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Off-Topic => Video Games Talk => Topic started by: khestoi on May 04, 2008, 11:48PM

Title: About Outfit powers
Post by: khestoi on May 04, 2008, 11:48PM
I'm just wandering. the Increase melee damage power, will it also increase the damage done by melee skills? Another thing about this game is that i never see Ai casts their boost skills not even once. Is there anyway i can program the ai to use their boost skills automatically?
Title: Re: About Outfit powers
Post by: iammingy on May 05, 2008, 12:17AM
Quote from: khestoi on May 04, 2008, 11:48PM
I'm just wandering. the Increase melee damage power, will it also increase the damage done by melee skills? Another thing about this game is that i never see Ai casts their boost skills not even once. Is there anyway i can program the ai to use their boost skills automatically?

I believe it only boosts the non-powered melee attacks only.

FYI:


   talent {
   descname = Increased Melee Damage ;
   description = Increases the $DMG of all melee attacks. ;
...
      level {
      count = 9 ;
      description = %panth_outfit32_pct:s Melee $DMG ;
         powerup {
         life = -1 ;
            affecter {
            affect_type = scale ;
            attribute = atk_damage ;
            level = %panth_outfit32_pct ;
            scope_non_powers = true ; ###########
            }
         }
      }
   }



   talent {
   descname = Increased Power Damage ;
   description = Increases the $DMG of all powers. ;
...
      level {
      count = 9 ;
      description = %panth_outfit22_pct:s Power $DMG ;
         powerup {
         life = -1 ;
            affecter {
            affect_type = scale ;
            attribute = atk_damage ;
            level = %panth_outfit22_pct ;
            scope_powers = true ; ###########
            }
         }
      }
   }


About the boost, you will see them sometimes when you call for help. If you have the PC version (and other moddable versions), then you can fiddle with the codes a little bit for your own preferences. I don't think you can improve that without modding.
Title: Re: About Outfit powers
Post by: khestoi on May 05, 2008, 12:24AM
thanks for the info. Im playing the PC version. Is there anyway that i can make the AI use their boost skills automatically? Use boost then boost again after the effects wear off.
Title: Re: About Outfit powers
Post by: iammingy on May 05, 2008, 12:44AM
I am not sure if we can program the AI to use the powers intelligently...but this is what I think:

You can increase the value of aireusetime of the boost of interest in the powerstyle (ps_charactername.engb) to 30 like so:

    aireusetime = 30 ;
The boost will be activated more often than before when under AI-control, but it's not activated non-stop. You can go higher than 30 and see for the results yourself.

The other way is to make the boost as a passive. In this case, the boost is activated non-stop, but this is kinda like cheating. ^^" I think this works for self-boost only (vs. team boost).
Title: Re: About Outfit powers
Post by: khestoi on May 05, 2008, 12:46AM
ok thanks for the reply.
Title: Re: About Outfit powers
Post by: spiderman_rj on May 07, 2008, 09:25AM
legends was much better in that regard,we could choose what powers they would use,i wish they bring this option back on mua 2