Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Boosters => Topic started by: Quentin Hex on October 01, 2009, 02:34PM

Title: Deedooo's Boosters
Post by: Quentin Hex on October 01, 2009, 02:34PM
My full character mods are here: http://marvelmods.com/forum/index.php/topic,6951.0.html

(http://i38.tinypic.com/cia86.jpg)


Songbird effects updates:
new wings>>http://marvelmods.com/forum/index.php/topic,3779.msg91322.html#msg91322
other effects update>>http://marvelmods.com/forum/index.php/topic,3779.msg91896.html#msg91896

spiderwoman effects update:
replaces some power effects
http://marvelmods.com/forum/index.php/topic,3779.msg90335.html#msg90335

nick fury grenade update:
replaces his grenade with a much more grenade-like model
http://marvelmods.com/forum/index.php/topic,3779.msg90248.html#msg90248

iceman effects booster:
updates and adds several effects
http://marvelmods.com/forum/index.php/topic,3779.msg90020.html#msg90020

(http://i48.tinypic.com/2u3y4hk.jpg)

{v1.0 mediafire link} (http://www.mediafire.com/download.php?mm3mndmtj2j)
{v2.0 mediafire link} (http://www.mediafire.com/?zdmdieeylzj)

Quote from: V2.0
gevth is awesome. he made it so that strange's black magic power turns enemies into a random one of the models!

to install: you might want to back up up ps_drstrange.engb in the powerstyles folder and ents_drstr.xmlb in the entities folder, just in case. drag folders into mua directory.

V2.0 notes: shiny new powerstyle and stuff by gevth. not compatible with other dr strange boosters. sorry.
Quote from: V1.0finally another mod! this one let's you change the...thing...that doctor strange's power "black magic" turns enemies into.

to install: this is going to seam a bit more complicated than it is. in each folder (except random) is a folder called "models". drag that into your mua main folder and you'll be good. in the folder "random" there there is also a "models" folder. drag this into your mua folder. to use one of the "random" models you will need to rename them to "crate_strange.igb" instead of "crate_strange_0X.igb).

v1.0 notes: compatible with any dr strange booster.

the models i have are:
-Big Statue (http://i33.tinypic.com/2vi437r.jpg) (pretty cool, but the wierd thing is; he can lift it over his head)
-Toilet (http://i34.tinypic.com/262tphu.jpg) (turning people into toilets is more fun than you'd think)
-Iron Man Display (http://i35.tinypic.com/2w1v9lv.jpg) (one of my personal favorites)
-Tribal head statue (http://i33.tinypic.com/2uzxqwg.jpg) (again, cool looking, but strange can pick it up)
-Nightcrawler statue (http://i33.tinypic.com/bgv59g.jpg)
-Gravestone (pic coming soonish)
-Forklift (http://i34.tinypic.com/161hk6s.jpg) (a forklift)

please report any issues with it and...Enjoy!


(http://i35.tinypic.com/2ryn0xj.jpg)

{v1.0 mediafire link} (http://www.mediafire.com/?knzq4mgmmyz)

Inspired by this (http://marvel.com/i/content/st/24418new_storyimage0172662_full.jpg) image.

This mod basically adds a bunch of weaponry to spiderman.
Just add the below code to spiderman's herosat and install the boltons.      BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/bolton/shoulder_pads_DXT1 ;
      slot = ebolton_clawright ;
      }

      BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/bolton/vollycannon_back ;
      slot = ebolton_tail ;
      }

      BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/bolton/nightcrawler_swords_back ;
      slot = ebolton_clawleft ;
      }

      BoltOn {
      bolt = Bip01 R Hand ;
      model = models/bolton/beamcannon_hand ;
      slot = ebolton_altweapon ;
      }

      BoltOn {
      bolt = Bip01 L Hand ;
      model = models/bolton/rocket_launcher_L ;
      slot = ebolton_weapon ;
      }


known glitches:
-spiderman looks funny on the menu screen and his guns sometimes go through stuff. there's really nothing to be done about this.
-after you use blaw's symbiot power (http://marvelmods.com/forum/index.php?topic=3405.0) all the boltons go away and don't come back until you enter the change character menu or enter a new area. nothing to be done about this either (at least i won't even try for now)
-strange things happen when you pick up weapons (strange like left had weapon dissapearing, then when you drop the weapon, you hold your right hand gun over your head and it slowly fades to invisible) like the above problem, new areas and char select screen should fix it.

