Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Teancum on March 21, 2008, 05:55am

Title: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 21, 2008, 05:55am
IMPORTANT!!!  A small hotfix has been released.  See the bottom of this post for more information.

Click on the picture to download.  MAKE A BACKUP OF YOUR HEROSTAT.ENGB
(http://img218.imageshack.us/img218/5637/beta3oy4.jpg) (http://www.mediafire.com/?vj0dmntj2df)

Size: 53.76mb

Contains every character that appeared in any version of Marvel: Ultimate Alliance:
The Next-Gen exclusives:  :colossus: Colossus and  :moonk: Moon Knight (including an exclusive fourth skin for Moon Knight)
The Xbox 360 Gold Edition Characters:  :cyclops: Cyclops,  :hawkeye: Hawkeye,  :hulk_icon: Hulk,  :nightcrawler: Nightcrawler,  :doom: Dr. Doom,  :magneto: Magneto,  :stooth: Sabretooth and  :venom: Venom
The PSP exclusives:  :blackwidow: Black Widow,  :genis: Captain Marvel and  :ronin: Ronin (Hawkeye is counted in the 360 characters)
Also includes: Heroselect, a great program that will allow you to swap out characters.  (there is a max of 27 characters in-game)
Colossus, Hawkeye, Hulk and Moon Knight come pre-installed.  Use Heroselect to swap them out if you wish

Known Bugs/Issues:
-Doom's sounds are still slightly buggy.  Some don't loop correctly, and the timing isn't perfect yet (to be fixed in the final release)
-Ronin is still missing two skins
-Doom and Ronin have no Xtreme yells (I accidentally overwrote Ronin's a long time ago, and Doom's from the trailer sounds horrid in-game)
-You must have particle settings on high to view certain effects
-Nightcrawler's first outfit doesn't match the mannequin.  Will be fixed in a small patch for those who can't fix it themselves

Updates since the last release:
-Dr. Doom and Venom now included
-Hulk now has sounds
-x_voice updates (you'll now hear menu callouts and goodbye sounds for all XML1/2 characters + the ones in this pack)
-Posed Hawkeye, Hulk and Nightcrawler mannequins
-Re-converted PSP sounds
-Black Widow update - new models, boltons, and mannequin, fightstyle
-Nightcrawler's boltons updated - he'll have swords on his back for all of his skins
-Updated herostat.cfg

Credits:
-Raven Software/Vicarious Visions: The original games (Vicarious Visions did the PSP port)
-Neversoft: For Venom's voice (from the PS1 Spider-Man game)
-THX: for the hosting of this site
-BliZZ: for heading up the mod, and doing the bulk of the conversions
-Tommyboy2002: for the Captain Marvel, Hawkeye, Hulk and Ronin models + Dr Doom mannequin
-Dark_Mark: Venom and Magneto models/mannequins + Sabretooth mannequin
-Iammingy: For incredible skins, fixing of effects, new boltons and the Black Widow update
-Norrin Radd: For the additional 3 Dr Doom skins, the Original Sabretooth skin and other misc
-Winstrol: for ZSMEditor, without which we wouldn't have sounds
-Teancum: Character sounds, compiling of beta 3
-Overload: For the posed Cyclops, Hawkeye, Hulk and Nightcrawler mannequins
-Burning Rage, darkmythology: initial 360 conversion research
-Anyone else I forgot: Thanks

Installation Instructions: (thanks Iammingy)
The file you download, OfficialCharacters_beta3.exe , is a self-extractable executable that automatically extracts its content into various folders.

To install the mod correctly:

1. Back up your files!!! It will overwrite your herostat and other files!!!
2. Place OfficialCharacters_beta3.exe in ..\Activision\Marvel - Ultimate Alliance
3. Double click on OfficialCharacters_beta3.exe and click "Extract".
4. If it asks you to "confirm file replace", click "Yes to all", assuming that you have backed up your files already!!! If you haven't backed up your files, then click "No to all" and back up your files now!!!
5. Let it run for a bit.
6. After it's done extracting, the mod is ready for playing.
7. The default herostat contains Colossus, Hawkeye, Hulk and Moon Knight. You can swap in other characters with Heroselect. You can find the herostat entries of other "Official" characters in herostat.CFG from the "heroselect" folder.

---------------------------------------------------------------------------------
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NOTE: If you don't already have Official Characters Beta 3 installed, do that first, THEN install the hotfix

Beta 3 Hotfix (http://www.mediafire.com/?a0jzmjw2jvj) (1.67mb)
-Fixes issues with Nightcrawler's bolton
-Makes Nightcrawler's first skin match the mannequin
-Updates Dr. Doom to most recent version

2. Place OfficialCharacters_beta3.exe in ..\Activision\Marvel - Ultimate Alliance
3. Double click on OfficialCharacters_beta3.exe and click "Extract".
4. If it asks you to "confirm file replace", click "Yes to all"
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 21, 2008, 02:09pm
Teancum, I guess you forgot to put the instructions. :P

Dear downloaders,

The file you download, OfficialCharacters_beta3.exe , is a self-extractable executable that automatically extracts its content into various folders.

To install the mod correctly:

1. Back up your files!!! It will overwrite your herostat and other files!!!
2. Place OfficialCharacters_beta3.exe in ..\Activision\Marvel - Ultimate Alliance
3. Double click on OfficialCharacters_beta3.exe and click "Extract".
4. If it asks you to "confirm file replace", click "Yes to all", assuming that you have backed up your files already!!! If you haven't backed up your files, then click "No to all" and back up your files now!!!
5. Let it run for a bit.
6. After it's done extracting, the mod is ready for playing.
7. The default herostat contains Colossus, Hawkeye, Hulk and Moon Knight. You can swap in other characters with Heroselect. You can find the herostat entries of other "Official" characters in herostat.CFG from the "heroselect" folder.



If you have problems with :doom: Dr Doom :doom:, please install the mod again with these files:
http://www.box.net/shared/73vq9h1c04
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Venom on March 21, 2008, 05:03pm
Im currently downloading this and would like to show my appreciation and thanks to all the people who were involved with this mod , So yeah thanks everyone and keep up the great work  :thumbsup2:
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 21, 2008, 05:39pm
Thanks for covering for me Iammingy.  I knew I was forgetting something.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Venom on March 21, 2008, 05:55pm
Am i meant to decompile the herostat.cfg in the heroselect folder with xmlbcui ? Because when i do and click edit i get a empty notepad .
Thanks for the help in advance , Thanks Norrin for the help
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on March 21, 2008, 05:59pm
herostat.cfg is a text file, which does not need to be decompiled. open it with a text editor
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jonchang on March 21, 2008, 11:10pm
I'm currently downloading this mod right now. Thanks to all involved!

:thumbsup2:
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Kamasalasi on March 21, 2008, 11:14pm
Just wanted to ask, is there any limit to the number of herostat character entries we can have in the herostat.cfg? For example, I have the files for a number of characters that I'd like to add to be able to swap in and out, but wasn't sure if there was a limit to work inside of.

I read through the heroselect readme and didn't see anything that mentioned an upper limit, and also glanced at Norrin's thread...but I've always believed that it's best practice to ask if you don't know. (Although in hindsight, I probably could have asked in the thread for heroselect...)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on March 21, 2008, 11:32pm
There isn't a set limit (realistically, unless of course you fill it with GBs of entries), so you can add as many as you want. I haven't had it happen to me, but it may be possible that you notice if you add a large amount that it is a bit slower, because it has to go through them all.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Kamasalasi on March 22, 2008, 10:26am
Thanks for the heads up. I added another 20 characters with no problem so far.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: PacaveliTheDon on March 22, 2008, 03:20pm
Dr. Doom doesn't seem to have any powers...all he can do is punch...grab...and fly...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 22, 2008, 03:45pm
Dr. Doom doesn't seem to have any powers...all he can do is punch...grab...and fly...

Where did you put Dr Doom in your herostat?

Anyone else can't play as Doomy?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: PacaveliTheDon on March 22, 2008, 04:22pm
i used the heroselect...
here is my herostat:

http://www.mediafire.com/?mntzpxy1yzy
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 22, 2008, 04:24pm
i used the heroselect...
here is my herostat:

http://www.mediafire.com/?mntzpxy1yzy

Sorry, I meant herostat.ENGB

EDIT: Your cfg file looks fine. Please decompile your herostat.ENGB
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 22, 2008, 04:34pm
I only added Shard and Doom as my characters...

http://www.mediafire.com/?0gmyb2sph9d

Just as what I had expected. Doom is using the defaultman's "slot" (the first entry in the herostat). Please follow the instructions I gave here in the link below and see whether it works on your side.

http://marvelmods.com/forum/index.php?topic=1484.msg28101#msg28101

Basically, what you need to do is remove Doom from your team and add him back in again (and remove any other invisible duplicates).
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: PacaveliTheDon on March 22, 2008, 04:51pm
i tried that but no success...
this is what it looks like when i try to look at his powers...
(http://xs225.xs.to/xs225/08120/drdoom784.jpg.xs.jpg) (http://xs.to/xs.php?h=xs225&d=08120&f=drdoom784.jpg)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 22, 2008, 05:00pm
So, when you enter the battlefield after this scene, the powers don't work? :scratchhead:
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: PacaveliTheDon on March 22, 2008, 05:13pm
they don't even show-up when i push the button on the controller to choose which power to use...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 22, 2008, 05:18pm
they don't even show-up when i push the button on the controller to choose which power to use...

How about Shard? I know Shard works 100% for sure.

If Shard doesn't work for you, then there is something that you have done wrong. Try a herostat with 27 characters and see what happens.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: PacaveliTheDon on March 22, 2008, 05:26pm
shard works fine...i have tried it with all the characters loaded...and they all work perfectly except for DOOM...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 22, 2008, 06:44pm
Stupid DOOM... let me compare my files with the mod again.

