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Off-Topic => Video Games Talk => Topic started by: Teancum on April 14, 2010, 05:44AM

Poll
Question: A fair review?
Option 1: Yep votes: 10
Option 2: Sorta votes: 2
Option 3: Nope votes: 0
Title: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on April 14, 2010, 05:44AM
Okay - so after playing through the game quite a bit more, I feel like I can give it a bit more of a fair review.  For simplicity, I've separated these into good/bad lists.

The Good

  • The engine - It's vastly improved from MUA1.  Whereas MUA1 on the 360 looked like it was using way too much of the lighting effect known as bloom (I actually preferred the last-gen versions of the game because there was so much), MUA2's updated engine really looks next-gen.  It has that 360/PS3 look to the game.  The Havok physics system also adds a lot to the game, particularly with things like the "Tornado" fusions.  In general effects look much better as well.
  • The story - Critics didn't like the story, but I think it's a nice blend of twists and turns.  Sure, it's not the absolute best story in the world, but it's way more than enough to carry this game.
  • SOME of the "Streamlining" - Some of the features that VV added to make gameplay easier I actually appreciated.  I liked on-the-fly character swapping, and the fact that it seemed like when you replaced a character they got the health that the old character had, so you couldn't switch out infinitely to stay alive.  There are other streamlining features I didn't like, but that's covered below.
  • Gambit's powers - As much as I hate to admit it, VV nailed Gambit in a way X-Men Legends didn't.  He always fights with his staff, and he's got believable and cool moves.  Finally he has a card move that's useful (the "machine gun" card move), as staff move that feels right (the big sweeping move) and his move where he tosses cards in the air.  All of it felt right.  He's so spot-on that he rarely leaves my team.
  • SOME of the character models - It's really hit and miss here, but characters like Nick Fury, Penance and Deadpool look amazing (more than those three look great, that's just an example)
  • The environments - From Latveria to the Negative Zone prison, it all felt correct.  It felt much larger in scale than MUA1, and less like a dungeon crawler.  Kudos to the team for that.
  • Unique bosses/NPCs - Given the story VV had a lot of room to bring in a lot more heroes and villains as NPCs and bosses.  They did an amazing job with that.
  • Boss battles in general - These felt a lot more unique than MUA1.  Whether it's battling Yellowjacket, taking on a boss with hordes of minions around them, or taking on a "regenerated" boss (Negative Zone) each boss battle was pretty fulfilling.

The Bad

  • Give me MORE characters, not less - I know a lot of people who don't use a few folks on their rosters.  If you're like me you only use 8 or 9 different characters.  So when they split me up for Pro/Anti reg (or when they locked me out both prior to everyone joining back up) I lost 2-3 of my favorites.  That wouldn't be a big deal, but the roster wasn't any bigger than MUA1's, so I was stuck with 6 or 7 characters I liked to play through these missions.  Not cool.  A bigger roster would have remedied this, and should have been a given.  The sequel should have had at least 3-5 more characters than the original right out of the box.  (see my next point)
  • Missing DLC - This is Activision's fault, not VV's, but it's still a big thing.  If I had Juggernaut plus the 5 DLC characters, I probably wouldn't have had any issues (and I would have bought them).  But poor choices in relation to taking care of the consumer means no DLC for me.  If a Gold Edition ever comes out I'll probably get it, but I'm certainly not holding my breath
  • The rest of the character models - I couldn't believe how ugly some of the sexy, iconic characters were.  Ms. Marvel was definitely a butterface, as was Invisible Woman in her second costume.  Gambit as Death (2nd costume) was a cool idea, but the model ended up with that "shiny" look on the skin, and just looked off somehow.  Most of the women had rubbery looking hair, or in the case of She-Hulk, incredibly low-res textures for her hair.  Spider-Woman has hugemungous hips.  Black Widows face is uuuuuuuuuuuuuuugly!!!!  I'm not sure if it was just this one particular modeler on the team that got all these characters wrong, but whatever the case they should be demoted to the guy who models things like crates and stuff.  Very disappointing.
  • Voice acting (quality) - Thor anyone?  Yeah, whoever voices Thor should be fired from any and all voice over jobs.  And for that matter, take out whoever did Hercules too.  What was wrong with Thor's MUA1 voice?  I thought it was perfect.  Captain America doesn't sound very convincing either.  He sounds like a smooth talking DJ instead of the tough leader we see in MUA1.  Sure, the MUA1 voice was a little campy, but if you toned down the cheese factor a bit it would do much better than MUA2's voice.  Gambit's voice was okay most of the time, but there 1-2 times where he sounded mentally handicapped instead of cajun.  Why not use Chris Potter (http://en.wikipedia.org/wiki/Chris_Potter_%28actor%29), who voiced him in the animated series?  That guy nailed him.  War Machine wasn't bad, but James Avery would have been much better for the part, as he voiced him in the Iron Man/Spidey cartoon (see here (http://www.youtube.com/watch?v=IHUSUwDlCXI)). Venom's voice was also off, but I didn't like him in MUA1 either.  I loooove Venom from Web of Shadows, they should have used something similar to that (see here (http://www.youtube.com/watch?v=G6omXx42SVk)).  Long story short they should have stuck with the voice actors that worked, but only really did that in the case of Deadpool and Wolverine.
  • Two costumes??? - Again, don't take things away in a sequel, add to them (or at least match them).  I found that there were only 1-2 characters where I even like their alternate costumes.  A shame.  With even a total of three costumes (even if it had been DLC) I would have been able to look past this.  And what's with the HUD not changing with an alternate costume?  That's gay.
  • Yay!  I beat a bos...... Aww crap, the game locked up AGAIN!!! - I've only played one other game as buggy as this one (Destroy All Humans!: Path of the Furon).  This is unacceptable.  My disc and 360 are in pristine condition, but the game has locked up at least three times, and I've had to start a mission over at least six times due to something not triggering (like a boss not appearing) and not being able to move on.  Spider-Man: Web of Shadows had a few bugs like this, but it never locked up on me.  That's just 100% unacceptable.
  • The "streamlined" powers - Sure, most of the powers on each character were awesome, but one of the things about XML2/MUA1 was the fact that you could swap out active powers when you got bored of the ones you were using, or change powers up to make a character fit your style better.  There are characters I'll never use in MUA2 because none of their powers fit me.  I would have used them in MUA1 because I could have found a few powers I'd like to use.

