Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: shafcrawler on September 12, 2008, 02:06AM

Title: Sage Mod
Post by: shafcrawler on September 12, 2008, 02:06AM
(http://i127.photobucket.com/albums/p147/shafcrawler/Sagebanner-1.jpg)
(http://i127.photobucket.com/albums/p147/shafcrawler/skins-1.jpg)
(http://i127.photobucket.com/albums/p147/shafcrawler/allprev.jpg)

Sage Mod (http://i127.photobucket.com/albums/p147/shafcrawler/sagenew.gif)
http://www.mediafire.com/download/jlwekjngdzq/Sage_Mod.zip

Preview Video: http://www.youtube.com/watch?v=Y2ru4mtkW7I

Powers:

Baton Strike - Strikes the opponent multiple times with her baton.

Stun Shot - Pulls out pistol and shoots a rubber bullet that stuns the enemy.

Heavy Machine - Pulls out machine gun and shoots at enemies as long as button is held.

Shattering Kicks - Executes Multiple kicks that cause knockback.

Psionic Lash - A radial blast of mental energy that confuses enemies

CRIMSON DOWNPOUR - uses Sagenet to call down a laser shower upon enemies.


Boosts and Passives:

Devolution Field - Tampers with nearby enemies' genes, resulting in their disability to use powers for a time

Touch of the Sage - Sage enhances the entire party's mutated genes, increasing the level of all assigned skills temporarily

Catalyst - All allies turn 30% of damage inflicted into EP.

UNCANNY TACTICS - Sage directs the entire party's actions in field for a time, increasing their Attack Rating, Maximum EP as well as experience points earned.

Indomitable Will - Increases all resistances

Reveal - Sage uses her mutant power to pinpoint enemies, allowing a natural increase in Attack Rating and Defense Rating

Psychic Lock - Sage channels all her telepathic powers into shielding her mind, creating a permanent Psychic shield (reduces damage dealt by telepathic moves)


Enjoy!

-2 more skins are being worked on
Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 12, 2008, 02:11AM
Just thought i'd start the topic since I finished the loadscreen. Progress on Mods has been slow since I'm doing a play, participating in a debate workshop, going to school AND fasting all at the same time. Since StacyX will require time and much more effort, i've decided to focus on Sage for now. So far, I've come up with 2 more skins (aside from the purple one I made ages ago):

(http://i127.photobucket.com/albums/p147/shafcrawler/sage.jpg)

And as for powers, I'm going to go for a mix between gun moves (both light and heavy), a few gene tampering ones (like de-evolving opponents, increasing skill points of allies, etc.) and for the Xtreme, I'm going with an orbital move akin to Beast's because his panel looks a lot like Sagenet's screen. I am personally loving the little progress I've made with the MOD so far and am hoping you guys will, too. Oh, and in the meantime, suggestions are welcome
Title: Re: Sage Mod (in progress)
Post by: Dihan on September 12, 2008, 02:33AM
The loadscreen is amazing. What have you used as a base for the skins?
Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 12, 2008, 02:39AM
Thanks! The hellfire skin (the one on the left) uses Psylocke's XML1 skin as a base while the new x-men one (right) uses Lab Technicial Female(10202) as a base. Both have their ponytails removed through hex editing. 
Title: Re: Sage Mod (in progress)
Post by: Dihan on September 12, 2008, 03:02AM
I think I can look past the ponytails on this occasion, Sage is cool so I wouldn't mind converting her eventually.
Title: Re: Sage Mod (in progress)
Post by: shadow on September 12, 2008, 04:22AM
awsome loadscreen!
really really good!
Title: Re: Sage Mod (in progress)
Post by: Norrin Radd on September 12, 2008, 07:52AM
That loadscreen is awesome :thumbsup:
Title: Re: Sage Mod (in progress)
Post by: jonchang on September 12, 2008, 08:19AM
I'll help you with my ideas for a powerset tomorrow, because I can barely keep my eyes open.