EDIT:
I don't know what's going on....@_@ I didn't really have time to look over the stuff before the Friday release because I had midterms. This is what I have on my computer:

http://www.box.net/shared/73vq9h1c04

EDIT: Hmm... the powerstyle in Beta v3 is from 2007, which is older than mine!?! @_@
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: PacaveliTheDon on March 22, 2008, 07:40pm
he works now...thanx a ton...awesome mod
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 22, 2008, 08:33pm
he works now...thanx a ton...awesome mod

No problem.
Hmm...I wonder what was wrong.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Sidewinder on March 23, 2008, 06:02am
There isn't a set limit (realistically, unless of course you fill it with GBs of entries), so you can add as many as you want. I haven't had it happen to me, but it may be possible that you notice if you add a large amount that it is a bit slower, because it has to go through them all.
For what it is worth - my herostat.cfg is currently at almost 90 characters (having added any and all chars from here that aren't pre-alpha + 5 that are kind of my own) and I do not experience any problems or notable slowdowns so far.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: muafan on March 23, 2008, 12:20pm
heroselect aint working. can someone post the herostat entries for nc and cyc
thanks
p.s. marvel is defaultman. his other skins canot be selcted. why?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 23, 2008, 12:25pm
Hmm, I guess I'll put the updated Doom powerstyle in a little patch along with the Nightcrawler fix.  I was sure I put the right one in there, I guess not.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 23, 2008, 12:31pm
heroselect aint working. can someone post the herostat entries for nc and cyc
thanks

Please read:

You can find the herostat entries of other "Official" characters in herostat.CFG from the "heroselect" folder.
herostat.cfg is a text file, which does not need to be decompiled. open it with a text editor

Examples of text editor: Notepad, Wordpad, Emacs


p.s. marvel is defaultman. his other skins canot be selcted. why?

Captain Marvel? Did you unlock all the costumes of all characters in your previous games?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: muafan on March 23, 2008, 01:29pm
Please read:

Examples of text editor: Notepad, Wordpad, Emacs



no it isnt there
list of files in the heroselect folder:
Characterselect
herolist.hero
herolist
HeroSelect
HeroSelect_Readme
herostat
passvalues



Captain Marvel? Did you unlock all the costumes of all characters in your previous games?
yes. i used the all costumes cheat. anyway when i said "his other skins canot be selcted" i meant tht if u click on the other skins the game crashes like they are not installed but i know they are because hawkeye works fine.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 23, 2008, 01:55pm
no it isnt there
list of files in the heroselect folder:
Characterselect
herolist.hero
herolist
HeroSelect
HeroSelect_Readme
herostat
passvalues

-_-"||
"herostat" is the one. Double click on it.

Quote
yes. i used the all costumes cheat. anyway when i said "his other skins canot be selcted" i meant tht if u click on the other skins the game crashes like they are not installed but i know they are because hawkeye works fine.

They are in the mod.
17301,17302,17303,17304 in the actors folder.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Kamasalasi on March 23, 2008, 02:33pm
I've had no problems with any of the characters in this release of the Official Characters.

Dr. Doom was one of the first ones I tested out.

Heroselect is also working just fine. You have to pay very, very special attention to the instructions given on installing it. If you do not follow them then it will not work, even if it appears the program is running fine.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 23, 2008, 02:47pm
*whew* Thanks for the confirmation Kamasalasi.  I thought I'd have to hunt down the problems and make a patch.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 23, 2008, 03:41pm
*whew* Thanks for the confirmation Kamasalasi.  I thought I'd have to hunt down the problems and make a patch.

The powerstyle isn't the one intended for sure... :P
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 23, 2008, 03:44pm
Yeah, still gotta fix that, but I thought that a package file was screwed up too.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: muafan on March 23, 2008, 06:13pm
-_-"||
"herostat" is the one. Double click on it.



the cfg icon confused me sorry. i figured at without u anyway  :P   anyway cyc works, nc works ronin works bw works mags works, theres only tht problem with cap. marvel (well there one with  hawkeye but itsz to small to even mention) i did a whole copy and paste of thw actors folder. so cap. marvel shpould work...
p.s. so i can download mingys  :doom: and play wih it?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 23, 2008, 06:16pm
i figured at without u anyway  :P

... :orly:
Thanks for wasting my time............ :ugh:
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: muafan on March 23, 2008, 06:38pm
... :orly:


wat does tht icon evn mean?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Kamasalasi on March 23, 2008, 06:52pm
I found it pretty ironic that Doom had an energy attack that was very similar to one of Iron Man's. They both have that chargeable large energy blast. :)

And his voiceset has me laughing all the time.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 23, 2008, 07:04pm
I found it pretty ironic that Doom had an energy attack that was very similar to one of Iron Man's. They both have that chargeable large energy blast. :)

And his voiceset has me laughing all the time.

Yeah, I *think* Teancum based the sounds on Iron Man's, too. Also, Doom's blocking animation is same as Iron Man's as well. It's a pretty decent character, better than Magneto at least.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 23, 2008, 07:28pm
Only some of the sounds, the lightning bolt is Thor's for example.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Sasquatch on March 24, 2008, 08:28am
To my heroselect work with this new roost I only need to change my old herostat.cfg to the herostat.cfg from the mod? I tried this and this can't work
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on March 24, 2008, 08:43am
you have to add the new characters to the user interface, i'm not sure if you did that part or not

like add the characters using the part on the right of the window
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Sasquatch on March 24, 2008, 09:01am
Yes, i see this and add doom an venom which are not appearing at my list after that this work right thanks norrin. And another question my nightcrawler skins doesn't have swords (only the age of apocalypse of course)isn't that on the herostat.cfg from the official mod ?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 24, 2008, 09:54am
The herostat.cfg from the official mod should have the update in there.  If you've got an older version in your herostat.cfg you'll need to re-add him.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Kamasalasi on March 24, 2008, 12:40pm
Magneto is one of my favorite characters, haha. I think the only weak spot for him is his Xtreme. I suppose everyone has their preferences though. Definitely having a lot of fun trying out a larger variety of characters that the Official pack provides. Each team combo forces you into different techniques of play.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 24, 2008, 01:08pm
I don't like him because I prefer the XML2 powerset more.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: muafan on March 24, 2008, 01:10pm
can i use mingys doom as in:
Stupid DOOM... let me compare my files with the mod again.

EDIT:
I don't know what's going on....@_@ I didn't really have time to look over the stuff before the Friday release because I had midterms. This is what I have on my computer:

http://www.box.net/shared/73vq9h1c04

EDIT: Hmm... the powerstyle in Beta v3 is from 2007, which is older than mine!?! @_@
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 24, 2008, 01:28pm
can i use mingys doom as in:

Just put all the files in if you have problems with the original.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Sasquatch on March 24, 2008, 03:11pm
The herostat.cfg from the official mod should have the update in there.  If you've got an older version in your herostat.cfg you'll need to re-add him.
i'm using the herostat which come with this mod in the select menu it doesn't have sword when i start the game it doesn't appear but after i use a power with swords it use the swords like swords mastery he put the swords on the back and this stay there for all the time.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 24, 2008, 04:22pm
Since I had all the stuff on my HDD, I never actually had to install the mod, but here's Nightcrawler's herostat entry:

Code: [Select]
   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 47_nightcrawlerdlc ;
   charactername = Nightcrawler ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 9 ;
   name = Nightcrawlerdlc ;
   playable = true ;
   powerstyle = ps_nightcrawlerdlc ;
   scale_factor = 1.0 ;
   scriptlevel = 3 ;
   skin = 4702 ;
   skin_01_name = Astonishing ;
   skin_02 = 03 ;
   skin_02_name = Classic ;
   skin_03 = 04 ;
   skin_03_name = Age of Apocalypse ;
   skin_04 = 05 ;
   skin_04_name = Ultimate ;
   sounddir = night_m ;
   strength = 5 ;
   team = hero ;
   textureicon = 7 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      BoltOn {
      anim = 47_nightcrawlerDlc_tail ;
      bolt = Bip01 Pelvis ;
      model = 4710 ;
      slot = ebolton_tail ;
      }

      Multipart {
      health = 0 ;
      hideskin = swords_bolton ;
      }

      Multipart {
      health = 0 ;
      hideskin = swords ;
      }

      BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/bolton/nightcrawler_swords_back ;
      slot = ebolton_clawright ;
      }

      talent {
      level = 1 ;
      name = night_power1 ;
      }

      talent {
      level = 1 ;
      name = night_tele ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

   }
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Sasquatch on March 24, 2008, 04:39pm
Nothing change :bawling:.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 24, 2008, 06:34pm
Look in /Marvel: Ultimate/models/bolton/ and see if nightcrawler_swords_back.igb is there.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Keero on March 24, 2008, 07:53pm
Hey guys, I've been trying to swap out Cyclops and Magneto instead of hulk and Hawkeye, but whenever I use hero select, the same characters remain in the same spot during team select. I offclick the ones I don't want (HeroSel. is in the MUA-game folder) and then click the accept button and launch, but I don't know it keeps messing up. I have a clean install (actually only saved at the Helicarrier, haven't played through yet), installed the Mod (though it says it can't delete output Hero/Characterselect?) and extracted the Heroselect zip into a folder in MUA. Halp?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: spiderguy on March 24, 2008, 07:54pm
hi guys, great work on the beta!
doom has already became one of my favorites!
just for the bug report:
the beam on mask of doom seems to be coming from the back of his head
for some reason some characters, like venom, turn blue when they are hit

just small things, all the rest seems fine!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Kamasalasi on March 24, 2008, 08:31pm
Are you guys making sure you have a copy of xmlb-compile.exe in your C:\windows folder? If you don't have that there, no matter what you do, heroselect won't work right. :( (as far as I can tell)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 25, 2008, 07:12am
Beta 3 Hotfix (http://www.mediafire.com/?4mxzm14c1eg) (1.67mb)
-Fixes issues with Nightcrawler's bolton
-Makes Nightcrawler's first skin match the mannequin
-Updates Dr. Doom to most recent version

Installation instructions are included in the download.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Sasquatch on March 25, 2008, 08:32am
Look in /Marvel: Ultimate/models/bolton/ and see if nightcrawler_swords_back.igb is there.

yes, this file is there.
Beta 3 Hotfix (http://http://www.mediafire.com/?4mxzm14c1eg) (1.67mb)
-Fixes issues with Nightcrawler's bolton
-Makes Nightcrawler's first skin match the mannequin
-Updates Dr. Doom to most recent version

Installation instructions are included in the download.