future updates:
-more boltons! (may even request a few just for this!)
-maybe (don't hold me to this!) a version that uses guns and swords and stuff.
-fixies to any bugs (not likely to bug)

pics:
(http://i35.tinypic.com/jb1bup.jpg)(http://i37.tinypic.com/2ebswb4.jpg)

more pictures here (http://tinypic.com/useralbum.php?ua=%2FYjeORelmm9jI%2BDAm8gTdQ%3D%3D)

thanks! please report any glitches!

credits:
beam cannon and volly cannon by blaw (http://marvelmods.com/forum/index.php?topic=3742.0)
rocket launcher, shoulder pads and swords by iammingy (http://marvelmods.com/forum/index.php?topic=435.msg7577#msg7577)


jean grey "tortured soul" mannequin

just a little something i threw together in a few mins.
clicky the picy for download
(http://i50.tinypic.com/1zc08pd.jpg) (http://www.mediafire.com/?iw0ziy2ihya)
it goes in the folder, UI>models>manequins


jean grey "from the ashes" mannequin

from the ashes, she will rise. that's the word on the street anyways ^^.
clicky the picy for download
(http://i47.tinypic.com/mm96l5.jpg) (http://www.mediafire.com/?yown2dn4m2m)
it goes in the folder, UI>models>manequins (just remove the ashes suffix and replace old file)
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: BLaw on October 01, 2009, 02:37PM
Almost looks like a new spidey skin XD funny idea
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: Quentin Hex on October 01, 2009, 02:38PM
thank you!
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: Quentin Hex on October 01, 2009, 05:59PM
just put the folder "models" in your mua folder and add the text to your herostat. if you'r new you just need nba2k's xmlb decompilerer, decompile herostat.engb find spiderman's entry and put the text in. easy!

edit: this was in response to somebody being confused about how to install it, but mysteriously deleted their post.
furhter edit: and they were named "MarvelFan12345". very similar to the person who deleted their account a month or less ago. anyone else confused?
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: BLaw on October 02, 2009, 07:45AM
No problem. Carry on with the topic ^^

What's next? a deadpoolhead on Rachel summers? :P
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: Quentin Hex on October 02, 2009, 08:39AM
that would be extremely loly but i don't even know where to start meshing. o for tht matter rig somebody's head as a bolton. maybe it's time for me to start learning?
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: BLaw on October 02, 2009, 10:29AM
It's definetely worth the time and experience (in my opinion)
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: Quentin Hex on October 02, 2009, 10:34AM
is there a tutorial?

edit:
i found one. is there a way to do meshes for free (or at least cheap)?
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: BLaw on October 02, 2009, 11:11AM
PM in a minute.
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: Quentin Hex on October 02, 2009, 11:26AM
thank you!
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: MarvelFan12345 on October 02, 2009, 12:56PM
Nice idea. If only it didn't add the weaponery to all skins but worth trying this mod out
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: Quentin Hex on October 28, 2009, 09:07PM
i have updated the first post with my latest mod: "Strange New Boxes"!

