Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Dark_Mark on June 01, 2009, 08:13AM

Title: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dark_Mark on June 01, 2009, 08:13AM
This pack contains every character that appeared in any version of Marvel: Ultimate Alliance. Namely, these are:
- Next-Gen exclusives:  :colossus: Colossus and :moonk: Moon Knight (including an exclusive fourth skin for Moon Knight);
- Xbox 360 Gold Edition Characters: :cyclops: Cyclops, :hawkeye: Hawkeye, :hulk_icon: Hulk, :nightcrawler: Nightcrawler, :doom: Dr. Doom, :magneto: Magneto, :stooth: Sabretooth and :venom: Venom;
- PSP exclusives: :blackwidow: Black Widow, :genis: Captain Marvel and :ronin: Ronin (as Hawkeye is included in his Xbox 360 incarnation);

The pack also includes:
- PSP exclusive Comic Book missions for Hawkeye and Captain Marvel
- PC Exclusive models and skins for Silver Surfer :silvers: (Norrin Radd, The Keeper and Silver Savage)
- PC exclusive Comic Book missions for Hulk, Silver Surfer and Moon Knight
- Unique character conversations from the XBox 360
- An alternative storyline for Mephisto's Realm
- New character loadscreens
- Heroselect, a program that will allow you to swap out characters (as there is a hardcoded maximum limit of 27 characters in-game).
Captain Marvel, Hawkeye, Hulk and Moon Knight come pre-installed. Use Heroselect to swap them out if you wish.


SPECIAL NOTE: Please note that this pack is only compatible with the original 2006 port of MUA. It will not work on the "remastered" 2016 Steam version. Unsure which version you got? Check the game folder -- if you see .bin files and the exe file date is 2016, then you've got the "remastered" version that is useless here. Search ebay or Amazon to find and purchase the 2006 original port.


(http://s302.photobucket.com/albums/nn113/DarkMarkZX/OCpack121.jpg)

(http://i302.photobucket.com/albums/nn113/DarkMarkZX/th_OCpack122.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/OCpack122.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/th_OCpack123.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/OCpack123.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/th_OCpack124.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/OCpack124.jpg)

IT IS RECOMMENDED TO DO A CLEAN INSTALLATION OF THE MOD!
Download (71.46MB):
7z Archive: Click on the picture to download.
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/OC11.jpg) (http://www.mediafire.com/file/vr9jn1n9k9vckvo/Official+Characters+1.3.rar)

Self-extracting archive (152MB):


Installation Instructions:
0. To unpack the mod, get the excellent and free 7-Zip (www.7-zip.org)
1. Back up your files - the mod overwrites many important game files, including herostat. It will also reset your heroselect to include only the officials, so you will have to manually add other characters to heroselect.
2. Place OfficialChars_1.3.7z in ..\Activision\Marvel - Ultimate Alliance
3a. If you are using a localized version of MUA (e.g. Italian), do the following:
- backup all files in your original "\scripts\act2\murder\murder2\" directory
- backup your original "\packages\generated\maps\act2\murder\murder2.pkgb" file
3b. If you are using the English version of the game, right click on OfficialChars_1.3.7z and click "Extract Here".
4. If it asks you to "confirm file replace", click "Yes to all", assuming that you have backed up your files already. If you haven't backed up your files, then click "No to all" and back up your files now.
5. Wait for it to unpack.
6a. If you are using a localized version of MUA (e.g. Italian), restore the files you backed up during step 3a.
6b. The mod is now ready. Some changes might not work correctly until you start a new game.
7. The default herostat contains Captain Marvel, Hawkeye, Hulk and Moon Knight. You can swap in other characters with Heroselect or use NRCompiler to manually decompile the herostat.engb file, open it in a text editor, change your desired characters and recompile the text file back into herostat.engb. You can find NRCompiler along with the herostat entries of other "Official" characters in herostat.CFG in the "heroselect" folder.

Updates since last release:
- Sharper textures for Black Widow, Ronin and Captain Marvel
- Slightly tweaked models for Ronin
- Updated some sounds for Ronin
- Fixed the issue with certain character effects not appearing on Low Particle Detail setting
- Minor tweaks to some character effects
- Updated model and icon for Thunderbolts Venom

Updates in release 1.2:
- Added PSP exclusive Comic Book missions for Hawkeye and Captain Marvel (replacing Paibok and Super Skrull missions)
- Added PC exclusive Comic Book missions for Hulk, Moon Knight and Silver Surfer made by BliZZ (replacing Thunderball and Scorpion missions)
- Added unique item dropouts for Captain Marvel
- Added more menu sounds for non-official characters
- Updated Dr Strange's Mannequin

Updates in release 1.1:
-"New" models with HD textures for Cyclops
- Added new model and hud icon for Silver Savage
- Added flight sounds for Captain Marvel
- Added menu sounds for non-official characters from Teancum's x_voice.zss
- Changed sounds for some of Magneto's powers
- Fixed a problem with Doom's grab_smash sounds
- Fixed the problem with unique conversations not working on Italian MUA
- Minor herostat changes

Updates in release 1.0:
-Fixed Magneto's conversation bugs
-Fixed Sabretooth's conversation bugs
-Fixed Cyclops's conversation bugs
-Fixed problems caused by Black Widow interacting with her NPC version
-Fixed Black Widow's, Ronin's, Captain Marvel's and Doom's sounds not looping on certain powers
-Fixed the issue with Arcade's androids not copying some character models
-Fixed a bug with Hawkeye's pain sound
-Integrated latest changes from Dark_Mark's Magneto, Venom and Hulk mods (new models, conversations and Mephisto battle)
-Integrated new character models from Dark_Mark's Converted Characters pack (new models for PSP/Wii exclusives)
-Reskinned all Cyclops's models to better match their XBox 360 counterparts
-Reskinned all Hawkeye's models to better match their XBox 360 counterparts
-Added unique conversations for Magneto, Sabretooth, Venom, Cyclops and Dr. Doom
-Added new voice and power sounds for Dr. Doom
-Added new voice and power sounds for Venom
-Added new voice and power sounds for Hulk
-Added new power sounds for Cyclops
-Added new power sounds for Ronin
-Added new power sounds for Black Widow
-Added new power sounds for Captain Marvel
-Added new power sounds for Nightcrawler
-Added new power sounds for Sabretooth
-Added missing sounds for Colossus
-Added voiceovers for Sabretooth-Arcade conversation
-Added voiceovers for Venom-Rhino conversation
-Added voiceovers for Venom-Mysterio conversation
-Added voiceovers for Magneto-Foom conversation
-Added voiceovers for Magneto-Xavier conversation
-Added voiceover for Doom-Winter Soldier conversation
-Added new character loadscreens
-Updated Sabretooth's mannequin
-Updated Moon Knight's HUD icons
-Corrected Venom's loadscreen
-Numerous bugfixes

Credits:
-Raven Software/Vicarious Visions: The original games (Vicarious Visions did the PSP port)
-Neversoft: For Venom's voice (from the PS1 Spider-Man game)
-THX: for starting and hosting marvelmods.com
-BliZZ: for heading up the mod for a long time, doing the bulk of the character conversions, converting PSP exclusive missions for Hawkeye and Captain Marvel, making Comic Book missions for Hulk, Silver Surfer and Moon Knight, Dr Strange's Mannequin
-Tommyboy2002: for his overall work on character models for MUA, as well as his Dr. Doom mannequin
-Dark_Mark: Venom, Hulk, Hawkeye, Black Widow, Captain Marvel, Ronin and Magneto models/mannequins, Cyclops models/skins, Silver Savage model/hud icon, Sabretooth mannequin, Swordsman model, Super Skrull skin, converting Xbox 360 Gold Edition unique character conversations, Venom, Hulk's and Hawkeye's power sounds, revised power sounds for Dr. Doom, Cyclops, Ronin and Nightcrawler, Black Widow fixes, alternative Murderworld storyline, preparation and compilation of versions 1.0 to 1.3
-Iammingy: For incredible skins, fixing of effects, new boltons and the Black Widow mannequin
-Norrin Radd: For Heroselect, the additional 3 Dr Doom skins, the Original Sabretooth skin, research on looping sounds in zsm's and other misc
-Winstrol: for ZSMEditor, without which we wouldn't have sounds
-Teancum: Converting character sounds, capturing Xbox 360 conversations and character voices, compiling of beta 3
-Overload: For the posed Cyclops and Nightcrawler mannequins
-Burning Rage, darkmythology: initial 360 conversion research
-Noelemahc: invaluable research on game texture formats
-LarsAlexandersson: converting more PSP sounds for Ronin
-Venom: RC1 testing
-Anyone else I forgot: Thanks

Known issues:
- Some comic book mission discs will reappear in-game after being collected. This is caused by limitations of the game engine. There are no known negative side effects of this problem.
- Some unique conversations may not work in localized (non-English) versions of the game. For details see "Notes on unique conversations" at the end of the "Official Characters Readme.txt" file . (http://www.mediafire.com/file/vr9jn1n9k9vckvo/Official+Characters+1.3.rar%5B/url)
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 01, 2009, 08:16AM
Happy Children's Day Everyone! :D
(Although I think many of us may no longer qualify :P )
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Nowhere Man on June 01, 2009, 08:27AM
amaaazing! can't wait to play! thanks Dark_Mark!!!!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: xlehnsherr on June 01, 2009, 08:38AM
Quote from: Dark_Mark on June 01, 2009, 08:16AM
Happy Children's Day Everyone! :D
(Although I think many of us may no longer qualify :P )

I just feel like a kid again! Awesome! Very, very nice job!

Thanks a lot!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: BLaw on June 01, 2009, 08:43AM
Installer will follow this week.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Teancum on June 01, 2009, 10:13AM
Stickied.  Great work team!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 01, 2009, 11:33AM
Quote from: Teancum on June 01, 2009, 10:13AM
Stickied.  Great work team!

Thanks! :)
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: nodoubt_jr on June 01, 2009, 12:36PM
great job, all the fixes sound great
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Shauny7488 on June 01, 2009, 02:47PM
the wii models look amazing! cant wait! nice work everyone!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 01, 2009, 02:52PM
cool! i was not expecting this. downloading right nao
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Nova on June 01, 2009, 03:13PM
I have a problem with heroselect. When I have selected which characters I want and press Accept Team, this opens up: http://img523.imageshack.us/img523/1253/35589415.png and then when I start the game the default characters are still there.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: marvelfan12345 on June 01, 2009, 03:54PM
Great job! It's awesome!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: whiteking on June 01, 2009, 04:20PM
Great job.
Thank you so much, downloading right now :)

:emmafrost:
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Quentin Hex on June 01, 2009, 04:36PM
does heroselsect support it? i know nova had problems, but it may be isolated.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Sidewinder on June 02, 2009, 12:06AM
Are there any changes in the herostats file to the beta version? Anyone compared them yet.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Venom on June 02, 2009, 12:18AM
Thanks to everyone involved in this project , really appreciate it :D
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dihan on June 02, 2009, 12:29AM
Quote from: Sidewinder on June 02, 2009, 12:06AM
Are there any changes in the herostats file to the beta version? Anyone compared them yet.

I know that Black Widow's has probably changed. Before she was using boltons and now she's using skin segments. I think Hawkeye is like this too.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: xlehnsherr on June 02, 2009, 12:47AM
Hey Dark_Mark

A doubt about this release: Your Hulk, Venom, Magneto mods are included in, or we still install them separately, after the OC is installed?
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Venom on June 02, 2009, 12:55AM
There included.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 02, 2009, 01:41AM
Quote from: xlehnsherr on June 02, 2009, 12:47AM
Hey Dark_Mark

A doubt about this release: Your Hulk, Venom, Magneto mods are included in, or we still install them separately, after the OC is installed?

Not all skins have been included, so if you want Professor Hulk, AoA/XML2 Magneto or WoS Venom, you still need to download the separate mods.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: xlehnsherr on June 02, 2009, 01:50AM
So basically the process is pretty much similar to the one with OC Beta4, then.

Other than that, any other differences between the individual mods and the ones from the pack? Game play wise, I mean.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 02, 2009, 03:16AM
Quote from: xlehnsherr on June 02, 2009, 01:50AM
Other than that, any other differences between the individual mods and the ones from the pack? Game play wise, I mean.

Not really. All the powers, scripts, animations and sounds are in. Actually, right now the characters in the pack have MORE sounds than the ones in individual mods. I will be updating my mods later today to make them compatible with the pack.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: xlehnsherr on June 02, 2009, 05:05AM
Oh, about that, i don't know if there's anything else, but basically the skins sequence. I had the "Ultimate" from the stand-alone mod, but the OC replaced it with the "Xorn" skin. Haven't played with yet, but if I see any other "bugs" I'll report here!

TKS!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: CosmoChakra on June 03, 2009, 09:13AM
Bravo! For making the modding experience even better!


Just a question, wasn't the Silver Savage skin supposed to be in this pack?

Even though, its great to see such great updates(not to mention relief for my ears as Hawkeye gets hurt without any horrible noise!).
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: BLaw on June 03, 2009, 09:17AM
It was, but it's far from done. It needs a makeover, and I do not have the time for it yet, plus I got more on my list to finish.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: ZOS on June 03, 2009, 07:04PM
Many, many, MANY thanks!!!!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: LX - Rampage on June 04, 2009, 09:30AM
Hooray for everyone in the credits!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: CosmoChakra on June 04, 2009, 12:18PM
Ok, just found a complaint....the Cyclops skins seem to have black patches on them...the previous mod didnt have this.....
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dihan on June 04, 2009, 12:28PM
It's a fault in the model. Have you made sure your drivers are all up to date?
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Teancum on June 04, 2009, 12:31PM
Uh oh -- someone didn't use PS2 skins when reskinning/used DXT3 textures in a new model :P
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: nodoubt_jr on June 04, 2009, 12:44PM
if you have the old version of the pack, just take those cyclops skins and use them instead, thats what i did.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: CosmoChakra on June 04, 2009, 12:49PM
Yeah, I'm gonna do that.....but I suppose the black patches don't show up if you use Advanced Lighting that is provided by the high def graphics cards, right?

Really need to upgrade my comp....
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 05, 2009, 07:39AM
Quote from: CosmoChakra on June 04, 2009, 12:49PM
Yeah, I'm gonna do that.....but I suppose the black patches don't show up if you use Advanced Lighting that is provided by the high def graphics cards, right?

They work fine under normal lighting for me.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Teancum on June 05, 2009, 08:34AM
It's a graphics card thing.  ATI cards are usually the ones with the problems.  The skins must be DXT1 or PS2 format in order to not have these problems.  XML2 PC or XML2 Xbox skins will create black dots.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 05, 2009, 08:37AM
OK then. If someone can give me the offsets for Cyclops's PS2 models, I'll reskin those instead :P
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: xlehnsherr on June 05, 2009, 08:41AM
But that's weird! I'm using ATI HD3470, but it doesn't show that black patches thing! It works alright here!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dihan on June 05, 2009, 08:47AM
It doesn't show for me either... But I am using a GeForce 8800 GTX. That's why I suggested making sure the drivers are up to date.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 05, 2009, 09:03AM
I tested on GeForce 8 and 9 series, drivers version 185.68 and the skins work fine under any conditions.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Teancum on June 05, 2009, 09:39AM
Quote from: xlehnsherr on June 05, 2009, 08:41AM
But that's weird! I'm using ATI HD3470, but it doesn't show that black patches thing! It works alright here!

Quote from: Teancum on June 05, 2009, 08:34AMATI cards are usually the ones with the problems.

Newer ATI cards have different chipsets.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Grig 32 on June 06, 2009, 03:18AM
Sabertooth has no callout and his name isn't shouted when you select him. Does this pack include the sounds for him or do I have to download that ?
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 06, 2009, 05:07AM
Make sure you installed the pack correctly. A clean install is recommended (this also applies to heroselect!).
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: CosmoChakra on June 06, 2009, 10:05AM
Quote from: Teancum on June 05, 2009, 09:39AM
Newer ATI cards have different chipsets.

Yeah, I do have an ATI card....
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: nodoubt_jr on June 06, 2009, 12:31PM
Quote from: Grig 32 on June 06, 2009, 03:18AM
Sabertooth has no callout and his name isn't shouted when you select him. Does this pack include the sounds for him or do I have to download that ?

use the new herostats provided in the pack, his name changed for Sabretooth_hero to just Sabretooth (or the other way around), so like Dark_Mark said reinstall everything and change your old herostats with the new entries (i had to do that with Black Widow who also changed names).
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Grig 32 on June 06, 2009, 07:08PM
Oh I did all the installing properly - totally blank and all that. But I'll try the sound change and see how that works

EDIT: Changing the name from Sabretooth to Sabretooth hero worked perfectly :) thanks guys
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: sesaru1984 on June 07, 2009, 12:22PM
yo tengo una duda.
Si estan los modelos oficiales de Wii para el captain marvel, black widow, hawkeye, etc... por que no hay para hulk este tipo de skins.

PD: excelente trabajo, quedo genial el  Official Characters
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: nodoubt_jr on June 07, 2009, 12:29PM
Quote from: sesaru1984 on June 07, 2009, 12:22PM
yo tengo una duda.
Si estan los modelos oficiales de Wii para el captain marvel, black widow, hawkeye, etc... por que no hay para hulk este tipo de skins.

por que no tenemos los modelos oficiales de Hulk, Dark_Mark pudo accer los otros porque teniamos los modelos oficiales.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Sasquatch on June 07, 2009, 05:30PM
Hulk only exist in Xbox 360 gold edition, not in the wii version that's the reason why it was not included.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 08, 2009, 12:54PM
hey guys. after installing the stuff from this pack, my game was f*cked up. when i get to murderworld, Sen.Kelly won't talk to me, and when i enter the tent, everything freezes, except for the character i'm controlling, who can only attack. i can get to kill Jean, the animation of her being sucked into the videogame takes place, but then she's still there standing and alive, perpetrating the neverending circle of stillness.   .....help?


could it be the scripts, or the conversations maybe?
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Teancum on June 08, 2009, 01:45PM
Is this a brand new install?  If you're installing over the last version you'll probably have problems.  What custom/OC mod characters do you have installed?
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Nowhere Man on June 08, 2009, 03:08PM
Quote from: Lord Magneto on June 08, 2009, 12:54PM
hey guys. after installing the stuff from this pack, my game was f*cked up. when i get to murderworld, Sen.Kelly won't talk to me, and when i enter the tent, everything freezes, except for the character i'm controlling, who can only attack. i can get to kill Jean, the animation of her being sucked into the videogame takes place, but then she's still there standing and alive, perpetrating the neverending circle of stillness.   .....help?

this was a problem with the old pack. the new one is working fine in murderworld. just install the latest version.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: ragincajun on June 08, 2009, 10:04PM
So, provided I back up my herostat and all, I should be able to just install this despite having other character mods and the beta v4, right?
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Teancum on June 09, 2009, 03:02AM
Maybe -- some characters had bigger changes than others.  We recommend a clean install of MUA, but you're welcome to try it out.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: fox456 on June 09, 2009, 05:49AM
I had to laugh at myself this morning when I found that the new Official Characters mod had been posted EIGHT days ago!  I've been really busy lately and only been checking "new replies to my posts."  Since this was a new post rather than an updated one, I missed it.  But, I'm going to download it now!  ;)

I do have a question about this:

Quote from: Teancum on June 09, 2009, 03:02AM
We recommend a clean install of MUA, but you're welcome to try it out.

So you're saying that the entire game followed by the Official Character mod, X-Men Legends 2 mod, and any individual mods should be reinstalled?

Thanks to ALL the fantastic modders who contributed to this new release of the Official Characters mod!!!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Teancum on June 09, 2009, 05:57AM
Close -- we recommend:

Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 09, 2009, 12:21PM
Quote
this was a problem with the old pack. the new one is working fine in murderworld. just install the latest version.
i have installed that but it still didn't work...
Quote from: Teancum on June 09, 2009, 05:57AM
Close -- we recommend:


  • Uninstall MUA
  • Go to the folder were MUA was installed, delete or move any files left (I recommend deleting)
  • Install MUA
  • Install the Official Characters mod
  • Install any other character mods you want

aaaaaaaaand i just did that. i'll reach murderworld and see if the problem persists
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: fox456 on June 09, 2009, 01:18PM
I'm getting everything reloaded here, but I was looking over some of the files while doing so and had three questions (maybe they are minor, but I thought it could be important).  First, there is a file in the "actors" folder named 22001.igb.  Is this necessary?

Also, I noticed what appeared to be files for Deadpool in the "actors" folder.  Was he changed at all?  Lastly, I didn't see mannequins for Moon Knight or Colossus.... 

Please know that I am not criticizing.  I am still learning alot here about modding and was just basing my comments on file names/numbers.

Thanks again for the mod.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: ragincajun on June 09, 2009, 10:18PM
In case anyone care, I went ahead and installed this version in my game on top of the beta v4 and all the character mods with no issues so far.  If any come up, I'll let y'all know.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 10, 2009, 02:38PM
i found the problem.

first i reinstalled mua completely, then i reached murderworld with no mods installed and it worked fine.
then, i installed the pack folder by folder, and it stopped working when i installed the conversations folder.

but i remember you that my game is in italian and reads .itab files instead of .engb.

now, generally, nothing changes between the two but the extension. this time tough, there might be some reference to .engb files inside the conversation files. can anyone shed some light on this? maybe the manifacturer of the special conversations?

thanks in advance.

and no, i apparently can't install the game in english so that it reads .engb files.
i'll have to edit the convos. and another thing: magneto's and sabretooth's announcers don't work for me. strange.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 12, 2009, 08:03AM
Quote from: Lord Magneto on June 10, 2009, 02:38PM
remember you that my game is in italian and reads .itab files instead of .engb.

now, generally, nothing changes between the two but the extension. this time tough, there might be some reference to .engb files inside the conversation files. can anyone shed some light on this? maybe the manifacturer of the special conversations?

I think the problem may be of another nature. Every level in MUA has a certain amount of memory allocated for storage of different data: models, sounds, scripts etc. The exact amount of memory per level is hardcoded and often is only a few kilobytes more than the summarized size of the level's assets.
Basically, what we are doing with new conversations is fitting additional scripts and packages in the available memory space. This can be a hideous task, as we don't know how much data we can fit in a given level (though most often this is less than two kilobyes!). Thus, the conversations and scripts provided in the pack are a result of weeks of trial, error and careful testing. I can assure you that they work well in the English version of the game (as it is the only one I can test). However, because we are already operating in a very tight space, should a localized version of MUA have bigger engb's (due to text translation, character encoding, etc.), it would certainly lead to various memory issues.

As it stands, the pack is developed and supported for the English version of the game. Users of localized versions should use it at their own risk.

Quote from: Lord Magneto on June 10, 2009, 02:38PM
magneto's and sabretooth's announcers don't work for me. strange.

Update your herostat with the one in the pack.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 12, 2009, 04:44PM
sorry to be annoying, but still nothing for them.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 13, 2009, 03:16PM
Quote from: Lord Magneto on June 10, 2009, 02:38PM
my game is in italian and reads .itab files instead of .engb.
You could try the following:
1. Extract the conversations folder from the OC pack
2. Now browse through all the subfolders and rename .engb files to .itab (e.g. 2_murder2_070m.engb becomes 2_murder2_070m.itab)
3. Now copy the whole folder to your MUA directory
4. Start up MUA and see if the conversations work (if so, they will have English subtitles)
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: ZOS on June 13, 2009, 11:02PM
I don't know if it's just me, but whenever I use Dr.Doom's grabsmash, there's  an extremely annoying sound that just wont stop until I reach another level. Anything wrong I did, or is it really a bug in the pack?

Thanks.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 14, 2009, 03:20AM
Quote from: Dark_Mark on June 13, 2009, 03:16PM
You could try the following:
1. Extract the conversations folder from the OC pack
2. Now browse through all the subfolders and rename .engb files to .itab (e.g. 2_murder2_070m.engb becomes 2_murder2_070m.itab)
3. Now copy the whole folder to your MUA directory
4. Start up MUA and see if the conversations work (if so, they will have English subtitles)

already done it. nothin'

the other special conversations work tough.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 14, 2009, 06:42AM
I have just checked, and as I said earlier, the .itab files for Murderworld are almost a kilobyte larger than their corresponding .engb's.
This means no special Murderworld conversations for Italian MUA users.

Now, to get the game fully functional again, you need to restore the following files/directories from your original installation:

\scripts\act2\murder\murder2\
\packages\generated\maps\act2\murder\murder2.pkgb

Or, alternatively, reinstall your game and OMIT the above when installing the OC pack.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 14, 2009, 06:55AM
ok then, i'll just skip the murderworld special convos, who cares. ^^
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: xlehnsherr on June 14, 2009, 07:22AM
Quote from: Lord Magneto on June 14, 2009, 06:55AM
ok then, i'll just skip the murderworld special convos, who cares. ^^

Or you could use the original convo files, without anything installed in it!

Link for Murderworld unaltered files:
http://www.box.net/shared/5nmt6jn3e9
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 14, 2009, 09:05AM
yes that was what i meant, skipping the special murderworld convos. i do have the originals, since i reinstalled the game. :)

changing subject, what about the sounds? sabretooth's and magneto's announcers aren't working for me. is there some kind of virtual jinx on me? :P



p.s. doom's fx sounds are kinda weird. but maybe that's just how they are.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: ZOS on June 14, 2009, 11:14AM
So, LM, you've encountered the problem I mentioned...?

EDIT: Magneto's announcer works fine for me, but not Sabertooth's. Go figure.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 14, 2009, 01:05PM
yes sometimes that thing with doom's grabsmash sound happens to me, but not always. also it's not really a nice sound. if i'm not mistaken, it's the same sound used for the first power's charge, and it sounds a bit weird. like krzawa-krzawa-krzawa-krzawa-krzawa-krzawa-krzawa you know what i mean, it should be smoother.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Nowhere Man on June 14, 2009, 07:52PM
I've finnished the game 4 or 5 times since I've installed the updated pack and no bugs or anything. The only thing I can say is the already reported black dots on Cyclops's skins.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: ZOS on June 14, 2009, 08:08PM
I actually don't mind the sound -- i just wish it didn't last forever! lol

I hope there's an easy fix for this. Dr. Doom has been too much fun to play with, now that he has sounds.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 15, 2009, 10:59AM
Both the black dots and Doom's grab_smash have already been fixed. I've made "new" models with HD textures for Cyclops, and two new sounds for Doom.
Please report any other bugs you encounter.

As for the announcer problems, check your herostat. Both Magneto and Sabretooth should NOT have a "_hero" suffix to their names.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Nowhere Man on June 15, 2009, 11:08AM
so, to fix the problems I should download it and install it again?
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 15, 2009, 01:02PM
hey guys i noticed that doom's powerstyle contained some stuff that would make him teleport when he uses Doom Detonation (like the NPC). i don't know if this was disabled on purpose or not.
either way, i fixed it. here it is if anyone's interested.
http://rapidshare.com/files/244931461/ps_doomdlc.engb.html (http://rapidshare.com/files/244931461/ps_doomdlc.engb.html)



QuoteAs for the announcer problems, check your herostat. Both Magneto and Sabretooth should NOT have a "_hero" suffix to their names.
done. i have done anything i can think of but nothing works. gnmrffffnhgjfnghdghzzzdss!. >:(
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: ZOS on June 15, 2009, 06:20PM
MAny thanks for the fix (and the tip about the herostat), Dark_Mark!

You too, LM! I'll try the 'teleport thing'!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 16, 2009, 03:05AM
Quote from: Lord Magneto on June 15, 2009, 01:02PM
hey guys i noticed that doom's powerstyle contained some stuff that would make him teleport when he uses Doom Detonation (like the NPC). i don't know if this was disabled on purpose or not.
either way, i fixed it. here it is if anyone's interested.

That's how it was in his original DLC powerstyle. The DLC files had some bugs in them and we have corrected the obvious ones (like Hulk's passives). However, I had no idea if the teleport was disabled intentionally or not, so I left it as it was. If anyone would like to test it (as I have no time for this), please report your results. If there are no issues, it could be enabled in the next version of the pack.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: BLaw on June 17, 2009, 05:19AM
Dark_Mark, I got this message via Youtube:

Black Widow & Captain Marvel problem solved in OC 1.0
Black Widow: When choosing & playing w/ her. Her NPC hud is gone.
Captain Marvel: Jumping & landing into the floor in half body.

We better tell Dark_Mark about this



From the use of words and language, you can see it's PowerCosmic. (well he PMd his name anyway).
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Grig 32 on June 17, 2009, 12:00PM
Wow that's weird looking... is that supposed to mean that Capatin Marvel doesn't have any 'woosh' sound when he jumps and starts to fly or that he flies through the floor or something?
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: piutebob on June 17, 2009, 12:02PM
Well, with Magneto I noticed that with his Classic skin his actual skin is underground, and the character is invisible above the skin
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dark_Mark on June 17, 2009, 12:15PM
Quote from: BLaw on June 17, 2009, 05:19AM
Black Widow: When choosing & playing w/ her. Her NPC hud is gone.

He probably messed something up when installing the mod.

Quote from: BLaw on June 17, 2009, 05:19AM
Captain Marvel: Jumping & landing into the floor in half body.

I have no idea what this means. Marvel has always worked fine for everyone.

Quote from: piutebob on June 17, 2009, 12:02PM
Well, with Magneto I noticed that with his Classic skin his actual skin is underground, and the character is invisible above the skin

This must be a problem on your end. Try reinstalling/redownloading the mod.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: nodoubt_jr on June 17, 2009, 12:17PM
i havent encountered either of those problems and i use Black Widow and Capt Marvel all the time.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: BLaw on June 17, 2009, 04:24PM
Quote from: Dark_Mark on June 17, 2009, 12:15PM
He probably messed something up when installing the mod.

I have no idea what this means. Marvel has always worked fine for everyone.

This must be a problem on your end. Try reinstalling/redownloading the mod.

He was always unclear with what he was saying, but I think he never realized it.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Dihan on June 18, 2009, 12:03AM
He also came to me on YouTube citing problems that have been fixed or problems that no one else has come across. I just blocked him off my videos and profile.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Grig 32 on June 18, 2009, 01:49AM
Captain Marvel is one of my favorite party members. The only problem with him is that he doesn't make the 'woosh' sound when he jumps and starts to fly. However, as he's not the only marvel character who doesn't, this is hardly a busting factor :P

Magneto has also always been a part of my game and I can assure you that all his skins do what they should
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Lord Frankie on June 27, 2009, 09:05AM
anyone else agrees that this pack should be posted on the main site homepage?
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Venom on June 27, 2009, 05:25PM
I agree :D
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: piutebob on June 28, 2009, 10:02AM
Yeppers
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: Teancum on June 28, 2009, 11:35AM
I actually used to update the main page, but anyone that visits here hits the forums immediately, so I saw no reason to continue.  It's a lot easier than it used to be, but it's still a pain to do files on the main site.
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: fox456 on June 28, 2009, 12:34PM
I haven't read through the main page for weeks.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: Dark_Mark on July 08, 2009, 01:24PM
Release 1.1 is up!

Quote
Updates since last release:
-"New" models with HD textures for Cyclops
- New model and hud icon for Silver Savage
- Added flight dounds for Captain Marvel
- Added menu sounds for non-official characters from Teancum's x_voice.zss
- Changed sounds for some of Magneto's powers
- Fixed a problem with Doom's grab_smash sounds
- Fixed the problem with unique conversations not working on Italian MUA
- Minor herostat changes

See first post for download links.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: whiteking on July 08, 2009, 02:33PM
Excellent, Thank you so much!

:emmafrost:
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: marvelfan on July 08, 2009, 02:45PM
Thank you!
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: fox456 on July 08, 2009, 02:59PM
Wow!  This is a nice surprise.  I'm glad for Lord Magneto, too, in that the Italian version of MUA will work with the mod now.  I'm looking forward to the older menu callouts working again as well!  ;)

Thanks Dark_Mark.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: ZOS on July 08, 2009, 05:47PM
Thanks A LOT!
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: djsioadjs on July 09, 2009, 07:25AM
Quote from: Dark_Mark on July 08, 2009, 01:24PM
Release 1.1 is up!

See first post for download links.
screenshots for the 1.1 update?
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: Teancum on July 09, 2009, 08:36AM
First post.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: marvelfan12345 on July 09, 2009, 08:37AM
Awesome thanks.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: fox456 on July 09, 2009, 10:04AM
I was hoping that the file for the menu callouts would have been updated with the new release.  There used to be many more characters whose name would be called when selected, such as Vision, Quicksilver, She-Hulk, Angel, and many others.