Link doesn't work.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 25, 2008, 09:18am
Link fixed
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: PacaveliTheDon on March 25, 2008, 10:01am
herostat.cfg & README.txt could not be extracted...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 25, 2008, 10:15am
Re-download.  I download it twice and it extracted fine both times.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: PacaveliTheDon on March 25, 2008, 12:06pm
I don't know what the problem is but I downloaded it with Firefox, IE, and Safari...and I keep getting this error message...
(http://xs225.xs.to/xs225/08132/problem285.png.xs.jpg) (http://xs.to/xs.php?h=xs225&d=08132&f=problem285.png)
I even updated my winrar...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 25, 2008, 12:08pm
I will upload a self-extracting patch (like the mod has) tonight, but right now I'm at work so I can only do zip.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Sasquatch on March 25, 2008, 01:24pm
I don't know what the problem is but I downloaded it with Firefox, IE, and Safari...and I keep getting this error message...
(http://xs225.xs.to/xs225/08132/problem285.png.xs.jpg) (http://xs.to/xs.php?h=xs225&d=08132&f=problem285.png)
I even updated my winrar...


I will upload a self-extracting patch (like the mod has) tonight, but right now I'm at work so I can only do zip.

So i will download tonight because i had the same problem
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 25, 2008, 01:35pm
I'm pretty sure it's because we use WinZip 11.1 here at work.  No worries, all will be fixed tonight.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 25, 2008, 05:41pm
I get the same error as PacaveliTheDon when using WinRAR. Only those 2 files have problems, all others are fine.

EDIT: This one below works perfectly. :)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 25, 2008, 06:12pm
New link
http://www.mediafire.com/?a0jzmjw2jvj

2. Place OfficialCharacters_beta3.exe in ..\Activision\Marvel - Ultimate Alliance
3. Double click on OfficialCharacters_beta3.exe and click "Extract".
4. If it asks you to "confirm file replace", click "Yes to all"
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Lord Frankie on March 26, 2008, 03:22pm
THANK YOU for this mod pack! finally!

p.s. Doom has worked perfectly for me from the first second. i'm downloading right now the exe in the post above ^^
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Gevth on March 26, 2008, 04:58pm
Almost everything seems to be working fine for me. I'm having a problem with Sabretooth's Talon Frenzy, though. He randomly "warps" back a few steps when I use it. This has been happening since the Alpha versions, and that makes me wonder if it just happens to me...

And before I forget, thank you all for this!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 26, 2008, 05:10pm
Almost everything seems to be working fine for me. I'm having a problem with Sabretooth's Talon Frenzy, though. He randomly "warps" back a few steps when I use it. This has been happening since the Alpha versions, and that makes me wonder if it just happens to me...

Yes, I have the same issue when using that move, too. I don't think the person who did Sabretooth changed the powerstyle code for that move. So, it should be the same as the Gold Edition. I am not sure whether this is a powerstyle problem or an animation problem... However, I will take a look at this to see if it is can be "fixed".

EDIT: Gevth, I think I "fixed" it... :laugh:
http://www.box.net/shared/jxk6lgd8g0
It's just the powerstyle.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Gevth on March 27, 2008, 11:43am
Thanks, I'll check it right away!

And if you don't mind me asking: why was the "fixing" so funny?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 27, 2008, 05:38pm
Thanks, I'll check it right away!

And if you don't mind me asking: why was the "fixing" so funny?

Because I did almost next to nothing to fix it and I fixed it in less than a minute. You can see how careless the Raven people can get.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 27, 2008, 06:02pm
Great, now I gotta make another patch :P

Anyone else notice any tiny bugs we can squish?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 27, 2008, 06:07pm
I remember there is a "critical hit of critical hit" bug for Ronin's Spine Teaser, which can potentially deal 3000+ DMG on an enemy. Also, the pistol is on the wrong hand when using the holographic move.

I guess not much people are interestd in playing/fixing her...haha
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Sasquatch on March 27, 2008, 06:08pm
Great, now I gotta make another patch :P

Anyone else notice any tiny bugs we can squish?

maybe the black widow mannequin doesn't match with her first skin like nightcrawler before the first patch
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on March 27, 2008, 06:27pm
Oh right, no problem there.  (haven't had a chance to use her yet)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Gevth on March 28, 2008, 07:04pm
Teancum, I'm not getting announcer or break sounds for Magneto and no break for Captain Marvel (and other characters not included in this mod). The x_voice is not the same as the one in the "New Menu Callouts 2.1", is it?

Speaking of which, wasn't it the plan for Black Widow to be named something other than "BlackWidow" to avoid conflicts with the NPC, or does it pose no major problem the way it is?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on March 28, 2008, 07:35pm
Speaking of which, wasn't it the plan for Black Widow to be named something other than "BlackWidow" to avoid conflicts with the NPC, or does it pose no major problem the way it is?

No big problems you will face, you will just see the same skin as the one you picked.
Just change this part in the herostat from

  name = BlackWidow ;

to this:

  name = BlackWidow_hero ;
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Noelemahc on March 31, 2008, 05:57am
Dudes, here's a question. Does this incorporate the renumbering and "let's fix the portraits not matching the costumes" fixes done over all the time we've been here, or not and should I want them, I'll have to go collecting them from various threads 'round the board?

EDIT: Never mind, it finally downloaded and now I know that it does. I'm just looking for stuff to base the equalizing for-PSP fixes on. Y'know, sharing the love?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on April 01, 2008, 12:33am
After reading this post several times, I think everyone forgot to say a BIG "THANK YOU" to the person who uploaded the raw files, which are actually the biggest contribution to this pack. We forgot to mention it in the credits and we forgot about it in the previous releases as well... ^^"||
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: bleedingcowz on April 03, 2008, 03:40am
Hey guys i'm a noob and this is my first time to use a mod, and to be careful i haven't done anything. But specifically though what should i back up
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: bleedingcowz on April 03, 2008, 04:15am
Oh and how do i use heroselect? i really have no idea, can someone offer a brief explanation?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jonchang on April 03, 2008, 05:55am
One, don't double post please.

Two, post your second question in the HeroSelect thread. There should be a readme when you install the program.

Here's the link:

http://marvelmods.com/forum/index.php?topic=732.0

Three, I believe there is a walkthrough on the main page that you can follow.

Here's the link:

http://marvelmods.com/index.php?option=com_content&task=view&id=29&Itemid=43
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on April 03, 2008, 07:39am
One, don't double post.

Two, post your second question in the HeroSelect thread. There should be a readme when you install the program.

Three, I believe there is a walkthrough on the main page that you can follow.

1) You're not a moderator.  At least use 'please' if you're going to Jr moderate.  Plus the guy is new, cut him some slack.
2) If you're going to bother to help, at least try to help instead of generic info.  He's not going to know where the HeroSelect thread is, and he might not know where to look for the readme.  (@ bleedingcowz -- The HeroSelect thread is right here (http://marvelmods.com/forum/index.php?topic=732.0) by the way, and there's a really nice PDF file Norrin packages with HeroSelect, found in [where you installed Marvel: Ultimate Alliance]/HeroSelect on your hard drive.  And welcome to Marvelmods!)
3) There's not a walkthrough for HeroSelect other than the thread and the PDF that comes with it.

@ Curse only -- This is still really n00bish behavior man.  You went from the guy who broke the rules to one who points the finger at others.  If you're going to help by all means do so, but really help; don't just post something that's gonna confuse someone more.  Try to look at how confused you or I were when we were new.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on April 03, 2008, 12:21pm
Gevth found a bug with Magneto's menu sounds not working.  I have fixed it (along with a Nightcrawler sound bug), but am adding lots more menu sounds for characters before releasing it.  Some sounds are for future mods, some for current ones.  There'll be sounds added for Vision, Punisher, Havok, Multiple Man, She-Hulk, Mystique, Angel, Dazzler and Captain Britain for sure.  For other characters it depends on whether I find sounds for them.  I also plan to add additional sounds for characters that were appeared in XML1/XML2/MUA (more than once) to give you more variety.  Deadpool will be the first one I update.  I miss some of the XML2 wisecracks!

When I'm finished with that I'll package it along with Iammingy's Sabretooth fix and all previous fixes into a new patch.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: bleedingcowz on April 03, 2008, 06:05pm
Thanks Teancum that really helped!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jonchang on April 03, 2008, 07:26pm
1) You're not a moderator.  At least use 'please' if you're going to Jr moderate.  Plus the guy is new, cut him some slack.
2) If you're going to bother to help, at least try to help instead of generic info.  He's not going to know where the HeroSelect thread is, and he might not know where to look for the readme.
3) There's not a walkthrough for HeroSelect other than the thread and the PDF that comes with it.

@ Curse only -- This is still really n00bish behavior man.  You went from the guy who broke the rules to one who points the finger at others.  If you're going to help by all means do so, but really help; don't just post something that's gonna confuse someone more.  Try to look at how confused you or I were when we were new.

Genuine apologies. I didn't know I wasn't being helpful. (others do scorn me sarcastically.)