Dig the loadscreen totally, man! :thumbsup2:
Title: Re: Sage Mod (in progress)
Post by: Teancum on September 12, 2008, 08:54AM
Man, who the heck are all these new characters? :P  Guess I don't read up enough.
Title: Re: Sage Mod (in progress)
Post by: Dihan on September 12, 2008, 10:08AM
Sage has Cyberpathy, she has a Kinetic Brain that has unlimited storage for information and she can analyse things in a split second (much like a computer) so she can work out probabilities, she is a really good multi-tasker to such an extent that she can replay a movie in her mind and focus on an opponent without any distractions, she can see people's genetic codes and thereby sense mutants (latent or manifested), she can also jump-start any latent mutants, however this has unpredictable side-effects. She also had telepathy but she shut her telepathic powers down to protect herself from a mind-controlling mutant, this is, in effect, a firewall.

She also has a pressure point on her body that will reboot her mind, much like a computer.

Sage also has cybernetic sunglasses that act as a wireless broadband computer network, knives, and two handguns.

In all, she's quite cool.
Title: Re: Sage Mod (in progress)
Post by: nodoubt_jr on September 12, 2008, 12:43PM
amazing loadscreen (i love that it has her keeping an eye on Shaw), its totally Sage.  Sage is one of my favorite characters, so im really looking forward to this mod.

@Teancum - Sage, use to go by the name Tessa in old X-Men issues, and she was Sebastian Shaw's assistant. She's also responsible for Beast's current feline look.
Title: Re: Sage Mod (in progress)
Post by: Shadowbox on September 12, 2008, 04:33PM
Great loadscreen. It fits her perfectly. I'd like to make some suggestions just for fun. Besides the gun moves, I have some ideas for Tessa. Mostly buffs/debuffs.

Pinpoint: Sage focuses on the mutant auras of her foes and prepares herself for their powers. They appear on the mini-map and her defense is raised.

Jumpstart: Sage uses her genetic manipulation powers to maker her teammates more efficient. Each member temporarily gains a skill point.

Downgrade: Sage uses her powers to put a temporary block on her enemies' attacks.

Stunning Strike: Sage uses her combat skills to strike an enemy's pressure point and stun them in the process.
Title: Re: Sage Mod (in progress)
Post by: jonchang on September 12, 2008, 11:46PM
Love your ideas, Shadowbox. I'll fill in a few blanks for the offensive powers:

Knife Strike: (A version of the nerve attack Shadowbox suggested, but using a knife bolton)

Crossfire: Draws both handguns and fires, hitting enemies in front of her and having a chance to stun them.

Telepathic Stress: Uses her basic knowledge in telepathy to store vast amounts of information cross-transferred from her info-net.

Cybernetic Hack: Causes all nearby technical items to explode, taking enemies by surprise and temporarily stunning them.

Devolution: Nullifies all enemies' powers, leaving them to use only basic melee combat moves that deal much less damage than normal.

Photographic Fighting: Uses her skills from watching Wolverine fight, she is able to duplicate those moves exactly.l (Somehow copying Wolverine's fightsyle?)

Hypercognitive Offensive: Using her memory storage from those same combat videos, she is able to apply these attacks into her fighting sequence, making her a much more effective fighter.
Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 13, 2008, 02:11AM
Thanks for the suggestions. I already made the devolving move and the jumpstarting move long before I started the thread. I think I'll go with some of the stuff suggested by you both shadowbox and Midnight Curse, though I am leaving out others. Also, I just finished another skin
(http://i127.photobucket.com/albums/p147/shafcrawler/XMenLegends0099.jpg)
I hate it, and I hate the costume as a whole (hello Abu, Aladdin's chimp companion!) but I figured people who download the Mod might be interested to see it. Other skins I have planned are:
(http://i127.photobucket.com/albums/p147/shafcrawler/231346-3277-sage_super.jpg)

(http://i127.photobucket.com/albums/p147/shafcrawler/381396-76288-sage_super.jpg)

(http://i127.photobucket.com/albums/p147/shafcrawler/224192-158648-sage_super.jpg)

(http://i127.photobucket.com/albums/p147/shafcrawler/224206-23460-sage_super.jpg)

(http://i127.photobucket.com/albums/p147/shafcrawler/224184-183966-sage_super.jpg)

