Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: shafcrawler on May 09, 2008, 06:27AM

Title: Shatterstar MOD
Post by: shafcrawler on May 09, 2008, 06:27AM
(http://i127.photobucket.com/albums/p147/shafcrawler/ShatterBanner.jpg)

(http://i127.photobucket.com/albums/p147/shafcrawler/aprevacopy.jpg)

Shatterstar MOD  :sstar:
http://www.mediafire.com/?m1bgdclermv

Preview Video: http://www.youtube.com/watch?v=A2pIscAE-VM


Powers:

Sword Slash - Quick Sword Attack
Blade Flurry - Spins around with swords, slashing enemies.
Sonic Beam - Channels sonic energy through sword to blast foes with a beam of focused power.
Heightened Jab - Pulls out swords and does back kick followed by thrusts from each sword.
Sonic Wave - Releases sonic energy channeled through swords in a forward arc, causing Knockback.
Roundhouse - Does a roundhouse kick.
Ferris Wheel - Jumps and does a flip kick.
Knife Throw - Throws blades at enemies.
SONIC CYCLONE(xtreme) - Spins around, channeling energy through swords and creating a sonic cyclone.

Boosts and Passives:

Focused Warrior - Mentally focuses body and mind to decrease reaction time.
Warrior's Instincts - Shatterstar's directions in the battlefield makes the entire party better in combat, increasing the level of all assigned skills temporarily
WARRIOR'S ESSENCE(xtreme) - If he dies within boost time, Shatterstar resurrects himself in the body of Benjamin Russel.
Weapons Mastery - Boosts damage and chance for criticals with all sword attacks.
Genetic Enhancements - Boosts damage and chance for criticals with all melee attacks.
Uncanny Reflexes - Increases chance to dodge melee attacks.
Regeneration - heals over time.

*Can perform a double jump.

Note: The MOD comes with two different kinds of ponytail Boltons. I added the second one because the first one tends to go through the model at times. If this bothers you, rename the shatter_ponytail_alt.igb to shatter_ponytail.igb

Credit goes to iammingy for providing the ponytail boltons and the sword boltons.
Title: Re: Shatterstar MOD
Post by: jonchang on May 09, 2008, 07:02AM
Great work! Especially the loadscreen.

I think there should be at least one more throwing knife abilities though.
Title: Re: Shatterstar MOD
Post by: shafcrawler on May 09, 2008, 09:31AM
Thanks! I know I should have added another knife move, but I couldn't find a decent enough knife igb to use as a projectile. Besides that, I've used up all icon slots and am not ready to get rid of any of the moves I've made just yet.
Title: Re: Shatterstar MOD
Post by: nodoubt_jr on May 09, 2008, 11:09AM
great looking icons
Title: Re: Shatterstar MOD
Post by: iammingy on May 09, 2008, 01:37PM
Thanks for the mod!!!

Quote from: shafcrawler on May 09, 2008, 06:27AM
Note: The MOD comes with two different kinds of ponytail Boltons. I added the second one because the first one tends to go through the model at times. If this bothers you, rename the shatter_ponytail_alt.igb to shatter_ponytail.igb

I was right. :P hahaha
Title: Re: Shatterstar MOD
Post by: shafcrawler on May 09, 2008, 08:39PM
Quote from: iammingy on May 09, 2008, 01:37PM
I was right. :P hahaha

Yeah, you were. I tried using Psylocke's skin with the mod and the ponytail stayed normal in the menu, so I thought it'd work. Regardless, I'm still using the Psylocke ponytail in my game.

Next up  on my list is Sage, but after I'm done updating Northstar and Thunderbird (who needs a lot of updating!)
Title: Re: Shatterstar MOD
Post by: ratmon on May 25, 2008, 10:16PM
i just add shatter and his very cool! Skins are amazing.
Title: Re: Shatterstar MOD
Post by: panospanos on March 08, 2010, 03:21AM
Hello!! i'm new here!! thank you for your mods!! they are amazing!! i'd like to ask a question about Shatterstar. In the select character menu at the extraction point, there is Magik's image instead of Shatterstar's. Do you know what's happening ??? What can i do to change that?? I have downloaded Magik's mod as well..... Other than that, both mods work great!!!
Title: Re: Shatterstar MOD
Post by: nodoubt_jr on March 08, 2010, 02:01PM
That happens when the menu portrait is not hexed to use a different .png name. So you need to go in with a hexeditor (http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm) to the UI/models/characters/12301.IGB file, search for 2301.png. Overwrite the name to something unique like shst.png. After that his portrait will appear correctly.
Title: Re: Shatterstar MOD
Post by: panospanos on March 11, 2010, 01:17AM
Thanks nodoubt_jr!! It worked!!!  :sstar: