Marvel Mods

Off-Topic => Video Games Talk => Topic started by: Nowhere Man on October 08, 2009, 05:43PM

Title: advanced lighting
Post by: Nowhere Man on October 08, 2009, 05:43PM
I don't know why, but the option of advanced lighting in my game is not changeable. it's always off and it's not possible to turn it on. has that happened to anyone else?
Title: Re: advanced lighting
Post by: Venom on October 08, 2009, 05:45PM
Its most likely doing this because your Pc or Graphics card cant handle Advance ligthing , I think it happened on my old Pc that wasnt as good.
Title: Re: advanced lighting
Post by: MarvelFan12345 on October 08, 2009, 05:48PM
Yeah my PC isn't that good for MUA either so I can't use advanced lightning. A pity really
Title: Re: advanced lighting
Post by: nodoubt_jr on October 08, 2009, 05:54PM
that happens to me too
Title: Re: advanced lighting
Post by: Nowhere Man on October 08, 2009, 06:02PM
well, I hope that that's the problem, I just got a new graphics card and it's the best that's compatible with my mother board. the mother board in kinda old though. how can I figure that out?
Title: Re: advanced lighting
Post by: Venom on October 08, 2009, 06:11PM
Visit this site it will get information from your computer on its components and see if it can run Mua : http://cyri.systemrequirementslab.com/srtest/
Title: Re: advanced lighting
Post by: Nowhere Man on October 08, 2009, 06:18PM
thanks, great website!
Title: Re: advanced lighting
Post by: Grig 32 on October 15, 2009, 01:44AM
Your not missing that much with the advanced lighting ^^;

No offense to fellow fans - please don't stone me - but the graphics setting that work that make everything look like action figures. Especially on the highest setting where the shadows are so long that they make everything look darker than crud

Personally, if I was going to design a game with advanced lighting, I'd have implemented it a bit better.
Title: Re: advanced lighting
Post by: BLaw on October 15, 2009, 04:14AM
+1 to grig.

The details of the MUA skins become only a slight bit better, but on my PC the shadows actually DISAPPEAR on the highest setting, while on Shadows = low the shadows do appear XD
Title: Re: advanced lighting
Post by: Nowhere Man on October 15, 2009, 07:31AM
well, I was only interested in advanced lighting after seeing this http://marvelmods.com/forum/index.php?topic=58.msg67832#msg67832

the snow looks wicked!
Title: Re: advanced lighting
Post by: DJay Saint on October 15, 2009, 09:06AM
I don't think there's anything wrong with advanced lighting.  Some of the characters are a bit too shiny in places, but that's a simple adjustment to their specular map yeah?  I think some of the details are much better and make the game a little different experience.  I miss playing on advanced lighting because I likes me some pretties.  Seriously, not everything is as bad as stated.  I've adjusted the specular map for some characters and they look amazing with advanced lighting on.  I've also played with it to make more realistic looking skin as well, using the different maps as a type of shader.  The normal maps are worth it because of the amount of detail added.

Besides, in that screenshot NM linked to they don't look like action figures no?
Title: Re: advanced lighting
Post by: Noelemahc on October 15, 2009, 10:12AM
QuoteI've adjusted the specular map for some characters and they look amazing with advanced lighting on.  I've also played with it to make more realistic looking skin as well, using the different maps as a type of shader.  The normal maps are worth it because of the amount of detail added.
Sorry if I'm behind on the news, but did you upload them somewhere? It's an established fact that Ms Marvel's and several NPCs normal maps are all phukkt up in the original files.
Title: Re: advanced lighting
Post by: DJay Saint on October 15, 2009, 10:30AM
No I haven't.
Title: Re: advanced lighting
Post by: Noelemahc on October 15, 2009, 11:24AM
Could you? Which ones did you fiddle with, incidentally?
Title: Re: advanced lighting
Post by: DJay Saint on October 15, 2009, 11:40AM
I just fixed the ones I played with the most, like Ms. Marvel, Invisible Woman, Elektra, Wolverine, Blade, Deadpool, Spider-Man, Ghostrider, and Captain America.  I also did a bunch of texture fixes because the majority of the characters had an annoying black line going down the middle of the model.  Some were worse than others, like Elektra's classic outfit and Ms. Marvel's original outfit where there was a big black blotch in the middle.  However, Ms. Marvel's Ventura I couldn't do anything about, what with her faceted face and all.  That looks like they forgot to apply smoothing groups to the face or something.  Something like that would have to be ripped and fixed inside 3d Max and re-exported, but as of now I'm not even 100% sure how smoothing groups translate from a 3d Max model to the game because I haven't exported any character meshes yet, just boltons thus far.
Title: Re: advanced lighting
Post by: BLaw on October 15, 2009, 11:44AM
It's fairly easy. As a matter of fact, when you rip the model and slap the texture on it, the black line thing is gone.
Title: Re: advanced lighting
Post by: DJay Saint on October 15, 2009, 11:46AM
But you also lose the normal map, and that's not necessary to do.  It's easy to edit by reskinning it.  Just extend the edges of the texture a bit and it's fine.  It just looks like they didn't cover the UVWs fully, which is why the black line is there.
Title: Re: advanced lighting
Post by: BLaw on October 15, 2009, 11:53AM
True, true. I'm still hoping to find a way to make normal maps on custom meshes work in MUA. I always try stuff out in Max and hope to discover something.
Title: Re: advanced lighting
Post by: DJay Saint on October 15, 2009, 12:29PM
I just haven't found a working normal map shader for Max 5.  I'm sure a shader that supports an actual normal map would work out, or in theory at least since the game does support normal mapping.  Right now that's the biggest issue is just finding a working shader.  DirectX has one that works for 6+, but I haven't found anything for 5 which is downright stupid.  I wish we could get our hands on a newer version of the alchemy exporter, especially one that would work with Max 9.  That would make me happy.
Title: Re: advanced lighting
Post by: nodoubt_jr on October 15, 2009, 01:05PM
i thought i got the black line on the face because of my crappy computer, not because some models have it. oh well i replaced all the playable skins with the ps2 versions, they all look shinier now :D
Title: Re: advanced lighting
Post by: BLaw on October 15, 2009, 01:08PM
@ BR: that would make the whole community happy tbh :P

@ NDJR: I thought it was my PC too, till I got new components this year. Think of it, I thought it was my PC for more than 2 years :P :P
Title: Re: advanced lighting
Post by: DJay Saint on October 15, 2009, 01:11PM
Quote from: nodoubt_jr on October 15, 2009, 01:05PM
i thought i got the black line on the face because of my crappy computer, not because some models have it. oh well i replaced all the playable skins with the ps2 versions, they all look shinier now :D

Nope, just an issue with the textures not covering the UVWs all the way.  Because the background color on all texture maps is black, the lines are black.  If the background texture were orange, the lines would be orange.  For some reason most of the texturing is fine, it's just the middle seam where the UVWs weren't covered all the way.  Have no idea why, but that's just the way it is.

Quote from: Mr. Law^^ on October 15, 2009, 01:08PM
@ BR: that would make the whole community happy tbh :P

I know how to code but I'm not too coding savvy.  I would like to find someone who could do it and port the alchemy pack to 3d max 9 or something.  But I have no idea where to start to ask for something like that.  I could always e-mail Raven but I know they wouldn't be able to give it to us.