Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Boosters => Topic started by: iammingy on March 13, 2008, 04:20AM

Title: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: iammingy on March 13, 2008, 04:20AM
************************************************************************
By downloading this mod, you agree that:
1. You will NOT share this mod outside of Marvelmods.com.
2. You will NOT sell this mod for money or any other form of privileges.

************************************************************************

>>DOWNLOAD v1.1 HERE<< (http://www.box.net/shared/fanfrqo840)
(Compatible with MUA-XBOX and MUA-PS2)

Feedbacks and comments are appreciated! Useless spam is NOT appreciated and is NOT tolerated. :) See previews below.



Notes for v1.1: :daredevil:

People who have not installed the Official Characters mod could not use v1.0 because I mislabelled something in the fightstyle. V1.0 seems to work for people who did install the Official Characters mod, but one of the animations used is not the one intended. This bug is fixed in v1.1. Also, Daredevil will NOT perform double-jumps in v1.1 because his double-jump will make the baton-swings too close to the "ceiling," which prevents you from moving through doors.



Notes for v1.0: :daredevil:

This mod does not take away the original powers and abilities in the orginal Daredevil character in MUA. This means the mod simply adds the new "Baton Swing" ability to Daredevil. However, this mod does replace files. Please back up your files before installing this mod if needed. Also, it uses a new fightstyle; you must start a new game in order to use this ability.



Instructions:

* Please read README.txt included in the ZIP archive.
* You may want to consult The Boy Sanga's tutorial (http://danmallinson.co.uk/MUA/tutorial.jpg) if you don't know how to edit your herostat. However, you can use Norrin Radd's Heroselect (http://marvelmods.com/forum/index.php?topic=732.0) if you think all these steps are tedious.
* It is highly recommended that you start a new game with default stats after you have altered the herostat or installed a mod.
(http://xs123.xs.to/xs123/08031/new_game_with_default_stats738.jpg.xs.jpg) (http://xs.to/xs.php?h=xs123&d=08031&f=new_game_with_default_stats738.jpg)



Previews:

(http://xs125.xs.to/xs125/08114/dd_baton_swing_600665.jpg) (http://xs125.xs.to/xs125/08114/dd_baton_swing673.png)




My other mods released:
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: jonchang on March 13, 2008, 04:53AM
Whee! Now Spidey has a swinging companion. Thanks! (perhaps I should put in advance)

*We should make one for Venom too, lol. :P*

Now, that I have tried it, and it indeed works well.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: iammingy on March 13, 2008, 10:52AM
Quote from: Midnight Curse on March 13, 2008, 04:53AM
Whee! Now Spidey has a swinging companion. Thanks!

*We should make one for Venom too, lol. :P*

Venom doesn't need it and it will look stupid on him. The Venom mod looks fine already, no need to add crap on him.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: Dark_Mark on March 13, 2008, 02:31PM
Maybe he meant a swinging companion for Venom? :P
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: Sasquatch on March 13, 2008, 03:34PM
Quote from: Midnight Curse on March 13, 2008, 04:53AM
Whee! Now Spidey has a swinging companion. Thanks!

*We should make one for Venom too, lol. :P*

have you played one mod ? I think you never played the mods but are always complain about it
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: iammingy on March 13, 2008, 04:53PM
Quote from: Dark_Mark on March 13, 2008, 02:31PM
Maybe he meant a swinging companion for Venom? :P

Ehh... I don't think so...
We have four "swing-able" characters now: Spider-Man, Toxin, Venom, Daredevil...
...and I haven't finished Carnage, yet. Carnage would be the 5th; he's the one missing a partner.

Quote from: Sasquatch on March 13, 2008, 03:34PM
have you played one mod ? I think you never played the mods but are always complain about it

That's exactly it.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: jonchang on March 13, 2008, 10:35PM
Quote from: Sasquatch on March 13, 2008, 03:34PM
have you played one mod ? I think you never played the mods but are always complain about it

Yes I have played the mods. In what instance have I ever complained about a mod?

I am giving my opinion (or request if that's what you think of it to be). If you have something disturbing to post, then don't post it at all.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: iammingy on March 13, 2008, 11:31PM
Quote from: Midnight Curse on March 13, 2008, 10:35PM
Yes I have played the mods. In what instance have I ever complained about a mod?

I am giving my opinion (or request if that's what you think of it to be). If you have something disturbing to post, then don't post it at all.

That includes yourself.

You did not download this mod. The download count did not increase until a few hours after your 1st reply in this thread. I am tired of seeing all these fake "Thanks" of yours (this isn't your first time already), which serves no purpose other than post-count padding.

If you have the right to request, I think do, too. My request for you is: please STOP posting useless things in my release thread, even if you did download the mods. If you are so not satisfied with this, talk to the moderators.