I have added extra links to my post, and made myself seem in the lesser position I am.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Keero on April 08, 2008, 07:14pm
How do I uninstall this mod? Whenever I reinstall, Hawkeye and Hulk are always in the back. I removed the XLMBCompile from Windows, deleted all the Heroselect/Mod installers, yet they still return.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on April 08, 2008, 07:26pm
Are you wanting to get rid of the mod entirely?  I'm not sure why you'd want to do that.  This mod is pretty much required to be able to have 27 characters.  Just replace who you don't want.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on April 08, 2008, 07:34pm
Keero, it's your herostat and the menulocations (you) picked.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Keero on April 08, 2008, 07:47pm
Are you wanting to get rid of the mod entirely?  I'm not sure why you'd want to do that.  This mod is pretty much required to be able to have 27 characters.  Just replace who you don't want.

Yeah, all of it. I just wanted to see what the DLC characters would be like, and I appreciate that I got to play it. I will use it later though when I do mod the game. But for now, I'd rather have vanilla MUA to beat with my brothers.

It seems I have to run it in Administrator mode, otherwise it reverts back to the modded state. Got it working though. Thanks.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Rautamaha on April 12, 2008, 12:27pm
Very big thanks, once again, for all the makers of this mod. Great job!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: amit5530 on April 13, 2008, 08:26am
for some reason i can't donwload the pack, i think the file is break,can someone upload it again?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Genus on April 13, 2008, 04:49pm
I really hate to ask such a newbie question, but...sigh...
I install MUA, I put in the Next gen pack that adds Colossus and Moon Knight. I extract Official beta3 pack, and then I extract the hotfix beta 3. I use the heroselect program and I choose the characters I want, then I start a new game. I am forced to start with Spiderman, Thor, Captain America and Wolverine, so I make my way to the first place I can switch out characters and I do see Hulk/Colossus and Moon Knight, but I can't find Magneto, Dr. Doom, Venom, Nightcrawler or any of the others. (I had to 'add character' Venom and Doctor Doom with Heroselect but it didn't make a difference).

What am I doing wrong? How can I fix it?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Sasquatch on April 13, 2008, 05:13pm
Do you see Hawkeye? If you can see he probably your heroselect was installed wrong and your computer isn't creating a new herostat.engb. Go to "actvison" folder, after go to "marvel ultimate alliance" folder and inside this go to the data folder search for the "herostat.engb " file click with the right buttom of the mouse and click in properties now look for the day and hour it was created. After this, use the heroselect and look for the "herostat.engb" file again and see if it day and hour changed for the time you did that. I hope you understand because my english isn't good.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Keero on April 16, 2008, 12:33am
I also think you need to get that XMLBcompile file and throw that in your windows directory so you can get the Heroselect working properly. When I had that in place and the Heroselect zip/folder in the MUA directory, everything ran like butter.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: khestoi on May 04, 2008, 11:23pm
i just donwloaded v3. The problem is after applying the mod, my saved game is affected. All my items were gone. Except the ones that are currently equiped on my characters. Another thing is that my bits went down to ZERO! What the hell happened here??
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Venom on May 05, 2008, 01:06am
Well you would of had to start a new game anyway with the mod like you have to do with all mods .
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Ghost Rider on May 07, 2008, 04:00pm
Thanks to Teancum for PMing me on how to get this, I'm flipping backwards in my chair over and over again at the greatness of this!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Minsc on May 13, 2008, 04:11pm
Quote
When I'm finished with that I'll package it along with Iammingy's Sabretooth fix and all previous fixes into a new patch.
Will the new patch require starting a new game?

At least I hope Sabretooth's animation fix won't require a game restart!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on May 13, 2008, 05:13pm
At least I hope Sabretooth's animation fix won't require a game restart!

No, you just need to download this file I posted, and place it in the "powerstyles" folder under "data".

Yes, I have the same issue when using that move, too. I don't think the person who did Sabretooth changed the powerstyle code for that move. So, it should be the same as the Gold Edition. I am not sure whether this is a powerstyle problem or an animation problem... However, I will take a look at this to see if it is can be "fixed".

EDIT: Gevth, I think I "fixed" it... :laugh:
http://www.box.net/shared/jxk6lgd8g0
It's just the powerstyle.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Minsc on May 13, 2008, 07:19pm
^ Yay.

I just levelled up Mageneto, Venom, Sabretooth, and Dr. Doom to 11.

Magneto and Sabretooth received their extreme powers fine at 10. But Dr. Doom and Venom won't let me put a point in Xtreme attack no matter what I try at level 11 or 12.

When Xtremes say "Requires level 10", it means it. I guess if you wait until level 11 like I did, you can never put a point in again. Fixed it with the "all powers" cheat code. It puts 1 point in everything but it's the only way I knew how.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on May 13, 2008, 08:34pm
Magneto and Sabretooth received their extreme powers fine at 10. But Dr. Doom and Venom won't let me put a point in Xtreme attack no matter what I try at level 11 or 12.

When Xtremes say "Requires level 10", it means it. I guess if you wait until level 11 like I did, you can never put a point in again. Fixed it with the "all powers" cheat code. It puts 1 point in everything but it's the only way I knew how.

I don't seem to have this problem and I didn't use any cheat except the "unlock all costumes " cheat.
You need to spend 2 points for the Xtreme for all characters.

EDIT: I looked at the code and compare with other characters. They look fine to me. Try to start a new game with default stats and see if that problem exist for you.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Minsc on May 13, 2008, 09:11pm
Oh my fault I forget they take 2 points and kept trying with 1.
P.S. I love this mod where you can be the villians and more, since there's no PC Gold pack. Thanks for it your hard work is getting used by new people like me still!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: rhino on May 16, 2008, 01:27am
Please re upload this mod to rapidshare.com I download from mediafire.com and always get error...:(
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: qwertyasdf on May 21, 2008, 08:43pm
Sorry, got a few Qs:

Since it's a beta version: What happens if a new version comes out, will I need to start a new game again?

What if I swap characters using Heroselect, would I have to start a new game?

Do I need to input the all characters unlocked code to play the characters?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: gametime2k3 on May 22, 2008, 04:30am
Im new here...and im sure you guys will laugh or even get mad!! but after we download Official Characters -- Beta v3 is it ready to play straight away,with the exception of characters that we swap out,cyclops,magneto etc for cage or any other character?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Scolder on May 22, 2008, 02:31pm
Hey guys I would like to first say thanks to everyone involved with this great project, so thanks!
Secondly I'm unable to download from the 2 links provided, is there an alternative site?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Zhadowzlayer on May 23, 2008, 10:19pm
the heroselect wont launch mua and it opens a window witch says

Unhandled exception has occured in your application. if you click continue the continue the application will ignore this error and attempt to continue if you click quit the application will close immediatley

file not found. Details

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: File not found.
   at Microsoft.VisualBasic.Interaction.Shell(String PathName, AppWinStyle Style, Boolean Wait, Int32 Timeout)
   at HeroSelect.HeroSelect.Button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///D:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
HeroSelect
    Assembly Version: 1.0.2756.17855
    Win32 Version: 1.0.2756.17855
    CodeBase: file:///C:/Marvel(TM)/heroselect/HeroSelect.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


help would be much appreciated
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on May 23, 2008, 10:38pm
That happens if you don't point correctly to where MUA.exe is. That's why it says "file not found". You need to change the game path to where your copy of MUA.exe is. If your game is in C:/Marvel(TM)/ then you need to change to where the program looks for it, since by default it looks for C:\Program Files\Activision\Marvel - Ultimate Alliance\MUA.exe
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Zhadowzlayer on May 23, 2008, 11:04pm
oh my god im so stupid i cant believe i didn't see that tank you verry much
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Zhadowzlayer on May 23, 2008, 11:19pm
oh wait spoke too soon now the characters i place in there arent there its just normal
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Scolder on May 25, 2008, 03:03pm
Mod works great but for some reason the game skips the Atlantis level and starts right after you finish the mission, any suggestions?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: SageLuis on May 25, 2008, 03:59pm
maybe u installed wrong man i have installed on my computer and still plays every lvl
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Scolder on May 25, 2008, 04:11pm
yeah I'm going to do a fresh install and then add the mods again and see whats up.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: thunderstruck113 on May 29, 2008, 01:14am
you know you said all characters....
how come you dont have jean grey vision and namour theyre in the gba version
but they're not playable
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jonchang on May 29, 2008, 02:19am
They're strikers. And GBA is a completely different storyline.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Samthe3rd on June 01, 2008, 07:49pm
Hello, all.  I got some trouble with the mod.

Cyclops's "radial attack" power doesn't show up when you try to use it.  I assigned it to the "east" button, and a big "3" is all that comes up when I hold the "powers" button. 

His support ("west button") powers seems to have no effect.

Also, there doesn't seem to be any lighting effect when he uses any one of his power. 
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on June 01, 2008, 08:59pm
Hello, all.  I got some trouble with the mod.

Cyclops's "radial attack" power doesn't show up when you try to use it. I assigned it to the "east" button, and a big "3" is all that comes up when I hold the "powers" button. 

His support ("west button") powers seems to have no effect.

Also, there doesn't seem to be any lighting effect when he uses any one of his power. 

Did you start a new game? What does the icons look like in the menu? Can you post a screenshot of the menu for powers?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Samthe3rd on June 01, 2008, 09:06pm
I started a new game, and all the power icons are in the menu.  They just don't have any visable effects.  (no red when he uses any optic blast, no pretty colors when he tries a boots power).  The attacks still connect (like in the first power and the kick), but there is no red for his blast, and for his "all party + defense" boost, he just pumps his fist with seemingly no effect.

I placed all the files for him in the effects/packages/powerstyles, etc.  I have no idea what's wrong.  Can I get cyclops file by themselves? 

I noticed that some files in the Beta release were dated as "older" then 2.0 files (beta v3 "modified" date: 07/xx/07, v2 filed "modified" date 10/xx/07.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on June 01, 2008, 09:16pm
I started a new game, and all the power icons are in the menu.  They just don't have any visable effects.  (no red when he uses any optic blast, no pretty colors when he tries a boots power).  The attacks still connect (like in the first power and the kick), but there is no red for his blast, and for his "all party + defense" boost, he just pumps his fist with seemingly no effect.