enjoy!
Title: Re: deedooo's mod release thread (spiderman: all pooled up v1.0)
Post by: Nowhere Man on October 28, 2009, 09:40PM
cool, the statue thingi is a lot cooler than a box and maches the "dark magic" concept better. the gravestone is my favourite. god idea!
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: Quentin Hex on October 28, 2009, 10:00PM
thanks! i thought the gravestone would be a little humorous. using this concept you could probably use an interesting unique(ish) model for scarlet witch's version of this power.
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: Nowhere Man on October 28, 2009, 10:04PM
way ahead of you. as soon as I saw your releases I altered both doc and wanda in my game LOL!
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: Quentin Hex on October 28, 2009, 10:10PM
Shneaky. ;)
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: Larcetin on October 29, 2009, 05:27AM
You definitely have the wittiest mod ideas here  :)
Do you give me permission to use the gravestone for my Hood mod?
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: Quentin Hex on October 29, 2009, 06:47AM
thank you! feel free to use it!
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: iammingy on October 29, 2009, 03:18PM
I think you could replace those big statues you used with those dolls, like the teddy bear and the elephant from Murderworld. It looks a bit weird grabbing and throwing that dragon statue. haha
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: Quentin Hex on October 29, 2009, 03:32PM
i noticed that. i'm going to have an update with some more models at some point, but i think i'll try actually modding a little at this point.
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: MarvelFan12345 on October 30, 2009, 01:53PM
I love using this. There were so many good models that it was hard to pick!
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: piutebob on October 30, 2009, 02:39PM
It just hit me: You can use any model for this, correct? Even existing ones in the game? This might get back into playing MUA a lot!
Title: Re: deedooo's mod release thread (new: Strange New Boxes)
Post by: Quentin Hex on October 30, 2009, 05:16PM
@marvelfan12345: thank you!
@piutebob: exactly.

edit:
updated the first post with version 2.0. beleive me, this is worth checking out!
Title: Re: deedooo's mod release thread (new: Strange New Boxes V2.0)
Post by: piutebob on October 30, 2009, 10:05PM
Oh. My. Dog. What is Strange going to do with this forklift in his way? I shall have to be patient and stay tuned.
Title: Re: deedooo's mod release thread (new: Strange New Boxes V2.0)
Post by: Quentin Hex on October 30, 2009, 10:19PM
pick it up and throw it! (its maaaaaagic)
Title: Re: deedooo's mod release thread (new: Strange New Boxes V2.0)
Post by: ZOS on October 31, 2009, 05:18PM
Can't wait to get my hands back on MUA and try this out!
Title: Re: deedooo's mod release thread (new: cap and thor boosters beta versions)
Post by: Quentin Hex on December 23, 2009, 10:57PM
      :phoenix:           :phoenix:
jean grey manikins here (http://marvelmods.com/forum/index.php?topic=3779.msg68351#msg68351)
      :phoenix:           :phoenix:


here also means the first post.
i removed the cap and thor microboosters because i wasn't satisfied with them. sorry.
Title: Re: deedooo's mod release thread (new: jean grey alternate mannequins)
Post by: LX - Rampage on January 15, 2010, 09:30AM
Man, you make some fun things :D
Title: Re: deedooo's mod release thread (new: jean grey alternate mannequins)
Post by: Quentin Hex on January 15, 2010, 09:39AM
thanks, i really appreciate your appreciation of my work.
Title: Re: deedooo's mod release thread (new: venom skin)
Post by: Quentin Hex on January 17, 2010, 11:29PM
OLD VERSION! NEW VERSION HERE:
http://marvelmods.com/forum/index.php?topic=4191.msg78646#msg78646

(http://i47.tinypic.com/2m2uibl.jpg)
found here:
http://www.mediafire.com/?ujzlgyytnmg

spiderman's symbiote skin repurposed for venom. it's not perfect, but it works for me.

credit to the original mua creators and such
pictures:
(http://i50.tinypic.com/24fbfqg.jpg)
(http://i45.tinypic.com/33tj9qc.jpg)
Title: Re: deedooo's mod release thread (new: Venom-Dark Avengers)
Post by: fox456 on January 21, 2010, 05:10PM
deedooo,

You've got some cool signs that introduce your skins, mods, boosters, etc.  Even your signature "sign" is unique -- it's like an embossed stamp!
Title: Re: deedooo's mod release thread (new: Venom-Dark Avengers)
Post by: Quentin Hex on January 21, 2010, 05:19PM
thank you! i'm glad you enjoy them.
gotta love photoshop. it's like a law or something.
Title: Re: deedooo's mod release thread (new: Venom-Dark Avengers)
Post by: Quentin Hex on January 21, 2010, 10:50PM
hai-ah! a new release!

