on September 20, 2009, 05:16PM
because they are not the same she has to hand claws and one foot claw

I understand now, but should be a way
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on September 23, 2009, 05:23PM
I had said I was going to do this a while ago, and I finally got around to it. Here are the links for the newest versions of some of the mods (previous versions had been uploaded after the ftp access over):
angel V1.4 Download Here (http://www.mediafire.com/download.php?dzmmkwu5mmn)
polaris V2.0 Download Here (http://www.mediafire.com/download.php?muzhjtzzun5)
shadowcat V1.8 Download Here (http://www.mediafire.com/download.php?1wzfn3yt2dj)
x23 V2.0 Download Here (http://www.mediafire.com/download.php?jnnmjwndjcd)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: whiteking on September 23, 2009, 06:47PM
Cool, can I ask which are the fixes in the new versions?
Thank you :)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on September 23, 2009, 07:20PM
Quote from: Norrin Radd on September 23, 2009, 05:23PM
I had said I was going to do this a while ago, and I finally got around to it. Here are the links for the newest versions of some of the mods (previous versions had been uploaded after the ftp access over):
angel V1.4 Download Here (http://www.mediafire.com/download.php?dzmmkwu5mmn)
polaris V2.0 Download Here (http://www.mediafire.com/download.php?muzhjtzzun5)
shadowcat V1.8 Download Here (http://www.mediafire.com/download.php?1wzfn3yt2dj)
x23 V2.0 Download Here (http://www.mediafire.com/download.php?jnnmjwndjcd)

I might be wrong, but I compared these new versions with those I already have and everything was the same except that the Polaris 2.0 has a loadscreen while the Polaris 1.0 does not.  I was hoping that there would be a new mannequin for Polaris since the current one conflicts with Scarlet Witch (If I use both of them in the same game, I get two mannequins of the same character (SW or Polaris) in the hero selection screen.

I was also wondering if anyone knew why Angel is no longer announced (like he used to be) in the newest version of x-voice.  He's one of my favorite characters and I always have him in my roster.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Norrin Radd on September 23, 2009, 07:23PM
Yeah none of these are new, they are the same versions as were uploaded a long time ago:

Quote from: Norrin Radd on October 03, 2008, 03:35PM
Mod Updates (see first post for mod links):

Angel
-small talent file fix for the extreme description

X-23
-new loadscreen
(http://www.marvelmods.com/ftp_users/NorrinR/mods/x23/x23_load_scaled.PNG) (http://www.marvelmods.com/ftp_users/NorrinR/mods/x23/x23_load.PNG)

Shadowcat
-all new effects for electrical disruption power
-new loadscreen (from astonishing x-men 6)
(http://www.marvelmods.com/ftp_users/NorrinR/mods/shadow/shadow_load_scaled.PNG) (http://www.marvelmods.com/ftp_users/NorrinR/mods/shadow/shadow_load.PNG)

Polaris
-new loadscreen
(http://www.marvelmods.com/ftp_users/NorrinR/mods/polaris/pol_load_scaled.PNG) (http://www.marvelmods.com/ftp_users/NorrinR/mods/polaris/pol_load.PNG)

The links that were on the first page for a few months were from older versions of the mods (which are probably the same links in the Character Mod Catalog)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: whiteking on September 23, 2009, 07:38PM
Quote from: fox456 on September 23, 2009, 07:20PM
I was hoping that there would be a new mannequin for Polaris since the current one conflicts with Scarlet Witch (If I use both of them in the same game, I get two mannequins of the same character (SW or Polaris) in the hero selection screen.

Blaw made a new mannequin for Polaris here:

http://marvelmods.com/forum/index.php?topic=3306.msg62013#msg62013

Quote from: Norrin Radd on September 23, 2009, 07:23PM
Yeah none of these are new, they are the same versions as were uploaded a long time ago.
The links that were on the first page for a few months were from older versions of the mods (which are probably the same links in the Character Mod Catalog)

Thanks for the info Norrin, downloading the updates for Shadowcat and Polaris.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on September 23, 2009, 08:06PM
Quote from: whiteking on September 23, 2009, 07:38PM
Blaw made a new mannequin for Polaris here:

http://marvelmods.com/forum/index.php?topic=3306.msg62013#msg62013

Seriously?  I had no idea!  I remember bringing this issue to everyone's attention and BLaw said he was going to make a new mannequin for Polaris, but I never heard that one was completed.  Hmmmm, maybe he's made the Falcon mannequin he was going to do too!