Let's focus on the discussion of the mod, please. I don't want my thread to be locked. Thank you for your cooperation. :bowdown: :bowdown: :bowdown:
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: thetommyboy2002 on March 14, 2008, 04:33AM
Lets keep it on topic.
If you dislike another persons posts, ignore them.
If you feel you are being personally attacked, contact the Moderators.
If you feel the need to directly address another poster, about them, their habits or personality, try not to. It seldom helps.

The Mod looks great by the way. I hope to actually TRY it today. Good work, as ever.

EDIT: And having tried it, it works really well. Thank You.
It's such a shame none of the AI NPCs (friend or enemy) use flight, it would really add some more variety to fights. I wonder if that could be scripted somehow.....
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: iammingy on March 14, 2008, 10:10AM
Quote from: thetommyboy2002 on March 14, 2008, 04:33AM
The Mod looks great by the way. I hope to actually TRY it today. Good work, as ever.

EDIT: And having tried it, it works really well. Thank You.
It's such a shame none of the AI NPCs (friend or enemy) use flight, it would really add some more variety to fights. I wonder if that could be scripted somehow.....

Thanks. I think I can look into that a bit. If anyone can help, that would be great , too! :@
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: jonchang on March 14, 2008, 08:45PM
QuoteIf you have the right to request, I think do, too. My request for you is: please STOP posting useless things in my release thread, even if you did download the mods. If you are so not satisfied with this, talk to the moderators.

Fair enough.

And so much for:
QuoteFeedbacks and comments are appreciated!
and
Quotejust a comment of appreciation would be enough for me
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: Teancum on March 14, 2008, 08:53PM
Okay, so we're going to consider this little tiff between the two of you solved for now.  No need to discuss it past this post.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: iammingy on March 15, 2008, 02:09AM
Quote from: thetommyboy2002 on March 14, 2008, 04:33AM
EDIT: And having tried it, it works really well. Thank You.
It's such a shame none of the AI NPCs (friend or enemy) use flight, it would really add some more variety to fights. I wonder if that could be scripted somehow.....

Some NPC are always in flight mode, like Mephisto's pets and some robots in the Infinite Factory in XML2.

They have this in the NPCstat:

(MUA)
   alwaysflying = true ;

(XML2)
   canfly = true ;

I added these to the herostat, but they don't work at all when the heroes are ai-controlled... :(
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: muafan on March 27, 2008, 12:33PM
how about fin fang foom and deathbird they can fly...
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: Teancum on March 27, 2008, 12:43PM
Yes, but that's likely to be scripted.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: Buddhabear100 on March 27, 2008, 02:13PM
I tried running this mod, but it doesn't seem to be working. DD jumps, double jumps, ropes shoot out of his hands, and then he floats in the air with the ropes switching from hand to hand until he falls. Any tips on where I went wrong installing the mod?
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: Teancum on March 27, 2008, 03:58PM
Since it's a special ability you probably have to start a new game.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: Buddhabear100 on March 27, 2008, 04:20PM
Thanks, that worked.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: jonchang on March 27, 2008, 10:33PM
Quote from: muafan on March 27, 2008, 12:33PM
how about fin fang foom and deathbird they can fly...

Not to mention Gladiator.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: iammingy on March 27, 2008, 11:12PM
Quote from: Midnight Curse on March 27, 2008, 10:33PM
Not to mention Gladiator.

and Mephisto's Pet...
and Silver Surfer NPC...
and Modok...
and Dragonman...
and Archangel from XML2...
You can go on and on...
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: jonchang on March 28, 2008, 07:34AM
True, true...

When did M.O.D.O.K. fly? I didn't see him fly when I defeated him at Omega Base.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: Teancum on March 28, 2008, 07:51AM
He 'floats' on the Omega Base, which is technically flying (though in this case it's probably animation trickery).

But anyways, we digress.  Guess we should focus on what the topic is about.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: iammingy on March 28, 2008, 10:48AM
Just decompile the npcstat and search for the term "flight", no need to guess/argue.


I made Daredevil swing when he's on AI without using any script. He seems to be overusing it and forget about fighting the enemies...lol. After I have fix this, I will upload it right here.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: muafan on March 28, 2008, 10:59AM
Quote from: iammingy on March 28, 2008, 10:48AM
Just decompile the npcstat and search for the term "flight", no need to guess/argue.


I made Daredevil swing when he's on AI without using any script. He seems to be overusing it and forget about fighting the enemies...lol. After I have fix this, I will upload it right here.

how did u do tht? anyway once it fixed could u put up something tht lets spidey do that?
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: iammingy on March 28, 2008, 06:37PM
Quote from: muafan on March 28, 2008, 10:59AM
how did u do tht?