(http://i47.tinypic.com/35he7g0.jpg)

Wolverine has a long history aging back to the time when samurai traing was hip and happenin, so here's a samurai skin for him. Also, believe it or not, samurai really did wear fancy masks occasionally.
found here:
http://www.mediafire.com/?ymzhk2nyy4z
(http://i49.tinypic.com/2cnxixt.jpg)

credit to original mua creators and such.
Title: Re: deedooo's mod release thread (new: Venom-Dark Avengers)
Post by: BLaw on January 22, 2010, 04:18AM
I would reskin it to have Wolvy's face tbh. (when your friends have fixed the skinning problem:P)

But the idea is cool and true aswell. Can we expect a reskin?:o
Title: Re: deedooo's mod release thread (new: Venom-Dark Avengers)
Post by: Quentin Hex on January 22, 2010, 07:55AM
i wanted to do that, and i will once (like you say) i fix my skinning problems.
and thank you for compliment.
Title: Re: deedooo's mods (venom-dark avengers, wolverine-samurai)
Post by: Quentin Hex on May 24, 2010, 06:13PM
Deedooo's Iceman Effects Booster:
http://www.mediafire.com/?m2tkwgnzomd

This adds and updates several effects on iceman. To install: stick the effects folder in the mua main folder, then add the codes below to his herostat to install the corresponding effects.

1) Adds an icy breath effect when in idle. Just a nice touch.

      StatEffect {
      bolt = Bip01 Head ;
      effect = char/iceman/cold_breath ;
      fxlevel = 1 ;
      }



2) Automaticly replaces his "icy aura" with a new one that is like big iceflakes coming off his body and they trail behind him when he moves. Sorry it's a bit hard to see in the picture. i personally think it's a great improvement.
(http://i45.tinypic.com/25yxa51.jpg)


3) Adds effect that causes snow to fall and small gusts of icy wind to go across the screen while in play. It won't install unless you add the code, so if it annoys you, don't add it :P.
      StatEffect {
      bolt = Bip01 Spine2 ;
      effect = char/iceman/snow ;
      fxlevel = 2 ;
      }

(http://i48.tinypic.com/1o92ti.jpg)
Title: Re: Deedooo's mods new: iceman effect booster
Post by: nodoubt_jr on May 24, 2010, 07:30PM
sounds pretty awesome
Title: Re: Deedooo's mods new: iceman effect booster
Post by: Quentin Hex on May 24, 2010, 07:39PM
thanks

i forgot to mention that i'm going to try to convert it to xml2. it shouldn't be to hard.
Title: Re: Deedooo's mods new: iceman effect booster
Post by: MarvelFan12345 on May 25, 2010, 12:55PM
Cool, the effects defintally look better than before.
Title: Re: Deedooo's mods new: iceman effect booster
Post by: Jeanfan321 on May 25, 2010, 01:09PM
this is cool Deedooo love the iceman booster
Title: Re: Deedooo's mods new: iceman effect booster
Post by: Jeanfan321 on May 25, 2010, 01:10PM
LOVE the jean mannequin looks good
Title: Re: Deedooo's mods new: iceman effect booster
Post by: Quentin Hex on May 25, 2010, 07:47PM
thanks guys :)
Title: Re: Deedooo's mods new: iceman effect booster
Post by: Quentin Hex on May 27, 2010, 04:27PM
here's a small (but important, imho) update for nick fury; a brand new actual grenade, as opposed to that mine doohickey, which is most definitely not a grenade :P.
(http://i50.tinypic.com/24bm3yd.jpg)

link >> http://www.mediafire.com/?yzljcgdgkmt
just drag the "models" folder inside to your main mua folder. no need to start a new game even :).

also, i strongly recommend you pick up nowhereman's booster for him from here: http://marvelmods.com/forum/index.php/topic,3554.0.html
it really makes him so much more fun to play.
Title: Re: Deedooo's mods new: iceman effect booster
Post by: Jeanfan321 on May 27, 2010, 04:30PM
cool! that's much better than his old grenade
Title: Re: Deedooo's mods new: nick fury grenade update | iceman effect booster
Post by: Nowhere Man on May 27, 2010, 04:42PM
wow, new grenade looks aweosme. a certain "must have" on my list ^^