Thanks so much for letting me know about the Polaris mannequin, whiteking.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: whiteking on September 23, 2009, 08:13PM
No problem :)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on October 27, 2009, 04:51PM
@Norrin Radd:

I really like your mods, especially Angel and Banshee.  I've just started playing alot with Shadowcat and found something unusual.  I am in Normal mode and her third power (Claw Slash) which hasn't been charged up at all is doing around 500 points of damage with each slash.  Is this power supposed to be that powerful?  It reminds me of one of Apocalypse's decimating powers....

At any rate, thanks for your mods.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Pooltastic on January 10, 2010, 08:58PM
no offense but why does the angel look like he has boobs?
especially in the archangel outfit.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Quentin Hex on January 10, 2010, 09:12PM
isn't it funny how saying no offense implies that it's offensive?
it's really just a mixture of the texture and the model. probably unnoticeable during gameplay (i did't notice anything).
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Bizarro on April 21, 2010, 12:21PM
She (Shadowcat) is nice, but to much powerful. She can fight without suffer damage. And she can be intangible for ever.

Is possible:

1- Don't permit, her infringe damage in intangible state?
2- Put a timer for your intangible power (power to pass through the walls, etc...), and if she stay inside something, she can die?! Like in the history.

This will be interesting.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: fox456 on April 22, 2010, 06:23PM
Quote from: Bizarro on April 21, 2010, 12:21PM
She (Shadowcat) is nice, but to much powerful. She can fight without suffer damage. And she can be intangible for ever.

Is possible:

1- Don't permit, her infringe damage in intangible state?
2- Put a timer for your intangible power (power to pass through the walls, etc...), and if she stay inside something, she can die?! Like in the history.

This will be interesting.

I agree - Shadowcat is too powerful.  You have some good ideas for fixing her.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: LarsAlexandersson on April 22, 2010, 06:42PM
Liked Emma's diamond form. She's revert back to normal by pressing the Block Button.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: TEGC Rocco on April 22, 2010, 07:21PM
Quote from: LarsAlexandersson on April 22, 2010, 06:42PM
Liked Emma's diamond form. She's revert back to normal by pressing the Block Button.
but she will revert back to normal by pressing jump or block
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: whiteking on April 22, 2010, 07:27PM
Quote from: LarsAlexandersson on April 22, 2010, 06:42PM
Liked Emma's diamond form. She's revert back to normal by pressing the Block Button.

Shadowcat can revert to normal if she jumps. Also she has a power called "Solid" that turn off the intangible state.

The "phase" power is an unstable power and pretty much complicated since, as I know, was not designed to be used as a regular power.
I tried to add the block/cancel thing to Moontone but I couldn't.
I imagine that If Norrin Rad or Nodoubt_jr have not done it yet it's because they don't know how or they don't think that this is necesary.
What I recomend if you feel that she's too powerfull is to open the talent file and decrease the damage of her attacks. At least until Norrin come back and decide if he want to update her with the ideas that Bizarro posted, or someone else decides to make a booster or a new mod for her.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: LarsAlexandersson on April 22, 2010, 09:53PM
Quote from: whiteking on April 22, 2010, 07:27PM
Shadowcat can revert to normal if she jumps. Also she has a power called "Solid" that turn off the intangible state.

The "phase" power is an unstable power and pretty much complicated since, as I know, was not designed to be used as a regular power.
I tried to add the block/cancel thing to Moontone but I couldn't.
I imagine that If Norrin Rad or Nodoubt_jr have not done it yet it's because they don't know how or they don't think that this is necesary.
What I recomend if you feel that she's too powerfull is to open the talent file and decrease the damage of her attacks. At least until Norrin come back and decide if he want to update her with the ideas that Bizarro posted, or someone else decides to make a booster or a new mod for her.