Well, I guess you wouldn't disagree that Daredevil should baton-swing instead of sprinting when he's in AI mode, right? Since the character under player's control would never "sprint", I can declare a new "sprint" that points to the baton swing section. So, whenever the AI chooses to "sprint", he would perform a baton swing instead.

Quote
anyway once it fixed could u put up something tht lets spidey do that?

Yes, I can do the same for Spidey, Venom, and Toxin as soon as I fix the bugs.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: spiderman_rj on April 14, 2008, 05:20PM
sounds interesting but how do you plan on keeping the ai from getting stuck at walls or doors,when i swing with spider i try to fall near the floor and swing so i can pass trow doors normaly,i can see the ai getting stuck like that.
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.0
Post by: iammingy on April 15, 2008, 12:53PM
Quote from: spiderman_rj on April 14, 2008, 05:20PM
sounds interesting but how do you plan on keeping the ai from getting stuck at walls or doors,when i swing with spider i try to fall near the floor and swing so i can pass trow doors normaly,i can see the ai getting stuck like that.

No, I don't know to do it.

The AI's don't avoid walls even when they are on their feet either...haha. Some AI's still want to running into a wall for like a few seconds, then they start to turn around.... :rofl:
Title: Re: BATON SWING ability for Daredevil (Swing like Spider-man) v1.1
Post by: iammingy on June 01, 2008, 05:16PM
I fixed a few bugs in this mod. Read the first page for more details.

I didn't make DD swing under AI-control because he spends more time swinging in the air than hitting enemies, which makes the AI even less useful than before.
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: Grig 32 on July 28, 2008, 07:59PM
I found a new bug

When I tried to use Daredevils XTREME attack he didn't use it - instead he froze in place and everyone went SUPER SLOW. I had to restart the mission and every time I've tried to use his XTREME the same problem has happened.

I figure its this mod since this is the ONLY mod for Daredevil that I've installed... after all, he was one of the VERY FEW 'complete' characters in the game (or to be exact, nearly complete - after you gave him swinging he was totally complete lol)
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: iammingy on July 28, 2008, 09:31PM
Quote from: Grig 32 on July 28, 2008, 07:59PM
I found a new bug

When I tried to use Daredevils XTREME attack he didn't use it - instead he froze in place and everyone went SUPER SLOW. I had to restart the mission and every time I've tried to use his XTREME the same problem has happened.

I figure its this mod since this is the ONLY mod for Daredevil that I've installed... after all, he was one of the VERY FEW 'complete' characters in the game (or to be exact, nearly complete - after you gave him swinging he was totally complete lol)

I just tried it and I didn't get perma-slow...@_@
Hmm......
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: Grig 32 on July 28, 2008, 09:56PM
Dang... must be my save file... *sighs* thanks for the confirmation though
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: scifiguy on July 29, 2008, 06:52AM
I had that same problem with Nightcrawler when i reached Mephistos realm. I had never figured out what the problem was and have since then restarted the game with additional mods and have not seen that same freezing motioning during the Xtreme.
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: Grig 32 on July 29, 2008, 01:12PM
Yeah same here, it must have been my save file after all
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: Teancum on August 26, 2008, 11:32AM
Sorry to bump the topic, but does Matt have unlimited swings, or is it a single baton swing?
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: Sasquatch on August 26, 2008, 12:17PM
unlimited like spider-man
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: iammingy on August 26, 2008, 12:18PM
yep, unlimited. Once from right-baton, then left-baton, then right-baton again, ....
The downside is you lose the big double-jump.
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: Teancum on August 26, 2008, 12:56PM
Hmmm...  I wonder if you can chain a jump --> double jump (flip) --> Baton Swing.  *runs off to try it*
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: iammingy on August 26, 2008, 03:42PM
It was like that originally in v1.0, but Daredevil would be swinging right below the "ceiling" because his double jump is way higher than the normal double jump. So, I changed it back to Spider-man's style.
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: NightZero on January 23, 2009, 04:21PM
hey someone has a mirror for it?
i'm with trouble, i always receive the message :
Access to the URL has been denied!
Warning: The content of this website is part of a unwanted category: Malware
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: Shauny7488 on March 12, 2009, 01:58AM
hi, i just downloaded this, DD does his baton swing, but hes stuck to the floor, the batons come oue but he doesnt move, i did start a new game. anyone help?
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: oolongT on December 14, 2009, 01:37AM
Quote from: Shauny7488 on March 12, 2009, 01:58AM
hi, i just downloaded this, DD does his baton swing, but hes stuck to the floor, the batons come oue but he doesnt move, i did start a new game. anyone help?

this is happening to me too! is it something we installed previously that would clash with the baton swing ability?
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: Quentin Hex on December 14, 2009, 07:46AM
first off, that post was from march, and we don't like resurrecting "dead" threads.

either way, did you install the mod, implement the new herostat and start a new game?
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: oolongT on December 14, 2009, 01:19PM
sorry about bringing back a topic from way back.