Last month, I tried to take what I would call program lines from the older voice file that has all the additional characters and incorporate them into the 1.07 voice file, but I didn't have any success.  I didn't think it would be too complicated to do that, but it was for me.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: Teancum on July 09, 2009, 01:51PM
If someone has a version of x_voice that has those callouts that they can upload, I will update the OCMod x_voice with it.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: whiteking on July 09, 2009, 06:03PM
Great update, the only thing is the sounds. Like fox456 says there are a lot of callouts missing, but also I see that you add menu breaks for Emma Frost, Psylocke, Jubilee, Magma and Beast, well none of them are working, for example you select Jubilee or Emma alone, and when you are ready to go, she don't say anything, do you know why?
:emmafrost:
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: Lord Frankie on July 09, 2009, 06:04PM
awwww i love you thanks for the fix :)
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: Teancum on July 09, 2009, 07:35PM
Quote from: Teancum on July 09, 2009, 01:51PM
If someone has a version of x_voice that has those callouts that they can upload, I will update the OCMod x_voice with it.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: Dark_Mark on July 10, 2009, 06:10AM
Quote from: whiteking on July 09, 2009, 06:03PM
Great update, the only thing is the sounds. Like fox456 says there are a lot of callouts missing, but also I see that you add menu breaks for Emma Frost, Psylocke, Jubilee, Magma and Beast, well none of them are working, for example you select Jubilee or Emma alone, and when you are ready to go, she don't say anything, do you know why?
:emmafrost:

This must be a problem with your game. All of Emma's menu sounds work fine for me.
Perhaps a clean reinstall of all mods would help?
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: dee_jay on July 10, 2009, 11:39AM
multumesc foarte mult - you are the best -  :wolverine: :deadpool: :ghostr: :moonk:
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: whiteking on July 10, 2009, 02:10PM
Quote from: Dark_Mark on July 10, 2009, 06:10AM
This must be a problem with your game. All of Emma's menu sounds work fine for me.
Perhaps a clean reinstall of all mods would help?

Maybe you are right, I'll try this weekend, Thank you :)
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: fox456 on July 10, 2009, 04:18PM
@Teancum & whiteking:

I've just uploaded the x-voice.zss file that I have used before the Official Characters Mod 1.07.  I'm not sure it has the menu breaks whiteking was referring to, but it does have alot of the individual character announcements as well as several more team bonus announcements.

Thanks Teancum for being willing to update this file for everyone.  Here is the link: http://www.megaupload.com/?d=WKRHJFYX
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: whiteking on July 10, 2009, 06:49PM
Thank you I'll check that :)

:emmafrost:
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: BLaw on July 12, 2009, 06:10AM
Wow I totally overlooked this topic. Great model Dark_Mark! It saves me some meshes in my list and it looks 324823749823x better than what I could have produced! I'll try to repack it into a setup this week.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: CosmoChakra on July 12, 2009, 08:30AM
Been a while since I posted, I just want to give my hearty thanks!

Especially Blaw for that awesome Silver Savage skin!
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: Dark_Mark on July 12, 2009, 10:00AM
Quote from: fox456 on July 10, 2009, 04:18PM
I've just uploaded the x-voice.zss file that I have used before the Official Characters Mod 1.07.  I'm not sure it has the menu breaks whiteking was referring to, but it does have alot of the individual character announcements as well as several more team bonus announcements.


Thanks for uploading! I have merged the contents of all available x_voices into a single file.
Get it HERE (http://rapidshare.de/files/47829674/x_voice.zss.html)

As the changes have nothing to do with Official Characters, this new x_voice will not find its way into the pack until the next revision (if there is one).
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: BLaw on July 13, 2009, 04:18AM
Quote from: BLaw on July 12, 2009, 06:10AM
Wow I totally overlooked this topic. Great model Dark_Mark! It saves me some meshes in my list and it looks 324823749823x better than what I could have produced! I'll try to repack it into a setup this week.

It ain't mine (accidently editted your post with this comment but removed it XD)
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: ragincajun on July 15, 2009, 09:41AM
I installed this latest version, but since I did, Heroselect no longer works.  I did a clean install of MUA, and then installed only this, and it still doesn't work.  Any ideas?
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: CosmoChakra on July 15, 2009, 09:59AM
Quote from: ragincajun on July 15, 2009, 09:41AM
I installed this latest version, but since I did, Heroselect no longer works.  I did a clean install of MUA, and then installed only this, and it still doesn't work.  Any ideas?

Check the pathname in the cfg file. It might be different from your game's pathname.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: ragincajun on July 15, 2009, 04:27PM
No, the pathname is correct.  I can open Heroselect, select the characters and the locations, but when I hit "Accept Team", it will pause for a minute and then it'll open another window with NRcompiler, which will them move slowly and eventually say that it was compiled successfully.  I'll launch MUA, but the game will crash in that beginning portion where the camera pans across the helicarrier before reaching the characters.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: xlehnsherr on July 15, 2009, 05:49PM
It is in fact something wrong within your herostat.cfg file! I've had that problem before! You're gonna have to go through your herostat.cfg and see where the problem is!!!
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: fox456 on July 30, 2009, 06:28PM
Quote from: Dark_Mark on July 12, 2009, 10:00AM
Thanks for uploading! I have merged the contents of all available x_voices into a single file.
Get it HERE (http://rapidshare.de/files/47829674/x_voice.zss.html)

As the changes have nothing to do with Official Characters, this new x_voice will not find its way into the pack until the next revision (if there is one).

Thanks Dark_Mark for this update of x_voice!  I use Angel alot in my game and he is not being announced with this latest version.  Could anyone update the x_voice to include Angel being announced by Professor Xavier like he was before?  Has anyone run into other characters not being announced like they were in the past?  [Incidentally, I don't want to speak out of turn, but opakarlo is completing the Crystal mod and this might be a good time to include her announcement in the x_voice file as well....  I'll leave that up to opakarlo!]
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: Unknown on August 02, 2009, 01:48AM
While on the topic of voices, the sound files, can they be edited somehow?
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: snowflakemeho on August 12, 2009, 08:08PM
if i already have hero select can i update the official characters without deleting the characters i already entered
Title: Re: Official Characters 1.1 RELEASED (08.07.2009)
Post by: Gevth on August 12, 2009, 08:13PM
Just backup the files in the heroselect folder (mainly herostat.cfg), and then replace the entries of the characters in this mod for the new ones in herostat.cfg.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009) Installer (08.24.2009)
Post by: BLaw on August 24, 2009, 01:05PM
Updated the first post with the installer for the pack. It's above the first picture, where it says CLICK HERE. Instructions of the installer are under "Instructions" in the first post.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009) Installer (08.24.2009)
Post by: jlpx2 on August 27, 2009, 04:59PM
I am having a problem and am wondering if any can help me figure out what I have done wrong.  After I installed the new pack and ran heroselect, it would lock up after I clicked on "accept team."  I would shut the program down, start the game and I had all the regular characters plus Colossus, Moon Knight, Hawkeye and the Hulk.  Then I checked to see if there were problems with my herostat.cfg.  There were and I fixed them.  Then I used heroselect to choose the 27 I wanted, it ran fine and I launched the game from heroselect and it opened again with the original cast plus Colossus, Moon Knight, Hawkeye and the Hulk.

I am going to re-install the pack to make sure it is installed correctly, but are there any thoughts about why I am not able to change characters any longer?
Title: Re: Official Characters 1.1 RELEASED (08.07.2009) Installer (08.24.2009)
Post by: Gevth on August 27, 2009, 05:14PM
Check the first line in herostat.cfg and see if it's the same as your main MUA directory. If you're using Vista, there might be problems with the decompiler.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009) Installer (08.24.2009)
Post by: jlpx2 on August 27, 2009, 05:30PM
This is the first line in my herostat.cfg:
c:\\Program Files\\Activision\\Marvel - Ultimate Alliance\\data\\
and that is where I have the file saved in the MUA directory.

I do run Vista, but have never had a problem with the decompiler before.  Any other thoughts?
Title: Re: Official Characters 1.1 RELEASED (08.07.2009) Installer (08.24.2009)
Post by: BLaw on August 28, 2009, 02:28AM
Just a thought: did you ran the program as Administrator.
Title: Re: Official Characters 1.1 RELEASED (08.07.2009) Installer (08.24.2009)
Post by: Tetragene on August 30, 2009, 05:39PM
congrats on a great job, guys.  The mod has run perfectly for me and it's a lot of fun.  The Hawkeye and Black Widow mesh/skin conversions are pure love. 

I do have a question about the Black Widow models though.  Are the guns and holsters a part of her model/mesh that can be hidden (like Elektra's sais and stars?) or are they always present regardless of alpha channels or herostat entries?
Title: Re: Official Characters 1.1 RELEASED (08.07.2009) Installer (08.24.2009)
Post by: Dark_Mark on August 31, 2009, 11:08AM
All of BW's weapons can be hidden (you can find their respective names in her powerstyle). As for her holsters, they are separate meshes with unique names but I am pretty sure I didn't give them Alchemy Object properties before exporting, which means that they cannot be removed via herostat.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Dark_Mark on September 13, 2009, 12:42PM
Release 1.2 is up!

Quote
Changes:
- Added PSP exclusive Comic Book missions for Hawkeye and Captain Marvel (replacing Paibok and Super Skrull missions)
- Added PC exclusive Comic Book missions for Hulk, Moon Knight and Silver Surfer made by BliZZ (replacing Thunderball and Scorpion missions)
- Added unique item dropouts for Captain Marvel
- Added more menu sounds for non-official characters
- Updated Dr Strange's Mannequin

Most of the credit for this release goes to BliZZ who made the Comic Book missions, Mannequin and item dropouts.
The PSP missions contain new exclusive bosses: Swordsman and the Super Skrull!

Some screens of the mod features:
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/th_OCpack121.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/OCpack121.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/th_OCpack122.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/OCpack122.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/th_OCpack123.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/OCpack123.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/th_OCpack124.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/OCpack124.jpg)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelfan12345 on September 13, 2009, 12:44PM
Thanks Dark_Mark
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on September 13, 2009, 02:04PM
Thanks Dark_Mark and BliZZ.  I'm looking forward to trying it.  It's very good to release just as MUA2 is coming out (for us that don't have other platforms and can't play MUA2.  It will give us something new to play).  Thanks again.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Dark_Mark on September 13, 2009, 02:56PM
Quote from: fox456 on September 13, 2009, 02:04PM
It's very good to release just as MUA2 is coming out (for us that don't have other platforms and can't play MUA2.  It will give us something new to play).

That was exactly my intention :D
Luckily BliZZ returned at the right moment :)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelfan12345 on September 13, 2009, 04:16PM
Yeah he has good timing
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on September 13, 2009, 05:38PM
Very cool, Dark_Mark.  I didn't know you guys had finished up so much behind the scenes.  Nice to finally see it all so close to coming together. :thumbsup2:  Short of somehow cracking the character limit I'd say we're 99% done!

Even though I don't contribute much anymore, I still have a "man it would be cool" wishlist:
*All 360 sounds (which I can do, I just haven't had time)
*Stage risers for the second row guys on the character select menu (like the 360)
*Character limit cracked (yeah right, but maybe someday)
*PSP version of Modern Black Widow (which has some differences from the NPC version)

Again, it's just my wishlist :D  Great job on the new updates guys!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ZOS on September 13, 2009, 07:36PM
Thanks a lot!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: CosmoChakra on September 14, 2009, 03:08AM
Havent been around much, bu terrific jjob once again!!! Especially Blizz!!!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: jtd871 on September 16, 2009, 06:11PM
Can this be installed right on top of 1.1? I hate to have to go through a full uninstall/reinstall cycle again...

J
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Chikesnit on September 28, 2009, 06:59PM
can we just add 2 sim missions without taking out the existing and five exclusives for the next gen consoles
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: DJay Saint on September 28, 2009, 09:28PM
Every time I see your name on the forum for some reason I keep reading it as "chickenshit".  No offense, just some times I do a double take like wtf? then can't help but laugh at my overtired eyes seeing what they want to see.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on September 28, 2009, 09:31PM
Quote from: Burning Rage on September 28, 2009, 09:28PM
Every time I see your name on the forum for some reason I keep reading it as "chickenshit".  No offense, just some times I do a double take like wtf? then can't help but laugh at my overtired eyes seeing what they want to see.

lol, now everytime i see it i'll remember that :D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Chikesnit on September 29, 2009, 02:11PM
lol, sounds like and fonts are small here in the forum sometimes read at the same ways and sometimes when i'm having trouble installing some mods i do blurt out my name :P......anyway back to topic could install additional sim missions keeping the original sim missions?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Rewmac on October 03, 2009, 03:15AM
Hey, I was wondering do I need to do herostat thingy for the official pack too? And is there guide somewhere for heroselect use?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BliZZ on October 03, 2009, 01:09PM
Yes there is a guide, in the heroselect folder. It is called HeroSelect_Readme

The Official Pack has the 23 base characters, Moon Knight, Hulk, Hawkeye, and Captain Marvel installed for you. If you want different characters, yes you either have to edit your herostat or use heroselect to do it (heroselect is much easier)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 07, 2009, 04:33AM
Can I use stuff from the Official Characters mod? Like animations, models and other stuff?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Dihan on October 07, 2009, 05:30AM
Skeletons are ok to use without permission because we can't create them and so there's no one to ask permission from. Other things such as skins (namely original ones) or new meshes shouldn't be used without permission. Just check the credits at the bottom of the first post to see who made what. If nobody is put down as making something then you should be able to use it.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 07, 2009, 05:33AM
I checked the credits, but I want to make sure: For the Sabertooth stuff I have to ask for permission from Dark_Mark and Norrin Radd?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Dihan on October 07, 2009, 05:41AM
If you want to use Sabretooth's mannequin and Original skin, yes.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 07, 2009, 05:45AM
Okay then, I ask permission. If one of them say no, then I change it :D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 09, 2009, 04:27PM
Hey guys, any chance of individual downloads?
70mb's is rather heavy when you're on dialup...
Plus this way people could just get the character they want rather then all of them, I never was much for the grounded characters, if it can't fly, teleport or slide, I don't want it. ;)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MarvelFan12345 on October 09, 2009, 06:02PM
You can pick your characters from that and I doubt anyone cares to create single downloads as you must download this for any other mod to work.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on October 09, 2009, 06:07PM
It wouldnt be a terrible idea to make individual downloads and i can totally relate with the dial up thing, its pretty hard and i never want to go back to it. But most modders really dont have time to take the time to sit down and separate these mods, and other modders may not like the idea of the characters being split up.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Venom on October 09, 2009, 06:08PM
Dark Mark has Venom,Magneto and Hulk mods which are the same as the Official characters versions except for a couple of skins.
You can find these in the Character mod catalog : http://marvelmods.com/forum/index.php?topic=399.0
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 10, 2009, 01:23PM
Sweet, now all I need are Moon Knight, Dr.Doom and Captain Marvel, hopefully somebody will make individual dl's of those someday, thanks guys.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MarvelFan12345 on October 10, 2009, 01:37PM
Why not just use heroselect or get their herostats to put them in. Otherwise you may never ever get to use them as very doubtfully people will create their individual mods.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 10, 2009, 02:13PM
Because then I'd have to download the whole pack, and as I've said, not something I can do.
Especially considering the connection tends to break at times which really sucks, waiting for 4 hours is durable, but waiting for 3 hours and 59 minutes and then your connection breaks and you have to start over again...well...it makes me want to kill things, and not in a good way.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 10, 2009, 02:14PM
Well, hope the best things Nox.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 10, 2009, 02:53PM
Thanks m8, no worries, I'll get them eventually.
btw. Moon Knight, Dr.Doom, Magneto, Venom, NightCrawler and Captain Marvel are the only ones that can fly/swing/teleport from that lot, right?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 10, 2009, 02:58PM
Moon Knight can't swing or anything.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 10, 2009, 03:03PM
He can't fly?Seriously, say's he can fly on ComicVine...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 10, 2009, 03:05PM
I quote from Marvel wikia: "Glider Cloak: Although Spector cannot fly, he can spread his cloak and slow his descent from great heights. To a slight extent he can steer his fall. Because it must be flexible, the cloak is not armored. du Champ created the cloak.". As far as I know, he can't fly in the game.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 10, 2009, 03:12PM
Well...damn.
Guess I only need Dr.Doom and Captain Marvel now, at least my list got shorter...yay...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 10, 2009, 03:12PM
Hooray! I'm happy for you! Kiddin' aside, I hope I helped you
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 10, 2009, 03:21PM
You did, thank you.
Sure is a shame though, MoonKnight looks really cool, they should have at least made him glide or as it's also known "fall down with style".
Since I'm already bugging you, do Doom and C.Marvel come with a full set of powers, that is to say, do they have the same number of powers as the rest of the characters or are they like Deadpool was in XML2?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 10, 2009, 03:22PM
No, they are fully done. And great to play as (especially Captain Marvel for me).
Oh, and if there is anything else, you can still "bug" me :D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 10, 2009, 03:49PM
Fair enough, get ready:
1.Do Doom and Marvel run or do they have that odd glide thing like Magneto, Ms.Marvel and Dr.Strange?
2.Is that the Stark armor from Civil Wars in your avatar?
3.What is the capital of Independent State of Papua New Guinea?
4.Does Doom come with different skins or is he like Silver Surfer?Because I don't think I've ever seen a "different" Dr.Doom...
5.How big do you think the final release of this mod will be?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ragincajun on October 10, 2009, 03:55PM
1. they run
2. yes it is
3. no clue
4. yes, he has different skins
5. this is the majority of this release. anything that gets added to it will probably be pretty minor
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: iammingy on October 10, 2009, 04:11PM
Quote from: ragincajun on October 10, 2009, 03:55PM
anything that gets added to it will probably be pretty minor

I don't think so...
MUA2 characters with "official" animations/effects will probably be added to this pack.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 10, 2009, 04:13PM
Thank you, so if individual downloads are out, can I at least request a 4shared.com mirror?It's the most stable service for me.
Wait what, the MUA2 will be added?I thought you guys couldn't do that considering MUA2 runs a different engine...or something like that?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: iammingy on October 10, 2009, 04:18PM
Quote from: Nox on October 10, 2009, 04:13PM
Thank you, so if individual downloads are out, can I at least request a 4shared.com mirror?It's the most stable service for me.
Wait what, the MUA2 will be added?I thought you guys couldn't do that considering MUA2 runs a different engine...or something like that?

The PS3/XBOX360 versions are using a new engine. The Wii/PS2 version is still fairly similar to the one in MUA1 without the advanced lighting.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nox on October 10, 2009, 04:24PM
Let's just port the entire game then. ;)
Or...we could just do the simple thing and use that thing which I'm not allowed to mention that can let you play ps2 games on the PC but I'm not mentioning it at all.
Guess I should download this then, hopefully somebody will get a 4shared mirror.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: psu269 on October 11, 2009, 01:12PM
Hey everyone, so I just stumbled upon this mod and downloaded everything from scratch, following all instructions. Then when I boot up the game from Heroselect using the Default choice to see if it works properly, everything is screwed up. Almost all of the added characters (like Hawkeye) are invisible in the team selection. When I select them for my team, it boots me back to the desktop, saying that the game is not working properly. The game works fine without the mod, tho. Any help?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 11, 2009, 01:45PM
You need to select the characters you want in the Heroselect. I had this once back, it was fixed by doing so.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: psu269 on October 11, 2009, 04:58PM
Ok, so I just did that and now only Colossus and Moon Knight are visible. Everyone else is still invisible.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Venom on October 11, 2009, 05:03PM
Do you mean invisible like there are fully black kinda statues in their place or that there is nothing ?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: psu269 on October 11, 2009, 06:07PM
They are completely invisible, not just those black statues that appear when they are locked. All I can see is their names and shadows against the wall. I'd take a pic to clarify, but its just showing up as a giant black block when i printscreen and paste to Paint.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Venom on October 11, 2009, 06:29PM
Did you add all the files to where you installed Marvel ultimate alliance ? Have you added the characters herostats into the herostat.cfg within the heroselect folder ? Did you select the characters you wanted to use when you open heroselect ?
You might also want to read the heroselect_readme.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: psu269 on October 11, 2009, 06:41PM
Well, I figured out the problem. Apparently I was supposed to take all the folders out of the "Official Characters" folder that I extracted to the MUA directory and then allow them to replace the old folders already in the directory. Now, however, I used heroselect to fill out my own roster but when I went into the game it gave me the "Default" roster instead. (including Hulk, Moon Knight, Captain Marvel, and Hawkeye)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Farlokko on October 14, 2009, 01:04PM
   
Guys, I have a problem. Launch MUA when I do I get the following message: "An unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will be shut down immediately.

File not found."

In the end of this message(details) i read:

"When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather tha begin handled byt this dialog"

How can i do??

PLease help me T_T
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on October 18, 2009, 05:36PM
Has anyone encountered the following dialogue (actually, it's just one statement) when using Captain Marvel?  The voice is that of a female, who periodically says:

"I would need to recharge before I could do that."

I've noticed this ever since I began using him months ago, but it still persists.  Is there something I can do to remove it?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on October 18, 2009, 05:50PM
If I'm right is Black Widow's voice. The only way to fix it is deleting that file form Captain Marvel sounds file. If you give some time I can remove it for you.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on October 18, 2009, 06:02PM
That would be great -- let me know when you are able to remove it.  Do you think there is a different file for Captain Marvel that is supposed to be in its place?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on October 18, 2009, 06:35PM
The woman voice is a quote that he say when he doesn't have enough energy for his powers, and he should have at least one more quote for that command, so, yes, I must be able to change it. If he doesn't have a sound for that, I'll see what can I do. I'll sent you a pm when I finish.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on October 18, 2009, 06:39PM
OK, thanks, whiteking!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: HerocorpVII on October 20, 2009, 09:23AM
First off I'm new to the board so Hello!, and I just wanted to say thank you for this mod, playing as Colossus(my fav) makes the game so much better, and with the other character's it really feels like a marvel comic/game, and Captain Marvel is an awesome character to play as well. I am however having an issue but I don't know if maybe it's because of the mod, but, I beat the game on easy setting..and when I started a game on normal it didn't give me the "load default settings" or the "load saved settings" and I'm wondering if it's a bug or..if you have to beat the game on normal in order to get the settings? any help would be appreciated :D   :colossus:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on October 20, 2009, 09:27AM
I think beating the game on normal should do the trick. Was a long time ago when I finished the game, so can't really remember well XD
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on October 20, 2009, 09:37AM
If I remember well, this is only in Hard mode, no?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on October 20, 2009, 09:44AM
nope.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: HerocorpVII on October 20, 2009, 09:44AM
Thx Mr.Law! I'll give it a try :colossus:
Title: Kudos! (and questions about simulator missions)
Post by: fox456 on November 01, 2009, 07:47AM
So I'm running around the upstairs of Sanctum Sanctorum and what do I find to my surprise -- Hawkeye's simulator disc!  (Crap -- I'm not using him in this game for once!)

Anyway, that was a really cool surprise.  But that leads me to a question.  In reading the beginning of this thread, I thought that Hawkeye's mission was only for PSP.  I'm confused as to what has happened to the missions for PC.  Specifically, what characters now have missions?  I found Hulk's and Silver Surfer's missions at the bottom of the list in the training simulators.  Do Moon Knight and Captain Marvel have discs hidden somewhere?  Is there anyone else (e.g., Colossus) that also have missions?  Finally, I think there were four extra missions available in the training simulators in the previous update of the Official Characters Mod where your characters could battle various villains.  They were cool too; but were they eliminated to be able to add the new hero simulator missions?

Thanks again!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on November 01, 2009, 12:45PM
From the first post:

Quote from: Dark_Mark on June 01, 2009, 08:13AM
The pack also includes:
- PSP exclusive Comic Book missions for Hawkeye and Captain Marvel
- PC exclusive Comic Book missions for Hulk, Silver Surfer and Moon Knight
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on November 10, 2009, 05:43PM
For Captain Marvel's comic book mission, is Captain Marvel supposed to "say" his lines that pop up?  Usually the character's voice says what is displayed on the screen.  My game is silent here.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Superhiepsi on November 11, 2009, 12:10PM
I installed the pack and then hero-selected a few characters off and swapped a few in. I LOVE my roster! I LOVE this mod! Amazing job!!!!

A question: I experimented with heroselect quite a bit, and every time, between 1-3 heroes (seemingly arbitrarily, or randomly, chosen) appeared locked (as black statues) in the character selection screen; the locked characters changed every time I swapped the roster, and they were never the same character, or in the same roster spot. My current roster started with nightcrawler locked (only). Will I be able to somehow unlock him during play? Is this intended? Is it a bug?

Thanks!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Gevth on November 11, 2009, 12:44PM
Hulk and Nightcrawler are supposed to be locked from the beginning (unlocked after the Omega mission and after saving NC in Mephisto's Realm). Not sure about any other locked characters. Generally, I just use the unlock all characters code.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Superhiepsi on November 12, 2009, 05:32AM
thanks... also, where is captain marvel's mission CD? Am I right in assuming I'll have to wait until the shi'ar/skrull levels? And what about MK's CD?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on November 12, 2009, 02:30PM
You sure you want to know?  It spoils the fun!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: piutebob on November 13, 2009, 09:53PM
I have encountered something sad and depressing.... The thing that's supposed to happen with Magneto when you try to save Jean AND Nightcrawler didn't work. Jean Died. Pity. Any advice?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on November 13, 2009, 11:28PM
don't worry, she comes back at the end of the game. the phoenix never really dies LOL!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Shauny7488 on November 13, 2009, 11:38PM
Quote from: piutebob on November 13, 2009, 09:53PM
I have encountered something sad and depressing.... The thing that's supposed to happen with Magneto when you try to save Jean AND Nightcrawler didn't work. Jean Died. Pity. Any advice?

Pretty sure thats Dark_Mark's individual Magneto mod, not the OC pack
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: piutebob on November 14, 2009, 10:41AM
I think it says on the first page the Magneto is Dark_Mark's Magneto. Let me check...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on November 14, 2009, 11:26AM
Quote from: piutebob on November 13, 2009, 09:53PM
I have encountered something sad and depressing.... The thing that's supposed to happen with Magneto when you try to save Jean AND Nightcrawler didn't work. Jean Died. Pity. Any advice?

That happened in my last game too.  However, I didn't even have Magneto in my roster.  I think he has to actually be on the team you are using when you are beginning to decide who to save.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: piutebob on November 14, 2009, 12:49PM
I did that. I did while playing as Magneto. I went up to Nightcrawler's cage with Magneto, and tried rescuing him. Although, I just realized I didn't have the latest OC pack installed. I think I'll reinstall MUA and try the latest :P I think that's where I erred.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ds22489 on November 15, 2009, 08:26AM
If somebody knows, answer please. When i fighting with Mephisto, i can't see him. Something wrong with my cam.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on November 15, 2009, 08:29AM
I've had a problem in Mephisto's Realm the last time I went through there with the latest OC update -- I can no longer retrieve the sword from the fire giant by using the "F" key (or by any means).  Has this happened to anyone?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SageLuis on November 22, 2009, 01:20AM
what's up guys it's been a long time, i think i'm having some troubles with the game, i can't see any simulator disc from colossus, moonknight hawkeye, etc anyone has pass trough the same problem??, also i haven't see the scene with swordman in murdelword level anyone knows why??  any solution?? i hope someone can help me on thie
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on November 22, 2009, 02:17AM
Isn't Swordsman in Hawkeye's Sim Disk? I dunno for sure, I hate the Murderworld level, so I always stop there.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Bizarro on November 22, 2009, 01:06PM
I love play and unlock characters but Hulk and Hawkeye came unlocked. How can I change this?
I tried whith charinfo.xlmb but dont'work!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Bizarro on November 23, 2009, 05:03PM
Nobody know?!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Superhiepsi on November 24, 2009, 01:35PM
Is there a cyclops or black widow mission CD? And if there aren't... how do I get their 4th skins?

(edited & double post fixed by mod request) :)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Superhiepsi on November 24, 2009, 02:33PM
Quote from: SageLuis on November 22, 2009, 01:20AM
what's up guys it's been a long time, i think i'm having some troubles with the game, i can't see any simulator disc from colossus, moonknight hawkeye, etc anyone has pass trough the same problem??, also i haven't see the scene with swordman in murdelword level anyone knows why??  any solution?? i hope someone can help me on thie

hawkeye's disc is in the 2nd floor stairs of the sanctum sanctorum, capt marvel's at the kree hub. I don't remember where moon knight's disc is, but it's also available "later". Swordsman is the bad guy at the end of Hawkeye's disc. Hope this helps.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on November 24, 2009, 02:35PM
Superhiepsi dont triple post, if you want to add something to your post just edit.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: TEGC Rocco on November 25, 2009, 04:35PM
When I try the  :hawkeye: mission simulator mission the game crashes.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: piutebob on November 25, 2009, 07:19PM
Do you even have Hawkeye in your roster?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: TEGC Rocco on November 25, 2009, 08:17PM
yes
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SageLuis on November 27, 2009, 04:00PM
i still can't find any simulator disc from the official characters :S
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nahymt on December 03, 2009, 07:56PM
Previously I installed Jean Grey MUA2, DarkPhoenix, Surge and Firestar. This morning I tried installing the official pack and then tried using HeroSelect. I already added them to the .cfg file (both name, name+stat) before eof. And I also added them through HeroSelect.

But when I wanted to use a team, it processed really long and was like not responding (a dos like window pop up behind). After it finished I tried running the game but still the official default characters.

Later I tried just adding a few characters and Jean. It quickly assembled the team but still the same default team.

What am I doing wrong here? I'm using windows XP btw.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on December 03, 2009, 10:15PM
Did you make sure the directory is right in the heroselect files and program? Like C:\\Program files\\etc (in one of those files)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nahymt on December 04, 2009, 05:52AM
My MUA is installed in it's the default path (C:\\Program files\etc). Anything else that could be wrong?

EDIT : Already solved the problem, I pasted the herostat for dark phoenix with some extra space characters and it showed up weird on the herostat so I removed it and now everything works well. Just have to figure out the best order to place all those caracters ^^;;;
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MarvelMan123 on December 06, 2009, 05:12AM
hey i have marvel ultimate alliance and i want to switch chars with heroselect but theres a problem when i want launch the game it dont starts ...what can i doo pls neeed help if you know what to doo

...and sry for my english im from germany  :venom: :venom:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nahymt on December 07, 2009, 04:24AM
Nachdem du dein Team Ausgewaehlt hast, was sagt der button? Er sollte 'team assembled' sagen und dan kannst du gleich starten. Bitte guck noch mal ob der pfad von deiner exe richtig ist und auch in herostat.cfg

Entschuldigung fuers schlechte Deutsch :D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Superhiepsi on December 08, 2009, 09:08AM
So, nobody knows how to unlock cyke's and widow's 4th costume?

Also, what teams does Widow belong to? She doesn't count towards Agents of SHIELD or femmes fatales... so, does she have ANY team bonuses at all?

Finally... where are Torch and Iceman's CDs? Were they removed to make way for the new ones?

Thanks!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: piutebob on December 11, 2009, 05:55PM
Quote from: Superhiepsi on December 08, 2009, 09:08AM
So, nobody knows how to unlock cyke's and widow's 4th costume?

I do.... Da cheat code. Press Up, Down, Up, Down, Left, Right, Left, Right, Up, Down, Enter at the character select screen or the main menu for all costumes to every character. That's all for now.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: At God on January 02, 2010, 10:05AM
hi Guys, i have a big problem...

In the murderworld, at the big top: i found kelly senator, and i hit the enter to speak with him... its not work....okay....i go to fight jean grey and i talk with her.... its not work....i stand stil in the middle and fuck dont happen anything....what is this...??? pls help...

I reinstall mua...and after i dont install this fucking (really) good mod.. and in murderworld dont have any problem...i kill arcade...and after in mephisto realm i install this mod... its work...but i cant load my game in mephisto's realm...i uninstall the game and i wait for help!!