I placed all the files for him in the effects/packages/powerstyles, etc.  I have no idea what's wrong.  Can I get cyclops file by themselves?

Do the powers deal damage though?
If "yes," then you are just missing the effects files....

Quote
I noticed that some files in the Beta release were dated as "older" then 2.0 files (beta v3 "modified" date: 07/xx/07, v2 filed "modified" date 10/xx/07.

Which ones? I am not the person who put togther this mod, but I want to know...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: vousi on June 02, 2008, 06:08pm
http://www.mediafire.com/?a0jzmjw2jvj

the beta_hotfixv3 was deleted by Mediafire!
Can someone upload it again!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: PacaveliTheDon on June 02, 2008, 07:55pm
still worked for me...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Samthe3rd on June 03, 2008, 01:56pm
Do the powers deal damage though?
If "yes," then you are just missing the effects files....

Which ones? I am not the person who put togther this mod, but I want to know...

Most of the cyclops files were older, and the scripts as well.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 03, 2008, 06:04pm
Hey, is there a 360 coversation & the 360 coversation voice in there. I did'nt see coversations in that Official Character V3. Still researching it.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jshabouk on June 03, 2008, 09:50pm
First of all - Thanks very much for putting this mod together.  It is awesome!!!!!!

Second - I installed the mod and it went through just as the instructions stated.  I was able to use HeroSelect to incorporate the new characters.  However, I noticed that none of the flying characters can fly anymore.  Did I miss something?  Please let me know if there is a quick fix for this.

Thanks,

Joe
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on June 03, 2008, 09:59pm
Hi!
You need to start a new game.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jonchang on June 03, 2008, 10:27pm
Hey, is there a 360 coversation & the 360 coversation voice in there. I did'nt see coversations in that Official Character V3. Still researching it.

The modders can't make everything exactly like the 360.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jshabouk on June 04, 2008, 05:42am
iammingy - I did start a new game.  I installed a vanilla MUA.  Made a backup copy to a new directory.  Installed the mod, and the hotfix.  Changed the character lineup with Herostart, activated it and launched MUA.  Started a new game in there and was working my way through the levels.  But when I tried to put in someone (I tried Iron Man, Thor, etc) who should fly, he won't launch or double jump, just fell flat on his face!  ;-)  Is there some attribute that I need activate or sometjhing like that to enable flying again?

Thanks,
Joe

EDIT:  I have been doing some reading in the forums...is there any chance that the moveset1 = moveset_flying entry has been modified in the HeroStat file, impacting all flyers?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on June 04, 2008, 06:11am
You can check if that "moveset1" line is still there by opening /data/herostat.xml with a text editor like notepad, then search for ironman or other flying characters
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jshabouk on June 04, 2008, 06:15am
Is there a chance that the line could have been removed for all characters when I compiled the files using HeroSelect?

I'm actually at work now, but will work on this when I get home tonight (i'm trying to get as many possible solutions before I get home)

Thanks,
 :wolverine:
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on June 04, 2008, 06:17am
No i do not think that line was removed by Heroselect if you did not edit those entries in the herostat.cfg file.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jshabouk on June 04, 2008, 06:22am
I had read somewhere that there is a Master Line of code somewhere in the shared_talents file (in the data folder) or the talents file that enables flight overall.  Does anyone know what this is so I can check it out?  Maybe it got changed somehow.

Thanks VERY much.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: §HunTer_!3§™ on June 05, 2008, 02:11am
can you guys teach me how to us hero select? because even if i pick other heroes (like nightcrawler) it still uses the default team also i cant see venom and doctor doom in heroselect. please help. :bowdown:
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on June 05, 2008, 06:30am
Did you put xmlb-compile program in the c:/windows folder?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 10, 2008, 08:00pm
I got: Magneto & Cyclops New Version is in here

Magneto(Classic & 80's skins)
http://www.box.net/shared/fsq6pesmc6

Cyclops(Astonishing Mannequin)
http://www.mediafire.com/?entteb9fizw
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 10, 2008, 08:02pm
Magneto does'nt have announcer & break in the character menu, i wish he had
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on June 10, 2008, 09:03pm
I got: Magneto & Cyclops New Version is in here

Magneto(Classic & 80's skins)
http://www.box.net/shared/fsq6pesmc6

I made these skins before Dark Mark released his Magneto skin-meshes; they aren't new at all... and that link has always been in my skin thread. The 80's costume I made has a stupid white outline. Plus, Dark Mark's look better.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: s1mz on June 11, 2008, 03:03am
hey guys great work with the pack, been looking for activision to release this but never happened thank god for you guys, but i have a problem here, i cant get heroselect to work at all it tells me it failed to initialize properly though i have done everything precisely as lsited in the pdf help file thing anyone shed light on this?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: s1mz on June 11, 2008, 03:45am
okai i got the heroselect thing to work, it was because i didn't have the .net frame work installed 8 ( so now another little question i added venom to the heroselect thing but it doesn't show up in game? any help there? much apppreciated
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Cates on June 11, 2008, 07:00am
Hmm . . . As I'm looking this over I realize that some of the things that are listed as "updates" in the recent version don't seem to be working for me. For instance, some of the XML characters aren't doing menu callouts (Juggernaut, Emma, and Magma in my current herostat; Gambit does get one. And Nightcraweler doesn't have bolton swords on his back until he uses them in game. He only has them on the AoA skin in the menu. Suggestions?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Cates on June 11, 2008, 02:19pm
Nevermind on the Nightcrawler thing. I found the solution. Here's the herostat that works:

nightcrawler
   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 47_nightcrawlerdlc ;
   charactername = Nightcrawler ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 9 ;
   name = Nightcrawlerdlc ;
   playable = true ;
   powerstyle = ps_nightcrawlerdlc ;
   scale_factor = 1.0 ;
   scriptlevel = 3 ;
   skin = 4705 ;
   skin_01_name = Ultimate ;
   skin_02 = 03 ;
   skin_02_name = Classic ;
   skin_03 = 04 ;
   skin_03_name = Age of Apocalypse ;
   skin_04 = 02 ;
   skin_04_name = Astonishing ;
   sounddir = night_m ;
   strength = 5 ;
   team = hero ;
   textureicon = 7 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      BoltOn {
      anim = 47_nightcrawlerDlc_tail ;
      bolt = Bip01 Pelvis ;
      model = 4710 ;
      slot = ebolton_tail ;
      }

      Multipart {
      health = 0 ;
      hideskin = swords_bolton ;
      }

      Multipart {
      health = 0 ;
      hideskin = swords ;
      }

      BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/bolton/nightcrawler_swords_back ;
      slot = ebolton_clawright ;
      }

      talent {
      level = 1 ;
      name = night_power1 ;
      }

      talent {
      level = 1 ;
      name = night_tele ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

   }
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: s1mz on June 12, 2008, 12:12am
problems solved, but now a new problem arises, for some reason my characters like thor and magneto and hulk can't use their boost, the models do the action but the effects dont come out, also for cyclops and hawkeye during atlantis only their first power can be used, the rest doesnt do anything, well they perform action but the beam/arrow doesn't come out and energy isnt deducted
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 12, 2008, 12:51am
At least that Magneto 2 skin from custom is better than from tommyboy skin,
the one what you see after Dark Mark Magneto released is from tommyboy
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on June 12, 2008, 01:00am
At least that Magneto 2 skin from custom is better than from tommyboy skin,
the one what you see after Dark Mark Magneto released is from tommyboy

Huh? :scratchhead: I don't remember thetommyboy2002 making any Magneto skin-meshes for MUA... :confused:

problems solved, but now a new problem arises, for some reason my characters like thor and magneto and hulk can't use their boost, the models do the action but the effects dont come out, also for cyclops and hawkeye during atlantis only their first power can be used, the rest doesnt do anything, well they perform action but the beam/arrow doesn't come out and energy isnt deducted

Did you start a new game?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: s1mz on June 12, 2008, 01:30am
yea, thats how the problem was fixed, and i could use the characters, well they just couldnt use their powers properly in atlantic but elsewhere is fine. the problem is team buffs like magnetos and thors i got ironman and human torch to get their team buff going, but it just seems i cant get the asgard blessing thing to work
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: thetommyboy2002 on June 12, 2008, 02:51am
At least that Magneto 2 skin from custom is better than from tommyboy skin,
the one what you see after Dark Mark Magneto released is from tommyboy

I've never made or released any magneto skins or meshes or mods or anything.
Perhaps you need to not post till you are sure of your facts.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: s1mz on June 12, 2008, 07:56am
well everything is workig fine now, and i don't know what made it stuffed up in the first place, oh wells no more probs from me i hope :D
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on June 12, 2008, 08:02am
At least that Magneto 2 skin from custom is better than from tommyboy skin,
the one what you see after Dark Mark Magneto released is from tommyboy

Don't be a jerk.  If you don't like his meshes then make your own.  If you don't like them then that's fine, but don't be rude. 
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 13, 2008, 06:54am
You right, but still you have a problem with Nightcrawler AoA in:
http://marvelmods.com/forum/index.php?topic=1986.0

There's the fixed up in:
http://www.mediafire.com/?4hvwxzomdxw

There includes different team_back inside that too, remind this:
26 = Hulk
91 = Hawkeye
92 = Cyclops
95 = Magneto
96 = Venom

you have too remember that.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 13, 2008, 07:12pm
I know it's 27 only, just rename the file into. Sample:
magneto_hawkeye.engb - herostat.engb
magneto_hawkeye.xmlb - team_back.xmlb

Remember, inside the herostat & team_back folder, only
2 DLC Available Characters in a 10 files.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on June 13, 2008, 08:41pm
You right, but still you have a problem with Nightcrawler AoA in:
http://marvelmods.com/forum/index.php?topic=1986.0

Beta 3 Hotfix (http://www.mediafire.com/?a0jzmjw2jvj) (1.67mb)
-Fixes issues with Nightcrawler's bolton
-Makes Nightcrawler's first skin match the mannequin
-Updates Dr. Doom to most recent version

2. Place OfficialCharacters_beta3.exe in ..\Activision\Marvel - Ultimate Alliance
3. Double click on OfficialCharacters_beta3.exe and click "Extract".
4. If it asks you to "confirm file replace", click "Yes to all"
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 13, 2008, 11:59pm
Yeah, no thanks, i got that.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 14, 2008, 12:15am
This one is only for 27 Characters in herostat.
replace one file in herostat & team_back folder
to the recent place:
MUA/datas(herostat)
MUA/ui/menus(team_back)

This is the 10 files who's works fine in Official Character Slots:
91 & 92(hawkeye_cyclops)
26 & 92(hulk_cyclops)
26 & 91(hulk_hawkeye)
96 & 92(venom_cyclops)
96 & 91(venom_hawkeye)
96 & 26(venom_hulk)
95 & 92(magneto_cyclops)
95 & 91(magneto_hawkeye)
95 & 26(magneto_hulk)
95 & 96(magneto_venom)

It's okay, i told you they're fine, your not trying, right.