Never try that on her. It's been a while I have'nt to play the game because of my VGA card & New Window Disk which has the dust inside of the power supply & viruses inside Windows 7.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Quentin Hex on April 22, 2010, 09:56PM
i just want to throw my 2 cents worth in and say that i find her to be a great character straight from the package and i don't find the intangibility thing to powerful at all. just my personal opinion.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: whiteking on April 22, 2010, 10:02PM
Quote from: Deedooo on April 22, 2010, 09:56PM
i just want to throw my 2 cents worth in and say that i find her to be a great character straight from the package and i don't find the intangibility thing to powerful at all. just my personal opinion.

Agree, she's balanced to me, and I never use intangibility at all, because usually I fall through the floor and die lol.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Quentin Hex on April 22, 2010, 10:20PM
yeah. same here :P. or i forget to switch out of it and change characters and she goes and dies randomly, but that's just my fault :P.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: MarvelFan12345 on April 23, 2010, 12:56PM
Quote from: whiteking on April 22, 2010, 10:02PM
Agree, she's balanced to me, and I never use intangibility at all, because usually I fall through the floor and die lol.
She is perfecty fine to me as well.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Bizarro on April 26, 2010, 09:35AM
I can see that opinions are divided. Well, somebody can create a boost for her or something like this.
I liked that ideia about press a button and turn off the intangigle state. This can be when she start fight.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Quentin Hex on April 26, 2010, 09:38AM
you can just press the second power when you enter combat if it bothers you that much
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Bizarro on April 26, 2010, 09:44AM
Hahaha, the temptation is so powerfull...!!! When you are dying you do not do it!!!
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dihan on April 26, 2010, 09:56AM
Quote from: Bizarro on April 26, 2010, 09:35AM
Well, somebody can create a boost for her or something like this.

Unless he gives permission, only Norrin Radd can do that because it's his mod.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Bizarro on April 26, 2010, 09:58AM
Off course!!!
But, somebody said that he is not here...
we need wait the answer.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: nodoubt_jr on April 26, 2010, 04:10PM
As of now its not going to happen so theres no need to keep posting about it here. Right now this discussion should just go in request until Norrin Radd says yes or no.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Cpt.AmericA83 on September 04, 2011, 02:27AM
I would like to thank you for the thourough discription of every mod, especially the power set. Its most usefull to decide which mod to download based on the powerset provided.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Quentin Hex on September 04, 2011, 05:34PM
Quote from: Cpt.AmericA83 on September 04, 2011, 02:27AM
I would like to thank you for the thourough discription of every mod, especially the power set. Its most usefull to decide which mod to download based on the powerset provided.
or you could just download and sample the mod. it's not that hard :p
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Cpt.AmericA83 on September 06, 2011, 04:36AM
Quote from: Dee❖Dooo on September 04, 2011, 05:34PM
or you could just download and sample the mod. it's not that hard :p
Takes time. Its far easier to look at (put name here) mods,check the power pool and say "no,thats too much even for me" and save about 20-30 mins i can spend playing the game.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Quentin Hex on September 06, 2011, 09:12AM
or just open up the game in hard, check what the power descriptions are and it takes about ten minutes. or just open up the talent file with an xmlb editor and read the descriptions there
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: edward on September 06, 2011, 09:16AM
Quote from: Cpt.AmericA83 on September 06, 2011, 04:36AM
Takes time. Its far easier to look at (put name here) mods,check the power pool and say "no,thats too much even for me" and save about 20-30 mins i can spend playing the game.

I would have to disagree right there, I don't think it takes 30 mins to test a mod. Also if its character you really like why not try the mod out? No power description could give a really good "oh this mod is for me" feeling to it, will at least not for me.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: sportscar11 on September 07, 2011, 02:12AM
hey..i have a problem when add polaris and choose her it chrash the game it used to work fine.. please help  :polaris:
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Cpt.AmericA83 on September 10, 2011, 02:55AM
Quote from: edward on September 06, 2011, 09:16AM
I would have to disagree right there, I don't think it takes 30 mins to test a mod. Also if its character you really like why not try the mod out? No power description could give a really good "oh this mod is for me" feeling to it, will at least not for me.