( sorry for my  bad english.. im hungarian )

And please help
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: piutebob on January 02, 2010, 02:25PM
Your bad english is okay, but I don't like your bad language. And anyways, look in this large topic (http://marvelmods.com/forum/index.php?topic=1184.0). It'll say it somewhere.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: WeirdGamer20555 on January 17, 2010, 09:44AM
I keep getting a message that says can not open output file.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Troika on January 19, 2010, 11:14AM
I'm having a few different problems with this:

-Many characters I've selected don't show up at all in the select screen, other than their name-- just an invisible spot. If selected, they crash the game.
-Heroselect does not properly generate herostat.engb. Instead it makes a whole bunch of files named Dataherostat.(extension) in the main directory, rather than the data directory, which I must then rename and overwrite manually. Once this is done, I arrive back at problem #1.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on January 19, 2010, 11:53AM
Quote from: Troika on January 19, 2010, 11:14AM
I'm having a few different problems with this:

-Many characters I've selected don't show up at all in the select screen, other than their name-- just an invisible spot. If selected, they crash the game.
-Heroselect does not properly generate herostat.engb. Instead it makes a whole bunch of files named Dataherostat.(extension) in the main directory, rather than the data directory, which I must then rename and overwrite manually. Once this is done, I arrive back at problem #1.

That's weird, I've never had that problem. Re-isntall the game and the mods, be sure to copy all the files in the correct folder, maybe that's the problem.
For some unknown reason Heroselect never worked properly for me so I always install the mods with the traditional process.
Try that and see if works.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: scarletspider on January 30, 2010, 11:21AM
What to do????? At me at code introduction, health on zero goes
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: xxxxx on February 03, 2010, 02:08PM
Is this only for pc?? I was wondering if this was for xbox or ps2 or any old systems?? :moonk: :moonk:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on February 03, 2010, 02:19PM
PC only. Check the console boards.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on February 03, 2010, 04:41PM
Which can be found below.  I did a mod for the original Xbox, but it requires a modded Xbox.  The PS2 mod exists, but nobody but the original author ever got it to work, and he's long gone.

http://marvelmods.com/forum/index.php?board=21.0
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Psylocke on February 04, 2010, 04:11AM
Hi everyone. I have installed an old version OfficialChars from published summer .. It worked but when i came MurderWorld and enter the Jean's tent, there is nothing in talking board and Jean's hud picture. AFter clicking enter consecutively i can't see any huds,powers,Jean's healt bar and Jean doesn't attack me. ANd Esc buttun etc. doesn't working. I have to quit game. Please somebody help me!!!! ??????????????

I'm turkish,maybe i did mistakes in my text.... :D HELP HELP HELP
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Shauny7488 on February 04, 2010, 04:21AM
Download the new one, its been fixed.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Psylocke on February 04, 2010, 03:15PM
thanks.... :D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Psylocke on February 05, 2010, 05:41AM
someboby help me again.. when i after fight with mephisto magneto he save both jean and kurt and when i take mephisto's sword there is no any sculpture fot hit with sword????? What can i do ??? i can play another player but i want save both of them??????????????
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on February 05, 2010, 06:32AM
just keep fighting, you'll hit him with the sword, he'll get a little more health but eventually you will be able to damage him enough so he'll stop recovering. it's a long fight, hang in there ;)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Psylocke on February 05, 2010, 09:10AM
thank alot you. u always solve my problems :D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SovietMight on February 06, 2010, 09:00PM
I don't really understand this... How exactly do you back up files? All I did was to extract the files into the MUA directory, saying "Yes to all", but I didn't back up files... What does that mean to back up files? Can you please explain to me from where you download the 7-zip and how you use it... And could you please give me further and more specific instructions... When I extracted the files the only new characters I got was Hulk, Hawkeye, Moon Knight and Captain Marvel. Could you please help me? Thanks! :)



Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ragincajun on February 06, 2010, 09:15PM
To back up your files means to make copies of all of them and save them to somewhere else in your computer, that way in case you screw something up, you have the original files to go back to. 
This should be the link for the 7-zip files http://www.mediafire.com/download.php?mzjniwkiode  Basically, its just another way to download and install the mod. 
You got Hulk, Hawkeye, Moon Knight, and Captain Marvels and defaults; you use HeroSelect to change out your characters.  HeroSelect came with the mod and there should be a wonderful step-by-step instruction file on how to use it.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SovietMight on February 06, 2010, 09:43PM
What are Unzipped hero select files?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BigDoddy on February 08, 2010, 06:31AM
The mod is awesome. So far I run into two problems:

1.) Sabretooth doesn't have any powers.

2.) The game crashes when I get to Murderworld
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on February 09, 2010, 09:03AM
doesn't have any powers... hmm.. check his packages.

murderworld, time for me to test the OC this week :P
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: jlpx2 on February 09, 2010, 02:36PM
Is there any trick to choosing what simulator discs you can play in the game?  I installed the official characters v1.2, but the Silver Surfer, Moon Knight and Hulk simulators do not show up when I play the game.  I also have the problem of finding the Cap't America simulator mission where I should be finding Blade and Ghost Rider.  Any help on getting the Blade and BR discs corrected would be appreciated as well.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on March 04, 2010, 11:23AM
I'm not being able to download the pack through either mediafire or rapidshare. is it just me?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on March 04, 2010, 11:34AM
Quote from: Nowhere Man on March 04, 2010, 11:23AM
I'm not being able to download the pack through either mediafire or rapidshare. is it just me?

The link for mediafire works for me, but the other link  isn't working, it re-directs to the main page of rapidshare.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on March 04, 2010, 11:35AM
the mediafire link works, but when you try to start the download it never starts
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on March 04, 2010, 11:45AM
That's weird.
I was able to download the pack from mediafire without any problem.

EDIT. maybe mediafire is currently locked/not available on your country or something like that, sometimes it happen to me. Try later :)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on March 04, 2010, 11:52AM
ok, it worked on internet explorer, wasn't working on google chrome.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: colossusjames on March 05, 2010, 05:33AM
I downloaded this, but it would only work if i removed the heroselect files.....but now i have the base set up of hawkeye, hulk, etc. on my beginning team.

So now I am manually downloading hero select, but this information confused me

"After you have these items, do the following:
• Paste the files (make sure to backup what you will be overwriting) from the \menus directory located inside the directory where you unzipped HeroSelect to \Activision\Marvel – Ultimate Alliance\ui\menus\ (or similar for your machine). This is a very important step! If you skip this step, you will not be able to have 27 characters. The files allocate certain locations for the character menu"

If I place heroselect folder containing the "heroselect read me","herostat.cfg", herolist, passvalues, characterselect, heroselect, and nrcompiler in the \Activision\Marvel - Ultimate Alliance\ area, what do i need to do next?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackborne on March 10, 2010, 08:53PM
Hey guys!

I just finished a game with this mod and I noticed a few bugs or something. Hope this helps in improving the mod.

First off I have finished this game before unmodded. So I have unlocked all characters and at least have 2 or more outfits available for each character, including the fourth.

Also, This is the only mod I've used, including the previous version as the first. Everything I've unlocked carried over the modded game.

Now for the recent playthrough, I've modified the character roster. I've picked every official characters in their respective positions with a few changes:
1. Cyclops in place of Hawkeye
2. Sabretooth for Moonknight
3. Colossus for Hulk
4. Magneto for Captain Marvel
5. Nightcrawler for Daredevil

I played through normal difficulty with Cyclops, Sabretooth, Magneto and Iceman for my team. I used Iceman to pick all the skill and attribute bonuses. I've also turned off everyone's auto-spend and auto-equip. Now here are some of the issues I found.

1. I couldn't find the Human Torch sim disc in the left side of the T-Intersection right after the first dialogue with Galactus. I was pretty sure it'd be there, I even double checked a guide. I also have 2 other sim discs missing in the list but I just might've missed them,.I'm not sure whose they are yet. All in all I have three missing, one above Piledriver, one above Dragonman, and one above Hawkeye.

2. After finishing the game with the team I mentioned I changed the roster to Storm, Human Torch, Thor, and Iceman still in his Bobby Drake skin and then saved in Doomstark without going through the sim disc missions. Then I went to heroselect to change back to the default set up. Afterwards I loaded the last Doomstark save. Iceman changed back to his first skin. Then I checked his skills. All his skills got reset into 25 points, undistributed. His blue skill point is also missing. I then checked the other character's stats. Others also have missing blue skill points. There are some who have theirs moved (Mister Fantastic's went to his pinball move) while others have more than one (Invisible Woman has three, Luke Cage has seven). There are some who have their points distributed even though the auto-spend is turned off and even without using them once (Luke Cage and Wolverine). I then tried to revert to the last roster I used. Sabretooth and Cyclops' previous skills and skin setup remained while Magneto turned out just like Iceman, skills and skin reset. But Magneto still had his blue skill point.

3. At one time in the middle of the game I checked on Luke Cage's stats and I saw his three skins locked. I didn't really mind it at all so I forgot the conditions of the game during that time. Now though he got all his skins back.

Hope this information helps.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: CaptainAmerica on March 11, 2010, 11:09AM
Great job men there are fantastic +10 !!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on March 11, 2010, 01:53PM
1. Dark_Mark replaced some default missions with new ones.

2. Everytime a hero has been replaced in the herostat, you definetely need to start a new game for changes to take FULL effect.

3. See 2, I think. A bit vague though, was this after the setting heroselect to default thing?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on March 15, 2010, 10:05PM
ow men! u guys r so lucky to play mua with  those mods. all i really need right now is the game itself but its so hard for me to buy that game right now. :toad:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Shauny7488 on March 15, 2010, 10:07PM
Quote from: blackwidow779 on March 15, 2010, 10:05PM
ow men! u guys r so lucky to play mua with  those mods. all i really need right now is the game itself but its so hard for me to buy that game right now. :toad:

Tried eBay?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on March 15, 2010, 10:36PM
just curious,if i hav the mua game some day and iwant this official character mod. do i still need to back up the file? i mean will there be any problem while iam installing the mod after i installed the game? i'm just really curious. :wbane:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Shauny7488 on March 15, 2010, 10:43PM
Quote from: blackwidow779 on March 15, 2010, 10:36PM
just curious,if i hav the mua game some day and iwant this official character mod. do i still need to back up the file? i mean will there be any problem while iam installing the mod after i installed the game? i'm just really curious. :wbane:

If there is a problem with it, it'll be something to do with not putting the files in properly or not knowing how to work heroselect.
The mod itself is perfect.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: colossusjames on March 17, 2010, 05:23PM
Quote from: colossusjames on March 05, 2010, 05:33AM
I downloaded this, but it would only work if i removed the heroselect files.....but now i have the base set up of hawkeye, hulk, etc. on my beginning team.

So now I am manually downloading hero select, but this information confused me

"After you have these items, do the following:
• Paste the files (make sure to backup what you will be overwriting) from the \menus directory located inside the directory where you unzipped HeroSelect to \Activision\Marvel – Ultimate Alliance\ui\menus\ (or similar for your machine). This is a very important step! If you skip this step, you will not be able to have 27 characters. The files allocate certain locations for the character menu"

If I place heroselect folder containing the "heroselect read me","herostat.cfg", herolist, passvalues, characterselect, heroselect, and nrcompiler in the \Activision\Marvel - Ultimate Alliance\ area, what do i need to do next?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on March 18, 2010, 05:06AM
can someone tell me what is cyclops :cyclops:, black widow :blackwidow:, and venoms  :venom: xtreme attacks called and what do they do? thank u.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on March 18, 2010, 06:41AM
don't know the exact names, but cyclops shoots a bunch of lazorz around that bounce around and deal lots of damage, black widow spins around on the ground and shoots lots of bullets and i can't remember venoms
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on March 18, 2010, 08:01AM
Optic Rage. Always has been in every game, from X-Men children of the Atom to Marvel vs Capcom (he was in it right?) and X-Men vs. Streetfighter and even the XML games.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on March 21, 2010, 10:33PM
i've read some comments about this mod and for some reason most of them are having problem installing. can somebody tell me how to install this mod without getting into a problem at the start especially while i'm about to intall my mua games?. :nova: i just dont want any mistake when i'm about to install the mod.  :blackwidow:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Silas_Parrish on March 24, 2010, 03:00PM
I installed the official pack a few months ago...everything works fine, except for Captain Marvel. The model is...glitchy, i guess. Like, the skin is too big for the skeleton. He's very short, and very wide. His movements during gameplay are really strange, too. I'm not sure who to ask about this model...(Dark Mark, maybe?) Anyone know what I need to do to fix it?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on March 30, 2010, 08:05AM
that's strange. I don't have that problem. Cap Marvel is working just fine and dark_mark's models are disturbingly perfect.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on March 30, 2010, 12:29PM
Same here, i really like the character so I always use him and i havent had those issues
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on March 30, 2010, 12:37PM
unless you have the oc pack for so long you haven't yet downloaded the latest version. the previous one featured different cap marvel skins, more cartoonish. if that's the case, you should download the new 1.2 version.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on March 30, 2010, 01:33PM
Quote from: Nowhere Man on March 30, 2010, 12:37PM
unless you have the oc pack for so long you haven't yet downloaded the latest version. the previous one featured different cap marvel skins, more cartoonish. if that's the case, you should download the new 1.2 version.

I didn't notice a change in the Captain Marvel skins.  I hope I have the correct ones in the New Official Characters Skin thread -- could you check that Nowhere Man and see if they are the most up-to-date Captain Marvel skins?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Bizarro on March 31, 2010, 06:08AM
Official Characters 1.3 is this possible?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on March 31, 2010, 07:10AM
No.  We are done with this mod.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on March 31, 2010, 01:24PM
@fox - well, the old marvel skins were in the 1.0 pack. the 1.1 already had these new ones. believe me, they were completely different. they were those 2D cartoon skins. if your skins are 3D you're ok.

EDIT: yup, you got the right ones.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on March 31, 2010, 03:15PM
OK, thanks for checking, Nowhere Man.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: zaphod369 on April 02, 2010, 06:30PM
when i did this i only got hawkeye capt marvel and moonknight..why didnt i get everyone else?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on April 02, 2010, 06:57PM
The answer is right in the first post "Captain Marvel, Hawkeye, Hulk and Moon Knight come pre-installed. Use Heroselect to swap them out if you wish.". You can only have 27 characters at one time.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: zaphod369 on April 02, 2010, 07:40PM
thanks man i think im finally getting the hang of this...slowly...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: zaphod369 on April 02, 2010, 07:43PM
im gonna add some more characters would you recomend i wait to install these to do the heroselect swap thing or does it even matter?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LittleGlassVial on April 03, 2010, 04:53PM
Hello everyone I love the mod (or the 4 characters I've seen of it anyway)
and I think I'm missing something with the heroselect. I follow all the step I think its installed properly but when I go into the game its all the default characters still and the hulk, hawkeye, capt marvel and moon knight

So does anyone know why the default characters are there even when I don't select them but ones like nightcrawler don't appear???
Cheers
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LarsAlexandersson on April 08, 2010, 02:34AM
There somethings wrong on  :cyclops: grabsmash, it's just liked Default Man not liked Silver Surfer interact does. If guys play MUA1 Gold (X360) or MUA2 (PS2, PSP or Wii). You might have have to play as Cyclops and using his grabsmash on enemies. I made one in prototype version. But i did'nt upload it right now.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Silas_Parrish on April 11, 2010, 09:46AM
Quote from: Nowhere Man on March 30, 2010, 08:05AM
that's strange. I don't have that problem. Cap Marvel is working just fine and dark_mark's models are disturbingly perfect.
I'll do a screencap and show you what I mean. I have had this problem with a few other models. I must have changed some setting somewhere and f'ed the model up at some point...
EDIT: Here it is. (http://i846.photobucket.com/albums/ab30/DTylerH_09/ff63ec32.jpg)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on April 11, 2010, 01:44PM
that is his old model, dark mark did a new official model. you can see pics of it here http://marvelmods.com/forum/index.php/topic,4266.0.html
(http://i47.tinypic.com/axo4rp.jpg)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LarsAlexandersson on April 15, 2010, 09:16AM
So you really want to know what happen when we using Captain Marvel's Official Models

This is what happens when we once press jump button outside HQ Base (Mission Gameplays):
(http://i719.photobucket.com/albums/ww199/Power_Cosmic/OCProofProblem1.png)
(http://i719.photobucket.com/albums/ww199/Power_Cosmic/OCProofProblem2.png)

When we once press jump button in HQ Base, he's fine. Weird. Did i just change something inside of Captain Marvel's power file or it cames from all models.

According to Dark_Mark status in deviantart still unknown to him  :confused:.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on April 16, 2010, 03:11AM
A dev at raven or nspace said that the alchemy object modifier needs to be placed on every model exported. I've been doing it for a few days but I was unable to test it. I've put it on the sabretooth models though.

I'm not sure if it works, but the object modifier is the only modifier that has the "collidable" option.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LarsAlexandersson on April 16, 2010, 06:35AM
Quote from: Mr. Law^^ on April 16, 2010, 03:11AM
A dev at raven or nspace said that the alchemy object modifier needs to be placed on every model exported. I've been doing it for a few days but I was unable to test it. I've put it on the sabretooth models though.

I'm not sure if it works, but the object modifier is the only modifier that has the "collidable" option.
:confused: what dev. Deviantart.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on April 16, 2010, 06:43AM
A developer that I have talked to, and who wishes to remain anonymous.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Avenger1987 on April 17, 2010, 03:40AM
I really like this mod. Everything is well done and works fine for me so far. Great work *thumbs up*
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SamaelPicard on April 18, 2010, 10:01AM
First I wanted to thanks everyone involved for this mod. I've enjoying it for a while and it gave me the chance to play as my favorite Marvel character, venom :venom:. But I just wanted to ask how do I unlock his fourth skin, if there's any to unlock.
Can anyone hint me on this one?

Thanks in advance.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Bummps on April 19, 2010, 12:41AM
It would be nice, if venom had the ability to eat people to recover, As he does in the game Ultimate Spider-Man. (http://www.youtube.com/watch?v=zgeW493IDUo)
Venom could have Omega Red's Coil Attack that Drains Life (http://marvelmods.com/forum/index.php/topic,993.0.html) with the same animation from the game Ultimate Spider-man.

It would be nice, but it is a dream, I do not know how to do this by myself, and nobody would want.  :venom:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on April 19, 2010, 04:31PM
THe above should go in the request board, you never know someone may like the idea and do it, but here it will just be overlooked as off topic stuff.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Darkness on April 19, 2010, 11:43PM
EDIT: Dont worry about what i posted. My real problem is .. can i play my save games with the new mod characters and herostat?
Because i don't want to start again.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on April 19, 2010, 11:57PM
You can't play with your saved games, you will have to start again, sorry.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Darkness on April 20, 2010, 12:10AM
Okay so thanks.
I tried again .. with the new characters in different locations. I launched mua from heroselect and when i begun a new story on easy with default statistics, my game freezes and i have to alt-tab my game to exit it. Then when it does exit, the heroselect closes as well.
EDIT: So i tried loading it again ... and then i get the default roster, as in with hulk, moonknight, hawkeye, captain marvel and the normal MUA characters.
Any help?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on April 20, 2010, 02:10PM
Make sure your heroselect is correctly config'd (right directorie link etc). And launch the game via Heroselect. I hope this helps.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ndp on April 26, 2010, 05:20PM
Don't know if I was just dream or whatnot but i was just playing as  :ghostr: in Mephistos realm and he is not one of the char. i had on my roster. I guess it is due the NPC stat. I love the fact there r no more missing huds. i don't know what happened I was just Happy cus it jus makes the story match up better when you get to play him for the reminder of that Level. so thank you all for the outstanding work on the OCM. Again thanks to everyone who who worked on the OCM
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Shauny7488 on April 26, 2010, 05:45PM
Quote from: ndp on April 26, 2010, 05:20PM
Don't know if I was just dream or whatnot but i was just playing as  :ghostr: in Mephistos realm and he is not one of the char. i had on my roster. I guess it is due the NPC stat. I love the fact there r no more missing huds. i don't know what happened I was just Happy cus it jus makes the story match up better when you get to play him for the reminder of that Level. so thank you all for the outstanding work on the OCM. Again thanks to everyone who who worked on the OCM

There is a bit in Mephisto's Realm where you have to swap one of your characters out for Ghost Rider, is that what happened?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ndp on April 26, 2010, 05:54PM
 :ghostr: Yes  but he is not one of the chara. I selected in my heroselect so I was shocked to see him in the mix. He had all his powers and the his passives for his first skin. It was great. I assume it has something to do with the NPC stat but you 'd have to talk to one of the pros on the site to confirm it.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on April 27, 2010, 06:57AM
Who made Hawkeye? Because I want to ask for permission, to use some stuff from it.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on April 27, 2010, 07:12AM
The Hawkeye mod is a conversion of the version made by Vicarious Visions, however the Hawkeye models were converted by Dark_Mark.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on April 27, 2010, 07:14AM
dark_mark has a policy of "just credit me, no permission needed", so even though he's been inactive I believe you can still mod Hawkeye.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on April 27, 2010, 07:16AM
Hm...so if I want use some of Hawkeye's powers and his bows, than all I need to do, is give credit to VV and Dark_Mark?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on April 27, 2010, 07:24AM
Just a random question, but does this pack contains a file that messes with the minimons/2th 3th and 4th party members attacks.
All my partymembers (exept for the one im playing) seem to add damaga instead off lowering it when theyre close or attack a enemy.
This problem didnt occur when i dindt install the OC pack. (its still a great pack though :P) But it just kinda bugs me, since its pretty hard to enjoy multiply man and Mysterio when the clones just make it worse. Any idea?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on April 27, 2010, 07:28AM
Quote from: Suigetsu on April 27, 2010, 07:16AM
Hm...so if I want use some of Hawkeye's powers and his bows, than all I need to do, is give credit to VV and Dark_Mark?

Yep
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LarsAlexandersson on April 27, 2010, 05:04PM
I must permit him first on deviantart to upload new fix & update for Hawk's. Otherwise i have all Fix & Update, w/ new different arrows in Photoshoped Version.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackborne on April 28, 2010, 08:55PM
Quote from: Mr. Law^^ on March 11, 2010, 01:53PM
1. Dark_Mark replaced some default missions with new ones.

2. Everytime a hero has been replaced in the herostat, you definetely need to start a new game for changes to take FULL effect.

3. See 2, I think. A bit vague though, was this after the setting heroselect to default thing?

Hey Law. Sorry I wasn't able to reply earlier. I had a month long project that kept me from getting back here earlier I didn't catch up to the changes to the site.

For #2 my main concern is the random distribution of skill points including the free (blue) points. Is it really part of the process whenever I use heroselect? Is there any way I can prevent that from happening or at least try to keep everything in their default setup, even if I have to do it manually?

for #3, if I remember correctly it was after, as I was trying to check each and every character's skill points. But a simple restart of the program fixed that up and the 4th skin showed up again.

Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on April 29, 2010, 08:11AM
Not starting a new game after using heroselect to change your roster may cause such weirdness in-game.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Bizarro on April 29, 2010, 11:11AM
when a put:  :venom:  :hulk_icon:  :nightcrawler:  :magneto:, I have a Shaba Ultimatte. But the extreme (with every four caracthers together) don't work and everybody stay so slow! Somebody have the same problem? Samebody know how can I fix this?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackborne on April 29, 2010, 10:00PM
Quote from: Mr. Law^^ on April 29, 2010, 08:11AM
Not starting a new game after using heroselect to change your roster may cause such weirdness in-game.

By New Game you mean with Default Statistics and not Load Saved Game Statistics? The random skill point distribution appears in the latter.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on April 30, 2010, 12:02AM
Default statistics, because it resets everything. If you swapped characters then a savegame will be useless for the new ones, and savegames contain data of the characters you swapped out: the game doesn't load those characters.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: r3nzy on May 01, 2010, 10:40PM
help me...how can i play the other official characters aside from hulk, hawkeye, captain marvel & moon knight...
can anyone give me a step by step procedure..i'm still a noob at this...the heroselect program does'nt seem to work or i just really don't know how to use it...

thanks i badly needed ur help!=)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BloodyMares on May 01, 2010, 11:03PM
@r3nzy, You can play the others but you need to change herostat.engb (or herostat.cfg in the folder "heroselect").
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on May 01, 2010, 11:09PM
r3nzy maybe the old fashion way of editing stuff will help you http://www.youtube.com/watch?v=-WyMIbhKBOc
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelrookie on May 05, 2010, 10:59PM
I swear I'm so lost in all of thisl Maybe it's too late or something.

But I downloaded the file. I downloaded the 7zip thing to extract it with. And when I click extract, nothing happens.....What the devil am I doing wrong?

Please forgive me for asking dumb questions, but that's how I feel right now.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Deadpoolfan on May 06, 2010, 04:36AM
Quote from: marvelrookie on May 05, 2010, 10:59PM
I swear I'm so lost in all of thisl Maybe it's too late or something.

But I downloaded the file. I downloaded the 7zip thing to extract it with. And when I click extract, nothing happens.....What the devil am I doing wrong?

Please forgive me for asking dumb questions, but that's how I feel right now.
I don't know if it is the same issue, but for me, when I try to extract using winrar and 7zip I keep getting an error. It says "Can not open output file" for three different files every time I try to extract with 7zip. Anyone know what's up?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Slide on May 06, 2010, 11:37AM
Quote from: Deadpoolfan on May 06, 2010, 04:36AM
I don't know if it is the same issue, but for me, when I try to extract using winrar and 7zip I keep getting an error. It says "Can not open output file" for three different files every time I try to extract with 7zip. Anyone know what's up?

I think I had this same issue before, and the problem was that I had the zip files in the game's directory in the program files(x86), tried to extract from there and it was probably a Vista and Win7 security issue.

Instead just extract the zips somewhere else, like your documents and then just drag and drop the folders into the game's directory from there. Or just install the game in a location other than program files.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelrookie on May 06, 2010, 04:21PM
Yeah, Deadpool fan I was having the same issue as well. But I'll try what Slide said and see what happens.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Deadpoolfan on May 06, 2010, 05:43PM
Quote from: Slide on May 06, 2010, 11:37AM
I think I had this same issue before, and the problem was that I had the zip files in the game's directory in the program files(x86), tried to extract from there and it was probably a Vista and Win7 security issue.

Instead just extract the zips somewhere else, like your documents and then just drag and drop the folders into the game's directory from there. Or just install the game in a location other than program files.
Yeah, that worked for me. Thanks for the help!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SixStringSamurai on May 09, 2010, 01:50AM
Need some help trying to figure this thing, I'm very much a computer noob and am new to computer games. With the last one I played being Sim City. Oh yeah.

Ok so I downloaded the official chars mod, and followed the instructions, and it only seems to unlock Hawkeye and Hulk?

Magneto, Sabertooth, Cyclops, Nightcrawler, Black Widow, Cpt. Marvel, Dr. Doom, etc etc are no where to be found? I tried doing the heroselect thing and picked out the chars that I wanted, but nothing seems to save as when I lick accept an error message pops up.

I tried the marvelmods youtube video, but was incredibly confused by it, and I did download one of the programs they suggested me to use to compile or whatever the files, but apparently the program doesn't work with my newer version of windows. So I'm not sure how to manually install anything :(

What am I doing wrong?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SixStringSamurai on May 09, 2010, 04:03AM
Oh I forgot, this also unlocked Colossus and Moon Knight.

And the error message at the heroselect says something about a NRcompiler. I guess I need that, but I have no idea where or how to download it?

I think my problem might have something to do with the heroselect?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on May 09, 2010, 04:13AM
I recommend to do the vid step by step. It took me a while to get it to, but one you copy the video (meaning you do what the inscrutions say and pause it with each step) it worked. BTW: You must mean XMLBCUI Right? Its the program used in the video
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SixStringSamurai on May 09, 2010, 04:41PM
^ Yeah that's the step that won't work for me. I downloaded the program and it won't run on my computer. I was hoping for a work around or an updated version or something. I'm using Windows Vista professional, and I can't get it to run.

I'm pretty sure my issue is with heroselect though. As when I accept my team, that error message pops up and doesn't allow me to save my changes, or even launch the game off of heroselect.

Which is odd because it does give me 4 out of the 11 characters in the pack. So I'm doing something right, but at the same time I'm also doing something wrong.

(http://marvelmods.com/forum/Smileys/marvel/domino.gif)

^ Pay no attention to Domino. I've just always wanted to be able to do that.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on May 09, 2010, 04:45PM
you forgot the IMG codes^^ See now you were able to do it! :P

Vista and all other later crap need administrator permissions to use programs for modding the game. So when installing/using xmlbcui, make sure you run it as administrator.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: kyojinmaru on May 09, 2010, 07:34PM
I don't have finished the game yet, but, where to get the Hulk comic mission?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SixStringSamurai on May 10, 2010, 01:19AM
Sweet, I ran the program as an admin and it worked, however when I did the herostat.engb thing on the compiler, I hit accept and got an error message.

status failure: code 3001
message: <PARSE> syntax error

What did I do wrong? I thought I was doing it right for once lol.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SixStringSamurai on May 10, 2010, 01:46AM
Hold on, seeing as these characters are actually in the default code, as their names pop up in heroselect. Maybe my problem is with heroselect?

When I make my changes and press accept, I get a message saying something about the NRcompiler not found or something? But I do see the icon for the NRcompiler in the folder. I tried double clicking it, but apparently thats not how you're supposed to use it, so maybe I'm using heroselect or the NRcompiler wrong.

Can anyone help me out? This has been bugging me for days. Many thanks in advance btw.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on May 10, 2010, 07:56AM
Quote from: Colossus on May 09, 2010, 07:34PM
I don't have finished the game yet, but, where to get the Hulk comic mission?

recommend the ''all simulator disc'' cheat here ^^. If you dont want to have all of them then just dont save after using the cheat^^. Its the whole point of simulator discs, you dont know where they are :O
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SlackerMan on May 10, 2010, 11:30AM
Quote from: tymaca321 on May 10, 2010, 07:56AM
recommend the ''all simulator disc'' cheat here ^^. If you dont want to have all of them then just dont save after using the cheat^^. Its the whole point of simulator discs, you dont know where they are :O

What is this "all simulator disc" cheat you speak of and how does one activate it?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: kyojinmaru on May 10, 2010, 01:38PM
Quote from: tymaca321 on May 10, 2010, 07:56AM
recommend the ''all simulator disc'' cheat here ^^. If you dont want to have all of them then just dont save after using the cheat^^. Its the whole point of simulator discs, you dont know where they are :O

But it can be obtained trough the game?, or can be played with cheat only?
I'm interested in restore the Hulk the way that Raven originally planned, if the mission is only accesible by cheats, I'm not interested.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LarsAlexandersson on May 12, 2010, 07:54PM
There's somethings wrong with Nightcrawler's costume passives talent files. Unliked in here http://www.gamefaqs.com/xbox360/932586-marvel-ultimate-alliance/faqs/45567. Somethings messed up & different w/ him. Known:
Astonishing: 2 passives
AoA: non
Ultimate: OK, but there's something different
Classic: Unknown
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on May 13, 2010, 04:27AM
Quote from: SlackerMan on May 10, 2010, 11:30AM
What is this "all simulator disc" cheat you speak of and how does one activate it?

Its called a cheat and you can activate it by using google :P

Oh and as for NC. It doenst really matter (to me at least) passives can never be bad :P
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: dantivirus on May 19, 2010, 01:01AM
I have an odd problem. I used the file with no issues to add Magneto, Doom, and Cyclops but I have one issue now and I cannot figure out why it's happening or how to fix it. None of my flyers can fly now they all double jump. None of them.

Anyone have any ideas why this is happening and how to fix it?

Well I used hero select and selected default and assembled my team. Launched the game and the default roster works. The fliers can fly. I exit the game and try again replacing Luke Cage, Blade, and Elektra with Magneto, Dr. Doom, and Cyclops. Left the roster at their default locations. Started the game. My three new characters are there and work but none of my fliers fly, they only double jump.

This is very odd and for the life of me, I cannot figure out why.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on May 19, 2010, 07:13AM
You must start a new game any time you install any mods or change any characters.  If you have already beaten the game once, you must select "Use Default Stats" when starting a new game.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Grig 32 on May 19, 2010, 09:00PM
The game doesn't read the coding programed inside to make the characters fly - the coding won't be read until, as Tea said, the game reloads the default settings
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: jlpx2 on May 24, 2010, 06:26PM
I am having a recurring problem with this mod and am wondering if anyone can help me out with it.  I have installed the mod on 2 seperate computers and each time I have done it when I get the Blade and Ghost Rider comic mission discs they are replaced by the Captain America Simulation.  I also found the sim disc on the 2nd floor of Dr. Strange's mansion and it again pulled up the Capt. America mission.