Summary
MUA2 is a great game that could have been a lot more.  As nice as some of the new features are, I would have gladly traded them for more characters or costumes.  The feel and look of the game have improved vastly.  My three biggest complaints lie in the lack of features, hit-and-miss character models, and hit-and-miss voice acting.

6.9/10
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: nshinnosuke on April 14, 2010, 07:43AM
well as much as I hate MUA2 due to the fact that it has less playable characters,shorter length,less costumes(not to mention that most of the alternate costumes are infamous and ugly),less powers and no RPG elements, I'd still say that MUA2 is generally better than its prequel.
Why? the game has changed so much especially with the graphics and environment, the levels are very well designed especially the early levels of the game and they reminds me of XML1 which feels a bit like a platformer whereas since XML2 onwards the game them feels like a boring dungeon crawler,it's like you're visiting the same flat caves and factories again and again...
in the previous games you only face generic objects again and again to be thrown and destroyed, but here there are a lot of varieties (even though none of them can be wielded as a melee weapon unlike in MUA1),some of them are really fun to play with, for example Jean's Phoenix Fury will demolecularize and lift objects and one of Storm's powers can clear the way.
The powers are far more interesting to use despite the limited number (except a few characters who has been turned into absolute crap by VV,I'm pointing at Mr Fantastic,Venom and Daredevil...they were some of the most fun characters in MUA1 but now they're the complete opposite...Cap and Human Torch remain almost unchanged) and they evolve at higher level like XML1's powers.
Combat is much better than MUA1 where you can't chain from a 3hit move into powers. Now the chain move feature from XML games is back.The combat from XML2 to MUA1 was a stepback,replacing strong attacks with a chargeable knockback move is never a good idea
The basic fighting moves are also a lot better, where it was the weakest point of MUA1. Now some characters such as Gambit and Deadpool really use their weapons during attacks, who would want a basic sword slash move and staff assault as powers?
I'd give the game a 8.5...If I had the DLC and there is a gold edition with more DLC (why the heck is the X-Men without their leader in the next-gen versions?) and additional maps, I'd rate it higher than 9...still hoping for them to bring the DLC back
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: LX - Rampage on April 14, 2010, 08:08AM
A comment to The bad Nr.6: I never ever faced such problem, with my game, even though I played it through a couple of times.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on April 14, 2010, 01:50PM
Quote from: Suigetsu on April 14, 2010, 08:08AM
A comment to The bad Nr.6: I never ever faced such problem, with my game, even though I played it through a couple of times.