oh, and thanks for recomending my mini-booster, I'm really glad you liked it :D
Title: Re: Deedooo's mods new: nick fury grenade update | iceman effect booster
Post by: Quentin Hex on May 27, 2010, 04:44PM
thanks guys, and nowhereman: your welcome, it really makes him that much more enjoyable :).
Title: Re: Deedooo's mods new: nick fury grenade update | iceman effect booster
Post by: El Maiz on May 27, 2010, 05:27PM
I love the Dr. Strange booster! I made it compatible with NowhereMan's booster. I love throwing toilets at people with telekinesis, while they can't shoot me, as my forcefield deflects projectiles!
Title: Re: Deedooo's mods new: nick fury grenade update | iceman effect booster
Post by: Nowhere Man on May 28, 2010, 02:03AM
I use it too, but only the mystical gravestone. makes the attack a lot creepier :D
Title: Re: Deedooo's mods new: nick fury grenade update | iceman effect booster
Post by: zmikey08z on May 28, 2010, 10:08AM
Just a quick idea - since you have a "tortured soul" Jean Grey, maybe you could use it as a mod and make her powers black and grey, make her seem really zombie/demonic like? :) just idea
Title: Re: Deedooo's mods new: nick fury grenade update | iceman effect booster
Post by: Quentin Hex on May 28, 2010, 05:55PM
that might be possible, i'll look into it.

spiderwoman effects update:
this booster is designed to compliment nowhereman's amazing booster for her, found here: http://marvelmods.com/forum/index.php/topic,3554.0.html

link: http://www.mediafire.com/?modjdmxzjzn

changes:
1) a more electric effect for her radial power.
(http://i49.tinypic.com/j96805.jpg)

2) changes the impact effect on radioactive sting ( from nowhereman's booster, originally spider's bite) to something more radioactive looking.
(http://i49.tinypic.com/2zzp5qu.jpg)
Title: Re: Deedooo's mods new: spiderwoman effect update | nick fury grenade update
Post by: Jeanfan321 on May 28, 2010, 06:49PM
OMG GOD DEEDOOO U JST REMINDED ME ABOUT HER EFFECTS FROM MUA2!!! give me a minute i n33d to upload them
Title: Re: Deedooo's mods new: spiderwoman effect update | nick fury grenade update
Post by: Nowhere Man on May 28, 2010, 07:13PM
nice. I like the idea of using the impact from the arcade clowns in radioactive sting. it really suits the power.
Title: Re: Deedooo's mods new: spiderwoman effect update | nick fury grenade update
Post by: Quentin Hex on May 28, 2010, 10:20PM
thanks nowhereman :)
Title: Re: Deedooo's mods new: spiderwoman effect update | nick fury grenade update
Post by: Jeanfan321 on May 29, 2010, 02:59AM
deedooo did you get my message i sent you?
Title: Re: Deedooo's mods new: spiderwoman effect update | nick fury grenade update
Post by: tymaca321 on May 29, 2010, 05:06AM
Looks sweet! (off-topic, how did you use the powers in the base? )The eletric effect really makes her seem more spider-womany XD
Title: Re: Deedooo's mods new: spiderwoman effect update | nick fury grenade update
Post by: Quentin Hex on May 29, 2010, 07:49AM
Quote from: tymaca321 on May 29, 2010, 05:06AM
Looks sweet! (off-topic, how did you use the powers in the base? )The eletric effect really makes her seem more spider-womany XD
thanks :). about stark tower powers; i edited the map file in the maps folder. there's some line about powers in there. oh and i found that it only really works in stark tower. in the other ones it renders the shield points unusable.
Quote from: Jeanfan321 on May 29, 2010, 02:59AM
deedooo did you get my message i sent you?
yes, i just haven't gotten around to responding to it yet.
Title: Re: Deedooo's mods new: spiderwoman effect update | nick fury grenade update
Post by: scott summers on May 29, 2010, 03:47PM
Nice effects!!
Title: Re: Deedooo's mods new: spiderwoman effect update | nick fury grenade update
Post by: Quentin Hex on May 29, 2010, 04:31PM
thanks :)
Title: Re: Deedooo's mods new: spiderwoman effect update | nick fury grenade update
Post by: Quentin Hex on June 07, 2010, 01:57PM
here is songbird with new wings instead of the bolton ones (i personally found them a bit distracting). they show up when flying and on several powers.