I guess my question are: Has anyone had a similar problem?  If so what were you able to do to correct it?  And is there a way to manually select which simulator missions are in the game?  In other words can I correct this without having to re-install the game on my machine and re-install the mod again?  Any help would be greatly appreciated?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on May 24, 2010, 11:18PM
When you replace a character that had a sim disc you get a generic sim disc.  The simulator for those characters you replaced won't work.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: jlpx2 on May 25, 2010, 06:27AM
I still have Blade and Ghost Rider in my active roster, so the sim disc should still work.  Plus, when I do remove characters, upon finding their sim disc it does not default only to the Captain America simulation.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on May 30, 2010, 09:35PM
okay, so i  finally bought my own mua game  on ebay but i'm still waiting to arrive. so in the mean time came somebody give me a help or an advise on about downloading,installing,heroselect etc. before i install the game. i just dont want to have any mistake and error while installing the mod and others things cuz i'm not much a computer expert,so any advise .tnxs
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on May 31, 2010, 03:17AM
Believe me, when you see the menu from heroselect you know exactly what to do, its really easy promise :)
As for installing there's a youtube guide by Frankie :)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: striker on June 01, 2010, 01:11PM
Hello everyone, just a question... Is there any conversation between Cyclops and Jean Grey in MuRderWorld ??? 
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on June 01, 2010, 01:44PM
Yes
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: dr.dre on June 02, 2010, 12:01PM
 :wolverine:i have a problem with sounds.when i install this mod the movies and the heroes dont talk at all.at the beging where fury speaks i hear nothing.on conversations too.pls send me an email with an answer
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: newmedicines on June 03, 2010, 12:20AM
Amazing woo!! Thanks a bunch!! :D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: CGBS on June 06, 2010, 03:08AM
I got it working, but when I go to HeroSelect, my team that I chose isn't there. I can only choose characters that are pre-loaded. Do I have to do anything special?

EDIT: I think what I'm having trouble with is adding the characters herostats into the herostat.cfg within the heroselect folder.. How exactly do I do this?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BloodyMares on June 08, 2010, 10:48AM
@CGBS, change your MUA's heroselect.engb directory in the herostat.cfg.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: demon20 on June 11, 2010, 02:40PM
Great mod.But I have a problem.It crashes on the area where you have detroy the sonic emiters.Anyone have this problem?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BloodyMares on June 12, 2010, 04:36AM
No, everything is fine, may be you did mistake during installing mod.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: demon20 on June 12, 2010, 12:55PM
Yeah it was one of the mods I had installed.It works now.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelrookie on June 16, 2010, 02:08PM
I'm back again. I had given up on installing the Xmen Legends characters because I couldn't get it to work for me. (The other MUA characters such as Hawkeye, Hulk, Captain Marvel, etc. work just fine.) But now I'm ready to try again.

I watched the youtube video, went step-by-step in using the XMLBCUI program. I get my new heroselect.engb file with all the characters I want to use and in their new menu selection places.

Now the problem comes when I replace the old heroselect.engb file with my new file. I click to run MUA, and immediately get an error. The game will not start up AT ALL, I don't even get the preview screens.

So what's my problem?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: mccordlarsen on June 17, 2010, 12:11AM
this usually happens to me when I don't have the correct spacing in the herostat.cfg file for heroselect.  So instead of looking like this

   }

jeangrey

it looks like this

}
jeangrey

Between the correct spacing and making sure that there are no spaces and no caps in the names on either the list up top or the actual stat are my two biggest issues when it acts like that.

Another thing to look for that I had trouble with starting out was making sure that the first stat under the name was in the correct space. Here's an example what often happens when you copy and paste something,

wrong:

angel
stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 162_angel ;


Right:


angel
   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 162_angel ;


just a few things to watch out for.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MarvelFan12345 on June 17, 2010, 09:09AM
By the way Jean's herostat name isn't jeangrey but is phoenix.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 17, 2010, 09:24AM
Guys,i need help!
i download the file,i extract it, i paste it into the game folder everything is just fine..BUT....when i try to use the other officials except moon night, hulk,hawkeye and captain marvel using heroselect , there is an error about a file that cannot be found....PLEAZE HELP ME!!!!!!!!!!!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on June 17, 2010, 10:12AM
Tried re-installing? Also just hold your mouse while clicking all of the folders, with copy you have the risk you miss a folder
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 17, 2010, 10:32AM
i re-installed it three times i've done  the holding thing but when i try other new charachters except the four i mentioned before it'll just won't work.it keeps popping up this error about RNcomplier and a file that could not be found althought i can see this program on the heroselect file i tried double-klicking it but that's not the way it probably works...any ideas?? I'm getting crazy....LOL
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on June 17, 2010, 10:38AM
What's ''this program'' whats the name?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 17, 2010, 10:39AM
The RNcomplier
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on June 17, 2010, 10:40AM
You know you just gotta clikc heroselect right? Also Rncompiler...I have never head of that, where is it located?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 17, 2010, 10:44AM
yes  i know.....It's located in the heroselect folder.....can you please give me the steps of how exactly making this work??plz...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on June 17, 2010, 10:46AM
I sure would, just if i knew where your talking about. Just click on the exe. heroselect program. and organise your roster, then press accept
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 17, 2010, 10:52AM
Yes but when i do it pops up this error:

Usage for decompling binary IN_FILE into text based OUT_FILE:
NRcomplier.exe IN_FILE OUT_FILE


Error: Input file could not be opened


Press a key to quit


HELP...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on June 17, 2010, 10:58AM
You already tried opening it up in the OFC rar? Or delete the Entire heroselect folder and replace it with the one from a fresh download
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 17, 2010, 11:00AM
what's the ofc rar?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 17, 2010, 11:10AM
I haven't got a fresh download you think i should?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 17, 2010, 11:19AM
Doi i have to do anything on herostat or herolist in order to make it work???

I'm begging you somebody answer me!!!!!!!!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on June 17, 2010, 11:27AM
dude your posts are 10 minuets apart. don't expect instant gratification.

but on topic, if you decompile the oc pack and take all the files into the mua1 main directory and make sure you replace all the existing files then it should work just fine, if it doesn't work, then you are doing something wrong. so can you explain your problem again for me?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 18, 2010, 04:12AM
Sorry i'm just a little impatient...so i'm quite sure i haven't done anything wrong because i've done it 6 times.....i choose my team with heroselect....but when i accept team it just keep poping up this error:


NRcompiler
Version 1.0
Created by Norrin Radd,2008

This program exports text files to a binary file type to text files

Usage for compiling text based IN_FILE into text based OUT_FILE:
NRcompiler.exe -c IN_FILE OUT_FILE

Usage for decompiling text based IN_FILE into text based OUT_FILE:
NRcompiler.exe IN_FILE OUT_FILE
===================<<<<<<^^^^>>>>>>================

Error: Incorrect usage. Specify input and ouput filenames

press any key to exit

That's all what do i do???
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MarvelFan12345 on June 18, 2010, 05:00AM
I'd recommend the updated compiler.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 18, 2010, 05:06AM
where can i find it??
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Teancum on June 18, 2010, 07:23AM
Clicking here (http://marvelmods.com/forum/index.php?action=search) and typing NRcompiler got me this link:
http://marvelmods.com/forum/index.php/topic,2177.msg38366.html#msg38366


Really, a bit of searching will help.  Always.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on June 18, 2010, 07:32AM
I see his problem now, after he assembles his team with heroselect and presses accept, NRcompiler pops up right? Its the exact same text you described, just to be clear. You need to click the heroselect.exe Not the NRcompiler.exe. Try moving NRcompiler to a dif. folder or somthing
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 18, 2010, 08:19AM
That doesn't work either. It is the exact same problem exept the error this time is:

Errorr: Input file could not be opened


what can i do??
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: panoc on June 18, 2010, 08:49AM
Teancum... where is the command line located???
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Zerathul123 on June 18, 2010, 02:05PM
Hello,everyone today i downloaded your pack... And now i've read the read me for hero select...
Well as soon as i press accept teams this happens (http://slike.hr/slike-male/a/asdasd_80b3f.jpg) (http://slike.hr/slike/asdasd_80b3f.jpg.html) ..
and i've tried removing N-compiler and then it works and i can launch the game but the charcs aren't updated.... except the original ones xD ....

i've no idea what to do next . can someone help me please?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BloodyMares on June 18, 2010, 10:27PM
So, check the herostat.cfg file and change the way to your herostat.engb file. If it has already done, i don't know what is that.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Zerathul123 on June 19, 2010, 03:59AM
Can someone please explain it to me better i don't understand what you're telling me xD
My herostat cfg is already done, all chars are there i didn't have to do anything except change the path...
So what should i do now?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BloodyMares on June 19, 2010, 08:01AM
Oh...look at this picture:
http://img822.imageshack.us/img822/7294/18312639.png (http://img822.imageshack.us/img822/7294/18312639.png)
Have you already done this? If no, do it.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on June 20, 2010, 03:36AM
after u download the mod, like example the official characters mod wat do u do next? i know in the first page of this theres an instructions of installing it.but i need to know more on how do u use heroselect and herostat just in case some error pops in while installing like the ones on page 25 of this topic pls. help :cd:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BloodyMares on June 20, 2010, 04:00AM
Look in heroselect folder. There is a readme file.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MarvelFan12345 on June 20, 2010, 02:48PM
Quote from: blackwidow779 on June 20, 2010, 03:36AM
after u download the mod, like example the official characters mod wat do u do next? i know in the first page of this theres an instructions of installing it.but i need to know more on how do u use heroselect and herostat just in case some error pops in while installing like the ones on page 25 of this topic pls. help :cd:
One problem you have is that the name is not jeangrey. It is phoenix. Change jeangrey to phoenix and it may work.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on June 20, 2010, 10:19PM
you change that in herostat right?can somebody tell me the exact step on only on how to install and extract the mod like this official mod right here. this could be really useful to me. i'm just really nervous about my firat start. thank you :firestar: :sauron: :namor:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on June 20, 2010, 10:22PM
there's a youtube video and a thread in the knowledge base about adding mods :) don't be nervous, it get's to be second nature really quickly.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: lordbane2110 on June 21, 2010, 02:15AM
is swordsman in the official characters pack?, i thought there was only deadpool
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Zerathul123 on June 21, 2010, 06:45AM
thank you ds224 , but i've already fixed everything before i've read your posts :P
heheheh and yea that was the problem what you were pointing out ..
my patch was d:marvel/marvel/ i forgot the second marvel LOL
idiot XD
and i've been struggling with the same prob for 4 hours lol and it was simple as that
now it works perfectly TY :P
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on June 21, 2010, 07:14PM
Okay, so after  the official mod has been unpack , you will see in heroselect.cfg they added captain marvel, hawkeye,moonknight and hulk right? but how to do u swap other characters in the mod to put in your roster

i know u should change the herostat.cfg in the heroselect folder but how do u change it,  so that other charcaters in the mod can be use?. :sstar: :shehulk: :shehulk: :jubilee: :jubilee: :iceman: :iceman: :hawkeye: :hawkeye: :magik: :magik:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: lordbane2110 on June 22, 2010, 02:50AM
you could always do it manually like i do, i personally find the hero select program fiddly and i instead use XMLBCUI and decompile the herostat.engb

then use notepad to insert the characters i want, then recompile and your off

but as far as i'm aware you have to have the Hero select program to have the same address as your MUA folder I.E

H:\Program Files\Activision\Marvel - Ultimate Alliance Modded\MUA.exe like mine is

once it's directed to that, it should find the herostat.cfg on it's own.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on June 22, 2010, 03:06AM
Quote from: lordbane2110 on June 22, 2010, 02:50AM
you could always do it manually like i do, i personally find the hero select program fiddly and i instead use XMLBCUI and decompile the herostat.engb

then use notepad to insert the characters i want, then recompile and your off

but as far as i'm aware you have to have the Hero select program to have the same address as your MUA folder I.E

H:\Program Files\Activision\Marvel - Ultimate Alliance Modded\MUA.exe like mine is

once it's directed to that, it should find the herostat.cfg on it's own.
so the herostat.cfg is where the other official characters are?right
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: lordbane2110 on June 22, 2010, 04:31AM
yes, you can open it with either notepad or wordpad
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on June 22, 2010, 04:46AM
Quote from: lordbane2110 on June 22, 2010, 04:31AM
yes, you can open it with either notepad or wordpad
how do you put them in herostat so that they could appear in heroselect
for u to use them?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: lordbane2110 on June 22, 2010, 05:36AM
ahh this is easy

first of you locate the herostat file in the characters zip, for the official characters one it has a list of all the characters available like

c:\\Program Files\\Activision\\Marvel - Ultimate Alliance\\data\\
defaultman
hawkeye
blackpanther
blade
captainamerica
daredevil
deadpool
doctorstrange
elektra
iceman
invisiblewoman
ghostrider
humantorch
lukecage
silversurfer

under this list it has the actual character location and stats that will either need to be imported manually or will do so when you use heroselect to swap them over

such as if you want to add songbird

first you'de download the songbird.zip and copy across everything to you MUA folder, making sure you have made a backup first( in case something should go wrong)

then you add songbird to the bottom of the herostat.cfg file

cyclops
nightcrawler
magneto
sabretooth
blackwidow
ronin
doomdlc
venom
                            <-------- you place her name here
endoffile

then scroll down to below venom on the characters stats

venom
   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 176_venom ;
   characteranimsclass = humanoid_large ;
   charactername = Venom ;
   ignoreboundsscaling = true ;
   level = 1 ;
   menulocation = XXX ;
   mind = 6 ;
   name = Venom ;
   playable = true ;
   powerstyle = ps_Venom ;
   scale_factor = 1.2 ;
   scriptlevel = 3 ;
   skin = 17601 ;
   skin_01_name = Classic ;
   skin_02 = 02 ;
   skin_02_name = Ultimate ;
   skin_03 = 03 ;
   skin_03_name = Marvel Knights ;
   skin_04 = 04 ;
   skin_04_name = Thunderbolts ;
   sounddir = venom_m ;
   strength = 9 ;
   team = hero ;
   textureicon = 7 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      BoltOn {
      anim = venom_tongueanim ;
      bolt = Bip01 Head ;
      model = venom_tongue ;
      slot = ebolton_cape ;
      }

      talent {
      level = 1 ;
      name = venom_p1 ;
      }

      talent {
      level = 1 ;
      name = venom_tied ;
      }

      talent {
      level = 1 ;
      name = venom_zip ;
      }

      talent {
      level = 1 ;
      name = venom_dodge ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

   }
                                     <-------- Point 2
endoffile
   stats {
   autospend = support ;
   isteam = true ;
   name = team_character ;
   skin = 0002 ;
   xpexempt = true ;
   }

EOF

so you can see this

then place songbirds stats at point 2

so it looks like this

venom
   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 176_venom ;
   characteranimsclass = humanoid_large ;
   charactername = Venom ;
   ignoreboundsscaling = true ;
   level = 1 ;
   menulocation = XXX ;
   mind = 6 ;
   name = Venom ;
   playable = true ;
   powerstyle = ps_Venom ;
   scale_factor = 1.2 ;
   scriptlevel = 3 ;
   skin = 17601 ;
   skin_01_name = Classic ;
   skin_02 = 02 ;
   skin_02_name = Ultimate ;
   skin_03 = 03 ;
   skin_03_name = Marvel Knights ;
   skin_04 = 04 ;
   skin_04_name = Thunderbolts ;
   sounddir = venom_m ;
   strength = 9 ;
   team = hero ;
   textureicon = 7 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      BoltOn {
      anim = venom_tongueanim ;
      bolt = Bip01 Head ;
      model = venom_tongue ;
      slot = ebolton_cape ;
      }

      talent {
      level = 1 ;
      name = venom_p1 ;
      }

      talent {
      level = 1 ;
      name = venom_tied ;
      }

      talent {
      level = 1 ;
      name = venom_zip ;
      }

      talent {
      level = 1 ;
      name = venom_dodge ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

   }
   stats {
   ailevel = 1 ;
   autospend = support ;
   body = 7 ;
   characteranims = 250_Songbird ;
   charactername = Songbird ;
   level = 1 ;
   menulocation = xx ;
   mind = 9 ;
   moveset1 = moveset_flying ;
   name = Songbird ;
   playable = true ;
   powerstyle = ps_songbird ;
   scriptlevel = 3 ;
   skin = 25001 ;
   skin_01_name = Thunderbolts ;
   skin_02 = 02 ;
   skin_02_name = Wrestler ;
   skin_03 = 03 ;
   skin_03_name = Screaming Mimi ;
   skin_04 = 04 ;
   skin_04_name = Street Gear ;
   sounddir = song_m ;
   strength = 8 ;
   team = hero ;
   textureicon = 13 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      Multipart {
      health = 0 ;
      hideskin = 24401_wings_segment ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = songbird_p1 ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      Multipart {
      health = 0 ;
      hideskin = 25001_wings_segment ;
      nonmenuonly = true ;
      }

      BoltOn {
      bolt = Bip01 Spine1 ;
      menuonly = true ;
      model = models/bolton/songbird_wings ;
      slot = ebolton_wings ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 Spine1 ;
      effect = char/songbird/slipstream ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 Spine2 ;
      effect = char/songbird/slipstream ;
      fxlevel = 2 ;
      }

      StatEffect {
      anim = menu_action ;
      bolt = Bip01 Head ;
      effect = char/songbird/wingspawn_menu ;
      fxlevel = 2 ;
      never_cycle = true ;
      }

      StatEffect {
      anim = menu_action ;
      bolt = Bip01 Spine2 ;
      effect = char/songbird/wingspawn_menu ;
      fxlevel = 1 ;
      never_cycle = true ;
      }

      StatEffect {
      anim = menu_idle ;
      bolt = Bip01 Head ;
      effect = char/songbird/wingspawn_menu ;
      fxlevel = 2 ;
      never_cycle = true ;
      }

      StatEffect {
      anim = menu_idle ;
      bolt = Bip01 Spine2 ;
      effect = char/songbird/wingspawn_menu ;
      fxlevel = 1 ;
      never_cycle = true ;
      }

endoffile
   stats {
   autospend = support ;
   isteam = true ;
   name = team_character ;
   skin = 0002 ;
   xpexempt = true ;
   }

EOF

if you have done this right songbird should appear in the heroselect, but like i said it can be very fiddly.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on June 23, 2010, 12:41AM
so if i want to add the nine other character in the official mod, i should do just like the example from Songbird, right

u can paste the charcaters names anywhere in herostat.cfg right
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: lordbane2110 on June 23, 2010, 03:15AM
ideally the stats sections should be in the same order as the list, but generally as long as you leave the the end of file at the bottom of each you can't really go wrong

if however you want a almost complete herostat.cfg you could always have a copy of mine, it's close to upto date with only new psylocke missing.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: lordbane2110 on June 24, 2010, 03:36AM
well you could send me a private message with you email attached, and i have every character listed on the boards and in the catalogue in mine

so it tops off at nearlty 200kb which for the herostat file is pretty big, but even you you don't actually use mine, it would give you a good example of how to add various characters to the herostat file

the only character on my list i have never got to work right was balder and considering he's only a stage 1 character i'm not too bothered about it
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: deadpools95 on June 25, 2010, 12:04AM
Hi at all. I done the mod and is fantastic! I have a little problem. If i want to change a hero with another for example ms marvel with venom how i can do?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on June 25, 2010, 03:36AM
Quote from: lordbane2110 on June 24, 2010, 03:36AM
well you could send me a private message with you email attached, and i have every character listed on the boards and in the catalogue in mine

so it tops off at nearlty 200kb which for the herostat file is pretty big, but even you you don't actually use mine, it would give you a good example of how to add various characters to the herostat file

the only character on my list i have never got to work right was balder and considering he's only a stage 1 character i'm not too bothered about it
you should check your messages now if your online and
are you okay about doing this?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: hui1115 on June 25, 2010, 07:22PM
can't down,why
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelrookie on June 26, 2010, 10:09AM
Quote from: mccordlarsen on June 17, 2010, 12:11AM
this usually happens to me when I don't have the correct spacing in the herostat.cfg file for heroselect.  So instead of looking like this

   }

jeangrey

it looks like this

}
jeangrey

Between the correct spacing and making sure that there are no spaces and no caps in the names on either the list up top or the actual stat are my two biggest issues when it acts like that.

Another thing to look for that I had trouble with starting out was making sure that the first stat under the name was in the correct space. Here's an example what often happens when you copy and paste something,

wrong:

angel
stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 162_angel ;


Right:


angel
   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 162_angel ;


just a few things to watch out for.

Okay I will try this. Thanks!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Mudora on June 30, 2010, 06:24AM
Anyone can re-upload the venom pack? it is down and i wish have venom.
Thank you.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on June 30, 2010, 07:02AM
There is no venom pack....You just click on the pictures to download. Which pic doesnt matter ;)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Mudora on June 30, 2010, 09:31AM
I mean the pack where venom is... the rapidshare link is down.

EDIT: Sorry... i was wrong with the pics. forget this reply.

Thanks ;)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelrookie on July 05, 2010, 08:03PM
So I tried XMLCBUI again. Made sure I dotted all my "I's" and crossed all my "T's."
The game still instantly crashes upon startup with the newly made engb file. If I paste the old one back in, it works just fine.

I'm at a point now where if anybody's willing to take a look at it, I can send my herostat file.
Or I can just tell someone what I want and they can set up the menuselection places for me (because that's truly all I'm changing about the file.)

:spiderwoman:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on July 06, 2010, 03:29AM
Send me the file, im willing to take a look at it
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelrookie on July 06, 2010, 08:18AM
So I figured out what was wrong, why it kept crashing the game every time I tried to start it.
I wasn't aware that the herostat file can ONLY have 27 characters in it at one time. What I had done was just copy and pasted all the characters in as they were from the mods I downloaded, and left "XX" in the menu selection option of the characters all the ones I didn't want to use. I later to changed those "XX" to "0" to see if that would work, still no bueno.

So finally I just deleted out the characters I didn't want to use, leaving ONLY the 27 that I wanted, in their menu selection places that I chose, and VOILA! It's like magic lol.

Thanks to everyone that tried to help me!!! I was pulling my hair out!!!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Luciano on July 08, 2010, 11:57PM
I have a question, this mod not remplace the other characters?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MonitorAccess on July 09, 2010, 12:46AM
Quote from: Luciano on July 08, 2010, 11:57PM
I have a question, this mod not remplace the other characters?

No it simply adds 4 characters immediately to the game (Captain Marvel, Hawkeye, Moon Knight and Hulk) If you want to add more you use Heroselect and take out who you want and replace them with whom you want. 

Up to a total of 27 characters can be in the game at one time.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Jeanfan321 on July 09, 2010, 01:26AM
You can also use a XMLBCUI which is to me a lot easier
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on July 09, 2010, 04:19AM
Quote from: Jeanfan321 on July 09, 2010, 01:26AM
You can also use a XMLBCUI which is to me a lot easier

I tryed both and i preffer XMLBCUI to, with Heroselect, you need to re-organise your roster each time you wanna add a new char, with XMLBCUI thats not needed (Not saying that Heroselect is a bad program or somthing though, since i had days i couldnt live without)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Jeanfan321 on July 09, 2010, 11:16AM
Exactly all you do is copy and paste
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Me on July 11, 2010, 07:31PM
If you change people in the game from this mod, the people who are left, will they still be able to have the conversations and special features? Like when Magneto save both Jean and Nightcrawler in Mephisto's Realm, say I swap out Ronin for so and so, will this still happen?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Jeanfan321 on July 11, 2010, 07:50PM
Well if you dont have magneto on ur team then you cant save both
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Me on July 11, 2010, 08:48PM
Oh! :P  :emmafrost:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Jaros on July 13, 2010, 12:11PM
Tried searching for this but can't find the answer: How do I focus/unfocus powers? Magneto and Cyclops' first powers both have a 'focused' and 'unfocused' setting that only seem to be designed for consoles as it says to use the left analog stick. They seem to be stuck in unfocused, is there any way to change that?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Lieutenant#61 on July 13, 2010, 01:00PM
Yes. I also have the same problem is there any way to fix it ( Cyclops beam not focusing)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on July 13, 2010, 01:45PM
That makes three of us.  I just assumed there was no way to focus these powers.  Maybe someone will have the answer!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Jaros on July 13, 2010, 04:32PM
Okay, now he seems to be focusing, but I'm not sure why (I tried various buttons, but I didn't notice any difference as it turns out I was practicing on energy resistant enemies). But hey, at least it means you can do it. Try pressing up/down while charging? That might have been it...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Me on July 13, 2010, 10:15PM
Is the last photo taken under advanced lightning?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: tymaca321 on July 14, 2010, 07:02AM
Yep!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Me on July 14, 2010, 01:30PM
Thanks!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Gevth on August 15, 2010, 08:59PM
Just finished the whole game for the first time since the latest version was released. There were 2 sim discs missing in Act 4: Human Torch and Iceman, even though the review computer says I got all of them. Is that a problem with the OC mod or something else entirely?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: TonyMasters2010 on August 22, 2010, 01:18PM
At the character select screen, I can see everyone except Cyclops and Black Widow. How do I get them to appear after I've downloaded this program? How do I replace them with mods outside of this program
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on August 24, 2010, 07:17PM
Quote from: Gevth on August 15, 2010, 08:59PM
Just finished the whole game for the first time since the latest version was released. There were 2 sim discs missing in Act 4: Human Torch and Iceman, even though the review computer says I got all of them. Is that a problem with the OC mod or something else entirely?

I just finished Act 4 myself and verified that Human Torch and Iceman's sim discs are missing.  I didn't realize it, but evidently their missions were replaced by two others with the OC mod.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: zmikey08z on August 25, 2010, 05:28AM
Hey, I saw a problem posted a while back, and it's happenign to me- i use heroselect, set up my team, and when i go to run it, a pop up comes up saying there's a problem, and i can either quit or continue. BUT, when i play the game, its default characters, no sign of the mods. help?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: karkamus on September 07, 2010, 12:17PM
I'm new here and i joined specially for this pack :P. Sadly, it seems all the links are broken, or is it only me?.
The rapidshare ones don't have the file and the mediafire ones don't load.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: moonfall on September 07, 2010, 02:10PM
Quote from: karkamus on September 07, 2010, 12:17PM
I'm new here and i joined specially for this pack :P. Sadly, it seems all the links are broken, or is it only me?.
The rapidshare ones don't have the file and the mediafire ones don't load.

me too...turns out mediafire is having a scheduled maintainance at the moment...imma download later...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: bigd41 on September 10, 2010, 01:32PM
New here as well and just tried it out, really great stuff.  Thanks to all involved.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: WolvRayne on September 21, 2010, 04:55PM
This Is Pretty Cool Thanks!!!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: EZKiil on September 24, 2010, 08:02PM
I have the same problem.

the heroselect progam cant open the NRcompiler?

any suggestions?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Zillo on September 27, 2010, 10:23AM
Sooo, i have few problems. I don't read all sides of this discusion, so sorry if this problems were here.
1. When I activate the Nightcrawler's extreme attack, the game crushes. Everytime.
2. After instalation of the mod, I can't fly with anyone.
Please help!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MaritaG on September 27, 2010, 10:30AM
i'm not so sure it will work (it never happened to me) try re-installing the game and after that install the official characters pack 1.1 and after that one install the 1.2. i'm not sure if it wiil work but it's worth the try. wich version do you have? the italian, the usa.. wich one? because it might be the version too.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on September 27, 2010, 10:38AM
Quote from: Zillo on September 27, 2010, 10:23AM
Sooo, i have few problems. I don't read all sides of this discusion, so sorry if this problems were here.
1. When I activate the Nightcrawler's extreme attack, the game crushes. Everytime.
2. After instalation of the mod, I can't fly with anyone.
Please help!

did you start a new game after you installed?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Zillo on September 27, 2010, 10:42AM
I don't know, but I think Britain version. And I try re-instal and it doesn't work.
Deedooo: Of course!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MaritaG on September 27, 2010, 10:44AM
ok, i'm sorry but i don't know how to solve it.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MaritaG on September 27, 2010, 10:46AM
ey deedoo, do you think it has something to do with the version? because i think it's the version (zillo i'm sorry if i'm rude)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Zillo on September 27, 2010, 10:50AM
Nevermind, other mods work, so i try some cool other mods.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MaritaG on September 27, 2010, 10:52AM
but, you need this pack to make them work good, at least that's how it worked for me.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Zillo on September 27, 2010, 11:03AM
What? I try some mods without this mod and it work perfect.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MaritaG on September 27, 2010, 11:05AM
oh, ok. sorry it's just that i always use this mod when i re-install jajaja.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: warshod on October 06, 2010, 08:21PM
hey, I dled the newest version of this, I did what I understood and heroselect works for the most part...it will start the game ect, I have the  :hulk_icon: :moonk: :genis: :hawkeye: all working...but when I swap out characters to what I want, start the game, start a new game and they dont show up, just the normal characters and those 4. :( any help would be appreciated...

btw Im really new..just started on this game, and Want some mods. lol
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelrookie on October 10, 2010, 04:15PM
@warshod When trying to use Heroselect to setup my characters, it didn't work for me. I had to do it the long way with xmlbcui. And it took me forever to figure out how to get the characters to show up. You can ONLY have 27 characters' stats in the game at one time, as that is the limit. If you have more than that, it will either crash the game upon trying to start, or will load with the original characters, plus hulk, moonknight, captain marvel, and hawkeye. So you have to completely delete the stats of the heroes you do not want to use.

What I did was make a copy of the file, so that way I can just copy/paste stats whenever I wanna swap out characters. Hope that helps (and you understand).
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvelrookie on October 10, 2010, 04:17PM
@deedooo I figured out that Nightcrawler's extreme attack crashes my game as well, which limited my chances to play with him. So I would only use him at times when I knew I wouldn't need to use extreme attack. I'm not sure why it does that though.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on October 10, 2010, 05:37PM
have you tried reinstalling it? cause it sounds like a missing file/file conflict issue.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SilverArrow on October 12, 2010, 06:18AM
sorry with what program do I open herostat?
I can follow all the points of the guide, but not to where I need to add strings
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: SilverArrow on October 12, 2010, 05:21PM
Follow the instructions and I can add characters but without powers, what is wrong?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on October 13, 2010, 04:12PM
Usually altering Heroselect requires you to start a new game.  Check this excellent guide:

http://marvelmods.com/forum/index.php/topic,4886.msg94391.html#msg94391
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: discordantentity on October 13, 2010, 10:25PM
Heroselect cannot find the herostat file to mod when I run it, I tried to reinstall more than once but zip.  I can't acccess Venom or any of the ones I like, how in the hell do I fix this?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: discordantentity on October 13, 2010, 10:26PM
Figured it out, my game is on drive D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: d010060002 on October 17, 2010, 06:13AM
out of curiosity, are the new heroes supposed to be able to do anything, or are they just here to look cool, because when i try and use a non stock hero, the character can't do much. They can move around (sometimes), and can attack and block (rarely), but they have no powers that I can see/use. am I missing something?

Also, certain characters don't show up on mypanorama of who I can pick. Their names are above an empty space, and when I pick one, cyclops of one of them, the game immediatly CTD. any help (because I'm almost positive that isn't supposed to happen)?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ThePhoenix on October 17, 2010, 08:31AM
Did you start a new game with default stats ? Cause yes, these characters do have powers and they don't crash if you have installed them correctly and started a new game.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: d010060002 on October 17, 2010, 11:04AM
I believe so. I just installed ua before i dled the mod. I don't know what std stats are, but i didn't do anything besides install the mod if that's what you mean. I started a new game with the mod on normal. I guess I can try deleting the whole thing and copy from my clean version, but i was wondering if anyone knows anything a bit less drastic.

well, I took the files from the backup and tried again. Still no luck. Same problems as before.

Wow, I checked the common problems thread, and it seems that my case is distressingly unique. Obviously the mods changed something, as I can see the new characters. However, they're kinda useless.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: warshod on October 17, 2010, 03:45PM
Quote from: fox456 on October 13, 2010, 04:12PM
Usually altering Heroselect requires you to start a new game.  Check this excellent guide:

http://marvelmods.com/forum/index.php/topic,4886.msg94391.html#msg94391

I always start a new game. Great guide, I followed it doing option 1, but instead it just shut off when I started a new game, new stats, or even loaded one. Blarg :(

@marvelrookie, I figured that, I deleted some heroes that I dont care about, but do I delete there stats and name from the herostat.cfg file? or from files in "data". :\

excuse my lack of knowledge of this :P
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: d010060002 on October 20, 2010, 05:22PM
since i still can't get my game to work, I've just been looking  through ifles and messing around. When I read the hero select read me, it said that to run it correctly, I needed to have the colossus and moon knight mods. I don't know where to dl them. Or are they in the official characters mod?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ragincajun on October 20, 2010, 06:18PM
MK and Colossus should already be in the Official Character Pack,as long as you are using the latest version (1.2)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: d010060002 on October 23, 2010, 05:23PM
I am. Hmm. I guess the readme isn't up to date. Back to not knowing what the problem is. Ah well, I'm sure someone will eventually find out what I'm doing wrong.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: thedarkpoet on October 31, 2010, 03:15PM
Both download sites, (the mirror as well) say that the server does not have that file...