Try this on per size:
http://www.mediafire.com/?xl4on1jz4vb
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 15, 2008, 04:41am
Sorry about that Hawkeye & Cyclops & Magneto & Venom team_back,
now there's biggest new in

Magneto & Venom:
http://www.mediafire.com/?molyilcztin

Hawkeye & Cyclops:
http://www.mediafire.com/?ux0w1rmmt3b.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on June 15, 2008, 04:47am
There is a problem about PSP Sounds. In years ago,
Captain Marvel & Ronin Xtreme was play at all,
now they were'nt while i was play as those 2.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on June 15, 2008, 03:58pm
This one is only for 27 Characters in herostat.
replace one file in herostat & team_back folder
to the recent place:
MUA/datas(herostat)
MUA/ui/menus(team_back)

This is the 10 files who's works fine in Official Character Slots:
91 & 92(hawkeye_cyclops)
26 & 92(hulk_cyclops)
26 & 91(hulk_hawkeye)
96 & 92(venom_cyclops)
96 & 91(venom_hawkeye)
96 & 26(venom_hulk)
95 & 92(magneto_cyclops)
95 & 91(magneto_hawkeye)
95 & 26(magneto_hulk)
95 & 96(magneto_venom)

It's okay, i told you they're fine, your not trying, right.

Try this on per size:
http://www.mediafire.com/?xl4on1jz4vb

So... did that yield a character limit > 27? I don't think so...
Teancum already told you those slots do work. The problem is no matter which slots you choose, you always end up with 27 characters. I don't understand why you said people haven't tried.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on June 15, 2008, 04:09pm
Yeah, and you might want to find better translation software, because we don't really understand what you're typing most of the time.  (We understand most non-English speaking users.)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: the amazing spiderman on June 20, 2008, 05:44pm
i cant see the picture im supposed to click on to download :(....can some one just post the link?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on June 20, 2008, 07:13pm
Do you have images from imageshack.us blocked?  If you do you won't see it.  Try refreshing the page and letting it load entirely.  If that doesn't work, do it again, let it load entirely again.  If still no luck, try it one last time.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: the amazing spiderman on June 20, 2008, 11:36pm
no, there is an image-blocky-thingy on my computer that blocks some images. I just got it to stop for photobucket but i guess that wont help now....let me see if i can fix it for imageshack...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: the amazing spiderman on June 21, 2008, 06:11pm
ok, i fixed that problem...but now something else isnt working! I clicked on the "download file" thing and it just reloaded the page....what to do?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Lord Frankie on June 22, 2008, 02:55am
http://www.mediafire.com/?vj0dmntj2df
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: the amazing spiderman on June 22, 2008, 08:02am
THANKS A BUNCH MAGNETO!!!! it worked!!!yay yay yay yay yay
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Lord Frankie on June 22, 2008, 08:41am
no problemo! (http://209.85.48.18/7059/157/0/e13493//e13493.gif)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: the amazing spiderman on June 22, 2008, 02:24pm
yay hulk is awsome!!!

but im dont think im quite ready for heroselect yet.....

so if its not a problem can some1 just upload the .engb's for the characters??? if it takes a long time or its too hard, dont do it, not that big a deal.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: muafan on June 23, 2008, 01:28pm


Captain Marvel? Did you unlock all the costumes of all characters in your previous games?

heh heh............ i releize why the skin wont work. i got tommys avengers mod wich has a pre-installed herostat. seems like tommy put in the wrong number for marvel hehe.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on June 23, 2008, 06:45pm
Not really... Many chnages were made after the Custom Character Concept was started. So, the character slots have been moved around quite a bit.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: SageLuis on June 23, 2008, 11:16pm
i was wondering are you gonna include the new hulk in the next release of the pack??? there's gonna be a new release right?? lol :P the final one without the beta on it :P
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Cates on June 24, 2008, 05:08am
yay hulk is awsome!!!

but im dont think im quite ready for heroselect yet.....

so if its not a problem can some1 just upload the .engb's for the characters??? if it takes a long time or its too hard, dont do it, not that big a deal.

Really, HeroSelect is SO easy to install and use, you should just give it a shot. It's fantastic. Give it a shot and ask questions if needed. You won't be sorry you did.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jonchang on June 24, 2008, 05:27am
Really, HeroSelect is SO easy to install and use, you should just give it a shot. It's fantastic. Give it a shot and ask questions if needed. You won't be sorry you did.

Co-signed. :)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jshabouk on June 25, 2008, 07:14am
First of all - this is an awesome mod.  It works great!!!!!  Thank you very much.

I don't know if anyone else has encountered these, but I have encountered a couple of small glitches that I am hoping are simple fixes.  First, whenever any of my characters are interacting with Nick Fury, the small round picture in the dialogue box is blank and his name shows up as %%NICKFURY%%.  Second, when I choose the Silver Surfer as a playable character, his small round icon in the game shows up as a small blinking red dot.

Please let me know if these are simple fixes or not.  If not, no big deal.  The mod is simply awesome.  Thanks VERY MUCH for all your hard work on this.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on June 25, 2008, 08:28am
That's because you replaced Nick Fury, and the game is looking for him for conversations.  Simply open up NPCstat with XMLBcui, add Nick Fury's herostat entry to the bottom and recompile.  Problem 1 solved.  For problem 2:  Can you get a screenie?  I'm not sure what you're talking about but if it's what I think it is then it's a bug that's never been reported before.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: nodoubt_jr on June 25, 2008, 12:28pm
isnt the red dot what appears when the game cant find a hud head?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jshabouk on June 25, 2008, 07:15pm
Ok, so I added Nick Fury back into my HeroSelect and his dialogues work perfectly.  Second, regarding Silver Surfer, it is when you choose his alternate costumes.  The attached pic is what the HUD looks like with the HEavy Damage Costume.

Thanks.   :wolverine:

PS - The server wont let me upload the pic.  It looks like a black background, with a silver circle about halfway into the HUD circle.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: hrameezh on June 27, 2008, 12:47am
thanks everything works fine, but i really wanna play as venom how come i cant play as him yet?
the only new ppl i can play as is collesus, hawkeye, hulk, moonknight.
do u have to plaay the entire gay to unlock him? cause i already added him too my team in heroselect
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: SageLuis on June 27, 2008, 09:44am
do you have the xmlb-compile.exe file in your window directory because if you don't have it the heroselect won't work check that and tell us what happen :D
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Cates on June 27, 2008, 09:48am
Here's a quick way to check if your herostat recompiled, hrameezh. Copy your herostat from the data folder onto the desktop. Then run heroselelct and pick the characters you want. Before you launch the game, go back to your data folder and copy the new herostat to the desktop as well. If the date/time is the same, then it hasn't worked and its likely you don't have xmlb-compile.exe in the windows directory.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: hrameezh on June 27, 2008, 12:06pm
how do i copy the herostat from the data folder onto the desktop?
theres no files there is only a file that shows the names of characters .?
well this is the only mod i have downloaded an yea i dont know wat to do.
btw wats xmlb-compile.exe? an where can i get it?
which directory do i put it in? C:/folder??
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on June 27, 2008, 12:22pm
you can get xmlb-compile from here:
http://www.nba2kstuff.org/mua/

i think i say in the pdf which version you need, but i dont remember, just make sure you put xmlb-compile.exe in c:/windows/ (the pdf file should also say where to put it)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: hrameezh on June 27, 2008, 12:27pm
ok i placed it in c:/windows now wat?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Tretas on July 06, 2008, 12:31pm
I downloaded this mod and followed the intructions to install it and i can start a new game with the new chars.
When i start at hard dificulty using previous statistic data the game crashes during the load screen after the firt S.H.I.E.L.D. Hellcarrier cutscene. Any clues?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on July 06, 2008, 01:06pm
Start a new game with default statistics, not previous statistics, unless you used the same herostat (i.e., roster) from the game you are taking the statistics from
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Gevth on July 06, 2008, 02:17pm
I just noticed that this big mod does not include NBA2K's XMLBCUI. Could that be the reason why so many people have problems with heroselect?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on July 06, 2008, 02:27pm
It might be, however the readme says you need to get the xmlb-compile v2.2, and it gives the site where they can get it. If they would read that, and then dont understand where to get the non-ui version of xmlb-compile, then i would assume there would be more questions of this nature.

I don't think it would be polite to package xmlbcompile with the mod unless someone asks nba2k if it is ok, this is the same reason why i didn't package it with Heroselect in the first place.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: iammingy on July 06, 2008, 02:29pm
It might be, however the readme says you need to get the xmlb-compile v2.2, and it gives the site where they can get it. If they would read that, and then dont understand where to get the non-ui version of xmlb-compile, then i would assume there would be more questions of this nature.