Oh they exist.  A quick search of GameFaqs, GameSpot or even HeroHQ's forums will tell you that.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: MarvelFan12345 on April 14, 2010, 06:03PM
I think your review was quite fair and covers the main points of the game.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: ragincajun on April 14, 2010, 08:25PM
One thing that I found I liked about it over MUA1 was the shorter story.  The MUA1 story was so long that at times it was possible to lose focus of where the larger story was going, and at one point, I even got bored of the game and had to walk away for a couple of weeks.  The shorter story in MUA2 kept me hooked throughout and was never too convoluted for its own good.  And it was based on one of the most iconic Marvel events of the last decade, which was definetly a plus.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: LarsAlexandersson on April 14, 2010, 08:58PM
Add the other goods:
Hawkeye (MUA1) & Psylocke (MUA2) or should we said Both Console Exclusive and DLC. Both characters always appears in both as:
A. First character as console exclusive
B. Brought as DLC: Hawkeye got an updates better than his Wii (Modded)/PSP & Psylocke still not sure about her.
The worst of the bad is:
#1:  :( What's the X-Men gonna do without their Leader (Cyclops) - MUA2's VV version. They should brought the characters from the other console as Psylocke & Hawkeye does - Both MUA Series.
#2: This is not my lucky day  :(. Next time we should spend our wallet & buy it (DLC) already before we bought the CD & before anything happen as MUA Series does.

I have making an idea on herohq forums for MUA2 Gold Edition. Chars including:
6 pre-DLC w/ new 4 who was previously exclusive on a certain console liked Psylocke does: Blade,Cyclops,Sentry,She-Hulk
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Jeanfan321 on April 14, 2010, 09:22PM
I give like a 7.0 most of the costumes were just stupid 2 me like spiderman"s or just lame yeah and wat the hell is wrong with thors voice my god. And plus I thought there were all types of fusions yh the fusions look really good and cool but u see the same stuff over like howcome all da strong poeple gotta rip a piece of groud of the floor or throw wolverine? Plus sum fusions didn't make sense howcome when invisible woman does a clearing fusions she can fly but yet when u use her she can't nd for magneto how can he make a tornadoe?? I understand jean and storm but magneto?? That's dumb
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: LX - Rampage on April 15, 2010, 04:22AM
Quote from: Teancum on April 14, 2010, 01:50PM
Oh they exist.  A quick search of GameFaqs, GameSpot or even HeroHQ's forums will tell you that.
Than I'm a lucky guy :D Or maybe the European version doesn't have this or something.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on April 16, 2010, 07:22AM
Okay, so I finished the game (Anti-Reg) and I have to say my initial review stands.  I still had fun with the game though, and despite what critics thought I liked the finale and final boss battle.  Still, without the DLC I doubt I'll play through it again to do the Pro-Reg side.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Jeanfan321 on April 16, 2010, 02:12PM
Quote from: Teancum on April 16, 2010, 07:22AM
Okay, so I finished the game (Anti-Reg) and I have to say my initial review stands.  I still had fun with the game though, and despite what critics thought I liked the finale and final boss battle.  Still, without the DLC I doubt I'll play through it again to do the Pro-Reg side.
which side wuz harder pro or anti? Pro looks hard just cause u go against cage iron fist and cap america
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on April 16, 2010, 03:35PM
I haven't played as the Pro-Reg, but Anti was pretty hard, you go up against War Machine and a couple'a other heavy hitters.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Jeanfan321 on April 16, 2010, 04:04PM
Who wuz mostly on ur team
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on April 16, 2010, 07:28PM
Gambit & Deadpool -- everyone else I switched up, except for Penance and Songbird, which I never used.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Jeanfan321 on April 16, 2010, 08:53PM
you should try songbird her Decibel Barrage is a boss killer and sonic scream if your gonna play through pro she's really good and saves u lots of time when you dont have health tokens but she does die quickly like most of the girls
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on April 17, 2010, 05:42AM
I just used Thor to kill bosses.  Problem solved.  That guy is waaaaay overpowered :D
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: tymaca321 on June 13, 2010, 10:23AM
Anyone noticed that when you swap chars in the final boss battle (dont wanna spoil it) the game ALWAYS seems to crash, doesnt matter witch char you choose, it just seems to crash XD. Also i used a team of Spiderman (2th costume) Venom, Penance, and Songbird undercover? What do i mean with that you might ask? I think i used Songbird, but in the final boss battle, GG pops up. Then when i slayed im down. SB pops up....She's an undercover agent :O
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on June 13, 2010, 12:20PM
Yeah, the game locked up or crashed a LOT for me. 
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Jeanfan321 on June 13, 2010, 12:52PM
i have this for ps3 and it crashes as much as tymaca said.Also not sure if it's true but some guy on youtube posted that there bringing back DLC for MUA2. here -->http://www.youtube.com/watch?v=6JUolPpWIpk&feature=related
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on June 13, 2010, 05:36PM
That's a petition to get the DLC back, which never, NEVER works.  Besides, he's shooting for 1 million signatures.  Even if the game has sold 1 million copies, I seriously doubt it has more than 10,000 active players at best.  DLC players can't play online with non-DLC players, and once you've beat the game twice there's nothing else to do.