Well I got it with chrome but not firefox....so IDK.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nazyfranzy on November 11, 2010, 06:51PM
the links doesnt work where do i download now?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MaritaG on December 08, 2010, 12:05PM
hi, is there a special conversation between Spider-Man and Venom? and nazyfranzy the download link works for me, try it again.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Ipecac87 on December 14, 2010, 12:48PM
This package work on windows 7??
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LX - Rampage on December 14, 2010, 01:01PM
The official characters pack works on Windows 7
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Ipecac87 on December 14, 2010, 01:46PM
thanks. i download the package but some erros show. i use winrar, is that a problem?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MaritaG on December 14, 2010, 03:37PM
no, it's not a problem, but be sure to install it before installing any other character, and be sure to install the latest official characters pack, that one is much better
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Ipecac87 on December 14, 2010, 07:37PM
where i change the characters? to include for example venom and the others.?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on December 15, 2010, 10:20AM
heroselect in the folder "heroselect" and/or edit the herostat manualy
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Astor on December 17, 2010, 11:06PM
Thank you very much for this fine mod, it helps justify my stubbornly sticking to the pc as the gaming platform of choice. Could you please tell me how to change the default new characters so that the new characters I want are the ones that are used? I want Hulk, Colossus, Nightcrawler, Captain Marvel and Ronin, getting rid of Nick Fury. But whatever I do the default new characters are Hulk, Moonknight, Captain Marvel and Hawkeye. I already edited the cfg file and still nothing. I don't know what to do with hero select since the file path is always wrong, and even when I select the team I want I get the default one.
Thanks again.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Astor on December 19, 2010, 12:35PM
Please, don't be in a rush to answer all at once. I figured out the above but I have a new question now.
When I reach the first save point on the Helicarrier all of the characters I put in are immediately available. Shouldn't Hulk and Nightcrawler be unlocked only after you meet them in game? Or are they supposed to be available right away?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on December 19, 2010, 07:36PM
Someone will correct me if I'm wrong, but I think Nightcrawler was immediately playable like you have experienced.  However, I thought that Hulk would not unlock until you finished your "assignments" with David Banner.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Ipecac87 on December 20, 2010, 08:51PM
I have the same problem, i can't get rid of nick fury. I want venom, magneto. but they don't show.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on December 23, 2010, 03:44AM
after the extracting this mod for example, how do you swap the other charc. in this mod? i mean theres a herostat manually thing or the xmlbcui thing, how do you do those things?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on December 23, 2010, 04:50AM
Quote from: blackwidow779 on December 23, 2010, 03:44AM
after the extracting this mod for example, how do you swap the other charc. in this mod? i mean theres a herostat manually thing or the xmlbcui thing, how do you do those things?
http://marvelmods.com/forum/index.php/topic,4886.0.html
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: RafaC on December 31, 2010, 08:54AM
Hey!I'll download this pack because of Black Widow! Always wanted to play as her! Does she have her Natasha Romanova long hair skin huh?

What about Psylocke!? She's my favourite... do you know if someone has made her Uncanny X-Force colors?

Do you know where to download MUA 1 for PC?  I just have the PS3 version.. but i want t play with those mods!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MarvelFan12345 on December 31, 2010, 08:35PM
Quote from: RafaC on December 31, 2010, 08:54AM
Hey!I'll download this pack because of Black Widow! Always wanted to play as her! Does she have her Natasha Romanova long hair skin huh?

What about Psylocke!? She's my favourite... do you know if someone has made her Uncanny X-Force colors?

Do you know where to download MUA 1 for PC?  I just have the PS3 version.. but i want t play with those mods!
Yes Widow's main costume is Natasha with long hair.
Psylocke is not in this pack, but she has her own separate mod. She does not have the Uncanny X-Force costume.
This site does not allow or encourage people to download MUA illegally. You could be banned for this. My advice is to buy the game from online such as Amazon or Ebay, as it isn't too expensive and it is the noble thing to do.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: svösh on January 04, 2011, 05:56PM
Hi folks I just wanted to Thank all the hardworking modders who contributed to this mod,  I was a member here when MUA first came out. But only posted a few times.

Anyways I was puzzling over why  blackwidow's team bonus' didn't work in this mod so I poked around.
I still had Xmlbcui installed and decompiled the team_bonus.xmlb file, Blackwidow's entrys looked OK so I dug around in the data files, I noticed her talents file was called blackwidowv.engb

so I changed all blackwidow entries in team_bonus.xml to  blackwidowv recompiled it and voila all of her team bonus' now work.

I installed  v 1.1 of the mod so maybe you guys fixed it in 1.2

Sorry if this is known information I did a forum search on the subject and found nothing on it and figured since the files came from this mod it would help others.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: galvan636 on January 08, 2011, 10:54AM
i cant install it. the heroselect doesnt work properly.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Medzy on January 26, 2011, 11:05AM
Hi guys can some1 help me i need to know how and what files need backing up thanks
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Astor on April 04, 2011, 05:58AM
Any chance on an update to this mod incorporating the new sound sets? Or are the sound sets for the restored characters already present? Or maybe finding someone to record dialogue for the Captain Marvel and Hawkeye simulator missions?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Astor on April 07, 2011, 01:30AM
I found Hawkeyes simulator disc in the Sanctum Sanctorum even though I didn't pick Hawkeye in hero select so it shouldn't be ingame. Can I fix this myself? Delete a file or something?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Gevth on April 07, 2011, 08:19AM
It's not a bug or anything like that. You'll find sim discs for most official characters, independant of which characters you've selected. Just don't play the sim mission.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Frost_Force on April 16, 2011, 06:11AM
 Hey, could you make separate links to the chars in the pack, please?
    Some of them ain't got powers and black widow is like the default man
there's a lot of missing files  :blackwidow:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on April 16, 2011, 03:43PM
Quote from: Frost_Force on April 16, 2011, 06:11AM
Hey, could you make separate links to the chars in the pack, please?
    Some of them ain't got powers and black widow is like the default man
there's a lot of missing files  :blackwidow:

no there isnt, this package is complete and all characters work. if you are having issues than you are not installing it correct.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Frost_Force on April 17, 2011, 05:54AM
Sorry! I don't know what happens i search for those files and i can't find it  :blink:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Frost_Force on April 20, 2011, 11:38AM
wow, those mods are great  :genis:  :blackwidow:  :hawkeye:  :magneto:  :ronin:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: warmachine on April 25, 2011, 09:58AM
hi , just out of intrest is this an "add on" with the game cause i was thinking of adding other mods aswell as just the official characters
many thanks
warmachine :warmachine:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Gevth on April 25, 2011, 10:02AM
This is pretty much required to install before installing any other characters.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: -Gambit- on May 07, 2011, 01:46AM
hi!, please help me, i need Next gen Cyplos´s stats... i have cyclops of the next gen pack.... :(
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: uchihasaphal13 on May 08, 2011, 11:04AM
I am having a problem with heroselect. When I have select the characters I want and press Accept Team, this opens up: http://img523.imageshack.us/img523/1253/35589415.png and then when I start the game I only get default characters.
Plz if anyone can help me you can reply and I am using Windows 7  :deadpool: :galactus:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Gevth on May 08, 2011, 12:15PM
Try going to heroselect/herostat.cfg and change the first line there to the current directory you've got MUA saved to.
If that's not the problem, tell us what happens when you select the default characters, but changing their location in the menu.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: uchihasaphal13 on May 10, 2011, 02:35PM
I went to heroselect/herostat.cfg and changed the first line to the current directory where I have saved MUA but when I try to edit and save it  It says "Access is denied" 
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: VanillaThriller on May 22, 2011, 06:50AM
Try running it in administrator :) -G-
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: DeSoto on May 24, 2011, 01:57AM
Thanks for the hard work and great mods guys! Really nicely done.

I think I got it installed, but the only issue is that neither Magneto or Sabertooth have any powers. Everyone else works perfectly, so not sure why those two are broken.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: RBNGLL on June 13, 2011, 02:00AM
hi boys and compliments for the good job. I have unloaded the mod and it is all right everything but the assistant characters don't have powers and the customs they don't have statistics...what must I do??? (PS. I am Italian and I apologize me for the non correct writing)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on June 13, 2011, 07:10AM
Quote from: RBNGLL on June 13, 2011, 02:00AM
hi boys and compliments for the good job. I have unloaded the mod and it is all right everything but the assistant characters don't have powers and the customs they don't have statistics...what must I do??? (PS. I am Italian and I apologize me for the non correct writing)

have you started a new game from scratch?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: nodoubt_jr on June 13, 2011, 06:10PM
Quote from: RBNGLL on June 13, 2011, 02:00AM
hi boys and compliments for the good job. I have unloaded the mod and it is all right everything but the assistant characters don't have powers and the customs they don't have statistics...what must I do??? (PS. I am Italian and I apologize me for the non correct writing)


I guessing you are using the Italian version? If you are you will have to rename the files in the Official Characters package from .ENGB to .ITAB in order for them to work with the italian version.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: hiddenhope213 on June 16, 2011, 01:09AM
hey i tried installing the mod and it worked untill i selected a new team and it crashed when i selected night crawler. wat did i do wrong
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: wraithwain on June 20, 2011, 07:46PM
Hello. I've been lurking for some time now.

I wanted to know how to use just Colossus, Moonknight and Black Widow without having to install the new simulator missions or replacing default characters. I mean, I tried reading through years of stuff, but I couldn't find anything relevant.

I copied only the relevant files (I figured out which was relevant by comparing to one of the single character mods and using common sense, but I could be wrong there as well because this was pretty much the first time I tried modding MUA). I also used XMLBCUI to look into the herostat and charinfo because heroselect crashes on me.

Anyway, I got Colossus and Moonknight to work perfectly, but I cannot get Black Widow to appear unless I replace a default character. When I do replace, whenever I select Black Widow or try to open her details, the game crashes.

Any ideas? I copied the files I think are all relevant to Black widow into a separate folder and can zip it can upload it for someone to check if I am doing it right or I am missing something.

Thanks mates.


EDIT: Nevermind. Fixed it.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Erduk on June 26, 2011, 11:18AM
Nevermind, Fixed it myself!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: div183 on June 27, 2011, 06:48AM
hi guys i have a mac and i have mua but i canmod i just dont know how to install this mod what files do i need to back plz make a list im a newbie and i really want nightcrawler or if u can send me magneto,nightcrawler and hulk seperate i would appreciate or plz pst a vid about this mod i want it or can u giv a more specific tutorial like name all the files we back up and what we do pz i would really apreciate that :nightcrawler:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: hatoan94vn on July 07, 2011, 03:28AM
I wish you could release the next-gen version of the mod, which contains 9 default characters including 5 heroes and 4 villians and 2 new characters (Jean Grey, Namor)
I may choose Colossus, Hawkeye, Hulk, Moon Knight, Nightcrawler, Doctor Doom, Magneto, Sabertooth and Venom
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Matthew Mobscene on July 07, 2011, 10:12AM
Is there a way to get Dr Doom and Cyclops without downloading the whole 'Official Characters' pack? Because i tried to make it work a couple times and i cant seem to find a way to get herostat for any of the characters.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: dustellar on July 08, 2011, 07:17PM
heroselect you have to go, I opened the file herostat.cfg with notepad, there are all herostat ... sorry I do not speak English, but there are all herostat
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: dustellar on July 12, 2011, 07:09AM
Quote from: Matthew Mobscene on July 07, 2011, 10:12AM
Dr Doom:
   stats {
   ailevel = 1 ;
   autospend = bruiser_light ;
   body = 7 ;
   characteranims = 19_doomdlc ;
   charactername = Dr. Doom ;
   level = 1 ;
   menulocation = XXXXX ;
   mind = 8 ;
   moveset1 = moveset_flying ;
   name = Doomdlc ;
   playable = true ;
   powerstyle = ps_doomdlc ;
   scale_factor = 1.1 ;
   scriptlevel = 3 ;
   skin = 1901 ;
   skin_01_name = Classic ;
   skin_02 = 02 ;
   skin_02_name = Secret Wars ;
   skin_03 = 03 ;
   skin_03_name = Kristoff ;
   skin_04 = 04 ;
   skin_04_name = Ultimate ;
   sounddir = doom_m ;
   strength = 7 ;
   team = hero ;
   textureicon = 7 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = doom_power1 ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = ironman_grabsma ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      Multipart {
      health = 0 ;
      hideskin = 1902_cape_segment ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 L Hand ;
      effect = char/doom/ability_fly ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 R Hand ;
      effect = char/doom/ability_fly ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 Pelvis ;
      effect = char/doom/ability_fly ;
      fxlevel = 2 ;
      }

   }

Cyclops
   stats {
   ailevel = 1 ;
   autospend = support ;
   body = 6 ;
   characteranims = 172_cyclops ;
   charactername = Cyclops ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 8 ;
   name = Cyclops ;
   playable = true ;
   powerstyle = ps_cyclops ;
   scale_factor = 1.0 ;
   scriptlevel = 3 ;
   skin = 17201 ;
   skin_01_name = Astonishing ;
   skin_02 = 03 ;
   skin_02_name = Original ;
   skin_03 = 04 ;
   skin_03_name = Classic ;
   skin_04 = 02 ;
   skin_04_name = Ultimate ;
   sounddir = cyclop_m ;
   strength = 7 ;
   team = hero ;
   textureicon = 7 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = cyclops_power1 ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

   }
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: MarvelFan32 on July 13, 2011, 02:07AM
This is the first time i come on this site and i must say it's amazing. I just downloaded the official MUA characters for the non PC platforms and they all work great. Not to mention Silver Surfer's new costumes makes you wanna play with him even more now :D

Cheers!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: babesean on July 20, 2011, 09:23PM
can some 1 help? im new and after i instal it keep crrashing when loading T.T
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: dustellar on July 23, 2011, 04:38PM
Quote from: babesean on July 20, 2011, 09:23PM
can some 1 help? im new and after i instal it keep crrashing when loading T.T

No hablas ingles,verdad?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: spiderhybrid on July 26, 2011, 11:04AM
is this mod available for ps2?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BLaw on July 26, 2011, 11:22AM
If it was it would've been released for the PS2 in the Consoles section D:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: danteyeah on July 29, 2011, 02:01PM
I need help !!!!!!!!!!!
Heroselect not like using, try to do as he says in a tutorial on youtube but I guess I'm doing wrong or the program does not work because I miss a mistake. I thought that would be easier to install mods manually but when I try XMLBC compilarcon the file is not created and I'm desperate for herostat.xmlb to reinstall the game to install this mod and play with the dr. doom, and now is that I can not use.
Are there any other program that can compile the file ???????
or try reinstalling all ????????????
or is there some file to download to fix the heroselect ??????????

PS: Sorry for my bad English, I'm Mexican
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: danteyeah on July 29, 2011, 03:07PM
i was reading the thread and found the solution, thanks for everything, and sorry for losing your time
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Cyclops on July 29, 2011, 04:05PM
Quote from: danteyeah on July 29, 2011, 03:07PM
i was reading the thread and found the solution, thanks for everything, and sorry for losing your time

i made tutorial

http://marvelmods.com/forum/index.php/topic,6868.msg128514.html#msg128514
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: San-Ra on August 03, 2011, 03:23PM
great pack!!  :thumbsup:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: div183 on August 04, 2011, 07:26PM
guys its me the mac guy who wnts the mods i know how to mod mua i hav hulk hawkeye moon knight and the other guy but since i cant use heroselect on mac can u pls help me or at least can u replace some1 with nightcrawler cause i really want nightcrawlr just dont replace hulk all i want as the default chars are hawkeye,nightcrawler,cyclops and the last 1 can be any but if u could release these chars as default in ur next update plz do if u cant just release nightcrawler so i can hav him on my mac or u can help me open hero select but if not i request u please just release nightcrawler as a default character
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: colossus500 on August 06, 2011, 06:42PM
yeah got same problem here...everytime i want to open heroselect.exe the error always comes are

         "The Application failed to initialize properly (0xc0000135). Click on OK to terminate the application"

im using windows xp btw
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: div183 on August 07, 2011, 06:45AM
i dont know how to open exe's on mac and i dont know how to mod please can u just set nightcrawler as default please i beg u plz
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: div183 on August 08, 2011, 08:44PM
dude im serious man i dont know how to open exe's for mac k if u dont belive me then just go away and leave me alone or i f u wanna help can u atleast tell me how to run xmlbcui on mac or atleast put nightcrawler in nextime jesus christ man
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: div183 on August 08, 2011, 08:48PM
Ty if u help me now which herostat is it cfg in heroselect or engb in data TYTYTYTY :) u made my day ur a good person nyway i wish theymade a tut on how to do this for mac if i send u my engb this are the chars i want hulk,nightcrawler,cyclops and venom again TY or just nightcrawler and cyclops TY :cyclops:  :nightcrawler:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: div183 on August 10, 2011, 02:17AM
uhhh guys can u help me install nightcrawler,cyclops and venom for mac and ill upload my hero stat engb from data or should i upload herostt cfg from heroselect if u guys figure out how to mod mua on mac pls help id really like that TY  :cyclops: :nightcrawler: :venom:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: div183 on August 15, 2011, 04:38AM
dude please
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: div183 on August 16, 2011, 04:58AM
k nevermind i stoped playing MUa so go screw urself
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Dihan on August 22, 2011, 01:44AM
Good bye then, we don't need you around here.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: blackwidow779 on August 24, 2011, 12:28AM
hey guys, how do you solve this error that pops up whenever u try to open the heroselect program?

"The Application failed to initialize properly (0xc0000135). Click on OK to terminate the application"
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: therealhitchadams on August 25, 2011, 07:56PM
How does one unlock the 4th costume for these characters? Hulk Captain Marvel and Hawkeye obviously have their comic book missions, but what about the rest? I've tried killing a few hundred enemies, but that didn't seem to do the trick. Don't know if they're unlocked from before hand or something, any reply is appreciated
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Marvel Gun on August 29, 2011, 01:29PM
Amazing Venom *--*  :venom:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ragincajun on September 03, 2011, 09:03AM
Hey all, I've had an interesting problem with this.  I just got a new computer (Windows 7) so that I can run MUA, and so I went in to install this pack.  For some reason, the 7 zip extractor won't extract the files onto my computer.  It says that it does, but if you go into the files, you'll see that nothing has been extracted.  Is this a Windows 7 problem or do I need another extractor or something?

Also, if I remember correctly, there used to be an installer for this.  Does that still exist?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: sportscar11 on September 07, 2011, 02:12AM
hey i have a problem when i add colossus instead of him i get defaultman it used to work fine but a uninstall it a couple weeks ago and now i can't add him  (i didn't get colossus with game)  pleaseeeeee help  :colossus:
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: scottsum on September 26, 2011, 05:17PM
Quote from: ragincajun on September 03, 2011, 09:03AM
Hey all, I've had an interesting problem with this.  I just got a new computer (Windows 7) so that I can run MUA, and so I went in to install this pack.  For some reason, the 7 zip extractor won't extract the files onto my computer.  It says that it does, but if you go into the files, you'll see that nothing has been extracted.  Is this a Windows 7 problem or do I need another extractor or something?

Also, if I remember correctly, there used to be an installer for this.  Does that still exist?

Go to  http://www.brothersoft.com/download-izarc-23348.html
Download a program called IZArc, it's another very good unzipping utility.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: jc0rdz on October 26, 2011, 10:07PM
I'm still browsing through the other threads and pages so forgive me if this has already been brought up.

After downloading the mod, I started a new game and manually selected the characters for all 27 slots. It's worked so far, the characters are all there, their powers are all there.
The problem is, some of their abilities are all mixed up.  :thing:, for example, has no Might and :genis: has no Flight whereas :colossus: has Healing Factor and :fantastic: has Flight

Anyone know what the problem is? Did I miss a step in the installation? Or do the characters have to be assigned in specific spots in heroselect to avoid this bug?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: jc0rdz on October 26, 2011, 11:11PM
Ok nevermind.
Turns out I changed the roster for a saved game, lol. At least now I know how to give other characters abilities they don't have like Might and Healing Factor  :carnage: (then again, you could do that through herostat)
Though I did notice that  :humant: and  :ghostr: left their flames behind if you changed their positions. Guess I'll leave them in slots 24 and 3.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Metallist on October 27, 2011, 02:14AM
Quote from: uchihasaphal13 on May 08, 2011, 11:04AM
I am having a problem with heroselect. When I have select the characters I want and press Accept Team, this opens up: http://img523.imageshack.us/img523/1253/35589415.png and then when I start the game I only get default characters.
Plz if anyone can help me you can reply and I am using Windows 7  :deadpool: :galactus:

I have exactly the same problem. I changed the herostat to fit the correct location of the files, and ran heroselect as administrator. Then I created the roster and at the moment of accepting the team, a new window opened with the message that was posted on the quoted screenshot. If I strike any key, that window closes and heroselect shows a "TEAM ASSEMBLED" text. However when I run MUA with a new game I still get the default extra characters  :hulk_icon: :genis: :hawkeye: :moonk:. I did a clean installation of the mod.

btw is there any post with the original menu locations for the unmodded characters? I figured some locations but not the whole 23 heroes ^^

Also I had the same problem when I tried to extract the files with WinRar. I had to extract the files on another folder and then send them to the MUA folder (just in case anybody needs help with that one)

If anyone could help me I'd be really thankful

Peace.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Pentasaurus on October 27, 2011, 09:21AM
Quote from: Metallist on October 27, 2011, 02:14AM
I have exactly the same problem. I changed the herostat to fit the correct location of the files, and ran heroselect as administrator. Then I created the roster and at the moment of accepting the team, a new window opened with the message that was posted on the quoted screenshot. If I strike any key, that window closes and heroselect shows a "TEAM ASSEMBLED" text. However when I run MUA with a new game I still get the default extra characters  :hulk_icon: :genis: :hawkeye: :moonk:. I did a clean installation of the mod.

btw is there any post with the original menu locations for the unmodded characters? I figured some locations but not the whole 23 heroes ^^

Also I had the same problem when I tried to extract the files with WinRar. I had to extract the files on another folder and then send them to the MUA folder (just in case anybody needs help with that one)

If anyone could help me I'd be really thankful

Peace.


May be a problem with Heroselect. You might therefore want to try manually installing characters to your herostat using XMLBCUI.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: dingodoom on November 05, 2011, 05:59PM
Quote from: Metallist on October 27, 2011, 02:14AM
I have exactly the same problem. I changed the herostat to fit the correct location of the files, and ran heroselect as administrator. Then I created the roster and at the moment of accepting the team, a new window opened with the message that was posted on the quoted screenshot. If I strike any key, that window closes and heroselect shows a "TEAM ASSEMBLED" text. However when I run MUA with a new game I still get the default extra characters  :hulk_icon: :genis: :hawkeye: :moonk:. I did a clean installation of the mod.

btw is there any post with the original menu locations for the unmodded characters? I figured some locations but not the whole 23 heroes ^^

Also I had the same problem when I tried to extract the files with WinRar. I had to extract the files on another folder and then send them to the MUA folder (just in case anybody needs help with that one)

If anyone could help me I'd be really thankful

Peace.

Check the file path in herostat.cfg and see if you added an extra \\ at the end of data so it looks like \\data\\ instead of \\data.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Metallist on November 07, 2011, 10:35AM
my herostat file already had the "\\". I changed the herostat and heroselect gamepath accordingly. I tried both methods listed here http://marvelmods.com/forum/index.php/topic,4886.0.html (http://marvelmods.com/forum/index.php/topic,4886.0.html) but nothing came out of it, heroselect is still crashing whenever I hit the assemble team button.

I'm using windows 7 and running heroselect as administrator and with Windows XP compatibility.

I guess I'll have to try the XMLBCUI method
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: saman.D on January 13, 2012, 05:39AM
hi guys
i wanted to ask about magneto  :magneto: why that he is so weak his power kindda suck i think!
and nightcrawler  :nightcrawler: too
if u compare this guys to venom thor doom i thin their just weaklings!
is it just my thoughts or what?
(sorry if its alil bit rude but its not fair that ur favorite ones are weak)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on January 13, 2012, 09:53AM
Quote from: saman.D on January 13, 2012, 05:39AM
hi guys
i wanted to ask about magneto  :magneto: why that he is so weak his power kindda suck i think!
and nightcrawler  :nightcrawler: too
if u compare this guys to venom thor doom i thin their just weaklings!
is it just my thoughts or what?
(sorry if its alil bit rude but its not fair that ur favorite ones are weak)

As I know both has the official powers and stats from the Xbox 360.
In my opinion Magneto is great as he is, it's just like any other character at the first levels, kinda weak but become more powerfull as he gains more levels. In case that you are interested, Nowhere man released a booster for Magneto, here:
http://marvelmods.com/forum/index.php/topic,3554.msg134763.html#msg134763

And yes, you were rude and the fact that those are your favorite characters doesn't change anything, you can be polite when you ask and/or point something.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on January 13, 2012, 10:15AM
I made one for NC as well tsc tsc :P
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on January 13, 2012, 10:49AM
Quote from: Nowhere Man on January 13, 2012, 10:15AM
I made one for NC as well tsc tsc :P

Lol, it's true, sorry :3
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: saman.D on January 14, 2012, 03:08PM
dear white king sorry for my behavior it wont happen again
u know i got a twin brother and he just take venom and doctor doom and then BAM!!! he kills every one and im just walking around in the game !!!
itsnot fair :(
doese the booster change or make magneto more powerful? and i tested LVL 99 full skills theres no diffrence more importantly in hard mode doesnt tickle boss
BTW im not such a MUA genius as  U guys i ruind the game three time cuse of changing or adding charecters so i afraid to cahnge anything else like magneto talent dont work at all exept flying :(
i wished U felt me that my brother mock me , the game is more like a challenage beetween us
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on January 14, 2012, 03:21PM
The booster adds some files and you dont have to start a new game or modify your current roster. It makes Magneto more balanced on his defensive powers and adds more damage to his shockwaves.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on January 14, 2012, 03:24PM
PS: compatible with the OC Pack Magneto, not Dark_Mark's newer version.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: whiteking on January 14, 2012, 03:33PM
Quote from: Nowhere Man on January 14, 2012, 03:24PM
PS: compatible with the OC Pack Magneto, not Dark_Mark's newer version.

Really? but in his workbench he posted that his newer version is fully compatible with the OC pack 1.2
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on January 14, 2012, 04:13PM
his is. but he changed the skeleton entries, so my alterations of the melee moves won't work. though you can still use the booster but replace only the powerstyle and talent.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ramseso on January 20, 2012, 08:23AM
I install the package but there aren't cyclops and some charecters. I use heroselect but it isn't work -_-
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: ramseso on January 20, 2012, 09:09AM
Sorry for my stupidly message, I find it :D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: deadpools95 on January 21, 2012, 11:52AM
I have a problem. I download the official chars and put all files..then, when i run the game i have pre-installed Moon Knight,Hawkeye, Colossus e a character in black ( Hulk? ) , but when  i choose one character pre-installed i can't use the powers of the characters...help?

I've also do a screen

http://i40.tinypic.com/30sbzn7.jpg
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: jackofeastend on January 31, 2012, 08:59PM
Hey everyone, I'm having a bit of trouble with the mod. I downloaded 7z and the mod, but when I use 7z to extract the mod file I always get 3 errors:
"can not open output file [filepath]/Characterselect.exe", the HeroSelect.exe, and the NRcompiler.exe. I've looked through some of the posts but haven't seen a similar issue...any help would be appreciated. Running on Windows 7.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: leohoshi on March 29, 2012, 05:15PM
Quote from: dingodoom on November 05, 2011, 05:59PM
Check the file path in herostat.cfg and see if you added an extra \\ at the end of data so it looks like \\data\\ instead of \\data.

I have the very same problem, its isn't working with XMLBCUI or Heroselect, i'm putting correct paths and using Win7 too. So, is there a solution for this already?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: leohoshi on March 29, 2012, 05:18PM
Quote from: Metallist on October 27, 2011, 02:14AM
I have exactly the same problem. I changed the herostat to fit the correct location of the files, and ran heroselect as administrator. Then I created the roster and at the moment of accepting the team, a new window opened with the message that was posted on the quoted screenshot. If I strike any key, that window closes and heroselect shows a "TEAM ASSEMBLED" text. However when I run MUA with a new game I still get the default extra characters  :hulk_icon: :genis: :hawkeye: :moonk:. I did a clean installation of the mod.

btw is there any post with the original menu locations for the unmodded characters? I figured some locations but not the whole 23 heroes ^^

Also I had the same problem when I tried to extract the files with WinRar. I had to extract the files on another folder and then send them to the MUA folder (just in case anybody needs help with that one)

If anyone could help me I'd be really thankful

Peace.


I'm having the very same problem, i tried the XMLBCUI before and didn't work (have used before in XML2 and worked) then i tried the HeroSelect tool, but isn't working too (with right paths menulocations).. is there any solution for this? it still shows the default characters.

EDIT: problems solved. Solution: downloading from a link in which i don't install the game to play.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: leohoshi on April 09, 2012, 08:18PM
Is it possible to make any added Character being part of a team bonus like "X-men" for  :rogue:  :beast:  :kittyp:  :jubilee:  :emmafrost:  :psylocke:  :gambit:  :phoenix: and etc ????
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on April 09, 2012, 08:33PM
Yes, you can edit the team_bonus.engb file found in the data folder.  There is a limit of 8 characters that can be on the team.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: leohoshi on April 10, 2012, 07:00AM
Quote from: fox456 on April 09, 2012, 08:33PM
Yes, you can edit the team_bonus.engb file found in the data folder.  There is a limit of 8 characters that can be on the team.

Thanks very much :D !!!! One more question, How you guys make the character skills? is it a program? is there a Guide? i searched in forum and didin't find any guide for this. :/  what i wanted to do is add Lockheed to Kitty Pryde, and change a little kitty skills to look less like Deadpool, that's what you call a booster right? xD

So i wanted to make a Lockheed, can someone help ?


ideias:
For lookheed i don't know if i can make a pet following her all the time, in the case i can't, maybe some animation of him coming flying and use a firebreath like humantorch ones, and maybe another skill in which lockheed stays in place shooting fireballs like Jean Grey's mini-phoenix. And maybe a singular ultimate with lockheed and Shadowcat.

and  i'd like to change some skills of her, like adding a gun shot skill isntead of throwing a sai, modfting the sword skills, and even erase some.

and modify too some passives, like putting something like a Reflexive Phase (+High% of dodge, 10% first level and increase +5% each level: total: 50%, yeah looks too much but makes sense :/)  (cause i read on marvelcomic site that she had trained herself to reflexive phase in danger situation).

 
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: naruto13 on April 10, 2012, 09:05AM
Thats quite alot :) i dont think it will be able to stay with kitty but you could to the mini phoenix thing and change the model to lockhart :) hope this helps:)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Bane1 on April 10, 2012, 04:39PM
As far as people having problems I found a fix for mine. Nothing that technical. I had the problem with the one screen popping up and having only the characters in the official pack. The file path seemed correct except a - between Marvel and Ultimate. I didn't notice that before. Also the hero cfg file had the same problem. Now everything works. I hope this helps somebody.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Rey on April 26, 2012, 12:56AM
I have a problem. I do swapping in Hero Select, but afterwards my save file refuses to run. I don't want to start a new game each time I do swapping.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Johnny Crazy on April 26, 2012, 02:38AM
I believe you're supposed to start a new game each time you replace someone.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: AskaniSon on April 26, 2012, 07:25AM
What Ultimate Legend says is true.  You use HeroSelect to choose the 27 characters you want to play with.  Once you start the game, though, those are the one's you're stuck with for the duration of the game.  Choose carefully.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Rey on April 26, 2012, 09:18AM
Ok, then another question.
Why all characters are available from beginning? I have seen somewhere, that Hulk unlocked once you beat MODOK in the mode, but he is in from beginning. Once you choose Blade, Ghost Rider etc - they are already unlocked. I am not saying it's bad, but.. I'd like to unlock characters by myself. It will be more cool If Nightcrawler is available after Mephisto's Realm mission etc.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on April 26, 2012, 04:52PM
Quote from: Rey on April 26, 2012, 09:18AM
Ok, then another question.
Why all characters are available from beginning? I have seen somewhere, that Hulk unlocked once you beat MODOK in the mode, but he is in from beginning. Once you choose Blade, Ghost Rider etc - they are already unlocked. I am not saying it's bad, but.. I'd like to unlock characters by myself. It will be more cool If Nightcrawler is available after Mephisto's Realm mission etc.