(http://i45.tinypic.com/15y9dua.jpg)
download link: http://www.mediafire.com/?mw0dmozozgj

you can find the songbird mod here: http://marvelmods.com/forum/index.php/topic,3914.msg90030.html#msg90030

credits: i took the wing effect from nowhereman's phoenix mod and edited it a little, so muchas gracias to him, and many thanks to whiteking for his amazing songbird mod.


oh and if you want them on the menu (which i personally don't), use this code:

      StatEffect {
      effect = char/songbird/fly_wings ;
      fxlevel = 2 ;
      menuonly = true ;
      zoneonly = false ;
      }
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: LarsAlexandersson on June 07, 2010, 04:18PM
OMG This is perfect!
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: scott summers on June 07, 2010, 04:58PM
Nice effects, perfect for her!!
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: Nowhere Man on June 07, 2010, 06:46PM
they look good...and very familiar :P
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: Quentin Hex on June 07, 2010, 07:15PM
doh; forgot to credit you for that *edits* ok now your credited. sorry for that. and thanks you three for the comments :D.
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: tymaca321 on June 08, 2010, 03:16AM
Which code do you need to replace with the menu wings? They look really good with the powers btw!
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: Quentin Hex on June 08, 2010, 06:23AM
thanks :). you just need to add the code i included at the bottom of the release post into the herostat for the wings to show up on the menu. and you will need to use the herostat i provided if you don't want the bolton wings to show up on the menu.
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: BloodyMares on June 08, 2010, 10:45AM
Amazing work, Deedooo, now her wings are very similar to wings of Songbird from MUA 2 (WII)!
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: Quentin Hex on June 08, 2010, 04:06PM
aww thanks :)
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: Quentin Hex on June 12, 2010, 10:58PM
songbird is quite probably one of my favorite mods, but have you ever been confused by her effect that look like a shield but is really a debuff? well be confused no longer, cuz i has nao updated the effect so it looks like a bunch of particles swarming around her, which really increases the "distraction" vibe of the power. the rar file contains versions for people who use the wing boltons and for people who use my wing effects. please report any bugs please.

(http://i45.tinypic.com/160zz21.jpg)

download link >>http://www.mediafire.com/?jioznmmgjol

thanks to whiteking for his amazing songbird mod found here>>http://marvelmods.com/forum/index.php/topic,3914.msg90030.html#msg90030
i personally recommend his other mods too. they are amazing. nuff said.

i have no clue why i randomly switched to some sort of strange interwebz dialect halfway through the introductory paragraph. i doubt you do either.
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: whiteking on June 12, 2010, 11:09PM
The new effect looks great!
And glad to know that you liked Songbird (and my other mods too ^^)
Thank you :)
Title: Re: Deedooo's mods new: different wings for songbird | spiderwoman effect update
Post by: MarvelFan12345 on June 13, 2010, 08:48AM
It does look great. I never understood why the game makers gave her a shield effect for that boost.
Title: Re: Deedooo's mods new: several effects updates for songbird
Post by: nodoubt_jr on June 13, 2010, 01:53PM
I think they did that to better defined the area of effect, so anyone that enters the bubble gets affected but those outside of it dont. Im sure it made codding easier for them too. Anyways the effect doesnt work on XML2, so it looks similar to what Deedooo did. Looks good :)
Title: Re: Deedooo's mods
Post by: MARVELfan:D on September 14, 2011, 06:01AM
The mod is GREAT!!!
but i cant get the wings on the attacks and flight....
Title: Re: Deedooo's mods
Post by: Quentin Hex on September 14, 2011, 06:54AM
did you instal the original mod and replace all the files properly?
Title: Re: Deedooo's mods
Post by: MARVELfan:D on September 14, 2011, 08:39AM
yep and i put the herostat right.......
but yet it just doesn't work......
Title: Re: Deedooo's Boosters
Post by: Shocefire on June 26, 2013, 04:54AM
Spider man link is broken fix it plz