Though I'm unsure how far I can go with them, as Sage always seems to sport complicated hairstyles or styles in general. let's see.
Title: Re: Sage Mod (in progress)
Post by: jonchang on September 13, 2008, 06:58AM
Cybernetic Kick: A strong double-hit kick that knocks enemies back.
Title: Re: Sage Mod (in progress)
Post by: Shadowbox on September 13, 2008, 01:38PM
Good job on her Nex Exiles costume. Great skin of an awful costume. As far as more skins go, you will probably have to stick with Psylocke without the ponytail because she has Sage-ish bangs. The only problems with that are the X buckle on her belt and the shoulder pads. But I'm sure that you'll find a way to make things work. For her New Excalibur costume, you could use Kitty. For her X-Men training costume, you could use Kitty without the ponytail like you did for Wolfsbane. For Diana Fox, Medusa or some other long haired model without emblems sticking out could work.

Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 15, 2008, 05:41AM
Okay, just finished off another skin so now I've got 5 skins done and I plan to do 3 more for a total of 8. Here's a pic of all the done skins:

(http://i127.photobucket.com/albums/p147/shafcrawler/Preview.jpg)

The reason I'm doing the skins first is because I've found out that once I finish off all the other work involving a Mod, skinning feels incredibly tedious. By tomorrow (insha allah) I'll probably be done with the skins and bve focusing on a few powers I have in mind...
Title: Re: Sage Mod (in progress)
Post by: мaгvel wатcheг on September 15, 2008, 10:09AM
I don't know if helps but here have some skins done by souledge1313: http://marvelmods.com/forum/index.php?topic=1440.0  and by apollo : http://marvelmods.com/forum/index.php?topic=1217.0   :)
Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 15, 2008, 10:47AM
Thanks for the suggestions, marvel watcher, but I think I'll try remaking those skins. The reasons being:

souledge's skin: souledge just dropped out of the board and thus I don't feel right about using the skin without his permission

apollo's skin: I love it, but it resembles the second Excalibur sage wore (the one I just finished) more than the original Excalibur outfit, which is the one I need. With the clever new skin-part hiding technique we've come up with, I think I can make one that relates to the comic books a bit more.

Again, thanks for the suggestions.
Title: Re: Sage Mod (in progress)
Post by: мaгvel wатcheг on September 15, 2008, 12:54PM
you are welcome :), other suggestion, for the last picture (the very short hair one) you can use the xml1's jean as base, what you think about?
Title: Re: Sage Mod (in progress)
Post by: nodoubt_jr on September 15, 2008, 11:03PM
skins are looking really good.  btw, which skeleton are you using for her?
Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 16, 2008, 06:03AM
Thanks. I'm using Nick Fury's skeleton, as I feel it can bring a lot to the mod.

btw nodoubt, can the extra parts of everyone's Xtreme skins be hexed out? So far, I can't seem to find the references for them.

(in case you're wondering what I'm talking about, it's the parts that are contained in a separate texture image)
Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 16, 2008, 08:53AM
Okay, so I had a busy day all day and ended up doing very little work on Sage. All I did was finish off another skin:

(http://i127.photobucket.com/albums/p147/shafcrawler/newskin.jpg)

I am extremely pleased with how it turned out. Also, I don't know if you can see it, ut the ponytail's half the length of the original skin's, which is the exact length Sage's hair should be for this look. Enjoy and expect Sage in a week or two!
Title: Re: Sage Mod (in progress)
Post by: nodoubt_jr on September 16, 2008, 12:33PM
Quote from: shafcrawler on September 16, 2008, 06:03AM
btw nodoubt, can the extra parts of everyone's Xtreme skins be hexed out? So far, I can't seem to find the references for them.