Rey, I think you have to go to the folder on your C: drive called:

My Documents/Activition/Marvel Ultimate Alliance/Save

In there, look for the settings.dat file.  Either delete it or rename it to something like Xsettings.dat.  When you restart the game, a new settings.dat file will be created that has locked characters.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Rey on April 27, 2012, 05:07AM
Thanks, It's working!
This may be off topic, but can someone name default Character location numbers in HeroSelect? I want to put most of charters in their default places, but have not yet succeeded in this.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: AskaniSon on April 27, 2012, 08:20AM
If by chance you saved the original herostat.cfg file when you downloaded the Official Characters MOD, the original menu location will be in each individual character's herostat.  IF you didn't, this is the list.

Hawkeye - 2
Black Panther - 10
Blade - 8
Captain America - 6
Daredevil - 4
Deadpool - 11
Dr. Strange - 96
Elektra - 9
Ghost Rider - 3
Human Torch - 24
Iceman - 19
Invisible Woman - 15
Luke Cage - 18
Silver Surfer - 13
Iron Man - 17
Moon Knight - 25
Mr. Fantastic - 21
Nick Fury - 20
Spider-Man - 16
Spider-Woman - 12
Storm - 14
Thing - 23
Thor - 5
Ms. Marvel - 1
Wolverine - 7
Hulk - 22
Captain Marvel - 26

Personally, I keep a spreadsheet with their menu locations just to keep it straight.  That way, if I want to replace a character, I can plug them into the menu location of a similar sized character.  EX - Cable in Luke Cage's spot or Magneto is Captain Marvel's

Hope this helps.









Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on April 27, 2012, 01:51PM
Quote from: AskaniSon on April 27, 2012, 08:20AM

... Personally, I keep a spreadsheet with their menu locations just to keep it straight.  That way, if I want to replace a character, I can plug them into the menu location of a similar sized character.  EX - Cable in Luke Cage's spot or Magneto is Captain Marvel's

Hope this helps.

The spreadsheet is a good idea!  Thanks for this list too.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: speax on May 09, 2012, 02:35AM
first off i wanted to thank everyone who posted on this thread, really helped me install the mod without too much hassle and it is awesome but i was wondering if all the "official" characters are actual rips from the console versions or if they were created from scratch because i saw that the hulk and black widows default skins don't really match up from the 360 or psp versions.  it could just be me. sorry if it's an ignorant question, kinda new :/ just wanted to know if they are actual official characters or not
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Spiderwaffle on May 26, 2012, 12:26AM
Hey guys. So I played MUA on and off and ever since I watched the Avengers movie, I decided to play MUA again on my PC.
My question is, is there a way to mod MUA located on a different hard drive?
All of my games are located in drive D because I reformat my computer every 3 months.
I tried modding it but the HeroSelect says the location is "C: Activision/Marvel Ultimate Alliance" but it's on drive D.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on May 26, 2012, 12:37AM
inside the heroselect folder rename the path in the first line of herostat.cfg from C to D. then, after selecting your team, do the same with heroselect.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvell2k on May 28, 2012, 10:47PM
Hey guys I recently bought the pc version of ultimate alliance as well as the mod file.  My problem lies in trying to do my hero select choosing my characters.  I read the instructions but I still remain iffy on them.  I backed up all files in a separate folder before extracting the mod file but I am confused am I suppose to copy them back afterwards?  Also when I go to heroselect what exactly do I need to do to heroconfig?  If I try running the hero select app I can choose the characters but when I click the button to select my team I get an error and it won't run.  Something about binary?  If anyone can help me out with this I would really appreciate it and thanks in advance.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on May 28, 2012, 10:58PM
Quote from: marvell2k on May 28, 2012, 10:47PM
Hey guys I recently downloaded the pc version of ultimate alliance

We have very clear rules against piracy as stated here:

http://marvelmods.com/forum/index.php/topic,2304.0.html

Quote from: Teancum on August 04, 2008, 12:45PM
  • Software Piracy
    Don't be cheap.  Go out and buy the software.  If we catch you, we must ban you.  We don't want lawyers coming to us with issues.  If you use the word "downloaded" in regards to your game expect an instant ban, as none of the games we mod here are legally available for download through systems like Steam or Direct2Drive.
You really should read the rules before you start posting. EVERYONE should.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvell2k on May 28, 2012, 11:04PM
Excuse me I bought a copy
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: marvell2k on May 28, 2012, 11:20PM
Do you guys have a youtube tutorial?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: vamplosion on May 29, 2012, 08:00PM
Hey, I'm having a bit of trouble trying to install this particular set of mods - I do the HeroSelect things but I'm met with an error each time I try - The NRCompiler pops up each time I click 'Assemble Team' and tells me 'Error: Input file could not be opened'. Anyone know why this is happening? I can start the game with the default set of characters (hawkeye etc) but am having no luck going past that.

I think it will probably have something to do with me installing the game onto the D drive of my computer but I don't see where I'm going wrong.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on May 29, 2012, 08:02PM
Quote from: vamplosion on May 29, 2012, 08:00PM
Hey, I'm having a bit of trouble trying to install this particular set of mods - I do the HeroSelect things but I'm met with an error each time I try - The NRCompiler pops up each time I click 'Assemble Team' and tells me 'Error: Input file could not be opened'. Anyone know why this is happening? I can start the game with the default set of characters (hawkeye etc) but am having no luck going past that.

I think it will probably have something to do with me installing the game onto the D drive of my computer but I don't see where I'm going wrong.
Did you change the directory of the herostat at the bottom of heroselect?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on May 29, 2012, 08:19PM
Quote from: vamplosion on May 29, 2012, 08:00PM
Hey, I'm having a bit of trouble trying to install this particular set of mods - I do the HeroSelect things but I'm met with an error each time I try - The NRCompiler pops up each time I click 'Assemble Team' and tells me 'Error: Input file could not be opened'. Anyone know why this is happening? I can start the game with the default set of characters (hawkeye etc) but am having no luck going past that.

I think it will probably have something to do with me installing the game onto the D drive of my computer but I don't see where I'm going wrong.

Perhaps if you post the contents of your herostat file here, we can take a look for you?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: madfelix on May 30, 2012, 01:40PM
I got a couple of noob questions:

1) How do I obtain the 4th outfit of Nightcrawler? I tried the 250 kills and nada.
2) Is there a method to remove the flames left behind from Ghost Rider and The Human Torch? I put Magneto in The Human Torch spot and he looked funny with flames.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: vamplosion on May 30, 2012, 03:45PM
Thanks I checked the herostat file and the problem seemed to originate from there - it had the default file path which was obviously wrong. Silly I missed something so simple.

I have another question though - I put all the modded characters into my game and then deleted my settings file so I would unlock characters gradually - Will I have problems with my modded characters? Do they unlock in the same way? Hawkeye/Cyclops/Magneto were available to me from the start of the game but chracters like black-widow, Hulk, Nightcrawler etc are all locked - will I unlock them as I progress?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on May 31, 2012, 12:11AM
Quote from: vamplosion on May 30, 2012, 03:45PM
Thanks I checked the herostat file and the problem seemed to originate from there - it had the default file path which was obviously wrong. Silly I missed something so simple.

I have another question though - I put all the modded characters into my game and then deleted my settings file so I would unlock characters gradually - Will I have problems with my modded characters? Do they unlock in the same way? Hawkeye/Cyclops/Magneto were available to me from the start of the game but chracters like black-widow, Hulk, Nightcrawler etc are all locked - will I unlock them as I progress?

I think you should be okay. If they don't show up by the time you want them, you can always just use a cheat code.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: NoSuperman on May 31, 2012, 01:55PM
Hello, first thanks for this great mod!

I have started playing with it and really like it!
But now I have to change my computer.
Which files do I have to transfer so I can keep playing?
Savegames obviously but what else?

Thanks in advance
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on June 01, 2012, 08:48AM
Quote from: NoSuperman on May 31, 2012, 01:55PM
Hello, first thanks for this great mod!

I have started playing with it and really like it!
But now I have to change my computer.
Which files do I have to transfer so I can keep playing?
Savegames obviously but what else?

Thanks in advance

My suggestion would be to go to Program Files and backup the entire Marvel Ultimate Alliance folder. Then, once you reinstall the game on the new PC, overwrite the files in Program Files with the backup, to keep your mods.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 02, 2012, 07:56PM
Hello, I'm new here, and was hoping somebody might be able to help me out...

I've been trying to use the characters from the OC pack, and I've been able to get it to work to a certain extent.  However, I am encountering a problem that it seems many others have also had: When I start the game, I have the default roster plus Hawkeye, Hulk, Moonknihgt, Captain Marvel and maybe a couple others, but none of the characters that I really want to use (Venom, Colossus, Nightcrawler etc.).

I have read through the readme pdf included with the pack and followed its instructions without any luck.  Also, I've read through the comments posted on this site to see if a solution was provided by anyone else who had the same problem.  I noticed that several people had the same problem, but found no fix. 

Any help provided would be much appreciated.  Thanks!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on June 02, 2012, 07:59PM
Read the roster selection part of this guide and it should solve your problems:
http://marvelmods.com/forum/index.php/topic,4886.0.html
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 02, 2012, 08:55PM
@Nowhere Man

Neither option 1 nor 2 solved the problem.  Any other ideas/suggestions?

By the way, it's a nice guide it just didn't work for me.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Nowhere Man on June 02, 2012, 10:01PM
If you don't run your computer as admin, heroselect won't work.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 02, 2012, 10:52PM
Hmmm... I'll give it a whirl.

Progress!  I ran Heroselect as administrator.  Which allowed the roster of characters I chose to be "available."  Meaning that their names were present in the slot assigned to them, but the characters themselves were not showing up.  Also, I tried adding one of the non-visible characters to my team which crashed the game.  I seem to remember reading something about this kind of problem, but I don't remember where...  Do you know how to fix this issue?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 03, 2012, 01:53AM
Any ideas?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: V4Vendetta on June 03, 2012, 03:24AM
@Stark Industries

Have you checked the herostat.cgf in the "herostat" folder???The first line indicates the location of your "data" folder...so make sure that it is correct and then check again.....
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 03, 2012, 04:03AM
@V4Vendetta

Herostat.cgf is in the heroselect folder, not a "hereostat" folder.  And the first line ( c:\\Program Files (x86)\\Activision\\Marvel - Ultimate Alliance\\data\\ ) is definitely correct.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: V4Vendetta on June 03, 2012, 04:11AM
@Stark Industries

Sorry for the mistake....If you cannot change your roster with Heroselect why don't you try to change the herostat in the "data" folder with XMLBCUI???

P.S. I think you should erase the "(x86)" and try again
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 03, 2012, 04:41AM
@V4Vendetta

I tried XMLBCUI and couldn't get it to work properly...  Besides, I made some progress with Heroselect.  There's got to be a simple fix to get the characters to show up.

And the (x86) is definitely necessary.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: V4Vendetta on June 03, 2012, 05:08AM
@Stark Industries

If you think so..... :)
I just suggested some possible solutions...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on June 03, 2012, 02:36PM
Maybe he needs to capitalize the "c:" in the directory line?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 03, 2012, 05:51PM
I tried changing the case of the letter C.  It didn't make a difference.

Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on June 03, 2012, 07:54PM
Quote from: Stark Industries on June 03, 2012, 05:51PM
I tried changing the case of the letter C.  It didn't make a difference.

Can you post the contents of your herostat.cfg file here? Maybe one of us can take a look for you and see what's going on.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 04, 2012, 03:54AM
The contents of my herostat.cfg would exceed the maximum allowed length of a post, so here's link to it's contents:

https://docs.google.com/document/d/1BhvLcLq6Noe74vNMinLBV6sdH7Rn2URXtWOX8iiCkmc/edit
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on June 04, 2012, 09:30AM
The problem could be the order of your characters. At the big list at the top, try moving the characters you like above the characters that are showing up properly.

Then start up the heroselect program, once you've saved the cfg file. Under selection options, set it to default. Then just hit accept team. Then run MUA as usual.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 04, 2012, 04:50PM
Well that is what I've been doing...  I guess I could try changing the order again.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on June 04, 2012, 05:20PM
Your herostat.cfg looks fine otherwise... I've never seen this issue before.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 04, 2012, 05:25PM
I just tried changing the order again, and I'm still having the problem with characters that don't show up and cause the game to crash when you add them to your team.  Is there a certain order the characters have to be in?  In herostat.cfg do the list of characters have to be ordered by menu location?  If the problem isn't in heroselect.cfg what else could it be?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on June 04, 2012, 05:28PM
No, I don't think the order actually matches it. But you said they're in the game, just not visible, so it's not the order...

Try downloading the OC Pack again and reinstalling it. You might have had a bad download or something.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 04, 2012, 09:36PM
I've uninstalled and reinstalled the game, uninstalled, deleted, redownloaded and reinstalled the OC Pack, and tried both options 1 and 2 (as stated in this guide: http://marvelmods.com/forum/index.php/topic,4886.0.html) without any luck.  I guess I'll give XMLBCUI another try and if that doesn't work I give up... how disappointing.  I really was looking forward to enjoying this great mod.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on June 05, 2012, 03:33AM
@ Stark Industries,

I know it's got to be disappointing not getting Heroselect to work.  The only problem I have (and continue to have) is that the game won't start using the Launch button.  I wish I could help you get it working on your computer.  I keep reading through the things you have tried, but haven't figured out a solution yet.

For clarification, let me ask:
1.  What is your operating system?
2.  Have you added any characters to your game besides the Official Characters pack?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 05, 2012, 09:21PM
@Fox456

1) I use Windows 7
2) I just added War Machine yesterday via XMLBCUI & heroselct (although he's a bit bugged).  That's the only other mod I've tried.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on June 05, 2012, 09:29PM
I know that some people have trouble with Windows 7.  (I use Windows XP).  I'm not sure if that is the problem or not.

I know you've reinstalled everything already and that didn't work.  After you installed the Official Characters Pack, did you immediately try to see if Heroselect was working before making any changes to your line up?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 05, 2012, 10:08PM
Hopefully Windows 7 isn't the problem, and if it is, I would like to figure out a work-around that doesn't involve changing my operating system.

I tried using heroselect before making any changes, and was able to get the default/preinstalled characters (moonknight, captain marvel etc.) to work.  The problem is getting the ones that aren't preset (like nightcrawler and venom) to work.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Johnny Crazy on June 06, 2012, 01:57AM
Quote from: fox456 on June 05, 2012, 03:33AM
@ Stark Industries,

I know it's got to be disappointing not getting Heroselect to work.  The only problem I have (and continue to have) is that the game won't start using the Launch button.  I wish I could help you get it working on your computer.  I keep reading through the things you have tried, but haven't figured out a solution yet.

For clarification, let me ask:
1.  What is your operating system?
2.  Have you added any characters to your game besides the Official Characters pack?
Dang man that sucks. I remember I had a problem with the heroselect.exe and all I did to make it work was delete the line symbol next to the zero between the words Marvel and Ultimate. 
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: AskaniSon on June 06, 2012, 07:36AM
I'm going to go out on a limb and say that Windows 7 is not the issue as I've successfully run multiple mods for MUA in both a 32 and 64 bit environment.  That said, the User Account Control (UAC) feature that is implemented in Vista and 7 can present some unique challenges if you aren't prepared for it. 

1) When using  XMLBCUI, always right click on the executable and select "Run as Administrator".  Otherwise the program does not run correctly

2)  Make sure that your user account has full write access to the MUA folder in the Program Files  See my response in http://marvelmods.com/forum/index.php/topic,8031.0.html for instructions on how to ensure this.

I hope this helps in some small way.  I would encourage you to keep trying.  These mods are hella cool and I would hate for you to miss out on them.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Stark Industries on June 06, 2012, 09:54PM
@AskaniSon

I made those security changes you suggested, but I still cant get the characters I want via heroselect.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on June 07, 2012, 09:57AM
Okay, this might be a long shot, but I suggest using this on the Marvel Ultimate Alliance folder that you have in the Program Files. First do this:
http://www.howtogeek.com/howto/windows-vista/add-take-ownership-to-explorer-right-click-menu-in-vista/

Then right-click on the Activision folder and hit Take Ownership. Then do that on the folder you have heroselect in. I hope this works.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Fansinchina on July 04, 2012, 10:59AM
Sir,I'm sorry to bother you,but I'm afraid that you 've deleted the resourse.I can't download your MOD.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Me on July 04, 2012, 11:18AM
The media fire link is working fine or me. But rapid share is not working. Did you try mediafire?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Fansinchina on July 04, 2012, 11:24AM
Well,you know the internet in China,they've blocked almost everything.
It's a miracle that I'm here mocking. And also I've tried many way to break it.But it seems in vain.
Sorry,my English is awful,I wish you could get it.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on July 04, 2012, 11:27AM
@ Fansinchina:

Glad you are able to be with us here at the forum!  Your English is fine too.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Fansinchina on July 04, 2012, 11:36AM
Thanks.But I don't know how to break the blockade.
So,may I ask for a embarrassed request?
Would you please e-mail that MOD to my mailbox?I'm so sorry to bother you but I don't know what else can i do.
www.mcjordanyu@163.com,that's the address.
I'll appreciate it very much.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on July 04, 2012, 11:42AM
Could you download it from box.net if I get it uploaded there?  (The attachment is too big for my e-mail).
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Fansinchina on July 04, 2012, 11:47AM
Oh,yeah,it is ok for my computer.
Thank you so much,well.I don't know what to say.I don't know your culture.
Well,may God bless you!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on July 04, 2012, 11:59AM
OK, I am uploading it now.  I will send you a link when it is finished.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Fansinchina on July 04, 2012, 12:04PM
Well,I have to say,you are an excellent manager.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on July 04, 2012, 12:23PM
Thanks!  ;)

I sent the link to your e-mail.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Fansinchina on July 04, 2012, 12:28PM
Well, I guess it will take some time.It's "early"in China,I'm going to go to bed,so,good afternoon,Sir.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on July 04, 2012, 12:32PM
I have to get offline too, but I did send the link to your e-mail address.  Just in case, I'll send you a PM here with the link as well.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Fansinchina on July 04, 2012, 12:40PM
You are considerate.But I've received that.Thank you again,Cap.
I'm sorry but we have to disassemble.See ya.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Fredy Sanchez on August 03, 2012, 03:46AM
Realy Great Progress darkmark....I am looking forward to more of ur releases....
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: CaioNiptuck on November 06, 2012, 08:42PM
Is there a way to install only Cyclops with this mod? I'm currently using that Moon Knight and Colossus mod, and i was wondering if i can do the same with Cyke. I really don't want to use HeroSelect. Thanks!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: starlaladim on December 15, 2012, 10:46PM
Both download links seem to be broken. Could somene please fix it?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: sigdual on December 20, 2012, 04:01PM
Anyone willing to re upload the file somewhere?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: anonymouspunk89 on December 21, 2012, 05:27AM
Quote from: CaioNiptuck on November 06, 2012, 08:42PM
Is there a way to install only Cyclops with this mod? I'm currently using that Moon Knight and Colossus mod, and i was wondering if i can do the same with Cyke. I really don't want to use HeroSelect. Thanks!
Probably not unfortunately. Are you having any trouble with heroselect? (I was too, don't worry. I have to go in through my command prompt and do a whole process to swap characters)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: sigdual on December 21, 2012, 10:51AM
So there isnt another link\dropbox\ box \ file share i can use because the links in the op are dead
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Polygone on December 22, 2012, 02:26AM
Anyone got a linky-link?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Me on December 22, 2012, 05:49AM
Quote from: Polygone on December 22, 2012, 02:26AM
Anyone got a linky-link?

Tell me if this works :] http://www.mediafire.com/?53w4s6nk5n8kdm2
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Polygone on December 22, 2012, 07:53AM
(http://24.media.tumblr.com/tumblr_m8votvVmQr1qf7a4uo1_500.gif)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: sigdual on December 22, 2012, 10:10AM
Quote from: Polygone on December 22, 2012, 07:53AM
(http://24.media.tumblr.com/tumblr_m8votvVmQr1qf7a4uo1_500.gif)

I second that.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Shocefire on December 22, 2012, 11:39PM
Quote from: Me on December 22, 2012, 05:49AM
Tell me if this works :] http://www.mediafire.com/?53w4s6nk5n8kdm2
Thnaks man :D
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BobaFett on January 06, 2013, 02:24PM
Could someone send me a working link for the 1.2 version of the Official Characters Pack? I need those Captain Marvel item dropouts.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Polygone on January 07, 2013, 11:40AM
There's like...One right above your post.... xD
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: BobaFett on January 08, 2013, 10:49AM
Holy Chocolate egg that's true! Thanks man, you are a genius! Or I was really high back then.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: zmikey08z on January 11, 2013, 10:09AM
Is it possible to get it in a RAR file or something? My computer won't open that one :)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Polygone on January 11, 2013, 11:17AM
Did you download winrar and selected it to open all files? Cause Zip shouldn't be a problem for winrar
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: zmikey08z on January 12, 2013, 03:02AM
Ahah, turns out I didn't have open Zip files as an option ^^' wow, now I feel dumb. Thanks a bunch!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: venom64 on January 12, 2013, 04:20AM
the links arent working for me
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Polygone on January 12, 2013, 08:03AM
Did you try the one on the previous page/quote on this page? It seems to be working for me...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: venom64 on January 12, 2013, 04:31PM
yup that works, kepping as backup for future...
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Mr Symbiote on January 17, 2013, 04:35AM
these are great !
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Mr Symbiote on January 17, 2013, 04:36AM
great job guys !
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on January 17, 2013, 12:04PM
For future reference, there's now a thread with more links to resources in case the originals go down, like the OC pack did here:
http://marvelmods.com/forum/index.php/topic,8626.0.html
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Solido on February 09, 2013, 07:16PM
File has been deleted :-I

Someone reupload please?


Never mind I'm stupid and should read the post right above mine.

(Thanks Hyperman360)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Rockwell on April 02, 2013, 08:15PM
Out of paranoid fear, I'm backing this up on my mediafire account - if this disappears just PM me and I'll spread it like a nerdy johnny appleseed.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on April 02, 2013, 08:51PM
Quote from: gouldy on April 02, 2013, 08:15PM
Out of paranoid fear, I'm backing this up on my mediafire account - if this disappears just PM me and I'll spread it like a nerdy johnny appleseed.

LOL, thanks gouldy.  Can't have enough backups for all these mods!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LarsAlexandersson on April 02, 2013, 08:59PM
Imagine if Activision announced to re-release X-Men Legends (remastered) & Marvel Ultimate Alliance series for PSN (PS4, PS3, PSP, PSVita [$40 (PS+: FREE)]), LIVE (Xbox 360 [4000 MS pt], PC/Windows), Steam, Nintendo (Wii, Wii U, 3DS) with Title Update Version 3 that features all system exclusive stuffs (such as characters, missions/simulations, easter eggs dialogue) appeared in all versions after recently renewed a contract with Marvel & Disney until onwards than 2017, also if VVisions announced to release Alchemy's latest version is to increase Mod Community like the way how Capcom does on SF4, DMC & RE

Just, imagine.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: fox456 on April 02, 2013, 09:20PM
That would be fantastic!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Tony Stark on April 04, 2013, 01:40PM
Quote from: LarsAlexandersson on April 02, 2013, 08:59PM
Imagine if Activision announced to re-release X-Men Legends (remastered) & Marvel Ultimate Alliance series for PSN (PS4, PS3, PSP, PSVita [$40 (PS+: FREE)]), LIVE (Xbox 360 [4000 MS pt], PC/Windows), Steam, Nintendo (Wii, Wii U, 3DS) with Title Update Version 3 that features all system exclusive stuffs (such as characters, missions/simulations, easter eggs dialogue) appeared in all versions after recently renewed a contract with Marvel & Disney until onwards than 2017, also if VVisions announced to release Alchemy's latest version is to increase Mod Community like the way how Capcom does on SF4, DMC & RE

Just, imagine.

Did you hear that Raven (one of the companies that made MUA) released the source code for the Star Wars Jedi Knight games? I would absolutely love if they did that for MUA. It'd open up so many possibilities!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: LarsAlexandersson on April 05, 2013, 08:20PM
Quote from: Hyperman360 on April 04, 2013, 01:40PM
Did you hear that Raven (one of the companies that made MUA) released the source code for the Star Wars Jedi Knight games? I would absolutely love if they did that for MUA. It'd open up so many possibilities!

Yeah. Imagine about MUA title update, kinda turns out to be happened "OMG" for real. License extend first
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Kingslayer on April 22, 2013, 10:41PM
The links in the first post seem to be dead. Can anyone upload it again and make new mirrors? Thanks!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Rockwell on April 27, 2013, 07:52AM
You get official characters!

You get official characters!

Everybody gets official characters!

http://www.mediafire.com/download.php?od9c3no80xra71n (http://www.mediafire.com/download.php?od9c3no80xra71n)

I'm like Oprah.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Kingslayer on April 27, 2013, 09:03AM
Thank you very much!
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: mike5500 on May 03, 2013, 06:20AM
Hi All:  I love to asked if anyone could make these 4 ideas for outfit for Susan Storm (Dr Doom outfit with no mask),  Polaris (Jocasta's armor but no helmet - like my avatar picture) and Ms Marvel (armor suit - maybe dr doom armor again)  like and Black Widow (in her arch enemy Iron Maiden - no mask).   Please let me know and thanks for your help.  All these mods are cool and cant wait to used them :)
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Quentin Hex on May 03, 2013, 06:57AM
Quote from: mike5500 on May 03, 2013, 06:20AM
Hi All:  I love to asked if anyone could make these 4 ideas for outfit for Susan Storm (Dr Doom outfit with no mask),  Polaris (Jocasta's armor but no helmet - like my avatar picture) and Ms Marvel (armor suit - maybe dr doom armor again)  like and Black Widow (in her arch enemy Iron Maiden - no mask).   Please let me know and thanks for your help.  All these mods are cool and cant wait to used them :)
This is not the place for requests. There is a full board specifically for requests. I know you are new, but please post in the right sections or it will earn you a temporary ban.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: mike5500 on May 03, 2013, 01:42PM
Hi DeeDooo:  Wont happen again
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: M@pple on May 17, 2013, 04:47PM
I'm having a stupid problem with hero select: Its not working. Used to, Not Anymore.

I bought a new pc with a new operating system to replace my old winXP, i've made backups of all my important files including MUA, so i wouldn't have to mod it all over again, now i'm trying to simply change the hero selection because i want to play with other characters, but doesn't work, the heroselect says "team assembled" i run the game and the team doesn't change at all.

i could really appreciate a solution for this annoying problem.

Any ideas?


NOTE: yes i dont recall making a "'clean install" but the game runs smoothly being launched from the folder, if a install in the system is necessary can i, after finishing the install simply paste all the old files on the folder or will i have to install all the characters all over again?
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: mike_89x on May 18, 2013, 04:41AM
Quote from: M@pple on May 17, 2013, 04:47PM
I'm having a stupid problem with hero select: Its not working. Used to, Not Anymore.

I bought a new pc with a new operating system to replace my old winXP, i've made backups of all my important files including MUA, so i wouldn't have to mod it all over again, now i'm trying to simply change the hero selection because i want to play with other characters, but doesn't work, the heroselect says "team assembled" i run the game and the team doesn't change at all.

i could really appreciate a solution for this annoying problem.

Any ideas?


NOTE: yes i dont recall making a "'clean install" but the game runs smoothly being launched from the folder, if a install in the system is necessary can i, after finishing the install simply paste all the old files on the folder or will i have to install all the characters all over again?

well you should do a clean install; other than that make sure you have the correct path of the game listed in the herostat
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: M@pple on May 18, 2013, 03:49PM
Quoteother than that make sure you have the correct path of the game listed in the herostat

Can you explain this better? i mean i do specified the path of the data folder in the herostat by opening but  doesn't work.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: heymanjack on May 18, 2013, 04:52PM
Quote from: M@pple on May 18, 2013, 03:49PM
Can you explain this better? i mean i do specified the path of the data folder in the herostat by opening but  doesn't work.

open herostat.cfg in the heroselect folder and make sure it references the data folder correctly. Is the drive letter correct? are the spaces correctly placed? etc
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: M@pple on May 18, 2013, 06:57PM
I do believe they are correct, i've tried to install the game clean on the C directory then i installed the heroselect mod, tried to config the heroes but i came up short, i believe that it wont work properly on the "C" directory because of that "administrator/user" bullshit, so i'm going to make a clean install somewhere else and see if it works.

Also, why the links to the official characters pack are offline?

-Edit-
Ok my report about my attempt to start a clean install then  copy-paste all the files to the folder: was a complete disaster,just like on the other non installed folder the heroselect doesnt change the characters like i  want, i 'ive already specified the path on the herostat.cfg but things dont change,im being forced to use an modified version of the official characters mod because the mod here is offline and i cant find nowhere else, boosts and skins will be installed into the game normally but characters won't its like the charaselect is trying to change a file that doesnt exist or some other config file is pointing at somewhere else.

i really wish i could fix this thing.

-Edit-

Ok people, after trying a lot of stuff i decided to READ the manual for the heroselect and i "discovered" the error in my part, in the herostat.cfg the data path must be written with TWO SLASHES instead of one, after i fixed this, the problem stopped,
well i've also found  the Official Characters pack in a zip ttally "vanilla", if needed, i can be the one to reupload it, thank god i like to save important files like this somewhere, you never know when useful things are going to get offline.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: mike_89x on May 19, 2013, 03:13AM
Quote from: M@pple on May 18, 2013, 06:57PM
I do believe they are correct, i've tried to install the game clean on the C directory then i installed the heroselect mod, tried to config the heroes but i came up short, i believe that it wont work properly on the "C" directory because of that "administrator/user" bullshit, so i'm going to make a clean install somewhere else and see if it works.

Also, why the links to the official characters pack are offline?

-Edit-
Ok my report about my attempt to start a clean install then  copy-paste all the files to the folder: was a complete disaster,just like on the other non installed folder the heroselect doesnt change the characters like i  want, i 'ive already specified the path on the herostat.cfg but things dont change,im being forced to use an modified version of the official characters mod because the mod here is offline and i cant find nowhere else, boosts and skins will be installed into the game normally but characters won't its like the charaselect is trying to change a file that doesnt exist or some other config file is pointing at somewhere else.

i really wish i could fix this thing.

-Edit-

Ok people, after trying a lot of stuff i decided to READ the manual for the heroselect and i "discovered" the error in my part, in the herostat.cfg the data path must be written with TWO SLASHES instead of one, after i fixed this, the problem stopped,
well i've also found  the Official Characters pack in a zip ttally "vanilla", if needed, i can be the one to reupload it, thank god i like to save important files like this somewhere, you never know when useful things are going to get offline.
i'm glad you figured it out by reading the manual, we did tell you to watch for the correct path in the herostat.cfg; happy gaming
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: M@pple on May 19, 2013, 03:07PM
Quotei'm glad you figured it out by reading the manual, we did tell you to watch for the correct path in the herostat.cfg; happy gaming

Another thing that i believe i should note to anyone who's having trouble making a character mod work on the game, if you dont do this right the characters not just won't be there to be selected but the game will generate "clones" of another character to fill in the "gaps":

Quotedefaultman
   stats {
   autospend = support_heavy ;
   body = 1 ;
   characteranims = 00_testguy ;
   charactername = defaultman ;
   level = 1 ;
   menulocation = 0 ;
   mind = 1 ;
   name = default ;
   skin = 0002 ;
   strength = 1 ;
   team = enemy ;
      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

   }

note that the all the entries are niveled, is one below the other as it should be, never allow it to be different like this:

Quotedefaultman
  stats {  <<<<<< this
   autospend = support_heavy ;
   body = 1 ;
   characteranims = 00_testguy ;
   charactername = defaultman ;
   level = 1 ;
   menulocation = 0 ;
   mind = 1 ;
   name = default ;
   skin = 0002 ;
   strength = 1 ;
   team = enemy ;
      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

   }

or the character won't work, i know its a very simple thing, but just this small detail can have an huge impact. i mean i know most of guys here do already know that, but i've made too newbie mistakes today so i'ts better to let them get  know, someone could be having the same problem that i had.

will you guys fix the link for the official characters? Not complaining or anything, just asking, if needed i can reupload with the rar. file i have here.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: Loco_aullador on May 21, 2013, 06:09PM
Can anyone upload it again? I've noticed that I still have the Official Characters Beta3, don't know if there are major updates but I'd like to check it out.