I don't think it would be polite to package xmlbcompile with the mod unless someone asks nba2k if it is ok, this is the same reason why i didn't package it with Heroselect in the first place.

Totally agreed.

The reason is many people didn't read the readme (HeroSelect_Readme.pdf) before they start using the program, not even after they have got problems...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Tretas on July 07, 2008, 02:00pm
Start a new game with default statistics, not previous statistics, unless you used the same herostat (i.e., roster) from the game you are taking the statistics from


Well, thats what i figured. Ill start a new game with a new rooster then. Thanks for the quick reply and awesome mod by the way. :thumbsup2:
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Razien on July 08, 2008, 10:04pm
First of all, great mod. Truly impressive put them all together.
But I have a few questions:

How's the progress on this mod? Any idea when it will leave beta phase?

I've installed it ok, but I didn't find Doom or Venom on heroselect. It appears they are the only characters not showing there.

About this heroselect, I found out how to build my team, but is there anyway I can only add or replace them, without having to select one by one all over again??  I find this quite annoying especially because I like the way heroes are placed on the begging. And I dont know the correct numbers of each one of them.

Why don't you put Nightcrawler installed by default instead of Hulk? Colossus basically do the same things hulk does.


Talking about nightcrawler, I was taking a look at this screnshot in Alpha build http://marvelmods.com/forum/index.php?topic=1278.0
Is it me, or nightcrawler there looks more polished? The skin seems less square, you know.

And the final question, Marvel really does incentive these mods?
I got a nice headache trying to figure out how on earth could I install them, dont you think there should be a TRULY OFFICIAL programs to help us -me, noob - on installing mods?
 
One more thing. I also have the problem with silver surf not showing the avatar when using other skins, only the first one shows. It's no big deal cuz' I dont play with him. But it's a bug.



Just one more question

After installing the mod, every time I start a new game i got this windows popping out saying that Cyclops has been unlocked. How do I stop that??
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: DukeJAck on July 23, 2008, 05:38am
Hi guys! I'm Italian and my name is Giacomo (James), i love MUA, but even if I follow all the steps to replace the carachter with xmlb-compile, i've a problem:

the program says to me:

C:\WINDOWS\xmlb-compile -d herostat.engb > herostat.txt
decompiling :herostat.engb
ERROR: open 'herostat.engb'

EDIT:
i 've tried to read the xlmb readme but i' dont understand it very well.

I'm sorry for my stupidity and my bad english

Can you help me??

Thanks

Giacomo Italy
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Dihan on July 23, 2008, 06:03am
Your English is a lot better than a few members', but that's beside the point.

Have you tried decompiling the .engb as a .xml file instead of .txt? You can open .xml files in notepad.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: DukeJAck on July 23, 2008, 06:20am
Your English is a lot better than a few members', but that's beside the point.

Have you tried decompiling the .engb as a .xml file instead of .txt? You can open .xml files in notepad.

I try ... but i'm in the same situation... (ma porca miseria)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Dihan on July 23, 2008, 07:33am
Are you using the command line version?

I personally use the XMLBCUI from here: http://www.nba2kstuff.org/mua/
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: DukeJAck on July 23, 2008, 07:53am
Are you using the command line version?

I personally use the XMLBCUI from here: http://www.nba2kstuff.org/mua/

Yes I'm using the command line version... and what i must to do with XMLBCUI ?

Thank you for patience
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Dihan on July 23, 2008, 08:02am
You can find instructions on how to use it here: http://www.nba2kstuff.org/mua/help_xmlb/index.html
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: DukeJAck on July 23, 2008, 09:28am
You can find instructions on how to use it here: http://www.nba2kstuff.org/mua/help_xmlb/index.html

Oh thanks! I hope to be able playing with all carachetrs
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: n88_2004 on July 31, 2008, 06:50am
Alright, I have once again returned to this forum to display my ineptitude. I attempted to install this mod, but it does not work properly. After I extract the files, I invariably receive this error message: Can not open output file C:\Program Files\Activision\Marvel-Ultimate Alliance\Characterselect.exe and the same thing repeated except C:...Hero  Select. I really don't know what's happening. Help?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on July 31, 2008, 07:01am
Bad download.  Download it again.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: n88_2004 on July 31, 2008, 07:03am
Alright. I'll give it a try.

EDIT:
Well, now it crashes if I try to load the old game but new ones seem to work fine. Thanks.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on July 31, 2008, 07:13am
Yeah, most mods require a new game.  So it's a good idea to install whoever you want to use this go-round now.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: n88_2004 on July 31, 2008, 02:00pm
The mod is working excellently in all but one respect. The costumes seem to be ulocking and relocking themselves randomly. Very confusing.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on July 31, 2008, 03:00pm
Try putting in the all costumes code, then saving.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: n88_2004 on August 01, 2008, 04:46am
That worked, thanks.  One last problem.  :venom:&:doom: do not appear at the character select screen. Occasionally, a "Locked" black mannequin may appear, but never venom or doom. Again don't know why.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on August 01, 2008, 06:14am
Did you swap someone out for them?  You can only have a max of 27 characters on the PC.  You have to use HeroSelect to switch someone out for them.  (then of course you'll have to start a new game)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: n88_2004 on August 01, 2008, 06:57am
Yup. Heroselect was used.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on August 01, 2008, 07:13am
Who did you replace, and what exactly happens when you move that slot?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: n88_2004 on August 01, 2008, 07:19am
I put them directly into the 1 and 2 slots. No error messages are received, but when the game is launched, the character selection screen is the same as when I last customized it.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on August 01, 2008, 07:21am
So they should replace Ms Marvel and (I think) Dr Strange, right?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: n88_2004 on August 01, 2008, 07:23am
Yes
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on August 01, 2008, 07:44am
Except Marvel/Strange are still there...  Well, my first thought is to try and insert them again using HeroSelect.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: n88_2004 on August 01, 2008, 07:45am
Alright, I'll try again
EDIT:
Nope. I tried just adding them in as extras, but that didn't work either. It pulled out a random lineup of heroes.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: BliZZ on August 13, 2008, 12:01pm
I haven't checked through the entire thread, but I noticed Nightcrawler only has his swords on his back after using them and sometimes his swords get stuck in his hands. Here's a little Powerstyle update to fix that (if it's already been fixed, feel free to disregard)

http://www.mediafire.com/?0xh9jxjrciw

And Cates' updated Herostat entry works great on page 10 for the in-menu problem.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jonchang on August 13, 2008, 07:10pm
Same glitch occasionally happens with Blade and his gun.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on August 14, 2008, 02:31am
Is it make Nightcrawler AoA never have a 4 swords.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jonchang on August 14, 2008, 03:49am
No. It's to prevent Kurt's swords from occasionally popping in his hands during regular melee moves. Unless the Sword Combat boost is utilized.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: BliZZ on August 14, 2008, 11:27am
If you use the herostat entry on page 10, AoA shouldn't have 4 swords.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: adamatti on August 23, 2008, 07:57am
Are you guys downloading fine using http://www.mediafire.com/?vj0dmntj2df ?
The download doesn't start to me!!!
Is there another mirror?

Tks!!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on August 23, 2008, 11:51am
Works great for me
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Ryu # 19 on September 05, 2008, 09:25am
Hi everybody, I just got the mod, when installing it goes all the way up to 99% and then I get a message saying "could not unpack Heroselect.exe and CharacterSelect.exe"

And I start MUA and everything's just normal. Any solutions on that?

I'm currently redownloading the mod, by the way.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Ryu # 19 on September 05, 2008, 10:10am
Alright. Redownloaded it and works just fine. However I started with the original team, then I was able to change my heroes from the SHIELD Extraction Point.

Oh! A little question: Do I have to unlock the heroes I don't have (e.g.: Blade, Black Panther, etc.) normally? Or is there a way to get my team complete at once?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: BliZZ on September 05, 2008, 10:26am
You can enter the cheat code or just unlock them normally.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Ryu # 19 on September 05, 2008, 11:28am
What is the cheat code to unlock them? Oh and one last question: About the Simulator missions, the comics and etc., again must I unlock them normally as well?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on September 05, 2008, 11:28am
CHEAT CODES (http://www.gamefaqs.com/computer/doswin/code/932592.html)
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Ryu # 19 on September 05, 2008, 02:44pm
Thanks! I've unlocked everything.

The only bad thing is setting up the team on HeroSelect is a little difficult (hard to memorize the position numbers, but anyways I'll sort that out.

Congratulations on this beautiful job!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Gevth on September 06, 2008, 12:48pm
Blizz posted this pic a long time ago, it's what I use whenever I change my roster.