i don't think they can be hexed out, but maybe you could hide them? Storms Xtreme costume has 0402_winterbits referenced inside of it, and i noticed that a lot of the xtreme costumes have references to these "winterbits".  Those might be the spiky things.
Title: Re: Sage Mod (in progress)
Post by: jonchang on September 17, 2008, 03:22AM
I am really interested on seeing what music you can accompany Sage with if you eventually get to making a preview vid.
Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 18, 2008, 06:42AM
Okay, the mod is looking good so far. I've added a telepathic move that confuses enemies and makes them flee. But there's a catch: There's also a passive that, as it builds, increases Sage's telepathic resistance BUT decreases the power of that move. Kind of a tradeoff. Skins are all done. Will start work on icons as soon as a few bugs are fixed.
Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 19, 2008, 11:21PM
The Powerset thus far are:

Stun Shot - Takes out pistol and fires a rubber bullet at an enemy, stunning him

Baton Strike - Performs a 2-hit combo using her baton

Heavy Machine - Takes out machine gun and fires at enemies as long as button is held

Psionic Lash - A strong psychic attack that confuses enemies and causes them to flee (power decreases as Psychic Lock gains level)

Crimson Downpour (Xtreme) - Uses Sagenet to call down a laser shower upon enemies (akin to Beast/Fury/Forge/etc.)

Devolution Field - Sage tampers with the genes of all powered enemies nearby, causing them to lose their abilities

Touch of the Sage - All allies are exalted to a greater level, causing them to gain in level on all skills

Psychic Lock - Focuses her telepathic abilities to shield herself from mental attacks, creating a permanent shield (reduces damage dealt by telepathic moves)

Indomitable Will - Increases all resistances

Reveal - Uses her powers to detect all enemies, pinpointing their locations and increasing her Attack Rating and Defense Rating



I'll also be adding a kick move and maybe a grenade move, though I'm not too keen on it. Also, Suggestions for a second Xtreme are welcome, as I feel I've exhausted my mind thinking on 1. If everything goes well, then I might release a voiceless version by Tuesday.
Title: Re: Sage Mod (in progress)
Post by: мaгvel wатcheг on September 20, 2008, 06:36AM
Nice powerset :)
For the second xtreme:

DNA decipherment: Sage uses her cyber glasses to decode and modify the DNA of the enemys around, making them change to her side for a while.
Title: Re: Sage Mod (in progress)
Post by: shafcrawler on September 23, 2008, 03:17AM
Okay, so the mod's being delayed due to some stuff I overlooked completely but now I have to do. Hopefully, I'll be able to release it by tomorrow or the day after. Also, I finished the Britannia skin:

(http://i127.photobucket.com/albums/p147/shafcrawler/XMenLegends0144.jpg)

SO again, sorry for the delay!
Title: Re: Sage Mod (in progress)
Post by: nodoubt_jr on September 23, 2008, 12:22PM
great job on that skin, looks great
Title: Re: Sage Mod
Post by: shafcrawler on September 25, 2008, 04:40AM
Mod Released! Enjoy and please leave feedback!

-Preview video is being worked on
-Does not have a voice yet
Title: Re: Sage Mod
Post by: мaгvel wатcheг on September 25, 2008, 05:54AM
She is perfect, great job shafcrawler! :)

EDIT: the icons are not appearing ,are squares in this place, just to know. :)
Title: Re: Sage Mod
Post by: nodoubt_jr on September 25, 2008, 01:20PM
just tried her out, great work, awesome effects as always.  Like marvel watcher said the icons dont show (they should be named sage_icons1.igb, but the ones in the mod appear to be deadpools).
Title: Re: Sage Mod
Post by: shafcrawler on September 25, 2008, 02:03PM
oops! Sorry about the icons. Fixed and re-uploaded. The icons should appear now (hopefully).
I've also uploaded the preview video for the mod so if anyone has second thoughts about using the mod, I'd recommend checking it out first.