Thanx.
Title: Re: Official Characters 1.2 RELEASED (13.09.2009)
Post by: M@pple on May 23, 2013, 06:06AM
QuoteCan anyone upload it again? I've noticed that I still have the Official Characters Beta3, don't know if there are major updates but I'd like to check it out.

Here it is pal, if anyone can, please put the link on the main topic, to click on the link and getting an invalid link breaks my heart

http://www.mediafire.com/?sycrll4yndjzdsk (http://www.mediafire.com/?sycrll4yndjzdsk)

also can someone teach me how to install huds?i've learned how to install skins but when it comes to huds i'm a bit lost.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dark_Mark on May 24, 2013, 11:40AM
A new version's up. Link updated.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: fox456 on May 24, 2013, 05:43PM
Wow!  What a pleasant surprise to see your post, Dark_Mark!

Is there something new in this version?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Quentin Hex on May 24, 2013, 07:31PM
Quote from: fox456 on May 24, 2013, 05:43PM
Wow!  What a pleasant surprise to see your post, Dark_Mark!

Is there something new in this version?
>>>
Quote from: TheFirstPageofThisPost
Updates since last release:
- Sharper textures for Black Widow, Ronin and Captain Marvel
- Slightly tweaked models for Ronin
- Updated some sounds for Ronin
- Fixed the issue with certain character effects not appearing on Low Particle Detail setting
- Minor tweaks to some character effects
- Updated model and icon for Thunderbolts Venom
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BigDoddy on May 25, 2013, 07:24PM
I tried to download this mod but when I tried to extract the files in Marvel Ultimate Alliance, there were like 1000 errors saying that the files could not be opened. I have 7-zip. I don't understand how this had happened. I downloaded this mod a few years ago and was able to play it but i don't get why I can't extract the files.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dark_Mark on May 26, 2013, 06:39AM
Quote from: BigDoddy on May 25, 2013, 07:24PM
I tried to download this mod but when I tried to extract the files in Marvel Ultimate Alliance, there were like 1000 errors saying that the files could not be opened.

Try the self-extracting archive: http://www.sendspace.com/file/8alr2c (http://www.sendspace.com/file/8alr2c)
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BigDoddy on May 26, 2013, 03:21PM
So I managed to get all the files that I need. However I am currently having a problem with herostat.cfg. I am trying to change the link at the top so that it matches the path to the data file in MUA.
This is the link I'm taking about:
c:\\Program Files\\Activision\\Marvel - Ultimate Alliance\\data\\

In my case, the folder "Activision" was in was called "Program Files (x86)". However when I try to save the changes I made to the path, a message pops up that says the following:

Cannot create the C:Program Files (x86)\Activision\Marvel - Ultimate Alliance\OfficialChars_1.3\heroslect.cfg file.

Make sure that the path and file name are correct.


When I try to adjust the path to C:\Program Files (x86)\Activision\Marvel - Ultimate Alliance\data\herostat.cfg, this message pops up:

You don't have permission to save in this location.
Contact the administrator to obtain permission.


What should I do?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BigDoddy on May 26, 2013, 04:41PM
So here is where I am at:

1.) I changed the path in herostat.cfg file
2.) I changed the path in the lower right corner of HeroSelect
3.) I pasted the files from OfficialChars_1.3\ui\menus to the menu folder under MUA

I basically did the same stuff I did when I ran into these problems. However, the NRCompiler pops up after I try to get it to accept the team I built in HeroSelect saying that the files can't open. Right now I'm stuck
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BigDoddy on May 26, 2013, 05:41PM
So I got the paths right but when I add the new characters, the only characters I can play are colossus and moon knight but I can't use their powers or even melee attacks. At the character select screen, all other new characters that are added cannot be seen on the screen and if I select them to play the game crashes. I did all the stuff I stated previously but I don't know what else to do right now.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Tundercaos on May 30, 2013, 09:57AM
Hey guys,i've just installed the patch and it works,i think,but,as it's said in the patch's description,i see the default installed characters,all except hulk.Maybe he needs to be unlocked?Really thanks,by the way,the patch is awesome!
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: M@pple on May 31, 2013, 05:16PM
I would like to update my version 2.6 for this 3.6 but i think its gonna create more trouble than its worh on an already modded game, what you guys think? should i install it?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Polygone on June 08, 2013, 05:38AM
Just install it, there's no risk involved for as far as I know
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on June 08, 2013, 11:40PM
You guys won't believe what i just found now:
http://www.tombraiderforums.com/showthread.php?s=7c4ee38cc29edc01f08b9bca7c1f8a3d&t=151335&page=2697
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: 15cyber on June 28, 2013, 01:17PM
thanks
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dark_Ansem on July 16, 2013, 02:43AM
incredible finding Lars!
Title: Re: Official Characters 1.0 RELEASED (01.06.2009)
Post by: angelfish on August 08, 2013, 08:16AM
Quote from: Nova on June 01, 2009, 03:13PM
I have a problem with heroselect. When I have selected which characters I want and press Accept Team, this opens up: http://img523.imageshack.us/img523/1253/35589415.png and then when I start the game the default characters are still there.
I have the same problem now :( i did a clean install
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: NitroRE3 on August 20, 2013, 07:01AM
I might have an answer for the question with this kind of problem

(http://oi39.tinypic.com/4juxi9.jpg)

The thing is simple, reinstall the game (painful task, I know) and make sure you install the game in the original folder it should be (Program Files\Activision\Marvel - Ultimate Alliance)

*Note: If you have a portable version just create the folders and send the installed (or decompressed) files to the Marvel - Ultimate Alliance folder  (in case you have the files into another folder just change the name for Marvel - Ultimate Alliance and replace the folder with the same name)

Then follow the steps to install the mods. Hope I could help.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: pepperr on August 27, 2013, 09:38PM
Hi, I'm having trouble with cyclops' Optic Stream power. When I change his damage output by using XMLBCUI with the files in the talent folder, it doesn't reflect in-game. I set his level 1 damage as 1-2, but in the game, it still does the same damage as the default settings(16-17). I've also noticed this issue with other powers that involve holding down the button, such as Torch's flamethrower and Havok's copy cat ability.

Does anyone know why this is happening or how I can fix this?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: pestemo123 on August 30, 2013, 02:57PM
do u guys know how to play this mod in my ps2 console? plss i really want to play this game..but my pc cant handle it so i was hoping if u could tell me how to download this so it would be playable for my ps2
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on October 05, 2013, 10:05PM
:| Wait. Did i missed something?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: TIMELORD on October 19, 2013, 03:02PM
I don't know if its just me but i downloaded and installed the new Official Characters and the games seems to have slight pauses every so often like it gets stuck.
Sorry but that is the only way i can describe it.
Any thoughts on why this might be would be appreciated
P Day
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BLaw on October 19, 2013, 04:23PM
Is it with every character or with specific characters?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: TIMELORD on October 22, 2013, 03:22PM
Hi I thought i solved the problem with the game pausing and not running smoothly by turning off the caps lock, but no something is wrong when i downloaded 1.3.
I will try downloading 1.2 instead to see if that works.If anyone knows why it keeps pausing it would be good to know.
Regards
P D
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Blacklight521 on December 02, 2013, 04:27PM
Hey guys. Downloaded the recent release a couple weeks ago and I noticed that when I use Cyclops' Rapid-tap optic blast power, the beams aren't appearing. He's shooting invisible streams. :/

Any ideas on how to fix that?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Blacklight521 on December 05, 2013, 10:32AM
Right, well I figured out that it was because his Ricochet Blast entity is absent from his entities file. And the one in there is for a power he doesn't have...

Is the "cyclops_pylon" entity supposed to be the Ricochet blast enitity? Or is the ricochet enitity just completely absent? And how can I go about getting the entity code for it?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LikeAnEagle on December 30, 2013, 07:23PM
Mod's been working great for me, so have a moment of thanks; I can't imagine how much work it must have been to convert all those files for PC and then work out the bugs. Noticed a few points, though - just little things, more story than gameplay, but maybe it's worth a look at? I'm not sure if it's just me, or if it's 1.3 for everyone, but neither  :cyclops: nor  :nightcrawler: triggers any dialogue with  :phoenix: during Murderworld like in the Xbox; again, I don't know if I missed something, or if the lines weren't converted. Also, some of  :venom: 's dialogue differs between the audio we hear and the text in the box (I remember he referred to himself in the plural - "we" - while talking to  :rhino: in the text box, but speaks in singular - "I" - in the audio.

It's hardly vital, and probably already noted before I mention it, but it's slightly head-tilting if one is trying to discover all the conversations.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Techon 7 on December 31, 2013, 09:26AM
I think it has something to do with glitches that happened due to the amount of convos there.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LikeAnEagle on December 31, 2013, 09:15PM
Hurm... maybe. But I thought it was only a problem with localised versions of the game, which mine isn't. No great loss to gameplay, though; just leaves me wondering what Cyke would've said to Jean. Which reminds me - the only other unique dialogue Cyclops has (with Dark Cyclops) is also text-only, without audio. Again, not exactly a vital part that's missing, but it certainly raised eyebrows when I was taking Cyke for a playthrough.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on January 15, 2014, 09:21PM
 :scratchhead: What if we replaced Magneto one with Cyc/Night on the connversation script, will it work?

:( Oh BTW, i prefer using Sabretooth's spot, in replacing either Dr. Doom's or Nightcrawler's spots, it may work.

EDIT: I forgot to mentioned for those who didn't know (especially for rookies) that Thor & Storm's complete sounds are included in whiteking's topic (kinda of if i'm not wrong), Cates released FF/F4 couples' (y'know who?) New Marvel hud
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: StormishJustice32 on February 24, 2014, 01:29PM
Nice mod! I Was trying to search for Colossus and Moon Knight! But great mod! Nice job team! Wish you had the time to update it!

:tmaster:
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Maegawa on March 02, 2014, 11:35AM
Who made the awesome  :magneto: Xorn skin?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Kiwi Kid980 on May 07, 2014, 11:19AM
Is Heroselect working properly it doesn't seem to be working
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: andog on October 27, 2014, 12:00AM
Could you guys check and tell me why my Master of Magnetism  :magneto: ain't flying? :(

I mean sure he floats above ground all the time but double jump ain't making him fly :( I installed the chars ok and got everything working. Just Magneto somehow ain't working properly (or might be it was intended so that he could not fly?). Doom flies around just fine why not Magnet??? :(

Please, help me figure this out guys! Thanks a bunch!
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BLaw on October 27, 2014, 12:58AM
Did you start a new game after putting him in the herostat?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: andog on October 27, 2014, 01:27AM
I certainly did not! I think it must be it :) Will try to restart the game.
Thank you very much for such a quick reply!
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Maverik on October 27, 2014, 02:32PM
I can't get the mod to download, from either link :(

Please note, I have turned off add blocker, and tried this in both Firefox & Chrome and had the same result each time.

7z Archive:
The link takes me to a putlocker page that asks me to click "continue to file". I do so, and it takes me to a page with a broken video... If I click play, it says "Error loading player: No playable sources found". If I click "Direct Download" under it, it just loops back to the "continue to file" page. If I click "download" at the top of the page (or ANY button up there) nothing happens at all...

Self-extracting archive:
"The file is currently unavailable. Our support staff have been notified and we hope to resolve the problem shortly. Please try again later." It's been saying that for about 2 days now...

Can anybody help? :(
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: kiadar on October 27, 2014, 08:30PM
Here, in the backup forum:
http://marvelmods.freeforums.org/official-characters-mod-t26.html

Or directly at this link:
http://www.4shared.com/archive/TLMTOUJDce/1_OfficialChars_12.html

It's an old version, I think, but already helps
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Maverik on October 27, 2014, 10:16PM
Oh awesome! The 1.3 one was linked there too <3 Thanks so much!

Though I still hope the OP is able to fix the links for other folks who have the same issue I did...
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dark Seraphim on October 29, 2014, 01:17PM
I decided to get back to MUA for the first time in a year and the mod is still as amazing as I remember. This may be a stupid question, but besides some of the costumes, are there any differences between the modded characters and their original incarnations (e.g. damage output, different moves, etc)?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BLaw on October 29, 2014, 02:31PM
This pack has every powerstyle/talent copied from their original incarnation. All other mods not in this pack are different in damage, moves, talents etc
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: ThePsychoBear on November 04, 2014, 03:12PM
The stuff for 1.3.7z does not work...
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: kiadar on November 04, 2014, 08:13PM
Here, in the backup forum:
http://marvelmods.freeforums.org/official-characters-mod-t26.html
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: ThePsychoBear on November 05, 2014, 06:31AM
Thanks i got it working.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: corvetterules2 on December 27, 2014, 05:50AM
Can you guys fix Magneto only dealing 1 damage on every power when you add ranks to Magnetic Damage passive in the next patch of OC pack?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Teancum on December 27, 2014, 07:07AM
I doubt it will get patched again. We haven't worked on it in ages.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on December 27, 2014, 08:50AM
I got Ronin's sims with me. Will be uploaded next week.

EDIT: Let's just wait for an emulator for Xbox 360 & PS3 finalised next year in some months

TC-Sensei, Have you received my PM about Widow's sims test?

EDIT: Some of OC Patch already in my pages, you can visit the link below
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: vegetatheprince on June 11, 2015, 05:07AM
Can someone help me? I installed my mods and launched heroselect but my mods are'nt showing up. What's wrong?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on June 11, 2015, 05:17AM
Check this :http://marvelmods.com/forum/index.php/topic,4555.0.html (http://marvelmods.com/forum/index.php/topic,4555.0.html)
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: piano1997 on June 28, 2015, 04:30PM
I have a problem when I select the characters form hero select and lauch the game with the "Lauch MUA" button  it works but when I lauch the game from the desktop the default characters show up ...
Can anyone help me?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on July 01, 2015, 01:44AM
Well I don't know ...
Did you start a new play ?
It's very important if you change anything in the game .
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: piano1997 on July 01, 2015, 11:26AM
Yes, I started a new play ...
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on July 01, 2015, 01:13PM
Ok. So if you did everything in the same way like this guide : http://marvelmods.com/forum/index.php/topic,4555.0.html (http://marvelmods.com/forum/index.php/topic,4555.0.html), it must work.But if its still not,  you have to write your settings step by step.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: piano1997 on July 01, 2015, 11:12PM
ok, so where I can find the decompiler ??
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on July 02, 2015, 01:10AM
In this case you don't need the "decomplier" (XMLBCUI).
Install the OCP to the MUA main library ( backup your original files).
Open Heroselect than select the characters,chosse a slot for each one.After you done with this klick to accept team.
If you want to play with the 27 fellows  you must have to add 2 extra characters to the officials.
Download the mod. Extract it.Copy the files to the MUA main library, than edit the herostat.cfg file with notepad++ or another file editor.
After this procedure you have to able to use 27 characters and have the option to choose the default box in HeroSelect.




Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: piano1997 on July 02, 2015, 04:56AM
ok, I finded the issue one character in the herostat.cfg was configured to spot 6 instead of a general spot XXXX .
Howewer some caracters can't fly ...
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on July 02, 2015, 05:21AM
Well just start a new game. I had the same problem when I  changed skins in the  game.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: piano1997 on July 02, 2015, 09:01AM
Hey Thank you !!!! , now it works perfectly fine !!!
Thanks for being patient!!!
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on July 02, 2015, 11:08AM
You're welcome  ;)
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on July 02, 2015, 03:00PM
If you want to change into another empty slots (which are actually another DLC spots, other than 96 & 26), you'll might download my charsel menu fixes, download hex editor & use xmlbcui, although it still 27 MAX slots since there's no news to exceed it
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on July 03, 2015, 05:36AM
When you add characters and  used the Accept Team option sometimes its pass that HeroSelect isn' work correctly. Check the  herostat.engb file with a file editor. If the file contains datas about the characters that you added everything is ok, you can run the game.
But if there aren't... well in this case something turned out wrong and the game will crash.
In this case I used to choose the Deffault option in HeroSelect and start the adding process afresh. 
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: AMarvelousHero on July 20, 2015, 06:49AM
Guys I am really having a problem with this mod two years ago I magically installed this mod and now when I try to install and add all the extra characters through HeroSelect only the normal heroes show up I have read the previous posts and I try to do the same but still nothing works  :toad: :toad: :blackshake:
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: AMarvelousHero on July 20, 2015, 08:40AM
Everything is ok now I had to download an older version of Notepad++
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on July 27, 2015, 12:28PM
no double post plz, unless it's already a different days/months/years
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Hipertor on August 01, 2015, 11:08AM
Hey, I'm havnig a Error that says "Input files could not be opened". I'm running the game in Windows 10 right now, dunno if it can be the cause.

Please help, this is something I wanted since years ago.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on August 09, 2015, 07:49PM
Try Run Compatibility or/& Set 256 color thing. The setting work on the previous Windows gamds, such as XML2

Oh BTW. If you're a Windows 8/8.1 - onwards user, you can play xenia there, like MUAGE, and can port the models. Unless it needs a requirement first as of in xenia.jp, like the latest graphic cards & emulator builds
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: dsl on November 27, 2015, 12:04PM
Can anyone upload this to a another host pls? (mega,mediafire..)
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Kazansky on February 11, 2016, 12:44PM
Quote from: dsl on November 27, 2015, 12:04PM
Can anyone upload this to a another host pls? (mega,mediafire..)

Here you go. https://drive.google.com/file/d/0BxbrAFHf6NMidW1qTlk4dXVjaGs/view?usp=sharing

This is a clean release of Marvel Ultimate Alliance Modpack 1.3

I promise you there is no malware that's attached to this one, and the password for the "other" release in Spanish was  "http://rafaron-zone.blogspot.mx/"

**ACQUISITION**
This file was liberated from the Spanish, extracted, and recompiled into a new .rar file. There should be a foreign visual basic file named "RafaroNZonE.vbs" -- I do not know what it does but I'm pretty sure it's not essential to the installation process.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BugleShutterbug on February 17, 2016, 04:40AM
Did anyone ever mod in a way to save both Jean and Nightcrawler without needing Magneto? I was just curious before I removed him from my roster. I'm probably going to either way but having the option to still feel heroic would be cool.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Kaiko on February 17, 2016, 12:23PM
I dunno but I guess you could write a script or something to make the game think it is saving them both ---- I'm not sure tho
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: jackregz on April 06, 2016, 10:38AM
Could someone PLEASE upload heroselect? Every download I've found for this mod either doesn't have it or DOES have a virus. I'd really appreciate it!
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: brownie23 on April 12, 2016, 08:44PM
I really want to use this mod but I have a really annoying problem with the heroselect.exe. I made sure all the file paths are correct but when I select my characters and click "Launch MUA" the game doesn't start, the heroselect window disappears but then nothing starts up!

I don't understand what I'm doing wrong. Can anyone help me?

I understand I'm coming into this games modding community a little late and there's not many people online in these forums, but if somebody can help  I would greatly appreciate it.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: cyberhawk777 on April 13, 2016, 06:26AM
That's happened to me a few times.  Check to see if the modified roster is still there after you start the game manually.  I've had heroselect make the changes, but sometimes not start the game.  When that happens, at least for me, the changes are still in place when I open the game normally.

*Even though this wouldn't affect it, before testing what I said above, make sure to delete your settings.dat file from the MUA folder under "Documents" or "My Documents."
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: brownie23 on April 13, 2016, 12:26PM
Thank you this method worked! I don't think I can switch characters mid-game though can I?

When I try to reload my save after changing my heroes around the game just crashes unless I start a new game.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: cyberhawk777 on April 14, 2016, 06:12AM
If you mean there's no way to switch characters through hero select mid-game, you're correct.  As soon as you make your team of 27 characters, that's who you're stuck with for that game.

If it's crashing when you try to change your team at a SHIELD extraction point, then something else could be wrong.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Troscus on April 20, 2016, 11:17AM
I'm having a problem with this mod. The mechanics of it work fine, but the copy of the mod I was able to download (provided by Kazansky on page 48) does not have the Heroselect folder at all. Can anyone provide a way to download either the necessary files or a copy of the mod that has Heroselect?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Medevenx on May 09, 2016, 10:07PM
Anyone have a link for this that ISN'T an exe? I thought it was supposed to be a 7z but when I download it, it becomes an exe. Anyone got another link?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Lean on May 10, 2016, 03:11AM
Quote from: Medevenx on May 09, 2016, 10:07PM
Anyone have a link for this that ISN'T an exe? I thought it was supposed to be a 7z but when I download it, it becomes an exe. Anyone got another link?

Here's a link: http://www.mediafire.com/download/07c8h2ov9130h8n/Offical+Characters.rar
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: dude17943 on May 18, 2016, 12:24PM
I just downloaded this mod, as it seemed like something I'd been looking for for a while now (the ability to play the console DLC characters on PC). However, the mod comes with a few strange nonstandard default character options. This wouldn't be so bad, but there seems to be a bug with Heroselect that, when loading the default options, does not populate the menu positions of the characters in the GUI.

This means that when you want to swap out a single character from a set (or, if you're like me, you want the default characterset plus one or two more) you have to manually repopulate the entire menu from screencaps of the ingame unmodded menu.

Here are some images of the behavior I'm getting. This first one shows the "Default" option, and how it does not allow you to actually view what it is setting.
http://i.imgur.com/7leb0oq.png

The second image shows the "Select" option, and how it requires population of the list from scratch.
http://i.imgur.com/IWUXfJo.png

I'm sure I've simply missed an option somewhere.


Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Folv on May 18, 2016, 08:24PM
Quote from: dude17943 on May 18, 2016, 12:24PM
I just downloaded this mod, as it seemed like something I'd been looking for for a while now (the ability to play the console DLC characters on PC). However, the mod comes with a few strange nonstandard default character options. This wouldn't be so bad, but there seems to be a bug with Heroselect that, when loading the default options, does not populate the menu positions of the characters in the GUI.

This means that when you want to swap out a single character from a set (or, if you're like me, you want the default characterset plus one or two more) you have to manually repopulate the entire menu from screencaps of the ingame unmodded menu.

Here are some images of the behavior I'm getting. This first one shows the "Default" option, and how it does not allow you to actually view what it is setting.
http://i.imgur.com/7leb0oq.png

The second image shows the "Select" option, and how it requires population of the list from scratch.
http://i.imgur.com/IWUXfJo.png

I'm sure I've simply missed an option somewhere.

Send me a private message when you can and i'll try to work with you. Hitting the default button will not display any of the characters being placed in (not anywhere visible within the heroselect tool, that is).

When you first install the OC1.3 mod you will have Captain Marvel, Hawkeye, Hulk and Moon Knight as the default 'extra' characters. To swap them out, you will have to manually select every character you want individually using the 'select' option.

To make sure everyone is placed in a decent position, you may want to refer to this list of the default hero placement:

1 ms marvel
2 hawkeye
3 Ghost Rider
4 Daredevil
5 Thor
6 Captain America
7 Wolverine
8 Blade
9 Elektra
10 Black Panther
11 Dead Pool
12 Spider Woman
13 Silver Surfer
14 Storm
15 Invis Woman
16 Spiderman
17 Iron Man
18 Luke Cage
19 Iceman
20 Nick Fury
21 Mr Fantastic
22 Hulk
23 Thing
24 Human Torch
25 Moon Knight
26 Captain Marvel
27  (96) Dr Strange
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Chimichangas on May 19, 2016, 12:00AM
Can someone help me out? I'm trying to use heroselect but I keep ending up with the default characters.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Polygone on May 22, 2016, 12:35PM
Odd question maybe, but can someone perhaps update the first post with a link that isn't to one of these exe. files that downloads additional programs etc. on your comp? Just a normal link with the zip file?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Cobalsh on June 19, 2016, 04:30AM
I've got that same input error that people have had before. Has there been a solution for that yet?

Edit: Here's a screencap
http://i.imgur.com/6uCszt4.png
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Owl City on June 21, 2016, 09:58AM
Does anyone have the link for the non self extracting version of this?
I'm having a problem with Fing Fang Foom. i'm simply can't batttle him. After his speech, he simply disappears.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: blackheart on June 21, 2016, 10:08AM
Quote from: Cobalsh on June 19, 2016, 04:30AM
I've got that same input error that people have had before. Has there been a solution for that yet?

Edit: Here's a screencap
http://i.imgur.com/6uCszt4.png
i think this is related with the local on your herostat, check it. this is how mine is:
C:\\Program Files\\Activision\\Marvel - Ultimate Alliance\\data\\
even the "C" should be spelled correct, cometimes is a "c"
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Cobalsh on June 21, 2016, 01:27PM
Holy gee, didn't even catch that.

Thanks, friendo.

But should I connect it to my Data folder? This is the current location to my copy.
D:\Marvel Ultimate Alliance

Ehhh... something weird happened. All the characters disappeared from the character select screen, when I started a new game the standard four had their entire movelist available, they weren't emitting any dialogue, and they could gain momentum. Probably got the pathing wrong, here's what I put in:
D:\\Marvel Ultimate Alliance\\data\\

That leads directly to my data folder, unless I screwed something up (which I most definitely did).

Edit 2: Kinda got it to work. Captain America will always spawn with all his special abilities unlocked, and characters' models won't always show up in the character select, but they're always selectable. The only issue I have is with using Falcon, a modded character I downloaded. He just won't appear period.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: cyberhawk777 on June 22, 2016, 06:32AM
Quote from: Cobalsh on June 21, 2016, 01:27PM
Holy gee, didn't even catch that.

Thanks, friendo.

But should I connect it to my Data folder? This is the current location to my copy.
D:\Marvel Ultimate Alliance

Ehhh... something weird happened. All the characters disappeared from the character select screen, when I started a new game the standard four had their entire movelist available, they weren't emitting any dialogue, and they could gain momentum. Probably got the pathing wrong, here's what I put in:
D:\\Marvel Ultimate Alliance\\data\\

That leads directly to my data folder, unless I screwed something up (which I most definitely did).

Edit 2: Kinda got it to work. Captain America will always spawn with all his special abilities unlocked, and characters' models won't always show up in the character select, but they're always selectable. The only issue I have is with using Falcon, a modded character I downloaded. He just won't appear period.

You don't want to point heroselect at your data folder.  If I remember correctly, both that and herostat.cfg need to point to mua.exe, i.e. d:\\marvel ultimate alliance\\mua.exe for herostat.cfg and d:\marvel ultimate alliance\mua.exe for heroselect itself.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on June 22, 2016, 08:09AM
To get Heroselect work properly , you have to move all the files inside the Heroselect folder, to the next direction : C:( or the location of MUA )\\ Marvel Ultimate Alliance \\ Ui \\ Menus
Another thing, you have to add two separate mod to Heroselect ( which isn't in the OCP ) before you can use the select option on it.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Cobalsh on June 22, 2016, 08:49AM
I've done all this, and now things have only kinda changed. Installed a Goku mod alongside Falcon, put both into the herostat and heroselect properly and it gave me the input error message. So I changed the shortcut to this:
http://imgur.com/MmfsEsG

Which leads directly to MUA. Neither Goku nor Falcon showed up, their spots are vacant and unselectable.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on June 24, 2016, 02:31AM
At the very first time I installed the OCP , I can't induced hereselect to work in no way.
The problem was that my main folder of MUA was here : C:\\Program Files (x86)\\Activision\\Marvel Ultimate Alliance.
But the direction which is in the herostat.cfg file, refered to another way , namely : C:\\Program Files\\ Activison\\Marvel Ultimate Alliance.
The only little deflection was the : (x86)
It was because the game is a 32 bit application and my operation system is 64 bit.
I tried to rewrite the C:\\Program Files\\ to C:\\Program Files (x86)\\ in the herostat.cfg, but it not helped.
So after all, the last thing I tried was, to remove the full Activision folder to here : C:\\Program Files\\ .
Since I did this change Heroselect works perfectly.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Cobalsh on June 24, 2016, 04:40AM
I think I just screwed up my herostat too much to fix it somehow. Has anyone posted just the standard herostat anywhere so I could refresh everything and just re-add all the mods I have and start anew?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BaconWizard17 on June 30, 2016, 02:35PM
When I get to step 3B, it tells me "Can Not Open Output File : Access is denied. : C:\Program Files (x86)\Activision\ Marvel - Ultimate Alliance\OfficialChars_1_3-135486371.exe"

I tried to move the entire activision folder to regular program files, but it said the same thing, minus the x86.

One thing I noticed is that I need administrator approval every time I move anything into or out of the folder, even though I'm already an administrator. Could this be the problem?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: cyberhawk777 on July 01, 2016, 06:17AM
Quote from: BaconWizard17 on June 30, 2016, 02:35PM
When I get to step 3B, it tells me "Can Not Open Output File : Access is denied. : C:\Program Files (x86)\Activision\ Marvel - Ultimate Alliance\OfficialChars_1_3-135486371.exe"

I tried to move the entire activision folder to regular program files, but it said the same thing, minus the x86.

One thing I noticed is that I need administrator approval every time I move anything into or out of the folder, even though I'm already an administrator. Could this be the problem?

I think it's at least a symptom of the problem.  I don't believe Program Files/(x86) is a folder that usually requires administrator privileges.  Sounds like something is a little weird with the permissions.  That would also explain the "Can Not Open Output File" error.  Try running both heroselect and MUA as administrator and see if that helps.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: andersonbrazil on July 04, 2016, 02:32PM
Quote from: BaconWizard17 on June 30, 2016, 02:35PM
When I get to step 3B, it tells me "Can Not Open Output File : Access is denied. : C:\Program Files (x86)\Activision\ Marvel - Ultimate Alliance\OfficialChars_1_3-135486371.exe"

I tried to move the entire activision folder to regular program files, but it said the same thing, minus the x86.

One thing I noticed is that I need administrator approval every time I move anything into or out of the folder, even though I'm already an administrator. Could this be the problem?

The biggest fact this is, the problem of the heroselect is the directory address. When you change it to your C: / Program Files, 80% of your problems are solved. This problem with permissions can be a problem of other 20%. I made a video that teach to use the heroselect, but is in Brazilian Portuguese, but the procedure is clear. Surely you will need to change the Windows pemissões to access the herostat and herolist. Watch the video, I think he will be able to help you.

http://marvelmods.com/forum/index.php/topic,9787.msg182415.html#msg182415
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BaconWizard17 on July 05, 2016, 03:00PM
I used the clean download on Page 48. However, it appears that Colossus and Nightcrawler are the only characters whose actors files are present. Everyone else (at least the characters that I want) have heads, but they don't have anything in the actors file. In addition, it didn't come with any of the information for me to add the characters to the herostat. Colossus is already on it, Nightcrawler isn't.

And I thought this would be so easy to download.

Update: I read through about the first 8 pages, and completely uninstalling and reinstalling the game and the mod seems to have helped everyone. Should I attempt that as well?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: andersonbrazil on July 05, 2016, 06:20PM
Quote from: BaconWizard17 on July 05, 2016, 03:00PM
I used the clean download on Page 48. However, it appears that Colossus and Nightcrawler are the only characters whose actors files are present. Everyone else (at least the characters that I want) have heads, but they don't have anything in the actors file. In addition, it didn't come with any of the information for me to add the characters to the herostat. Colossus is already on it, Nightcrawler isn't.

And I thought this would be so easy to download.

Update: I read through about the first 8 pages, and completely uninstalling and reinstalling the game and the mod seems to have helped everyone. Should I attempt that as well?

Man this exe. of the page 48, I do not know. But why you do not use the conventional OC from page 1? I use and it serves me well. I can easily access my mods, and that distracted me a lot when I'm operating the heroselect. I recommend you insist on it. Worth it!



Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: AznSenseition on July 06, 2016, 10:08AM
Im pulling my hair out trying to figure out what's wrong when trying to use Heroselect and hero stat.

- I did a fresh install (several times) , at the moment my game is in D:\Programfiles\Activision\Marvel - Ultimate Alliance

- Then I installed the complete character roster mod from a download on page 49, since the opening post download does not work at all, it's an Executable file and even downloading it from the filehost is sketchy and convoluted at times.