Hey, it takes me about that much :) You forget I am new to all this replacing stuff thngy. Up to yesterday i couldnt even do that. Have patience,working on it :)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: aussie_182 on October 29, 2014, 06:20PM
All the download links are dead so could someone possibly reupload especially Banshee.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Techon 7 on October 29, 2014, 08:25PM
Try here. It's the backup forum's rescue thread. He's there.
http://marvelmods.freeforums.org/the-rescue-league-t24.html
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Oddark123 on October 30, 2014, 01:27AM
Probably a good idea to drop the ones i'm still hosting in here. If someone else wants to do them on mediafire that's okay too, but mine are on Google Drive

Banshee: https://drive.google.com/file/d/0B8olaCqBlqFrWUNXLUoxczVjTVk/view?usp=sharing

Domino: https://drive.google.com/file/d/0B8olaCqBlqFrOWloLURPLWg3QWM/view?usp=sharing

Longshot: https://drive.google.com/file/d/0B8olaCqBlqFrOXo4dzdHaVpkR0k/view?usp=sharing

Shard: https://drive.google.com/file/d/0B8olaCqBlqFrQVFLc096dHpSazA/view?usp=sharing

Do any of the others here need reuploads?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: R3ynara on November 25, 2014, 07:38AM
Hi,

I just tried to install Angel in my game. However, every time I went out of the game and try to reload the game, my game always crashes.

I tried putting Angel with Heroselect or also with XLMBcui. But the problem persists.

In addition to Angel, another Mods  in my game: Official Release 1.3, XML2 Characters, Emma Frost 2.0, and Moonstone.

Any help? Thank you :)
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: andersonbrazil on November 25, 2014, 09:43AM
Typically  wrong editing  in herostat are the cause these problems. If you backed up your game advise you to shed off these current files and start again the changes with the backup, watching carefully editing the herostat, or simply look for flaws in herostat standard to correct them.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: R3ynara on November 28, 2014, 06:56AM
Quote from: andersonbrazil on November 25, 2014, 09:43AM
Typically  wrong editing  in herostat are the cause these problems. If you backed up your game advise you to shed off these current files and start again the changes with the backup, watching carefully editing the herostat, or simply look for flaws in herostat standard to correct them.

Thanks for the reply, I tried your advice to no avail. The problem still there. Well, actually not really messing with the herostat since I'm not very familiar with herostat or modding.

I just follow the instructions and tuts on adding new heroes without changing anything specific in herostat. wel, it works with Emma, moonstone, and the other mods in my game.

I read in this forum (forget the thread) about several people having same issues as I do with Angel. Their game crash when saving with Angel in the party. The way out is to save the game without Angel, load it, then swap it back to Angel.

Well, I dont really mind with this solution, since I really like having Angel in my team.

Once again, thanks for the reply :) and sorry for my bad english.
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dave_Bass on May 02, 2018, 09:02AM
Hello guys, after having been forced to change hard disk I'm doing a full clean reinstall of MUA and your beautiful mods but I am having a problem downloading your Domino's mod. Mediafire doesn't give me any link telling me instead:
QuoteThe key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

Is the file permanently down or is it just me having a problem?
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: gigio8 on May 02, 2018, 09:29AM
Here's a mirror link for Domino: https://drive.google.com/file/d/0B8olaCqBlqFrOWloLURPLWg3QWM/
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dave_Bass on May 02, 2018, 09:40AM
Quote from: gigio8 on May 02, 2018, 09:29AM
Here's a mirror link for Domino: https://drive.google.com/file/d/0B8olaCqBlqFrOWloLURPLWg3QWM/

Hot damn!! Thank you very much, mate!

Unfortunately I've noted that through the years some characaters' links are now offline.  ):
Title: Re: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released
Post by: Dave_Bass on May 02, 2018, 10:32AM
Quote from: Oddark123 on October 30, 2014, 01:27AM
Probably a good idea to drop the ones i'm still hosting in here. If someone else wants to do them on mediafire that's okay too, but mine are on Google Drive

Banshee: https://drive.google.com/file/d/0B8olaCqBlqFrWUNXLUoxczVjTVk/view?usp=sharing

Domino: https://drive.google.com/file/d/0B8olaCqBlqFrOWloLURPLWg3QWM/view?usp=sharing

Longshot: https://drive.google.com/file/d/0B8olaCqBlqFrOXo4dzdHaVpkR0k/view?usp=sharing

Shard: https://drive.google.com/file/d/0B8olaCqBlqFrQVFLc096dHpSazA/view?usp=sharing

Do any of the others here need reuploads?

Thank you very much, mate! Just what I was seeking for! A thousands thanks!