Thanks for the nice comments, btw, nodoubt_jr and marvel watcher. Always appreciate them! :)
Title: Re: Sage Mod
Post by: Dihan on September 25, 2008, 02:32PM
She looks really cool. I'll convert this as best I can in a few weeks time.
Title: Re: Sage Mod
Post by: jonchang on September 26, 2008, 07:07AM
Your videomaking skills are getting better and better by the mod. Now can you tell my YouTube username? ;)
Title: Re: Sage Mod
Post by: Rockwell on September 26, 2008, 09:32AM
Dude.
Your mods are so good.
Theyre like crack.
Title: Re: Sage Mod
Post by: shafcrawler on September 26, 2008, 10:20AM
Okay, so they pulled my video off of Youtube due to audio disputes, so I'll have to change the audio in the video (I loved it sooo much!!!!). I actually have two options:

http://www.youtube.com/watch?v=gI3f8RxGVy0 Using Strata's Never There

or

http://www.youtube.com/watch?v=Y2ru4mtkW7I  Using Submersed's Complicated

Which one do you guys prefer? I'll take a few votes before I settle on one of them.


Never mind. I chose to go with Evanescence's Going Under, as I felt it worked with the video as well, if not as good as the original song. I'm still keeping the original saved in my PC.
Title: Re: Sage Mod
Post by: мaгvel wатcheг on September 26, 2008, 11:10AM
Yes I loved the original too. Is a shame that you can't put this on the video :(
Title: Re: Sage Mod
Post by: DiamondPheonix on October 24, 2008, 01:28AM
Just Wondering, Does Sage Have Any Powers?
Title: Re: Sage Mod
Post by: shafcrawler on October 24, 2008, 03:43AM
Sage's mutant ability is to detect mutants around her and jumpstart/ tamper with their mutations.
Title: Re: Sage Mod
Post by: jonchang on October 24, 2008, 04:02AM
Marvel Database will tell you all you need.

http://marvel.wikia.com
Title: Re: Sage Mod
Post by: John Sage on November 11, 2008, 11:29AM
Just wanted to say that I am a huge Sage fan and that seeing the video to this mod has made me want to get a modded version of the game badly so I can try this out.  I am super excited!

From the looks of the video, you have done an amazing job shafcrawler! 

I wish she had her x-treme costume since that is my absolute favourite look for her - but it would probably be too dark wouldn't it?

Anyway thanks again - completely awsome!
Title: Re: Sage Mod
Post by: shafcrawler on November 12, 2008, 03:56AM
Thanks John. I wanted to do the Xtreme skin, but there are limisted skins that have non-symmetrical torso sections and none of them were fit for me to make that skin, so I left it out. Hopefully, you'll like the mod just the same without the skin.
Title: Re: Sage Mod
Post by: John Sage on November 12, 2008, 11:49AM
I can guarantee that not having the x-treme costume will not impact my enjoyment of Sage in this game one bit! 

I'm just worried about trying to add a character for the first time since all the threads with newbies asking questions doesn't leave me with much faith!

Also I am going to try this on my mac using bootcamp to launch windows so the odds are very much against me here! 

But such is the awsomeness of your Sage mod that I am determined to overcome all these obstacles!
Title: Re: Sage Mod
Post by: shafcrawler on November 28, 2008, 08:40PM
Fixed the mod so that now, it won't crash when teamed up with Chamber or Marvel Girl. Thanks to nodoubt_jr for pointing out the problem. If you're already using the mod, just replace the old talent file with the new one. Sorry for the inconvenience
Title: Re: Sage Mod
Post by: AleSpike on March 21, 2014, 03:50AM
unfortunately is a dead link...

this is what mediafire says:

Invalid or Deleted File.

The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

Still have questions, or think we've made a mistake? Please contact support for further assistance.

can anyone reup this? thanks^^


:gambit:
you got to know when to hold 'em
Title: Re: Sage Mod
Post by: BlueElf on May 29, 2014, 07:30AM
Can anyone reupload the Sage mod? It's still dead.
Title: Re: Sage Mod
Post by: shafcrawler on June 02, 2014, 02:21AM
Hello people! Wow, haven't been here in a while. I've received a few e-mails regarding the Sage MOD being down and most of them apparently went to my junk e-mails box. I've been made aware of this now. I'll see what's going on with the mediafire link. And fingers crossed I still have all the files on my old laptop, if I can't fix it on Mediafire. In the meantime, if any of my other mods that have gone down, could someone let me know please? Bear with me while I get this sorted and great to see people are still enjoying them :)

EDIT: Just re-linked it. If someone could please confirm if this is working, it'd be much appreciated :)