- Installed the hero mod, ran the game, I see Hawkeye (the menu even pops up stating i have hawkeye), Moonknight, Captain Marvel, Don't see hulk though at this time. maybe need to get farther then the first mission? not sure

- Next, I open the herostat, edit the first line to match my Data folder directory. D:\\Programfiles\\Activision\\Marvel - Ultimate Alliance\\data , I copied and paste, so it looks exactly how my file directory looks.

- THEN, I open heroselect, fill up my roster of 20 something heroes, Hit accept team, then Launch MAU, after changing the file path at the bottom to match my D directory. The game starts up, I start a brand new game, rush to the first shield point to change roster, and Nothing, I see Moon knight, Hawkeye, etc, but I dont see any of the heroes I put in my roster. The main hero I just want to select is Sabretooth, everything about him is already included in the herostat no? So Why is this not working? Am I doing something wrong? is something in the wrong spot? Is the Heroselect folder supposed to not be in it's own folder or in a data folder or something? Im at a loss here and hopefully someone can help me.

EDIT: By the way, I'm using Windows 10
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: edward on July 06, 2016, 10:56AM
So the heroselect folder is in the root of the game dictionary right? D:\ProgramFiles\Activision\Marvel - Ultimate Alliance\heroselect

This looks wrong to me. Are you sure the folder is called "Programfiles" not "Program Files"?
D:\\Programfiles\\Activision\\Marvel - Ultimate Alliance\\data

If it is Programfiles it should be like this
D:\\Programfiles\\Activision\\Marvel - Ultimate Alliance\\data\\
not
D:\\Programfiles\\Activision\\Marvel - Ultimate Alliance\\data

Also are you sure the hard drive is D:?

So on the game path you have
D:\Programfiles\Activision\Marvel - Ultimate Alliance\MUA.exe
Right?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: AznSenseition on July 06, 2016, 11:27AM
Yeah, sorry it is just ProgramFiles, how it's supposed to be. It's also in harddrive D: yes.

Everything is where it should be labeled exactly how it should be. Still not getting it to work. My heroselect folder is in D:\ProgramFiles\Activision\Marvel - Ultimate Alliance\HeroSelect

Should I have those files in Heroselect, not in it's own folder or is it fine there? Because everything is labeled how it supposed to in the hero stat as well. double slashes and all.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: BaconWizard17 on July 06, 2016, 07:24PM
Quote from: andersonbrazil on July 05, 2016, 06:20PM
Man this exe. of the page 48, I do not know. But why you do not use the conventional OC from page 1? I use and it serves me well. I can easily access my mods, and that distracted me a lot when I'm operating the heroselect. I recommend you insist on it. Worth it!

I'll give it a shot.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on July 07, 2016, 02:04AM
Quote from: AznSenseition on July 06, 2016, 11:27AM
Yeah, sorry it is just ProgramFiles, how it's supposed to be. It's also in harddrive D: yes.

Everything is where it should be labeled exactly how it should be. Still not getting it to work. My heroselect folder is in D:\ProgramFiles\Activision\Marvel - Ultimate Alliance\HeroSelect

Should I have those files in Heroselect, not in it's own folder or is it fine there? Because everything is labeled how it supposed to in the hero stat as well. double slashes and all.

In this case Your heroselect folder must be in : D:\ProgramFiles\Activision\Marvel - Ultimate Alliance\Ui\Menus .
And You have to add two separate mod to Heroselect ( which isn't in the OCP ) before you can use the select option.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: AznSenseition on July 07, 2016, 05:53PM
Quote from: Dr. Bruce Banner on July 07, 2016, 02:04AM
In this case Your heroselect folder must be in : D:\ProgramFiles\Activision\Marvel - Ultimate Alliance\Ui\Menus .
And You have to add two separate mod to Heroselect ( which isn't in the OCP ) before you can use the select option.

What are the 2 separate mods exactly? I'm not quite understanding what I'm missing.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dr. Bruce Banner on July 08, 2016, 12:51AM
I meant , you have to add two individual character mod to the game, wich aren't included in the OCP.
After you do this , you will be able to use the select option to choose the heroes you want.
Another thing, you mentioned you have Windows10. So You have to run all the programs ( total commander , notepad , heroselect etc... ) and also the game , as an administrator. Or the changes you do, would not appear.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: IronManRocks on July 13, 2016, 03:12PM
Hello everyone!
I have question about the mod. When it is supposed to be installed?
Should I install it after I just started the game(due to the fact that I'll have to restart the game to use new characters)?
Or it's suggested to install it after you finish the game, so you have all the Vanilla characters unlocked?
Or it doesn't matter, and I can install it whenever I want?
I'm sorry for the stupid question, but I'm quite new in modding.
Thanks in advance! :stark:
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: cyberhawk777 on July 14, 2016, 11:19AM
Quote from: IronManRocks on July 13, 2016, 03:12PM
Hello everyone!
I have question about the mod. When it is supposed to be installed?
Should I install it after I just started the game(due to the fact that I'll have to restart the game to use new characters)?
Or it's suggested to install it after you finish the game, so you have all the Vanilla characters unlocked?
Or it doesn't matter, and I can install it whenever I want?
I'm sorry for the stupid question, but I'm quite new in modding.
Thanks in advance! :stark:

No matter what, you'll have to start a new game to have access to the new characters anyway, so it doesn't really matter much.  You'll also need to delete the .dat file (someone else could probably remember the exact name) in My Documents/Activision/MUA, whenever you change the roster and before starting a new game.  Otherwise, you'll still have the same characters who were already available. 

Finally, I recommend using the code to unlock all characters at the first SHIELD Extraction point just so you can enjoy the new ones a little earlier.  I think it's up, up, down, down, left, left, left, Enter.  To be honest, I also do it because I don't really know when they'd otherwise become available.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: IronManRocks on July 19, 2016, 01:54PM
First of all, I'm sorry if I answer so late; by the way thank you cyberhawk777, I think I'll finish MUA first time in Normal-mode to unlock everything without cheating, and once it will be done, I'll install the mod.
However it won't be soon, I decided to play X-Men Legends 1 and 2 first ;)
Oh, and just another question: concerning X-Men Legends 1, it was not for PC, so we have to use emulators (even if I saw that some guys are creating it in this forum), in fact I use PCSX2, and in works flawless. But what about XML 2? Do you suggest me any particular version?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: cyberhawk777 on July 21, 2016, 06:03AM
Quote from: IronManRocks on July 19, 2016, 01:54PM
First of all, I'm sorry if I answer so late; by the way thank you cyberhawk777, I think I'll finish MUA first time in Normal-mode to unlock everything without cheating, and once it will be done, I'll install the mod.
However it won't be soon, I decided to play X-Men Legends 1 and 2 first ;)
Oh, and just another question: concerning X-Men Legends 1, it was not for PC, so we have to use emulators (even if I saw that some guys are creating it in this forum), in fact I use PCSX2, and in works flawless. But what about XML 2? Do you suggest me any particular version?

I can't really comment on X-Men Legends emulation, as I haven't tried to emulate PS2/XBox games on PC.  Also, I should probably mention that, due to some issues they can't overcome, the X-Men Legends PC project on this site has ended.  It's still partially playable, though.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: kumaraguru on July 27, 2016, 12:44PM
Hi,

even though I'm using this mod for a very long time, it never occurred to me until after yesterday's MUA 1 & 2 re-release, that we need proper MUA 1 PC Original Port..

So can anyone advise how to include only the following from the Official Characters 1.3 mod..

:colossus: Colossus
:moonk: Moon knight*
comic book missions that present on PS3/XBOX360/WII for the above/non-DLC/PSP characters if any***
New character loadscreens that present on PS3/XBOX360/WII for the above/non-DLC/PSP characters if any

I don't want
Xbox 360 Gold Edition Characters  :cyclops: :nightcrawler: :hawkeye: :hulk_icon: :magneto: :venom: :stooth: :doom:
PSP exclusives  :blackwidow:  :genis: :ronin:
exclusive fourth skin for Moon Knight*
PSP exclusive Comic Book missions for Hawkeye and Captain Marvel
PC Exclusive models and skins for  :silvers: Silver Surfer (Norrin Radd, The Keeper and Silver Savage)**
PC exclusive Comic Book missions for Hulk, Silver Surfer and Moon Knight***
Unique character conversations from the XBox 360****
An alternative storyline for Mephisto's Realm
Heroselect


* from many sites & youtube videos it seems moon knight only has 3 alternate costumes(Classic, Ultimate, Khonshu) on PS3/XBOX360/WII
** for silver surfer, all his costumes(Power Surge, Silver Age, Vitality, Heavy Damage) on PS3/XBOX360/WII look the same but with different traits
*** if this Silver Surfer and Moon Knight comic book missions were present on PS3/XBOX360/WII, i like to keep it^
**** unless it involves non-DLC/PSP characters unlike eg. captain marvel, hawkeye, hulk, magneto (screenshots on OP)


^only if they don't replace any other comic book missions. but i guess these are custom made by BliZZ..
Also from wiki I saw that PS3/XBOX360/WII had five additional comic book missions exclusively. i can't find neither any info about these missions nor whether it's present on PC. are these the missions mentioned in the Official Characters mod...?

If any user shed some light on these info, it'll help to recreate the proper MUA 1 PC Original Port to compare directly with the MUA 1 re-release...
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Teancum on July 27, 2016, 03:24PM
The two games are identical. The original PC release didn't even have Colossus or Moon Knight.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: IronManRocks on July 27, 2016, 04:15PM
Quote from: cyberhawk777 on July 21, 2016, 06:03AM
I can't really comment on X-Men Legends emulation, as I haven't tried to emulate PS2/XBox games on PC.  Also, I should probably mention that, due to some issues they can't overcome, the X-Men Legends PC project on this site has ended.  It's still partially playable, though.

Thank you cyberhawk, I'll keep using the emulator then.
As I said, they work flawless with these games with not a huge graphics or soundtrack, different e.g. from God of War, that has some troubles...
So, good play to all of you!
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: kumaraguru on July 27, 2016, 11:43PM
Quote from: Teancum on July 27, 2016, 03:24PM
The two games are identical. The original PC release didn't even have Colossus or Moon Knight.

Yes, i know. that's why I'm asking how to include only those two characters in the original PC release.. The re-release have these characters though... but not sure about the 5 exclusive comic book missions. i'm still at the Atlantis level on the re-release..
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Teancum on July 28, 2016, 07:50AM
Why would you want to have a mod that has less than what you can have? You must work for the developers that re-released the games or something. :P
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: DJay Saint on July 28, 2016, 12:06PM
Quote from: Teancum on July 28, 2016, 07:50AM
Why would you want to have a mod that has less than what you can have? You must work for the developers that re-released the games or something. :P

I don't like getting more stuff.  That's awful.  I want a mod that removes all but 1 character from the game.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Inawordyes on August 05, 2016, 10:59AM
Does anybody have a working link to the Official Characters 1.3? I wanna mess around with mods on my disc copy while I'm waiting for the remastered versions to get figured out mod-wise, and I deleted my MUA mods folder a while back. The link in its thread definitely does not mod it, and I've tried going back through the threads to find another link and haven't had any success.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Khrone on August 11, 2016, 04:41AM
Hi

I've just tried installing the modpack and I think I did it all right, following all the steps as they're shown in the first post.

To recap this is what I did:

Windows 10 64-bit, all executables launched as administrator. Main game working perfectly fine.

1) Install the game (not in Program Files in order to avoid problems)
2) Download the package from the first post.
3) Having an Italian version of the game I've followed the extra backup and restore steps to install the mod.
4) Open the heroselect folder inside the game main folder
5) Edit the cfg file in order to have it look in the maingamepath\data folder.
6) Used Heroselect.exe to edit the roster

7) Start new game -> It starts a broken game
7b) Start a new game again -> Now it's fine, it even gives a "You've unlocked thisguy"!
NOTE: This happens every time I switch characters in the roster: a new game must be started twice in order to have it working all right.

Well, here comes the problems:
The roster is all there, all the new characters I chose at their place as they should BUT!
a) Lots of "defualt" characters have more costumes already unlocked. Not the end of the world, but still.

b) None of the new characters has any power. I've tried Venom, Cap Marvel, Cyclops, Moon Knight and someone else but none of them had powers nor any other particular ability (like flying and such), making them quite useless. Alt Costumes were all there and working.
Sound effects and voices seemed all right.

Is it supposed to be like this? Am I doing something wrong?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Polygone on August 11, 2016, 12:06PM
Not sure why you didn't just install in program files? I've never had any issues with that, might be worth to just install it there
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: sinisterstoneage on August 11, 2016, 03:20PM
Installing in the Program Files folder is the only way I could ever get it to work, actually.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Khrone on August 11, 2016, 03:40PM
I highly doubt the problem is the folder where the game's installed, but to answer your question:

Program Files is a protected folder highly monitored by Windows (from Vista 'til 10) which usually stops any kind of "interference" from any program, ignoring if such program has been launched with administrator's right or not. Some mods (like the Infinity Engine ones or some The Elder Scrolls/Fallout's) do not work at all if the games is located in Program Files (as they require an external program to modify a high volume of data and such program is blocked by Windows). 

Or so I heard.

I don't know if it's true or not, surely when I tried to mod Baldur's Gate it didn't work until I moved it from Program Files to any other location.


That said, I'll try to reinstall the game in Program Files, but as I said I don't think it will solve the problem, after all is not like the mod doesn't work AT ALL, it simply doesn't completely work as intended (at least I think. Actually I don't know if those characters should have powers at all).

Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: nodoubt_jr on August 11, 2016, 03:45PM
You have the Italian version of the game right?  Have you tried renaming the .engb extensions to .itab
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Khrone on August 12, 2016, 05:13AM
Nope, I'll try.

I didn't do that before because there's an .itab file already, which was modified together with the .engb file after using Heroselect (or so said the "last modified" windows tab).

The Italian version is the European version, so it comes bundled with other 4 or 5 languages (english being one of them).

EDIT: Renaming the .engb did nothing.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Powawolf on August 16, 2016, 05:41AM
Hey guys,I need some help!
Does this mod work for the new MUA release for PC?,with the updated graphics and all?
If so,how can I install this? I'm not realy good at modding stuffs..
Thanks!!
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Julio Cabral on August 16, 2016, 05:57AM
Quote from: Khrone on August 12, 2016, 05:13AM
Nope, I'll try.

I didn't do that before because there's an .itab file already, which was modified together with the .engb file after using Heroselect (or so said the "last modified" windows tab).

The Italian version is the European version, so it comes bundled with other 4 or 5 languages (english being one of them).

EDIT: Renaming the .engb did nothing.
But, you have installed the game in italian? You'll see, the data files such as powerstyles and talents have their .engb and .itab version, inside they're codes, and those codes are written in english and italian respectively. If the mods haven't the .itab data files, the powers will not work, I think your only choice is to install the game in english.

Quote from: Powawolf on August 16, 2016, 05:41AM
Hey guys,I need some help!
Does this mod work for the new MUA release for PC?,with the updated graphics and all?
If so,how can I install this? I'm not realy good at modding stuffs..
Thanks!!
This is just heartbreaking. Sorry, no.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on August 16, 2016, 06:19AM
Quote from: Julio Cabral on August 16, 2016, 05:57AM
Quote from: Powawolf on August 16, 2016, 05:41AM
Hey guys,I need some help!
Does this mod work for the new MUA release for PC?,with the updated graphics and all?
If so,how can I install this? I'm not realy good at modding stuffs..
Thanks!!
This is just heartbreaking. Sorry, no.

I've been mentioning which MUA1 RE Mod currently lack of before:
*Mesh Modding IGB is inaccessible (on actors (skin number only) & models folders) for now
*The rest still the works but some are different:
**Recommend to retexture from the old ones to the new ones to get the retextured mods works for these reasons below
***Models offsets are different, but still has the same textures & DXT format
***Hud making is now DXT3 like in PS3 & 360, involving Alpha Channel
***Power Icon (from texture/ui) is now very easy & has a similar offset as PS3/360/RE Hud offsets above
**Sounds change to pak (contains all sounds) > fsb (contains all sounds in their respective name) > mp3 (main format)
***The programs like fsb's fmodder & extractor still exist

I dunno about XML2 & MUA1 PS2 models, if they are worked there or not
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Powawolf on August 16, 2016, 07:19AM
Quote from: Julio Cabral on August 16, 2016, 05:57AM
This is just heartbreaking. Sorry, no.
Ah I see..thanks!
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Teancum on August 16, 2016, 09:06AM
Quote from: LarsAlexandersson on August 16, 2016, 06:19AM
I dunno about XML2 & MUA1 PS2 models, if they are worked there or not

They do not
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Khrone on August 17, 2016, 05:24PM
Quote from: Julio Cabral on August 16, 2016, 05:57AM
But, you have installed the game in italian? You'll see, the data files such as powerstyles and talents have their .engb and .itab version, inside they're codes, and those codes are written in english and italian respectively. If the mods haven't the .itab data files, the powers will not work, I think your only choice is to install the game in english.
This is just heartbreaking. Sorry, no.

Will try, thanks.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: nikita488 on September 15, 2016, 10:00PM
Is there will be update of this pack with original (from MUA RE) actor & mannequin models?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on September 16, 2016, 04:43AM
Quote from: nikita488 on September 15, 2016, 10:00PM
Is there will be update of this pack with original (from MUA RE) actor & mannequin models?

& from MUA Wii for PSP/unused Wii:
*Fixed/updated actor models
**especially on Captain Marvel's models. When he jump, his model's half body touches the floot instead of lower foot
**For Modern (Natasha Romanoff) should have her weapons model & texture from her playable versions, while keeping the character model remained on NPC ones
**Custom Spec & Bump to match other playables' models & DLC models
*Hud (except for Modern (Natasha Romanoff) remained on NPC ones), including the correct Blade Daywalker Hud
*Wolverine's 3rd Loadscreen
*Power Icons
*Mannequins (while Black Widow's mannequin should be Modern, but has her old mannequin's character select pose)
*Ronin & Black Widow simulations as bonus, including Updated Simulations for Hulk to match the full unused files provided in RE ones

If only there's a someone who can make a tutorials to rip Wii models & textures w/ or w/out NinjaRipper, or upload MUA Wii iso, include with playable PSP (including Hawkeye's simulation))
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Jasovict20 on November 22, 2016, 12:20AM
Official Characters 1.3 link is down and no good , if anyone could post a better link that would be awesome:)
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Dorpond on November 22, 2016, 02:49AM
Quote from: Jasovict20 on November 22, 2016, 12:20AM
Official Characters 1.3 link is down and no good , if anyone could post a better link that would be awesome:)
http://www.mediafire.com/file/vr9jn1n9k9vckvo/Official_Characters_1.3.rar
P.S Strange that a link in a post still works fine for me.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Jasovict20 on November 22, 2016, 06:51PM
Thank You. The link was sending me to a site where i had to download an extentsion and the other backup link was a dropbox error 426. Anyways thanks again :mysterio:
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Monitor2112 on December 05, 2016, 06:37PM
Quote from: Dorpond on November 22, 2016, 02:49AM
http://www.mediafire.com/file/vr9jn1n9k9vckvo/Official_Characters_1.3.rar
P.S Strange that a link in a post still works fine for me.

I was banging my head over the same problem...the links in the first post are not good.  In fact they can be downright dangerous if you aren't aware of what is happening.

Luckily the link provided above DOES work...now to figure out more on how to use this file with the re-master version.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Kaiko on December 06, 2016, 12:45AM
You can't use this with re the models are.igb and re is .ig something else so I don't think there is way to convert these unless you are somehow able to make a new character with the unused content
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on December 06, 2016, 01:24AM
The IGB model format mostly, unable to use mesh mods & pre-Remastered + no news about updating this for modding community.

All you can do just copy paste the retextured textures from original to RE via Texture Finder & MUASkinner
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Kaiko on December 06, 2016, 01:42AM
oo cool it would be useful if all this info was posted in the same place XD
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Monitor2112 on December 07, 2016, 05:38PM
Quote from: LarsAlexandersson on December 06, 2016, 01:24AM
The IGB model format mostly, unable to use mesh mods & pre-Remastered + no news about updating this for modding community.

All you can do just copy paste the retextured textures from original to RE via Texture Finder & MUASkinner

I'm going to do some reading of your other posts, so I might have a few more questions after I do....just a heads up.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: blewdingo on July 09, 2017, 03:59PM
Hey guys, this is such a great addition to an already great game. Only 1 snag... when it comes to the XBox DLC characters (cyclops, nightcrawler, etc.) I can't change the characters skins. Every other character is a simple download, rename and replace in the actors folder. But when I do it for the DLC characters, the skins don't change. I was hoping someone could point me on the right direction.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: TheMK on July 09, 2017, 04:59PM
Weird, that's never been a problem for me. I changed Cyclops and Nightcrawler's skins and they worked fine.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: blewdingo on July 09, 2017, 05:37PM
Quote from: TheMK on July 09, 2017, 04:59PM
Weird, that's never been a problem for me. I changed Cyclops and Nightcrawler's skins and they worked fine.

and you did this just adding to the actors, hud, mann. folders? dang, wish i could figure out whats up on my end
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: TheMK on July 09, 2017, 06:01PM
I hate to admit it, but I'm actually pretty lazy about it; all I ever changed were the files in the actors folders, so they still had the same HUD icons and everything. But the costumes themselves would change.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: frozenblood on September 19, 2017, 02:06PM
I have bug with Jean grey mission. help
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: agent_wolfe on December 07, 2017, 08:53PM
From reading some of the other posts, I feel there is a good chance that I'm going to mess up if I try to mod. So I'll try to ask my questions first before doing that:

1: Can you add all of the official characters into the new, updated 2016 PC version of the game? Right now I only have Moon Knight & Colossus.  (I ran a patch that I thought was supposed to add them but nobody else showed up.)

2: Which version of the mod am I supposed to use? There's at least 3 downloads posted:
OfficialChars_1.3.rar - Folders and files - 71.4mb
M.U.A._(ModPack)_v.1.3.Final.rar - An EXE file - 75mb
Official Characters.rar - Folders and files - 101mb

3: Depending on the above question, I just copy and paste the folders / run the exe, and then everything works out fine?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: andersonbrazil on December 18, 2017, 12:58PM
Quote from: agent_wolfe on December 07, 2017, 08:53PM
From reading some of the other posts, I feel there is a good chance that I'm going to mess up if I try to mod. So I'll try to ask my questions first before doing that:

1: Can you add all of the official characters into the new, updated 2016 PC version of the game? Right now I only have Moon Knight & Colossus.  (I ran a patch that I thought was supposed to add them but nobody else showed up.)

2: Which version of the mod am I supposed to use? There's at least 3 downloads posted:
OfficialChars_1.3.rar - Folders and files - 71.4mb
M.U.A._(ModPack)_v.1.3.Final.rar - An EXE file - 75mb
Official Characters.rar - Folders and files - 101mb

3: Depending on the above question, I just copy and paste the folders / run the exe, and then everything works out fine?

The executable file you are referring to must be the ZIP file. You just need to run the ZIP file, choose a place on your PC, or even the MUA directory itself, to unzip the files. After you copy and paste the ZIP files into the MUA directory, you go into the heroselect folder. Within this folder there is a PDF file that will guide you through the use of the heroselect program. I use heroselect and for me it works perfectly, but you'll need to do some tricks to make it work if your PC is 64-bit version. The first maneuver is to move the Actvision folder, with the MUA inside it, to the C: \ Program Files disk.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: DAMAGED on March 04, 2018, 11:14PM
Hey guys!

I had a problem with Black Widow from this pack.  :blackwidow:

Her powers, passives and sounds are OK, but she doesn't fight (only the knockback attack), just grab and punch. She jumps only one time, not twice like the others.

I already installed her boost, but the problems continue.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: X-Men 55 on March 05, 2018, 08:57AM
Quote from: DAMAGED on March 04, 2018, 11:14PM
Hey guys!

I had a problem with Black Widow from this pack.  :blackwidow:

Her powers, passives and sounds are OK, but she doesn't fight (only the knockback attack), just grab and punch. She jumps only one time, not twice like the others.

I already installed her boost, but the problems continue.

Could it be on a specific outfit slot? Because I have a problem where I can't use Black Widow's first outfit, her powers don't work for me and I don't know the cause. Since her powers work this COULD be entirely different.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: andersonbrazil on March 05, 2018, 09:38AM
Quote from: DAMAGED on March 04, 2018, 11:14PM
Hey guys!

I had a problem with Black Widow from this pack.  :blackwidow:

Her powers, passives and sounds are OK, but she doesn't fight (only the knockback attack), just grab and punch. She jumps only one time, not twice like the others.

I already installed her boost, but the problems continue.

sually this type of problem occurs when there are no edited PKG files for the number of skin used. Check the number of the skin that is in trouble and check if the package / generated / characters folder has any PKG file for the skin number. If it does, decompile the file with the XMLBCUI and verify that the same numbering is in the middle of the code. If it is not, just change and compile
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: DAMAGED on March 05, 2018, 12:26PM
All her skins have that problem   :/
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: laurakinney on May 15, 2018, 07:51AM
possible to play with that skins on the steam version of the game?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on May 15, 2018, 08:32AM
Quote from: laurakinney on May 15, 2018, 07:51AM
possible to play with that skins on the steam version of the game?

Must be from installed PC-related games, except Custom Mesh Mods & from non-PC consoles
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: laurakinney on May 15, 2018, 08:52AM
Quote from: LarsAlexandersson on May 15, 2018, 08:32AM
Must be from installed PC-related games, except Custom Mesh Mods & from non-PC consoles

so i need only a x-23 skin the rest is ok for the moment.
Burt not one of the skin works.
But when i understand u right, i copy the skin from the Normal CD Version to the Steam Version folder?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on May 15, 2018, 10:23AM
Quote from: laurakinney on May 15, 2018, 08:52AM
so i need only a x-23 skin the rest is ok for the moment.
Burt not one of the skin works.
But when i understand u right, i copy the skin from the Normal CD Version to the Steam Version folder?

Yes. If the reskinned from Normal CD PC version, it still works on Steam PC, albeit seemingly has likely texture shine issues according to some hacker discussed in “How to Increase Hero Limits” Topic.

If you want the Normal CD PC reskinned MUA1 models shined, I suggest you transfer the textures (sorry bump) to the corresponding models from Steam PC MUA1 via skinnerui & Texture Finders (Steam ver.’s Bump still cannot be found). Check in hex editor first before transfer process.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: l e g e n d on May 23, 2018, 04:52AM
Hi. Can anyone help me? My game is crashing when I'm in Atlantis, I've already tried adjusting the graphics to their lowest setting. I didn't have this problem before I installed this mod.
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Just HAZ on August 24, 2018, 09:25PM
Hi, is there anyone can help me?

I install MUA on my new PC that used Windows X 64-bit, when i'm install the game, the data will be in C://Program Files (x86).
So, i replace the data to C://Program Files, because if it's still in C://Program Files (x86), the Heroselect won't work to change the characters.When i'm replace to C://Program Files, heroselect work perfectly.

But here's the PROBLEM, when i try add some characters, Quicksilver for example, the characters mod won't appear.
It feels like there's something wrong with the herostat.CFG on heroselect file.

Please help me, if there's anyone who know the solution, i have no idea why this is happen
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: scottsum on August 25, 2018, 08:05AM
I'm going to go out on a limb and assume you have Windows 10, and not Windows XP, due to the x86 issue you mentioned and almost no one had XP 64 bit.
You need to let MUA install in the program files x86 folder, where it would go by default.  Heroselect will work just fine, you simply need to change the folder path before you apply the team.  By moving it to the 64 bit folder, you may get unforeseen issues, as the operating system may treat the app differently if it "thinks" it's a 64-bit program.

Regarding a character not appearing, we need to know what that means.  Won't appear in the heroselect file?  in the game?
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: andersonbrazil on August 25, 2018, 03:14PM
Quote from: Just HAZ on August 24, 2018, 09:25PM
Hi, is there anyone can help me?

I install MUA on my new PC that used Windows X 64-bit, when i'm install the game, the data will be in C://Program Files (x86).
So, i replace the data to C://Program Files, because if it's still in C://Program Files (x86), the Heroselect won't work to change the characters.When i'm replace to C://Program Files, heroselect work perfectly.

But here's the PROBLEM, when i try add some characters, Quicksilver for example, the characters mod won't appear.
It feels like there's something wrong with the herostat.CFG on heroselect file.

Please help me, if there's anyone who know the solution, i have no idea why this is happen

The main problems that the heroselect faces to work well, is the destination of the installation of its directory, the name assigned to the directory or the main subfolder of the game or the permissions of Windows.

Solutions:
1 - You already did. Transported directory to Disk C: / Files and Programs. Fifty percent of the problems have already been resolved.
2 - Check the name of the main subfolder. The first folder should be named Activision. The second main folder should be named Marvel - Ultimate Alliance.
3 - Before starting any changes, go to the Marvel - Ultimate Alliance folder, go to the heroselect folder. Inside it has the files herostat, herolist and passvaleus. Do this, one by one of the files:
3.1 - Right-click;
3.2 - Click Properties;
3.3 - Click security;
3.4 - Click edit;
3.5 - Click Full Control, Apply, Ok.

Once you have done all this try editing the herostat by adding a new mod. Then add this mod through heroselect itself or through manual editing in herolist.

If you do all this right the heroselect will work, however you should also be cautious the edition you az made in the heroselect. If this edition is in disagreement with the standard of all commands, heroselect will not work. Your edit should be flawless.

I hope this information helps you.

I did a video teaching how to use heroselect. It's in Portuguese, but if you just follow my steps, maybe something can help.

https://www.youtube.com/v/D8pkpYrCaNQ&t=971s

Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Just HAZ on August 25, 2018, 04:17PM
Quote from: scottsum on August 25, 2018, 08:05AM
I'm going to go out on a limb and assume you have Windows 10, and not Windows XP, due to the x86 issue you mentioned and almost no one had XP 64 bit.
You need to let MUA install in the program files x86 folder, where it would go by default.  Heroselect will work just fine, you simply need to change the folder path before you apply the team.  By moving it to the 64 bit folder, you may get unforeseen issues, as the operating system may treat the app differently if it "thinks" it's a 64-bit program.

Regarding a character not appearing, we need to know what that means.  Won't appear in the heroselect file?  in the game?

Hi scottsum, i already did install in (x86) program files, and i change the folder path, but still have same problem, can't change the default team, for example when i change moon knight :moonk: with venom :venom: , the game will be back with default team.
And about the character won't appear, it's in the game
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: Just HAZ on August 25, 2018, 04:20PM
Quote from: andersonbrazil on August 25, 2018, 03:14PM
The main problems that the heroselect faces to work well, is the destination of the installation of its directory, the name assigned to the directory or the main subfolder of the game or the permissions of Windows.

Solutions:
1 - You already did. Transported directory to Disk C: / Files and Programs. Fifty percent of the problems have already been resolved.
2 - Check the name of the main subfolder. The first folder should be named Activision. The second main folder should be named Marvel - Ultimate Alliance.
3 - Before starting any changes, go to the Marvel - Ultimate Alliance folder, go to the heroselect folder. Inside it has the files herostat, herolist and passvaleus. Do this, one by one of the files:
3.1 - Right-click;
3.2 - Click Properties;
3.3 - Click security;
3.4 - Click edit;
3.5 - Click Full Control, Apply, Ok.

Once you have done all this try editing the herostat by adding a new mod. Then add this mod through heroselect itself or through manual editing in herolist.

If you do all this right the heroselect will work, however you should also be cautious the edition you az made in the heroselect. If this edition is in disagreement with the standard of all commands, heroselect will not work. Your edit should be flawless.

I hope this information helps you.

I did a video teaching how to use heroselect. It's in Portuguese, but if you just follow my steps, maybe something can help.

https://www.youtube.com/v/D8pkpYrCaNQ&t=971s

Thanks, Andersonbrazil.
I will try it. I hope this can solve the problem
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: bigcam on February 16, 2019, 08:16AM
is there any way to get individual characters from the official pack? black widow never shows up fpr me and i need to fix captian america when i throw his shield you can see it
Title: Re: Official Characters 1.3 RELEASED (24.05.2013)
Post by: LarsAlexandersson on August 19, 2020, 06:42AM
Sound Loop Instruction? Which one on? ZSM or ps file?

The last time I tried to make sound loop until stop, some of them didn't work well (like Doom & Storm's Lightning Chains & Cyclops' Optic Stream).