Yeah I read from above that starting a new game helps but it didn't work for my game.  The things I have modded for my game is adding the iceman heart of ice mod, and the official characters mod v1.2.
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: iammingy on December 14, 2009, 06:13PM
Did the mod ever work for you? or did you just encountered the "bug"?

Quote from: oolongT on December 14, 2009, 01:19PM
sorry about bringing back a topic from way back.

It's fine. It's better (IMO) than starting a new topic somewhere else. I would rather keep (and read) all the discussions at the same place.

EDIT2: Upload your herostat.engb here, please.
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: oolongT on December 15, 2009, 09:50AM
It has never worked for me.  I first tried it on my PC but it didn't work (just froze there and the strings from his batons alternated) so then i started all over with a new game on my laptop which had the same result.


http://www.mediafire.com/?oznnzwfl2kg <-- this is the file for my herostat.. kinda big so I didn't want to paste the whole thing here.

*my herostat is a cfg file, does i make a difference whether it's engb or not?
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: LX - Rampage on December 15, 2009, 10:07AM
well, if I know well, then you need an engb file, to play the game. or you use the file as an engb file, but modified it just before you sent?
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: oolongT on December 15, 2009, 10:14AM
Quote from: Death the Kidd on December 15, 2009, 10:07AM
well, if I know well, then you need an engb file, to play the game. or you use the file as an engb file, but modified it just before you sent?

So I searched my ultimate alliance folder and found the herostat.engb file.  Here's a little preview of what it contains for the first dozen lines: ±     ¸?  ÿÿÿÿ       Ã?  ø  è      É?  Ñ?  Ó?  Ý?  å?  ê?  ì?  û?  @  @.  All I'm seeing is symbols hopefully.
Is that the correct file that I should be putting up?
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: LX - Rampage on December 15, 2009, 10:20AM
Well, first of all, I hope you know, that you shouldn't open an engb file. You should convert it to an xmlb file, then change xmlb to xml by simply deleting the b at the end. Then open the xml with a Notepad. Change what you have to, change back the xml to an xmlb, then convert it back to an engb. I think this is clear.
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: oolongT on December 15, 2009, 10:37AM
Ohhh no. It's all clear.  How do you convert an engb file into an xmlb?

*sorry, I'm really really new at this!
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: LX - Rampage on December 15, 2009, 10:41AM
There is a program, made specifically to do this. It is called XMLBCUI, you can download it from here: http://www.nba2kstuff.org/mua/index.htm . Just click on setup_xmlbcui.10.exe
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: piutebob on December 15, 2009, 12:39PM
Quote from: Death the Kidd on December 15, 2009, 10:20AM
Well, first of all, I hope you know, that you shouldn't open an engb file. You should convert it to an xmlb file, then change xmlb to xml by simply deleting the b at the end. Then open the xml with a Notepad. Change what you have to, change back the xml to an xmlb, then convert it back to an engb. I think this is clear.

No, that's not what I do, at least. I just decompile the engb in XMLBCUI to an XML, then go to file on XMLBCUI and hit edit, make the changes I want, hit compile, make sure it's an engb again, then hit accept. It works every time.
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: iammingy on December 15, 2009, 02:08PM
All I want is your herostat.engb from the data folder. Just upload that file to mediafire or whereever you want. I don't need to see your XML or XMLB or anything else.

PS. If you didn't edit your herostat in the first place this mod would never work. I re-installed this mod last night and I didn't have a problem with it. It looks like the problem is on your end (instead of a bug in the mod).
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: oolongT on December 15, 2009, 10:10PM
http://www.mediafire.com/?ae22mntwrje

here's my herostat.engb, sorry for misunderstanding what you wanted.

Yeah, there's definitely no problem with the mod.  It's just my lack of knowledge on how to properly install it into my game
Title: Re: DAREDEVIL upgrades v1.1 (Baton Swing; swing like Spider-man)
Post by: iammingy on December 15, 2009, 11:11PM
Based on the herostat.engb that you had uploaded, I can tell that you didn't follow the instructions I had provided in the mod. Please read and ask question about parts you don't understand.

Quote
Instructions for installing this mod:

1. Decompile your herostat with XMLBCUI.

2. Replace Daredevil's part from your herostat with the code in
   "herostat_v1.1.txt," which is located in the "data" folder of the
   ZIP archive.

3. Compile your editted herostat with XMLBCUI and place the new
   herostat.engb (or herostat.xmlb for non-English versions of the game)
   in the "data" folder of the game.


4. Place all files except "README.txt" and "herostat_v1.1.txt" from the
   ZIP archive to the corresponding directories in:
   ..\Activision\Marvel - Ultimate Alliance\

5. Start a new game and enjoy the mod!