Besides, it's 100% impossible.  The DLC can't come back.  Activision does not own the rights to digitally distribute content for Marvel Comics anymore, and a deal to do so would cost hundreds of times more than the profits they'd get on two games considered old at this point.

Anything you hear about DLC returning, petitions to get it back, ways to cheat and use someone else's PSN ID or XBL gamertag to get the DLC -- none of that works.  Even people who bought the DLC can't get it restored if they deleted it - it was physically removed from PSN and XBL servers, not just hidden from someone wanting to buy it.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Jeanfan321 on June 13, 2010, 05:45PM
oh well i didnt much care for it only Psylocke.but no matter how many time i play it i never get bored
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: cdberg83 on July 07, 2010, 09:05AM
Quote from: Teancum on June 13, 2010, 05:36PM
That's a petition to get the DLC back, which never, NEVER works.  Besides, he's shooting for 1 million signatures.  Even if the game has sold 1 million copies, I seriously doubt it has more than 10,000 active players at best.  DLC players can't play online with non-DLC players, and once you've beat the game twice there's nothing else to do.

Besides, it's 100% impossible.  The DLC can't come back.  Activision does not own the rights to digitally distribute content for Marvel Comics anymore, and a deal to do so would cost hundreds of times more than the profits they'd get on two games considered old at this point.

Anything you hear about DLC returning, petitions to get it back, ways to cheat and use someone else's PSN ID or XBL gamertag to get the DLC -- none of that works.  Even people who bought the DLC can't get it restored if they deleted it - it was physically removed from PSN and XBL servers, not just hidden from someone wanting to buy it.

Well...... it came back July 1st for Xbox Live and I think is still in the process of coming back for PSN sooooo.......    I guess it can come back.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: LX - Rampage on July 07, 2010, 09:52AM
Well, you have to admit it, that no one would have thought, that they will bring it back. By the way, how much space does it require on the X360?
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on July 07, 2010, 10:19AM
Dunno, I have an Elite so I never look at the download sizes. :P

*EDIT* 

Found it at the link below.  The pack is 138mb and Juggy is 18mb
http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024156082f/



I got another copy of MUA2 and will be playing through again with the new characters.  I'm a lot more optimistic this time since I only paid 15.00 for the game.  So counting DLC I spend 27.00.  Now if they'd patch the game I bet I could give it an 8 or 8.5/10.  Still like MUA1 better though.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: LX - Rampage on July 07, 2010, 10:32AM
Whoa. Quite a size. This will cost me a lot, as I will have to buy a new Winchester for it and paying for XBL will cost more.

Edit: Damn, I forgot, that when I bought my machine, someone I know told me to flash it and stuff, so if XBL will be available here, I would be banned permanently. D'oh! Although, buying a new Winchester would still be needed
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: Teancum on July 07, 2010, 10:36AM
You could always buy a 48 hour Xbox Live Trial from eBay for cheap, then buy the DLC.  If you have high speed internet it shouldn't be a problem.

http://video-games.shop.ebay.com/Time-Cards-/156597/i.html?_nkw=xbox+live+trial+48+hour+trial&_catref=1&_fln=1&_trksid=p3286.c0.m282
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: LX - Rampage on July 07, 2010, 10:38AM
Damn me and my "not-knowing-before-buying-it"-ness! Sorry for saying the word damn, but I'm kinda angry at myself at the moment. Need to cool down.
Title: Re: MUA2 Xbox 360 - reviewed (as of finishing Wakanda mission)
Post by: StrangeEvil on July 07, 2010, 02:27PM
I bought the game on the very first day and I regret missing so much sleep and the game wasnt much of an improvement.