I'll get you one, just gimme a little while (no 26 or 99, though :))

EDIT: Here you go:

(http://marvelmods.com/blizz/teammenu.jpg)

Yeah, 20 is Fury's spot. I have Nightcrawler there and am using that mannequin....
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on September 06, 2008, 08:18pm
Is that the 1st Official Character Mod.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on September 06, 2008, 08:59pm
That was before the Official Characters mod.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: SageLuis on September 06, 2008, 11:12pm
hmm hmm is there a new release date for the offcial characters ???
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Teancum on September 06, 2008, 11:20pm
Don't expect a new version anytime soon.  3 months minimum, likely to be 4-6 months.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Kenorv on September 16, 2008, 07:16pm
Just wanted to say thanks to everyone involved not just with this mod but all mods for MUA. I've really enjoyed using characters that I normally wouldn't have ever been able to.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Dead_Man_Rollin on September 26, 2008, 11:21am
Err...I downloaded and installed the mod, but in my heroselect list, I can't find Venom or Doom. All other characters can be found and are working fine. I can play with any of them. Can anyone help me?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jonchang on September 27, 2008, 08:41am
Did you download an earlier version without them?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: rabz98 on September 28, 2008, 04:20am
hi everyone!
I just downloaded and installed the characters mod but I don't know why it doesn't work... I start Heroselect, I choose my team and click on start MUA, but when I load the last saved game everything stops and there comes out a window that says: "Game.exe stopped working" :( does anyone know why it doesn't work?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Venom on September 28, 2008, 05:10am
Err...I downloaded and installed the mod, but in my heroselect list, I can't find Venom or Doom. All other characters can be found and are working fine. I can play with any of them. Can anyone help me?
Have you added venom and doom to heroselect ?

hi everyone!
I just downloaded and installed the characters mod but I don't know why it doesn't work... I start Heroselect, I choose my team and click on start MUA, but when I load the last saved game everything stops and there comes out a window that says: "Game.exe stopped working" :( does anyone know why it doesn't work?
Have you tried starting a new game?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: rabz98 on September 28, 2008, 11:24am
thank you!! it didn't work the first time i tried, but now starting a new game all worked fine!!
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Venom on September 28, 2008, 04:15pm
Your welcome :D
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Dead_Man_Rollin on September 29, 2008, 11:01pm
Have you added venom and doom to heroselect ?
Have you tried starting a new game?

Hi, I downloaded the latest version, and I also added those heroes in heroselect. But can you tell me again how to add them in heroselect? I think I made a mistake.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Venom on September 29, 2008, 11:13pm
If you downloaded the latest version it should have a pdf.file called heroselect_readme which tells you how to add characters.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Dead_Man_Rollin on October 04, 2008, 10:12am
it's not working...can someone please upload a herostats or any other file that has all the newly added characters in it? thanks.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Tetragene on October 04, 2008, 01:51pm
anyone had difficulty changing the skins?  I downloaded iammingy's Hawykeye skins and tried replacing the original Official Chars 3.0 with them (17101 - 17104) but the old Hawkeye skins still show up.  Same problem with Black Widow.  Anyone have a clue what the problem could be?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jlpx2 on October 09, 2008, 01:59pm
Hey all, I am new to this board and somewhat new to MUA.  First, thanks to all who have had a hand in creating the mods and putting together the instructions on how to install.  It has made my enjoyment of the game much greater.

i do have one questions.  I believe I have installed everything correctly and have used heroselect to choose what heroes I want to play with, but for some reason on my PC version of the game I am only able to play with 25 players as opposed to the 27 that are supposed to be allowed.  On the character select screen spots #'s 96 and 26 in heroeselect do not appear.  I was wondering if someone could tell me what I am doing wrong?  If there is a quick setting fix I can make, or if I need to try to install everything again?  Thanks for your help.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: BLaw on October 09, 2008, 02:33pm
Did you backup the original and installed the herostat which is in the Official Characters package? It should enable the other slots.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: jlpx2 on October 09, 2008, 02:38pm
I have the game backed up on an external hard drive.  I am still unclear what I need to do to add the other 2 slots.  And you will have to excuse me if I need things explained to me like I am a 4 year old.  I am not the most techno savvy person out there.

Is there a file in the original game that I need to copy to the modified version?  If so where is it located and where do I need to copy it to?  Thanks.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Armoel on October 21, 2008, 02:17pm
boys in the hotfix there is only dr.doom and there isn't nightcrawler why? the hotfix is 976kb not 1,67mb...
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: dmc01 on October 23, 2008, 12:54am
Hi, I'm a definite newbie at modding this game so I hope you folks will bear with me! I just started trying to add this mod but can't figure this herostat or Heroselect stuff  out. Here's a few of the questions I have:

Once I install the mod and the hotfix, there's a new herostat.cfg in both my base MUA folder AND in my heroselect folder. Which do I use?

I added the xmlb-compile program to windows and tried to decompile the herostat.engb file with no luck. Then I used the XMLCUI program and got the XML file I was supposed to. Now what? Am I to edit something, or isn't Heroselect supposed to do that?

Looking at the Heroselect program, how am I supposed to know what character is replacing whom in that grid of numbers?

The Heroselect.pdf makes a reference to copying over files from the ui/menus directory into the directory where Heroselect is installed, or else using more than 27 characters isn't possible. Is that correct?

Please be kind to a noob, if you would... I'm having trouble going through all these pages and trying to sort out what to do. I just want to give this great looking mod a go! I do apologize for any questions you find obvious or repetitive but they aren't to me. Thanks very much in advance!





Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on October 23, 2008, 04:46am
Once I install the mod and the hotfix, there's a new herostat.cfg in both my base MUA folder AND in my heroselect folder. Which do I use?
Use the one in the heroselect folder

Looking at the Heroselect program, how am I supposed to know what character is replacing whom in that grid of numbers?
You'll know who is in your roster by who you add, so that is how you know who you are replacing. There is a picture floating around the forum that shows which number corresponds to the default character. You can also use this one to help:
(http://img65.imageshack.us/img65/5558/untitled2ab3.jpg)

I added the xmlb-compile program to windows and tried to decompile the herostat.engb file with no luck. Then I used the XMLCUI program and got the XML file I was supposed to. Now what? Am I to edit something, or isn't Heroselect supposed to do that?
You can edit it manually or use Heroselect.

The Heroselect.pdf makes a reference to copying over files from the ui/menus directory into the directory where Heroselect is installed, or else using more than 27 characters isn't possible. Is that correct?
The version of Heroselect that comes with this mod does not have these menu files in the heroselect directory because they already come with the mod in the appropriate directories. So you can ignore that. You will be able to use 27 characters if you have installed this mod
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on October 23, 2008, 06:58am
Nice picture Radd. It's Hawkeye in his XBOX 360 slot:91. But yep, his right.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: dmc01 on October 24, 2008, 12:33am
Thanks for the tips, Norrin Radd! I'm still having some newbie problems though. When you say to edit the xml file, what do I put in it, then? I noticed that there's nothing on Venom in there... is there info on Venom and perhaps other characters I'm supposed to put in there? Then what, do I change it back to an engb file with the compile program and then put it in the data directory??

Sorry, but I'm just having a lot of trouble with this. In any case, when I run the Heroselect it starts the game but no changes I make stay in effect.

I truly appreciate any patient help or tips you can give.  :)

Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: dmc01 on October 24, 2008, 03:35am
Well, I thought I had it straight finally... I decompiled the herostat.engb and made an xml file, then edited it  with the new values from the new herostat.cfg containing the new character data... then recompiled it into an .engb file and tried using the Heroselect then. Obviously I did something wrong again, as the game showed the initial MUA screen (with the pics of a few characters in dull gray in the background), then crashed to the desktop stating a problem with game.exe.

What could I have done wrong? Was that not how I was to edit the file?

Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on October 24, 2008, 04:14am
If you add the information to the xml directly and recompile it, there is no need to use Heroselect. Heroselect is just an option if you don't want to do it manually, and it is a way of storing all your mods information.

The fact that it crashed is sort of good, because it means you were able to modify the engb file. When you are swapping characters be sure to follow these instructions:
http://marvelmods.com/index.php?option=com_content&task=view&id=29&Itemid=43
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Power Cosmic on October 24, 2008, 04:25am
dmc, which 2 DLC slot would you liked to used. There's:
95:Magneto
96:Venom
26:Hulk
91:Hawkeye
92:Cyclops

They are the only slot which is non-buged. see mlm_team_back file.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: ragincajun on October 24, 2008, 07:03pm
Please bear with me, since i'm new and this is probably and stupid question.

I've downloaded the mod and Moon Knight, Colossus, Hulk, and Hawkeye work fine, but I can't figure out how to get the other characters into the game.  Any help that can be given would be nice and appreciated.  Thanks
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Gevth on October 25, 2008, 02:19pm
Look into the folder called "heroselect" for "heroselect_readme", then read it.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: dmc01 on October 25, 2008, 03:01pm
If you add the information to the xml directly and recompile it, there is no need to use Heroselect. Heroselect is just an option if you don't want to do it manually, and it is a way of storing all your mods information.
But since I don't see the name of the character of Venom (and perhaps others) in Heroselect, doesn't that mean I have to edit the XML regardless?

The fact that it crashed is sort of good, because it means you were able to modify the engb file. When you are swapping characters be sure to follow these instructions:
http://marvelmods.com/index.php?option=com_content&task=view&id=29&Itemid=43
I've been reading that and other pages several times but unfortunately I just have been getting more confused rather than helped, because I believe I follow the instructions and things don't seem to work as intended.

When I edited the XML file (the .engb I compiled that crashed the game), I basically copied the contents of the .cfg file to it and omitted the character names from each section as the .engb file didn't have those. So my finished file had the original characters plus the new, added ones. What could my mistake have been there?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Norrin Radd on October 25, 2008, 03:32pm
If you're doing it manually you need to put the menulocations
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: ragincajun on October 26, 2008, 02:17pm
Look into the folder called "heroselect" for "heroselect_readme", then read it.

Yes, Yes, I did that.  I thought I followed all of the instructions, but still won't work.
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: Captmorgan72 on October 26, 2008, 08:21pm
First I would like to say this program is simply awesome! I am perplexed on one thing though. I am trying to resize Thor as I think he should be taller, but I can't seem to figure out how. I used to just use XMLBCUI to compile/decompile herostat.engb but if I do that the changes do not take effect. When I try to edit the herostat.cfg I get wacky results such as two Wolverines, one of which replaces Thor in the start of the game. How can I edit the characters now?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: chaosx on October 26, 2009, 06:40am
can this work on pc or does it just work on the consoles listed?
Title: Re: Official Characters -- Beta v3 RELEASED (Mar 21, 2008)
Post by: BLaw on October 26, 2009, 07:05am
You need this one: http://marvelmods.com/forum/index.php?topic=3380.0 It's for the PC version. Next time don't bump up ancient threads.

Locked.